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-rw-r--r--scene/2d/animated_sprite.cpp83
-rw-r--r--scene/2d/animated_sprite.h6
-rw-r--r--scene/2d/audio_stream_player_2d.cpp4
-rw-r--r--scene/2d/canvas_item.cpp34
-rw-r--r--scene/2d/canvas_item.h6
-rw-r--r--scene/2d/collision_object_2d.cpp2
-rw-r--r--scene/2d/collision_polygon_2d.cpp3
-rw-r--r--scene/2d/light_2d.cpp36
-rw-r--r--scene/2d/light_2d.h3
-rw-r--r--scene/2d/line_2d.cpp9
-rw-r--r--scene/2d/line_builder.cpp14
-rw-r--r--scene/2d/line_builder.h1
-rw-r--r--scene/2d/mesh_instance_2d.cpp76
-rw-r--r--scene/2d/mesh_instance_2d.h33
-rw-r--r--scene/2d/node_2d.cpp9
-rw-r--r--scene/2d/parallax_layer.cpp2
-rw-r--r--scene/2d/physics_body_2d.cpp31
-rw-r--r--scene/2d/physics_body_2d.h10
-rw-r--r--scene/2d/polygon_2d.cpp133
-rw-r--r--scene/2d/polygon_2d.h24
-rw-r--r--scene/2d/skeleton_2d.cpp210
-rw-r--r--scene/2d/skeleton_2d.h68
-rw-r--r--scene/2d/sprite.cpp80
-rw-r--r--scene/2d/sprite.h10
-rw-r--r--scene/2d/tile_map.cpp95
-rw-r--r--scene/2d/tile_map.h3
-rw-r--r--scene/3d/audio_stream_player_3d.cpp4
-rw-r--r--scene/3d/baked_lightmap.cpp2
-rw-r--r--scene/3d/camera.cpp9
-rw-r--r--scene/3d/camera.h2
-rw-r--r--scene/3d/collision_object.cpp2
-rw-r--r--scene/3d/interpolated_camera.cpp8
-rw-r--r--scene/3d/navigation.cpp1
-rw-r--r--scene/3d/particles.cpp4
-rw-r--r--scene/3d/physics_body.cpp29
-rw-r--r--scene/3d/physics_body.h9
-rw-r--r--scene/3d/scenario_fx.cpp10
-rw-r--r--scene/3d/spatial.cpp8
-rw-r--r--scene/3d/vehicle_body.cpp12
-rw-r--r--scene/3d/vehicle_body.h2
-rw-r--r--scene/animation/animation_player.cpp11
-rw-r--r--scene/animation/animation_player.h1
-rw-r--r--scene/animation/animation_tree_player.cpp2
-rw-r--r--scene/gui/base_button.cpp7
-rw-r--r--scene/gui/color_picker.cpp51
-rw-r--r--scene/gui/color_picker.h3
-rw-r--r--scene/gui/control.cpp81
-rw-r--r--scene/gui/control.h3
-rw-r--r--scene/gui/dialogs.h2
-rw-r--r--scene/gui/file_dialog.cpp26
-rw-r--r--scene/gui/file_dialog.h2
-rw-r--r--scene/gui/gradient_edit.cpp7
-rw-r--r--scene/gui/grid_container.cpp28
-rw-r--r--scene/gui/item_list.cpp112
-rw-r--r--scene/gui/item_list.h6
-rw-r--r--scene/gui/line_edit.cpp2
-rw-r--r--scene/gui/menu_button.cpp2
-rw-r--r--scene/gui/option_button.cpp12
-rw-r--r--scene/gui/option_button.h1
-rw-r--r--scene/gui/popup_menu.cpp258
-rw-r--r--scene/gui/popup_menu.h17
-rw-r--r--scene/gui/rich_text_label.cpp55
-rw-r--r--scene/gui/rich_text_label.h2
-rw-r--r--scene/gui/scroll_bar.cpp56
-rw-r--r--scene/gui/slider.cpp26
-rw-r--r--scene/gui/tab_container.cpp22
-rw-r--r--scene/gui/tab_container.h1
-rw-r--r--scene/gui/tabs.cpp2
-rw-r--r--scene/gui/text_edit.cpp537
-rw-r--r--scene/gui/text_edit.h170
-rw-r--r--scene/gui/texture_progress.cpp129
-rw-r--r--scene/gui/texture_progress.h12
-rw-r--r--scene/gui/tree.cpp524
-rw-r--r--scene/gui/tree.h4
-rw-r--r--scene/gui/video_player.cpp15
-rw-r--r--scene/main/canvas_layer.cpp40
-rw-r--r--scene/main/canvas_layer.h7
-rw-r--r--scene/main/http_request.cpp2
-rw-r--r--scene/main/node.cpp244
-rw-r--r--scene/main/node.h15
-rw-r--r--scene/main/scene_tree.cpp489
-rw-r--r--scene/main/scene_tree.h44
-rw-r--r--scene/main/viewport.cpp56
-rw-r--r--scene/main/viewport.h2
-rw-r--r--scene/register_scene_types.cpp2
-rw-r--r--scene/resources/bit_mask.cpp348
-rw-r--r--scene/resources/bit_mask.h8
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
-rw-r--r--scene/resources/dynamic_font.cpp123
-rw-r--r--scene/resources/dynamic_font.h13
-rw-r--r--scene/resources/material.cpp15
-rw-r--r--scene/resources/material.h2
-rw-r--r--scene/resources/mesh.cpp2
-rw-r--r--scene/resources/packed_scene.cpp2
-rw-r--r--scene/resources/primitive_meshes.h2
-rw-r--r--scene/resources/ray_shape.cpp23
-rw-r--r--scene/resources/ray_shape.h4
-rw-r--r--scene/resources/scene_format_text.cpp25
-rw-r--r--scene/resources/segment_shape_2d.cpp20
-rw-r--r--scene/resources/segment_shape_2d.h5
-rw-r--r--scene/resources/shape_2d.h2
-rw-r--r--scene/resources/style_box.cpp12
-rw-r--r--scene/resources/style_box.h8
-rw-r--r--scene/resources/tile_set.cpp32
-rw-r--r--scene/resources/tile_set.h17
105 files changed, 2969 insertions, 1873 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index f290a181ec..824f50495b 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -34,7 +34,51 @@
#define NORMAL_SUFFIX "_normal"
-////////////////////////////
+Dictionary AnimatedSprite::_edit_get_state() const {
+ Dictionary state = Node2D::_edit_get_state();
+ state["offset"] = offset;
+ return state;
+}
+
+void AnimatedSprite::_edit_set_state(const Dictionary &p_state) {
+ Node2D::_edit_set_state(p_state);
+ set_offset(p_state["offset"]);
+}
+
+void AnimatedSprite::_edit_set_pivot(const Point2 &p_pivot) {
+ set_offset(get_offset() - p_pivot);
+ set_position(get_transform().xform(p_pivot));
+}
+
+Point2 AnimatedSprite::_edit_get_pivot() const {
+ return Vector2();
+}
+
+bool AnimatedSprite::_edit_use_pivot() const {
+ return true;
+}
+
+Rect2 AnimatedSprite::_edit_get_rect() const {
+ if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
+ return Node2D::_edit_get_rect();
+ }
+
+ Ref<Texture> t;
+ if (animation)
+ t = frames->get_frame(animation, frame);
+ if (t.is_null())
+ return Node2D::_edit_get_rect();
+ Size2 s = t->get_size();
+
+ Point2 ofs = offset;
+ if (centered)
+ ofs -= s / 2;
+
+ if (s == Size2(0, 0))
+ s = Size2(1, 1);
+
+ return Rect2(ofs, s);
+}
void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos) {
@@ -248,20 +292,6 @@ SpriteFrames::SpriteFrames() {
add_animation(SceneStringNames::get_singleton()->_default);
}
-void AnimatedSprite::_edit_set_pivot(const Point2 &p_pivot) {
-
- set_offset(p_pivot);
-}
-
-Point2 AnimatedSprite::_edit_get_pivot() const {
-
- return get_offset();
-}
-bool AnimatedSprite::_edit_use_pivot() const {
-
- return true;
-}
-
void AnimatedSprite::_validate_property(PropertyInfo &property) const {
if (!frames.is_valid())
@@ -491,29 +521,6 @@ bool AnimatedSprite::is_flipped_v() const {
return vflip;
}
-Rect2 AnimatedSprite::_edit_get_rect() const {
-
- if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
- return Node2D::_edit_get_rect();
- }
-
- Ref<Texture> t;
- if (animation)
- t = frames->get_frame(animation, frame);
- if (t.is_null())
- return Node2D::_edit_get_rect();
- Size2i s = t->get_size();
-
- Point2 ofs = offset;
- if (centered)
- ofs -= s / 2;
-
- if (s == Size2(0, 0))
- s = Size2(1, 1);
-
- return Rect2(ofs, s);
-}
-
void AnimatedSprite::_res_changed() {
set_frame(frame);
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index 2c356d619f..a38adf792c 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -150,9 +150,13 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
public:
+ virtual Dictionary _edit_get_state() const;
+ virtual void _edit_set_state(const Dictionary &p_state);
+
virtual void _edit_set_pivot(const Point2 &p_pivot);
virtual Point2 _edit_get_pivot() const;
virtual bool _edit_use_pivot() const;
+ virtual Rect2 _edit_get_rect() const;
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
@@ -182,8 +186,6 @@ public:
void set_modulate(const Color &p_color);
Color get_modulate() const;
- virtual Rect2 _edit_get_rect() const;
-
virtual String get_configuration_warning() const;
AnimatedSprite();
};
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index fc67d28a29..f998f23d3b 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -226,14 +226,14 @@ void AudioStreamPlayer2D::_notification(int p_what) {
setseek = setplay;
active = true;
setplay = -1;
- //do not update, this makes it easier to animate (will shut off otherise)
+ //do not update, this makes it easier to animate (will shut off otherwise)
//_change_notify("playing"); //update property in editor
}
//stop playing if no longer active
if (!active) {
set_physics_process_internal(false);
- //do not update, this makes it easier to animate (will shut off otherise)
+ //do not update, this makes it easier to animate (will shut off otherwise)
//_change_notify("playing"); //update property in editor
emit_signal("finished");
}
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 87bcdae527..2b89062181 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -412,7 +412,7 @@ void CanvasItem::_enter_canvas() {
RID canvas;
if (canvas_layer)
- canvas = canvas_layer->get_world_2d()->get_canvas();
+ canvas = canvas_layer->get_canvas();
else
canvas = get_viewport()->find_world_2d()->get_canvas();
@@ -684,7 +684,7 @@ void CanvasItem::draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos
ERR_FAIL_COND(p_texture.is_null());
- p_texture->draw(canvas_item, p_pos, p_modulate);
+ p_texture->draw(canvas_item, p_pos, p_modulate, false, p_normal_map);
}
void CanvasItem::draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) {
@@ -779,6 +779,22 @@ void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Colo
VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, colors, p_uvs, rid, rid_normal, p_antialiased);
}
+void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map) {
+
+ ERR_FAIL_COND(p_mesh.is_null());
+ RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
+ RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+
+ VisualServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), texture_rid, normal_map_rid);
+}
+void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map) {
+
+ ERR_FAIL_COND(p_multimesh.is_null());
+ RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
+ RID normal_map_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
+ VisualServer::get_singleton()->canvas_item_add_multimesh(canvas_item, p_multimesh->get_rid(), texture_rid, normal_map_rid);
+}
+
void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate, int p_clip_w) {
if (!drawing) {
@@ -805,6 +821,12 @@ float CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const
void CanvasItem::_notify_transform(CanvasItem *p_node) {
+ /* This check exists to avoid re-propagating the transform
+ * notification down the tree on dirty nodes. It provides
+ * optimization by avoiding redundancy (nodes are dirty, will get the
+ * notification anyway).
+ */
+
if (/*p_node->xform_change.in_list() &&*/ p_node->global_invalid) {
return; //nothing to do
}
@@ -838,7 +860,7 @@ RID CanvasItem::get_canvas() const {
ERR_FAIL_COND_V(!is_inside_tree(), RID());
if (canvas_layer)
- return canvas_layer->get_world_2d()->get_canvas();
+ return canvas_layer->get_canvas();
else
return get_viewport()->find_world_2d()->get_canvas();
}
@@ -859,9 +881,7 @@ Ref<World2D> CanvasItem::get_world_2d() const {
CanvasItem *tl = get_toplevel();
- if (tl->canvas_layer) {
- return tl->canvas_layer->get_world_2d();
- } else if (tl->get_viewport()) {
+ if (tl->get_viewport()) {
return tl->get_viewport()->find_world_2d();
} else {
return Ref<World2D>();
@@ -1016,6 +1036,8 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture", "normal_map", "antialiased"), &CanvasItem::draw_colored_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_string", "font", "position", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1)), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("draw_char", "font", "position", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1)));
+ ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>()));
+ ClassDB::bind_method(D_METHOD("draw_multimesh", "mesh", "texture", "normal_map"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>()));
ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform);
ClassDB::bind_method(D_METHOD("draw_set_transform_matrix", "xform"), &CanvasItem::draw_set_transform_matrix);
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 7e5bea0511..980fcb4109 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -34,6 +34,7 @@
#include "scene/main/node.h"
#include "scene/main/scene_tree.h"
#include "scene/resources/material.h"
+#include "scene/resources/multimesh.h"
#include "scene/resources/shader.h"
#include "scene/resources/texture.h"
@@ -230,7 +231,7 @@ public:
// Used to resize/move/select the node
virtual void _edit_set_rect(const Rect2 &p_rect){};
virtual Rect2 _edit_get_rect() const { return Rect2(-32, -32, 64, 64); };
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return true; }
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return _edit_get_rect().has_point(p_point); }
Rect2 _edit_get_item_and_children_rect() const;
virtual bool _edit_use_rect() const { return false; };
@@ -282,6 +283,9 @@ public:
void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false);
void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false);
+ void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map);
+ void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map);
+
void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1);
float draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", const Color &p_modulate = Color(1, 1, 1));
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 8350e7c48a..d05c818ae1 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -336,7 +336,7 @@ String CollisionObject2D::get_configuration_warning() const {
if (warning == String()) {
warning += "\n";
}
- warning += TTR("This node has no children shapes, so it can't interact with the space.\nConsider adding CollisionShape2D or CollisionPolygon2D children nodes to define its shape.");
+ warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape.");
}
return warning;
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 978fb379ac..7e2026d225 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -175,7 +175,8 @@ void CollisionPolygon2D::_notification(int p_what) {
Vector2 p = polygon[i];
Vector2 n = polygon[(i + 1) % polygon.size()];
- draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 3);
+ // draw line with width <= 1, so it does not scale with zoom and break pixel exact editing
+ draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 1);
}
#define DEBUG_DECOMPOSE
#if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE)
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 999d8a2630..1220ff299c 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -33,35 +33,36 @@
#include "engine.h"
#include "servers/visual_server.h"
-void Light2D::_edit_set_pivot(const Point2 &p_pivot) {
+Dictionary Light2D::_edit_get_state() const {
+ Dictionary state = Node2D::_edit_get_state();
+ state["offset"] = get_texture_offset();
+ return state;
+}
- set_texture_offset(p_pivot);
+void Light2D::_edit_set_state(const Dictionary &p_state) {
+ Node2D::_edit_set_state(p_state);
+ set_texture_offset(p_state["offset"]);
}
-Point2 Light2D::_edit_get_pivot() const {
+void Light2D::_edit_set_pivot(const Point2 &p_pivot) {
+ set_position(get_transform().xform(p_pivot));
+ set_texture_offset(get_texture_offset() - p_pivot);
+}
- return get_texture_offset();
+Point2 Light2D::_edit_get_pivot() const {
+ return Vector2();
}
-bool Light2D::_edit_use_pivot() const {
+bool Light2D::_edit_use_pivot() const {
return true;
}
Rect2 Light2D::_edit_get_rect() const {
-
if (texture.is_null())
- return Rect2(0, 0, 1, 1);
-
- Size2i s;
-
- s = texture->get_size() * _scale;
- Point2i ofs = texture_offset;
- ofs -= s / 2;
-
- if (s == Size2(0, 0))
- s = Size2(1, 1);
+ return Node2D::_edit_get_rect();
- return Rect2(ofs, s);
+ Size2 s = texture->get_size() * _scale;
+ return Rect2(texture_offset - s / 2.0, s);
}
void Light2D::_update_light_visibility() {
@@ -131,6 +132,7 @@ void Light2D::set_texture_offset(const Vector2 &p_offset) {
texture_offset = p_offset;
VS::get_singleton()->canvas_light_set_texture_offset(canvas_light, texture_offset);
item_rect_changed();
+ _change_notify("offset");
}
Vector2 Light2D::get_texture_offset() const {
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index b216ad5e95..16d8c485d4 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -85,6 +85,9 @@ protected:
static void _bind_methods();
public:
+ virtual Dictionary _edit_get_state() const;
+ virtual void _edit_set_state(const Dictionary &p_state);
+
virtual void _edit_set_pivot(const Point2 &p_pivot);
virtual Point2 _edit_get_pivot() const;
virtual bool _edit_use_pivot() const;
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index f0ab9652b4..ba4a5c5571 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -252,12 +252,15 @@ void Line2D::_draw() {
lb.sharp_limit = _sharp_limit;
lb.width = _width;
- lb.build();
-
RID texture_rid;
- if (_texture.is_valid())
+ if (_texture.is_valid()) {
texture_rid = (**_texture).get_rid();
+ lb.tile_aspect = _texture->get_size().aspect();
+ }
+
+ lb.build();
+
VS::get_singleton()->canvas_item_add_triangle_array(
get_canvas_item(),
lb.indices,
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index e78d2e9c34..845788bada 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -101,6 +101,7 @@ LineBuilder::LineBuilder() {
round_precision = 8;
begin_cap_mode = Line2D::LINE_CAP_NONE;
end_cap_mode = Line2D::LINE_CAP_NONE;
+ tile_aspect = 1.f;
_interpolate_color = false;
_last_index[0] = 0;
@@ -111,6 +112,7 @@ void LineBuilder::clear_output() {
vertices.clear();
colors.clear();
indices.clear();
+ uvs.clear();
}
void LineBuilder::build() {
@@ -121,6 +123,8 @@ void LineBuilder::build() {
return;
}
+ ERR_FAIL_COND(tile_aspect <= 0.f);
+
const float hw = width / 2.f;
const float hw_sq = hw * hw;
const float sharp_limit_sq = sharp_limit * sharp_limit;
@@ -164,7 +168,7 @@ void LineBuilder::build() {
current_distance1 = current_distance0;
} else if (begin_cap_mode == Line2D::LINE_CAP_ROUND) {
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
- uvx0 = 0.5f;
+ uvx0 = 0.5f / tile_aspect;
}
new_arc(pos0, pos_up0 - pos0, -Math_PI, color0, Rect2(0.f, 0.f, 1.f, 1.f));
total_distance += width;
@@ -286,8 +290,8 @@ void LineBuilder::build() {
color1 = gradient->get_color_at_offset(current_distance1 / total_distance);
}
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
- uvx0 = current_distance0 / width;
- uvx1 = current_distance1 / width;
+ uvx0 = current_distance0 / (width * tile_aspect);
+ uvx1 = current_distance1 / (width * tile_aspect);
}
strip_add_quad(pos_up1, pos_down1, color1, uvx1);
@@ -347,7 +351,7 @@ void LineBuilder::build() {
}
if (intersection_result != SEGMENT_INTERSECT)
- // In this case the joint is too fucked up to be re-used,
+ // In this case the joint is too corrputed to be re-used,
// start again the strip with fallback points
strip_begin(pos_up0, pos_down0, color1, uvx1);
}
@@ -373,7 +377,7 @@ void LineBuilder::build() {
color1 = gradient->get_color(gradient->get_points_count() - 1);
}
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
- uvx1 = current_distance1 / width;
+ uvx1 = current_distance1 / (width * tile_aspect);
}
strip_add_quad(pos_up1, pos_down1, color1, uvx1);
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index daa2ed7c24..b1c62f84e2 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -50,6 +50,7 @@ public:
Line2D::LineTextureMode texture_mode;
float sharp_limit;
int round_precision;
+ float tile_aspect; // w/h
// TODO offset_joints option (offers alternative implementation of round joints)
// TODO Move in a struct and reference it
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp
new file mode 100644
index 0000000000..adbb227d0c
--- /dev/null
+++ b/scene/2d/mesh_instance_2d.cpp
@@ -0,0 +1,76 @@
+#include "mesh_instance_2d.h"
+
+void MeshInstance2D::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_DRAW) {
+ if (mesh.is_valid()) {
+ draw_mesh(mesh, texture, normal_map);
+ }
+ }
+}
+
+void MeshInstance2D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &MeshInstance2D::set_mesh);
+ ClassDB::bind_method(D_METHOD("get_mesh"), &MeshInstance2D::get_mesh);
+
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &MeshInstance2D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &MeshInstance2D::get_texture);
+
+ ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &MeshInstance2D::set_normal_map);
+ ClassDB::bind_method(D_METHOD("get_normal_map"), &MeshInstance2D::get_normal_map);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
+}
+
+void MeshInstance2D::set_mesh(const Ref<Mesh> &p_mesh) {
+
+ mesh = p_mesh;
+ update();
+}
+
+Ref<Mesh> MeshInstance2D::get_mesh() const {
+
+ return mesh;
+}
+
+void MeshInstance2D::set_texture(const Ref<Texture> &p_texture) {
+
+ if (p_texture == texture)
+ return;
+ texture = p_texture;
+ update();
+ emit_signal("texture_changed");
+ _change_notify("texture");
+}
+
+void MeshInstance2D::set_normal_map(const Ref<Texture> &p_texture) {
+
+ normal_map = p_texture;
+ update();
+}
+
+Ref<Texture> MeshInstance2D::get_normal_map() const {
+
+ return normal_map;
+}
+
+Ref<Texture> MeshInstance2D::get_texture() const {
+
+ return texture;
+}
+
+Rect2 MeshInstance2D::_edit_get_rect() const {
+
+ if (mesh.is_valid()) {
+ AABB aabb = mesh->get_aabb();
+ return Rect2(aabb.position.x, aabb.position.y, aabb.size.x, aabb.size.y);
+ }
+
+ return Node2D::_edit_get_rect();
+}
+
+MeshInstance2D::MeshInstance2D() {
+}
diff --git a/scene/2d/mesh_instance_2d.h b/scene/2d/mesh_instance_2d.h
new file mode 100644
index 0000000000..d1d1ade0ae
--- /dev/null
+++ b/scene/2d/mesh_instance_2d.h
@@ -0,0 +1,33 @@
+#ifndef MESH_INSTANCE_2D_H
+#define MESH_INSTANCE_2D_H
+
+#include "scene/2d/node_2d.h"
+
+class MeshInstance2D : public Node2D {
+ GDCLASS(MeshInstance2D, Node2D)
+
+ Ref<Mesh> mesh;
+
+ Ref<Texture> texture;
+ Ref<Texture> normal_map;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_mesh(const Ref<Mesh> &p_mesh);
+ Ref<Mesh> get_mesh() const;
+
+ void set_texture(const Ref<Texture> &p_texture);
+ Ref<Texture> get_texture() const;
+
+ void set_normal_map(const Ref<Texture> &p_texture);
+ Ref<Texture> get_normal_map() const;
+
+ virtual Rect2 _edit_get_rect() const;
+
+ MeshInstance2D();
+};
+
+#endif // MESH_INSTANCE_2D_H
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 95a1cbfce3..95e24505be 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -46,10 +46,9 @@ Dictionary Node2D::_edit_get_state() const {
}
void Node2D::_edit_set_state(const Dictionary &p_state) {
- Dictionary state = p_state;
- pos = state["position"];
- angle = state["rotation"];
- _scale = state["scale"];
+ pos = p_state["position"];
+ angle = p_state["rotation"];
+ _scale = p_state["scale"];
_update_transform();
_change_notify("rotation");
@@ -60,6 +59,8 @@ void Node2D::_edit_set_state(const Dictionary &p_state) {
void Node2D::_edit_set_position(const Point2 &p_position) {
pos = p_position;
+ _update_transform();
+ _change_notify("position");
}
Point2 Node2D::_edit_get_position() const {
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index 050f98b02b..584c2f2c85 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -72,7 +72,7 @@ void ParallaxLayer::_update_mirroring() {
ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
if (pb) {
- RID c = pb->get_world_2d()->get_canvas();
+ RID c = pb->get_canvas();
RID ci = get_canvas_item();
Point2 mirrorScale = mirroring * get_scale();
VisualServer::get_singleton()->canvas_set_item_mirroring(c, ci, mirrorScale);
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index cc99ce5f49..feb11089d0 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -30,6 +30,7 @@
#include "physics_body_2d.h"
+#include "core/method_bind_ext.gen.inc"
#include "engine.h"
#include "scene/scene_string_names.h"
@@ -362,19 +363,17 @@ struct _RigidBody2DInOut {
int local_shape;
};
-bool RigidBody2D::_test_motion(const Vector2 &p_motion, float p_margin, const Ref<Physics2DTestMotionResult> &p_result) {
+bool RigidBody2D::_test_motion(const Vector2 &p_motion, bool p_infinite_inertia, float p_margin, const Ref<Physics2DTestMotionResult> &p_result) {
Physics2DServer::MotionResult *r = NULL;
if (p_result.is_valid())
r = p_result->get_result_ptr();
- return Physics2DServer::get_singleton()->body_test_motion(get_rid(), get_global_transform(), p_motion, p_margin, r);
+ return Physics2DServer::get_singleton()->body_test_motion(get_rid(), get_global_transform(), p_motion, p_infinite_inertia, p_margin, r);
}
void RigidBody2D::_direct_state_changed(Object *p_state) {
-//eh.. fuck
#ifdef DEBUG_ENABLED
-
state = Object::cast_to<Physics2DDirectBodyState>(p_state);
#else
state = (Physics2DDirectBodyState *)p_state; //trust it
@@ -888,7 +887,7 @@ void RigidBody2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_can_sleep", "able_to_sleep"), &RigidBody2D::set_can_sleep);
ClassDB::bind_method(D_METHOD("is_able_to_sleep"), &RigidBody2D::is_able_to_sleep);
- ClassDB::bind_method(D_METHOD("test_motion", "motion", "margin", "result"), &RigidBody2D::_test_motion, DEFVAL(0.08), DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("test_motion", "motion", "infinite_inertia", "margin", "result"), &RigidBody2D::_test_motion, DEFVAL(true), DEFVAL(0.08), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("_direct_state_changed"), &RigidBody2D::_direct_state_changed);
ClassDB::bind_method(D_METHOD("_body_enter_tree"), &RigidBody2D::_body_enter_tree);
@@ -972,11 +971,11 @@ RigidBody2D::~RigidBody2D() {
//////////////////////////
-Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion) {
+Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion, bool p_infinite_inertia) {
Collision col;
- if (move_and_collide(p_motion, col)) {
+ if (move_and_collide(p_motion, p_infinite_inertia, col)) {
if (motion_cache.is_null()) {
motion_cache.instance();
motion_cache->owner = this;
@@ -990,11 +989,11 @@ Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion) {
return Ref<KinematicCollision2D>();
}
-bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, Collision &r_collision) {
+bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision) {
Transform2D gt = get_global_transform();
Physics2DServer::MotionResult result;
- bool colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, margin, &result);
+ bool colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, margin, &result);
if (colliding) {
r_collision.collider_metadata = result.collider_metadata;
@@ -1014,7 +1013,7 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, Collision &r_col
return colliding;
}
-Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
+Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, bool p_infinite_inertia, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
Vector2 motion = (floor_velocity + p_linear_velocity) * get_physics_process_delta_time();
Vector2 lv = p_linear_velocity;
@@ -1029,7 +1028,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
Collision collision;
- bool collided = move_and_collide(motion, collision);
+ bool collided = move_and_collide(motion, p_infinite_inertia, collision);
if (collided) {
@@ -1096,11 +1095,11 @@ Vector2 KinematicBody2D::get_floor_velocity() const {
return floor_velocity;
}
-bool KinematicBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion) {
+bool KinematicBody2D::test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
- return Physics2DServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, margin);
+ return Physics2DServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia, margin);
}
void KinematicBody2D::set_safe_margin(float p_margin) {
@@ -1141,10 +1140,10 @@ Ref<KinematicCollision2D> KinematicBody2D::_get_slide_collision(int p_bounce) {
void KinematicBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec"), &KinematicBody2D::_move);
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(5), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia"), &KinematicBody2D::_move, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "infinite_inertia", "slope_stop_min_velocity", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(true), DEFVAL(5), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec"), &KinematicBody2D::test_move);
+ ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody2D::test_move);
ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody2D::is_on_floor);
ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody2D::is_on_ceiling);
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index c755f30f2b..0fda3c5c05 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -185,7 +185,7 @@ private:
void _body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape);
void _direct_state_changed(Object *p_state);
- bool _test_motion(const Vector2 &p_motion, float p_margin = 0.08, const Ref<Physics2DTestMotionResult> &p_result = Ref<Physics2DTestMotionResult>());
+ bool _test_motion(const Vector2 &p_motion, bool p_infinite_inertia = true, float p_margin = 0.08, const Ref<Physics2DTestMotionResult> &p_result = Ref<Physics2DTestMotionResult>());
protected:
void _notification(int p_what);
@@ -296,20 +296,20 @@ private:
_FORCE_INLINE_ bool _ignores_mode(Physics2DServer::BodyMode) const;
- Ref<KinematicCollision2D> _move(const Vector2 &p_motion);
+ Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_infinite_inertia = true);
Ref<KinematicCollision2D> _get_slide_collision(int p_bounce);
protected:
static void _bind_methods();
public:
- bool move_and_collide(const Vector2 &p_motion, Collision &r_collision);
- bool test_move(const Transform2D &p_from, const Vector2 &p_motion);
+ bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision);
+ bool test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia);
void set_safe_margin(float p_margin);
float get_safe_margin() const;
- Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), float p_slope_stop_min_velocity = 5, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
+ Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_infinite_inertia = true, float p_slope_stop_min_velocity = 5, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index f6cb796b10..2cb1e86f51 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -31,8 +31,31 @@
#include "polygon_2d.h"
#include "core/math/geometry.h"
-Rect2 Polygon2D::_edit_get_rect() const {
+Dictionary Polygon2D::_edit_get_state() const {
+ Dictionary state = Node2D::_edit_get_state();
+ state["offset"] = offset;
+ return state;
+}
+
+void Polygon2D::_edit_set_state(const Dictionary &p_state) {
+ Node2D::_edit_set_state(p_state);
+ set_offset(p_state["offset"]);
+}
+
+void Polygon2D::_edit_set_pivot(const Point2 &p_pivot) {
+ set_position(get_transform().xform(p_pivot));
+ set_offset(get_offset() - p_pivot);
+}
+
+Point2 Polygon2D::_edit_get_pivot() const {
+ return Vector2();
+}
+bool Polygon2D::_edit_use_pivot() const {
+ return true;
+}
+
+Rect2 Polygon2D::_edit_get_rect() const {
if (rect_cache_dirty) {
int l = polygon.size();
PoolVector<Vector2>::Read r = polygon.read();
@@ -52,21 +75,7 @@ Rect2 Polygon2D::_edit_get_rect() const {
bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- return Geometry::is_point_in_polygon(p_point, Variant(polygon));
-}
-
-void Polygon2D::_edit_set_pivot(const Point2 &p_pivot) {
-
- set_offset(p_pivot);
-}
-
-Point2 Polygon2D::_edit_get_pivot() const {
-
- return get_offset();
-}
-bool Polygon2D::_edit_use_pivot() const {
-
- return true;
+ return Geometry::is_point_in_polygon(p_point - get_offset(), Variant(polygon));
}
void Polygon2D::_notification(int p_what) {
@@ -183,7 +192,80 @@ void Polygon2D::_notification(int p_what) {
// Vector<int> indices = Geometry::triangulate_polygon(points);
// VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID());
- VS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID(), RID(), antialiased);
+ if (invert || splits.size() == 0) {
+ VS::get_singleton()->canvas_item_add_polygon(get_canvas_item(), points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID(), RID(), antialiased);
+ } else {
+ //use splits
+ Vector<int> loop;
+ int sc = splits.size();
+ PoolVector<int>::Read r = splits.read();
+ int last = points.size();
+
+ Vector<Vector<int> > loops;
+
+ for (int i = 0; i < last; i++) {
+
+ int split;
+ int min_end = -1;
+
+ do {
+
+ loop.push_back(i);
+
+ split = -1;
+ int end = -1;
+
+ for (int j = 0; j < sc; j += 2) {
+ if (r[j + 1] >= last)
+ continue; //no longer valid
+ if (min_end != -1 && r[j + 1] >= min_end)
+ continue;
+ if (r[j] == i) {
+ if (split == -1 || r[j + 1] > end) {
+ split = r[j];
+ end = r[j + 1];
+ }
+ }
+ }
+
+ if (split != -1) {
+ for (int j = end; j < last; j++) {
+ loop.push_back(j);
+ }
+ loops.push_back(loop);
+ last = end + 1;
+ loop.clear();
+ min_end = end; //avoid this split from repeating
+ }
+
+ } while (split != -1);
+ }
+
+ if (loop.size()) {
+ loops.push_back(loop);
+ }
+
+ Vector<int> indices;
+
+ for (int i = 0; i < loops.size(); i++) {
+ Vector<int> loop = loops[i];
+ Vector<Vector2> vertices;
+ vertices.resize(loop.size());
+ for (int j = 0; j < vertices.size(); j++) {
+ vertices[j] = points[loop[j]];
+ }
+ Vector<int> sub_indices = Geometry::triangulate_polygon(vertices);
+ int from = indices.size();
+ indices.resize(from + sub_indices.size());
+ for (int j = 0; j < sub_indices.size(); j++) {
+ indices[from + j] = loop[sub_indices[j]];
+ }
+ }
+
+ //print_line("loops: " + itos(loops.size()) + " indices: " + itos(indices.size()));
+
+ VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, texture.is_valid() ? texture->get_rid() : RID());
+ }
} break;
}
@@ -211,6 +293,18 @@ PoolVector<Vector2> Polygon2D::get_uv() const {
return uv;
}
+void Polygon2D::set_splits(const PoolVector<int> &p_splits) {
+
+ ERR_FAIL_COND(p_splits.size() & 1); //splits should be multiple of 2
+ splits = p_splits;
+ update();
+}
+
+PoolVector<int> Polygon2D::get_splits() const {
+
+ return splits;
+}
+
void Polygon2D::set_color(const Color &p_color) {
color = p_color;
@@ -324,6 +418,7 @@ void Polygon2D::set_offset(const Vector2 &p_offset) {
offset = p_offset;
rect_cache_dirty = true;
update();
+ _change_notify("offset");
}
Vector2 Polygon2D::get_offset() const {
@@ -342,6 +437,9 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_color", "color"), &Polygon2D::set_color);
ClassDB::bind_method(D_METHOD("get_color"), &Polygon2D::get_color);
+ ClassDB::bind_method(D_METHOD("set_splits", "splits"), &Polygon2D::set_splits);
+ ClassDB::bind_method(D_METHOD("get_splits"), &Polygon2D::get_splits);
+
ClassDB::bind_method(D_METHOD("set_vertex_colors", "vertex_colors"), &Polygon2D::set_vertex_colors);
ClassDB::bind_method(D_METHOD("get_vertex_colors"), &Polygon2D::get_vertex_colors);
@@ -374,6 +472,7 @@ void Polygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "uv"), "set_uv", "get_uv");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_INT_ARRAY, "splits"), "set_splits", "get_splits");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "vertex_colors"), "set_vertex_colors", "get_vertex_colors");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index f62c78c55b..3a24177548 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -40,6 +40,8 @@ class Polygon2D : public Node2D {
PoolVector<Vector2> polygon;
PoolVector<Vector2> uv;
PoolVector<Color> vertex_colors;
+ PoolVector<int> splits;
+
Color color;
Ref<Texture> texture;
Size2 tex_scale;
@@ -59,12 +61,25 @@ protected:
static void _bind_methods();
public:
+ virtual Dictionary _edit_get_state() const;
+ virtual void _edit_set_state(const Dictionary &p_state);
+
+ virtual void _edit_set_pivot(const Point2 &p_pivot);
+ virtual Point2 _edit_get_pivot() const;
+ virtual bool _edit_use_pivot() const;
+ virtual Rect2 _edit_get_rect() const;
+
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
+
void set_polygon(const PoolVector<Vector2> &p_polygon);
PoolVector<Vector2> get_polygon() const;
void set_uv(const PoolVector<Vector2> &p_uv);
PoolVector<Vector2> get_uv() const;
+ void set_splits(const PoolVector<int> &p_uv);
+ PoolVector<int> get_splits() const;
+
void set_color(const Color &p_color);
Color get_color() const;
@@ -98,15 +113,6 @@ public:
void set_offset(const Vector2 &p_offset);
Vector2 get_offset() const;
- //editor stuff
-
- virtual void _edit_set_pivot(const Point2 &p_pivot);
- virtual Point2 _edit_get_pivot() const;
- virtual bool _edit_use_pivot() const;
-
- virtual Rect2 _edit_get_rect() const;
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
-
Polygon2D();
};
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
new file mode 100644
index 0000000000..705e82bcbb
--- /dev/null
+++ b/scene/2d/skeleton_2d.cpp
@@ -0,0 +1,210 @@
+#include "skeleton_2d.h"
+
+void Bone2D::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_ENTER_TREE) {
+ Node *parent = get_parent();
+ parent_bone = Object::cast_to<Bone2D>(parent);
+ skeleton = NULL;
+ while (parent) {
+ skeleton = Object::cast_to<Skeleton2D>(parent);
+ if (skeleton)
+ break;
+ if (!Object::cast_to<Bone2D>(parent))
+ break; //skeletons must be chained to Bone2Ds.
+ }
+
+ if (skeleton) {
+ Skeleton2D::Bone bone;
+ bone.bone = this;
+ skeleton->bones.push_back(bone);
+ skeleton->_make_bone_setup_dirty();
+ }
+ }
+ if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
+ if (skeleton) {
+ skeleton->_make_transform_dirty();
+ }
+ }
+
+ if (p_what == NOTIFICATION_EXIT_TREE) {
+ if (skeleton) {
+ for (int i = 0; i < skeleton->bones.size(); i++) {
+ if (skeleton->bones[i].bone == this) {
+ skeleton->bones.remove(i);
+ break;
+ }
+ }
+ skeleton->_make_bone_setup_dirty();
+ skeleton = NULL;
+ }
+ parent_bone = NULL;
+ }
+}
+void Bone2D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_rest", "rest"), &Bone2D::set_rest);
+ ClassDB::bind_method(D_METHOD("get_rest"), &Bone2D::get_rest);
+ ClassDB::bind_method(D_METHOD("apply_rest"), &Bone2D::apply_rest);
+}
+
+void Bone2D::set_rest(const Transform2D &p_rest) {
+ rest = p_rest;
+ if (skeleton)
+ skeleton->_make_bone_setup_dirty();
+}
+
+Transform2D Bone2D::get_rest() const {
+ return rest;
+}
+
+Transform2D Bone2D::get_skeleton_rest() const {
+
+ if (parent_bone) {
+ return parent_bone->get_skeleton_rest() * rest;
+ } else {
+ return rest;
+ }
+}
+
+void Bone2D::apply_rest() {
+ set_transform(rest);
+}
+
+String Bone2D::get_configuration_warning() const {
+ if (!skeleton) {
+ if (parent_bone) {
+ return TTR("This Bone2D chain should end at a Skeleton2D node.");
+ } else {
+ return TTR("A Bone2D only works with a Skeleton2D or another Bone2D as parent node.");
+ }
+ }
+
+ return Node2D::get_configuration_warning();
+}
+
+Bone2D::Bone2D() {
+ skeleton = NULL;
+ parent_bone = NULL;
+ set_notify_local_transform(true);
+}
+
+//////////////////////////////////////
+
+void Skeleton2D::_make_bone_setup_dirty() {
+
+ if (bone_setup_dirty)
+ return;
+ bone_setup_dirty = true;
+ if (is_inside_tree()) {
+ call_deferred("_update_bone_setup");
+ }
+}
+
+void Skeleton2D::_update_bone_setup() {
+
+ if (!bone_setup_dirty)
+ return;
+
+ bone_setup_dirty = false;
+ VS::get_singleton()->skeleton_allocate(skeleton, bones.size(), true);
+
+ bones.sort(); //sorty so they are always in the same order/index
+
+ for (int i = 0; i < bones.size(); i++) {
+ bones[i].rest_inverse = bones[i].bone->get_skeleton_rest(); //bind pose
+ }
+
+ transform_dirty = true;
+ _update_transform();
+}
+
+void Skeleton2D::_make_transform_dirty() {
+
+ if (transform_dirty)
+ return;
+ transform_dirty = true;
+ if (is_inside_tree()) {
+ call_deferred("_update_transform");
+ }
+}
+
+void Skeleton2D::_update_transform() {
+
+ if (bone_setup_dirty) {
+ _update_bone_setup();
+ return; //above will update transform anyway
+ }
+ if (!transform_dirty)
+ return;
+
+ transform_dirty = false;
+
+ Transform2D global_xform = get_global_transform();
+ Transform2D global_xform_inverse = global_xform.affine_inverse();
+
+ for (int i = 0; i < bones.size(); i++) {
+
+ Transform2D final_xform = bones[i].rest_inverse * bones[i].bone->get_relative_transform_to_parent(this);
+ VS::get_singleton()->skeleton_bone_set_transform_2d(skeleton, i, global_xform * (final_xform * global_xform_inverse));
+ }
+}
+
+int Skeleton2D::get_bone_count() const {
+
+ ERR_FAIL_COND_V(!is_inside_tree(), 0);
+
+ if (bone_setup_dirty) {
+ const_cast<Skeleton2D *>(this)->_update_bone_setup();
+ }
+
+ return bones.size();
+}
+
+Bone2D *Skeleton2D::get_bone(int p_idx) {
+
+ ERR_FAIL_COND_V(!is_inside_tree(), NULL);
+ ERR_FAIL_INDEX_V(p_idx, bones.size(), NULL);
+
+ return bones[p_idx].bone;
+}
+
+void Skeleton2D::_notification(int p_what) {
+
+ if (p_what == NOTIFICATION_READY) {
+
+ if (bone_setup_dirty)
+ _update_bone_setup();
+ if (transform_dirty)
+ _update_transform();
+ }
+
+ if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
+ _make_transform_dirty();
+ }
+}
+
+RID Skeleton2D::get_skeleton() const {
+ return skeleton;
+}
+void Skeleton2D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("_update_bone_setup"), &Skeleton2D::_update_bone_setup);
+ ClassDB::bind_method(D_METHOD("_update_transform"), &Skeleton2D::_update_transform);
+
+ ClassDB::bind_method(D_METHOD("get_bone_count"), &Skeleton2D::get_bone_count);
+ ClassDB::bind_method(D_METHOD("get_bone"), &Skeleton2D::get_bone);
+
+ ClassDB::bind_method(D_METHOD("get_skeleton"), &Skeleton2D::get_skeleton);
+}
+
+Skeleton2D::Skeleton2D() {
+ bone_setup_dirty = true;
+ transform_dirty = true;
+ skeleton = VS::get_singleton()->skeleton_create();
+}
+
+Skeleton2D::~Skeleton2D() {
+
+ VS::get_singleton()->free(skeleton);
+}
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
new file mode 100644
index 0000000000..49199f684f
--- /dev/null
+++ b/scene/2d/skeleton_2d.h
@@ -0,0 +1,68 @@
+#ifndef SKELETON_2D_H
+#define SKELETON_2D_H
+
+#include "scene/2d/node_2d.h"
+
+class Skeleton2D;
+
+class Bone2D : public Node2D {
+ GDCLASS(Bone2D, Node2D)
+
+ Bone2D *parent_bone;
+ Skeleton2D *skeleton;
+ Transform2D rest;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_rest(const Transform2D &p_rest);
+ Transform2D get_rest() const;
+ void apply_rest();
+ Transform2D get_skeleton_rest() const;
+
+ String get_configuration_warning() const;
+
+ Bone2D();
+};
+
+class Skeleton2D : public Node2D {
+ GDCLASS(Skeleton2D, Node2D);
+
+ friend class Bone2D;
+
+ struct Bone {
+ bool operator<(const Bone &p_bone) const {
+ return p_bone.bone->is_greater_than(bone);
+ }
+ Bone2D *bone;
+ Transform2D rest_inverse;
+ };
+
+ Vector<Bone> bones;
+
+ bool bone_setup_dirty;
+ void _make_bone_setup_dirty();
+ void _update_bone_setup();
+
+ bool transform_dirty;
+ void _make_transform_dirty();
+ void _update_transform();
+
+ RID skeleton;
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ int get_bone_count() const;
+ Bone2D *get_bone(int p_idx);
+
+ RID get_skeleton() const;
+ Skeleton2D();
+ ~Skeleton2D();
+};
+
+#endif // SKELETON_2D_H
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index 9c344b9581..67f016ae79 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -34,17 +34,27 @@
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
-void Sprite::_edit_set_pivot(const Point2 &p_pivot) {
+Dictionary Sprite::_edit_get_state() const {
+ Dictionary state = Node2D::_edit_get_state();
+ state["offset"] = offset;
+ return state;
+}
- set_offset(p_pivot);
+void Sprite::_edit_set_state(const Dictionary &p_state) {
+ Node2D::_edit_set_state(p_state);
+ set_offset(p_state["offset"]);
}
-Point2 Sprite::_edit_get_pivot() const {
+void Sprite::_edit_set_pivot(const Point2 &p_pivot) {
+ set_offset(get_offset() - p_pivot);
+ set_position(get_transform().xform(p_pivot));
+}
- return get_offset();
+Point2 Sprite::_edit_get_pivot() const {
+ return Vector2();
}
-bool Sprite::_edit_use_pivot() const {
+bool Sprite::_edit_use_pivot() const {
return true;
}
@@ -63,8 +73,8 @@ void Sprite::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_cli
s = s / Size2(hframes, vframes);
r_src_rect.size = s;
- r_src_rect.position.x += float(frame % hframes) * s.x;
- r_src_rect.position.y += float(frame / hframes) * s.y;
+ r_src_rect.position.x = float(frame % hframes) * s.x;
+ r_src_rect.position.y = float(frame / hframes) * s.y;
}
Point2 ofs = offset;
@@ -111,7 +121,15 @@ void Sprite::set_texture(const Ref<Texture> &p_texture) {
if (p_texture == texture)
return;
+
+ if (texture.is_valid())
+ texture->remove_change_receptor(this);
+
texture = p_texture;
+
+ if (texture.is_valid())
+ texture->add_change_receptor(this);
+
update();
emit_signal("texture_changed");
item_rect_changed();
@@ -271,13 +289,39 @@ bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
Rect2 src_rect, dst_rect;
bool filter_clip;
_get_rects(src_rect, dst_rect, filter_clip);
+ dst_rect.size = dst_rect.size.abs();
if (!dst_rect.has_point(p_point))
return false;
- Vector2 q = ((p_point - dst_rect.position) / dst_rect.size) * src_rect.size + src_rect.position;
+ Vector2 q = (p_point - dst_rect.position) / dst_rect.size;
+ if (hflip)
+ q.x = 1.0f - q.x;
+ if (vflip)
+ q.y = 1.0f - q.y;
+ q = q * src_rect.size + src_rect.position;
+
+ Ref<Image> image;
+ Ref<AtlasTexture> atlasTexture = texture;
+ if (atlasTexture.is_null()) {
+ image = texture->get_data();
+ } else {
+ ERR_FAIL_COND_V(atlasTexture->get_atlas().is_null(), false);
+
+ image = atlasTexture->get_atlas()->get_data();
+
+ Rect2 region = atlasTexture->get_region();
+ Rect2 margin = atlasTexture->get_margin();
+
+ q -= margin.position;
+
+ if ((q.x > region.size.width) || (q.y > region.size.height)) {
+ return false;
+ }
+
+ q += region.position;
+ }
- Ref<Image> image = texture->get_data();
ERR_FAIL_COND_V(image.is_null(), false);
image->lock();
@@ -287,7 +331,7 @@ bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc
return c.a > 0.01;
}
-Rect2 Sprite::_edit_get_rect() const {
+Rect2 Sprite::get_rect() const {
if (texture.is_null())
return Rect2(0, 0, 1, 1);
@@ -326,6 +370,15 @@ void Sprite::_validate_property(PropertyInfo &property) const {
}
}
+void Sprite::_changed_callback(Object *p_changed, const char *p_prop) {
+
+ // Changes to the texture need to trigger an update to make
+ // the editor redraw the sprite with the updated texture.
+ if (texture.is_valid() && texture.ptr() == p_changed) {
+ update();
+ }
+}
+
void Sprite::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite::set_texture);
@@ -364,6 +417,8 @@ void Sprite::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite::set_hframes);
ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite::get_hframes);
+ ClassDB::bind_method(D_METHOD("get_rect"), &Sprite::get_rect);
+
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_SIGNAL(MethodInfo("texture_changed"));
@@ -398,3 +453,8 @@ Sprite::Sprite() {
vframes = 1;
hframes = 1;
}
+
+Sprite::~Sprite() {
+ if (texture.is_valid())
+ texture->remove_change_receptor(this);
+}
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index 261165bbf9..abd04515ec 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -64,12 +64,17 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
+ virtual void _changed_callback(Object *p_changed, const char *p_prop);
+
public:
+ virtual Dictionary _edit_get_state() const;
+ virtual void _edit_set_state(const Dictionary &p_state);
+
virtual void _edit_set_pivot(const Point2 &p_pivot);
virtual Point2 _edit_get_pivot() const;
virtual bool _edit_use_pivot() const;
virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const;
- virtual Rect2 _edit_get_rect() const;
+ virtual Rect2 _edit_get_rect() const { return get_rect(); }
void set_texture(const Ref<Texture> &p_texture);
Ref<Texture> get_texture() const;
@@ -107,7 +112,10 @@ public:
void set_hframes(int p_amount);
int get_hframes() const;
+ Rect2 get_rect() const;
+
Sprite();
+ ~Sprite();
};
#endif // SPRITE_H
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 361d765c97..c126dd8f6b 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -142,16 +142,20 @@ void TileMap::_update_quadrant_transform() {
void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
- if (tile_set.is_valid())
+ if (tile_set.is_valid()) {
tile_set->disconnect("changed", this, "_recreate_quadrants");
+ tile_set->remove_change_receptor(this);
+ }
_clear_quadrants();
tile_set = p_tileset;
- if (tile_set.is_valid())
+ if (tile_set.is_valid()) {
tile_set->connect("changed", this, "_recreate_quadrants");
- else
+ tile_set->add_change_receptor(this);
+ } else {
clear();
+ }
_recreate_quadrants();
emit_signal("settings_changed");
@@ -261,12 +265,18 @@ void TileMap::_update_dirty_quadrants() {
SceneTree *st = SceneTree::get_singleton();
Color debug_collision_color;
+ Color debug_navigation_color;
bool debug_shapes = st && st->is_debugging_collisions_hint();
if (debug_shapes) {
debug_collision_color = st->get_debug_collisions_color();
}
+ bool debug_navigation = st && st->is_debugging_navigation_hint();
+ if (debug_navigation) {
+ debug_navigation_color = st->get_debug_navigation_color();
+ }
+
while (dirty_quadrant_list.first()) {
Quadrant &q = *dirty_quadrant_list.first()->self();
@@ -353,7 +363,7 @@ void TileMap::_update_dirty_quadrants() {
}
Rect2 r = tile_set->tile_get_region(c.id);
- if (tile_set->tile_get_is_autotile(c.id)) {
+ if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE) {
int spacing = tile_set->autotile_get_spacing(c.id);
r.size = tile_set->autotile_get_size(c.id);
r.position += (r.size + Vector2(spacing, spacing)) * Vector2(c.autotile_coord_x, c.autotile_coord_y);
@@ -447,7 +457,7 @@ void TileMap::_update_dirty_quadrants() {
for (int i = 0; i < shapes.size(); i++) {
Ref<Shape2D> shape = shapes[i].shape;
if (shape.is_valid()) {
- if (!tile_set->tile_get_is_autotile(c.id) || (shapes[i].autotile_coord.x == c.autotile_coord_x && shapes[i].autotile_coord.y == c.autotile_coord_y)) {
+ if (tile_set->tile_get_tile_mode(c.id) == TileSet::SINGLE_TILE || (shapes[i].autotile_coord.x == c.autotile_coord_x && shapes[i].autotile_coord.y == c.autotile_coord_y)) {
Transform2D xform;
xform.set_origin(offset.floor());
@@ -474,7 +484,7 @@ void TileMap::_update_dirty_quadrants() {
if (navigation) {
Ref<NavigationPolygon> navpoly;
Vector2 npoly_ofs;
- if (tile_set->tile_get_is_autotile(c.id)) {
+ if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE) {
navpoly = tile_set->autotile_get_navigation_polygon(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
npoly_ofs = Vector2();
} else {
@@ -493,11 +503,60 @@ void TileMap::_update_dirty_quadrants() {
np.id = pid;
np.xform = xform;
q.navpoly_ids[E->key()] = np;
+
+ if (debug_navigation) {
+ RID debug_navigation_item = vs->canvas_item_create();
+ vs->canvas_item_set_parent(debug_navigation_item, canvas_item);
+ vs->canvas_item_set_z_as_relative_to_parent(debug_navigation_item, false);
+ vs->canvas_item_set_z_index(debug_navigation_item, VS::CANVAS_ITEM_Z_MAX - 2); // Display one below collision debug
+
+ if (debug_navigation_item.is_valid()) {
+ PoolVector<Vector2> navigation_polygon_vertices = navpoly->get_vertices();
+ int vsize = navigation_polygon_vertices.size();
+
+ if (vsize > 2) {
+ Vector<Color> colors;
+ Vector<Vector2> vertices;
+ vertices.resize(vsize);
+ colors.resize(vsize);
+ {
+ PoolVector<Vector2>::Read vr = navigation_polygon_vertices.read();
+ for (int i = 0; i < vsize; i++) {
+ vertices[i] = vr[i];
+ colors[i] = debug_navigation_color;
+ }
+ }
+
+ Vector<int> indices;
+
+ for (int i = 0; i < navpoly->get_polygon_count(); i++) {
+ Vector<int> polygon = navpoly->get_polygon(i);
+
+ for (int j = 2; j < polygon.size(); j++) {
+
+ int kofs[3] = { 0, j - 1, j };
+ for (int k = 0; k < 3; k++) {
+
+ int idx = polygon[kofs[k]];
+ ERR_FAIL_INDEX(idx, vsize);
+ indices.push_back(idx);
+ }
+ }
+ }
+ Transform2D navxform;
+ navxform.set_origin(offset.floor());
+ _fix_cell_transform(navxform, c, npoly_ofs + center_ofs, s);
+
+ vs->canvas_item_set_transform(debug_navigation_item, navxform);
+ vs->canvas_item_add_triangle_array(debug_navigation_item, indices, vertices, colors);
+ }
+ }
+ }
}
}
Ref<OccluderPolygon2D> occluder;
- if (tile_set->tile_get_is_autotile(c.id)) {
+ if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE) {
occluder = tile_set->autotile_get_light_occluder(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
} else {
occluder = tile_set->tile_get_light_occluder(c.id);
@@ -766,7 +825,7 @@ void TileMap::update_cell_bitmask(int p_x, int p_y) {
Map<PosKey, Cell>::Element *E = tile_map.find(p);
if (E != NULL) {
int id = get_cell(p_x, p_y);
- if (tile_set->tile_get_is_autotile(id)) {
+ if (tile_set->tile_get_tile_mode(id) == TileSet::AUTO_TILE) {
uint16_t mask = 0;
if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_2X2) {
if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
@@ -830,6 +889,16 @@ void TileMap::update_dirty_bitmask() {
}
}
+void TileMap::fix_invalid_tiles() {
+
+ for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
+
+ if (!tile_set->has_tile(get_cell(E->key().x, E->key().y))) {
+ set_cell(E->key().x, E->key().y, INVALID_CELL);
+ }
+ }
+}
+
int TileMap::get_cell(int p_x, int p_y) const {
PosKey pk(p_x, p_y);
@@ -1515,6 +1584,7 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_cell_y_flipped", "x", "y"), &TileMap::is_cell_y_flipped);
ClassDB::bind_method(D_METHOD("is_cell_transposed", "x", "y"), &TileMap::is_cell_transposed);
+ ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles);
ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear);
ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMap::get_used_cells);
@@ -1573,6 +1643,12 @@ void TileMap::_bind_methods() {
BIND_ENUM_CONSTANT(TILE_ORIGIN_BOTTOM_LEFT);
}
+void TileMap::_changed_callback(Object *p_changed, const char *p_prop) {
+ if (tile_set.is_valid() && tile_set.ptr() == p_changed) {
+ emit_signal("settings_changed");
+ }
+}
+
TileMap::TileMap() {
rect_cache_dirty = true;
@@ -1601,5 +1677,8 @@ TileMap::TileMap() {
TileMap::~TileMap() {
+ if (tile_set.is_valid())
+ tile_set->remove_change_receptor(this);
+
clear();
}
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 973e527b42..587bd3b684 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -217,6 +217,8 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ virtual void _changed_callback(Object *p_changed, const char *p_prop);
+
public:
enum {
INVALID_CELL = -1
@@ -308,6 +310,7 @@ public:
void set_clip_uv(bool p_enable);
bool get_clip_uv() const;
+ void fix_invalid_tiles();
void clear();
TileMap();
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index d448ef024d..c2a50ec7bb 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -536,14 +536,14 @@ void AudioStreamPlayer3D::_notification(int p_what) {
setseek = setplay;
active = true;
setplay = -1;
- //do not update, this makes it easier to animate (will shut off otherise)
+ //do not update, this makes it easier to animate (will shut off otherwise)
///_change_notify("playing"); //update property in editor
}
//stop playing if no longer active
if (!active) {
set_physics_process_internal(false);
- //do not update, this makes it easier to animate (will shut off otherise)
+ //do not update, this makes it easier to animate (will shut off otherwise)
//_change_notify("playing"); //update property in editor
emit_signal("finished");
}
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index fa4e6492a1..204aaef7ec 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -316,7 +316,7 @@ bool BakedLightmap::_bake_time(void *ud, float p_secs, float p_progress) {
int mins_left = p_secs / 60;
int secs_left = Math::fmod(p_secs, 60.0f);
int percent = p_progress * 100;
- bool abort = bake_step_function(btd->pass + percent, btd->text + " " + itos(percent) + "% (Time Left: " + itos(mins_left) + ":" + itos(secs_left) + "s)");
+ bool abort = bake_step_function(btd->pass + percent, btd->text + " " + vformat(RTR("%d%%"), percent) + " " + vformat(RTR("(Time Left: %d:%02d s)"), mins_left, secs_left));
btd->last_step = time;
if (abort)
return true;
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 6998b34cfd..9de189c158 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -201,7 +201,7 @@ void Camera::make_current() {
//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,camera_group,"_camera_make_current",this);
}
-void Camera::clear_current() {
+void Camera::clear_current(bool p_enable_next) {
current = false;
if (!is_inside_tree())
@@ -209,7 +209,10 @@ void Camera::clear_current() {
if (get_viewport()->get_camera() == this) {
get_viewport()->_camera_set(NULL);
- get_viewport()->_camera_make_next_current(this);
+
+ if (p_enable_next) {
+ get_viewport()->_camera_make_next_current(this);
+ }
}
}
@@ -439,7 +442,7 @@ void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective);
ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal);
ClassDB::bind_method(D_METHOD("make_current"), &Camera::make_current);
- ClassDB::bind_method(D_METHOD("clear_current"), &Camera::clear_current);
+ ClassDB::bind_method(D_METHOD("clear_current", "enable_next"), &Camera::clear_current, DEFVAL(true));
ClassDB::bind_method(D_METHOD("set_current"), &Camera::set_current);
ClassDB::bind_method(D_METHOD("is_current"), &Camera::is_current);
ClassDB::bind_method(D_METHOD("get_camera_transform"), &Camera::get_camera_transform);
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index e2679870de..109bf3adc6 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -113,7 +113,7 @@ public:
void set_projection(Camera::Projection p_mode);
void make_current();
- void clear_current();
+ void clear_current(bool p_enable_next = true);
void set_current(bool p_current);
bool is_current() const;
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index 07235b3da4..1d5d1b2afe 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -373,7 +373,7 @@ String CollisionObject::get_configuration_warning() const {
if (warning == String()) {
warning += "\n";
}
- warning += TTR("This node has no children shapes, so it can't interact with the space.\nConsider adding CollisionShape or CollisionPolygon children nodes to define its shape.");
+ warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape or CollisionPolygon as a child to define its shape.");
}
return warning;
diff --git a/scene/3d/interpolated_camera.cpp b/scene/3d/interpolated_camera.cpp
index 9865fe156a..ffa283f634 100644
--- a/scene/3d/interpolated_camera.cpp
+++ b/scene/3d/interpolated_camera.cpp
@@ -38,10 +38,10 @@ void InterpolatedCamera::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE: {
if (Engine::get_singleton()->is_editor_hint() && enabled)
- set_physics_process(false);
+ set_process_internal(false);
} break;
- case NOTIFICATION_PROCESS: {
+ case NOTIFICATION_INTERNAL_PROCESS: {
if (!enabled)
break;
@@ -111,9 +111,9 @@ void InterpolatedCamera::set_interpolation_enabled(bool p_enable) {
if (p_enable) {
if (is_inside_tree() && Engine::get_singleton()->is_editor_hint())
return;
- set_process(true);
+ set_process_internal(true);
} else
- set_process(false);
+ set_process_internal(false);
}
bool InterpolatedCamera::is_interpolation_enabled() const {
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index e7ab6cde8a..77bf703706 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -35,6 +35,7 @@ void Navigation::_navmesh_link(int p_id) {
ERR_FAIL_COND(!navmesh_map.has(p_id));
NavMesh &nm = navmesh_map[p_id];
ERR_FAIL_COND(nm.linked);
+ ERR_FAIL_COND(nm.navmesh.is_null());
PoolVector<Vector3> vertices = nm.navmesh->get_vertices();
int len = vertices.size();
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 8617bbc2f6..693b416f6d 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -849,9 +849,9 @@ void ParticlesMaterial::_update_shader() {
code += " vec4(1.250, -1.050, -0.203, 0.0),\n";
code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n";
if (color_ramp.is_valid()) {
- code += " COLOR = textureLod(color_ramp,vec2(CUSTOM.y,0.0),0.0) * hue_rot_mat;\n";
+ code += " COLOR = hue_rot_mat * textureLod(color_ramp,vec2(CUSTOM.y,0.0),0.0);\n";
} else {
- code += " COLOR = color_value * hue_rot_mat;\n";
+ code += " COLOR = hue_rot_mat * color_value;\n";
}
if (emission_color_texture.is_valid() && emission_shape >= EMISSION_SHAPE_POINTS) {
code += " COLOR*= texelFetch(emission_texture_color,emission_tex_ofs,0);\n";
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 25acd6deb0..ff4a807de0 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -370,9 +370,7 @@ struct _RigidBodyInOut {
void RigidBody::_direct_state_changed(Object *p_state) {
-//eh.. fuck
#ifdef DEBUG_ENABLED
-
state = Object::cast_to<PhysicsDirectBodyState>(p_state);
#else
state = (PhysicsDirectBodyState *)p_state; //trust it
@@ -696,6 +694,10 @@ void RigidBody::apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse) {
PhysicsServer::get_singleton()->body_apply_impulse(get_rid(), p_pos, p_impulse);
}
+void RigidBody::apply_torque_impulse(const Vector3 &p_impulse) {
+ PhysicsServer::get_singleton()->body_apply_torque_impulse(get_rid(), p_impulse);
+}
+
void RigidBody::set_use_continuous_collision_detection(bool p_enable) {
ccd = p_enable;
@@ -835,6 +837,7 @@ void RigidBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_axis_velocity", "axis_velocity"), &RigidBody::set_axis_velocity);
ClassDB::bind_method(D_METHOD("apply_impulse", "position", "impulse"), &RigidBody::apply_impulse);
+ ClassDB::bind_method(D_METHOD("apply_torque_impulse", "impulse"), &RigidBody::apply_torque_impulse);
ClassDB::bind_method(D_METHOD("set_sleeping", "sleeping"), &RigidBody::set_sleeping);
ClassDB::bind_method(D_METHOD("is_sleeping"), &RigidBody::is_sleeping);
@@ -925,10 +928,10 @@ RigidBody::~RigidBody() {
//////////////////////////////////////////////////////
//////////////////////////
-Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion) {
+Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion, bool p_infinite_inertia) {
Collision col;
- if (move_and_collide(p_motion, col)) {
+ if (move_and_collide(p_motion, p_infinite_inertia, col)) {
if (motion_cache.is_null()) {
motion_cache.instance();
motion_cache->owner = this;
@@ -942,11 +945,11 @@ Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion) {
return Ref<KinematicCollision>();
}
-bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_collision) {
+bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision) {
Transform gt = get_global_transform();
PhysicsServer::MotionResult result;
- bool colliding = PhysicsServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, &result);
+ bool colliding = PhysicsServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, &result);
if (colliding) {
r_collision.collider_metadata = result.collider_metadata;
@@ -972,7 +975,7 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli
return colliding;
}
-Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
+Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, bool p_infinite_inertia, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
Vector3 lv = p_linear_velocity;
@@ -994,7 +997,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
Collision collision;
- bool collided = move_and_collide(motion, collision);
+ bool collided = move_and_collide(motion, p_infinite_inertia, collision);
if (collided) {
@@ -1067,11 +1070,11 @@ Vector3 KinematicBody::get_floor_velocity() const {
return floor_velocity;
}
-bool KinematicBody::test_move(const Transform &p_from, const Vector3 &p_motion) {
+bool KinematicBody::test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia) {
ERR_FAIL_COND_V(!is_inside_tree(), false);
- return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion);
+ return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, p_infinite_inertia);
}
void KinematicBody::set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock) {
@@ -1120,10 +1123,10 @@ Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) {
void KinematicBody::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec"), &KinematicBody::_move);
- ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "slope_stop_min_velocity", "max_slides", "floor_max_angle"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(0.05), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia"), &KinematicBody::_move, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "infinite_inertia", "slope_stop_min_velocity", "max_slides", "floor_max_angle"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(true), DEFVAL(0.05), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
- ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec"), &KinematicBody::test_move);
+ ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody::test_move);
ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody::is_on_floor);
ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody::is_on_ceiling);
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index c7556c0c5f..ffdc9ab309 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -242,6 +242,7 @@ public:
Array get_colliding_bodies() const;
void apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse);
+ void apply_torque_impulse(const Vector3 &p_impulse);
virtual String get_configuration_warning() const;
@@ -285,15 +286,15 @@ private:
_FORCE_INLINE_ bool _ignores_mode(PhysicsServer::BodyMode) const;
- Ref<KinematicCollision> _move(const Vector3 &p_motion);
+ Ref<KinematicCollision> _move(const Vector3 &p_motion, bool p_infinite_inertia = true);
Ref<KinematicCollision> _get_slide_collision(int p_bounce);
protected:
static void _bind_methods();
public:
- bool move_and_collide(const Vector3 &p_motion, Collision &r_collision);
- bool test_move(const Transform &p_from, const Vector3 &p_motion);
+ bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision);
+ bool test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia);
void set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock);
bool get_axis_lock(PhysicsServer::BodyAxis p_axis) const;
@@ -301,7 +302,7 @@ public:
void set_safe_margin(float p_margin);
float get_safe_margin() const;
- Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), float p_slope_stop_min_velocity = 0.05, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
+ Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), bool p_infinite_inertia = true, float p_slope_stop_min_velocity = 0.05, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45));
bool is_on_floor() const;
bool is_on_wall() const;
bool is_on_ceiling() const;
diff --git a/scene/3d/scenario_fx.cpp b/scene/3d/scenario_fx.cpp
index 02768ac91f..d5bff676cb 100644
--- a/scene/3d/scenario_fx.cpp
+++ b/scene/3d/scenario_fx.cpp
@@ -79,7 +79,11 @@ Ref<Environment> WorldEnvironment::get_environment() const {
String WorldEnvironment::get_configuration_warning() const {
- if (/*!is_visible_in_tree() ||*/ !is_inside_tree() || !environment.is_valid())
+ if (!environment.is_valid()) {
+ return TTR("WorldEnvironment needs an Environment resource.");
+ }
+
+ if (/*!is_visible_in_tree() ||*/ !is_inside_tree())
return String();
List<Node *> nodes;
@@ -89,6 +93,10 @@ String WorldEnvironment::get_configuration_warning() const {
return TTR("Only one WorldEnvironment is allowed per scene (or set of instanced scenes).");
}
+ if (environment.is_valid() && get_viewport() && !get_viewport()->get_camera() && environment->get_background() != Environment::BG_CANVAS) {
+ return TTR("This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set this environment's Background Mode to Canvas (for 2D scenes).");
+ }
+
return String();
}
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 721641e09b..f8a5c7f400 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -188,7 +188,9 @@ void Spatial::_notification(int p_what) {
if (data.gizmo.is_valid()) {
data.gizmo->create();
if (data.gizmo->can_draw()) {
- data.gizmo->redraw();
+ if (is_visible_in_tree()) {
+ data.gizmo->redraw();
+ }
}
data.gizmo->transform();
}
@@ -409,7 +411,9 @@ void Spatial::set_gizmo(const Ref<SpatialGizmo> &p_gizmo) {
data.gizmo->create();
if (data.gizmo->can_draw()) {
- data.gizmo->redraw();
+ if (is_visible_in_tree()) {
+ data.gizmo->redraw();
+ }
}
data.gizmo->transform();
}
diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp
index ed3bde9504..b72665aa2b 100644
--- a/scene/3d/vehicle_body.cpp
+++ b/scene/3d/vehicle_body.cpp
@@ -524,7 +524,7 @@ void VehicleBody::_update_suspension(PhysicsDirectBodyState *s) {
//bilateral constraint between two dynamic objects
void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3 &pos1,
- PhysicsBody *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse) {
+ PhysicsBody *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse, real_t p_rollInfluence) {
real_t normalLenSqr = normal.length_squared();
//ERR_FAIL_COND( normalLenSqr < real_t(1.1));
@@ -582,8 +582,12 @@ void VehicleBody::_resolve_single_bilateral(PhysicsDirectBodyState *s, const Vec
rel_vel = normal.dot(vel);
- //TODO: move this into proper structure
- real_t contactDamping = real_t(0.4);
+ // !BAS! We had this set to 0.4, in bullet its 0.2
+ // real_t contactDamping = real_t(0.2);
+
+ // !BAS! But seeing we apply this frame by frame, makes more sense to me to make this time based
+ // keeping in mind our anti roll factor
+ real_t contactDamping = s->get_step() / p_rollInfluence;
#define ONLY_USE_LINEAR_MASS
#ifdef ONLY_USE_LINEAR_MASS
real_t massTerm = real_t(1.) / ((1.0 / mass) + b2invmass);
@@ -704,7 +708,7 @@ void VehicleBody::_update_friction(PhysicsDirectBodyState *s) {
_resolve_single_bilateral(s, wheelInfo.m_raycastInfo.m_contactPointWS,
wheelInfo.m_raycastInfo.m_groundObject, wheelInfo.m_raycastInfo.m_contactPointWS,
- m_axle[i], m_sideImpulse[i]);
+ m_axle[i], m_sideImpulse[i], wheelInfo.m_rollInfluence);
m_sideImpulse[i] *= sideFrictionStiffness2;
}
diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h
index 7810a42e8a..1ac3693cc4 100644
--- a/scene/3d/vehicle_body.h
+++ b/scene/3d/vehicle_body.h
@@ -168,7 +168,7 @@ class VehicleBody : public RigidBody {
btVehicleWheelContactPoint(PhysicsDirectBodyState *s, PhysicsBody *body1, const Vector3 &frictionPosWorld, const Vector3 &frictionDirectionWorld, real_t maxImpulse);
};
- void _resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3 &pos1, PhysicsBody *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse);
+ void _resolve_single_bilateral(PhysicsDirectBodyState *s, const Vector3 &pos1, PhysicsBody *body2, const Vector3 &pos2, const Vector3 &normal, real_t &impulse, real_t p_rollInfluence);
real_t _calc_rolling_friction(btVehicleWheelContactPoint &contactPoint);
void _update_friction(PhysicsDirectBodyState *s);
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 9db4a5fb04..b5bba885c4 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -590,8 +590,8 @@ void AnimationPlayer::_animation_update_transforms() {
Transform t;
t.origin = nc->loc_accum;
- t.basis = nc->rot_accum;
t.basis.scale(nc->scale_accum);
+ t.basis.rotate(nc->rot_accum.get_euler());
if (nc->skeleton && nc->bone_idx >= 0) {
@@ -1010,6 +1010,7 @@ void AnimationPlayer::stop(bool p_reset) {
c.blend.clear();
if (p_reset) {
c.current.from = NULL;
+ c.current.speed_scale = 1;
}
_set_process(false);
queued.clear();
@@ -1024,6 +1025,13 @@ float AnimationPlayer::get_speed_scale() const {
return speed_scale;
}
+float AnimationPlayer::get_playing_speed() const {
+
+ if (!playing) {
+ return 0;
+ }
+ return speed_scale * playback.current.speed_scale;
+}
void AnimationPlayer::seek(float p_time, bool p_update) {
@@ -1315,6 +1323,7 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_speed_scale", "speed"), &AnimationPlayer::set_speed_scale);
ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimationPlayer::get_speed_scale);
+ ClassDB::bind_method(D_METHOD("get_playing_speed"), &AnimationPlayer::get_playing_speed);
ClassDB::bind_method(D_METHOD("set_autoplay", "name"), &AnimationPlayer::set_autoplay);
ClassDB::bind_method(D_METHOD("get_autoplay"), &AnimationPlayer::get_autoplay);
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index ef758bac44..af2022ddac 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -293,6 +293,7 @@ public:
void set_speed_scale(float p_speed);
float get_speed_scale() const;
+ float get_playing_speed() const;
void set_autoplay(const String &p_name);
String get_autoplay() const;
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 89f0e43a86..e811b7a7b3 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -895,13 +895,13 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
}
Transform xform;
- xform.basis = t.rot;
xform.origin = t.loc;
t.scale.x += 1.0;
t.scale.y += 1.0;
t.scale.z += 1.0;
xform.basis.scale(t.scale);
+ xform.basis.rotate(t.rot.get_euler());
if (t.bone_idx >= 0) {
if (t.skeleton)
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index 9dfd388c3d..562dd155f9 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -211,6 +211,11 @@ void BaseButton::_gui_input(Ref<InputEvent> p_event) {
if (!toggle_mode) { //mouse press attempt
pressed();
+ if (get_script_instance()) {
+ Variant::CallError ce;
+ get_script_instance()->call(SceneStringNames::get_singleton()->_pressed, NULL, 0, ce);
+ }
+
emit_signal("pressed");
} else {
@@ -307,6 +312,8 @@ void BaseButton::toggled(bool p_pressed) {
}
void BaseButton::set_disabled(bool p_disabled) {
+ if (status.disabled == p_disabled)
+ return;
status.disabled = p_disabled;
update();
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 30bcc48149..31be18612f 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -77,8 +77,7 @@ void ColorPicker::_notification(int p_what) {
void ColorPicker::set_focus_on_line_edit() {
- c_text->grab_focus();
- c_text->select();
+ c_text->call_deferred("grab_focus");
}
void ColorPicker::_update_controls() {
@@ -159,14 +158,16 @@ void ColorPicker::_update_color() {
updating = true;
for (int i = 0; i < 4; i++) {
- scroll[i]->set_max(255);
scroll[i]->set_step(0.01);
if (raw_mode_enabled) {
+ scroll[i]->set_max(100);
if (i == 3)
scroll[i]->set_max(1);
scroll[i]->set_value(color.components[i]);
} else {
- scroll[i]->set_value(color.components[i] * 255);
+ const int byte_value = color.components[i] * 255;
+ scroll[i]->set_max(next_power_of_2(MAX(255, byte_value)) - 1);
+ scroll[i]->set_value(byte_value);
}
}
@@ -242,6 +243,7 @@ bool ColorPicker::is_raw_mode() const {
}
void ColorPicker::_update_text_value() {
+ bool visible = true;
if (text_is_constructor) {
String t = "Color(" + String::num(color.r) + "," + String::num(color.g) + "," + String::num(color.b);
if (edit_alpha && color.a < 1)
@@ -250,8 +252,13 @@ void ColorPicker::_update_text_value() {
t += ")";
c_text->set_text(t);
} else {
- c_text->set_text(color.to_html(edit_alpha && color.a < 1));
+ if (color.r > 1 || color.g > 1 || color.b > 1 || color.r < 0 || color.g < 0 || color.b < 0) {
+ visible = false;
+ } else {
+ c_text->set_text(color.to_html(edit_alpha && color.a < 1));
+ }
}
+ c_text->set_visible(visible);
}
void ColorPicker::_sample_draw() {
@@ -462,6 +469,31 @@ void ColorPicker::_screen_pick_pressed() {
screen->show_modal();
}
+void ColorPicker::_focus_enter() {
+ if (c_text->has_focus()) {
+ c_text->select_all();
+ return;
+ }
+ for (int i = 0; i < 4; i++) {
+ if (values[i]->get_line_edit()->has_focus()) {
+ values[i]->get_line_edit()->select_all();
+ break;
+ }
+ }
+}
+
+void ColorPicker::_focus_exit() {
+ for (int i = 0; i < 4; i++) {
+ values[i]->get_line_edit()->select(0, 0);
+ }
+ c_text->select(0, 0);
+}
+
+void ColorPicker::_html_focus_exit() {
+ _html_entered(c_text->get_text());
+ _focus_exit();
+}
+
void ColorPicker::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pick_color", "color"), &ColorPicker::set_pick_color);
@@ -483,6 +515,9 @@ void ColorPicker::_bind_methods() {
ClassDB::bind_method(D_METHOD("_w_input"), &ColorPicker::_w_input);
ClassDB::bind_method(D_METHOD("_preset_input"), &ColorPicker::_preset_input);
ClassDB::bind_method(D_METHOD("_screen_input"), &ColorPicker::_screen_input);
+ ClassDB::bind_method(D_METHOD("_focus_enter"), &ColorPicker::_focus_enter);
+ ClassDB::bind_method(D_METHOD("_focus_exit"), &ColorPicker::_focus_exit);
+ ClassDB::bind_method(D_METHOD("_html_focus_exit"), &ColorPicker::_html_focus_exit);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_pick_color", "get_pick_color");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha");
@@ -559,11 +594,14 @@ ColorPicker::ColorPicker() :
scroll[i] = memnew(HSlider);
scroll[i]->set_v_size_flags(SIZE_SHRINK_CENTER);
+ scroll[i]->set_focus_mode(FOCUS_NONE);
hbc->add_child(scroll[i]);
values[i] = memnew(SpinBox);
scroll[i]->share(values[i]);
hbc->add_child(values[i]);
+ values[i]->get_line_edit()->connect("focus_entered", this, "_focus_enter");
+ values[i]->get_line_edit()->connect("focus_exited", this, "_focus_exit");
scroll[i]->set_min(0);
scroll[i]->set_page(0);
@@ -589,6 +627,9 @@ ColorPicker::ColorPicker() :
c_text = memnew(LineEdit);
hhb->add_child(c_text);
c_text->connect("text_entered", this, "_html_entered");
+ c_text->connect("focus_entered", this, "_focus_enter");
+ c_text->connect("focus_exited", this, "_html_focus_exit");
+
text_type->set_text("#");
c_text->set_h_size_flags(SIZE_EXPAND_FILL);
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index 01ae1cc464..40ded4fff5 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -88,6 +88,9 @@ private:
void _screen_input(const Ref<InputEvent> &p_event);
void _add_preset_pressed();
void _screen_pick_pressed();
+ void _focus_enter();
+ void _focus_exit();
+ void _html_focus_exit();
protected:
void _notification(int);
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 01415594d3..c71320f207 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -49,31 +49,41 @@
Dictionary Control::_edit_get_state() const {
Dictionary s;
- s["rect"] = get_rect();
s["rotation"] = get_rotation();
s["scale"] = get_scale();
+ s["pivot"] = get_pivot_offset();
Array anchors;
anchors.push_back(get_anchor(MARGIN_LEFT));
anchors.push_back(get_anchor(MARGIN_TOP));
anchors.push_back(get_anchor(MARGIN_RIGHT));
anchors.push_back(get_anchor(MARGIN_BOTTOM));
s["anchors"] = anchors;
+ Array margins;
+ margins.push_back(get_margin(MARGIN_LEFT));
+ margins.push_back(get_margin(MARGIN_TOP));
+ margins.push_back(get_margin(MARGIN_RIGHT));
+ margins.push_back(get_margin(MARGIN_BOTTOM));
+ s["margins"] = margins;
return s;
}
void Control::_edit_set_state(const Dictionary &p_state) {
Dictionary state = p_state;
- Rect2 rect = state["rect"];
- set_position(rect.position);
- set_size(rect.size);
set_rotation(state["rotation"]);
set_scale(state["scale"]);
+ set_pivot_offset(state["pivot"]);
Array anchors = state["anchors"];
- set_anchor(MARGIN_LEFT, anchors[0]);
- set_anchor(MARGIN_TOP, anchors[1]);
- set_anchor(MARGIN_RIGHT, anchors[2]);
- set_anchor(MARGIN_BOTTOM, anchors[3]);
+ data.anchor[MARGIN_LEFT] = anchors[0];
+ data.anchor[MARGIN_TOP] = anchors[1];
+ data.anchor[MARGIN_RIGHT] = anchors[2];
+ data.anchor[MARGIN_BOTTOM] = anchors[3];
+ Array margins = state["margins"];
+ data.margin[MARGIN_LEFT] = margins[0];
+ data.margin[MARGIN_TOP] = margins[1];
+ data.margin[MARGIN_RIGHT] = margins[2];
+ data.margin[MARGIN_BOTTOM] = margins[3];
+ _size_changed();
}
void Control::_edit_set_position(const Point2 &p_position) {
@@ -85,19 +95,8 @@ Point2 Control::_edit_get_position() const {
};
void Control::_edit_set_rect(const Rect2 &p_edit_rect) {
-
- Transform2D xform = _get_internal_transform();
-
- Vector2 new_pos = xform.basis_xform(p_edit_rect.position);
-
- Vector2 pos = get_position() + new_pos;
-
- Rect2 new_rect = get_rect();
- new_rect.position = pos.snapped(Vector2(1, 1));
- new_rect.size = p_edit_rect.size.snapped(Vector2(1, 1));
-
- set_position(new_rect.position);
- set_size(new_rect.size);
+ set_position((get_position() + get_transform().basis_xform(p_edit_rect.position)).snapped(Vector2(1, 1)));
+ set_size(p_edit_rect.size.snapped(Vector2(1, 1)));
}
Rect2 Control::_edit_get_rect() const {
@@ -121,6 +120,9 @@ bool Control::_edit_use_rotation() const {
}
void Control::_edit_set_pivot(const Point2 &p_pivot) {
+ Vector2 delta_pivot = p_pivot - get_pivot_offset();
+ Vector2 move = Vector2((cos(data.rotation) - 1.0) * delta_pivot.x - sin(data.rotation) * delta_pivot.y, sin(data.rotation) * delta_pivot.x + (cos(data.rotation) - 1.0) * delta_pivot.y);
+ set_position(get_position() + move);
set_pivot_offset(p_pivot);
}
@@ -1279,25 +1281,28 @@ void Control::_size_changed() {
Size2 minimum_size = get_combined_minimum_size();
- if (data.h_grow == GROW_DIRECTION_BEGIN) {
- if (minimum_size.width > new_size_cache.width) {
- new_pos_cache.x = new_pos_cache.x + new_size_cache.width - minimum_size.width;
- new_size_cache.width = minimum_size.width;
+ if (minimum_size.width > new_size_cache.width) {
+ if (data.h_grow == GROW_DIRECTION_BEGIN) {
+ new_pos_cache.x += new_size_cache.width - minimum_size.width;
+ } else if (data.h_grow == GROW_DIRECTION_BOTH) {
+ new_pos_cache.x += 0.5 * (new_size_cache.width - minimum_size.width);
}
- } else {
- new_size_cache.width = MAX(minimum_size.width, new_size_cache.width);
+
+ new_size_cache.width = minimum_size.width;
}
- if (data.v_grow == GROW_DIRECTION_BEGIN) {
- if (minimum_size.height > new_size_cache.height) {
- new_pos_cache.y = new_pos_cache.y + new_size_cache.height - minimum_size.height;
- new_size_cache.height = minimum_size.height;
+ if (minimum_size.height > new_size_cache.height) {
+ if (data.v_grow == GROW_DIRECTION_BEGIN) {
+ new_pos_cache.y += new_size_cache.height - minimum_size.height;
+ } else if (data.v_grow == GROW_DIRECTION_BOTH) {
+ new_pos_cache.y += 0.5 * (new_size_cache.height - minimum_size.height);
}
- } else {
- new_size_cache.height = MAX(minimum_size.height, new_size_cache.height);
+
+ new_size_cache.height = minimum_size.height;
}
- if (get_viewport()->is_snap_controls_to_pixels_enabled()) {
+ // We use a little workaround to avoid flickering when moving the pivot with _edit_set_pivot()
+ if (Math::abs(Math::sin(data.rotation * 4.0f)) < 0.00001f && get_viewport()->is_snap_controls_to_pixels_enabled()) {
new_size_cache = new_size_cache.floor();
new_pos_cache = new_pos_cache.floor();
}
@@ -1378,7 +1383,6 @@ void Control::set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin, bo
data.margin[(p_margin + 2) % 4] = _s2a(previous_opposite_margin_pos, data.anchor[(p_margin + 2) % 4], parent_range);
}
}
-
if (is_inside_tree()) {
_size_changed();
}
@@ -2836,8 +2840,8 @@ void Control::_bind_methods() {
ADD_PROPERTYINZ(PropertyInfo(Variant::INT, "margin_bottom", PROPERTY_HINT_RANGE, "-4096,4096"), "set_margin", "get_margin", MARGIN_BOTTOM);
ADD_GROUP("Grow Direction", "grow_");
- ADD_PROPERTYNO(PropertyInfo(Variant::INT, "grow_horizontal", PROPERTY_HINT_ENUM, "Begin,End"), "set_h_grow_direction", "get_h_grow_direction");
- ADD_PROPERTYNO(PropertyInfo(Variant::INT, "grow_vertical", PROPERTY_HINT_ENUM, "Begin,End"), "set_v_grow_direction", "get_v_grow_direction");
+ ADD_PROPERTYNO(PropertyInfo(Variant::INT, "grow_horizontal", PROPERTY_HINT_ENUM, "Begin,End,Both"), "set_h_grow_direction", "get_h_grow_direction");
+ ADD_PROPERTYNO(PropertyInfo(Variant::INT, "grow_vertical", PROPERTY_HINT_ENUM, "Begin,End,Both"), "set_v_grow_direction", "get_v_grow_direction");
ADD_GROUP("Rect", "rect_");
ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "rect_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
@@ -2847,7 +2851,7 @@ void Control::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "rect_rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.01"), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2, "rect_scale"), "set_scale", "get_scale");
ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2, "rect_pivot_offset"), "set_pivot_offset", "get_pivot_offset");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "rect_clip_content"), "set_clip_contents", "is_clipping_contents");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rect_clip_content"), "set_clip_contents", "is_clipping_contents");
ADD_GROUP("Hint", "hint_");
ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "hint_tooltip", PROPERTY_HINT_MULTILINE_TEXT), "set_tooltip", "_get_tooltip");
@@ -2937,6 +2941,7 @@ void Control::_bind_methods() {
BIND_ENUM_CONSTANT(GROW_DIRECTION_BEGIN);
BIND_ENUM_CONSTANT(GROW_DIRECTION_END);
+ BIND_ENUM_CONSTANT(GROW_DIRECTION_BOTH);
BIND_ENUM_CONSTANT(ANCHOR_BEGIN);
BIND_ENUM_CONSTANT(ANCHOR_END);
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 51325f27b5..65f75c8a66 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -60,7 +60,8 @@ public:
enum GrowDirection {
GROW_DIRECTION_BEGIN,
- GROW_DIRECTION_END
+ GROW_DIRECTION_END,
+ GROW_DIRECTION_BOTH
};
enum FocusMode {
diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h
index e61ede7c3d..feb080dd06 100644
--- a/scene/gui/dialogs.h
+++ b/scene/gui/dialogs.h
@@ -108,7 +108,7 @@ class AcceptDialog : public WindowDialog {
HBoxContainer *hbc;
Label *label;
Button *ok;
- //Button *cancel; no more cancel (there is X on tht titlebar)
+ //Button *cancel; no more cancel (there is X on that titlebar)
bool hide_on_ok;
void _custom_action(const String &p_action);
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 58717edbae..4bd92d888d 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -210,7 +210,7 @@ void FileDialog::_action_pressed() {
bool valid = false;
if (filter->get_selected() == filter->get_item_count() - 1) {
- valid = true; //match none
+ valid = true; // match none
} else if (filters.size() > 1 && filter->get_selected() == 0) {
// match all filters
for (int i = 0; i < filters.size(); i++) {
@@ -287,7 +287,7 @@ bool FileDialog::_is_open_should_be_disabled() {
TreeItem *ti = tree->get_selected();
// We have something that we can't select?
if (!ti)
- return true;
+ return mode != MODE_OPEN_DIR; // In "Open folder" mode, having nothing selected picks the current folder.
Dictionary d = ti->get_metadata(0);
@@ -319,17 +319,15 @@ void FileDialog::deselect_items() {
case MODE_OPEN_FILE:
case MODE_OPEN_FILES:
- get_ok()->set_text(TTR("Open"));
- get_ok()->set_disabled(false);
+ get_ok()->set_text(RTR("Open"));
break;
-
case MODE_OPEN_DIR:
- get_ok()->set_text(TTR("Select Current Folder"));
- get_ok()->set_disabled(false);
+ get_ok()->set_text(RTR("Select Current Folder"));
break;
}
}
}
+
void FileDialog::_tree_selected() {
TreeItem *ti = tree->get_selected();
@@ -341,13 +339,13 @@ void FileDialog::_tree_selected() {
file->set_text(d["name"]);
} else if (mode == MODE_OPEN_DIR) {
- get_ok()->set_text(TTR("Select this Folder"));
+ get_ok()->set_text(RTR("Select this Folder"));
}
get_ok()->set_disabled(_is_open_should_be_disabled());
}
-void FileDialog::_tree_dc_selected() {
+void FileDialog::_tree_item_activated() {
TreeItem *ti = tree->get_selected();
if (!ti)
@@ -756,7 +754,7 @@ void FileDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("_unhandled_input"), &FileDialog::_unhandled_input);
ClassDB::bind_method(D_METHOD("_tree_selected"), &FileDialog::_tree_selected);
- ClassDB::bind_method(D_METHOD("_tree_db_selected"), &FileDialog::_tree_dc_selected);
+ ClassDB::bind_method(D_METHOD("_tree_item_activated"), &FileDialog::_tree_item_activated);
ClassDB::bind_method(D_METHOD("_dir_entered"), &FileDialog::_dir_entered);
ClassDB::bind_method(D_METHOD("_file_entered"), &FileDialog::_file_entered);
ClassDB::bind_method(D_METHOD("_action_pressed"), &FileDialog::_action_pressed);
@@ -845,7 +843,7 @@ FileDialog::FileDialog() {
HBoxContainer *hbc = memnew(HBoxContainer);
dir_up = memnew(ToolButton);
- dir_up->set_tooltip(TTR("Go to parent folder"));
+ dir_up->set_tooltip(RTR("Go to parent folder"));
hbc->add_child(dir_up);
dir_up->connect("pressed", this, "_go_up");
@@ -881,7 +879,7 @@ FileDialog::FileDialog() {
filter = memnew(OptionButton);
filter->set_stretch_ratio(3);
filter->set_h_size_flags(SIZE_EXPAND_FILL);
- filter->set_clip_text(true); //too many extensions overflow it
+ filter->set_clip_text(true); // too many extensions overflows it
hbc->add_child(filter);
vbc->add_child(hbc);
@@ -890,9 +888,8 @@ FileDialog::FileDialog() {
_update_drives();
connect("confirmed", this, "_action_pressed");
- //cancel->connect("pressed", this,"_cancel_pressed");
tree->connect("cell_selected", this, "_tree_selected", varray(), CONNECT_DEFERRED);
- tree->connect("item_activated", this, "_tree_db_selected", varray());
+ tree->connect("item_activated", this, "_tree_item_activated", varray());
tree->connect("nothing_selected", this, "deselect_items");
dir->connect("text_entered", this, "_dir_entered");
file->connect("text_entered", this, "_file_entered");
@@ -922,7 +919,6 @@ FileDialog::FileDialog() {
exterr->set_text(RTR("Must use a valid extension."));
add_child(exterr);
- //update_file_list();
update_filters();
update_dir();
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 2a09494682..ad483d5dab 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -107,7 +107,7 @@ private:
void _tree_selected();
void _select_drive(int p_idx);
- void _tree_dc_selected();
+ void _tree_item_activated();
void _dir_entered(String p_dir);
void _file_entered(const String &p_file);
void _action_pressed();
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index 3985039716..9fc8e98a7f 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -367,6 +367,13 @@ void GradientEdit::_notification(int p_what) {
draw_line(Vector2(-1, -1), Vector2(-1, h + 1), Color(1, 1, 1, 0.6));
}
}
+
+ if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+
+ if (!is_visible()) {
+ grabbing = false;
+ }
+ }
}
void GradientEdit::_draw_checker(int x, int y, int w, int h) {
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index c2b8a7dfab..b401abd436 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -36,10 +36,10 @@ void GridContainer::_notification(int p_what) {
case NOTIFICATION_SORT_CHILDREN: {
- Map<int, int> col_minw;
- Map<int, int> row_minh;
- Set<int> col_expanded;
- Set<int> row_expanded;
+ Map<int, int> col_minw; // max of min_width of all controls in each col (indexed by col)
+ Map<int, int> row_minh; // max of min_height of all controls in each row (indexed by row)
+ Set<int> col_expanded; // columns which have the SIZE_EXPAND flag set
+ Set<int> row_expanded; // rows which have the SIZE_EXPAND flag set
int hsep = get_constant("hseparation");
int vsep = get_constant("vseparation");
@@ -84,17 +84,17 @@ void GridContainer::_notification(int p_what) {
if (!row_expanded.has(E->key()))
remaining_space.height -= E->get();
}
- remaining_space.height -= vsep * (max_row - 1);
- remaining_space.width -= hsep * (max_col - 1);
+ remaining_space.height -= vsep * MAX(max_row - 1, 0);
+ remaining_space.width -= hsep * MAX(max_col - 1, 0);
bool can_fit = false;
- while (!can_fit) {
+ while (!can_fit && col_expanded.size() > 0) {
// Check if all minwidth constraints are ok if we use the remaining space
can_fit = true;
- int max_index = 0;
+ int max_index = col_expanded.front()->get();
for (Set<int>::Element *E = col_expanded.front(); E; E = E->next()) {
if (col_minw[E->get()] > col_minw[max_index]) {
- max_index = col_minw[E->get()];
+ max_index = E->get();
}
if (can_fit && (remaining_space.width / col_expanded.size()) < col_minw[E->get()]) {
can_fit = false;
@@ -109,13 +109,13 @@ void GridContainer::_notification(int p_what) {
}
can_fit = false;
- while (!can_fit) {
+ while (!can_fit && row_expanded.size() > 0) {
// Check if all minwidth constraints are ok if we use the remaining space
can_fit = true;
- int max_index = 0;
+ int max_index = row_expanded.front()->get();
for (Set<int>::Element *E = row_expanded.front(); E; E = E->next()) {
if (row_minh[E->get()] > row_minh[max_index]) {
- max_index = row_minh[E->get()];
+ max_index = E->get();
}
if (can_fit && (remaining_space.height / row_expanded.size()) < row_minh[E->get()]) {
can_fit = false;
@@ -130,8 +130,8 @@ void GridContainer::_notification(int p_what) {
}
// Finally, fit the nodes
- int col_expand = remaining_space.width / col_expanded.size();
- int row_expand = remaining_space.height / row_expanded.size();
+ int col_expand = col_expanded.size() > 0 ? remaining_space.width / col_expanded.size() : 0;
+ int row_expand = row_expanded.size() > 0 ? remaining_space.height / row_expanded.size() : 0;
int col_ofs = 0;
int row_ofs = 0;
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index fe85d04003..fa7c9e091e 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -37,6 +37,7 @@ void ItemList::add_item(const String &p_item, const Ref<Texture> &p_texture, boo
Item item;
item.icon = p_texture;
item.icon_region = Rect2i();
+ item.icon_modulate = Color(1, 1, 1, 1);
item.text = p_item;
item.selectable = p_selectable;
item.selected = false;
@@ -54,6 +55,7 @@ void ItemList::add_icon_item(const Ref<Texture> &p_item, bool p_selectable) {
Item item;
item.icon = p_item;
item.icon_region = Rect2i();
+ item.icon_modulate = Color(1, 1, 1, 1);
//item.text=p_item;
item.selectable = p_selectable;
item.selected = false;
@@ -138,6 +140,21 @@ Rect2 ItemList::get_item_icon_region(int p_idx) const {
return items[p_idx].icon_region;
}
+void ItemList::set_item_icon_modulate(int p_idx, const Color &p_modulate) {
+
+ ERR_FAIL_INDEX(p_idx, items.size());
+
+ items[p_idx].icon_modulate = p_modulate;
+ update();
+}
+
+Color ItemList::get_item_icon_modulate(int p_idx) const {
+
+ ERR_FAIL_INDEX_V(p_idx, items.size(), Color());
+
+ return items[p_idx].icon_modulate;
+}
+
void ItemList::set_item_custom_bg_color(int p_idx, const Color &p_custom_bg_color) {
ERR_FAIL_INDEX(p_idx, items.size());
@@ -295,35 +312,21 @@ int ItemList::get_current() const {
return current;
}
-void ItemList::move_item(int p_item, int p_to_pos) {
-
- ERR_FAIL_INDEX(p_item, items.size());
- ERR_FAIL_INDEX(p_to_pos, items.size() + 1);
-
- Item it = items[p_item];
- items.remove(p_item);
+void ItemList::move_item(int p_from_idx, int p_to_idx) {
- if (p_to_pos > p_item) {
- p_to_pos--;
- }
+ ERR_FAIL_INDEX(p_from_idx, items.size());
+ ERR_FAIL_INDEX(p_to_idx, items.size());
- if (p_to_pos >= items.size()) {
- items.push_back(it);
- } else {
- items.insert(p_to_pos, it);
+ if (is_anything_selected() && get_selected_items()[0] == p_from_idx) {
+ current = p_to_idx;
}
- if (current < 0) {
- //do none
- } else if (p_item == current) {
- current = p_to_pos;
- } else if (p_to_pos > p_item && current > p_item && current < p_to_pos) {
- current--;
- } else if (p_to_pos < p_item && current < p_item && current > p_to_pos) {
- current++;
- }
+ Item item = items[p_from_idx];
+ items.remove(p_from_idx);
+ items.insert(p_to_idx, item);
update();
+ shape_changed = true;
}
int ItemList::get_item_count() const {
@@ -961,12 +964,36 @@ void ItemList::_notification(int p_what) {
Vector2 base_ofs = bg->get_offset();
base_ofs.y -= int(scroll_bar->get_value());
- Rect2 clip(Point2(), size - bg->get_minimum_size() + Vector2(0, scroll_bar->get_value()));
+ const Rect2 clip(-base_ofs, size); // visible frame, don't need to draw outside of there
+
+ int first_item_visible;
+ {
+ // do a binary search to find the first item whose rect reaches below clip.position.y
+ int lo = 0;
+ int hi = items.size();
+ while (lo < hi) {
+ const int mid = (lo + hi) / 2;
+ const Rect2 &rcache = items[mid].rect_cache;
+ if (rcache.position.y + rcache.size.y < clip.position.y) {
+ lo = mid + 1;
+ } else {
+ hi = mid;
+ }
+ }
+ // we might have ended up with column 2, or 3, ..., so let's find the first column
+ while (lo > 0 && items[lo - 1].rect_cache.position.y == items[lo].rect_cache.position.y) {
+ lo -= 1;
+ }
+ first_item_visible = lo;
+ }
- for (int i = 0; i < items.size(); i++) {
+ for (int i = first_item_visible; i < items.size(); i++) {
Rect2 rcache = items[i].rect_cache;
+ if (rcache.position.y > clip.position.y + clip.size.y)
+ break; // done
+
if (!clip.intersects(rcache))
continue;
@@ -1035,7 +1062,7 @@ void ItemList::_notification(int p_what) {
draw_rect.size = adj.size;
}
- Color modulate = Color(1, 1, 1, 1);
+ Color modulate = items[i].icon_modulate;
if (items[i].disabled)
modulate.a *= 0.5;
@@ -1138,8 +1165,28 @@ void ItemList::_notification(int p_what) {
}
}
- for (int i = 0; i < separators.size(); i++) {
- draw_line(Vector2(bg->get_margin(MARGIN_LEFT), base_ofs.y + separators[i]), Vector2(width, base_ofs.y + separators[i]), guide_color);
+ int first_visible_separator = 0;
+ {
+ // do a binary search to find the first separator that is below clip_position.y
+ int lo = 0;
+ int hi = separators.size();
+ while (lo < hi) {
+ const int mid = (lo + hi) / 2;
+ if (separators[mid] < clip.position.y) {
+ lo = mid + 1;
+ } else {
+ hi = mid;
+ }
+ }
+ first_visible_separator = lo;
+ }
+
+ for (int i = first_visible_separator; i < separators.size(); i++) {
+ if (separators[i] > clip.position.y + clip.size.y)
+ break; // done
+
+ const int y = base_ofs.y + separators[i];
+ draw_line(Vector2(bg->get_margin(MARGIN_LEFT), y), Vector2(width, y), guide_color);
}
}
}
@@ -1359,6 +1406,9 @@ void ItemList::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_item_icon_region", "idx", "rect"), &ItemList::set_item_icon_region);
ClassDB::bind_method(D_METHOD("get_item_icon_region", "idx"), &ItemList::get_item_icon_region);
+ ClassDB::bind_method(D_METHOD("set_item_icon_modulate", "idx", "modulate"), &ItemList::set_item_icon_modulate);
+ ClassDB::bind_method(D_METHOD("get_item_icon_modulate", "idx"), &ItemList::get_item_icon_modulate);
+
ClassDB::bind_method(D_METHOD("set_item_selectable", "idx", "selectable"), &ItemList::set_item_selectable);
ClassDB::bind_method(D_METHOD("is_item_selectable", "idx"), &ItemList::is_item_selectable);
@@ -1379,9 +1429,13 @@ void ItemList::_bind_methods() {
ClassDB::bind_method(D_METHOD("select", "idx", "single"), &ItemList::select, DEFVAL(true));
ClassDB::bind_method(D_METHOD("unselect", "idx"), &ItemList::unselect);
+ ClassDB::bind_method(D_METHOD("unselect_all"), &ItemList::unselect_all);
+
ClassDB::bind_method(D_METHOD("is_selected", "idx"), &ItemList::is_selected);
ClassDB::bind_method(D_METHOD("get_selected_items"), &ItemList::get_selected_items);
+ ClassDB::bind_method(D_METHOD("move_item", "p_from_idx", "p_to_idx"), &ItemList::move_item);
+
ClassDB::bind_method(D_METHOD("get_item_count"), &ItemList::get_item_count);
ClassDB::bind_method(D_METHOD("remove_item", "idx"), &ItemList::remove_item);
@@ -1421,6 +1475,8 @@ void ItemList::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_auto_height", "enable"), &ItemList::set_auto_height);
ClassDB::bind_method(D_METHOD("has_auto_height"), &ItemList::has_auto_height);
+ ClassDB::bind_method(D_METHOD("is_anything_selected"), &ItemList::is_anything_selected);
+
ClassDB::bind_method(D_METHOD("get_item_at_position", "position", "exact"), &ItemList::get_item_at_position, DEFVAL(false));
ClassDB::bind_method(D_METHOD("ensure_current_is_visible"), &ItemList::ensure_current_is_visible);
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index 7f34a250bd..58771c1777 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -54,6 +54,7 @@ private:
Ref<Texture> icon;
Rect2i icon_region;
+ Color icon_modulate;
Ref<Texture> tag_icon;
String text;
bool selectable;
@@ -135,6 +136,9 @@ public:
void set_item_icon_region(int p_idx, const Rect2 &p_region);
Rect2 get_item_icon_region(int p_idx) const;
+ void set_item_icon_modulate(int p_idx, const Color &p_modulate);
+ Color get_item_icon_modulate(int p_idx) const;
+
void set_item_selectable(int p_idx, bool p_selectable);
bool is_item_selectable(int p_idx) const;
@@ -169,7 +173,7 @@ public:
void set_current(int p_current);
int get_current() const;
- void move_item(int p_item, int p_to_pos);
+ void move_item(int p_from_idx, int p_to_idx);
int get_item_count() const;
void remove_item(int p_idx);
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 03dc6686b8..5c0e8fefc7 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -373,12 +373,14 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
case KEY_UP: {
shift_selection_check_pre(k->get_shift());
+ if (get_cursor_position() == 0) handled = false;
set_cursor_position(0);
shift_selection_check_post(k->get_shift());
} break;
case KEY_DOWN: {
shift_selection_check_pre(k->get_shift());
+ if (get_cursor_position() == text.length()) handled = false;
set_cursor_position(text.length());
shift_selection_check_post(k->get_shift());
} break;
diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp
index 2e74faa61d..87cf4dc334 100644
--- a/scene/gui/menu_button.cpp
+++ b/scene/gui/menu_button.cpp
@@ -59,7 +59,6 @@ void MenuButton::pressed() {
popup->set_size(Size2(size.width, 0));
popup->set_parent_rect(Rect2(Point2(gp - popup->get_global_position()), get_size()));
popup->popup();
- popup->set_invalidate_click_until_motion();
}
void MenuButton::_gui_input(Ref<InputEvent> p_event) {
@@ -109,7 +108,6 @@ MenuButton::MenuButton() {
add_child(popup);
popup->set_as_toplevel(true);
popup->set_pass_on_modal_close_click(false);
- connect("button_up", popup, "call_deferred", make_binds("grab_click_focus"));
set_process_unhandled_key_input(true);
set_action_mode(ACTION_MODE_BUTTON_PRESS);
}
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 1a46921561..aaad10f579 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -75,6 +75,10 @@ void OptionButton::_notification(int p_what) {
}
}
+void OptionButton::_focused(int p_which) {
+ emit_signal("item_focused", p_which);
+}
+
void OptionButton::_selected(int p_which) {
int selid = -1;
@@ -114,7 +118,7 @@ void OptionButton::add_icon_item(const Ref<Texture> &p_icon, const String &p_lab
}
void OptionButton::add_item(const String &p_label, int p_ID) {
- popup->add_check_item(p_label, p_ID);
+ popup->add_radio_check_item(p_label, p_ID);
if (popup->get_item_count() == 1)
select(0);
}
@@ -290,6 +294,7 @@ void OptionButton::get_translatable_strings(List<String> *p_strings) const {
void OptionButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("_selected"), &OptionButton::_selected);
+ ClassDB::bind_method(D_METHOD("_focused"), &OptionButton::_focused);
ClassDB::bind_method(D_METHOD("add_item", "label", "id"), &OptionButton::add_item, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("add_icon_item", "texture", "label", "id"), &OptionButton::add_icon_item);
@@ -318,9 +323,11 @@ void OptionButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_items"), &OptionButton::_set_items);
ClassDB::bind_method(D_METHOD("_get_items"), &OptionButton::_get_items);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items");
+ // "selected" property must come after "items", otherwise GH-10213 occurs
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected");
ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "ID")));
+ ADD_SIGNAL(MethodInfo("item_focused", PropertyInfo(Variant::INT, "ID")));
}
OptionButton::OptionButton() {
@@ -335,6 +342,7 @@ OptionButton::OptionButton() {
popup->set_as_toplevel(true);
popup->set_pass_on_modal_close_click(false);
popup->connect("id_pressed", this, "_selected");
+ popup->connect("id_focused", this, "_focused");
}
OptionButton::~OptionButton() {
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index f65fa1b631..d5f866d806 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -43,6 +43,7 @@ class OptionButton : public Button {
PopupMenu *popup;
int current;
+ void _focused(int p_which);
void _selected(int p_which);
void _select(int p_which, bool p_emit = false);
void _select_int(int p_which);
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 89000fcde1..9ff3bd6e81 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -55,7 +55,7 @@ Size2 PopupMenu::get_minimum_size() const {
float max_w = 0;
int font_h = font->get_height();
- int check_w = get_icon("checked")->get_width();
+ int check_w = MAX(get_icon("checked")->get_width(), get_icon("radio_checked")->get_width());
int accel_max_w = 0;
for (int i = 0; i < items.size(); i++) {
@@ -74,7 +74,7 @@ Size2 PopupMenu::get_minimum_size() const {
size.width += items[i].h_ofs;
- if (items[i].checkable) {
+ if (items[i].checkable_type) {
size.width += check_w + hseparation;
}
@@ -211,86 +211,69 @@ void PopupMenu::_scroll(float p_factor, const Point2 &p_over) {
void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
- Ref<InputEventKey> k = p_event;
-
- if (k.is_valid()) {
-
- if (!k->is_pressed())
- return;
+ if (p_event->is_action("ui_down") && p_event->is_pressed()) {
- switch (k->get_scancode()) {
+ int search_from = mouse_over + 1;
+ if (search_from >= items.size())
+ search_from = 0;
- case KEY_DOWN: {
+ for (int i = search_from; i < items.size(); i++) {
- int search_from = mouse_over + 1;
- if (search_from >= items.size())
- search_from = 0;
-
- for (int i = search_from; i < items.size(); i++) {
-
- if (i < 0 || i >= items.size())
- continue;
-
- if (!items[i].separator && !items[i].disabled) {
-
- mouse_over = i;
- update();
- break;
- }
- }
- } break;
- case KEY_UP: {
-
- int search_from = mouse_over - 1;
- if (search_from < 0)
- search_from = items.size() - 1;
-
- for (int i = search_from; i >= 0; i--) {
-
- if (i < 0 || i >= items.size())
- continue;
-
- if (!items[i].separator && !items[i].disabled) {
+ if (i < 0 || i >= items.size())
+ continue;
- mouse_over = i;
- update();
- break;
- }
- }
- } break;
+ if (!items[i].separator && !items[i].disabled) {
- case KEY_LEFT: {
+ mouse_over = i;
+ emit_signal("id_focused", i);
+ update();
+ accept_event();
+ break;
+ }
+ }
+ } else if (p_event->is_action("ui_up") && p_event->is_pressed()) {
- Node *n = get_parent();
- if (!n)
- break;
+ int search_from = mouse_over - 1;
+ if (search_from < 0)
+ search_from = items.size() - 1;
- PopupMenu *pm = Object::cast_to<PopupMenu>(n);
- if (!pm)
- break;
+ for (int i = search_from; i >= 0; i--) {
- hide();
- } break;
+ if (i < 0 || i >= items.size())
+ continue;
- case KEY_RIGHT: {
+ if (!items[i].separator && !items[i].disabled) {
- if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator && items[mouse_over].submenu != "" && submenu_over != mouse_over)
- _activate_submenu(mouse_over);
- } break;
+ mouse_over = i;
+ emit_signal("id_focused", i);
+ update();
+ accept_event();
+ break;
+ }
+ }
+ } else if (p_event->is_action("ui_left") && p_event->is_pressed()) {
- case KEY_ENTER:
- case KEY_KP_ENTER: {
+ Node *n = get_parent();
+ if (n && Object::cast_to<PopupMenu>(n)) {
+ hide();
+ accept_event();
+ }
+ } else if (p_event->is_action("ui_right") && p_event->is_pressed()) {
- if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator) {
+ if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator && items[mouse_over].submenu != "" && submenu_over != mouse_over) {
+ _activate_submenu(mouse_over);
+ accept_event();
+ }
+ } else if (p_event->is_action("ui_accept") && p_event->is_pressed()) {
- if (items[mouse_over].submenu != "" && submenu_over != mouse_over) {
- _activate_submenu(mouse_over);
- break;
- }
+ if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator) {
- activate_item(mouse_over);
- }
- } break;
+ if (items[mouse_over].submenu != "" && submenu_over != mouse_over) {
+ _activate_submenu(mouse_over);
+ } else {
+ activate_item(mouse_over);
+ }
+ accept_event();
}
}
@@ -301,7 +284,8 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
if (b->is_pressed())
return;
- switch (b->get_button_index()) {
+ int button_idx = b->get_button_index();
+ switch (button_idx) {
case BUTTON_WHEEL_DOWN: {
@@ -315,30 +299,37 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
_scroll(b->get_factor(), b->get_position());
}
} break;
- case BUTTON_LEFT: {
+ default: {
+ // Allow activating item by releasing the LMB or any that was down when the popup appeared
+ if (button_idx == BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) {
- int over = _get_mouse_over(b->get_position());
+ bool was_during_grabbed_click = during_grabbed_click;
+ during_grabbed_click = false;
- if (invalidated_click) {
- invalidated_click = false;
- break;
- }
- if (over < 0) {
- hide();
- break; //non-activable
- }
+ int over = _get_mouse_over(b->get_position());
- if (items[over].separator || items[over].disabled)
- break;
+ if (invalidated_click) {
+ invalidated_click = false;
+ break;
+ }
+ if (over < 0) {
+ if (!was_during_grabbed_click) {
+ hide();
+ }
+ break; //non-activable
+ }
- if (items[over].submenu != "") {
+ if (items[over].separator || items[over].disabled)
+ break;
- _activate_submenu(over);
- return;
- }
- activate_item(over);
+ if (items[over].submenu != "") {
- } break;
+ _activate_submenu(over);
+ return;
+ }
+ activate_item(over);
+ }
+ }
}
//update();
@@ -425,8 +416,9 @@ void PopupMenu::_notification(int p_what) {
Ref<StyleBox> style = get_stylebox("panel");
Ref<StyleBox> hover = get_stylebox("hover");
Ref<Font> font = get_font("font");
- Ref<Texture> check = get_icon("checked");
- Ref<Texture> uncheck = get_icon("unchecked");
+ // In Item::checkable_type enum order (less the non-checkable member)
+ Ref<Texture> check[] = { get_icon("checked"), get_icon("radio_checked") };
+ Ref<Texture> uncheck[] = { get_icon("unchecked"), get_icon("radio_unchecked") };
Ref<Texture> submenu = get_icon("submenu");
Ref<StyleBox> separator = get_stylebox("separator");
@@ -469,14 +461,10 @@ void PopupMenu::_notification(int p_what) {
separator->draw(ci, Rect2(item_ofs + Point2(0, Math::floor((h - sep_h) / 2.0)), Size2(get_size().width - style->get_minimum_size().width, sep_h)));
}
- if (items[i].checkable) {
-
- if (items[i].checked)
- check->draw(ci, item_ofs + Point2(0, Math::floor((h - check->get_height()) / 2.0)));
- else
- uncheck->draw(ci, item_ofs + Point2(0, Math::floor((h - check->get_height()) / 2.0)));
-
- item_ofs.x += check->get_width() + hseparation;
+ if (items[i].checkable_type) {
+ Texture *icon = (items[i].checked ? check[items[i].checkable_type - 1] : uncheck[items[i].checkable_type - 1]).ptr();
+ icon->draw(ci, item_ofs + Point2(0, Math::floor((h - icon->get_height()) / 2.0)));
+ item_ofs.x += icon->get_width() + hseparation;
}
if (!items[i].icon.is_null()) {
@@ -520,6 +508,11 @@ void PopupMenu::_notification(int p_what) {
update();
}
} break;
+ case NOTIFICATION_POST_POPUP: {
+
+ initial_button_mask = Input::get_singleton()->get_mouse_button_mask();
+ during_grabbed_click = (bool)initial_button_mask;
+ } break;
case NOTIFICATION_POPUP_HIDE: {
if (mouse_over >= 0) {
@@ -571,10 +564,11 @@ void PopupMenu::add_icon_check_item(const Ref<Texture> &p_icon, const String &p_
item.xl_text = tr(p_label);
item.accel = p_accel;
item.ID = p_ID;
- item.checkable = true;
+ item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
items.push_back(item);
update();
}
+
void PopupMenu::add_check_item(const String &p_label, int p_ID, uint32_t p_accel) {
Item item;
@@ -582,11 +576,18 @@ void PopupMenu::add_check_item(const String &p_label, int p_ID, uint32_t p_accel
item.xl_text = tr(p_label);
item.accel = p_accel;
item.ID = p_ID;
- item.checkable = true;
+ item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
items.push_back(item);
update();
}
+void PopupMenu::add_radio_check_item(const String &p_label, int p_ID, uint32_t p_accel) {
+
+ add_check_item(p_label, p_ID, p_accel);
+ items[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
+ update();
+}
+
void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
ERR_FAIL_COND(p_shortcut.is_null());
@@ -615,6 +616,7 @@ void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bool p_g
items.push_back(item);
update();
}
+
void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
ERR_FAIL_COND(p_shortcut.is_null());
@@ -624,7 +626,7 @@ void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<Sh
Item item;
item.ID = p_ID;
item.shortcut = p_shortcut;
- item.checkable = true;
+ item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
item.icon = p_icon;
item.shortcut_is_global = p_global;
items.push_back(item);
@@ -641,11 +643,18 @@ void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bo
item.ID = p_ID;
item.shortcut = p_shortcut;
item.shortcut_is_global = p_global;
- item.checkable = true;
+ item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
items.push_back(item);
update();
}
+void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
+
+ add_check_shortcut(p_shortcut, p_ID, p_global);
+ items[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
+ update();
+}
+
void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_ID, uint32_t p_accel) {
Item item;
@@ -653,7 +662,6 @@ void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int
item.xl_text = tr(p_label);
item.accel = p_accel;
item.ID = p_ID;
- item.checkable = false;
item.max_states = p_max_states;
item.state = p_default_state;
items.push_back(item);
@@ -828,7 +836,14 @@ bool PopupMenu::is_item_separator(int p_idx) const {
void PopupMenu::set_item_as_checkable(int p_idx, bool p_checkable) {
ERR_FAIL_INDEX(p_idx, items.size());
- items[p_idx].checkable = p_checkable;
+ items[p_idx].checkable_type = p_checkable ? Item::CHECKABLE_TYPE_CHECK_BOX : Item::CHECKABLE_TYPE_NONE;
+ update();
+}
+
+void PopupMenu::set_item_as_radio_checkable(int p_idx, bool p_radio_checkable) {
+
+ ERR_FAIL_INDEX(p_idx, items.size());
+ items[p_idx].checkable_type = p_radio_checkable ? Item::CHECKABLE_TYPE_RADIO_BUTTON : Item::CHECKABLE_TYPE_NONE;
update();
}
@@ -884,7 +899,12 @@ void PopupMenu::toggle_item_multistate(int p_idx) {
bool PopupMenu::is_item_checkable(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, items.size(), false);
- return items[p_idx].checkable;
+ return items[p_idx].checkable_type;
+}
+
+bool PopupMenu::is_item_radio_checkable(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, items.size(), false);
+ return items[p_idx].checkable_type == Item::CHECKABLE_TYPE_RADIO_BUTTON;
}
int PopupMenu::get_item_count() const {
@@ -958,7 +978,7 @@ void PopupMenu::activate_item(int p_item) {
// We close all parents that are chained together,
// with hide_on_item_selection enabled
- if (items[p_item].checkable) {
+ if (items[p_item].checkable_type) {
if (!hide_on_checkable_item_selection || !pop->is_hide_on_checkable_item_selection())
break;
} else if (0 < items[p_item].max_states) {
@@ -975,7 +995,7 @@ void PopupMenu::activate_item(int p_item) {
// Hides popup by default; unless otherwise specified
// by using set_hide_on_item_selection and set_hide_on_checkable_item_selection
- if (items[p_item].checkable) {
+ if (items[p_item].checkable_type) {
if (!hide_on_checkable_item_selection)
return;
} else if (0 < items[p_item].max_states) {
@@ -1027,7 +1047,9 @@ Array PopupMenu::_get_items() const {
items.push_back(get_item_text(i));
items.push_back(get_item_icon(i));
- items.push_back(is_item_checkable(i));
+ // For compatibility, use false/true for no/checkbox and integers for other values
+ int ct = this->items[i].checkable_type;
+ items.push_back(Variant(ct <= Item::CHECKABLE_TYPE_CHECK_BOX ? is_item_checkable(i) : ct));
items.push_back(is_item_checked(i));
items.push_back(is_item_disabled(i));
@@ -1070,7 +1092,9 @@ void PopupMenu::_set_items(const Array &p_items) {
String text = p_items[i + 0];
Ref<Texture> icon = p_items[i + 1];
+ // For compatibility, use false/true for no/checkbox and integers for other values
bool checkable = p_items[i + 2];
+ bool radio_checkable = (int)p_items[i + 2] == Item::CHECKABLE_TYPE_RADIO_BUTTON;
bool checked = p_items[i + 3];
bool disabled = p_items[i + 4];
@@ -1083,7 +1107,13 @@ void PopupMenu::_set_items(const Array &p_items) {
int idx = get_item_count();
add_item(text, id);
set_item_icon(idx, icon);
- set_item_as_checkable(idx, checkable);
+ if (checkable) {
+ if (radio_checkable) {
+ set_item_as_radio_checkable(idx, true);
+ } else {
+ set_item_as_checkable(idx, true);
+ }
+ }
set_item_checked(idx, checked);
set_item_disabled(idx, disabled);
set_item_id(idx, id);
@@ -1164,12 +1194,14 @@ void PopupMenu::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_item", "label", "id", "accel"), &PopupMenu::add_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_icon_check_item", "texture", "label", "id", "accel"), &PopupMenu::add_icon_check_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_check_item", "label", "id", "accel"), &PopupMenu::add_check_item, DEFVAL(-1), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("add_radio_check_item", "label", "id", "accel"), &PopupMenu::add_radio_check_item, DEFVAL(-1), DEFVAL(0));
ClassDB::bind_method(D_METHOD("add_submenu_item", "label", "submenu", "id"), &PopupMenu::add_submenu_item, DEFVAL(-1));
ClassDB::bind_method(D_METHOD("add_icon_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_shortcut", "shortcut", "id", "global"), &PopupMenu::add_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_icon_check_shortcut", "texture", "shortcut", "id", "global"), &PopupMenu::add_icon_check_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_check_shortcut", "shortcut", "id", "global"), &PopupMenu::add_check_shortcut, DEFVAL(-1), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("add_radio_check_shortcut", "shortcut", "id", "global"), &PopupMenu::add_radio_check_shortcut, DEFVAL(-1), DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_item_text", "idx", "text"), &PopupMenu::set_item_text);
ClassDB::bind_method(D_METHOD("set_item_icon", "idx", "icon"), &PopupMenu::set_item_icon);
@@ -1181,6 +1213,7 @@ void PopupMenu::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_item_submenu", "idx", "submenu"), &PopupMenu::set_item_submenu);
ClassDB::bind_method(D_METHOD("set_item_as_separator", "idx", "enable"), &PopupMenu::set_item_as_separator);
ClassDB::bind_method(D_METHOD("set_item_as_checkable", "idx", "enable"), &PopupMenu::set_item_as_checkable);
+ ClassDB::bind_method(D_METHOD("set_item_as_radio_checkable", "idx", "enable"), &PopupMenu::set_item_as_radio_checkable);
ClassDB::bind_method(D_METHOD("set_item_tooltip", "idx", "tooltip"), &PopupMenu::set_item_tooltip);
ClassDB::bind_method(D_METHOD("set_item_shortcut", "idx", "shortcut", "global"), &PopupMenu::set_item_shortcut, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_item_multistate", "idx", "state"), &PopupMenu::set_item_multistate);
@@ -1199,6 +1232,7 @@ void PopupMenu::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_item_submenu", "idx"), &PopupMenu::get_item_submenu);
ClassDB::bind_method(D_METHOD("is_item_separator", "idx"), &PopupMenu::is_item_separator);
ClassDB::bind_method(D_METHOD("is_item_checkable", "idx"), &PopupMenu::is_item_checkable);
+ ClassDB::bind_method(D_METHOD("is_item_radio_checkable", "idx"), &PopupMenu::is_item_radio_checkable);
ClassDB::bind_method(D_METHOD("get_item_tooltip", "idx"), &PopupMenu::get_item_tooltip);
ClassDB::bind_method(D_METHOD("get_item_shortcut", "idx"), &PopupMenu::get_item_shortcut);
@@ -1229,18 +1263,24 @@ void PopupMenu::_bind_methods() {
ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "hide_on_state_item_selection"), "set_hide_on_state_item_selection", "is_hide_on_state_item_selection");
ADD_SIGNAL(MethodInfo("id_pressed", PropertyInfo(Variant::INT, "ID")));
+ ADD_SIGNAL(MethodInfo("id_focused", PropertyInfo(Variant::INT, "ID")));
ADD_SIGNAL(MethodInfo("index_pressed", PropertyInfo(Variant::INT, "index")));
}
-void PopupMenu::set_invalidate_click_until_motion() {
+void PopupMenu::popup(const Rect2 &p_bounds) {
+
+ grab_click_focus();
moved = Vector2();
invalidated_click = true;
+ Popup::popup(p_bounds);
}
PopupMenu::PopupMenu() {
mouse_over = -1;
submenu_over = -1;
+ initial_button_mask = 0;
+ during_grabbed_click = false;
set_focus_mode(FOCUS_ALL);
set_as_toplevel(true);
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 60f36e95ec..c7851969d0 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -46,7 +46,11 @@ class PopupMenu : public Popup {
String text;
String xl_text;
bool checked;
- bool checkable;
+ enum {
+ CHECKABLE_TYPE_NONE,
+ CHECKABLE_TYPE_CHECK_BOX,
+ CHECKABLE_TYPE_RADIO_BUTTON,
+ } checkable_type;
int max_states;
int state;
bool separator;
@@ -63,7 +67,7 @@ class PopupMenu : public Popup {
Item() {
checked = false;
- checkable = false;
+ checkable_type = CHECKABLE_TYPE_NONE;
separator = false;
max_states = 0;
state = 0;
@@ -78,6 +82,8 @@ class PopupMenu : public Popup {
Timer *submenu_timer;
List<Rect2> autohide_areas;
Vector<Item> items;
+ int initial_button_mask;
+ bool during_grabbed_click;
int mouse_over;
int submenu_over;
Rect2 parent_rect;
@@ -115,12 +121,14 @@ public:
void add_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
void add_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
+ void add_radio_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
void add_submenu_item(const String &p_label, const String &p_submenu, int p_ID = -1);
void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
void add_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
void add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
void add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
+ void add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
void add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_ID = -1, uint32_t p_accel = 0);
@@ -134,6 +142,7 @@ public:
void set_item_submenu(int p_idx, const String &p_submenu);
void set_item_as_separator(int p_idx, bool p_separator);
void set_item_as_checkable(int p_idx, bool p_checkable);
+ void set_item_as_radio_checkable(int p_idx, bool p_radio_checkable);
void set_item_tooltip(int p_idx, const String &p_tooltip);
void set_item_shortcut(int p_idx, const Ref<ShortCut> &p_shortcut, bool p_global = false);
void set_item_h_offset(int p_idx, int p_offset);
@@ -154,6 +163,7 @@ public:
String get_item_submenu(int p_idx) const;
bool is_item_separator(int p_idx) const;
bool is_item_checkable(int p_idx) const;
+ bool is_item_radio_checkable(int p_idx) const;
String get_item_tooltip(int p_idx) const;
Ref<ShortCut> get_item_shortcut(int p_idx) const;
int get_item_state(int p_idx) const;
@@ -178,7 +188,6 @@ public:
void add_autohide_area(const Rect2 &p_area);
void clear_autohide_areas();
- void set_invalidate_click_until_motion();
void set_hide_on_item_selection(bool p_enabled);
bool is_hide_on_item_selection() const;
@@ -188,6 +197,8 @@ public:
void set_hide_on_multistate_item_selection(bool p_enabled);
bool is_hide_on_multistate_item_selection() const;
+ virtual void popup(const Rect2 &p_bounds = Rect2());
+
PopupMenu();
~PopupMenu();
};
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 381c6c75a5..6bfc4d4dee 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -125,6 +125,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
l.descent_caches.clear();
l.char_count = 0;
l.minimum_width = 0;
+ l.maximum_width = 0;
}
int wofs = margin;
@@ -200,7 +201,8 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
#define ENSURE_WIDTH(m_width) \
if (p_mode == PROCESS_CACHE) { \
- l.minimum_width = MAX(l.minimum_width, wofs + m_width); \
+ l.maximum_width = MAX(l.maximum_width, MIN(p_width, wofs + m_width)); \
+ l.minimum_width = MAX(l.minimum_width, m_width); \
} \
if (wofs + m_width > p_width) { \
if (p_mode == PROCESS_CACHE) { \
@@ -247,6 +249,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
int rchar = 0;
int lh = 0;
bool line_is_blank = true;
+ int fh = 0;
while (it) {
@@ -262,14 +265,9 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
const CharType *c = text->text.c_str();
const CharType *cf = c;
- int fh = font->get_height();
int ascent = font->get_ascent();
int descent = font->get_descent();
- line_ascent = MAX(line_ascent, ascent);
- line_descent = MAX(line_descent, descent);
- fh = MAX(fh, line_ascent + line_descent); // various fonts!
-
Color color;
bool underline = false;
@@ -317,8 +315,13 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
end++;
}
+ CHECK_HEIGHT(fh);
ENSURE_WIDTH(w);
+ line_ascent = MAX(line_ascent, ascent);
+ line_descent = MAX(line_descent, descent);
+ fh = line_ascent + line_descent;
+
if (end && c[end - 1] == ' ') {
if (p_mode == PROCESS_CACHE) {
spaces_size += font->get_char_size(' ').width;
@@ -468,6 +471,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
//set minimums to zero
for (int i = 0; i < table->columns.size(); i++) {
table->columns[i].min_width = 0;
+ table->columns[i].max_width = 0;
table->columns[i].width = 0;
}
//compute minimum width for each cell
@@ -485,6 +489,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
_process_line(frame, Point2(), ly, available_width, i, PROCESS_CACHE, cfont, Color());
table->columns[column].min_width = MAX(table->columns[column].min_width, frame->lines[i].minimum_width);
+ table->columns[column].max_width = MAX(table->columns[column].max_width, frame->lines[i].maximum_width);
}
idx++;
}
@@ -497,12 +502,13 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
for (int i = 0; i < table->columns.size(); i++) {
remaining_width -= table->columns[i].min_width;
+ if (table->columns[i].max_width > table->columns[i].min_width)
+ table->columns[i].expand = true;
if (table->columns[i].expand)
total_ratio += table->columns[i].expand_ratio;
}
//assign actual widths
-
for (int i = 0; i < table->columns.size(); i++) {
table->columns[i].width = table->columns[i].min_width;
if (table->columns[i].expand)
@@ -510,6 +516,39 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
table->total_width += table->columns[i].width + hseparation;
}
+ //resize to max_width if needed and distribute the remaining space
+ bool table_need_fit = true;
+ while (table_need_fit) {
+ table_need_fit = false;
+ //fit slim
+ for (int i = 0; i < table->columns.size(); i++) {
+ if (!table->columns[i].expand)
+ continue;
+ int dif = table->columns[i].width - table->columns[i].max_width;
+ if (dif > 0) {
+ table_need_fit = true;
+ table->columns[i].width = table->columns[i].max_width;
+ table->total_width -= dif;
+ total_ratio -= table->columns[i].expand_ratio;
+ }
+ }
+ //grow
+ remaining_width = available_width - table->total_width;
+ if (remaining_width > 0 && total_ratio > 0) {
+ for (int i = 0; i < table->columns.size(); i++) {
+ if (table->columns[i].expand) {
+ int dif = table->columns[i].max_width - table->columns[i].width;
+ if (dif > 0) {
+ int slice = table->columns[i].expand_ratio * remaining_width / total_ratio;
+ int incr = MIN(dif, slice);
+ table->columns[i].width += incr;
+ table->total_width += incr;
+ }
+ }
+ }
+ }
+ }
+
//compute caches properly again with the right width
idx = 0;
for (List<Item *>::Element *E = table->subitems.front(); E; E = E->next()) {
@@ -1632,7 +1671,7 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) {
tag_stack.push_front(tag);
} else if (tag.begins_with("cell=")) {
- int ratio = tag.substr(6, tag.length()).to_int();
+ int ratio = tag.substr(5, tag.length()).to_int();
if (ratio < 1)
ratio = 1;
//use monospace font
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index e7d5e6bb1b..83938cff61 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -87,6 +87,7 @@ private:
int height_accum_cache;
int char_count;
int minimum_width;
+ int maximum_width;
Line() {
from = NULL;
@@ -199,6 +200,7 @@ private:
bool expand;
int expand_ratio;
int min_width;
+ int max_width;
int width;
};
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 95fcda2db3..e1cabd3f88 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -199,54 +199,40 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
}
}
- Ref<InputEventKey> k = p_event;
+ if (p_event->is_pressed()) {
- if (k.is_valid()) {
+ if (p_event->is_action("ui_left")) {
- if (!k->is_pressed())
- return;
-
- switch (k->get_scancode()) {
-
- case KEY_LEFT: {
-
- if (orientation != HORIZONTAL)
- return;
- set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
+ if (orientation != HORIZONTAL)
+ return;
+ set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
- } break;
- case KEY_RIGHT: {
+ } else if (p_event->is_action("ui_right")) {
- if (orientation != HORIZONTAL)
- return;
- set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
-
- } break;
- case KEY_UP: {
+ if (orientation != HORIZONTAL)
+ return;
+ set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
- if (orientation != VERTICAL)
- return;
+ } else if (p_event->is_action("ui_up")) {
- set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
+ if (orientation != VERTICAL)
+ return;
- } break;
- case KEY_DOWN: {
+ set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
- if (orientation != VERTICAL)
- return;
- set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
+ } else if (p_event->is_action("ui_down")) {
- } break;
- case KEY_HOME: {
+ if (orientation != VERTICAL)
+ return;
+ set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
- set_value(get_min());
+ } else if (p_event->is_action("ui_home")) {
- } break;
- case KEY_END: {
+ set_value(get_min());
- set_value(get_max());
+ } else if (p_event->is_action("ui_end")) {
- } break;
+ set_value(get_max());
}
}
}
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index a7a1b499c3..46215c9277 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -118,28 +118,14 @@ void Slider::_gui_input(Ref<InputEvent> p_event) {
return;
set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
accept_event();
+ } else if (p_event->is_action("ui_home") && p_event->is_pressed()) {
- } else {
-
- Ref<InputEventKey> k = p_event;
-
- if (!k.is_valid() || !k->is_pressed())
- return;
-
- switch (k->get_scancode()) {
-
- case KEY_HOME: {
-
- set_value(get_min());
- accept_event();
- } break;
- case KEY_END: {
-
- set_value(get_max());
- accept_event();
+ set_value(get_min());
+ accept_event();
+ } else if (p_event->is_action("ui_end") && p_event->is_pressed()) {
- } break;
- }
+ set_value(get_max());
+ accept_event();
}
}
}
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 0312e58094..6e85ce5eb4 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -474,21 +474,24 @@ void TabContainer::remove_child_notify(Node *p_child) {
Control::remove_child_notify(p_child);
- int tc = get_tab_count();
- if (current == tc - 1) {
- current--;
- if (current < 0)
- current = 0;
- else {
- call_deferred("set_current_tab", current);
- }
- }
+ call_deferred("_update_current_tab");
p_child->disconnect("renamed", this, "_child_renamed_callback");
update();
}
+void TabContainer::_update_current_tab() {
+
+ int tc = get_tab_count();
+ if (current >= tc)
+ current = tc - 1;
+ if (current < 0)
+ current = 0;
+ else
+ set_current_tab(current);
+}
+
void TabContainer::set_tab_align(TabAlign p_align) {
ERR_FAIL_INDEX(p_align, 3);
@@ -664,6 +667,7 @@ void TabContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("_child_renamed_callback"), &TabContainer::_child_renamed_callback);
ClassDB::bind_method(D_METHOD("_on_theme_changed"), &TabContainer::_on_theme_changed);
+ ClassDB::bind_method(D_METHOD("_update_current_tab"), &TabContainer::_update_current_tab);
ADD_SIGNAL(MethodInfo("tab_changed", PropertyInfo(Variant::INT, "tab")));
ADD_SIGNAL(MethodInfo("tab_selected", PropertyInfo(Variant::INT, "tab")));
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index 0ba8c205ea..4bc6e00145 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -62,6 +62,7 @@ private:
Vector<Control *> _get_tabs() const;
int _get_tab_width(int p_index) const;
void _on_theme_changed();
+ void _update_current_tab();
protected:
void _child_renamed_callback();
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index f0e89877cd..dee32aef7a 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -882,4 +882,6 @@ Tabs::Tabs() {
min_width = 0;
scrolling_enabled = true;
+ buttons_visible = false;
+ hover = -1;
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index e8454e021f..e214a020d5 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -145,6 +145,7 @@ void TextEdit::Text::_update_line_cache(int p_line) const {
text[p_line].region_info.clear();
+ int ending_color_region = -1;
for (int i = 0; i < len; i++) {
if (!_is_symbol(str[i]))
@@ -184,6 +185,12 @@ void TextEdit::Text::_update_line_cache(int p_line) const {
cri.region = j;
text[p_line].region_info[i] = cri;
i += lr - 1;
+
+ if (ending_color_region == -1 && !cr.line_only) {
+ ending_color_region = j;
+ } else if (ending_color_region == j) {
+ ending_color_region = -1;
+ }
break;
}
@@ -211,10 +218,16 @@ void TextEdit::Text::_update_line_cache(int p_line) const {
cri.region = j;
text[p_line].region_info[i] = cri;
i += lr - 1;
+
+ if (ending_color_region == j) {
+ ending_color_region = -1;
+ }
+
break;
}
}
}
+ text[p_line].ending_color_region = ending_color_region;
}
const Map<int, TextEdit::Text::ColorRegionInfo> &TextEdit::Text::get_color_region_info(int p_line) const {
@@ -619,44 +632,10 @@ void TextEdit::_notification(int p_what) {
Color color = cache.font_color;
color.a *= readonly_alpha;
- int in_region = -1;
-
if (syntax_coloring) {
-
if (cache.background_color.a > 0.01) {
-
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(), get_size()), cache.background_color);
}
- //compute actual region to start (may be inside say, a comment).
- //slow in very large documments :( but ok for source!
-
- for (int i = 0; i < cursor.line_ofs; i++) {
-
- const Map<int, Text::ColorRegionInfo> &cri_map = text.get_color_region_info(i);
-
- if (in_region >= 0 && color_regions[in_region].line_only) {
- in_region = -1; //reset regions that end at end of line
- }
-
- for (const Map<int, Text::ColorRegionInfo>::Element *E = cri_map.front(); E; E = E->next()) {
-
- const Text::ColorRegionInfo &cri = E->get();
-
- if (in_region == -1) {
-
- if (!cri.end) {
-
- in_region = cri.region;
- }
- } else if (in_region == cri.region && !color_regions[cri.region].line_only) { //ignore otherwise
-
- if (cri.end || color_regions[cri.region].eq) {
-
- in_region = -1;
- }
- }
- }
- }
}
int brace_open_match_line = -1;
@@ -776,7 +755,6 @@ void TextEdit::_notification(int p_what) {
j--;
}
if (escaped) {
- j--;
cc = '\\';
continue;
}
@@ -805,7 +783,6 @@ void TextEdit::_notification(int p_what) {
}
}
- int deregion = 0; //force it to clear inrgion
Point2 cursor_pos;
// get the highlighted words
@@ -849,19 +826,12 @@ void TextEdit::_notification(int p_what) {
if (smooth_scroll_enabled)
ofs_y -= ((v_scroll->get_value() - get_line_scroll_pos()) * get_row_height());
- bool prev_is_char = false;
- bool prev_is_number = false;
- bool in_keyword = false;
bool underlined = false;
- bool in_word = false;
- bool in_function_name = false;
- bool in_member_variable = false;
- bool is_hex_notation = false;
- Color keyword_color;
// check if line contains highlighted word
int highlighted_text_col = -1;
int search_text_col = -1;
+ int highlighted_word_col = -1;
if (!search_text.empty())
search_text_col = _get_column_pos_of_word(search_text, str, search_flags, 0);
@@ -869,7 +839,11 @@ void TextEdit::_notification(int p_what) {
if (highlighted_text.length() != 0 && highlighted_text != search_text)
highlighted_text_col = _get_column_pos_of_word(highlighted_text, str, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, 0);
- const Map<int, Text::ColorRegionInfo> &cri_map = text.get_color_region_info(line);
+ if (select_identifiers_enabled && highlighted_word.length() != 0) {
+ if (_is_char(highlighted_word[0])) {
+ highlighted_word_col = _get_column_pos_of_word(highlighted_word, str, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, 0);
+ }
+ }
if (text.is_marked(line)) {
@@ -937,170 +911,28 @@ void TextEdit::_notification(int p_what) {
cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width + ofs_x, ofs_y + cache.font->get_ascent()), fc, cache.line_number_color);
}
- //loop through characters in one line
- for (int j = 0; j < str.length(); j++) {
-
- //look for keyword
-
- if (deregion > 0) {
- deregion--;
- if (deregion == 0)
- in_region = -1;
- }
- if (syntax_coloring && deregion == 0) {
-
- color = cache.font_color; //reset
- color.a *= readonly_alpha;
- //find keyword
- bool is_char = _is_text_char(str[j]);
- bool is_symbol = _is_symbol(str[j]);
- bool is_number = _is_number(str[j]);
-
- if (j == 0 && in_region >= 0 && color_regions[in_region].line_only) {
- in_region = -1; //reset regions that end at end of line
- }
-
- // allow ABCDEF in hex notation
- if (is_hex_notation && (_is_hex_symbol(str[j]) || is_number)) {
- is_number = true;
- } else {
- is_hex_notation = false;
- }
-
- // check for dot or underscore or 'x' for hex notation in floating point number
- if ((str[j] == '.' || str[j] == 'x' || str[j] == '_') && !in_word && prev_is_number && !is_number) {
- is_number = true;
- is_symbol = false;
- is_char = false;
-
- if (str[j] == 'x' && str[j - 1] == '0') {
- is_hex_notation = true;
- }
- }
-
- if (!in_word && _is_char(str[j]) && !is_number) {
- in_word = true;
- }
-
- if ((in_keyword || in_word) && !is_hex_notation) {
- is_number = false;
- }
-
- if (is_symbol && str[j] != '.' && in_word) {
- in_word = false;
- }
-
- if (is_symbol && cri_map.has(j)) {
-
- const Text::ColorRegionInfo &cri = cri_map[j];
-
- if (in_region == -1) {
-
- if (!cri.end) {
-
- in_region = cri.region;
- }
- } else if (in_region == cri.region && !color_regions[cri.region].line_only) { //ignore otherwise
- if (cri.end || color_regions[cri.region].eq) {
-
- deregion = color_regions[cri.region].eq ? color_regions[cri.region].begin_key.length() : color_regions[cri.region].end_key.length();
- }
- }
- }
-
- if (!is_char) {
- in_keyword = false;
- underlined = false;
- }
-
- if (in_region == -1 && !in_keyword && is_char && !prev_is_char) {
-
- int to = j;
- while (to < str.length() && _is_text_char(str[to]))
- to++;
-
- uint32_t hash = String::hash(&str[j], to - j);
- StrRange range(&str[j], to - j);
-
- const Color *col = keywords.custom_getptr(range, hash);
-
- if (!col) {
- col = member_keywords.custom_getptr(range, hash);
-
- if (col) {
- for (int k = j - 1; k >= 0; k--) {
- if (str[k] == '.') {
- col = NULL; //member indexing not allowed
- break;
- } else if (str[k] > 32) {
- break;
- }
- }
- }
- }
-
- if (col) {
-
- in_keyword = true;
- keyword_color = *col;
- }
-
- if (select_identifiers_enabled && highlighted_word != String()) {
- if (highlighted_word == range) {
- underlined = true;
- }
- }
- }
-
- if (!in_function_name && in_word && !in_keyword) {
-
- int k = j;
- while (k < str.length() && !_is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') {
- k++;
- }
-
- // check for space between name and bracket
- while (k < str.length() && (str[k] == '\t' || str[k] == ' ')) {
- k++;
- }
-
- if (str[k] == '(') {
- in_function_name = true;
- }
- }
+ //loop through characters in one line
+ Map<int, HighlighterInfo> color_map;
+ if (syntax_coloring) {
+ color_map = _get_line_syntax_highlighting(line);
+ }
- if (!in_function_name && !in_member_variable && !in_keyword && !is_number && in_word) {
- int k = j;
- while (k > 0 && !_is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') {
- k--;
- }
+ // ensure we at least use the font color
+ Color current_color = cache.font_color;
+ if (readonly) {
+ current_color.a *= readonly_alpha;
+ }
+ for (int j = 0; j < str.length(); j++) {
- if (str[k] == '.') {
- in_member_variable = true;
+ if (syntax_coloring) {
+ if (color_map.has(j)) {
+ current_color = color_map[j].color;
+ if (readonly) {
+ current_color.a *= readonly_alpha;
}
}
-
- if (is_symbol) {
- in_function_name = false;
- in_member_variable = false;
- }
-
- if (in_region >= 0)
- color = color_regions[in_region].color;
- else if (in_keyword)
- color = keyword_color;
- else if (in_member_variable)
- color = cache.member_variable_color;
- else if (in_function_name)
- color = cache.function_color;
- else if (is_symbol)
- color = cache.symbol_color;
- else if (is_number)
- color = cache.number_color;
-
- prev_is_char = is_char;
- prev_is_number = is_number;
+ color = current_color;
}
int char_w;
@@ -1207,6 +1039,13 @@ void TextEdit::_notification(int p_what) {
}
}
+ if (highlighted_word_col != -1) {
+ if (j > highlighted_word_col + highlighted_word.length()) {
+ highlighted_word_col = _get_column_pos_of_word(highlighted_word, str, SEARCH_MATCH_CASE | SEARCH_WHOLE_WORDS, j);
+ }
+ underlined = (j >= highlighted_word_col && j < highlighted_word_col + highlighted_word.length());
+ }
+
if (brace_matching_enabled) {
if ((brace_open_match_line == line && brace_open_match_column == j) ||
(cursor.column == j && cursor.line == line && (brace_open_matching || brace_open_mismatch))) {
@@ -1513,6 +1352,7 @@ void TextEdit::_notification(int p_what) {
OS::get_singleton()->set_ime_position(get_global_position() + cursor_pos + Point2(0, get_row_height()));
OS::get_singleton()->set_ime_intermediate_text_callback(_ime_text_callback, this);
}
+
} break;
case NOTIFICATION_FOCUS_ENTER: {
@@ -1529,7 +1369,6 @@ void TextEdit::_notification(int p_what) {
if (raised_from_completion) {
VisualServer::get_singleton()->canvas_item_set_z_index(get_canvas_item(), 1);
}
-
} break;
case NOTIFICATION_FOCUS_EXIT: {
@@ -2142,9 +1981,12 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (completion_index > 0) {
completion_index--;
- completion_current = completion_options[completion_index];
- update();
+ } else {
+ completion_index = completion_options.size() - 1;
}
+ completion_current = completion_options[completion_index];
+ update();
+
accept_event();
return;
}
@@ -2153,9 +1995,12 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (completion_index < completion_options.size() - 1) {
completion_index++;
- completion_current = completion_options[completion_index];
- update();
+ } else {
+ completion_index = 0;
}
+ completion_current = completion_options[completion_index];
+ update();
+
accept_event();
return;
}
@@ -4145,6 +3990,44 @@ void TextEdit::_update_caches() {
cache.can_fold_icon = get_icon("GuiTreeArrowDown", "EditorIcons");
cache.folded_eol_icon = get_icon("GuiEllipsis", "EditorIcons");
text.set_font(cache.font);
+
+ if (syntax_highlighter) {
+ syntax_highlighter->_update_cache();
+ }
+}
+
+SyntaxHighlighter *TextEdit::_get_syntax_highlighting() {
+ return syntax_highlighter;
+}
+
+void TextEdit::_set_syntax_highlighting(SyntaxHighlighter *p_syntax_highlighter) {
+ syntax_highlighter = p_syntax_highlighter;
+ if (syntax_highlighter) {
+ syntax_highlighter->set_text_editor(this);
+ syntax_highlighter->_update_cache();
+ }
+ update();
+}
+
+int TextEdit::_get_line_ending_color_region(int p_line) const {
+ if (p_line < 0 || p_line > text.size() - 1) {
+ return -1;
+ }
+ return text.get_line_ending_color_region(p_line);
+}
+
+TextEdit::ColorRegion TextEdit::_get_color_region(int p_region) const {
+ if (p_region < 0 || p_region > color_regions.size()) {
+ return ColorRegion();
+ }
+ return color_regions[p_region];
+}
+
+Map<int, TextEdit::Text::ColorRegionInfo> TextEdit::_get_line_color_region_info(int p_line) const {
+ if (p_line < 0 || p_line > text.size() - 1) {
+ return Map<int, Text::ColorRegionInfo>();
+ }
+ return text.get_color_region_info(p_line);
}
void TextEdit::clear_colors() {
@@ -4160,6 +4043,14 @@ void TextEdit::add_keyword_color(const String &p_keyword, const Color &p_color)
update();
}
+bool TextEdit::has_keyword_color(String p_keyword) const {
+ return keywords.has(p_keyword);
+}
+
+Color TextEdit::get_keyword_color(String p_keyword) const {
+ return keywords[p_keyword];
+}
+
void TextEdit::add_color_region(const String &p_begin_key, const String &p_end_key, const Color &p_color, bool p_line_only) {
color_regions.push_back(ColorRegion(p_begin_key, p_end_key, p_color, p_line_only));
@@ -4172,6 +4063,14 @@ void TextEdit::add_member_keyword(const String &p_keyword, const Color &p_color)
update();
}
+bool TextEdit::has_member_color(String p_member) const {
+ return member_keywords.has(p_member);
+}
+
+Color TextEdit::get_member_color(String p_member) const {
+ return member_keywords[p_member];
+}
+
void TextEdit::clear_member_keywords() {
member_keywords.clear();
update();
@@ -4471,7 +4370,7 @@ bool TextEdit::search(const String &p_key, uint32_t p_search_flags, int p_from_l
ERR_FAIL_INDEX_V(p_from_line, text.size(), false);
ERR_FAIL_INDEX_V(p_from_column, text[p_from_line].length() + 1, false);
- //search through the whole documment, but start by current line
+ //search through the whole document, but start by current line
int line = p_from_line;
int pos = -1;
@@ -5233,7 +5132,7 @@ void TextEdit::_update_completion_candidates() {
} else {
- while (cofs > 0 && l[cofs - 1] > 32 && _is_completable(l[cofs - 1])) {
+ while (cofs > 0 && l[cofs - 1] > 32 && (l[cofs - 1] == '/' || _is_completable(l[cofs - 1]))) {
s = String::chr(l[cofs - 1]) + s;
if (l[cofs - 1] == '\'' || l[cofs - 1] == '"' || l[cofs - 1] == '$')
break;
@@ -5686,6 +5585,8 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_v_scroll_speed"), &TextEdit::get_v_scroll_speed);
ClassDB::bind_method(D_METHOD("add_keyword_color", "keyword", "color"), &TextEdit::add_keyword_color);
+ ClassDB::bind_method(D_METHOD("has_keyword_color", "keyword"), &TextEdit::has_keyword_color);
+ ClassDB::bind_method(D_METHOD("get_keyword_color", "keyword"), &TextEdit::get_keyword_color);
ClassDB::bind_method(D_METHOD("add_color_region", "begin_key", "end_key", "color", "line_only"), &TextEdit::add_color_region, DEFVAL(false));
ClassDB::bind_method(D_METHOD("clear_colors"), &TextEdit::clear_colors);
ClassDB::bind_method(D_METHOD("menu_option", "option"), &TextEdit::menu_option);
@@ -5739,6 +5640,7 @@ TextEdit::TextEdit() {
clear();
wrap = false;
set_focus_mode(FOCUS_ALL);
+ syntax_highlighter = NULL;
_update_caches();
cache.size = Size2(1, 1);
cache.row_height = 1;
@@ -5855,3 +5757,216 @@ TextEdit::TextEdit() {
TextEdit::~TextEdit() {
}
+
+///////////////////////////////////////////////////////////////////////////////
+
+Map<int, TextEdit::HighlighterInfo> TextEdit::_get_line_syntax_highlighting(int p_line) {
+ if (syntax_highlighter != NULL) {
+ return syntax_highlighter->_get_line_syntax_highlighting(p_line);
+ }
+
+ Map<int, HighlighterInfo> color_map;
+
+ bool prev_is_char = false;
+ bool prev_is_number = false;
+ bool in_keyword = false;
+ bool in_word = false;
+ bool in_function_name = false;
+ bool in_member_variable = false;
+ bool is_hex_notation = false;
+ Color keyword_color;
+ Color color;
+
+ int in_region = -1;
+ int deregion = 0;
+ for (int i = 0; i < p_line; i++) {
+ int ending_color_region = text.get_line_ending_color_region(i);
+ if (in_region == -1) {
+ in_region = ending_color_region;
+ } else if (in_region == ending_color_region) {
+ in_region = -1;
+ } else {
+ const Map<int, TextEdit::Text::ColorRegionInfo> &cri_map = text.get_color_region_info(i);
+ for (const Map<int, TextEdit::Text::ColorRegionInfo>::Element *E = cri_map.front(); E; E = E->next()) {
+ const TextEdit::Text::ColorRegionInfo &cri = E->get();
+ if (cri.region == in_region) {
+ in_region = -1;
+ }
+ }
+ }
+ }
+
+ const Map<int, TextEdit::Text::ColorRegionInfo> cri_map = text.get_color_region_info(p_line);
+ const String &str = text[p_line];
+ Color prev_color;
+ for (int j = 0; j < str.length(); j++) {
+ HighlighterInfo highlighter_info;
+
+ if (deregion > 0) {
+ deregion--;
+ if (deregion == 0) {
+ in_region = -1;
+ }
+ }
+
+ if (deregion != 0) {
+ if (color != prev_color) {
+ prev_color = color;
+ highlighter_info.color = color;
+ color_map[j] = highlighter_info;
+ }
+ continue;
+ }
+
+ color = cache.font_color;
+
+ bool is_char = _is_text_char(str[j]);
+ bool is_symbol = _is_symbol(str[j]);
+ bool is_number = _is_number(str[j]);
+
+ // allow ABCDEF in hex notation
+ if (is_hex_notation && (_is_hex_symbol(str[j]) || is_number)) {
+ is_number = true;
+ } else {
+ is_hex_notation = false;
+ }
+
+ // check for dot or underscore or 'x' for hex notation in floating point number
+ if ((str[j] == '.' || str[j] == 'x' || str[j] == '_') && !in_word && prev_is_number && !is_number) {
+ is_number = true;
+ is_symbol = false;
+ is_char = false;
+
+ if (str[j] == 'x' && str[j - 1] == '0') {
+ is_hex_notation = true;
+ }
+ }
+
+ if (!in_word && _is_char(str[j]) && !is_number) {
+ in_word = true;
+ }
+
+ if ((in_keyword || in_word) && !is_hex_notation) {
+ is_number = false;
+ }
+
+ if (is_symbol && str[j] != '.' && in_word) {
+ in_word = false;
+ }
+
+ if (is_symbol && cri_map.has(j)) {
+ const TextEdit::Text::ColorRegionInfo &cri = cri_map[j];
+
+ if (in_region == -1) {
+ if (!cri.end) {
+ in_region = cri.region;
+ }
+ } else if (in_region == cri.region && !color_regions[cri.region].line_only) { //ignore otherwise
+ if (cri.end || color_regions[cri.region].eq) {
+ deregion = color_regions[cri.region].eq ? color_regions[cri.region].begin_key.length() : color_regions[cri.region].end_key.length();
+ }
+ }
+ }
+
+ if (!is_char) {
+ in_keyword = false;
+ }
+
+ if (in_region == -1 && !in_keyword && is_char && !prev_is_char) {
+
+ int to = j;
+ while (to < str.length() && _is_text_char(str[to]))
+ to++;
+
+ uint32_t hash = String::hash(&str[j], to - j);
+ StrRange range(&str[j], to - j);
+
+ const Color *col = keywords.custom_getptr(range, hash);
+
+ if (!col) {
+ col = member_keywords.custom_getptr(range, hash);
+
+ if (col) {
+ for (int k = j - 1; k >= 0; k--) {
+ if (str[k] == '.') {
+ col = NULL; //member indexing not allowed
+ break;
+ } else if (str[k] > 32) {
+ break;
+ }
+ }
+ }
+ }
+
+ if (col) {
+ in_keyword = true;
+ keyword_color = *col;
+ }
+ }
+
+ if (!in_function_name && in_word && !in_keyword) {
+
+ int k = j;
+ while (k < str.length() && !_is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') {
+ k++;
+ }
+
+ // check for space between name and bracket
+ while (k < str.length() && (str[k] == '\t' || str[k] == ' ')) {
+ k++;
+ }
+
+ if (str[k] == '(') {
+ in_function_name = true;
+ }
+ }
+
+ if (!in_function_name && !in_member_variable && !in_keyword && !is_number && in_word) {
+ int k = j;
+ while (k > 0 && !_is_symbol(str[k]) && str[k] != '\t' && str[k] != ' ') {
+ k--;
+ }
+
+ if (str[k] == '.') {
+ in_member_variable = true;
+ }
+ }
+
+ if (is_symbol) {
+ in_function_name = false;
+ in_member_variable = false;
+ }
+
+ if (in_region >= 0)
+ color = color_regions[in_region].color;
+ else if (in_keyword)
+ color = keyword_color;
+ else if (in_member_variable)
+ color = cache.member_variable_color;
+ else if (in_function_name)
+ color = cache.function_color;
+ else if (is_symbol)
+ color = cache.symbol_color;
+ else if (is_number)
+ color = cache.number_color;
+
+ prev_is_char = is_char;
+ prev_is_number = is_number;
+
+ if (color != prev_color) {
+ prev_color = color;
+ highlighter_info.color = color;
+ color_map[j] = highlighter_info;
+ }
+ }
+
+ return color_map;
+}
+
+void SyntaxHighlighter::set_text_editor(TextEdit *p_text_editor) {
+ text_editor = p_text_editor;
+}
+
+TextEdit *SyntaxHighlighter::get_text_editor() {
+ return text_editor;
+}
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 8ac3b9fce6..2360ce79db 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -36,10 +36,84 @@
#include "scene/gui/scroll_bar.h"
#include "scene/main/timer.h"
+class SyntaxHighlighter;
+
class TextEdit : public Control {
- GDCLASS(TextEdit, Control);
+ GDCLASS(TextEdit, Control)
+
+public:
+ struct HighlighterInfo {
+ Color color;
+ };
+
+ struct ColorRegion {
+
+ Color color;
+ String begin_key;
+ String end_key;
+ bool line_only;
+ bool eq;
+ ColorRegion(const String &p_begin_key = "", const String &p_end_key = "", const Color &p_color = Color(), bool p_line_only = false) {
+ begin_key = p_begin_key;
+ end_key = p_end_key;
+ color = p_color;
+ line_only = p_line_only || p_end_key == "";
+ eq = begin_key == end_key;
+ }
+ };
+
+ class Text {
+ public:
+ struct ColorRegionInfo {
+
+ int region;
+ bool end;
+ };
+
+ struct Line {
+ int width_cache : 24;
+ bool marked : 1;
+ bool breakpoint : 1;
+ bool hidden : 1;
+ int ending_color_region;
+ Map<int, ColorRegionInfo> region_info;
+ String data;
+ };
+
+ private:
+ const Vector<ColorRegion> *color_regions;
+ mutable Vector<Line> text;
+ Ref<Font> font;
+ int indent_size;
+
+ void _update_line_cache(int p_line) const;
+
+ public:
+ void set_indent_size(int p_indent_size);
+ void set_font(const Ref<Font> &p_font);
+ void set_color_regions(const Vector<ColorRegion> *p_regions) { color_regions = p_regions; }
+ int get_line_width(int p_line) const;
+ int get_max_width(bool p_exclude_hidden = false) const;
+ const Map<int, ColorRegionInfo> &get_color_region_info(int p_line) const;
+ void set(int p_line, const String &p_text);
+ void set_marked(int p_line, bool p_marked) { text[p_line].marked = p_marked; }
+ bool is_marked(int p_line) const { return text[p_line].marked; }
+ void set_breakpoint(int p_line, bool p_breakpoint) { text[p_line].breakpoint = p_breakpoint; }
+ bool is_breakpoint(int p_line) const { return text[p_line].breakpoint; }
+ void set_hidden(int p_line, bool p_hidden) { text[p_line].hidden = p_hidden; }
+ bool is_hidden(int p_line) const { return text[p_line].hidden; }
+ int get_line_ending_color_region(int p_line) const { return text[p_line].ending_color_region; }
+ void insert(int p_at, const String &p_text);
+ void remove(int p_at);
+ int size() const { return text.size(); }
+ void clear();
+ void clear_caches();
+ _FORCE_INLINE_ const String &operator[](int p_line) const { return text[p_line].data; }
+ Text() { indent_size = 4; }
+ };
+private:
struct Cursor {
int last_fit_x;
int line, column; ///< cursor
@@ -115,70 +189,6 @@ class TextEdit : public Control {
Size2 size;
} cache;
- struct ColorRegion {
-
- Color color;
- String begin_key;
- String end_key;
- bool line_only;
- bool eq;
- ColorRegion(const String &p_begin_key = "", const String &p_end_key = "", const Color &p_color = Color(), bool p_line_only = false) {
- begin_key = p_begin_key;
- end_key = p_end_key;
- color = p_color;
- line_only = p_line_only || p_end_key == "";
- eq = begin_key == end_key;
- }
- };
-
- class Text {
- public:
- struct ColorRegionInfo {
-
- int region;
- bool end;
- };
-
- struct Line {
- int width_cache : 24;
- bool marked : 1;
- bool breakpoint : 1;
- bool hidden : 1;
- Map<int, ColorRegionInfo> region_info;
- String data;
- };
-
- private:
- const Vector<ColorRegion> *color_regions;
- mutable Vector<Line> text;
- Ref<Font> font;
- int indent_size;
-
- void _update_line_cache(int p_line) const;
-
- public:
- void set_indent_size(int p_indent_size);
- void set_font(const Ref<Font> &p_font);
- void set_color_regions(const Vector<ColorRegion> *p_regions) { color_regions = p_regions; }
- int get_line_width(int p_line) const;
- int get_max_width(bool p_exclude_hidden = false) const;
- const Map<int, ColorRegionInfo> &get_color_region_info(int p_line) const;
- void set(int p_line, const String &p_text);
- void set_marked(int p_line, bool p_marked) { text[p_line].marked = p_marked; }
- bool is_marked(int p_line) const { return text[p_line].marked; }
- void set_breakpoint(int p_line, bool p_breakpoint) { text[p_line].breakpoint = p_breakpoint; }
- bool is_breakpoint(int p_line) const { return text[p_line].breakpoint; }
- void set_hidden(int p_line, bool p_hidden) { text[p_line].hidden = p_hidden; }
- bool is_hidden(int p_line) const { return text[p_line].hidden; }
- void insert(int p_at, const String &p_text);
- void remove(int p_at);
- int size() const { return text.size(); }
- void clear();
- void clear_caches();
- _FORCE_INLINE_ const String &operator[](int p_line) const { return text[p_line].data; }
- Text() { indent_size = 4; }
- };
-
struct TextOperation {
enum Type {
@@ -209,9 +219,12 @@ class TextEdit : public Control {
void _do_text_op(const TextOperation &p_op, bool p_reverse);
//syntax coloring
+ SyntaxHighlighter *syntax_highlighter;
HashMap<String, Color> keywords;
HashMap<String, Color> member_keywords;
+ Map<int, HighlighterInfo> _get_line_syntax_highlighting(int p_line);
+
Vector<ColorRegion> color_regions;
Set<String> completion_prefixes;
@@ -391,6 +404,13 @@ protected:
static void _bind_methods();
public:
+ SyntaxHighlighter *_get_syntax_highlighting();
+ void _set_syntax_highlighting(SyntaxHighlighter *p_syntax_highlighter);
+
+ int _get_line_ending_color_region(int p_line) const;
+ ColorRegion _get_color_region(int p_region) const;
+ Map<int, Text::ColorRegionInfo> _get_line_color_region_info(int p_line) const;
+
enum MenuItems {
MENU_CUT,
MENU_COPY,
@@ -545,10 +565,15 @@ public:
bool is_insert_mode() const;
void add_keyword_color(const String &p_keyword, const Color &p_color);
+ bool has_keyword_color(String p_keyword) const;
+ Color get_keyword_color(String p_keyword) const;
+
void add_color_region(const String &p_begin_key = String(), const String &p_end_key = String(), const Color &p_color = Color(), bool p_line_only = false);
void clear_colors();
void add_member_keyword(const String &p_keyword, const Color &p_color);
+ bool has_member_color(String p_member) const;
+ Color get_member_color(String p_member) const;
void clear_member_keywords();
int get_v_scroll() const;
@@ -621,4 +646,19 @@ public:
VARIANT_ENUM_CAST(TextEdit::MenuItems);
VARIANT_ENUM_CAST(TextEdit::SearchFlags);
+class SyntaxHighlighter {
+protected:
+ TextEdit *text_editor;
+
+public:
+ virtual void _update_cache() = 0;
+ virtual Map<int, TextEdit::HighlighterInfo> _get_line_syntax_highlighting(int p_line) = 0;
+
+ virtual String get_name() = 0;
+ virtual List<String> get_supported_languages() = 0;
+
+ void set_text_editor(TextEdit *p_text_editor);
+ TextEdit *get_text_editor();
+};
+
#endif // TEXT_EDIT_H
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index 01b00c34ea..82d983184b 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -106,6 +106,33 @@ Ref<Texture> TextureProgress::get_progress_texture() const {
return progress;
}
+void TextureProgress::set_tint_under(const Color &p_tint) {
+ tint_under = p_tint;
+ update();
+}
+
+Color TextureProgress::get_tint_under() const {
+ return tint_under;
+}
+
+void TextureProgress::set_tint_progress(const Color &p_tint) {
+ tint_progress = p_tint;
+ update();
+}
+
+Color TextureProgress::get_tint_progress() const {
+ return tint_progress;
+}
+
+void TextureProgress::set_tint_over(const Color &p_tint) {
+ tint_over = p_tint;
+ update();
+}
+
+Color TextureProgress::get_tint_over() const {
+ return tint_over;
+}
+
Point2 TextureProgress::unit_val_to_uv(float val) {
if (progress.is_null())
return Point2();
@@ -117,22 +144,45 @@ Point2 TextureProgress::unit_val_to_uv(float val) {
Point2 p = get_relative_center();
- if (val < 0.125)
- return Point2(p.x + (1 - p.x) * val * 8, 0);
- if (val < 0.25)
- return Point2(1, p.y * (val - 0.125) * 8);
- if (val < 0.375)
- return Point2(1, p.y + (1 - p.y) * (val - 0.25) * 8);
- if (val < 0.5)
- return Point2(1 - (1 - p.x) * (val - 0.375) * 8, 1);
- if (val < 0.625)
- return Point2(p.x * (1 - (val - 0.5) * 8), 1);
- if (val < 0.75)
- return Point2(0, 1 - ((1 - p.y) * (val - 0.625) * 8));
- if (val < 0.875)
- return Point2(0, p.y - p.y * (val - 0.75) * 8);
- else
- return Point2(p.x * (val - 0.875) * 8, 0);
+ // Minimal version of Liang-Barsky clipping algorithm
+ float angle = (val * Math_TAU) - Math_PI * 0.5;
+ Point2 dir = Vector2(Math::cos(angle), Math::sin(angle));
+ float t1 = 1.0;
+ float cp;
+ float cq;
+ float cr;
+ float edgeLeft = 0.0;
+ float edgeRight = 1.0;
+ float edgeBottom = 0.0;
+ float edgeTop = 1.0;
+
+ for (int edge = 0; edge < 4; edge++) {
+ if (edge == 0) {
+ if (dir.x > 0)
+ continue;
+ cp = -dir.x;
+ cq = -(edgeLeft - p.x);
+ } else if (edge == 1) {
+ if (dir.x < 0)
+ continue;
+ cp = dir.x;
+ cq = (edgeRight - p.x);
+ } else if (edge == 2) {
+ if (dir.y > 0)
+ continue;
+ cp = -dir.y;
+ cq = -(edgeBottom - p.y);
+ } else if (edge == 3) {
+ if (dir.y < 0)
+ continue;
+ cp = dir.y;
+ cq = (edgeTop - p.y);
+ }
+ cr = cq / cp;
+ if (cr >= 0 && cr < t1)
+ t1 = cr;
+ }
+ return (p + t1 * dir);
}
Point2 TextureProgress::get_relative_center() {
@@ -147,7 +197,7 @@ Point2 TextureProgress::get_relative_center() {
return p;
}
-void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio) {
+void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate) {
Vector2 texture_size = p_texture->get_size();
Vector2 topleft = Vector2(stretch_margin[MARGIN_LEFT], stretch_margin[MARGIN_TOP]);
Vector2 bottomright = Vector2(stretch_margin[MARGIN_RIGHT], stretch_margin[MARGIN_BOTTOM]);
@@ -158,7 +208,7 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F
if (p_ratio < 1.0) {
// Drawing a partially-filled 9-patch is a little tricky -
// texture is divided by 3 sections toward fill direction,
- // then middle section is streching while the other two aren't.
+ // then middle section is stretching while the other two aren't.
double width_total = 0.0;
double width_texture = 0.0;
@@ -217,7 +267,7 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F
}
RID ci = get_canvas_item();
- VS::get_singleton()->canvas_item_add_nine_patch(ci, dst_rect, src_rect, p_texture->get_rid(), topleft, bottomright);
+ VS::get_singleton()->canvas_item_add_nine_patch(ci, dst_rect, src_rect, p_texture->get_rid(), topleft, bottomright, VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, true, p_modulate);
}
void TextureProgress::_notification(int p_what) {
@@ -228,42 +278,42 @@ void TextureProgress::_notification(int p_what) {
if (nine_patch_stretch && (mode == FILL_LEFT_TO_RIGHT || mode == FILL_RIGHT_TO_LEFT || mode == FILL_TOP_TO_BOTTOM || mode == FILL_BOTTOM_TO_TOP)) {
if (under.is_valid()) {
- draw_nine_patch_stretched(under, FILL_LEFT_TO_RIGHT, 1.0);
+ draw_nine_patch_stretched(under, FILL_LEFT_TO_RIGHT, 1.0, tint_under);
}
if (progress.is_valid()) {
- draw_nine_patch_stretched(progress, mode, get_as_ratio());
+ draw_nine_patch_stretched(progress, mode, get_as_ratio(), tint_progress);
}
if (over.is_valid()) {
- draw_nine_patch_stretched(over, FILL_LEFT_TO_RIGHT, 1.0);
+ draw_nine_patch_stretched(over, FILL_LEFT_TO_RIGHT, 1.0, tint_over);
}
} else {
if (under.is_valid())
- draw_texture(under, Point2());
+ draw_texture(under, Point2(), tint_under);
if (progress.is_valid()) {
Size2 s = progress->get_size();
switch (mode) {
case FILL_LEFT_TO_RIGHT: {
Rect2 region = Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y));
- draw_texture_rect_region(progress, region, region);
+ draw_texture_rect_region(progress, region, region, tint_progress);
} break;
case FILL_RIGHT_TO_LEFT: {
Rect2 region = Rect2(Point2(s.x - s.x * get_as_ratio(), 0), Size2(s.x * get_as_ratio(), s.y));
- draw_texture_rect_region(progress, region, region);
+ draw_texture_rect_region(progress, region, region, tint_progress);
} break;
case FILL_TOP_TO_BOTTOM: {
Rect2 region = Rect2(Point2(), Size2(s.x, s.y * get_as_ratio()));
- draw_texture_rect_region(progress, region, region);
+ draw_texture_rect_region(progress, region, region, tint_progress);
} break;
case FILL_BOTTOM_TO_TOP: {
Rect2 region = Rect2(Point2(0, s.y - s.y * get_as_ratio()), Size2(s.x, s.y * get_as_ratio()));
- draw_texture_rect_region(progress, region, region);
+ draw_texture_rect_region(progress, region, region, tint_progress);
} break;
case FILL_CLOCKWISE:
case FILL_COUNTER_CLOCKWISE: {
float val = get_as_ratio() * rad_max_degrees / 360;
if (val == 1) {
Rect2 region = Rect2(Point2(), s);
- draw_texture_rect_region(progress, region, region);
+ draw_texture_rect_region(progress, region, region, tint_progress);
} else if (val != 0) {
Array pts;
float direction = mode == FILL_CLOCKWISE ? 1 : -1;
@@ -288,7 +338,9 @@ void TextureProgress::_notification(int p_what) {
uvs.push_back(uv);
points.push_back(Point2(uv.x * s.x, uv.y * s.y));
}
- draw_polygon(points, Vector<Color>(), uvs, progress);
+ Vector<Color> colors;
+ colors.push_back(tint_progress);
+ draw_polygon(points, colors, uvs, progress);
}
if (Engine::get_singleton()->is_editor_hint()) {
Point2 p = progress->get_size();
@@ -300,11 +352,11 @@ void TextureProgress::_notification(int p_what) {
}
} break;
default:
- draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)));
+ draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint_progress);
}
}
if (over.is_valid())
- draw_texture(over, Point2());
+ draw_texture(over, Point2(), tint_over);
}
} break;
@@ -366,6 +418,15 @@ void TextureProgress::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_fill_mode", "mode"), &TextureProgress::set_fill_mode);
ClassDB::bind_method(D_METHOD("get_fill_mode"), &TextureProgress::get_fill_mode);
+ ClassDB::bind_method(D_METHOD("set_tint_under", "tint"), &TextureProgress::set_tint_under);
+ ClassDB::bind_method(D_METHOD("get_tint_under"), &TextureProgress::get_tint_under);
+
+ ClassDB::bind_method(D_METHOD("set_tint_progress", "tint"), &TextureProgress::set_tint_progress);
+ ClassDB::bind_method(D_METHOD("get_tint_progress"), &TextureProgress::get_tint_progress);
+
+ ClassDB::bind_method(D_METHOD("set_tint_over", "tint"), &TextureProgress::set_tint_over);
+ ClassDB::bind_method(D_METHOD("get_tint_over"), &TextureProgress::get_tint_over);
+
ClassDB::bind_method(D_METHOD("set_radial_initial_angle", "mode"), &TextureProgress::set_radial_initial_angle);
ClassDB::bind_method(D_METHOD("get_radial_initial_angle"), &TextureProgress::get_radial_initial_angle);
@@ -386,6 +447,10 @@ void TextureProgress::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_over_texture", "get_over_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_progress_texture", "get_progress_texture");
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise"), "set_fill_mode", "get_fill_mode");
+ ADD_GROUP("Tint", "tint_");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_under", "get_tint_under");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_over", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_over", "get_tint_over");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_progress", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint_progress", "get_tint_progress");
ADD_GROUP("Radial Fill", "radial_");
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_initial_angle", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_radial_initial_angle", "get_radial_initial_angle");
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_fill_degrees", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_fill_degrees", "get_fill_degrees");
@@ -417,4 +482,6 @@ TextureProgress::TextureProgress() {
stretch_margin[MARGIN_RIGHT] = 0;
stretch_margin[MARGIN_BOTTOM] = 0;
stretch_margin[MARGIN_TOP] = 0;
+
+ tint_under = tint_progress = tint_over = Color(1, 1, 1);
}
diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h
index 77c3980e29..34158b5db5 100644
--- a/scene/gui/texture_progress.h
+++ b/scene/gui/texture_progress.h
@@ -82,6 +82,15 @@ public:
void set_nine_patch_stretch(bool p_stretch);
bool get_nine_patch_stretch() const;
+ void set_tint_under(const Color &p_tint);
+ Color get_tint_under() const;
+
+ void set_tint_progress(const Color &p_tint);
+ Color get_tint_progress() const;
+
+ void set_tint_over(const Color &p_tint);
+ Color get_tint_over() const;
+
Size2 get_minimum_size() const;
TextureProgress();
@@ -93,10 +102,11 @@ private:
Point2 rad_center_off;
bool nine_patch_stretch;
int stretch_margin[4];
+ Color tint_under, tint_progress, tint_over;
Point2 unit_val_to_uv(float val);
Point2 get_relative_center();
- void draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio);
+ void draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate);
};
VARIANT_ENUM_CAST(TextureProgress::FillMode);
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index e12044fca2..e7f63997f2 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2061,322 +2061,318 @@ void Tree::popup_select(int p_option) {
item_edited(popup_edited_item_col, popup_edited_item);
}
-void Tree::_gui_input(Ref<InputEvent> p_event) {
-
- Ref<InputEventKey> k = p_event;
+void Tree::_go_left() {
+ if (selected_col == 0) {
+ if (selected_item->get_children() != NULL && !selected_item->is_collapsed()) {
+ selected_item->set_collapsed(true);
+ } else {
+ if (columns.size() == 1) { // goto parent with one column
+ TreeItem *parent = selected_item->get_parent();
+ if (selected_item != get_root() && parent && parent->is_selectable(selected_col) && !(hide_root && parent == get_root())) {
+ select_single_item(parent, get_root(), selected_col);
+ }
+ } else if (selected_item->get_prev_visible()) {
+ selected_col = columns.size() - 1;
+ _go_up(); // go to upper column if possible
+ }
+ }
+ } else {
+ if (select_mode == SELECT_MULTI) {
+ selected_col--;
+ emit_signal("cell_selected");
+ } else {
- if (k.is_valid()) {
+ selected_item->select(selected_col - 1);
+ }
+ }
+ update();
+ accept_event();
+ ensure_cursor_is_visible();
+}
- if (!k->is_pressed())
- return;
- if (k->get_command() || (k->get_shift() && k->get_unicode() == 0) || k->get_metakey())
- return;
- if (!root)
+void Tree::_go_right() {
+ if (selected_col == (columns.size() - 1)) {
+ if (selected_item->get_children() != NULL && selected_item->is_collapsed()) {
+ selected_item->set_collapsed(false);
+ } else if (selected_item->get_next_visible()) {
+ selected_item->select(0);
+ _go_down();
return;
+ }
+ } else {
+ if (select_mode == SELECT_MULTI) {
+ selected_col++;
+ emit_signal("cell_selected");
+ } else {
- if (hide_root && !root->get_next_visible())
+ selected_item->select(selected_col + 1);
+ }
+ }
+ update();
+ ensure_cursor_is_visible();
+ accept_event();
+}
+
+void Tree::_go_up() {
+ TreeItem *prev = NULL;
+ if (!selected_item) {
+ prev = get_last_item();
+ selected_col = 0;
+ } else {
+
+ prev = selected_item->get_prev_visible();
+ if (last_keypress != 0) {
+ //incr search next
+ int col;
+ prev = _search_item_text(prev, incr_search, &col, true, true);
+ if (!prev) {
+ accept_event();
+ return;
+ }
+ }
+ }
+
+ if (select_mode == SELECT_MULTI) {
+
+ if (!prev)
return;
+ selected_item = prev;
+ emit_signal("cell_selected");
+ update();
+ } else {
- switch (k->get_scancode()) {
-#define EXIT_BREAK \
- { \
- if (!cursor_can_exit_tree) accept_event(); \
- break; \
+ int col = selected_col < 0 ? 0 : selected_col;
+ while (prev && !prev->cells[col].selectable)
+ prev = prev->get_prev_visible();
+ if (!prev)
+ return; // do nothing..
+ prev->select(col);
}
- case KEY_RIGHT: {
- bool dobreak = true;
- //TreeItem *next = NULL;
- if (!selected_item)
- break;
- if (select_mode == SELECT_ROW) {
- EXIT_BREAK;
- }
- if (selected_col > (columns.size() - 1)) {
- EXIT_BREAK;
- }
- if (k->get_alt()) {
- selected_item->set_collapsed(false);
- TreeItem *next = selected_item->get_children();
- while (next && next != selected_item->next) {
- next->set_collapsed(false);
- next = next->get_next_visible();
- }
- } else if (selected_col == (columns.size() - 1)) {
- if (selected_item->get_children() != NULL && selected_item->is_collapsed()) {
- selected_item->set_collapsed(false);
- } else {
- selected_col = 0;
- dobreak = false; // fall through to key_down
- }
- } else {
- if (select_mode == SELECT_MULTI) {
- selected_col++;
- emit_signal("cell_selected");
- } else {
+ ensure_cursor_is_visible();
+ accept_event();
+}
- selected_item->select(selected_col + 1);
- }
- }
- update();
- ensure_cursor_is_visible();
+void Tree::_go_down() {
+ TreeItem *next = NULL;
+ if (!selected_item) {
+
+ next = hide_root ? root->get_next_visible() : root;
+ selected_item = 0;
+ } else {
+
+ next = selected_item->get_next_visible();
+
+ if (last_keypress != 0) {
+ //incr search next
+ int col;
+ next = _search_item_text(next, incr_search, &col, true);
+ if (!next) {
accept_event();
- if (dobreak) {
- break;
- }
+ return;
}
- case KEY_DOWN: {
+ }
+ }
- TreeItem *next = NULL;
- if (!selected_item) {
+ if (select_mode == SELECT_MULTI) {
- next = hide_root ? root->get_next_visible() : root;
- selected_item = 0;
- } else {
+ if (!next) {
+ return;
+ }
- next = selected_item->get_next_visible();
+ selected_item = next;
+ emit_signal("cell_selected");
+ update();
+ } else {
- //if (diff < uint64_t(GLOBAL_DEF("gui/incr_search_max_interval_msec",2000))) {
- if (last_keypress != 0) {
- //incr search next
- int col;
- next = _search_item_text(next, incr_search, &col, true);
- if (!next) {
- accept_event();
- return;
- }
- }
- }
+ int col = selected_col < 0 ? 0 : selected_col;
- if (select_mode == SELECT_MULTI) {
+ while (next && !next->cells[col].selectable)
+ next = next->get_next_visible();
+ if (!next) {
+ return; // do nothing..
+ }
+ next->select(col);
+ }
- if (!next)
- EXIT_BREAK;
+ ensure_cursor_is_visible();
+ accept_event();
+}
- selected_item = next;
- emit_signal("cell_selected");
- update();
- } else {
+void Tree::_gui_input(Ref<InputEvent> p_event) {
- int col = selected_col < 0 ? 0 : selected_col;
+ Ref<InputEventKey> k = p_event;
- while (next && !next->cells[col].selectable)
- next = next->get_next_visible();
- if (!next)
- EXIT_BREAK; // do nothing..
- next->select(col);
- }
+ if (p_event->is_action("ui_right") && p_event->is_pressed()) {
- ensure_cursor_is_visible();
- accept_event();
+ if (!cursor_can_exit_tree) accept_event();
- } break;
- case KEY_LEFT: {
- bool dobreak = true;
+ if (!selected_item || select_mode == SELECT_ROW || selected_col > (columns.size() - 1)) {
+ return;
+ }
+ if (k.is_valid() && k->get_alt()) {
+ selected_item->set_collapsed(false);
+ TreeItem *next = selected_item->get_children();
+ while (next && next != selected_item->next) {
+ next->set_collapsed(false);
+ next = next->get_next_visible();
+ }
+ } else {
+ _go_right();
+ }
+ } else if (p_event->is_action("ui_left") && p_event->is_pressed()) {
- //TreeItem *next = NULL;
- if (!selected_item)
- break;
- if (select_mode == SELECT_ROW) {
- EXIT_BREAK;
- }
- if (selected_col < 0) {
- EXIT_BREAK;
- }
- if (k->get_alt()) {
- selected_item->set_collapsed(true);
- TreeItem *next = selected_item->get_children();
- while (next && next != selected_item->next) {
- next->set_collapsed(true);
- next = next->get_next_visible();
- }
- } else if (selected_col == 0) {
- if (selected_item->get_children() != NULL && !selected_item->is_collapsed()) {
- selected_item->set_collapsed(true);
- } else {
- if (columns.size() == 1) { // goto parent with one column
- TreeItem *parent = selected_item->get_parent();
- if (selected_item != get_root() && parent && parent->is_selectable(selected_col) && !(hide_root && parent == get_root())) {
- select_single_item(parent, get_root(), selected_col);
- }
- } else {
- selected_col = columns.size() - 1;
- dobreak = false; // fall through to key_up
- }
- }
- } else {
- if (select_mode == SELECT_MULTI) {
- selected_col--;
- emit_signal("cell_selected");
- } else {
+ if (!cursor_can_exit_tree) accept_event();
- selected_item->select(selected_col - 1);
- }
- }
- update();
- accept_event();
- ensure_cursor_is_visible();
+ if (!selected_item || select_mode == SELECT_ROW || selected_col < 0) {
+ return;
+ }
- if (dobreak) {
- break;
- }
+ if (k.is_valid() && k->get_alt()) {
+ selected_item->set_collapsed(true);
+ TreeItem *next = selected_item->get_children();
+ while (next && next != selected_item->next) {
+ next->set_collapsed(true);
+ next = next->get_next_visible();
}
- case KEY_UP: {
+ } else {
+ _go_left();
+ }
- TreeItem *prev = NULL;
- if (!selected_item) {
- prev = get_last_item();
- selected_col = 0;
- } else {
+ } else if (p_event->is_action("ui_up") && p_event->is_pressed()) {
- prev = selected_item->get_prev_visible();
- if (last_keypress != 0) {
- //incr search next
- int col;
- prev = _search_item_text(prev, incr_search, &col, true, true);
- if (!prev) {
- accept_event();
- return;
- }
- }
- }
+ if (!cursor_can_exit_tree) accept_event();
- if (select_mode == SELECT_MULTI) {
+ _go_up();
- if (!prev)
- break;
- selected_item = prev;
- emit_signal("cell_selected");
- update();
- } else {
+ } else if (p_event->is_action("ui_down") && p_event->is_pressed()) {
- int col = selected_col < 0 ? 0 : selected_col;
- while (prev && !prev->cells[col].selectable)
- prev = prev->get_prev_visible();
- if (!prev)
- break; // do nothing..
- prev->select(col);
- }
+ if (!cursor_can_exit_tree) accept_event();
- ensure_cursor_is_visible();
- accept_event();
+ _go_down();
- } break;
- case KEY_PAGEDOWN: {
+ } else if (p_event->is_action("ui_page_down") && p_event->is_pressed()) {
- TreeItem *next = NULL;
- if (!selected_item)
- break;
- next = selected_item;
+ if (!cursor_can_exit_tree) accept_event();
- for (int i = 0; i < 10; i++) {
+ TreeItem *next = NULL;
+ if (!selected_item)
+ return;
+ next = selected_item;
- TreeItem *_n = next->get_next_visible();
- if (_n) {
- next = _n;
- } else {
+ for (int i = 0; i < 10; i++) {
- break;
- }
- }
- if (next == selected_item)
- break;
+ TreeItem *_n = next->get_next_visible();
+ if (_n) {
+ next = _n;
+ } else {
- if (select_mode == SELECT_MULTI) {
+ return;
+ }
+ }
+ if (next == selected_item)
+ return;
- selected_item = next;
- emit_signal("cell_selected");
- update();
- } else {
+ if (select_mode == SELECT_MULTI) {
- while (next && !next->cells[selected_col].selectable)
- next = next->get_next_visible();
- if (!next)
- EXIT_BREAK; // do nothing..
- next->select(selected_col);
- }
+ selected_item = next;
+ emit_signal("cell_selected");
+ update();
+ } else {
- ensure_cursor_is_visible();
- } break;
- case KEY_PAGEUP: {
+ while (next && !next->cells[selected_col].selectable)
+ next = next->get_next_visible();
+ if (!next) {
+ return; // do nothing..
+ }
+ next->select(selected_col);
+ }
- TreeItem *prev = NULL;
- if (!selected_item)
- break;
- prev = selected_item;
+ ensure_cursor_is_visible();
+ } else if (p_event->is_action("ui_page_up") && p_event->is_pressed()) {
- for (int i = 0; i < 10; i++) {
+ if (!cursor_can_exit_tree) accept_event();
- TreeItem *_n = prev->get_prev_visible();
- if (_n) {
- prev = _n;
- } else {
+ TreeItem *prev = NULL;
+ if (!selected_item)
+ return;
+ prev = selected_item;
- break;
- }
- }
- if (prev == selected_item)
- break;
+ for (int i = 0; i < 10; i++) {
- if (select_mode == SELECT_MULTI) {
+ TreeItem *_n = prev->get_prev_visible();
+ if (_n) {
+ prev = _n;
+ } else {
- selected_item = prev;
- emit_signal("cell_selected");
- update();
- } else {
+ return;
+ }
+ }
+ if (prev == selected_item)
+ return;
- while (prev && !prev->cells[selected_col].selectable)
- prev = prev->get_prev_visible();
- if (!prev)
- EXIT_BREAK; // do nothing..
- prev->select(selected_col);
- }
+ if (select_mode == SELECT_MULTI) {
- ensure_cursor_is_visible();
+ selected_item = prev;
+ emit_signal("cell_selected");
+ update();
+ } else {
- } break;
- case KEY_F2:
- case KEY_ENTER:
- case KEY_KP_ENTER: {
-
- if (selected_item) {
- //bring up editor if possible
- if (!edit_selected()) {
- emit_signal("item_activated");
- incr_search.clear();
- }
- }
- accept_event();
+ while (prev && !prev->cells[selected_col].selectable)
+ prev = prev->get_prev_visible();
+ if (!prev) {
+ return; // do nothing..
+ }
+ prev->select(selected_col);
+ }
+ ensure_cursor_is_visible();
+ } else if (p_event->is_action("ui_accept") && p_event->is_pressed()) {
- } break;
- case KEY_SPACE: {
- if (select_mode == SELECT_MULTI) {
- if (!selected_item)
- break;
- if (selected_item->is_selected(selected_col)) {
- selected_item->deselect(selected_col);
- emit_signal("multi_selected", selected_item, selected_col, false);
- } else if (selected_item->is_selectable(selected_col)) {
- selected_item->select(selected_col);
- emit_signal("multi_selected", selected_item, selected_col, true);
- }
- }
- accept_event();
+ if (selected_item) {
+ //bring up editor if possible
+ if (!edit_selected()) {
+ emit_signal("item_activated");
+ incr_search.clear();
+ }
+ }
+ accept_event();
+ } else if (p_event->is_action("ui_select") && p_event->is_pressed()) {
- } break;
- default: {
+ if (select_mode == SELECT_MULTI) {
+ if (!selected_item)
+ return;
+ if (selected_item->is_selected(selected_col)) {
+ selected_item->deselect(selected_col);
+ emit_signal("multi_selected", selected_item, selected_col, false);
+ } else if (selected_item->is_selectable(selected_col)) {
+ selected_item->select(selected_col);
+ emit_signal("multi_selected", selected_item, selected_col, true);
+ }
+ }
+ accept_event();
+ }
+
+ if (k.is_valid()) { // Incremental search
+
+ if (!k->is_pressed())
+ return;
+ if (k->get_command() || (k->get_shift() && k->get_unicode() == 0) || k->get_metakey())
+ return;
+ if (!root)
+ return;
- if (k->get_unicode() > 0) {
+ if (hide_root && !root->get_next_visible())
+ return;
- _do_incr_search(String::chr(k->get_unicode()));
- accept_event();
+ if (k->get_unicode() > 0) {
- return;
- } else {
- if (k->get_scancode() != KEY_SHIFT)
- last_keypress = 0;
- }
- } break;
+ _do_incr_search(String::chr(k->get_unicode()));
+ accept_event();
+
+ return;
+ } else {
+ if (k->get_scancode() != KEY_SHIFT)
+ last_keypress = 0;
}
}
@@ -2384,7 +2380,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
if (mm.is_valid()) {
- if (cache.font.is_null()) // avoid a strange case that may fuckup stuff
+ if (cache.font.is_null()) // avoid a strange case that may corrupt stuff
update_cache();
Ref<StyleBox> bg = cache.bg;
@@ -2483,7 +2479,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventMouseButton> b = p_event;
if (b.is_valid()) {
- if (cache.font.is_null()) // avoid a strange case that may fuckup stuff
+ if (cache.font.is_null()) // avoid a strange case that may corrupt stuff
update_cache();
if (!b->is_pressed()) {
@@ -3911,6 +3907,8 @@ Tree::Tree() {
cache.click_id = -1;
cache.click_item = NULL;
cache.click_column = 0;
+ cache.hover_cell = -1;
+ cache.hover_index = -1;
last_keypress = 0;
focus_in_id = 0;
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 2a8546a743..5af66c5faa 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -507,6 +507,10 @@ private:
ValueEvaluator *evaluator;
int _count_selected_items(TreeItem *p_from) const;
+ void _go_left();
+ void _go_right();
+ void _go_down();
+ void _go_up();
protected:
static void _bind_methods();
diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp
index 4eee0126d8..88e1847533 100644
--- a/scene/gui/video_player.cpp
+++ b/scene/gui/video_player.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "video_player.h"
+#include "scene/scene_string_names.h"
#include "os/os.h"
#include "servers/audio_server.h"
@@ -159,11 +160,7 @@ void VideoPlayer::_notification(int p_notification) {
bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
- if (stream.is_null())
- return;
- if (paused)
- return;
- if (!playback->is_playing())
+ if (stream.is_null() || paused || !playback->is_playing())
return;
double audio_time = USEC_TO_SEC(OS::get_singleton()->get_ticks_usec());
@@ -174,7 +171,11 @@ void VideoPlayer::_notification(int p_notification) {
if (delta == 0)
return;
- playback->update(delta);
+ playback->update(delta); // playback->is_playing() returns false in the last video frame
+
+ if (!playback->is_playing()) {
+ emit_signal(SceneStringNames::get_singleton()->finished);
+ }
} break;
@@ -467,6 +468,8 @@ void VideoPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_video_texture"), &VideoPlayer::get_video_texture);
+ ADD_SIGNAL(MethodInfo("finished"));
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "audio_track", PROPERTY_HINT_RANGE, "0,128,1"), "set_audio_track", "get_audio_track");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "VideoStream"), "set_stream", "get_stream");
//ADD_PROPERTY( PropertyInfo(Variant::BOOL, "stream/loop"), "set_loop", "has_loop") ;
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index 31d45d8e4c..8414210952 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -35,7 +35,7 @@ void CanvasLayer::set_layer(int p_xform) {
layer = p_xform;
if (viewport.is_valid())
- VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas->get_canvas(), layer);
+ VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas, layer);
}
int CanvasLayer::get_layer() const {
@@ -48,7 +48,7 @@ void CanvasLayer::set_transform(const Transform2D &p_xform) {
transform = p_xform;
locrotscale_dirty = true;
if (viewport.is_valid())
- VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas->get_canvas(), transform);
+ VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
}
Transform2D CanvasLayer::get_transform() const {
@@ -61,7 +61,7 @@ void CanvasLayer::_update_xform() {
transform.set_rotation_and_scale(rot, scale);
transform.set_origin(ofs);
if (viewport.is_valid())
- VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas->get_canvas(), transform);
+ VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
}
void CanvasLayer::_update_locrotscale() {
@@ -133,11 +133,6 @@ Vector2 CanvasLayer::get_scale() const {
return scale;
}
-Ref<World2D> CanvasLayer::get_world_2d() const {
-
- return canvas;
-}
-
void CanvasLayer::_notification(int p_what) {
switch (p_what) {
@@ -153,14 +148,14 @@ void CanvasLayer::_notification(int p_what) {
ERR_FAIL_COND(!vp);
viewport = vp->get_viewport_rid();
- VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas->get_canvas());
- VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas->get_canvas(), layer);
- VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas->get_canvas(), transform);
+ VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas);
+ VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas, layer);
+ VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
} break;
case NOTIFICATION_EXIT_TREE: {
- VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas->get_canvas());
+ VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas);
viewport = RID();
} break;
@@ -184,7 +179,7 @@ RID CanvasLayer::get_viewport() const {
void CanvasLayer::set_custom_viewport(Node *p_viewport) {
ERR_FAIL_NULL(p_viewport);
if (is_inside_tree()) {
- VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas->get_canvas());
+ VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas);
viewport = RID();
}
@@ -205,9 +200,9 @@ void CanvasLayer::set_custom_viewport(Node *p_viewport) {
viewport = vp->get_viewport_rid();
- VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas->get_canvas());
- VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas->get_canvas(), layer);
- VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas->get_canvas(), transform);
+ VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas);
+ VisualServer::get_singleton()->viewport_set_canvas_layer(viewport, canvas, layer);
+ VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
}
}
@@ -225,6 +220,10 @@ int CanvasLayer::get_sort_index() {
return sort_index++;
}
+RID CanvasLayer::get_canvas() const {
+
+ return canvas;
+}
void CanvasLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer);
@@ -248,7 +247,7 @@ void CanvasLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &CanvasLayer::set_custom_viewport);
ClassDB::bind_method(D_METHOD("get_custom_viewport"), &CanvasLayer::get_custom_viewport);
- ClassDB::bind_method(D_METHOD("get_world_2d"), &CanvasLayer::get_world_2d);
+ ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasLayer::get_canvas);
//ClassDB::bind_method(D_METHOD("get_viewport"),&CanvasLayer::get_viewport);
ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer");
@@ -268,8 +267,13 @@ CanvasLayer::CanvasLayer() {
rot = 0;
locrotscale_dirty = false;
layer = 1;
- canvas = Ref<World2D>(memnew(World2D));
+ canvas = VS::get_singleton()->canvas_create();
custom_viewport = NULL;
custom_viewport_id = 0;
sort_index = 0;
}
+
+CanvasLayer::~CanvasLayer() {
+
+ VS::get_singleton()->free(canvas);
+}
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index c3352a6dba..aae23fbb12 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -45,7 +45,7 @@ class CanvasLayer : public Node {
real_t rot;
int layer;
Transform2D transform;
- Ref<World2D> canvas;
+ RID canvas;
ObjectID custom_viewport_id; // to check validity
Viewport *custom_viewport;
@@ -81,8 +81,6 @@ public:
void set_scale(const Size2 &p_scale);
Size2 get_scale() const;
- Ref<World2D> get_world_2d() const;
-
Size2 get_viewport_size() const;
RID get_viewport() const;
@@ -93,7 +91,10 @@ public:
void reset_sort_index();
int get_sort_index();
+ RID get_canvas() const;
+
CanvasLayer();
+ ~CanvasLayer();
};
#endif // CANVAS_LAYER_H
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 3d58aa65f8..ae21775c55 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -121,7 +121,7 @@ Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_h
}
if (!has_user_agent) {
- headers.push_back("User-Agent: GodotEngine/" + String(VERSION_MKSTRING) + " (" + OS::get_singleton()->get_name() + ")");
+ headers.push_back("User-Agent: GodotEngine/" + String(VERSION_FULL_BUILD) + " (" + OS::get_singleton()->get_name() + ")");
}
if (!has_accept) {
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index ac85dd64af..ec01490ae5 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -477,7 +477,7 @@ bool Node::is_network_master() const {
ERR_FAIL_COND_V(!is_inside_tree(), false);
- return get_tree()->get_network_unique_id() == data.network_master;
+ return get_multiplayer_api()->get_network_unique_id() == data.network_master;
}
/***** RPC CONFIG ********/
@@ -667,200 +667,16 @@ Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Va
}
void Node::rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
-
ERR_FAIL_COND(!is_inside_tree());
-
- bool skip_rpc = false;
- bool call_local_native = false;
- bool call_local_script = false;
-
- if (p_peer_id == 0 || p_peer_id == get_tree()->get_network_unique_id() || (p_peer_id < 0 && p_peer_id != -get_tree()->get_network_unique_id())) {
- //check that send mode can use local call
-
- Map<StringName, RPCMode>::Element *E = data.rpc_methods.find(p_method);
- if (E) {
-
- switch (E->get()) {
-
- case RPC_MODE_DISABLED: {
- //do nothing
- } break;
- case RPC_MODE_REMOTE: {
- //do nothing also, no need to call local
- } break;
- case RPC_MODE_SYNC: {
- //call it, sync always results in call
- call_local_native = true;
- } break;
- case RPC_MODE_MASTER: {
- call_local_native = is_network_master();
- if (call_local_native) {
- skip_rpc = true; //no other master so..
- }
- } break;
- case RPC_MODE_SLAVE: {
- call_local_native = !is_network_master();
- } break;
- }
- }
-
- if (call_local_native) {
- // done below
- } else if (get_script_instance()) {
- //attempt with script
- ScriptInstance::RPCMode rpc_mode = get_script_instance()->get_rpc_mode(p_method);
-
- switch (rpc_mode) {
-
- case ScriptInstance::RPC_MODE_DISABLED: {
- //do nothing
- } break;
- case ScriptInstance::RPC_MODE_REMOTE: {
- //do nothing also, no need to call local
- } break;
- case ScriptInstance::RPC_MODE_SYNC: {
- //call it, sync always results in call
- call_local_script = true;
- } break;
- case ScriptInstance::RPC_MODE_MASTER: {
- call_local_script = is_network_master();
- if (call_local_script) {
- skip_rpc = true; //no other master so..
- }
- } break;
- case ScriptInstance::RPC_MODE_SLAVE: {
- call_local_script = !is_network_master();
- } break;
- }
- }
- }
-
- if (!skip_rpc) {
- get_tree()->_rpc(this, p_peer_id, p_unreliable, false, p_method, p_arg, p_argcount);
- }
-
- if (call_local_native) {
- Variant::CallError ce;
- call(p_method, p_arg, p_argcount, ce);
- if (ce.error != Variant::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(this, p_method, p_arg, p_argcount, ce);
- error = "rpc() aborted in local call: - " + error;
- ERR_PRINTS(error);
- return;
- }
- }
-
- if (call_local_script) {
- Variant::CallError ce;
- ce.error = Variant::CallError::CALL_OK;
- get_script_instance()->call(p_method, p_arg, p_argcount, ce);
- if (ce.error != Variant::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(this, p_method, p_arg, p_argcount, ce);
- error = "rpc() aborted in script local call: - " + error;
- ERR_PRINTS(error);
- return;
- }
- }
+ get_multiplayer_api()->rpcp(this, p_peer_id, p_unreliable, p_method, p_arg, p_argcount);
}
-/******** RSET *********/
-
void Node::rsetp(int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) {
-
ERR_FAIL_COND(!is_inside_tree());
-
- bool skip_rset = false;
-
- if (p_peer_id == 0 || p_peer_id == get_tree()->get_network_unique_id() || (p_peer_id < 0 && p_peer_id != -get_tree()->get_network_unique_id())) {
- //check that send mode can use local call
-
- bool set_local = false;
-
- Map<StringName, RPCMode>::Element *E = data.rpc_properties.find(p_property);
- if (E) {
-
- switch (E->get()) {
-
- case RPC_MODE_DISABLED: {
- //do nothing
- } break;
- case RPC_MODE_REMOTE: {
- //do nothing also, no need to call local
- } break;
- case RPC_MODE_SYNC: {
- //call it, sync always results in call
- set_local = true;
- } break;
- case RPC_MODE_MASTER: {
- set_local = is_network_master();
- if (set_local) {
- skip_rset = true;
- }
-
- } break;
- case RPC_MODE_SLAVE: {
- set_local = !is_network_master();
- } break;
- }
- }
-
- if (set_local) {
- bool valid;
- set(p_property, p_value, &valid);
-
- if (!valid) {
- String error = "rset() aborted in local set, property not found: - " + String(p_property);
- ERR_PRINTS(error);
- return;
- }
- } else if (get_script_instance()) {
- //attempt with script
- ScriptInstance::RPCMode rpc_mode = get_script_instance()->get_rset_mode(p_property);
-
- switch (rpc_mode) {
-
- case ScriptInstance::RPC_MODE_DISABLED: {
- //do nothing
- } break;
- case ScriptInstance::RPC_MODE_REMOTE: {
- //do nothing also, no need to call local
- } break;
- case ScriptInstance::RPC_MODE_SYNC: {
- //call it, sync always results in call
- set_local = true;
- } break;
- case ScriptInstance::RPC_MODE_MASTER: {
- set_local = is_network_master();
- if (set_local) {
- skip_rset = true;
- }
- } break;
- case ScriptInstance::RPC_MODE_SLAVE: {
- set_local = !is_network_master();
- } break;
- }
-
- if (set_local) {
-
- bool valid = get_script_instance()->set(p_property, p_value);
-
- if (!valid) {
- String error = "rset() aborted in local script set, property not found: - " + String(p_property);
- ERR_PRINTS(error);
- return;
- }
- }
- }
- }
-
- if (skip_rset)
- return;
-
- const Variant *vptr = &p_value;
-
- get_tree()->_rpc(this, p_peer_id, p_unreliable, true, p_property, &vptr, 1);
+ get_multiplayer_api()->rsetp(this, p_peer_id, p_unreliable, p_property, p_value);
}
+/******** RSET *********/
void Node::rset(const StringName &p_property, const Variant &p_value) {
rsetp(0, false, p_property, p_value);
@@ -882,6 +698,30 @@ void Node::rset_unreliable_id(int p_peer_id, const StringName &p_property, const
}
//////////// end of rpc
+Ref<MultiplayerAPI> Node::get_multiplayer_api() const {
+ if (multiplayer_api.is_valid())
+ return multiplayer_api;
+ if (!is_inside_tree())
+ return Ref<MultiplayerAPI>();
+ return get_tree()->get_multiplayer_api();
+}
+
+Ref<MultiplayerAPI> Node::get_custom_multiplayer_api() const {
+ return multiplayer_api;
+}
+
+void Node::set_custom_multiplayer_api(Ref<MultiplayerAPI> p_multiplayer_api) {
+
+ multiplayer_api = p_multiplayer_api;
+}
+
+const Map<StringName, Node::RPCMode>::Element *Node::get_node_rpc_mode(const StringName &p_method) {
+ return data.rpc_methods.find(p_method);
+}
+
+const Map<StringName, Node::RPCMode>::Element *Node::get_node_rset_mode(const StringName &p_property) {
+ return data.rpc_properties.find(p_property);
+}
bool Node::can_call_rpc(const StringName &p_method, int p_from) const {
@@ -2010,7 +1850,7 @@ void Node::set_editable_instance(Node *p_node, bool p_editable) {
if (!p_editable) {
data.editable_instances.erase(p);
// Avoid this flag being needlessly saved;
- // also give more visual feedback if editable children is reenabled
+ // also give more visual feedback if editable children is re-enabled
set_display_folded(false);
} else {
data.editable_instances[p] = true;
@@ -2163,13 +2003,7 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
if (name == script_property_name)
continue;
- Variant value = N->get()->get(name);
- // Duplicate dictionaries and arrays, mainly needed for __meta__
- if (value.get_type() == Variant::DICTIONARY) {
- value = Dictionary(value).duplicate();
- } else if (value.get_type() == Variant::ARRAY) {
- value = Array(value).duplicate();
- }
+ Variant value = N->get()->get(name).duplicate(true);
if (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) {
@@ -2313,13 +2147,7 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p
continue;
String name = E->get().name;
- Variant value = get(name);
- // Duplicate dictionaries and arrays, mainly needed for __meta__
- if (value.get_type() == Variant::DICTIONARY) {
- value = Dictionary(value).duplicate();
- } else if (value.get_type() == Variant::ARRAY) {
- value = Array(value).duplicate();
- }
+ Variant value = get(name).duplicate(true);
node->set(name, value);
}
@@ -2502,7 +2330,10 @@ void Node::replace_by(Node *p_node, bool p_keep_data) {
Node *child = get_child(0);
remove_child(child);
- p_node->add_child(child);
+ if (!child->is_owned_by_parent()) {
+ // add the custom children to the p_node
+ p_node->add_child(child);
+ }
}
p_node->set_owner(owner);
@@ -2886,6 +2717,9 @@ void Node::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_network_master"), &Node::is_network_master);
+ ClassDB::bind_method(D_METHOD("get_multiplayer_api"), &Node::get_multiplayer_api);
+ ClassDB::bind_method(D_METHOD("get_custom_multiplayer_api"), &Node::get_custom_multiplayer_api);
+ ClassDB::bind_method(D_METHOD("set_custom_multiplayer_api", "api"), &Node::set_custom_multiplayer_api);
ClassDB::bind_method(D_METHOD("rpc_config", "method", "mode"), &Node::rpc_config);
ClassDB::bind_method(D_METHOD("rset_config", "property", "mode"), &Node::rset_config);
@@ -2967,6 +2801,8 @@ void Node::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "name", PROPERTY_HINT_NONE, "", 0), "set_name", "get_name");
ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "filename", PROPERTY_HINT_NONE, "", 0), "set_filename", "get_filename");
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "owner", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_owner", "get_owner");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "multiplayer_api", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "", "get_multiplayer_api");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "custom_multiplayer_api", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_custom_multiplayer_api", "get_custom_multiplayer_api");
BIND_VMETHOD(MethodInfo("_process", PropertyInfo(Variant::REAL, "delta")));
BIND_VMETHOD(MethodInfo("_physics_process", PropertyInfo(Variant::REAL, "delta")));
diff --git a/scene/main/node.h b/scene/main/node.h
index dc6bda4621..2e8716cbd1 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -104,7 +104,7 @@ private:
StringName name;
SceneTree *tree;
bool inside_tree;
- bool ready_notified; //this is a small hack, so if a node is added during _ready() to the tree, it corretly gets the _ready() notification
+ bool ready_notified; //this is a small hack, so if a node is added during _ready() to the tree, it correctly gets the _ready() notification
bool ready_first;
#ifdef TOOLS_ENABLED
NodePath import_path; //path used when imported, used by scene editors to keep tracking
@@ -151,6 +151,8 @@ private:
NAME_CASING_SNAKE_CASE
};
+ Ref<MultiplayerAPI> multiplayer_api;
+
void _print_tree(const Node *p_node);
Node *_get_node(const NodePath &p_path) const;
@@ -364,7 +366,7 @@ public:
void queue_delete();
- //shitty hacks for speed
+ //hacks for speed
static void set_human_readable_collision_renaming(bool p_enabled);
static void init_node_hrcr();
@@ -403,15 +405,20 @@ public:
void rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode
void rpc_unreliable_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_LIST); //rpc call, honors RPCMode
- void rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount);
-
void rset(const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode
void rset_unreliable(const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode
void rset_id(int p_peer_id, const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode
void rset_unreliable_id(int p_peer_id, const StringName &p_property, const Variant &p_value); //remote set call, honors RPCMode
+ void rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount);
void rsetp(int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value);
+ Ref<MultiplayerAPI> get_multiplayer_api() const;
+ Ref<MultiplayerAPI> get_custom_multiplayer_api() const;
+ void set_custom_multiplayer_api(Ref<MultiplayerAPI> p_multiplayer_api);
+ const Map<StringName, RPCMode>::Element *get_node_rpc_mode(const StringName &p_method);
+ const Map<StringName, RPCMode>::Element *get_node_rset_mode(const StringName &p_property);
+
bool can_call_rpc(const StringName &p_method, int p_from) const;
bool can_call_rset(const StringName &p_property, int p_from) const;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 55ae9fe1ec..4419dfe70f 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -484,7 +484,7 @@ bool SceneTree::idle(float p_time) {
idle_process_time = p_time;
- _network_poll();
+ multiplayer_api->poll();
emit_signal("idle_frame");
@@ -498,14 +498,14 @@ bool SceneTree::idle(float p_time) {
Size2 win_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height);
if (win_size != last_screen_size) {
+ last_screen_size = win_size;
+ _update_root_rect();
+
if (use_font_oversampling) {
DynamicFontAtSize::font_oversampling = OS::get_singleton()->get_window_size().width / root->get_visible_rect().size.width;
DynamicFont::update_oversampling();
}
- last_screen_size = win_size;
- _update_root_rect();
-
emit_signal("screen_resized");
}
@@ -615,6 +615,8 @@ void SceneTree::_notification(int p_notification) {
}
} break;
case NOTIFICATION_OS_MEMORY_WARNING:
+ case NOTIFICATION_WM_MOUSE_ENTER:
+ case NOTIFICATION_WM_MOUSE_EXIT:
case NOTIFICATION_WM_FOCUS_IN:
case NOTIFICATION_WM_FOCUS_OUT: {
@@ -1631,16 +1633,11 @@ Ref<SceneTreeTimer> SceneTree::create_timer(float p_delay_sec, bool p_process_pa
void SceneTree::_network_peer_connected(int p_id) {
- connected_peers.insert(p_id);
- path_get_cache.insert(p_id, PathGetCache());
-
emit_signal("network_peer_connected", p_id);
}
void SceneTree::_network_peer_disconnected(int p_id) {
- connected_peers.erase(p_id);
- path_get_cache.erase(p_id); //I no longer need your cache, sorry
emit_signal("network_peer_disconnected", p_id);
}
@@ -1659,471 +1656,70 @@ void SceneTree::_server_disconnected() {
emit_signal("server_disconnected");
}
-void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer) {
- if (network_peer.is_valid()) {
- network_peer->disconnect("peer_connected", this, "_network_peer_connected");
- network_peer->disconnect("peer_disconnected", this, "_network_peer_disconnected");
- network_peer->disconnect("connection_succeeded", this, "_connected_to_server");
- network_peer->disconnect("connection_failed", this, "_connection_failed");
- network_peer->disconnect("server_disconnected", this, "_server_disconnected");
- connected_peers.clear();
- path_get_cache.clear();
- path_send_cache.clear();
- last_send_cache_id = 1;
+Ref<MultiplayerAPI> SceneTree::get_multiplayer_api() const {
+ return multiplayer_api;
+}
+
+void SceneTree::set_multiplayer_api(Ref<MultiplayerAPI> p_multiplayer_api) {
+ ERR_FAIL_COND(!p_multiplayer_api.is_valid());
+
+ if (multiplayer_api.is_valid()) {
+ multiplayer_api->disconnect("network_peer_connected", this, "_network_peer_connected");
+ multiplayer_api->disconnect("network_peer_disconnected", this, "_network_peer_disconnected");
+ multiplayer_api->disconnect("connected_to_server", this, "_connected_to_server");
+ multiplayer_api->disconnect("connection_failed", this, "_connection_failed");
+ multiplayer_api->disconnect("server_disconnected", this, "_server_disconnected");
}
- ERR_EXPLAIN("Supplied NetworkedNetworkPeer must be connecting or connected.");
- ERR_FAIL_COND(p_network_peer.is_valid() && p_network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED);
+ multiplayer_api = p_multiplayer_api;
+ multiplayer_api->set_root_node(root);
- network_peer = p_network_peer;
+ multiplayer_api->connect("network_peer_connected", this, "_network_peer_connected");
+ multiplayer_api->connect("network_peer_disconnected", this, "_network_peer_disconnected");
+ multiplayer_api->connect("connected_to_server", this, "_connected_to_server");
+ multiplayer_api->connect("connection_failed", this, "_connection_failed");
+ multiplayer_api->connect("server_disconnected", this, "_server_disconnected");
+}
- if (network_peer.is_valid()) {
- network_peer->connect("peer_connected", this, "_network_peer_connected");
- network_peer->connect("peer_disconnected", this, "_network_peer_disconnected");
- network_peer->connect("connection_succeeded", this, "_connected_to_server");
- network_peer->connect("connection_failed", this, "_connection_failed");
- network_peer->connect("server_disconnected", this, "_server_disconnected");
- }
+void SceneTree::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer) {
+
+ multiplayer_api->set_network_peer(p_network_peer);
}
Ref<NetworkedMultiplayerPeer> SceneTree::get_network_peer() const {
- return network_peer;
+ return multiplayer_api->get_network_peer();
}
bool SceneTree::is_network_server() const {
- ERR_FAIL_COND_V(!network_peer.is_valid(), false);
- return network_peer->is_server();
+ return multiplayer_api->is_network_server();
}
bool SceneTree::has_network_peer() const {
- return network_peer.is_valid();
+ return multiplayer_api->has_network_peer();
}
int SceneTree::get_network_unique_id() const {
- ERR_FAIL_COND_V(!network_peer.is_valid(), 0);
- return network_peer->get_unique_id();
+ return multiplayer_api->get_network_unique_id();
}
Vector<int> SceneTree::get_network_connected_peers() const {
- ERR_FAIL_COND_V(!network_peer.is_valid(), Vector<int>());
-
- Vector<int> ret;
- for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
- ret.push_back(E->get());
- }
- return ret;
+ return multiplayer_api->get_network_connected_peers();
}
int SceneTree::get_rpc_sender_id() const {
- return rpc_sender_id;
+ return multiplayer_api->get_rpc_sender_id();
}
void SceneTree::set_refuse_new_network_connections(bool p_refuse) {
- ERR_FAIL_COND(!network_peer.is_valid());
- network_peer->set_refuse_new_connections(p_refuse);
+ multiplayer_api->set_refuse_new_network_connections(p_refuse);
}
bool SceneTree::is_refusing_new_network_connections() const {
-
- ERR_FAIL_COND_V(!network_peer.is_valid(), false);
-
- return network_peer->is_refusing_new_connections();
-}
-
-void SceneTree::_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount) {
-
- if (network_peer.is_null()) {
- ERR_EXPLAIN("Attempt to remote call/set when networking is not active in SceneTree.");
- ERR_FAIL();
- }
-
- if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CONNECTING) {
- ERR_EXPLAIN("Attempt to remote call/set when networking is not connected yet in SceneTree.");
- ERR_FAIL();
- }
-
- if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) {
- ERR_EXPLAIN("Attempt to remote call/set when networking is disconnected.");
- ERR_FAIL();
- }
-
- if (p_argcount > 255) {
- ERR_EXPLAIN("Too many arguments >255.");
- ERR_FAIL();
- }
-
- if (p_to != 0 && !connected_peers.has(ABS(p_to))) {
- if (p_to == get_network_unique_id()) {
- ERR_EXPLAIN("Attempt to remote call/set yourself! unique ID: " + itos(get_network_unique_id()));
- } else {
- ERR_EXPLAIN("Attempt to remote call unexisting ID: " + itos(p_to));
- }
-
- ERR_FAIL();
- }
-
- NodePath from_path = p_from->get_path();
- ERR_FAIL_COND(from_path.is_empty());
-
- //see if the path is cached
- PathSentCache *psc = path_send_cache.getptr(from_path);
- if (!psc) {
- //path is not cached, create
- path_send_cache[from_path] = PathSentCache();
- psc = path_send_cache.getptr(from_path);
- psc->id = last_send_cache_id++;
- }
-
- //create base packet, lots of harcode because it must be tight
-
- int ofs = 0;
-
-#define MAKE_ROOM(m_amount) \
- if (packet_cache.size() < m_amount) packet_cache.resize(m_amount);
-
- //encode type
- MAKE_ROOM(1);
- packet_cache[0] = p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL;
- ofs += 1;
-
- //encode ID
- MAKE_ROOM(ofs + 4);
- encode_uint32(psc->id, &packet_cache[ofs]);
- ofs += 4;
-
- //encode function name
- CharString name = String(p_name).utf8();
- int len = encode_cstring(name.get_data(), NULL);
- MAKE_ROOM(ofs + len);
- encode_cstring(name.get_data(), &packet_cache[ofs]);
- ofs += len;
-
- if (p_set) {
- //set argument
- Error err = encode_variant(*p_arg[0], NULL, len);
- ERR_FAIL_COND(err != OK);
- MAKE_ROOM(ofs + len);
- encode_variant(*p_arg[0], &packet_cache[ofs], len);
- ofs += len;
-
- } else {
- //call arguments
- MAKE_ROOM(ofs + 1);
- packet_cache[ofs] = p_argcount;
- ofs += 1;
- for (int i = 0; i < p_argcount; i++) {
- Error err = encode_variant(*p_arg[i], NULL, len);
- ERR_FAIL_COND(err != OK);
- MAKE_ROOM(ofs + len);
- encode_variant(*p_arg[i], &packet_cache[ofs], len);
- ofs += len;
- }
- }
-
- //see if all peers have cached path (is so, call can be fast)
- bool has_all_peers = true;
-
- List<int> peers_to_add; //if one is missing, take note to add it
-
- for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
-
- if (p_to < 0 && E->get() == -p_to)
- continue; //continue, excluded
-
- if (p_to > 0 && E->get() != p_to)
- continue; //continue, not for this peer
-
- Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
-
- if (!F || F->get() == false) {
- //path was not cached, or was cached but is unconfirmed
- if (!F) {
- //not cached at all, take note
- peers_to_add.push_back(E->get());
- }
-
- has_all_peers = false;
- }
- }
-
- //those that need to be added, send a message for this
-
- for (List<int>::Element *E = peers_to_add.front(); E; E = E->next()) {
-
- //encode function name
- CharString pname = String(from_path).utf8();
- int len = encode_cstring(pname.get_data(), NULL);
-
- Vector<uint8_t> packet;
-
- packet.resize(1 + 4 + len);
- packet[0] = NETWORK_COMMAND_SIMPLIFY_PATH;
- encode_uint32(psc->id, &packet[1]);
- encode_cstring(pname.get_data(), &packet[5]);
-
- network_peer->set_target_peer(E->get()); //to all of you
- network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
- network_peer->put_packet(packet.ptr(), packet.size());
-
- psc->confirmed_peers.insert(E->get(), false); //insert into confirmed, but as false since it was not confirmed
- }
-
- //take chance and set transfer mode, since all send methods will use it
- network_peer->set_transfer_mode(p_unreliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE : NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
-
- if (has_all_peers) {
-
- //they all have verified paths, so send fast
- network_peer->set_target_peer(p_to); //to all of you
- network_peer->put_packet(packet_cache.ptr(), ofs); //a message with love
- } else {
- //not all verified path, so send one by one
-
- //apend path at the end, since we will need it for some packets
- CharString pname = String(from_path).utf8();
- int path_len = encode_cstring(pname.get_data(), NULL);
- MAKE_ROOM(ofs + path_len);
- encode_cstring(pname.get_data(), &packet_cache[ofs]);
-
- for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
-
- if (p_to < 0 && E->get() == -p_to)
- continue; //continue, excluded
-
- if (p_to > 0 && E->get() != p_to)
- continue; //continue, not for this peer
-
- Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
- ERR_CONTINUE(!F); //should never happen
-
- network_peer->set_target_peer(E->get()); //to this one specifically
-
- if (F->get() == true) {
- //this one confirmed path, so use id
- encode_uint32(psc->id, &packet_cache[1]);
- network_peer->put_packet(packet_cache.ptr(), ofs);
- } else {
- //this one did not confirm path yet, so use entire path (sorry!)
- encode_uint32(0x80000000 | ofs, &packet_cache[1]); //offset to path and flag
- network_peer->put_packet(packet_cache.ptr(), ofs + path_len);
- }
- }
- }
-}
-
-void SceneTree::_network_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) {
-
- ERR_FAIL_COND(p_packet_len < 5);
-
- uint8_t packet_type = p_packet[0];
-
- switch (packet_type) {
-
- case NETWORK_COMMAND_REMOTE_CALL:
- case NETWORK_COMMAND_REMOTE_SET: {
-
- ERR_FAIL_COND(p_packet_len < 5);
- uint32_t target = decode_uint32(&p_packet[1]);
-
- Node *node = NULL;
-
- if (target & 0x80000000) {
- //use full path (not cached yet)
-
- int ofs = target & 0x7FFFFFFF;
- ERR_FAIL_COND(ofs >= p_packet_len);
-
- String paths;
- paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs);
-
- NodePath np = paths;
-
- node = get_root()->get_node(np);
- if (node == NULL) {
- ERR_EXPLAIN("Failed to get path from RPC: " + String(np));
- ERR_FAIL_COND(node == NULL);
- }
- } else {
- //use cached path
- int id = target;
-
- Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from);
- ERR_FAIL_COND(!E);
-
- Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(id);
- ERR_FAIL_COND(!F);
-
- PathGetCache::NodeInfo *ni = &F->get();
- //do proper caching later
-
- node = get_root()->get_node(ni->path);
- if (node == NULL) {
- ERR_EXPLAIN("Failed to get cached path from RPC: " + String(ni->path));
- ERR_FAIL_COND(node == NULL);
- }
- }
-
- ERR_FAIL_COND(p_packet_len < 6);
-
- //detect cstring end
- int len_end = 5;
- for (; len_end < p_packet_len; len_end++) {
- if (p_packet[len_end] == 0) {
- break;
- }
- }
-
- ERR_FAIL_COND(len_end >= p_packet_len);
-
- StringName name = String::utf8((const char *)&p_packet[5]);
-
- if (packet_type == NETWORK_COMMAND_REMOTE_CALL) {
-
- if (!node->can_call_rpc(name, p_from))
- return;
-
- int ofs = len_end + 1;
-
- ERR_FAIL_COND(ofs >= p_packet_len);
-
- int argc = p_packet[ofs];
- Vector<Variant> args;
- Vector<const Variant *> argp;
- args.resize(argc);
- argp.resize(argc);
-
- ofs++;
-
- for (int i = 0; i < argc; i++) {
-
- ERR_FAIL_COND(ofs >= p_packet_len);
- int vlen;
- Error err = decode_variant(args[i], &p_packet[ofs], p_packet_len - ofs, &vlen);
- ERR_FAIL_COND(err != OK);
- //args[i]=p_packet[3+i];
- argp[i] = &args[i];
- ofs += vlen;
- }
-
- Variant::CallError ce;
-
- node->call(name, (const Variant **)argp.ptr(), argc, ce);
- if (ce.error != Variant::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(node, name, (const Variant **)argp.ptr(), argc, ce);
- error = "RPC - " + error;
- ERR_PRINTS(error);
- }
-
- } else {
-
- if (!node->can_call_rset(name, p_from))
- return;
-
- int ofs = len_end + 1;
-
- ERR_FAIL_COND(ofs >= p_packet_len);
-
- Variant value;
- decode_variant(value, &p_packet[ofs], p_packet_len - ofs);
-
- bool valid;
-
- node->set(name, value, &valid);
- if (!valid) {
- String error = "Error setting remote property '" + String(name) + "', not found in object of type " + node->get_class();
- ERR_PRINTS(error);
- }
- }
-
- } break;
- case NETWORK_COMMAND_SIMPLIFY_PATH: {
-
- ERR_FAIL_COND(p_packet_len < 5);
- int id = decode_uint32(&p_packet[1]);
-
- String paths;
- paths.parse_utf8((const char *)&p_packet[5], p_packet_len - 5);
-
- NodePath path = paths;
-
- if (!path_get_cache.has(p_from)) {
- path_get_cache[p_from] = PathGetCache();
- }
-
- PathGetCache::NodeInfo ni;
- ni.path = path;
- ni.instance = 0;
-
- path_get_cache[p_from].nodes[id] = ni;
-
- {
- //send ack
-
- //encode path
- CharString pname = String(path).utf8();
- int len = encode_cstring(pname.get_data(), NULL);
-
- Vector<uint8_t> packet;
-
- packet.resize(1 + len);
- packet[0] = NETWORK_COMMAND_CONFIRM_PATH;
- encode_cstring(pname.get_data(), &packet[1]);
-
- network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
- network_peer->set_target_peer(p_from);
- network_peer->put_packet(packet.ptr(), packet.size());
- }
- } break;
- case NETWORK_COMMAND_CONFIRM_PATH: {
-
- String paths;
- paths.parse_utf8((const char *)&p_packet[1], p_packet_len - 1);
-
- NodePath path = paths;
-
- PathSentCache *psc = path_send_cache.getptr(path);
- ERR_FAIL_COND(!psc);
-
- Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from);
- ERR_FAIL_COND(!E);
- E->get() = true;
- } break;
- }
-}
-
-void SceneTree::_network_poll() {
-
- if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED)
- return;
-
- network_peer->poll();
-
- if (!network_peer.is_valid()) //it's possible that polling might have resulted in a disconnection, so check here
- return;
-
- while (network_peer->get_available_packet_count()) {
-
- int sender = network_peer->get_packet_peer();
- const uint8_t *packet;
- int len;
-
- Error err = network_peer->get_packet(&packet, len);
- if (err != OK) {
- ERR_PRINT("Error getting packet!");
- }
-
- rpc_sender_id = sender;
- _network_process_packet(sender, packet, len);
- rpc_sender_id = 0;
-
- if (!network_peer.is_valid()) {
- break; //it's also possible that a packet or RPC caused a disconnection, so also check here
- }
- }
+ return multiplayer_api->is_refusing_new_network_connections();
}
void SceneTree::_bind_methods() {
@@ -2194,6 +1790,8 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("_change_scene"), &SceneTree::_change_scene);
+ ClassDB::bind_method(D_METHOD("set_multiplayer_api", "multiplayer_api"), &SceneTree::set_multiplayer_api);
+ ClassDB::bind_method(D_METHOD("get_multiplayer_api"), &SceneTree::get_multiplayer_api);
ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &SceneTree::set_network_peer);
ClassDB::bind_method(D_METHOD("get_network_peer"), &SceneTree::get_network_peer);
ClassDB::bind_method(D_METHOD("is_network_server"), &SceneTree::is_network_server);
@@ -2223,6 +1821,7 @@ void SceneTree::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_current_scene", "get_current_scene");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", 0), "set_network_peer", "get_network_peer");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "", "get_root");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer_api", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_multiplayer_api", "get_multiplayer_api");
ADD_SIGNAL(MethodInfo("tree_changed"));
ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node")));
@@ -2318,7 +1917,6 @@ SceneTree::SceneTree() {
call_lock = 0;
root_lock = 0;
node_count = 0;
- rpc_sender_id = 0;
//create with mainloop
@@ -2327,6 +1925,9 @@ SceneTree::SceneTree() {
if (!root->get_world().is_valid())
root->set_world(Ref<World>(memnew(World)));
+ // Initialize network state
+ set_multiplayer_api(Ref<MultiplayerAPI>(memnew(MultiplayerAPI)));
+
//root->set_world_2d( Ref<World2D>( memnew( World2D )));
root->set_as_audio_listener(true);
root->set_as_audio_listener_2d(true);
@@ -2421,8 +2022,6 @@ SceneTree::SceneTree() {
live_edit_root = NodePath("/root");
- last_send_cache_id = 1;
-
#endif
use_font_oversampling = false;
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index c5357762ec..203c1d9c9c 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -31,7 +31,7 @@
#ifndef SCENE_MAIN_LOOP_H
#define SCENE_MAIN_LOOP_H
-#include "io/networked_multiplayer_peer.h"
+#include "io/multiplayer_api.h"
#include "os/main_loop.h"
#include "os/thread_safe.h"
#include "scene/resources/mesh.h"
@@ -185,16 +185,8 @@ private:
///network///
- enum NetworkCommands {
- NETWORK_COMMAND_REMOTE_CALL,
- NETWORK_COMMAND_REMOTE_SET,
- NETWORK_COMMAND_SIMPLIFY_PATH,
- NETWORK_COMMAND_CONFIRM_PATH,
- };
-
- Ref<NetworkedMultiplayerPeer> network_peer;
+ Ref<MultiplayerAPI> multiplayer_api;
- Set<int> connected_peers;
void _network_peer_connected(int p_id);
void _network_peer_disconnected(int p_id);
@@ -202,39 +194,9 @@ private:
void _connection_failed();
void _server_disconnected();
- int rpc_sender_id;
-
- //path sent caches
- struct PathSentCache {
- Map<int, bool> confirmed_peers;
- int id;
- };
-
- HashMap<NodePath, PathSentCache> path_send_cache;
- int last_send_cache_id;
-
- //path get caches
- struct PathGetCache {
- struct NodeInfo {
- NodePath path;
- ObjectID instance;
- };
-
- Map<int, NodeInfo> nodes;
- };
-
- Map<int, PathGetCache> path_get_cache;
-
- Vector<uint8_t> packet_cache;
-
- void _network_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len);
- void _network_poll();
-
static SceneTree *singleton;
friend class Node;
- void _rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount);
-
void tree_changed();
void node_added(Node *p_node);
void node_removed(Node *p_node);
@@ -450,6 +412,8 @@ public:
//network API
+ Ref<MultiplayerAPI> get_multiplayer_api() const;
+ void set_multiplayer_api(Ref<MultiplayerAPI> p_multiplayer_api);
void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer);
Ref<NetworkedMultiplayerPeer> get_network_peer() const;
bool is_network_server() const;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 1ff1f4b6d8..45a969eeda 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -181,6 +181,7 @@ public:
Viewport::GUI::GUI() {
mouse_focus = NULL;
+ mouse_click_grabber = NULL;
mouse_focus_button = -1;
key_focus = NULL;
mouse_over = NULL;
@@ -192,6 +193,7 @@ Viewport::GUI::GUI() {
}
/////////////////////////////////////
+
void Viewport::_update_stretch_transform() {
if (size_override_stretch && size_override) {
@@ -318,6 +320,11 @@ void Viewport::_notification(int p_what) {
first->make_current();
}
#endif
+
+ // Enable processing for tooltips, collision debugging, physics object picking, etc.
+ set_process_internal(true);
+ set_physics_process_internal(true);
+
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -345,15 +352,18 @@ void Viewport::_notification(int p_what) {
VS::get_singleton()->viewport_set_active(viewport, false);
} break;
- case NOTIFICATION_PHYSICS_PROCESS: {
+ case NOTIFICATION_INTERNAL_PROCESS: {
if (gui.tooltip_timer >= 0) {
- gui.tooltip_timer -= get_physics_process_delta_time();
+ gui.tooltip_timer -= get_process_delta_time();
if (gui.tooltip_timer < 0) {
_gui_show_tooltip();
}
}
+ } break;
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+
if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) {
VisualServer::get_singleton()->canvas_item_clear(contact_2d_debug);
@@ -1925,6 +1935,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Ref<InputEventGesture> gesture_event = p_event;
if (gesture_event.is_valid()) {
+ gui.key_event_accepted = false;
+
_gui_cancel_tooltip();
Size2 pos = gesture_event->get_position();
@@ -2017,6 +2029,9 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
top->notification(Control::NOTIFICATION_MODAL_CLOSE);
top->_modal_stack_remove();
top->hide();
+ // Close modal, set input as handled
+ get_tree()->set_input_as_handled();
+ return;
}
}
@@ -2264,7 +2279,7 @@ List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) {
else
p_control->_modal_set_prev_focus_owner(0);
- if (gui.mouse_focus && !p_control->is_a_parent_of(gui.mouse_focus)) {
+ if (gui.mouse_focus && !p_control->is_a_parent_of(gui.mouse_focus) && !gui.mouse_click_grabber) {
Ref<InputEventMouseButton> mb;
mb.instance();
mb->set_position(gui.mouse_focus->get_local_mouse_position());
@@ -2286,9 +2301,22 @@ Control *Viewport::_gui_get_focus_owner() {
void Viewport::_gui_grab_click_focus(Control *p_control) {
+ gui.mouse_click_grabber = p_control;
+ call_deferred("_post_gui_grab_click_focus");
+}
+
+void Viewport::_post_gui_grab_click_focus() {
+
+ Control *focus_grabber = gui.mouse_click_grabber;
+ if (!focus_grabber) {
+ // Redundant grab requests were made
+ return;
+ }
+ gui.mouse_click_grabber = NULL;
+
if (gui.mouse_focus) {
- if (gui.mouse_focus == p_control)
+ if (gui.mouse_focus == focus_grabber)
return;
Ref<InputEventMouseButton> mb;
mb.instance();
@@ -2299,9 +2327,9 @@ void Viewport::_gui_grab_click_focus(Control *p_control) {
mb->set_position(click);
mb->set_button_index(gui.mouse_focus_button);
mb->set_pressed(false);
- gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, mb);
+ gui.mouse_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
- gui.mouse_focus = p_control;
+ gui.mouse_focus = focus_grabber;
gui.focus_inv_xform = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse();
click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
mb->set_position(click);
@@ -2404,9 +2432,14 @@ Rect2 Viewport::get_attach_to_screen_rect() const {
void Viewport::set_physics_object_picking(bool p_enable) {
physics_object_picking = p_enable;
- set_physics_process(physics_object_picking);
- if (!physics_object_picking)
+ if (!physics_object_picking) {
physics_picking_events.clear();
+ }
+}
+
+bool Viewport::get_physics_object_picking() {
+
+ return physics_object_picking;
}
Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const {
@@ -2420,11 +2453,6 @@ Vector2 Viewport::get_camera_rect_size() const {
return size;
}
-bool Viewport::get_physics_object_picking() {
-
- return physics_object_picking;
-}
-
bool Viewport::gui_has_modal_stack() const {
return gui.modal_stack.size();
@@ -2634,6 +2662,7 @@ void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_show_tooltip"), &Viewport::_gui_show_tooltip);
ClassDB::bind_method(D_METHOD("_gui_remove_focus"), &Viewport::_gui_remove_focus);
+ ClassDB::bind_method(D_METHOD("_post_gui_grab_click_focus"), &Viewport::_post_gui_grab_click_focus);
ClassDB::bind_method(D_METHOD("set_shadow_atlas_size", "size"), &Viewport::set_shadow_atlas_size);
ClassDB::bind_method(D_METHOD("get_shadow_atlas_size"), &Viewport::get_shadow_atlas_size);
@@ -2789,6 +2818,7 @@ Viewport::Viewport() {
gui.drag_preview = NULL;
gui.drag_attempted = false;
gui.canvas_sort_index = 0;
+ gui.roots_order_dirty = false;
msaa = MSAA_DISABLED;
hdr = true;
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 07bbd3f1fa..94e49033e0 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -248,6 +248,7 @@ private:
bool key_event_accepted;
Control *mouse_focus;
+ Control *mouse_click_grabber;
int mouse_focus_button;
Control *key_focus;
Control *mouse_over;
@@ -323,6 +324,7 @@ private:
bool _gui_control_has_focus(const Control *p_control);
void _gui_control_grab_focus(Control *p_control);
void _gui_grab_click_focus(Control *p_control);
+ void _post_gui_grab_click_focus();
void _gui_accept_event();
Control *_gui_get_focus_owner();
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index bb0cf168af..19d8f09ebe 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -46,6 +46,7 @@
#include "scene/2d/light_2d.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/line_2d.h"
+#include "scene/2d/mesh_instance_2d.h"
#include "scene/2d/navigation2d.h"
#include "scene/2d/parallax_background.h"
#include "scene/2d/parallax_layer.h"
@@ -434,6 +435,7 @@ void register_scene_types() {
ClassDB::register_class<AnimatedSprite>();
ClassDB::register_class<Position2D>();
ClassDB::register_class<Line2D>();
+ ClassDB::register_class<MeshInstance2D>();
ClassDB::register_virtual_class<CollisionObject2D>();
ClassDB::register_virtual_class<PhysicsBody2D>();
ClassDB::register_class<StaticBody2D>();
diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp
index ea313b5a20..29ffefd9d6 100644
--- a/scene/resources/bit_mask.cpp
+++ b/scene/resources/bit_mask.cpp
@@ -42,7 +42,7 @@ void BitMap::create(const Size2 &p_size) {
zeromem(bitmask.ptrw(), bitmask.size());
}
-void BitMap::create_from_image_alpha(const Ref<Image> &p_image) {
+void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshold) {
ERR_FAIL_COND(p_image.is_null() || p_image->empty());
Ref<Image> img = p_image->duplicate();
@@ -58,8 +58,9 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image) {
int bbyte = i / 8;
int bbit = i % 8;
- if (r[i * 2])
+ if (r[i * 2 + 1] / 255.0 > p_threshold) {
w[bbyte] |= (1 << bbit);
+ }
}
}
@@ -168,10 +169,351 @@ Dictionary BitMap::_get_data() const {
return d;
}
+Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) const {
+
+ int stepx = 0;
+ int stepy = 0;
+ int prevx = 0;
+ int prevy = 0;
+ int startx = start.x;
+ int starty = start.y;
+ int curx = startx;
+ int cury = starty;
+ unsigned int count = 0;
+ Set<Point2i> case9s;
+ Set<Point2i> case6s;
+ int i;
+ Vector<Vector2> _points;
+ do {
+ int sv = 0;
+ { //square value
+
+ /*
+ checking the 2x2 pixel grid, assigning these values to each pixel, if not transparent
+ +---+---+
+ | 1 | 2 |
+ +---+---+
+ | 4 | 8 | <- current pixel (curx,cury)
+ +---+---+
+ */
+ //NOTE: due to the way we pick points from texture, rect needs to be smaller, otherwise it goes outside 1 pixel
+ Rect2i fixed_rect = Rect2i(rect.position, rect.size - Size2i(2, 2));
+ Point2i tl = Point2i(curx - 1, cury - 1);
+ sv += (fixed_rect.has_point(tl) && get_bit(tl)) ? 1 : 0;
+ Point2i tr = Point2i(curx, cury - 1);
+ sv += (fixed_rect.has_point(tr) && get_bit(tr)) ? 2 : 0;
+ Point2i bl = Point2i(curx - 1, cury);
+ sv += (fixed_rect.has_point(bl) && get_bit(bl)) ? 4 : 0;
+ Point2i br = Point2i(curx, cury);
+ sv += (fixed_rect.has_point(br) && get_bit(br)) ? 8 : 0;
+ ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector2>());
+ }
+
+ switch (sv) {
+
+ case 1:
+ case 5:
+ case 13:
+ /* going UP with these cases:
+ 1 5 13
+ +---+---+ +---+---+ +---+---+
+ | 1 | | | 1 | | | 1 | |
+ +---+---+ +---+---+ +---+---+
+ | | | | 4 | | | 4 | 8 |
+ +---+---+ +---+---+ +---+---+
+ */
+ stepx = 0;
+ stepy = -1;
+ break;
+
+ case 8:
+ case 10:
+ case 11:
+ /* going DOWN with these cases:
+ 8 10 11
+ +---+---+ +---+---+ +---+---+
+ | | | | | 2 | | 1 | 2 |
+ +---+---+ +---+---+ +---+---+
+ | | 8 | | | 8 | | | 8 |
+ +---+---+ +---+---+ +---+---+
+ */
+ stepx = 0;
+ stepy = 1;
+ break;
+
+ case 4:
+ case 12:
+ case 14:
+ /* going LEFT with these cases:
+ 4 12 14
+ +---+---+ +---+---+ +---+---+
+ | | | | | | | | 2 |
+ +---+---+ +---+---+ +---+---+
+ | 4 | | | 4 | 8 | | 4 | 8 |
+ +---+---+ +---+---+ +---+---+
+ */
+ stepx = -1;
+ stepy = 0;
+ break;
+
+ case 2:
+ case 3:
+ case 7:
+ /* going RIGHT with these cases:
+ 2 3 7
+ +---+---+ +---+---+ +---+---+
+ | | 2 | | 1 | 2 | | 1 | 2 |
+ +---+---+ +---+---+ +---+---+
+ | | | | | | | 4 | |
+ +---+---+ +---+---+ +---+---+
+ */
+ stepx = 1;
+ stepy = 0;
+ break;
+ case 9:
+ /*
+ +---+---+
+ | 1 | |
+ +---+---+
+ | | 8 |
+ +---+---+
+ this should normally go UP, but if we already been here, we go down
+ */
+ if (case9s.has(Point2i(curx, cury))) {
+ //found, so we go down, and delete from case9s;
+ stepx = 0;
+ stepy = 1;
+ case9s.erase(Point2i(curx, cury));
+ } else {
+ //not found, we go up, and add to case9s;
+ stepx = 0;
+ stepy = -1;
+ case9s.insert(Point2i(curx, cury));
+ }
+ break;
+ case 6:
+ /*
+ 6
+ +---+---+
+ | | 2 |
+ +---+---+
+ | 4 | |
+ +---+---+
+ this normally go RIGHT, but if its coming from UP, it should go LEFT
+ */
+ if (case6s.has(Point2i(curx, cury))) {
+ //found, so we go down, and delete from case6s;
+ stepx = -1;
+ stepy = 0;
+ case6s.erase(Point2i(curx, cury));
+ } else {
+ //not found, we go up, and add to case6s;
+ stepx = 1;
+ stepy = 0;
+ case6s.insert(Point2i(curx, cury));
+ }
+ break;
+ default:
+ ERR_PRINT("this shouldn't happen.");
+ }
+ //little optimization
+ // if previous direction is same as current direction,
+ // then we should modify the last vec to current
+ curx += stepx;
+ cury += stepy;
+ if (stepx == prevx && stepy == prevy) {
+ _points[_points.size() - 1].x = (float)(curx - rect.position.x);
+ _points[_points.size() - 1].y = (float)(cury + rect.position.y);
+ } else {
+ _points.push_back(Vector2((float)(curx - rect.position.x), (float)(cury + rect.position.y)));
+ }
+
+ count++;
+ prevx = stepx;
+ prevy = stepy;
+
+ ERR_FAIL_COND_V(count > width * height, _points);
+ } while (curx != startx || cury != starty);
+ return _points;
+}
+
+static float perpendicular_distance(const Vector2 &i, const Vector2 &start, const Vector2 &end) {
+ float res;
+ float slope;
+ float intercept;
+
+ if (start.x == end.x) {
+ res = Math::absf(i.x - end.x);
+ } else if (start.y == end.y) {
+ res = Math::absf(i.y - end.y);
+ } else {
+ slope = (end.y - start.y) / (end.x - start.x);
+ intercept = start.y - (slope * start.x);
+ res = Math::absf(slope * i.x - i.y + intercept) / Math::sqrt(Math::pow(slope, 2.0f) + 1.0);
+ }
+ return res;
+}
+
+static Vector<Vector2> rdp(const Vector<Vector2> &v, float optimization) {
+ if (v.size() < 3)
+ return v;
+
+ int index = -1;
+ float dist = 0;
+ //not looping first and last point
+ for (size_t i = 1, size = v.size(); i < size - 1; ++i) {
+ float cdist = perpendicular_distance(v[i], v[0], v[v.size() - 1]);
+ if (cdist > dist) {
+ dist = cdist;
+ index = static_cast<int>(i);
+ }
+ }
+ if (dist > optimization) {
+
+ Vector<Vector2> left, right;
+ left.resize(index);
+ for (int i = 0; i < index; i++) {
+ left[i] = v[i];
+ }
+ right.resize(v.size() - index);
+ for (int i = 0; i < right.size(); i++) {
+ right[i] = v[index + i];
+ }
+ Vector<Vector2> r1 = rdp(left, optimization);
+ Vector<Vector2> r2 = rdp(right, optimization);
+
+ int middle = r1.size();
+ r1.resize(r1.size() + r2.size());
+ for (int i = 0; i < r2.size(); i++) {
+ r1[middle + i] = r2[i];
+ }
+ return r1;
+ } else {
+ Vector<Vector2> ret;
+ ret.push_back(v[0]);
+ ret.push_back(v[v.size() - 1]);
+ return ret;
+ }
+}
+
+static Vector<Vector2> reduce(const Vector<Vector2> &points, const Rect2i &rect, float epsilon) {
+ int size = points.size();
+ // if there are less than 3 points, then we have nothing
+ ERR_FAIL_COND_V(size < 3, Vector<Vector2>());
+ // if there are less than 9 points (but more than 3), then we don't need to reduce it
+ if (size < 9) {
+ return points;
+ }
+
+ float maxEp = MIN(rect.size.width, rect.size.height);
+ float ep = CLAMP(epsilon, 0.0, maxEp / 2);
+ Vector<Vector2> result = rdp(points, ep);
+
+ Vector2 last = result[result.size() - 1];
+
+ if (last.y > result[0].y && last.distance_to(result[0]) < ep * 0.5f) {
+ result[0].y = last.y;
+ result.resize(result.size() - 1);
+ }
+ return result;
+}
+
+static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_pos, const Rect2i &rect) {
+
+ for (int i = p_pos.x - 1; i <= p_pos.x + 1; i++) {
+ for (int j = p_pos.y - 1; j <= p_pos.y + 1; j++) {
+
+ if (i < rect.position.x || i >= rect.position.x + rect.size.x)
+ continue;
+ if (j < rect.position.y || j >= rect.position.y + rect.size.y)
+ continue;
+
+ if (p_map->get_bit(Vector2(i, j)))
+ continue;
+
+ else if (p_src->get_bit(Vector2(i, j))) {
+ p_map->set_bit(Vector2(i, j), true);
+ fill_bits(p_src, p_map, Point2i(i, j), rect);
+ }
+ }
+ }
+}
+Vector<Vector<Vector2> > BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon) const {
+
+ Rect2i r = Rect2i(0, 0, width, height).clip(p_rect);
+
+ print_line("Rect: " + r);
+ Point2i from;
+ Ref<BitMap> fill;
+ fill.instance();
+ fill->create(get_size());
+
+ Vector<Vector<Vector2> > polygons;
+ for (int i = r.position.y; i < r.position.y + r.size.height; i++) {
+ for (int j = r.position.x; j < r.position.x + r.size.width; j++) {
+ if (!fill->get_bit(Point2(j, i)) && get_bit(Point2(j, i))) {
+
+ Vector<Vector2> polygon = _march_square(r, Point2i(j, i));
+ print_line("pre reduce: " + itos(polygon.size()));
+ polygon = reduce(polygon, r, p_epsilon);
+ print_line("post reduce: " + itos(polygon.size()));
+ polygons.push_back(polygon);
+ fill_bits(this, fill, Point2i(j, i), r);
+ }
+ }
+ }
+
+ return polygons;
+}
+
+void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
+
+ Rect2i r = Rect2i(0, 0, width, height).clip(p_rect);
+
+ Ref<BitMap> copy;
+ copy.instance();
+ copy->create(get_size());
+ copy->bitmask = bitmask;
+
+ for (int i = r.position.y; i < r.position.y + r.size.height; i++) {
+ for (int j = r.position.x; j < r.position.x + r.size.width; j++) {
+ if (copy->get_bit(Point2(j, i)))
+ continue;
+
+ bool found = false;
+
+ for (int y = i - p_pixels; y <= i + p_pixels; y++) {
+ for (int x = j - p_pixels; x <= j + p_pixels; x++) {
+
+ if (x < p_rect.position.x || x >= p_rect.position.x + p_rect.size.x)
+ continue;
+ if (y < p_rect.position.y || y >= p_rect.position.y + p_rect.size.y)
+ continue;
+
+ float d = Point2(j, i).distance_to(Point2(x, y)) - CMP_EPSILON;
+ if (d > p_pixels)
+ continue;
+
+ if (copy->get_bit(Point2(x, y))) {
+ found = true;
+ break;
+ }
+ }
+ if (found)
+ break;
+ }
+
+ if (found) {
+ set_bit(Point2(j, i), true);
+ }
+ }
+ }
+}
+
void BitMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create);
- ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image"), &BitMap::create_from_image_alpha);
+ ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image", "threshold"), &BitMap::create_from_image_alpha, DEFVAL(0.1));
ClassDB::bind_method(D_METHOD("set_bit", "position", "bit"), &BitMap::set_bit);
ClassDB::bind_method(D_METHOD("get_bit", "position"), &BitMap::get_bit);
diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_mask.h
index cf126ef96b..dcd5edb4fb 100644
--- a/scene/resources/bit_mask.h
+++ b/scene/resources/bit_mask.h
@@ -44,6 +44,8 @@ class BitMap : public Resource {
int width;
int height;
+ Vector<Vector2> _march_square(const Rect2i &rect, const Point2i &start) const;
+
protected:
void _set_data(const Dictionary &p_d);
Dictionary _get_data() const;
@@ -52,7 +54,7 @@ protected:
public:
void create(const Size2 &p_size);
- void create_from_image_alpha(const Ref<Image> &p_image);
+ void create_from_image_alpha(const Ref<Image> &p_image, float p_threshold = 0.1);
void set_bit(const Point2 &p_pos, bool p_value);
bool get_bit(const Point2 &p_pos) const;
@@ -61,6 +63,10 @@ public:
Size2 get_size() const;
+ void grow_mask(int p_pixels, const Rect2 &p_rect);
+
+ Vector<Vector<Vector2> > clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon = 2.0) const;
+
BitMap();
};
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 3e244aa8f8..ea70797530 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -582,6 +582,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("checked", "PopupMenu", make_icon(checked_png));
theme->set_icon("unchecked", "PopupMenu", make_icon(unchecked_png));
+ theme->set_icon("radio_checked", "PopupMenu", make_icon(radio_checked_png));
+ theme->set_icon("radio_unchecked", "PopupMenu", make_icon(radio_unchecked_png));
theme->set_icon("submenu", "PopupMenu", make_icon(submenu_png));
theme->set_font("font", "PopupMenu", default_font);
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index e9d5ca969e..26e29b3ccb 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -80,6 +80,14 @@ void DynamicFontData::set_force_autohinter(bool p_force) {
void DynamicFontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_font_path", "path"), &DynamicFontData::set_font_path);
ClassDB::bind_method(D_METHOD("get_font_path"), &DynamicFontData::get_font_path);
+ ClassDB::bind_method(D_METHOD("set_hinting", "mode"), &DynamicFontData::set_hinting);
+ ClassDB::bind_method(D_METHOD("get_hinting"), &DynamicFontData::get_hinting);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "hinting", PROPERTY_HINT_ENUM, "None,Light,Normal"), "set_hinting", "get_hinting");
+
+ BIND_ENUM_CONSTANT(HINTING_NONE);
+ BIND_ENUM_CONSTANT(HINTING_LIGHT);
+ BIND_ENUM_CONSTANT(HINTING_NORMAL);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "font_path", PROPERTY_HINT_FILE, "*.ttf,*.otf"), "set_font_path", "get_font_path");
}
@@ -87,6 +95,7 @@ void DynamicFontData::_bind_methods() {
DynamicFontData::DynamicFontData() {
force_autohinter = false;
+ hinting = DynamicFontData::HINTING_NORMAL;
font_mem = NULL;
font_mem_size = 0;
}
@@ -186,10 +195,25 @@ Error DynamicFontAtSize::_load() {
ERR_FAIL_COND_V( error, ERR_INVALID_PARAMETER );
}*/
- error = FT_Set_Pixel_Sizes(face, 0, id.size * oversampling);
+ if (FT_HAS_COLOR(face)) {
+ int best_match = 0;
+ int diff = ABS(id.size - face->available_sizes[0].width);
+ scale_color_font = float(id.size) / face->available_sizes[0].width;
+ for (int i = 1; i < face->num_fixed_sizes; i++) {
+ int ndiff = ABS(id.size - face->available_sizes[i].width);
+ if (ndiff < diff) {
+ best_match = i;
+ diff = ndiff;
+ scale_color_font = float(id.size) / face->available_sizes[i].width;
+ }
+ }
+ error = FT_Select_Size(face, best_match);
+ } else {
+ error = FT_Set_Pixel_Sizes(face, 0, id.size * oversampling);
+ }
- ascent = (face->size->metrics.ascender >> 6) / oversampling;
- descent = (-face->size->metrics.descender >> 6) / oversampling;
+ ascent = (face->size->metrics.ascender >> 6) / oversampling * scale_color_font;
+ descent = (-face->size->metrics.descender >> 6) / oversampling * scale_color_font;
linegap = 0;
texture_flags = 0;
if (id.mipmaps)
@@ -197,8 +221,6 @@ Error DynamicFontAtSize::_load() {
if (id.filter)
texture_flags |= Texture::FLAG_FILTER;
- //print_line("ASCENT: "+itos(ascent)+" descent "+itos(descent)+" hinted: "+itos(face->face_flags&FT_FACE_FLAG_HINTER));
-
valid = true;
return OK;
}
@@ -286,7 +308,6 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const V
ret.x += (delta.x >> 6) / oversampling;
}
}
-
return ret;
}
@@ -328,14 +349,18 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT
if (!ch->found)
continue;
-
Point2 cpos = p_pos;
cpos.x += ch->h_align;
- cpos.y -= get_ascent();
+ cpos.y -= fb->get_ascent();
cpos.y += ch->v_align;
ERR_FAIL_COND_V(ch->texture_idx < -1 || ch->texture_idx >= fb->textures.size(), 0);
- if (ch->texture_idx != -1)
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size), fb->textures[ch->texture_idx].texture->get_rid(), ch->rect_uv, p_modulate, false, RID(), false);
+ if (ch->texture_idx != -1) {
+ Color modulate = p_modulate;
+ if (FT_HAS_COLOR(fb->face)) {
+ modulate.r = modulate.g = modulate.b = 1;
+ }
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, ch->rect.size * Vector2(fb->scale_color_font, fb->scale_color_font)), fb->textures[ch->texture_idx].texture->get_rid(), ch->rect_uv, modulate, false, RID(), false);
+ }
advance = ch->advance;
used_fallback = true;
break;
@@ -356,8 +381,13 @@ float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharT
cpos.y -= get_ascent();
cpos.y += c->v_align;
ERR_FAIL_COND_V(c->texture_idx < -1 || c->texture_idx >= textures.size(), 0);
- if (c->texture_idx != -1)
- VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size), textures[c->texture_idx].texture->get_rid(), c->rect_uv, p_modulate, false, RID(), false);
+ if (c->texture_idx != -1) {
+ Color modulate = p_modulate;
+ if (FT_HAS_COLOR(face)) {
+ modulate.r = modulate.g = modulate.b = 1;
+ }
+ VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(cpos, c->rect.size * Vector2(scale_color_font, scale_color_font)), textures[c->texture_idx].texture->get_rid(), c->rect_uv, modulate, false, RID(), false);
+ }
advance = c->advance;
//textures[c->texture_idx].texture->draw(p_canvas_item,Vector2());
}
@@ -431,15 +461,28 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
char_map[p_char] = ch;
return;
}
- int error = FT_Load_Char(face, p_char, FT_LOAD_RENDER | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0));
+
+ int ft_hinting;
+
+ switch (font->hinting) {
+ case DynamicFontData::HINTING_NONE:
+ ft_hinting = FT_LOAD_NO_HINTING;
+ break;
+ case DynamicFontData::HINTING_LIGHT:
+ ft_hinting = FT_LOAD_TARGET_LIGHT;
+ break;
+ default:
+ ft_hinting = FT_LOAD_TARGET_NORMAL;
+ break;
+ }
+
+ int error = FT_Load_Char(face, p_char, FT_HAS_COLOR(face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0) | ft_hinting);
if (!error) {
- error = FT_Render_Glyph(face->glyph, ft_render_mode_normal);
+ error = FT_Render_Glyph(face->glyph, FT_RENDER_MODE_NORMAL);
}
if (error) {
int advance = 0;
- //stbtt_GetCodepointHMetrics(&font->info, p_char, &advance, 0);
- //print_line("char has no bitmap: "+itos(p_char)+" but advance is "+itos(advance*scale));
Character ch;
ch.texture_idx = -1;
ch.advance = advance;
@@ -454,7 +497,6 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
int w = slot->bitmap.width;
int h = slot->bitmap.rows;
- //int p = slot->bitmap.pitch;
int yofs = slot->bitmap_top;
int xofs = slot->bitmap_left;
int advance = slot->advance.x >> 6;
@@ -470,6 +512,8 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
//find a texture to fit this...
+ int color_size = slot->bitmap.pixel_mode == FT_PIXEL_MODE_BGRA ? 4 : 2;
+ Image::Format require_format = color_size == 4 ? Image::FORMAT_RGBA8 : Image::FORMAT_LA8;
int tex_index = -1;
int tex_x = 0;
int tex_y = 0;
@@ -478,6 +522,9 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
CharTexture &ct = textures[i];
+ if (ct.texture->get_format() != require_format)
+ continue;
+
if (mw > ct.texture_size || mh > ct.texture_size) //too big for this texture
continue;
@@ -508,8 +555,6 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
break;
}
- //print_line("CHAR: "+String::chr(p_char)+" TEX INDEX: "+itos(tex_index)+" X: "+itos(tex_x)+" Y: "+itos(tex_y));
-
if (tex_index == -1) {
//could not find texture to fit, create one
tex_x = 0;
@@ -527,13 +572,13 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
CharTexture tex;
tex.texture_size = texsize;
- tex.imgdata.resize(texsize * texsize * 2); //grayscale alpha
+ tex.imgdata.resize(texsize * texsize * color_size);
{
//zero texture
PoolVector<uint8_t>::Write w = tex.imgdata.write();
- ERR_FAIL_COND(texsize * texsize * 2 > tex.imgdata.size());
- for (int i = 0; i < texsize * texsize * 2; i++) {
+ ERR_FAIL_COND(texsize * texsize * color_size > tex.imgdata.size());
+ for (int i = 0; i < texsize * texsize * color_size; i++) {
w[i] = 0;
}
}
@@ -555,7 +600,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
for (int i = 0; i < h; i++) {
for (int j = 0; j < w; j++) {
- int ofs = ((i + tex_y + rect_margin) * tex.texture_size + j + tex_x + rect_margin) * 2;
+ int ofs = ((i + tex_y + rect_margin) * tex.texture_size + j + tex_x + rect_margin) * color_size;
ERR_FAIL_COND(ofs >= tex.imgdata.size());
switch (slot->bitmap.pixel_mode) {
case FT_PIXEL_MODE_MONO: {
@@ -568,7 +613,14 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
wr[ofs + 0] = 255; //grayscale as 1
wr[ofs + 1] = slot->bitmap.buffer[i * slot->bitmap.pitch + j];
break;
- // TODO: FT_PIXEL_MODE_LCD, FT_PIXEL_MODE_BGRA
+ case FT_PIXEL_MODE_BGRA: {
+ int ofs_color = i * slot->bitmap.pitch + (j << 2);
+ wr[ofs + 2] = slot->bitmap.buffer[ofs_color + 0];
+ wr[ofs + 1] = slot->bitmap.buffer[ofs_color + 1];
+ wr[ofs + 0] = slot->bitmap.buffer[ofs_color + 2];
+ wr[ofs + 3] = slot->bitmap.buffer[ofs_color + 3];
+ } break;
+ // TODO: FT_PIXEL_MODE_LCD
default:
ERR_EXPLAIN("Font uses unsupported pixel format: " + itos(slot->bitmap.pixel_mode));
ERR_FAIL();
@@ -581,7 +633,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
//blit to image and texture
{
- Ref<Image> img = memnew(Image(tex.texture_size, tex.texture_size, 0, Image::FORMAT_LA8, tex.imgdata));
+ Ref<Image> img = memnew(Image(tex.texture_size, tex.texture_size, 0, require_format, tex.imgdata));
if (tex.texture.is_null()) {
tex.texture.instance();
@@ -599,9 +651,9 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
}
Character chr;
- chr.h_align = xofs / oversampling;
- chr.v_align = ascent - (yofs / oversampling); // + ascent - descent;
- chr.advance = advance / oversampling;
+ chr.h_align = xofs * scale_color_font / oversampling;
+ chr.v_align = ascent - (yofs * scale_color_font / oversampling); // + ascent - descent;
+ chr.advance = advance * scale_color_font / oversampling;
chr.texture_idx = tex_index;
chr.found = true;
@@ -610,8 +662,6 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
chr.rect.position /= oversampling;
chr.rect.size /= oversampling;
- //print_line("CHAR: "+String::chr(p_char)+" TEX INDEX: "+itos(tex_index)+" RECT: "+chr.rect+" X OFS: "+itos(xofs)+" Y OFS: "+itos(yofs));
-
char_map[p_char] = chr;
}
@@ -640,6 +690,7 @@ DynamicFontAtSize::DynamicFontAtSize() {
linegap = 1;
texture_flags = 0;
oversampling = font_oversampling;
+ scale_color_font = 1;
}
DynamicFontAtSize::~DynamicFontAtSize() {
@@ -722,6 +773,18 @@ void DynamicFont::set_use_filter(bool p_enable) {
_reload_cache();
}
+DynamicFontData::Hinting DynamicFontData::get_hinting() const {
+
+ return hinting;
+}
+
+void DynamicFontData::set_hinting(Hinting p_hinting) {
+
+ if (hinting == p_hinting)
+ return;
+ hinting = p_hinting;
+}
+
int DynamicFont::get_spacing(int p_type) const {
if (p_type == SPACING_TOP) {
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index 92bb77bed3..db8bd87587 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -64,10 +64,20 @@ public:
}
};
+ enum Hinting {
+ HINTING_NONE,
+ HINTING_LIGHT,
+ HINTING_NORMAL
+ };
+
+ Hinting get_hinting() const;
+ void set_hinting(Hinting p_hinting);
+
private:
const uint8_t *font_mem;
int font_mem_size;
bool force_autohinter;
+ Hinting hinting;
String font_path;
Map<CacheID, DynamicFontAtSize *> size_cache;
@@ -91,6 +101,8 @@ public:
~DynamicFontData();
};
+VARIANT_ENUM_CAST(DynamicFontData::Hinting);
+
class DynamicFontAtSize : public Reference {
GDCLASS(DynamicFontAtSize, Reference)
@@ -106,6 +118,7 @@ class DynamicFontAtSize : public Reference {
float linegap;
float rect_margin;
float oversampling;
+ float scale_color_font;
uint32_t texture_flags;
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 8a1978cf85..a83ef198fb 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -737,15 +737,18 @@ void SpatialMaterial::_update_shader() {
}
}
- if (features[FEATURE_REFRACTION] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //refraction not supported with triplanar
+ if (features[FEATURE_REFRACTION]) {
if (features[FEATURE_NORMAL_MAPPING]) {
code += "\tvec3 ref_normal = normalize( mix(NORMAL,TANGENT * NORMALMAP.x + BINORMAL * NORMALMAP.y + NORMAL * NORMALMAP.z,NORMALMAP_DEPTH) );\n";
} else {
code += "\tvec3 ref_normal = NORMAL;\n";
}
-
- code += "\tvec2 ref_ofs = SCREEN_UV - ref_normal.xy * dot(texture(texture_refraction,base_uv),refraction_texture_channel) * refraction;\n";
+ if (flags[FLAG_UV1_USE_TRIPLANAR]) {
+ code += "\tvec2 ref_ofs = SCREEN_UV - ref_normal.xy * dot(triplanar_texture(texture_refraction,uv1_power_normal,uv1_triplanar_pos),refraction_texture_channel) * refraction;\n";
+ } else {
+ code += "\tvec2 ref_ofs = SCREEN_UV - ref_normal.xy * dot(texture(texture_refraction,base_uv),refraction_texture_channel) * refraction;\n";
+ }
code += "\tfloat ref_amount = 1.0 - albedo.a * albedo_tex.a;\n";
code += "\tEMISSION += textureLod(SCREEN_TEXTURE,ref_ofs,ROUGHNESS * 8.0).rgb * ref_amount;\n";
code += "\tALBEDO *= 1.0 - ref_amount;\n";
@@ -1479,9 +1482,9 @@ bool SpatialMaterial::is_grow_enabled() const {
return grow_enabled;
}
-void SpatialMaterial::set_alpha_scissor_threshold(float p_treshold) {
- alpha_scissor_threshold = p_treshold;
- VS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_scissor_threshold, p_treshold);
+void SpatialMaterial::set_alpha_scissor_threshold(float p_threshold) {
+ alpha_scissor_threshold = p_threshold;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->alpha_scissor_threshold, p_threshold);
}
float SpatialMaterial::get_alpha_scissor_threshold() const {
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 10bbcfd642..2c297cda41 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -566,7 +566,7 @@ public:
void set_grow(float p_grow);
float get_grow() const;
- void set_alpha_scissor_threshold(float p_treshold);
+ void set_alpha_scissor_threshold(float p_threshold);
float get_alpha_scissor_threshold() const;
void set_on_top_of_alpha();
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 949ba12a4c..b832ea1239 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -315,6 +315,8 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
}
}
+ ERR_FAIL_COND_V(arrays.size() != ARRAY_MAX, Ref<ArrayMesh>());
+
{
PoolVector<int>::Write ir;
PoolVector<int> indices = arrays[ARRAY_INDEX];
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 3df9285bb6..846f6e356e 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -249,6 +249,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
//must make a copy, because this res is local to scene
}
}
+ } else if (p_edit_state == GEN_EDIT_STATE_INSTANCE) {
+ value = value.duplicate(true); // Duplicate arrays and dictionaries for the editor
}
node->set(snames[nprops[j].name], value, &valid);
}
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 1eaa007bd7..94a7a055a3 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -189,7 +189,7 @@ public:
};
/**
- Similar to quadmesh but with tesselation support
+ Similar to quadmesh but with tessellation support
*/
class PlaneMesh : public PrimitiveMesh {
diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp
index 78a19050f1..a9dec3e87c 100644
--- a/scene/resources/ray_shape.cpp
+++ b/scene/resources/ray_shape.cpp
@@ -43,7 +43,10 @@ Vector<Vector3> RayShape::_gen_debug_mesh_lines() {
void RayShape::_update_shape() {
- PhysicsServer::get_singleton()->shape_set_data(get_shape(), length);
+ Dictionary d;
+ d["length"] = length;
+ d["slips_on_slope"] = slips_on_slope;
+ PhysicsServer::get_singleton()->shape_set_data(get_shape(), d);
emit_changed();
}
@@ -52,6 +55,7 @@ void RayShape::set_length(float p_length) {
length = p_length;
_update_shape();
notify_change_to_owners();
+ _change_notify("length");
}
float RayShape::get_length() const {
@@ -59,16 +63,33 @@ float RayShape::get_length() const {
return length;
}
+void RayShape::set_slips_on_slope(bool p_active) {
+
+ slips_on_slope = p_active;
+ _update_shape();
+ notify_change_to_owners();
+ _change_notify("slips_on_slope");
+}
+
+bool RayShape::get_slips_on_slope() const {
+ return slips_on_slope;
+}
+
void RayShape::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape::set_length);
ClassDB::bind_method(D_METHOD("get_length"), &RayShape::get_length);
+ ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape::set_slips_on_slope);
+ ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape::get_slips_on_slope);
+
ADD_PROPERTY(PropertyInfo(Variant::REAL, "length", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
}
RayShape::RayShape() :
Shape(PhysicsServer::get_singleton()->shape_create(PhysicsServer::SHAPE_RAY)) {
set_length(1.0);
+ set_slips_on_slope(false);
}
diff --git a/scene/resources/ray_shape.h b/scene/resources/ray_shape.h
index 4bd96116fe..f11b2e7c3c 100644
--- a/scene/resources/ray_shape.h
+++ b/scene/resources/ray_shape.h
@@ -36,6 +36,7 @@ class RayShape : public Shape {
GDCLASS(RayShape, Shape);
float length;
+ bool slips_on_slope;
protected:
static void _bind_methods();
@@ -46,6 +47,9 @@ public:
void set_length(float p_length);
float get_length() const;
+ void set_slips_on_slope(bool p_active);
+ bool get_slips_on_slope() const;
+
RayShape();
};
#endif // RAY_SHAPE_H
diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp
index 91c801c016..597866eb74 100644
--- a/scene/resources/scene_format_text.cpp
+++ b/scene/resources/scene_format_text.cpp
@@ -1445,8 +1445,15 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant,
static String _valprop(const String &p_name) {
- if (p_name.find("\"") != -1 || p_name.find("=") != -1 || p_name.find(" ") != -1)
- return "\"" + p_name.c_escape_multiline() + "\"";
+ // Escape and quote strings with extended ASCII or further Unicode characters
+ // as well as '"', '=' or ' ' (32)
+ const CharType *cstr = p_name.c_str();
+ for (int i = 0; cstr[i]; i++) {
+ if (cstr[i] == '=' || cstr[i] == '"' || cstr[i] < 33 || cstr[i] > 126) {
+ return "\"" + p_name.c_escape_multiline() + "\"";
+ }
+ }
+ // Keep as is
return p_name;
}
@@ -1506,7 +1513,6 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
title += "load_steps=" + itos(load_steps) + " ";
}
title += "format=" + itos(FORMAT_VERSION) + "";
- //title+="engine_version=\""+itos(VERSION_MAJOR)+"."+itos(VERSION_MINOR)+"\"";
f->store_string(title);
f->store_line("]\n"); //one empty line
@@ -1666,7 +1672,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
f->store_string(vars);
}
- f->store_line("]\n");
+ f->store_line("]");
for (int j = 0; j < state->get_node_property_count(i); j++) {
@@ -1676,10 +1682,7 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
f->store_string(_valprop(String(state->get_node_property_name(i, j))) + " = " + vars + "\n");
}
- if (state->get_node_property_count(i)) {
- //add space
- f->store_line(String());
- }
+ f->store_line(String());
}
for (int i = 0; i < state->get_connection_count(); i++) {
@@ -1702,14 +1705,12 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
f->store_string(" binds= " + vars);
}
- f->store_line("]\n");
+ f->store_line("]");
}
- f->store_line(String());
-
Vector<NodePath> editable_instances = state->get_editable_instances();
for (int i = 0; i < editable_instances.size(); i++) {
- f->store_line("[editable path=\"" + editable_instances[i].operator String() + "\"]");
+ f->store_line("\n[editable path=\"" + editable_instances[i].operator String() + "\"]");
}
}
diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp
index 81110015b5..58027c127d 100644
--- a/scene/resources/segment_shape_2d.cpp
+++ b/scene/resources/segment_shape_2d.cpp
@@ -106,7 +106,10 @@ SegmentShape2D::SegmentShape2D() :
void RayShape2D::_update_shape() {
- Physics2DServer::get_singleton()->shape_set_data(get_rid(), length);
+ Dictionary d;
+ d["length"] = length;
+ d["slips_on_slope"] = slips_on_slope;
+ Physics2DServer::get_singleton()->shape_set_data(get_rid(), d);
emit_changed();
}
@@ -140,7 +143,11 @@ void RayShape2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length);
ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length);
+ ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape2D::set_slips_on_slope);
+ ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape2D::get_slips_on_slope);
+
ADD_PROPERTY(PropertyInfo(Variant::REAL, "length"), "set_length", "get_length");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
}
void RayShape2D::set_length(real_t p_length) {
@@ -153,9 +160,20 @@ real_t RayShape2D::get_length() const {
return length;
}
+void RayShape2D::set_slips_on_slope(bool p_active) {
+
+ slips_on_slope = p_active;
+ _update_shape();
+}
+
+bool RayShape2D::get_slips_on_slope() const {
+ return slips_on_slope;
+}
+
RayShape2D::RayShape2D() :
Shape2D(Physics2DServer::get_singleton()->ray_shape_create()) {
length = 20;
+ slips_on_slope = false;
_update_shape();
}
diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h
index 4ed30c0443..700982ac0a 100644
--- a/scene/resources/segment_shape_2d.h
+++ b/scene/resources/segment_shape_2d.h
@@ -63,6 +63,7 @@ class RayShape2D : public Shape2D {
GDCLASS(RayShape2D, Shape2D);
real_t length;
+ bool slips_on_slope;
void _update_shape();
@@ -72,6 +73,10 @@ protected:
public:
void set_length(real_t p_length);
real_t get_length() const;
+
+ void set_slips_on_slope(bool p_active);
+ bool get_slips_on_slope() const;
+
virtual void draw(const RID &p_to_rid, const Color &p_color);
virtual Rect2 get_rect() const;
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index ed655b8a93..7eb0406bd8 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -45,7 +45,7 @@ protected:
Shape2D(const RID &p_rid);
public:
- virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return true; }
+ virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { return get_rect().has_point(p_point); }
void set_custom_solver_bias(real_t p_bias);
real_t get_custom_solver_bias() const;
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index de75bb3976..626fda50df 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -101,7 +101,7 @@ StyleBox::StyleBox() {
}
}
-void StyleBoxTexture::set_texture(RES p_texture) {
+void StyleBoxTexture::set_texture(Ref<Texture> p_texture) {
if (texture == p_texture)
return;
@@ -112,12 +112,12 @@ void StyleBoxTexture::set_texture(RES p_texture) {
_change_notify("texture");
}
-RES StyleBoxTexture::get_texture() const {
+Ref<Texture> StyleBoxTexture::get_texture() const {
return texture;
}
-void StyleBoxTexture::set_normal_map(RES p_normal_map) {
+void StyleBoxTexture::set_normal_map(Ref<Texture> p_normal_map) {
if (normal_map == p_normal_map)
return;
@@ -125,7 +125,7 @@ void StyleBoxTexture::set_normal_map(RES p_normal_map) {
emit_changed();
}
-RES StyleBoxTexture::get_normal_map() const {
+Ref<Texture> StyleBoxTexture::get_normal_map() const {
return normal_map;
}
@@ -650,14 +650,14 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
style_rect = style_rect.grow(-((aa_size + 1) / 2));
}
- //adapt borders (prevent weired overlapping/glitchy drawings)
+ //adapt borders (prevent weird overlapping/glitchy drawings)
int width = MAX(style_rect.size.width, 0);
int height = MAX(style_rect.size.height, 0);
int adapted_border[4] = { INT_MAX, INT_MAX, INT_MAX, INT_MAX };
adapt_values(MARGIN_TOP, MARGIN_BOTTOM, adapted_border, border_width, height, height, height);
adapt_values(MARGIN_LEFT, MARGIN_RIGHT, adapted_border, border_width, width, width, width);
- //adapt corners (prevent weired overlapping/glitchy drawings)
+ //adapt corners (prevent weird overlapping/glitchy drawings)
int adapted_corner[4] = { INT_MAX, INT_MAX, INT_MAX, INT_MAX };
adapt_values(CORNER_TOP_RIGHT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, height, height - adapted_border[MARGIN_BOTTOM], height - adapted_border[MARGIN_TOP]);
adapt_values(CORNER_TOP_LEFT, CORNER_BOTTOM_LEFT, adapted_corner, corner_radius, height, height - adapted_border[MARGIN_BOTTOM], height - adapted_border[MARGIN_TOP]);
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index fb79aa360e..c1d84fe19f 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -112,11 +112,11 @@ public:
void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
- void set_texture(RES p_texture);
- RES get_texture() const;
+ void set_texture(Ref<Texture> p_texture);
+ Ref<Texture> get_texture() const;
- void set_normal_map(RES p_normal_map);
- RES get_normal_map() const;
+ void set_normal_map(Ref<Texture> p_normal_map);
+ Ref<Texture> get_normal_map() const;
void set_draw_center(bool p_enabled);
bool is_draw_center_enabled() const;
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 3138d73caf..7fdc296bb4 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -57,8 +57,8 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
tile_set_modulate(id, p_value);
else if (what == "region")
tile_set_region(id, p_value);
- else if (what == "is_autotile")
- tile_set_is_autotile(id, p_value);
+ else if (what == "tile_mode")
+ tile_set_tile_mode(id, (TileMode)((int)p_value));
else if (what.left(9) == "autotile/") {
what = what.right(9);
if (what == "bitmask_mode")
@@ -174,8 +174,8 @@ bool TileSet::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = tile_get_modulate(id);
else if (what == "region")
r_ret = tile_get_region(id);
- else if (what == "is_autotile")
- r_ret = tile_get_is_autotile(id);
+ else if (what == "tile_mode")
+ r_ret = tile_get_tile_mode(id);
else if (what.left(9) == "autotile/") {
what = what.right(9);
if (what == "bitmask_mode")
@@ -258,13 +258,13 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial"));
p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate"));
p_list->push_back(PropertyInfo(Variant::RECT2, pre + "region"));
- p_list->push_back(PropertyInfo(Variant::BOOL, pre + "is_autotile", PROPERTY_HINT_NONE, ""));
- if (tile_get_is_autotile(id)) {
+ p_list->push_back(PropertyInfo(Variant::INT, pre + "tile_mode", PROPERTY_HINT_ENUM, "SINGLE_TILE,AUTO_TILE"));
+ if (tile_get_tile_mode(id) == AUTO_TILE) {
p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/bitmask_mode", PROPERTY_HINT_ENUM, "2X2,3X3", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/bitmask_flags", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/icon_coordinate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "autotile/tile_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::INT, pre + "autotile/spacing", PROPERTY_HINT_RANGE, "0,256,1", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/bitmask_flags", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/occluder_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/navpoly_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
p_list->push_back(PropertyInfo(Variant::ARRAY, pre + "autotile/priority_map", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
@@ -282,7 +282,6 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
}
void TileSet::create_tile(int p_id) {
-
ERR_FAIL_COND(tile_map.has(p_id));
tile_map[p_id] = TileData();
tile_map[p_id].autotile_data = AutotileData();
@@ -291,7 +290,6 @@ void TileSet::create_tile(int p_id) {
}
void TileSet::autotile_set_bitmask_mode(int p_id, BitmaskMode p_mode) {
-
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].autotile_data.bitmask_mode = p_mode;
_change_notify("");
@@ -349,6 +347,7 @@ void TileSet::tile_set_modulate(int p_id, const Color &p_modulate) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].modulate = p_modulate;
emit_changed();
+ _change_notify("modulate");
}
Color TileSet::tile_get_modulate(int p_id) const {
@@ -375,6 +374,7 @@ void TileSet::tile_set_region(int p_id, const Rect2 &p_region) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].region = p_region;
emit_changed();
+ _change_notify("region");
}
Rect2 TileSet::tile_get_region(int p_id) const {
@@ -383,18 +383,17 @@ Rect2 TileSet::tile_get_region(int p_id) const {
return tile_map[p_id].region;
}
-void TileSet::tile_set_is_autotile(int p_id, bool p_is_autotile) {
-
+void TileSet::tile_set_tile_mode(int p_id, TileMode p_tile_mode) {
ERR_FAIL_COND(!tile_map.has(p_id));
- tile_map[p_id].is_autotile = p_is_autotile;
+ tile_map[p_id].tile_mode = p_tile_mode;
emit_changed();
- _change_notify("is_autotile");
+ _change_notify("tile_mode");
}
-bool TileSet::tile_get_is_autotile(int p_id) const {
+TileSet::TileMode TileSet::tile_get_tile_mode(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), false);
- return tile_map[p_id].is_autotile;
+ ERR_FAIL_COND_V(!tile_map.has(p_id), SINGLE_TILE);
+ return tile_map[p_id].tile_mode;
}
void TileSet::autotile_set_icon_coordinate(int p_id, Vector2 coord) {
@@ -534,6 +533,7 @@ void TileSet::tile_set_name(int p_id, const String &p_name) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].name = p_name;
emit_changed();
+ _change_notify("name");
}
String TileSet::tile_get_name(int p_id) const {
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 1306e2878c..46f34b6252 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -71,6 +71,12 @@ public:
BIND_BOTTOMRIGHT = 256
};
+ enum TileMode {
+ SINGLE_TILE,
+ AUTO_TILE,
+ ANIMATED_TILE
+ };
+
struct AutotileData {
BitmaskMode bitmask_mode;
int spacing;
@@ -84,6 +90,7 @@ public:
// Default size to prevent invalid value
explicit AutotileData() :
size(64, 64),
+ spacing(0),
icon_coord(0, 0) {
bitmask_mode = BITMASK_2X2;
}
@@ -104,13 +111,13 @@ private:
Ref<NavigationPolygon> navigation_polygon;
Ref<ShaderMaterial> material;
Color modulate;
- bool is_autotile;
+ TileMode tile_mode;
AutotileData autotile_data;
// Default modulate for back-compat
explicit TileData() :
- modulate(1, 1, 1),
- is_autotile(false) {}
+ tile_mode(SINGLE_TILE),
+ modulate(1, 1, 1) {}
};
Map<int, TileData> tile_map;
@@ -146,8 +153,8 @@ public:
void tile_set_region(int p_id, const Rect2 &p_region);
Rect2 tile_get_region(int p_id) const;
- void tile_set_is_autotile(int p_id, bool p_is_autotile);
- bool tile_get_is_autotile(int p_id) const;
+ void tile_set_tile_mode(int p_id, TileMode p_tile_mode);
+ TileMode tile_get_tile_mode(int p_id) const;
void autotile_set_icon_coordinate(int p_id, Vector2 coord);
Vector2 autotile_get_icon_coordinate(int p_id) const;