diff options
Diffstat (limited to 'scene')
| -rw-r--r-- | scene/3d/light_3d.cpp | 26 | ||||
| -rw-r--r-- | scene/3d/light_3d.h | 4 | ||||
| -rw-r--r-- | scene/gui/control.cpp | 4 | ||||
| -rw-r--r-- | scene/gui/dialogs.cpp | 1 | ||||
| -rw-r--r-- | scene/gui/file_dialog.cpp | 66 | ||||
| -rw-r--r-- | scene/gui/file_dialog.h | 22 | ||||
| -rw-r--r-- | scene/gui/rich_text_label.cpp | 10 | ||||
| -rw-r--r-- | scene/gui/subviewport_container.cpp (renamed from scene/gui/viewport_container.cpp) | 36 | ||||
| -rw-r--r-- | scene/gui/subviewport_container.h (renamed from scene/gui/viewport_container.h) | 8 | ||||
| -rw-r--r-- | scene/gui/tabs.cpp | 30 | ||||
| -rw-r--r-- | scene/gui/texture_rect.cpp | 9 | ||||
| -rw-r--r-- | scene/main/canvas_layer.cpp | 8 | ||||
| -rw-r--r-- | scene/main/instance_placeholder.cpp | 2 | ||||
| -rw-r--r-- | scene/main/node.cpp | 11 | ||||
| -rw-r--r-- | scene/main/node.h | 2 | ||||
| -rw-r--r-- | scene/main/viewport.cpp | 65 | ||||
| -rw-r--r-- | scene/main/viewport.h | 16 | ||||
| -rw-r--r-- | scene/main/window.cpp | 2 | ||||
| -rw-r--r-- | scene/register_scene_types.cpp | 5 | ||||
| -rw-r--r-- | scene/resources/material.cpp | 168 | ||||
| -rw-r--r-- | scene/resources/material.h | 52 | ||||
| -rw-r--r-- | scene/resources/visual_shader.cpp | 11 | ||||
| -rw-r--r-- | scene/resources/visual_shader.h | 2 |
23 files changed, 346 insertions, 214 deletions
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index be3b369724..c822b70a4b 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -216,10 +216,6 @@ bool Light3D::is_editor_only() const { } void Light3D::_validate_property(PropertyInfo &property) const { - - if (RenderingServer::get_singleton()->is_low_end() && property.name == "shadow_contact") { - property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; - } } void Light3D::_bind_methods() { @@ -262,9 +258,10 @@ void Light3D::_bind_methods() { ADD_GROUP("Shadow", "shadow_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_enabled"), "set_shadow", "has_shadow"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_shadow_color", "get_shadow_color"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_bias", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_contact", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_CONTACT_SHADOW_SIZE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_BIAS); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_normal_bias", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face"); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_transmittance_bias", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_param", "get_param", PARAM_TRANSMITTANCE_BIAS); ADD_GROUP("Editor", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only"); ADD_GROUP("", ""); @@ -276,7 +273,6 @@ void Light3D::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_ATTENUATION); BIND_ENUM_CONSTANT(PARAM_SPOT_ANGLE); BIND_ENUM_CONSTANT(PARAM_SPOT_ATTENUATION); - BIND_ENUM_CONSTANT(PARAM_CONTACT_SHADOW_SIZE); BIND_ENUM_CONSTANT(PARAM_SHADOW_MAX_DISTANCE); BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_1_OFFSET); BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_2_OFFSET); @@ -284,7 +280,8 @@ void Light3D::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_SHADOW_FADE_START); BIND_ENUM_CONSTANT(PARAM_SHADOW_NORMAL_BIAS); BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS); - BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS_SPLIT_SCALE); + BIND_ENUM_CONSTANT(PARAM_SHADOW_PANCAKE_SIZE); + BIND_ENUM_CONSTANT(PARAM_TRANSMITTANCE_BIAS); BIND_ENUM_CONSTANT(PARAM_MAX); BIND_ENUM_CONSTANT(BAKE_DISABLED); @@ -321,14 +318,15 @@ Light3D::Light3D(RenderingServer::LightType p_type) { set_param(PARAM_ATTENUATION, 1); set_param(PARAM_SPOT_ANGLE, 45); set_param(PARAM_SPOT_ATTENUATION, 1); - set_param(PARAM_CONTACT_SHADOW_SIZE, 0); set_param(PARAM_SHADOW_MAX_DISTANCE, 0); set_param(PARAM_SHADOW_SPLIT_1_OFFSET, 0.1); set_param(PARAM_SHADOW_SPLIT_2_OFFSET, 0.2); set_param(PARAM_SHADOW_SPLIT_3_OFFSET, 0.5); set_param(PARAM_SHADOW_FADE_START, 0.8); - set_param(PARAM_SHADOW_NORMAL_BIAS, 0.0); - set_param(PARAM_SHADOW_BIAS, 0.15); + set_param(PARAM_SHADOW_PANCAKE_SIZE, 20.0); + set_param(PARAM_SHADOW_BIAS, 0.02); + set_param(PARAM_SHADOW_NORMAL_BIAS, 1.0); + set_param(PARAM_TRANSMITTANCE_BIAS, 0.05); set_param(PARAM_SHADOW_FADE_START, 1); set_disable_scale(true); } @@ -398,10 +396,9 @@ void DirectionalLight3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_split_3", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_param", "get_param", PARAM_SHADOW_SPLIT_3_OFFSET); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_fade_start", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_FADE_START); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "directional_shadow_blend_splits"), "set_blend_splits", "is_blend_splits_enabled"); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_normal_bias", PROPERTY_HINT_RANGE, "0,16,0.01"), "set_param", "get_param", PARAM_SHADOW_NORMAL_BIAS); - ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_bias_split_scale", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_BIAS_SPLIT_SCALE); ADD_PROPERTY(PropertyInfo(Variant::INT, "directional_shadow_depth_range", PROPERTY_HINT_ENUM, "Stable,Optimized"), "set_shadow_depth_range", "get_shadow_depth_range"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_max_distance", PROPERTY_HINT_EXP_RANGE, "0,8192,0.1,or_greater"), "set_param", "get_param", PARAM_SHADOW_MAX_DISTANCE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "directional_shadow_pancake_size", PROPERTY_HINT_EXP_RANGE, "0,1024,0.1,or_greater"), "set_param", "get_param", PARAM_SHADOW_PANCAKE_SIZE); BIND_ENUM_CONSTANT(SHADOW_ORTHOGONAL); BIND_ENUM_CONSTANT(SHADOW_PARALLEL_2_SPLITS); @@ -414,11 +411,8 @@ void DirectionalLight3D::_bind_methods() { DirectionalLight3D::DirectionalLight3D() : Light3D(RenderingServer::LIGHT_DIRECTIONAL) { - set_param(PARAM_SHADOW_NORMAL_BIAS, 0.8); - set_param(PARAM_SHADOW_BIAS, 0.1); set_param(PARAM_SHADOW_MAX_DISTANCE, 100); set_param(PARAM_SHADOW_FADE_START, 0.8); - set_param(PARAM_SHADOW_BIAS_SPLIT_SCALE, 0.25); set_shadow_mode(SHADOW_PARALLEL_4_SPLITS); set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE); diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index 197e5854ec..ad2a1d5a84 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -49,7 +49,6 @@ public: PARAM_ATTENUATION = RS::LIGHT_PARAM_ATTENUATION, PARAM_SPOT_ANGLE = RS::LIGHT_PARAM_SPOT_ANGLE, PARAM_SPOT_ATTENUATION = RS::LIGHT_PARAM_SPOT_ATTENUATION, - PARAM_CONTACT_SHADOW_SIZE = RS::LIGHT_PARAM_CONTACT_SHADOW_SIZE, PARAM_SHADOW_MAX_DISTANCE = RS::LIGHT_PARAM_SHADOW_MAX_DISTANCE, PARAM_SHADOW_SPLIT_1_OFFSET = RS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET, PARAM_SHADOW_SPLIT_2_OFFSET = RS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET, @@ -57,7 +56,8 @@ public: PARAM_SHADOW_FADE_START = RS::LIGHT_PARAM_SHADOW_FADE_START, PARAM_SHADOW_NORMAL_BIAS = RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS, PARAM_SHADOW_BIAS = RS::LIGHT_PARAM_SHADOW_BIAS, - PARAM_SHADOW_BIAS_SPLIT_SCALE = RS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE, + PARAM_SHADOW_PANCAKE_SIZE = RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE, + PARAM_TRANSMITTANCE_BIAS = RS::LIGHT_PARAM_TRANSMITTANCE_BIAS, PARAM_MAX = RS::LIGHT_PARAM_MAX }; diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 775f863a4f..b4dc37c74f 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -1893,7 +1893,7 @@ static Control *_next_control(Control *p_from) { return nullptr; } - int next = p_from->get_position_in_parent(); + int next = p_from->get_index(); ERR_FAIL_INDEX_V(next, parent->get_child_count(), nullptr); for (int i = (next + 1); i < parent->get_child_count(); i++) { @@ -2032,7 +2032,7 @@ Control *Control::find_prev_valid_focus() const { } else { - for (int i = (from->get_position_in_parent() - 1); i >= 0; i--) { + for (int i = (from->get_index() - 1); i >= 0; i--) { Control *c = Object::cast_to<Control>(from->get_parent()->get_child(i)); diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index 2e87a92969..5654219a3e 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -322,7 +322,6 @@ AcceptDialog::AcceptDialog() { label->set_end(Point2(-margin, -button_margin - 10)); add_child(label); - hbc = memnew(HBoxContainer); add_child(hbc); hbc->add_spacer(); diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 6be74d8d29..89d13ecd7f 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -46,9 +46,9 @@ VBoxContainer *FileDialog::get_vbox() { void FileDialog::_theme_changed() { - Color font_color = vbc->get_theme_color("font_color", "ToolButton"); - Color font_color_hover = vbc->get_theme_color("font_color_hover", "ToolButton"); - Color font_color_pressed = vbc->get_theme_color("font_color_pressed", "ToolButton"); + Color font_color = vbox->get_theme_color("font_color", "ToolButton"); + Color font_color_hover = vbox->get_theme_color("font_color_hover", "ToolButton"); + Color font_color_pressed = vbox->get_theme_color("font_color_pressed", "ToolButton"); dir_up->add_theme_color_override("icon_color_normal", font_color); dir_up->add_theme_color_override("icon_color_hover", font_color_hover); @@ -73,9 +73,9 @@ void FileDialog::_notification(int p_what) { } if (p_what == NOTIFICATION_ENTER_TREE) { - dir_up->set_icon(vbc->get_theme_icon("parent_folder")); - refresh->set_icon(vbc->get_theme_icon("reload")); - show_hidden->set_icon(vbc->get_theme_icon("toggle_hidden")); + dir_up->set_icon(vbox->get_theme_icon("parent_folder", "FileDialog")); + refresh->set_icon(vbox->get_theme_icon("reload", "FileDialog")); + show_hidden->set_icon(vbox->get_theme_icon("toggle_hidden", "FileDialog")); _theme_changed(); } } @@ -429,8 +429,8 @@ void FileDialog::update_file_list() { dir_access->list_dir_begin(); TreeItem *root = tree->create_item(); - Ref<Texture2D> folder = vbc->get_theme_icon("folder"); - const Color folder_color = vbc->get_theme_color("folder_icon_modulate"); + Ref<Texture2D> folder = vbox->get_theme_icon("folder", "FileDialog"); + const Color folder_color = vbox->get_theme_color("folder_icon_modulate", "FileDialog"); List<String> files; List<String> dirs; @@ -528,7 +528,7 @@ void FileDialog::update_file_list() { } if (mode == FILE_MODE_OPEN_DIR) { - ti->set_custom_color(0, vbc->get_theme_color("files_disabled")); + ti->set_custom_color(0, vbox->get_theme_color("files_disabled", "FileDialog")); ti->set_selectable(0, false); } Dictionary d; @@ -888,9 +888,9 @@ FileDialog::FileDialog() { mode_overrides_title = true; - vbc = memnew(VBoxContainer); - add_child(vbc); - vbc->connect("theme_changed", callable_mp(this, &FileDialog::_theme_changed)); + vbox = memnew(VBoxContainer); + add_child(vbox); + vbox->connect("theme_changed", callable_mp(this, &FileDialog::_theme_changed)); mode = FILE_MODE_SAVE_FILE; set_title(RTR("Save a File")); @@ -909,6 +909,7 @@ FileDialog::FileDialog() { drives = memnew(OptionButton); drives->connect("item_selected", callable_mp(this, &FileDialog::_select_drive)); + hbc->add_child(drives); dir = memnew(LineEdit); hbc->add_child(dir); @@ -933,11 +934,11 @@ FileDialog::FileDialog() { makedir->set_text(RTR("Create Folder")); makedir->connect("pressed", callable_mp(this, &FileDialog::_make_dir)); hbc->add_child(makedir); - vbc->add_child(hbc); + vbox->add_child(hbc); tree = memnew(Tree); tree->set_hide_root(true); - vbc->add_margin_child(RTR("Directories & Files:"), tree, true); + vbox->add_margin_child(RTR("Directories & Files:"), tree, true); file_box = memnew(HBoxContainer); file_box->add_child(memnew(Label(RTR("File:")))); @@ -950,7 +951,7 @@ FileDialog::FileDialog() { filter->set_h_size_flags(Control::SIZE_EXPAND_FILL); filter->set_clip_text(true); // too many extensions overflows it file_box->add_child(filter); - vbc->add_child(file_box); + vbox->add_child(file_box); dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES); access = ACCESS_RESOURCES; @@ -993,7 +994,6 @@ FileDialog::FileDialog() { update_dir(); set_hide_on_ok(false); - vbox = vbc; invalidated = true; if (register_func) @@ -1006,37 +1006,3 @@ FileDialog::~FileDialog() { unregister_func(this); memdelete(dir_access); } - -void LineEditFileChooser::_bind_methods() { - - ClassDB::bind_method(D_METHOD("get_button"), &LineEditFileChooser::get_button); - ClassDB::bind_method(D_METHOD("get_line_edit"), &LineEditFileChooser::get_line_edit); - ClassDB::bind_method(D_METHOD("get_file_dialog"), &LineEditFileChooser::get_file_dialog); -} - -void LineEditFileChooser::_chosen(const String &p_text) { - - line_edit->set_text(p_text); - line_edit->emit_signal("text_entered", p_text); -} - -void LineEditFileChooser::_browse() { - - dialog->popup_centered_ratio(); -} - -LineEditFileChooser::LineEditFileChooser() { - - line_edit = memnew(LineEdit); - add_child(line_edit); - line_edit->set_h_size_flags(Control::SIZE_EXPAND_FILL); - button = memnew(Button); - button->set_text(" .. "); - add_child(button); - button->connect("pressed", callable_mp(this, &LineEditFileChooser::_browse)); - dialog = memnew(FileDialog); - add_child(dialog); - dialog->connect("file_selected", callable_mp(this, &LineEditFileChooser::_chosen)); - dialog->connect("dir_selected", callable_mp(this, &LineEditFileChooser::_chosen)); - dialog->connect("files_selected", callable_mp(this, &LineEditFileChooser::_chosen)); -} diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h index 295ae023d1..ac0e733abc 100644 --- a/scene/gui/file_dialog.h +++ b/scene/gui/file_dialog.h @@ -70,7 +70,6 @@ private: ConfirmationDialog *makedialog; LineEdit *makedirname; - VBoxContainer *vbc; Button *makedir; Access access; //Button *action; @@ -178,27 +177,6 @@ public: ~FileDialog(); }; -class LineEditFileChooser : public HBoxContainer { - - GDCLASS(LineEditFileChooser, HBoxContainer); - Button *button; - LineEdit *line_edit; - FileDialog *dialog; - - void _chosen(const String &p_text); - void _browse(); - -protected: - static void _bind_methods(); - -public: - Button *get_button() { return button; } - LineEdit *get_line_edit() { return line_edit; } - FileDialog *get_file_dialog() { return dialog; } - - LineEditFileChooser(); -}; - VARIANT_ENUM_CAST(FileDialog::FileMode); VARIANT_ENUM_CAST(FileDialog::Access); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 5fb2243aff..0b314d57c5 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -411,7 +411,6 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & break; //don't allow lines longer than assigned width } - w += cw; fw += cw; end++; @@ -552,8 +551,10 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & } } - if (visible) + if (visible) { line_is_blank = false; + w += font->get_char_size(c[i], c[i + 1]).x; + } if (c[i] == '\t') visible = false; @@ -582,13 +583,14 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & } else { cw = drawer.draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - line_descent) + fx_offset, fx_char, c[i + 1], fx_color); } - } else if (previously_visible) { + } else if (previously_visible && c[i] != '\t') { backtrack += font->get_char_size(fx_char, c[i + 1]).x; } p_char_count++; if (c[i] == '\t') { cw = tab_size * font->get_char_size(' ').width; + backtrack = MAX(0, backtrack - cw); } ofs += cw; @@ -607,7 +609,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & } else if (strikethrough) { Color uc = color; uc.a *= 0.5; - int uy = y + lh / 2 - line_descent + 2; + int uy = y + lh - (line_ascent + line_descent) / 2; float strikethrough_width = 1.0; #ifdef TOOLS_ENABLED strikethrough_width *= EDSCALE; diff --git a/scene/gui/viewport_container.cpp b/scene/gui/subviewport_container.cpp index 7ce1d9e551..50f468741d 100644 --- a/scene/gui/viewport_container.cpp +++ b/scene/gui/subviewport_container.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* viewport_container.cpp */ +/* subviewport_container.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,12 +28,12 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "viewport_container.h" +#include "subviewport_container.h" #include "core/engine.h" #include "scene/main/viewport.h" -Size2 ViewportContainer::get_minimum_size() const { +Size2 SubViewportContainer::get_minimum_size() const { if (stretch) return Size2(); @@ -52,19 +52,19 @@ Size2 ViewportContainer::get_minimum_size() const { return ms; } -void ViewportContainer::set_stretch(bool p_enable) { +void SubViewportContainer::set_stretch(bool p_enable) { stretch = p_enable; queue_sort(); update(); } -bool ViewportContainer::is_stretch_enabled() const { +bool SubViewportContainer::is_stretch_enabled() const { return stretch; } -void ViewportContainer::set_stretch_shrink(int p_shrink) { +void SubViewportContainer::set_stretch_shrink(int p_shrink) { ERR_FAIL_COND(p_shrink < 1); if (shrink == p_shrink) @@ -87,12 +87,12 @@ void ViewportContainer::set_stretch_shrink(int p_shrink) { update(); } -int ViewportContainer::get_stretch_shrink() const { +int SubViewportContainer::get_stretch_shrink() const { return shrink; } -void ViewportContainer::_notification(int p_what) { +void SubViewportContainer::_notification(int p_what) { if (p_what == NOTIFICATION_RESIZED) { @@ -142,7 +142,7 @@ void ViewportContainer::_notification(int p_what) { } } -void ViewportContainer::_input(const Ref<InputEvent> &p_event) { +void SubViewportContainer::_input(const Ref<InputEvent> &p_event) { if (Engine::get_singleton()->is_editor_hint()) return; @@ -167,7 +167,7 @@ void ViewportContainer::_input(const Ref<InputEvent> &p_event) { } } -void ViewportContainer::_unhandled_input(const Ref<InputEvent> &p_event) { +void SubViewportContainer::_unhandled_input(const Ref<InputEvent> &p_event) { if (Engine::get_singleton()->is_editor_hint()) return; @@ -192,21 +192,21 @@ void ViewportContainer::_unhandled_input(const Ref<InputEvent> &p_event) { } } -void ViewportContainer::_bind_methods() { +void SubViewportContainer::_bind_methods() { - ClassDB::bind_method(D_METHOD("_unhandled_input", "event"), &ViewportContainer::_unhandled_input); - ClassDB::bind_method(D_METHOD("_input", "event"), &ViewportContainer::_input); - ClassDB::bind_method(D_METHOD("set_stretch", "enable"), &ViewportContainer::set_stretch); - ClassDB::bind_method(D_METHOD("is_stretch_enabled"), &ViewportContainer::is_stretch_enabled); + ClassDB::bind_method(D_METHOD("_unhandled_input", "event"), &SubViewportContainer::_unhandled_input); + ClassDB::bind_method(D_METHOD("_input", "event"), &SubViewportContainer::_input); + ClassDB::bind_method(D_METHOD("set_stretch", "enable"), &SubViewportContainer::set_stretch); + ClassDB::bind_method(D_METHOD("is_stretch_enabled"), &SubViewportContainer::is_stretch_enabled); - ClassDB::bind_method(D_METHOD("set_stretch_shrink", "amount"), &ViewportContainer::set_stretch_shrink); - ClassDB::bind_method(D_METHOD("get_stretch_shrink"), &ViewportContainer::get_stretch_shrink); + ClassDB::bind_method(D_METHOD("set_stretch_shrink", "amount"), &SubViewportContainer::set_stretch_shrink); + ClassDB::bind_method(D_METHOD("get_stretch_shrink"), &SubViewportContainer::get_stretch_shrink); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stretch"), "set_stretch", "is_stretch_enabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_shrink"), "set_stretch_shrink", "get_stretch_shrink"); } -ViewportContainer::ViewportContainer() { +SubViewportContainer::SubViewportContainer() { stretch = false; shrink = 1; diff --git a/scene/gui/viewport_container.h b/scene/gui/subviewport_container.h index 8597444426..6ff3d188e2 100644 --- a/scene/gui/viewport_container.h +++ b/scene/gui/subviewport_container.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* viewport_container.h */ +/* subviewport_container.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -33,9 +33,9 @@ #include "scene/gui/container.h" -class ViewportContainer : public Container { +class SubViewportContainer : public Container { - GDCLASS(ViewportContainer, Container); + GDCLASS(SubViewportContainer, Container); bool stretch; int shrink; @@ -55,7 +55,7 @@ public: virtual Size2 get_minimum_size() const; - ViewportContainer(); + SubViewportContainer(); }; #endif // VIEWPORTCONTAINER_H diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index ea6d44e3a7..1a3b53f489 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -184,10 +184,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) { } int found = -1; - for (int i = 0; i < tabs.size(); i++) { - - if (i < offset) - continue; + for (int i = offset; i < tabs.size(); i++) { if (tabs[i].rb_rect.has_point(pos)) { rb_pressing = true; @@ -276,10 +273,7 @@ void Tabs::_notification(int p_what) { missing_right = false; - for (int i = 0; i < tabs.size(); i++) { - - if (i < offset) - continue; + for (int i = offset; i < tabs.size(); i++) { tabs.write[i].ofs_cache = w; @@ -499,10 +493,7 @@ void Tabs::_update_hover() { // test hovering to display right or close button int hover_now = -1; int hover_buttons = -1; - for (int i = 0; i < tabs.size(); i++) { - - if (i < offset) - continue; + for (int i = offset; i < tabs.size(); i++) { Rect2 rect = get_tab_rect(i); if (rect.has_point(pos)) { @@ -559,9 +550,8 @@ void Tabs::_update_cache() { if (count_resize > 0) { m_width = MAX((limit - size_fixed) / count_resize, min_width); } - for (int i = 0; i < tabs.size(); i++) { - if (i < offset) - continue; + for (int i = offset; i < tabs.size(); i++) { + Ref<StyleBox> sb; if (tabs[i].disabled) { sb = tab_disabled; @@ -753,10 +743,7 @@ void Tabs::drop_data(const Point2 &p_point, const Variant &p_data) { int Tabs::get_tab_idx_at_point(const Point2 &p_point) const { int hover_now = -1; - for (int i = 0; i < tabs.size(); i++) { - - if (i < offset) - continue; + for (int i = offset; i < tabs.size(); i++) { Rect2 rect = get_tab_rect(i); if (rect.has_point(p_point)) { @@ -850,10 +837,7 @@ void Tabs::_ensure_no_over_offset() { while (offset > 0) { int total_w = 0; - for (int i = 0; i < tabs.size(); i++) { - - if (i < offset - 1) - continue; + for (int i = offset - 1; i < tabs.size(); i++) { total_w += tabs[i].size_cache; } diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp index baa138847f..92f3c5b5d9 100644 --- a/scene/gui/texture_rect.cpp +++ b/scene/gui/texture_rect.cpp @@ -95,6 +95,15 @@ void TextureRect::_notification(int p_what) { } break; } + Ref<AtlasTexture> p_atlas = texture; + + if (p_atlas.is_valid() && region.has_no_area()) { + Size2 scale_size(size.width / texture->get_width(), size.height / texture->get_height()); + + offset.width += hflip ? p_atlas->get_margin().get_position().width * scale_size.width * 2 : 0; + offset.height += vflip ? p_atlas->get_margin().get_position().height * scale_size.height * 2 : 0; + } + size.width *= hflip ? -1.0f : 1.0f; size.height *= vflip ? -1.0f : 1.0f; diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index 15f64390de..c1caa943e3 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -35,7 +35,7 @@ void CanvasLayer::set_layer(int p_xform) { layer = p_xform; if (viewport.is_valid()) - RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent()); + RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index()); } int CanvasLayer::get_layer() const { @@ -151,7 +151,7 @@ void CanvasLayer::_notification(int p_what) { viewport = vp->get_viewport_rid(); RenderingServer::get_singleton()->viewport_attach_canvas(viewport, canvas); - RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent()); + RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index()); RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform); _update_follow_viewport(); @@ -167,7 +167,7 @@ void CanvasLayer::_notification(int p_what) { case NOTIFICATION_MOVED_IN_PARENT: { if (is_inside_tree()) - RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent()); + RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index()); } break; } @@ -214,7 +214,7 @@ void CanvasLayer::set_custom_viewport(Node *p_viewport) { viewport = vp->get_viewport_rid(); RenderingServer::get_singleton()->viewport_attach_canvas(viewport, canvas); - RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent()); + RenderingServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_index()); RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform); } } diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp index 78958a7a1c..062b221c84 100644 --- a/scene/main/instance_placeholder.cpp +++ b/scene/main/instance_placeholder.cpp @@ -95,7 +95,7 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene if (!scene) return nullptr; scene->set_name(get_name()); - int pos = get_position_in_parent(); + int pos = get_index(); for (List<PropSet>::Element *E = stored_values.front(); E; E = E->next()) { scene->set(E->get().name, E->get().value); diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 6b46ffd8ad..50f3bf834f 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -1268,7 +1268,7 @@ void Node::add_child_below_node(Node *p_node, Node *p_child, bool p_legible_uniq add_child(p_child, p_legible_unique_name); if (is_a_parent_of(p_node)) { - move_child(p_child, p_node->get_position_in_parent() + 1); + move_child(p_child, p_node->get_index() + 1); } else { WARN_PRINT("Cannot move under node " + p_node->get_name() + " as " + p_child->get_name() + " does not share a parent."); } @@ -1918,6 +1918,7 @@ int Node::get_index() const { return data.pos; } + void Node::remove_and_skip() { ERR_FAIL_COND(!data.parent); @@ -2042,11 +2043,6 @@ bool Node::get_scene_instance_load_placeholder() const { return data.use_placeholder; } -int Node::get_position_in_parent() const { - - return data.pos; -} - Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const { Node *node = nullptr; @@ -2215,7 +2211,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const } parent->add_child(dup); - int pos = E->get()->get_position_in_parent(); + int pos = E->get()->get_index(); if (pos < parent->get_child_count() - 1) { @@ -2860,7 +2856,6 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("get_pause_mode"), &Node::get_pause_mode); ClassDB::bind_method(D_METHOD("can_process"), &Node::can_process); ClassDB::bind_method(D_METHOD("print_stray_nodes"), &Node::_print_stray_nodes); - ClassDB::bind_method(D_METHOD("get_position_in_parent"), &Node::get_position_in_parent); ClassDB::bind_method(D_METHOD("set_display_folded", "fold"), &Node::set_display_folded); ClassDB::bind_method(D_METHOD("is_displayed_folded"), &Node::is_displayed_folded); diff --git a/scene/main/node.h b/scene/main/node.h index 292ec0e291..5de07d506e 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -369,8 +369,6 @@ public: void set_process_unhandled_key_input(bool p_enable); bool is_processing_unhandled_key_input() const; - int get_position_in_parent() const; - Node *duplicate(int p_flags = DUPLICATE_GROUPS | DUPLICATE_SIGNALS | DUPLICATE_SCRIPTS) const; Node *duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const; #ifdef TOOLS_ENABLED diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 5fcd4bf009..ed4bb05ac7 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -879,13 +879,14 @@ void Viewport::update_canvas_items() { _update_canvas_items(this); } -void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_override, const Rect2i &p_to_screen_rect, const Transform2D &p_stretch_transform, bool p_allocated) { +void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_2d_override, const Rect2i &p_to_screen_rect, const Transform2D &p_stretch_transform, bool p_allocated) { - if (size == p_size && size_allocated == p_allocated && stretch_transform == p_stretch_transform && p_size_override == size_override && to_screen_rect != p_to_screen_rect) + if (size == p_size && size_allocated == p_allocated && stretch_transform == p_stretch_transform && p_size_2d_override == size_2d_override && to_screen_rect != p_to_screen_rect) return; + size = p_size; size_allocated = p_allocated; - size_override = p_size_override; + size_2d_override = p_size_2d_override; stretch_transform = p_stretch_transform; to_screen_rect = p_to_screen_rect; @@ -904,6 +905,9 @@ void Viewport::_set_size(const Size2i &p_size, const Size2i &p_size_override, co Size2i Viewport::_get_size() const { return size; } +Size2i Viewport::_get_size_2d_override() const { + return size_2d_override; +} bool Viewport::_is_size_allocated() const { return size_allocated; } @@ -918,8 +922,8 @@ Rect2 Viewport::get_visible_rect() const { r = Rect2(Point2(), size); } - if (size_override != Size2i()) { - r.size = size_override; + if (size_2d_override != Size2i()) { + r.size = size_2d_override; } return r; @@ -3494,6 +3498,8 @@ void Viewport::_bind_methods() { BIND_ENUM_CONSTANT(DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS); BIND_ENUM_CONSTANT(DEBUG_DRAW_SCENE_LUMINANCE); BIND_ENUM_CONSTANT(DEBUG_DRAW_SSAO); + BIND_ENUM_CONSTANT(DEBUG_DRAW_ROUGHNESS_LIMITER); + BIND_ENUM_CONSTANT(DEBUG_DRAW_PSSM_SPLITS); BIND_ENUM_CONSTANT(MSAA_DISABLED); BIND_ENUM_CONSTANT(MSAA_2X); @@ -3614,18 +3620,40 @@ void SubViewport::set_use_arvr(bool p_use_arvr) { RS::get_singleton()->viewport_set_use_arvr(get_viewport_rid(), arvr); } - bool SubViewport::is_using_arvr() { return arvr; } void SubViewport::set_size(const Size2i &p_size) { - _set_size(p_size, Size2i(), Rect2i(), Transform2D(), true); + _set_size(p_size, _get_size_2d_override(), Rect2i(), _stretch_transform(), true); } Size2i SubViewport::get_size() const { return _get_size(); } +void SubViewport::set_size_2d_override(const Size2i &p_size) { + + _set_size(_get_size(), p_size, Rect2i(), _stretch_transform(), true); +} +Size2i SubViewport::get_size_2d_override() const { + + return _get_size_2d_override(); +} + +void SubViewport::set_size_2d_override_stretch(bool p_enable) { + + if (p_enable == size_2d_override_stretch) { + return; + } + + size_2d_override_stretch = p_enable; + _set_size(_get_size(), _get_size_2d_override(), Rect2i(), _stretch_transform(), true); +} +bool SubViewport::is_size_2d_override_stretch_enabled() const { + + return size_2d_override_stretch; +} + void SubViewport::set_update_mode(UpdateMode p_mode) { update_mode = p_mode; @@ -3641,7 +3669,6 @@ void SubViewport::set_clear_mode(ClearMode p_mode) { clear_mode = p_mode; RS::get_singleton()->viewport_set_clear_mode(get_viewport_rid(), RS::ViewportClearMode(p_mode)); } - SubViewport::ClearMode SubViewport::get_clear_mode() const { return clear_mode; @@ -3651,6 +3678,18 @@ DisplayServer::WindowID SubViewport::get_window_id() const { return DisplayServer::INVALID_WINDOW_ID; } +Transform2D SubViewport::_stretch_transform() { + + Transform2D transform = Transform2D(); + Size2i view_size_2d_override = _get_size_2d_override(); + if (size_2d_override_stretch && view_size_2d_override.width > 0 && view_size_2d_override.height > 0) { + Size2 scale = _get_size() / view_size_2d_override; + transform.scale(scale); + } + + return transform; +} + void SubViewport::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { @@ -3668,6 +3707,12 @@ void SubViewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_size", "size"), &SubViewport::set_size); ClassDB::bind_method(D_METHOD("get_size"), &SubViewport::get_size); + ClassDB::bind_method(D_METHOD("set_size_2d_override", "size"), &SubViewport::set_size_2d_override); + ClassDB::bind_method(D_METHOD("get_size_2d_override"), &SubViewport::get_size_2d_override); + + ClassDB::bind_method(D_METHOD("set_size_2d_override_stretch", "enable"), &SubViewport::set_size_2d_override_stretch); + ClassDB::bind_method(D_METHOD("is_size_2d_override_stretch_enabled"), &SubViewport::is_size_2d_override_stretch_enabled); + ClassDB::bind_method(D_METHOD("set_update_mode", "mode"), &SubViewport::set_update_mode); ClassDB::bind_method(D_METHOD("get_update_mode"), &SubViewport::get_update_mode); @@ -3675,6 +3720,9 @@ void SubViewport::_bind_methods() { ClassDB::bind_method(D_METHOD("get_clear_mode"), &SubViewport::get_clear_mode); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arvr"), "set_use_arvr", "is_using_arvr"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size_2d_override"), "set_size_2d_override", "get_size_2d_override"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "size_2d_override_stretch"), "set_size_2d_override_stretch", "is_size_2d_override_stretch_enabled"); ADD_GROUP("Render Target", "render_target_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,Next Frame"), "set_clear_mode", "get_clear_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,When Visible,Always"), "set_update_mode", "get_update_mode"); @@ -3692,6 +3740,7 @@ void SubViewport::_bind_methods() { SubViewport::SubViewport() { arvr = false; + size_2d_override_stretch = false; update_mode = UPDATE_WHEN_VISIBLE; clear_mode = CLEAR_MODE_ALWAYS; } diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 8982869783..646ba3c3a1 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -133,7 +133,8 @@ public: DEBUG_DRAW_DIRECTIONAL_SHADOW_ATLAS, DEBUG_DRAW_SCENE_LUMINANCE, DEBUG_DRAW_SSAO, - DEBUG_DRAW_ROUGHNESS_LIMITER + DEBUG_DRAW_ROUGHNESS_LIMITER, + DEBUG_DRAW_PSSM_SPLITS }; enum DefaultCanvasItemTextureFilter { @@ -203,7 +204,7 @@ private: Transform2D stretch_transform; Size2i size; - Size2i size_override; + Size2i size_2d_override; bool size_allocated; RID contact_2d_debug; @@ -434,9 +435,10 @@ private: SubWindowResize _sub_window_get_resize_margin(Window *p_subwindow, const Point2 &p_point); protected: - void _set_size(const Size2i &p_size, const Size2i &p_size_override, const Rect2i &p_to_screen_rect, const Transform2D &p_stretch_transform, bool p_allocated); + void _set_size(const Size2i &p_size, const Size2i &p_size_2d_override, const Rect2i &p_to_screen_rect, const Transform2D &p_stretch_transform, bool p_allocated); Size2i _get_size() const; + Size2i _get_size_2d_override() const; bool _is_size_allocated() const; void _notification(int p_what); @@ -589,19 +591,27 @@ private: UpdateMode update_mode; ClearMode clear_mode; bool arvr; + bool size_2d_override_stretch; protected: static void _bind_methods(); virtual DisplayServer::WindowID get_window_id() const; + Transform2D _stretch_transform(); void _notification(int p_what); public: void set_size(const Size2i &p_size); Size2i get_size() const; + void set_size_2d_override(const Size2i &p_size); + Size2i get_size_2d_override() const; + void set_use_arvr(bool p_use_arvr); bool is_using_arvr(); + void set_size_2d_override_stretch(bool p_enable); + bool is_size_2d_override_stretch_enabled() const; + void set_update_mode(UpdateMode p_mode); UpdateMode get_update_mode() const; diff --git a/scene/main/window.cpp b/scene/main/window.cpp index 45982e0e93..19954299de 100644 --- a/scene/main/window.cpp +++ b/scene/main/window.cpp @@ -909,7 +909,7 @@ void Window::_window_input_text(const String &p_text) { input_text(p_text); } void Window::_window_drop_files(const Vector<String> &p_files) { - emit_signal("files_dropped", p_files); + emit_signal("files_dropped", p_files, current_screen); } Viewport *Window::get_parent_viewport() const { diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index e11abb5fba..94162cbe4e 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -110,6 +110,7 @@ #include "scene/gui/slider.h" #include "scene/gui/spin_box.h" #include "scene/gui/split_container.h" +#include "scene/gui/subviewport_container.h" #include "scene/gui/tab_container.h" #include "scene/gui/tabs.h" #include "scene/gui/text_edit.h" @@ -119,7 +120,6 @@ #include "scene/gui/tool_button.h" #include "scene/gui/tree.h" #include "scene/gui/video_player.h" -#include "scene/gui/viewport_container.h" #include "scene/main/canvas_item.h" #include "scene/main/canvas_layer.h" #include "scene/main/http_request.h" @@ -357,7 +357,7 @@ void register_scene_types() { ClassDB::register_class<ConfirmationDialog>(); ClassDB::register_class<MarginContainer>(); - ClassDB::register_class<ViewportContainer>(); + ClassDB::register_class<SubViewportContainer>(); ClassDB::register_virtual_class<SplitContainer>(); ClassDB::register_class<HSplitContainer>(); ClassDB::register_class<VSplitContainer>(); @@ -842,6 +842,7 @@ void register_scene_types() { ClassDB::add_compatibility_class("StaticBody", "StaticBody3D"); ClassDB::add_compatibility_class("VehicleBody", "VehicleBody3D"); ClassDB::add_compatibility_class("VehicleWheel", "VehicleWheel3D"); + ClassDB::add_compatibility_class("ViewportContainer", "SubViewportContainer"); ClassDB::add_compatibility_class("VisibilityEnabler", "VisibilityEnabler3D"); ClassDB::add_compatibility_class("VisibilityNotifier", "VisibilityNotifier3D"); ClassDB::add_compatibility_class("VisualServer", "RenderingServer"); diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 84c1c9d734..fd8cff7cd0 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -314,7 +314,7 @@ void BaseMaterial3D::init_shaders() { shader_names->anisotropy = "anisotropy_ratio"; shader_names->heightmap_scale = "heightmap_scale"; shader_names->subsurface_scattering_strength = "subsurface_scattering_strength"; - shader_names->transmission = "transmission"; + shader_names->backlight = "backlight"; shader_names->refraction = "refraction"; shader_names->point_size = "point_size"; shader_names->uv1_scale = "uv1_scale"; @@ -347,6 +347,11 @@ void BaseMaterial3D::init_shaders() { shader_names->refraction_texture_channel = "refraction_texture_channel"; shader_names->alpha_scissor_threshold = "alpha_scissor_threshold"; + shader_names->transmittance_color = "transmittance_color"; + shader_names->transmittance_curve = "transmittance_curve"; + shader_names->transmittance_depth = "transmittance_depth"; + shader_names->transmittance_boost = "transmittance_boost"; + shader_names->texture_names[TEXTURE_ALBEDO] = "texture_albedo"; shader_names->texture_names[TEXTURE_METALLIC] = "texture_metallic"; shader_names->texture_names[TEXTURE_ROUGHNESS] = "texture_roughness"; @@ -358,7 +363,8 @@ void BaseMaterial3D::init_shaders() { shader_names->texture_names[TEXTURE_AMBIENT_OCCLUSION] = "texture_ambient_occlusion"; shader_names->texture_names[TEXTURE_HEIGHTMAP] = "texture_heightmap"; shader_names->texture_names[TEXTURE_SUBSURFACE_SCATTERING] = "texture_subsurface_scattering"; - shader_names->texture_names[TEXTURE_TRANSMISSION] = "texture_transmission"; + shader_names->texture_names[TEXTURE_SUBSURFACE_TRANSMITTANCE] = "texture_subsurface_transmittance"; + shader_names->texture_names[TEXTURE_BACKLIGHT] = "texture_backlight"; shader_names->texture_names[TEXTURE_REFRACTION] = "texture_refraction"; shader_names->texture_names[TEXTURE_DETAIL_MASK] = "texture_detail_mask"; shader_names->texture_names[TEXTURE_DETAIL_ALBEDO] = "texture_detail_albedo"; @@ -385,7 +391,7 @@ void BaseMaterial3D::_update_shader() { dirty_materials->remove(&element); MaterialKey mk = _compute_key(); - if (mk.key == current_key.key) + if (mk == current_key) return; //no update required in the end if (shader_map.has(current_key)) { @@ -467,6 +473,9 @@ void BaseMaterial3D::_update_shader() { case SPECULAR_TOON: code += ",specular_toon"; break; case SPECULAR_DISABLED: code += ",specular_disabled"; break; } + if (features[FEATURE_SUBSURFACE_SCATTERING] && flags[FLAG_SUBSURFACE_MODE_SKIN]) { + code += ",sss_mode_skin"; + } if (shading_mode == SHADING_MODE_UNSHADED) { code += ",unshaded"; @@ -586,16 +595,25 @@ void BaseMaterial3D::_update_shader() { code += "uniform sampler2D texture_detail_mask : hint_white," + texfilter_str + ";\n"; } - if (features[FEATURE_SUBSURACE_SCATTERING]) { + if (features[FEATURE_SUBSURFACE_SCATTERING]) { code += "uniform float subsurface_scattering_strength : hint_range(0,1);\n"; code += "uniform sampler2D texture_subsurface_scattering : hint_white," + texfilter_str + ";\n"; } - if (features[FEATURE_TRANSMISSION]) { + if (features[FEATURE_SUBSURFACE_TRANSMITTANCE]) { + + code += "uniform vec4 transmittance_color : hint_color;\n"; + code += "uniform float transmittance_depth;\n"; + code += "uniform sampler2D texture_subsurface_transmittance : hint_white," + texfilter_str + ";\n"; + code += "uniform float transmittance_curve;\n"; + code += "uniform float transmittance_boost;\n"; + } + + if (features[FEATURE_BACKLIGHT]) { - code += "uniform vec4 transmission : hint_color;\n"; - code += "uniform sampler2D texture_transmission : hint_black," + texfilter_str + ";\n"; + code += "uniform vec4 backlight : hint_color;\n"; + code += "uniform sampler2D texture_backlight : hint_black," + texfilter_str + ";\n"; } if (features[FEATURE_HEIGHT_MAPPING]) { @@ -1048,7 +1066,7 @@ void BaseMaterial3D::_update_shader() { code += "\tAO_LIGHT_AFFECT = ao_light_affect;\n"; } - if (features[FEATURE_SUBSURACE_SCATTERING]) { + if (features[FEATURE_SUBSURFACE_SCATTERING]) { if (flags[FLAG_UV1_USE_TRIPLANAR]) { code += "\tfloat sss_tex = triplanar_texture(texture_subsurface_scattering,uv1_power_normal,uv1_triplanar_pos).r;\n"; @@ -1058,13 +1076,27 @@ void BaseMaterial3D::_update_shader() { code += "\tSSS_STRENGTH=subsurface_scattering_strength*sss_tex;\n"; } - if (features[FEATURE_TRANSMISSION]) { + if (features[FEATURE_SUBSURFACE_TRANSMITTANCE]) { + + if (flags[FLAG_UV1_USE_TRIPLANAR]) { + code += "\tvec4 trans_color_tex = triplanar_texture(texture_subsurface_transmittance,uv1_power_normal,uv1_triplanar_pos);\n"; + } else { + code += "\tvec4 trans_color_tex = texture(texture_subsurface_transmittance,base_uv);\n"; + } + code += "\tSSS_TRANSMITTANCE_COLOR=transmittance_color*trans_color_tex;\n"; + + code += "\tSSS_TRANSMITTANCE_DEPTH=transmittance_depth;\n"; + code += "\tSSS_TRANSMITTANCE_CURVE=transmittance_curve;\n"; + code += "\tSSS_TRANSMITTANCE_BOOST=transmittance_boost;\n"; + } + + if (features[FEATURE_BACKLIGHT]) { if (flags[FLAG_UV1_USE_TRIPLANAR]) { - code += "\tvec3 transmission_tex = triplanar_texture(texture_transmission,uv1_power_normal,uv1_triplanar_pos).rgb;\n"; + code += "\tvec3 backlight_tex = triplanar_texture(texture_backlight,uv1_power_normal,uv1_triplanar_pos).rgb;\n"; } else { - code += "\tvec3 transmission_tex = texture(texture_transmission,base_uv).rgb;\n"; + code += "\tvec3 backlight_tex = texture(texture_backlight,base_uv).rgb;\n"; } - code += "\tTRANSMISSION = (transmission.rgb+transmission_tex);\n"; + code += "\tBACKLIGHT = (backlight.rgb+backlight_tex);\n"; } if (features[FEATURE_DETAIL]) { @@ -1306,15 +1338,48 @@ float BaseMaterial3D::get_subsurface_scattering_strength() const { return subsurface_scattering_strength; } -void BaseMaterial3D::set_transmission(const Color &p_transmission) { +void BaseMaterial3D::set_transmittance_color(const Color &p_color) { + transmittance_color = p_color; + RS::get_singleton()->material_set_param(_get_material(), shader_names->transmittance_color, p_color); +} + +Color BaseMaterial3D::get_transmittance_color() const { + return transmittance_color; +} + +void BaseMaterial3D::set_transmittance_depth(float p_depth) { + transmittance_depth = p_depth; + RS::get_singleton()->material_set_param(_get_material(), shader_names->transmittance_depth, p_depth); +} +float BaseMaterial3D::get_transmittance_depth() const { + return transmittance_depth; +} + +void BaseMaterial3D::set_transmittance_curve(float p_curve) { + transmittance_curve = p_curve; + RS::get_singleton()->material_set_param(_get_material(), shader_names->transmittance_curve, p_curve); +} +float BaseMaterial3D::get_transmittance_curve() const { + return transmittance_curve; +} - transmission = p_transmission; - RS::get_singleton()->material_set_param(_get_material(), shader_names->transmission, transmission); +void BaseMaterial3D::set_transmittance_boost(float p_boost) { + transmittance_boost = p_boost; + RS::get_singleton()->material_set_param(_get_material(), shader_names->transmittance_boost, p_boost); +} +float BaseMaterial3D::get_transmittance_boost() const { + return transmittance_boost; } -Color BaseMaterial3D::get_transmission() const { +void BaseMaterial3D::set_backlight(const Color &p_backlight) { - return transmission; + backlight = p_backlight; + RS::get_singleton()->material_set_param(_get_material(), shader_names->backlight, backlight); +} + +Color BaseMaterial3D::get_backlight() const { + + return backlight; } void BaseMaterial3D::set_refraction(float p_refraction) { @@ -1454,7 +1519,7 @@ void BaseMaterial3D::set_flag(Flags p_flag, bool p_enabled) { return; flags[p_flag] = p_enabled; - if ((p_flag == FLAG_USE_SHADOW_TO_OPACITY) || (p_flag == FLAG_USE_TEXTURE_REPEAT)) { + if (p_flag == FLAG_USE_SHADOW_TO_OPACITY || p_flag == FLAG_USE_TEXTURE_REPEAT || p_flag == FLAG_SUBSURFACE_MODE_SKIN) { _change_notify(); } _queue_shader_change(); @@ -1537,8 +1602,8 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const { _validate_feature("anisotropy", FEATURE_ANISOTROPY, property); _validate_feature("ao", FEATURE_AMBIENT_OCCLUSION, property); _validate_feature("heightmap", FEATURE_HEIGHT_MAPPING, property); - _validate_feature("subsurf_scatter", FEATURE_SUBSURACE_SCATTERING, property); - _validate_feature("transmission", FEATURE_TRANSMISSION, property); + _validate_feature("subsurf_scatter", FEATURE_SUBSURFACE_SCATTERING, property); + _validate_feature("backlight", FEATURE_BACKLIGHT, property); _validate_feature("refraction", FEATURE_REFRACTION, property); _validate_feature("detail", FEATURE_DETAIL, property); @@ -1572,6 +1637,10 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const { property.usage = 0; } + if (flags[FLAG_SUBSURFACE_MODE_SKIN] && (property.name == "subsurf_scatter_transmittance_color" || property.name == "subsurf_scatter_transmittance_texture" || property.name == "subsurf_scatter_transmittance_curve")) { + property.usage = 0; + } + if (orm) { if (property.name == "shading_mode") { @@ -1628,7 +1697,11 @@ void BaseMaterial3D::_validate_property(PropertyInfo &property) const { property.usage = 0; } - if (property.name.begins_with("transmission")) { + if (property.name.begins_with("backlight")) { + property.usage = 0; + } + + if (property.name.begins_with("transmittance")) { property.usage = 0; } } @@ -2067,8 +2140,20 @@ void BaseMaterial3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_subsurface_scattering_strength", "strength"), &BaseMaterial3D::set_subsurface_scattering_strength); ClassDB::bind_method(D_METHOD("get_subsurface_scattering_strength"), &BaseMaterial3D::get_subsurface_scattering_strength); - ClassDB::bind_method(D_METHOD("set_transmission", "transmission"), &BaseMaterial3D::set_transmission); - ClassDB::bind_method(D_METHOD("get_transmission"), &BaseMaterial3D::get_transmission); + ClassDB::bind_method(D_METHOD("set_transmittance_color", "color"), &BaseMaterial3D::set_transmittance_color); + ClassDB::bind_method(D_METHOD("get_transmittance_color"), &BaseMaterial3D::get_transmittance_color); + + ClassDB::bind_method(D_METHOD("set_transmittance_depth", "depth"), &BaseMaterial3D::set_transmittance_depth); + ClassDB::bind_method(D_METHOD("get_transmittance_depth"), &BaseMaterial3D::get_transmittance_depth); + + ClassDB::bind_method(D_METHOD("set_transmittance_curve", "curve"), &BaseMaterial3D::set_transmittance_curve); + ClassDB::bind_method(D_METHOD("get_transmittance_curve"), &BaseMaterial3D::get_transmittance_curve); + + ClassDB::bind_method(D_METHOD("set_transmittance_boost", "boost"), &BaseMaterial3D::set_transmittance_boost); + ClassDB::bind_method(D_METHOD("get_transmittance_boost"), &BaseMaterial3D::get_transmittance_boost); + + ClassDB::bind_method(D_METHOD("set_backlight", "backlight"), &BaseMaterial3D::set_backlight); + ClassDB::bind_method(D_METHOD("get_backlight"), &BaseMaterial3D::get_backlight); ClassDB::bind_method(D_METHOD("set_refraction", "refraction"), &BaseMaterial3D::set_refraction); ClassDB::bind_method(D_METHOD("get_refraction"), &BaseMaterial3D::get_refraction); @@ -2282,14 +2367,23 @@ void BaseMaterial3D::_bind_methods() { ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "heightmap_flip_texture"), "set_flag", "get_flag", FLAG_INVERT_HEIGHTMAP); ADD_GROUP("Subsurf Scatter", "subsurf_scatter_"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "subsurf_scatter_enabled"), "set_feature", "get_feature", FEATURE_SUBSURACE_SCATTERING); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "subsurf_scatter_enabled"), "set_feature", "get_feature", FEATURE_SUBSURFACE_SCATTERING); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "subsurf_scatter_strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_subsurface_scattering_strength", "get_subsurface_scattering_strength"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "subsurf_scatter_skin_mode"), "set_flag", "get_flag", FLAG_SUBSURFACE_MODE_SKIN); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "subsurf_scatter_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_SUBSURFACE_SCATTERING); - ADD_GROUP("Transmission", "transmission_"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transmission_enabled"), "set_feature", "get_feature", FEATURE_TRANSMISSION); - ADD_PROPERTY(PropertyInfo(Variant::COLOR, "transmission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_transmission", "get_transmission"); - ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "transmission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_TRANSMISSION); + ADD_SUBGROUP("Transmittance", "subsurf_scatter_transmittance_"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "subsurf_scatter_transmittance_enabled"), "set_feature", "get_feature", FEATURE_SUBSURFACE_TRANSMITTANCE); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "subsurf_scatter_transmittance_color"), "set_transmittance_color", "get_transmittance_color"); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "subsurf_scatter_transmittance_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_SUBSURFACE_TRANSMITTANCE); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "subsurf_scatter_transmittance_depth", PROPERTY_HINT_RANGE, "0.001,8,0.001,or_greater"), "set_transmittance_depth", "get_transmittance_depth"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "subsurf_scatter_transmittance_curve", PROPERTY_HINT_EXP_EASING, "0.01,16,0.01"), "set_transmittance_curve", "get_transmittance_curve"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "subsurf_scatter_transmittance_boost", PROPERTY_HINT_RANGE, "0.00,1.0,0.01"), "set_transmittance_boost", "get_transmittance_boost"); + + ADD_GROUP("Back Lighting", "backlight_"); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "backlight_enabled"), "set_feature", "get_feature", FEATURE_BACKLIGHT); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "backlight", PROPERTY_HINT_COLOR_NO_ALPHA), "set_backlight", "get_backlight"); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "backlight_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_BACKLIGHT); ADD_GROUP("Refraction", "refraction_"); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "refraction_enabled"), "set_feature", "get_feature", FEATURE_REFRACTION); @@ -2362,7 +2456,8 @@ void BaseMaterial3D::_bind_methods() { BIND_ENUM_CONSTANT(TEXTURE_AMBIENT_OCCLUSION); BIND_ENUM_CONSTANT(TEXTURE_HEIGHTMAP); BIND_ENUM_CONSTANT(TEXTURE_SUBSURFACE_SCATTERING); - BIND_ENUM_CONSTANT(TEXTURE_TRANSMISSION); + BIND_ENUM_CONSTANT(TEXTURE_SUBSURFACE_TRANSMITTANCE); + BIND_ENUM_CONSTANT(TEXTURE_BACKLIGHT); BIND_ENUM_CONSTANT(TEXTURE_REFRACTION); BIND_ENUM_CONSTANT(TEXTURE_DETAIL_MASK); BIND_ENUM_CONSTANT(TEXTURE_DETAIL_ALBEDO); @@ -2399,8 +2494,9 @@ void BaseMaterial3D::_bind_methods() { BIND_ENUM_CONSTANT(FEATURE_ANISOTROPY); BIND_ENUM_CONSTANT(FEATURE_AMBIENT_OCCLUSION); BIND_ENUM_CONSTANT(FEATURE_HEIGHT_MAPPING); - BIND_ENUM_CONSTANT(FEATURE_SUBSURACE_SCATTERING); - BIND_ENUM_CONSTANT(FEATURE_TRANSMISSION); + BIND_ENUM_CONSTANT(FEATURE_SUBSURFACE_SCATTERING); + BIND_ENUM_CONSTANT(FEATURE_SUBSURFACE_TRANSMITTANCE); + BIND_ENUM_CONSTANT(FEATURE_BACKLIGHT); BIND_ENUM_CONSTANT(FEATURE_REFRACTION); BIND_ENUM_CONSTANT(FEATURE_DETAIL); BIND_ENUM_CONSTANT(FEATURE_MAX); @@ -2436,6 +2532,7 @@ void BaseMaterial3D::_bind_methods() { BIND_ENUM_CONSTANT(FLAG_USE_SHADOW_TO_OPACITY); BIND_ENUM_CONSTANT(FLAG_USE_TEXTURE_REPEAT); BIND_ENUM_CONSTANT(FLAG_INVERT_HEIGHTMAP); + BIND_ENUM_CONSTANT(FLAG_SUBSURFACE_MODE_SKIN); BIND_ENUM_CONSTANT(FLAG_MAX); BIND_ENUM_CONSTANT(DIFFUSE_BURLEY); @@ -2491,7 +2588,11 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) : set_anisotropy(0); set_heightmap_scale(0.05); set_subsurface_scattering_strength(0); - set_transmission(Color(0, 0, 0)); + set_backlight(Color(0, 0, 0)); + set_transmittance_color(Color(1, 1, 1, 1)); + set_transmittance_depth(0.1); + set_transmittance_curve(1.0); + set_transmittance_boost(0.0); set_refraction(0.05); set_point_size(1); set_uv1_offset(Vector3(0, 0, 0)); @@ -2547,7 +2648,8 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) : features[i] = false; } - current_key.key = 0; + current_key.key0 = 0; + current_key.key1 = 0; current_key.invalid_key = 1; texture_filter = TEXTURE_FILTER_LINEAR_WITH_MIPMAPS; _queue_shader_change(); diff --git a/scene/resources/material.h b/scene/resources/material.h index 0c9352baf4..241357ba9b 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -125,7 +125,8 @@ public: TEXTURE_AMBIENT_OCCLUSION, TEXTURE_HEIGHTMAP, TEXTURE_SUBSURFACE_SCATTERING, - TEXTURE_TRANSMISSION, + TEXTURE_SUBSURFACE_TRANSMITTANCE, + TEXTURE_BACKLIGHT, TEXTURE_REFRACTION, TEXTURE_DETAIL_MASK, TEXTURE_DETAIL_ALBEDO, @@ -173,8 +174,9 @@ public: FEATURE_ANISOTROPY, FEATURE_AMBIENT_OCCLUSION, FEATURE_HEIGHT_MAPPING, - FEATURE_SUBSURACE_SCATTERING, - FEATURE_TRANSMISSION, + FEATURE_SUBSURFACE_SCATTERING, + FEATURE_SUBSURFACE_TRANSMITTANCE, + FEATURE_BACKLIGHT, FEATURE_REFRACTION, FEATURE_DETAIL, FEATURE_MAX @@ -218,6 +220,7 @@ public: FLAG_USE_SHADOW_TO_OPACITY, FLAG_USE_TEXTURE_REPEAT, FLAG_INVERT_HEIGHTMAP, + FLAG_SUBSURFACE_MODE_SKIN, FLAG_MAX }; @@ -290,10 +293,16 @@ private: uint64_t roughness_channel : 3; }; - uint64_t key; + struct { + uint64_t key0; + uint64_t key1; + }; + bool operator==(const MaterialKey &p_key) const { + return (key0 == p_key.key0) && (key1 == p_key.key1); + } bool operator<(const MaterialKey &p_key) const { - return key < p_key.key; + return (key0 == p_key.key0) ? (key1 < p_key.key1) : (key0 < p_key.key0); } }; @@ -309,7 +318,8 @@ private: _FORCE_INLINE_ MaterialKey _compute_key() const { MaterialKey mk; - mk.key = 0; + mk.key0 = 0; + mk.key1 = 0; for (int i = 0; i < FEATURE_MAX; i++) { if (features[i]) { mk.feature_mask |= ((uint64_t)1 << i); @@ -356,7 +366,11 @@ private: StringName anisotropy; StringName heightmap_scale; StringName subsurface_scattering_strength; - StringName transmission; + StringName transmittance_color; + StringName transmittance_curve; + StringName transmittance_depth; + StringName transmittance_boost; + StringName backlight; StringName refraction; StringName point_size; StringName uv1_scale; @@ -414,7 +428,13 @@ private: float anisotropy; float heightmap_scale; float subsurface_scattering_strength; - Color transmission; + float transmittance_amount; + Color transmittance_color; + float transmittance_depth; + float transmittance_curve; + float transmittance_boost; + + Color backlight; float refraction; float point_size; float alpha_scissor_threshold; @@ -545,8 +565,20 @@ public: void set_subsurface_scattering_strength(float p_subsurface_scattering_strength); float get_subsurface_scattering_strength() const; - void set_transmission(const Color &p_transmission); - Color get_transmission() const; + void set_transmittance_color(const Color &p_color); + Color get_transmittance_color() const; + + void set_transmittance_depth(float p_depth); + float get_transmittance_depth() const; + + void set_transmittance_curve(float p_curve); + float get_transmittance_curve() const; + + void set_transmittance_boost(float p_boost); + float get_transmittance_boost() const; + + void set_backlight(const Color &p_backlight); + Color get_backlight() const; void set_refraction(float p_refraction); float get_refraction() const; diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index f70f54412b..310a7ef4e4 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -2164,6 +2164,17 @@ void VisualShaderNodeUniform::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "uniform_name"), "set_uniform_name", "get_uniform_name"); } +String VisualShaderNodeUniform::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const { + + List<String> keyword_list; + ShaderLanguage::get_keyword_list(&keyword_list); + if (keyword_list.find(uniform_name)) { + return TTR("Uniform name cannot be equal to a shader keyword. Choose another name."); + } + + return String(); +} + VisualShaderNodeUniform::VisualShaderNodeUniform() { } diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index 450dcfa081..ecf3f93fbb 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -379,6 +379,8 @@ public: void set_uniform_name(const String &p_name); String get_uniform_name() const; + virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const; + VisualShaderNodeUniform(); }; |