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-rw-r--r--scene/3d/physics_body_3d.cpp7
-rw-r--r--scene/3d/physics_body_3d.h3
-rw-r--r--scene/animation/tween.cpp14
-rw-r--r--scene/gui/tree.cpp8
-rw-r--r--scene/resources/dynamic_font.cpp36
-rw-r--r--scene/resources/dynamic_font.h2
6 files changed, 62 insertions, 8 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 72ae75b236..fc021e5532 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -358,6 +358,7 @@ void RigidBody3D::_direct_state_changed(Object *p_state) {
set_global_transform(state->get_transform());
linear_velocity = state->get_linear_velocity();
angular_velocity = state->get_angular_velocity();
+ inverse_inertia_tensor = state->get_inverse_inertia_tensor();
if (sleeping != state->is_sleeping()) {
sleeping = state->is_sleeping();
emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed);
@@ -594,6 +595,10 @@ Vector3 RigidBody3D::get_angular_velocity() const {
return angular_velocity;
}
+Basis RigidBody3D::get_inverse_inertia_tensor() {
+ return inverse_inertia_tensor;
+}
+
void RigidBody3D::set_use_custom_integrator(bool p_enable) {
if (custom_integrator == p_enable) {
return;
@@ -760,6 +765,8 @@ void RigidBody3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidBody3D::set_angular_velocity);
ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidBody3D::get_angular_velocity);
+ ClassDB::bind_method(D_METHOD("get_inverse_inertia_tensor"), &RigidBody3D::get_inverse_inertia_tensor);
+
ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidBody3D::set_gravity_scale);
ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidBody3D::get_gravity_scale);
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 413b587fc4..9830a55183 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -123,6 +123,7 @@ protected:
Vector3 linear_velocity;
Vector3 angular_velocity;
+ Basis inverse_inertia_tensor;
real_t gravity_scale;
real_t linear_damp;
real_t angular_damp;
@@ -201,6 +202,8 @@ public:
void set_angular_velocity(const Vector3 &p_velocity);
Vector3 get_angular_velocity() const override;
+ Basis get_inverse_inertia_tensor();
+
void set_gravity_scale(real_t p_gravity_scale);
real_t get_gravity_scale() const;
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 854db5fee2..bd4396d680 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -701,21 +701,21 @@ void Tween::_tween_process(float p_delta) {
}
// Are all of the tweens complete?
- bool all_finished = true;
+ int any_unfinished = 0;
// For each tween we wish to interpolate...
for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) {
// Get the data from it
InterpolateData &data = E->get();
- // Track if we hit one that isn't finished yet
- all_finished = all_finished && data.finish;
-
// Is the data not active or already finished? No need to go any further
if (!data.active || data.finish) {
continue;
}
+ // Track if we hit one that isn't finished yet
+ any_unfinished++;
+
// Get the target object for this interpolation
Object *object = ObjectDB::get_instance(data.id);
if (object == nullptr) {
@@ -802,17 +802,15 @@ void Tween::_tween_process(float p_delta) {
// If we are not repeating the tween, remove it
if (!repeat) {
call_deferred("_remove_by_uid", data.uid);
+ any_unfinished--;
}
- } else if (!repeat) {
- // Check whether all tweens are finished
- all_finished = all_finished && data.finish;
}
}
// One less update left to go
pending_update--;
// If all tweens are completed, we no longer need to be active
- if (all_finished) {
+ if (any_unfinished == 0) {
set_active(false);
emit_signal("tween_all_completed");
}
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 47761d724e..eeb7f9430d 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -3419,6 +3419,8 @@ void Tree::scroll_to_item(TreeItem *p_item) {
TreeItem *Tree::_search_item_text(TreeItem *p_at, const String &p_find, int *r_col, bool p_selectable, bool p_backwards) {
TreeItem *from = p_at;
+ TreeItem *loop = nullptr; // Safe-guard against infinite loop.
+
while (p_at) {
for (int i = 0; i < columns.size(); i++) {
if (p_at->get_text(i).findn(p_find) == 0 && (!p_selectable || p_at->is_selectable(i))) {
@@ -3438,6 +3440,12 @@ TreeItem *Tree::_search_item_text(TreeItem *p_at, const String &p_find, int *r_c
if ((p_at) == from) {
break;
}
+
+ if (!loop) {
+ loop = p_at;
+ } else if (loop == p_at) {
+ break;
+ }
}
return nullptr;
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 3d99556a10..99f87dd6ed 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -290,6 +290,21 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const V
return ret;
}
+String DynamicFontAtSize::get_available_chars() const {
+ String chars;
+
+ FT_UInt gindex;
+ FT_ULong charcode = FT_Get_First_Char(face, &gindex);
+ while (gindex != 0) {
+ if (charcode != 0) {
+ chars += CharType(charcode);
+ }
+ charcode = FT_Get_Next_Char(face, charcode, &gindex);
+ }
+
+ return chars;
+}
+
float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only, bool p_outline) const {
if (!valid) {
return 0;
@@ -849,6 +864,25 @@ Size2 DynamicFont::get_char_size(CharType p_char, CharType p_next) const {
return ret;
}
+String DynamicFont::get_available_chars() const {
+ if (!data_at_size.is_valid()) {
+ return "";
+ }
+
+ String chars = data_at_size->get_available_chars();
+
+ for (int i = 0; i < fallback_data_at_size.size(); i++) {
+ String fallback_chars = fallback_data_at_size[i]->get_available_chars();
+ for (int j = 0; j < fallback_chars.length(); j++) {
+ if (chars.find_char(fallback_chars[j]) == -1) {
+ chars += fallback_chars[j];
+ }
+ }
+ }
+
+ return chars;
+}
+
bool DynamicFont::is_distance_field_hint() const {
return false;
}
@@ -964,6 +998,8 @@ void DynamicFont::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_font_data", "data"), &DynamicFont::set_font_data);
ClassDB::bind_method(D_METHOD("get_font_data"), &DynamicFont::get_font_data);
+ ClassDB::bind_method(D_METHOD("get_available_chars"), &DynamicFont::get_available_chars);
+
ClassDB::bind_method(D_METHOD("set_size", "data"), &DynamicFont::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &DynamicFont::get_size);
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index 0afad428b3..e8637e7e34 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -189,6 +189,7 @@ public:
float get_underline_thickness() const;
Size2 get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const;
+ String get_available_chars() const;
float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only = false, bool p_outline = false) const;
@@ -277,6 +278,7 @@ public:
virtual float get_underline_thickness() const override;
virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const override;
+ String get_available_chars() const;
virtual bool is_distance_field_hint() const override;