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-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp4
-rw-r--r--scene/3d/lightmap_gi.cpp9
-rw-r--r--scene/3d/node_3d.h1
-rw-r--r--scene/3d/voxel_gi.cpp4
-rw-r--r--scene/3d/xr_nodes.cpp167
-rw-r--r--scene/3d/xr_nodes.h13
-rw-r--r--scene/gui/base_button.cpp38
-rw-r--r--scene/gui/base_button.h4
-rw-r--r--scene/gui/control.cpp38
-rw-r--r--scene/gui/control.h7
-rw-r--r--scene/gui/graph_edit.cpp8
-rw-r--r--scene/gui/item_list.cpp18
-rw-r--r--scene/gui/line_edit.cpp9
-rw-r--r--scene/gui/menu_bar.cpp40
-rw-r--r--scene/gui/menu_bar.h5
-rw-r--r--scene/gui/menu_button.cpp4
-rw-r--r--scene/gui/popup_menu.cpp10
-rw-r--r--scene/gui/rich_text_label.cpp16
-rw-r--r--scene/gui/scroll_bar.cpp12
-rw-r--r--scene/gui/slider.cpp4
-rw-r--r--scene/gui/tree.cpp16
-rw-r--r--scene/gui/view_panner.cpp4
-rw-r--r--scene/main/node.cpp80
-rw-r--r--scene/main/node.h11
-rw-r--r--scene/main/scene_tree.cpp22
-rw-r--r--scene/main/viewport.cpp8
-rw-r--r--scene/resources/bit_map.cpp4
-rw-r--r--scene/resources/convex_polygon_shape_3d.cpp6
-rw-r--r--scene/resources/packed_scene.cpp6
-rw-r--r--scene/resources/packed_scene.h2
-rw-r--r--scene/resources/particle_process_material.cpp24
-rw-r--r--scene/resources/particle_process_material.h5
-rw-r--r--scene/resources/primitive_meshes.cpp3
-rw-r--r--scene/resources/texture.cpp13
-rw-r--r--scene/resources/tile_set.cpp8
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp12
36 files changed, 344 insertions, 291 deletions
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index d57e6bd21c..2c5df48b75 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -490,9 +490,7 @@ Ref<Image> GPUParticlesCollisionSDF3D::bake() {
params.thickness = th;
_compute_sdf(&params);
- Ref<Image> ret;
- ret.instantiate();
- ret->create(sdf_size.x, sdf_size.y * sdf_size.z, false, Image::FORMAT_RF, cells_data);
+ Ref<Image> ret = Image::create_from_data(sdf_size.x, sdf_size.y * sdf_size.z, false, Image::FORMAT_RF, cells_data);
ret->convert(Image::FORMAT_RH); //convert to half, save space
ret->set_meta("depth", sdf_size.z); //hack, make sure to add to the docs of this function
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 3ea1de57cd..1b5427c80d 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -145,10 +145,7 @@ Array LightmapGIData::_get_light_textures_data() const {
for (int i = 0; i < texture_count; i++) {
int texture_slice_count = (i == texture_count - 1 && last_count != 0) ? last_count : slices_per_texture;
- Ref<Image> texture_image;
- texture_image.instantiate();
-
- texture_image->create(slice_width, slice_height * texture_slice_count, false, images[0]->get_format());
+ Ref<Image> texture_image = Image::create_empty(slice_width, slice_height * texture_slice_count, false, images[0]->get_format());
for (int j = 0; j < texture_slice_count; j++) {
texture_image->blit_rect(images[i * slices_per_texture + j], Rect2i(0, 0, slice_width, slice_height), Point2i(0, slice_height * j));
@@ -818,7 +815,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
}
md.albedo_on_uv2.instantiate();
- md.albedo_on_uv2->create(lightmap_size.width, lightmap_size.height, false, Image::FORMAT_RGBA8, albedom);
+ md.albedo_on_uv2->set_data(lightmap_size.width, lightmap_size.height, false, Image::FORMAT_RGBA8, albedom);
}
md.emission_on_uv2 = images[RS::BAKE_CHANNEL_EMISSION];
@@ -1054,7 +1051,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa
} break;
case ENVIRONMENT_MODE_CUSTOM_COLOR: {
environment_image.instantiate();
- environment_image->create(128, 64, false, Image::FORMAT_RGBAF);
+ environment_image->initialize_data(128, 64, false, Image::FORMAT_RGBAF);
Color c = environment_custom_color;
c.r *= environment_custom_energy;
c.g *= environment_custom_energy;
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index 90c7bc89ef..04f73a4cbd 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -96,6 +96,7 @@ private:
mutable SelfList<Node> xform_change;
+ // This Data struct is to avoid namespace pollution in derived classes.
struct Data {
mutable Transform3D global_transform;
mutable Transform3D local_transform;
diff --git a/scene/3d/voxel_gi.cpp b/scene/3d/voxel_gi.cpp
index 3dba0221bb..7caf2f4874 100644
--- a/scene/3d/voxel_gi.cpp
+++ b/scene/3d/voxel_gi.cpp
@@ -77,9 +77,7 @@ Dictionary VoxelGIData::_get_data() const {
d["octree_cells"] = get_octree_cells();
d["octree_data"] = get_data_cells();
if (otsize != Vector3i()) {
- Ref<Image> img;
- img.instantiate();
- img->create(otsize.x * otsize.y, otsize.z, false, Image::FORMAT_L8, get_distance_field());
+ Ref<Image> img = Image::create_from_data(otsize.x * otsize.y, otsize.z, false, Image::FORMAT_L8, get_distance_field());
Vector<uint8_t> df_png = img->save_png_to_buffer();
ERR_FAIL_COND_V(df_png.size() == 0, Dictionary());
d["octree_df_png"] = df_png;
diff --git a/scene/3d/xr_nodes.cpp b/scene/3d/xr_nodes.cpp
index 4401d22f30..fe4ccbc7dc 100644
--- a/scene/3d/xr_nodes.cpp
+++ b/scene/3d/xr_nodes.cpp
@@ -36,49 +36,37 @@
////////////////////////////////////////////////////////////////////////////////////////////////////
-void XRCamera3D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- // need to find our XROrigin3D parent and let it know we're its camera!
- XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
- if (origin != nullptr) {
- origin->set_tracked_camera(this);
- }
- } break;
+void XRCamera3D::_bind_tracker() {
+ XRServer *xr_server = XRServer::get_singleton();
+ ERR_FAIL_NULL(xr_server);
- case NOTIFICATION_EXIT_TREE: {
- // need to find our XROrigin3D parent and let it know we're no longer its camera!
- XROrigin3D *origin = Object::cast_to<XROrigin3D>(get_parent());
- if (origin != nullptr && origin->get_tracked_camera() == this) {
- origin->set_tracked_camera(nullptr);
- }
- } break;
+ tracker = xr_server->get_tracker(tracker_name);
+ if (tracker.is_valid()) {
+ tracker->connect("pose_changed", callable_mp(this, &XRCamera3D::_pose_changed));
+
+ Ref<XRPose> pose = tracker->get_pose(pose_name);
+ if (pose.is_valid()) {
+ set_transform(pose->get_adjusted_transform());
+ }
}
}
+void XRCamera3D::_unbind_tracker() {
+ if (tracker.is_valid()) {
+ tracker->disconnect("pose_changed", callable_mp(this, &XRCamera3D::_pose_changed));
+ }
+ tracker.unref();
+}
+
void XRCamera3D::_changed_tracker(const StringName p_tracker_name, int p_tracker_type) {
if (p_tracker_name == tracker_name) {
- XRServer *xr_server = XRServer::get_singleton();
- ERR_FAIL_NULL(xr_server);
-
- tracker = xr_server->get_tracker(p_tracker_name);
- if (tracker.is_valid()) {
- tracker->connect("pose_changed", callable_mp(this, &XRCamera3D::_pose_changed));
-
- Ref<XRPose> pose = tracker->get_pose(pose_name);
- if (pose.is_valid()) {
- set_transform(pose->get_adjusted_transform());
- }
- }
+ _bind_tracker();
}
}
void XRCamera3D::_removed_tracker(const StringName p_tracker_name, int p_tracker_type) {
if (p_tracker_name == tracker_name) {
- if (tracker.is_valid()) {
- tracker->disconnect("pose_changed", callable_mp(this, &XRCamera3D::_pose_changed));
- }
- tracker.unref();
+ _unbind_tracker();
}
}
@@ -213,6 +201,9 @@ XRCamera3D::XRCamera3D() {
xr_server->connect("tracker_added", callable_mp(this, &XRCamera3D::_changed_tracker));
xr_server->connect("tracker_updated", callable_mp(this, &XRCamera3D::_changed_tracker));
xr_server->connect("tracker_removed", callable_mp(this, &XRCamera3D::_removed_tracker));
+
+ // check if our tracker already exists and if so, bind it...
+ _bind_tracker();
}
XRCamera3D::~XRCamera3D() {
@@ -582,11 +573,22 @@ Plane XRAnchor3D::get_plane() const {
////////////////////////////////////////////////////////////////////////////////////////////////////
+Vector<XROrigin3D *> XROrigin3D::origin_nodes;
+
PackedStringArray XROrigin3D::get_configuration_warnings() const {
PackedStringArray warnings = Node::get_configuration_warnings();
if (is_visible() && is_inside_tree()) {
- if (tracked_camera == nullptr) {
+ bool has_camera = false;
+ for (int i = 0; !has_camera && i < get_child_count(); i++) {
+ XRCamera3D *camera = Object::cast_to<XRCamera3D>(get_child(i));
+ if (camera) {
+ // found it!
+ has_camera = true;
+ }
+ }
+
+ if (!has_camera) {
warnings.push_back(RTR("XROrigin3D requires an XRCamera3D child node."));
}
}
@@ -603,14 +605,10 @@ void XROrigin3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_world_scale", "world_scale"), &XROrigin3D::set_world_scale);
ClassDB::bind_method(D_METHOD("get_world_scale"), &XROrigin3D::get_world_scale);
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "world_scale"), "set_world_scale", "get_world_scale");
-}
-void XROrigin3D::set_tracked_camera(XRCamera3D *p_tracked_camera) {
- tracked_camera = p_tracked_camera;
-}
-
-XRCamera3D *XROrigin3D::get_tracked_camera() const {
- return tracked_camera;
+ ClassDB::bind_method(D_METHOD("set_current", "enabled"), &XROrigin3D::set_current);
+ ClassDB::bind_method(D_METHOD("is_current"), &XROrigin3D::is_current);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
}
real_t XROrigin3D::get_world_scale() const {
@@ -629,6 +627,44 @@ void XROrigin3D::set_world_scale(real_t p_world_scale) {
xr_server->set_world_scale(p_world_scale);
}
+void XROrigin3D::set_current(bool p_enabled) {
+ current = p_enabled;
+
+ if (!is_inside_tree() || Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+
+ // Notify us of any transform changes
+ set_notify_local_transform(current);
+ set_notify_transform(current);
+
+ if (current) {
+ for (int i = 0; i < origin_nodes.size(); i++) {
+ if (origin_nodes[i] != this) {
+ origin_nodes[i]->set_current(false);
+ }
+ }
+ } else {
+ bool found = false;
+ // We no longer have a current origin so find the first one we can make current
+ for (int i = 0; !found && i < origin_nodes.size(); i++) {
+ if (origin_nodes[i] != this) {
+ origin_nodes[i]->set_current(true);
+ found = true;
+ }
+ }
+ }
+}
+
+bool XROrigin3D::is_current() const {
+ if (Engine::get_singleton()->is_editor_hint()) {
+ // return as is
+ return current;
+ } else {
+ return current && is_inside_tree();
+ }
+}
+
void XROrigin3D::_notification(int p_what) {
// get our XRServer
XRServer *xr_server = XRServer::get_singleton();
@@ -636,34 +672,47 @@ void XROrigin3D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- set_process_internal(true);
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ if (origin_nodes.is_empty()) {
+ // first entry always becomes current
+ current = true;
+ }
+
+ origin_nodes.push_back(this);
+
+ if (current) {
+ // set this again so we do whatever setup is needed.
+ set_current(true);
+ }
+ }
} break;
case NOTIFICATION_EXIT_TREE: {
- set_process_internal(false);
- } break;
-
- case NOTIFICATION_INTERNAL_PROCESS: {
- // set our world origin to our node transform
- xr_server->set_world_origin(get_global_transform());
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ origin_nodes.erase(this);
- // check if we have a primary interface
- Ref<XRInterface> xr_interface = xr_server->get_primary_interface();
- if (xr_interface.is_valid() && tracked_camera != nullptr) {
- // get our positioning transform for our headset
- Transform3D t = xr_interface->get_camera_transform();
+ if (current) {
+ // We are no longer current
+ set_current(false);
+ }
+ }
+ } break;
- // now apply this to our camera
- tracked_camera->set_transform(t);
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED:
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ if (current && !Engine::get_singleton()->is_editor_hint()) {
+ xr_server->set_world_origin(get_global_transform());
}
} break;
}
- // send our notification to all active XE interfaces, they may need to react to it also
- for (int i = 0; i < xr_server->get_interface_count(); i++) {
- Ref<XRInterface> interface = xr_server->get_interface(i);
- if (interface.is_valid() && interface->is_initialized()) {
- interface->notification(p_what);
+ if (current) {
+ // send our notification to all active XE interfaces, they may need to react to it also
+ for (int i = 0; i < xr_server->get_interface_count(); i++) {
+ Ref<XRInterface> interface = xr_server->get_interface(i);
+ if (interface.is_valid() && interface->is_initialized()) {
+ interface->notification(p_what);
+ }
}
}
}
diff --git a/scene/3d/xr_nodes.h b/scene/3d/xr_nodes.h
index ef846cc3a3..990fb61983 100644
--- a/scene/3d/xr_nodes.h
+++ b/scene/3d/xr_nodes.h
@@ -48,8 +48,8 @@ protected:
StringName pose_name = "default";
Ref<XRPositionalTracker> tracker;
- void _notification(int p_what);
-
+ void _bind_tracker();
+ void _unbind_tracker();
void _changed_tracker(const StringName p_tracker_name, int p_tracker_type);
void _removed_tracker(const StringName p_tracker_name, int p_tracker_type);
void _pose_changed(const Ref<XRPose> &p_pose);
@@ -180,7 +180,8 @@ class XROrigin3D : public Node3D {
GDCLASS(XROrigin3D, Node3D);
private:
- XRCamera3D *tracked_camera = nullptr;
+ bool current = false;
+ static Vector<XROrigin3D *> origin_nodes; // all origin nodes in tree
protected:
void _notification(int p_what);
@@ -189,12 +190,12 @@ protected:
public:
PackedStringArray get_configuration_warnings() const override;
- void set_tracked_camera(XRCamera3D *p_tracked_camera);
- XRCamera3D *get_tracked_camera() const;
-
real_t get_world_scale() const;
void set_world_scale(real_t p_world_scale);
+ void set_current(bool p_enabled);
+ bool is_current() const;
+
XROrigin3D() {}
~XROrigin3D() {}
};
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index af6a99ca62..552345e4fe 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -60,7 +60,7 @@ void BaseButton::gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseButton> mouse_button = p_event;
- bool ui_accept = p_event->is_action("ui_accept") && !p_event->is_echo();
+ bool ui_accept = p_event->is_action("ui_accept", true) && !p_event->is_echo();
bool button_masked = mouse_button.is_valid() && (mouse_button_to_mask(mouse_button->get_button_index()) & button_mask) != MouseButton::NONE;
if (button_masked || ui_accept) {
@@ -349,10 +349,6 @@ Ref<Shortcut> BaseButton::get_shortcut() const {
void BaseButton::shortcut_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
- if (!_is_focus_owner_in_shortcut_context()) {
- return;
- }
-
if (!is_disabled() && is_visible_in_tree() && !p_event->is_echo() && shortcut.is_valid() && shortcut->matches_event(p_event)) {
on_action_event(p_event);
accept_event();
@@ -389,34 +385,6 @@ Ref<ButtonGroup> BaseButton::get_button_group() const {
return button_group;
}
-void BaseButton::set_shortcut_context(Node *p_node) {
- if (p_node != nullptr) {
- shortcut_context = p_node->get_instance_id();
- } else {
- shortcut_context = ObjectID();
- }
-}
-
-Node *BaseButton::get_shortcut_context() const {
- Object *ctx_obj = ObjectDB::get_instance(shortcut_context);
- Node *ctx_node = Object::cast_to<Node>(ctx_obj);
-
- return ctx_node;
-}
-
-bool BaseButton::_is_focus_owner_in_shortcut_context() const {
- if (shortcut_context == ObjectID()) {
- // No context, therefore global - always "in" context.
- return true;
- }
-
- Node *ctx_node = get_shortcut_context();
- Control *vp_focus = get_viewport() ? get_viewport()->gui_get_focus_owner() : nullptr;
-
- // If the context is valid and the viewport focus is valid, check if the context is the focus or is a parent of it.
- return ctx_node && vp_focus && (ctx_node == vp_focus || ctx_node->is_ancestor_of(vp_focus));
-}
-
bool BaseButton::_was_pressed_by_mouse() const {
return was_mouse_pressed;
}
@@ -446,9 +414,6 @@ void BaseButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_button_group", "button_group"), &BaseButton::set_button_group);
ClassDB::bind_method(D_METHOD("get_button_group"), &BaseButton::get_button_group);
- ClassDB::bind_method(D_METHOD("set_shortcut_context", "node"), &BaseButton::set_shortcut_context);
- ClassDB::bind_method(D_METHOD("get_shortcut_context"), &BaseButton::get_shortcut_context);
-
GDVIRTUAL_BIND(_pressed);
GDVIRTUAL_BIND(_toggled, "button_pressed");
@@ -466,7 +431,6 @@ void BaseButton::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside"), "set_keep_pressed_outside", "is_keep_pressed_outside");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "Shortcut"), "set_shortcut", "get_shortcut");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "button_group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut_context", PROPERTY_HINT_NODE_TYPE, "Node"), "set_shortcut_context", "get_shortcut_context");
BIND_ENUM_CONSTANT(DRAW_NORMAL);
BIND_ENUM_CONSTANT(DRAW_PRESSED);
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index c83b08aadf..7839239800 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -81,7 +81,6 @@ protected:
virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
- bool _is_focus_owner_in_shortcut_context() const;
bool _was_pressed_by_mouse() const;
GDVIRTUAL0(_pressed)
@@ -132,9 +131,6 @@ public:
void set_button_group(const Ref<ButtonGroup> &p_group);
Ref<ButtonGroup> get_button_group() const;
- void set_shortcut_context(Node *p_node);
- Node *get_shortcut_context() const;
-
BaseButton();
~BaseButton();
};
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 2dcae2553c..565e450d60 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -1759,6 +1759,34 @@ void Control::warp_mouse(const Point2 &p_position) {
get_viewport()->warp_mouse(get_global_transform_with_canvas().xform(p_position));
}
+void Control::set_shortcut_context(const Node *p_node) {
+ if (p_node != nullptr) {
+ data.shortcut_context = p_node->get_instance_id();
+ } else {
+ data.shortcut_context = ObjectID();
+ }
+}
+
+Node *Control::get_shortcut_context() const {
+ Object *ctx_obj = ObjectDB::get_instance(data.shortcut_context);
+ Node *ctx_node = Object::cast_to<Node>(ctx_obj);
+
+ return ctx_node;
+}
+
+bool Control::is_focus_owner_in_shortcut_context() const {
+ if (data.shortcut_context == ObjectID()) {
+ // No context, therefore global - always "in" context.
+ return true;
+ }
+
+ const Node *ctx_node = get_shortcut_context();
+ const Control *vp_focus = get_viewport() ? get_viewport()->gui_get_focus_owner() : nullptr;
+
+ // If the context is valid and the viewport focus is valid, check if the context is the focus or is a parent of it.
+ return ctx_node && vp_focus && (ctx_node == vp_focus || ctx_node->is_ancestor_of(vp_focus));
+}
+
// Drag and drop handling.
void Control::set_drag_forwarding(Object *p_target) {
@@ -2885,8 +2913,8 @@ void Control::_notification(int p_notification) {
if (data.parent_canvas_item) {
data.parent_canvas_item->disconnect("item_rect_changed", callable_mp(this, &Control::_size_changed));
data.parent_canvas_item = nullptr;
- } else if (!is_set_as_top_level()) {
- //disconnect viewport
+ } else {
+ // Disconnect viewport.
Viewport *viewport = get_viewport();
ERR_FAIL_COND(!viewport);
viewport->disconnect("size_changed", callable_mp(this, &Control::_size_changed));
@@ -3133,6 +3161,9 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("warp_mouse", "position"), &Control::warp_mouse);
+ ClassDB::bind_method(D_METHOD("set_shortcut_context", "node"), &Control::set_shortcut_context);
+ ClassDB::bind_method(D_METHOD("get_shortcut_context"), &Control::get_shortcut_context);
+
ClassDB::bind_method(D_METHOD("update_minimum_size"), &Control::update_minimum_size);
ClassDB::bind_method(D_METHOD("set_layout_direction", "direction"), &Control::set_layout_direction);
@@ -3206,6 +3237,9 @@ void Control::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "mouse_force_pass_scroll_events"), "set_force_pass_scroll_events", "is_force_pass_scroll_events");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mouse_default_cursor_shape", PROPERTY_HINT_ENUM, "Arrow,I-Beam,Pointing Hand,Cross,Wait,Busy,Drag,Can Drop,Forbidden,Vertical Resize,Horizontal Resize,Secondary Diagonal Resize,Main Diagonal Resize,Move,Vertical Split,Horizontal Split,Help"), "set_default_cursor_shape", "get_default_cursor_shape");
+ ADD_GROUP("Input", "");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut_context", PROPERTY_HINT_NODE_TYPE, "Node"), "set_shortcut_context", "get_shortcut_context");
+
ADD_GROUP("Theme", "theme_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "theme", PROPERTY_HINT_RESOURCE_TYPE, "Theme"), "set_theme", "get_theme");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "theme_type_variation", PROPERTY_HINT_ENUM_SUGGESTION), "set_theme_type_variation", "get_theme_type_variation");
diff --git a/scene/gui/control.h b/scene/gui/control.h
index ee6443c81c..e526690cbe 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -159,6 +159,7 @@ private:
}
};
+ // This Data struct is to avoid namespace pollution in derived classes.
struct Data {
// Global relations.
@@ -218,6 +219,8 @@ private:
NodePath focus_next;
NodePath focus_prev;
+ ObjectID shortcut_context;
+
// Theming.
ThemeOwner *theme_owner = nullptr;
@@ -487,6 +490,10 @@ public:
void warp_mouse(const Point2 &p_position);
+ bool is_focus_owner_in_shortcut_context() const;
+ void set_shortcut_context(const Node *p_node);
+ Node *get_shortcut_context() const;
+
// Drag and drop handling.
virtual void set_drag_forwarding(Object *p_target);
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 90552c32c2..caf8db4515 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -1385,16 +1385,16 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
}
if (p_ev->is_pressed()) {
- if (p_ev->is_action("ui_graph_duplicate")) {
+ if (p_ev->is_action("ui_graph_duplicate", true)) {
emit_signal(SNAME("duplicate_nodes_request"));
accept_event();
- } else if (p_ev->is_action("ui_copy")) {
+ } else if (p_ev->is_action("ui_copy", true)) {
emit_signal(SNAME("copy_nodes_request"));
accept_event();
- } else if (p_ev->is_action("ui_paste")) {
+ } else if (p_ev->is_action("ui_paste", true)) {
emit_signal(SNAME("paste_nodes_request"));
accept_event();
- } else if (p_ev->is_action("ui_graph_delete")) {
+ } else if (p_ev->is_action("ui_graph_delete", true)) {
TypedArray<StringName> nodes;
for (int i = 0; i < get_child_count(); i++) {
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 0dc791f71d..223428906a 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -728,7 +728,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
}
if (p_event->is_pressed() && items.size() > 0) {
- if (p_event->is_action("ui_up")) {
+ if (p_event->is_action("ui_up", true)) {
if (!search_string.is_empty()) {
uint64_t now = OS::get_singleton()->get_ticks_msec();
uint64_t diff = now - search_time_msec;
@@ -766,7 +766,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
}
accept_event();
}
- } else if (p_event->is_action("ui_down")) {
+ } else if (p_event->is_action("ui_down", true)) {
if (!search_string.is_empty()) {
uint64_t now = OS::get_singleton()->get_ticks_msec();
uint64_t diff = now - search_time_msec;
@@ -803,7 +803,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
}
accept_event();
}
- } else if (p_event->is_action("ui_page_up")) {
+ } else if (p_event->is_action("ui_page_up", true)) {
search_string = ""; //any mousepress cancels
for (int i = 4; i > 0; i--) {
@@ -817,7 +817,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
break;
}
}
- } else if (p_event->is_action("ui_page_down")) {
+ } else if (p_event->is_action("ui_page_down", true)) {
search_string = ""; //any mousepress cancels
for (int i = 4; i > 0; i--) {
@@ -832,7 +832,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
break;
}
}
- } else if (p_event->is_action("ui_left")) {
+ } else if (p_event->is_action("ui_left", true)) {
search_string = ""; //any mousepress cancels
if (current % current_columns != 0) {
@@ -852,7 +852,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
}
accept_event();
}
- } else if (p_event->is_action("ui_right")) {
+ } else if (p_event->is_action("ui_right", true)) {
search_string = ""; //any mousepress cancels
if (current % current_columns != (current_columns - 1) && current + 1 < items.size()) {
@@ -872,9 +872,9 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
}
accept_event();
}
- } else if (p_event->is_action("ui_cancel")) {
+ } else if (p_event->is_action("ui_cancel", true)) {
search_string = "";
- } else if (p_event->is_action("ui_select") && select_mode == SELECT_MULTI) {
+ } else if (p_event->is_action("ui_select", true) && select_mode == SELECT_MULTI) {
if (current >= 0 && current < items.size()) {
if (items[current].selectable && !items[current].disabled && !items[current].selected) {
select(current, false);
@@ -884,7 +884,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
emit_signal(SNAME("multi_selected"), current, false);
}
}
- } else if (p_event->is_action("ui_accept")) {
+ } else if (p_event->is_action("ui_accept", true)) {
search_string = ""; //any mousepress cancels
if (current >= 0 && current < items.size()) {
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 36e85b5d02..65670b7786 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -2175,6 +2175,12 @@ void LineEdit::_emit_text_change() {
}
void LineEdit::_shape() {
+ const Ref<Font> &font = theme_cache.font;
+ int font_size = theme_cache.font_size;
+ if (font.is_null()) {
+ return;
+ }
+
Size2 old_size = TS->shaped_text_get_size(text_rid);
TS->shaped_text_clear(text_rid);
@@ -2197,9 +2203,6 @@ void LineEdit::_shape() {
}
TS->shaped_text_set_preserve_control(text_rid, draw_control_chars);
- const Ref<Font> &font = theme_cache.font;
- int font_size = theme_cache.font_size;
- ERR_FAIL_COND(font.is_null());
TS->shaped_text_add_string(text_rid, t, font->get_rids(), font_size, font->get_opentype_features(), language);
for (int i = 0; i < TextServer::SPACING_MAX; i++) {
TS->shaped_text_set_spacing(text_rid, TextServer::SpacingType(i), font->get_spacing(TextServer::SpacingType(i)));
diff --git a/scene/gui/menu_bar.cpp b/scene/gui/menu_bar.cpp
index 742042f65f..82ef53e317 100644
--- a/scene/gui/menu_bar.cpp
+++ b/scene/gui/menu_bar.cpp
@@ -41,7 +41,7 @@ void MenuBar::gui_input(const Ref<InputEvent> &p_event) {
}
MutexLock lock(mutex);
- if (p_event->is_action("ui_left") && p_event->is_pressed()) {
+ if (p_event->is_action("ui_left", true) && p_event->is_pressed()) {
int new_sel = selected_menu;
int old_sel = (selected_menu < 0) ? 0 : selected_menu;
do {
@@ -63,7 +63,7 @@ void MenuBar::gui_input(const Ref<InputEvent> &p_event) {
_open_popup(selected_menu, true);
}
return;
- } else if (p_event->is_action("ui_right") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_right", true) && p_event->is_pressed()) {
int new_sel = selected_menu;
int old_sel = (selected_menu < 0) ? menu_cache.size() - 1 : selected_menu;
do {
@@ -149,10 +149,6 @@ void MenuBar::_open_popup(int p_index, bool p_focus_item) {
void MenuBar::shortcut_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
- if (!_is_focus_owner_in_shortcut_context()) {
- return;
- }
-
if (disable_shortcuts) {
return;
}
@@ -175,34 +171,6 @@ void MenuBar::shortcut_input(const Ref<InputEvent> &p_event) {
}
}
-void MenuBar::set_shortcut_context(Node *p_node) {
- if (p_node != nullptr) {
- shortcut_context = p_node->get_instance_id();
- } else {
- shortcut_context = ObjectID();
- }
-}
-
-Node *MenuBar::get_shortcut_context() const {
- Object *ctx_obj = ObjectDB::get_instance(shortcut_context);
- Node *ctx_node = Object::cast_to<Node>(ctx_obj);
-
- return ctx_node;
-}
-
-bool MenuBar::_is_focus_owner_in_shortcut_context() const {
- if (shortcut_context == ObjectID()) {
- // No context, therefore global - always "in" context.
- return true;
- }
-
- Node *ctx_node = get_shortcut_context();
- Control *vp_focus = get_viewport() ? get_viewport()->gui_get_focus_owner() : nullptr;
-
- // If the context is valid and the viewport focus is valid, check if the context is the focus or is a parent of it.
- return ctx_node && vp_focus && (ctx_node == vp_focus || ctx_node->is_ancestor_of(vp_focus));
-}
-
void MenuBar::_popup_visibility_changed(bool p_visible) {
if (!p_visible) {
active_menu = -1;
@@ -694,16 +662,12 @@ void MenuBar::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_menu_hidden", "menu", "hidden"), &MenuBar::set_menu_hidden);
ClassDB::bind_method(D_METHOD("is_menu_hidden", "menu"), &MenuBar::is_menu_hidden);
- ClassDB::bind_method(D_METHOD("set_shortcut_context", "node"), &MenuBar::set_shortcut_context);
- ClassDB::bind_method(D_METHOD("get_shortcut_context"), &MenuBar::get_shortcut_context);
-
ClassDB::bind_method(D_METHOD("get_menu_popup", "menu"), &MenuBar::get_menu_popup);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flat"), "set_flat", "is_flat");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "start_index"), "set_start_index", "get_start_index");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "switch_on_hover"), "set_switch_on_hover", "is_switch_on_hover");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "prefer_global_menu"), "set_prefer_global_menu", "is_prefer_global_menu");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut_context", PROPERTY_HINT_NODE_TYPE, "Node"), "set_shortcut_context", "get_shortcut_context");
ADD_GROUP("BiDi", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
diff --git a/scene/gui/menu_bar.h b/scene/gui/menu_bar.h
index f7ef19e98b..c057a7c96f 100644
--- a/scene/gui/menu_bar.h
+++ b/scene/gui/menu_bar.h
@@ -118,8 +118,6 @@ class MenuBar : public Control {
void _clear_menu();
void _update_menu();
- bool _is_focus_owner_in_shortcut_context() const;
-
protected:
virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
@@ -170,9 +168,6 @@ public:
void set_menu_hidden(int p_menu, bool p_hidden);
bool is_menu_hidden(int p_menu) const;
- void set_shortcut_context(Node *p_node);
- Node *get_shortcut_context() const;
-
PopupMenu *get_menu_popup(int p_menu) const;
virtual void get_translatable_strings(List<String> *p_strings) const override;
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 78aeab9457..786f23873e 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -36,10 +36,6 @@
void MenuButton::shortcut_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
- if (!_is_focus_owner_in_shortcut_context()) {
- return;
- }
-
if (disable_shortcuts) {
return;
}
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 4cdde5902e..9a411ef7ed 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -273,7 +273,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (!items.is_empty()) {
- if (p_event->is_action("ui_down") && p_event->is_pressed()) {
+ if (p_event->is_action("ui_down", true) && p_event->is_pressed()) {
int search_from = mouse_over + 1;
if (search_from >= items.size()) {
search_from = 0;
@@ -305,7 +305,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
}
}
}
- } else if (p_event->is_action("ui_up") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_up", true) && p_event->is_pressed()) {
int search_from = mouse_over - 1;
if (search_from < 0) {
search_from = items.size() - 1;
@@ -337,7 +337,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
}
}
}
- } else if (p_event->is_action("ui_left") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_left", true) && p_event->is_pressed()) {
Node *n = get_parent();
if (n) {
if (Object::cast_to<PopupMenu>(n)) {
@@ -349,7 +349,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
return;
}
}
- } else if (p_event->is_action("ui_right") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_right", true) && p_event->is_pressed()) {
if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator && !items[mouse_over].submenu.is_empty() && submenu_over != mouse_over) {
_activate_submenu(mouse_over, true);
set_input_as_handled();
@@ -361,7 +361,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
return;
}
}
- } else if (p_event->is_action("ui_accept") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_accept", true) && p_event->is_pressed()) {
if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator) {
if (!items[mouse_over].submenu.is_empty() && submenu_over != mouse_over) {
_activate_submenu(mouse_over, true);
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 9217f31310..c96d3c763d 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -2019,36 +2019,36 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
if (k->is_pressed()) {
bool handled = false;
- if (k->is_action("ui_page_up") && vscroll->is_visible_in_tree()) {
+ if (k->is_action("ui_page_up", true) && vscroll->is_visible_in_tree()) {
vscroll->set_value(vscroll->get_value() - vscroll->get_page());
handled = true;
}
- if (k->is_action("ui_page_down") && vscroll->is_visible_in_tree()) {
+ if (k->is_action("ui_page_down", true) && vscroll->is_visible_in_tree()) {
vscroll->set_value(vscroll->get_value() + vscroll->get_page());
handled = true;
}
- if (k->is_action("ui_up") && vscroll->is_visible_in_tree()) {
+ if (k->is_action("ui_up", true) && vscroll->is_visible_in_tree()) {
vscroll->set_value(vscroll->get_value() - theme_cache.normal_font->get_height(theme_cache.normal_font_size));
handled = true;
}
- if (k->is_action("ui_down") && vscroll->is_visible_in_tree()) {
+ if (k->is_action("ui_down", true) && vscroll->is_visible_in_tree()) {
vscroll->set_value(vscroll->get_value() + theme_cache.normal_font->get_height(theme_cache.normal_font_size));
handled = true;
}
- if (k->is_action("ui_home") && vscroll->is_visible_in_tree()) {
+ if (k->is_action("ui_home", true) && vscroll->is_visible_in_tree()) {
vscroll->set_value(0);
handled = true;
}
- if (k->is_action("ui_end") && vscroll->is_visible_in_tree()) {
+ if (k->is_action("ui_end", true) && vscroll->is_visible_in_tree()) {
vscroll->set_value(vscroll->get_max());
handled = true;
}
if (is_shortcut_keys_enabled()) {
- if (k->is_action("ui_text_select_all")) {
+ if (k->is_action("ui_text_select_all", true)) {
select_all();
handled = true;
}
- if (k->is_action("ui_copy")) {
+ if (k->is_action("ui_copy", true)) {
selection_copy();
handled = true;
}
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 6c05b171e3..193c6f1ce7 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -183,35 +183,35 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
}
if (p_event->is_pressed()) {
- if (p_event->is_action("ui_left")) {
+ if (p_event->is_action("ui_left", true)) {
if (orientation != HORIZONTAL) {
return;
}
set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
- } else if (p_event->is_action("ui_right")) {
+ } else if (p_event->is_action("ui_right", true)) {
if (orientation != HORIZONTAL) {
return;
}
set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
- } else if (p_event->is_action("ui_up")) {
+ } else if (p_event->is_action("ui_up", true)) {
if (orientation != VERTICAL) {
return;
}
set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
- } else if (p_event->is_action("ui_down")) {
+ } else if (p_event->is_action("ui_down", true)) {
if (orientation != VERTICAL) {
return;
}
set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
- } else if (p_event->is_action("ui_home")) {
+ } else if (p_event->is_action("ui_home", true)) {
set_value(get_min());
- } else if (p_event->is_action("ui_end")) {
+ } else if (p_event->is_action("ui_end", true)) {
set_value(get_max());
}
}
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index a7d44c0f3c..6cbacf0dd3 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -138,10 +138,10 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) {
}
set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
accept_event();
- } else if (p_event->is_action("ui_home") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_home", true) && p_event->is_pressed()) {
set_value(get_min());
accept_event();
- } else if (p_event->is_action("ui_end") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_end", true) && p_event->is_pressed()) {
set_value(get_max());
accept_event();
}
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 2e8fa1e606..6f9a9a5141 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -3191,7 +3191,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
bool is_command = k.is_valid() && k->is_command_or_control_pressed();
- if (p_event->is_action("ui_right") && p_event->is_pressed()) {
+ if (p_event->is_action("ui_right", true) && p_event->is_pressed()) {
if (!cursor_can_exit_tree) {
accept_event();
}
@@ -3209,7 +3209,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
} else {
_go_right();
}
- } else if (p_event->is_action("ui_left") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_left", true) && p_event->is_pressed()) {
if (!cursor_can_exit_tree) {
accept_event();
}
@@ -3229,21 +3229,21 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
_go_left();
}
- } else if (p_event->is_action("ui_up") && p_event->is_pressed() && !is_command) {
+ } else if (p_event->is_action("ui_up", true) && p_event->is_pressed() && !is_command) {
if (!cursor_can_exit_tree) {
accept_event();
}
_go_up();
- } else if (p_event->is_action("ui_down") && p_event->is_pressed() && !is_command) {
+ } else if (p_event->is_action("ui_down", true) && p_event->is_pressed() && !is_command) {
if (!cursor_can_exit_tree) {
accept_event();
}
_go_down();
- } else if (p_event->is_action("ui_page_down") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_page_down", true) && p_event->is_pressed()) {
if (!cursor_can_exit_tree) {
accept_event();
}
@@ -3281,7 +3281,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
ensure_cursor_is_visible();
- } else if (p_event->is_action("ui_page_up") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_page_up", true) && p_event->is_pressed()) {
if (!cursor_can_exit_tree) {
accept_event();
}
@@ -3318,7 +3318,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
prev->select(selected_col);
}
ensure_cursor_is_visible();
- } else if (p_event->is_action("ui_accept") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_accept", true) && p_event->is_pressed()) {
if (selected_item) {
//bring up editor if possible
if (!edit_selected()) {
@@ -3327,7 +3327,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
}
accept_event();
- } else if (p_event->is_action("ui_select") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_select", true) && p_event->is_pressed()) {
if (select_mode == SELECT_MULTI) {
if (!selected_item) {
return;
diff --git a/scene/gui/view_panner.cpp b/scene/gui/view_panner.cpp
index 3b7f499a07..e8e3e3e556 100644
--- a/scene/gui/view_panner.cpp
+++ b/scene/gui/view_panner.cpp
@@ -38,7 +38,9 @@ bool ViewPanner::gui_input(const Ref<InputEvent> &p_event, Rect2 p_canvas_rect)
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
Vector2 scroll_vec = Vector2((mb->get_button_index() == MouseButton::WHEEL_RIGHT) - (mb->get_button_index() == MouseButton::WHEEL_LEFT), (mb->get_button_index() == MouseButton::WHEEL_DOWN) - (mb->get_button_index() == MouseButton::WHEEL_UP));
- if (scroll_vec != Vector2()) {
+ // Moving the scroll wheel sends two events: one with pressed as true,
+ // and one with pressed as false. Make sure we only process one of them.
+ if (scroll_vec != Vector2() && mb->is_pressed()) {
if (control_scheme == SCROLL_PANS) {
if (mb->is_ctrl_pressed()) {
scroll_vec.y *= mb->get_factor();
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 6ab27853f1..2ea45df309 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -322,62 +322,62 @@ void Node::_propagate_exit_tree() {
data.depth = -1;
}
-void Node::move_child(Node *p_child, int p_pos) {
+void Node::move_child(Node *p_child, int p_index) {
ERR_FAIL_NULL(p_child);
ERR_FAIL_COND_MSG(p_child->data.parent != this, "Child is not a child of this node.");
// We need to check whether node is internal and move it only in the relevant node range.
if (p_child->_is_internal_front()) {
- if (p_pos < 0) {
- p_pos += data.internal_children_front;
+ if (p_index < 0) {
+ p_index += data.internal_children_front;
}
- ERR_FAIL_INDEX_MSG(p_pos, data.internal_children_front, vformat("Invalid new child position: %d. Child is internal.", p_pos));
- _move_child(p_child, p_pos);
+ ERR_FAIL_INDEX_MSG(p_index, data.internal_children_front, vformat("Invalid new child index: %d. Child is internal.", p_index));
+ _move_child(p_child, p_index);
} else if (p_child->_is_internal_back()) {
- if (p_pos < 0) {
- p_pos += data.internal_children_back;
+ if (p_index < 0) {
+ p_index += data.internal_children_back;
}
- ERR_FAIL_INDEX_MSG(p_pos, data.internal_children_back, vformat("Invalid new child position: %d. Child is internal.", p_pos));
- _move_child(p_child, data.children.size() - data.internal_children_back + p_pos);
+ ERR_FAIL_INDEX_MSG(p_index, data.internal_children_back, vformat("Invalid new child index: %d. Child is internal.", p_index));
+ _move_child(p_child, data.children.size() - data.internal_children_back + p_index);
} else {
- if (p_pos < 0) {
- p_pos += get_child_count(false);
+ if (p_index < 0) {
+ p_index += get_child_count(false);
}
- ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1 - data.internal_children_front - data.internal_children_back, vformat("Invalid new child position: %d.", p_pos));
- _move_child(p_child, p_pos + data.internal_children_front);
+ ERR_FAIL_INDEX_MSG(p_index, data.children.size() + 1 - data.internal_children_front - data.internal_children_back, vformat("Invalid new child index: %d.", p_index));
+ _move_child(p_child, p_index + data.internal_children_front);
}
}
-void Node::_move_child(Node *p_child, int p_pos, bool p_ignore_end) {
+void Node::_move_child(Node *p_child, int p_index, bool p_ignore_end) {
ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup).");
// Specifying one place beyond the end
- // means the same as moving to the last position
+ // means the same as moving to the last index
if (!p_ignore_end) { // p_ignore_end is a little hack to make back internal children work properly.
if (p_child->_is_internal_front()) {
- if (p_pos == data.internal_children_front) {
- p_pos--;
+ if (p_index == data.internal_children_front) {
+ p_index--;
}
} else if (p_child->_is_internal_back()) {
- if (p_pos == data.children.size()) {
- p_pos--;
+ if (p_index == data.children.size()) {
+ p_index--;
}
} else {
- if (p_pos == data.children.size() - data.internal_children_back) {
- p_pos--;
+ if (p_index == data.children.size() - data.internal_children_back) {
+ p_index--;
}
}
}
- if (p_child->data.pos == p_pos) {
+ if (p_child->data.index == p_index) {
return; //do nothing
}
- int motion_from = MIN(p_pos, p_child->data.pos);
- int motion_to = MAX(p_pos, p_child->data.pos);
+ int motion_from = MIN(p_index, p_child->data.index);
+ int motion_to = MAX(p_index, p_child->data.index);
- data.children.remove_at(p_child->data.pos);
- data.children.insert(p_pos, p_child);
+ data.children.remove_at(p_child->data.index);
+ data.children.insert(p_index, p_child);
if (data.tree) {
data.tree->tree_changed();
@@ -386,7 +386,7 @@ void Node::_move_child(Node *p_child, int p_pos, bool p_ignore_end) {
data.blocked++;
//new pos first
for (int i = motion_from; i <= motion_to; i++) {
- data.children[i]->data.pos = i;
+ data.children[i]->data.index = i;
}
// notification second
move_child_notify(p_child);
@@ -1104,7 +1104,7 @@ void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) {
//add a child node quickly, without name validation
p_child->data.name = p_name;
- p_child->data.pos = data.children.size();
+ p_child->data.index = data.children.size();
data.children.push_back(p_child);
p_child->data.parent = this;
@@ -1171,9 +1171,9 @@ void Node::remove_child(Node *p_child) {
Node **children = data.children.ptrw();
int idx = -1;
- if (p_child->data.pos >= 0 && p_child->data.pos < child_count) {
- if (children[p_child->data.pos] == p_child) {
- idx = p_child->data.pos;
+ if (p_child->data.index >= 0 && p_child->data.index < child_count) {
+ if (children[p_child->data.index] == p_child) {
+ idx = p_child->data.index;
}
}
@@ -1209,12 +1209,12 @@ void Node::remove_child(Node *p_child) {
children = data.children.ptrw();
for (int i = idx; i < child_count; i++) {
- children[i]->data.pos = i;
+ children[i]->data.index = i;
children[i]->notification(NOTIFICATION_MOVED_IN_PARENT);
}
p_child->data.parent = nullptr;
- p_child->data.pos = -1;
+ p_child->data.index = -1;
if (data.inside_tree) {
p_child->_propagate_after_exit_tree();
@@ -1473,7 +1473,7 @@ bool Node::is_greater_than(const Node *p_node) const {
int idx = data.depth - 1;
while (n) {
ERR_FAIL_INDEX_V(idx, data.depth, false);
- this_stack[idx--] = n->data.pos;
+ this_stack[idx--] = n->data.index;
n = n->data.parent;
}
ERR_FAIL_COND_V(idx != -1, false);
@@ -1481,7 +1481,7 @@ bool Node::is_greater_than(const Node *p_node) const {
idx = p_node->data.depth - 1;
while (n) {
ERR_FAIL_INDEX_V(idx, p_node->data.depth, false);
- that_stack[idx--] = n->data.pos;
+ that_stack[idx--] = n->data.index;
n = n->data.parent;
}
@@ -1892,9 +1892,9 @@ int Node::get_index(bool p_include_internal) const {
ERR_FAIL_COND_V_MSG(!p_include_internal && (_is_internal_front() || _is_internal_back()), -1, "Node is internal. Can't get index with 'include_internal' being false.");
if (data.parent && !p_include_internal) {
- return data.pos - data.parent->data.internal_children_front;
+ return data.index - data.parent->data.internal_children_front;
}
- return data.pos;
+ return data.index;
}
Ref<Tween> Node::create_tween() {
@@ -2389,12 +2389,12 @@ void Node::replace_by(Node *p_node, bool p_keep_groups) {
}
Node *parent = data.parent;
- int pos_in_parent = data.pos;
+ int index_in_parent = data.index;
if (data.parent) {
parent->remove_child(this);
parent->add_child(p_node);
- parent->move_child(p_node, pos_in_parent);
+ parent->move_child(p_node, index_in_parent);
}
while (get_child_count()) {
@@ -2757,7 +2757,7 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_to_group", "group", "persistent"), &Node::add_to_group, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_from_group", "group"), &Node::remove_from_group);
ClassDB::bind_method(D_METHOD("is_in_group", "group"), &Node::is_in_group);
- ClassDB::bind_method(D_METHOD("move_child", "child_node", "to_position"), &Node::move_child);
+ ClassDB::bind_method(D_METHOD("move_child", "child_node", "to_index"), &Node::move_child);
ClassDB::bind_method(D_METHOD("get_groups"), &Node::_get_groups);
ClassDB::bind_method(D_METHOD("set_owner", "owner"), &Node::set_owner);
ClassDB::bind_method(D_METHOD("get_owner"), &Node::get_owner);
diff --git a/scene/main/node.h b/scene/main/node.h
index 4e6530cccd..c8c8c395ce 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -91,6 +91,7 @@ private:
SceneTree::Group *group = nullptr;
};
+ // This Data struct is to avoid namespace pollution in derived classes.
struct Data {
String scene_file_path;
Ref<SceneState> instance_state;
@@ -104,7 +105,7 @@ private:
int internal_children_front = 0;
int internal_children_back = 0;
- int pos = -1;
+ int index = -1;
int depth = -1;
int blocked = 0; // Safeguard that throws an error when attempting to modify the tree in a harmful way while being traversed.
StringName name;
@@ -186,8 +187,8 @@ private:
Error _rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
Error _rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- _FORCE_INLINE_ bool _is_internal_front() const { return data.parent && data.pos < data.parent->data.internal_children_front; }
- _FORCE_INLINE_ bool _is_internal_back() const { return data.parent && data.pos >= data.parent->data.children.size() - data.parent->data.internal_children_back; }
+ _FORCE_INLINE_ bool _is_internal_front() const { return data.parent && data.index < data.parent->data.internal_children_front; }
+ _FORCE_INLINE_ bool _is_internal_back() const { return data.parent && data.index >= data.parent->data.children.size() - data.parent->data.internal_children_back; }
friend class SceneTree;
@@ -346,8 +347,8 @@ public:
void get_groups(List<GroupInfo> *p_groups) const;
int get_persistent_group_count() const;
- void move_child(Node *p_child, int p_pos);
- void _move_child(Node *p_child, int p_pos, bool p_ignore_end = false);
+ void move_child(Node *p_child, int p_index);
+ void _move_child(Node *p_child, int p_index, bool p_ignore_end = false);
void set_owner(Node *p_owner);
Node *get_owner() const;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 64eb3b879b..270e5b7025 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -44,6 +44,7 @@
#include "node.h"
#include "scene/animation/tween.h"
#include "scene/debugger/scene_debugger.h"
+#include "scene/gui/control.h"
#include "scene/main/multiplayer_api.h"
#include "scene/main/viewport.h"
#include "scene/resources/environment.h"
@@ -895,6 +896,8 @@ void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_cal
call_lock++;
+ Vector<Node *> no_context_nodes;
+
for (int i = gr_node_count - 1; i >= 0; i--) {
if (p_viewport->is_input_handled()) {
break;
@@ -913,9 +916,22 @@ void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_cal
case CALL_INPUT_TYPE_INPUT:
n->_call_input(p_input);
break;
- case CALL_INPUT_TYPE_SHORTCUT_INPUT:
+ case CALL_INPUT_TYPE_SHORTCUT_INPUT: {
+ const Control *c = Object::cast_to<Control>(n);
+ if (c) {
+ // If calling shortcut input on a control, ensure it respects the shortcut context.
+ // Shortcut context (based on focus) only makes sense for controls (UI), so don't need to worry about it for nodes
+ if (c->get_shortcut_context() == nullptr) {
+ no_context_nodes.append(n);
+ continue;
+ }
+ if (!c->is_focus_owner_in_shortcut_context()) {
+ continue;
+ }
+ }
n->_call_shortcut_input(p_input);
break;
+ }
case CALL_INPUT_TYPE_UNHANDLED_INPUT:
n->_call_unhandled_input(p_input);
break;
@@ -925,6 +941,10 @@ void SceneTree::_call_input_pause(const StringName &p_group, CallInputType p_cal
}
}
+ for (Node *n : no_context_nodes) {
+ n->_call_shortcut_input(p_input);
+ }
+
call_lock--;
if (call_lock == 0) {
call_skip.clear();
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index f7a515dc1d..f66337a2f9 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1490,7 +1490,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.key_event_accepted = false;
Point2 mpos = mb->get_position();
- gui.last_mouse_pos = mpos;
if (mb->is_pressed()) {
Size2 pos = mpos;
if (gui.mouse_focus_mask != MouseButton::NONE) {
@@ -1644,8 +1643,6 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.key_event_accepted = false;
Point2 mpos = mm->get_position();
- gui.last_mouse_pos = mpos;
-
// Drag & drop.
if (!gui.drag_attempted && gui.mouse_focus && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
gui.drag_accum += mm->get_relative();
@@ -2759,6 +2756,11 @@ void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
ev = p_event;
}
+ Ref<InputEventMouse> me = ev;
+ if (me.is_valid()) {
+ gui.last_mouse_pos = me->get_position();
+ }
+
if (is_embedding_subwindows() && _sub_windows_forward_input(ev)) {
set_input_as_handled();
return;
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index 0505f6b559..1b06e09bb8 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -639,9 +639,7 @@ void BitMap::resize(const Size2i &p_new_size) {
}
Ref<Image> BitMap::convert_to_image() const {
- Ref<Image> image;
- image.instantiate();
- image->create(width, height, false, Image::FORMAT_L8);
+ Ref<Image> image = Image::create_empty(width, height, false, Image::FORMAT_L8);
for (int i = 0; i < width; i++) {
for (int j = 0; j < height; j++) {
diff --git a/scene/resources/convex_polygon_shape_3d.cpp b/scene/resources/convex_polygon_shape_3d.cpp
index 4eaae111a1..5bcefcd0e4 100644
--- a/scene/resources/convex_polygon_shape_3d.cpp
+++ b/scene/resources/convex_polygon_shape_3d.cpp
@@ -42,9 +42,9 @@ Vector<Vector3> ConvexPolygonShape3D::get_debug_mesh_lines() const {
if (err == OK) {
Vector<Vector3> lines;
lines.resize(md.edges.size() * 2);
- for (int i = 0; i < md.edges.size(); i++) {
- lines.write[i * 2 + 0] = md.vertices[md.edges[i].a];
- lines.write[i * 2 + 1] = md.vertices[md.edges[i].b];
+ for (uint32_t i = 0; i < md.edges.size(); i++) {
+ lines.write[i * 2 + 0] = md.vertices[md.edges[i].vertex_a];
+ lines.write[i * 2 + 1] = md.vertices[md.edges[i].vertex_b];
}
return lines;
}
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 1f71d583b1..1c99fa5554 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -1546,7 +1546,7 @@ Array SceneState::get_connection_binds(int p_idx) const {
return binds;
}
-bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method) {
+bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method, bool p_no_inheritance) {
// this method cannot be const because of this
Ref<SceneState> ss = this;
@@ -1578,6 +1578,10 @@ bool SceneState::has_connection(const NodePath &p_node_from, const StringName &p
}
}
+ if (p_no_inheritance) {
+ break;
+ }
+
ss = ss->get_base_scene_state();
} while (ss.is_valid());
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index 8e1a1d29b6..c6f82ddd5e 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -176,7 +176,7 @@ public:
int get_connection_unbinds(int p_idx) const;
Array get_connection_binds(int p_idx) const;
- bool has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method);
+ bool has_connection(const NodePath &p_node_from, const StringName &p_signal, const NodePath &p_node_to, const StringName &p_method, bool p_no_inheritance = false);
Vector<NodePath> get_editable_instances() const;
diff --git a/scene/resources/particle_process_material.cpp b/scene/resources/particle_process_material.cpp
index 692a40badc..b77430c154 100644
--- a/scene/resources/particle_process_material.cpp
+++ b/scene/resources/particle_process_material.cpp
@@ -115,6 +115,7 @@ void ParticleProcessMaterial::init_shaders() {
shader_names->sub_emitter_frequency = "sub_emitter_frequency";
shader_names->sub_emitter_amount_at_end = "sub_emitter_amount_at_end";
+ shader_names->sub_emitter_amount_at_collision = "sub_emitter_amount_at_collision";
shader_names->sub_emitter_keep_velocity = "sub_emitter_keep_velocity";
shader_names->collision_friction = "collision_friction";
@@ -235,6 +236,9 @@ void ParticleProcessMaterial::_update_shader() {
if (sub_emitter_mode == SUB_EMITTER_AT_END) {
code += "uniform int sub_emitter_amount_at_end;\n";
}
+ if (sub_emitter_mode == SUB_EMITTER_AT_COLLISION) {
+ code += "uniform int sub_emitter_amount_at_collision;\n";
+ }
code += "uniform bool sub_emitter_keep_velocity;\n";
}
@@ -866,7 +870,7 @@ void ParticleProcessMaterial::_update_shader() {
code += " if (DELTA >= interval_rem) emit_count = 1;\n";
} break;
case SUB_EMITTER_AT_COLLISION: {
- code += " if (COLLIDED) emit_count = 1;\n";
+ code += " if (COLLIDED) emit_count = sub_emitter_amount_at_collision;\n";
} break;
case SUB_EMITTER_AT_END: {
code += " float unit_delta = DELTA/LIFETIME;\n";
@@ -1425,6 +1429,10 @@ void ParticleProcessMaterial::_validate_property(PropertyInfo &p_property) const
p_property.usage = PROPERTY_USAGE_NONE;
}
+ if (p_property.name == "sub_emitter_amount_at_collision" && sub_emitter_mode != SUB_EMITTER_AT_COLLISION) {
+ p_property.usage = PROPERTY_USAGE_NONE;
+ }
+
if (p_property.name.begins_with("orbit_") && !particle_flags[PARTICLE_FLAG_DISABLE_Z]) {
p_property.usage = PROPERTY_USAGE_NONE;
}
@@ -1480,6 +1488,15 @@ int ParticleProcessMaterial::get_sub_emitter_amount_at_end() const {
return sub_emitter_amount_at_end;
}
+void ParticleProcessMaterial::set_sub_emitter_amount_at_collision(int p_amount) {
+ sub_emitter_amount_at_collision = p_amount;
+ RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_amount_at_collision, p_amount);
+}
+
+int ParticleProcessMaterial::get_sub_emitter_amount_at_collision() const {
+ return sub_emitter_amount_at_collision;
+}
+
void ParticleProcessMaterial::set_sub_emitter_keep_velocity(bool p_enable) {
sub_emitter_keep_velocity = p_enable;
RenderingServer::get_singleton()->material_set_param(_get_material(), shader_names->sub_emitter_keep_velocity, p_enable);
@@ -1632,6 +1649,9 @@ void ParticleProcessMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_sub_emitter_amount_at_end"), &ParticleProcessMaterial::get_sub_emitter_amount_at_end);
ClassDB::bind_method(D_METHOD("set_sub_emitter_amount_at_end", "amount"), &ParticleProcessMaterial::set_sub_emitter_amount_at_end);
+ ClassDB::bind_method(D_METHOD("get_sub_emitter_amount_at_collision"), &ParticleProcessMaterial::get_sub_emitter_amount_at_collision);
+ ClassDB::bind_method(D_METHOD("set_sub_emitter_amount_at_collision", "amount"), &ParticleProcessMaterial::set_sub_emitter_amount_at_collision);
+
ClassDB::bind_method(D_METHOD("get_sub_emitter_keep_velocity"), &ParticleProcessMaterial::get_sub_emitter_keep_velocity);
ClassDB::bind_method(D_METHOD("set_sub_emitter_keep_velocity", "enable"), &ParticleProcessMaterial::set_sub_emitter_keep_velocity);
@@ -1744,6 +1764,7 @@ void ParticleProcessMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_mode", PROPERTY_HINT_ENUM, "Disabled,Constant,At End,At Collision"), "set_sub_emitter_mode", "get_sub_emitter_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "sub_emitter_frequency", PROPERTY_HINT_RANGE, "0.01,100,0.01,suffix:Hz"), "set_sub_emitter_frequency", "get_sub_emitter_frequency");
ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_amount_at_end", PROPERTY_HINT_RANGE, "1,32,1"), "set_sub_emitter_amount_at_end", "get_sub_emitter_amount_at_end");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "sub_emitter_amount_at_collision", PROPERTY_HINT_RANGE, "1,32,1"), "set_sub_emitter_amount_at_collision", "get_sub_emitter_amount_at_collision");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sub_emitter_keep_velocity"), "set_sub_emitter_keep_velocity", "get_sub_emitter_keep_velocity");
ADD_GROUP("Attractor Interaction", "attractor_interaction_");
@@ -1851,6 +1872,7 @@ ParticleProcessMaterial::ParticleProcessMaterial() :
set_sub_emitter_mode(SUB_EMITTER_DISABLED);
set_sub_emitter_frequency(4);
set_sub_emitter_amount_at_end(1);
+ set_sub_emitter_amount_at_collision(1);
set_sub_emitter_keep_velocity(false);
set_attractor_interaction_enabled(true);
diff --git a/scene/resources/particle_process_material.h b/scene/resources/particle_process_material.h
index 8fe9223a47..64d828b3e7 100644
--- a/scene/resources/particle_process_material.h
+++ b/scene/resources/particle_process_material.h
@@ -246,6 +246,7 @@ private:
StringName sub_emitter_frequency;
StringName sub_emitter_amount_at_end;
+ StringName sub_emitter_amount_at_collision;
StringName sub_emitter_keep_velocity;
StringName collision_friction;
@@ -304,6 +305,7 @@ private:
SubEmitterMode sub_emitter_mode;
double sub_emitter_frequency = 0.0;
int sub_emitter_amount_at_end = 0;
+ int sub_emitter_amount_at_collision = 0;
bool sub_emitter_keep_velocity = false;
//do not save emission points here
@@ -418,6 +420,9 @@ public:
void set_sub_emitter_amount_at_end(int p_amount);
int get_sub_emitter_amount_at_end() const;
+ void set_sub_emitter_amount_at_collision(int p_amount);
+ int get_sub_emitter_amount_at_collision() const;
+
void set_sub_emitter_keep_velocity(bool p_enable);
bool get_sub_emitter_keep_velocity() const;
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 7d0336cff3..eb83a37c7b 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -771,6 +771,7 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto
thisrow = 0;
prevrow = 0;
+ const real_t side_normal_y = (bottom_radius - top_radius) / height;
for (j = 0; j <= (rings + 1); j++) {
v = j;
v /= (rings + 1);
@@ -789,7 +790,7 @@ void CylinderMesh::create_mesh_array(Array &p_arr, float top_radius, float botto
Vector3 p = Vector3(x * radius, y, z * radius);
points.push_back(p);
- normals.push_back(Vector3(x, 0.0, z));
+ normals.push_back(Vector3(x, side_normal_y, z).normalized());
ADD_TANGENT(z, 0.0, -x, 1.0)
uvs.push_back(Vector2(u, v * 0.5));
point++;
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 4085aa8ec2..3a2b0ed9cb 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -740,7 +740,7 @@ Ref<Image> CompressedTexture2D::load_image_from_file(Ref<FileAccess> f, int p_si
}
}
- image->create(w, h, true, mipmap_images[0]->get_format(), img_data);
+ image->set_data(w, h, true, mipmap_images[0]->get_format(), img_data);
return image;
}
@@ -766,10 +766,7 @@ Ref<Image> CompressedTexture2D::load_image_from_file(Ref<FileAccess> f, int p_si
f->get_buffer(wr, data.size());
}
- Ref<Image> image;
- image.instantiate();
-
- image->create(tw, th, mipmaps - i ? true : false, format, data);
+ Ref<Image> image = Image::create_from_data(tw, th, mipmaps - i ? true : false, format, data);
return image;
}
@@ -2336,11 +2333,11 @@ void GradientTexture2D::_update() {
image.instantiate();
if (gradient->get_points_count() <= 1) { // No need to interpolate.
- image->create(width, height, false, (use_hdr) ? Image::FORMAT_RGBAF : Image::FORMAT_RGBA8);
+ image->initialize_data(width, height, false, (use_hdr) ? Image::FORMAT_RGBAF : Image::FORMAT_RGBA8);
image->fill((gradient->get_points_count() == 1) ? gradient->get_color(0) : Color(0, 0, 0, 1));
} else {
if (use_hdr) {
- image->create(width, height, false, Image::FORMAT_RGBAF);
+ image->initialize_data(width, height, false, Image::FORMAT_RGBAF);
Gradient &g = **gradient;
// `create()` isn't available for non-uint8_t data, so fill in the data manually.
for (int y = 0; y < height; y++) {
@@ -2367,7 +2364,7 @@ void GradientTexture2D::_update() {
}
}
}
- image->create(width, height, false, Image::FORMAT_RGBA8, data);
+ image->set_data(width, height, false, Image::FORMAT_RGBA8, data);
}
}
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index d7d7b5fe31..3caf6484d9 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -1801,11 +1801,11 @@ Vector<Vector<Ref<Texture2D>>> TileSet::generate_terrains_icons(Size2i p_size) {
// Get the best tile.
Ref<Texture2D> texture = counts[terrain_set][terrain].texture;
Rect2i region = counts[terrain_set][terrain].region;
- image->create(region.size.x, region.size.y, false, Image::FORMAT_RGBA8);
+ image->initialize_data(region.size.x, region.size.y, false, Image::FORMAT_RGBA8);
image->blit_rect(texture->get_image(), region, Point2i());
image->resize(p_size.x, p_size.y, Image::INTERPOLATE_NEAREST);
} else {
- image->create(1, 1, false, Image::FORMAT_RGBA8);
+ image->initialize_data(1, 1, false, Image::FORMAT_RGBA8);
image->set_pixel(0, 0, get_terrain_color(terrain_set, terrain));
}
Ref<ImageTexture> icon = ImageTexture::create_from_image(image);
@@ -4602,9 +4602,7 @@ void TileSetAtlasSource::_update_padded_texture() {
return;
}
- Ref<Image> image;
- image.instantiate();
- image->create(size.x, size.y, false, src->get_format());
+ Ref<Image> image = Image::create_empty(size.x, size.y, false, src->get_format());
for (KeyValue<Vector2i, TileAlternativesData> kv : tiles) {
for (int frame = 0; frame < (int)kv.value.animation_frames_durations.size(); frame++) {
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index ab7354f6e7..f125b05a26 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -460,9 +460,9 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector2>
image.instantiate();
if (p_array.size() == 0) {
- image->create(1, 1, false, Image::Format::FORMAT_RGBF);
+ image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBF);
} else {
- image->create(p_array.size(), 1, false, Image::Format::FORMAT_RGBF);
+ image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBF);
}
for (int i = 0; i < p_array.size(); i++) {
@@ -481,9 +481,9 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Vector3>
image.instantiate();
if (p_array.size() == 0) {
- image->create(1, 1, false, Image::Format::FORMAT_RGBF);
+ image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBF);
} else {
- image->create(p_array.size(), 1, false, Image::Format::FORMAT_RGBF);
+ image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBF);
}
for (int i = 0; i < p_array.size(); i++) {
@@ -502,9 +502,9 @@ void VisualShaderNodeParticleMeshEmitter::_update_texture(const Vector<Color> &p
image.instantiate();
if (p_array.size() == 0) {
- image->create(1, 1, false, Image::Format::FORMAT_RGBA8);
+ image->initialize_data(1, 1, false, Image::Format::FORMAT_RGBA8);
} else {
- image->create(p_array.size(), 1, false, Image::Format::FORMAT_RGBA8);
+ image->initialize_data(p_array.size(), 1, false, Image::Format::FORMAT_RGBA8);
}
for (int i = 0; i < p_array.size(); i++) {