diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/audio_stream_player_2d.cpp | 58 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 224 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.h | 52 | ||||
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 156 | ||||
-rw-r--r-- | scene/3d/audio_stream_player_3d.h | 4 | ||||
-rw-r--r-- | scene/3d/navigation_mesh.cpp | 230 | ||||
-rw-r--r-- | scene/3d/navigation_mesh.h | 81 | ||||
-rw-r--r-- | scene/3d/physics_body.cpp | 2 | ||||
-rw-r--r-- | scene/audio/audio_player.cpp | 18 | ||||
-rw-r--r-- | scene/gui/dialogs.cpp | 2 | ||||
-rw-r--r-- | scene/gui/slider.cpp | 10 | ||||
-rw-r--r-- | scene/gui/tree.cpp | 17 | ||||
-rw-r--r-- | scene/gui/tree.h | 4 | ||||
-rw-r--r-- | scene/register_scene_types.cpp | 1 |
14 files changed, 607 insertions, 252 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index d2a8e3315a..b6abe90035 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -57,52 +57,32 @@ void AudioStreamPlayer2D::_mix_audio() { AudioFrame vol_inc = (current.vol - prev_outputs[i].vol) / float(buffer_size); AudioFrame vol = current.vol; - switch (AudioServer::get_singleton()->get_speaker_mode()) { + int cc = AudioServer::get_singleton()->get_channel_count(); - case AudioServer::SPEAKER_MODE_STEREO: { - AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 0); + if (cc == 1) { + AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 0); - for (int j = 0; j < buffer_size; j++) { + for (int j = 0; j < buffer_size; j++) { - target[j] += buffer[j] * vol; - vol += vol_inc; - } - - } break; - case AudioServer::SPEAKER_SURROUND_51: { - - AudioFrame *targets[2] = { - AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 1), - AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 2), - }; - - for (int j = 0; j < buffer_size; j++) { - - AudioFrame frame = buffer[j] * vol; - targets[0][j] += frame; - targets[1][j] += frame; - vol += vol_inc; - } + target[j] += buffer[j] * vol; + vol += vol_inc; + } - } break; - case AudioServer::SPEAKER_SURROUND_71: { + } else { + AudioFrame *targets[4]; - AudioFrame *targets[3] = { - AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 1), - AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 2), - AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, 3) - }; + for (int k = 0; k < cc; k++) { + targets[k] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k); + } - for (int j = 0; j < buffer_size; j++) { + for (int j = 0; j < buffer_size; j++) { - AudioFrame frame = buffer[j] * vol; - targets[0][j] += frame; - targets[1][j] += frame; - targets[2][j] += frame; - vol += vol_inc; + AudioFrame frame = buffer[j] * vol; + for (int k = 0; k < cc; k++) { + targets[k][j] += frame; } - - } break; + vol += vol_inc; + } } prev_outputs[i] = current; @@ -439,7 +419,7 @@ void AudioStreamPlayer2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "play", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "_is_active"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "1,65536,1"), "set_max_distance", "get_max_distance"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation", PROPERTY_HINT_EXP_EASING), "set_attenuation", "get_attenuation"); diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index b1eb2ba267..c6cd3677cd 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -955,35 +955,25 @@ RigidBody2D::~RigidBody2D() { ////////////////////////// -Dictionary KinematicBody2D::_move(const Vector2 &p_motion) { +Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion) { Collision col; - if (move(p_motion, col)) { - Dictionary d; - d["position"] = col.collision; - d["normal"] = col.normal; - d["local_shape"] = col.local_shape; - d["travel"] = col.travel; - d["remainder"] = col.remainder; - d["collider_id"] = col.collider; - d["collider_velocity"] = col.collider_vel; - if (col.collider) { - d["collider"] = ObjectDB::get_instance(col.collider); - } else { - d["collider"] = Variant(); - } - d["collider_shape_index"] = col.collider_shape; - d["collider_metadata"] = col.collider_metadata; + if (move_and_collide(p_motion, col)) { + if (motion_cache.is_null()) { + motion_cache.instance(); + motion_cache->owner = this; + } - return d; + motion_cache->collision = col; - } else { - return Dictionary(); + return motion_cache; } + + return Ref<KinematicCollision2D>(); } -bool KinematicBody2D::move(const Vector2 &p_motion, Collision &r_collision) { +bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, Collision &r_collision) { Transform2D gt = get_global_transform(); Physics2DServer::MotionResult result; @@ -1007,7 +997,7 @@ bool KinematicBody2D::move(const Vector2 &p_motion, Collision &r_collision) { return colliding; } -Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_bounces, float p_floor_max_angle) { +Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) { Vector2 motion = (floor_velocity + p_linear_velocity) * get_fixed_process_delta_time(); Vector2 lv = p_linear_velocity; @@ -1018,11 +1008,11 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const colliders.clear(); floor_velocity = Vector2(); - while (p_max_bounces) { + while (p_max_slides) { Collision collision; - bool collided = move(motion, collision); + bool collided = move_and_collide(motion, collision); if (collided) { @@ -1060,7 +1050,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const break; } - p_max_bounces--; + p_max_slides--; if (motion == Vector2()) break; } @@ -1103,75 +1093,35 @@ float KinematicBody2D::get_safe_margin() const { return margin; } -int KinematicBody2D::get_collision_count() const { +int KinematicBody2D::get_slide_count() const { return colliders.size(); } -Vector2 KinematicBody2D::get_collision_position(int p_collision) const { - - ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector2()); - return colliders[p_collision].collision; -} -Vector2 KinematicBody2D::get_collision_normal(int p_collision) const { - ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector2()); - return colliders[p_collision].normal; +KinematicBody2D::Collision KinematicBody2D::get_slide_collision(int p_bounce) const { + ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Collision()); + return colliders[p_bounce]; } -Vector2 KinematicBody2D::get_collision_travel(int p_collision) const { - ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector2()); - return colliders[p_collision].travel; -} -Vector2 KinematicBody2D::get_collision_remainder(int p_collision) const { - ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector2()); - return colliders[p_collision].remainder; -} -Object *KinematicBody2D::get_collision_local_shape(int p_collision) const { - ERR_FAIL_INDEX_V(p_collision, colliders.size(), NULL); - uint32_t owner = shape_find_owner(colliders[p_collision].local_shape); - return shape_owner_get_owner(owner); -} -Object *KinematicBody2D::get_collision_collider(int p_collision) const { - ERR_FAIL_INDEX_V(p_collision, colliders.size(), NULL); +Ref<KinematicCollision2D> KinematicBody2D::_get_slide_collision(int p_bounce) { - if (colliders[p_collision].collider) { - return ObjectDB::get_instance(colliders[p_collision].collider); + ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Ref<KinematicCollision2D>()); + if (p_bounce >= slide_colliders.size()) { + slide_colliders.resize(p_bounce + 1); } - return NULL; -} -ObjectID KinematicBody2D::get_collision_collider_id(int p_collision) const { - ERR_FAIL_INDEX_V(p_collision, colliders.size(), 0); - - return colliders[p_collision].collider; -} -Object *KinematicBody2D::get_collision_collider_shape(int p_collision) const { - ERR_FAIL_INDEX_V(p_collision, colliders.size(), NULL); - Object *collider = get_collision_collider(p_collision); - CollisionObject2D *obj2d = Object::cast_to<CollisionObject2D>(collider); - if (obj2d) { - uint32_t owner = shape_find_owner(colliders[p_collision].collider_shape); - return obj2d->shape_owner_get_owner(owner); + if (slide_colliders[p_bounce].is_null()) { + slide_colliders[p_bounce].instance(); + slide_colliders[p_bounce]->owner = this; } - return NULL; -} -int KinematicBody2D::get_collision_collider_shape_index(int p_collision) const { - ERR_FAIL_INDEX_V(p_collision, colliders.size(), -1); - return colliders[p_collision].collider_shape; -} -Vector2 KinematicBody2D::get_collision_collider_velocity(int p_collision) const { - ERR_FAIL_INDEX_V(p_collision, colliders.size(), Vector2()); - return colliders[p_collision].collider_vel; -} -Variant KinematicBody2D::get_collision_collider_metadata(int p_collision) const { - ERR_FAIL_INDEX_V(p_collision, colliders.size(), Variant()); - return colliders[p_collision].collider_metadata; + slide_colliders[p_bounce]->collision = colliders[p_bounce]; + return slide_colliders[p_bounce]; } void KinematicBody2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("move", "rel_vec"), &KinematicBody2D::_move); + ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec"), &KinematicBody2D::_move); ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(5), DEFVAL(4), DEFVAL(Math::deg2rad((float)45))); ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec"), &KinematicBody2D::test_move); @@ -1184,18 +1134,8 @@ void KinematicBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody2D::set_safe_margin); ClassDB::bind_method(D_METHOD("get_safe_margin"), &KinematicBody2D::get_safe_margin); - ClassDB::bind_method(D_METHOD("get_collision_count"), &KinematicBody2D::get_collision_count); - ClassDB::bind_method(D_METHOD("get_collision_position", "collision"), &KinematicBody2D::get_collision_position); - ClassDB::bind_method(D_METHOD("get_collision_normal", "collision"), &KinematicBody2D::get_collision_normal); - ClassDB::bind_method(D_METHOD("get_collision_travel", "collision"), &KinematicBody2D::get_collision_travel); - ClassDB::bind_method(D_METHOD("get_collision_remainder", "collision"), &KinematicBody2D::get_collision_remainder); - ClassDB::bind_method(D_METHOD("get_collision_local_shape", "collision"), &KinematicBody2D::get_collision_local_shape); - ClassDB::bind_method(D_METHOD("get_collision_collider", "collision"), &KinematicBody2D::get_collision_collider); - ClassDB::bind_method(D_METHOD("get_collision_collider_id", "collision"), &KinematicBody2D::get_collision_collider_id); - ClassDB::bind_method(D_METHOD("get_collision_collider_shape", "collision"), &KinematicBody2D::get_collision_collider_shape); - ClassDB::bind_method(D_METHOD("get_collision_collider_shape_index", "collision"), &KinematicBody2D::get_collision_collider_shape_index); - ClassDB::bind_method(D_METHOD("get_collision_collider_velocity", "collision"), &KinematicBody2D::get_collision_collider_velocity); - ClassDB::bind_method(D_METHOD("get_collision_collider_metadata", "collision"), &KinematicBody2D::get_collision_collider_metadata); + ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody2D::get_slide_count); + ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody2D::_get_slide_collision); ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin"); } @@ -1210,4 +1150,106 @@ KinematicBody2D::KinematicBody2D() on_wall = false; } KinematicBody2D::~KinematicBody2D() { + if (motion_cache.is_valid()) { + motion_cache->owner = NULL; + } + + for (int i = 0; i < slide_colliders.size(); i++) { + if (slide_colliders[i].is_valid()) { + slide_colliders[i]->owner = NULL; + } + } +} + +//////////////////////// + +Vector2 KinematicCollision2D::get_position() const { + + return collision.collision; +} +Vector2 KinematicCollision2D::get_normal() const { + return collision.normal; +} +Vector2 KinematicCollision2D::get_travel() const { + return collision.travel; +} +Vector2 KinematicCollision2D::get_remainder() const { + return collision.remainder; +} +Object *KinematicCollision2D::get_local_shape() const { + ERR_FAIL_COND_V(!owner, NULL); + uint32_t ownerid = owner->shape_find_owner(collision.local_shape); + return owner->shape_owner_get_owner(ownerid); +} + +Object *KinematicCollision2D::get_collider() const { + + if (collision.collider) { + return ObjectDB::get_instance(collision.collider); + } + + return NULL; +} +ObjectID KinematicCollision2D::get_collider_id() const { + + return collision.collider; +} +Object *KinematicCollision2D::get_collider_shape() const { + + Object *collider = get_collider(); + if (collider) { + CollisionObject2D *obj2d = Object::cast_to<CollisionObject2D>(collider); + if (obj2d) { + uint32_t ownerid = obj2d->shape_find_owner(collision.collider_shape); + return obj2d->shape_owner_get_owner(ownerid); + } + } + + return NULL; +} +int KinematicCollision2D::get_collider_shape_index() const { + + return collision.collider_shape; +} +Vector2 KinematicCollision2D::get_collider_velocity() const { + + return collision.collider_vel; +} +Variant KinematicCollision2D::get_collider_metadata() const { + + return Variant(); +} + +void KinematicCollision2D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("get_position"), &KinematicCollision2D::get_position); + ClassDB::bind_method(D_METHOD("get_normal"), &KinematicCollision2D::get_normal); + ClassDB::bind_method(D_METHOD("get_travel"), &KinematicCollision2D::get_travel); + ClassDB::bind_method(D_METHOD("get_remainder"), &KinematicCollision2D::get_remainder); + ClassDB::bind_method(D_METHOD("get_local_shape"), &KinematicCollision2D::get_local_shape); + ClassDB::bind_method(D_METHOD("get_collider"), &KinematicCollision2D::get_collider); + ClassDB::bind_method(D_METHOD("get_collider_id"), &KinematicCollision2D::get_collider_id); + ClassDB::bind_method(D_METHOD("get_collider_shape"), &KinematicCollision2D::get_collider_shape); + ClassDB::bind_method(D_METHOD("get_collider_shape_index"), &KinematicCollision2D::get_collider_shape_index); + ClassDB::bind_method(D_METHOD("get_collider_velocity"), &KinematicCollision2D::get_collider_velocity); + ClassDB::bind_method(D_METHOD("get_collider_metadata"), &KinematicCollision2D::get_collider_metadata); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "", "get_position"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "normal"), "", "get_normal"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "travel"), "", "get_travel"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "remainder"), "", "get_remainder"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "local_shape"), "", "get_local_shape"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider"), "", "get_collider"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_id"), "", "get_collider_id"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "collider_shape"), "", "get_collider_shape"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collider_shape_index"), "", "get_collider_shape_index"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "collider_velocity"), "", "get_collider_velocity"); + ADD_PROPERTY(PropertyInfo(Variant::NIL, "collider_metadata", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT), "", "get_collider_metadata"); +} + +KinematicCollision2D::KinematicCollision2D() { + collision.collider = 0; + collision.collider_shape = 0; + collision.local_shape = 0; + owner = NULL; } diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 1a4b0c0f5c..b82771a8f4 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -34,6 +34,8 @@ #include "servers/physics_2d_server.h" #include "vset.h" +class KinematicCollision2D; + class PhysicsBody2D : public CollisionObject2D { GDCLASS(PhysicsBody2D, CollisionObject2D); @@ -288,42 +290,62 @@ private: bool on_ceiling; bool on_wall; Vector<Collision> colliders; + Vector<Ref<KinematicCollision2D> > slide_colliders; + Ref<KinematicCollision2D> motion_cache; _FORCE_INLINE_ bool _ignores_mode(Physics2DServer::BodyMode) const; - Dictionary _move(const Vector2 &p_motion); + Ref<KinematicCollision2D> _move(const Vector2 &p_motion); + Ref<KinematicCollision2D> _get_slide_collision(int p_bounce); protected: static void _bind_methods(); public: - bool move(const Vector2 &p_motion, Collision &r_collision); + bool move_and_collide(const Vector2 &p_motion, Collision &r_collision); bool test_move(const Transform2D &p_from, const Vector2 &p_motion); void set_safe_margin(float p_margin); float get_safe_margin() const; - Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), float p_slope_stop_min_velocity = 5, int p_max_bounces = 4, float p_floor_max_angle = Math::deg2rad((float)45)); + Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), float p_slope_stop_min_velocity = 5, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45)); bool is_on_floor() const; bool is_on_wall() const; bool is_on_ceiling() const; Vector2 get_floor_velocity() const; - int get_collision_count() const; - Vector2 get_collision_position(int p_collision) const; - Vector2 get_collision_normal(int p_collision) const; - Vector2 get_collision_travel(int p_collision) const; - Vector2 get_collision_remainder(int p_collision) const; - Object *get_collision_local_shape(int p_collision) const; - Object *get_collision_collider(int p_collision) const; - ObjectID get_collision_collider_id(int p_collision) const; - Object *get_collision_collider_shape(int p_collision) const; - int get_collision_collider_shape_index(int p_collision) const; - Vector2 get_collision_collider_velocity(int p_collision) const; - Variant get_collision_collider_metadata(int p_collision) const; + int get_slide_count() const; + Collision get_slide_collision(int p_bounce) const; KinematicBody2D(); ~KinematicBody2D(); }; +class KinematicCollision2D : public Reference { + + GDCLASS(KinematicCollision2D, Reference); + + KinematicBody2D *owner; + friend class KinematicBody2D; + KinematicBody2D::Collision collision; + +protected: + static void _bind_methods(); + +public: + Vector2 get_position() const; + Vector2 get_normal() const; + Vector2 get_travel() const; + Vector2 get_remainder() const; + Object *get_local_shape() const; + Object *get_collider() const; + ObjectID get_collider_id() const; + Object *get_collider_shape() const; + int get_collider_shape_index() const; + Vector2 get_collider_velocity() const; + Variant get_collider_metadata() const; + + KinematicCollision2D(); +}; + #endif // PHYSICS_BODY_2D_H diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index 2073ebf94e..b8c6a86f55 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -72,34 +72,13 @@ void AudioStreamPlayer3D::_mix_audio() { //mix! - int buffers = 0; - int first = 0; - - switch (AudioServer::get_singleton()->get_speaker_mode()) { - - case AudioServer::SPEAKER_MODE_STEREO: { - buffers = 1; - first = 0; - - } break; - case AudioServer::SPEAKER_SURROUND_51: { - buffers = 2; - first = 1; - - } break; - case AudioServer::SPEAKER_SURROUND_71: { - - buffers = 3; - first = 1; - - } break; - } + int buffers = AudioServer::get_singleton()->get_channel_count(); for (int k = 0; k < buffers; k++) { AudioFrame vol_inc = (current.vol[k] - prev_outputs[i].vol[k]) / float(buffer_size); AudioFrame vol = current.vol[k]; - AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, first + k); + AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k); current.filter.set_mode(AudioFilterSW::HIGHSHELF); current.filter.set_sampling_rate(AudioServer::get_singleton()->get_mix_rate()); @@ -146,7 +125,7 @@ void AudioStreamPlayer3D::_mix_audio() { if (current.reverb_bus_index >= 0) { - AudioFrame *rtarget = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.reverb_bus_index, first + k); + AudioFrame *rtarget = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.reverb_bus_index, k); if (current.reverb_bus_index == prev_outputs[i].reverb_bus_index) { AudioFrame rvol_inc = (current.reverb_vol[k] - prev_outputs[i].reverb_vol[k]) / float(buffer_size); @@ -341,49 +320,57 @@ void AudioStreamPlayer3D::_notification(int p_what) { flat_pos.y = 0; flat_pos.normalize(); - switch (AudioServer::get_singleton()->get_speaker_mode()) { + unsigned int cc = AudioServer::get_singleton()->get_channel_count(); + if (cc == 1) { + // Stereo pair + float c = flat_pos.x * 0.5 + 0.5; - case AudioServer::SPEAKER_MODE_STEREO: { - - float c = flat_pos.x * 0.5 + 0.5; - output.vol[0].l = 1.0 - c; - output.vol[0].r = c; - - output.vol[0] *= multiplier; + output.vol[0].l = 1.0 - c; + output.vol[0].r = c; + } else { + Vector3 camtopos = global_pos - camera->get_global_transform().origin; + float c = camtopos.normalized().dot(get_global_transform().basis.get_axis(2).normalized()); //it's z negative + float angle = Math::rad2deg(Math::acos(c)); + float av = angle * (flat_pos.x < 0 ? -1 : 1) / 180.0; - } break; - case AudioServer::SPEAKER_SURROUND_51: { + if (cc >= 1) { + // Stereo pair + float fl = Math::abs(1.0 - Math::abs(-0.8 - av)); + float fr = Math::abs(1.0 - Math::abs(0.8 - av)); - float xl = Vector3(-1, 0, -1).normalized().dot(flat_pos) * 0.5 + 0.5; - float xr = Vector3(1, 0, -1).normalized().dot(flat_pos) * 0.5 + 0.5; + output.vol[0].l = fl; + output.vol[0].r = fr; + } - output.vol[0].l = xl; - output.vol[1].r = 1.0 - xl; - output.vol[0].r = xr; - output.vol[1].l = 1.0 - xr; + if (cc >= 2) { + // Center pair + float center = 1.0 - Math::sin(Math::acos(c)); - output.vol[0] *= multiplier; - output.vol[1] *= multiplier; - } break; - case AudioServer::SPEAKER_SURROUND_71: { + output.vol[1].l = center; + output.vol[1].r = center; + } - float xl = Vector3(-1, 0, -1).normalized().dot(flat_pos) * 0.5 + 0.5; - float xr = Vector3(1, 0, -1).normalized().dot(flat_pos) * 0.5 + 0.5; + if (cc >= 3) { + // Side pair + float sl = Math::abs(1.0 - Math::abs(-0.4 - av)); + float sr = Math::abs(1.0 - Math::abs(0.4 - av)); - output.vol[0].l = xl; - output.vol[1].r = 1.0 - xl; - output.vol[0].r = xr; - output.vol[1].l = 1.0 - xr; + output.vol[2].l = sl; + output.vol[2].r = sr; + } - float c = flat_pos.x * 0.5 + 0.5; - output.vol[2].l = 1.0 - c; - output.vol[2].r = c; + if (cc >= 4) { + // Rear pair + float rl = Math::abs(1.0 - Math::abs(-0.2 - av)); + float rr = Math::abs(1.0 - Math::abs(0.2 - av)); - output.vol[0] *= multiplier; - output.vol[1] *= multiplier; - output.vol[2] *= multiplier; + output.vol[3].l = rl; + output.vol[3].r = rr; + } + } - } break; + for (int k = 0; k < cc; k++) { + output.vol[k] *= multiplier; } bool filled_reverb = false; @@ -422,41 +409,30 @@ void AudioStreamPlayer3D::_notification(int p_what) { rev_pos.y = 0; rev_pos.normalize(); - switch (AudioServer::get_singleton()->get_speaker_mode()) { - - case AudioServer::SPEAKER_MODE_STEREO: { - - float c = rev_pos.x * 0.5 + 0.5; - output.reverb_vol[0].l = 1.0 - c; - output.reverb_vol[0].r = c; - - } break; - case AudioServer::SPEAKER_SURROUND_51: { - - float xl = Vector3(-1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5; - float xr = Vector3(1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5; - - output.reverb_vol[0].l = xl; - output.reverb_vol[1].r = 1.0 - xl; - output.reverb_vol[0].r = xr; - output.reverb_vol[1].l = 1.0 - xr; - - } break; - case AudioServer::SPEAKER_SURROUND_71: { - - float xl = Vector3(-1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5; - float xr = Vector3(1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5; + if (cc >= 1) { + // Stereo pair + float c = rev_pos.x * 0.5 + 0.5; + output.reverb_vol[0].l = 1.0 - c; + output.reverb_vol[0].r = c; + } - output.reverb_vol[0].l = xl; - output.reverb_vol[1].r = 1.0 - xl; - output.reverb_vol[0].r = xr; - output.reverb_vol[1].l = 1.0 - xr; + if (cc >= 3) { + // Center pair + Side pair + float xl = Vector3(-1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5; + float xr = Vector3(1, 0, -1).normalized().dot(rev_pos) * 0.5 + 0.5; - float c = rev_pos.x * 0.5 + 0.5; - output.reverb_vol[2].l = 1.0 - c; - output.reverb_vol[2].r = c; + output.reverb_vol[1].l = xl; + output.reverb_vol[1].r = xr; + output.reverb_vol[2].l = 1.0 - xr; + output.reverb_vol[2].r = 1.0 - xl; + } - } break; + if (cc >= 4) { + // Rear pair + // FIXME: Not sure what math should be done here + float c = rev_pos.x * 0.5 + 0.5; + output.reverb_vol[3].l = 1.0 - c; + output.reverb_vol[3].r = c; } for (int i = 0; i < vol_index_max; i++) { @@ -879,7 +855,7 @@ void AudioStreamPlayer3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_db", PROPERTY_HINT_RANGE, "-80,80"), "set_unit_db", "get_unit_db"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "unit_size", PROPERTY_HINT_RANGE, "0.1,100,0.1"), "set_unit_size", "get_unit_size"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_db", PROPERTY_HINT_RANGE, "-24,6"), "set_max_db", "get_max_db"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "play", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "_is_active"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_RANGE, "0,65536,1"), "set_max_distance", "get_max_distance"); ADD_PROPERTY(PropertyInfo(Variant::INT, "out_of_range_mode", PROPERTY_HINT_ENUM, "Mix,Pause"), "set_out_of_range_mode", "get_out_of_range_mode"); diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h index 8603cab5a4..b729b55f7e 100644 --- a/scene/3d/audio_stream_player_3d.h +++ b/scene/3d/audio_stream_player_3d.h @@ -40,12 +40,12 @@ private: AudioFilterSW filter; AudioFilterSW::Processor filter_process[6]; - AudioFrame vol[3]; + AudioFrame vol[4]; float filter_gain; float pitch_scale; int bus_index; int reverb_bus_index; - AudioFrame reverb_vol[3]; + AudioFrame reverb_vol[4]; Viewport *viewport; //pointer only used for reference to previous mix Output() { diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp index 7a55f956e0..40750cdfe8 100644 --- a/scene/3d/navigation_mesh.cpp +++ b/scene/3d/navigation_mesh.cpp @@ -63,6 +63,143 @@ void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) { } } +void NavigationMesh::set_sample_partition_type(int p_value) { + ERR_FAIL_COND(p_value >= SAMPLE_PARTITION_MAX); + partition_type = static_cast<SamplePartitionType>(p_value); +} + +int NavigationMesh::get_sample_partition_type() const { + return static_cast<int>(partition_type); +} + +void NavigationMesh::set_cell_size(float p_value) { + cell_size = p_value; +} + +float NavigationMesh::get_cell_size() const { + return cell_size; +} + +void NavigationMesh::set_cell_height(float p_value) { + cell_height = p_value; +} + +float NavigationMesh::get_cell_height() const { + return cell_height; +} + +void NavigationMesh::set_agent_height(float p_value) { + agent_height = p_value; +} + +float NavigationMesh::get_agent_height() const { + return agent_height; +} + +void NavigationMesh::set_agent_radius(float p_value) { + agent_radius = p_value; +} + +float NavigationMesh::get_agent_radius() { + return agent_radius; +} + +void NavigationMesh::set_agent_max_climb(float p_value) { + agent_max_climb = p_value; +} + +float NavigationMesh::get_agent_max_climb() const { + return agent_max_climb; +} + +void NavigationMesh::set_agent_max_slope(float p_value) { + agent_max_slope = p_value; +} + +float NavigationMesh::get_agent_max_slope() const { + return agent_max_slope; +} + +void NavigationMesh::set_region_min_size(float p_value) { + region_min_size = p_value; +} + +float NavigationMesh::get_region_min_size() const { + return region_min_size; +} + +void NavigationMesh::set_region_merge_size(float p_value) { + region_merge_size = p_value; +} + +float NavigationMesh::get_region_merge_size() const { + return region_merge_size; +} + +void NavigationMesh::set_edge_max_length(float p_value) { + edge_max_length = p_value; +} + +float NavigationMesh::get_edge_max_length() const { + return edge_max_length; +} + +void NavigationMesh::set_edge_max_error(float p_value) { + edge_max_error = p_value; +} + +float NavigationMesh::get_edge_max_error() const { + return edge_max_error; +} + +void NavigationMesh::set_verts_per_poly(float p_value) { + verts_per_poly = p_value; +} + +float NavigationMesh::get_verts_per_poly() const { + return verts_per_poly; +} + +void NavigationMesh::set_detail_sample_distance(float p_value) { + detail_sample_distance = p_value; +} + +float NavigationMesh::get_detail_sample_distance() const { + return detail_sample_distance; +} + +void NavigationMesh::set_detail_sample_max_error(float p_value) { + detail_sample_max_error = p_value; +} + +float NavigationMesh::get_detail_sample_max_error() const { + return detail_sample_max_error; +} + +void NavigationMesh::set_filter_low_hanging_obstacles(bool p_value) { + filter_low_hanging_obstacles = p_value; +} + +bool NavigationMesh::get_filter_low_hanging_obstacles() const { + return filter_low_hanging_obstacles; +} + +void NavigationMesh::set_filter_ledge_spans(bool p_value) { + filter_ledge_spans = p_value; +} + +bool NavigationMesh::get_filter_ledge_spans() const { + return filter_ledge_spans; +} + +void NavigationMesh::set_filter_walkable_low_height_spans(bool p_value) { + filter_walkable_low_height_spans = p_value; +} + +bool NavigationMesh::get_filter_walkable_low_height_spans() const { + return filter_walkable_low_height_spans; +} + void NavigationMesh::set_vertices(const PoolVector<Vector3> &p_vertices) { vertices = p_vertices; @@ -199,6 +336,56 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() { } void NavigationMesh::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_sample_partition_type", "sample_partition_type"), &NavigationMesh::set_sample_partition_type); + ClassDB::bind_method(D_METHOD("get_sample_partition_type"), &NavigationMesh::get_sample_partition_type); + + ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &NavigationMesh::set_cell_size); + ClassDB::bind_method(D_METHOD("get_cell_size"), &NavigationMesh::get_cell_size); + + ClassDB::bind_method(D_METHOD("set_cell_height", "cell_height"), &NavigationMesh::set_cell_height); + ClassDB::bind_method(D_METHOD("get_cell_height"), &NavigationMesh::get_cell_height); + + ClassDB::bind_method(D_METHOD("set_agent_height", "agent_height"), &NavigationMesh::set_agent_height); + ClassDB::bind_method(D_METHOD("get_agent_height"), &NavigationMesh::get_agent_height); + + ClassDB::bind_method(D_METHOD("set_agent_radius", "agent_radius"), &NavigationMesh::set_agent_radius); + ClassDB::bind_method(D_METHOD("get_agent_radius"), &NavigationMesh::get_agent_radius); + + ClassDB::bind_method(D_METHOD("set_agent_max_climb", "agent_max_climb"), &NavigationMesh::set_agent_max_climb); + ClassDB::bind_method(D_METHOD("get_agent_max_climb"), &NavigationMesh::get_agent_max_climb); + + ClassDB::bind_method(D_METHOD("set_agent_max_slope", "agent_max_slope"), &NavigationMesh::set_agent_max_slope); + ClassDB::bind_method(D_METHOD("get_agent_max_slope"), &NavigationMesh::get_agent_max_slope); + + ClassDB::bind_method(D_METHOD("set_region_min_size", "region_min_size"), &NavigationMesh::set_region_min_size); + ClassDB::bind_method(D_METHOD("get_region_min_size"), &NavigationMesh::get_region_min_size); + + ClassDB::bind_method(D_METHOD("set_region_merge_size", "region_merge_size"), &NavigationMesh::set_region_merge_size); + ClassDB::bind_method(D_METHOD("get_region_merge_size"), &NavigationMesh::get_region_merge_size); + + ClassDB::bind_method(D_METHOD("set_edge_max_length", "edge_max_length"), &NavigationMesh::set_edge_max_length); + ClassDB::bind_method(D_METHOD("get_edge_max_length"), &NavigationMesh::get_edge_max_length); + + ClassDB::bind_method(D_METHOD("set_edge_max_error", "edge_max_error"), &NavigationMesh::set_edge_max_error); + ClassDB::bind_method(D_METHOD("get_edge_max_error"), &NavigationMesh::get_edge_max_error); + + ClassDB::bind_method(D_METHOD("set_verts_per_poly", "verts_per_poly"), &NavigationMesh::set_verts_per_poly); + ClassDB::bind_method(D_METHOD("get_verts_per_poly"), &NavigationMesh::get_verts_per_poly); + + ClassDB::bind_method(D_METHOD("set_detail_sample_distance", "detail_sample_dist"), &NavigationMesh::set_detail_sample_distance); + ClassDB::bind_method(D_METHOD("get_detail_sample_distance"), &NavigationMesh::get_detail_sample_distance); + + ClassDB::bind_method(D_METHOD("set_detail_sample_max_error", "detail_sample_max_error"), &NavigationMesh::set_detail_sample_max_error); + ClassDB::bind_method(D_METHOD("get_detail_sample_max_error"), &NavigationMesh::get_detail_sample_max_error); + + ClassDB::bind_method(D_METHOD("set_filter_low_hanging_obstacles", "filter_low_hanging_obstacles"), &NavigationMesh::set_filter_low_hanging_obstacles); + ClassDB::bind_method(D_METHOD("get_filter_low_hanging_obstacles"), &NavigationMesh::get_filter_low_hanging_obstacles); + + ClassDB::bind_method(D_METHOD("set_filter_ledge_spans", "filter_ledge_spans"), &NavigationMesh::set_filter_ledge_spans); + ClassDB::bind_method(D_METHOD("get_filter_ledge_spans"), &NavigationMesh::get_filter_ledge_spans); + + ClassDB::bind_method(D_METHOD("set_filter_walkable_low_height_spans", "filter_walkable_low_height_spans"), &NavigationMesh::set_filter_walkable_low_height_spans); + ClassDB::bind_method(D_METHOD("get_filter_walkable_low_height_spans"), &NavigationMesh::get_filter_walkable_low_height_spans); ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationMesh::set_vertices); ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationMesh::get_vertices); @@ -213,11 +400,54 @@ void NavigationMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_polygons", "polygons"), &NavigationMesh::_set_polygons); ClassDB::bind_method(D_METHOD("_get_polygons"), &NavigationMesh::_get_polygons); + BIND_CONSTANT(SAMPLE_PARTITION_WATERSHED); + BIND_CONSTANT(SAMPLE_PARTITION_MONOTONE); + BIND_CONSTANT(SAMPLE_PARTITION_LAYERS); + ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_vertices", "get_vertices"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_polygons", "_get_polygons"); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type/sample_partition_type", PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers"), "set_sample_partition_type", "get_sample_partition_type"); + + ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/size", PROPERTY_HINT_RANGE, "0.1,1.0,0.01"), "set_cell_size", "get_cell_size"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/height", PROPERTY_HINT_RANGE, "0.1,1.0,0.01"), "set_cell_height", "get_cell_height"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/height", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_height", "get_agent_height"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/radius", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_radius", "get_agent_radius"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_climb", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_max_climb", "get_agent_max_climb"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_slope", PROPERTY_HINT_RANGE, "0.0,90.0,0.1"), "set_agent_max_slope", "get_agent_max_slope"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01"), "set_region_min_size", "get_region_min_size"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01"), "set_region_merge_size", "get_region_merge_size"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01"), "set_edge_max_length", "get_edge_max_length"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01"), "set_edge_max_error", "get_edge_max_error"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "polygon/verts_per_poly", PROPERTY_HINT_RANGE, "3.0,12.0,1.0"), "set_verts_per_poly", "get_verts_per_poly"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_distance", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_detail_sample_distance", "get_detail_sample_distance"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_detail_sample_max_error", "get_detail_sample_max_error"); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/low_hanging_obstacles"), "set_filter_low_hanging_obstacles", "get_filter_low_hanging_obstacles"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/ledge_spans"), "set_filter_ledge_spans", "get_filter_ledge_spans"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/filter_walkable_low_height_spans"), "set_filter_walkable_low_height_spans", "get_filter_walkable_low_height_spans"); } NavigationMesh::NavigationMesh() { + cell_size = 0.3f; + cell_height = 0.2f; + agent_height = 2.0f; + agent_radius = 0.6f; + agent_max_climb = 0.9f; + agent_max_slope = 45.0f; + region_min_size = 8.0f; + region_merge_size = 20.0f; + edge_max_length = 12.0f; + edge_max_error = 1.3f; + verts_per_poly = 6.0f; + detail_sample_distance = 6.0f; + detail_sample_max_error = 1.0f; + + partition_type = SAMPLE_PARTITION_WATERSHED; + + filter_low_hanging_obstacles = false; + filter_ledge_spans = false; + filter_walkable_low_height_spans = false; } void NavigationMeshInstance::set_enabled(bool p_enabled) { diff --git a/scene/3d/navigation_mesh.h b/scene/3d/navigation_mesh.h index 36fe3ee34b..dd5ed79500 100644 --- a/scene/3d/navigation_mesh.h +++ b/scene/3d/navigation_mesh.h @@ -61,6 +61,87 @@ protected: Array _get_polygons() const; public: + enum SamplePartitionType { + SAMPLE_PARTITION_WATERSHED = 0, + SAMPLE_PARTITION_MONOTONE, + SAMPLE_PARTITION_LAYERS, + SAMPLE_PARTITION_MAX + }; + +protected: + float cell_size; + float cell_height; + float agent_height; + float agent_radius; + float agent_max_climb; + float agent_max_slope; + float region_min_size; + float region_merge_size; + float edge_max_length; + float edge_max_error; + float verts_per_poly; + float detail_sample_distance; + float detail_sample_max_error; + + SamplePartitionType partition_type; + + bool filter_low_hanging_obstacles; + bool filter_ledge_spans; + bool filter_walkable_low_height_spans; + +public: + // Recast settings + void set_sample_partition_type(int p_value); + int get_sample_partition_type() const; + + void set_cell_size(float p_value); + float get_cell_size() const; + + void set_cell_height(float p_value); + float get_cell_height() const; + + void set_agent_height(float p_value); + float get_agent_height() const; + + void set_agent_radius(float p_value); + float get_agent_radius(); + + void set_agent_max_climb(float p_value); + float get_agent_max_climb() const; + + void set_agent_max_slope(float p_value); + float get_agent_max_slope() const; + + void set_region_min_size(float p_value); + float get_region_min_size() const; + + void set_region_merge_size(float p_value); + float get_region_merge_size() const; + + void set_edge_max_length(float p_value); + float get_edge_max_length() const; + + void set_edge_max_error(float p_value); + float get_edge_max_error() const; + + void set_verts_per_poly(float p_value); + float get_verts_per_poly() const; + + void set_detail_sample_distance(float p_value); + float get_detail_sample_distance() const; + + void set_detail_sample_max_error(float p_value); + float get_detail_sample_max_error() const; + + void set_filter_low_hanging_obstacles(bool p_value); + bool get_filter_low_hanging_obstacles() const; + + void set_filter_ledge_spans(bool p_value); + bool get_filter_ledge_spans() const; + + void set_filter_walkable_low_height_spans(bool p_value); + bool get_filter_walkable_low_height_spans() const; + void create_from_mesh(const Ref<Mesh> &p_mesh); void set_vertices(const PoolVector<Vector3> &p_vertices); diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 6a8226c0e1..7525eb5069 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -1061,7 +1061,7 @@ KinematicBody::Collision KinematicBody::get_slide_collision(int p_bounce) const Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) { ERR_FAIL_INDEX_V(p_bounce, colliders.size(), Ref<KinematicCollision>()); - if (p_bounce > slide_colliders.size()) { + if (p_bounce >= slide_colliders.size()) { slide_colliders.resize(p_bounce + 1); } diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp index 341ae45ce8..6a582c9a3d 100644 --- a/scene/audio/audio_player.cpp +++ b/scene/audio/audio_player.cpp @@ -66,29 +66,27 @@ void AudioStreamPlayer::_mix_audio() { //set volume for next mix mix_volume_db = volume_db; - AudioFrame *targets[3] = { NULL, NULL, NULL }; + AudioFrame *targets[4] = { NULL, NULL, NULL, NULL }; if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_MODE_STEREO) { targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0); } else { switch (mix_target) { case MIX_TARGET_STEREO: { - targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 1); + targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0); } break; case MIX_TARGET_SURROUND: { - targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 1); - targets[1] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 2); - if (AudioServer::get_singleton()->get_speaker_mode() == AudioServer::SPEAKER_SURROUND_71) { - targets[2] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 3); + for (int i = 0; i < AudioServer::get_singleton()->get_channel_count(); i++) { + targets[i] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, i); } } break; case MIX_TARGET_CENTER: { - targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 0); + targets[0] = AudioServer::get_singleton()->thread_get_channel_mix_buffer(bus_index, 1); } break; } } - for (int c = 0; c < 3; c++) { + for (int c = 0; c < 4; c++) { if (!targets[c]) break; for (int i = 0; i < buffer_size; i++) { @@ -189,7 +187,7 @@ void AudioStreamPlayer::stop() { bool AudioStreamPlayer::is_playing() const { if (stream_playback.is_valid()) { - return active && stream_playback->is_playing(); + return active; //&& stream_playback->is_playing(); } return false; @@ -304,7 +302,7 @@ void AudioStreamPlayer::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "play", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "_is_active"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_target", PROPERTY_HINT_ENUM, "Stereo,Surround,Center"), "set_mix_target", "get_mix_target"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus"); diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index 140d002387..d4912339da 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -195,7 +195,7 @@ void WindowDialog::_notification(int p_what) { RID canvas = get_canvas_item(); // Draw the background. - Ref<StyleBox> panel = get_stylebox("panel", "WindowDialog"); + Ref<StyleBox> panel = get_stylebox("panel"); Size2 size = get_size(); panel->draw(canvas, Rect2(0, 0, size.x, size.y)); diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp index 4661f54526..8fda5df53c 100644 --- a/scene/gui/slider.cpp +++ b/scene/gui/slider.cpp @@ -162,18 +162,20 @@ void Slider::_notification(int p_what) { Size2i size = get_size(); Ref<StyleBox> style = get_stylebox("slider"); Ref<StyleBox> focus = get_stylebox("focus"); + Ref<StyleBox> grabber_area = get_stylebox("grabber_area"); Ref<Texture> grabber = get_icon(editable ? ((mouse_inside || has_focus()) ? "grabber_highlight" : "grabber") : "grabber_disabled"); Ref<Texture> tick = get_icon("tick"); if (orientation == VERTICAL) { int widget_width = style->get_minimum_size().width + style->get_center_size().width; + float areasize = size.height - grabber->get_size().height; style->draw(ci, Rect2i(Point2i(size.width / 2 - widget_width / 2, 0), Size2i(widget_width, size.height))); + grabber_area->draw(ci, Rect2i(Point2i((size.width - widget_width) / 2, size.height - areasize * get_as_ratio() - grabber->get_size().height / 2), Size2i(widget_width, areasize * get_as_ratio() + grabber->get_size().width / 2))); /* if (mouse_inside||has_focus()) focus->draw(ci,Rect2i(Point2i(),Size2i(style->get_minimum_size().width+style->get_center_size().width,size.height))); */ - float areasize = size.height - grabber->get_size().height; if (ticks > 1) { int tickarea = size.height - tick->get_height(); for (int i = 0; i < ticks; i++) { @@ -186,13 +188,15 @@ void Slider::_notification(int p_what) { } else { int widget_height = style->get_minimum_size().height + style->get_center_size().height; - style->draw(ci, Rect2i(Point2i(0, size.height / 2 - widget_height / 2), Size2i(size.width, widget_height))); + float areasize = size.width - grabber->get_size().width; + + style->draw(ci, Rect2i(Point2i(0, (size.height - widget_height) / 2), Size2i(size.width, widget_height))); + grabber_area->draw(ci, Rect2i(Point2i(0, (size.height - widget_height) / 2), Size2i(areasize * get_as_ratio() + grabber->get_size().width / 2, widget_height))); /* if (mouse_inside||has_focus()) focus->draw(ci,Rect2i(Point2i(),Size2i(size.width,style->get_minimum_size().height+style->get_center_size().height))); */ - float areasize = size.width - grabber->get_size().width; if (ticks > 1) { int tickarea = size.width - tick->get_width(); for (int i = 0; i < ticks; i++) { diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index db282262ec..4975b66744 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -333,6 +333,15 @@ bool TreeItem::is_collapsed() { return collapsed; } +void TreeItem::set_custom_minimum_height(int p_height) { + custom_min_height = p_height; + _changed_notify(); +} + +int TreeItem::get_custom_minimum_height() const { + return custom_min_height; +} + TreeItem *TreeItem::get_next() { return next; @@ -703,6 +712,9 @@ void TreeItem::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collapsed", "enable"), &TreeItem::set_collapsed); ClassDB::bind_method(D_METHOD("is_collapsed"), &TreeItem::is_collapsed); + ClassDB::bind_method(D_METHOD("set_custom_minimum_height", "height"), &TreeItem::set_custom_minimum_height); + ClassDB::bind_method(D_METHOD("get_custom_minimum_height"), &TreeItem::get_custom_minimum_height); + ClassDB::bind_method(D_METHOD("get_next"), &TreeItem::get_next); ClassDB::bind_method(D_METHOD("get_prev"), &TreeItem::get_prev); ClassDB::bind_method(D_METHOD("get_parent"), &TreeItem::get_parent); @@ -780,6 +792,7 @@ TreeItem::TreeItem(Tree *p_tree) { tree = p_tree; collapsed = false; disable_folding = false; + custom_min_height = 0; parent = 0; // parent item next = 0; // next in list @@ -921,6 +934,9 @@ int Tree::compute_item_height(TreeItem *p_item) const { default: {} } } + int item_min_height = p_item->get_custom_minimum_height(); + if (height < item_min_height) + height = item_min_height; height += cache.vseparation; @@ -3593,6 +3609,7 @@ void Tree::_bind_methods() { ClassDB::bind_method(D_METHOD("get_item_area_rect", "item", "column"), &Tree::_get_item_rect, DEFVAL(-1)); ClassDB::bind_method(D_METHOD("get_item_at_pos", "pos"), &Tree::get_item_at_pos); ClassDB::bind_method(D_METHOD("get_column_at_pos", "pos"), &Tree::get_column_at_pos); + ClassDB::bind_method(D_METHOD("get_drop_section_at_pos", "pos"), &Tree::get_drop_section_at_pos); ClassDB::bind_method(D_METHOD("ensure_cursor_is_visible"), &Tree::ensure_cursor_is_visible); diff --git a/scene/gui/tree.h b/scene/gui/tree.h index 06d6d3ad5a..5f19558597 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -145,6 +145,7 @@ private: bool collapsed; // wont show childs bool disable_folding; + int custom_min_height; TreeItem *parent; // parent item TreeItem *next; // next in list @@ -230,6 +231,9 @@ public: void set_collapsed(bool p_collapsed); bool is_collapsed(); + void set_custom_minimum_height(int p_height); + int get_custom_minimum_height() const; + TreeItem *get_prev(); TreeItem *get_next(); TreeItem *get_parent(); diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 9ed3734a36..b9dfbd6bb0 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -430,6 +430,7 @@ void register_scene_types() { ClassDB::register_class<StaticBody2D>(); ClassDB::register_class<RigidBody2D>(); ClassDB::register_class<KinematicBody2D>(); + ClassDB::register_class<KinematicCollision2D>(); ClassDB::register_class<Area2D>(); ClassDB::register_class<CollisionShape2D>(); ClassDB::register_class<CollisionPolygon2D>(); |