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-rw-r--r--scene/2d/animated_sprite.cpp2
-rw-r--r--scene/2d/camera_2d.cpp18
-rw-r--r--scene/2d/canvas_item.cpp55
-rw-r--r--scene/2d/canvas_item.h2
-rw-r--r--scene/2d/collision_object_2d.cpp2
-rw-r--r--scene/2d/collision_polygon_2d.cpp2
-rw-r--r--scene/2d/collision_shape_2d.cpp22
-rw-r--r--scene/2d/cpu_particles_2d.cpp46
-rw-r--r--scene/2d/cpu_particles_2d.h8
-rw-r--r--scene/2d/light_2d.cpp2
-rw-r--r--scene/2d/light_occluder_2d.cpp2
-rw-r--r--scene/2d/particles_2d.cpp1
-rw-r--r--scene/2d/path_2d.cpp2
-rw-r--r--scene/2d/physics_body_2d.cpp2
-rw-r--r--scene/2d/polygon_2d.cpp2
-rw-r--r--scene/2d/ray_cast_2d.cpp19
-rw-r--r--scene/2d/remote_transform_2d.cpp7
-rw-r--r--scene/2d/remote_transform_2d.h2
-rw-r--r--scene/2d/skeleton_2d.cpp4
-rw-r--r--scene/2d/tile_map.cpp165
-rw-r--r--scene/2d/tile_map.h15
-rw-r--r--scene/2d/visibility_notifier_2d.cpp2
-rw-r--r--scene/3d/arvr_nodes.cpp2
-rw-r--r--scene/3d/audio_stream_player_3d.cpp2
-rw-r--r--scene/3d/baked_lightmap.cpp20
-rw-r--r--scene/3d/baked_lightmap.h4
-rw-r--r--scene/3d/collision_object.cpp2
-rw-r--r--scene/3d/collision_shape.cpp2
-rw-r--r--scene/3d/cpu_particles.cpp48
-rw-r--r--scene/3d/cpu_particles.h8
-rw-r--r--scene/3d/gi_probe.cpp1
-rw-r--r--scene/3d/light.cpp21
-rw-r--r--scene/3d/light.h2
-rw-r--r--scene/3d/particles.cpp3
-rw-r--r--scene/3d/path.cpp2
-rw-r--r--scene/3d/physics_body.cpp2
-rw-r--r--scene/3d/remote_transform.cpp9
-rw-r--r--scene/3d/remote_transform.h2
-rw-r--r--scene/3d/soft_body.cpp3
-rw-r--r--scene/3d/sprite_3d.cpp4
-rw-r--r--scene/3d/voxel_light_baker.cpp75
-rw-r--r--scene/3d/voxel_light_baker.h2
-rw-r--r--scene/3d/world_environment.cpp2
-rw-r--r--scene/animation/animation_tree.cpp12
-rw-r--r--scene/animation/skeleton_ik.cpp3
-rw-r--r--scene/gui/container.cpp4
-rw-r--r--scene/gui/control.cpp2
-rw-r--r--scene/gui/graph_node.cpp4
-rw-r--r--scene/gui/item_list.cpp2
-rw-r--r--scene/gui/line_edit.cpp10
-rw-r--r--scene/gui/popup.cpp10
-rw-r--r--scene/gui/range.cpp4
-rw-r--r--scene/gui/rich_text_label.cpp32
-rw-r--r--scene/gui/scroll_container.cpp2
-rw-r--r--scene/gui/spin_box.cpp2
-rw-r--r--scene/gui/spin_box.h2
-rw-r--r--scene/gui/text_edit.cpp116
-rw-r--r--scene/gui/text_edit.h9
-rw-r--r--scene/gui/tree.cpp25
-rw-r--r--scene/gui/tree.h3
-rw-r--r--scene/main/http_request.cpp37
-rw-r--r--scene/main/http_request.h13
-rw-r--r--scene/main/node.cpp14
-rw-r--r--scene/main/node.h2
-rw-r--r--scene/main/scene_tree.cpp7
-rw-r--r--scene/main/scene_tree.h2
-rw-r--r--scene/main/viewport.cpp8
-rw-r--r--scene/register_scene_types.cpp3
-rw-r--r--scene/resources/animation.cpp24
-rw-r--r--scene/resources/animation.h2
-rw-r--r--scene/resources/audio_stream_sample.cpp3
-rw-r--r--scene/resources/default_theme/background.pngbin854 -> 0 bytes
-rw-r--r--scene/resources/default_theme/base_green.pngbin86 -> 0 bytes
-rw-r--r--scene/resources/default_theme/default_theme.cpp38
-rw-r--r--scene/resources/default_theme/dosfont.pngbin683 -> 0 bytes
-rw-r--r--scene/resources/default_theme/frame_focus.pngbin200 -> 0 bytes
-rw-r--r--scene/resources/default_theme/full_panel_bg.pngbin207 -> 0 bytes
-rw-r--r--scene/resources/default_theme/icon_play.pngbin122 -> 0 bytes
-rw-r--r--scene/resources/default_theme/icon_stop.pngbin87 -> 0 bytes
-rw-r--r--scene/resources/default_theme/line_edit_focus.pngbin365 -> 0 bytes
-rw-r--r--scene/resources/default_theme/logo.pngbin6676 -> 0 bytes
-rw-r--r--scene/resources/default_theme/option_button_focus.pngbin416 -> 0 bytes
-rw-r--r--scene/resources/default_theme/popup_checked.pngbin143 -> 0 bytes
-rw-r--r--scene/resources/default_theme/popup_hover.pngbin145 -> 0 bytes
-rw-r--r--scene/resources/default_theme/popup_unchecked.pngbin98 -> 0 bytes
-rw-r--r--scene/resources/default_theme/reference_border.pngbin132 -> 0 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_down.pngbin170 -> 0 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_down_hl.pngbin170 -> 0 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_up.pngbin173 -> 0 bytes
-rw-r--r--scene/resources/default_theme/scroll_button_up_hl.pngbin173 -> 0 bytes
-rw-r--r--scene/resources/default_theme/theme_data.h88
-rw-r--r--scene/resources/default_theme/tool_button_pressed.pngbin864 -> 0 bytes
-rw-r--r--scene/resources/default_theme/tree_bg_focus.pngbin696 -> 0 bytes
-rw-r--r--scene/resources/default_theme/tree_cursor.pngbin434 -> 0 bytes
-rw-r--r--scene/resources/default_theme/tree_cursor_unfocus.pngbin369 -> 0 bytes
-rw-r--r--scene/resources/dynamic_font_stb.cpp2
-rw-r--r--scene/resources/mesh.cpp8
-rw-r--r--scene/resources/particles_material.cpp67
-rw-r--r--scene/resources/particles_material.h12
-rw-r--r--scene/resources/resource_format_text.cpp3
-rw-r--r--scene/resources/surface_tool.cpp16
-rw-r--r--scene/resources/surface_tool.h2
-rw-r--r--scene/resources/tile_set.cpp9
-rw-r--r--scene/resources/visual_shader.cpp41
-rw-r--r--scene/resources/visual_shader.h4
-rw-r--r--scene/resources/visual_shader_nodes.cpp456
-rw-r--r--scene/resources/visual_shader_nodes.h133
107 files changed, 1438 insertions, 396 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index b7ace804ef..c7f622dee3 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -663,7 +663,7 @@ StringName AnimatedSprite::get_animation() const {
String AnimatedSprite::get_configuration_warning() const {
if (frames.is_null()) {
- return TTR("A SpriteFrames resource must be created or set in the 'Frames' property in order for AnimatedSprite to display frames.");
+ return TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite to display frames.");
}
return String();
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index a0d74dd283..6011941142 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -140,9 +140,6 @@ Transform2D Camera2D::get_camera_transform() {
Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2());
Rect2 screen_rect(-screen_offset + camera_pos, screen_size * zoom);
- if (offset != Vector2())
- screen_rect.position += offset;
-
if (limit_smoothing_enabled) {
if (screen_rect.position.x < limit[MARGIN_LEFT])
camera_pos.x -= screen_rect.position.x - limit[MARGIN_LEFT];
@@ -193,21 +190,8 @@ Transform2D Camera2D::get_camera_transform() {
if (screen_rect.position.y < limit[MARGIN_TOP])
screen_rect.position.y = limit[MARGIN_TOP];
- if (offset != Vector2()) {
-
+ if (offset != Vector2())
screen_rect.position += offset;
- if (screen_rect.position.x + screen_rect.size.x > limit[MARGIN_RIGHT])
- screen_rect.position.x = limit[MARGIN_RIGHT] - screen_rect.size.x;
-
- if (screen_rect.position.y + screen_rect.size.y > limit[MARGIN_BOTTOM])
- screen_rect.position.y = limit[MARGIN_BOTTOM] - screen_rect.size.y;
-
- if (screen_rect.position.x < limit[MARGIN_LEFT])
- screen_rect.position.x = limit[MARGIN_LEFT];
-
- if (screen_rect.position.y < limit[MARGIN_TOP])
- screen_rect.position.y = limit[MARGIN_TOP];
- }
camera_screen_center = screen_rect.position + screen_rect.size * 0.5;
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 23f6404e3e..7368efd21a 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -759,7 +759,7 @@ void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vec
VisualServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, p_colors, p_width, p_antialiased);
}
-void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled) {
+void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled, float p_width, bool p_antialiased) {
if (!drawing) {
ERR_EXPLAIN("Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
@@ -767,13 +767,53 @@ void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_fil
}
if (p_filled) {
+ if (p_width != 1.0) {
+ WARN_PRINT("The draw_rect() \"width\" argument has no effect when \"filled\" is \"true\".");
+ }
+
+ if (p_antialiased) {
+ WARN_PRINT("The draw_rect() \"antialiased\" argument has no effect when \"filled\" is \"true\".");
+ }
VisualServer::get_singleton()->canvas_item_add_rect(canvas_item, p_rect, p_color);
} else {
- VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position, p_rect.position + Size2(p_rect.size.width, 0), p_color);
- VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position, p_rect.position + Size2(0, p_rect.size.height), p_color);
- VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position + Point2(0, p_rect.size.height), p_rect.position + p_rect.size, p_color);
- VisualServer::get_singleton()->canvas_item_add_line(canvas_item, p_rect.position + Point2(p_rect.size.width, 0), p_rect.position + p_rect.size, p_color);
+ // Thick lines are offset depending on their width to avoid partial overlapping.
+ // Thin lines don't require an offset, so don't apply one in this case
+ float offset;
+ if (p_width >= 2) {
+ offset = p_width / 2.0;
+ } else {
+ offset = 0.0;
+ }
+
+ VisualServer::get_singleton()->canvas_item_add_line(
+ canvas_item,
+ p_rect.position + Point2(-offset, 0),
+ p_rect.position + Size2(p_rect.size.width + offset, 0),
+ p_color,
+ p_width,
+ p_antialiased);
+ VisualServer::get_singleton()->canvas_item_add_line(
+ canvas_item,
+ p_rect.position + Point2(0, offset),
+ p_rect.position + Size2(0, p_rect.size.height - offset),
+ p_color,
+ p_width,
+ p_antialiased);
+ VisualServer::get_singleton()->canvas_item_add_line(
+ canvas_item,
+ p_rect.position + Point2(-offset, p_rect.size.height),
+ p_rect.position + Size2(p_rect.size.width + offset, p_rect.size.height),
+ p_color,
+ p_width,
+ p_antialiased);
+ VisualServer::get_singleton()->canvas_item_add_line(
+ canvas_item,
+ p_rect.position + Point2(p_rect.size.width, offset),
+ p_rect.position + Size2(p_rect.size.width, p_rect.size.height - offset),
+ p_color,
+ p_width,
+ p_antialiased);
}
}
@@ -928,6 +968,9 @@ float CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const
ERR_FAIL_COND_V(p_char.length() != 1, 0);
ERR_FAIL_COND_V(p_font.is_null(), 0);
+ if (p_font->has_outline()) {
+ p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], Color(1, 1, 1), true);
+ }
return p_font->draw_char(canvas_item, p_pos, p_char[0], p_next.c_str()[0], p_modulate);
}
@@ -1158,7 +1201,7 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_polyline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_polyline_colors, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_multiline", "points", "color", "width", "antialiased"), &CanvasItem::draw_multiline, DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_multiline_colors", "points", "colors", "width", "antialiased"), &CanvasItem::draw_multiline_colors, DEFVAL(1.0), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled"), &CanvasItem::draw_rect, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("draw_rect", "rect", "color", "filled", "width", "antialiased"), &CanvasItem::draw_rect, DEFVAL(true), DEFVAL(1.0), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_circle", "position", "radius", "color"), &CanvasItem::draw_circle);
ClassDB::bind_method(D_METHOD("draw_texture", "texture", "position", "modulate", "normal_map"), &CanvasItem::draw_texture, DEFVAL(Color(1, 1, 1, 1)), DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("draw_texture_rect", "texture", "rect", "tile", "modulate", "transpose", "normal_map"), &CanvasItem::draw_texture_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()));
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 2604eb04e4..9c6799a441 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -307,7 +307,7 @@ public:
void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
- void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true);
+ void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, float p_width = 1.0, bool p_antialiased = false);
void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color);
void draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture> &p_normal_map = Ref<Texture>());
void draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>());
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 36c88e395a..202c7c9cf2 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -389,7 +389,7 @@ String CollisionObject2D::get_configuration_warning() const {
if (shapes.empty()) {
if (!warning.empty()) {
- warning += "\n";
+ warning += "\n\n";
}
warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape.");
}
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index ef7644fcab..bb144dda96 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -70,7 +70,7 @@ void CollisionPolygon2D::_build_polygon() {
w[(i << 1) + 1] = polygon[(i + 1) % polygon.size()];
}
- w = PoolVector<Vector2>::Write();
+ w.release();
concave->set_segments(segments);
parent->shape_owner_add_shape(owner_id, concave);
diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp
index 5440a1d8c3..f79d79d039 100644
--- a/scene/2d/collision_shape_2d.cpp
+++ b/scene/2d/collision_shape_2d.cpp
@@ -97,15 +97,8 @@ void CollisionShape2D::_notification(int p_what) {
}
owner_id = 0;
parent = NULL;
- } break;
- /*
- case NOTIFICATION_TRANSFORM_CHANGED: {
-
- if (!is_inside_scene())
- break;
- _update_parent();
- } break;*/
+ } break;
case NOTIFICATION_DRAW: {
if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
@@ -131,10 +124,13 @@ void CollisionShape2D::_notification(int p_what) {
rect = rect.grow(3);
if (one_way_collision) {
- Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4);
- dcol.a = 1.0;
+ // Draw an arrow indicating the one-way collision direction
+ draw_col = get_tree()->get_debug_collisions_color().inverted();
+ if (disabled) {
+ draw_col = draw_col.darkened(0.25);
+ }
Vector2 line_to(0, 20);
- draw_line(Vector2(), line_to, dcol, 3);
+ draw_line(Vector2(), line_to, draw_col, 2, true);
Vector<Vector2> pts;
float tsize = 8;
pts.push_back(line_to + (Vector2(0, tsize)));
@@ -142,9 +138,9 @@ void CollisionShape2D::_notification(int p_what) {
pts.push_back(line_to + (Vector2(-0.707 * tsize, 0)));
Vector<Color> cols;
for (int i = 0; i < 3; i++)
- cols.push_back(dcol);
+ cols.push_back(draw_col);
- draw_primitive(pts, cols, Vector<Vector2>()); //small arrow
+ draw_primitive(pts, cols, Vector<Vector2>());
}
} break;
}
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 75315bfc6e..1bddc4d22f 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -83,6 +83,10 @@ void CPUParticles2D::set_randomness_ratio(float p_ratio) {
randomness_ratio = p_ratio;
}
+void CPUParticles2D::set_lifetime_randomness(float p_random) {
+
+ lifetime_randomness = p_random;
+}
void CPUParticles2D::set_use_local_coordinates(bool p_enable) {
local_coords = p_enable;
@@ -123,6 +127,10 @@ float CPUParticles2D::get_randomness_ratio() const {
return randomness_ratio;
}
+float CPUParticles2D::get_lifetime_randomness() const {
+
+ return lifetime_randomness;
+}
bool CPUParticles2D::get_use_local_coordinates() const {
@@ -262,6 +270,16 @@ void CPUParticles2D::restart() {
}
}
+void CPUParticles2D::set_direction(Vector2 p_direction) {
+
+ direction = p_direction;
+}
+
+Vector2 CPUParticles2D::get_direction() const {
+
+ return direction;
+}
+
void CPUParticles2D::set_spread(float p_spread) {
spread = p_spread;
@@ -601,6 +619,10 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
}
+ if (p.time * (1.0 - explosiveness_ratio) > p.lifetime) {
+ restart = true;
+ }
+
if (restart) {
if (!emitting) {
@@ -631,7 +653,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.hue_rot_rand = Math::randf();
p.anim_offset_rand = Math::randf();
- float angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
+ float angle1_rad = Math::atan2(direction.y, direction.x) + (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad));
p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
@@ -644,6 +666,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.custom[3] = 0.0;
p.transform = Transform2D();
p.time = 0;
+ p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness);
p.base_color = Color(1, 1, 1, 1);
switch (emission_shape) {
@@ -651,8 +674,9 @@ void CPUParticles2D::_particles_process(float p_delta) {
//do none
} break;
case EMISSION_SHAPE_SPHERE: {
- Vector3 sphere_shape = Vector3(Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0).normalized() * emission_sphere_radius;
- p.transform[2] = Vector2(sphere_shape.x, sphere_shape.y);
+ float s = Math::randf(), t = 2.0 * Math_PI * Math::randf();
+ float radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
+ p.transform[2] = Vector2(Math::cos(t), Math::sin(t)) * radius;
} break;
case EMISSION_SHAPE_RECTANGLE: {
p.transform[2] = Vector2(Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0) * emission_rect_extents;
@@ -685,6 +709,8 @@ void CPUParticles2D::_particles_process(float p_delta) {
} else if (!p.active) {
continue;
+ } else if (p.time > p.lifetime) {
+ p.active = false;
} else {
uint32_t alt_seed = p.seed;
@@ -1121,6 +1147,8 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
if (material.is_null())
return;
+ Vector3 dir = material->get_direction();
+ set_direction(Vector2(dir.x, dir.y));
set_spread(material->get_spread());
set_flatness(material->get_flatness());
@@ -1140,6 +1168,7 @@ void CPUParticles2D::convert_from_particles(Node *p_particles) {
Vector2 gravity = Vector2(material->get_gravity().x, material->get_gravity().y);
set_gravity(gravity);
+ set_lifetime_randomness(material->get_lifetime_randomness());
#define CONVERT_PARAM(m_param) \
set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \
@@ -1174,6 +1203,7 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles2D::set_pre_process_time);
ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles2D::set_explosiveness_ratio);
ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles2D::set_randomness_ratio);
+ ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "random"), &CPUParticles2D::set_lifetime_randomness);
ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles2D::set_use_local_coordinates);
ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles2D::set_fixed_fps);
ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &CPUParticles2D::set_fractional_delta);
@@ -1186,6 +1216,7 @@ void CPUParticles2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles2D::get_pre_process_time);
ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles2D::get_explosiveness_ratio);
ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles2D::get_randomness_ratio);
+ ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &CPUParticles2D::get_lifetime_randomness);
ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles2D::get_use_local_coordinates);
ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles2D::get_fixed_fps);
ClassDB::bind_method(D_METHOD("get_fractional_delta"), &CPUParticles2D::get_fractional_delta);
@@ -1212,6 +1243,7 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Drawing", "");
@@ -1226,6 +1258,9 @@ void CPUParticles2D::_bind_methods() {
////////////////////////////////
+ ClassDB::bind_method(D_METHOD("set_direction", "direction"), &CPUParticles2D::set_direction);
+ ClassDB::bind_method(D_METHOD("get_direction"), &CPUParticles2D::get_direction);
+
ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles2D::set_spread);
ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles2D::get_spread);
@@ -1284,7 +1319,8 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "emission_colors"), "set_emission_colors", "get_emission_colors");
ADD_GROUP("Flags", "flag_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_particle_flag", "get_particle_flag", FLAG_ALIGN_Y_TO_VELOCITY);
- ADD_GROUP("Spread", "");
+ ADD_GROUP("Direction", "");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "direction"), "set_direction", "get_direction");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness");
ADD_GROUP("Gravity", "");
@@ -1387,11 +1423,13 @@ CPUParticles2D::CPUParticles2D() {
set_pre_process_time(0);
set_explosiveness_ratio(0);
set_randomness_ratio(0);
+ set_lifetime_randomness(0);
set_use_local_coordinates(true);
set_draw_order(DRAW_ORDER_INDEX);
set_speed_scale(1);
+ set_direction(Vector2(1, 0));
set_spread(45);
set_flatness(0);
set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0);
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 813f5ddc6e..1cd22df9e7 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -96,6 +96,7 @@ private:
float hue_rot_rand;
float anim_offset_rand;
float time;
+ float lifetime;
Color base_color;
uint32_t seed;
@@ -139,6 +140,7 @@ private:
float pre_process_time;
float explosiveness_ratio;
float randomness_ratio;
+ float lifetime_randomness;
float speed_scale;
bool local_coords;
int fixed_fps;
@@ -153,6 +155,7 @@ private:
////////
+ Vector2 direction;
float spread;
float flatness;
@@ -199,6 +202,7 @@ public:
void set_pre_process_time(float p_time);
void set_explosiveness_ratio(float p_ratio);
void set_randomness_ratio(float p_ratio);
+ void set_lifetime_randomness(float p_random);
void set_visibility_aabb(const Rect2 &p_aabb);
void set_use_local_coordinates(bool p_enable);
void set_speed_scale(float p_scale);
@@ -210,6 +214,7 @@ public:
float get_pre_process_time() const;
float get_explosiveness_ratio() const;
float get_randomness_ratio() const;
+ float get_lifetime_randomness() const;
Rect2 get_visibility_aabb() const;
bool get_use_local_coordinates() const;
float get_speed_scale() const;
@@ -234,6 +239,9 @@ public:
///////////////////
+ void set_direction(Vector2 p_direction);
+ Vector2 get_direction() const;
+
void set_spread(float p_spread);
float get_spread() const;
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 7f01ff8806..7b3eab175a 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -347,7 +347,7 @@ void Light2D::_notification(int p_what) {
String Light2D::get_configuration_warning() const {
if (!texture.is_valid()) {
- return TTR("A texture with the shape of the light must be supplied to the 'texture' property.");
+ return TTR("A texture with the shape of the light must be supplied to the \"Texture\" property.");
}
return String();
diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp
index 3a3f90ac4b..313b23b9d4 100644
--- a/scene/2d/light_occluder_2d.cpp
+++ b/scene/2d/light_occluder_2d.cpp
@@ -268,7 +268,7 @@ String LightOccluder2D::get_configuration_warning() const {
}
if (occluder_polygon.is_valid() && occluder_polygon->get_polygon().size() == 0) {
- return TTR("The occluder polygon for this occluder is empty. Please draw a polygon!");
+ return TTR("The occluder polygon for this occluder is empty. Please draw a polygon.");
}
return String();
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index 7759897420..93c12f0103 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -410,6 +410,7 @@ Particles2D::Particles2D() {
particles = VS::get_singleton()->particles_create();
+ one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
set_emitting(true);
set_one_shot(false);
set_amount(8);
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index e062067248..f2f53d4354 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -58,7 +58,7 @@ Rect2 Path2D::_edit_get_rect() const {
}
bool Path2D::_edit_use_rect() const {
- return true;
+ return curve.is_valid() && curve->get_point_count() != 0;
}
bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 95acf13fad..39b3375f09 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -963,7 +963,7 @@ String RigidBody2D::get_configuration_warning() const {
if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.elements[0].length() - 1.0) > 0.05 || ABS(t.elements[1].length() - 1.0) > 0.05)) {
if (warning != String()) {
- warning += "\n";
+ warning += "\n\n";
}
warning += TTR("Size changes to RigidBody2D (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.");
}
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index f6f1bad581..32a0b732c0 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -76,7 +76,7 @@ Rect2 Polygon2D::_edit_get_rect() const {
}
bool Polygon2D::_edit_use_rect() const {
- return true;
+ return polygon.size() > 0;
}
bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 57dfe5176d..bf8d008bb2 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -100,6 +100,7 @@ Vector2 RayCast2D::get_collision_normal() const {
void RayCast2D::set_enabled(bool p_enabled) {
enabled = p_enabled;
+ update();
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint())
set_physics_process_internal(p_enabled);
if (!p_enabled)
@@ -167,19 +168,25 @@ void RayCast2D::_notification(int p_what) {
xf.rotate(cast_to.angle());
xf.translate(Vector2(cast_to.length(), 0));
- //Vector2 tip = Vector2(0,s->get_length());
- Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4);
- draw_line(Vector2(), cast_to, dcol, 3);
+ // Draw an arrow indicating where the RayCast is pointing to
+ Color draw_col = get_tree()->get_debug_collisions_color();
+ if (!enabled) {
+ float g = draw_col.get_v();
+ draw_col.r = g;
+ draw_col.g = g;
+ draw_col.b = g;
+ }
+ draw_line(Vector2(), cast_to, draw_col, 2, true);
Vector<Vector2> pts;
- float tsize = 4;
+ float tsize = 8;
pts.push_back(xf.xform(Vector2(tsize, 0)));
pts.push_back(xf.xform(Vector2(0, 0.707 * tsize)));
pts.push_back(xf.xform(Vector2(0, -0.707 * tsize)));
Vector<Color> cols;
for (int i = 0; i < 3; i++)
- cols.push_back(dcol);
+ cols.push_back(draw_col);
- draw_primitive(pts, cols, Vector<Vector2>()); //small arrow
+ draw_primitive(pts, cols, Vector<Vector2>());
} break;
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp
index 1c38a91877..fe8cc5a5fc 100644
--- a/scene/2d/remote_transform_2d.cpp
+++ b/scene/2d/remote_transform_2d.cpp
@@ -110,7 +110,7 @@ void RemoteTransform2D::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY: {
+ case NOTIFICATION_ENTER_TREE: {
_update_cache();
@@ -180,6 +180,10 @@ bool RemoteTransform2D::get_update_scale() const {
return update_remote_scale;
}
+void RemoteTransform2D::force_update_cache() {
+ _update_cache();
+}
+
String RemoteTransform2D::get_configuration_warning() const {
if (!has_node(remote_node) || !Object::cast_to<Node2D>(get_node(remote_node))) {
@@ -193,6 +197,7 @@ void RemoteTransform2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_remote_node", "path"), &RemoteTransform2D::set_remote_node);
ClassDB::bind_method(D_METHOD("get_remote_node"), &RemoteTransform2D::get_remote_node);
+ ClassDB::bind_method(D_METHOD("force_update_cache"), &RemoteTransform2D::force_update_cache);
ClassDB::bind_method(D_METHOD("set_use_global_coordinates", "use_global_coordinates"), &RemoteTransform2D::set_use_global_coordinates);
ClassDB::bind_method(D_METHOD("get_use_global_coordinates"), &RemoteTransform2D::get_use_global_coordinates);
diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h
index 16a5417592..e85fe33fc6 100644
--- a/scene/2d/remote_transform_2d.h
+++ b/scene/2d/remote_transform_2d.h
@@ -69,6 +69,8 @@ public:
void set_update_scale(const bool p_update);
bool get_update_scale() const;
+ void force_update_cache();
+
virtual String get_configuration_warning() const;
RemoteTransform2D();
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index aa15255384..bf43fca864 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -137,7 +137,7 @@ String Bone2D::get_configuration_warning() const {
String warning = Node2D::get_configuration_warning();
if (!skeleton) {
if (warning != String()) {
- warning += "\n";
+ warning += "\n\n";
}
if (parent_bone) {
warning += TTR("This Bone2D chain should end at a Skeleton2D node.");
@@ -148,7 +148,7 @@ String Bone2D::get_configuration_warning() const {
if (rest == Transform2D(0, 0, 0, 0, 0, 0)) {
if (warning != String()) {
- warning += "\n";
+ warning += "\n\n";
}
warning += TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one.");
}
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index fc53c9e4ac..c79cd80e2e 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -234,6 +234,25 @@ void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const
Size2 s = p_sc;
Vector2 offset = p_offset;
+ if (compatibility_mode && !centered_textures) {
+
+ if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
+ offset.y += cell_size.y;
+ } else if (tile_origin == TILE_ORIGIN_CENTER) {
+ offset += cell_size / 2;
+ }
+
+ if (s.y > s.x) {
+ if ((p_cell.flip_h && (p_cell.flip_v || p_cell.transpose)) || (p_cell.flip_v && !p_cell.transpose)) {
+ offset.y += s.y - s.x;
+ }
+ } else if (s.y < s.x) {
+ if ((p_cell.flip_v && (p_cell.flip_h || p_cell.transpose)) || (p_cell.flip_h && !p_cell.transpose)) {
+ offset.x += s.x - s.y;
+ }
+ }
+ }
+
if (p_cell.transpose) {
SWAP(xform.elements[0].x, xform.elements[0].y);
SWAP(xform.elements[1].x, xform.elements[1].y);
@@ -244,16 +263,36 @@ void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const
if (p_cell.flip_h) {
xform.elements[0].x = -xform.elements[0].x;
xform.elements[1].x = -xform.elements[1].x;
- offset.x = s.x - offset.x;
+ if (compatibility_mode && !centered_textures) {
+ if (tile_origin == TILE_ORIGIN_TOP_LEFT || tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
+ offset.x = s.x - offset.x;
+ } else if (tile_origin == TILE_ORIGIN_CENTER) {
+ offset.x = s.x - offset.x / 2;
+ }
+ } else {
+ offset.x = s.x - offset.x;
+ }
}
if (p_cell.flip_v) {
xform.elements[0].y = -xform.elements[0].y;
xform.elements[1].y = -xform.elements[1].y;
- offset.y = s.y - offset.y;
+ if (compatibility_mode && !centered_textures) {
+ if (tile_origin == TILE_ORIGIN_TOP_LEFT) {
+ offset.y = s.y - offset.y;
+ } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
+ offset.y += s.y;
+ } else if (tile_origin == TILE_ORIGIN_CENTER) {
+ offset.y += s.y;
+ }
+ } else {
+ offset.y = s.y - offset.y;
+ }
+ }
+
+ if (centered_textures) {
+ offset += cell_size / 2 - s / 2;
}
- /* For a future CheckBox to Center Texture:
- offset += cell_size / 2 - s / 2; */
xform.elements[2] += offset;
}
@@ -434,13 +473,24 @@ void TileMap::update_dirty_quadrants() {
rect.size.x += fp_adjust;
rect.size.y += fp_adjust;
+ if (compatibility_mode && !centered_textures) {
+ if (rect.size.y > rect.size.x) {
+ if ((c.flip_h && (c.flip_v || c.transpose)) || (c.flip_v && !c.transpose))
+ tile_ofs.y += rect.size.y - rect.size.x;
+ } else if (rect.size.y < rect.size.x) {
+ if ((c.flip_v && (c.flip_h || c.transpose)) || (c.flip_h && !c.transpose))
+ tile_ofs.x += rect.size.x - rect.size.y;
+ }
+ }
+
if (c.transpose) {
SWAP(tile_ofs.x, tile_ofs.y);
- /* For a future CheckBox to Center Texture:
- rect.position.x += cell_size.x / 2 - rect.size.y / 2;
- rect.position.y += cell_size.y / 2 - rect.size.x / 2;
- } else {
- rect.position += cell_size / 2 - rect.size / 2; */
+ if (centered_textures) {
+ rect.position.x += cell_size.x / 2 - rect.size.y / 2;
+ rect.position.y += cell_size.y / 2 - rect.size.x / 2;
+ }
+ } else if (centered_textures) {
+ rect.position += cell_size / 2 - rect.size / 2;
}
if (c.flip_h) {
@@ -453,7 +503,43 @@ void TileMap::update_dirty_quadrants() {
tile_ofs.y = -tile_ofs.y;
}
- rect.position += tile_ofs;
+ if (compatibility_mode && !centered_textures) {
+ if (tile_origin == TILE_ORIGIN_TOP_LEFT) {
+ rect.position += tile_ofs;
+
+ } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
+
+ rect.position += tile_ofs;
+
+ if (c.transpose) {
+ if (c.flip_h)
+ rect.position.x -= cell_size.x;
+ else
+ rect.position.x += cell_size.x;
+ } else {
+ if (c.flip_v)
+ rect.position.y -= cell_size.y;
+ else
+ rect.position.y += cell_size.y;
+ }
+
+ } else if (tile_origin == TILE_ORIGIN_CENTER) {
+
+ rect.position += tile_ofs;
+
+ if (c.flip_h)
+ rect.position.x -= cell_size.x / 2;
+ else
+ rect.position.x += cell_size.x / 2;
+
+ if (c.flip_v)
+ rect.position.y -= cell_size.y / 2;
+ else
+ rect.position.y += cell_size.y / 2;
+ }
+ } else {
+ rect.position += tile_ofs;
+ }
Ref<Texture> normal_map = tile_set->tile_get_normal_map(c.id);
Color modulate = tile_set->tile_get_modulate(c.id);
@@ -775,7 +861,7 @@ void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_
if (!E && p_tile == INVALID_CELL)
return; //nothing to do
- PosKey qk(p_x / _get_quadrant_size(), p_y / _get_quadrant_size());
+ PosKey qk = pk.to_quadrant(_get_quadrant_size());
if (p_tile == INVALID_CELL) {
//erase existing
tile_map.erase(pk);
@@ -934,7 +1020,7 @@ void TileMap::update_cell_bitmask(int p_x, int p_y) {
E->get().autotile_coord_x = (int)coord.x;
E->get().autotile_coord_y = (int)coord.y;
- PosKey qk(p_x / _get_quadrant_size(), p_y / _get_quadrant_size());
+ PosKey qk = p.to_quadrant(_get_quadrant_size());
Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
_make_quadrant_dirty(Q);
@@ -1031,7 +1117,7 @@ void TileMap::set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord)
c.autotile_coord_y = p_coord.y;
tile_map[pk] = c;
- PosKey qk(p_x / _get_quadrant_size(), p_y / _get_quadrant_size());
+ PosKey qk = pk.to_quadrant(_get_quadrant_size());
Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
if (!Q)
@@ -1058,7 +1144,7 @@ void TileMap::_recreate_quadrants() {
for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- PosKey qk(E->key().x / _get_quadrant_size(), E->key().y / _get_quadrant_size());
+ PosKey qk = PosKey(E->key().x, E->key().y).to_quadrant(_get_quadrant_size());
Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
if (!Q) {
@@ -1156,10 +1242,7 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
coord_x = decode_uint16(&local[8]);
coord_y = decode_uint16(&local[10]);
}
- /*
- if (x<-20 || y <-20 || x>4000 || y>4000)
- continue;
- */
+
set_cell(x, y, v, flip_h, flip_v, transpose, Vector2(coord_x, coord_y));
}
@@ -1192,13 +1275,17 @@ PoolVector<int> TileMap::_get_tile_data() const {
idx += 3;
}
- w = PoolVector<int>::Write();
+ w.release();
return data;
}
Rect2 TileMap::_edit_get_rect() const {
- const_cast<TileMap *>(this)->update_dirty_quadrants();
+ if (pending_update) {
+ const_cast<TileMap *>(this)->update_dirty_quadrants();
+ } else {
+ const_cast<TileMap *>(this)->_recompute_rect_cache();
+ }
return rect_cache;
}
@@ -1570,6 +1657,32 @@ bool TileMap::is_y_sort_mode_enabled() const {
return y_sort_mode;
}
+void TileMap::set_compatibility_mode(bool p_enable) {
+
+ _clear_quadrants();
+ compatibility_mode = p_enable;
+ _recreate_quadrants();
+ emit_signal("settings_changed");
+}
+
+bool TileMap::is_compatibility_mode_enabled() const {
+
+ return compatibility_mode;
+}
+
+void TileMap::set_centered_textures(bool p_enable) {
+
+ _clear_quadrants();
+ centered_textures = p_enable;
+ _recreate_quadrants();
+ emit_signal("settings_changed");
+}
+
+bool TileMap::is_centered_textures_enabled() const {
+
+ return centered_textures;
+}
+
Array TileMap::get_used_cells() const {
Array a;
@@ -1667,7 +1780,7 @@ String TileMap::get_configuration_warning() const {
if (use_parent && !collision_parent) {
if (!warning.empty()) {
- warning += "\n";
+ warning += "\n\n";
}
return TTR("TileMap with Use Parent on needs a parent CollisionObject2D to give shapes to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
}
@@ -1707,6 +1820,12 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_y_sort_mode", "enable"), &TileMap::set_y_sort_mode);
ClassDB::bind_method(D_METHOD("is_y_sort_mode_enabled"), &TileMap::is_y_sort_mode_enabled);
+ ClassDB::bind_method(D_METHOD("set_compatibility_mode", "enable"), &TileMap::set_compatibility_mode);
+ ClassDB::bind_method(D_METHOD("is_compatibility_mode_enabled"), &TileMap::is_compatibility_mode_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_centered_textures", "enable"), &TileMap::set_centered_textures);
+ ClassDB::bind_method(D_METHOD("is_centered_textures_enabled"), &TileMap::is_centered_textures_enabled);
+
ClassDB::bind_method(D_METHOD("set_collision_use_kinematic", "use_kinematic"), &TileMap::set_collision_use_kinematic);
ClassDB::bind_method(D_METHOD("get_collision_use_kinematic"), &TileMap::get_collision_use_kinematic);
@@ -1775,6 +1894,8 @@ void TileMap::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled,Offset Negative X,Offset Negative Y"), "set_half_offset", "get_half_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_mode", "is_y_sort_mode_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "compatibility_mode"), "set_compatibility_mode", "is_compatibility_mode_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered_textures"), "set_centered_textures", "is_centered_textures_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_clip_uv"), "set_clip_uv", "get_clip_uv");
ADD_GROUP("Collision", "collision_");
@@ -1832,6 +1953,8 @@ TileMap::TileMap() {
use_kinematic = false;
navigation = NULL;
y_sort_mode = false;
+ compatibility_mode = false;
+ centered_textures = false;
occluder_light_mask = 1;
clip_uv = false;
format = FORMAT_1; //Always initialize with the lowest format
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 1caaefa213..e30b7eff83 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -94,6 +94,13 @@ private:
bool operator==(const PosKey &p_k) const { return (y == p_k.y && x == p_k.x); }
+ PosKey to_quadrant(const int &p_quadrant_size) const {
+ // rounding down, instead of simply rounding towards zero (truncating)
+ return PosKey(
+ x > 0 ? x / p_quadrant_size : (x - (p_quadrant_size - 1)) / p_quadrant_size,
+ y > 0 ? y / p_quadrant_size : (y - (p_quadrant_size - 1)) / p_quadrant_size);
+ }
+
PosKey(int16_t p_x, int16_t p_y) {
x = p_x;
y = p_y;
@@ -181,6 +188,8 @@ private:
bool used_size_cache_dirty;
bool quadrant_order_dirty;
bool y_sort_mode;
+ bool compatibility_mode;
+ bool centered_textures;
bool clip_uv;
float fp_adjust;
float friction;
@@ -311,6 +320,12 @@ public:
void set_y_sort_mode(bool p_enable);
bool is_y_sort_mode_enabled() const;
+ void set_compatibility_mode(bool p_enable);
+ bool is_compatibility_mode_enabled() const;
+
+ void set_centered_textures(bool p_enable);
+ bool is_centered_textures_enabled() const;
+
Array get_used_cells() const;
Array get_used_cells_by_id(int p_id) const;
Rect2 get_used_rect(); // Not const because of cache
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index 1cf037daf2..a1d074e6cd 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -327,7 +327,7 @@ void VisibilityEnabler2D::_node_removed(Node *p_node) {
String VisibilityEnabler2D::get_configuration_warning() const {
#ifdef TOOLS_ENABLED
if (is_inside_tree() && get_parent() && (get_parent()->get_filename() == String() && get_parent() != get_tree()->get_edited_scene_root())) {
- return TTR("VisibilityEnable2D works best when used with the edited scene root directly as parent.");
+ return TTR("VisibilityEnabler2D works best when used with the edited scene root directly as parent.");
}
#endif
return String();
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index dfa8fce9be..263a2d8de6 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -61,7 +61,7 @@ String ARVRCamera::get_configuration_warning() const {
// must be child node of ARVROrigin!
ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
if (origin == NULL) {
- return TTR("ARVRCamera must have an ARVROrigin node as its parent");
+ return TTR("ARVRCamera must have an ARVROrigin node as its parent.");
};
return String();
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index ff28f60d4f..054c211d23 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -974,7 +974,7 @@ void AudioStreamPlayer3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_angle_degrees", PROPERTY_HINT_RANGE, "0.1,90,0.1"), "set_emission_angle", "get_emission_angle");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_angle_filter_attenuation_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_emission_angle_filter_attenuation_db", "get_emission_angle_filter_attenuation_db");
ADD_GROUP("Attenuation Filter", "attenuation_filter_");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation_filter_cutoff_hz", PROPERTY_HINT_RANGE, "50,50000,1"), "set_attenuation_filter_cutoff_hz", "get_attenuation_filter_cutoff_hz");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation_filter_cutoff_hz", PROPERTY_HINT_RANGE, "1,20500,1"), "set_attenuation_filter_cutoff_hz", "get_attenuation_filter_cutoff_hz");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation_filter_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_attenuation_filter_db", "get_attenuation_filter_db");
ADD_GROUP("Doppler", "doppler_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index 2b12e78158..c5ff4dadbc 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -221,6 +221,15 @@ Vector3 BakedLightmap::get_extents() const {
return extents;
}
+void BakedLightmap::set_bake_default_texels_per_unit(const float &p_bake_texels_per_unit) {
+ bake_default_texels_per_unit = p_bake_texels_per_unit;
+ update_gizmo();
+}
+
+float BakedLightmap::get_bake_default_texels_per_unit() const {
+ return bake_default_texels_per_unit;
+}
+
void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, List<PlotMesh> &plot_meshes, List<PlotLight> &plot_lights) {
MeshInstance *mi = Object::cast_to<MeshInstance>(p_at_node);
@@ -236,7 +245,7 @@ void BakedLightmap::_find_meshes_and_lights(Node *p_at_node, List<PlotMesh> &plo
}
}
- if (all_have_uv2 && mesh->get_lightmap_size_hint() != Size2()) {
+ if (all_have_uv2) {
//READY TO BAKE! size hint could be computed if not found, actually..
AABB aabb = mesh->get_aabb();
@@ -463,7 +472,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
btd.text = RTR("Lighting Meshes: ") + mesh_name + " (" + itos(pmc) + "/" + itos(mesh_list.size()) + ")";
btd.pass = step;
btd.last_step = 0;
- err = baker.make_lightmap(E->get().local_xform, E->get().mesh, lm, _bake_time, &btd);
+ err = baker.make_lightmap(E->get().local_xform, E->get().mesh, bake_default_texels_per_unit, lm, _bake_time, &btd);
if (err != OK) {
bake_end_function();
if (err == ERR_SKIP)
@@ -473,7 +482,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
step += 100;
} else {
- err = baker.make_lightmap(E->get().local_xform, E->get().mesh, lm);
+ err = baker.make_lightmap(E->get().local_xform, E->get().mesh, bake_default_texels_per_unit, lm);
}
if (err == OK) {
@@ -790,6 +799,9 @@ void BakedLightmap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_extents", "extents"), &BakedLightmap::set_extents);
ClassDB::bind_method(D_METHOD("get_extents"), &BakedLightmap::get_extents);
+ ClassDB::bind_method(D_METHOD("set_bake_default_texels_per_unit", "texels"), &BakedLightmap::set_bake_default_texels_per_unit);
+ ClassDB::bind_method(D_METHOD("get_bake_default_texels_per_unit"), &BakedLightmap::get_bake_default_texels_per_unit);
+
ClassDB::bind_method(D_METHOD("set_propagation", "propagation"), &BakedLightmap::set_propagation);
ClassDB::bind_method(D_METHOD("get_propagation"), &BakedLightmap::get_propagation);
@@ -814,6 +826,7 @@ void BakedLightmap::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "bake_energy", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_energy", "get_energy");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bake_hdr"), "set_hdr", "is_hdr");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "bake_extents"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "bake_default_texels_per_unit"), "set_bake_default_texels_per_unit", "get_bake_default_texels_per_unit");
ADD_GROUP("Capture", "capture_");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "capture_cell_size", PROPERTY_HINT_RANGE, "0.01,64,0.01"), "set_capture_cell_size", "get_capture_cell_size");
ADD_GROUP("Data", "");
@@ -836,6 +849,7 @@ void BakedLightmap::_bind_methods() {
BakedLightmap::BakedLightmap() {
extents = Vector3(10, 10, 10);
+ bake_default_texels_per_unit = 20;
bake_cell_size = 0.25;
capture_cell_size = 0.5;
diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h
index bb3f84719a..3a9f4cf01d 100644
--- a/scene/3d/baked_lightmap.h
+++ b/scene/3d/baked_lightmap.h
@@ -119,6 +119,7 @@ private:
float bake_cell_size;
float capture_cell_size;
Vector3 extents;
+ float bake_default_texels_per_unit;
float propagation;
float energy;
BakeQuality bake_quality;
@@ -178,6 +179,9 @@ public:
void set_extents(const Vector3 &p_extents);
Vector3 get_extents() const;
+ void set_bake_default_texels_per_unit(const float &p_bake_texels_per_unit);
+ float get_bake_default_texels_per_unit() const;
+
void set_propagation(float p_propagation);
float get_propagation() const;
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index fc46cf5bdb..9d3e2983c4 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -371,7 +371,7 @@ String CollisionObject::get_configuration_warning() const {
if (shapes.empty()) {
if (warning == String()) {
- warning += "\n";
+ warning += "\n\n";
}
warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape or CollisionPolygon as a child to define its shape.");
}
diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp
index 219ea56681..2b030641eb 100644
--- a/scene/3d/collision_shape.cpp
+++ b/scene/3d/collision_shape.cpp
@@ -120,7 +120,7 @@ String CollisionShape::get_configuration_warning() const {
}
if (!shape.is_valid()) {
- return TTR("A shape must be provided for CollisionShape to function. Please create a shape resource for it!");
+ return TTR("A shape must be provided for CollisionShape to function. Please create a shape resource for it.");
}
if (shape->is_class("PlaneShape")) {
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index 6ede9c10ef..7ab7363c7c 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -92,6 +92,10 @@ void CPUParticles::set_randomness_ratio(float p_ratio) {
randomness_ratio = p_ratio;
}
+void CPUParticles::set_lifetime_randomness(float p_random) {
+
+ lifetime_randomness = p_random;
+}
void CPUParticles::set_use_local_coordinates(bool p_enable) {
local_coords = p_enable;
@@ -130,6 +134,10 @@ float CPUParticles::get_randomness_ratio() const {
return randomness_ratio;
}
+float CPUParticles::get_lifetime_randomness() const {
+
+ return lifetime_randomness;
+}
bool CPUParticles::get_use_local_coordinates() const {
@@ -237,6 +245,16 @@ void CPUParticles::restart() {
}
}
+void CPUParticles::set_direction(Vector3 p_direction) {
+
+ direction = p_direction;
+}
+
+Vector3 CPUParticles::get_direction() const {
+
+ return direction;
+}
+
void CPUParticles::set_spread(float p_spread) {
spread = p_spread;
@@ -573,6 +591,10 @@ void CPUParticles::_particles_process(float p_delta) {
}
}
+ if (p.time * (1.0 - explosiveness_ratio) > p.lifetime) {
+ restart = true;
+ }
+
if (restart) {
if (!emitting) {
@@ -604,13 +626,13 @@ void CPUParticles::_particles_process(float p_delta) {
p.anim_offset_rand = Math::randf();
if (flags[FLAG_DISABLE_Z]) {
- float angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
+ float angle1_rad = Math::atan2(direction.y, direction.x) + (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
Vector3 rot = Vector3(Math::cos(angle1_rad), Math::sin(angle1_rad), 0.0);
p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
} else {
//initiate velocity spread in 3D
- float angle1_rad = (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
- float angle2_rad = (Math::randf() * 2.0 - 1.0) * (1.0 - flatness) * Math_PI * spread / 180.0;
+ float angle1_rad = Math::atan2(direction.x, direction.z) + (Math::randf() * 2.0 - 1.0) * Math_PI * spread / 180.0;
+ float angle2_rad = Math::atan2(direction.y, Math::abs(direction.z)) + (Math::randf() * 2.0 - 1.0) * (1.0 - flatness) * Math_PI * spread / 180.0;
Vector3 direction_xz = Vector3(Math::sin(angle1_rad), 0, Math::cos(angle1_rad));
Vector3 direction_yz = Vector3(0, Math::sin(angle2_rad), Math::cos(angle2_rad));
@@ -626,6 +648,7 @@ void CPUParticles::_particles_process(float p_delta) {
p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation offset (0-1)
p.transform = Transform();
p.time = 0;
+ p.lifetime = lifetime * (1.0 - Math::randf() * lifetime_randomness);
p.base_color = Color(1, 1, 1, 1);
switch (emission_shape) {
@@ -633,7 +656,9 @@ void CPUParticles::_particles_process(float p_delta) {
//do none
} break;
case EMISSION_SHAPE_SPHERE: {
- p.transform.origin = Vector3(Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0).normalized() * emission_sphere_radius;
+ float s = 2.0 * Math::randf() - 1.0, t = 2.0 * Math_PI * Math::randf();
+ float radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
+ p.transform.origin = Vector3(radius * Math::cos(t), radius * Math::sin(t), emission_sphere_radius * s);
} break;
case EMISSION_SHAPE_BOX: {
p.transform.origin = Vector3(Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0, Math::randf() * 2.0 - 1.0) * emission_box_extents;
@@ -689,6 +714,8 @@ void CPUParticles::_particles_process(float p_delta) {
} else if (!p.active) {
continue;
+ } else if (p.time > p.lifetime) {
+ p.active = false;
} else {
uint32_t alt_seed = p.seed;
@@ -1189,6 +1216,7 @@ void CPUParticles::convert_from_particles(Node *p_particles) {
if (material.is_null())
return;
+ set_direction(material->get_direction());
set_spread(material->get_spread());
set_flatness(material->get_flatness());
@@ -1208,6 +1236,7 @@ void CPUParticles::convert_from_particles(Node *p_particles) {
set_emission_box_extents(material->get_emission_box_extents());
set_gravity(material->get_gravity());
+ set_lifetime_randomness(material->get_lifetime_randomness());
#define CONVERT_PARAM(m_param) \
set_param(m_param, material->get_param(ParticlesMaterial::m_param)); \
@@ -1242,6 +1271,7 @@ void CPUParticles::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pre_process_time", "secs"), &CPUParticles::set_pre_process_time);
ClassDB::bind_method(D_METHOD("set_explosiveness_ratio", "ratio"), &CPUParticles::set_explosiveness_ratio);
ClassDB::bind_method(D_METHOD("set_randomness_ratio", "ratio"), &CPUParticles::set_randomness_ratio);
+ ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "random"), &CPUParticles::set_lifetime_randomness);
ClassDB::bind_method(D_METHOD("set_use_local_coordinates", "enable"), &CPUParticles::set_use_local_coordinates);
ClassDB::bind_method(D_METHOD("set_fixed_fps", "fps"), &CPUParticles::set_fixed_fps);
ClassDB::bind_method(D_METHOD("set_fractional_delta", "enable"), &CPUParticles::set_fractional_delta);
@@ -1254,6 +1284,7 @@ void CPUParticles::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_pre_process_time"), &CPUParticles::get_pre_process_time);
ClassDB::bind_method(D_METHOD("get_explosiveness_ratio"), &CPUParticles::get_explosiveness_ratio);
ClassDB::bind_method(D_METHOD("get_randomness_ratio"), &CPUParticles::get_randomness_ratio);
+ ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &CPUParticles::get_lifetime_randomness);
ClassDB::bind_method(D_METHOD("get_use_local_coordinates"), &CPUParticles::get_use_local_coordinates);
ClassDB::bind_method(D_METHOD("get_fixed_fps"), &CPUParticles::get_fixed_fps);
ClassDB::bind_method(D_METHOD("get_fractional_delta"), &CPUParticles::get_fractional_delta);
@@ -1277,6 +1308,7 @@ void CPUParticles::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "explosiveness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_explosiveness_ratio", "get_explosiveness_ratio");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_randomness_ratio", "get_randomness_ratio");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fixed_fps", PROPERTY_HINT_RANGE, "0,1000,1"), "set_fixed_fps", "get_fixed_fps");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fract_delta"), "set_fractional_delta", "get_fractional_delta");
ADD_GROUP("Drawing", "");
@@ -1290,6 +1322,9 @@ void CPUParticles::_bind_methods() {
////////////////////////////////
+ ClassDB::bind_method(D_METHOD("set_direction", "direction"), &CPUParticles::set_direction);
+ ClassDB::bind_method(D_METHOD("get_direction"), &CPUParticles::get_direction);
+
ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &CPUParticles::set_spread);
ClassDB::bind_method(D_METHOD("get_spread"), &CPUParticles::get_spread);
@@ -1350,7 +1385,8 @@ void CPUParticles::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_particle_flag", "get_particle_flag", FLAG_ALIGN_Y_TO_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_rotate_y"), "set_particle_flag", "get_particle_flag", FLAG_ROTATE_Y);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_disable_z"), "set_particle_flag", "get_particle_flag", FLAG_DISABLE_Z);
- ADD_GROUP("Spread", "");
+ ADD_GROUP("Direction", "");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "direction"), "set_direction", "get_direction");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness");
ADD_GROUP("Gravity", "");
@@ -1455,11 +1491,13 @@ CPUParticles::CPUParticles() {
set_pre_process_time(0);
set_explosiveness_ratio(0);
set_randomness_ratio(0);
+ set_lifetime_randomness(0);
set_use_local_coordinates(true);
set_draw_order(DRAW_ORDER_INDEX);
set_speed_scale(1);
+ set_direction(Vector3(1, 0, 0));
set_spread(45);
set_flatness(0);
set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0);
diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h
index 6566792def..71de56f59e 100644
--- a/scene/3d/cpu_particles.h
+++ b/scene/3d/cpu_particles.h
@@ -95,6 +95,7 @@ private:
float hue_rot_rand;
float anim_offset_rand;
float time;
+ float lifetime;
Color base_color;
uint32_t seed;
@@ -137,6 +138,7 @@ private:
float pre_process_time;
float explosiveness_ratio;
float randomness_ratio;
+ float lifetime_randomness;
float speed_scale;
bool local_coords;
int fixed_fps;
@@ -152,6 +154,7 @@ private:
////////
+ Vector3 direction;
float spread;
float flatness;
@@ -199,6 +202,7 @@ public:
void set_pre_process_time(float p_time);
void set_explosiveness_ratio(float p_ratio);
void set_randomness_ratio(float p_ratio);
+ void set_lifetime_randomness(float p_random);
void set_visibility_aabb(const AABB &p_aabb);
void set_use_local_coordinates(bool p_enable);
void set_speed_scale(float p_scale);
@@ -210,6 +214,7 @@ public:
float get_pre_process_time() const;
float get_explosiveness_ratio() const;
float get_randomness_ratio() const;
+ float get_lifetime_randomness() const;
AABB get_visibility_aabb() const;
bool get_use_local_coordinates() const;
float get_speed_scale() const;
@@ -231,6 +236,9 @@ public:
///////////////////
+ void set_direction(Vector3 p_direction);
+ Vector3 get_direction() const;
+
void set_spread(float p_spread);
float get_spread() const;
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 414e932f61..a04f156d80 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -571,4 +571,5 @@ GIProbe::GIProbe() {
}
GIProbe::~GIProbe() {
+ VS::get_singleton()->free(gi_probe);
}
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 2e64872616..91595657b1 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -51,6 +51,7 @@ void Light::set_param(Param p_param, float p_value) {
if (p_param == PARAM_SPOT_ANGLE) {
_change_notify("spot_angle");
+ update_configuration_warning();
} else if (p_param == PARAM_RANGE) {
_change_notify("omni_range");
_change_notify("spot_range");
@@ -68,6 +69,10 @@ void Light::set_shadow(bool p_enable) {
shadow = p_enable;
VS::get_singleton()->light_set_shadow(light, p_enable);
+
+ if (type == VisualServer::LIGHT_SPOT) {
+ update_configuration_warning();
+ }
}
bool Light::has_shadow() const {
@@ -408,7 +413,7 @@ DirectionalLight::DirectionalLight() :
set_param(PARAM_SHADOW_NORMAL_BIAS, 0.8);
set_param(PARAM_SHADOW_BIAS, 0.1);
- set_param(PARAM_SHADOW_MAX_DISTANCE, 200);
+ set_param(PARAM_SHADOW_MAX_DISTANCE, 100);
set_param(PARAM_SHADOW_BIAS_SPLIT_SCALE, 0.25);
set_shadow_mode(SHADOW_PARALLEL_4_SPLITS);
set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE);
@@ -465,6 +470,20 @@ OmniLight::OmniLight() :
set_shadow_detail(SHADOW_DETAIL_HORIZONTAL);
}
+String SpotLight::get_configuration_warning() const {
+ String warning = Light::get_configuration_warning();
+
+ if (has_shadow() && get_param(PARAM_SPOT_ANGLE) >= 90.0) {
+ if (warning != String()) {
+ warning += "\n\n";
+ }
+
+ warning += TTR("A SpotLight with an angle wider than 90 degrees cannot cast shadows.");
+ }
+
+ return warning;
+}
+
void SpotLight::_bind_methods() {
ADD_GROUP("Spot", "spot_");
diff --git a/scene/3d/light.h b/scene/3d/light.h
index ddd5bc6b3a..5d365758b5 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -221,6 +221,8 @@ protected:
static void _bind_methods();
public:
+ virtual String get_configuration_warning() const;
+
SpotLight() :
Light(VisualServer::LIGHT_SPOT) {}
};
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 2bcd0eaa46..a6ccdb5791 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -257,7 +257,7 @@ String Particles::get_configuration_warning() const {
SpatialMaterial *spat = Object::cast_to<SpatialMaterial>(draw_passes[i]->surface_get_material(j).ptr());
anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == SpatialMaterial::BILLBOARD_PARTICLES);
}
- if (meshes_found && anim_material_found) break;
+ if (anim_material_found) break;
}
}
@@ -411,6 +411,7 @@ Particles::Particles() {
particles = VS::get_singleton()->particles_create();
set_base(particles);
+ one_shot = false; // Needed so that set_emitting doesn't access uninitialized values
set_emitting(true);
set_one_shot(false);
set_amount(8);
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index 84078911cb..d55c795d38 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -270,7 +270,7 @@ String PathFollow::get_configuration_warning() const {
} else {
Path *path = Object::cast_to<Path>(get_parent());
if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled() && rotation_mode == ROTATION_ORIENTED) {
- return TTR("PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent Path's Curve resource.");
+ return TTR("PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its parent Path's Curve resource.");
}
}
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index d3aad7000d..2f8b2ecc5c 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -934,7 +934,7 @@ String RigidBody::get_configuration_warning() const {
if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(2).length() - 1.0) > 0.05)) {
if (warning != String()) {
- warning += "\n";
+ warning += "\n\n";
}
warning += TTR("Size changes to RigidBody (in character or rigid modes) will be overridden by the physics engine when running.\nChange the size in children collision shapes instead.");
}
diff --git a/scene/3d/remote_transform.cpp b/scene/3d/remote_transform.cpp
index add77e0272..76b0b0c92f 100644
--- a/scene/3d/remote_transform.cpp
+++ b/scene/3d/remote_transform.cpp
@@ -105,7 +105,7 @@ void RemoteTransform::_notification(int p_what) {
switch (p_what) {
- case NOTIFICATION_READY: {
+ case NOTIFICATION_ENTER_TREE: {
_update_cache();
@@ -174,10 +174,14 @@ bool RemoteTransform::get_update_scale() const {
return update_remote_scale;
}
+void RemoteTransform::force_update_cache() {
+ _update_cache();
+}
+
String RemoteTransform::get_configuration_warning() const {
if (!has_node(remote_node) || !Object::cast_to<Spatial>(get_node(remote_node))) {
- return TTR("Path property must point to a valid Spatial node to work.");
+ return TTR("The \"Remote Path\" property must point to a valid Spatial or Spatial-derived node to work.");
}
return String();
@@ -187,6 +191,7 @@ void RemoteTransform::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_remote_node", "path"), &RemoteTransform::set_remote_node);
ClassDB::bind_method(D_METHOD("get_remote_node"), &RemoteTransform::get_remote_node);
+ ClassDB::bind_method(D_METHOD("force_update_cache"), &RemoteTransform::force_update_cache);
ClassDB::bind_method(D_METHOD("set_use_global_coordinates", "use_global_coordinates"), &RemoteTransform::set_use_global_coordinates);
ClassDB::bind_method(D_METHOD("get_use_global_coordinates"), &RemoteTransform::get_use_global_coordinates);
diff --git a/scene/3d/remote_transform.h b/scene/3d/remote_transform.h
index b737a4f858..07e01284e5 100644
--- a/scene/3d/remote_transform.h
+++ b/scene/3d/remote_transform.h
@@ -68,6 +68,8 @@ public:
void set_update_scale(const bool p_update);
bool get_update_scale() const;
+ void force_update_cache();
+
virtual String get_configuration_warning() const;
RemoteTransform();
diff --git a/scene/3d/soft_body.cpp b/scene/3d/soft_body.cpp
index a9d96292a1..386e127f8b 100644
--- a/scene/3d/soft_body.cpp
+++ b/scene/3d/soft_body.cpp
@@ -73,7 +73,7 @@ void SoftBodyVisualServerHandler::open() {
}
void SoftBodyVisualServerHandler::close() {
- write_buffer = PoolVector<uint8_t>::Write();
+ write_buffer.release();
}
void SoftBodyVisualServerHandler::commit_changes() {
@@ -712,6 +712,7 @@ SoftBody::SoftBody() :
}
SoftBody::~SoftBody() {
+ PhysicsServer::get_singleton()->free(physics_rid);
}
void SoftBody::reset_softbody_pin() {
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index 9f73484b6a..67c79d8b5a 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -254,7 +254,7 @@ Ref<TriangleMesh> SpriteBase3D::generate_triangle_mesh() const {
facesw[j] = vtx;
}
- facesw = PoolVector<Vector3>::Write();
+ facesw.release();
triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
triangle_mesh->create(faces);
@@ -1061,7 +1061,7 @@ StringName AnimatedSprite3D::get_animation() const {
String AnimatedSprite3D::get_configuration_warning() const {
if (frames.is_null()) {
- return TTR("A SpriteFrames resource must be created or set in the 'Frames' property in order for AnimatedSprite3D to display frames.");
+ return TTR("A SpriteFrames resource must be created or set in the \"Frames\" property in order for AnimatedSprite3D to display frames.");
}
return String();
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index 5fa8c43f9f..8e09930aed 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -1792,19 +1792,82 @@ void VoxelLightBaker::_lightmap_bake_point(uint32_t p_x, LightMap *p_line) {
}
}
-Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh, LightMapData &r_lightmap, bool (*p_bake_time_func)(void *, float, float), void *p_bake_time_ud) {
+Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh, float default_texels_per_unit, LightMapData &r_lightmap, bool (*p_bake_time_func)(void *, float, float), void *p_bake_time_ud) {
//transfer light information to a lightmap
Ref<Mesh> mesh = p_mesh;
- int width = mesh->get_lightmap_size_hint().x;
- int height = mesh->get_lightmap_size_hint().y;
-
//step 1 - create lightmap
+ int width;
+ int height;
Vector<LightMap> lightmap;
- lightmap.resize(width * height);
-
Transform xform = to_cell_space * p_xform;
+ if (mesh->get_lightmap_size_hint() == Size2()) {
+ double area = 0;
+ double uv_area = 0;
+ for (int i = 0; i < mesh->get_surface_count(); i++) {
+ Array arrays = mesh->surface_get_arrays(i);
+ PoolVector<Vector3> vertices = arrays[Mesh::ARRAY_VERTEX];
+ PoolVector<Vector2> uv2 = arrays[Mesh::ARRAY_TEX_UV2];
+ PoolVector<int> indices = arrays[Mesh::ARRAY_INDEX];
+
+ ERR_FAIL_COND_V(vertices.size() == 0, ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(uv2.size() == 0, ERR_INVALID_PARAMETER);
+
+ int vc = vertices.size();
+ PoolVector<Vector3>::Read vr = vertices.read();
+ PoolVector<Vector2>::Read u2r = uv2.read();
+ PoolVector<int>::Read ir;
+ int ic = 0;
+
+ if (indices.size()) {
+ ic = indices.size();
+ ir = indices.read();
+ }
+
+ int faces = ic ? ic / 3 : vc / 3;
+ for (int j = 0; j < faces; j++) {
+ Vector3 vertex[3];
+ Vector2 uv[3];
+
+ for (int k = 0; k < 3; k++) {
+ int idx = ic ? ir[j * 3 + k] : j * 3 + k;
+ vertex[k] = xform.xform(vr[idx]);
+ uv[k] = u2r[idx];
+ }
+
+ Vector3 p1 = vertex[0];
+ Vector3 p2 = vertex[1];
+ Vector3 p3 = vertex[2];
+ double a = p1.distance_to(p2);
+ double b = p2.distance_to(p3);
+ double c = p3.distance_to(p1);
+ double halfPerimeter = (a + b + c) / 2.0;
+ area += sqrt(halfPerimeter * (halfPerimeter - a) * (halfPerimeter - b) * (halfPerimeter - c));
+
+ Vector2 uv_p1 = uv[0];
+ Vector2 uv_p2 = uv[1];
+ Vector2 uv_p3 = uv[2];
+ double uv_a = uv_p1.distance_to(uv_p2);
+ double uv_b = uv_p2.distance_to(uv_p3);
+ double uv_c = uv_p3.distance_to(uv_p1);
+ double uv_halfPerimeter = (uv_a + uv_b + uv_c) / 2.0;
+ uv_area += sqrt(uv_halfPerimeter * (uv_halfPerimeter - uv_a) * (uv_halfPerimeter - uv_b) * (uv_halfPerimeter - uv_c));
+ }
+ }
+
+ if (uv_area < 0.0001f) {
+ uv_area = 1.0;
+ }
+
+ int pixels = (ceil((1.0 / sqrt(uv_area)) * sqrt(area * default_texels_per_unit)));
+ width = height = CLAMP(pixels, 2, 4096);
+ } else {
+ width = mesh->get_lightmap_size_hint().x;
+ height = mesh->get_lightmap_size_hint().y;
+ }
+
+ lightmap.resize(width * height);
//step 2 plot faces to lightmap
for (int i = 0; i < mesh->get_surface_count(); i++) {
diff --git a/scene/3d/voxel_light_baker.h b/scene/3d/voxel_light_baker.h
index 295e099d47..2e2efc62ff 100644
--- a/scene/3d/voxel_light_baker.h
+++ b/scene/3d/voxel_light_baker.h
@@ -177,7 +177,7 @@ public:
PoolVector<float> light;
};
- Error make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh, LightMapData &r_lightmap, bool (*p_bake_time_func)(void *, float, float) = NULL, void *p_bake_time_ud = NULL);
+ Error make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh, float default_texels_per_unit, LightMapData &r_lightmap, bool (*p_bake_time_func)(void *, float, float) = NULL, void *p_bake_time_ud = NULL);
PoolVector<int> create_gi_probe_data();
Ref<MultiMesh> create_debug_multimesh(DebugMode p_mode = DEBUG_ALBEDO);
diff --git a/scene/3d/world_environment.cpp b/scene/3d/world_environment.cpp
index 3cd43cbf5b..8d46b4161d 100644
--- a/scene/3d/world_environment.cpp
+++ b/scene/3d/world_environment.cpp
@@ -80,7 +80,7 @@ Ref<Environment> WorldEnvironment::get_environment() const {
String WorldEnvironment::get_configuration_warning() const {
if (!environment.is_valid()) {
- return TTR("WorldEnvironment needs an Environment resource.");
+ return TTR("WorldEnvironment requires its \"Environment\" property to contain an Environment to have a visible effect.");
}
if (/*!is_visible_in_tree() ||*/ !is_inside_tree())
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 54f0fdc26a..6745b57cff 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -1342,15 +1342,15 @@ String AnimationTree::get_configuration_warning() const {
if (!root.is_valid()) {
if (warning != String()) {
- warning += "\n";
+ warning += "\n\n";
}
- warning += TTR("A root AnimationNode for the graph is not set.");
+ warning += TTR("No root AnimationNode for the graph is set.");
}
if (!has_node(animation_player)) {
if (warning != String()) {
- warning += "\n";
+ warning += "\n\n";
}
warning += TTR("Path to an AnimationPlayer node containing animations is not set.");
@@ -1361,7 +1361,7 @@ String AnimationTree::get_configuration_warning() const {
if (!player) {
if (warning != String()) {
- warning += "\n";
+ warning += "\n\n";
}
warning += TTR("Path set for AnimationPlayer does not lead to an AnimationPlayer node.");
@@ -1370,10 +1370,10 @@ String AnimationTree::get_configuration_warning() const {
if (!player->has_node(player->get_root())) {
if (warning != String()) {
- warning += "\n";
+ warning += "\n\n";
}
- warning += TTR("AnimationPlayer root is not a valid node.");
+ warning += TTR("The AnimationPlayer root node is not a valid node.");
return warning;
}
diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp
index 43c4b2aa51..7a1b10792b 100644
--- a/scene/animation/skeleton_ik.cpp
+++ b/scene/animation/skeleton_ik.cpp
@@ -406,6 +406,7 @@ void SkeletonIK::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
skeleton = Object::cast_to<Skeleton>(get_parent());
+ set_process_priority(1);
reload_chain();
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
@@ -431,8 +432,6 @@ SkeletonIK::SkeletonIK() :
skeleton(NULL),
target_node_override(NULL),
task(NULL) {
-
- set_process_priority(1);
}
SkeletonIK::~SkeletonIK() {
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp
index c9cf5f8308..449076f863 100644
--- a/scene/gui/container.cpp
+++ b/scene/gui/container.cpp
@@ -175,9 +175,9 @@ String Container::get_configuration_warning() const {
if (get_class() == "Container" && get_script().is_null()) {
if (warning != String()) {
- warning += "\n";
+ warning += "\n\n";
}
- warning += TTR("Container by itself serves no purpose unless a script configures its children placement behavior.\nIf you don't intend to add a script, then please use a plain 'Control' node instead.");
+ warning += TTR("Container by itself serves no purpose unless a script configures its children placement behavior.\nIf you don't intend to add a script, use a plain Control node instead.");
}
return warning;
}
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index eccd42cb9f..26be17f6c1 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2711,7 +2711,7 @@ String Control::get_configuration_warning() const {
if (data.mouse_filter == MOUSE_FILTER_IGNORE && data.tooltip != "") {
if (warning != String()) {
- warning += "\n";
+ warning += "\n\n";
}
warning += TTR("The Hint Tooltip won't be displayed as the control's Mouse Filter is set to \"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\".");
}
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 6463ee5ad5..222c75b21d 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -599,6 +599,8 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) {
Vector2 mpos = Vector2(mb->get_position().x, mb->get_position().y);
if (close_rect.size != Size2() && close_rect.has_point(mpos)) {
+ //send focus to parent
+ get_parent_control()->grab_focus();
emit_signal("close_request");
accept_event();
return;
@@ -615,9 +617,7 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) {
return;
}
- //send focus to parent
emit_signal("raise_request");
- get_parent_control()->grab_focus();
}
if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 91b76839d7..a3bc68ffcd 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -754,7 +754,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
for (int i = current + 1; i <= items.size(); i++) {
if (i == items.size()) {
- if (current == 0)
+ if (current == 0 || current == -1)
break;
else
i = 0;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 7a015f77db..d5347edb87 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -999,6 +999,8 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) {
Ref<StyleBox> style = get_stylebox("normal");
int pixel_ofs = 0;
Size2 size = get_size();
+ bool display_clear_icon = !text.empty() && is_editable() && clear_button_enabled;
+ int r_icon_width = Control::get_icon("clear")->get_width();
switch (align) {
@@ -1013,10 +1015,16 @@ void LineEdit::set_cursor_at_pixel_pos(int p_x) {
pixel_ofs = int(style->get_offset().x);
else
pixel_ofs = int(size.width - (cached_width)) / 2;
+
+ if (display_clear_icon)
+ pixel_ofs -= int(r_icon_width / 2 + style->get_margin(MARGIN_RIGHT));
} break;
case ALIGN_RIGHT: {
pixel_ofs = int(size.width - style->get_margin(MARGIN_RIGHT) - (cached_width));
+
+ if (display_clear_icon)
+ pixel_ofs -= int(r_icon_width + style->get_margin(MARGIN_RIGHT));
} break;
}
@@ -1191,7 +1199,7 @@ void LineEdit::set_cursor_position(int p_pos) {
if (cursor_pos <= window_pos) {
/* Adjust window if cursor goes too much to the left */
set_window_pos(MAX(0, cursor_pos - 1));
- } else if (cursor_pos > window_pos) {
+ } else {
/* Adjust window if cursor goes too much to the right */
int window_width = get_size().width - style->get_minimum_size().width;
bool display_clear_icon = !text.empty() && is_editable() && clear_button_enabled;
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index 492e379440..3e003af396 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -48,6 +48,14 @@ void Popup::_notification(int p_what) {
update_configuration_warning();
}
+ if (p_what == NOTIFICATION_EXIT_TREE) {
+ if (popped_up) {
+ popped_up = false;
+ notification(NOTIFICATION_POPUP_HIDE);
+ emit_signal("popup_hide");
+ }
+ }
+
if (p_what == NOTIFICATION_ENTER_TREE) {
//small helper to make editing of these easier in editor
#ifdef TOOLS_ENABLED
@@ -226,7 +234,7 @@ Popup::Popup() {
String Popup::get_configuration_warning() const {
if (is_visible_in_tree()) {
- return TTR("Popups will hide by default unless you call popup() or any of the popup*() functions. Making them visible for editing is fine though, but they will hide upon running.");
+ return TTR("Popups will hide by default unless you call popup() or any of the popup*() functions. Making them visible for editing is fine, but they will hide upon running.");
}
return String();
diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp
index d00acaf08a..e709bac377 100644
--- a/scene/gui/range.cpp
+++ b/scene/gui/range.cpp
@@ -35,9 +35,9 @@ String Range::get_configuration_warning() const {
if (shared->exp_ratio && shared->min <= 0) {
if (warning != String()) {
- warning += "\n";
+ warning += "\n\n";
}
- warning += TTR("If exp_edit is true min_value must be > 0.");
+ warning += TTR("If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0.");
}
return warning;
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 5b91299de6..d6c0981ebc 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -1942,37 +1942,37 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) {
if (col.begins_with("#"))
color = Color::html(col);
else if (col == "aqua")
- color = Color::html("#00FFFF");
+ color = Color(0, 1, 1);
else if (col == "black")
- color = Color::html("#000000");
+ color = Color(0, 0, 0);
else if (col == "blue")
- color = Color::html("#0000FF");
+ color = Color(0, 0, 1);
else if (col == "fuchsia")
- color = Color::html("#FF00FF");
+ color = Color(1, 0, 1);
else if (col == "gray" || col == "grey")
- color = Color::html("#808080");
+ color = Color(0.5, 0.5, 0.5);
else if (col == "green")
- color = Color::html("#008000");
+ color = Color(0, 0.5, 0);
else if (col == "lime")
- color = Color::html("#00FF00");
+ color = Color(0, 1, 0);
else if (col == "maroon")
- color = Color::html("#800000");
+ color = Color(0.5, 0, 0);
else if (col == "navy")
- color = Color::html("#000080");
+ color = Color(0, 0, 0.5);
else if (col == "olive")
- color = Color::html("#808000");
+ color = Color(0.5, 0.5, 0);
else if (col == "purple")
- color = Color::html("#800080");
+ color = Color(0.5, 0, 0.5);
else if (col == "red")
- color = Color::html("#FF0000");
+ color = Color(1, 0, 0);
else if (col == "silver")
- color = Color::html("#C0C0C0");
+ color = Color(0.75, 0.75, 0.75);
else if (col == "teal")
- color = Color::html("#008008");
+ color = Color(0, 0.5, 0.5);
else if (col == "white")
- color = Color::html("#FFFFFF");
+ color = Color(1, 1, 1);
else if (col == "yellow")
- color = Color::html("#FFFF00");
+ color = Color(1, 1, 0);
else
color = base_color;
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index d83ae47671..461281a4ed 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -486,7 +486,7 @@ String ScrollContainer::get_configuration_warning() const {
}
if (found != 1)
- return TTR("ScrollContainer is intended to work with a single child control.\nUse a container as child (VBox,HBox,etc), or a Control and set the custom minimum size manually.");
+ return TTR("ScrollContainer is intended to work with a single child control.\nUse a container as child (VBox, HBox, etc.), or a Control and set the custom minimum size manually.");
else
return "";
}
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index e778af3ceb..279253889c 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -173,7 +173,7 @@ void SpinBox::_line_edit_focus_exit() {
_text_entered(line_edit->get_text());
}
-inline void SpinBox::_adjust_width_for_icon(const Ref<Texture> icon) {
+inline void SpinBox::_adjust_width_for_icon(const Ref<Texture> &icon) {
int w = icon->get_width();
if (w != last_w) {
diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h
index 49dc6d950c..9cf977d2d6 100644
--- a/scene/gui/spin_box.h
+++ b/scene/gui/spin_box.h
@@ -62,7 +62,7 @@ class SpinBox : public Range {
void _line_edit_focus_exit();
- inline void _adjust_width_for_icon(const Ref<Texture> icon);
+ inline void _adjust_width_for_icon(const Ref<Texture> &icon);
protected:
void _gui_input(const Ref<InputEvent> &p_event);
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index a6e3d644f6..ff0c723141 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -35,6 +35,7 @@
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/project_settings.h"
+#include "core/script_language.h"
#include "scene/main/viewport.h"
#ifdef TOOLS_ENABLED
@@ -682,7 +683,7 @@ void TextEdit::_notification(int p_what) {
}
if (line_length_guideline) {
- int x = xmargin_beg + cache.font->get_char_size('0').width * line_length_guideline_col - cursor.x_ofs;
+ int x = xmargin_beg + (int)cache.font->get_char_size('0').width * line_length_guideline_col - cursor.x_ofs;
if (x > xmargin_beg && x < xmargin_end) {
VisualServer::get_singleton()->canvas_item_add_line(ci, Point2(x, 0), Point2(x, size.height), cache.line_length_guideline_color);
}
@@ -1362,7 +1363,7 @@ void TextEdit::_notification(int p_what) {
if (completion_options.size() < 50) {
for (int i = 0; i < completion_options.size(); i++) {
- int w2 = MIN(cache.font->get_string_size(completion_options[i]).x, cmax_width);
+ int w2 = MIN(cache.font->get_string_size(completion_options[i].display).x, cmax_width);
if (w2 > w)
w = w2;
}
@@ -1370,6 +1371,11 @@ void TextEdit::_notification(int p_what) {
w = cmax_width;
}
+ // Add space for completion icons
+ const int icon_hsep = get_constant("hseparation", "ItemList");
+ Size2 icon_area_size(get_row_height(), get_row_height());
+ w += icon_area_size.width + icon_hsep;
+
int th = h + csb->get_minimum_size().y;
if (cursor_pos.y + get_row_height() + th > get_size().height) {
@@ -1397,7 +1403,7 @@ void TextEdit::_notification(int p_what) {
}
int line_from = CLAMP(completion_index - lines / 2, 0, completion_options.size() - lines);
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2(completion_rect.position.x, completion_rect.position.y + (completion_index - line_from) * get_row_height()), Size2(completion_rect.size.width, get_row_height())), cache.completion_selected_color);
- draw_rect(Rect2(completion_rect.position, Size2(nofs, completion_rect.size.height)), cache.completion_existing_color);
+ draw_rect(Rect2(completion_rect.position + Vector2(icon_area_size.x + icon_hsep, 0), Size2(nofs, completion_rect.size.height)), cache.completion_existing_color);
for (int i = 0; i < lines; i++) {
@@ -1405,12 +1411,26 @@ void TextEdit::_notification(int p_what) {
ERR_CONTINUE(l < 0 || l >= completion_options.size());
Color text_color = cache.completion_font_color;
for (int j = 0; j < color_regions.size(); j++) {
- if (completion_options[l].begins_with(color_regions[j].begin_key)) {
+ if (completion_options[l].insert_text.begins_with(color_regions[j].begin_key)) {
text_color = color_regions[j].color;
}
}
int yofs = (get_row_height() - cache.font->get_height()) / 2;
- draw_string(cache.font, Point2(completion_rect.position.x, completion_rect.position.y + i * get_row_height() + cache.font->get_ascent() + yofs), completion_options[l], text_color, completion_rect.size.width);
+ Point2 title_pos(completion_rect.position.x, completion_rect.position.y + i * get_row_height() + cache.font->get_ascent() + yofs);
+
+ //draw completion icon if it is valid
+ Ref<Texture> icon = completion_options[l].icon;
+ Rect2 icon_area(completion_rect.position.x, completion_rect.position.y + i * get_row_height(), icon_area_size.width, icon_area_size.height);
+ if (icon.is_valid()) {
+ const real_t max_scale = 0.7f;
+ const real_t side = max_scale * icon_area.size.width;
+ real_t scale = MIN(side / icon->get_width(), side / icon->get_height());
+ Size2 icon_size = icon->get_size() * scale;
+ draw_texture_rect(icon, Rect2(icon_area.position + (icon_area.size - icon_size) / 2, icon_size));
+ }
+
+ title_pos.x = icon_area.position.x + icon_area.size.width + icon_hsep;
+ draw_string(cache.font, title_pos, completion_options[l].display, text_color, completion_rect.size.width);
}
if (scrollw) {
@@ -3267,28 +3287,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
} break;
- case KEY_U: {
- if (!k->get_command() || k->get_shift()) {
- scancode_handled = false;
- break;
- } else {
- if (selection.active) {
- int ini = selection.from_line;
- int end = selection.to_line;
-
- for (int i = ini; i <= end; i++) {
- _uncomment_line(i);
- }
- } else {
- _uncomment_line(cursor.line);
- if (cursor.column >= get_line(cursor.line).length()) {
- cursor.column = MAX(0, get_line(cursor.line).length() - 1);
- }
- }
- update();
- }
- } break;
-
default: {
scancode_handled = false;
@@ -3347,24 +3345,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
-void TextEdit::_uncomment_line(int p_line) {
- String line_text = get_line(p_line);
- for (int i = 0; i < line_text.length(); i++) {
- if (line_text[i] == '#') {
- _remove_text(p_line, i, p_line, i + 1);
- if (p_line == selection.to_line && selection.to_column > line_text.length() - 1) {
- selection.to_column -= 1;
- if (selection.to_column >= selection.from_column) {
- selection.active = false;
- }
- }
- return;
- } else if (line_text[i] != '\t' && line_text[i] != ' ') {
- return;
- }
- }
-}
-
void TextEdit::_scroll_up(real_t p_delta) {
if (scrolling && smooth_scroll_enabled && SGN(target_v_scroll - v_scroll->get_value()) != SGN(-p_delta))
@@ -5925,12 +5905,12 @@ void TextEdit::_confirm_completion() {
_remove_text(cursor.line, cursor.column - completion_base.length(), cursor.line, cursor.column);
cursor_set_column(cursor.column - completion_base.length(), false);
- insert_text_at_cursor(completion_current);
+ insert_text_at_cursor(completion_current.insert_text);
// When inserted into the middle of an existing string/method, don't add an unnecessary quote/bracket.
String line = text[cursor.line];
CharType next_char = line[cursor.column];
- CharType last_completion_char = completion_current[completion_current.length() - 1];
+ CharType last_completion_char = completion_current.insert_text[completion_current.insert_text.length() - 1];
if ((last_completion_char == '"' || last_completion_char == '\'') && last_completion_char == next_char) {
_base_remove_text(cursor.line, cursor.column, cursor.line, cursor.column + 1);
@@ -6066,39 +6046,41 @@ void TextEdit::_update_completion_candidates() {
completion_base = s;
Vector<float> sim_cache;
bool single_quote = s.begins_with("'");
- Vector<String> completion_options_casei;
+ Vector<ScriptCodeCompletionOption> completion_options_casei;
+
+ for (List<ScriptCodeCompletionOption>::Element *E = completion_sources.front(); E; E = E->next()) {
+ ScriptCodeCompletionOption &option = E->get();
- for (int i = 0; i < completion_strings.size(); i++) {
- if (single_quote && completion_strings[i].is_quoted()) {
- completion_strings.write[i] = completion_strings[i].unquote().quote("'");
+ if (single_quote && option.display.is_quoted()) {
+ option.display = option.display.unquote().quote("'");
}
- if (inquote && restore_quotes == 1 && !completion_strings[i].is_quoted()) {
+ if (inquote && restore_quotes == 1 && !option.display.is_quoted()) {
String quote = single_quote ? "'" : "\"";
- completion_strings.write[i] = completion_strings[i].quote(quote);
+ option.display = option.display.quote(quote);
}
- if (completion_strings[i].begins_with(s)) {
- completion_options.push_back(completion_strings[i]);
- } else if (completion_strings[i].to_lower().begins_with(s.to_lower())) {
- completion_options_casei.push_back(completion_strings[i]);
+ if (option.display.begins_with(s)) {
+ completion_options.push_back(option);
+ } else if (option.display.to_lower().begins_with(s.to_lower())) {
+ completion_options_casei.push_back(option);
}
}
completion_options.append_array(completion_options_casei);
if (completion_options.size() == 0) {
- for (int i = 0; i < completion_strings.size(); i++) {
- if (s.is_subsequence_of(completion_strings[i])) {
- completion_options.push_back(completion_strings[i]);
+ for (int i = 0; i < completion_sources.size(); i++) {
+ if (s.is_subsequence_of(completion_sources[i].display)) {
+ completion_options.push_back(completion_sources[i]);
}
}
}
if (completion_options.size() == 0) {
- for (int i = 0; i < completion_strings.size(); i++) {
- if (s.is_subsequence_ofi(completion_strings[i])) {
- completion_options.push_back(completion_strings[i]);
+ for (int i = 0; i < completion_sources.size(); i++) {
+ if (s.is_subsequence_ofi(completion_sources[i].display)) {
+ completion_options.push_back(completion_sources[i]);
}
}
}
@@ -6109,7 +6091,7 @@ void TextEdit::_update_completion_candidates() {
return;
}
- if (completion_options.size() == 1 && s == completion_options[0]) {
+ if (completion_options.size() == 1 && s == completion_options[0].display) {
// A perfect match, stop completion
_cancel_completion();
return;
@@ -6147,12 +6129,12 @@ void TextEdit::set_code_hint(const String &p_hint) {
update();
}
-void TextEdit::code_complete(const Vector<String> &p_strings, bool p_forced) {
+void TextEdit::code_complete(const List<ScriptCodeCompletionOption> &p_strings, bool p_forced) {
- completion_strings = p_strings;
+ completion_sources = p_strings;
completion_active = true;
completion_forced = p_forced;
- completion_current = "";
+ completion_current = ScriptCodeCompletionOption();
completion_index = 0;
_update_completion_candidates();
}
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 30956ccb23..b47dac0902 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -255,11 +255,11 @@ private:
Set<String> completion_prefixes;
bool completion_enabled;
- Vector<String> completion_strings;
- Vector<String> completion_options;
+ List<ScriptCodeCompletionOption> completion_sources;
+ Vector<ScriptCodeCompletionOption> completion_options;
bool completion_active;
bool completion_forced;
- String completion_current;
+ ScriptCodeCompletionOption completion_current;
String completion_base;
int completion_index;
Rect2i completion_rect;
@@ -395,7 +395,6 @@ private:
void _update_selection_mode_word();
void _update_selection_mode_line();
- void _uncomment_line(int p_line);
void _scroll_up(real_t p_delta);
void _scroll_down(real_t p_delta);
@@ -704,7 +703,7 @@ public:
void set_tooltip_request_func(Object *p_obj, const StringName &p_function, const Variant &p_udata);
void set_completion(bool p_enabled, const Vector<String> &p_prefixes);
- void code_complete(const Vector<String> &p_strings, bool p_forced = false);
+ void code_complete(const List<ScriptCodeCompletionOption> &p_strings, bool p_forced = false);
void set_code_hint(const String &p_hint);
void query_code_comple();
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index c2493ab321..4005505830 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -572,13 +572,6 @@ int TreeItem::get_button_by_id(int p_column, int p_id) const {
return -1;
}
-bool TreeItem::is_button_disabled(int p_column, int p_idx) const {
-
- ERR_FAIL_INDEX_V(p_column, cells.size(), false);
- ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), false);
-
- return cells[p_column].buttons[p_idx].disabled;
-}
void TreeItem::set_button(int p_column, int p_idx, const Ref<Texture> &p_button) {
ERR_FAIL_COND(p_button.is_null());
@@ -596,6 +589,23 @@ void TreeItem::set_button_color(int p_column, int p_idx, const Color &p_color) {
_changed_notify(p_column);
}
+void TreeItem::set_button_disabled(int p_column, int p_idx, bool p_disabled) {
+
+ ERR_FAIL_INDEX(p_column, cells.size());
+ ERR_FAIL_INDEX(p_idx, cells[p_column].buttons.size());
+
+ cells.write[p_column].buttons.write[p_idx].disabled = p_disabled;
+ _changed_notify(p_column);
+}
+
+bool TreeItem::is_button_disabled(int p_column, int p_idx) const {
+
+ ERR_FAIL_INDEX_V(p_column, cells.size(), false);
+ ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), false);
+
+ return cells[p_column].buttons[p_idx].disabled;
+}
+
void TreeItem::set_editable(int p_column, bool p_editable) {
ERR_FAIL_INDEX(p_column, cells.size());
@@ -785,6 +795,7 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_button", "column", "button_idx"), &TreeItem::get_button);
ClassDB::bind_method(D_METHOD("set_button", "column", "button_idx", "button"), &TreeItem::set_button);
ClassDB::bind_method(D_METHOD("erase_button", "column", "button_idx"), &TreeItem::erase_button);
+ ClassDB::bind_method(D_METHOD("set_button_disabled", "column", "button_idx", "disabled"), &TreeItem::set_button_disabled);
ClassDB::bind_method(D_METHOD("is_button_disabled", "column", "button_idx"), &TreeItem::is_button_disabled);
ClassDB::bind_method(D_METHOD("set_expand_right", "column", "enable"), &TreeItem::set_expand_right);
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 45d451eb72..b6cdab766f 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -209,9 +209,10 @@ public:
int get_button_id(int p_column, int p_idx) const;
void erase_button(int p_column, int p_idx);
int get_button_by_id(int p_column, int p_id) const;
- bool is_button_disabled(int p_column, int p_idx) const;
void set_button(int p_column, int p_idx, const Ref<Texture> &p_button);
void set_button_color(int p_column, int p_idx, const Color &p_color);
+ void set_button_disabled(int p_column, int p_idx, bool p_disabled);
+ bool is_button_disabled(int p_column, int p_idx) const;
/* range works for mode number or mode combo */
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 88b942ee45..05bd911014 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -96,6 +96,11 @@ Error HTTPRequest::request(const String &p_url, const Vector<String> &p_custom_h
ERR_FAIL_V(ERR_BUSY);
}
+ if (timeout > 0) {
+ timer->stop();
+ timer->start(timeout);
+ }
+
method = p_method;
Error err = _parse_url(p_url);
@@ -153,6 +158,8 @@ void HTTPRequest::_thread_func(void *p_userdata) {
void HTTPRequest::cancel_request() {
+ timer->stop();
+
if (!requesting)
return;
@@ -479,6 +486,23 @@ int HTTPRequest::get_body_size() const {
return body_len;
}
+void HTTPRequest::set_timeout(int p_timeout) {
+
+ ERR_FAIL_COND(p_timeout < 0);
+ timeout = p_timeout;
+}
+
+int HTTPRequest::get_timeout() {
+
+ return timeout;
+}
+
+void HTTPRequest::_timeout() {
+
+ cancel_request();
+ call_deferred("_request_done", RESULT_TIMEOUT, 0, PoolStringArray(), PoolByteArray());
+}
+
void HTTPRequest::_bind_methods() {
ClassDB::bind_method(D_METHOD("request", "url", "custom_headers", "ssl_validate_domain", "method", "request_data"), &HTTPRequest::request, DEFVAL(PoolStringArray()), DEFVAL(true), DEFVAL(HTTPClient::METHOD_GET), DEFVAL(String()));
@@ -504,10 +528,16 @@ void HTTPRequest::_bind_methods() {
ClassDB::bind_method(D_METHOD("_redirect_request"), &HTTPRequest::_redirect_request);
ClassDB::bind_method(D_METHOD("_request_done"), &HTTPRequest::_request_done);
+ ClassDB::bind_method(D_METHOD("set_timeout", "timeout"), &HTTPRequest::set_timeout);
+ ClassDB::bind_method(D_METHOD("get_timeout"), &HTTPRequest::get_timeout);
+
+ ClassDB::bind_method(D_METHOD("_timeout"), &HTTPRequest::_timeout);
+
ADD_PROPERTY(PropertyInfo(Variant::STRING, "download_file", PROPERTY_HINT_FILE), "set_download_file", "get_download_file");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_threads"), "set_use_threads", "is_using_threads");
ADD_PROPERTY(PropertyInfo(Variant::INT, "body_size_limit", PROPERTY_HINT_RANGE, "-1,2000000000"), "set_body_size_limit", "get_body_size_limit");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_redirects", PROPERTY_HINT_RANGE, "-1,64"), "set_max_redirects", "get_max_redirects");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "timeout", PROPERTY_HINT_RANGE, "0,86400"), "set_timeout", "get_timeout");
ADD_SIGNAL(MethodInfo("request_completed", PropertyInfo(Variant::INT, "result"), PropertyInfo(Variant::INT, "response_code"), PropertyInfo(Variant::POOL_STRING_ARRAY, "headers"), PropertyInfo(Variant::POOL_BYTE_ARRAY, "body")));
@@ -524,6 +554,7 @@ void HTTPRequest::_bind_methods() {
BIND_ENUM_CONSTANT(RESULT_DOWNLOAD_FILE_CANT_OPEN);
BIND_ENUM_CONSTANT(RESULT_DOWNLOAD_FILE_WRITE_ERROR);
BIND_ENUM_CONSTANT(RESULT_REDIRECT_LIMIT_REACHED);
+ BIND_ENUM_CONSTANT(RESULT_TIMEOUT);
}
HTTPRequest::HTTPRequest() {
@@ -546,6 +577,12 @@ HTTPRequest::HTTPRequest() {
downloaded = 0;
body_size_limit = -1;
file = NULL;
+
+ timer = memnew(Timer);
+ timer->set_one_shot(true);
+ timer->connect("timeout", this, "_timeout");
+ add_child(timer);
+ timeout = 0;
}
HTTPRequest::~HTTPRequest() {
diff --git a/scene/main/http_request.h b/scene/main/http_request.h
index 2e58d579ba..f1f91235a6 100644
--- a/scene/main/http_request.h
+++ b/scene/main/http_request.h
@@ -35,6 +35,7 @@
#include "core/os/file_access.h"
#include "core/os/thread.h"
#include "node.h"
+#include "scene/main/timer.h"
class HTTPRequest : public Node {
@@ -53,7 +54,8 @@ public:
RESULT_REQUEST_FAILED,
RESULT_DOWNLOAD_FILE_CANT_OPEN,
RESULT_DOWNLOAD_FILE_WRITE_ERROR,
- RESULT_REDIRECT_LIMIT_REACHED
+ RESULT_REDIRECT_LIMIT_REACHED,
+ RESULT_TIMEOUT
};
@@ -92,6 +94,8 @@ private:
int max_redirects;
+ int timeout;
+
void _redirect_request(const String &p_new_url);
bool _handle_response(bool *ret_value);
@@ -128,6 +132,13 @@ public:
void set_max_redirects(int p_max);
int get_max_redirects() const;
+ Timer *timer;
+
+ void set_timeout(int p_timeout);
+ int get_timeout();
+
+ void _timeout();
+
int get_downloaded_bytes() const;
int get_body_size() const;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 5888760973..06d6f0871c 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1759,7 +1759,7 @@ bool Node::has_persistent_groups() const {
return false;
}
-void Node::_print_tree_pretty(const String prefix, const bool last) {
+void Node::_print_tree_pretty(const String &prefix, const bool last) {
String new_prefix = last ? String::utf8(" â”–â•´") : String::utf8(" â” â•´");
print_line(prefix + new_prefix + String(get_name()));
@@ -2487,7 +2487,7 @@ bool Node::has_node_and_resource(const NodePath &p_path) const {
Vector<StringName> leftover_path;
Node *node = get_node_and_resource(p_path, res, leftover_path, false);
- return (node && res.is_valid());
+ return node;
}
Array Node::_get_node_and_resource(const NodePath &p_path) {
@@ -2525,9 +2525,15 @@ Node *Node::get_node_and_resource(const NodePath &p_path, RES &r_res, Vector<Str
int j = 0;
// If not p_last_is_property, we shouldn't consider the last one as part of the resource
for (; j < p_path.get_subname_count() - (int)p_last_is_property; j++) {
- RES new_res = j == 0 ? node->get(p_path.get_subname(j)) : r_res->get(p_path.get_subname(j));
+ Variant new_res_v = j == 0 ? node->get(p_path.get_subname(j)) : r_res->get(p_path.get_subname(j));
+
+ if (new_res_v.get_type() == Variant::NIL) { // Found nothing on that path
+ return NULL;
+ }
+
+ RES new_res = new_res_v;
- if (new_res.is_null()) {
+ if (new_res.is_null()) { // No longer a resource, assume property
break;
}
diff --git a/scene/main/node.h b/scene/main/node.h
index 9b9ca06455..982bfcd620 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -152,7 +152,7 @@ private:
Ref<MultiplayerAPI> multiplayer;
- void _print_tree_pretty(const String prefix, const bool last);
+ void _print_tree_pretty(const String &prefix, const bool last);
void _print_tree(const Node *p_node);
Node *_get_child_by_name(const StringName &p_name) const;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 0e7cec57a4..5eeaff6411 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -453,9 +453,6 @@ void SceneTree::init() {
//_quit=false;
initialized = true;
- input_handled = false;
-
- pause = false;
root->_set_tree(this);
MainLoop::init();
@@ -1252,7 +1249,7 @@ void SceneTree::_update_root_rect() {
}
}
-void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, real_t p_shrink) {
+void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 &p_minsize, real_t p_shrink) {
stretch_mode = p_mode;
stretch_aspect = p_aspect;
@@ -1986,6 +1983,8 @@ SceneTree::SceneTree() {
idle_process_time = 1;
root = NULL;
+ input_handled = false;
+ pause = false;
current_frame = 0;
current_event = 0;
tree_changed_name = "tree_changed";
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index 0bcb724929..98f2fe5e35 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -386,7 +386,7 @@ public:
void get_nodes_in_group(const StringName &p_group, List<Node *> *p_list);
bool has_group(const StringName &p_identifier) const;
- void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, real_t p_shrink = 1);
+ void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 &p_minsize, real_t p_shrink = 1);
void set_use_font_oversampling(bool p_oversampling);
bool is_using_font_oversampling() const;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 8561d9aedb..d147d43f50 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1431,6 +1431,7 @@ void Viewport::_gui_show_tooltip() {
Control *which = NULL;
String tooltip = _gui_get_tooltip(gui.tooltip, gui.tooltip->get_global_transform().xform_inv(gui.tooltip_pos), &which);
+ tooltip = tooltip.strip_edges();
if (tooltip.length() == 0)
return; // bye
@@ -1460,7 +1461,7 @@ void Viewport::_gui_show_tooltip() {
gui.tooltip_label->set_anchor_and_margin(MARGIN_TOP, Control::ANCHOR_BEGIN, ttp->get_margin(MARGIN_TOP));
gui.tooltip_label->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, -ttp->get_margin(MARGIN_RIGHT));
gui.tooltip_label->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_END, -ttp->get_margin(MARGIN_BOTTOM));
- gui.tooltip_label->set_text(tooltip.strip_edges());
+ gui.tooltip_label->set_text(tooltip);
}
rp->add_child(gui.tooltip_popup);
@@ -2578,7 +2579,7 @@ void Viewport::_drop_physics_mouseover() {
List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) {
- gui.modal_stack.push_back(p_control);
+ List<Control *>::Element *node = gui.modal_stack.push_back(p_control);
if (gui.key_focus)
p_control->_modal_set_prev_focus_owner(gui.key_focus->get_instance_id());
else
@@ -2589,7 +2590,7 @@ List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) {
_drop_mouse_focus();
}
- return gui.modal_stack.back();
+ return node;
}
Control *Viewport::_gui_get_focus_owner() {
@@ -3064,6 +3065,7 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arvr"), "set_use_arvr", "use_arvr");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "size_override_stretch"), "set_size_override_stretch", "is_size_override_stretch_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world"), "set_use_own_world", "is_using_own_world");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world", PROPERTY_HINT_RESOURCE_TYPE, "World"), "set_world", "get_world");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d");
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 0423fcb5f0..2533d91156 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -522,11 +522,14 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeVec3Uniform>();
ClassDB::register_class<VisualShaderNodeTransformUniform>();
ClassDB::register_class<VisualShaderNodeTextureUniform>();
+ ClassDB::register_class<VisualShaderNodeTextureUniformTriplanar>();
ClassDB::register_class<VisualShaderNodeCubeMapUniform>();
ClassDB::register_class<VisualShaderNodeIf>();
ClassDB::register_class<VisualShaderNodeSwitch>();
ClassDB::register_class<VisualShaderNodeFresnel>();
ClassDB::register_class<VisualShaderNodeExpression>();
+ ClassDB::register_class<VisualShaderNodeIs>();
+ ClassDB::register_class<VisualShaderNodeCompare>();
ClassDB::register_class<ShaderMaterial>();
ClassDB::register_virtual_class<CanvasItem>();
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 1ca643cd7a..64051fe304 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -403,7 +403,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
w[idx++] = scale.z;
}
- w = PoolVector<real_t>::Write();
+ w.release();
r_ret = keys;
return true;
@@ -438,8 +438,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
idx++;
}
- wti = PoolVector<float>::Write();
- wtr = PoolVector<float>::Write();
+ wti.release();
+ wtr.release();
d["times"] = key_times;
d["transitions"] = key_transitions;
@@ -478,8 +478,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
idx++;
}
- wti = PoolVector<float>::Write();
- wtr = PoolVector<float>::Write();
+ wti.release();
+ wtr.release();
d["times"] = key_times;
d["transitions"] = key_transitions;
@@ -523,8 +523,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
idx++;
}
- wti = PoolVector<float>::Write();
- wpo = PoolVector<float>::Write();
+ wti.release();
+ wpo.release();
d["times"] = key_times;
d["points"] = key_points;
@@ -562,7 +562,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
idx++;
}
- wti = PoolVector<float>::Write();
+ wti.release();
d["times"] = key_times;
d["clips"] = clips;
@@ -595,8 +595,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
wcl[i] = vls[i].value;
}
- wti = PoolVector<float>::Write();
- wcl = PoolVector<String>::Write();
+ wti.release();
+ wcl.release();
d["times"] = key_times;
d["clips"] = clips;
@@ -863,7 +863,7 @@ Error Animation::transform_track_get_key(int p_track, int p_key, Vector3 *r_loc,
return OK;
}
-int Animation::transform_track_insert_key(int p_track, float p_time, const Vector3 p_loc, const Quat &p_rot, const Vector3 &p_scale) {
+int Animation::transform_track_insert_key(int p_track, float p_time, const Vector3 &p_loc, const Quat &p_rot, const Vector3 &p_scale) {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
@@ -1815,7 +1815,7 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol
next = idx;
}
- } else if (idx < 0) {
+ } else {
// only allow extending first key to anim start if looping
if (loop)
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 59f2ae24c7..6fff77d746 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -314,7 +314,7 @@ public:
float track_get_key_time(int p_track, int p_key_idx) const;
float track_get_key_transition(int p_track, int p_key_idx) const;
- int transform_track_insert_key(int p_track, float p_time, const Vector3 p_loc, const Quat &p_rot = Quat(), const Vector3 &p_scale = Vector3());
+ int transform_track_insert_key(int p_track, float p_time, const Vector3 &p_loc, const Quat &p_rot = Quat(), const Vector3 &p_scale = Vector3());
Error transform_track_get_key(int p_track, int p_key, Vector3 *r_loc, Quat *r_rot, Vector3 *r_scale) const;
void track_set_interpolation_type(int p_track, InterpolationType p_interp);
InterpolationType track_get_interpolation_type(int p_track) const;
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index 4b3e392013..5b61654c5d 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -564,7 +564,8 @@ Error AudioStreamSample::save_to_wav(const String &p_path) {
file->store_32(sub_chunk_2_size); //Subchunk2Size
// Add data
- PoolVector<uint8_t>::Read read_data = get_data().read();
+ PoolVector<uint8_t> data = get_data();
+ PoolVector<uint8_t>::Read read_data = data.read();
switch (format) {
case AudioStreamSample::FORMAT_8_BITS:
for (unsigned int i = 0; i < data_bytes; i++) {
diff --git a/scene/resources/default_theme/background.png b/scene/resources/default_theme/background.png
deleted file mode 100644
index 6c5f43e3ce..0000000000
--- a/scene/resources/default_theme/background.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/base_green.png b/scene/resources/default_theme/base_green.png
deleted file mode 100644
index 03a5b313d7..0000000000
--- a/scene/resources/default_theme/base_green.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 4e2fe1f9b2..fb0fb4f8e3 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -177,13 +177,13 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// Font Colors
- Color control_font_color = Color::html("e0e0e0");
- Color control_font_color_lower = Color::html("a0a0a0");
- Color control_font_color_low = Color::html("b0b0b0");
- Color control_font_color_hover = Color::html("f0f0f0");
+ Color control_font_color = Color(0.88, 0.88, 0.88);
+ Color control_font_color_lower = Color(0.63, 0.63, 0.63);
+ Color control_font_color_low = Color(0.69, 0.69, 0.69);
+ Color control_font_color_hover = Color(0.94, 0.94, 0.94);
Color control_font_color_disabled = Color(0.9, 0.9, 0.9, 0.2);
- Color control_font_color_pressed = Color::html("ffffff");
- Color font_color_selection = Color::html("7d7d7d");
+ Color control_font_color_pressed = Color(1, 1, 1);
+ Color font_color_selection = Color(0.49, 0.49, 0.49);
// Panel
@@ -432,12 +432,12 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_font("font", "TextEdit", default_font);
- theme->set_color("background_color", "TextEdit", Color(0, 0, 0, 0));
- theme->set_color("completion_background_color", "TextEdit", Color::html("2C2A32"));
- theme->set_color("completion_selected_color", "TextEdit", Color::html("434244"));
- theme->set_color("completion_existing_color", "TextEdit", Color::html("21dfdfdf"));
+ theme->set_color("background_color", "TextEdit", Color(0, 0, 0));
+ theme->set_color("completion_background_color", "TextEdit", Color(0.17, 0.16, 0.2));
+ theme->set_color("completion_selected_color", "TextEdit", Color(0.26, 0.26, 0.27));
+ theme->set_color("completion_existing_color", "TextEdit", Color(0.87, 0.87, 0.87, 0.13));
theme->set_color("completion_scroll_color", "TextEdit", control_font_color_pressed);
- theme->set_color("completion_font_color", "TextEdit", Color::html("aaaaaa"));
+ theme->set_color("completion_font_color", "TextEdit", Color(0.67, 0.67, 0.67));
theme->set_color("font_color", "TextEdit", control_font_color);
theme->set_color("font_color_selected", "TextEdit", Color(0, 0, 0));
theme->set_color("font_color_readonly", "TextEdit", Color(control_font_color.r, control_font_color.g, control_font_color.b, 0.5f));
@@ -449,14 +449,14 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("code_folding_color", "TextEdit", Color(0.8, 0.8, 0.8, 0.8));
theme->set_color("current_line_color", "TextEdit", Color(0.25, 0.25, 0.26, 0.8));
theme->set_color("caret_color", "TextEdit", control_font_color);
- theme->set_color("caret_background_color", "TextEdit", Color::html("000000"));
+ theme->set_color("caret_background_color", "TextEdit", Color(0, 0, 0));
theme->set_color("symbol_color", "TextEdit", control_font_color_hover);
theme->set_color("brace_mismatch_color", "TextEdit", Color(1, 0.2, 0.2));
- theme->set_color("line_number_color", "TextEdit", Color::html("66aaaaaa"));
- theme->set_color("safe_line_number_color", "TextEdit", Color::html("99aac8aa"));
- theme->set_color("function_color", "TextEdit", Color::html("66a2ce"));
- theme->set_color("member_variable_color", "TextEdit", Color::html("e64e59"));
- theme->set_color("number_color", "TextEdit", Color::html("EB9532"));
+ theme->set_color("line_number_color", "TextEdit", Color(0.67, 0.67, 0.67, 0.4));
+ theme->set_color("safe_line_number_color", "TextEdit", Color(0.67, 0.78, 0.67, 0.6));
+ theme->set_color("function_color", "TextEdit", Color(0.4, 0.64, 0.81));
+ theme->set_color("member_variable_color", "TextEdit", Color(0.9, 0.31, 0.35));
+ theme->set_color("number_color", "TextEdit", Color(0.92, 0.58, 0.2));
theme->set_color("word_highlighted_color", "TextEdit", Color(0.8, 0.9, 0.9, 0.15));
theme->set_constant("completion_lines", "TextEdit", 7);
@@ -651,7 +651,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_color("cursor_color", "Tree", Color(0, 0, 0));
theme->set_color("guide_color", "Tree", Color(0, 0, 0, 0.1));
theme->set_color("drop_position_color", "Tree", Color(1, 0.3, 0.2));
- theme->set_color("relationship_line_color", "Tree", Color::html("464646"));
+ theme->set_color("relationship_line_color", "Tree", Color(0.27, 0.27, 0.27));
theme->set_color("custom_button_font_highlight", "Tree", control_font_color_hover);
theme->set_constant("hseparation", "Tree", 4 * scale);
@@ -854,8 +854,6 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("bezier_len_pos", "GraphEdit", 80 * scale);
theme->set_constant("bezier_len_neg", "GraphEdit", 160 * scale);
- theme->set_icon("logo", "Icons", make_icon(logo_png));
-
// Visual Node Ports
theme->set_constant("port_grab_distance_horizontal", "GraphEdit", 48 * scale);
theme->set_constant("port_grab_distance_vertical", "GraphEdit", 6 * scale);
diff --git a/scene/resources/default_theme/dosfont.png b/scene/resources/default_theme/dosfont.png
deleted file mode 100644
index e2739b94ea..0000000000
--- a/scene/resources/default_theme/dosfont.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/frame_focus.png b/scene/resources/default_theme/frame_focus.png
deleted file mode 100644
index 1b24ba47d8..0000000000
--- a/scene/resources/default_theme/frame_focus.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/full_panel_bg.png b/scene/resources/default_theme/full_panel_bg.png
deleted file mode 100644
index 85f753cc13..0000000000
--- a/scene/resources/default_theme/full_panel_bg.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/icon_play.png b/scene/resources/default_theme/icon_play.png
deleted file mode 100644
index b9ed6e6d5b..0000000000
--- a/scene/resources/default_theme/icon_play.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/icon_stop.png b/scene/resources/default_theme/icon_stop.png
deleted file mode 100644
index 0c1371ceb9..0000000000
--- a/scene/resources/default_theme/icon_stop.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/line_edit_focus.png b/scene/resources/default_theme/line_edit_focus.png
deleted file mode 100644
index 1d74b74068..0000000000
--- a/scene/resources/default_theme/line_edit_focus.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/logo.png b/scene/resources/default_theme/logo.png
deleted file mode 100644
index d0ef9d8aa7..0000000000
--- a/scene/resources/default_theme/logo.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/option_button_focus.png b/scene/resources/default_theme/option_button_focus.png
deleted file mode 100644
index 402670f9a2..0000000000
--- a/scene/resources/default_theme/option_button_focus.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/popup_checked.png b/scene/resources/default_theme/popup_checked.png
deleted file mode 100644
index b7b05640e1..0000000000
--- a/scene/resources/default_theme/popup_checked.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/popup_hover.png b/scene/resources/default_theme/popup_hover.png
deleted file mode 100644
index bdb6ae8bd0..0000000000
--- a/scene/resources/default_theme/popup_hover.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/popup_unchecked.png b/scene/resources/default_theme/popup_unchecked.png
deleted file mode 100644
index ff922335c3..0000000000
--- a/scene/resources/default_theme/popup_unchecked.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/reference_border.png b/scene/resources/default_theme/reference_border.png
deleted file mode 100644
index 6a680f393c..0000000000
--- a/scene/resources/default_theme/reference_border.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_down.png b/scene/resources/default_theme/scroll_button_down.png
deleted file mode 100644
index 1df4ef5b6b..0000000000
--- a/scene/resources/default_theme/scroll_button_down.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_down_hl.png b/scene/resources/default_theme/scroll_button_down_hl.png
deleted file mode 100644
index ba79087393..0000000000
--- a/scene/resources/default_theme/scroll_button_down_hl.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_up.png b/scene/resources/default_theme/scroll_button_up.png
deleted file mode 100644
index f425412f50..0000000000
--- a/scene/resources/default_theme/scroll_button_up.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/scroll_button_up_hl.png b/scene/resources/default_theme/scroll_button_up_hl.png
deleted file mode 100644
index 615a236c52..0000000000
--- a/scene/resources/default_theme/scroll_button_up_hl.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index 5e13a6625a..cf37c57407 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -10,14 +10,6 @@ static const unsigned char arrow_right_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x4, 0x0, 0x0, 0x0, 0xfc, 0x7c, 0x94, 0x6c, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x17, 0x3c, 0xf8, 0xf, 0x82, 0xf7, 0x13, 0x70, 0x48, 0x3c, 0xf8, 0xf2, 0x50, 0x1b, 0x43, 0x2, 0xa, 0xaf, 0xbe, 0xe0, 0xc6, 0x2e, 0xf1, 0xff, 0xe1, 0x7c, 0x12, 0x24, 0x10, 0x46, 0x11, 0xb6, 0x1c, 0xe1, 0x5c, 0xa, 0x0, 0x0, 0xe0, 0x14, 0x48, 0xb1, 0x3d, 0x1b, 0x7a, 0xf0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
-static const unsigned char background_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x8, 0x3, 0x0, 0x0, 0x0, 0x44, 0xa4, 0x8a, 0xc6, 0x0, 0x0, 0x1, 0xe, 0x50, 0x4c, 0x54, 0x45, 0x91, 0xc9, 0xab, 0x90, 0xc9, 0xab, 0x90, 0xc9, 0xaa, 0x90, 0xc8, 0xab, 0x91, 0xc9, 0xaa, 0x91, 0xc8, 0xab, 0x90, 0xc8, 0xaa, 0x8f, 0xc8, 0xab, 0x8f, 0xc9, 0xab, 0x8f, 0xc8, 0xaa, 0x90, 0xc7, 0xaa, 0x90, 0xc7, 0xab, 0x8f, 0xc7, 0xaa, 0x8f, 0xc7, 0xab, 0x8e, 0xc7, 0xab, 0x8e, 0xc6, 0xab, 0x8f, 0xc6, 0xab, 0x8e, 0xc6, 0xaa, 0x8f, 0xc6, 0xaa, 0x8e, 0xc7, 0xaa, 0x8e, 0xc5, 0xaa, 0x8e, 0xc5, 0xab, 0x8d, 0xc5, 0xaa, 0x8d, 0xc5, 0xab, 0x8d, 0xc6, 0xaa, 0x8d, 0xc6, 0xab, 0x8d, 0xc4, 0xaa, 0x8e, 0xc4, 0xab, 0x8d, 0xc4, 0xab, 0x8e, 0xc4, 0xaa, 0x8c, 0xc4, 0xaa, 0x8c, 0xc5, 0xaa, 0x8d, 0xc3, 0xab, 0x8d, 0xc3, 0xaa, 0x8c, 0xc3, 0xaa, 0x8c, 0xc4, 0xab, 0x8c, 0xc3, 0xab, 0x8c, 0xc2, 0xab, 0x8b, 0xc2, 0xaa, 0x8b, 0xc3, 0xaa, 0x8b, 0xc3, 0xab, 0x8c, 0xc2, 0xaa, 0x8b, 0xc2, 0xab, 0x8b, 0xc1, 0xaa, 0x8b, 0xc1, 0xab, 0x8a, 0xc2, 0xaa, 0x8a, 0xc1, 0xaa, 0x8a, 0xc0, 0xaa, 0x8b, 0xc0, 0xaa, 0x8a, 0xc1, 0xa9, 0x8a, 0xc0, 0xa9, 0x89, 0xc0, 0xaa, 0x8a, 0xbf, 0xaa, 0x89, 0xbf, 0xaa, 0x89, 0xbf, 0xa9, 0x8a, 0xbf, 0xa9, 0x88, 0xbf, 0xaa, 0x89, 0xbe, 0xaa, 0x89, 0xbe, 0xa9, 0x88, 0xbf, 0xa9, 0x88, 0xbe, 0xa9, 0x88, 0xbe, 0xaa, 0x88, 0xbd, 0xaa, 0x88, 0xbd, 0xa9, 0x89, 0xbd, 0xaa, 0x89, 0xbd, 0xa9, 0x87, 0xbe, 0xa9, 0x87, 0xbd, 0xaa, 0x87, 0xbe, 0xaa, 0x87, 0xbd, 0xa9, 0x87, 0xbc, 0xaa, 0x88, 0xbc, 0xa9, 0x88, 0xbc, 0xaa, 0x87, 0xbc, 0xa9, 0x86, 0xbc, 0xa9, 0x87, 0xbb, 0xaa, 0x87, 0xbb, 0xa9, 0x86, 0xbb, 0xa9, 0x86, 0xbc, 0xaa, 0x86, 0xbb, 0xaa, 0x86, 0xba, 0xaa, 0x86, 0xba, 0xa9, 0x85, 0xba, 0xa9, 0x85, 0xbb, 0xaa, 0x85, 0xbb, 0xa9, 0x85, 0xba, 0xaa, 0x85, 0xb9, 0xa9, 0x86, 0xb9, 0xa9, 0x86, 0xb9, 0xaa, 0x85, 0xb9, 0xaa, 0x3e, 0xa0, 0x4f, 0x4f, 0x0, 0x0, 0x2, 0x3, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x2d, 0x4a, 0x7, 0x82, 0x4, 0x37, 0x12, 0x2, 0xa, 0x4a, 0xea, 0x9e, 0xbd, 0xff, 0x3f, 0xf5, 0x6c, 0x4f, 0x4b, 0xda, 0x58, 0x91, 0x24, 0x10, 0x20, 0xf8, 0x5d, 0x20, 0x81, 0x1f, 0xa8, 0x1f, 0xf6, 0x7, 0xf5, 0x7d, 0x0, 0x0, 0x3c, 0x0, 0x8, 0x14, 0x28, 0xb8, 0x41, 0x0, 0x50, 0x7b, 0x70, 0x63, 0xc, 0x9, 0x1c, 0xaa, 0x52, 0xeb, 0x4, 0x5b, 0xfb, 0x1d, 0x89, 0x68, 0xe1, 0x39, 0x9c, 0x7d, 0x68, 0x77, 0x60, 0x8c, 0x7a, 0x80, 0xe5, 0x6e, 0xdc, 0x41, 0x47, 0x51, 0x5f, 0xb8, 0xdd, 0xed, 0xa0, 0x9f, 0xc6, 0xad, 0xba, 0xee, 0xfb, 0xee, 0xde, 0x97, 0x74, 0x6f, 0x98, 0x82, 0x26, 0x51, 0x30, 0xa6, 0x3f, 0x10, 0xc8, 0xad, 0x13, 0xe4, 0x83, 0x0, 0x7a, 0x4, 0x4a, 0xd9, 0x5c, 0xde, 0xd2, 0x16, 0x15, 0xf2, 0xac, 0xac, 0x3e, 0x8f, 0x5a, 0x15, 0x3a, 0x5a, 0xe0, 0x6a, 0x1, 0xdc, 0xbd, 0x9b, 0x47, 0x44, 0xb6, 0x1e, 0x44, 0x5b, 0xe7, 0x84, 0x4b, 0xc3, 0xc, 0x1b, 0x51, 0xeb, 0xaa, 0x54, 0xc7, 0xb3, 0xeb, 0xca, 0x1a, 0x36, 0xbc, 0x76, 0x64, 0x4a, 0x62, 0x54, 0x3c, 0xe7, 0xf4, 0xc0, 0xd4, 0x1b, 0xda, 0x48, 0xa4, 0xc1, 0xd7, 0x98, 0xc2, 0xac, 0x19, 0x76, 0xd7, 0x44, 0x80, 0x33, 0xfe, 0xcb, 0x2b, 0x97, 0x6d, 0x8e, 0x2, 0x36, 0x4a, 0xfd, 0xc, 0xef, 0xb1, 0x35, 0x76, 0x63, 0x62, 0xc6, 0x5b, 0x38, 0xd3, 0x7e, 0x0, 0x7b, 0xfe, 0xef, 0x48, 0x93, 0xff, 0xdc, 0x3d, 0xed, 0xf4, 0xc4, 0xc4, 0x99, 0x93, 0xd3, 0x68, 0x5c, 0x9e, 0xee, 0x87, 0x16, 0xca, 0x1f, 0xbb, 0x80, 0x9e, 0xa0, 0x5, 0x47, 0x0, 0xbc, 0x5f, 0x7, 0x79, 0xa9, 0x3, 0x99, 0x80, 0x8f, 0xa7, 0x16, 0x68, 0xcd, 0x3a, 0x3d, 0x32, 0x60, 0xc0, 0x6f, 0xd8, 0x2b, 0x8a, 0xe1, 0x20, 0xf, 0xe3, 0x4, 0xcf, 0xfa, 0x1a, 0xb, 0x90, 0xfb, 0x2a, 0x57, 0x4a, 0xa8, 0xc9, 0xb7, 0x91, 0x37, 0x82, 0xf7, 0x4c, 0xd2, 0xa9, 0x9a, 0x78, 0x8f, 0x53, 0x22, 0x40, 0xfd, 0x44, 0x5c, 0xdf, 0xeb, 0x89, 0x4a, 0xc9, 0x0, 0xe7, 0x74, 0x1, 0x28, 0xff, 0xa6, 0x7e, 0xa, 0x4, 0xe9, 0x43, 0xe2, 0x7, 0x7d, 0xaf, 0x9, 0xca, 0x61, 0x3, 0x88, 0x13, 0x20, 0xab, 0x50, 0x1e, 0x41, 0xbc, 0x68, 0x3, 0xd5, 0xc2, 0x69, 0xa4, 0x5b, 0x22, 0xbb, 0x35, 0xdc, 0x45, 0x72, 0x94, 0xba, 0x85, 0xee, 0x82, 0x54, 0x0, 0xcb, 0x45, 0xa4, 0x78, 0xa, 0xc0, 0x28, 0x1c, 0x91, 0x46, 0x50, 0xa3, 0x34, 0xcb, 0x63, 0xfa, 0xeb, 0xb8, 0xd8, 0x5e, 0x9e, 0xde, 0x2b, 0xa3, 0xda, 0x35, 0xd3, 0x62, 0xc4, 0x8e, 0xca, 0x39, 0xf0, 0xb1, 0x7a, 0xd6, 0x69, 0x5f, 0x5, 0xa1, 0xa4, 0xa3, 0x3a, 0xdf, 0x8, 0xd8, 0xcf, 0x62, 0xf7, 0x14, 0x4f, 0x5a, 0x87, 0xa5, 0xc1, 0x22, 0x51, 0xe2, 0xd5, 0x9a, 0xc1, 0x1c, 0x37, 0x5e, 0xd6, 0x7f, 0xed, 0xfb, 0x41, 0x5e, 0xb7, 0xf, 0x7c, 0xe3, 0xba, 0x7b, 0xd0, 0xa5, 0x3a, 0xb3, 0x8c, 0xd7, 0x2e, 0x4e, 0xd7, 0xba, 0xbb, 0xd7, 0xc6, 0xb, 0x8d, 0x17, 0x1f, 0xe3, 0x46, 0x9, 0x49, 0xa1, 0x8c, 0x13, 0x63, 0x4c, 0xa6, 0xfa, 0x2a, 0x8c, 0x38, 0x88, 0x6a, 0xc9, 0x32, 0x4c, 0x1b, 0xa3, 0x44, 0x43, 0xd9, 0x55, 0xdb, 0xce, 0xc1, 0xe9, 0x92, 0x2f, 0x4a, 0x25, 0x59, 0x36, 0x52, 0x52, 0x41, 0xc4, 0x16, 0x2, 0x41, 0x32, 0x7a, 0x73, 0x4b, 0x21, 0xb, 0x8, 0x57, 0x89, 0xc2, 0x90, 0x65, 0xa8, 0xdc, 0x46, 0x56, 0x14, 0x15, 0x8e, 0xc1, 0x20, 0xd7, 0xcc, 0x40, 0x76, 0x42, 0x3a, 0x83, 0xf, 0x83, 0x46, 0xf5, 0x27, 0xa7, 0x80, 0x7e, 0xcf, 0xd2, 0x74, 0xd0, 0x78, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char base_green_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x1, 0x3, 0x0, 0x0, 0x0, 0x49, 0xb4, 0xe8, 0xb7, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x90, 0xc9, 0xab, 0xff, 0xff, 0xff, 0xc6, 0xd0, 0x9d, 0x30, 0x0, 0x0, 0x0, 0xb, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x18, 0xe4, 0x0, 0x0, 0x0, 0xa0, 0x0, 0x1, 0xf3, 0xdb, 0xea, 0x79, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
static const unsigned char button_disabled_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xc7, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6c, 0xd0, 0x81, 0x66, 0x43, 0x31, 0x14, 0x87, 0xf1, 0xf, 0x5, 0x17, 0xb8, 0x28, 0x2e, 0x8, 0x71, 0xf3, 0x6, 0x19, 0xb6, 0xb9, 0xcb, 0xac, 0x95, 0xa4, 0xb7, 0xad, 0x6a, 0xd5, 0x68, 0x5f, 0xe4, 0x3e, 0x76, 0x1e, 0xe1, 0xbf, 0x21, 0xa6, 0xab, 0xf8, 0x1, 0x7c, 0x9c, 0x73, 0xe, 0xac, 0xe8, 0xe8, 0x19, 0x30, 0x58, 0xc6, 0xca, 0x62, 0x18, 0xe8, 0xe9, 0x58, 0x41, 0xc7, 0x1a, 0x87, 0x27, 0x10, 0x49, 0xe4, 0x5f, 0x89, 0x48, 0xc0, 0xe3, 0x58, 0xd3, 0x41, 0x8f, 0xb, 0xcb, 0xbd, 0x7c, 0xeb, 0xbf, 0x7b, 0x9, 0xb, 0x8e, 0x1e, 0x6, 0xfc, 0xad, 0x64, 0x6d, 0xb5, 0x79, 0xb0, 0x55, 0xd6, 0xad, 0xe0, 0x19, 0xc0, 0x10, 0xae, 0xda, 0x34, 0x5c, 0x45, 0xc0, 0x80, 0x25, 0x5e, 0xf4, 0xd5, 0x70, 0x11, 0x11, 0xb, 0x23, 0xe9, 0xac, 0xcf, 0x86, 0xb3, 0x48, 0x8c, 0x30, 0x92, 0x4f, 0xa, 0xd, 0x27, 0x91, 0x6b, 0x70, 0xd4, 0x47, 0xc3, 0xf1, 0x2f, 0x48, 0x7, 0x4d, 0xd, 0x87, 0x3a, 0xc2, 0x12, 0x67, 0xbd, 0x37, 0xcc, 0x75, 0x49, 0x43, 0xd8, 0xe9, 0xad, 0x61, 0x57, 0xcf, 0x1c, 0xf0, 0xfb, 0x32, 0xe9, 0xf5, 0xc9, 0xa4, 0x7d, 0x7d, 0x54, 0x8f, 0x7b, 0x59, 0xe6, 0x92, 0x14, 0x1f, 0x24, 0xcd, 0x3f, 0x7b, 0x6b, 0xa, 0xe, 0x6a, 0x82, 0x91, 0x45, 0x30, 0xba, 0x1, 0x4a, 0x51, 0xc4, 0x35, 0x1f, 0xe5, 0xa1, 0xc0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -62,10 +54,6 @@ static const unsigned char color_picker_sample_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x1, 0x0, 0x0, 0x0, 0x0, 0x14, 0x8, 0x0, 0x0, 0x0, 0x0, 0x47, 0x29, 0xbc, 0x83, 0x0, 0x0, 0x0, 0x3c, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xed, 0xd5, 0x21, 0x11, 0x0, 0x30, 0xc, 0x4, 0xc1, 0xfa, 0x57, 0x53, 0x87, 0xed, 0x4, 0x45, 0xc4, 0xed, 0xa3, 0xc3, 0x4b, 0xfe, 0xbc, 0xd9, 0x9d, 0x35, 0x2b, 0xe, 0x0, 0x0, 0x0, 0x80, 0xed, 0x66, 0xc5, 0x1, 0x0, 0x0, 0x0, 0xe0, 0x6, 0x1, 0x0, 0x0, 0x90, 0x6, 0x70, 0x83, 0x0, 0x0, 0x0, 0x28, 0x3, 0x7c, 0x54, 0x93, 0xd6, 0xf1, 0xd1, 0x16, 0x8a, 0x17, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
-static const unsigned char dosfont_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x80, 0x0, 0x0, 0x0, 0x80, 0x1, 0x0, 0x0, 0x0, 0x0, 0xeb, 0x45, 0x5c, 0x66, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x76, 0x93, 0xcd, 0x38, 0x0, 0x0, 0x2, 0x64, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xbc, 0xd4, 0x81, 0x86, 0x2c, 0x47, 0x14, 0xc6, 0xf1, 0xcf, 0x45, 0x81, 0x32, 0x2, 0x38, 0x58, 0x17, 0xe4, 0x1, 0xa, 0x44, 0x8b, 0x7a, 0x98, 0xb2, 0xe2, 0xb8, 0x28, 0x2c, 0x68, 0x8d, 0x63, 0x5c, 0xb0, 0xef, 0x90, 0xb7, 0xe9, 0x6c, 0x71, 0x40, 0x9, 0x20, 0xd0, 0x63, 0x2d, 0x98, 0x0, 0xc, 0x88, 0x60, 0x54, 0xa7, 0xaa, 0xba, 0xef, 0x66, 0x67, 0x5d, 0x10, 0x37, 0xf7, 0xf, 0xc3, 0x4f, 0x39, 0x53, 0x87, 0xd2, 0xf8, 0x5a, 0x84, 0x9b, 0xb8, 0x81, 0xc3, 0x6b, 0xc4, 0x90, 0x1, 0xce, 0xee, 0xe4, 0xe1, 0x39, 0x6a, 0x84, 0x23, 0xda, 0x80, 0xe1, 0x7f, 0x8c, 0x4f, 0xf1, 0x29, 0x38, 0x8b, 0xd6, 0x87, 0x4, 0x8f, 0x32, 0xf, 0xa, 0x67, 0x99, 0x2a, 0x98, 0x4, 0x42, 0x94, 0xd1, 0x56, 0xf0, 0xd, 0xec, 0xd2, 0xc0, 0x9c, 0xa8, 0xc2, 0x7a, 0x44, 0x1, 0x6d, 0x90, 0xdd, 0x97, 0x13, 0x2e, 0x1, 0x28, 0x8f, 0x39, 0xf4, 0x19, 0x55, 0x42, 0x9f, 0xa1, 0x59, 0x41, 0x4, 0x10, 0x68, 0xe6, 0x6d, 0xe8, 0x23, 0xac, 0xeb, 0xf0, 0xd9, 0xbf, 0xdd, 0xc5, 0xdd, 0x2c, 0xf7, 0x4d, 0x23, 0x11, 0x5b, 0x86, 0x22, 0x82, 0x96, 0x0, 0x83, 0xea, 0xdd, 0x1c, 0x54, 0x15, 0x30, 0x8, 0x2a, 0x98, 0x8c, 0xf1, 0xf3, 0x6c, 0x54, 0x89, 0x2c, 0x5c, 0x75, 0xb2, 0x26, 0xee, 0x40, 0x47, 0xb2, 0x15, 0xc8, 0xe7, 0xeb, 0xd5, 0xca, 0x11, 0x70, 0xb0, 0xf4, 0xc, 0x72, 0xa6, 0x18, 0x25, 0x35, 0x40, 0x80, 0x69, 0x10, 0x8c, 0x35, 0xea, 0x1a, 0xb8, 0xa3, 0x6d, 0x30, 0xef, 0x40, 0x44, 0x20, 0x9c, 0x40, 0xaa, 0x56, 0x2b, 0xd8, 0xfe, 0x2f, 0x34, 0xe3, 0x58, 0xe4, 0xa3, 0x88, 0x93, 0x9, 0xce, 0x20, 0x90, 0xe0, 0xfb, 0xf4, 0xc3, 0xd5, 0xff, 0x5d, 0x8a, 0x57, 0xff, 0xf1, 0x7c, 0x49, 0x2a, 0x57, 0xc, 0xcc, 0x91, 0x99, 0x95, 0x2c, 0x87, 0x3f, 0xcf, 0xca, 0x88, 0xfc, 0xc4, 0xf7, 0xf7, 0x4f, 0x1d, 0xd6, 0xbf, 0x2a, 0x28, 0xcf, 0xfc, 0xe9, 0xd3, 0x5c, 0x21, 0x86, 0xb5, 0x34, 0x90, 0x99, 0xa7, 0x69, 0x2e, 0x64, 0xa7, 0xb0, 0x3c, 0xab, 0xa0, 0xf4, 0x13, 0xcf, 0xda, 0x20, 0xfd, 0xae, 0x1, 0x5a, 0x21, 0x4, 0x55, 0xca, 0x31, 0x24, 0x6d, 0xd0, 0x86, 0x76, 0xe0, 0xfb, 0x1d, 0x38, 0x72, 0xe0, 0x6, 0xbc, 0x41, 0xbb, 0xd8, 0xe5, 0x67, 0xf5, 0xd3, 0xb9, 0x24, 0x95, 0xcb, 0xff, 0xb0, 0x3a, 0xdc, 0x2d, 0xc, 0x15, 0xe4, 0x2a, 0xab, 0xa6, 0xda, 0xea, 0xe1, 0x23, 0x8, 0xca, 0xba, 0x74, 0x48, 0xee, 0xb3, 0x55, 0xa0, 0xc1, 0xaf, 0x15, 0x38, 0x3d, 0xba, 0xd9, 0xa2, 0x43, 0xa0, 0xa, 0x9e, 0xad, 0x7b, 0xd9, 0x40, 0x86, 0x6, 0xe4, 0xc9, 0x3d, 0x6c, 0x10, 0x6d, 0x85, 0x85, 0xc8, 0xb9, 0x61, 0x3, 0x36, 0xd, 0x3c, 0x5, 0x77, 0xd7, 0xe1, 0xf, 0x56, 0x52, 0x5e, 0x99, 0x7e, 0x73, 0x87, 0xe, 0xcf, 0xd, 0x3c, 0x27, 0x4a, 0xce, 0x74, 0x90, 0xb3, 0x78, 0x21, 0x4e, 0x7e, 0xf5, 0x1f, 0x7c, 0x83, 0xaa, 0xb7, 0x1d, 0xf0, 0xb6, 0x15, 0xdf, 0xa6, 0x17, 0xdc, 0x61, 0xc0, 0xb, 0x99, 0x97, 0x61, 0x83, 0x0, 0x8b, 0x88, 0x40, 0x26, 0xd0, 0xbf, 0xf0, 0xb, 0x2, 0xb0, 0xc3, 0x34, 0x89, 0x97, 0x30, 0xc6, 0xe1, 0xc0, 0x74, 0x3e, 0xc9, 0x9, 0x36, 0x6a, 0xd4, 0x4b, 0x1e, 0xc9, 0x44, 0x5a, 0x59, 0x19, 0xc2, 0x73, 0x2e, 0x21, 0x33, 0x99, 0x89, 0x96, 0x6, 0xb9, 0xc2, 0xfc, 0x75, 0x88, 0x5f, 0x40, 0xb3, 0x76, 0xe0, 0xd, 0x46, 0x91, 0x51, 0x2e, 0x72, 0xf6, 0xe6, 0xec, 0x17, 0x16, 0xc1, 0x96, 0x5, 0x18, 0xad, 0xb0, 0x43, 0x7e, 0xf, 0x13, 0xe0, 0xd1, 0xba, 0xfc, 0xe7, 0x77, 0xd3, 0x3b, 0xd0, 0xc3, 0x78, 0xf3, 0xb9, 0x22, 0xa2, 0xd3, 0x7b, 0x40, 0x6d, 0x3c, 0xc9, 0x35, 0xa7, 0x94, 0xb4, 0xec, 0x90, 0x47, 0x75, 0x15, 0x58, 0xf3, 0x3, 0xe, 0x1d, 0x38, 0x34, 0xf0, 0x4a, 0xb5, 0xe, 0x61, 0xa8, 0xb0, 0x90, 0xba, 0x57, 0xb0, 0x2e, 0xf3, 0xe2, 0x35, 0xbc, 0x82, 0xfe, 0x94, 0xfd, 0xca, 0xaa, 0x3b, 0xc8, 0x45, 0xee, 0x46, 0xe2, 0x74, 0x2c, 0xf5, 0x62, 0x6f, 0xdf, 0x87, 0xc1, 0x9e, 0x7d, 0xf7, 0xfb, 0xcf, 0x18, 0xe4, 0xa0, 0xf4, 0xf, 0x22, 0x3c, 0x3d, 0xa, 0x46, 0x1, 0x0, 0x24, 0x3a, 0x65, 0x42, 0x42, 0xc7, 0x4f, 0x7c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
static const unsigned char dropdown_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x4c, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x60, 0x60, 0xf8, 0xc0, 0xcc, 0x0, 0x2, 0x60, 0x16, 0x98, 0x78, 0x67, 0x8, 0x81, 0x6f, 0x4d, 0xde, 0x9a, 0x0, 0x5, 0xde, 0x3a, 0x3d, 0xfc, 0x8f, 0x80, 0xaf, 0xba, 0x18, 0xde, 0x29, 0x2, 0x19, 0xbf, 0x61, 0x2, 0x6f, 0x62, 0x18, 0x3e, 0xb0, 0xbd, 0x97, 0x4, 0x32, 0xff, 0x80, 0xb9, 0xb1, 0x20, 0x93, 0xc0, 0x42, 0x8, 0x2e, 0x54, 0xe8, 0x9d, 0xdc, 0x9b, 0x54, 0x10, 0xb, 0x21, 0xc4, 0x4, 0x63, 0x1, 0x0, 0x86, 0x1f, 0x3b, 0x1e, 0x92, 0x22, 0x3f, 0x40, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -78,14 +66,6 @@ static const unsigned char focus_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x4, 0x3, 0x0, 0x0, 0x0, 0xa4, 0x5b, 0x41, 0xd4, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0xff, 0xff, 0xff, 0xb9, 0xa2, 0x9b, 0xc9, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xe, 0x39, 0x68, 0x7a, 0x7b, 0x3a, 0x74, 0x10, 0x8, 0x69, 0xf, 0x6, 0x75, 0x11, 0xb8, 0x16, 0x0, 0x1, 0x0, 0x0, 0x0, 0x38, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x10, 0x32, 0x9, 0xd, 0x75, 0x56, 0x64, 0x48, 0xef, 0x9c, 0x39, 0x73, 0x46, 0x19, 0xc3, 0x6a, 0x6, 0x20, 0xd8, 0xc5, 0x10, 0x3, 0xa2, 0x8e, 0x32, 0x44, 0x82, 0xa8, 0xa9, 0xd8, 0x29, 0xa8, 0x12, 0xb0, 0x6, 0x29, 0x86, 0xdc, 0x9d, 0x33, 0x67, 0xce, 0x2b, 0x63, 0x10, 0x3, 0x1b, 0x6, 0x0, 0xdf, 0xc6, 0x11, 0x6d, 0xb8, 0xf4, 0x9c, 0xac, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
-static const unsigned char frame_focus_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x4, 0x3, 0x0, 0x0, 0x0, 0xa4, 0x5b, 0x41, 0xd4, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0xff, 0xff, 0xff, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0x47, 0x8c, 0xbf, 0xff, 0xff, 0xff, 0xcc, 0x40, 0x27, 0xb9, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xe, 0x39, 0x68, 0x7a, 0x7b, 0x3a, 0x74, 0x10, 0x8, 0x69, 0xf, 0x6, 0x75, 0x11, 0xb8, 0x16, 0x0, 0x1, 0x0, 0x0, 0x0, 0x38, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x10, 0x32, 0x9, 0xd, 0x75, 0x56, 0x64, 0x48, 0xef, 0x9c, 0x39, 0x73, 0x46, 0x19, 0xc3, 0x6a, 0x6, 0x20, 0xd8, 0xc5, 0x10, 0x3, 0xa2, 0x8e, 0x32, 0x44, 0x82, 0xa8, 0xa9, 0xd8, 0x29, 0xa8, 0x12, 0xb0, 0x6, 0x29, 0x86, 0xdc, 0x9d, 0x33, 0x67, 0xce, 0x2b, 0x63, 0x10, 0x3, 0x1b, 0x6, 0x0, 0xdf, 0xc6, 0x11, 0x6d, 0xb8, 0xf4, 0x9c, 0xac, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char full_panel_bg_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x20, 0x4, 0x3, 0x0, 0x0, 0x0, 0x81, 0x54, 0x67, 0xc7, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x27, 0x27, 0x29, 0x26, 0x26, 0x28, 0x25, 0x25, 0x27, 0x24, 0x24, 0x26, 0x23, 0x23, 0x25, 0x22, 0x22, 0x24, 0x21, 0x21, 0x23, 0x1e, 0x1e, 0x20, 0x1d, 0x1d, 0x1f, 0x1c, 0x1c, 0x1e, 0x31, 0x30, 0x32, 0x50, 0x4e, 0x54, 0x4e, 0x4c, 0x50, 0x4c, 0x4a, 0x4e, 0x3d, 0x3b, 0x3f, 0x38, 0x36, 0x3a, 0xb3, 0xde, 0x6f, 0x4d, 0x0, 0x0, 0x0, 0x5a, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x60, 0x60, 0x14, 0x52, 0x82, 0x3, 0x45, 0x1, 0x20, 0x5f, 0xd9, 0x35, 0xd, 0xe, 0x42, 0x8c, 0x4, 0x18, 0x98, 0xcc, 0x2a, 0x66, 0xc2, 0x41, 0x7b, 0xb2, 0x2, 0x83, 0x70, 0xd6, 0x9e, 0xbb, 0x70, 0x70, 0x7a, 0x99, 0x21, 0x83, 0x48, 0xf5, 0xfb, 0xff, 0x70, 0xf0, 0x6f, 0xbb, 0x23, 0x83, 0x6a, 0xcf, 0x7f, 0x24, 0x70, 0x22, 0x88, 0x41, 0x6d, 0x2e, 0xb2, 0xc0, 0xcd, 0x24, 0x8a, 0x5, 0x46, 0x5, 0x30, 0x2, 0x19, 0x23, 0x1a, 0x30, 0x22, 0xa, 0x23, 0x2a, 0x31, 0x22, 0x1b, 0x23, 0x39, 0x0, 0x0, 0x8c, 0xb1, 0x80, 0xd2, 0x41, 0x59, 0x8c, 0x74, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
static const unsigned char graph_node_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x40, 0x8, 0x6, 0x0, 0x0, 0x0, 0x13, 0x7d, 0xf7, 0x96, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xe0, 0x8, 0x17, 0xd, 0x5, 0x12, 0xa1, 0x38, 0x83, 0x9b, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x43, 0x6f, 0x6d, 0x6d, 0x65, 0x6e, 0x74, 0x0, 0x43, 0x72, 0x65, 0x61, 0x74, 0x65, 0x64, 0x20, 0x77, 0x69, 0x74, 0x68, 0x20, 0x47, 0x49, 0x4d, 0x50, 0x57, 0x81, 0xe, 0x17, 0x0, 0x0, 0x2, 0x74, 0x49, 0x44, 0x41, 0x54, 0x58, 0xc3, 0xed, 0x97, 0x3d, 0x6f, 0xd3, 0x60, 0x10, 0xc7, 0x7f, 0x17, 0x9b, 0x26, 0x25, 0x22, 0xad, 0xa, 0x8, 0xf1, 0x52, 0x75, 0x0, 0x16, 0x24, 0x90, 0x2a, 0x96, 0x7c, 0x1, 0x6, 0xc4, 0xce, 0xc4, 0x17, 0x0, 0x31, 0xb0, 0x30, 0x0, 0x23, 0x82, 0x85, 0x5, 0x9, 0x4, 0x5f, 0x80, 0x89, 0x1d, 0x31, 0xf0, 0x5, 0x58, 0x50, 0x25, 0x50, 0x59, 0x80, 0xa1, 0xe2, 0xad, 0x28, 0x34, 0x4a, 0x3, 0x25, 0x76, 0xea, 0xe7, 0x39, 0x6, 0x3f, 0x76, 0x6d, 0xc7, 0x49, 0x5f, 0xd8, 0x90, 0x6f, 0xb1, 0xf5, 0xe4, 0xb9, 0xdf, 0xdd, 0xfd, 0xef, 0x22, 0xf9, 0x84, 0x2d, 0x13, 0xa0, 0x6, 0x78, 0xee, 0x29, 0xe4, 0x4d, 0x1, 0xb, 0x18, 0xf7, 0x54, 0x32, 0x97, 0x6a, 0xc0, 0x7e, 0x60, 0xe, 0x38, 0xc, 0xb4, 0x80, 0x7d, 0x5, 0xc0, 0x26, 0xd0, 0x7, 0x3a, 0x40, 0x17, 0xf8, 0x3, 0xd8, 0x24, 0x6a, 0x13, 0x38, 0x35, 0x73, 0x60, 0xf6, 0x6a, 0xa3, 0xde, 0xb8, 0x38, 0x35, 0x55, 0x3f, 0x41, 0x89, 0xd, 0x87, 0xe1, 0x97, 0x20, 0xc, 0x5e, 0xae, 0xff, 0xea, 0x3d, 0x5, 0x3e, 0x2, 0x1b, 0xe2, 0x22, 0x2d, 0xcc, 0xcd, 0x1e, 0x7c, 0x78, 0x72, 0xe1, 0xf4, 0xa5, 0x7b, 0xb7, 0x1f, 0x7c, 0x9e, 0x6e, 0x35, 0xca, 0xfc, 0x19, 0xf4, 0x3, 0xee, 0xdc, 0xbf, 0x39, 0xff, 0x69, 0xe5, 0xc3, 0x8b, 0x6e, 0x6f, 0xed, 0x6, 0xb0, 0x22, 0x40, 0x3, 0x58, 0x3c, 0x7a, 0xe4, 0xf8, 0xab, 0x67, 0x4f, 0x9e, 0x77, 0xa3, 0xc8, 0x12, 0xd, 0xa3, 0x52, 0x80, 0x3f, 0xe5, 0xe3, 0xfb, 0x35, 0xae, 0x5c, 0xbb, 0x3c, 0xf7, 0xfd, 0xc7, 0xd7, 0xb, 0xc0, 0x92, 0xef, 0x74, 0x68, 0xfa, 0x9e, 0xdf, 0x1c, 0xfc, 0xe, 0xbb, 0x88, 0xc6, 0x47, 0xa, 0x2a, 0x59, 0x85, 0x95, 0x61, 0xb8, 0xc9, 0x30, 0x4, 0xdf, 0xf3, 0x9b, 0xae, 0x6c, 0x49, 0x0, 0x1e, 0x80, 0x51, 0x1b, 0xfb, 0xc7, 0x2, 0xc7, 0x5a, 0x3b, 0x88, 0x66, 0xcf, 0x63, 0xf3, 0x12, 0x80, 0x26, 0xbf, 0xa8, 0xb5, 0xa8, 0xa, 0x88, 0x22, 0x8, 0x8a, 0x22, 0x2a, 0x19, 0x37, 0x1d, 0xe9, 0xad, 0x9f, 0x6b, 0xb4, 0x55, 0x14, 0x5, 0x55, 0x44, 0xe2, 0x32, 0x6c, 0xe2, 0x24, 0x71, 0x18, 0x9d, 0x4, 0xb0, 0x6a, 0xd3, 0x1b, 0x2a, 0xe9, 0x4b, 0xfc, 0xae, 0xe4, 0x45, 0x19, 0x9f, 0x81, 0x2b, 0xdb, 0x15, 0xa6, 0xa2, 0x19, 0x2d, 0xec, 0x8, 0x24, 0x7, 0x30, 0xd6, 0x16, 0xf8, 0x82, 0xa8, 0xc6, 0x45, 0x68, 0x52, 0xbf, 0x4e, 0xce, 0x60, 0xeb, 0x42, 0x5c, 0xb4, 0x66, 0x9c, 0x6c, 0xc9, 0x1f, 0xa4, 0x0, 0xb0, 0x39, 0xc5, 0xc9, 0xa1, 0x28, 0x89, 0x5f, 0x14, 0xd1, 0x5a, 0x37, 0x32, 0x89, 0xf2, 0x82, 0xc6, 0x3, 0xe0, 0xda, 0xa, 0x22, 0x3a, 0xa9, 0xb, 0x9a, 0x26, 0xaa, 0xf1, 0x41, 0x9a, 0x42, 0x2, 0xb2, 0xb2, 0x6d, 0x6, 0x5b, 0xa3, 0xab, 0x23, 0xd5, 0x48, 0x32, 0x92, 0xe3, 0x33, 0x10, 0x37, 0xb7, 0x2a, 0xea, 0xee, 0x4a, 0x2a, 0x42, 0xe, 0x5a, 0x2a, 0xa2, 0x51, 0x37, 0x40, 0x85, 0x48, 0x96, 0xb4, 0x23, 0xdb, 0x88, 0x68, 0x5c, 0xc4, 0xcc, 0x3c, 0x14, 0xa7, 0x6f, 0xa2, 0x6, 0xaa, 0xb1, 0x7c, 0xd9, 0x30, 0xaa, 0x79, 0xc7, 0x49, 0x93, 0x78, 0xf7, 0xd1, 0xad, 0x79, 0x76, 0x69, 0x29, 0x20, 0xda, 0x34, 0x2c, 0x9e, 0x3d, 0xff, 0x7a, 0x27, 0x4e, 0x4b, 0xef, 0xde, 0xb4, 0x4b, 0x33, 0x58, 0xef, 0xf7, 0x76, 0x9b, 0x0, 0x35, 0xfe, 0xd1, 0x2a, 0x40, 0x5, 0xa8, 0x0, 0x15, 0xa0, 0x2, 0x54, 0x80, 0xa, 0xf0, 0x5f, 0x2, 0xa4, 0xe4, 0x13, 0x78, 0xd7, 0x19, 0xd8, 0x3d, 0xf8, 0xda, 0x4, 0x60, 0x81, 0xc0, 0x18, 0x13, 0xda, 0x68, 0x7, 0x5e, 0x11, 0x18, 0x63, 0x42, 0x20, 0x0, 0x6c, 0xcd, 0xad, 0xb2, 0x6b, 0x41, 0x38, 0x58, 0xee, 0x74, 0x57, 0xdb, 0x93, 0x20, 0x36, 0x82, 0x4e, 0x77, 0xb5, 0x1d, 0x84, 0x83, 0x65, 0x60, 0xd, 0x30, 0xc9, 0xe6, 0x3a, 0x3, 0x9c, 0x6b, 0x35, 0x67, 0x1f, 0x37, 0xea, 0xd3, 0x67, 0x3c, 0xcf, 0x2b, 0x15, 0xd7, 0x18, 0x63, 0x83, 0x70, 0xf0, 0xbe, 0xbf, 0xd1, 0xbb, 0xe, 0xbc, 0x5, 0xd6, 0x25, 0xb3, 0xc2, 0xb5, 0x80, 0x63, 0xc0, 0x21, 0xa0, 0x3e, 0x66, 0xf9, 0xe, 0x81, 0x9f, 0xc0, 0x37, 0xb7, 0x47, 0x1b, 0x29, 0x8, 0xea, 0x27, 0xfb, 0xe0, 0x98, 0x2a, 0xd4, 0x95, 0x1c, 0xed, 0x51, 0xf8, 0x51, 0xfb, 0xb, 0x1, 0xbe, 0x20, 0x9f, 0x90, 0x81, 0x17, 0xaa, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -178,10 +158,6 @@ static const unsigned char icon_parent_folder_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x68, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x33, 0xb8, 0x27, 0xfe, 0xe0, 0xfc, 0x83, 0x73, 0xf7, 0xc4, 0x71, 0x48, 0xdf, 0x11, 0x7b, 0x78, 0xe9, 0xc1, 0x3f, 0x20, 0xbc, 0xfe, 0x40, 0x12, 0x8f, 0x34, 0x4c, 0x9, 0xa6, 0xe1, 0x57, 0x80, 0x12, 0x17, 0x81, 0xf8, 0x2f, 0x58, 0xe1, 0x15, 0x34, 0x8b, 0x1e, 0x9c, 0x5, 0xa, 0x5e, 0xb8, 0x23, 0x6, 0x52, 0x70, 0x5b, 0x14, 0xac, 0xf0, 0xc, 0xaa, 0x82, 0x7d, 0xf, 0x8e, 0xde, 0x14, 0xf9, 0xcf, 0x8, 0x52, 0xc0, 0xc0, 0x70, 0x5b, 0xf4, 0xe1, 0xc9, 0x7, 0x47, 0xb1, 0xb8, 0x3, 0xaa, 0x0, 0xa, 0x48, 0x52, 0x80, 0xb0, 0xea, 0xc8, 0xc3, 0x83, 0xc, 0x83, 0xe, 0x0, 0x0, 0xb8, 0x27, 0x55, 0x4c, 0xbe, 0xc0, 0xd2, 0xac, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
-static const unsigned char icon_play_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x41, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x1b, 0x78, 0x70, 0xf8, 0xc1, 0xb5, 0x7, 0xde, 0xf8, 0x14, 0xfc, 0x7, 0xc1, 0x87, 0x3b, 0x1e, 0x6a, 0xe1, 0x54, 0x0, 0x85, 0xbf, 0x1f, 0x4c, 0x79, 0x22, 0x8c, 0x5d, 0x1, 0x2, 0xbe, 0x7f, 0x58, 0x7e, 0x9b, 0x1d, 0x43, 0x1, 0x1a, 0x3c, 0x4c, 0x91, 0x82, 0x77, 0x8, 0x2b, 0x8, 0x3b, 0x12, 0xd3, 0x9b, 0x84, 0x3, 0x8a, 0xfe, 0x0, 0x0, 0xa4, 0x15, 0x70, 0xca, 0x48, 0x40, 0x6f, 0xa6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
static const unsigned char icon_reload_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0xb1, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xad, 0x50, 0x35, 0xba, 0xc2, 0x40, 0x10, 0x7e, 0xcd, 0x33, 0x5c, 0xca, 0x1c, 0x21, 0x87, 0xc1, 0xa9, 0xd3, 0x23, 0x47, 0xca, 0x69, 0xb0, 0x6, 0x77, 0xdb, 0xfd, 0x17, 0x2f, 0x91, 0x3e, 0xee, 0xd2, 0xc1, 0x4e, 0xb5, 0xdf, 0xcc, 0xaf, 0x5f, 0x9f, 0x7c, 0xdb, 0x5f, 0xda, 0x44, 0x17, 0x2f, 0x75, 0xba, 0xa4, 0xb1, 0xfd, 0xf5, 0xad, 0x8f, 0x1c, 0x86, 0x90, 0x5c, 0x33, 0x38, 0x72, 0x1e, 0xb4, 0xbe, 0x66, 0x28, 0xad, 0xe2, 0xab, 0x38, 0xcd, 0x63, 0xa9, 0x9d, 0xb8, 0x58, 0x68, 0x53, 0x5b, 0x1f, 0x33, 0xd6, 0x9f, 0xa5, 0xc1, 0x20, 0x91, 0xba, 0x7d, 0x80, 0x1e, 0x24, 0x94, 0xdc, 0x92, 0xa4, 0x2, 0x9, 0x1d, 0xe7, 0xe0, 0x9, 0x69, 0x15, 0xf7, 0x58, 0x4e, 0x40, 0xc2, 0xc3, 0x58, 0x8a, 0xb6, 0x31, 0xd1, 0x39, 0xd8, 0x27, 0xed, 0x83, 0x5b, 0x14, 0x33, 0x7d, 0x3d, 0xbb, 0x45, 0x5d, 0x12, 0x55, 0x97, 0x4, 0xe3, 0xb5, 0xf4, 0x8c, 0x77, 0xd6, 0xa7, 0x2c, 0x3b, 0x78, 0x4c, 0x52, 0x81, 0xa, 0x8e, 0x3a, 0xa9, 0x6a, 0x6b, 0xc, 0xe6, 0x3f, 0xa1, 0x8d, 0x86, 0x16, 0xe5, 0x39, 0x78, 0xa2, 0x4d, 0xea, 0xe, 0xfa, 0xdd, 0xa7, 0x0, 0x90, 0x4f, 0x8b, 0xd0, 0xe1, 0x9e, 0x1b, 0xc2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -190,10 +166,6 @@ static const unsigned char icon_snap_grid_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xf3, 0xf3, 0xf3, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x85, 0x85, 0xff, 0x83, 0x83, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x80, 0x80, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0x84, 0x84, 0xff, 0xff, 0xff, 0xa, 0xa5, 0x43, 0x1, 0x0, 0x0, 0x0, 0x10, 0x74, 0x52, 0x4e, 0x53, 0x0, 0xff, 0x1d, 0xac, 0xf2, 0xaf, 0x27, 0xed, 0xff, 0xee, 0xb4, 0x1b, 0x1c, 0xb6, 0xaa, 0xf1, 0x50, 0xa6, 0xdd, 0x5f, 0x0, 0x0, 0x0, 0x4e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x62, 0x0, 0x2, 0x40, 0x23, 0xd3, 0x60, 0x0, 0x40, 0xc, 0x3, 0xaf, 0x76, 0x93, 0xfd, 0x97, 0x7d, 0x9b, 0x55, 0x70, 0x12, 0x62, 0xaf, 0x68, 0x0, 0xc4, 0xe9, 0x3c, 0x1, 0x67, 0xf7, 0x17, 0x20, 0x95, 0xd6, 0xc6, 0xee, 0x80, 0x74, 0xde, 0x7b, 0x1f, 0x24, 0xb0, 0x64, 0x29, 0x1f, 0x53, 0x2e, 0xbe, 0x6e, 0x80, 0xf6, 0x19, 0x90, 0x9e, 0x36, 0x8b, 0xf7, 0xc0, 0x5c, 0xdf, 0x0, 0x66, 0x60, 0xae, 0xf3, 0xb9, 0x1, 0xfb, 0xe9, 0x1, 0xa6, 0x26, 0x1, 0xcd, 0x30, 0x66, 0x63, 0x6, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
-static const unsigned char icon_stop_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x1e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x2, 0x7c, 0x60, 0x26, 0x28, 0xf3, 0xf0, 0x3f, 0x76, 0x8, 0x94, 0xa2, 0x97, 0x82, 0x51, 0x5, 0x84, 0x23, 0x8b, 0x30, 0x0, 0x0, 0x66, 0x60, 0x11, 0xdc, 0x92, 0xb3, 0xb7, 0xe7, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
static const unsigned char icon_visibility_png[] = {
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};
@@ -222,14 +194,6 @@ static const unsigned char line_edit_disabled_png[] = {
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};
-static const unsigned char line_edit_focus_png[] = {
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-};
-
-static const unsigned char logo_png[] = {
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-};
-
static const unsigned char mini_checkerboard_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x0, 0x0, 0x0, 0x0, 0x3a, 0x98, 0xa0, 0xbd, 0x0, 0x0, 0x0, 0x17, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x78, 0x0, 0x5, 0xff, 0xa1, 0x60, 0xa0, 0x4, 0x60, 0xc, 0x98, 0xc4, 0x0, 0x9, 0x0, 0x0, 0x44, 0x81, 0xef, 0x81, 0xc1, 0x26, 0x8e, 0x8, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -242,10 +206,6 @@ static const unsigned char option_button_disabled_png[] = {
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};
-static const unsigned char option_button_focus_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0xb1, 0x50, 0x4c, 0x54, 0x45, 0x95, 0xa9, 0xb0, 0x92, 0xa7, 0xae, 0x8e, 0xa2, 0xa9, 0x8a, 0x9d, 0xa4, 0x85, 0x98, 0x9f, 0x80, 0x93, 0x9b, 0x7b, 0x8f, 0x96, 0x77, 0x8a, 0x92, 0x72, 0x86, 0x8c, 0x6e, 0x80, 0x88, 0x69, 0x7c, 0x84, 0x64, 0x77, 0x7f, 0x60, 0x72, 0x7a, 0x5b, 0x6e, 0x75, 0x56, 0x69, 0x71, 0xc8, 0xe3, 0xe7, 0xc8, 0xe2, 0xe7, 0xca, 0xe3, 0xe7, 0xce, 0xe6, 0xe9, 0xce, 0xe6, 0xea, 0xd0, 0xe6, 0xe9, 0xce, 0xe5, 0xea, 0xd0, 0xe6, 0xea, 0xce, 0xe5, 0xe9, 0xd0, 0xe5, 0xe9, 0xd3, 0xe7, 0xeb, 0xd4, 0xe7, 0xeb, 0xd9, 0xea, 0xed, 0xd7, 0xe9, 0xed, 0xd7, 0xea, 0xed, 0xdc, 0xec, 0xef, 0xdc, 0xeb, 0xef, 0xe0, 0xed, 0xf1, 0xdf, 0xee, 0xf1, 0xdf, 0xed, 0xf1, 0xe0, 0xee, 0xf1, 0xe3, 0xf0, 0xf2, 0xe2, 0xef, 0xf2, 0xe3, 0xef, 0xf2, 0xe6, 0xf1, 0xf3, 0xe8, 0xf2, 0xf5, 0xe8, 0xf3, 0xf4, 0xe8, 0xf2, 0xf4, 0xe8, 0xf3, 0xf5, 0xd6, 0x5a, 0x5b, 0xd4, 0x57, 0x58, 0xe5, 0x89, 0x89, 0xd5, 0x57, 0x59, 0xd5, 0x58, 0x59, 0xd5, 0x59, 0x5a, 0xd6, 0x59, 0x5a, 0xd6, 0x5a, 0x5c, 0xd7, 0x5b, 0x5c, 0xd7, 0x5b, 0x5d, 0xd8, 0x5c, 0x5d, 0xd8, 0x5c, 0x5e, 0xd8, 0x5d, 0x5f, 0xd9, 0x5d, 0x5f, 0xe8, 0x6c, 0x6e, 0x20, 0x6, 0x32, 0x78, 0x0, 0x0, 0x0, 0x2c, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0x2e, 0xac, 0x80, 0x68, 0x47, 0x0, 0x0, 0x0, 0x72, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x55, 0xc8, 0xc1, 0x8d, 0xc2, 0x30, 0x18, 0x6, 0xd1, 0x99, 0xdf, 0x8e, 0x7c, 0x59, 0x6d, 0xb, 0x14, 0x40, 0xff, 0xa5, 0x50, 0x0, 0x6d, 0x4, 0xe4, 0xf, 0x59, 0x8, 0x42, 0xde, 0xf1, 0x35, 0xce, 0xd0, 0x2b, 0xbf, 0x6e, 0x5d, 0xe5, 0x10, 0xbb, 0x95, 0x3b, 0x48, 0x2a, 0xe4, 0xd2, 0xec, 0x9a, 0xe6, 0x2, 0xcf, 0xd, 0x56, 0x30, 0x24, 0x48, 0x6, 0xb8, 0x82, 0xc2, 0x0, 0xd6, 0x3b, 0xf6, 0x6a, 0x12, 0xc0, 0xc8, 0x6e, 0x77, 0x3c, 0xa, 0xa3, 0xb3, 0x4d, 0x19, 0x76, 0xa5, 0xb, 0x12, 0x1b, 0xb8, 0x82, 0xc6, 0x22, 0x7c, 0x42, 0xc4, 0x40, 0x41, 0x59, 0x8a, 0x42, 0x80, 0x39, 0xc1, 0xae, 0x6c, 0x7c, 0xb9, 0xe2, 0x8f, 0x43, 0xf4, 0x9f, 0xb3, 0x17, 0x98, 0xa8, 0x1a, 0xb6, 0xa7, 0xd9, 0xa6, 0x4e, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
static const unsigned char option_button_hover_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x20, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x40, 0xde, 0x8d, 0x6b, 0x0, 0x0, 0x1, 0x41, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x42, 0x40, 0x4b, 0x5f, 0x5a, 0x6c, 0x2b, 0x2b, 0x31, 0x2e, 0x2e, 0x34, 0x5f, 0x5a, 0x6b, 0x2a, 0x2a, 0x30, 0x56, 0x53, 0x64, 0x22, 0x22, 0x27, 0x3e, 0x3b, 0x46, 0x57, 0x53, 0x63, 0x24, 0x24, 0x28, 0x24, 0x24, 0x29, 0x5b, 0x57, 0x68, 0x5a, 0x56, 0x67, 0x67, 0x63, 0x76, 0x2a, 0x2a, 0x31, 0x2a, 0x2a, 0x30, 0x2d, 0x2d, 0x34, 0x2f, 0x2f, 0x36, 0x2e, 0x2e, 0x35, 0x2c, 0x2c, 0x32, 0x4d, 0x4a, 0x57, 0x49, 0x46, 0x52, 0x48, 0x45, 0x51, 0x5a, 0x56, 0x65, 0x26, 0x26, 0x2b, 0x24, 0x24, 0x28, 0x27, 0x27, 0x2d, 0x29, 0x29, 0x2f, 0x28, 0x28, 0x2e, 0x25, 0x25, 0x2b, 0x23, 0x23, 0x28, 0x5b, 0x57, 0x66, 0x26, 0x26, 0x2c, 0x25, 0x25, 0x2a, 0x2a, 0x2a, 0x2f, 0x2b, 0x2b, 0x31, 0x22, 0x22, 0x26, 0x59, 0x55, 0x64, 0x47, 0x44, 0x50, 0x2d, 0x2d, 0x33, 0x22, 0x22, 0x27, 0x58, 0x54, 0x64, 0x46, 0x43, 0x50, 0x27, 0x27, 0x2b, 0x2e, 0x2e, 0x34, 0x2c, 0x2c, 0x31, 0x29, 0x29, 0x2e, 0x56, 0x53, 0x63, 0x45, 0x42, 0x4f, 0x56, 0x53, 0x62, 0x45, 0x42, 0x4e, 0x24, 0x24, 0x2a, 0x24, 0x24, 0x29, 0x20, 0x20, 0x25, 0x55, 0x51, 0x62, 0x44, 0x41, 0x4e, 0x28, 0x28, 0x2d, 0x2b, 0x2b, 0x30, 0x29, 0x29, 0x2d, 0x20, 0x20, 0x23, 0x55, 0x51, 0x60, 0x44, 0x41, 0x4d, 0x22, 0x22, 0x28, 0x27, 0x27, 0x2c, 0x1e, 0x1e, 0x22, 0x43, 0x40, 0x4c, 0x54, 0x50, 0x5f, 0x21, 0x21, 0x26, 0x21, 0x21, 0x25, 0x23, 0x23, 0x27, 0x20, 0x20, 0x24, 0x1d, 0x1d, 0x21, 0x47, 0x43, 0x51, 0x43, 0x3f, 0x4d, 0x42, 0x3f, 0x4c, 0x53, 0x4f, 0x5f, 0x1f, 0x1f, 0x24, 0x1f, 0x1f, 0x23, 0x1e, 0x1e, 0x21, 0x53, 0x50, 0x5f, 0x53, 0x4f, 0x5e, 0x5f, 0x5a, 0x6c, 0xd3, 0x26, 0x54, 0x35, 0x0, 0x0, 0x0, 0x24, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x4, 0xa, 0x11, 0x19, 0x1f, 0x22, 0x24, 0x1d, 0x16, 0xd, 0x7, 0x2, 0x15, 0x25, 0x34, 0x3f, 0x46, 0x47, 0x48, 0x43, 0x3a, 0x2d, 0x1b, 0x77, 0xef, 0xe6, 0x49, 0xef, 0xe6, 0xef, 0xe7, 0x77, 0xef, 0xe4, 0x4a, 0xba, 0xea, 0xc1, 0xeb, 0x0, 0x0, 0x0, 0xe5, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x85, 0x91, 0x43, 0x62, 0xc5, 0x60, 0x18, 0x45, 0xef, 0x8d, 0x51, 0xdb, 0xee, 0x46, 0xca, 0x6d, 0x77, 0x58, 0xce, 0x6b, 0xdb, 0x7c, 0x8a, 0xad, 0xea, 0x44, 0x1f, 0x4e, 0x92, 0x1f, 0x4c, 0x0, 0xe0, 0x9, 0x61, 0xf0, 0x89, 0x32, 0x12, 0xcd, 0xd4, 0x8, 0xef, 0x1f, 0x35, 0x54, 0xa0, 0x68, 0x1a, 0x34, 0x89, 0x8, 0x86, 0xa4, 0xd, 0x57, 0xb4, 0xdf, 0x79, 0x5, 0x89, 0x94, 0xba, 0xf9, 0xb3, 0xc0, 0xce, 0xeb, 0xf0, 0x17, 0x1c, 0xab, 0x11, 0x9, 0x1a, 0xf9, 0x96, 0x84, 0x5d, 0x5e, 0x43, 0x15, 0x7, 0x2e, 0x42, 0x41, 0x51, 0xd3, 0xbe, 0x67, 0xd5, 0x6b, 0x42, 0x3a, 0x38, 0x9b, 0xf5, 0x2e, 0x20, 0xfa, 0x5, 0x33, 0x41, 0x69, 0xf4, 0xeb, 0x49, 0x6c, 0x19, 0xe6, 0xbd, 0xdd, 0xd, 0x48, 0xa0, 0x92, 0xb, 0x36, 0x72, 0x6a, 0x26, 0xf0, 0x14, 0xa, 0x10, 0x72, 0xe1, 0x7d, 0xf4, 0xf6, 0x35, 0x1b, 0xc3, 0xe3, 0x18, 0x9d, 0x50, 0xf0, 0xe4, 0xc2, 0x17, 0xae, 0x27, 0xd3, 0xe4, 0x6e, 0xe8, 0xf8, 0x7e, 0xbc, 0x1, 0x48, 0x9e, 0x57, 0xf8, 0xc5, 0xfc, 0xbd, 0x7a, 0x98, 0xc4, 0x94, 0x47, 0xbf, 0xe4, 0xce, 0x48, 0x8, 0x6e, 0x69, 0x91, 0x63, 0x47, 0x73, 0x49, 0xbc, 0x77, 0x3e, 0xd7, 0x4b, 0x3b, 0x12, 0x36, 0x16, 0xb3, 0x85, 0x6a, 0x68, 0xce, 0x39, 0x62, 0xc6, 0xba, 0x3d, 0x8d, 0xe7, 0x91, 0x20, 0xac, 0xad, 0xa6, 0xc2, 0xe, 0x6, 0xcc, 0x74, 0xc, 0x2d, 0xe7, 0xf9, 0x55, 0x2, 0x28, 0x94, 0x37, 0xab, 0xee, 0xa1, 0xcc, 0xbf, 0xdb, 0xed, 0x3, 0x70, 0xe6, 0x4f, 0x4a, 0xc3, 0xed, 0xed, 0xf3, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -270,18 +230,6 @@ static const unsigned char popup_bg_disabled_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x78, 0x50, 0x4c, 0x54, 0x45, 0xff, 0x0, 0xff, 0x67, 0x7a, 0x85, 0x66, 0x7a, 0x86, 0x68, 0x7b, 0x86, 0x57, 0x51, 0x51, 0x4c, 0x42, 0x40, 0x4d, 0x43, 0x41, 0x56, 0x4c, 0x4b, 0x4d, 0x44, 0x41, 0x4e, 0x44, 0x42, 0x4f, 0x45, 0x43, 0x67, 0x7b, 0x87, 0x4f, 0x44, 0x43, 0x50, 0x45, 0x44, 0x52, 0x46, 0x44, 0x51, 0x46, 0x45, 0x4b, 0x40, 0x3f, 0x51, 0x47, 0x45, 0x52, 0x48, 0x46, 0x53, 0x48, 0x47, 0x4b, 0x41, 0x3f, 0x54, 0x49, 0x46, 0x55, 0x4a, 0x47, 0x55, 0x49, 0x47, 0x68, 0x7c, 0x88, 0x4a, 0x40, 0x3e, 0x55, 0x4b, 0x49, 0x56, 0x4d, 0x4b, 0x53, 0x49, 0x47, 0x50, 0x46, 0x44, 0x4a, 0x41, 0x3e, 0x48, 0x3e, 0x3c, 0x4b, 0x42, 0x3f, 0x49, 0x3f, 0x3d, 0x46, 0x3d, 0x3c, 0x47, 0x3d, 0x3b, 0x47, 0x3e, 0x3b, 0x49, 0x40, 0x3d, 0x45, 0x3c, 0x3b, 0x46, 0x3c, 0x3a, 0xdd, 0x63, 0x56, 0x8d, 0x0, 0x0, 0x0, 0xad, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x2d, 0x88, 0x35, 0x42, 0x4, 0x0, 0xc, 0x4, 0x77, 0x93, 0x9c, 0xbb, 0xf4, 0xc8, 0xff, 0xdf, 0x84, 0xb5, 0xb8, 0x5b, 0x84, 0x0, 0x37, 0xc5, 0xca, 0x10, 0xd, 0xc9, 0xce, 0xaa, 0xea, 0x24, 0x40, 0xca, 0x41, 0x64, 0x2b, 0x5, 0x87, 0x34, 0xa8, 0x88, 0x54, 0xef, 0x82, 0x80, 0x89, 0x34, 0x36, 0x96, 0xe0, 0x14, 0xa4, 0x12, 0xa6, 0x24, 0x18, 0xe1, 0xa8, 0x50, 0x59, 0x7c, 0x73, 0x30, 0x50, 0x55, 0x4a, 0x31, 0xd7, 0xb4, 0x89, 0xa1, 0x51, 0xb2, 0x9c, 0x1, 0x2c, 0x4, 0x83, 0x15, 0x12, 0x30, 0xab, 0xe9, 0x5a, 0x1, 0xb4, 0x40, 0xa1, 0x29, 0xbe, 0x75, 0xe, 0x5a, 0x70, 0xbe, 0x2a, 0xff, 0x12, 0xf1, 0xef, 0x1b, 0x5f, 0x8d, 0x5b, 0x68, 0xd, 0xdc, 0xe3, 0xf1, 0x71, 0x16, 0x3e, 0x5b, 0xc8, 0x33, 0xa9, 0xc7, 0xbc, 0x7f, 0xa4, 0x22, 0x6a, 0xb5, 0x90, 0xcb, 0xb2, 0x1a, 0x25, 0x67, 0x8b, 0x8f, 0x6f, 0xf8, 0x64, 0xa8, 0x35, 0x7a, 0x25, 0xa8, 0xa7, 0x1, 0x38, 0xc, 0xcc, 0xab, 0x4c, 0x5, 0xea, 0xe3, 0x76, 0x2f, 0x54, 0x93, 0xf3, 0xf, 0x4f, 0x10, 0x8d, 0x4c, 0x16, 0x9d, 0xcf, 0x1f, 0xd1, 0xf9, 0x3, 0x34, 0xc8, 0x4a, 0xb4, 0x1d, 0xb, 0xcd, 0x83, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
-static const unsigned char popup_checked_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x4, 0x0, 0x0, 0x0, 0x6e, 0x6, 0x76, 0x0, 0x0, 0x0, 0x0, 0x56, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xc0, 0x3, 0x6e, 0xf0, 0xde, 0x3f, 0xf5, 0xe0, 0x30, 0x9c, 0xfb, 0x9f, 0xf1, 0xc1, 0xda, 0x7, 0xff, 0x1f, 0x9c, 0x85, 0xb, 0x3c, 0xa8, 0x1, 0x72, 0xdf, 0x3d, 0x56, 0x61, 0x78, 0x70, 0xf8, 0xc1, 0x99, 0x3b, 0x62, 0xf, 0xbc, 0x1e, 0xfc, 0x5, 0x42, 0x2f, 0xa0, 0xcc, 0xfd, 0x53, 0x40, 0x99, 0x6b, 0xf, 0xde, 0x3, 0xc9, 0x6a, 0xb0, 0x52, 0xa0, 0xec, 0xe5, 0x7, 0xff, 0x81, 0x70, 0xed, 0x7f, 0x46, 0x20, 0x17, 0x2a, 0x74, 0xfa, 0xc1, 0xb1, 0x1b, 0xbc, 0x10, 0x1e, 0x0, 0xfd, 0x1f, 0x33, 0x9, 0xf7, 0x50, 0x16, 0x2f, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char popup_hover_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2d, 0x50, 0x4c, 0x54, 0x45, 0xff, 0x0, 0xff, 0x20, 0x2e, 0x31, 0x83, 0xae, 0xb7, 0xb3, 0xd8, 0xe1, 0xaf, 0xd5, 0xde, 0xac, 0xd2, 0xdb, 0xa9, 0xcf, 0xd8, 0xa5, 0xcc, 0xd5, 0xa2, 0xc9, 0xd2, 0x9e, 0xc6, 0xcf, 0x9b, 0xc3, 0xcc, 0x97, 0xc0, 0xc9, 0x94, 0xbd, 0xc6, 0x91, 0xba, 0xc3, 0x8d, 0xb7, 0xc0, 0x9c, 0x2c, 0x91, 0xa9, 0x0, 0x0, 0x0, 0x1f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x62, 0x14, 0x4, 0x3, 0x1, 0x26, 0x41, 0x28, 0x60, 0x62, 0x80, 0xd0, 0xc, 0x74, 0x61, 0x98, 0x80, 0x1, 0x3, 0xd3, 0x7b, 0x28, 0x0, 0x0, 0x1a, 0x86, 0xe, 0x98, 0x2c, 0x61, 0xda, 0x2e, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char popup_unchecked_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x1, 0x3, 0x0, 0x0, 0x0, 0xfe, 0xc1, 0x2c, 0xc8, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0xff, 0x0, 0xff, 0xff, 0xff, 0xff, 0x9f, 0x18, 0x32, 0xe0, 0x0, 0x0, 0x0, 0x1, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x40, 0xe6, 0xd8, 0x66, 0x0, 0x0, 0x0, 0xa, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x3, 0x0, 0x0, 0x10, 0x0, 0x1, 0xb3, 0xac, 0xe2, 0xd0, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
static const unsigned char popup_window_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x2a, 0x0, 0x0, 0x0, 0x46, 0x8, 0x3, 0x0, 0x0, 0x0, 0x8d, 0x2b, 0xf6, 0x48, 0x0, 0x0, 0x1, 0x6b, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xe8, 0xe5, 0xf1, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x1d, 0x22, 0x0, 0x0, 0x0, 0x1a, 0x19, 0x1c, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x20, 0x1e, 0x23, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x1d, 0x21, 0x17, 0x16, 0x19, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x21, 0x1f, 0x24, 0x1b, 0x1a, 0x1d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x21, 0x1f, 0x24, 0x1e, 0x1c, 0x20, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x22, 0x20, 0x25, 0x20, 0x1e, 0x23, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x21, 0x1f, 0x24, 0x0, 0x0, 0x0, 0x21, 0x1f, 0x24, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x22, 0x20, 0x25, 0x0, 0x0, 0x0, 0x20, 0x20, 0x25, 0x20, 0x1d, 0x25, 0x20, 0x1d, 0x22, 0x1d, 0x1d, 0x22, 0x1d, 0x1d, 0x20, 0x1d, 0x1a, 0x20, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 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};
@@ -302,22 +250,10 @@ static const unsigned char radio_unchecked_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4, 0x3, 0x4, 0x9, 0x9, 0x9, 0x6, 0x6, 0x6, 0xa, 0xa, 0xb, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x7f, 0x7f, 0x82, 0xd9, 0xd9, 0xd9, 0x47, 0x47, 0x48, 0x2b, 0x6e, 0xf2, 0xbf, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1b, 0x88, 0xd1, 0xf7, 0x64, 0xf6, 0x2, 0xb3, 0xed, 0xd7, 0x0, 0x0, 0x0, 0x49, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x2, 0x61, 0x15, 0xed, 0xa9, 0x20, 0x5a, 0x72, 0xf5, 0x99, 0x33, 0xbb, 0x26, 0x1, 0x19, 0x73, 0xcf, 0x0, 0xc1, 0x4d, 0x6, 0x6, 0xd6, 0x35, 0x20, 0xc6, 0xa9, 0x0, 0x6, 0xb6, 0x3d, 0x20, 0xc6, 0xe9, 0x4, 0x6, 0xf6, 0x33, 0x60, 0x50, 0xc0, 0xc0, 0x1, 0x61, 0x34, 0xc0, 0x19, 0x70, 0x29, 0xb8, 0x62, 0xb8, 0x76, 0x84, 0x81, 0xc, 0x96, 0x20, 0x2b, 0xa6, 0xc0, 0x2d, 0x45, 0x0, 0x0, 0x37, 0xca, 0x3d, 0x81, 0xb4, 0x84, 0xb6, 0x80, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
-static const unsigned char reference_border_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x2, 0x3, 0x0, 0x0, 0x0, 0x62, 0x9d, 0x17, 0xf2, 0x0, 0x0, 0x0, 0xc, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0xff, 0xd1, 0xd1, 0xff, 0xb7, 0xb7, 0xff, 0x41, 0x41, 0x2b, 0x2, 0x77, 0xea, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x76, 0x93, 0xcd, 0x38, 0x0, 0x0, 0x0, 0x25, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x58, 0xff, 0xff, 0xff, 0x2f, 0x86, 0x6, 0x6, 0x6, 0x26, 0x86, 0xa3, 0xa1, 0xa1, 0xc1, 0xc, 0x47, 0x18, 0x18, 0x84, 0x49, 0x22, 0xc0, 0xda, 0xc0, 0x6, 0x80, 0x8d, 0x2, 0x0, 0x36, 0x2b, 0x14, 0x3d, 0x85, 0x39, 0x85, 0x31, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
static const unsigned char scroll_bg_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x3, 0x0, 0x0, 0x0, 0x61, 0xab, 0xac, 0xd5, 0x0, 0x0, 0x0, 0x45, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x40, 0x3e, 0x4a, 0x2a, 0x29, 0x2f, 0x20, 0x20, 0x24, 0x3f, 0x3e, 0x49, 0x1f, 0x1f, 0x24, 0x20, 0x20, 0x24, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x3f, 0x3e, 0x49, 0x3f, 0x3e, 0x49, 0x1e, 0x1e, 0x23, 0x20, 0x20, 0x25, 0x22, 0x22, 0x27, 0x23, 0x23, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0x14, 0xee, 0x69, 0x20, 0x0, 0x0, 0x0, 0x11, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x4, 0x19, 0x40, 0x5d, 0x66, 0x28, 0x93, 0xf0, 0xfc, 0x94, 0xfc, 0xfd, 0x67, 0x1a, 0x96, 0x95, 0x1c, 0xf0, 0x43, 0x52, 0x0, 0x0, 0x0, 0x55, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x55, 0x8e, 0x45, 0x2, 0x80, 0x50, 0x10, 0x42, 0xc1, 0xee, 0xfb, 0x5f, 0xd4, 0xd6, 0xdf, 0xfd, 0x36, 0xd3, 0x3, 0x4, 0xd, 0x90, 0x6, 0xb2, 0x25, 0x39, 0xe0, 0xd2, 0xf9, 0xcb, 0x6a, 0x60, 0x6f, 0x27, 0xb7, 0xbc, 0x58, 0xb7, 0x53, 0x4d, 0x0, 0xf2, 0x3f, 0x5e, 0x36, 0x43, 0x5f, 0xc3, 0xf0, 0xdf, 0x17, 0xd7, 0xa6, 0xae, 0x60, 0x10, 0xff, 0x57, 0x16, 0xc5, 0x5a, 0xf1, 0x60, 0xe3, 0xe7, 0x5f, 0x37, 0x46, 0x74, 0xba, 0x9a, 0x16, 0xef, 0x37, 0x1c, 0x6f, 0x61, 0x47, 0x1, 0xa5, 0xc7, 0x32, 0x47, 0x38, 0x12, 0x92, 0xb1, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
-static const unsigned char scroll_button_down_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x21, 0x50, 0x4c, 0x54, 0x45, 0x2d, 0x2c, 0x2f, 0x48, 0x46, 0x4a, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x4c, 0x4a, 0x4e, 0x48, 0x46, 0x4a, 0x40, 0x3e, 0x42, 0x38, 0x36, 0x3a, 0xc3, 0xc3, 0xc3, 0x59, 0x59, 0x59, 0xb3, 0x52, 0xf2, 0x5, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x8, 0xfe, 0x9, 0xd, 0x19, 0x4a, 0xb6, 0xc1, 0xe6, 0x0, 0x0, 0x0, 0x33, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0xf1, 0x33, 0x66, 0x2, 0x1, 0x2a, 0xa3, 0x73, 0xe6, 0xcc, 0x19, 0x10, 0x35, 0x40, 0x1, 0x8, 0xa3, 0x73, 0x6, 0x1, 0x73, 0xe0, 0x96, 0x1a, 0x42, 0x9c, 0x21, 0x2, 0x0, 0x5a, 0xfa, 0x3d, 0xf9, 0xfa, 0xe2, 0x64, 0xe2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char scroll_button_down_hl_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x21, 0x50, 0x4c, 0x54, 0x45, 0x3d, 0x3b, 0x3f, 0x60, 0x5d, 0x62, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x65, 0x62, 0x67, 0x60, 0x5d, 0x62, 0x56, 0x53, 0x58, 0x4b, 0x49, 0x4e, 0xce, 0xce, 0xce, 0x59, 0x59, 0x59, 0xb8, 0xf5, 0x6d, 0x48, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x7, 0xfe, 0xc, 0x9, 0x1c, 0xda, 0x2b, 0xa5, 0x57, 0x0, 0x0, 0x0, 0x33, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0xf1, 0x33, 0x66, 0x2, 0x1, 0x2a, 0xa3, 0x73, 0xe6, 0xcc, 0x19, 0x10, 0x35, 0x40, 0x1, 0x8, 0xa3, 0x73, 0x6, 0x1, 0x73, 0xe0, 0x96, 0x1a, 0x42, 0x9c, 0x21, 0x2, 0x0, 0x5a, 0xfa, 0x3d, 0xf9, 0xfa, 0xe2, 0x64, 0xe2, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
static const unsigned char scroll_button_left_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x30, 0x50, 0x4c, 0x54, 0x45, 0x2d, 0x2c, 0x2f, 0x48, 0x46, 0x4a, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x4c, 0x4a, 0x4e, 0x48, 0x46, 0x4a, 0x40, 0x3e, 0x42, 0x38, 0x36, 0x3a, 0xc3, 0xc3, 0xc3, 0xc2, 0xc2, 0xc2, 0xc1, 0xc1, 0xc1, 0xc0, 0xc0, 0xc0, 0xbf, 0xbf, 0xbf, 0xbe, 0xbe, 0xbe, 0x59, 0x59, 0x59, 0x8e, 0x47, 0x76, 0xf1, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x8, 0xfe, 0x9, 0xd, 0x19, 0x4a, 0xb6, 0xc1, 0xe6, 0x0, 0x0, 0x0, 0x3e, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0x51, 0x19, 0x33, 0xa1, 0x8c, 0xae, 0x55, 0x50, 0xc6, 0x2e, 0x28, 0xa3, 0x7b, 0xf7, 0x6e, 0x8, 0xa3, 0xe7, 0xcc, 0x19, 0xa8, 0x14, 0x9c, 0xd1, 0x7b, 0x17, 0xa6, 0xfd, 0x1d, 0x86, 0x81, 0x60, 0x6, 0xdc, 0x52, 0x43, 0x88, 0x33, 0x44, 0x0, 0xcc, 0x4e, 0x3f, 0xd1, 0x4, 0x90, 0xbf, 0x60, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -334,14 +270,6 @@ static const unsigned char scroll_button_right_hl_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x3d, 0x3b, 0x3f, 0x60, 0x5d, 0x62, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x65, 0x62, 0x67, 0x60, 0x5d, 0x62, 0x56, 0x53, 0x58, 0x4b, 0x49, 0x4e, 0xc9, 0xc9, 0xc9, 0xc8, 0xc8, 0xc8, 0xc6, 0xc6, 0xc6, 0xc7, 0xc7, 0xc7, 0xc5, 0xc5, 0xc5, 0xc4, 0xc4, 0xc4, 0xc3, 0xc3, 0xc3, 0xc2, 0xc2, 0xc2, 0x2e, 0x3d, 0xb1, 0x1e, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x7, 0xfe, 0xc, 0x9, 0x1c, 0xda, 0x2b, 0xa5, 0x57, 0x0, 0x0, 0x0, 0x49, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x65, 0xc8, 0x31, 0x16, 0x2, 0x20, 0x10, 0x43, 0xc1, 0xe4, 0x83, 0xdc, 0xff, 0xb8, 0x88, 0xf, 0x57, 0xb, 0x8b, 0x80, 0x53, 0xe, 0xf2, 0x23, 0x18, 0xc6, 0x68, 0x61, 0x74, 0xca, 0xa, 0x2e, 0x74, 0xf9, 0x85, 0xfd, 0x17, 0x5c, 0x81, 0xfb, 0x11, 0x2a, 0xaa, 0x65, 0x80, 0x20, 0xc3, 0x5f, 0xaf, 0x2b, 0x96, 0xce, 0x78, 0xea, 0x88, 0x39, 0x95, 0x91, 0x70, 0x29, 0x94, 0xd9, 0x6b, 0x87, 0xf5, 0xfe, 0x0, 0xc6, 0xa7, 0x1b, 0x66, 0x7b, 0x42, 0xf1, 0x14, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
-static const unsigned char scroll_button_up_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x21, 0x50, 0x4c, 0x54, 0x45, 0x2d, 0x2c, 0x2f, 0x48, 0x46, 0x4a, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x2d, 0x2c, 0x2f, 0x4c, 0x4a, 0x4e, 0x48, 0x46, 0x4a, 0x40, 0x3e, 0x42, 0x38, 0x36, 0x3a, 0xc3, 0xc3, 0xc3, 0x59, 0x59, 0x59, 0xb3, 0x52, 0xf2, 0x5, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x8, 0xfe, 0x9, 0xd, 0x19, 0x4a, 0xb6, 0xc1, 0xe6, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0xb1, 0x33, 0x3a, 0x67, 0x40, 0x19, 0x33, 0x67, 0x42, 0x18, 0x9d, 0x33, 0x67, 0xce, 0x0, 0x33, 0x66, 0x2, 0x1, 0x2a, 0x3, 0x9f, 0x39, 0x10, 0x6, 0xdc, 0x52, 0x43, 0x88, 0x33, 0x44, 0x0, 0x59, 0xc8, 0x3d, 0xf9, 0xf, 0x68, 0xc5, 0xa9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char scroll_button_up_hl_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x21, 0x50, 0x4c, 0x54, 0x45, 0x3d, 0x3b, 0x3f, 0x60, 0x5d, 0x62, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x3d, 0x3b, 0x3f, 0x65, 0x62, 0x67, 0x60, 0x5d, 0x62, 0x56, 0x53, 0x58, 0x4b, 0x49, 0x4e, 0xce, 0xce, 0xce, 0x59, 0x59, 0x59, 0xb8, 0xf5, 0x6d, 0x48, 0x0, 0x0, 0x0, 0x5, 0x74, 0x52, 0x4e, 0x53, 0x7, 0xfe, 0xc, 0x9, 0x1c, 0xda, 0x2b, 0xa5, 0x57, 0x0, 0x0, 0x0, 0x36, 0x49, 0x44, 0x41, 0x54, 0x8, 0xd7, 0x63, 0x60, 0xc, 0x5, 0x3, 0x21, 0x86, 0xf4, 0xe, 0x30, 0x28, 0x63, 0x88, 0x80, 0x30, 0x5a, 0xb1, 0x33, 0x3a, 0x67, 0x40, 0x19, 0x33, 0x67, 0x42, 0x18, 0x9d, 0x33, 0x67, 0xce, 0x0, 0x33, 0x66, 0x2, 0x1, 0x2a, 0x3, 0x9f, 0x39, 0x10, 0x6, 0xdc, 0x52, 0x43, 0x88, 0x33, 0x44, 0x0, 0x59, 0xc8, 0x3d, 0xf9, 0xf, 0x68, 0xc5, 0xa9, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
static const unsigned char scroll_grabber_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x3, 0x0, 0x0, 0x0, 0x61, 0xab, 0xac, 0xd5, 0x0, 0x0, 0x0, 0x5d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x5b, 0x59, 0x61, 0x5b, 0x59, 0x61, 0x5a, 0x58, 0x60, 0x59, 0x57, 0x5f, 0x5a, 0x58, 0x60, 0x5a, 0x58, 0x60, 0x57, 0x56, 0x5e, 0x58, 0x56, 0x5e, 0x56, 0x55, 0x5d, 0x57, 0x55, 0x5d, 0x57, 0x55, 0x5d, 0x55, 0x53, 0x5b, 0x55, 0x53, 0x5b, 0x54, 0x53, 0x5b, 0x55, 0x54, 0x5c, 0x54, 0x52, 0x5a, 0x55, 0x53, 0x5b, 0x5a, 0x58, 0x60, 0x56, 0x54, 0x5c, 0x54, 0x53, 0x5a, 0x55, 0x53, 0x5b, 0x53, 0x51, 0x59, 0x52, 0x51, 0x59, 0x52, 0x50, 0x58, 0x51, 0x50, 0x58, 0x51, 0x4f, 0x57, 0x50, 0x4e, 0x56, 0x4f, 0x4d, 0x55, 0x50, 0x4f, 0x57, 0x54, 0x52, 0x5a, 0xae, 0x55, 0xff, 0xf7, 0x0, 0x0, 0x0, 0x12, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x2c, 0xb8, 0xf4, 0x2e, 0xf2, 0xb8, 0xf4, 0xf5, 0xf4, 0xf5, 0xb8, 0x2f, 0xf2, 0x2e, 0xb8, 0xf4, 0xb8, 0x66, 0xf6, 0xf7, 0x12, 0x0, 0x0, 0x0, 0x48, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x64, 0xc7, 0xb1, 0x11, 0x80, 0x40, 0x8, 0x45, 0x41, 0xff, 0x83, 0x2, 0xe, 0xfb, 0x2f, 0x13, 0xe2, 0xf3, 0x6, 0x12, 0x1d, 0x37, 0x5b, 0xae, 0x97, 0x5f, 0x84, 0xdd, 0x68, 0xe2, 0x1e, 0x41, 0xb8, 0x77, 0x58, 0x6, 0xb6, 0xe8, 0x88, 0xd1, 0xe1, 0x93, 0xad, 0x63, 0xab, 0xa3, 0x3a, 0xa3, 0x26, 0xa9, 0x4a, 0x52, 0xf9, 0xc, 0x62, 0xcf, 0xa7, 0x8f, 0x1f, 0x1e, 0xbd, 0xff, 0x84, 0xee, 0x2, 0x0, 0x54, 0x76, 0x10, 0x19, 0x1e, 0xd7, 0x1d, 0x9b, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -422,10 +350,6 @@ static const unsigned char toggle_on_disabled_png[] = {
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};
-static const unsigned char tool_button_pressed_png[] = {
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-};
-
static const unsigned char tooltip_bg_png[] = {
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};
@@ -438,18 +362,6 @@ static const unsigned char tree_bg_disabled_png[] = {
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};
-static const unsigned char tree_bg_focus_png[] = {
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-};
-
-static const unsigned char tree_cursor_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xe, 0x0, 0x0, 0x0, 0xe, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x96, 0xdd, 0xe3, 0x0, 0x0, 0x0, 0xc3, 0x50, 0x4c, 0x54, 0x45, 0xd4, 0xab, 0x9e, 0xd3, 0xaa, 0x9d, 0xd4, 0xab, 0x9e, 0xd3, 0xaa, 0x9d, 0xd4, 0xab, 0x9c, 0xd4, 0xac, 0x9e, 0xd5, 0xaf, 0xa3, 0xd5, 0xb0, 0xa3, 0xd5, 0xaf, 0xa3, 0xd5, 0xad, 0xa1, 0xd5, 0xaf, 0xa3, 0xd5, 0xad, 0xa1, 0xd5, 0xb0, 0xa3, 0xd6, 0xad, 0xa0, 0xd6, 0xad, 0xa0, 0xd5, 0xb0, 0xa3, 0xd7, 0xb1, 0xa5, 0xd7, 0xb1, 0xa7, 0xd7, 0xb1, 0xa7, 0xd7, 0xb1, 0xa7, 0xd7, 0xb1, 0xa7, 0xd7, 0xb1, 0xa5, 0xd7, 0xb1, 0xa5, 0xd8, 0xb3, 0xa8, 0xd8, 0xb5, 0xaa, 0xda, 0xb3, 0xa8, 0xda, 0xb3, 0xa8, 0xd8, 0xb3, 0xa8, 0xd8, 0xb5, 0xaa, 0xda, 0xb3, 0xa8, 0xd8, 0xb3, 0xa8, 0xdb, 0xb7, 0xad, 0xda, 0xb8, 0xae, 0xdb, 0xb9, 0xad, 0xdb, 0xb9, 0xad, 0xdb, 0xb7, 0xad, 0xdd, 0xba, 0xb1, 0xdd, 0xbb, 0xb1, 0xdd, 0xbd, 0xb1, 0xdd, 0xbf, 0xb3, 0xdd, 0xbd, 0xb3, 0xdf, 0xc1, 0xb7, 0xdf, 0xc0, 0xb5, 0xdf, 0xbf, 0xb5, 0xe1, 0xc3, 0xb9, 0xe1, 0xc3, 0xbb, 0xe1, 0xc5, 0xbb, 0xe2, 0xc7, 0xbe, 0xe1, 0xc5, 0xbd, 0xe4, 0xcb, 0xc2, 0xe3, 0xca, 0xc1, 0xe3, 0xcb, 0xc3, 0xe6, 0xce, 0xc6, 0xe6, 0xd0, 0xc6, 0xe8, 0xd1, 0xca, 0xe8, 0xd1, 0xca, 0xe8, 0xd0, 0xca, 0xe8, 0xcf, 0xca, 0xb7, 0x7d, 0x69, 0xb1, 0x77, 0x63, 0xac, 0x73, 0x5c, 0xa6, 0x69, 0x56, 0x9c, 0x67, 0x54, 0x93, 0x62, 0x51, 0x88, 0x60, 0x50, 0x9e, 0xe4, 0xa3, 0x87, 0x0, 0x0, 0x0, 0x3a, 0x74, 0x52, 0x4e, 0x53, 0x32, 0x2f, 0x30, 0x33, 0x38, 0x40, 0x32, 0x2f, 0x2f, 0x2f, 0x31, 0x33, 0x33, 0x33, 0x36, 0x38, 0x31, 0x2f, 0x30, 0x31, 0x33, 0x33, 0x35, 0x2f, 0x2f, 0x2f, 0x30, 0x32, 0x33, 0x33, 0x33, 0x2f, 0x2f, 0x2f, 0x30, 0x30, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x32, 0x2f, 0x2f, 0x2f, 0xb8, 0xf, 0x95, 0x41, 0x0, 0x0, 0x0, 0x64, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x4d, 0xc9, 0x1, 0xa, 0x2, 0x31, 0xc, 0x44, 0xd1, 0xff, 0xdb, 0xec, 0x2a, 0x1e, 0x48, 0xc0, 0xfb, 0x7b, 0x2c, 0x3b, 0x96, 0x2c, 0x88, 0x3, 0x19, 0x78, 0x19, 0x5f, 0xfc, 0xa7, 0x7c, 0xb, 0x78, 0xd5, 0xb3, 0x3c, 0x45, 0xf5, 0xea, 0xf2, 0x21, 0xb4, 0xc2, 0xd8, 0xbc, 0x19, 0xcd, 0xb0, 0xab, 0xbc, 0x83, 0xa4, 0x1f, 0x6c, 0x1e, 0x82, 0xca, 0x67, 0x2c, 0x2d, 0xe, 0x25, 0x31, 0x67, 0x6a, 0x51, 0x99, 0xc0, 0xc8, 0xbe, 0x35, 0xcc, 0x45, 0xc, 0xca, 0xdc, 0x1c, 0x6, 0x70, 0x8f, 0xa1, 0xd7, 0x36, 0x13, 0xe8, 0xb5, 0x6d, 0x18, 0x6b, 0xb3, 0xf8, 0x65, 0xe6, 0xb, 0x36, 0x5c, 0x24, 0xde, 0x86, 0x96, 0x3a, 0xaf, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
-static const unsigned char tree_cursor_unfocus_png[] = {
- 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xe, 0x0, 0x0, 0x0, 0xe, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x96, 0xdd, 0xe3, 0x0, 0x0, 0x0, 0x96, 0x50, 0x4c, 0x54, 0x45, 0xc0, 0xb5, 0xb2, 0xbf, 0xb4, 0xb1, 0xc0, 0xb5, 0xb2, 0xbf, 0xb4, 0xb1, 0xbf, 0xb5, 0xb1, 0xc0, 0xb5, 0xb2, 0xc3, 0xb8, 0xb5, 0xc3, 0xb8, 0xb5, 0xc2, 0xb7, 0xb4, 0xc3, 0xb8, 0xb5, 0xc2, 0xb7, 0xb4, 0xc3, 0xb8, 0xb5, 0xc2, 0xb7, 0xb4, 0xc3, 0xb8, 0xb5, 0xc5, 0xba, 0xb7, 0xc5, 0xbc, 0xb9, 0xc5, 0xbc, 0xb9, 0xc5, 0xbc, 0xb9, 0xc5, 0xbc, 0xb9, 0xc5, 0xba, 0xb7, 0xc5, 0xba, 0xb7, 0xc6, 0xbd, 0xba, 0xc7, 0xbe, 0xbb, 0xc7, 0xbe, 0xbb, 0xc6, 0xbd, 0xba, 0xc7, 0xbe, 0xbb, 0xc6, 0xbd, 0xba, 0xca, 0xc1, 0xbe, 0xca, 0xc1, 0xbe, 0xcd, 0xc4, 0xc1, 0xcd, 0xc6, 0xc3, 0xd0, 0xc9, 0xc6, 0xcf, 0xc8, 0xc5, 0xd2, 0xcb, 0xc8, 0xd3, 0xcb, 0xc9, 0xd3, 0xcc, 0xc9, 0xd5, 0xcd, 0xcb, 0xd4, 0xcc, 0xca, 0xd7, 0xd1, 0xcf, 0xd6, 0xd0, 0xce, 0xda, 0xd4, 0xd2, 0xdd, 0xd7, 0xd5, 0xdd, 0xd7, 0xd5, 0x9a, 0x8b, 0x86, 0x94, 0x85, 0x80, 0x8e, 0x80, 0x7a, 0x88, 0x79, 0x74, 0x81, 0x75, 0x6f, 0x7a, 0x6f, 0x6a, 0x73, 0x69, 0x65, 0x9a, 0x51, 0xd2, 0xe3, 0x0, 0x0, 0x0, 0x2b, 0x74, 0x52, 0x4e, 0x53, 0x32, 0x2f, 0x30, 0x33, 0x38, 0x40, 0x32, 0x2f, 0x2f, 0x31, 0x33, 0x33, 0x36, 0x38, 0x31, 0x2f, 0x30, 0x31, 0x33, 0x33, 0x35, 0x2f, 0x2f, 0x30, 0x32, 0x33, 0x33, 0x2f, 0x30, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x2f, 0x32, 0x2f, 0x82, 0xd8, 0x8a, 0x2f, 0x0, 0x0, 0x0, 0x5f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x62, 0xd1, 0x66, 0x40, 0x6, 0x2c, 0x8c, 0x57, 0x0, 0x2d, 0xc9, 0x87, 0x15, 0x4, 0x51, 0x8, 0x42, 0xd1, 0x7, 0x13, 0x3b, 0xd9, 0xfe, 0x1b, 0x1c, 0x16, 0xcf, 0xf, 0xa6, 0xab, 0x6a, 0xd3, 0x2a, 0xbf, 0x53, 0xb7, 0x66, 0xa8, 0x63, 0xe9, 0xd4, 0xbb, 0x88, 0x82, 0xcb, 0x47, 0xd9, 0xb, 0x54, 0xde, 0xec, 0x57, 0x97, 0xde, 0x63, 0x94, 0x12, 0xab, 0xec, 0xec, 0x56, 0xce, 0x69, 0x28, 0xc8, 0x9f, 0xbf, 0x9c, 0x39, 0xd8, 0x16, 0x47, 0x69, 0x65, 0xc, 0xe, 0xc3, 0x8e, 0xeb, 0x69, 0x28, 0x1, 0x0, 0xb0, 0xae, 0x0, 0x0, 0x90, 0x3f, 0xa6, 0x5b, 0x1b, 0xad, 0x12, 0x69, 0xd7, 0x5c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
-};
-
static const unsigned char tree_title_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x1, 0x3, 0x0, 0x0, 0x0, 0x25, 0x3d, 0x6d, 0x22, 0x0, 0x0, 0x0, 0x6, 0x50, 0x4c, 0x54, 0x45, 0x25, 0x23, 0x25, 0x4c, 0x4a, 0x4e, 0x1, 0xf9, 0x98, 0x2e, 0x0, 0x0, 0x0, 0xb, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x20, 0x11, 0x0, 0x0, 0x0, 0x30, 0x0, 0x1, 0x6e, 0xa6, 0xf, 0x3f, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
diff --git a/scene/resources/default_theme/tool_button_pressed.png b/scene/resources/default_theme/tool_button_pressed.png
deleted file mode 100644
index 5494475792..0000000000
--- a/scene/resources/default_theme/tool_button_pressed.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/tree_bg_focus.png b/scene/resources/default_theme/tree_bg_focus.png
deleted file mode 100644
index aadc6b0db4..0000000000
--- a/scene/resources/default_theme/tree_bg_focus.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/tree_cursor.png b/scene/resources/default_theme/tree_cursor.png
deleted file mode 100644
index 2b8722d066..0000000000
--- a/scene/resources/default_theme/tree_cursor.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/default_theme/tree_cursor_unfocus.png b/scene/resources/default_theme/tree_cursor_unfocus.png
deleted file mode 100644
index bfaebbea85..0000000000
--- a/scene/resources/default_theme/tree_cursor_unfocus.png
+++ /dev/null
Binary files differ
diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp
index 3b44f05b94..ccff617a16 100644
--- a/scene/resources/dynamic_font_stb.cpp
+++ b/scene/resources/dynamic_font_stb.cpp
@@ -55,7 +55,7 @@ void DynamicFontData::lock() {
void DynamicFontData::unlock() {
- fr = PoolVector<uint8_t>::Read();
+ fr.release();
}
void DynamicFontData::set_font_data(const PoolVector<uint8_t> &p_font) {
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 6443b44bb6..aff274cd21 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -98,7 +98,7 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
}
}
- facesw = PoolVector<Vector3>::Write();
+ facesw.release();
triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
triangle_mesh->create(faces);
@@ -436,7 +436,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
r[i] = t;
}
- r = PoolVector<Vector3>::Write();
+ r.release();
arrays[ARRAY_VERTEX] = vertices;
if (!has_indices) {
@@ -452,7 +452,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
iw[j + 2] = j + 1;
}
- iw = PoolVector<int>::Write();
+ iw.release();
arrays[ARRAY_INDEX] = new_indices;
} else {
@@ -461,7 +461,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
SWAP(ir[j + 1], ir[j + 2]);
}
- ir = PoolVector<int>::Write();
+ ir.release();
arrays[ARRAY_INDEX] = indices;
}
}
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 691d73c181..dc6ef2b49c 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -45,6 +45,7 @@ void ParticlesMaterial::init_shaders() {
shader_names = memnew(ShaderNames);
+ shader_names->direction = "direction";
shader_names->spread = "spread";
shader_names->flatness = "flatness";
shader_names->initial_linear_velocity = "initial_linear_velocity";
@@ -100,6 +101,8 @@ void ParticlesMaterial::init_shaders() {
shader_names->trail_color_modifier = "trail_color_modifier";
shader_names->gravity = "gravity";
+
+ shader_names->lifetime_randomness = "lifetime_randomness";
}
void ParticlesMaterial::finish_shaders() {
@@ -144,6 +147,7 @@ void ParticlesMaterial::_update_shader() {
String code = "shader_type particles;\n";
+ code += "uniform vec3 direction;\n";
code += "uniform float spread;\n";
code += "uniform float flatness;\n";
code += "uniform float initial_linear_velocity;\n";
@@ -171,6 +175,7 @@ void ParticlesMaterial::_update_shader() {
code += "uniform float hue_variation_random;\n";
code += "uniform float anim_speed_random;\n";
code += "uniform float anim_offset_random;\n";
+ code += "uniform float lifetime_randomness;\n";
switch (emission_shape) {
case EMISSION_SHAPE_POINT: {
@@ -283,7 +288,11 @@ void ParticlesMaterial::_update_shader() {
code += " ivec2 emission_tex_size = textureSize(emission_texture_points, 0);\n";
code += " ivec2 emission_tex_ofs = ivec2(point % emission_tex_size.x, point / emission_tex_size.x);\n";
}
- code += " if (RESTART) {\n";
+ code += " bool restart = false;\n";
+ code += " if (CUSTOM.y > CUSTOM.w) {\n";
+ code += " restart = true;\n";
+ code += " }\n\n";
+ code += " if (RESTART || restart) {\n";
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid())
code += " float tex_linear_velocity = textureLod(linear_velocity_texture, vec2(0.0, 0.0), 0.0).r;\n";
@@ -304,25 +313,26 @@ void ParticlesMaterial::_update_shader() {
if (flags[FLAG_DISABLE_Z]) {
- code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
+ code += " float angle1_rad = atan(direction.y, direction.x) + rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n";
code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
} else {
//initiate velocity spread in 3D
- code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
- code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n";
+ code += " float angle1_rad = atan(direction.x, direction.z) + rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
+ code += " float angle2_rad = atan(direction.y, abs(direction.z)) + rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n";
code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n";
code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n";
code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n";
- code += " vec3 direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
- code += " direction = normalize(direction);\n";
- code += " VELOCITY = direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
+ code += " vec3 vec_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
+ code += " vec_direction = normalize(vec_direction);\n";
+ code += " VELOCITY = vec_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
}
code += " float base_angle = (initial_angle + tex_angle) * mix(1.0, angle_rand, initial_angle_random);\n";
code += " CUSTOM.x = base_angle * degree_to_rad;\n"; // angle
code += " CUSTOM.y = 0.0;\n"; // phase
+ code += " CUSTOM.w = LIFETIME * (1.0 - lifetime_randomness * rand_from_seed(alt_seed));\n";
code += " CUSTOM.z = (anim_offset + tex_anim_offset) * mix(1.0, anim_offset_rand, anim_offset_random);\n"; // animation offset (0-1)
switch (emission_shape) {
@@ -330,7 +340,10 @@ void ParticlesMaterial::_update_shader() {
//do none
} break;
case EMISSION_SHAPE_SPHERE: {
- code += " TRANSFORM[3].xyz = normalize(vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0)) * emission_sphere_radius;\n";
+ code += " float s = rand_from_seed(alt_seed) * 2.0 - 1.0;\n";
+ code += " float t = rand_from_seed(alt_seed) * 2.0 * pi;\n";
+ code += " float radius = emission_sphere_radius * sqrt(1.0 - s * s);\n";
+ code += " TRANSFORM[3].xyz = vec3(radius * cos(t), radius * sin(t), emission_sphere_radius * s);\n";
} break;
case EMISSION_SHAPE_BOX: {
code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0 - 1.0) * emission_box_extents;\n";
@@ -571,6 +584,9 @@ void ParticlesMaterial::_update_shader() {
code += " VELOCITY.z = 0.0;\n";
code += " TRANSFORM[3].z = 0.0;\n";
}
+ code += " if (CUSTOM.y > CUSTOM.w) {";
+ code += " ACTIVE = false;\n";
+ code += " }\n";
code += "}\n";
code += "\n";
@@ -627,6 +643,17 @@ bool ParticlesMaterial::_is_shader_dirty() const {
return dirty;
}
+void ParticlesMaterial::set_direction(Vector3 p_direction) {
+
+ direction = p_direction;
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->direction, direction);
+}
+
+Vector3 ParticlesMaterial::get_direction() const {
+
+ return direction;
+}
+
void ParticlesMaterial::set_spread(float p_spread) {
spread = p_spread;
@@ -998,6 +1025,17 @@ Vector3 ParticlesMaterial::get_gravity() const {
return gravity;
}
+void ParticlesMaterial::set_lifetime_randomness(float p_lifetime) {
+
+ lifetime_randomness = p_lifetime;
+ VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->lifetime_randomness, lifetime_randomness);
+}
+
+float ParticlesMaterial::get_lifetime_randomness() const {
+
+ return lifetime_randomness;
+}
+
RID ParticlesMaterial::get_shader_rid() const {
ERR_FAIL_COND_V(!shader_map.has(current_key), RID());
@@ -1042,6 +1080,9 @@ Shader::Mode ParticlesMaterial::get_shader_mode() const {
void ParticlesMaterial::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_direction", "degrees"), &ParticlesMaterial::set_direction);
+ ClassDB::bind_method(D_METHOD("get_direction"), &ParticlesMaterial::get_direction);
+
ClassDB::bind_method(D_METHOD("set_spread", "degrees"), &ParticlesMaterial::set_spread);
ClassDB::bind_method(D_METHOD("get_spread"), &ParticlesMaterial::get_spread);
@@ -1099,6 +1140,11 @@ void ParticlesMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_gravity"), &ParticlesMaterial::get_gravity);
ClassDB::bind_method(D_METHOD("set_gravity", "accel_vec"), &ParticlesMaterial::set_gravity);
+ ClassDB::bind_method(D_METHOD("set_lifetime_randomness", "randomness"), &ParticlesMaterial::set_lifetime_randomness);
+ ClassDB::bind_method(D_METHOD("get_lifetime_randomness"), &ParticlesMaterial::get_lifetime_randomness);
+
+ ADD_GROUP("Time", "");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime_randomness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_lifetime_randomness", "get_lifetime_randomness");
ADD_GROUP("Trail", "trail_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "trail_divisor", PROPERTY_HINT_RANGE, "1,1000000,1"), "set_trail_divisor", "get_trail_divisor");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "trail_size_modifier", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_trail_size_modifier", "get_trail_size_modifier");
@@ -1115,7 +1161,8 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_flag", "get_flag", FLAG_ALIGN_Y_TO_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_rotate_y"), "set_flag", "get_flag", FLAG_ROTATE_Y);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_disable_z"), "set_flag", "get_flag", FLAG_DISABLE_Z);
- ADD_GROUP("Spread", "");
+ ADD_GROUP("Direction", "");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "direction"), "set_direction", "get_direction");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "spread", PROPERTY_HINT_RANGE, "0,180,0.01"), "set_spread", "get_spread");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "flatness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_flatness", "get_flatness");
ADD_GROUP("Gravity", "");
@@ -1200,6 +1247,7 @@ void ParticlesMaterial::_bind_methods() {
ParticlesMaterial::ParticlesMaterial() :
element(this) {
+ set_direction(Vector3(1, 0, 0));
set_spread(45);
set_flatness(0);
set_param(PARAM_INITIAL_LINEAR_VELOCITY, 0);
@@ -1219,6 +1267,7 @@ ParticlesMaterial::ParticlesMaterial() :
set_emission_box_extents(Vector3(1, 1, 1));
set_trail_divisor(1);
set_gravity(Vector3(0, -9.8, 0));
+ set_lifetime_randomness(0);
emission_point_count = 1;
for (int i = 0; i < PARAM_MAX; i++) {
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index 42bf60ff48..6fe381db0a 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -129,6 +129,7 @@ private:
static SelfList<ParticlesMaterial>::List *dirty_materials;
struct ShaderNames {
+ StringName direction;
StringName spread;
StringName flatness;
StringName initial_linear_velocity;
@@ -184,6 +185,8 @@ private:
StringName trail_color_modifier;
StringName gravity;
+
+ StringName lifetime_randomness;
};
static ShaderNames *shader_names;
@@ -194,6 +197,7 @@ private:
_FORCE_INLINE_ void _queue_shader_change();
_FORCE_INLINE_ bool _is_shader_dirty() const;
+ Vector3 direction;
float spread;
float flatness;
@@ -223,6 +227,8 @@ private:
Vector3 gravity;
+ float lifetime_randomness;
+
//do not save emission points here
protected:
@@ -230,6 +236,9 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
public:
+ void set_direction(Vector3 p_direction);
+ Vector3 get_direction() const;
+
void set_spread(float p_spread);
float get_spread() const;
@@ -282,6 +291,9 @@ public:
void set_gravity(const Vector3 &p_gravity);
Vector3 get_gravity() const;
+ void set_lifetime_randomness(float p_lifetime);
+ float get_lifetime_randomness() const;
+
static void init_shaders();
static void finish_shaders();
static void flush_changes();
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 339f008a3d..12bf007bb1 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -1537,9 +1537,6 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
f->store_line("]\n"); //one empty line
}
- {
- }
-
#ifdef TOOLS_ENABLED
//keep order from cached ids
Set<int> cached_ids_found;
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 496b1b2bdc..b294991248 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -307,7 +307,7 @@ Array SurfaceTool::commit_to_arrays() {
}
}
- w = PoolVector<Vector3>::Write();
+ w.release();
a[i] = array;
} break;
@@ -335,7 +335,7 @@ Array SurfaceTool::commit_to_arrays() {
}
}
- w = PoolVector<Vector2>::Write();
+ w.release();
a[i] = array;
} break;
case Mesh::ARRAY_TANGENT: {
@@ -358,7 +358,7 @@ Array SurfaceTool::commit_to_arrays() {
w[idx + 3] = d < 0 ? -1 : 1;
}
- w = PoolVector<float>::Write();
+ w.release();
a[i] = array;
} break;
@@ -375,7 +375,7 @@ Array SurfaceTool::commit_to_arrays() {
w[idx] = v.color;
}
- w = PoolVector<Color>::Write();
+ w.release();
a[i] = array;
} break;
case Mesh::ARRAY_BONES: {
@@ -396,7 +396,7 @@ Array SurfaceTool::commit_to_arrays() {
}
}
- w = PoolVector<int>::Write();
+ w.release();
a[i] = array;
} break;
@@ -418,7 +418,7 @@ Array SurfaceTool::commit_to_arrays() {
}
}
- w = PoolVector<float>::Write();
+ w.release();
a[i] = array;
} break;
@@ -436,7 +436,7 @@ Array SurfaceTool::commit_to_arrays() {
w[idx] = E->get();
}
- w = PoolVector<int>::Write();
+ w.release();
a[i] = array;
} break;
@@ -769,7 +769,7 @@ void SurfaceTool::create_from(const Ref<Mesh> &p_existing, int p_surface) {
material = p_existing->surface_get_material(p_surface);
}
-void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String p_blend_shape_name) {
+void SurfaceTool::create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String &p_blend_shape_name) {
clear();
primitive = p_existing->surface_get_primitive_type(p_surface);
Array arr = p_existing->surface_get_blend_shape_arrays(p_surface);
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index c4c71dca13..e3aec6ce0e 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -136,7 +136,7 @@ public:
static Vector<Vertex> create_vertex_array_from_triangle_arrays(const Array &p_arrays);
Array commit_to_arrays();
void create_from(const Ref<Mesh> &p_existing, int p_surface);
- void create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String p_blend_shape_name);
+ void create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String &p_blend_shape_name);
void append_from(const Ref<Mesh> &p_existing, int p_surface, const Transform &p_xform);
Ref<ArrayMesh> commit(const Ref<ArrayMesh> &p_existing = Ref<ArrayMesh>(), uint32_t p_flags = Mesh::ARRAY_COMPRESS_DEFAULT);
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 899abfc9f9..bd5ce91e77 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -731,6 +731,8 @@ void TileSet::tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_sha
Ref<Shape2D> TileSet::tile_get_shape(int p_id, int p_shape_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Shape2D>());
+ ERR_FAIL_COND_V(p_shape_id < 0, Ref<Shape2D>());
+
if (p_shape_id < tile_map[p_id].shapes_data.size())
return tile_map[p_id].shapes_data[p_shape_id].shape;
@@ -740,6 +742,7 @@ Ref<Shape2D> TileSet::tile_get_shape(int p_id, int p_shape_id) const {
void TileSet::tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_offset) {
ERR_FAIL_COND(!tile_map.has(p_id));
+ ERR_FAIL_COND(p_shape_id < 0);
if (p_shape_id >= tile_map[p_id].shapes_data.size())
tile_map[p_id].shapes_data.resize(p_shape_id + 1);
@@ -750,6 +753,8 @@ void TileSet::tile_set_shape_transform(int p_id, int p_shape_id, const Transform
Transform2D TileSet::tile_get_shape_transform(int p_id, int p_shape_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), Transform2D());
+ ERR_FAIL_COND_V(p_shape_id < 0, Transform2D());
+
if (p_shape_id < tile_map[p_id].shapes_data.size())
return tile_map[p_id].shapes_data[p_shape_id].shape_transform;
@@ -780,6 +785,8 @@ void TileSet::tile_set_shape_one_way(int p_id, int p_shape_id, const bool p_one_
bool TileSet::tile_get_shape_one_way(int p_id, int p_shape_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), false);
+ ERR_FAIL_COND_V(p_shape_id < 0, false);
+
if (p_shape_id < tile_map[p_id].shapes_data.size())
return tile_map[p_id].shapes_data[p_shape_id].one_way_collision;
@@ -800,6 +807,8 @@ void TileSet::tile_set_shape_one_way_margin(int p_id, int p_shape_id, float p_ma
float TileSet::tile_get_shape_one_way_margin(int p_id, int p_shape_id) const {
ERR_FAIL_COND_V(!tile_map.has(p_id), 0);
+ ERR_FAIL_COND_V(p_shape_id < 0, 0);
+
if (p_shape_id < tile_map[p_id].shapes_data.size())
return tile_map[p_id].shapes_data[p_shape_id].one_way_collision_margin;
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 7265c9b457..8475a34818 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -67,6 +67,14 @@ String VisualShaderNode::generate_global(Shader::Mode p_mode, VisualShader::Type
return String();
}
+String VisualShaderNode::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ return String();
+}
+
+String VisualShaderNode::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ return String();
+}
+
Vector<StringName> VisualShaderNode::get_editable_properties() const {
return Vector<StringName>();
}
@@ -449,7 +457,10 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
ERR_FAIL_COND_V(node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_TRANSFORM, String());
StringBuilder global_code;
+ StringBuilder global_code_per_node;
+ Map<Type, StringBuilder> global_code_per_func;
StringBuilder code;
+ Set<StringName> classes;
global_code += String() + "shader_type canvas_item;\n";
@@ -474,7 +485,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
code += "\nvoid fragment() {\n";
Set<int> processed;
- Error err = _write_node(p_type, global_code, code, default_tex_params, input_connections, output_connections, p_node, processed, true);
+ Error err = _write_node(p_type, global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, p_node, processed, true, classes);
ERR_FAIL_COND_V(err != OK, String());
if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_SCALAR) {
@@ -489,6 +500,7 @@ String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port
//set code secretly
global_code += "\n\n";
String final_code = global_code;
+ final_code += global_code_per_node;
final_code += code;
return final_code;
}
@@ -833,7 +845,7 @@ void VisualShader::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview) const {
+Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<VisualShader::DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const {
const Ref<VisualShaderNode> vsnode = graph[type].nodes[node].node;
@@ -850,7 +862,7 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
continue;
}
- Error err = _write_node(type, global_code, code, def_tex_params, input_connections, output_connections, from_node, processed, for_preview);
+ Error err = _write_node(type, global_code, global_code_per_node, global_code_per_func, code, def_tex_params, input_connections, output_connections, from_node, processed, for_preview, r_classes);
if (err)
return err;
}
@@ -958,6 +970,14 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
if (!skip_global) {
global_code += vsnode->generate_global(get_mode(), type, node);
+
+ if (!r_classes.has(vsnode->get_class_name())) {
+ global_code_per_node += vsnode->generate_global_per_node(get_mode(), type, node);
+ for (int i = 0; i < TYPE_MAX; i++) {
+ global_code_per_func[Type(i)] += vsnode->generate_global_per_func(get_mode(), Type(i), node);
+ }
+ r_classes.insert(vsnode->get_class_name());
+ }
}
//handle normally
@@ -976,8 +996,12 @@ void VisualShader::_update_shader() const {
dirty = false;
StringBuilder global_code;
+ StringBuilder global_code_per_node;
+ Map<Type, StringBuilder> global_code_per_func;
StringBuilder code;
Vector<VisualShader::DefaultTextureParam> default_tex_params;
+ Set<StringName> classes;
+ List<int> insertion_pos;
static const char *shader_mode_str[Shader::MODE_MAX] = { "spatial", "canvas_item", "particles" };
global_code += String() + "shader_type " + shader_mode_str[shader_mode] + ";\n";
@@ -1056,8 +1080,9 @@ void VisualShader::_update_shader() const {
code += "\nvoid " + String(func_name[i]) + "() {\n";
Set<int> processed;
- Error err = _write_node(Type(i), global_code, code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false);
+ Error err = _write_node(Type(i), global_code, global_code_per_node, global_code_per_func, code, default_tex_params, input_connections, output_connections, NODE_ID_OUTPUT, processed, false, classes);
ERR_FAIL_COND(err != OK);
+ insertion_pos.push_back(code.get_string_length());
code += "}\n";
}
@@ -1065,7 +1090,13 @@ void VisualShader::_update_shader() const {
//set code secretly
global_code += "\n\n";
String final_code = global_code;
- final_code += code;
+ final_code += global_code_per_node;
+ String tcode = code;
+ for (int i = 0; i < TYPE_MAX; i++) {
+ tcode = tcode.insert(insertion_pos[i], global_code_per_func[Type(i)]);
+ }
+ final_code += tcode;
+
const_cast<VisualShader *>(this)->set_code(final_code);
for (int i = 0; i < default_tex_params.size(); i++) {
const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].param);
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 83db51b1b0..b3c0ab6e0b 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -103,7 +103,7 @@ private:
}
};
- Error _write_node(Type p_type, StringBuilder &global_code, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview) const;
+ Error _write_node(Type p_type, StringBuilder &global_code, StringBuilder &global_code_per_node, Map<Type, StringBuilder> &global_code_per_func, StringBuilder &code, Vector<DefaultTextureParam> &def_tex_params, const VMap<ConnectionKey, const List<Connection>::Element *> &input_connections, const VMap<ConnectionKey, const List<Connection>::Element *> &output_connections, int node, Set<int> &processed, bool for_preview, Set<StringName> &r_classes) const;
void _input_type_changed(Type p_type, int p_id);
@@ -208,6 +208,8 @@ public:
virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const;
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
+ virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
+ virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const = 0; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const;
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index a44471a365..06f18472ce 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -357,9 +357,13 @@ int VisualShaderNodeTexture::get_output_port_count() const {
return 2;
}
VisualShaderNodeTexture::PortType VisualShaderNodeTexture::get_output_port_type(int p_port) const {
+ if (p_port == 0 && source == SOURCE_DEPTH)
+ return PORT_TYPE_SCALAR;
return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
}
String VisualShaderNodeTexture::get_output_port_name(int p_port) const {
+ if (p_port == 0 && source == SOURCE_DEPTH)
+ return "depth";
return p_port == 0 ? "rgb" : "alpha";
}
@@ -475,6 +479,41 @@ String VisualShaderNodeTexture::generate_code(Shader::Mode p_mode, VisualShader:
return code;
}
+ if (p_for_preview) // DEPTH_TEXTURE is not supported in preview(canvas_item) shader
+ {
+ if (source == SOURCE_DEPTH) {
+ String code;
+ code += "\t" + p_output_vars[0] + " = 0.0;\n";
+ code += "\t" + p_output_vars[1] + " = 1.0;\n";
+ return code;
+ }
+ }
+
+ if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) {
+
+ String code = "\t{\n";
+ if (p_input_vars[0] == String()) { //none bound, do nothing
+
+ code += "\t\tfloat _depth = 0.0;\n";
+
+ } else if (p_input_vars[1] == String()) {
+ //no lod
+ code += "\t\tfloat _depth = texture( DEPTH_TEXTURE , " + p_input_vars[0] + ".xy ).r;\n";
+ } else {
+ code += "\t\tfloat _depth = textureLod( DEPTH_TEXTURE , " + p_input_vars[0] + ".xy , " + p_input_vars[1] + " ).r;\n";
+ }
+
+ code += "\t\t" + p_output_vars[0] + " = _depth;\n";
+ code += "\t\t" + p_output_vars[1] + " = 1.0;\n";
+ code += "\t}\n";
+ return code;
+ } else if (source == SOURCE_DEPTH) {
+ String code;
+ code += "\t" + p_output_vars[0] + " = 0.0;\n";
+ code += "\t" + p_output_vars[1] + " = 1.0;\n";
+ return code;
+ }
+
//none
String code;
code += "\t" + p_output_vars[0] + " = vec3(0.0);\n";
@@ -543,6 +582,14 @@ String VisualShaderNodeTexture::get_warning(Shader::Mode p_mode, VisualShader::T
return String(); // all good
}
+ if (source == SOURCE_DEPTH && p_mode == Shader::MODE_SPATIAL && p_type == VisualShader::TYPE_FRAGMENT) {
+
+ if (get_output_port_for_preview() == 0) { // DEPTH_TEXTURE is not supported in preview(canvas_item) shader
+ return TTR("Invalid source for preview.");
+ }
+ return String(); // all good
+ }
+
return TTR("Invalid source for shader.");
}
@@ -557,7 +604,7 @@ void VisualShaderNodeTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture_type", "value"), &VisualShaderNodeTexture::set_texture_type);
ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTexture::get_texture_type);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D"), "set_source", "get_source");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D,Depth"), "set_source", "get_source");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normalmap"), "set_texture_type", "get_texture_type");
@@ -565,6 +612,7 @@ void VisualShaderNodeTexture::_bind_methods() {
BIND_ENUM_CONSTANT(SOURCE_SCREEN);
BIND_ENUM_CONSTANT(SOURCE_2D_TEXTURE);
BIND_ENUM_CONSTANT(SOURCE_2D_NORMAL);
+ BIND_ENUM_CONSTANT(SOURCE_DEPTH);
BIND_ENUM_CONSTANT(TYPE_DATA);
BIND_ENUM_CONSTANT(TYPE_COLOR);
BIND_ENUM_CONSTANT(TYPE_NORMALMAP);
@@ -2920,6 +2968,98 @@ VisualShaderNodeTextureUniform::VisualShaderNodeTextureUniform() {
color_default = COLOR_DEFAULT_WHITE;
}
+////////////// Texture Uniform (Triplanar)
+
+String VisualShaderNodeTextureUniformTriplanar::get_caption() const {
+ return "TextureUniformTriplanar";
+}
+
+int VisualShaderNodeTextureUniformTriplanar::get_input_port_count() const {
+ return 2;
+}
+
+VisualShaderNodeTextureUniform::PortType VisualShaderNodeTextureUniformTriplanar::get_input_port_type(int p_port) const {
+ if (p_port == 0) {
+ return PORT_TYPE_VECTOR;
+ } else if (p_port == 1) {
+ return PORT_TYPE_VECTOR;
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeTextureUniformTriplanar::get_input_port_name(int p_port) const {
+ if (p_port == 0) {
+ return "weights";
+ } else if (p_port == 1) {
+ return "pos";
+ }
+ return "";
+}
+
+String VisualShaderNodeTextureUniformTriplanar::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+
+ String code;
+
+ code += "// TRIPLANAR FUNCTION GLOBAL CODE\n";
+ code += "\tvec4 triplanar_texture(sampler2D p_sampler, vec3 p_weights, vec3 p_triplanar_pos) {\n";
+ code += "\t\tvec4 samp = vec4(0.0);\n";
+ code += "\t\tsamp += texture(p_sampler, p_triplanar_pos.xy) * p_weights.z;\n";
+ code += "\t\tsamp += texture(p_sampler, p_triplanar_pos.xz) * p_weights.y;\n";
+ code += "\t\tsamp += texture(p_sampler, p_triplanar_pos.zy * vec2(-1.0, 1.0)) * p_weights.x;\n";
+ code += "\t\treturn samp;\n";
+ code += "\t}\n";
+ code += "\n";
+ code += "\tuniform vec3 triplanar_scale = vec3(1.0, 1.0, 1.0);\n";
+ code += "\tuniform vec3 triplanar_offset;\n";
+ code += "\tuniform float triplanar_sharpness = 0.5;\n";
+ code += "\n";
+ code += "\tvarying vec3 triplanar_power_normal;\n";
+ code += "\tvarying vec3 triplanar_pos;\n";
+
+ return code;
+}
+
+String VisualShaderNodeTextureUniformTriplanar::generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+
+ String code;
+
+ if (p_type == VisualShader::TYPE_VERTEX) {
+
+ code += "\t// TRIPLANAR FUNCTION VERTEX CODE\n";
+ code += "\t\ttriplanar_power_normal = pow(abs(NORMAL), vec3(triplanar_sharpness));\n";
+ code += "\t\ttriplanar_power_normal /= dot(triplanar_power_normal, vec3(1.0));\n";
+ code += "\t\ttriplanar_pos = VERTEX * triplanar_scale + triplanar_offset;\n";
+ code += "\t\ttriplanar_pos *= vec3(1.0, -1.0, 1.0);\n";
+ }
+
+ return code;
+}
+
+String VisualShaderNodeTextureUniformTriplanar::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ String id = get_uniform_name();
+ String code = "\t{\n";
+
+ if (p_input_vars[0] == String() && p_input_vars[1] == String()) {
+ code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", triplanar_power_normal, triplanar_pos );\n";
+ } else if (p_input_vars[0] != String() && p_input_vars[1] == String()) {
+ code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", " + p_input_vars[0] + ", triplanar_pos );\n";
+ } else if (p_input_vars[0] == String() && p_input_vars[1] != String()) {
+ code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", triplanar_power_normal," + p_input_vars[1] + " );\n";
+ } else {
+ code += "\t\tvec4 n_tex_read = triplanar_texture( " + id + ", " + p_input_vars[0] + ", " + p_input_vars[1] + " );\n";
+ }
+
+ code += "\t\t" + p_output_vars[0] + " = n_tex_read.rgb;\n";
+ code += "\t\t" + p_output_vars[1] + " = n_tex_read.a;\n";
+ code += "\t}\n";
+
+ return code;
+}
+
+VisualShaderNodeTextureUniformTriplanar::VisualShaderNodeTextureUniformTriplanar() {
+}
+
////////////// CubeMap Uniform
String VisualShaderNodeCubeMapUniform::get_caption() const {
@@ -3152,3 +3292,317 @@ VisualShaderNodeFresnel::VisualShaderNodeFresnel() {
set_input_port_default_value(2, false);
set_input_port_default_value(3, 1.0);
}
+
+////////////// Is
+
+String VisualShaderNodeIs::get_caption() const {
+
+ return "Is";
+}
+
+int VisualShaderNodeIs::get_input_port_count() const {
+
+ return 1;
+}
+
+VisualShaderNodeIs::PortType VisualShaderNodeIs::get_input_port_type(int p_port) const {
+
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeIs::get_input_port_name(int p_port) const {
+
+ return "";
+}
+
+int VisualShaderNodeIs::get_output_port_count() const {
+
+ return 1;
+}
+
+VisualShaderNodeIs::PortType VisualShaderNodeIs::get_output_port_type(int p_port) const {
+
+ return PORT_TYPE_BOOLEAN;
+}
+
+String VisualShaderNodeIs::get_output_port_name(int p_port) const {
+
+ return "";
+}
+
+String VisualShaderNodeIs::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ static const char *funcs[FUNC_IS_NAN + 1] = {
+ "isinf($)",
+ "isnan($)"
+ };
+
+ String code;
+ code += "\t" + p_output_vars[0] + "=" + String(funcs[func]).replace("$", p_input_vars[0]) + ";\n";
+ return code;
+}
+
+void VisualShaderNodeIs::set_function(Function p_func) {
+
+ func = p_func;
+ emit_changed();
+}
+
+VisualShaderNodeIs::Function VisualShaderNodeIs::get_function() const {
+
+ return func;
+}
+
+Vector<StringName> VisualShaderNodeIs::get_editable_properties() const {
+
+ Vector<StringName> props;
+ props.push_back("function");
+ return props;
+}
+
+void VisualShaderNodeIs::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeIs::set_function);
+ ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeIs::get_function);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "Inf,NaN"), "set_function", "get_function");
+
+ BIND_ENUM_CONSTANT(FUNC_IS_INF);
+ BIND_ENUM_CONSTANT(FUNC_IS_NAN);
+}
+
+VisualShaderNodeIs::VisualShaderNodeIs() {
+
+ func = FUNC_IS_INF;
+ set_input_port_default_value(0, 0.0);
+}
+
+////////////// Compare
+
+String VisualShaderNodeCompare::get_caption() const {
+
+ return "Compare";
+}
+
+int VisualShaderNodeCompare::get_input_port_count() const {
+
+ if (ctype == CTYPE_SCALAR && (func == FUNC_EQUAL || func == FUNC_NOT_EQUAL)) {
+ return 3;
+ }
+ return 2;
+}
+
+VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_input_port_type(int p_port) const {
+
+ if (p_port == 2)
+ return PORT_TYPE_SCALAR;
+ switch (ctype) {
+ case CTYPE_SCALAR:
+ return PORT_TYPE_SCALAR;
+ case CTYPE_VECTOR:
+ return PORT_TYPE_VECTOR;
+ case CTYPE_BOOLEAN:
+ return PORT_TYPE_BOOLEAN;
+ case CTYPE_TRANSFORM:
+ return PORT_TYPE_TRANSFORM;
+ }
+ return PORT_TYPE_VECTOR;
+}
+
+String VisualShaderNodeCompare::get_input_port_name(int p_port) const {
+ if (p_port == 0)
+ return "a";
+ else if (p_port == 1)
+ return "b";
+ else if (p_port == 2)
+ return "tolerance";
+ return "";
+}
+
+int VisualShaderNodeCompare::get_output_port_count() const {
+ return 1;
+}
+
+VisualShaderNodeCompare::PortType VisualShaderNodeCompare::get_output_port_type(int p_port) const {
+ return PORT_TYPE_BOOLEAN;
+}
+
+String VisualShaderNodeCompare::get_output_port_name(int p_port) const {
+ if (p_port == 0)
+ return "result";
+ return "";
+}
+
+String VisualShaderNodeCompare::get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const {
+
+ if (ctype == CTYPE_BOOLEAN || ctype == CTYPE_TRANSFORM) {
+ if (func > FUNC_NOT_EQUAL) {
+ return TTR("Invalid comparsion function for that type.");
+ }
+ }
+
+ return "";
+}
+
+String VisualShaderNodeCompare::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+
+ static const char *ops[FUNC_LESS_THAN_EQUAL + 1] = {
+ "==",
+ "!=",
+ ">",
+ ">=",
+ "<",
+ "<=",
+ };
+
+ static const char *funcs[FUNC_LESS_THAN_EQUAL + 1] = {
+ "equal($)",
+ "notEqual($)",
+ "greaterThan($)",
+ "greaterThanEqual($)",
+ "lessThan($)",
+ "lessThanEqual($)",
+ };
+
+ static const char *conds[COND_ANY + 1] = {
+ "all($)",
+ "any($)",
+ };
+
+ String code;
+ switch (ctype) {
+ case CTYPE_SCALAR:
+ if (func == FUNC_EQUAL) {
+ code += "\t" + p_output_vars[0] + "=(abs(" + p_input_vars[0] + "-" + p_input_vars[1] + ")<" + p_input_vars[2] + ");";
+ } else if (func == FUNC_NOT_EQUAL) {
+ code += "\t" + p_output_vars[0] + "=!(abs(" + p_input_vars[0] + "-" + p_input_vars[1] + ")<" + p_input_vars[2] + ");";
+ } else {
+ code += "\t" + p_output_vars[0] + "=" + (p_input_vars[0] + "$" + p_input_vars[1]).replace("$", ops[func]) + ";\n";
+ }
+ break;
+
+ case CTYPE_VECTOR:
+ code += "\t{\n";
+ code += "\t\tbvec3 _bv=" + String(funcs[func]).replace("$", p_input_vars[0] + ", " + p_input_vars[1]) + ";\n";
+ code += "\t\t" + p_output_vars[0] + "=" + String(conds[condition]).replace("$", "_bv") + ";\n";
+ code += "\t}\n";
+ break;
+
+ case CTYPE_BOOLEAN:
+ if (func > FUNC_NOT_EQUAL)
+ return "\t" + p_output_vars[0] + "=false;\n";
+ code += "\t" + p_output_vars[0] + "=" + (p_input_vars[0] + "$" + p_input_vars[1]).replace("$", ops[func]) + ";\n";
+ break;
+
+ case CTYPE_TRANSFORM:
+ if (func > FUNC_NOT_EQUAL)
+ return "\t" + p_output_vars[0] + "=false;\n";
+ code += "\t" + p_output_vars[0] + "=" + (p_input_vars[0] + "$" + p_input_vars[1]).replace("$", ops[func]) + ";\n";
+ break;
+
+ default:
+ break;
+ }
+ return code;
+}
+
+void VisualShaderNodeCompare::set_comparsion_type(ComparsionType p_type) {
+
+ ctype = p_type;
+
+ switch (ctype) {
+ case CTYPE_SCALAR:
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 0.0);
+ break;
+ case CTYPE_VECTOR:
+ set_input_port_default_value(0, Vector3(0.0, 0.0, 0.0));
+ set_input_port_default_value(1, Vector3(0.0, 0.0, 0.0));
+ break;
+ case CTYPE_BOOLEAN:
+ set_input_port_default_value(0, false);
+ set_input_port_default_value(1, false);
+ break;
+ case CTYPE_TRANSFORM:
+ set_input_port_default_value(0, Transform());
+ set_input_port_default_value(1, Transform());
+ break;
+ }
+ emit_changed();
+}
+
+VisualShaderNodeCompare::ComparsionType VisualShaderNodeCompare::get_comparsion_type() const {
+
+ return ctype;
+}
+
+void VisualShaderNodeCompare::set_function(Function p_func) {
+
+ func = p_func;
+ emit_changed();
+}
+
+VisualShaderNodeCompare::Function VisualShaderNodeCompare::get_function() const {
+
+ return func;
+}
+
+void VisualShaderNodeCompare::set_condition(Condition p_cond) {
+
+ condition = p_cond;
+ emit_changed();
+}
+
+VisualShaderNodeCompare::Condition VisualShaderNodeCompare::get_condition() const {
+
+ return condition;
+}
+
+Vector<StringName> VisualShaderNodeCompare::get_editable_properties() const {
+ Vector<StringName> props;
+ props.push_back("type");
+ props.push_back("function");
+ if (ctype == CTYPE_VECTOR)
+ props.push_back("condition");
+ return props;
+}
+
+void VisualShaderNodeCompare::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_comparsion_type", "type"), &VisualShaderNodeCompare::set_comparsion_type);
+ ClassDB::bind_method(D_METHOD("get_comparsion_type"), &VisualShaderNodeCompare::get_comparsion_type);
+
+ ClassDB::bind_method(D_METHOD("set_function", "func"), &VisualShaderNodeCompare::set_function);
+ ClassDB::bind_method(D_METHOD("get_function"), &VisualShaderNodeCompare::get_function);
+
+ ClassDB::bind_method(D_METHOD("set_condition", "condition"), &VisualShaderNodeCompare::set_condition);
+ ClassDB::bind_method(D_METHOD("get_condition"), &VisualShaderNodeCompare::get_condition);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "type", PROPERTY_HINT_ENUM, "Scalar,Vector,Boolean,Transform"), "set_comparsion_type", "get_comparsion_type");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "function", PROPERTY_HINT_ENUM, "a == b,a != b,a > b,a >= b,a < b,a <= b"), "set_function", "get_function");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "condition", PROPERTY_HINT_ENUM, "All,Any"), "set_condition", "get_condition");
+
+ BIND_ENUM_CONSTANT(CTYPE_SCALAR);
+ BIND_ENUM_CONSTANT(CTYPE_VECTOR);
+ BIND_ENUM_CONSTANT(CTYPE_BOOLEAN);
+ BIND_ENUM_CONSTANT(CTYPE_TRANSFORM);
+
+ BIND_ENUM_CONSTANT(FUNC_EQUAL);
+ BIND_ENUM_CONSTANT(FUNC_NOT_EQUAL);
+ BIND_ENUM_CONSTANT(FUNC_GREATER_THAN);
+ BIND_ENUM_CONSTANT(FUNC_GREATER_THAN_EQUAL);
+ BIND_ENUM_CONSTANT(FUNC_LESS_THAN);
+ BIND_ENUM_CONSTANT(FUNC_LESS_THAN_EQUAL);
+
+ BIND_ENUM_CONSTANT(COND_ALL);
+ BIND_ENUM_CONSTANT(COND_ANY);
+}
+
+VisualShaderNodeCompare::VisualShaderNodeCompare() {
+ ctype = CTYPE_SCALAR;
+ func = FUNC_EQUAL;
+ condition = COND_ALL;
+ set_input_port_default_value(0, 0.0);
+ set_input_port_default_value(1, 0.0);
+ set_input_port_default_value(2, CMP_EPSILON);
+}
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index ef64b50711..cafc7a0f00 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -198,7 +198,8 @@ public:
SOURCE_TEXTURE,
SOURCE_SCREEN,
SOURCE_2D_TEXTURE,
- SOURCE_2D_NORMAL
+ SOURCE_2D_NORMAL,
+ SOURCE_DEPTH
};
enum TextureType {
@@ -1424,6 +1425,25 @@ VARIANT_ENUM_CAST(VisualShaderNodeTextureUniform::ColorDefault)
///////////////////////////////////////
+class VisualShaderNodeTextureUniformTriplanar : public VisualShaderNodeTextureUniform {
+ GDCLASS(VisualShaderNodeTextureUniformTriplanar, VisualShaderNodeTextureUniform);
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
+ virtual String generate_global_per_func(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ VisualShaderNodeTextureUniformTriplanar();
+};
+
+///////////////////////////////////////
+
class VisualShaderNodeCubeMapUniform : public VisualShaderNode {
GDCLASS(VisualShaderNodeCubeMapUniform, VisualShaderNode);
@@ -1512,4 +1532,115 @@ public:
VisualShaderNodeFresnel();
};
+///////////////////////////////////////
+/// Is
+///////////////////////////////////////
+
+class VisualShaderNodeIs : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeIs, VisualShaderNode);
+
+public:
+ enum Function {
+ FUNC_IS_INF,
+ FUNC_IS_NAN,
+ };
+
+protected:
+ Function func;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ void set_function(Function p_func);
+ Function get_function() const;
+
+ virtual Vector<StringName> get_editable_properties() const;
+
+ VisualShaderNodeIs();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeIs::Function)
+
+///////////////////////////////////////
+/// Compare
+///////////////////////////////////////
+
+class VisualShaderNodeCompare : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeCompare, VisualShaderNode);
+
+public:
+ enum ComparsionType {
+ CTYPE_SCALAR,
+ CTYPE_VECTOR,
+ CTYPE_BOOLEAN,
+ CTYPE_TRANSFORM
+ };
+
+ enum Function {
+ FUNC_EQUAL,
+ FUNC_NOT_EQUAL,
+ FUNC_GREATER_THAN,
+ FUNC_GREATER_THAN_EQUAL,
+ FUNC_LESS_THAN,
+ FUNC_LESS_THAN_EQUAL,
+ };
+
+ enum Condition {
+ COND_ALL,
+ COND_ANY,
+ };
+
+protected:
+ ComparsionType ctype;
+ Function func;
+ Condition condition;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const;
+
+ virtual int get_input_port_count() const;
+ virtual PortType get_input_port_type(int p_port) const;
+ virtual String get_input_port_name(int p_port) const;
+
+ virtual int get_output_port_count() const;
+ virtual PortType get_output_port_type(int p_port) const;
+ virtual String get_output_port_name(int p_port) const;
+
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
+
+ void set_comparsion_type(ComparsionType p_func);
+ ComparsionType get_comparsion_type() const;
+
+ void set_function(Function p_func);
+ Function get_function() const;
+
+ void set_condition(Condition p_mode);
+ Condition get_condition() const;
+
+ virtual Vector<StringName> get_editable_properties() const;
+ virtual String get_warning(Shader::Mode p_mode, VisualShader::Type p_type) const;
+
+ VisualShaderNodeCompare();
+};
+
+VARIANT_ENUM_CAST(VisualShaderNodeCompare::ComparsionType)
+VARIANT_ENUM_CAST(VisualShaderNodeCompare::Function)
+VARIANT_ENUM_CAST(VisualShaderNodeCompare::Condition)
+
#endif // VISUAL_SHADER_NODES_H