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-rw-r--r--scene/2d/animated_sprite_2d.cpp2
-rw-r--r--scene/2d/parallax_background.cpp4
-rw-r--r--scene/2d/parallax_layer.cpp10
-rw-r--r--scene/2d/parallax_layer.h4
-rw-r--r--scene/2d/physics_body_2d.cpp12
-rw-r--r--scene/2d/physics_body_2d.h4
-rw-r--r--scene/3d/physics_body_3d.cpp12
-rw-r--r--scene/3d/physics_body_3d.h4
-rw-r--r--scene/gui/rich_text_label.cpp55
-rw-r--r--scene/gui/rich_text_label.h11
-rw-r--r--scene/gui/tab_container.cpp11
-rw-r--r--scene/resources/animation.cpp2
-rw-r--r--scene/resources/animation.h2
-rw-r--r--scene/resources/skeleton_profile.cpp4
14 files changed, 90 insertions, 47 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index afa4633848..f84e82a6bb 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -458,7 +458,7 @@ TypedArray<String> AnimatedSprite2D::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
if (frames.is_null()) {
- warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames."));
+ warnings.push_back(RTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite2D to display frames."));
}
return warnings;
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index bd5a01f5a4..f1a28b7852 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -102,9 +102,9 @@ void ParallaxBackground::_update_scroll() {
}
if (ignore_camera_zoom) {
- l->set_base_offset_and_scale((ofs + screen_offset * (scale - 1)) / scale, 1.0, screen_offset);
+ l->set_base_offset_and_scale((ofs + screen_offset * (scale - 1)) / scale, 1.0);
} else {
- l->set_base_offset_and_scale(ofs, scale, screen_offset);
+ l->set_base_offset_and_scale(ofs, scale);
}
}
}
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index f0aad1b8a4..d4138dc516 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -39,7 +39,7 @@ void ParallaxLayer::set_motion_scale(const Size2 &p_scale) {
if (pb && is_inside_tree()) {
Vector2 ofs = pb->get_final_offset();
real_t scale = pb->get_scroll_scale();
- set_base_offset_and_scale(ofs, scale, screen_offset);
+ set_base_offset_and_scale(ofs, scale);
}
}
@@ -54,7 +54,7 @@ void ParallaxLayer::set_motion_offset(const Size2 &p_offset) {
if (pb && is_inside_tree()) {
Vector2 ofs = pb->get_final_offset();
real_t scale = pb->get_scroll_scale();
- set_base_offset_and_scale(ofs, scale, screen_offset);
+ set_base_offset_and_scale(ofs, scale);
}
}
@@ -111,9 +111,7 @@ void ParallaxLayer::_notification(int p_what) {
}
}
-void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset) {
- screen_offset = p_screen_offset;
-
+void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale) {
if (!is_inside_tree()) {
return;
}
@@ -121,7 +119,7 @@ void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_s
return;
}
- Point2 new_ofs = (screen_offset + (p_offset - screen_offset) * motion_scale) + motion_offset * p_scale + orig_offset * p_scale;
+ Point2 new_ofs = p_offset * motion_scale + motion_offset * p_scale + orig_offset * p_scale;
if (mirroring.x) {
real_t den = mirroring.x * p_scale;
diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h
index b4dcf0ea61..c03f4cc293 100644
--- a/scene/2d/parallax_layer.h
+++ b/scene/2d/parallax_layer.h
@@ -43,8 +43,6 @@ class ParallaxLayer : public Node2D {
Vector2 mirroring;
void _update_mirroring();
- Point2 screen_offset;
-
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -59,7 +57,7 @@ public:
void set_mirroring(const Size2 &p_mirroring);
Size2 get_mirroring() const;
- void set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset);
+ void set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale);
TypedArray<String> get_configuration_warnings() const override;
ParallaxLayer();
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 714d196779..2aa14aa11a 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -34,8 +34,8 @@
#include "scene/scene_string_names.h"
void PhysicsBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08));
- ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin", "recovery_as_collision"), &PhysicsBody2D::_move, DEFVAL(false), DEFVAL(0.08), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin", "recovery_as_collision"), &PhysicsBody2D::test_move, DEFVAL(Variant()), DEFVAL(0.08), DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions);
ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with);
@@ -54,9 +54,9 @@ PhysicsBody2D::~PhysicsBody2D() {
}
}
-Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_distance, bool p_test_only, real_t p_margin) {
+Ref<KinematicCollision2D> PhysicsBody2D::_move(const Vector2 &p_distance, bool p_test_only, real_t p_margin, bool p_recovery_as_collision) {
PhysicsServer2D::MotionParameters parameters(get_global_transform(), p_distance, p_margin);
- parameters.recovery_as_collision = false; // Don't report collisions generated only from recovery.
+ parameters.recovery_as_collision = p_recovery_as_collision;
PhysicsServer2D::MotionResult result;
@@ -128,7 +128,7 @@ bool PhysicsBody2D::move_and_collide(const PhysicsServer2D::MotionParameters &p_
return colliding;
}
-bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_distance, const Ref<KinematicCollision2D> &r_collision, real_t p_margin) {
+bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_distance, const Ref<KinematicCollision2D> &r_collision, real_t p_margin, bool p_recovery_as_collision) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
PhysicsServer2D::MotionResult *r = nullptr;
@@ -141,7 +141,7 @@ bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_distan
}
PhysicsServer2D::MotionParameters parameters(p_from, p_distance, p_margin);
- parameters.recovery_as_collision = false; // Don't report collisions generated only from recovery.
+ parameters.recovery_as_collision = p_recovery_as_collision;
return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), parameters, r);
}
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index eaba9aadad..1bc24f3264 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -47,11 +47,11 @@ protected:
Ref<KinematicCollision2D> motion_cache;
- Ref<KinematicCollision2D> _move(const Vector2 &p_distance, bool p_test_only = false, real_t p_margin = 0.08);
+ Ref<KinematicCollision2D> _move(const Vector2 &p_distance, bool p_test_only = false, real_t p_margin = 0.08, bool p_recovery_as_collision = false);
public:
bool move_and_collide(const PhysicsServer2D::MotionParameters &p_parameters, PhysicsServer2D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true);
- bool test_move(const Transform2D &p_from, const Vector2 &p_distance, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08);
+ bool test_move(const Transform2D &p_from, const Vector2 &p_distance, const Ref<KinematicCollision2D> &r_collision = Ref<KinematicCollision2D>(), real_t p_margin = 0.08, bool p_recovery_as_collision = false);
TypedArray<PhysicsBody2D> get_collision_exceptions();
void add_collision_exception_with(Node *p_node); //must be physicsbody
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 8888aa183a..c6c59a5c64 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -34,8 +34,8 @@
#include "scene/scene_string_names.h"
void PhysicsBody3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(1));
- ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "distance", "test_only", "safe_margin", "recovery_as_collision", "max_collisions"), &PhysicsBody3D::_move, DEFVAL(false), DEFVAL(0.001), DEFVAL(false), DEFVAL(1));
+ ClassDB::bind_method(D_METHOD("test_move", "from", "distance", "collision", "safe_margin", "recovery_as_collision", "max_collisions"), &PhysicsBody3D::test_move, DEFVAL(Variant()), DEFVAL(0.001), DEFVAL(false), DEFVAL(1));
ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &PhysicsBody3D::set_axis_lock);
ClassDB::bind_method(D_METHOD("get_axis_lock", "axis"), &PhysicsBody3D::get_axis_lock);
@@ -91,10 +91,10 @@ void PhysicsBody3D::remove_collision_exception_with(Node *p_node) {
PhysicsServer3D::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid());
}
-Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_distance, bool p_test_only, real_t p_margin, int p_max_collisions) {
+Ref<KinematicCollision3D> PhysicsBody3D::_move(const Vector3 &p_distance, bool p_test_only, real_t p_margin, bool p_recovery_as_collision, int p_max_collisions) {
PhysicsServer3D::MotionParameters parameters(get_global_transform(), p_distance, p_margin);
parameters.max_collisions = p_max_collisions;
- parameters.recovery_as_collision = false; // Don't report collisions generated only from recovery.
+ parameters.recovery_as_collision = p_recovery_as_collision;
PhysicsServer3D::MotionResult result;
@@ -169,7 +169,7 @@ bool PhysicsBody3D::move_and_collide(const PhysicsServer3D::MotionParameters &p_
return colliding;
}
-bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, int p_max_collisions) {
+bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision, real_t p_margin, bool p_recovery_as_collision, int p_max_collisions) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
PhysicsServer3D::MotionResult *r = nullptr;
@@ -182,7 +182,7 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_distan
}
PhysicsServer3D::MotionParameters parameters(p_from, p_distance, p_margin);
- parameters.recovery_as_collision = false; // Don't report collisions generated only from recovery.
+ parameters.recovery_as_collision = p_recovery_as_collision;
return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r);
}
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 184d8b00d0..8e0296fd9b 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -50,11 +50,11 @@ protected:
uint16_t locked_axis = 0;
- Ref<KinematicCollision3D> _move(const Vector3 &p_distance, bool p_test_only = false, real_t p_margin = 0.001, int p_max_collisions = 1);
+ Ref<KinematicCollision3D> _move(const Vector3 &p_distance, bool p_test_only = false, real_t p_margin = 0.001, bool p_recovery_as_collision = false, int p_max_collisions = 1);
public:
bool move_and_collide(const PhysicsServer3D::MotionParameters &p_parameters, PhysicsServer3D::MotionResult &r_result, bool p_test_only = false, bool p_cancel_sliding = true);
- bool test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, int p_max_collisions = 1);
+ bool test_move(const Transform3D &p_from, const Vector3 &p_distance, const Ref<KinematicCollision3D> &r_collision = Ref<KinematicCollision3D>(), real_t p_margin = 0.001, bool p_recovery_as_collision = false, int p_max_collisions = 1);
void set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock);
bool get_axis_lock(PhysicsServer3D::BodyAxis p_axis) const;
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 64a0402149..3a238e9edd 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -2188,6 +2188,30 @@ RichTextLabel::ItemFont *RichTextLabel::_find_font(Item *p_item) {
while (fontitem) {
if (fontitem->type == ITEM_FONT) {
ItemFont *fi = static_cast<ItemFont *>(fontitem);
+ switch (fi->def_font) {
+ case NORMAL_FONT: {
+ fi->font = theme_cache.normal_font;
+ fi->font_size = theme_cache.normal_font_size;
+ } break;
+ case BOLD_FONT: {
+ fi->font = theme_cache.bold_font;
+ fi->font_size = theme_cache.bold_font_size;
+ } break;
+ case ITALICS_FONT: {
+ fi->font = theme_cache.italics_font;
+ fi->font_size = theme_cache.italics_font_size;
+ } break;
+ case BOLD_ITALICS_FONT: {
+ fi->font = theme_cache.bold_italics_font;
+ fi->font_size = theme_cache.bold_italics_font_size;
+ } break;
+ case MONO_FONT: {
+ fi->font = theme_cache.mono_font;
+ fi->font_size = theme_cache.mono_font_size;
+ } break;
+ default: {
+ } break;
+ }
return fi;
}
@@ -3004,6 +3028,17 @@ void RichTextLabel::push_dropcap(const String &p_string, const Ref<Font> &p_font
_add_item(item, false);
}
+void RichTextLabel::_push_def_font(DefaultFont p_font) {
+ _stop_thread();
+ MutexLock data_lock(data_mutex);
+
+ ERR_FAIL_COND(current->type == ITEM_TABLE);
+ ItemFont *item = memnew(ItemFont);
+
+ item->def_font = p_font;
+ _add_item(item, true);
+}
+
void RichTextLabel::push_font(const Ref<Font> &p_font, int p_size) {
_stop_thread();
MutexLock data_lock(data_mutex);
@@ -3020,31 +3055,31 @@ void RichTextLabel::push_font(const Ref<Font> &p_font, int p_size) {
void RichTextLabel::push_normal() {
ERR_FAIL_COND(theme_cache.normal_font.is_null());
- push_font(theme_cache.normal_font, theme_cache.normal_font_size);
+ _push_def_font(NORMAL_FONT);
}
void RichTextLabel::push_bold() {
ERR_FAIL_COND(theme_cache.bold_font.is_null());
- push_font(theme_cache.bold_font, theme_cache.bold_font_size);
+ _push_def_font(BOLD_FONT);
}
void RichTextLabel::push_bold_italics() {
ERR_FAIL_COND(theme_cache.bold_italics_font.is_null());
- push_font(theme_cache.bold_italics_font, theme_cache.bold_italics_font_size);
+ _push_def_font(BOLD_ITALICS_FONT);
}
void RichTextLabel::push_italics() {
ERR_FAIL_COND(theme_cache.italics_font.is_null());
- push_font(theme_cache.italics_font, theme_cache.italics_font_size);
+ _push_def_font(ITALICS_FONT);
}
void RichTextLabel::push_mono() {
ERR_FAIL_COND(theme_cache.mono_font.is_null());
- push_font(theme_cache.mono_font, theme_cache.mono_font_size);
+ _push_def_font(MONO_FONT);
}
void RichTextLabel::push_font_size(int p_font_size) {
@@ -3635,9 +3670,9 @@ void RichTextLabel::append_text(const String &p_bbcode) {
//use bold font
in_bold = true;
if (in_italics) {
- push_font(theme_cache.bold_italics_font, theme_cache.bold_italics_font_size);
+ _push_def_font(BOLD_ITALICS_FONT);
} else {
- push_font(theme_cache.bold_font, theme_cache.bold_font_size);
+ _push_def_font(BOLD_FONT);
}
pos = brk_end + 1;
tag_stack.push_front(tag);
@@ -3645,15 +3680,15 @@ void RichTextLabel::append_text(const String &p_bbcode) {
//use italics font
in_italics = true;
if (in_bold) {
- push_font(theme_cache.bold_italics_font, theme_cache.bold_italics_font_size);
+ _push_def_font(BOLD_ITALICS_FONT);
} else {
- push_font(theme_cache.italics_font, theme_cache.italics_font_size);
+ _push_def_font(ITALICS_FONT);
}
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag == "code") {
//use monospace font
- push_font(theme_cache.mono_font, theme_cache.mono_font_size);
+ _push_def_font(MONO_FONT);
pos = brk_end + 1;
tag_stack.push_front(tag);
} else if (tag.begins_with("table=")) {
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 8bc28a9ecf..2a5ec4b5d5 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -82,6 +82,15 @@ public:
MENU_SELECT_ALL,
};
+ enum DefaultFont {
+ NORMAL_FONT,
+ BOLD_FONT,
+ ITALICS_FONT,
+ BOLD_ITALICS_FONT,
+ MONO_FONT,
+ CUSTOM_FONT,
+ };
+
protected:
virtual void _update_theme_item_cache() override;
void _notification(int p_what);
@@ -178,6 +187,7 @@ private:
};
struct ItemFont : public Item {
+ DefaultFont def_font = CUSTOM_FONT;
Ref<Font> font;
int font_size = 0;
ItemFont() { type = ITEM_FONT; }
@@ -560,6 +570,7 @@ public:
void add_newline();
bool remove_line(const int p_line);
void push_dropcap(const String &p_string, const Ref<Font> &p_font, int p_size, const Rect2 &p_dropcap_margins = Rect2(), const Color &p_color = Color(1, 1, 1), int p_ol_size = 0, const Color &p_ol_color = Color(0, 0, 0, 0));
+ void _push_def_font(DefaultFont p_font);
void push_font(const Ref<Font> &p_font, int p_size = 0);
void push_font_size(int p_font_size);
void push_outline_size(int p_font_size);
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index f45d132a66..1df698a108 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -838,7 +838,7 @@ Size2 TabContainer::get_minimum_size() const {
}
Vector<Control *> controls = _get_tab_controls();
- int max_control_height = 0;
+ Size2 largest_child_min_size;
for (int i = 0; i < controls.size(); i++) {
Control *c = controls[i];
@@ -847,13 +847,14 @@ Size2 TabContainer::get_minimum_size() const {
}
Size2 cms = c->get_combined_minimum_size();
- ms.x = MAX(ms.x, cms.x);
- max_control_height = MAX(max_control_height, cms.y);
+ largest_child_min_size.x = MAX(largest_child_min_size.x, cms.x);
+ largest_child_min_size.y = MAX(largest_child_min_size.y, cms.y);
}
- ms.y += max_control_height;
+ ms.y += largest_child_min_size.y;
Size2 panel_ms = theme_cache.panel_style->get_minimum_size();
- ms.x = MAX(ms.x, panel_ms.x);
+
+ ms.x = MAX(ms.x, largest_child_min_size.x + panel_ms.x);
ms.y += panel_ms.y;
return ms;
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 4f16f75389..a52bfe97e7 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -5561,7 +5561,7 @@ bool Animation::_fetch_compressed_by_index(uint32_t p_compressed_track, int p_in
return false;
}
-// Helper math fuctions for Variant.
+// Helper math functions for Variant.
Variant Animation::add_variant(const Variant &a, const Variant &b) {
if (a.get_type() != b.get_type()) {
return a;
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 112a6c28aa..49c8fa4c22 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -496,7 +496,7 @@ public:
void optimize(real_t p_allowed_velocity_err = 0.01, real_t p_allowed_angular_err = 0.01, int p_precision = 3);
void compress(uint32_t p_page_size = 8192, uint32_t p_fps = 120, float p_split_tolerance = 4.0); // 4.0 seems to be the split tolerance sweet spot from many tests
- // Helper math fuctions for Variant.
+ // Helper math functions for Variant.
static Variant add_variant(const Variant &a, const Variant &b);
static Variant subtract_variant(const Variant &a, const Variant &b);
static Variant blend_variant(const Variant &a, const Variant &b, float c);
diff --git a/scene/resources/skeleton_profile.cpp b/scene/resources/skeleton_profile.cpp
index 1367ea86dd..61a0350440 100644
--- a/scene/resources/skeleton_profile.cpp
+++ b/scene/resources/skeleton_profile.cpp
@@ -566,7 +566,7 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
bones.write[14].bone_name = "LeftThumbMetacarpal";
bones.write[14].bone_parent = "LeftHand";
- bones.write[14].reference_pose = Transform3D(0, -0.577, 0.816, 0.707, 0.577, 0.408, -0.707, 0.577, 0.408, -0.025, 0, 0);
+ bones.write[14].reference_pose = Transform3D(0, -0.577, 0.816, 0, 0.816, 0.577, -1, 0, 0, -0.025, 0.025, 0);
bones.write[14].handle_offset = Vector2(0.4, 0.8);
bones.write[14].group = "LeftHand";
@@ -686,7 +686,7 @@ SkeletonProfileHumanoid::SkeletonProfileHumanoid() {
bones.write[33].bone_name = "RightThumbMetacarpal";
bones.write[33].bone_parent = "RightHand";
- bones.write[33].reference_pose = Transform3D(0, 0.577, -0.816, -0.707, 0.577, 0.408, 0.707, 0.577, 0.408, 0.025, 0, 0);
+ bones.write[33].reference_pose = Transform3D(0, 0.577, -0.816, 0, 0.816, 0.577, 1, 0, 0, 0.025, 0.025, 0);
bones.write[33].handle_offset = Vector2(0.6, 0.8);
bones.write[33].group = "RightHand";