diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/physics_body_3d.cpp | 7 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.h | 3 | ||||
-rw-r--r-- | scene/animation/tween.cpp | 14 | ||||
-rw-r--r-- | scene/gui/tree.cpp | 8 | ||||
-rw-r--r-- | scene/resources/dynamic_font.cpp | 36 | ||||
-rw-r--r-- | scene/resources/dynamic_font.h | 2 |
6 files changed, 62 insertions, 8 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 72ae75b236..fc021e5532 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -358,6 +358,7 @@ void RigidBody3D::_direct_state_changed(Object *p_state) { set_global_transform(state->get_transform()); linear_velocity = state->get_linear_velocity(); angular_velocity = state->get_angular_velocity(); + inverse_inertia_tensor = state->get_inverse_inertia_tensor(); if (sleeping != state->is_sleeping()) { sleeping = state->is_sleeping(); emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed); @@ -594,6 +595,10 @@ Vector3 RigidBody3D::get_angular_velocity() const { return angular_velocity; } +Basis RigidBody3D::get_inverse_inertia_tensor() { + return inverse_inertia_tensor; +} + void RigidBody3D::set_use_custom_integrator(bool p_enable) { if (custom_integrator == p_enable) { return; @@ -760,6 +765,8 @@ void RigidBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_angular_velocity", "angular_velocity"), &RigidBody3D::set_angular_velocity); ClassDB::bind_method(D_METHOD("get_angular_velocity"), &RigidBody3D::get_angular_velocity); + ClassDB::bind_method(D_METHOD("get_inverse_inertia_tensor"), &RigidBody3D::get_inverse_inertia_tensor); + ClassDB::bind_method(D_METHOD("set_gravity_scale", "gravity_scale"), &RigidBody3D::set_gravity_scale); ClassDB::bind_method(D_METHOD("get_gravity_scale"), &RigidBody3D::get_gravity_scale); diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 413b587fc4..9830a55183 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -123,6 +123,7 @@ protected: Vector3 linear_velocity; Vector3 angular_velocity; + Basis inverse_inertia_tensor; real_t gravity_scale; real_t linear_damp; real_t angular_damp; @@ -201,6 +202,8 @@ public: void set_angular_velocity(const Vector3 &p_velocity); Vector3 get_angular_velocity() const override; + Basis get_inverse_inertia_tensor(); + void set_gravity_scale(real_t p_gravity_scale); real_t get_gravity_scale() const; diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 854db5fee2..bd4396d680 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -701,21 +701,21 @@ void Tween::_tween_process(float p_delta) { } // Are all of the tweens complete? - bool all_finished = true; + int any_unfinished = 0; // For each tween we wish to interpolate... for (List<InterpolateData>::Element *E = interpolates.front(); E; E = E->next()) { // Get the data from it InterpolateData &data = E->get(); - // Track if we hit one that isn't finished yet - all_finished = all_finished && data.finish; - // Is the data not active or already finished? No need to go any further if (!data.active || data.finish) { continue; } + // Track if we hit one that isn't finished yet + any_unfinished++; + // Get the target object for this interpolation Object *object = ObjectDB::get_instance(data.id); if (object == nullptr) { @@ -802,17 +802,15 @@ void Tween::_tween_process(float p_delta) { // If we are not repeating the tween, remove it if (!repeat) { call_deferred("_remove_by_uid", data.uid); + any_unfinished--; } - } else if (!repeat) { - // Check whether all tweens are finished - all_finished = all_finished && data.finish; } } // One less update left to go pending_update--; // If all tweens are completed, we no longer need to be active - if (all_finished) { + if (any_unfinished == 0) { set_active(false); emit_signal("tween_all_completed"); } diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 47761d724e..eeb7f9430d 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -3419,6 +3419,8 @@ void Tree::scroll_to_item(TreeItem *p_item) { TreeItem *Tree::_search_item_text(TreeItem *p_at, const String &p_find, int *r_col, bool p_selectable, bool p_backwards) { TreeItem *from = p_at; + TreeItem *loop = nullptr; // Safe-guard against infinite loop. + while (p_at) { for (int i = 0; i < columns.size(); i++) { if (p_at->get_text(i).findn(p_find) == 0 && (!p_selectable || p_at->is_selectable(i))) { @@ -3438,6 +3440,12 @@ TreeItem *Tree::_search_item_text(TreeItem *p_at, const String &p_find, int *r_c if ((p_at) == from) { break; } + + if (!loop) { + loop = p_at; + } else if (loop == p_at) { + break; + } } return nullptr; diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index 3d99556a10..99f87dd6ed 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -290,6 +290,21 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const V return ret; } +String DynamicFontAtSize::get_available_chars() const { + String chars; + + FT_UInt gindex; + FT_ULong charcode = FT_Get_First_Char(face, &gindex); + while (gindex != 0) { + if (charcode != 0) { + chars += CharType(charcode); + } + charcode = FT_Get_Next_Char(face, charcode, &gindex); + } + + return chars; +} + float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only, bool p_outline) const { if (!valid) { return 0; @@ -849,6 +864,25 @@ Size2 DynamicFont::get_char_size(CharType p_char, CharType p_next) const { return ret; } +String DynamicFont::get_available_chars() const { + if (!data_at_size.is_valid()) { + return ""; + } + + String chars = data_at_size->get_available_chars(); + + for (int i = 0; i < fallback_data_at_size.size(); i++) { + String fallback_chars = fallback_data_at_size[i]->get_available_chars(); + for (int j = 0; j < fallback_chars.length(); j++) { + if (chars.find_char(fallback_chars[j]) == -1) { + chars += fallback_chars[j]; + } + } + } + + return chars; +} + bool DynamicFont::is_distance_field_hint() const { return false; } @@ -964,6 +998,8 @@ void DynamicFont::_bind_methods() { ClassDB::bind_method(D_METHOD("set_font_data", "data"), &DynamicFont::set_font_data); ClassDB::bind_method(D_METHOD("get_font_data"), &DynamicFont::get_font_data); + ClassDB::bind_method(D_METHOD("get_available_chars"), &DynamicFont::get_available_chars); + ClassDB::bind_method(D_METHOD("set_size", "data"), &DynamicFont::set_size); ClassDB::bind_method(D_METHOD("get_size"), &DynamicFont::get_size); diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h index 0afad428b3..e8637e7e34 100644 --- a/scene/resources/dynamic_font.h +++ b/scene/resources/dynamic_font.h @@ -189,6 +189,7 @@ public: float get_underline_thickness() const; Size2 get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks) const; + String get_available_chars() const; float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize>> &p_fallbacks, bool p_advance_only = false, bool p_outline = false) const; @@ -277,6 +278,7 @@ public: virtual float get_underline_thickness() const override; virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const override; + String get_available_chars() const; virtual bool is_distance_field_hint() const override; |