diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/animated_sprite_2d.cpp | 66 | ||||
-rw-r--r-- | scene/2d/area_2d.cpp | 13 | ||||
-rw-r--r-- | scene/2d/area_2d.h | 3 | ||||
-rw-r--r-- | scene/2d/navigation_obstacle_2d.cpp | 52 | ||||
-rw-r--r-- | scene/2d/navigation_obstacle_2d.h | 7 | ||||
-rw-r--r-- | scene/3d/area_3d.cpp | 13 | ||||
-rw-r--r-- | scene/3d/area_3d.h | 3 | ||||
-rw-r--r-- | scene/3d/navigation_obstacle_3d.cpp | 52 | ||||
-rw-r--r-- | scene/3d/navigation_obstacle_3d.h | 7 | ||||
-rw-r--r-- | scene/3d/sprite_3d.cpp | 188 | ||||
-rw-r--r-- | scene/3d/sprite_3d.h | 11 | ||||
-rw-r--r-- | scene/gui/graph_edit.cpp | 62 | ||||
-rw-r--r-- | scene/gui/graph_edit.h | 4 | ||||
-rw-r--r-- | scene/gui/graph_node.cpp | 146 | ||||
-rw-r--r-- | scene/gui/graph_node.h | 30 | ||||
-rw-r--r-- | scene/main/canvas_item.cpp | 2 | ||||
-rw-r--r-- | scene/main/node.cpp | 47 | ||||
-rw-r--r-- | scene/main/node.h | 5 |
18 files changed, 453 insertions, 258 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp index b1b1cb23ed..7fe464d2f4 100644 --- a/scene/2d/animated_sprite_2d.cpp +++ b/scene/2d/animated_sprite_2d.cpp @@ -108,6 +108,7 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const { if (!frames.is_valid()) { return; } + if (p_property.name == "animation") { p_property.hint = PROPERTY_HINT_ENUM; List<StringName> names; @@ -137,9 +138,15 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &p_property) const { p_property.hint_string = String(animation) + "," + p_property.hint_string; } } + return; } if (p_property.name == "frame") { + if (playing) { + p_property.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY; + return; + } + p_property.hint = PROPERTY_HINT_RANGE; if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) { p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1"; @@ -175,33 +182,38 @@ void AnimatedSprite2D::_notification(int p_what) { if (timeout <= 0) { timeout = _get_frame_duration(); - int fc = frames->get_frame_count(animation); - if ((!backwards && frame >= fc - 1) || (backwards && frame <= 0)) { - if (frames->get_animation_loop(animation)) { - if (backwards) { - frame = fc - 1; - } else { - frame = 0; - } - - emit_signal(SceneStringNames::get_singleton()->animation_finished); - } else { - if (backwards) { + int last_frame = frames->get_frame_count(animation) - 1; + if (!backwards) { + // Forward. + if (frame >= last_frame) { + if (frames->get_animation_loop(animation)) { frame = 0; - } else { - frame = fc - 1; - } - - if (!is_over) { - is_over = true; emit_signal(SceneStringNames::get_singleton()->animation_finished); + } else { + frame = last_frame; + if (!is_over) { + is_over = true; + emit_signal(SceneStringNames::get_singleton()->animation_finished); + } } + } else { + frame++; } } else { - if (backwards) { - frame--; + // Reversed. + if (frame <= 0) { + if (frames->get_animation_loop(animation)) { + frame = last_frame; + emit_signal(SceneStringNames::get_singleton()->animation_finished); + } else { + frame = 0; + if (!is_over) { + is_over = true; + emit_signal(SceneStringNames::get_singleton()->animation_finished); + } + } } else { - frame++; + frame--; } } @@ -259,14 +271,15 @@ void AnimatedSprite2D::_notification(int p_what) { void AnimatedSprite2D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { if (frames.is_valid()) { - frames->disconnect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed)); + frames->disconnect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite2D::_res_changed)); } + frames = p_frames; if (frames.is_valid()) { - frames->connect("changed", callable_mp(this, &AnimatedSprite2D::_res_changed)); + frames->connect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite2D::_res_changed)); } - if (!frames.is_valid()) { + if (frames.is_null()) { frame = 0; } else { set_frame(frame); @@ -283,7 +296,7 @@ Ref<SpriteFrames> AnimatedSprite2D::get_sprite_frames() const { } void AnimatedSprite2D::set_frame(int p_frame) { - if (!frames.is_valid()) { + if (frames.is_null()) { return; } @@ -318,7 +331,7 @@ void AnimatedSprite2D::set_speed_scale(double p_speed_scale) { speed_scale = MAX(p_speed_scale, 0.0f); - // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed + // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed. _reset_timeout(); timeout -= elapsed; } @@ -378,6 +391,7 @@ void AnimatedSprite2D::set_playing(bool p_playing) { playing = p_playing; _reset_timeout(); set_process_internal(playing); + notify_property_list_changed(); } bool AnimatedSprite2D::is_playing() const { diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index 3def41eaa5..b3f80b5e43 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -459,6 +459,16 @@ TypedArray<Area2D> Area2D::get_overlapping_areas() const { return ret; } +bool Area2D::has_overlapping_bodies() const { + ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping bodies when monitoring is off."); + return !body_map.is_empty(); +} + +bool Area2D::has_overlapping_areas() const { + ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping areas when monitoring is off."); + return !area_map.is_empty(); +} + bool Area2D::overlaps_area(Node *p_area) const { ERR_FAIL_NULL_V(p_area, false); HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id()); @@ -578,6 +588,9 @@ void Area2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area2D::get_overlapping_bodies); ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area2D::get_overlapping_areas); + ClassDB::bind_method(D_METHOD("has_overlapping_bodies"), &Area2D::has_overlapping_bodies); + ClassDB::bind_method(D_METHOD("has_overlapping_areas"), &Area2D::has_overlapping_areas); + ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area2D::overlaps_body); ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area2D::overlaps_area); diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h index 3d8d77eabb..f70f1dfc3d 100644 --- a/scene/2d/area_2d.h +++ b/scene/2d/area_2d.h @@ -180,6 +180,9 @@ public: TypedArray<Node2D> get_overlapping_bodies() const; //function for script TypedArray<Area2D> get_overlapping_areas() const; //function for script + bool has_overlapping_bodies() const; + bool has_overlapping_areas() const; + bool overlaps_area(Node *p_area) const; bool overlaps_body(Node *p_body) const; diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp index a592d20cba..1850e00ecd 100644 --- a/scene/2d/navigation_obstacle_2d.cpp +++ b/scene/2d/navigation_obstacle_2d.cpp @@ -38,6 +38,9 @@ void NavigationObstacle2D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle2D::get_rid); + ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationObstacle2D::set_navigation_map); + ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationObstacle2D::get_navigation_map); + ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle2D::set_estimate_radius); ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle2D::is_radius_estimated); ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle2D::set_radius); @@ -57,28 +60,26 @@ void NavigationObstacle2D::_validate_property(PropertyInfo &p_property) const { void NavigationObstacle2D::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_ENTER_TREE: { - parent_node2d = Object::cast_to<Node2D>(get_parent()); - reevaluate_agent_radius(); - if (parent_node2d != nullptr) { - // place agent on navigation map first or else the RVO agent callback creation fails silently later - NavigationServer2D::get_singleton()->agent_set_map(get_rid(), parent_node2d->get_world_2d()->get_navigation_map()); - } + case NOTIFICATION_POST_ENTER_TREE: { + set_agent_parent(get_parent()); set_physics_process_internal(true); } break; case NOTIFICATION_EXIT_TREE: { - parent_node2d = nullptr; + set_agent_parent(nullptr); set_physics_process_internal(false); } break; case NOTIFICATION_PARENTED: { - parent_node2d = Object::cast_to<Node2D>(get_parent()); - reevaluate_agent_radius(); + if (is_inside_tree() && (get_parent() != parent_node2d)) { + set_agent_parent(get_parent()); + set_physics_process_internal(true); + } } break; case NOTIFICATION_UNPARENTED: { - parent_node2d = nullptr; + set_agent_parent(nullptr); + set_physics_process_internal(false); } break; case NOTIFICATION_PAUSED: { @@ -182,6 +183,35 @@ real_t NavigationObstacle2D::estimate_agent_radius() const { return 1.0; // Never a 0 radius } +void NavigationObstacle2D::set_agent_parent(Node *p_agent_parent) { + if (Object::cast_to<Node2D>(p_agent_parent) != nullptr) { + parent_node2d = Object::cast_to<Node2D>(p_agent_parent); + if (map_override.is_valid()) { + NavigationServer2D::get_singleton()->agent_set_map(get_rid(), map_override); + } else { + NavigationServer2D::get_singleton()->agent_set_map(get_rid(), parent_node2d->get_world_2d()->get_navigation_map()); + } + reevaluate_agent_radius(); + } else { + parent_node2d = nullptr; + NavigationServer2D::get_singleton()->agent_set_map(get_rid(), RID()); + } +} + +void NavigationObstacle2D::set_navigation_map(RID p_navigation_map) { + map_override = p_navigation_map; + NavigationServer2D::get_singleton()->agent_set_map(agent, map_override); +} + +RID NavigationObstacle2D::get_navigation_map() const { + if (map_override.is_valid()) { + return map_override; + } else if (parent_node2d != nullptr) { + return parent_node2d->get_world_2d()->get_navigation_map(); + } + return RID(); +} + void NavigationObstacle2D::set_estimate_radius(bool p_estimate_radius) { estimate_radius = p_estimate_radius; notify_property_list_changed(); diff --git a/scene/2d/navigation_obstacle_2d.h b/scene/2d/navigation_obstacle_2d.h index 5795c6c94f..6eff95adec 100644 --- a/scene/2d/navigation_obstacle_2d.h +++ b/scene/2d/navigation_obstacle_2d.h @@ -38,8 +38,10 @@ class NavigationObstacle2D : public Node { GDCLASS(NavigationObstacle2D, Node); Node2D *parent_node2d = nullptr; + RID agent; RID map_before_pause; + RID map_override; bool estimate_radius = true; real_t radius = 1.0; @@ -57,6 +59,11 @@ public: return agent; } + void set_agent_parent(Node *p_agent_parent); + + void set_navigation_map(RID p_navigation_map); + RID get_navigation_map() const; + void set_estimate_radius(bool p_estimate_radius); bool is_radius_estimated() const { return estimate_radius; diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp index f118080009..cefa9eceff 100644 --- a/scene/3d/area_3d.cpp +++ b/scene/3d/area_3d.cpp @@ -489,6 +489,11 @@ TypedArray<Node3D> Area3D::get_overlapping_bodies() const { return ret; } +bool Area3D::has_overlapping_bodies() const { + ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping bodies when monitoring is off."); + return !body_map.is_empty(); +} + void Area3D::set_monitorable(bool p_enable) { ERR_FAIL_COND_MSG(locked || (is_inside_tree() && PhysicsServer3D::get_singleton()->is_flushing_queries()), "Function blocked during in/out signal. Use set_deferred(\"monitorable\", true/false)."); @@ -521,6 +526,11 @@ TypedArray<Area3D> Area3D::get_overlapping_areas() const { return ret; } +bool Area3D::has_overlapping_areas() const { + ERR_FAIL_COND_V_MSG(!monitoring, false, "Can't find overlapping areas when monitoring is off."); + return !area_map.is_empty(); +} + bool Area3D::overlaps_area(Node *p_area) const { ERR_FAIL_NULL_V(p_area, false); HashMap<ObjectID, AreaState>::ConstIterator E = area_map.find(p_area->get_instance_id()); @@ -686,6 +696,9 @@ void Area3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_overlapping_bodies"), &Area3D::get_overlapping_bodies); ClassDB::bind_method(D_METHOD("get_overlapping_areas"), &Area3D::get_overlapping_areas); + ClassDB::bind_method(D_METHOD("has_overlapping_bodies"), &Area3D::has_overlapping_bodies); + ClassDB::bind_method(D_METHOD("has_overlapping_areas"), &Area3D::has_overlapping_areas); + ClassDB::bind_method(D_METHOD("overlaps_body", "body"), &Area3D::overlaps_body); ClassDB::bind_method(D_METHOD("overlaps_area", "area"), &Area3D::overlaps_area); diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h index 48364739b7..0f0bcc7ce0 100644 --- a/scene/3d/area_3d.h +++ b/scene/3d/area_3d.h @@ -201,6 +201,9 @@ public: TypedArray<Node3D> get_overlapping_bodies() const; TypedArray<Area3D> get_overlapping_areas() const; //function for script + bool has_overlapping_bodies() const; + bool has_overlapping_areas() const; + bool overlaps_area(Node *p_area) const; bool overlaps_body(Node *p_body) const; diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp index 953e52e591..9b49238333 100644 --- a/scene/3d/navigation_obstacle_3d.cpp +++ b/scene/3d/navigation_obstacle_3d.cpp @@ -37,6 +37,9 @@ void NavigationObstacle3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle3D::get_rid); + ClassDB::bind_method(D_METHOD("set_navigation_map", "navigation_map"), &NavigationObstacle3D::set_navigation_map); + ClassDB::bind_method(D_METHOD("get_navigation_map"), &NavigationObstacle3D::get_navigation_map); + ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle3D::set_estimate_radius); ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle3D::is_radius_estimated); ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle3D::set_radius); @@ -56,28 +59,26 @@ void NavigationObstacle3D::_validate_property(PropertyInfo &p_property) const { void NavigationObstacle3D::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_ENTER_TREE: { - parent_node3d = Object::cast_to<Node3D>(get_parent()); - reevaluate_agent_radius(); - if (parent_node3d != nullptr) { - // place agent on navigation map first or else the RVO agent callback creation fails silently later - NavigationServer3D::get_singleton()->agent_set_map(get_rid(), parent_node3d->get_world_3d()->get_navigation_map()); - } + case NOTIFICATION_POST_ENTER_TREE: { + set_agent_parent(get_parent()); set_physics_process_internal(true); } break; case NOTIFICATION_EXIT_TREE: { - parent_node3d = nullptr; + set_agent_parent(nullptr); set_physics_process_internal(false); } break; case NOTIFICATION_PARENTED: { - parent_node3d = Object::cast_to<Node3D>(get_parent()); - reevaluate_agent_radius(); + if (is_inside_tree() && (get_parent() != parent_node3d)) { + set_agent_parent(get_parent()); + set_physics_process_internal(true); + } } break; case NOTIFICATION_UNPARENTED: { - parent_node3d = nullptr; + set_agent_parent(nullptr); + set_physics_process_internal(false); } break; case NOTIFICATION_PAUSED: { @@ -189,6 +190,35 @@ real_t NavigationObstacle3D::estimate_agent_radius() const { return 1.0; // Never a 0 radius } +void NavigationObstacle3D::set_agent_parent(Node *p_agent_parent) { + if (Object::cast_to<Node3D>(p_agent_parent) != nullptr) { + parent_node3d = Object::cast_to<Node3D>(p_agent_parent); + if (map_override.is_valid()) { + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), map_override); + } else { + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), parent_node3d->get_world_3d()->get_navigation_map()); + } + reevaluate_agent_radius(); + } else { + parent_node3d = nullptr; + NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID()); + } +} + +void NavigationObstacle3D::set_navigation_map(RID p_navigation_map) { + map_override = p_navigation_map; + NavigationServer3D::get_singleton()->agent_set_map(agent, map_override); +} + +RID NavigationObstacle3D::get_navigation_map() const { + if (map_override.is_valid()) { + return map_override; + } else if (parent_node3d != nullptr) { + return parent_node3d->get_world_3d()->get_navigation_map(); + } + return RID(); +} + void NavigationObstacle3D::set_estimate_radius(bool p_estimate_radius) { estimate_radius = p_estimate_radius; notify_property_list_changed(); diff --git a/scene/3d/navigation_obstacle_3d.h b/scene/3d/navigation_obstacle_3d.h index 7f6af668b6..24caf50680 100644 --- a/scene/3d/navigation_obstacle_3d.h +++ b/scene/3d/navigation_obstacle_3d.h @@ -37,8 +37,10 @@ class NavigationObstacle3D : public Node { GDCLASS(NavigationObstacle3D, Node); Node3D *parent_node3d = nullptr; + RID agent; RID map_before_pause; + RID map_override; bool estimate_radius = true; real_t radius = 1.0; @@ -56,6 +58,11 @@ public: return agent; } + void set_agent_parent(Node *p_agent_parent); + + void set_navigation_map(RID p_navigation_map); + RID get_navigation_map() const; + void set_estimate_radius(bool p_estimate_radius); bool is_radius_estimated() const { return estimate_radius; diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 4515277dc3..7a89bf81bb 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -30,7 +30,6 @@ #include "sprite_3d.h" -#include "core/core_string_names.h" #include "scene/scene_string_names.h" Color SpriteBase3D::_get_color_accum() { @@ -58,7 +57,7 @@ void SpriteBase3D::_propagate_color_changed() { } color_dirty = true; - _queue_update(); + _queue_redraw(); for (SpriteBase3D *&E : children) { E->_propagate_color_changed(); @@ -90,7 +89,7 @@ void SpriteBase3D::_notification(int p_what) { void SpriteBase3D::set_centered(bool p_center) { centered = p_center; - _queue_update(); + _queue_redraw(); } bool SpriteBase3D::is_centered() const { @@ -99,7 +98,7 @@ bool SpriteBase3D::is_centered() const { void SpriteBase3D::set_offset(const Point2 &p_offset) { offset = p_offset; - _queue_update(); + _queue_redraw(); } Point2 SpriteBase3D::get_offset() const { @@ -108,7 +107,7 @@ Point2 SpriteBase3D::get_offset() const { void SpriteBase3D::set_flip_h(bool p_flip) { hflip = p_flip; - _queue_update(); + _queue_redraw(); } bool SpriteBase3D::is_flipped_h() const { @@ -117,7 +116,7 @@ bool SpriteBase3D::is_flipped_h() const { void SpriteBase3D::set_flip_v(bool p_flip) { vflip = p_flip; - _queue_update(); + _queue_redraw(); } bool SpriteBase3D::is_flipped_v() const { @@ -127,7 +126,7 @@ bool SpriteBase3D::is_flipped_v() const { void SpriteBase3D::set_modulate(const Color &p_color) { modulate = p_color; _propagate_color_changed(); - _queue_update(); + _queue_redraw(); } Color SpriteBase3D::get_modulate() const { @@ -137,7 +136,7 @@ Color SpriteBase3D::get_modulate() const { void SpriteBase3D::set_render_priority(int p_priority) { ERR_FAIL_COND(p_priority < RS::MATERIAL_RENDER_PRIORITY_MIN || p_priority > RS::MATERIAL_RENDER_PRIORITY_MAX); render_priority = p_priority; - _queue_update(); + _queue_redraw(); } int SpriteBase3D::get_render_priority() const { @@ -146,7 +145,7 @@ int SpriteBase3D::get_render_priority() const { void SpriteBase3D::set_pixel_size(real_t p_amount) { pixel_size = p_amount; - _queue_update(); + _queue_redraw(); } real_t SpriteBase3D::get_pixel_size() const { @@ -156,7 +155,7 @@ real_t SpriteBase3D::get_pixel_size() const { void SpriteBase3D::set_axis(Vector3::Axis p_axis) { ERR_FAIL_INDEX(p_axis, 3); axis = p_axis; - _queue_update(); + _queue_redraw(); } Vector3::Axis SpriteBase3D::get_axis() const { @@ -171,7 +170,8 @@ void SpriteBase3D::_im_update() { //texture->draw_rect_region(ci,dst_rect,src_rect,modulate); } -void SpriteBase3D::_queue_update() { +void SpriteBase3D::_queue_redraw() { + // The 3D equivalent of CanvasItem.queue_redraw(). if (pending_update) { return; } @@ -250,7 +250,7 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const { void SpriteBase3D::set_draw_flag(DrawFlags p_flag, bool p_enable) { ERR_FAIL_INDEX(p_flag, FLAG_MAX); flags[p_flag] = p_enable; - _queue_update(); + _queue_redraw(); } bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const { @@ -261,7 +261,7 @@ bool SpriteBase3D::get_draw_flag(DrawFlags p_flag) const { void SpriteBase3D::set_alpha_cut_mode(AlphaCutMode p_mode) { ERR_FAIL_INDEX(p_mode, 3); alpha_cut = p_mode; - _queue_update(); + _queue_redraw(); } SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const { @@ -269,9 +269,9 @@ SpriteBase3D::AlphaCutMode SpriteBase3D::get_alpha_cut_mode() const { } void SpriteBase3D::set_billboard_mode(StandardMaterial3D::BillboardMode p_mode) { - ERR_FAIL_INDEX(p_mode, 3); + ERR_FAIL_INDEX(p_mode, 3); // Cannot use BILLBOARD_PARTICLES. billboard_mode = p_mode; - _queue_update(); + _queue_redraw(); } StandardMaterial3D::BillboardMode SpriteBase3D::get_billboard_mode() const { @@ -281,7 +281,7 @@ StandardMaterial3D::BillboardMode SpriteBase3D::get_billboard_mode() const { void SpriteBase3D::set_texture_filter(StandardMaterial3D::TextureFilter p_filter) { if (texture_filter != p_filter) { texture_filter = p_filter; - _queue_update(); + _queue_redraw(); } } @@ -329,7 +329,6 @@ void SpriteBase3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_item_rect"), &SpriteBase3D::get_item_rect); ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &SpriteBase3D::generate_triangle_mesh); - ClassDB::bind_method(D_METHOD("_queue_update"), &SpriteBase3D::_queue_update); ClassDB::bind_method(D_METHOD("_im_update"), &SpriteBase3D::_im_update); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered"); @@ -368,7 +367,7 @@ SpriteBase3D::SpriteBase3D() { } material = RenderingServer::get_singleton()->material_create(); - // Set defaults for material, names need to match up those in StandardMaterial3D + // Set defaults for material, names need to match up those in StandardMaterial3D. RS::get_singleton()->material_set_param(material, "albedo", Color(1, 1, 1, 1)); RS::get_singleton()->material_set_param(material, "specular", 0.5); RS::get_singleton()->material_set_param(material, "metallic", 0.0); @@ -394,7 +393,7 @@ SpriteBase3D::SpriteBase3D() { mesh_colors.resize(4); mesh_uvs.resize(4); - // create basic mesh and store format information + // Create basic mesh and store format information. for (int i = 0; i < 4; i++) { mesh_normals.write[i] = Vector3(0.0, 0.0, 0.0); mesh_tangents.write[i * 4 + 0] = 0.0; @@ -554,7 +553,7 @@ void Sprite3D::_draw() { AABB aabb; - // Everything except position and UV is compressed + // Everything except position and UV is compressed. uint8_t *vertex_write_buffer = vertex_buffer.ptrw(); uint8_t *attribute_write_buffer = attribute_buffer.ptrw(); @@ -637,13 +636,14 @@ void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) { return; } if (texture.is_valid()) { - texture->disconnect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update")); + texture->disconnect(SceneStringNames::get_singleton()->changed, callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw)); } texture = p_texture; if (texture.is_valid()) { - texture->connect(CoreStringNames::get_singleton()->changed, Callable(this, "_queue_update")); + texture->connect(SceneStringNames::get_singleton()->changed, callable_mp((SpriteBase3D *)this, &Sprite3D::_queue_redraw)); } - _queue_update(); + + _queue_redraw(); emit_signal(SceneStringNames::get_singleton()->texture_changed); } @@ -657,7 +657,7 @@ void Sprite3D::set_region_enabled(bool p_region) { } region = p_region; - _queue_update(); + _queue_redraw(); } bool Sprite3D::is_region_enabled() const { @@ -668,7 +668,7 @@ void Sprite3D::set_region_rect(const Rect2 &p_region_rect) { bool changed = region_rect != p_region_rect; region_rect = p_region_rect; if (region && changed) { - _queue_update(); + _queue_redraw(); } } @@ -681,7 +681,7 @@ void Sprite3D::set_frame(int p_frame) { frame = p_frame; - _queue_update(); + _queue_redraw(); emit_signal(SceneStringNames::get_singleton()->frame_changed); } @@ -704,7 +704,7 @@ Vector2i Sprite3D::get_frame_coords() const { void Sprite3D::set_vframes(int p_amount) { ERR_FAIL_COND(p_amount < 1); vframes = p_amount; - _queue_update(); + _queue_redraw(); notify_property_list_changed(); } @@ -715,7 +715,7 @@ int Sprite3D::get_vframes() const { void Sprite3D::set_hframes(int p_amount) { ERR_FAIL_COND(p_amount < 1); hframes = p_amount; - _queue_update(); + _queue_redraw(); notify_property_list_changed(); } @@ -820,9 +820,9 @@ void AnimatedSprite3D::_draw() { } Ref<Texture2D> texture = frames->get_frame(animation, frame); - if (!texture.is_valid()) { + if (texture.is_null()) { set_base(RID()); - return; //no texuture no life + return; } Size2 tsize = texture->get_size(); if (tsize.x == 0 || tsize.y == 0) { @@ -917,7 +917,7 @@ void AnimatedSprite3D::_draw() { AABB aabb; - // Everything except position and UV is compressed + // Everything except position and UV is compressed. uint8_t *vertex_write_buffer = vertex_buffer.ptrw(); uint8_t *attribute_write_buffer = attribute_buffer.ptrw(); @@ -997,6 +997,7 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const { if (!frames.is_valid()) { return; } + if (p_property.name == "animation") { p_property.hint = PROPERTY_HINT_ENUM; List<StringName> names; @@ -1026,9 +1027,15 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &p_property) const { p_property.hint_string = String(animation) + "," + p_property.hint_string; } } + return; } if (p_property.name == "frame") { + if (playing) { + p_property.usage = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_READ_ONLY; + return; + } + p_property.hint = PROPERTY_HINT_RANGE; if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) { p_property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1"; @@ -1056,27 +1063,51 @@ void AnimatedSprite3D::_notification(int p_what) { double remaining = get_process_delta_time(); while (remaining) { - double speed = frames->get_animation_speed(animation); + double speed = frames->get_animation_speed(animation) * speed_scale; if (speed == 0) { return; // Do nothing. } if (timeout <= 0) { - timeout = 1.0 / speed; - - int fc = frames->get_frame_count(animation); - if (frame >= fc - 1) { - if (frames->get_animation_loop(animation)) { - frame = 0; + timeout = _get_frame_duration(); + + int last_frame = frames->get_frame_count(animation) - 1; + if (!backwards) { + // Forward. + if (frame >= last_frame) { + if (frames->get_animation_loop(animation)) { + frame = 0; + emit_signal(SceneStringNames::get_singleton()->animation_finished); + } else { + frame = last_frame; + if (!is_over) { + is_over = true; + emit_signal(SceneStringNames::get_singleton()->animation_finished); + } + } } else { - frame = fc - 1; + frame++; } - emit_signal(SceneStringNames::get_singleton()->animation_finished); } else { - frame++; + // Reversed. + if (frame <= 0) { + if (frames->get_animation_loop(animation)) { + frame = last_frame; + emit_signal(SceneStringNames::get_singleton()->animation_finished); + } else { + frame = 0; + if (!is_over) { + is_over = true; + emit_signal(SceneStringNames::get_singleton()->animation_finished); + } + } + } else { + frame--; + } } - _queue_update(); + _queue_redraw(); + emit_signal(SceneStringNames::get_singleton()->frame_changed); } @@ -1090,14 +1121,15 @@ void AnimatedSprite3D::_notification(int p_what) { void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { if (frames.is_valid()) { - frames->disconnect("changed", Callable(this, "_res_changed")); + frames->disconnect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite3D::_res_changed)); } + frames = p_frames; if (frames.is_valid()) { - frames->connect("changed", Callable(this, "_res_changed")); + frames->connect(SceneStringNames::get_singleton()->changed, callable_mp(this, &AnimatedSprite3D::_res_changed)); } - if (!frames.is_valid()) { + if (frames.is_null()) { frame = 0; } else { set_frame(frame); @@ -1105,7 +1137,7 @@ void AnimatedSprite3D::set_sprite_frames(const Ref<SpriteFrames> &p_frames) { notify_property_list_changed(); _reset_timeout(); - _queue_update(); + _queue_redraw(); update_configuration_warnings(); } @@ -1114,7 +1146,7 @@ Ref<SpriteFrames> AnimatedSprite3D::get_sprite_frames() const { } void AnimatedSprite3D::set_frame(int p_frame) { - if (!frames.is_valid()) { + if (frames.is_null()) { return; } @@ -1135,7 +1167,8 @@ void AnimatedSprite3D::set_frame(int p_frame) { frame = p_frame; _reset_timeout(); - _queue_update(); + _queue_redraw(); + emit_signal(SceneStringNames::get_singleton()->frame_changed); } @@ -1143,6 +1176,20 @@ int AnimatedSprite3D::get_frame() const { return frame; } +void AnimatedSprite3D::set_speed_scale(double p_speed_scale) { + double elapsed = _get_frame_duration() - timeout; + + speed_scale = MAX(p_speed_scale, 0.0f); + + // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed. + _reset_timeout(); + timeout -= elapsed; +} + +double AnimatedSprite3D::get_speed_scale() const { + return speed_scale; +} + Rect2 AnimatedSprite3D::get_item_rect() const { if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) { return Rect2(0, 0, 1, 1); @@ -1171,7 +1218,8 @@ Rect2 AnimatedSprite3D::get_item_rect() const { void AnimatedSprite3D::_res_changed() { set_frame(frame); - _queue_update(); + + _queue_redraw(); } void AnimatedSprite3D::set_playing(bool p_playing) { @@ -1181,16 +1229,24 @@ void AnimatedSprite3D::set_playing(bool p_playing) { playing = p_playing; _reset_timeout(); set_process_internal(playing); + notify_property_list_changed(); } bool AnimatedSprite3D::is_playing() const { return playing; } -void AnimatedSprite3D::play(const StringName &p_animation) { +void AnimatedSprite3D::play(const StringName &p_animation, const bool p_backwards) { + backwards = p_backwards; + if (p_animation) { set_animation(p_animation); + if (frames.is_valid() && backwards && get_frame() == 0) { + set_frame(frames->get_frame_count(p_animation) - 1); + } } + + is_over = false; set_playing(true); } @@ -1198,24 +1254,28 @@ void AnimatedSprite3D::stop() { set_playing(false); } +double AnimatedSprite3D::_get_frame_duration() { + if (frames.is_valid() && frames->has_animation(animation)) { + double speed = frames->get_animation_speed(animation) * speed_scale; + if (speed > 0) { + return 1.0 / speed; + } + } + return 0.0; +} + void AnimatedSprite3D::_reset_timeout() { if (!playing) { return; } - if (frames.is_valid() && frames->has_animation(animation)) { - float speed = frames->get_animation_speed(animation); - if (speed > 0) { - timeout = 1.0 / speed; - } else { - timeout = 0; - } - } else { - timeout = 0; - } + timeout = _get_frame_duration(); + is_over = false; } void AnimatedSprite3D::set_animation(const StringName &p_animation) { + ERR_FAIL_COND_MSG(frames == nullptr, vformat("There is no animation with name '%s'.", p_animation)); + ERR_FAIL_COND_MSG(!frames->get_animation_names().has(p_animation), vformat("There is no animation with name '%s'.", p_animation)); if (animation == p_animation) { return; } @@ -1224,7 +1284,7 @@ void AnimatedSprite3D::set_animation(const StringName &p_animation) { _reset_timeout(); set_frame(0); notify_property_list_changed(); - _queue_update(); + _queue_redraw(); } StringName AnimatedSprite3D::get_animation() const { @@ -1261,12 +1321,15 @@ void AnimatedSprite3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_playing", "playing"), &AnimatedSprite3D::set_playing); ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite3D::is_playing); - ClassDB::bind_method(D_METHOD("play", "anim"), &AnimatedSprite3D::play, DEFVAL(StringName())); + ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite3D::play, DEFVAL(StringName()), DEFVAL(false)); ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite3D::stop); ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite3D::set_frame); ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite3D::get_frame); + ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite3D::set_speed_scale); + ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite3D::get_speed_scale); + ClassDB::bind_method(D_METHOD("_res_changed"), &AnimatedSprite3D::_res_changed); ADD_SIGNAL(MethodInfo("frame_changed")); @@ -1275,6 +1338,7 @@ void AnimatedSprite3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation"); ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "speed_scale"), "set_speed_scale", "get_speed_scale"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "set_playing", "is_playing"); } diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index 84244a2476..e6a546a76d 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -106,7 +106,7 @@ protected: uint32_t skin_stride = 0; uint32_t mesh_surface_format = 0; - void _queue_update(); + void _queue_redraw(); public: void set_centered(bool p_center); @@ -209,15 +209,19 @@ class AnimatedSprite3D : public SpriteBase3D { Ref<SpriteFrames> frames; bool playing = false; + bool backwards = false; StringName animation = "default"; int frame = 0; + float speed_scale = 1.0f; bool centered = false; + bool is_over = false; double timeout = 0.0; void _res_changed(); + double _get_frame_duration(); void _reset_timeout(); RID last_shader; @@ -233,7 +237,7 @@ public: void set_sprite_frames(const Ref<SpriteFrames> &p_frames); Ref<SpriteFrames> get_sprite_frames() const; - void play(const StringName &p_animation = StringName()); + void play(const StringName &p_animation = StringName(), const bool p_backwards = false); void stop(); void set_playing(bool p_playing); @@ -245,6 +249,9 @@ public: void set_frame(int p_frame); int get_frame() const; + void set_speed_scale(double p_speed_scale); + double get_speed_scale() const; + virtual Rect2 get_item_rect() const override; virtual TypedArray<String> get_configuration_warnings() const override; diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index c8de8789fe..69512903b4 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -773,25 +773,25 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) { if (connecting_valid) { if (connecting && connecting_target) { String from = connecting_from; - int from_slot = connecting_index; + int from_port = connecting_index; String to = connecting_target_to; - int to_slot = connecting_target_index; + int to_port = connecting_target_index; if (!connecting_out) { SWAP(from, to); - SWAP(from_slot, to_slot); + SWAP(from_port, to_port); } - emit_signal(SNAME("connection_request"), from, from_slot, to, to_slot); + emit_signal(SNAME("connection_request"), from, from_port, to, to_port); } else if (!just_disconnected) { String from = connecting_from; - int from_slot = connecting_index; + int from_port = connecting_index; Vector2 ofs = mb->get_position(); if (!connecting_out) { - emit_signal(SNAME("connection_from_empty"), from, from_slot, ofs); + emit_signal(SNAME("connection_from_empty"), from, from_port, ofs); } else { - emit_signal(SNAME("connection_to_empty"), from, from_slot, ofs); + emit_signal(SNAME("connection_to_empty"), from, from_port, ofs); } } } @@ -830,22 +830,22 @@ bool GraphEdit::_check_clickable_control(Control *p_control, const Vector2 &mpos } } -bool GraphEdit::is_in_input_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) { +bool GraphEdit::is_in_input_hotzone(GraphNode *p_node, int p_port, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) { bool success; - if (GDVIRTUAL_CALL(_is_in_input_hotzone, p_graph_node, p_slot_index, p_mouse_pos, success)) { + if (GDVIRTUAL_CALL(_is_in_input_hotzone, p_node, p_port, p_mouse_pos, success)) { return success; } else { - Vector2 pos = p_graph_node->get_connection_input_position(p_slot_index) + p_graph_node->get_position(); + Vector2 pos = p_node->get_connection_input_position(p_port) + p_node->get_position(); return is_in_port_hotzone(pos / zoom, p_mouse_pos, p_port_size, true); } } -bool GraphEdit::is_in_output_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) { +bool GraphEdit::is_in_output_hotzone(GraphNode *p_node, int p_port, const Vector2 &p_mouse_pos, const Vector2i &p_port_size) { bool success; - if (GDVIRTUAL_CALL(_is_in_output_hotzone, p_graph_node, p_slot_index, p_mouse_pos, success)) { + if (GDVIRTUAL_CALL(_is_in_output_hotzone, p_node, p_port, p_mouse_pos, success)) { return success; } else { - Vector2 pos = p_graph_node->get_connection_output_position(p_slot_index) + p_graph_node->get_position(); + Vector2 pos = p_node->get_connection_output_position(p_port) + p_node->get_position(); return is_in_port_hotzone(pos / zoom, p_mouse_pos, p_port_size, false); } } @@ -1100,11 +1100,11 @@ void GraphEdit::_minimap_draw() { continue; } - Vector2 from_slot_position = gfrom->get_position_offset() * zoom + gfrom->get_connection_output_position(E.from_port); - Vector2 from_position = minimap->_convert_from_graph_position(from_slot_position - graph_offset) + minimap_offset; + Vector2 from_port_position = gfrom->get_position_offset() * zoom + gfrom->get_connection_output_position(E.from_port); + Vector2 from_position = minimap->_convert_from_graph_position(from_port_position - graph_offset) + minimap_offset; Color from_color = gfrom->get_connection_output_color(E.from_port); - Vector2 to_slot_position = gto->get_position_offset() * zoom + gto->get_connection_input_position(E.to_port); - Vector2 to_position = minimap->_convert_from_graph_position(to_slot_position - graph_offset) + minimap_offset; + Vector2 to_port_position = gto->get_position_offset() * zoom + gto->get_connection_input_position(E.to_port); + Vector2 to_position = minimap->_convert_from_graph_position(to_port_position - graph_offset) + minimap_offset; Color to_color = gto->get_connection_input_color(E.to_port); if (E.activity > 0) { @@ -2303,10 +2303,10 @@ void GraphEdit::arrange_nodes() { } void GraphEdit::_bind_methods() { - ClassDB::bind_method(D_METHOD("connect_node", "from", "from_port", "to", "to_port"), &GraphEdit::connect_node); - ClassDB::bind_method(D_METHOD("is_node_connected", "from", "from_port", "to", "to_port"), &GraphEdit::is_node_connected); - ClassDB::bind_method(D_METHOD("disconnect_node", "from", "from_port", "to", "to_port"), &GraphEdit::disconnect_node); - ClassDB::bind_method(D_METHOD("set_connection_activity", "from", "from_port", "to", "to_port", "amount"), &GraphEdit::set_connection_activity); + ClassDB::bind_method(D_METHOD("connect_node", "from_node", "from_port", "to_node", "to_port"), &GraphEdit::connect_node); + ClassDB::bind_method(D_METHOD("is_node_connected", "from_node", "from_port", "to_node", "to_port"), &GraphEdit::is_node_connected); + ClassDB::bind_method(D_METHOD("disconnect_node", "from_node", "from_port", "to_node", "to_port"), &GraphEdit::disconnect_node); + ClassDB::bind_method(D_METHOD("set_connection_activity", "from_node", "from_port", "to_node", "to_port", "amount"), &GraphEdit::set_connection_activity); ClassDB::bind_method(D_METHOD("get_connection_list"), &GraphEdit::_get_connection_list); ClassDB::bind_method(D_METHOD("clear_connections"), &GraphEdit::clear_connections); ClassDB::bind_method(D_METHOD("force_connection_drag_end"), &GraphEdit::force_connection_drag_end); @@ -2320,7 +2320,7 @@ void GraphEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("add_valid_connection_type", "from_type", "to_type"), &GraphEdit::add_valid_connection_type); ClassDB::bind_method(D_METHOD("remove_valid_connection_type", "from_type", "to_type"), &GraphEdit::remove_valid_connection_type); ClassDB::bind_method(D_METHOD("is_valid_connection_type", "from_type", "to_type"), &GraphEdit::is_valid_connection_type); - ClassDB::bind_method(D_METHOD("get_connection_line", "from", "to"), &GraphEdit::get_connection_line); + ClassDB::bind_method(D_METHOD("get_connection_line", "from_node", "to_node"), &GraphEdit::get_connection_line); ClassDB::bind_method(D_METHOD("set_panning_scheme", "scheme"), &GraphEdit::set_panning_scheme); ClassDB::bind_method(D_METHOD("get_panning_scheme"), &GraphEdit::get_panning_scheme); @@ -2370,8 +2370,8 @@ void GraphEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("is_right_disconnects_enabled"), &GraphEdit::is_right_disconnects_enabled); ClassDB::bind_method(D_METHOD("_update_scroll_offset"), &GraphEdit::_update_scroll_offset); - GDVIRTUAL_BIND(_is_in_input_hotzone, "graph_node", "slot_index", "mouse_position"); - GDVIRTUAL_BIND(_is_in_output_hotzone, "graph_node", "slot_index", "mouse_position"); + GDVIRTUAL_BIND(_is_in_input_hotzone, "in_node", "in_port", "mouse_position"); + GDVIRTUAL_BIND(_is_in_output_hotzone, "in_node", "in_port", "mouse_position"); ClassDB::bind_method(D_METHOD("get_zoom_hbox"), &GraphEdit::get_zoom_hbox); @@ -2379,8 +2379,8 @@ void GraphEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("set_selected", "node"), &GraphEdit::set_selected); - GDVIRTUAL_BIND(_get_connection_line, "from", "to") - GDVIRTUAL_BIND(_is_node_hover_valid, "from", "from_slot", "to", "to_slot"); + GDVIRTUAL_BIND(_get_connection_line, "from_position", "to_position") + GDVIRTUAL_BIND(_is_node_hover_valid, "from_node", "from_port", "to_node", "to_port"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "right_disconnects"), "set_right_disconnects", "is_right_disconnects_enabled"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scroll_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_scroll_ofs", "get_scroll_ofs"); @@ -2408,21 +2408,21 @@ void GraphEdit::_bind_methods() { ADD_GROUP("UI", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arrange_nodes_button_hidden"), "set_arrange_nodes_button_hidden", "is_arrange_nodes_button_hidden"); - ADD_SIGNAL(MethodInfo("connection_request", PropertyInfo(Variant::STRING_NAME, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING_NAME, "to"), PropertyInfo(Variant::INT, "to_slot"))); - ADD_SIGNAL(MethodInfo("disconnection_request", PropertyInfo(Variant::STRING_NAME, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::STRING_NAME, "to"), PropertyInfo(Variant::INT, "to_slot"))); + ADD_SIGNAL(MethodInfo("connection_request", PropertyInfo(Variant::STRING_NAME, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::STRING_NAME, "to_node"), PropertyInfo(Variant::INT, "to_port"))); + ADD_SIGNAL(MethodInfo("disconnection_request", PropertyInfo(Variant::STRING_NAME, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::STRING_NAME, "to_node"), PropertyInfo(Variant::INT, "to_port"))); ADD_SIGNAL(MethodInfo("popup_request", PropertyInfo(Variant::VECTOR2, "position"))); ADD_SIGNAL(MethodInfo("duplicate_nodes_request")); ADD_SIGNAL(MethodInfo("copy_nodes_request")); ADD_SIGNAL(MethodInfo("paste_nodes_request")); ADD_SIGNAL(MethodInfo("node_selected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); ADD_SIGNAL(MethodInfo("node_deselected", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node"))); - ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING_NAME, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_position"))); - ADD_SIGNAL(MethodInfo("connection_from_empty", PropertyInfo(Variant::STRING_NAME, "to"), PropertyInfo(Variant::INT, "to_slot"), PropertyInfo(Variant::VECTOR2, "release_position"))); + ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING_NAME, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::VECTOR2, "release_position"))); + ADD_SIGNAL(MethodInfo("connection_from_empty", PropertyInfo(Variant::STRING_NAME, "to_node"), PropertyInfo(Variant::INT, "to_port"), PropertyInfo(Variant::VECTOR2, "release_position"))); ADD_SIGNAL(MethodInfo("delete_nodes_request", PropertyInfo(Variant::ARRAY, "nodes", PROPERTY_HINT_ARRAY_TYPE, "StringName"))); ADD_SIGNAL(MethodInfo("begin_node_move")); ADD_SIGNAL(MethodInfo("end_node_move")); ADD_SIGNAL(MethodInfo("scroll_offset_changed", PropertyInfo(Variant::VECTOR2, "offset"))); - ADD_SIGNAL(MethodInfo("connection_drag_started", PropertyInfo(Variant::STRING, "from"), PropertyInfo(Variant::INT, "slot"), PropertyInfo(Variant::BOOL, "is_output"))); + ADD_SIGNAL(MethodInfo("connection_drag_started", PropertyInfo(Variant::STRING, "from_node"), PropertyInfo(Variant::INT, "from_port"), PropertyInfo(Variant::BOOL, "is_output"))); ADD_SIGNAL(MethodInfo("connection_drag_ended")); BIND_ENUM_CONSTANT(SCROLL_ZOOMS); diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index b6ce575009..9371ed3df4 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -201,8 +201,8 @@ private: GraphEditMinimap *minimap = nullptr; void _top_layer_input(const Ref<InputEvent> &p_ev); - bool is_in_input_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size); - bool is_in_output_hotzone(GraphNode *p_graph_node, int p_slot_index, const Vector2 &p_mouse_pos, const Vector2i &p_port_size); + bool is_in_input_hotzone(GraphNode *p_node, int p_port, const Vector2 &p_mouse_pos, const Vector2i &p_port_size); + bool is_in_output_hotzone(GraphNode *p_node, int p_port, const Vector2 &p_mouse_pos, const Vector2i &p_port_size); bool is_in_port_hotzone(const Vector2 &pos, const Vector2 &p_mouse_pos, const Vector2i &p_port_size, bool p_left); void _top_layer_draw(); diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index f441144a8e..21c0b5a842 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -779,8 +779,8 @@ void GraphNode::_connpos_update() { int sep = get_theme_constant(SNAME("separation")); Ref<StyleBox> sb = get_theme_stylebox(SNAME("frame")); - conn_input_cache.clear(); - conn_output_cache.clear(); + left_port_cache.clear(); + right_port_cache.clear(); int vofs = 0; int idx = 0; @@ -801,20 +801,26 @@ void GraphNode::_connpos_update() { if (slot_info.has(idx)) { if (slot_info[idx].enable_left) { - ConnCache cc; - cc.pos = Point2i(edgeofs, y + h / 2); + PortCache cc; + cc.position = Point2i(edgeofs, y + h / 2); + cc.height = size.height; + + cc.slot_idx = idx; cc.type = slot_info[idx].type_left; cc.color = slot_info[idx].color_left; - cc.height = size.height; - conn_input_cache.push_back(cc); + + left_port_cache.push_back(cc); } if (slot_info[idx].enable_right) { - ConnCache cc; - cc.pos = Point2i(get_size().width - edgeofs, y + h / 2); + PortCache cc; + cc.position = Point2i(get_size().width - edgeofs, y + h / 2); + cc.height = size.height; + + cc.slot_idx = idx; cc.type = slot_info[idx].type_right; cc.color = slot_info[idx].color_right; - cc.height = size.height; - conn_output_cache.push_back(cc); + + right_port_cache.push_back(cc); } } @@ -831,46 +837,55 @@ int GraphNode::get_connection_input_count() { _connpos_update(); } - return conn_input_cache.size(); + return left_port_cache.size(); } -int GraphNode::get_connection_input_height(int p_idx) { +int GraphNode::get_connection_input_height(int p_port) { if (connpos_dirty) { _connpos_update(); } - ERR_FAIL_INDEX_V(p_idx, conn_input_cache.size(), 0); - return conn_input_cache[p_idx].height; + ERR_FAIL_INDEX_V(p_port, left_port_cache.size(), 0); + return left_port_cache[p_port].height; } -Vector2 GraphNode::get_connection_input_position(int p_idx) { +Vector2 GraphNode::get_connection_input_position(int p_port) { if (connpos_dirty) { _connpos_update(); } - ERR_FAIL_INDEX_V(p_idx, conn_input_cache.size(), Vector2()); - Vector2 pos = conn_input_cache[p_idx].pos; + ERR_FAIL_INDEX_V(p_port, left_port_cache.size(), Vector2()); + Vector2 pos = left_port_cache[p_port].position; pos.x *= get_scale().x; pos.y *= get_scale().y; return pos; } -int GraphNode::get_connection_input_type(int p_idx) { +int GraphNode::get_connection_input_type(int p_port) { + if (connpos_dirty) { + _connpos_update(); + } + + ERR_FAIL_INDEX_V(p_port, left_port_cache.size(), 0); + return left_port_cache[p_port].type; +} + +Color GraphNode::get_connection_input_color(int p_port) { if (connpos_dirty) { _connpos_update(); } - ERR_FAIL_INDEX_V(p_idx, conn_input_cache.size(), 0); - return conn_input_cache[p_idx].type; + ERR_FAIL_INDEX_V(p_port, left_port_cache.size(), Color()); + return left_port_cache[p_port].color; } -Color GraphNode::get_connection_input_color(int p_idx) { +int GraphNode::get_connection_input_slot(int p_port) { if (connpos_dirty) { _connpos_update(); } - ERR_FAIL_INDEX_V(p_idx, conn_input_cache.size(), Color()); - return conn_input_cache[p_idx].color; + ERR_FAIL_INDEX_V(p_port, left_port_cache.size(), -1); + return left_port_cache[p_port].slot_idx; } int GraphNode::get_connection_output_count() { @@ -878,46 +893,55 @@ int GraphNode::get_connection_output_count() { _connpos_update(); } - return conn_output_cache.size(); + return right_port_cache.size(); } -int GraphNode::get_connection_output_height(int p_idx) { +int GraphNode::get_connection_output_height(int p_port) { if (connpos_dirty) { _connpos_update(); } - ERR_FAIL_INDEX_V(p_idx, conn_output_cache.size(), 0); - return conn_output_cache[p_idx].height; + ERR_FAIL_INDEX_V(p_port, right_port_cache.size(), 0); + return right_port_cache[p_port].height; } -Vector2 GraphNode::get_connection_output_position(int p_idx) { +Vector2 GraphNode::get_connection_output_position(int p_port) { if (connpos_dirty) { _connpos_update(); } - ERR_FAIL_INDEX_V(p_idx, conn_output_cache.size(), Vector2()); - Vector2 pos = conn_output_cache[p_idx].pos; + ERR_FAIL_INDEX_V(p_port, right_port_cache.size(), Vector2()); + Vector2 pos = right_port_cache[p_port].position; pos.x *= get_scale().x; pos.y *= get_scale().y; return pos; } -int GraphNode::get_connection_output_type(int p_idx) { +int GraphNode::get_connection_output_type(int p_port) { + if (connpos_dirty) { + _connpos_update(); + } + + ERR_FAIL_INDEX_V(p_port, right_port_cache.size(), 0); + return right_port_cache[p_port].type; +} + +Color GraphNode::get_connection_output_color(int p_port) { if (connpos_dirty) { _connpos_update(); } - ERR_FAIL_INDEX_V(p_idx, conn_output_cache.size(), 0); - return conn_output_cache[p_idx].type; + ERR_FAIL_INDEX_V(p_port, right_port_cache.size(), Color()); + return right_port_cache[p_port].color; } -Color GraphNode::get_connection_output_color(int p_idx) { +int GraphNode::get_connection_output_slot(int p_port) { if (connpos_dirty) { _connpos_update(); } - ERR_FAIL_INDEX_V(p_idx, conn_output_cache.size(), Color()); - return conn_output_cache[p_idx].color; + ERR_FAIL_INDEX_V(p_port, right_port_cache.size(), -1); + return right_port_cache[p_port].slot_idx; } void GraphNode::gui_input(const Ref<InputEvent> &p_ev) { @@ -1050,30 +1074,30 @@ void GraphNode::_bind_methods() { ClassDB::bind_method(D_METHOD("set_language", "language"), &GraphNode::set_language); ClassDB::bind_method(D_METHOD("get_language"), &GraphNode::get_language); - ClassDB::bind_method(D_METHOD("set_slot", "idx", "enable_left", "type_left", "color_left", "enable_right", "type_right", "color_right", "custom_left", "custom_right", "enable"), &GraphNode::set_slot, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(true)); - ClassDB::bind_method(D_METHOD("clear_slot", "idx"), &GraphNode::clear_slot); + ClassDB::bind_method(D_METHOD("set_slot", "slot_index", "enable_left_port", "type_left", "color_left", "enable_right_port", "type_right", "color_right", "custom_icon_left", "custom_icon_right", "draw_stylebox"), &GraphNode::set_slot, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("clear_slot", "slot_index"), &GraphNode::clear_slot); ClassDB::bind_method(D_METHOD("clear_all_slots"), &GraphNode::clear_all_slots); - ClassDB::bind_method(D_METHOD("is_slot_enabled_left", "idx"), &GraphNode::is_slot_enabled_left); - ClassDB::bind_method(D_METHOD("set_slot_enabled_left", "idx", "enable_left"), &GraphNode::set_slot_enabled_left); + ClassDB::bind_method(D_METHOD("set_slot_enabled_left", "slot_index", "enable"), &GraphNode::set_slot_enabled_left); + ClassDB::bind_method(D_METHOD("is_slot_enabled_left", "slot_index"), &GraphNode::is_slot_enabled_left); - ClassDB::bind_method(D_METHOD("set_slot_type_left", "idx", "type_left"), &GraphNode::set_slot_type_left); - ClassDB::bind_method(D_METHOD("get_slot_type_left", "idx"), &GraphNode::get_slot_type_left); + ClassDB::bind_method(D_METHOD("set_slot_type_left", "slot_index", "type"), &GraphNode::set_slot_type_left); + ClassDB::bind_method(D_METHOD("get_slot_type_left", "slot_index"), &GraphNode::get_slot_type_left); - ClassDB::bind_method(D_METHOD("set_slot_color_left", "idx", "color_left"), &GraphNode::set_slot_color_left); - ClassDB::bind_method(D_METHOD("get_slot_color_left", "idx"), &GraphNode::get_slot_color_left); + ClassDB::bind_method(D_METHOD("set_slot_color_left", "slot_index", "color"), &GraphNode::set_slot_color_left); + ClassDB::bind_method(D_METHOD("get_slot_color_left", "slot_index"), &GraphNode::get_slot_color_left); - ClassDB::bind_method(D_METHOD("is_slot_enabled_right", "idx"), &GraphNode::is_slot_enabled_right); - ClassDB::bind_method(D_METHOD("set_slot_enabled_right", "idx", "enable_right"), &GraphNode::set_slot_enabled_right); + ClassDB::bind_method(D_METHOD("set_slot_enabled_right", "slot_index", "enable"), &GraphNode::set_slot_enabled_right); + ClassDB::bind_method(D_METHOD("is_slot_enabled_right", "slot_index"), &GraphNode::is_slot_enabled_right); - ClassDB::bind_method(D_METHOD("set_slot_type_right", "idx", "type_right"), &GraphNode::set_slot_type_right); - ClassDB::bind_method(D_METHOD("get_slot_type_right", "idx"), &GraphNode::get_slot_type_right); + ClassDB::bind_method(D_METHOD("set_slot_type_right", "slot_index", "type"), &GraphNode::set_slot_type_right); + ClassDB::bind_method(D_METHOD("get_slot_type_right", "slot_index"), &GraphNode::get_slot_type_right); - ClassDB::bind_method(D_METHOD("set_slot_color_right", "idx", "color_right"), &GraphNode::set_slot_color_right); - ClassDB::bind_method(D_METHOD("get_slot_color_right", "idx"), &GraphNode::get_slot_color_right); + ClassDB::bind_method(D_METHOD("set_slot_color_right", "slot_index", "color"), &GraphNode::set_slot_color_right); + ClassDB::bind_method(D_METHOD("get_slot_color_right", "slot_index"), &GraphNode::get_slot_color_right); - ClassDB::bind_method(D_METHOD("is_slot_draw_stylebox", "idx"), &GraphNode::is_slot_draw_stylebox); - ClassDB::bind_method(D_METHOD("set_slot_draw_stylebox", "idx", "draw_stylebox"), &GraphNode::set_slot_draw_stylebox); + ClassDB::bind_method(D_METHOD("is_slot_draw_stylebox", "slot_index"), &GraphNode::is_slot_draw_stylebox); + ClassDB::bind_method(D_METHOD("set_slot_draw_stylebox", "slot_index", "enable"), &GraphNode::set_slot_draw_stylebox); ClassDB::bind_method(D_METHOD("set_position_offset", "offset"), &GraphNode::set_position_offset); ClassDB::bind_method(D_METHOD("get_position_offset"), &GraphNode::get_position_offset); @@ -1094,16 +1118,18 @@ void GraphNode::_bind_methods() { ClassDB::bind_method(D_METHOD("is_selected"), &GraphNode::is_selected); ClassDB::bind_method(D_METHOD("get_connection_input_count"), &GraphNode::get_connection_input_count); - ClassDB::bind_method(D_METHOD("get_connection_input_height", "idx"), &GraphNode::get_connection_input_height); - ClassDB::bind_method(D_METHOD("get_connection_input_position", "idx"), &GraphNode::get_connection_input_position); - ClassDB::bind_method(D_METHOD("get_connection_input_type", "idx"), &GraphNode::get_connection_input_type); - ClassDB::bind_method(D_METHOD("get_connection_input_color", "idx"), &GraphNode::get_connection_input_color); + ClassDB::bind_method(D_METHOD("get_connection_input_height", "port"), &GraphNode::get_connection_input_height); + ClassDB::bind_method(D_METHOD("get_connection_input_position", "port"), &GraphNode::get_connection_input_position); + ClassDB::bind_method(D_METHOD("get_connection_input_type", "port"), &GraphNode::get_connection_input_type); + ClassDB::bind_method(D_METHOD("get_connection_input_color", "port"), &GraphNode::get_connection_input_color); + ClassDB::bind_method(D_METHOD("get_connection_input_slot", "port"), &GraphNode::get_connection_input_slot); ClassDB::bind_method(D_METHOD("get_connection_output_count"), &GraphNode::get_connection_output_count); - ClassDB::bind_method(D_METHOD("get_connection_output_height", "idx"), &GraphNode::get_connection_output_height); - ClassDB::bind_method(D_METHOD("get_connection_output_position", "idx"), &GraphNode::get_connection_output_position); - ClassDB::bind_method(D_METHOD("get_connection_output_type", "idx"), &GraphNode::get_connection_output_type); - ClassDB::bind_method(D_METHOD("get_connection_output_color", "idx"), &GraphNode::get_connection_output_color); + ClassDB::bind_method(D_METHOD("get_connection_output_height", "port"), &GraphNode::get_connection_output_height); + ClassDB::bind_method(D_METHOD("get_connection_output_position", "port"), &GraphNode::get_connection_output_position); + ClassDB::bind_method(D_METHOD("get_connection_output_type", "port"), &GraphNode::get_connection_output_type); + ClassDB::bind_method(D_METHOD("get_connection_output_color", "port"), &GraphNode::get_connection_output_color); + ClassDB::bind_method(D_METHOD("get_connection_output_slot", "port"), &GraphNode::get_connection_output_slot); ClassDB::bind_method(D_METHOD("set_show_close_button", "show"), &GraphNode::set_show_close_button); ClassDB::bind_method(D_METHOD("is_close_button_visible"), &GraphNode::is_close_button_visible); diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h index 9c8f926403..e66b0cfc20 100644 --- a/scene/gui/graph_node.h +++ b/scene/gui/graph_node.h @@ -78,15 +78,17 @@ private: Vector<int> cache_y; - struct ConnCache { - Vector2 pos; + struct PortCache { + Vector2 position; + int height; + + int slot_idx; int type = 0; Color color; - int height; }; - Vector<ConnCache> conn_input_cache; - Vector<ConnCache> conn_output_cache; + Vector<PortCache> left_port_cache; + Vector<PortCache> right_port_cache; HashMap<int, Slot> slot_info; @@ -165,16 +167,18 @@ public: bool is_close_button_visible() const; int get_connection_input_count(); - int get_connection_input_height(int p_idx); - Vector2 get_connection_input_position(int p_idx); - int get_connection_input_type(int p_idx); - Color get_connection_input_color(int p_idx); + int get_connection_input_height(int p_port); + Vector2 get_connection_input_position(int p_port); + int get_connection_input_type(int p_port); + Color get_connection_input_color(int p_port); + int get_connection_input_slot(int p_port); int get_connection_output_count(); - int get_connection_output_height(int p_idx); - Vector2 get_connection_output_position(int p_idx); - int get_connection_output_type(int p_idx); - Color get_connection_output_color(int p_idx); + int get_connection_output_height(int p_port); + Vector2 get_connection_output_position(int p_port); + int get_connection_output_type(int p_port); + Color get_connection_output_color(int p_port); + int get_connection_output_slot(int p_port); void set_overlay(Overlay p_overlay); Overlay get_overlay() const; diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index 093e4a8cd3..05d86f77f2 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -373,7 +373,7 @@ void CanvasItem::move_to_front() { if (!get_parent()) { return; } - get_parent()->move_child(this, get_parent()->get_child_count() - 1); + get_parent()->move_child(this, -1); } void CanvasItem::set_modulate(const Color &p_modulate) { diff --git a/scene/main/node.cpp b/scene/main/node.cpp index f01ec99205..29f4d4fb1c 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -328,12 +328,21 @@ void Node::move_child(Node *p_child, int p_pos) { // We need to check whether node is internal and move it only in the relevant node range. if (p_child->_is_internal_front()) { + if (p_pos < 0) { + p_pos += data.internal_children_front; + } ERR_FAIL_INDEX_MSG(p_pos, data.internal_children_front, vformat("Invalid new child position: %d. Child is internal.", p_pos)); _move_child(p_child, p_pos); } else if (p_child->_is_internal_back()) { + if (p_pos < 0) { + p_pos += data.internal_children_back; + } ERR_FAIL_INDEX_MSG(p_pos, data.internal_children_back, vformat("Invalid new child position: %d. Child is internal.", p_pos)); _move_child(p_child, data.children.size() - data.internal_children_back + p_pos); } else { + if (p_pos < 0) { + p_pos += get_child_count(false); + } ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1 - data.internal_children_front - data.internal_children_back, vformat("Invalid new child position: %d.", p_pos)); _move_child(p_child, p_pos + data.internal_children_front); } @@ -1907,43 +1916,6 @@ Ref<Tween> Node::create_tween() { return tween; } -void Node::remove_and_skip() { - ERR_FAIL_COND(!data.parent); - - Node *new_owner = get_owner(); - - List<Node *> children; - - while (true) { - bool clear = true; - for (int i = 0; i < data.children.size(); i++) { - Node *c_node = data.children[i]; - if (!c_node->get_owner()) { - continue; - } - - remove_child(c_node); - c_node->_propagate_replace_owner(this, nullptr); - children.push_back(c_node); - clear = false; - break; - } - - if (clear) { - break; - } - } - - while (!children.is_empty()) { - Node *c_node = children.front()->get(); - data.parent->add_child(c_node); - c_node->_propagate_replace_owner(nullptr, new_owner); - children.pop_front(); - } - - data.parent->remove_child(this); -} - void Node::set_scene_file_path(const String &p_scene_file_path) { data.scene_file_path = p_scene_file_path; } @@ -2803,7 +2775,6 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("get_groups"), &Node::_get_groups); ClassDB::bind_method(D_METHOD("set_owner", "owner"), &Node::set_owner); ClassDB::bind_method(D_METHOD("get_owner"), &Node::get_owner); - ClassDB::bind_method(D_METHOD("remove_and_skip"), &Node::remove_and_skip); ClassDB::bind_method(D_METHOD("get_index", "include_internal"), &Node::get_index, DEFVAL(false)); ClassDB::bind_method(D_METHOD("print_tree"), &Node::print_tree); ClassDB::bind_method(D_METHOD("print_tree_pretty"), &Node::print_tree_pretty); diff --git a/scene/main/node.h b/scene/main/node.h index 9f07bc28bc..13a938ef97 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -356,7 +356,6 @@ public: void set_unique_name_in_owner(bool p_enabled); bool is_unique_name_in_owner() const; - void remove_and_skip(); int get_index(bool p_include_internal = true) const; Ref<Tween> create_tween(); @@ -530,4 +529,8 @@ Error Node::rpc_id(int p_peer_id, const StringName &p_method, VarArgs... p_args) return rpcp(p_peer_id, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args)); } +// Add these macro to your class's 'get_configuration_warnings' function to have warnings show up in the scene tree inspector. +#define DEPRECATED_NODE_WARNING warnings.push_back(RTR("This node is marked as deprecated and will be removed in future versions.\nPlease check the Godot documentation for information about migration.")); +#define EXPERIMENTAL_NODE_WARNING warnings.push_back(RTR("This node is marked as experimental and may be subject to removal or major changes in future versions.")); + #endif // NODE_H |