summaryrefslogtreecommitdiff
path: root/scene
diff options
context:
space:
mode:
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/navigation_2d.cpp12
-rw-r--r--scene/2d/touch_screen_button.cpp8
-rw-r--r--scene/3d/arvr_nodes.h2
-rw-r--r--scene/3d/camera.cpp2
-rw-r--r--scene/3d/camera.h2
-rw-r--r--scene/3d/particles.cpp7
-rw-r--r--scene/3d/physics_body.cpp4
-rw-r--r--scene/SCsub1
-rw-r--r--scene/debugger/SCsub5
-rw-r--r--scene/debugger/script_debugger_remote.cpp1280
-rw-r--r--scene/debugger/script_debugger_remote.h196
-rw-r--r--scene/gui/button.cpp8
-rw-r--r--scene/gui/dialogs.cpp4
-rw-r--r--scene/gui/item_list.cpp1
-rw-r--r--scene/gui/label.cpp13
-rw-r--r--scene/gui/slider.cpp8
-rw-r--r--scene/gui/text_edit.cpp6
-rw-r--r--scene/gui/tree.cpp3
-rw-r--r--scene/main/scene_tree.cpp70
-rw-r--r--scene/main/scene_tree.h23
-rw-r--r--scene/main/viewport.cpp126
-rw-r--r--scene/main/viewport.h36
-rw-r--r--scene/resources/animation.cpp12
-rw-r--r--scene/resources/material.cpp28
-rw-r--r--scene/resources/particles_material.cpp2
-rw-r--r--scene/resources/theme.cpp49
-rw-r--r--scene/resources/tile_set.cpp45
-rw-r--r--scene/resources/visual_shader.cpp34
-rw-r--r--scene/resources/visual_shader.h1
-rw-r--r--scene/resources/visual_shader_nodes.cpp16
30 files changed, 1838 insertions, 166 deletions
diff --git a/scene/2d/navigation_2d.cpp b/scene/2d/navigation_2d.cpp
index 5cf28d6c89..c7d2dabbae 100644
--- a/scene/2d/navigation_2d.cpp
+++ b/scene/2d/navigation_2d.cpp
@@ -541,7 +541,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
if (CLOCK_TANGENT(apex_point, portal_left, left) >= 0) {
//process
- if (Math::is_zero_approx(portal_left.distance_squared_to(apex_point)) || CLOCK_TANGENT(apex_point, left, portal_right) > 0) {
+ if (portal_left.is_equal_approx(apex_point) || CLOCK_TANGENT(apex_point, left, portal_right) > 0) {
left_poly = p;
portal_left = left;
} else {
@@ -551,7 +551,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
left_poly = p;
portal_left = apex_point;
portal_right = apex_point;
- if (!path.size() || path[path.size() - 1] != apex_point)
+ if (!path.size() || !path[path.size() - 1].is_equal_approx(apex_point))
path.push_back(apex_point);
skip = true;
}
@@ -559,7 +559,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
if (!skip && CLOCK_TANGENT(apex_point, portal_right, right) <= 0) {
//process
- if (Math::is_zero_approx(portal_right.distance_squared_to(apex_point)) || CLOCK_TANGENT(apex_point, right, portal_left) < 0) {
+ if (portal_right.is_equal_approx(apex_point) || CLOCK_TANGENT(apex_point, right, portal_left) < 0) {
right_poly = p;
portal_right = right;
} else {
@@ -569,7 +569,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
right_poly = p;
portal_right = apex_point;
portal_left = apex_point;
- if (!path.size() || path[path.size() - 1] != apex_point)
+ if (!path.size() || !path[path.size() - 1].is_equal_approx(apex_point))
path.push_back(apex_point);
}
}
@@ -595,7 +595,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
}
}
- if (!path.size() || !Math::is_zero_approx(path[path.size() - 1].distance_squared_to(begin_point))) {
+ if (!path.size() || !path[path.size() - 1].is_equal_approx(begin_point)) {
path.push_back(begin_point); // Add the begin point
} else {
path.write[path.size() - 1] = begin_point; // Replace first midpoint by the exact begin point
@@ -603,7 +603,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2 &p_start, const Vect
path.invert();
- if (path.size() <= 1 || !Math::is_zero_approx(path[path.size() - 1].distance_squared_to(end_point))) {
+ if (path.size() <= 1 || !path[path.size() - 1].is_equal_approx(end_point)) {
path.push_back(end_point); // Add the end point
} else {
path.write[path.size() - 1] = end_point; // Replace last midpoint by the exact end point
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index cf68528388..9a1a759e72 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -325,12 +325,8 @@ void TouchScreenButton::_release(bool p_exiting_tree) {
}
Rect2 TouchScreenButton::_edit_get_rect() const {
- if (texture.is_null()) {
- if (shape.is_valid())
- return shape->get_rect();
- else
- return CanvasItem::_edit_get_rect();
- }
+ if (texture.is_null())
+ return CanvasItem::_edit_get_rect();
return Rect2(Size2(), texture->get_size());
}
diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h
index 8e735f7110..b647df70aa 100644
--- a/scene/3d/arvr_nodes.h
+++ b/scene/3d/arvr_nodes.h
@@ -55,7 +55,7 @@ public:
virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
virtual Point2 unproject_position(const Vector3 &p_pos) const;
- virtual Vector3 project_position(const Point2 &p_point, float p_z_depth = 0) const;
+ virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const;
virtual Vector<Plane> get_frustum() const;
ARVRCamera();
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 9797b5f3ab..4d9bb69778 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -486,7 +486,7 @@ void Camera::_bind_methods() {
ClassDB::bind_method(D_METHOD("project_ray_origin", "screen_point"), &Camera::project_ray_origin);
ClassDB::bind_method(D_METHOD("unproject_position", "world_point"), &Camera::unproject_position);
ClassDB::bind_method(D_METHOD("is_position_behind", "world_point"), &Camera::is_position_behind);
- ClassDB::bind_method(D_METHOD("project_position", "screen_point", "z_depth"), &Camera::project_position, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("project_position", "screen_point", "z_depth"), &Camera::project_position);
ClassDB::bind_method(D_METHOD("set_perspective", "fov", "z_near", "z_far"), &Camera::set_perspective);
ClassDB::bind_method(D_METHOD("set_orthogonal", "size", "z_near", "z_far"), &Camera::set_orthogonal);
ClassDB::bind_method(D_METHOD("set_frustum", "size", "offset", "z_near", "z_far"), &Camera::set_frustum);
diff --git a/scene/3d/camera.h b/scene/3d/camera.h
index 22223880c1..d81e097fc5 100644
--- a/scene/3d/camera.h
+++ b/scene/3d/camera.h
@@ -142,7 +142,7 @@ public:
virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
virtual Point2 unproject_position(const Vector3 &p_pos) const;
bool is_position_behind(const Vector3 &p_pos) const;
- virtual Vector3 project_position(const Point2 &p_point, float p_z_depth = 0) const;
+ virtual Vector3 project_position(const Point2 &p_point, float p_z_depth) const;
Vector<Vector3> get_near_plane_points() const;
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 241eb7d1ca..06b5613eb8 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -331,6 +331,13 @@ void Particles::_notification(int p_what) {
set_process_internal(false);
}
}
+
+ if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+ // make sure particles are updated before rendering occurs if they were active before
+ if (is_visible_in_tree() && !VS::get_singleton()->particles_is_inactive(particles)) {
+ VS::get_singleton()->particles_request_process(particles);
+ }
+ }
}
void Particles::_bind_methods() {
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index a02cc4bee6..a107c3bf7a 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -1201,7 +1201,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
if (p_stop_on_slope) {
if ((lv_n + p_floor_direction).length() < 0.01 && collision.travel.length() < 1) {
Transform gt = get_global_transform();
- gt.origin -= collision.travel;
+ gt.origin -= collision.travel.slide(p_floor_direction);
set_global_transform(gt);
return Vector3();
}
@@ -1265,7 +1265,7 @@ Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity
if (p_stop_on_slope) {
// move and collide may stray the object a bit because of pre un-stucking,
// so only ensure that motion happens on floor direction in this case.
- col.travel = p_floor_direction * p_floor_direction.dot(col.travel);
+ col.travel = col.travel.project(p_floor_direction);
}
} else {
apply = false; //snapped with floor direction, but did not snap to a floor, do not snap.
diff --git a/scene/SCsub b/scene/SCsub
index d8839ce3a8..1c5b87b87a 100644
--- a/scene/SCsub
+++ b/scene/SCsub
@@ -30,6 +30,7 @@ SConscript('2d/SCsub')
SConscript('animation/SCsub')
SConscript('audio/SCsub')
SConscript('resources/SCsub')
+SConscript('debugger/SCsub')
# Build it all as a library
diff --git a/scene/debugger/SCsub b/scene/debugger/SCsub
new file mode 100644
index 0000000000..b01e2fd54d
--- /dev/null
+++ b/scene/debugger/SCsub
@@ -0,0 +1,5 @@
+#!/usr/bin/env python
+
+Import('env')
+
+env.add_source_files(env.scene_sources, "*.cpp")
diff --git a/scene/debugger/script_debugger_remote.cpp b/scene/debugger/script_debugger_remote.cpp
new file mode 100644
index 0000000000..c3c6a088cb
--- /dev/null
+++ b/scene/debugger/script_debugger_remote.cpp
@@ -0,0 +1,1280 @@
+/*************************************************************************/
+/* script_debugger_remote.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "script_debugger_remote.h"
+
+#include "core/engine.h"
+#include "core/io/ip.h"
+#include "core/io/marshalls.h"
+#include "core/os/input.h"
+#include "core/os/os.h"
+#include "core/project_settings.h"
+#include "scene/main/node.h"
+#include "scene/main/scene_tree.h"
+#include "scene/main/viewport.h"
+#include "scene/resources/packed_scene.h"
+#include "servers/visual_server.h"
+
+void ScriptDebuggerRemote::_send_video_memory() {
+
+ List<ResourceUsage> usage;
+ if (resource_usage_func)
+ resource_usage_func(&usage);
+
+ usage.sort();
+
+ packet_peer_stream->put_var("message:video_mem");
+ packet_peer_stream->put_var(usage.size() * 4);
+
+ for (List<ResourceUsage>::Element *E = usage.front(); E; E = E->next()) {
+
+ packet_peer_stream->put_var(E->get().path);
+ packet_peer_stream->put_var(E->get().type);
+ packet_peer_stream->put_var(E->get().format);
+ packet_peer_stream->put_var(E->get().vram);
+ }
+}
+
+Error ScriptDebuggerRemote::connect_to_host(const String &p_host, uint16_t p_port) {
+
+ IP_Address ip;
+ if (p_host.is_valid_ip_address())
+ ip = p_host;
+ else
+ ip = IP::get_singleton()->resolve_hostname(p_host);
+
+ int port = p_port;
+
+ const int tries = 6;
+ int waits[tries] = { 1, 10, 100, 1000, 1000, 1000 };
+
+ tcp_client->connect_to_host(ip, port);
+
+ for (int i = 0; i < tries; i++) {
+
+ if (tcp_client->get_status() == StreamPeerTCP::STATUS_CONNECTED) {
+ print_verbose("Remote Debugger: Connected!");
+ break;
+ } else {
+
+ const int ms = waits[i];
+ OS::get_singleton()->delay_usec(ms * 1000);
+ print_verbose("Remote Debugger: Connection failed with status: '" + String::num(tcp_client->get_status()) + "', retrying in " + String::num(ms) + " msec.");
+ };
+ };
+
+ if (tcp_client->get_status() != StreamPeerTCP::STATUS_CONNECTED) {
+
+ ERR_PRINTS("Remote Debugger: Unable to connect. Status: " + String::num(tcp_client->get_status()) + ".");
+ return FAILED;
+ };
+
+ packet_peer_stream->set_stream_peer(tcp_client);
+
+ return OK;
+}
+
+void ScriptDebuggerRemote::_put_variable(const String &p_name, const Variant &p_variable) {
+
+ packet_peer_stream->put_var(p_name);
+
+ Variant var = p_variable;
+ if (p_variable.get_type() == Variant::OBJECT && !ObjectDB::instance_validate(p_variable)) {
+ var = Variant();
+ }
+
+ int len = 0;
+ Error err = encode_variant(var, NULL, len, true);
+ if (err != OK)
+ ERR_PRINT("Failed to encode variant.");
+
+ if (len > packet_peer_stream->get_output_buffer_max_size()) { //limit to max size
+ packet_peer_stream->put_var(Variant());
+ } else {
+ packet_peer_stream->put_var(var);
+ }
+}
+
+void ScriptDebuggerRemote::_save_node(ObjectID id, const String &p_path) {
+
+ Node *node = Object::cast_to<Node>(ObjectDB::get_instance(id));
+ ERR_FAIL_COND(!node);
+
+ Ref<PackedScene> ps = memnew(PackedScene);
+ ps->pack(node);
+ ResourceSaver::save(p_path, ps);
+}
+
+void ScriptDebuggerRemote::debug(ScriptLanguage *p_script, bool p_can_continue, bool p_is_error_breakpoint) {
+
+ //this function is called when there is a debugger break (bug on script)
+ //or when execution is paused from editor
+
+ if (skip_breakpoints && !p_is_error_breakpoint)
+ return;
+
+ ERR_FAIL_COND_MSG(!tcp_client->is_connected_to_host(), "Script Debugger failed to connect, but being used anyway.");
+
+ packet_peer_stream->put_var("debug_enter");
+ packet_peer_stream->put_var(2);
+ packet_peer_stream->put_var(p_can_continue);
+ packet_peer_stream->put_var(p_script->debug_get_error());
+
+ skip_profile_frame = true; // to avoid super long frame time for the frame
+
+ Input::MouseMode mouse_mode = Input::get_singleton()->get_mouse_mode();
+ if (mouse_mode != Input::MOUSE_MODE_VISIBLE)
+ Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
+
+ uint64_t loop_begin_usec = 0;
+ uint64_t loop_time_sec = 0;
+ while (true) {
+ loop_begin_usec = OS::get_singleton()->get_ticks_usec();
+
+ _get_output();
+
+ if (packet_peer_stream->get_available_packet_count() > 0) {
+
+ Variant var;
+ Error err = packet_peer_stream->get_var(var);
+
+ ERR_CONTINUE(err != OK);
+ ERR_CONTINUE(var.get_type() != Variant::ARRAY);
+
+ Array cmd = var;
+
+ ERR_CONTINUE(cmd.size() == 0);
+ ERR_CONTINUE(cmd[0].get_type() != Variant::STRING);
+
+ String command = cmd[0];
+
+ if (command == "get_stack_dump") {
+
+ packet_peer_stream->put_var("stack_dump");
+ int slc = p_script->debug_get_stack_level_count();
+ packet_peer_stream->put_var(slc);
+
+ for (int i = 0; i < slc; i++) {
+
+ Dictionary d;
+ d["file"] = p_script->debug_get_stack_level_source(i);
+ d["line"] = p_script->debug_get_stack_level_line(i);
+ d["function"] = p_script->debug_get_stack_level_function(i);
+ //d["id"]=p_script->debug_get_stack_level_
+ d["id"] = 0;
+
+ packet_peer_stream->put_var(d);
+ }
+
+ } else if (command == "get_stack_frame_vars") {
+
+ cmd.remove(0);
+ ERR_CONTINUE(cmd.size() != 1);
+ int lv = cmd[0];
+
+ List<String> members;
+ List<Variant> member_vals;
+ if (ScriptInstance *inst = p_script->debug_get_stack_level_instance(lv)) {
+ members.push_back("self");
+ member_vals.push_back(inst->get_owner());
+ }
+ p_script->debug_get_stack_level_members(lv, &members, &member_vals);
+ ERR_CONTINUE(members.size() != member_vals.size());
+
+ List<String> locals;
+ List<Variant> local_vals;
+ p_script->debug_get_stack_level_locals(lv, &locals, &local_vals);
+ ERR_CONTINUE(locals.size() != local_vals.size());
+
+ List<String> globals;
+ List<Variant> globals_vals;
+ p_script->debug_get_globals(&globals, &globals_vals);
+ ERR_CONTINUE(globals.size() != globals_vals.size());
+
+ packet_peer_stream->put_var("stack_frame_vars");
+ packet_peer_stream->put_var(3 + (locals.size() + members.size() + globals.size()) * 2);
+
+ { //locals
+ packet_peer_stream->put_var(locals.size());
+
+ List<String>::Element *E = locals.front();
+ List<Variant>::Element *F = local_vals.front();
+
+ while (E) {
+ _put_variable(E->get(), F->get());
+
+ E = E->next();
+ F = F->next();
+ }
+ }
+
+ { //members
+ packet_peer_stream->put_var(members.size());
+
+ List<String>::Element *E = members.front();
+ List<Variant>::Element *F = member_vals.front();
+
+ while (E) {
+
+ _put_variable(E->get(), F->get());
+
+ E = E->next();
+ F = F->next();
+ }
+ }
+
+ { //globals
+ packet_peer_stream->put_var(globals.size());
+
+ List<String>::Element *E = globals.front();
+ List<Variant>::Element *F = globals_vals.front();
+
+ while (E) {
+ _put_variable(E->get(), F->get());
+
+ E = E->next();
+ F = F->next();
+ }
+ }
+
+ } else if (command == "step") {
+
+ set_depth(-1);
+ set_lines_left(1);
+ break;
+ } else if (command == "next") {
+
+ set_depth(0);
+ set_lines_left(1);
+ break;
+
+ } else if (command == "continue") {
+ set_depth(-1);
+ set_lines_left(-1);
+ OS::get_singleton()->move_window_to_foreground();
+ break;
+ } else if (command == "break") {
+ ERR_PRINT("Got break when already broke!");
+ break;
+ } else if (command == "request_scene_tree") {
+
+#ifdef DEBUG_ENABLED
+ if (scene_tree)
+ scene_tree->_debugger_request_tree();
+#endif
+ } else if (command == "request_video_mem") {
+
+ _send_video_memory();
+ } else if (command == "inspect_object") {
+
+ ObjectID id = cmd[1];
+ _send_object_id(id);
+ } else if (command == "set_object_property") {
+
+ _set_object_property(cmd[1], cmd[2], cmd[3]);
+
+ } else if (command == "override_camera_2D:set") {
+ bool enforce = cmd[1];
+
+ if (scene_tree) {
+ scene_tree->get_root()->enable_canvas_transform_override(enforce);
+ }
+ } else if (command == "override_camera_2D:transform") {
+ Transform2D transform = cmd[1];
+
+ if (scene_tree) {
+ scene_tree->get_root()->set_canvas_transform_override(transform);
+ }
+ } else if (command == "override_camera_3D:set") {
+ bool enable = cmd[1];
+
+ if (scene_tree) {
+ scene_tree->get_root()->enable_camera_override(enable);
+ }
+ } else if (command == "override_camera_3D:transform") {
+ Transform transform = cmd[1];
+ bool is_perspective = cmd[2];
+ float size_or_fov = cmd[3];
+ float near = cmd[4];
+ float far = cmd[5];
+
+ if (scene_tree) {
+ if (is_perspective) {
+ scene_tree->get_root()->set_camera_override_perspective(size_or_fov, near, far);
+ } else {
+ scene_tree->get_root()->set_camera_override_orthogonal(size_or_fov, near, far);
+ }
+ scene_tree->get_root()->set_camera_override_transform(transform);
+ }
+
+ } else if (command == "reload_scripts") {
+ reload_all_scripts = true;
+ } else if (command == "breakpoint") {
+
+ bool set = cmd[3];
+ if (set)
+ insert_breakpoint(cmd[2], cmd[1]);
+ else
+ remove_breakpoint(cmd[2], cmd[1]);
+
+ } else if (command == "save_node") {
+ _save_node(cmd[1], cmd[2]);
+ } else if (command == "set_skip_breakpoints") {
+ skip_breakpoints = cmd[1];
+ } else {
+ _parse_live_edit(cmd);
+ }
+
+ } else {
+ OS::get_singleton()->delay_usec(10000);
+ OS::get_singleton()->process_and_drop_events();
+ }
+
+ // This is for the camera override to stay live even when the game is paused from the editor
+ loop_time_sec = (OS::get_singleton()->get_ticks_usec() - loop_begin_usec) / 1000000.0f;
+ VisualServer::get_singleton()->sync();
+ if (VisualServer::get_singleton()->has_changed()) {
+ VisualServer::get_singleton()->draw(true, loop_time_sec * Engine::get_singleton()->get_time_scale());
+ }
+ }
+
+ packet_peer_stream->put_var("debug_exit");
+ packet_peer_stream->put_var(0);
+
+ if (mouse_mode != Input::MOUSE_MODE_VISIBLE)
+ Input::get_singleton()->set_mouse_mode(mouse_mode);
+}
+
+void ScriptDebuggerRemote::_get_output() {
+
+ mutex->lock();
+ if (output_strings.size()) {
+
+ locking = true;
+ packet_peer_stream->put_var("output");
+ packet_peer_stream->put_var(output_strings.size());
+
+ while (output_strings.size()) {
+
+ packet_peer_stream->put_var(output_strings.front()->get());
+ output_strings.pop_front();
+ }
+ locking = false;
+ }
+
+ if (n_messages_dropped > 0) {
+ Message msg;
+ msg.message = "Too many messages! " + String::num_int64(n_messages_dropped) + " messages were dropped.";
+ messages.push_back(msg);
+ n_messages_dropped = 0;
+ }
+
+ while (messages.size()) {
+ locking = true;
+ packet_peer_stream->put_var("message:" + messages.front()->get().message);
+ packet_peer_stream->put_var(messages.front()->get().data.size());
+ for (int i = 0; i < messages.front()->get().data.size(); i++) {
+ packet_peer_stream->put_var(messages.front()->get().data[i]);
+ }
+ messages.pop_front();
+ locking = false;
+ }
+
+ if (n_errors_dropped == 1) {
+ // Only print one message about dropping per second
+ OutputError oe;
+ oe.error = "TOO_MANY_ERRORS";
+ oe.error_descr = "Too many errors! Ignoring errors for up to 1 second.";
+ oe.warning = false;
+ uint64_t time = OS::get_singleton()->get_ticks_msec();
+ oe.hr = time / 3600000;
+ oe.min = (time / 60000) % 60;
+ oe.sec = (time / 1000) % 60;
+ oe.msec = time % 1000;
+ errors.push_back(oe);
+ }
+
+ if (n_warnings_dropped == 1) {
+ // Only print one message about dropping per second
+ OutputError oe;
+ oe.error = "TOO_MANY_WARNINGS";
+ oe.error_descr = "Too many warnings! Ignoring warnings for up to 1 second.";
+ oe.warning = true;
+ uint64_t time = OS::get_singleton()->get_ticks_msec();
+ oe.hr = time / 3600000;
+ oe.min = (time / 60000) % 60;
+ oe.sec = (time / 1000) % 60;
+ oe.msec = time % 1000;
+ errors.push_back(oe);
+ }
+
+ while (errors.size()) {
+ locking = true;
+ packet_peer_stream->put_var("error");
+ OutputError oe = errors.front()->get();
+
+ packet_peer_stream->put_var(oe.callstack.size() + 2);
+
+ Array error_data;
+
+ error_data.push_back(oe.hr);
+ error_data.push_back(oe.min);
+ error_data.push_back(oe.sec);
+ error_data.push_back(oe.msec);
+ error_data.push_back(oe.source_func);
+ error_data.push_back(oe.source_file);
+ error_data.push_back(oe.source_line);
+ error_data.push_back(oe.error);
+ error_data.push_back(oe.error_descr);
+ error_data.push_back(oe.warning);
+ packet_peer_stream->put_var(error_data);
+ packet_peer_stream->put_var(oe.callstack.size());
+ for (int i = 0; i < oe.callstack.size(); i++) {
+ packet_peer_stream->put_var(oe.callstack[i]);
+ }
+
+ errors.pop_front();
+ locking = false;
+ }
+ mutex->unlock();
+}
+
+void ScriptDebuggerRemote::line_poll() {
+
+ //the purpose of this is just processing events every now and then when the script might get too busy
+ //otherwise bugs like infinite loops can't be caught
+ if (poll_every % 2048 == 0)
+ _poll_events();
+ poll_every++;
+}
+
+void ScriptDebuggerRemote::_err_handler(void *ud, const char *p_func, const char *p_file, int p_line, const char *p_err, const char *p_descr, ErrorHandlerType p_type) {
+
+ if (p_type == ERR_HANDLER_SCRIPT)
+ return; //ignore script errors, those go through debugger
+
+ Vector<ScriptLanguage::StackInfo> si;
+
+ for (int i = 0; i < ScriptServer::get_language_count(); i++) {
+ si = ScriptServer::get_language(i)->debug_get_current_stack_info();
+ if (si.size())
+ break;
+ }
+
+ ScriptDebuggerRemote *sdr = (ScriptDebuggerRemote *)ud;
+ sdr->send_error(p_func, p_file, p_line, p_err, p_descr, p_type, si);
+}
+
+bool ScriptDebuggerRemote::_parse_live_edit(const Array &p_command) {
+
+#ifdef DEBUG_ENABLED
+
+ String cmdstr = p_command[0];
+ if (!scene_tree || !cmdstr.begins_with("live_"))
+ return false;
+
+ if (cmdstr == "live_set_root") {
+
+ scene_tree->_live_edit_root_func(p_command[1], p_command[2]);
+
+ } else if (cmdstr == "live_node_path") {
+
+ scene_tree->_live_edit_node_path_func(p_command[1], p_command[2]);
+
+ } else if (cmdstr == "live_res_path") {
+
+ scene_tree->_live_edit_res_path_func(p_command[1], p_command[2]);
+
+ } else if (cmdstr == "live_node_prop_res") {
+
+ scene_tree->_live_edit_node_set_res_func(p_command[1], p_command[2], p_command[3]);
+
+ } else if (cmdstr == "live_node_prop") {
+
+ scene_tree->_live_edit_node_set_func(p_command[1], p_command[2], p_command[3]);
+
+ } else if (cmdstr == "live_res_prop_res") {
+
+ scene_tree->_live_edit_res_set_res_func(p_command[1], p_command[2], p_command[3]);
+
+ } else if (cmdstr == "live_res_prop") {
+
+ scene_tree->_live_edit_res_set_func(p_command[1], p_command[2], p_command[3]);
+
+ } else if (cmdstr == "live_node_call") {
+
+ scene_tree->_live_edit_node_call_func(p_command[1], p_command[2], p_command[3], p_command[4], p_command[5], p_command[6], p_command[7]);
+
+ } else if (cmdstr == "live_res_call") {
+
+ scene_tree->_live_edit_res_call_func(p_command[1], p_command[2], p_command[3], p_command[4], p_command[5], p_command[6], p_command[7]);
+
+ } else if (cmdstr == "live_create_node") {
+
+ scene_tree->_live_edit_create_node_func(p_command[1], p_command[2], p_command[3]);
+
+ } else if (cmdstr == "live_instance_node") {
+
+ scene_tree->_live_edit_instance_node_func(p_command[1], p_command[2], p_command[3]);
+
+ } else if (cmdstr == "live_remove_node") {
+
+ scene_tree->_live_edit_remove_node_func(p_command[1]);
+
+ } else if (cmdstr == "live_remove_and_keep_node") {
+
+ scene_tree->_live_edit_remove_and_keep_node_func(p_command[1], p_command[2]);
+
+ } else if (cmdstr == "live_restore_node") {
+
+ scene_tree->_live_edit_restore_node_func(p_command[1], p_command[2], p_command[3]);
+
+ } else if (cmdstr == "live_duplicate_node") {
+
+ scene_tree->_live_edit_duplicate_node_func(p_command[1], p_command[2]);
+
+ } else if (cmdstr == "live_reparent_node") {
+
+ scene_tree->_live_edit_reparent_node_func(p_command[1], p_command[2], p_command[3], p_command[4]);
+
+ } else {
+
+ return false;
+ }
+
+ return true;
+#else
+
+ return false;
+#endif
+}
+
+void ScriptDebuggerRemote::_send_object_id(ObjectID p_id) {
+
+ Object *obj = ObjectDB::get_instance(p_id);
+ if (!obj)
+ return;
+
+ typedef Pair<PropertyInfo, Variant> PropertyDesc;
+ List<PropertyDesc> properties;
+
+ if (ScriptInstance *si = obj->get_script_instance()) {
+ if (!si->get_script().is_null()) {
+
+ typedef Map<const Script *, Set<StringName> > ScriptMemberMap;
+ typedef Map<const Script *, Map<StringName, Variant> > ScriptConstantsMap;
+
+ ScriptMemberMap members;
+ members[si->get_script().ptr()] = Set<StringName>();
+ si->get_script()->get_members(&(members[si->get_script().ptr()]));
+
+ ScriptConstantsMap constants;
+ constants[si->get_script().ptr()] = Map<StringName, Variant>();
+ si->get_script()->get_constants(&(constants[si->get_script().ptr()]));
+
+ Ref<Script> base = si->get_script()->get_base_script();
+ while (base.is_valid()) {
+
+ members[base.ptr()] = Set<StringName>();
+ base->get_members(&(members[base.ptr()]));
+
+ constants[base.ptr()] = Map<StringName, Variant>();
+ base->get_constants(&(constants[base.ptr()]));
+
+ base = base->get_base_script();
+ }
+
+ for (ScriptMemberMap::Element *sm = members.front(); sm; sm = sm->next()) {
+ for (Set<StringName>::Element *E = sm->get().front(); E; E = E->next()) {
+ Variant m;
+ if (si->get(E->get(), m)) {
+ String script_path = sm->key() == si->get_script().ptr() ? "" : sm->key()->get_path().get_file() + "/";
+ PropertyInfo pi(m.get_type(), "Members/" + script_path + E->get());
+ properties.push_back(PropertyDesc(pi, m));
+ }
+ }
+ }
+
+ for (ScriptConstantsMap::Element *sc = constants.front(); sc; sc = sc->next()) {
+ for (Map<StringName, Variant>::Element *E = sc->get().front(); E; E = E->next()) {
+ String script_path = sc->key() == si->get_script().ptr() ? "" : sc->key()->get_path().get_file() + "/";
+ if (E->value().get_type() == Variant::OBJECT) {
+ Variant id = ((Object *)E->value())->get_instance_id();
+ PropertyInfo pi(id.get_type(), "Constants/" + E->key(), PROPERTY_HINT_OBJECT_ID, "Object");
+ properties.push_back(PropertyDesc(pi, id));
+ } else {
+ PropertyInfo pi(E->value().get_type(), "Constants/" + script_path + E->key());
+ properties.push_back(PropertyDesc(pi, E->value()));
+ }
+ }
+ }
+ }
+ }
+
+ if (Node *node = Object::cast_to<Node>(obj)) {
+ // in some cases node will not be in tree here
+ // for instance where it created as variable and not yet added to tree
+ // in such cases we can't ask for it's path
+ if (node->is_inside_tree()) {
+ PropertyInfo pi(Variant::NODE_PATH, String("Node/path"));
+ properties.push_front(PropertyDesc(pi, node->get_path()));
+ } else {
+ PropertyInfo pi(Variant::STRING, String("Node/path"));
+ properties.push_front(PropertyDesc(pi, "[Orphan]"));
+ }
+
+ } else if (Resource *res = Object::cast_to<Resource>(obj)) {
+ if (Script *s = Object::cast_to<Script>(res)) {
+ Map<StringName, Variant> constants;
+ s->get_constants(&constants);
+ for (Map<StringName, Variant>::Element *E = constants.front(); E; E = E->next()) {
+ if (E->value().get_type() == Variant::OBJECT) {
+ Variant id = ((Object *)E->value())->get_instance_id();
+ PropertyInfo pi(id.get_type(), "Constants/" + E->key(), PROPERTY_HINT_OBJECT_ID, "Object");
+ properties.push_front(PropertyDesc(pi, E->value()));
+ } else {
+ PropertyInfo pi(E->value().get_type(), String("Constants/") + E->key());
+ properties.push_front(PropertyDesc(pi, E->value()));
+ }
+ }
+ }
+ }
+
+ List<PropertyInfo> pinfo;
+ obj->get_property_list(&pinfo, true);
+ for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
+ if (E->get().usage & (PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CATEGORY)) {
+ properties.push_back(PropertyDesc(E->get(), obj->get(E->get().name)));
+ }
+ }
+
+ Array send_props;
+ for (int i = 0; i < properties.size(); i++) {
+ const PropertyInfo &pi = properties[i].first;
+ Variant &var = properties[i].second;
+
+ WeakRef *ref = Object::cast_to<WeakRef>(var);
+ if (ref) {
+ var = ref->get_ref();
+ }
+
+ RES res = var;
+
+ Array prop;
+ prop.push_back(pi.name);
+ prop.push_back(pi.type);
+
+ //only send information that can be sent..
+ int len = 0; //test how big is this to encode
+ encode_variant(var, NULL, len);
+ if (len > packet_peer_stream->get_output_buffer_max_size()) { //limit to max size
+ prop.push_back(PROPERTY_HINT_OBJECT_TOO_BIG);
+ prop.push_back("");
+ prop.push_back(pi.usage);
+ prop.push_back(Variant());
+ } else {
+ prop.push_back(pi.hint);
+ prop.push_back(pi.hint_string);
+ prop.push_back(pi.usage);
+
+ if (!res.is_null()) {
+ var = res->get_path();
+ }
+
+ prop.push_back(var);
+ }
+ send_props.push_back(prop);
+ }
+
+ packet_peer_stream->put_var("message:inspect_object");
+ packet_peer_stream->put_var(3);
+ packet_peer_stream->put_var(p_id);
+ packet_peer_stream->put_var(obj->get_class());
+ packet_peer_stream->put_var(send_props);
+}
+
+void ScriptDebuggerRemote::_set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value) {
+
+ Object *obj = ObjectDB::get_instance(p_id);
+ if (!obj)
+ return;
+
+ String prop_name = p_property;
+ if (p_property.begins_with("Members/")) {
+ Vector<String> ss = p_property.split("/");
+ prop_name = ss[ss.size() - 1];
+ }
+
+ obj->set(prop_name, p_value);
+}
+
+void ScriptDebuggerRemote::_poll_events() {
+
+ //this si called from ::idle_poll, happens only when running the game,
+ //does not get called while on debug break
+
+ while (packet_peer_stream->get_available_packet_count() > 0) {
+
+ _get_output();
+
+ //send over output_strings
+
+ Variant var;
+ Error err = packet_peer_stream->get_var(var);
+
+ ERR_CONTINUE(err != OK);
+ ERR_CONTINUE(var.get_type() != Variant::ARRAY);
+
+ Array cmd = var;
+
+ ERR_CONTINUE(cmd.size() == 0);
+ ERR_CONTINUE(cmd[0].get_type() != Variant::STRING);
+
+ String command = cmd[0];
+ //cmd.remove(0);
+
+ if (command == "break") {
+
+ if (get_break_language())
+ debug(get_break_language());
+ } else if (command == "request_scene_tree") {
+
+#ifdef DEBUG_ENABLED
+ if (scene_tree)
+ scene_tree->_debugger_request_tree();
+#endif
+ } else if (command == "request_video_mem") {
+
+ _send_video_memory();
+ } else if (command == "inspect_object") {
+
+ ObjectID id = cmd[1];
+ _send_object_id(id);
+ } else if (command == "set_object_property") {
+
+ _set_object_property(cmd[1], cmd[2], cmd[3]);
+
+ } else if (command == "start_profiling") {
+
+ for (int i = 0; i < ScriptServer::get_language_count(); i++) {
+ ScriptServer::get_language(i)->profiling_start();
+ }
+
+ max_frame_functions = cmd[1];
+ profiler_function_signature_map.clear();
+ profiling = true;
+ frame_time = 0;
+ idle_time = 0;
+ physics_time = 0;
+ physics_frame_time = 0;
+
+ print_line("PROFILING ALRIGHT!");
+
+ } else if (command == "stop_profiling") {
+
+ for (int i = 0; i < ScriptServer::get_language_count(); i++) {
+ ScriptServer::get_language(i)->profiling_stop();
+ }
+ profiling = false;
+ _send_profiling_data(false);
+ print_line("PROFILING END!");
+ } else if (command == "start_network_profiling") {
+
+ multiplayer->profiling_start();
+ profiling_network = true;
+ } else if (command == "stop_network_profiling") {
+
+ multiplayer->profiling_end();
+ profiling_network = false;
+ } else if (command == "override_camera_2D:set") {
+ bool enforce = cmd[1];
+
+ if (scene_tree) {
+ scene_tree->get_root()->enable_canvas_transform_override(enforce);
+ }
+ } else if (command == "override_camera_2D:transform") {
+ Transform2D transform = cmd[1];
+
+ if (scene_tree) {
+ scene_tree->get_root()->set_canvas_transform_override(transform);
+ }
+ } else if (command == "override_camera_3D:set") {
+ bool enable = cmd[1];
+
+ if (scene_tree) {
+ scene_tree->get_root()->enable_camera_override(enable);
+ }
+ } else if (command == "override_camera_3D:transform") {
+ Transform transform = cmd[1];
+ bool is_perspective = cmd[2];
+ float size_or_fov = cmd[3];
+ float near = cmd[4];
+ float far = cmd[5];
+
+ if (scene_tree) {
+ if (is_perspective) {
+ scene_tree->get_root()->set_camera_override_perspective(size_or_fov, near, far);
+ } else {
+ scene_tree->get_root()->set_camera_override_orthogonal(size_or_fov, near, far);
+ }
+ scene_tree->get_root()->set_camera_override_transform(transform);
+ }
+
+ } else if (command == "reload_scripts") {
+ reload_all_scripts = true;
+ } else if (command == "breakpoint") {
+
+ bool set = cmd[3];
+ if (set)
+ insert_breakpoint(cmd[2], cmd[1]);
+ else
+ remove_breakpoint(cmd[2], cmd[1]);
+ } else if (command == "set_skip_breakpoints") {
+ skip_breakpoints = cmd[1];
+ } else {
+ _parse_live_edit(cmd);
+ }
+ }
+}
+
+void ScriptDebuggerRemote::_send_profiling_data(bool p_for_frame) {
+
+ int ofs = 0;
+
+ for (int i = 0; i < ScriptServer::get_language_count(); i++) {
+ if (p_for_frame)
+ ofs += ScriptServer::get_language(i)->profiling_get_frame_data(&profile_info.write[ofs], profile_info.size() - ofs);
+ else
+ ofs += ScriptServer::get_language(i)->profiling_get_accumulated_data(&profile_info.write[ofs], profile_info.size() - ofs);
+ }
+
+ for (int i = 0; i < ofs; i++) {
+ profile_info_ptrs.write[i] = &profile_info.write[i];
+ }
+
+ SortArray<ScriptLanguage::ProfilingInfo *, ProfileInfoSort> sa;
+ sa.sort(profile_info_ptrs.ptrw(), ofs);
+
+ int to_send = MIN(ofs, max_frame_functions);
+
+ //check signatures first
+ uint64_t total_script_time = 0;
+
+ for (int i = 0; i < to_send; i++) {
+
+ if (!profiler_function_signature_map.has(profile_info_ptrs[i]->signature)) {
+
+ int idx = profiler_function_signature_map.size();
+ packet_peer_stream->put_var("profile_sig");
+ packet_peer_stream->put_var(2);
+ packet_peer_stream->put_var(profile_info_ptrs[i]->signature);
+ packet_peer_stream->put_var(idx);
+
+ profiler_function_signature_map[profile_info_ptrs[i]->signature] = idx;
+ }
+
+ total_script_time += profile_info_ptrs[i]->self_time;
+ }
+
+ //send frames then
+
+ if (p_for_frame) {
+ packet_peer_stream->put_var("profile_frame");
+ packet_peer_stream->put_var(8 + profile_frame_data.size() * 2 + to_send * 4);
+ } else {
+ packet_peer_stream->put_var("profile_total");
+ packet_peer_stream->put_var(8 + to_send * 4);
+ }
+
+ packet_peer_stream->put_var(Engine::get_singleton()->get_frames_drawn()); //total frame time
+ packet_peer_stream->put_var(frame_time); //total frame time
+ packet_peer_stream->put_var(idle_time); //idle frame time
+ packet_peer_stream->put_var(physics_time); //fixed frame time
+ packet_peer_stream->put_var(physics_frame_time); //fixed frame time
+
+ packet_peer_stream->put_var(USEC_TO_SEC(total_script_time)); //total script execution time
+
+ if (p_for_frame) {
+
+ packet_peer_stream->put_var(profile_frame_data.size()); //how many profile framedatas to send
+ packet_peer_stream->put_var(to_send); //how many script functions to send
+ for (int i = 0; i < profile_frame_data.size(); i++) {
+
+ packet_peer_stream->put_var(profile_frame_data[i].name);
+ packet_peer_stream->put_var(profile_frame_data[i].data);
+ }
+ } else {
+ packet_peer_stream->put_var(0); //how many script functions to send
+ packet_peer_stream->put_var(to_send); //how many script functions to send
+ }
+
+ for (int i = 0; i < to_send; i++) {
+
+ int sig_id = -1;
+
+ if (profiler_function_signature_map.has(profile_info_ptrs[i]->signature)) {
+ sig_id = profiler_function_signature_map[profile_info_ptrs[i]->signature];
+ }
+
+ packet_peer_stream->put_var(sig_id);
+ packet_peer_stream->put_var(profile_info_ptrs[i]->call_count);
+ packet_peer_stream->put_var(profile_info_ptrs[i]->total_time / 1000000.0);
+ packet_peer_stream->put_var(profile_info_ptrs[i]->self_time / 1000000.0);
+ }
+
+ if (p_for_frame) {
+ profile_frame_data.clear();
+ }
+}
+
+void ScriptDebuggerRemote::idle_poll() {
+
+ // this function is called every frame, except when there is a debugger break (::debug() in this class)
+ // execution stops and remains in the ::debug function
+
+ _get_output();
+
+ if (requested_quit) {
+
+ packet_peer_stream->put_var("kill_me");
+ packet_peer_stream->put_var(0);
+ requested_quit = false;
+ }
+
+ if (performance) {
+
+ uint64_t pt = OS::get_singleton()->get_ticks_msec();
+ if (pt - last_perf_time > 1000) {
+
+ last_perf_time = pt;
+ int max = performance->get("MONITOR_MAX");
+ Array arr;
+ arr.resize(max);
+ for (int i = 0; i < max; i++) {
+ arr[i] = performance->call("get_monitor", i);
+ }
+ packet_peer_stream->put_var("performance");
+ packet_peer_stream->put_var(1);
+ packet_peer_stream->put_var(arr);
+ }
+ }
+
+ if (profiling) {
+
+ if (skip_profile_frame) {
+ skip_profile_frame = false;
+ } else {
+ //send profiling info normally
+ _send_profiling_data(true);
+ }
+ }
+
+ if (profiling_network) {
+ uint64_t pt = OS::get_singleton()->get_ticks_msec();
+ if (pt - last_net_bandwidth_time > 200) {
+ last_net_bandwidth_time = pt;
+ _send_network_bandwidth_usage();
+ }
+ if (pt - last_net_prof_time > 100) {
+ last_net_prof_time = pt;
+ _send_network_profiling_data();
+ }
+ }
+
+ if (reload_all_scripts) {
+
+ for (int i = 0; i < ScriptServer::get_language_count(); i++) {
+ ScriptServer::get_language(i)->reload_all_scripts();
+ }
+ reload_all_scripts = false;
+ }
+
+ _poll_events();
+}
+
+void ScriptDebuggerRemote::_send_network_profiling_data() {
+ ERR_FAIL_COND(multiplayer.is_null());
+
+ int n_nodes = multiplayer->get_profiling_frame(&network_profile_info.write[0]);
+
+ packet_peer_stream->put_var("network_profile");
+ packet_peer_stream->put_var(n_nodes * 6);
+ for (int i = 0; i < n_nodes; ++i) {
+ packet_peer_stream->put_var(network_profile_info[i].node);
+ packet_peer_stream->put_var(network_profile_info[i].node_path);
+ packet_peer_stream->put_var(network_profile_info[i].incoming_rpc);
+ packet_peer_stream->put_var(network_profile_info[i].incoming_rset);
+ packet_peer_stream->put_var(network_profile_info[i].outgoing_rpc);
+ packet_peer_stream->put_var(network_profile_info[i].outgoing_rset);
+ }
+}
+
+void ScriptDebuggerRemote::_send_network_bandwidth_usage() {
+ ERR_FAIL_COND(multiplayer.is_null());
+
+ int incoming_bandwidth = multiplayer->get_incoming_bandwidth_usage();
+ int outgoing_bandwidth = multiplayer->get_outgoing_bandwidth_usage();
+
+ packet_peer_stream->put_var("network_bandwidth");
+ packet_peer_stream->put_var(2);
+ packet_peer_stream->put_var(incoming_bandwidth);
+ packet_peer_stream->put_var(outgoing_bandwidth);
+}
+
+void ScriptDebuggerRemote::send_message(const String &p_message, const Array &p_args) {
+
+ mutex->lock();
+ if (!locking && tcp_client->is_connected_to_host()) {
+
+ if (messages.size() >= max_messages_per_frame) {
+ n_messages_dropped++;
+ } else {
+ Message msg;
+ msg.message = p_message;
+ msg.data = p_args;
+ messages.push_back(msg);
+ }
+ }
+ mutex->unlock();
+}
+
+void ScriptDebuggerRemote::send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type, const Vector<ScriptLanguage::StackInfo> &p_stack_info) {
+
+ OutputError oe;
+ oe.error = p_err;
+ oe.error_descr = p_descr;
+ oe.source_file = p_file;
+ oe.source_line = p_line;
+ oe.source_func = p_func;
+ oe.warning = p_type == ERR_HANDLER_WARNING;
+ uint64_t time = OS::get_singleton()->get_ticks_msec();
+ oe.hr = time / 3600000;
+ oe.min = (time / 60000) % 60;
+ oe.sec = (time / 1000) % 60;
+ oe.msec = time % 1000;
+ Array cstack;
+
+ uint64_t ticks = OS::get_singleton()->get_ticks_usec() / 1000;
+ msec_count += ticks - last_msec;
+ last_msec = ticks;
+
+ if (msec_count > 1000) {
+ msec_count = 0;
+
+ err_count = 0;
+ n_errors_dropped = 0;
+ warn_count = 0;
+ n_warnings_dropped = 0;
+ }
+
+ cstack.resize(p_stack_info.size() * 3);
+ for (int i = 0; i < p_stack_info.size(); i++) {
+ cstack[i * 3 + 0] = p_stack_info[i].file;
+ cstack[i * 3 + 1] = p_stack_info[i].func;
+ cstack[i * 3 + 2] = p_stack_info[i].line;
+ }
+
+ oe.callstack = cstack;
+ if (oe.warning) {
+ warn_count++;
+ } else {
+ err_count++;
+ }
+
+ mutex->lock();
+
+ if (!locking && tcp_client->is_connected_to_host()) {
+
+ if (oe.warning) {
+ if (warn_count > max_warnings_per_second) {
+ n_warnings_dropped++;
+ } else {
+ errors.push_back(oe);
+ }
+ } else {
+ if (err_count > max_errors_per_second) {
+ n_errors_dropped++;
+ } else {
+ errors.push_back(oe);
+ }
+ }
+ }
+
+ mutex->unlock();
+}
+
+void ScriptDebuggerRemote::_print_handler(void *p_this, const String &p_string, bool p_error) {
+
+ ScriptDebuggerRemote *sdr = (ScriptDebuggerRemote *)p_this;
+
+ uint64_t ticks = OS::get_singleton()->get_ticks_usec() / 1000;
+ sdr->msec_count += ticks - sdr->last_msec;
+ sdr->last_msec = ticks;
+
+ if (sdr->msec_count > 1000) {
+ sdr->char_count = 0;
+ sdr->msec_count = 0;
+ }
+
+ String s = p_string;
+ int allowed_chars = MIN(MAX(sdr->max_cps - sdr->char_count, 0), s.length());
+
+ if (allowed_chars == 0)
+ return;
+
+ if (allowed_chars < s.length()) {
+ s = s.substr(0, allowed_chars);
+ }
+
+ sdr->char_count += allowed_chars;
+ bool overflowed = sdr->char_count >= sdr->max_cps;
+
+ sdr->mutex->lock();
+ if (!sdr->locking && sdr->tcp_client->is_connected_to_host()) {
+
+ if (overflowed)
+ s += "[...]";
+
+ sdr->output_strings.push_back(s);
+
+ if (overflowed) {
+ sdr->output_strings.push_back("[output overflow, print less text!]");
+ }
+ }
+ sdr->mutex->unlock();
+}
+
+void ScriptDebuggerRemote::request_quit() {
+
+ requested_quit = true;
+}
+
+void ScriptDebuggerRemote::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
+ multiplayer = p_multiplayer;
+}
+
+bool ScriptDebuggerRemote::is_profiling() const {
+
+ return profiling;
+}
+void ScriptDebuggerRemote::add_profiling_frame_data(const StringName &p_name, const Array &p_data) {
+
+ int idx = -1;
+ for (int i = 0; i < profile_frame_data.size(); i++) {
+ if (profile_frame_data[i].name == p_name) {
+ idx = i;
+ break;
+ }
+ }
+
+ FrameData fd;
+ fd.name = p_name;
+ fd.data = p_data;
+
+ if (idx == -1) {
+ profile_frame_data.push_back(fd);
+ } else {
+ profile_frame_data.write[idx] = fd;
+ }
+}
+
+void ScriptDebuggerRemote::profiling_start() {
+ //ignores this, uses it via connection
+}
+
+void ScriptDebuggerRemote::profiling_end() {
+ //ignores this, uses it via connection
+}
+
+void ScriptDebuggerRemote::profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) {
+
+ frame_time = p_frame_time;
+ idle_time = p_idle_time;
+ physics_time = p_physics_time;
+ physics_frame_time = p_physics_frame_time;
+}
+
+void ScriptDebuggerRemote::set_skip_breakpoints(bool p_skip_breakpoints) {
+ skip_breakpoints = p_skip_breakpoints;
+}
+
+ScriptDebuggerRemote::ResourceUsageFunc ScriptDebuggerRemote::resource_usage_func = NULL;
+
+ScriptDebuggerRemote::ScriptDebuggerRemote() :
+ profiling(false),
+ profiling_network(false),
+ max_frame_functions(16),
+ skip_profile_frame(false),
+ reload_all_scripts(false),
+ tcp_client(Ref<StreamPeerTCP>(memnew(StreamPeerTCP))),
+ packet_peer_stream(Ref<PacketPeerStream>(memnew(PacketPeerStream))),
+ last_perf_time(0),
+ last_net_prof_time(0),
+ last_net_bandwidth_time(0),
+ performance(Engine::get_singleton()->get_singleton_object("Performance")),
+ requested_quit(false),
+ mutex(Mutex::create()),
+ max_messages_per_frame(GLOBAL_GET("network/limits/debugger_stdout/max_messages_per_frame")),
+ n_messages_dropped(0),
+ max_errors_per_second(GLOBAL_GET("network/limits/debugger_stdout/max_errors_per_second")),
+ max_warnings_per_second(GLOBAL_GET("network/limits/debugger_stdout/max_warnings_per_second")),
+ n_errors_dropped(0),
+ max_cps(GLOBAL_GET("network/limits/debugger_stdout/max_chars_per_second")),
+ char_count(0),
+ err_count(0),
+ warn_count(0),
+ last_msec(0),
+ msec_count(0),
+ locking(false),
+ poll_every(0),
+ scene_tree(NULL) {
+
+ packet_peer_stream->set_stream_peer(tcp_client);
+ packet_peer_stream->set_output_buffer_max_size(1024 * 1024 * 8); //8mb should be way more than enough
+
+ phl.printfunc = _print_handler;
+ phl.userdata = this;
+ add_print_handler(&phl);
+
+ eh.errfunc = _err_handler;
+ eh.userdata = this;
+ add_error_handler(&eh);
+
+ profile_info.resize(GLOBAL_GET("debug/settings/profiler/max_functions"));
+ network_profile_info.resize(GLOBAL_GET("debug/settings/profiler/max_functions"));
+ profile_info_ptrs.resize(profile_info.size());
+}
+
+ScriptDebuggerRemote::~ScriptDebuggerRemote() {
+
+ remove_print_handler(&phl);
+ remove_error_handler(&eh);
+ memdelete(mutex);
+}
diff --git a/scene/debugger/script_debugger_remote.h b/scene/debugger/script_debugger_remote.h
new file mode 100644
index 0000000000..13ad7ddbe3
--- /dev/null
+++ b/scene/debugger/script_debugger_remote.h
@@ -0,0 +1,196 @@
+/*************************************************************************/
+/* script_debugger_remote.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SCRIPT_DEBUGGER_REMOTE_H
+#define SCRIPT_DEBUGGER_REMOTE_H
+
+#include "core/io/packet_peer.h"
+#include "core/io/stream_peer_tcp.h"
+#include "core/list.h"
+#include "core/os/os.h"
+#include "core/script_language.h"
+
+class SceneTree;
+
+class ScriptDebuggerRemote : public ScriptDebugger {
+
+ struct Message {
+
+ String message;
+ Array data;
+ };
+
+ struct ProfileInfoSort {
+
+ bool operator()(ScriptLanguage::ProfilingInfo *A, ScriptLanguage::ProfilingInfo *B) const {
+ return A->total_time < B->total_time;
+ }
+ };
+
+ Vector<ScriptLanguage::ProfilingInfo> profile_info;
+ Vector<ScriptLanguage::ProfilingInfo *> profile_info_ptrs;
+ Vector<MultiplayerAPI::ProfilingInfo> network_profile_info;
+
+ Map<StringName, int> profiler_function_signature_map;
+ float frame_time, idle_time, physics_time, physics_frame_time;
+
+ bool profiling;
+ bool profiling_network;
+ int max_frame_functions;
+ bool skip_profile_frame;
+ bool reload_all_scripts;
+
+ Ref<StreamPeerTCP> tcp_client;
+ Ref<PacketPeerStream> packet_peer_stream;
+
+ uint64_t last_perf_time;
+ uint64_t last_net_prof_time;
+ uint64_t last_net_bandwidth_time;
+ Object *performance;
+ bool requested_quit;
+ Mutex *mutex;
+
+ struct OutputError {
+
+ int hr;
+ int min;
+ int sec;
+ int msec;
+ String source_file;
+ String source_func;
+ int source_line;
+ String error;
+ String error_descr;
+ bool warning;
+ Array callstack;
+ };
+
+ List<String> output_strings;
+ List<Message> messages;
+ int max_messages_per_frame;
+ int n_messages_dropped;
+ List<OutputError> errors;
+ int max_errors_per_second;
+ int max_warnings_per_second;
+ int n_errors_dropped;
+ int n_warnings_dropped;
+
+ int max_cps;
+ int char_count;
+ int err_count;
+ int warn_count;
+ uint64_t last_msec;
+ uint64_t msec_count;
+
+ bool locking; //hack to avoid a deadloop
+ static void _print_handler(void *p_this, const String &p_string, bool p_error);
+
+ PrintHandlerList phl;
+
+ void _get_output();
+ void _poll_events();
+ uint32_t poll_every;
+
+ SceneTree *scene_tree;
+
+ bool _parse_live_edit(const Array &p_command);
+
+ void _set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value);
+
+ void _send_object_id(ObjectID p_id);
+ void _send_video_memory();
+
+ Ref<MultiplayerAPI> multiplayer;
+
+ ErrorHandlerList eh;
+ static void _err_handler(void *, const char *, const char *, int p_line, const char *, const char *, ErrorHandlerType p_type);
+
+ void _send_profiling_data(bool p_for_frame);
+ void _send_network_profiling_data();
+ void _send_network_bandwidth_usage();
+
+ struct FrameData {
+
+ StringName name;
+ Array data;
+ };
+
+ Vector<FrameData> profile_frame_data;
+
+ void _put_variable(const String &p_name, const Variant &p_variable);
+
+ void _save_node(ObjectID id, const String &p_path);
+
+ bool skip_breakpoints;
+
+public:
+ struct ResourceUsage {
+
+ String path;
+ String format;
+ String type;
+ RID id;
+ int vram;
+ bool operator<(const ResourceUsage &p_img) const { return vram == p_img.vram ? id < p_img.id : vram > p_img.vram; }
+ };
+
+ typedef void (*ResourceUsageFunc)(List<ResourceUsage> *);
+
+ static ResourceUsageFunc resource_usage_func;
+
+ Error connect_to_host(const String &p_host, uint16_t p_port);
+ virtual void debug(ScriptLanguage *p_script, bool p_can_continue = true, bool p_is_error_breakpoint = false);
+ virtual void idle_poll();
+ virtual void line_poll();
+
+ virtual bool is_remote() const { return true; }
+ virtual void request_quit();
+
+ virtual void send_message(const String &p_message, const Array &p_args);
+ virtual void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type, const Vector<ScriptLanguage::StackInfo> &p_stack_info);
+
+ virtual void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer);
+
+ virtual bool is_profiling() const;
+ virtual void add_profiling_frame_data(const StringName &p_name, const Array &p_data);
+
+ virtual void profiling_start();
+ virtual void profiling_end();
+ virtual void profiling_set_frame_times(float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time);
+
+ virtual void set_skip_breakpoints(bool p_skip_breakpoints);
+
+ void set_scene_tree(SceneTree *p_scene_tree) { scene_tree = p_scene_tree; };
+
+ ScriptDebuggerRemote();
+ ~ScriptDebuggerRemote();
+};
+
+#endif // SCRIPT_DEBUGGER_REMOTE_H
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 6b3e89af6c..ca4c255855 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -174,17 +174,17 @@ void Button::_notification(int p_what) {
_size.width -= get_constant("hseparation") + icon_ofs_region;
if (!clip_text)
_size.width -= get_font("font")->get_string_size(xl_text).width;
- float icon_width = icon->get_width() * _size.height / icon->get_height();
+ float icon_width = _icon->get_width() * _size.height / _icon->get_height();
float icon_height = _size.height;
if (icon_width > _size.width) {
icon_width = _size.width;
- icon_height = icon->get_height() * icon_width / icon->get_width();
+ icon_height = _icon->get_height() * icon_width / _icon->get_width();
}
icon_region = Rect2(style->get_offset() + Point2(icon_ofs_region, (_size.height - icon_height) / 2), Size2(icon_width, icon_height));
} else {
- icon_region = Rect2(style->get_offset() + Point2(icon_ofs_region, Math::floor((valign - _icon->get_height()) / 2.0)), icon->get_size());
+ icon_region = Rect2(style->get_offset() + Point2(icon_ofs_region, Math::floor((valign - _icon->get_height()) / 2.0)), _icon->get_size());
}
}
@@ -221,7 +221,7 @@ void Button::_notification(int p_what) {
font->draw(ci, text_ofs.floor(), xl_text, color, clip_text ? text_clip : -1);
if (!_icon.is_null() && icon_region.size.width > 0) {
- draw_texture_rect_region(_icon, icon_region, Rect2(Point2(), icon->get_size()), color_icon);
+ draw_texture_rect_region(_icon, icon_region, Rect2(Point2(), _icon->get_size()), color_icon);
}
} break;
}
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 19bac5e5ac..a1b584bad6 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -246,8 +246,8 @@ void WindowDialog::_notification(int p_what) {
} break;
case NOTIFICATION_POPUP_HIDE: {
- if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton())
- EditorNode::get_singleton()->dim_editor(was_editor_dimmed);
+ if (get_tree() && Engine::get_singleton()->is_editor_hint() && EditorNode::get_singleton() && !was_editor_dimmed)
+ EditorNode::get_singleton()->dim_editor(false);
} break;
#endif
}
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 1a0539effa..1406586361 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -411,6 +411,7 @@ void ItemList::set_max_columns(int p_amount) {
ERR_FAIL_COND(p_amount < 0);
max_columns = p_amount;
update();
+ shape_changed = true;
}
int ItemList::get_max_columns() const {
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index 4edd4b8530..9e2cd9e941 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -296,8 +296,9 @@ Size2 Label::get_minimum_size() const {
Size2 min_style = get_stylebox("normal")->get_minimum_size();
// don't want to mutable everything
- if (word_cache_dirty)
+ if (word_cache_dirty) {
const_cast<Label *>(this)->regenerate_word_cache();
+ }
if (autowrap)
return Size2(1, clip ? 1 : minsize.height) + min_style;
@@ -377,8 +378,14 @@ void Label::regenerate_word_cache() {
memdelete(current);
}
- Ref<StyleBox> style = get_stylebox("normal");
- int width = autowrap ? (get_size().width - style->get_minimum_size().width) : get_longest_line_width();
+ int width;
+ if (autowrap) {
+ Ref<StyleBox> style = get_stylebox("normal");
+ width = MAX(get_size().width, get_custom_minimum_size().width) - style->get_minimum_size().width;
+ } else {
+ width = get_longest_line_width();
+ }
+
Ref<Font> font = get_font("font");
int current_word_size = 0;
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 9f853cf0c8..ba57be1686 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -101,26 +101,26 @@ void Slider::_gui_input(Ref<InputEvent> p_event) {
if (!mm.is_valid() && !mb.is_valid()) {
- if (p_event->is_action("ui_left") && p_event->is_pressed()) {
+ if (p_event->is_action_pressed("ui_left", true)) {
if (orientation != HORIZONTAL)
return;
set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
accept_event();
- } else if (p_event->is_action("ui_right") && p_event->is_pressed()) {
+ } else if (p_event->is_action_pressed("ui_right", true)) {
if (orientation != HORIZONTAL)
return;
set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
accept_event();
- } else if (p_event->is_action("ui_up") && p_event->is_pressed()) {
+ } else if (p_event->is_action_pressed("ui_up", true)) {
if (orientation != VERTICAL)
return;
set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
accept_event();
- } else if (p_event->is_action("ui_down") && p_event->is_pressed()) {
+ } else if (p_event->is_action_pressed("ui_down", true)) {
if (orientation != VERTICAL)
return;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 5e6e038f38..8ddc31745e 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -3928,7 +3928,9 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i
if (shift_first_line) {
text.set_breakpoint(p_line + 1, text.is_breakpoint(p_line));
text.set_hidden(p_line + 1, text.is_hidden(p_line));
- text.set_info_icon(p_line + 1, text.get_info_icon(p_line), text.get_info(p_line));
+ if (text.has_info_icon(p_line)) {
+ text.set_info_icon(p_line + 1, text.get_info_icon(p_line), text.get_info(p_line));
+ }
text.set_breakpoint(p_line, false);
text.set_hidden(p_line, false);
@@ -4583,7 +4585,7 @@ void TextEdit::_scroll_moved(double p_to_val) {
int v_scroll_i = floor(get_v_scroll());
int sc = 0;
int n_line;
- for (n_line = 0; n_line < text.size() - 1; n_line++) {
+ for (n_line = 0; n_line < text.size(); n_line++) {
if (!is_line_hidden(n_line)) {
sc++;
sc += times_line_wraps(n_line);
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index e064b9f913..a44b42a467 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1234,7 +1234,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
}
}
- if (select_mode != SELECT_ROW && (p_item->cells[i].selected || selected_item == p_item)) {
+ if ((select_mode == SELECT_ROW && selected_item == p_item) || p_item->cells[i].selected) {
Rect2i r(cell_rect.position, cell_rect.size);
if (p_item->cells[i].text.size() > 0) {
@@ -2765,7 +2765,6 @@ bool Tree::edit_selected() {
return false;
Rect2 rect = s->get_meta("__focus_rect");
-
popup_edited_item = s;
popup_edited_item_col = col;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 38ad6886b1..5653049060 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -40,6 +40,7 @@
#include "core/project_settings.h"
#include "main/input_default.h"
#include "node.h"
+#include "scene/debugger/script_debugger_remote.h"
#include "scene/resources/dynamic_font.h"
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
@@ -1094,27 +1095,6 @@ void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_li
}
}
-static void _fill_array(Node *p_node, Array &array, int p_level) {
-
- array.push_back(p_node->get_child_count());
- array.push_back(p_node->get_name());
- array.push_back(p_node->get_class());
- array.push_back(p_node->get_instance_id());
- for (int i = 0; i < p_node->get_child_count(); i++) {
-
- _fill_array(p_node->get_child(i), array, p_level + 1);
- }
-}
-
-void SceneTree::_debugger_request_tree(void *self) {
-
- SceneTree *sml = (SceneTree *)self;
-
- Array arr;
- _fill_array(sml->root, arr, 0);
- ScriptDebugger::get_singleton()->send_message("scene_tree", arr);
-}
-
void SceneTree::_flush_delete_queue() {
_THREAD_SAFE_METHOD_
@@ -1337,6 +1317,25 @@ void SceneTree::add_current_scene(Node *p_current) {
}
#ifdef DEBUG_ENABLED
+static void _fill_array(Node *p_node, Array &array, int p_level) {
+
+ array.push_back(p_node->get_child_count());
+ array.push_back(p_node->get_name());
+ array.push_back(p_node->get_class());
+ array.push_back(p_node->get_instance_id());
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+
+ _fill_array(p_node->get_child(i), array, p_level + 1);
+ }
+}
+
+void SceneTree::_debugger_request_tree() {
+
+ Array arr;
+ _fill_array(root, arr, 0);
+ ScriptDebugger::get_singleton()->send_message("scene_tree", arr);
+}
+
void SceneTree::_live_edit_node_path_func(const NodePath &p_path, int p_id) {
live_edit_node_path_cache[p_id] = p_path;
@@ -2117,7 +2116,11 @@ SceneTree::SceneTree() {
_update_root_rect();
if (ScriptDebugger::get_singleton()) {
- ScriptDebugger::get_singleton()->set_request_scene_tree_message_func(_debugger_request_tree, this);
+ if (ScriptDebugger::get_singleton()->is_remote()) {
+ ScriptDebuggerRemote *remote_debugger = static_cast<ScriptDebuggerRemote *>(ScriptDebugger::get_singleton());
+
+ remote_debugger->set_scene_tree(this);
+ }
ScriptDebugger::get_singleton()->set_multiplayer(multiplayer);
}
@@ -2129,29 +2132,6 @@ SceneTree::SceneTree() {
#ifdef DEBUG_ENABLED
- live_edit_funcs.udata = this;
- live_edit_funcs.node_path_func = _live_edit_node_path_funcs;
- live_edit_funcs.res_path_func = _live_edit_res_path_funcs;
- live_edit_funcs.node_set_func = _live_edit_node_set_funcs;
- live_edit_funcs.node_set_res_func = _live_edit_node_set_res_funcs;
- live_edit_funcs.node_call_func = _live_edit_node_call_funcs;
- live_edit_funcs.res_set_func = _live_edit_res_set_funcs;
- live_edit_funcs.res_set_res_func = _live_edit_res_set_res_funcs;
- live_edit_funcs.res_call_func = _live_edit_res_call_funcs;
- live_edit_funcs.root_func = _live_edit_root_funcs;
-
- live_edit_funcs.tree_create_node_func = _live_edit_create_node_funcs;
- live_edit_funcs.tree_instance_node_func = _live_edit_instance_node_funcs;
- live_edit_funcs.tree_remove_node_func = _live_edit_remove_node_funcs;
- live_edit_funcs.tree_remove_and_keep_node_func = _live_edit_remove_and_keep_node_funcs;
- live_edit_funcs.tree_restore_node_func = _live_edit_restore_node_funcs;
- live_edit_funcs.tree_duplicate_node_func = _live_edit_duplicate_node_funcs;
- live_edit_funcs.tree_reparent_node_func = _live_edit_reparent_node_funcs;
-
- if (ScriptDebugger::get_singleton()) {
- ScriptDebugger::get_singleton()->set_live_edit_funcs(&live_edit_funcs);
- }
-
live_edit_root = NodePath("/root");
#endif
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index ef847ebb5b..2cf6a117e7 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -211,7 +211,6 @@ private:
Variant _call_group_flags(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
Variant _call_group(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
- static void _debugger_request_tree(void *self);
void _flush_delete_queue();
//optimization
friend class CanvasItem;
@@ -220,6 +219,7 @@ private:
SelfList<Node>::List xform_change_list;
+ friend class ScriptDebuggerRemote;
#ifdef DEBUG_ENABLED
Map<int, NodePath> live_edit_node_path_cache;
@@ -231,7 +231,7 @@ private:
Map<String, Set<Node *> > live_scene_edit_cache;
Map<Node *, Map<ObjectID, Node *> > live_edit_remove_list;
- ScriptDebugger::LiveEditFuncs live_edit_funcs;
+ void _debugger_request_tree();
void _live_edit_node_path_func(const NodePath &p_path, int p_id);
void _live_edit_res_path_func(const String &p_path, int p_id);
@@ -252,25 +252,6 @@ private:
void _live_edit_duplicate_node_func(const NodePath &p_at, const String &p_new_name);
void _live_edit_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
- static void _live_edit_node_path_funcs(void *self, const NodePath &p_path, int p_id) { reinterpret_cast<SceneTree *>(self)->_live_edit_node_path_func(p_path, p_id); }
- static void _live_edit_res_path_funcs(void *self, const String &p_path, int p_id) { reinterpret_cast<SceneTree *>(self)->_live_edit_res_path_func(p_path, p_id); }
-
- static void _live_edit_node_set_funcs(void *self, int p_id, const StringName &p_prop, const Variant &p_value) { reinterpret_cast<SceneTree *>(self)->_live_edit_node_set_func(p_id, p_prop, p_value); }
- static void _live_edit_node_set_res_funcs(void *self, int p_id, const StringName &p_prop, const String &p_value) { reinterpret_cast<SceneTree *>(self)->_live_edit_node_set_res_func(p_id, p_prop, p_value); }
- static void _live_edit_node_call_funcs(void *self, int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) { reinterpret_cast<SceneTree *>(self)->_live_edit_node_call_func(p_id, p_method, VARIANT_ARG_PASS); }
- static void _live_edit_res_set_funcs(void *self, int p_id, const StringName &p_prop, const Variant &p_value) { reinterpret_cast<SceneTree *>(self)->_live_edit_res_set_func(p_id, p_prop, p_value); }
- static void _live_edit_res_set_res_funcs(void *self, int p_id, const StringName &p_prop, const String &p_value) { reinterpret_cast<SceneTree *>(self)->_live_edit_res_set_res_func(p_id, p_prop, p_value); }
- static void _live_edit_res_call_funcs(void *self, int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) { reinterpret_cast<SceneTree *>(self)->_live_edit_res_call_func(p_id, p_method, VARIANT_ARG_PASS); }
- static void _live_edit_root_funcs(void *self, const NodePath &p_scene_path, const String &p_scene_from) { reinterpret_cast<SceneTree *>(self)->_live_edit_root_func(p_scene_path, p_scene_from); }
-
- static void _live_edit_create_node_funcs(void *self, const NodePath &p_parent, const String &p_type, const String &p_name) { reinterpret_cast<SceneTree *>(self)->_live_edit_create_node_func(p_parent, p_type, p_name); }
- static void _live_edit_instance_node_funcs(void *self, const NodePath &p_parent, const String &p_path, const String &p_name) { reinterpret_cast<SceneTree *>(self)->_live_edit_instance_node_func(p_parent, p_path, p_name); }
- static void _live_edit_remove_node_funcs(void *self, const NodePath &p_at) { reinterpret_cast<SceneTree *>(self)->_live_edit_remove_node_func(p_at); }
- static void _live_edit_remove_and_keep_node_funcs(void *self, const NodePath &p_at, ObjectID p_keep_id) { reinterpret_cast<SceneTree *>(self)->_live_edit_remove_and_keep_node_func(p_at, p_keep_id); }
- static void _live_edit_restore_node_funcs(void *self, ObjectID p_id, const NodePath &p_at, int p_at_pos) { reinterpret_cast<SceneTree *>(self)->_live_edit_restore_node_func(p_id, p_at, p_at_pos); }
- static void _live_edit_duplicate_node_funcs(void *self, const NodePath &p_at, const String &p_new_name) { reinterpret_cast<SceneTree *>(self)->_live_edit_duplicate_node_func(p_at, p_new_name); }
- static void _live_edit_reparent_node_funcs(void *self, const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) { reinterpret_cast<SceneTree *>(self)->_live_edit_reparent_node_func(p_at, p_new_place, p_new_name, p_at_pos); }
-
#endif
enum {
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 95536bbb23..1af88171f6 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -779,10 +779,45 @@ bool Viewport::is_audio_listener_2d() const {
return audio_listener_2d;
}
+void Viewport::enable_canvas_transform_override(bool p_enable) {
+ if (override_canvas_transform == p_enable) {
+ return;
+ }
+
+ override_canvas_transform = p_enable;
+ if (p_enable) {
+ VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform_override);
+ } else {
+ VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform);
+ }
+}
+
+bool Viewport::is_canvas_transform_override_enbled() const {
+ return override_canvas_transform;
+}
+
+void Viewport::set_canvas_transform_override(const Transform2D &p_transform) {
+ if (canvas_transform_override == p_transform) {
+ return;
+ }
+
+ canvas_transform_override = p_transform;
+ if (override_canvas_transform) {
+ VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform_override);
+ }
+}
+
+Transform2D Viewport::get_canvas_transform_override() const {
+ return canvas_transform_override;
+}
+
void Viewport::set_canvas_transform(const Transform2D &p_transform) {
canvas_transform = p_transform;
- VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform);
+
+ if (!override_canvas_transform) {
+ VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform);
+ }
}
Transform2D Viewport::get_canvas_transform() const {
@@ -890,10 +925,12 @@ void Viewport::_camera_set(Camera *p_camera) {
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
}
camera = p_camera;
- if (camera)
- VisualServer::get_singleton()->viewport_attach_camera(viewport, camera->get_camera());
- else
- VisualServer::get_singleton()->viewport_attach_camera(viewport, RID());
+ if (!camera_override) {
+ if (camera)
+ VisualServer::get_singleton()->viewport_attach_camera(viewport, camera->get_camera());
+ else
+ VisualServer::get_singleton()->viewport_attach_camera(viewport, RID());
+ }
if (camera) {
camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
@@ -1108,10 +1145,82 @@ Listener *Viewport::get_listener() const {
}
Camera *Viewport::get_camera() const {
-
return camera;
}
+void Viewport::enable_camera_override(bool p_enable) {
+
+#ifndef _3D_DISABLED
+ if (p_enable == camera_override) {
+ return;
+ }
+
+ if (p_enable) {
+ camera_override.rid = VisualServer::get_singleton()->camera_create();
+ } else {
+ VisualServer::get_singleton()->free(camera_override.rid);
+ camera_override.rid = RID();
+ }
+
+ if (p_enable) {
+ VisualServer::get_singleton()->viewport_attach_camera(viewport, camera_override.rid);
+ } else if (camera) {
+ VisualServer::get_singleton()->viewport_attach_camera(viewport, camera->get_camera());
+ } else {
+ VisualServer::get_singleton()->viewport_attach_camera(viewport, RID());
+ }
+#endif
+}
+
+bool Viewport::is_camera_override_enabled() const {
+ return camera_override;
+}
+
+void Viewport::set_camera_override_transform(const Transform &p_transform) {
+ if (camera_override) {
+ camera_override.transform = p_transform;
+ VisualServer::get_singleton()->camera_set_transform(camera_override.rid, p_transform);
+ }
+}
+
+Transform Viewport::get_camera_override_transform() const {
+ if (camera_override) {
+ return camera_override.transform;
+ }
+
+ return Transform();
+}
+
+void Viewport::set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far) {
+ if (camera_override) {
+ if (camera_override.fov == p_fovy_degrees && camera_override.z_near == p_z_near &&
+ camera_override.z_far == p_z_far && camera_override.projection == CameraOverrideData::PROJECTION_PERSPECTIVE)
+ return;
+
+ camera_override.fov = p_fovy_degrees;
+ camera_override.z_near = p_z_near;
+ camera_override.z_far = p_z_far;
+ camera_override.projection = CameraOverrideData::PROJECTION_PERSPECTIVE;
+
+ VisualServer::get_singleton()->camera_set_perspective(camera_override.rid, camera_override.fov, camera_override.z_near, camera_override.z_far);
+ }
+}
+
+void Viewport::set_camera_override_orthogonal(float p_size, float p_z_near, float p_z_far) {
+ if (camera_override) {
+ if (camera_override.size == p_size && camera_override.z_near == p_z_near &&
+ camera_override.z_far == p_z_far && camera_override.projection == CameraOverrideData::PROJECTION_ORTHOGONAL)
+ return;
+
+ camera_override.size = p_size;
+ camera_override.z_near = p_z_near;
+ camera_override.z_far = p_z_far;
+ camera_override.projection = CameraOverrideData::PROJECTION_ORTHOGONAL;
+
+ VisualServer::get_singleton()->camera_set_orthogonal(camera_override.rid, camera_override.size, camera_override.z_near, camera_override.z_far);
+ }
+}
+
Transform2D Viewport::get_final_transform() const {
return stretch_transform * global_canvas_transform;
@@ -2298,12 +2407,12 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Input *input = Input::get_singleton();
- if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) {
+ if (!mods && p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) {
next = from->find_next_valid_focus();
}
- if (p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) {
+ if (!mods && p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) {
next = from->find_prev_valid_focus();
}
@@ -3180,6 +3289,7 @@ Viewport::Viewport() {
parent = NULL;
listener = NULL;
camera = NULL;
+ override_canvas_transform = false;
canvas_layers.insert(NULL); // This eases picking code (interpreted as the canvas of the Viewport)
arvr = false;
size_override = false;
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 6393785b22..3c3b436ca1 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -160,6 +160,24 @@ private:
bool arvr;
+ struct CameraOverrideData {
+ Transform transform;
+ enum Projection {
+ PROJECTION_PERSPECTIVE,
+ PROJECTION_ORTHOGONAL
+ };
+ Projection projection;
+ float fov;
+ float size;
+ float z_near;
+ float z_far;
+ RID rid;
+
+ operator bool() const {
+ return rid != RID();
+ }
+ } camera_override;
+
Camera *camera;
Set<Camera *> cameras;
Set<CanvasLayer *> canvas_layers;
@@ -173,6 +191,9 @@ private:
bool audio_listener_2d;
RID internal_listener_2d;
+ bool override_canvas_transform;
+
+ Transform2D canvas_transform_override;
Transform2D canvas_transform;
Transform2D global_canvas_transform;
Transform2D stretch_transform;
@@ -394,6 +415,15 @@ public:
Listener *get_listener() const;
Camera *get_camera() const;
+ void enable_camera_override(bool p_enable);
+ bool is_camera_override_enabled() const;
+
+ void set_camera_override_transform(const Transform &p_transform);
+ Transform get_camera_override_transform() const;
+
+ void set_camera_override_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
+ void set_camera_override_orthogonal(float p_size, float p_z_near, float p_z_far);
+
void set_use_arvr(bool p_use_arvr);
bool use_arvr();
@@ -418,6 +448,12 @@ public:
Ref<World2D> get_world_2d() const;
Ref<World2D> find_world_2d() const;
+ void enable_canvas_transform_override(bool p_enable);
+ bool is_canvas_transform_override_enbled() const;
+
+ void set_canvas_transform_override(const Transform2D &p_transform);
+ Transform2D get_canvas_transform_override() const;
+
void set_canvas_transform(const Transform2D &p_transform);
Transform2D get_canvas_transform() const;
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index d932545da4..f4ac277d00 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -2870,9 +2870,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
const Vector3 &v1 = t1.value.loc;
const Vector3 &v2 = t2.value.loc;
- if (v0 == v2) {
+ if (v0.is_equal_approx(v2)) {
//0 and 2 are close, let's see if 1 is close
- if (v0 != v1) {
+ if (!v0.is_equal_approx(v1)) {
//not close, not optimizable
return false;
}
@@ -2909,9 +2909,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
//localize both to rotation from q0
- if (Math::is_zero_approx((q0 - q2).length())) {
+ if (q0.is_equal_approx(q2)) {
- if (!Math::is_zero_approx((q0 - q1).length()))
+ if (!q0.is_equal_approx(q1))
return false;
} else {
@@ -2959,9 +2959,9 @@ bool Animation::_transform_track_optimize_key(const TKey<TransformKey> &t0, cons
const Vector3 &v1 = t1.value.scale;
const Vector3 &v2 = t2.value.scale;
- if (v0 == v2) {
+ if (v0.is_equal_approx(v2)) {
//0 and 2 are close, let's see if 1 is close
- if (v0 != v1) {
+ if (!v0.is_equal_approx(v1)) {
//not close, not optimizable
return false;
}
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index b10db9ee61..fab0aace14 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -476,9 +476,7 @@ void SpatialMaterial::_update_shader() {
code += ";\n";
code += "uniform vec4 albedo : hint_color;\n";
- if (textures[TEXTURE_ALBEDO] != NULL) {
- code += "uniform sampler2D texture_albedo : hint_albedo;\n";
- }
+ code += "uniform sampler2D texture_albedo : hint_albedo;\n";
code += "uniform float specular;\n";
code += "uniform float metallic;\n";
if (grow_enabled) {
@@ -781,22 +779,18 @@ void SpatialMaterial::_update_shader() {
code += "\t}\n";
}
- if (textures[TEXTURE_ALBEDO] != NULL) {
- if (flags[FLAG_USE_POINT_SIZE]) {
- code += "\tvec4 albedo_tex = texture(texture_albedo,POINT_COORD);\n";
+ if (flags[FLAG_USE_POINT_SIZE]) {
+ code += "\tvec4 albedo_tex = texture(texture_albedo,POINT_COORD);\n";
+ } else {
+ if (flags[FLAG_UV1_USE_TRIPLANAR]) {
+ code += "\tvec4 albedo_tex = triplanar_texture(texture_albedo,uv1_power_normal,uv1_triplanar_pos);\n";
} else {
- if (flags[FLAG_UV1_USE_TRIPLANAR]) {
- code += "\tvec4 albedo_tex = triplanar_texture(texture_albedo,uv1_power_normal,uv1_triplanar_pos);\n";
- } else {
- code += "\tvec4 albedo_tex = texture(texture_albedo,base_uv);\n";
- }
+ code += "\tvec4 albedo_tex = texture(texture_albedo,base_uv);\n";
}
+ }
- if (flags[FLAG_ALBEDO_TEXTURE_FORCE_SRGB]) {
- code += "\talbedo_tex.rgb = mix(pow((albedo_tex.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)),vec3(2.4)),albedo_tex.rgb.rgb * (1.0 / 12.92),lessThan(albedo_tex.rgb,vec3(0.04045)));\n";
- }
- } else {
- code += "\tvec4 albedo_tex = vec4(1.0, 1.0, 1.0, 1.0);\n";
+ if (flags[FLAG_ALBEDO_TEXTURE_FORCE_SRGB]) {
+ code += "\talbedo_tex.rgb = mix(pow((albedo_tex.rgb + vec3(0.055)) * (1.0 / (1.0 + 0.055)),vec3(2.4)),albedo_tex.rgb.rgb * (1.0 / 12.92),lessThan(albedo_tex.rgb,vec3(0.04045)));\n";
}
if (flags[FLAG_ALBEDO_FROM_VERTEX_COLOR]) {
@@ -1411,6 +1405,8 @@ void SpatialMaterial::set_texture(TextureParam p_param, const Ref<Texture> &p_te
textures[p_param] = p_texture;
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
VS::get_singleton()->material_set_param(_get_material(), shader_names->texture_names[p_param], rid);
+ _queue_shader_change();
+ _change_notify();
}
Ref<Texture> SpatialMaterial::get_texture(TextureParam p_param) const {
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 969743f78c..c5956d9bc2 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -332,7 +332,7 @@ void ParticlesMaterial::_update_shader() {
code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
code += " CUSTOM.y = 0.0;\n"; // phase
- code += " CUSTOM.w = LIFETIME * (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n";
+ code += " CUSTOM.w = (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n";
code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1)
switch (emission_shape) {
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index f1429a7d7b..c897365b21 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -44,8 +44,11 @@ PoolVector<String> Theme::_get_icon_list(const String &p_type) const {
get_icon_list(p_type, &il);
ilret.resize(il.size());
- for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
- ilret.push_back(E->get());
+
+ int i = 0;
+ PoolVector<String>::Write w = ilret.write();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
}
return ilret;
}
@@ -57,8 +60,11 @@ PoolVector<String> Theme::_get_stylebox_list(const String &p_type) const {
get_stylebox_list(p_type, &il);
ilret.resize(il.size());
- for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
- ilret.push_back(E->get());
+
+ int i = 0;
+ PoolVector<String>::Write w = ilret.write();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
}
return ilret;
}
@@ -70,8 +76,11 @@ PoolVector<String> Theme::_get_stylebox_types(void) const {
get_stylebox_types(&il);
ilret.resize(il.size());
- for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
- ilret.push_back(E->get());
+
+ int i = 0;
+ PoolVector<String>::Write w = ilret.write();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
}
return ilret;
}
@@ -83,8 +92,11 @@ PoolVector<String> Theme::_get_font_list(const String &p_type) const {
get_font_list(p_type, &il);
ilret.resize(il.size());
- for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
- ilret.push_back(E->get());
+
+ int i = 0;
+ PoolVector<String>::Write w = ilret.write();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
}
return ilret;
}
@@ -96,8 +108,11 @@ PoolVector<String> Theme::_get_color_list(const String &p_type) const {
get_color_list(p_type, &il);
ilret.resize(il.size());
- for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
- ilret.push_back(E->get());
+
+ int i = 0;
+ PoolVector<String>::Write w = ilret.write();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
}
return ilret;
}
@@ -109,8 +124,11 @@ PoolVector<String> Theme::_get_constant_list(const String &p_type) const {
get_constant_list(p_type, &il);
ilret.resize(il.size());
- for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
- ilret.push_back(E->get());
+
+ int i = 0;
+ PoolVector<String>::Write w = ilret.write();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
}
return ilret;
}
@@ -122,8 +140,11 @@ PoolVector<String> Theme::_get_type_list(const String &p_type) const {
get_type_list(&il);
ilret.resize(il.size());
- for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
- ilret.push_back(E->get());
+
+ int i = 0;
+ PoolVector<String>::Write w = ilret.write();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
}
return ilret;
}
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 24122a8d99..16a95e65a8 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -148,20 +148,45 @@ bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
}
}
} else if (what == "shape")
- for (int i = 0; i < tile_get_shape_count(id); i++)
- tile_set_shape(id, i, p_value);
+ if (tile_get_shape_count(id) > 0) {
+ for (int i = 0; i < tile_get_shape_count(id); i++) {
+ tile_set_shape(id, i, p_value);
+ }
+ } else {
+ tile_set_shape(id, 0, p_value);
+ }
else if (what == "shape_offset")
- for (int i = 0; i < tile_get_shape_count(id); i++)
- tile_set_shape_offset(id, i, p_value);
+ if (tile_get_shape_count(id) > 0) {
+ for (int i = 0; i < tile_get_shape_count(id); i++) {
+ tile_set_shape_offset(id, i, p_value);
+ }
+ } else {
+ tile_set_shape_offset(id, 0, p_value);
+ }
else if (what == "shape_transform")
- for (int i = 0; i < tile_get_shape_count(id); i++)
- tile_set_shape_transform(id, i, p_value);
+ if (tile_get_shape_count(id) > 0) {
+ for (int i = 0; i < tile_get_shape_count(id); i++) {
+ tile_set_shape_transform(id, i, p_value);
+ }
+ } else {
+ tile_set_shape_transform(id, 0, p_value);
+ }
else if (what == "shape_one_way")
- for (int i = 0; i < tile_get_shape_count(id); i++)
- tile_set_shape_one_way(id, i, p_value);
+ if (tile_get_shape_count(id) > 0) {
+ for (int i = 0; i < tile_get_shape_count(id); i++) {
+ tile_set_shape_one_way(id, i, p_value);
+ }
+ } else {
+ tile_set_shape_one_way(id, 0, p_value);
+ }
else if (what == "shape_one_way_margin")
- for (int i = 0; i < tile_get_shape_count(id); i++)
- tile_set_shape_one_way_margin(id, i, p_value);
+ if (tile_get_shape_count(id) > 0) {
+ for (int i = 0; i < tile_get_shape_count(id); i++) {
+ tile_set_shape_one_way_margin(id, i, p_value);
+ }
+ } else {
+ tile_set_shape_one_way_margin(id, 0, p_value);
+ }
else if (what == "shapes")
_tile_set_shapes(id, p_value);
else if (what == "occluder")
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index cfc57b6e33..9f99732714 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1064,10 +1064,11 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
String src_var = "n_out" + itos(from_node) + "p" + itos(from_port);
if (in_type == VisualShaderNode::PORT_TYPE_SAMPLER && out_type == VisualShaderNode::PORT_TYPE_SAMPLER) {
-
- VisualShaderNodeUniform *uniform = (VisualShaderNodeUniform *)graph[type].nodes[from_node].node.ptr();
- if (uniform) {
- inputs[i] = uniform->get_uniform_name();
+ VisualShaderNode *ptr = const_cast<VisualShaderNode *>(graph[type].nodes[from_node].node.ptr());
+ if (ptr->has_method("get_input_real_name")) {
+ inputs[i] = ptr->call("get_input_real_name");
+ } else if (ptr->has_method("get_uniform_name")) {
+ inputs[i] = ptr->call("get_uniform_name");
} else {
inputs[i] = "";
}
@@ -1442,6 +1443,8 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "viewport_size", "vec3(VIEWPORT_SIZE, 0.0)" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "output_is_srgb", "OUTPUT_IS_SRGB" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_BOOLEAN, "front_facing", "FRONT_FACING" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "depth_texture", "DEPTH_TEXTURE" },
// Spatial, Light
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
@@ -1488,6 +1491,9 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "light_pass", "float(AT_LIGHT_PASS ? 1.0 : 0.0)" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "normal_texture", "NORMAL_TEXTURE" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SAMPLER, "screen_texture", "SCREEN_TEXTURE" },
// Canvas Item, Light
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "fragcoord", "FRAGCOORD.xyz" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "uv", "vec3(UV,0.0)" },
@@ -1504,6 +1510,7 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "texture_pixel_size", "vec3(TEXTURE_PIXEL_SIZE, 1.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "point_coord", "vec3(POINT_COORD,0.0)" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "time", "TIME" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SAMPLER, "texture", "TEXTURE" },
// Particles, Vertex
{ Shader::MODE_PARTICLES, VisualShader::TYPE_VERTEX, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
@@ -1604,6 +1611,10 @@ String VisualShaderNodeInput::get_caption() const {
String VisualShaderNodeInput::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ if (get_output_port_type(0) == PORT_TYPE_SAMPLER) {
+ return "";
+ }
+
if (p_for_preview) {
int idx = 0;
@@ -1672,6 +1683,20 @@ String VisualShaderNodeInput::get_input_name() const {
return input_name;
}
+String VisualShaderNodeInput::get_input_real_name() const {
+
+ int idx = 0;
+
+ while (ports[idx].mode != Shader::MODE_MAX) {
+ if (ports[idx].mode == shader_mode && ports[idx].shader_type == shader_type && ports[idx].name == input_name) {
+ return String(ports[idx].string);
+ }
+ idx++;
+ }
+
+ return "";
+}
+
VisualShaderNodeInput::PortType VisualShaderNodeInput::get_input_type_by_name(String p_name) const {
int idx = 0;
@@ -1768,6 +1793,7 @@ void VisualShaderNodeInput::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_input_name", "name"), &VisualShaderNodeInput::set_input_name);
ClassDB::bind_method(D_METHOD("get_input_name"), &VisualShaderNodeInput::get_input_name);
+ ClassDB::bind_method(D_METHOD("get_input_real_name"), &VisualShaderNodeInput::get_input_real_name);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "input_name", PROPERTY_HINT_ENUM, ""), "set_input_name", "get_input_name");
ADD_SIGNAL(MethodInfo("input_type_changed"));
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 4f73316404..09222c8d81 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -299,6 +299,7 @@ public:
void set_input_name(String p_name);
String get_input_name() const;
+ String get_input_real_name() const;
int get_input_index_count() const;
PortType get_input_index_type(int p_index) const;
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index bd9dd7c23d..a94fdd9d7b 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -475,27 +475,29 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
String id = p_input_vars[2];
String code;
+ code += "\t{\n";
if (id == String()) {
- code += "\tvec4 " + id + "_tex_read = vec4(0.0);\n";
+ code += "\t\tvec4 " + id + "_tex_read = vec4(0.0);\n";
} else {
if (p_input_vars[0] == String()) { // Use UV by default.
if (p_input_vars[1] == String()) {
- code += "\tvec4 " + id + "_tex_read = texture( " + id + " , UV.xy );\n";
+ code += "\t\tvec4 " + id + "_tex_read = texture( " + id + " , UV.xy );\n";
} else {
- code += "\tvec4 " + id + "_tex_read = textureLod( " + id + " , UV.xy , " + p_input_vars[1] + " );\n";
+ code += "\t\tvec4 " + id + "_tex_read = textureLod( " + id + " , UV.xy , " + p_input_vars[1] + " );\n";
}
} else if (p_input_vars[1] == String()) {
//no lod
- code += "\tvec4 " + id + "_tex_read = texture( " + id + " , " + p_input_vars[0] + ".xy );\n";
+ code += "\t\tvec4 " + id + "_tex_read = texture( " + id + " , " + p_input_vars[0] + ".xy );\n";
} else {
- code += "\tvec4 " + id + "_tex_read = textureLod( " + id + " , " + p_input_vars[0] + ".xy , " + p_input_vars[1] + " );\n";
+ code += "\t\tvec4 " + id + "_tex_read = textureLod( " + id + " , " + p_input_vars[0] + ".xy , " + p_input_vars[1] + " );\n";
}
- code += "\t" + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n";
- code += "\t" + p_output_vars[1] + " = " + id + "_tex_read.a;\n";
+ code += "\t\t" + p_output_vars[0] + " = " + id + "_tex_read.rgb;\n";
+ code += "\t\t" + p_output_vars[1] + " = " + id + "_tex_read.a;\n";
}
+ code += "\t}\n";
return code;
}