summaryrefslogtreecommitdiff
path: root/scene
diff options
context:
space:
mode:
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/animated_sprite.cpp12
-rw-r--r--scene/2d/animated_sprite.h8
-rw-r--r--scene/2d/back_buffer_copy.cpp2
-rw-r--r--scene/2d/back_buffer_copy.h4
-rw-r--r--scene/2d/canvas_item.cpp48
-rw-r--r--scene/2d/canvas_item.h33
-rw-r--r--scene/2d/collision_polygon_2d.cpp2
-rw-r--r--scene/2d/collision_polygon_2d.h2
-rw-r--r--scene/2d/collision_shape_2d.cpp2
-rw-r--r--scene/2d/collision_shape_2d.h3
-rw-r--r--scene/2d/light_2d.cpp8
-rw-r--r--scene/2d/light_2d.h9
-rw-r--r--scene/2d/node_2d.cpp72
-rw-r--r--scene/2d/node_2d.h18
-rw-r--r--scene/2d/particles_2d.cpp6
-rw-r--r--scene/2d/polygon_2d.cpp8
-rw-r--r--scene/2d/polygon_2d.h8
-rw-r--r--scene/2d/position_2d.cpp2
-rw-r--r--scene/2d/position_2d.h2
-rw-r--r--scene/2d/screen_button.cpp8
-rw-r--r--scene/2d/screen_button.h2
-rw-r--r--scene/2d/sprite.cpp231
-rw-r--r--scene/2d/sprite.h53
-rw-r--r--scene/2d/tile_map.cpp6
-rw-r--r--scene/2d/tile_map.h2
-rw-r--r--scene/2d/visibility_notifier_2d.cpp2
-rw-r--r--scene/2d/visibility_notifier_2d.h4
-rw-r--r--scene/3d/collision_polygon.cpp4
-rw-r--r--scene/3d/collision_polygon.h4
-rw-r--r--scene/3d/gi_probe.cpp65
-rw-r--r--scene/3d/gi_probe.h14
-rw-r--r--scene/3d/immediate_geometry.cpp2
-rw-r--r--scene/3d/immediate_geometry.h4
-rw-r--r--scene/3d/light.cpp10
-rw-r--r--scene/3d/light.h2
-rw-r--r--scene/3d/mesh_instance.cpp4
-rw-r--r--scene/3d/mesh_instance.h2
-rw-r--r--scene/3d/multimesh_instance.cpp4
-rw-r--r--scene/3d/multimesh_instance.h2
-rw-r--r--scene/3d/particles.cpp14
-rw-r--r--scene/3d/particles.h10
-rw-r--r--scene/3d/portal.cpp2
-rw-r--r--scene/3d/portal.h4
-rw-r--r--scene/3d/reflection_probe.cpp4
-rw-r--r--scene/3d/reflection_probe.h2
-rw-r--r--scene/3d/room_instance.cpp6
-rw-r--r--scene/3d/room_instance.h2
-rw-r--r--scene/3d/sprite_3d.cpp6
-rw-r--r--scene/3d/sprite_3d.h6
-rw-r--r--scene/3d/visibility_notifier.cpp8
-rw-r--r--scene/3d/visibility_notifier.h6
-rw-r--r--scene/3d/visual_instance.cpp2
-rw-r--r--scene/3d/visual_instance.h4
-rw-r--r--scene/animation/tween.cpp16
-rw-r--r--scene/gui/control.cpp174
-rw-r--r--scene/gui/control.h31
-rw-r--r--scene/gui/line_edit.cpp3
-rw-r--r--scene/gui/text_edit.cpp8
-rwxr-xr-xscene/main/node.cpp25
-rw-r--r--scene/main/node.h1
-rw-r--r--scene/resources/animation.cpp12
-rw-r--r--scene/resources/box_shape.cpp2
-rw-r--r--scene/resources/default_theme/default_theme.cpp33
-rw-r--r--scene/resources/material.cpp27
-rw-r--r--scene/resources/material.h12
-rw-r--r--scene/resources/mesh.cpp24
-rw-r--r--scene/resources/mesh.h18
-rw-r--r--scene/resources/multimesh.cpp2
-rw-r--r--scene/resources/multimesh.h2
-rw-r--r--scene/resources/primitive_meshes.cpp4
-rw-r--r--scene/resources/primitive_meshes.h4
-rw-r--r--scene/resources/scene_format_text.cpp2
-rw-r--r--scene/resources/tile_set.cpp20
-rw-r--r--scene/resources/tile_set.h3
-rw-r--r--scene/resources/world.cpp10
-rw-r--r--scene/resources/world.h4
76 files changed, 543 insertions, 644 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 5982556c18..4865858b7d 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -247,16 +247,16 @@ SpriteFrames::SpriteFrames() {
add_animation(SceneStringNames::get_singleton()->_default);
}
-void AnimatedSprite::edit_set_pivot(const Point2 &p_pivot) {
+void AnimatedSprite::_edit_set_pivot(const Point2 &p_pivot) {
set_offset(p_pivot);
}
-Point2 AnimatedSprite::edit_get_pivot() const {
+Point2 AnimatedSprite::_edit_get_pivot() const {
return get_offset();
}
-bool AnimatedSprite::edit_has_pivot() const {
+bool AnimatedSprite::_edit_use_pivot() const {
return true;
}
@@ -509,17 +509,17 @@ bool AnimatedSprite::is_flipped_v() const {
return vflip;
}
-Rect2 AnimatedSprite::get_item_rect() const {
+Rect2 AnimatedSprite::_edit_get_rect() const {
if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
- return Node2D::get_item_rect();
+ return Node2D::_edit_get_rect();
}
Ref<Texture> t;
if (animation)
t = frames->get_frame(animation, frame);
if (t.is_null())
- return Node2D::get_item_rect();
+ return Node2D::_edit_get_rect();
Size2i s = t->get_size();
Point2 ofs = offset;
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index 6c660d0381..a8d0db021a 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -149,9 +149,9 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
public:
- virtual void edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 edit_get_pivot() const;
- virtual bool edit_has_pivot() const;
+ virtual void _edit_set_pivot(const Point2 &p_pivot);
+ virtual Point2 _edit_get_pivot() const;
+ virtual bool _edit_use_pivot() const;
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
@@ -181,7 +181,7 @@ public:
void set_modulate(const Color &p_color);
Color get_modulate() const;
- virtual Rect2 get_item_rect() const;
+ virtual Rect2 _edit_get_rect() const;
virtual String get_configuration_warning() const;
AnimatedSprite();
diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp
index 2858ddaad5..e4f52a227a 100644
--- a/scene/2d/back_buffer_copy.cpp
+++ b/scene/2d/back_buffer_copy.cpp
@@ -49,7 +49,7 @@ void BackBufferCopy::_update_copy_mode() {
}
}
-Rect2 BackBufferCopy::get_item_rect() const {
+Rect2 BackBufferCopy::_edit_get_rect() const {
return rect;
}
diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h
index 2424dd7b19..cfd632d755 100644
--- a/scene/2d/back_buffer_copy.h
+++ b/scene/2d/back_buffer_copy.h
@@ -52,14 +52,14 @@ protected:
static void _bind_methods();
public:
+ Rect2 _edit_get_rect() const;
+
void set_rect(const Rect2 &p_rect);
Rect2 get_rect() const;
void set_copy_mode(CopyMode p_mode);
CopyMode get_copy_mode() const;
- Rect2 get_item_rect() const;
-
BackBufferCopy();
~BackBufferCopy();
};
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index fa45c61f68..66abe1baa8 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -306,22 +306,7 @@ void CanvasItem::hide() {
_change_notify("visible");
}
-Variant CanvasItem::edit_get_state() const {
-
- return Variant();
-}
-void CanvasItem::edit_set_state(const Variant &p_state) {
-}
-
-void CanvasItem::edit_set_rect(const Rect2 &p_edit_rect) {
-
- //used by editors, implement at will
-}
-
-void CanvasItem::edit_rotate(float p_rot) {
-}
-
-Size2 CanvasItem::edit_get_minimum_size() const {
+Size2 CanvasItem::_edit_get_minimum_size() const {
return Size2(-1, -1); //no limit
}
@@ -941,15 +926,22 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("_toplevel_raise_self"), &CanvasItem::_toplevel_raise_self);
ClassDB::bind_method(D_METHOD("_update_callback"), &CanvasItem::_update_callback);
-
- ClassDB::bind_method(D_METHOD("edit_set_state", "state"), &CanvasItem::edit_set_state);
- ClassDB::bind_method(D_METHOD("edit_get_state"), &CanvasItem::edit_get_state);
- ClassDB::bind_method(D_METHOD("edit_set_rect", "rect"), &CanvasItem::edit_set_rect);
- ClassDB::bind_method(D_METHOD("edit_rotate", "degrees"), &CanvasItem::edit_rotate);
-
- ClassDB::bind_method(D_METHOD("get_item_rect"), &CanvasItem::get_item_rect);
- ClassDB::bind_method(D_METHOD("get_item_and_children_rect"), &CanvasItem::get_item_and_children_rect);
- //ClassDB::bind_method(D_METHOD("get_transform"),&CanvasItem::get_transform);
+ ClassDB::bind_method(D_METHOD("_edit_set_state", "state"), &CanvasItem::_edit_set_state);
+ ClassDB::bind_method(D_METHOD("_edit_get_state"), &CanvasItem::_edit_get_state);
+
+ ClassDB::bind_method(D_METHOD("_edit_set_position", "position"), &CanvasItem::_edit_set_position);
+ ClassDB::bind_method(D_METHOD("_edit_get_position"), &CanvasItem::_edit_get_position);
+ ClassDB::bind_method(D_METHOD("_edit_use_position"), &CanvasItem::_edit_use_position);
+ ClassDB::bind_method(D_METHOD("_edit_set_rect", "rect"), &CanvasItem::_edit_set_rect);
+ ClassDB::bind_method(D_METHOD("_edit_get_rect"), &CanvasItem::_edit_get_rect);
+ ClassDB::bind_method(D_METHOD("_edit_use_rect"), &CanvasItem::_edit_use_rect);
+ ClassDB::bind_method(D_METHOD("_edit_get_item_and_children_rect"), &CanvasItem::_edit_get_item_and_children_rect);
+ ClassDB::bind_method(D_METHOD("_edit_set_rotation", "degrees"), &CanvasItem::_edit_set_rotation);
+ ClassDB::bind_method(D_METHOD("_edit_get_rotation"), &CanvasItem::_edit_get_rotation);
+ ClassDB::bind_method(D_METHOD("_edit_use_rotation"), &CanvasItem::_edit_use_rotation);
+ ClassDB::bind_method(D_METHOD("_edit_set_pivot", "pivot"), &CanvasItem::_edit_set_pivot);
+ ClassDB::bind_method(D_METHOD("_edit_get_pivot"), &CanvasItem::_edit_get_pivot);
+ ClassDB::bind_method(D_METHOD("_edit_use_pivot"), &CanvasItem::_edit_use_pivot);
ClassDB::bind_method(D_METHOD("get_canvas_item"), &CanvasItem::get_canvas_item);
@@ -1119,14 +1111,14 @@ int CanvasItem::get_canvas_layer() const {
return 0;
}
-Rect2 CanvasItem::get_item_and_children_rect() const {
+Rect2 CanvasItem::_edit_get_item_and_children_rect() const {
- Rect2 rect = get_item_rect();
+ Rect2 rect = _edit_get_rect();
for (int i = 0; i < get_child_count(); i++) {
CanvasItem *c = Object::cast_to<CanvasItem>(get_child(i));
if (c) {
- Rect2 sir = c->get_transform().xform(c->get_item_and_children_rect());
+ Rect2 sir = c->get_transform().xform(c->_edit_get_item_and_children_rect());
rect = rect.merge(sir);
}
}
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 1a043c204f..c877a94755 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -216,11 +216,31 @@ public:
/* EDITOR */
- virtual Variant edit_get_state() const;
- virtual void edit_set_state(const Variant &p_state);
- virtual void edit_set_rect(const Rect2 &p_edit_rect);
- virtual void edit_rotate(float p_rot);
- virtual Size2 edit_get_minimum_size() const;
+ virtual void _edit_set_state(const Dictionary &p_state){};
+ virtual Dictionary _edit_get_state() const { return Dictionary(); };
+
+ // Used to move/select the node
+ virtual void _edit_set_position(const Point2 &p_position){};
+ virtual Point2 _edit_get_position() const { return Point2(); };
+ virtual bool _edit_use_position() const { return false; };
+
+ // Used to resize/move/select the node
+ virtual void _edit_set_rect(const Rect2 &p_rect){};
+ virtual Rect2 _edit_get_rect() const { return Rect2(-32, -32, 64, 64); };
+ Rect2 _edit_get_item_and_children_rect() const;
+ virtual bool _edit_use_rect() const { return false; };
+
+ // Used to rotate the node
+ virtual void _edit_set_rotation(float p_rotation){};
+ virtual float _edit_get_rotation() const { return 0.0; };
+ virtual bool _edit_use_rotation() const { return false; };
+
+ // Used to set a pivot
+ virtual void _edit_set_pivot(const Point2 &p_pivot){};
+ virtual Point2 _edit_get_pivot() const { return Point2(); };
+ virtual bool _edit_use_pivot() const { return false; };
+
+ virtual Size2 _edit_get_minimum_size() const;
/* VISIBILITY */
@@ -272,14 +292,11 @@ public:
CanvasItem *get_parent_item() const;
- virtual Rect2 get_item_rect() const = 0;
virtual Transform2D get_transform() const = 0;
virtual Transform2D get_global_transform() const;
virtual Transform2D get_global_transform_with_canvas() const;
- Rect2 get_item_and_children_rect() const;
-
CanvasItem *get_toplevel() const;
_FORCE_INLINE_ RID get_canvas_item() const { return canvas_item; }
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index a840744c78..92855299ae 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -243,7 +243,7 @@ CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const {
return build_mode;
}
-Rect2 CollisionPolygon2D::get_item_rect() const {
+Rect2 CollisionPolygon2D::_edit_get_rect() const {
return aabb;
}
diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h
index c9ec860e36..2fb08a4599 100644
--- a/scene/2d/collision_polygon_2d.h
+++ b/scene/2d/collision_polygon_2d.h
@@ -69,7 +69,7 @@ public:
void set_polygon(const Vector<Point2> &p_polygon);
Vector<Point2> get_polygon() const;
- virtual Rect2 get_item_rect() const;
+ virtual Rect2 _edit_get_rect() const;
virtual String get_configuration_warning() const;
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index 0758f4a9bf..f7cb5473e3 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -158,7 +158,7 @@ Ref<Shape2D> CollisionShape2D::get_shape() const {
return shape;
}
-Rect2 CollisionShape2D::get_item_rect() const {
+Rect2 CollisionShape2D::_edit_get_rect() const {
return rect;
}
diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h
index 04203a75b4..4745c659c8 100644
--- a/scene/2d/collision_shape_2d.h
+++ b/scene/2d/collision_shape_2d.h
@@ -51,9 +51,10 @@ protected:
static void _bind_methods();
public:
+ virtual Rect2 _edit_get_rect() const;
+
void set_shape(const Ref<Shape2D> &p_shape);
Ref<Shape2D> get_shape() const;
- virtual Rect2 get_item_rect() const;
void set_disabled(bool p_disabled);
bool is_disabled() const;
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 516acefe2a..d2b987e037 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -32,21 +32,21 @@
#include "engine.h"
#include "servers/visual_server.h"
-void Light2D::edit_set_pivot(const Point2 &p_pivot) {
+void Light2D::_edit_set_pivot(const Point2 &p_pivot) {
set_texture_offset(p_pivot);
}
-Point2 Light2D::edit_get_pivot() const {
+Point2 Light2D::_edit_get_pivot() const {
return get_texture_offset();
}
-bool Light2D::edit_has_pivot() const {
+bool Light2D::_edit_use_pivot() const {
return true;
}
-Rect2 Light2D::get_item_rect() const {
+Rect2 Light2D::_edit_get_rect() const {
if (texture.is_null())
return Rect2(0, 0, 1, 1);
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index f6bc943adb..9b9da8379f 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -84,9 +84,10 @@ protected:
static void _bind_methods();
public:
- virtual void edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 edit_get_pivot() const;
- virtual bool edit_has_pivot() const;
+ virtual void _edit_set_pivot(const Point2 &p_pivot);
+ virtual Point2 _edit_get_pivot() const;
+ virtual bool _edit_use_pivot() const;
+ virtual Rect2 _edit_get_rect() const;
void set_enabled(bool p_enabled);
bool is_enabled() const;
@@ -151,8 +152,6 @@ public:
void set_shadow_smooth(float p_amount);
float get_shadow_smooth() const;
- virtual Rect2 get_item_rect() const;
-
String get_configuration_warning() const;
Light2D();
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index c562a4652d..36fbf5fda6 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -34,35 +34,22 @@
#include "scene/main/viewport.h"
#include "servers/visual_server.h"
-void Node2D::edit_set_pivot(const Point2 &p_pivot) {
-}
-
-Point2 Node2D::edit_get_pivot() const {
-
- return Point2();
-}
-bool Node2D::edit_has_pivot() const {
-
- return false;
-}
+Dictionary Node2D::_edit_get_state() const {
-Variant Node2D::edit_get_state() const {
-
- Array state;
- state.push_back(get_position());
- state.push_back(get_rotation());
- state.push_back(get_scale());
+ Dictionary state;
+ state["position"] = get_position();
+ state["rotation"] = get_rotation();
+ state["scale"] = get_scale();
return state;
}
-void Node2D::edit_set_state(const Variant &p_state) {
+void Node2D::_edit_set_state(const Dictionary &p_state) {
- Array state = p_state;
- ERR_FAIL_COND(state.size() != 3);
+ Dictionary state = p_state;
+ pos = state["position"];
+ angle = state["rotation"];
+ _scale = state["scale"];
- pos = state[0];
- angle = state[1];
- _scale = state[2];
_update_transform();
_change_notify("rotation");
_change_notify("rotation_degrees");
@@ -70,9 +57,16 @@ void Node2D::edit_set_state(const Variant &p_state) {
_change_notify("position");
}
-void Node2D::edit_set_rect(const Rect2 &p_edit_rect) {
+void Node2D::_edit_set_position(const Point2 &p_position) {
+ pos = p_position;
+}
+
+Point2 Node2D::_edit_get_position() const {
+ return pos;
+}
- Rect2 r = get_item_rect();
+void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) {
+ Rect2 r = _edit_get_rect();
Vector2 zero_offset;
if (r.size.x != 0)
@@ -101,14 +95,25 @@ void Node2D::edit_set_rect(const Rect2 &p_edit_rect) {
_change_notify("position");
}
-void Node2D::edit_rotate(float p_rot) {
+bool Node2D::_edit_use_rect() const {
+ return true;
+}
- angle += p_rot;
+void Node2D::_edit_set_rotation(float p_rotation) {
+ angle = p_rotation;
_update_transform();
_change_notify("rotation");
_change_notify("rotation_degrees");
}
+float Node2D::_edit_get_rotation() const {
+ return angle;
+}
+
+bool Node2D::_edit_use_rotation() const {
+ return true;
+}
+
void Node2D::_update_xform_values() {
pos = _mat.elements[2];
@@ -205,17 +210,6 @@ Transform2D Node2D::get_transform() const {
return _mat;
}
-Rect2 Node2D::get_item_rect() const {
-
- if (get_script_instance()) {
- Variant::CallError err;
- Rect2 r = get_script_instance()->call("_get_item_rect", NULL, 0, err);
- if (err.error == Variant::CallError::CALL_OK)
- return r;
- }
- return Rect2(Point2(-32, -32), Size2(64, 64));
-}
-
void Node2D::rotate(float p_radians) {
set_rotation(get_rotation() + p_radians);
@@ -439,7 +433,7 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_z_as_relative", "enable"), &Node2D::set_z_as_relative);
ClassDB::bind_method(D_METHOD("is_z_relative"), &Node2D::is_z_relative);
- ClassDB::bind_method(D_METHOD("edit_set_pivot", "pivot"), &Node2D::edit_set_pivot);
+ ClassDB::bind_method(D_METHOD("_edit_set_pivot", "pivot"), &Node2D::_edit_set_pivot);
ClassDB::bind_method(D_METHOD("get_relative_transform_to_parent", "parent"), &Node2D::get_relative_transform_to_parent);
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index eca1e96c82..e1e07f2895 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -56,13 +56,16 @@ protected:
static void _bind_methods();
public:
- virtual Variant edit_get_state() const;
- virtual void edit_set_state(const Variant &p_state);
- virtual void edit_set_rect(const Rect2 &p_edit_rect);
- virtual void edit_rotate(float p_rot);
- virtual void edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 edit_get_pivot() const;
- virtual bool edit_has_pivot() const;
+ virtual Dictionary _edit_get_state() const;
+ virtual void _edit_set_state(const Dictionary &p_state);
+
+ virtual void _edit_set_position(const Point2 &p_position);
+ virtual Point2 _edit_get_position() const;
+ virtual void _edit_set_rect(const Rect2 &p_edit_rect);
+ virtual bool _edit_use_rect() const;
+ virtual void _edit_set_rotation(float p_rotation);
+ virtual float _edit_get_rotation() const;
+ virtual bool _edit_use_rotation() const;
void set_position(const Point2 &p_pos);
void set_rotation(float p_radians);
@@ -85,7 +88,6 @@ public:
float get_global_rotation() const;
float get_global_rotation_degrees() const;
Size2 get_global_scale() const;
- virtual Rect2 get_item_rect() const;
void set_transform(const Transform2D &p_transform);
void set_global_transform(const Transform2D &p_transform);
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index c146ac08c2..aee5d89150 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -77,7 +77,7 @@ void Particles2D::set_randomness_ratio(float p_ratio) {
void Particles2D::set_visibility_rect(const Rect2 &p_aabb) {
visibility_rect = p_aabb;
- Rect3 aabb;
+ AABB aabb;
aabb.position.x = p_aabb.position.x;
aabb.position.y = p_aabb.position.y;
aabb.size.x = p_aabb.size.x;
@@ -223,7 +223,7 @@ String Particles2D::get_configuration_warning() const {
Rect2 Particles2D::capture_rect() const {
- Rect3 aabb = VS::get_singleton()->particles_get_current_aabb(particles);
+ AABB aabb = VS::get_singleton()->particles_get_current_aabb(particles);
Rect2 r;
r.position.x = aabb.position.x;
r.position.y = aabb.position.y;
@@ -378,7 +378,7 @@ void Particles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Drawing", "");
- ADD_PROPERTY(PropertyInfo(Variant::RECT3, "visibility_rect"), "set_visibility_rect", "get_visibility_rect");
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_rect"), "set_visibility_rect", "get_visibility_rect");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order");
ADD_GROUP("Process Material", "process_");
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index b5b5445684..3f2ad19e51 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -29,7 +29,7 @@
/*************************************************************************/
#include "polygon_2d.h"
-Rect2 Polygon2D::get_item_rect() const {
+Rect2 Polygon2D::_edit_get_rect() const {
if (rect_cache_dirty) {
int l = polygon.size();
@@ -49,16 +49,16 @@ Rect2 Polygon2D::get_item_rect() const {
return item_rect;
}
-void Polygon2D::edit_set_pivot(const Point2 &p_pivot) {
+void Polygon2D::_edit_set_pivot(const Point2 &p_pivot) {
set_offset(p_pivot);
}
-Point2 Polygon2D::edit_get_pivot() const {
+Point2 Polygon2D::_edit_get_pivot() const {
return get_offset();
}
-bool Polygon2D::edit_has_pivot() const {
+bool Polygon2D::_edit_use_pivot() const {
return true;
}
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index 0c2c049c18..d09e22f5ff 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -99,11 +99,11 @@ public:
//editor stuff
- virtual void edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 edit_get_pivot() const;
- virtual bool edit_has_pivot() const;
+ virtual void _edit_set_pivot(const Point2 &p_pivot);
+ virtual Point2 _edit_get_pivot() const;
+ virtual bool _edit_use_pivot() const;
- virtual Rect2 get_item_rect() const;
+ virtual Rect2 _edit_get_rect() const;
Polygon2D();
};
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index cde665d422..1e729bc179 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -38,7 +38,7 @@ void Position2D::_draw_cross() {
draw_line(Point2(0, -10), Point2(0, +10), Color(0.5, 1, 0.5));
}
-Rect2 Position2D::get_item_rect() const {
+Rect2 Position2D::_edit_get_rect() const {
return Rect2(Point2(-10, -10), Size2(20, 20));
}
diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h
index af54fb919a..5961e447df 100644
--- a/scene/2d/position_2d.h
+++ b/scene/2d/position_2d.h
@@ -42,7 +42,7 @@ protected:
void _notification(int p_what);
public:
- virtual Rect2 get_item_rect() const;
+ virtual Rect2 _edit_get_rect() const;
Position2D();
};
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp
index bf7c5a3ba4..d5fcda90d5 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/screen_button.cpp
@@ -133,7 +133,7 @@ void TouchScreenButton::_notification(int p_what) {
return;
if (shape.is_valid()) {
Color draw_col = get_tree()->get_debug_collisions_color();
- Vector2 pos = shape_centered ? get_item_rect().size * 0.5f : Vector2();
+ Vector2 pos = shape_centered ? _edit_get_rect().size * 0.5f : Vector2();
draw_set_transform_matrix(get_canvas_transform().translated(pos));
shape->draw(get_canvas_item(), draw_col);
}
@@ -251,7 +251,7 @@ void TouchScreenButton::_input(const Ref<InputEvent> &p_event) {
bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {
Point2 coord = (get_global_transform_with_canvas()).affine_inverse().xform(p_point);
- Rect2 item_rect = get_item_rect();
+ Rect2 item_rect = _edit_get_rect();
bool touched = false;
bool check_rect = true;
@@ -322,13 +322,13 @@ void TouchScreenButton::_release(bool p_exiting_tree) {
}
}
-Rect2 TouchScreenButton::get_item_rect() const {
+Rect2 TouchScreenButton::_edit_get_rect() const {
if (texture.is_null())
return Rect2(0, 0, 1, 1);
/*
if (texture.is_null())
- return CanvasItem::get_item_rect();
+ return CanvasItem::_edit_get_rect();
*/
return Rect2(Size2(), texture->get_size());
diff --git a/scene/2d/screen_button.h b/scene/2d/screen_button.h
index 7647070b26..2e674c20b4 100644
--- a/scene/2d/screen_button.h
+++ b/scene/2d/screen_button.h
@@ -102,7 +102,7 @@ public:
bool is_pressed() const;
- Rect2 get_item_rect() const;
+ Rect2 _edit_get_rect() const;
TouchScreenButton();
};
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index c53faab5f9..df2265aae9 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -33,16 +33,16 @@
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
-void Sprite::edit_set_pivot(const Point2 &p_pivot) {
+void Sprite::_edit_set_pivot(const Point2 &p_pivot) {
set_offset(p_pivot);
}
-Point2 Sprite::edit_get_pivot() const {
+Point2 Sprite::_edit_get_pivot() const {
return get_offset();
}
-bool Sprite::edit_has_pivot() const {
+bool Sprite::_edit_use_pivot() const {
return true;
}
@@ -257,13 +257,13 @@ int Sprite::get_hframes() const {
return hframes;
}
-Rect2 Sprite::get_item_rect() const {
+Rect2 Sprite::_edit_get_rect() const {
if (texture.is_null())
return Rect2(0, 0, 1, 1);
/*
if (texture.is_null())
- return CanvasItem::get_item_rect();
+ return CanvasItem::_edit_get_rect();
*/
Size2i s;
@@ -368,224 +368,3 @@ Sprite::Sprite() {
vframes = 1;
hframes = 1;
}
-
-//////////////////////////// VPSPRITE
-///
-///
-///
-
-#if 0
-void ViewportSprite::edit_set_pivot(const Point2& p_pivot) {
-
- set_offset(p_pivot);
-}
-
-Point2 ViewportSprite::edit_get_pivot() const {
-
- return get_offset();
-}
-bool ViewportSprite::edit_has_pivot() const {
-
- return true;
-}
-
-void ViewportSprite::_notification(int p_what) {
-
- switch(p_what) {
-
- case NOTIFICATION_ENTER_TREE: {
-
- if (!viewport_path.is_empty()) {
-
- Node *n = get_node(viewport_path);
- ERR_FAIL_COND(!n);
- Viewport *vp=Object::cast_to<Viewport>(n);
- ERR_FAIL_COND(!vp);
-
- Ref<RenderTargetTexture> rtt = vp->get_render_target_texture();
- texture=rtt;
- texture->connect("changed",this,"update");
- item_rect_changed();
- }
- } break;
- case NOTIFICATION_EXIT_TREE: {
-
- if (texture.is_valid()) {
-
- texture->disconnect("changed",this,"update");
- texture=Ref<Texture>();
- }
- } break;
- case NOTIFICATION_DRAW: {
-
- if (texture.is_null())
- return;
-
- RID ci = get_canvas_item();
-
- /*
- texture->draw(ci,Point2());
- break;
- */
-
- Size2i s;
- Rect2i src_rect;
-
- s = texture->get_size();
-
- src_rect.size=s;
-
- Point2 ofs=offset;
- if (centered)
- ofs-=s/2;
-
- if (OS::get_singleton()->get_use_pixel_snap()) {
- ofs=ofs.floor();
- }
- Rect2 dst_rect(ofs,s);
- texture->draw_rect_region(ci,dst_rect,src_rect,modulate);
-
- } break;
- }
-}
-
-void ViewportSprite::set_viewport_path(const NodePath& p_viewport) {
-
- viewport_path=p_viewport;
- update();
- if (!is_inside_tree())
- return;
-
- if (texture.is_valid()) {
- texture->disconnect("changed",this,"update");
- texture=Ref<Texture>();
- }
-
- if (viewport_path.is_empty())
- return;
-
-
- Node *n = get_node(viewport_path);
- ERR_FAIL_COND(!n);
- Viewport *vp=Object::cast_to<Viewport>(n);
- ERR_FAIL_COND(!vp);
-
- Ref<RenderTargetTexture> rtt = vp->get_render_target_texture();
- texture=rtt;
-
- if (texture.is_valid()) {
- texture->connect("changed",this,"update");
- }
-
- item_rect_changed();
-
-}
-
-NodePath ViewportSprite::get_viewport_path() const {
-
- return viewport_path;
-}
-
-void ViewportSprite::set_centered(bool p_center) {
-
- centered=p_center;
- update();
- item_rect_changed();
-}
-
-bool ViewportSprite::is_centered() const {
-
- return centered;
-}
-
-void ViewportSprite::set_offset(const Point2& p_offset) {
-
- offset=p_offset;
- update();
- item_rect_changed();
-}
-Point2 ViewportSprite::get_offset() const {
-
- return offset;
-}
-void ViewportSprite::set_modulate(const Color& p_color) {
-
- modulate=p_color;
- update();
-}
-
-Color ViewportSprite::get_modulate() const{
-
- return modulate;
-}
-
-
-Rect2 ViewportSprite::get_item_rect() const {
-
- if (texture.is_null())
- return Rect2(0,0,1,1);
- /*
- if (texture.is_null())
- return CanvasItem::get_item_rect();
- */
-
- Size2i s;
-
- s = texture->get_size();
- Point2 ofs=offset;
- if (centered)
- ofs-=s/2;
-
- if (s==Size2(0,0))
- s=Size2(1,1);
-
- return Rect2(ofs,s);
-}
-
-String ViewportSprite::get_configuration_warning() const {
-
- if (!has_node(viewport_path) || !Object::cast_to<Viewport>(get_node(viewport_path))) {
- return TTR("Path property must point to a valid Viewport node to work. Such Viewport must be set to 'render target' mode.");
- } else {
-
- Node *n = get_node(viewport_path);
- if (n) {
- Viewport *vp = Object::cast_to<Viewport>(n);
- if (!vp->is_set_as_render_target()) {
-
- return TTR("The Viewport set in the path property must be set as 'render target' in order for this sprite to work.");
- }
- }
- }
-
- return String();
-
-}
-
-void ViewportSprite::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("set_viewport_path","path"),&ViewportSprite::set_viewport_path);
- ClassDB::bind_method(D_METHOD("get_viewport_path"),&ViewportSprite::get_viewport_path);
-
- ClassDB::bind_method(D_METHOD("set_centered","centered"),&ViewportSprite::set_centered);
- ClassDB::bind_method(D_METHOD("is_centered"),&ViewportSprite::is_centered);
-
- ClassDB::bind_method(D_METHOD("set_offset","offset"),&ViewportSprite::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset"),&ViewportSprite::get_offset);
-
- ClassDB::bind_method(D_METHOD("set_modulate","modulate"),&ViewportSprite::set_modulate);
- ClassDB::bind_method(D_METHOD("get_modulate"),&ViewportSprite::get_modulate);
-
- ADD_PROPERTYNZ( PropertyInfo( Variant::NODE_PATH, "viewport"), "set_viewport_path","get_viewport_path");
- ADD_PROPERTYNO( PropertyInfo( Variant::BOOL, "centered"), "set_centered","is_centered");
- ADD_PROPERTYNZ( PropertyInfo( Variant::VECTOR2, "offset"), "set_offset","get_offset");
- ADD_PROPERTYNO( PropertyInfo( Variant::COLOR, "modulate"), "set_modulate","get_modulate");
-
-}
-
-ViewportSprite::ViewportSprite() {
-
- centered=true;
- modulate=Color(1,1,1,1);
-}
-#endif
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index 64d30325f2..1bef73c0a5 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -62,9 +62,10 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
public:
- virtual void edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 edit_get_pivot() const;
- virtual bool edit_has_pivot() const;
+ virtual void _edit_set_pivot(const Point2 &p_pivot);
+ virtual Point2 _edit_get_pivot() const;
+ virtual bool _edit_use_pivot() const;
+ virtual Rect2 _edit_get_rect() const;
void set_texture(const Ref<Texture> &p_texture);
Ref<Texture> get_texture() const;
@@ -102,53 +103,7 @@ public:
void set_hframes(int p_amount);
int get_hframes() const;
- virtual Rect2 get_item_rect() const;
-
Sprite();
};
-#if 0
-class ViewportSprite : public Node2D {
-
- GDCLASS( ViewportSprite, Node2D );
-
- Ref<Texture> texture;
- NodePath viewport_path;
-
- bool centered;
- Point2 offset;
- Color modulate;
-
-protected:
-
- void _notification(int p_what);
-
- static void _bind_methods();
-
-public:
-
- virtual void edit_set_pivot(const Point2& p_pivot);
- virtual Point2 edit_get_pivot() const;
- virtual bool edit_has_pivot() const;
-
- void set_viewport_path(const NodePath& p_viewport);
- NodePath get_viewport_path() const;
-
- void set_centered(bool p_center);
- bool is_centered() const;
-
- void set_offset(const Point2& p_offset);
- Point2 get_offset() const;
-
- void set_modulate(const Color& p_color);
- Color get_modulate() const;
-
- virtual Rect2 get_item_rect() const;
-
- virtual String get_configuration_warning() const;
-
- ViewportSprite();
-};
-
-#endif
#endif // SPRITE_H
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 5fb9e3f527..f067b5a187 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -459,9 +459,9 @@ void TileMap::_update_dirty_quadrants() {
Transform2D xform;
xform.set_origin(offset.floor());
- _fix_cell_transform(xform, c, center_ofs, s);
+ Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id, i);
- xform *= shapes[i].shape_transform;
+ _fix_cell_transform(xform, c, shape_ofs + center_ofs, s);
if (debug_canvas_item.is_valid()) {
vs->canvas_item_add_set_transform(debug_canvas_item, xform);
@@ -883,7 +883,7 @@ PoolVector<int> TileMap::_get_tile_data() const {
return data;
}
-Rect2 TileMap::get_item_rect() const {
+Rect2 TileMap::_edit_get_rect() const {
const_cast<TileMap *>(this)->_update_dirty_quadrants();
return rect_cache;
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 706b87cec3..9e14ec838a 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -229,7 +229,7 @@ public:
void set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false);
int get_cellv(const Vector2 &p_pos) const;
- Rect2 get_item_rect() const;
+ Rect2 _edit_get_rect() const;
void set_collision_layer(uint32_t p_layer);
uint32_t get_collision_layer() const;
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index b0fd57baf5..298bc2649e 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -83,7 +83,7 @@ void VisibilityNotifier2D::set_rect(const Rect2 &p_rect) {
_change_notify("rect");
}
-Rect2 VisibilityNotifier2D::get_item_rect() const {
+Rect2 VisibilityNotifier2D::_edit_get_rect() const {
return rect;
}
diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h
index ee5152978b..6e06833912 100644
--- a/scene/2d/visibility_notifier_2d.h
+++ b/scene/2d/visibility_notifier_2d.h
@@ -54,13 +54,13 @@ protected:
static void _bind_methods();
public:
+ virtual Rect2 _edit_get_rect() const;
+
void set_rect(const Rect2 &p_rect);
Rect2 get_rect() const;
bool is_on_screen() const;
- virtual Rect2 get_item_rect() const;
-
VisibilityNotifier2D();
};
diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp
index 382cbb8f38..a6d812efec 100644
--- a/scene/3d/collision_polygon.cpp
+++ b/scene/3d/collision_polygon.cpp
@@ -117,7 +117,7 @@ Vector<Point2> CollisionPolygon::get_polygon() const {
return polygon;
}
-Rect3 CollisionPolygon::get_item_rect() const {
+AABB CollisionPolygon::get_item_rect() const {
return aabb;
}
@@ -176,7 +176,7 @@ void CollisionPolygon::_bind_methods() {
CollisionPolygon::CollisionPolygon() {
- aabb = Rect3(Vector3(-1, -1, -1), Vector3(2, 2, 2));
+ aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
depth = 1.0;
set_notify_local_transform(true);
parent = NULL;
diff --git a/scene/3d/collision_polygon.h b/scene/3d/collision_polygon.h
index dbed1d7154..14d8c3aba6 100644
--- a/scene/3d/collision_polygon.h
+++ b/scene/3d/collision_polygon.h
@@ -40,7 +40,7 @@ class CollisionPolygon : public Spatial {
protected:
float depth;
- Rect3 aabb;
+ AABB aabb;
Vector<Point2> polygon;
uint32_t owner_id;
@@ -64,7 +64,7 @@ public:
void set_disabled(bool p_disabled);
bool is_disabled() const;
- virtual Rect3 get_item_rect() const;
+ virtual AABB get_item_rect() const;
String get_configuration_warning() const;
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index c0ca358717..05d5d52d28 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -31,12 +31,12 @@
#include "mesh_instance.h"
-void GIProbeData::set_bounds(const Rect3 &p_bounds) {
+void GIProbeData::set_bounds(const AABB &p_bounds) {
VS::get_singleton()->gi_probe_set_bounds(probe, p_bounds);
}
-Rect3 GIProbeData::get_bounds() const {
+AABB GIProbeData::get_bounds() const {
return VS::get_singleton()->gi_probe_get_bounds(probe);
}
@@ -180,7 +180,7 @@ void GIProbeData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_compress", "compress"), &GIProbeData::set_compress);
ClassDB::bind_method(D_METHOD("is_compressed"), &GIProbeData::is_compressed);
- ADD_PROPERTY(PropertyInfo(Variant::RECT3, "bounds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_bounds", "get_bounds");
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "bounds", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_bounds", "get_bounds");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM, "to_cell_xform", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_to_cell_xform", "get_to_cell_xform");
@@ -410,7 +410,7 @@ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) {
rad = fa * boxhalfsize.x + fb * boxhalfsize.z; \
if (min > rad || max < -rad) return false;
-/*======================== Z-tests ========================*/
+ /*======================== Z-tests ========================*/
#define AXISTEST_Z12(a, b, fa, fb) \
p1 = a * v1.x - b * v1.y; \
@@ -542,7 +542,7 @@ static _FORCE_INLINE_ Vector2 get_uv(const Vector3 &p_pos, const Vector3 *p_vtx,
return p_uv[0] * u + p_uv[1] * v + p_uv[2] * w;
}
-void GIProbe::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const Baker::MaterialCache &p_material, const Rect3 &p_aabb, Baker *p_baker) {
+void GIProbe::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const Baker::MaterialCache &p_material, const AABB &p_aabb, Baker *p_baker) {
if (p_level == p_baker->cell_subdiv - 1) {
//plot the face by guessing it's albedo and emission value
@@ -702,7 +702,7 @@ void GIProbe::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, cons
int half = (1 << (p_baker->cell_subdiv - 1)) >> (p_level + 1);
for (int i = 0; i < 8; i++) {
- Rect3 aabb = p_aabb;
+ AABB aabb = p_aabb;
aabb.size *= 0.5;
int nx = p_x;
@@ -726,7 +726,7 @@ void GIProbe::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, cons
continue;
{
- Rect3 test_aabb = aabb;
+ AABB test_aabb = aabb;
//test_aabb.grow_by(test_aabb.get_longest_axis_size()*0.05); //grow a bit to avoid numerical error in real-time
Vector3 qsize = test_aabb.size * 0.5; //quarter size, for fast aabb test
@@ -891,7 +891,7 @@ void GIProbe::_fixup_plot(int p_idx, int p_level, int p_x, int p_y, int p_z, Bak
}
}
-Vector<Color> GIProbe::_get_bake_texture(Ref<Image> p_image, const Color &p_color) {
+Vector<Color> GIProbe::_get_bake_texture(Ref<Image> p_image, const Color &p_color_mul, const Color &p_color_add) {
Vector<Color> ret;
@@ -899,7 +899,7 @@ Vector<Color> GIProbe::_get_bake_texture(Ref<Image> p_image, const Color &p_colo
ret.resize(bake_texture_size * bake_texture_size);
for (int i = 0; i < bake_texture_size * bake_texture_size; i++) {
- ret[i] = p_color;
+ ret[i] = p_color_add;
}
return ret;
@@ -919,9 +919,10 @@ Vector<Color> GIProbe::_get_bake_texture(Ref<Image> p_image, const Color &p_colo
for (int i = 0; i < bake_texture_size * bake_texture_size; i++) {
Color c;
- c.r = (r[i * 4 + 0] / 255.0) * p_color.r;
- c.g = (r[i * 4 + 1] / 255.0) * p_color.g;
- c.b = (r[i * 4 + 2] / 255.0) * p_color.b;
+ c.r = (r[i * 4 + 0] / 255.0) * p_color_mul.r + p_color_add.r;
+ c.g = (r[i * 4 + 1] / 255.0) * p_color_mul.g + p_color_add.g;
+ c.b = (r[i * 4 + 2] / 255.0) * p_color_mul.b + p_color_add.b;
+
c.a = r[i * 4 + 3] / 255.0;
ret[i] = c;
@@ -951,17 +952,15 @@ GIProbe::Baker::MaterialCache GIProbe::_get_material_cache(Ref<Material> p_mater
if (albedo_tex.is_valid()) {
img_albedo = albedo_tex->get_data();
+ mc.albedo = _get_bake_texture(img_albedo, mat->get_albedo(), Color(0, 0, 0)); // albedo texture, color is multiplicative
} else {
+ mc.albedo = _get_bake_texture(img_albedo, Color(1, 1, 1), mat->get_albedo()); // no albedo texture, color is additive
}
- mc.albedo = _get_bake_texture(img_albedo, mat->get_albedo());
-
- Ref<ImageTexture> emission_tex = mat->get_texture(SpatialMaterial::TEXTURE_EMISSION);
+ Ref<Texture> emission_tex = mat->get_texture(SpatialMaterial::TEXTURE_EMISSION);
Color emission_col = mat->get_emission();
- emission_col.r *= mat->get_emission_energy();
- emission_col.g *= mat->get_emission_energy();
- emission_col.b *= mat->get_emission_energy();
+ float emission_energy = mat->get_emission_energy();
Ref<Image> img_emission;
@@ -970,13 +969,17 @@ GIProbe::Baker::MaterialCache GIProbe::_get_material_cache(Ref<Material> p_mater
img_emission = emission_tex->get_data();
}
- mc.emission = _get_bake_texture(img_emission, emission_col);
+ if (mat->get_emission_operator() == SpatialMaterial::EMISSION_OP_ADD) {
+ mc.emission = _get_bake_texture(img_emission, Color(1, 1, 1) * emission_energy, emission_col * emission_energy);
+ } else {
+ mc.emission = _get_bake_texture(img_emission, emission_col * emission_energy, Color(0, 0, 0));
+ }
} else {
Ref<Image> empty;
- mc.albedo = _get_bake_texture(empty, Color(0.7, 0.7, 0.7));
- mc.emission = _get_bake_texture(empty, Color(0, 0, 0));
+ mc.albedo = _get_bake_texture(empty, Color(0, 0, 0), Color(1, 1, 1));
+ mc.emission = _get_bake_texture(empty, Color(0, 0, 0), Color(0, 0, 0));
}
p_baker->material_cache[p_material] = mc;
@@ -1080,11 +1083,11 @@ void GIProbe::_find_meshes(Node *p_at_node, Baker *p_baker) {
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
- Rect3 aabb = mesh->get_aabb();
+ AABB aabb = mesh->get_aabb();
Transform xf = get_global_transform().affine_inverse() * mi->get_global_transform();
- if (Rect3(-extents, extents * 2).intersects(xf.xform(aabb))) {
+ if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) {
Baker::PlotMesh pm;
pm.local_xform = xf;
pm.mesh = mesh;
@@ -1110,11 +1113,11 @@ void GIProbe::_find_meshes(Node *p_at_node, Baker *p_baker) {
if (!mesh.is_valid())
continue;
- Rect3 aabb = mesh->get_aabb();
+ AABB aabb = mesh->get_aabb();
Transform xf = get_global_transform().affine_inverse() * (s->get_global_transform() * mxf);
- if (Rect3(-extents, extents * 2).intersects(xf.xform(aabb))) {
+ if (AABB(-extents, extents * 2).intersects(xf.xform(aabb))) {
Baker::PlotMesh pm;
pm.local_xform = xf;
pm.mesh = mesh;
@@ -1148,7 +1151,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
baker.bake_cells.resize(1);
//find out the actual real bounds, power of 2, which gets the highest subdivision
- baker.po2_bounds = Rect3(-extents, extents * 2.0);
+ baker.po2_bounds = AABB(-extents, extents * 2.0);
int longest_axis = baker.po2_bounds.get_longest_axis_index();
baker.axis_cell_size[longest_axis] = (1 << (baker.cell_subdiv - 1));
baker.leaf_voxel_count = 0;
@@ -1283,7 +1286,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
Ref<GIProbeData> probe_data;
probe_data.instance();
- probe_data->set_bounds(Rect3(-extents, extents * 2.0));
+ probe_data->set_bounds(AABB(-extents, extents * 2.0));
probe_data->set_cell_size(baker.po2_bounds.size[longest_axis] / baker.axis_cell_size[longest_axis]);
probe_data->set_dynamic_data(data);
probe_data->set_dynamic_range(dynamic_range);
@@ -1303,7 +1306,7 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
}
}
-void GIProbe::_debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, Baker *p_baker) {
+void GIProbe::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, Baker *p_baker) {
if (p_level == p_baker->cell_subdiv - 1) {
@@ -1325,7 +1328,7 @@ void GIProbe::_debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb, Ref<Multi
if (p_baker->bake_cells[p_idx].childs[i] == Baker::CHILD_EMPTY)
continue;
- Rect3 aabb = p_aabb;
+ AABB aabb = p_aabb;
aabb.size *= 0.5;
if (i & 1)
@@ -1437,9 +1440,9 @@ void GIProbe::_debug_bake() {
bake(NULL, true);
}
-Rect3 GIProbe::get_aabb() const {
+AABB GIProbe::get_aabb() const {
- return Rect3(-extents, extents * 2);
+ return AABB(-extents, extents * 2);
}
PoolVector<Face3> GIProbe::get_faces(uint32_t p_usage_flags) const {
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index 50d0c33d4f..324ff8e917 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -43,8 +43,8 @@ protected:
static void _bind_methods();
public:
- void set_bounds(const Rect3 &p_bounds);
- Rect3 get_bounds() const;
+ void set_bounds(const AABB &p_bounds);
+ AABB get_bounds() const;
void set_cell_size(float p_size);
float get_cell_size() const;
@@ -146,7 +146,7 @@ private:
MaterialCache _get_material_cache(Ref<Material> p_material);
int leaf_voxel_count;
- Rect3 po2_bounds;
+ AABB po2_bounds;
int axis_cell_size[3];
struct PlotMesh {
@@ -178,14 +178,14 @@ private:
int color_scan_cell_width;
int bake_texture_size;
- Vector<Color> _get_bake_texture(Ref<Image> p_image, const Color &p_color);
+ Vector<Color> _get_bake_texture(Ref<Image> p_image, const Color &p_color_mul, const Color &p_color_add);
Baker::MaterialCache _get_material_cache(Ref<Material> p_material, Baker *p_baker);
- void _plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const Baker::MaterialCache &p_material, const Rect3 &p_aabb, Baker *p_baker);
+ void _plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector2 *p_uv, const Baker::MaterialCache &p_material, const AABB &p_aabb, Baker *p_baker);
void _plot_mesh(const Transform &p_xform, Ref<Mesh> &p_mesh, Baker *p_baker, const Vector<Ref<Material> > &p_materials, const Ref<Material> &p_override_material);
void _find_meshes(Node *p_at_node, Baker *p_baker);
void _fixup_plot(int p_idx, int p_level, int p_x, int p_y, int p_z, Baker *p_baker);
- void _debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, Baker *p_baker);
+ void _debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, Baker *p_baker);
void _create_debug_mesh(Baker *p_baker);
void _debug_bake();
@@ -230,7 +230,7 @@ public:
void bake(Node *p_from_node = NULL, bool p_create_visual_debug = false);
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
GIProbe();
diff --git a/scene/3d/immediate_geometry.cpp b/scene/3d/immediate_geometry.cpp
index 11f7efe066..092ed8f0b2 100644
--- a/scene/3d/immediate_geometry.cpp
+++ b/scene/3d/immediate_geometry.cpp
@@ -85,7 +85,7 @@ void ImmediateGeometry::clear() {
cached_textures.clear();
}
-Rect3 ImmediateGeometry::get_aabb() const {
+AABB ImmediateGeometry::get_aabb() const {
return aabb;
}
diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h
index 93ef726c6d..1ff4e05e82 100644
--- a/scene/3d/immediate_geometry.h
+++ b/scene/3d/immediate_geometry.h
@@ -42,7 +42,7 @@ class ImmediateGeometry : public GeometryInstance {
// in VisualServer from becoming invalid if the texture is no longer used
List<Ref<Texture> > cached_textures;
bool empty;
- Rect3 aabb;
+ AABB aabb;
protected:
static void _bind_methods();
@@ -62,7 +62,7 @@ public:
void add_sphere(int p_lats, int p_lons, float p_radius, bool p_add_uv = true);
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
ImmediateGeometry();
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 389d87cd90..324411c5cc 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -117,24 +117,24 @@ bool Light::get_shadow_reverse_cull_face() const {
return reverse_cull;
}
-Rect3 Light::get_aabb() const {
+AABB Light::get_aabb() const {
if (type == VisualServer::LIGHT_DIRECTIONAL) {
- return Rect3(Vector3(-1, -1, -1), Vector3(2, 2, 2));
+ return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
} else if (type == VisualServer::LIGHT_OMNI) {
- return Rect3(Vector3(-1, -1, -1) * param[PARAM_RANGE], Vector3(2, 2, 2) * param[PARAM_RANGE]);
+ return AABB(Vector3(-1, -1, -1) * param[PARAM_RANGE], Vector3(2, 2, 2) * param[PARAM_RANGE]);
} else if (type == VisualServer::LIGHT_SPOT) {
float len = param[PARAM_RANGE];
float size = Math::tan(Math::deg2rad(param[PARAM_SPOT_ANGLE])) * len;
- return Rect3(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
+ return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len));
}
- return Rect3();
+ return AABB();
}
PoolVector<Face3> Light::get_faces(uint32_t p_usage_flags) const {
diff --git a/scene/3d/light.h b/scene/3d/light.h
index 2f3ac8a5e7..37c17cbbe3 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -113,7 +113,7 @@ public:
void set_shadow_reverse_cull_face(bool p_enable);
bool get_shadow_reverse_cull_face() const;
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
Light();
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index c8215971c4..1e52ccc6e0 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -165,12 +165,12 @@ NodePath MeshInstance::get_skeleton_path() {
return skeleton_path;
}
-Rect3 MeshInstance::get_aabb() const {
+AABB MeshInstance::get_aabb() const {
if (!mesh.is_null())
return mesh->get_aabb();
- return Rect3();
+ return AABB();
}
PoolVector<Face3> MeshInstance::get_faces(uint32_t p_usage_flags) const {
diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h
index 8e8c12a592..970a10aaf3 100644
--- a/scene/3d/mesh_instance.h
+++ b/scene/3d/mesh_instance.h
@@ -85,7 +85,7 @@ public:
void create_debug_tangents();
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
MeshInstance();
diff --git a/scene/3d/multimesh_instance.cpp b/scene/3d/multimesh_instance.cpp
index f90489f1f0..ce7b97be7f 100644
--- a/scene/3d/multimesh_instance.cpp
+++ b/scene/3d/multimesh_instance.cpp
@@ -55,10 +55,10 @@ PoolVector<Face3> MultiMeshInstance::get_faces(uint32_t p_usage_flags) const {
return PoolVector<Face3>();
}
-Rect3 MultiMeshInstance::get_aabb() const {
+AABB MultiMeshInstance::get_aabb() const {
if (multimesh.is_null())
- return Rect3();
+ return AABB();
else
return multimesh->get_aabb();
}
diff --git a/scene/3d/multimesh_instance.h b/scene/3d/multimesh_instance.h
index cd0e7b463c..9b2b1ff9a7 100644
--- a/scene/3d/multimesh_instance.h
+++ b/scene/3d/multimesh_instance.h
@@ -52,7 +52,7 @@ public:
void set_multimesh(const Ref<MultiMesh> &p_multimesh);
Ref<MultiMesh> get_multimesh() const;
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
MultiMeshInstance();
~MultiMeshInstance();
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 6ac6e52367..915a10328b 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -31,9 +31,9 @@
#include "scene/resources/surface_tool.h"
#include "servers/visual_server.h"
-Rect3 Particles::get_aabb() const {
+AABB Particles::get_aabb() const {
- return Rect3();
+ return AABB();
}
PoolVector<Face3> Particles::get_faces(uint32_t p_usage_flags) const {
@@ -82,7 +82,7 @@ void Particles::set_randomness_ratio(float p_ratio) {
randomness_ratio = p_ratio;
VS::get_singleton()->particles_set_randomness_ratio(particles, randomness_ratio);
}
-void Particles::set_visibility_aabb(const Rect3 &p_aabb) {
+void Particles::set_visibility_aabb(const AABB &p_aabb) {
visibility_aabb = p_aabb;
VS::get_singleton()->particles_set_custom_aabb(particles, visibility_aabb);
@@ -140,7 +140,7 @@ float Particles::get_randomness_ratio() const {
return randomness_ratio;
}
-Rect3 Particles::get_visibility_aabb() const {
+AABB Particles::get_visibility_aabb() const {
return visibility_aabb;
}
@@ -252,7 +252,7 @@ void Particles::restart() {
VisualServer::get_singleton()->particles_restart(particles);
}
-Rect3 Particles::capture_aabb() const {
+AABB Particles::capture_aabb() const {
return VS::get_singleton()->particles_get_current_aabb(particles);
}
@@ -335,7 +335,7 @@ void Particles::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Drawing", "");
- ADD_PROPERTY(PropertyInfo(Variant::RECT3, "visibility_aabb"), "set_visibility_aabb", "get_visibility_aabb");
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "visibility_aabb"), "set_visibility_aabb", "get_visibility_aabb");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime,View Depth"), "set_draw_order", "get_draw_order");
ADD_GROUP("Process Material", "");
@@ -367,7 +367,7 @@ Particles::Particles() {
set_pre_process_time(0);
set_explosiveness_ratio(0);
set_randomness_ratio(0);
- set_visibility_aabb(Rect3(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
+ set_visibility_aabb(AABB(Vector3(-4, -4, -4), Vector3(8, 8, 8)));
set_use_local_coordinates(true);
set_draw_passes(1);
set_draw_order(DRAW_ORDER_INDEX);
diff --git a/scene/3d/particles.h b/scene/3d/particles.h
index e3109f470f..30080360bb 100644
--- a/scene/3d/particles.h
+++ b/scene/3d/particles.h
@@ -65,7 +65,7 @@ private:
float explosiveness_ratio;
float randomness_ratio;
float speed_scale;
- Rect3 visibility_aabb;
+ AABB visibility_aabb;
bool local_coords;
int fixed_fps;
bool fractional_delta;
@@ -82,7 +82,7 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
public:
- Rect3 get_aabb() const;
+ AABB get_aabb() const;
PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
void set_emitting(bool p_emitting);
@@ -92,7 +92,7 @@ public:
void set_pre_process_time(float p_time);
void set_explosiveness_ratio(float p_ratio);
void set_randomness_ratio(float p_ratio);
- void set_visibility_aabb(const Rect3 &p_aabb);
+ void set_visibility_aabb(const AABB &p_aabb);
void set_use_local_coordinates(bool p_enable);
void set_process_material(const Ref<Material> &p_material);
void set_speed_scale(float p_scale);
@@ -104,7 +104,7 @@ public:
float get_pre_process_time() const;
float get_explosiveness_ratio() const;
float get_randomness_ratio() const;
- Rect3 get_visibility_aabb() const;
+ AABB get_visibility_aabb() const;
bool get_use_local_coordinates() const;
Ref<Material> get_process_material() const;
float get_speed_scale() const;
@@ -128,7 +128,7 @@ public:
void restart();
- Rect3 capture_aabb() const;
+ AABB capture_aabb() const;
Particles();
~Particles();
};
diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp
index 6c14f7dbc9..4fde29aab9 100644
--- a/scene/3d/portal.cpp
+++ b/scene/3d/portal.cpp
@@ -98,7 +98,7 @@ void Portal::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::REAL, "connect_range", PROPERTY_HINT_RANGE, "0.1,4096,0.01"));
}
-Rect3 Portal::get_aabb() const {
+AABB Portal::get_aabb() const {
return aabb;
}
diff --git a/scene/3d/portal.h b/scene/3d/portal.h
index 6de3df8553..4ea208a718 100644
--- a/scene/3d/portal.h
+++ b/scene/3d/portal.h
@@ -53,7 +53,7 @@ class Portal : public VisualInstance {
Color disabled_color;
float connect_range;
- Rect3 aabb;
+ AABB aabb;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -63,7 +63,7 @@ protected:
static void _bind_methods();
public:
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
void set_enabled(bool p_enabled);
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index 46b105cd21..0e575ec152 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -178,9 +178,9 @@ ReflectionProbe::UpdateMode ReflectionProbe::get_update_mode() const {
return update_mode;
}
-Rect3 ReflectionProbe::get_aabb() const {
+AABB ReflectionProbe::get_aabb() const {
- Rect3 aabb;
+ AABB aabb;
aabb.position = -origin_offset;
aabb.size = origin_offset + extents;
return aabb;
diff --git a/scene/3d/reflection_probe.h b/scene/3d/reflection_probe.h
index 7c328a8f16..26f17fdcf9 100644
--- a/scene/3d/reflection_probe.h
+++ b/scene/3d/reflection_probe.h
@@ -101,7 +101,7 @@ public:
void set_update_mode(UpdateMode p_mode);
UpdateMode get_update_mode() const;
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
ReflectionProbe();
diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp
index 439b6bfdf8..47a7b8bfb9 100644
--- a/scene/3d/room_instance.cpp
+++ b/scene/3d/room_instance.cpp
@@ -66,12 +66,12 @@ void Room::_notification(int p_what) {
}
}
-Rect3 Room::get_aabb() const {
+AABB Room::get_aabb() const {
if (room.is_null())
- return Rect3();
+ return AABB();
- return Rect3();
+ return AABB();
}
PoolVector<Face3> Room::get_faces(uint32_t p_usage_flags) const {
diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h
index b9a64b6670..3069ea2eba 100644
--- a/scene/3d/room_instance.h
+++ b/scene/3d/room_instance.h
@@ -71,7 +71,7 @@ public:
NOTIFICATION_AREA_CHANGED = 60
};
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
void set_room(const Ref<RoomBounds> &p_room);
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 49a3205f21..18ebc22c8b 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -188,7 +188,7 @@ void SpriteBase3D::_queue_update() {
call_deferred(SceneStringNames::get_singleton()->_im_update);
}
-Rect3 SpriteBase3D::get_aabb() const {
+AABB SpriteBase3D::get_aabb() const {
return aabb;
}
@@ -407,7 +407,7 @@ void Sprite3D::_draw() {
}
}
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < 4; i++) {
VS::get_singleton()->immediate_normal(immediate, normal);
@@ -698,7 +698,7 @@ void AnimatedSprite3D::_draw() {
}
}
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < 4; i++) {
VS::get_singleton()->immediate_normal(immediate, normal);
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index 1165392cb2..d18553a504 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -71,7 +71,7 @@ private:
Vector3::Axis axis;
float pixel_size;
- Rect3 aabb;
+ AABB aabb;
RID immediate;
@@ -87,7 +87,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
virtual void _draw() = 0;
- _FORCE_INLINE_ void set_aabb(const Rect3 &p_aabb) { aabb = p_aabb; }
+ _FORCE_INLINE_ void set_aabb(const AABB &p_aabb) { aabb = p_aabb; }
_FORCE_INLINE_ RID &get_immediate() { return immediate; }
void _queue_update();
@@ -130,7 +130,7 @@ public:
virtual Rect2 get_item_rect() const = 0;
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
SpriteBase3D();
diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp
index e60b32a92a..47144c4b78 100644
--- a/scene/3d/visibility_notifier.cpp
+++ b/scene/3d/visibility_notifier.cpp
@@ -60,7 +60,7 @@ void VisibilityNotifier::_exit_camera(Camera *p_camera) {
}
}
-void VisibilityNotifier::set_aabb(const Rect3 &p_aabb) {
+void VisibilityNotifier::set_aabb(const AABB &p_aabb) {
if (aabb == p_aabb)
return;
@@ -74,7 +74,7 @@ void VisibilityNotifier::set_aabb(const Rect3 &p_aabb) {
update_gizmo();
}
-Rect3 VisibilityNotifier::get_aabb() const {
+AABB VisibilityNotifier::get_aabb() const {
return aabb;
}
@@ -108,7 +108,7 @@ void VisibilityNotifier::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_aabb"), &VisibilityNotifier::get_aabb);
ClassDB::bind_method(D_METHOD("is_on_screen"), &VisibilityNotifier::is_on_screen);
- ADD_PROPERTY(PropertyInfo(Variant::RECT3, "aabb"), "set_aabb", "get_aabb");
+ ADD_PROPERTY(PropertyInfo(Variant::AABB, "aabb"), "set_aabb", "get_aabb");
ADD_SIGNAL(MethodInfo("camera_entered", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera")));
ADD_SIGNAL(MethodInfo("camera_exited", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Camera")));
@@ -118,7 +118,7 @@ void VisibilityNotifier::_bind_methods() {
VisibilityNotifier::VisibilityNotifier() {
- aabb = Rect3(Vector3(-1, -1, -1), Vector3(2, 2, 2));
+ aabb = AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2));
set_notify_transform(true);
}
diff --git a/scene/3d/visibility_notifier.h b/scene/3d/visibility_notifier.h
index 0b83e0534e..fc06cf5aec 100644
--- a/scene/3d/visibility_notifier.h
+++ b/scene/3d/visibility_notifier.h
@@ -39,7 +39,7 @@ class VisibilityNotifier : public Spatial {
Set<Camera *> cameras;
- Rect3 aabb;
+ AABB aabb;
protected:
virtual void _screen_enter() {}
@@ -53,8 +53,8 @@ protected:
void _exit_camera(Camera *p_camera);
public:
- void set_aabb(const Rect3 &p_aabb);
- Rect3 get_aabb() const;
+ void set_aabb(const AABB &p_aabb);
+ AABB get_aabb() const;
bool is_on_screen() const;
VisibilityNotifier();
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index fa35d982eb..b92e7ead04 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -33,7 +33,7 @@
#include "servers/visual_server.h"
#include "skeleton.h"
-Rect3 VisualInstance::get_transformed_aabb() const {
+AABB VisualInstance::get_transformed_aabb() const {
return get_global_transform().xform(get_aabb());
}
diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h
index c405236d2c..5827f1e1fb 100644
--- a/scene/3d/visual_instance.h
+++ b/scene/3d/visual_instance.h
@@ -62,10 +62,10 @@ public:
};
RID get_instance() const;
- virtual Rect3 get_aabb() const = 0;
+ virtual AABB get_aabb() const = 0;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const = 0;
- virtual Rect3 get_transformed_aabb() const; // helper
+ virtual AABB get_transformed_aabb() const; // helper
void set_base(const RID &p_base);
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index e0508cf147..40d06dc756 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -416,10 +416,10 @@ Variant Tween::_run_equation(InterpolateData &p_data) {
result = r;
} break;
- case Variant::RECT3: {
- Rect3 i = initial_val;
- Rect3 d = delta_val;
- Rect3 r;
+ case Variant::AABB: {
+ AABB i = initial_val;
+ AABB d = delta_val;
+ AABB r;
APPLY_EQUATION(position.x);
APPLY_EQUATION(position.y);
@@ -956,10 +956,10 @@ bool Tween::_calc_delta_val(const Variant &p_initial_val, const Variant &p_final
case Variant::QUAT:
delta_val = final_val.operator Quat() - initial_val.operator Quat();
break;
- case Variant::RECT3: {
- Rect3 i = initial_val;
- Rect3 f = final_val;
- delta_val = Rect3(f.position - i.position, f.size - i.size);
+ case Variant::AABB: {
+ AABB i = initial_val;
+ AABB f = final_val;
+ delta_val = AABB(f.position - i.position, f.size - i.size);
} break;
case Variant::TRANSFORM: {
Transform i = initial_val;
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index e73ada9f31..adca78d1d4 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -45,7 +45,7 @@
#endif
#include <stdio.h>
-Variant Control::edit_get_state() const {
+Dictionary Control::_edit_get_state() const {
Dictionary s;
s["rect"] = get_rect();
@@ -59,22 +59,78 @@ Variant Control::edit_get_state() const {
s["anchors"] = anchors;
return s;
}
-void Control::edit_set_state(const Variant &p_state) {
+void Control::_edit_set_state(const Dictionary &p_state) {
- Dictionary s = p_state;
+ Dictionary state = p_state;
- Rect2 state = s["rect"];
- set_position(state.position);
- set_size(state.size);
- set_rotation(s["rotation"]);
- set_scale(s["scale"]);
- Array anchors = s["anchors"];
+ Rect2 rect = state["rect"];
+ set_position(rect.position);
+ set_size(rect.size);
+ set_rotation(state["rotation"]);
+ set_scale(state["scale"]);
+ Array anchors = state["anchors"];
set_anchor(MARGIN_LEFT, anchors[0]);
set_anchor(MARGIN_TOP, anchors[1]);
set_anchor(MARGIN_RIGHT, anchors[2]);
set_anchor(MARGIN_BOTTOM, anchors[3]);
}
+void Control::_edit_set_position(const Point2 &p_position) {
+ set_position(p_position);
+};
+
+Point2 Control::_edit_get_position() const {
+ return get_position();
+};
+
+void Control::_edit_set_rect(const Rect2 &p_edit_rect) {
+
+ Transform2D xform = _get_internal_transform();
+
+ Vector2 new_pos = xform.basis_xform(p_edit_rect.position);
+
+ Vector2 pos = get_position() + new_pos;
+
+ Rect2 new_rect = get_rect();
+ new_rect.position = pos.snapped(Vector2(1, 1));
+ new_rect.size = p_edit_rect.size.snapped(Vector2(1, 1));
+
+ set_position(new_rect.position);
+ set_size(new_rect.size);
+}
+
+Rect2 Control::_edit_get_rect() const {
+ return Rect2(Point2(), get_size());
+}
+
+bool Control::_edit_use_rect() const {
+ return true;
+}
+
+void Control::_edit_set_rotation(float p_rotation) {
+ set_rotation(p_rotation);
+}
+
+float Control::_edit_get_rotation() const {
+ return get_rotation();
+}
+
+bool Control::_edit_use_rotation() const {
+ return true;
+}
+
+void Control::_edit_set_pivot(const Point2 &p_pivot) {
+ set_pivot_offset(p_pivot);
+}
+
+Point2 Control::_edit_get_pivot() const {
+ return get_pivot_offset();
+}
+
+bool Control::_edit_use_pivot() const {
+ return true;
+}
+
void Control::set_custom_minimum_size(const Size2 &p_custom) {
if (p_custom == data.custom_minimum_size)
@@ -96,7 +152,7 @@ Size2 Control::get_combined_minimum_size() const {
return minsize;
}
-Size2 Control::edit_get_minimum_size() const {
+Size2 Control::_edit_get_minimum_size() const {
return get_combined_minimum_size();
}
@@ -110,23 +166,6 @@ Transform2D Control::_get_internal_transform() const {
return offset.affine_inverse() * (rot_scale * offset);
}
-void Control::edit_set_rect(const Rect2 &p_edit_rect) {
-
- Transform2D xform = _get_internal_transform();
-
- // xform[2] += get_position();
-
- Vector2 new_pos = xform.basis_xform(p_edit_rect.position);
-
- Vector2 pos = get_position() + new_pos;
-
- Rect2 new_rect = get_rect();
- new_rect.position = pos.snapped(Vector2(1, 1));
- new_rect.size = p_edit_rect.size.snapped(Vector2(1, 1));
-
- set_position(new_rect.position);
- set_size(new_rect.size);
-}
bool Control::_set(const StringName &p_name, const Variant &p_value) {
@@ -1210,7 +1249,7 @@ Size2 Control::get_parent_area_size() const {
if (data.parent_canvas_item) {
- parent_size = data.parent_canvas_item->get_item_rect().size;
+ parent_size = data.parent_canvas_item->_edit_get_rect().size;
} else {
parent_size = get_viewport()->get_visible_rect().size;
@@ -1289,7 +1328,7 @@ float Control::_get_parent_range(int p_idx) const {
}
if (data.parent_canvas_item) {
- return data.parent_canvas_item->get_item_rect().size[p_idx & 1];
+ return data.parent_canvas_item->_edit_get_rect().size[p_idx & 1];
} else {
return get_viewport()->get_visible_rect().size[p_idx & 1];
}
@@ -1751,11 +1790,6 @@ Rect2 Control::get_rect() const {
return Rect2(get_position(), get_size());
}
-Rect2 Control::get_item_rect() const {
-
- return Rect2(Point2(), get_size());
-}
-
void Control::add_icon_override(const StringName &p_name, const Ref<Texture> &p_icon) {
ERR_FAIL_COND(p_icon.is_null());
@@ -1847,6 +1881,25 @@ Control *Control::find_next_valid_focus() const {
while (true) {
+ // If the focus property is manually overwritten, attempt to use it.
+
+ if (!data.focus_next.is_empty()) {
+ Node *n = get_node(data.focus_next);
+ if (n) {
+ from = Object::cast_to<Control>(n);
+
+ if (!from) {
+
+ ERR_EXPLAIN("Next focus node is not a control: " + n->get_name());
+ ERR_FAIL_V(NULL);
+ }
+ } else {
+ return NULL;
+ }
+ if (from->is_visible() && from->get_focus_mode() != FOCUS_NONE)
+ return from;
+ }
+
// find next child
Control *next_child = NULL;
@@ -1926,6 +1979,25 @@ Control *Control::find_prev_valid_focus() const {
while (true) {
+ // If the focus property is manually overwritten, attempt to use it.
+
+ if (!data.focus_prev.is_empty()) {
+ Node *n = get_node(data.focus_prev);
+ if (n) {
+ from = Object::cast_to<Control>(n);
+
+ if (!from) {
+
+ ERR_EXPLAIN("Prev focus node is not a control: " + n->get_name());
+ ERR_FAIL_V(NULL);
+ }
+ } else {
+ return NULL;
+ }
+ if (from->is_visible() && from->get_focus_mode() != FOCUS_NONE)
+ return from;
+ }
+
// find prev child
Control *prev_child = NULL;
@@ -2157,6 +2229,26 @@ NodePath Control::get_focus_neighbour(Margin p_margin) const {
return data.focus_neighbour[p_margin];
}
+void Control::set_focus_next(const NodePath &p_next) {
+
+ data.focus_next = p_next;
+}
+
+NodePath Control::get_focus_next() const {
+
+ return data.focus_next;
+}
+
+void Control::set_focus_previous(const NodePath &p_prev) {
+
+ data.focus_prev = p_prev;
+}
+
+NodePath Control::get_focus_previous() const {
+
+ return data.focus_prev;
+}
+
#define MAX_NEIGHBOUR_SEARCH_COUNT 512
Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) {
@@ -2172,7 +2264,7 @@ Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) {
if (!c) {
- ERR_EXPLAIN("Next focus node is not a control: " + n->get_name());
+ ERR_EXPLAIN("Neighbour focus node is not a control: " + n->get_name());
ERR_FAIL_V(NULL);
}
} else {
@@ -2196,7 +2288,7 @@ Control *Control::_get_focus_neighbour(Margin p_margin, int p_count) {
Point2 points[4];
Transform2D xform = get_global_transform();
- Rect2 rect = get_item_rect();
+ Rect2 rect = _edit_get_rect();
points[0] = xform.xform(rect.position);
points[1] = xform.xform(rect.position + Point2(rect.size.x, 0));
@@ -2255,7 +2347,7 @@ void Control::_window_find_focus_neighbour(const Vector2 &p_dir, Node *p_at, con
Point2 points[4];
Transform2D xform = c->get_global_transform();
- Rect2 rect = c->get_item_rect();
+ Rect2 rect = c->_edit_get_rect();
points[0] = xform.xform(rect.position);
points[1] = xform.xform(rect.position + Point2(rect.size.x, 0));
@@ -2677,6 +2769,12 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_focus_neighbour", "margin", "neighbour"), &Control::set_focus_neighbour);
ClassDB::bind_method(D_METHOD("get_focus_neighbour", "margin"), &Control::get_focus_neighbour);
+ ClassDB::bind_method(D_METHOD("set_focus_next", "next"), &Control::set_focus_next);
+ ClassDB::bind_method(D_METHOD("get_focus_next"), &Control::get_focus_next);
+
+ ClassDB::bind_method(D_METHOD("set_focus_previous", "previous"), &Control::set_focus_previous);
+ ClassDB::bind_method(D_METHOD("get_focus_previous"), &Control::get_focus_previous);
+
ClassDB::bind_method(D_METHOD("force_drag", "data", "preview"), &Control::force_drag);
ClassDB::bind_method(D_METHOD("set_mouse_filter", "filter"), &Control::set_mouse_filter);
@@ -2737,6 +2835,8 @@ void Control::_bind_methods() {
ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_top"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_TOP);
ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_right"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_RIGHT);
ADD_PROPERTYINZ(PropertyInfo(Variant::NODE_PATH, "focus_neighbour_bottom"), "set_focus_neighbour", "get_focus_neighbour", MARGIN_BOTTOM);
+ ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "focus_next"), "set_focus_next", "get_focus_next");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "focus_previous"), "set_focus_previous", "get_focus_previous");
ADD_GROUP("Mouse", "mouse_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_filter", PROPERTY_HINT_ENUM, "Stop,Pass,Ignore"), "set_mouse_filter", "get_mouse_filter");
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 4d0e3934ad..92d1c969fc 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -191,6 +191,8 @@ private:
ObjectID modal_prev_focus_owner;
NodePath focus_neighbour[4];
+ NodePath focus_next;
+ NodePath focus_prev;
HashMap<StringName, Ref<Texture>, StringNameHasher> icon_override;
HashMap<StringName, Ref<Shader>, StringNameHasher> shader_override;
@@ -269,10 +271,25 @@ public:
};
- virtual Variant edit_get_state() const;
- virtual void edit_set_state(const Variant &p_state);
- virtual void edit_set_rect(const Rect2 &p_edit_rect);
- virtual Size2 edit_get_minimum_size() const;
+ virtual Dictionary _edit_get_state() const;
+ virtual void _edit_set_state(const Dictionary &p_state);
+
+ virtual void _edit_set_position(const Point2 &p_position);
+ virtual Point2 _edit_get_position() const;
+
+ virtual void _edit_set_rect(const Rect2 &p_edit_rect);
+ virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_use_rect() const;
+
+ virtual void _edit_set_rotation(float p_rotation);
+ virtual float _edit_get_rotation() const;
+ virtual bool _edit_use_rotation() const;
+
+ virtual void _edit_set_pivot(const Point2 &p_pivot);
+ virtual Point2 _edit_get_pivot() const;
+ virtual bool _edit_use_pivot() const;
+
+ virtual Size2 _edit_get_minimum_size() const;
void accept_event();
@@ -374,6 +391,11 @@ public:
void set_focus_neighbour(Margin p_margin, const NodePath &p_neighbour);
NodePath get_focus_neighbour(Margin p_margin) const;
+ void set_focus_next(const NodePath &p_next);
+ NodePath get_focus_next() const;
+ void set_focus_previous(const NodePath &p_prev);
+ NodePath get_focus_previous() const;
+
Control *get_focus_owner() const;
void set_mouse_filter(MouseFilter p_filter);
@@ -420,7 +442,6 @@ public:
CursorShape get_default_cursor_shape() const;
virtual CursorShape get_cursor_shape(const Point2 &p_pos = Point2i()) const;
- virtual Rect2 get_item_rect() const;
virtual Transform2D get_transform() const;
bool is_toplevel_control() const;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 5d3e5ec0e8..f7bf1cd9ea 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -1309,6 +1309,7 @@ void LineEdit::set_expand_to_text_length(bool p_enabled) {
expand_to_text_length = p_enabled;
minimum_size_changed();
+ set_window_pos(0);
}
bool LineEdit::get_expand_to_text_length() const {
@@ -1428,7 +1429,7 @@ void LineEdit::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "max_length"), "set_max_length", "get_max_length");
ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "editable"), "set_editable", "is_editable");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "secret"), "set_secret", "is_secret");
- ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "expand_to_len"), "set_expand_to_text_length", "get_expand_to_text_length");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "expand_to_text_length"), "set_expand_to_text_length", "get_expand_to_text_length");
ADD_PROPERTY(PropertyInfo(Variant::INT, "focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_focus_mode", "get_focus_mode");
ADD_GROUP("Placeholder", "placeholder_");
ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "placeholder_text"), "set_placeholder", "get_placeholder");
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 5d429f9f91..1b87771fd4 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -894,17 +894,18 @@ void TextEdit::_notification(int p_what) {
is_hex_notation = false;
}
- // check for dot or 'x' for hex notation in floating point number
- if ((str[j] == '.' || str[j] == 'x') && !in_word && prev_is_number && !is_number) {
+ // check for dot or underscore or 'x' for hex notation in floating point number
+ if ((str[j] == '.' || str[j] == 'x' || str[j] == '_') && !in_word && prev_is_number && !is_number) {
is_number = true;
is_symbol = false;
+ is_char = false;
if (str[j] == 'x' && str[j - 1] == '0') {
is_hex_notation = true;
}
}
- if (!in_word && _is_char(str[j])) {
+ if (!in_word && _is_char(str[j]) && !is_number) {
in_word = true;
}
@@ -2040,6 +2041,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
_confirm_completion();
accept_event();
+ emit_signal("request_completion");
return;
}
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index d38c688241..2bf45f1189 100755
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2067,7 +2067,7 @@ int Node::get_position_in_parent() const {
return data.pos;
}
-Node *Node::duplicate(int p_flags) const {
+Node *Node::_duplicate(int p_flags) const {
Node *node = NULL;
@@ -2147,9 +2147,6 @@ Node *Node::duplicate(int p_flags) const {
}
}
- if (p_flags & DUPLICATE_SIGNALS)
- _duplicate_signals(this, node);
-
for (int i = 0; i < get_child_count(); i++) {
if (get_child(i)->data.parent_owned)
@@ -2170,6 +2167,17 @@ Node *Node::duplicate(int p_flags) const {
return node;
}
+Node *Node::duplicate(int p_flags) const {
+
+ Node *dupe = _duplicate(p_flags);
+
+ if (dupe && (p_flags & DUPLICATE_SIGNALS)) {
+ _duplicate_signals(this, dupe);
+ }
+
+ return dupe;
+}
+
void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const {
if (get_owner() != get_parent()->get_owner())
@@ -2240,6 +2248,9 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p
}
}
+// Duplication of signals must happen after all the node descendants have been copied,
+// because re-targeting of connections from some descendant to another is not possible
+// if the emitter node comes later in tree order than the receiver
void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
if (this != p_original && (get_owner() != p_original && get_owner() != p_original->get_owner()))
@@ -2262,6 +2273,12 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
NodePath ptarget = p_original->get_path_to(target);
Node *copytarget = p_copy->get_node(ptarget);
+ // Cannot find a path to the duplicate target, so it seems it's not part
+ // of the duplicated and not yet parented hierarchy, so at least try to connect
+ // to the same target as the original
+ if (!copytarget)
+ copytarget = target;
+
if (copy && copytarget) {
copy->connect(E->get().signal, copytarget, E->get().method, E->get().binds, CONNECT_PERSIST);
}
diff --git a/scene/main/node.h b/scene/main/node.h
index e8901f7b6e..c43e96063f 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -169,6 +169,7 @@ private:
void _duplicate_signals(const Node *p_original, Node *p_copy) const;
void _duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const;
+ Node *_duplicate(int p_flags) const;
Array _get_children() const;
Array _get_groups() const;
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 21e4a85cd1..8192074c17 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -1125,14 +1125,14 @@ Variant Animation::_cubic_interpolate(const Variant &p_pre_a, const Variant &p_a
return a.cubic_slerp(b, pa, pb, p_c);
} break;
- case Variant::RECT3: {
+ case Variant::AABB: {
- Rect3 a = p_a;
- Rect3 b = p_b;
- Rect3 pa = p_pre_a;
- Rect3 pb = p_post_b;
+ AABB a = p_a;
+ AABB b = p_b;
+ AABB pa = p_pre_a;
+ AABB pb = p_post_b;
- return Rect3(
+ return AABB(
a.position.cubic_interpolate(b.position, pa.position, pb.position, p_c),
a.size.cubic_interpolate(b.size, pa.size, pb.size, p_c));
} break;
diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp
index bbc85ce0f6..4b9843f3f5 100644
--- a/scene/resources/box_shape.cpp
+++ b/scene/resources/box_shape.cpp
@@ -33,7 +33,7 @@
Vector<Vector3> BoxShape::_gen_debug_mesh_lines() {
Vector<Vector3> lines;
- Rect3 aabb;
+ AABB aabb;
aabb.position = -get_extents();
aabb.size = aabb.position * -2;
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index ce439fece6..cd28c9d203 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -836,39 +836,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("autohide", "HSplitContainer", 1 * scale);
theme->set_constant("autohide", "VSplitContainer", 1 * scale);
- // HButtonArray
- theme->set_stylebox("normal", "HButtonArray", sb_button_normal);
- theme->set_stylebox("selected", "HButtonArray", sb_button_pressed);
- theme->set_stylebox("hover", "HButtonArray", sb_button_hover);
-
- theme->set_font("font", "HButtonArray", default_font);
- theme->set_font("font_selected", "HButtonArray", default_font);
-
- theme->set_color("font_color", "HButtonArray", control_font_color_low);
- theme->set_color("font_color_selected", "HButtonArray", control_font_color_hover);
-
- theme->set_constant("icon_separator", "HButtonArray", 2 * scale);
- theme->set_constant("button_separator", "HButtonArray", 4 * scale);
-
- theme->set_stylebox("focus", "HButtonArray", focus);
-
- // VButtonArray
-
- theme->set_stylebox("normal", "VButtonArray", sb_button_normal);
- theme->set_stylebox("selected", "VButtonArray", sb_button_pressed);
- theme->set_stylebox("hover", "VButtonArray", sb_button_hover);
-
- theme->set_font("font", "VButtonArray", default_font);
- theme->set_font("font_selected", "VButtonArray", default_font);
-
- theme->set_color("font_color", "VButtonArray", control_font_color_low);
- theme->set_color("font_color_selected", "VButtonArray", control_font_color_hover);
-
- theme->set_constant("icon_separator", "VButtonArray", 2 * scale);
- theme->set_constant("button_separator", "VButtonArray", 4 * scale);
-
- theme->set_stylebox("focus", "VButtonArray", focus);
-
// ReferenceRect
Ref<StyleBoxTexture> ttnc = make_stylebox(full_panel_bg_png, 8, 8, 8, 8);
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 12434b39fa..286840656b 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -723,7 +723,11 @@ void SpatialMaterial::_update_shader() {
} else {
code += "\tvec3 emission_tex = texture(texture_emission,base_uv).rgb;\n";
}
- code += "\tEMISSION = (emission.rgb+emission_tex)*emission_energy;\n";
+ if (emission_op == EMISSION_OP_ADD) {
+ code += "\tEMISSION = (emission.rgb+emission_tex)*emission_energy;\n";
+ } else {
+ code += "\tEMISSION = (emission.rgb*emission_tex)*emission_energy;\n";
+ }
}
if (features[FEATURE_REFRACTION] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //refraction not supported with triplanar
@@ -1635,6 +1639,19 @@ float SpatialMaterial::get_distance_fade_min_distance() const {
return distance_fade_min_distance;
}
+void SpatialMaterial::set_emission_operator(EmissionOperator p_op) {
+
+ if (emission_op == p_op)
+ return;
+ emission_op = p_op;
+ _queue_shader_change();
+}
+
+SpatialMaterial::EmissionOperator SpatialMaterial::get_emission_operator() const {
+
+ return emission_op;
+}
+
RID SpatialMaterial::get_shader_rid() const {
ERR_FAIL_COND_V(!shader_map.has(current_key), RID());
@@ -1769,6 +1786,9 @@ void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_grow", "amount"), &SpatialMaterial::set_grow);
ClassDB::bind_method(D_METHOD("get_grow"), &SpatialMaterial::get_grow);
+ ClassDB::bind_method(D_METHOD("set_emission_operator", "operator"), &SpatialMaterial::set_emission_operator);
+ ClassDB::bind_method(D_METHOD("get_emission_operator"), &SpatialMaterial::get_emission_operator);
+
ClassDB::bind_method(D_METHOD("set_ao_light_affect", "amount"), &SpatialMaterial::set_ao_light_affect);
ClassDB::bind_method(D_METHOD("get_ao_light_affect"), &SpatialMaterial::get_ao_light_affect);
@@ -1854,6 +1874,7 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_enabled"), "set_feature", "get_feature", FEATURE_EMISSION);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "emission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_emission", "get_emission");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_emission_energy", "get_emission_energy");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_operator", PROPERTY_HINT_ENUM, "Add,Multiply"), "set_emission_operator", "get_emission_operator");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "emission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_EMISSION);
ADD_GROUP("NormalMap", "normal_");
@@ -2022,6 +2043,9 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(TEXTURE_CHANNEL_BLUE);
BIND_ENUM_CONSTANT(TEXTURE_CHANNEL_ALPHA);
BIND_ENUM_CONSTANT(TEXTURE_CHANNEL_GRAYSCALE);
+
+ BIND_ENUM_CONSTANT(EMISSION_OP_ADD);
+ BIND_ENUM_CONSTANT(EMISSION_OP_MULTIPLY);
}
SpatialMaterial::SpatialMaterial()
@@ -2057,6 +2081,7 @@ SpatialMaterial::SpatialMaterial()
set_particles_anim_v_frames(1);
set_particles_anim_loop(false);
set_alpha_scissor_threshold(0.98);
+ emission_op = EMISSION_OP_ADD;
proximity_fade_enabled = false;
distance_fade_enabled = false;
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 2425f1a174..877d4dfd41 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -215,6 +215,11 @@ public:
TEXTURE_CHANNEL_GRAYSCALE
};
+ enum EmissionOperator {
+ EMISSION_OP_ADD,
+ EMISSION_OP_MULTIPLY
+ };
+
private:
union MaterialKey {
@@ -234,6 +239,7 @@ private:
uint64_t grow : 1;
uint64_t proximity_fade : 1;
uint64_t distance_fade : 1;
+ uint64_t emission_op : 1;
};
uint64_t key;
@@ -278,6 +284,7 @@ private:
mk.grow = grow_enabled;
mk.proximity_fade = proximity_fade_enabled;
mk.distance_fade = distance_fade_enabled;
+ mk.emission_op = emission_op;
return mk;
}
@@ -394,6 +401,7 @@ private:
SpecularMode specular_mode;
DiffuseMode diffuse_mode;
BillboardMode billboard_mode;
+ EmissionOperator emission_op;
TextureChannel metallic_texture_channel;
TextureChannel roughness_texture_channel;
@@ -571,6 +579,9 @@ public:
void set_distance_fade_min_distance(float p_distance);
float get_distance_fade_min_distance() const;
+ void set_emission_operator(EmissionOperator p_op);
+ EmissionOperator get_emission_operator() const;
+
void set_metallic_texture_channel(TextureChannel p_channel);
TextureChannel get_metallic_texture_channel() const;
void set_roughness_texture_channel(TextureChannel p_channel);
@@ -603,6 +614,7 @@ VARIANT_ENUM_CAST(SpatialMaterial::DiffuseMode)
VARIANT_ENUM_CAST(SpatialMaterial::SpecularMode)
VARIANT_ENUM_CAST(SpatialMaterial::BillboardMode)
VARIANT_ENUM_CAST(SpatialMaterial::TextureChannel)
+VARIANT_ENUM_CAST(SpatialMaterial::EmissionOperator)
//////////////////////
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 3e86daf3a7..06b147ba41 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -594,9 +594,9 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
}
ERR_FAIL_COND_V(!d.has("aabb"), false);
- Rect3 aabb = d["aabb"];
+ AABB aabb = d["aabb"];
- Vector<Rect3> bone_aabb;
+ Vector<AABB> bone_aabb;
if (d.has("skeleton_aabb")) {
Array baabb = d["skeleton_aabb"];
bone_aabb.resize(baabb.size());
@@ -676,7 +676,7 @@ bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const {
d["format"] = VS::get_singleton()->mesh_surface_get_format(mesh, idx);
d["aabb"] = VS::get_singleton()->mesh_surface_get_aabb(mesh, idx);
- Vector<Rect3> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh, idx);
+ Vector<AABB> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh, idx);
Array arr;
for (int i = 0; i < skel_aabb.size(); i++) {
arr[i] = skel_aabb[i];
@@ -725,13 +725,13 @@ void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
- p_list->push_back(PropertyInfo(Variant::RECT3, "custom_aabb/custom_aabb"));
+ p_list->push_back(PropertyInfo(Variant::AABB, "custom_aabb/custom_aabb"));
}
void ArrayMesh::_recompute_aabb() {
// regenerate AABB
- aabb = Rect3();
+ aabb = AABB();
for (int i = 0; i < surfaces.size(); i++) {
@@ -742,7 +742,7 @@ void ArrayMesh::_recompute_aabb() {
}
}
-void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<Rect3> &p_bone_aabbs) {
+void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
Surface s;
s.aabb = p_aabb;
@@ -772,7 +772,7 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &
const Vector3 *vtx = r.ptr();
// check AABB
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < len; i++) {
if (i == 0)
@@ -926,7 +926,7 @@ void ArrayMesh::surface_update_region(int p_surface, int p_offset, const PoolVec
VS::get_singleton()->mesh_surface_update_region(mesh, p_surface, p_offset, p_data);
}
-void ArrayMesh::surface_set_custom_aabb(int p_idx, const Rect3 &p_aabb) {
+void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) {
ERR_FAIL_INDEX(p_idx, surfaces.size());
surfaces[p_idx].aabb = p_aabb;
@@ -942,7 +942,7 @@ Ref<Material> ArrayMesh::surface_get_material(int p_idx) const {
void ArrayMesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data) {
VisualServer::get_singleton()->mesh_add_surface_from_mesh_data(mesh, p_mesh_data);
- Rect3 aabb;
+ AABB aabb;
for (int i = 0; i < p_mesh_data.vertices.size(); i++) {
if (i == 0)
@@ -970,18 +970,18 @@ RID ArrayMesh::get_rid() const {
return mesh;
}
-Rect3 ArrayMesh::get_aabb() const {
+AABB ArrayMesh::get_aabb() const {
return aabb;
}
-void ArrayMesh::set_custom_aabb(const Rect3 &p_custom) {
+void ArrayMesh::set_custom_aabb(const AABB &p_custom) {
custom_aabb = p_custom;
VS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb);
}
-Rect3 ArrayMesh::get_custom_aabb() const {
+AABB ArrayMesh::get_custom_aabb() const {
return custom_aabb;
}
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 75927079c7..b85a6a84af 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -136,7 +136,7 @@ public:
Ref<Mesh> create_outline(float p_margin) const;
- virtual Rect3 get_aabb() const = 0;
+ virtual AABB get_aabb() const = 0;
Mesh();
};
@@ -149,16 +149,16 @@ class ArrayMesh : public Mesh {
private:
struct Surface {
String name;
- Rect3 aabb;
+ AABB aabb;
Ref<Material> material;
bool is_2d;
};
Vector<Surface> surfaces;
RID mesh;
- Rect3 aabb;
+ AABB aabb;
BlendShapeMode blend_shape_mode;
Vector<StringName> blend_shapes;
- Rect3 custom_aabb;
+ AABB custom_aabb;
void _recompute_aabb();
@@ -173,7 +173,7 @@ protected:
public:
void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), uint32_t p_flags = ARRAY_COMPRESS_DEFAULT);
- void add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const Rect3 &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<Rect3> &p_bone_aabbs = Vector<Rect3>());
+ void add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes = Vector<PoolVector<uint8_t> >(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>());
Array surface_get_arrays(int p_surface) const;
Array surface_get_blend_shape_arrays(int p_surface) const;
@@ -191,7 +191,7 @@ public:
int get_surface_count() const;
void surface_remove(int p_idx);
- void surface_set_custom_aabb(int p_idx, const Rect3 &p_aabb); //only recognized by driver
+ void surface_set_custom_aabb(int p_idx, const AABB &p_aabb); //only recognized by driver
int surface_get_array_len(int p_idx) const;
int surface_get_array_index_len(int p_idx) const;
@@ -207,10 +207,10 @@ public:
void add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data);
- void set_custom_aabb(const Rect3 &p_custom);
- Rect3 get_custom_aabb() const;
+ void set_custom_aabb(const AABB &p_custom);
+ AABB get_custom_aabb() const;
- Rect3 get_aabb() const;
+ AABB get_aabb() const;
virtual RID get_rid() const;
void center_geometry();
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index 15f1e15542..ee6efa6e85 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -155,7 +155,7 @@ Color MultiMesh::get_instance_color(int p_instance) const {
return VisualServer::get_singleton()->multimesh_instance_get_color(multimesh, p_instance);
}
-Rect3 MultiMesh::get_aabb() const {
+AABB MultiMesh::get_aabb() const {
return VisualServer::get_singleton()->multimesh_get_aabb(multimesh);
}
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index 7ca66b0b46..0a5310f641 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -84,7 +84,7 @@ public:
void set_instance_color(int p_instance, const Color &p_color);
Color get_instance_color(int p_instance) const;
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual RID get_rid() const;
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 8e3899315c..3b80db291c 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -42,7 +42,7 @@ void PrimitiveMesh::_update() const {
PoolVector<Vector3> points = arr[VS::ARRAY_VERTEX];
- aabb = Rect3();
+ aabb = AABB();
int pc = points.size();
ERR_FAIL_COND(pc == 0);
@@ -141,7 +141,7 @@ StringName PrimitiveMesh::get_blend_shape_name(int p_index) const {
return StringName();
}
-Rect3 PrimitiveMesh::get_aabb() const {
+AABB PrimitiveMesh::get_aabb() const {
if (pending_request) {
_update();
}
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index f0c8935261..b38c247827 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -47,7 +47,7 @@ class PrimitiveMesh : public Mesh {
private:
RID mesh;
- mutable Rect3 aabb;
+ mutable AABB aabb;
Ref<Material> material;
@@ -73,7 +73,7 @@ public:
virtual Ref<Material> surface_get_material(int p_idx) const;
virtual int get_blend_shape_count() const;
virtual StringName get_blend_shape_name(int p_index) const;
- virtual Rect3 get_aabb() const;
+ virtual AABB get_aabb() const;
virtual RID get_rid() const;
void set_material(const Ref<Material> &p_material);
diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp
index f0304bfaa5..fe23fbf6b3 100644
--- a/scene/resources/scene_format_text.cpp
+++ b/scene/resources/scene_format_text.cpp
@@ -33,7 +33,7 @@
#include "project_settings.h"
#include "version.h"
-//version 2: changed names for basis, rect3, poolvectors, etc.
+//version 2: changed names for basis, aabb, poolvectors, etc.
#define FORMAT_VERSION 2
#include "os/dir_access.h"
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 50e8c28c22..29ac7852bf 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -57,11 +57,9 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
tile_set_region(id, p_value);
else if (what == "shape")
tile_set_shape(id, 0, p_value);
- else if (what == "shape_offset") {
- Transform2D xform = tile_get_shape_transform(id, 0);
- xform.set_origin(p_value);
- tile_set_shape_transform(id, 0, xform);
- } else if (what == "shape_transform")
+ else if (what == "shape_offset")
+ tile_set_shape_offset(id, 0, p_value);
+ else if (what == "shape_transform")
tile_set_shape_transform(id, 0, p_value);
else if (what == "shape_one_way")
tile_set_shape_one_way(id, 0, p_value);
@@ -110,7 +108,7 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
else if (what == "shape")
r_ret = tile_get_shape(id, 0);
else if (what == "shape_offset")
- r_ret = tile_get_shape_transform(id, 0).get_origin();
+ r_ret = tile_get_shape_offset(id, 0);
else if (what == "shape_transform")
r_ret = tile_get_shape_transform(id, 0);
else if (what == "shape_one_way")
@@ -313,6 +311,16 @@ Transform2D TileSet::tile_get_shape_transform(int p_id, int p_shape_id) const {
return Transform2D();
}
+void TileSet::tile_set_shape_offset(int p_id, int p_shape_id, const Vector2 &p_offset) {
+ Transform2D transform = tile_get_shape_transform(p_id, p_shape_id);
+ transform.set_origin(p_offset);
+ tile_set_shape_transform(p_id, p_shape_id, transform);
+}
+
+Vector2 TileSet::tile_get_shape_offset(int p_id, int p_shape_id) const {
+ return tile_get_shape_transform(p_id, p_shape_id).get_origin();
+}
+
void TileSet::tile_set_shape_one_way(int p_id, int p_shape_id, const bool p_one_way) {
ERR_FAIL_COND(!tile_map.has(p_id));
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index fe782ff987..3ef3f00cef 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -108,6 +108,9 @@ public:
void tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_offset);
Transform2D tile_get_shape_transform(int p_id, int p_shape_id) const;
+ void tile_set_shape_offset(int p_id, int p_shape_id, const Vector2 &p_offset);
+ Vector2 tile_get_shape_offset(int p_id, int p_shape_id) const;
+
void tile_set_shape_one_way(int p_id, int p_shape_id, bool p_one_way);
bool tile_get_shape_one_way(int p_id, int p_shape_id) const;
diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp
index af159975ca..86b32a5cdd 100644
--- a/scene/resources/world.cpp
+++ b/scene/resources/world.cpp
@@ -41,7 +41,7 @@ struct SpatialIndexer {
struct NotifierData {
- Rect3 aabb;
+ AABB aabb;
OctreeElementID id;
};
@@ -63,7 +63,7 @@ struct SpatialIndexer {
uint64_t pass;
uint64_t last_frame;
- void _notifier_add(VisibilityNotifier *p_notifier, const Rect3 &p_rect) {
+ void _notifier_add(VisibilityNotifier *p_notifier, const AABB &p_rect) {
ERR_FAIL_COND(notifiers.has(p_notifier));
notifiers[p_notifier].aabb = p_rect;
@@ -71,7 +71,7 @@ struct SpatialIndexer {
changed = true;
}
- void _notifier_update(VisibilityNotifier *p_notifier, const Rect3 &p_rect) {
+ void _notifier_update(VisibilityNotifier *p_notifier, const AABB &p_rect) {
Map<VisibilityNotifier *, NotifierData>::Element *E = notifiers.find(p_notifier);
ERR_FAIL_COND(!E);
@@ -229,14 +229,14 @@ void World::_remove_camera(Camera *p_camera) {
#endif
}
-void World::_register_notifier(VisibilityNotifier *p_notifier, const Rect3 &p_rect) {
+void World::_register_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect) {
#ifndef _3D_DISABLED
indexer->_notifier_add(p_notifier, p_rect);
#endif
}
-void World::_update_notifier(VisibilityNotifier *p_notifier, const Rect3 &p_rect) {
+void World::_update_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect) {
#ifndef _3D_DISABLED
indexer->_notifier_update(p_notifier, p_rect);
diff --git a/scene/resources/world.h b/scene/resources/world.h
index 767d1b5b6e..e0f1de1fd0 100644
--- a/scene/resources/world.h
+++ b/scene/resources/world.h
@@ -60,8 +60,8 @@ protected:
void _update_camera(Camera *p_camera);
void _remove_camera(Camera *p_camera);
- void _register_notifier(VisibilityNotifier *p_notifier, const Rect3 &p_rect);
- void _update_notifier(VisibilityNotifier *p_notifier, const Rect3 &p_rect);
+ void _register_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect);
+ void _update_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect);
void _remove_notifier(VisibilityNotifier *p_notifier);
friend class Viewport;
void _update(uint64_t p_frame);