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-rw-r--r--scene/2d/shape_cast_2d.cpp2
-rw-r--r--scene/2d/tile_map.cpp6
-rw-r--r--scene/gui/code_edit.cpp2
-rw-r--r--scene/gui/graph_edit.cpp2
-rw-r--r--scene/gui/item_list.cpp2
-rw-r--r--scene/gui/item_list.h2
-rw-r--r--scene/gui/popup_menu.cpp10
-rw-r--r--scene/gui/rich_text_label.cpp4
-rw-r--r--scene/gui/rich_text_label.h2
-rw-r--r--scene/gui/scroll_container.cpp8
-rw-r--r--scene/gui/scroll_container.h4
-rw-r--r--scene/gui/text_edit.cpp4
-rw-r--r--scene/gui/text_edit.h2
-rw-r--r--scene/resources/animation.cpp6
-rw-r--r--scene/resources/skeleton_modification_3d_jiggle.cpp2
15 files changed, 29 insertions, 29 deletions
diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp
index 50b44eb4ef..5772948c0d 100644
--- a/scene/2d/shape_cast_2d.cpp
+++ b/scene/2d/shape_cast_2d.cpp
@@ -223,7 +223,7 @@ void ShapeCast2D::_notification(int p_what) {
draw_col.g = g;
draw_col.b = g;
}
- // Draw continuos chain of shapes along the cast.
+ // Draw continuous chain of shapes along the cast.
const int steps = MAX(2, target_position.length() / shape->get_rect().get_size().length() * 4);
for (int i = 0; i <= steps; ++i) {
Vector2 t = (real_t(i) / steps) * target_position;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 2ad6476812..18704f3a2f 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -866,7 +866,7 @@ void TileMap::_recreate_layer_internals(int p_layer) {
return;
}
- // Upadate the layer internals.
+ // Update the layer internals.
_rendering_update_layer(p_layer);
// Recreate the quadrants.
@@ -1375,7 +1375,7 @@ void TileMap::_physics_notification(int p_what) {
in_editor = Engine::get_singleton()->is_editor_hint();
#endif
if (is_inside_tree() && collision_animatable && !in_editor) {
- // Update tranform on the physics tick when in animatable mode.
+ // Update transform on the physics tick when in animatable mode.
last_valid_transform = new_transform;
set_notify_local_transform(false);
set_global_transform(new_transform);
@@ -2296,7 +2296,7 @@ Map<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(
// Randomly a cell to fill out of the most constrained.
Vector2i selected_cell_to_replace = to_choose_from[Math::random(0, to_choose_from.size() - 1)];
- // Get the list of acceptable pattens for the given cell.
+ // Get the list of acceptable patterns for the given cell.
Set<TileSet::TerrainsPattern> valid_tiles = per_cell_acceptable_tiles[selected_cell_to_replace];
if (valid_tiles.is_empty()) {
break; // No possibilities :/
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index ba37d51e24..a1254c1e30 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -2990,7 +2990,7 @@ CodeEdit::CodeEdit() {
add_auto_brace_completion_pair("\"", "\"");
add_auto_brace_completion_pair("\'", "\'");
- /* Delimiter traking */
+ /* Delimiter tracking */
add_string_delimiter("\"", "\"", false);
add_string_delimiter("\'", "\'", false);
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index a008ed7180..ac1cf02376 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -2107,7 +2107,7 @@ void GraphEdit::arrange_nodes() {
} while (u != E->get());
}
- //Compute horizontal co-ordinates individually for layers to get uniform gap
+ // Compute horizontal coordinates individually for layers to get uniform gap.
float start_from = origin.x;
float largest_node_size = 0.0f;
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 6deb39b9e2..34b1dd4f24 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -1652,7 +1652,7 @@ void ItemList::_bind_methods() {
ClassDB::bind_method(D_METHOD("ensure_current_is_visible"), &ItemList::ensure_current_is_visible);
- ClassDB::bind_method(D_METHOD("get_v_scroll"), &ItemList::get_v_scroll);
+ ClassDB::bind_method(D_METHOD("get_v_scroll_bar"), &ItemList::get_v_scroll_bar);
ClassDB::bind_method(D_METHOD("set_text_overrun_behavior", "overrun_behavior"), &ItemList::set_text_overrun_behavior);
ClassDB::bind_method(D_METHOD("get_text_overrun_behavior"), &ItemList::get_text_overrun_behavior);
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index e780179e7b..83af879dff 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -255,7 +255,7 @@ public:
void set_autoscroll_to_bottom(const bool p_enable);
- VScrollBar *get_v_scroll() { return scroll_bar; }
+ VScrollBar *get_v_scroll_bar() { return scroll_bar; }
ItemList();
~ItemList();
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index a61d77e95c..8837e5ea63 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -50,7 +50,7 @@ Size2 PopupMenu::_get_contents_minimum_size() const {
int hseparation = get_theme_constant(SNAME("hseparation"));
Size2 minsize = get_theme_stylebox(SNAME("panel"))->get_minimum_size(); // Accounts for margin in the margin container
- minsize.x += scroll_container->get_v_scrollbar()->get_size().width * 2; // Adds a buffer so that the scrollbar does not render over the top of content
+ minsize.x += scroll_container->get_v_scroll_bar()->get_size().width * 2; // Adds a buffer so that the scrollbar does not render over the top of content
float max_w = 0.0;
float icon_w = 0.0;
@@ -343,11 +343,11 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
// Make an area which does not include v scrollbar, so that items are not activated when dragging scrollbar.
Rect2 item_clickable_area = scroll_container->get_rect();
- if (scroll_container->get_v_scrollbar()->is_visible_in_tree()) {
+ if (scroll_container->get_v_scroll_bar()->is_visible_in_tree()) {
if (is_layout_rtl()) {
- item_clickable_area.position.x += scroll_container->get_v_scrollbar()->get_size().width;
+ item_clickable_area.position.x += scroll_container->get_v_scroll_bar()->get_size().width;
} else {
- item_clickable_area.size.width -= scroll_container->get_v_scrollbar()->get_size().width;
+ item_clickable_area.size.width -= scroll_container->get_v_scroll_bar()->get_size().width;
}
}
@@ -508,7 +508,7 @@ void PopupMenu::_draw_items() {
Color font_hover_color = get_theme_color(SNAME("font_hover_color"));
Color font_separator_color = get_theme_color(SNAME("font_separator_color"));
- float scroll_width = scroll_container->get_v_scrollbar()->is_visible_in_tree() ? scroll_container->get_v_scrollbar()->get_size().width : 0;
+ float scroll_width = scroll_container->get_v_scroll_bar()->is_visible_in_tree() ? scroll_container->get_v_scroll_bar()->get_size().width : 0;
float display_width = control->get_size().width - scroll_width;
// Find the widest icon and whether any items have a checkbox, and store the offsets for each.
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index f258575f3e..dfa871a345 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -4052,7 +4052,7 @@ int RichTextLabel::get_content_height() const {
#ifndef DISABLE_DEPRECATED
// People will be very angry, if their texts get erased, because of #39148. (3.x -> 4.0)
-// Altough some people may not used bbcode_text, so we only overwrite, if bbcode_text is not empty
+// Although some people may not used bbcode_text, so we only overwrite, if bbcode_text is not empty.
bool RichTextLabel::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "bbcode_text" && !((String)p_value).is_empty()) {
set_text(p_value);
@@ -4121,7 +4121,7 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_scroll_follow", "follow"), &RichTextLabel::set_scroll_follow);
ClassDB::bind_method(D_METHOD("is_scroll_following"), &RichTextLabel::is_scroll_following);
- ClassDB::bind_method(D_METHOD("get_v_scroll"), &RichTextLabel::get_v_scroll);
+ ClassDB::bind_method(D_METHOD("get_v_scroll_bar"), &RichTextLabel::get_v_scroll_bar);
ClassDB::bind_method(D_METHOD("scroll_to_line", "line"), &RichTextLabel::scroll_to_line);
ClassDB::bind_method(D_METHOD("scroll_to_paragraph", "paragraph"), &RichTextLabel::scroll_to_paragraph);
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index d803e44b65..63d78810bf 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -544,7 +544,7 @@ public:
int get_content_height() const;
- VScrollBar *get_v_scroll() { return vscroll; }
+ VScrollBar *get_v_scroll_bar() { return vscroll; }
virtual CursorShape get_cursor_shape(const Point2 &p_pos) const override;
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index dcd2c32a3b..d957202550 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -532,11 +532,11 @@ TypedArray<String> ScrollContainer::get_configuration_warnings() const {
return warnings;
}
-HScrollBar *ScrollContainer::get_h_scrollbar() {
+HScrollBar *ScrollContainer::get_h_scroll_bar() {
return h_scroll;
}
-VScrollBar *ScrollContainer::get_v_scrollbar() {
+VScrollBar *ScrollContainer::get_v_scroll_bar() {
return v_scroll;
}
@@ -561,8 +561,8 @@ void ScrollContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_follow_focus", "enabled"), &ScrollContainer::set_follow_focus);
ClassDB::bind_method(D_METHOD("is_following_focus"), &ScrollContainer::is_following_focus);
- ClassDB::bind_method(D_METHOD("get_h_scrollbar"), &ScrollContainer::get_h_scrollbar);
- ClassDB::bind_method(D_METHOD("get_v_scrollbar"), &ScrollContainer::get_v_scrollbar);
+ ClassDB::bind_method(D_METHOD("get_h_scroll_bar"), &ScrollContainer::get_h_scroll_bar);
+ ClassDB::bind_method(D_METHOD("get_v_scroll_bar"), &ScrollContainer::get_v_scroll_bar);
ClassDB::bind_method(D_METHOD("ensure_control_visible", "control"), &ScrollContainer::ensure_control_visible);
ADD_SIGNAL(MethodInfo("scroll_started"));
diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h
index 0cec4db57a..8d710591a1 100644
--- a/scene/gui/scroll_container.h
+++ b/scene/gui/scroll_container.h
@@ -105,8 +105,8 @@ public:
bool is_following_focus() const;
void set_follow_focus(bool p_follow);
- HScrollBar *get_h_scrollbar();
- VScrollBar *get_v_scrollbar();
+ HScrollBar *get_h_scroll_bar();
+ VScrollBar *get_v_scroll_bar();
void ensure_control_visible(Control *p_control);
TypedArray<String> get_configuration_warnings() const override;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 63e3740a97..dcb709529b 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -5048,7 +5048,7 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_line_wrapped_text", "line"), &TextEdit::get_line_wrapped_text);
/* Viewport. */
- // Scolling.
+ // Scrolling.
ClassDB::bind_method(D_METHOD("set_smooth_scroll_enable", "enable"), &TextEdit::set_smooth_scroll_enabled);
ClassDB::bind_method(D_METHOD("is_smooth_scroll_enabled"), &TextEdit::is_smooth_scroll_enabled);
@@ -5410,7 +5410,7 @@ void TextEdit::_cut_internal() {
set_caret_line(get_caret_line() + 1);
}
- // Correct the visualy perceived caret column taking care of identation level of the lines.
+ // Correct the visually perceived caret column taking care of indentation level of the lines.
int diff_indent = indent_level - get_indent_level(get_caret_line());
cc += diff_indent;
if (diff_indent != 0) {
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index df3edca943..a0de1de3c5 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -70,7 +70,7 @@ public:
GUTTER_TYPE_CUSTOM
};
- /* Contex Menu. */
+ /* Context Menu. */
enum MenuItems {
MENU_CUT,
MENU_COPY,
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 255d0ececd..8e379e76e3 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -4197,7 +4197,7 @@ struct AnimationCompressionDataState {
};
uint32_t components = 3;
- LocalVector<uint8_t> data; //commited packets
+ LocalVector<uint8_t> data; // Committed packets.
struct PacketData {
int32_t data[3] = { 0, 0, 0 };
uint32_t frame = 0;
@@ -4576,7 +4576,7 @@ void Animation::compress(uint32_t p_page_size, uint32_t p_fps, float p_split_tol
}
}
for (int j = 0; j < 3; j++) {
- //cant have zero
+ // Can't have zero.
if (aabb.size[j] < CMP_EPSILON) {
aabb.size[j] = CMP_EPSILON;
}
@@ -4596,7 +4596,7 @@ void Animation::compress(uint32_t p_page_size, uint32_t p_fps, float p_split_tol
}
}
for (int j = 0; j < 3; j++) {
- //cant have zero
+ // Can't have zero.
if (aabb.size[j] < CMP_EPSILON) {
aabb.size[j] = CMP_EPSILON;
}
diff --git a/scene/resources/skeleton_modification_3d_jiggle.cpp b/scene/resources/skeleton_modification_3d_jiggle.cpp
index 2535f2b987..14ce0415da 100644
--- a/scene/resources/skeleton_modification_3d_jiggle.cpp
+++ b/scene/resources/skeleton_modification_3d_jiggle.cpp
@@ -168,7 +168,7 @@ void SkeletonModification3DJiggle::_execute_jiggle_joint(int p_joint_idx, Node3D
}
if (_print_execution_error(
jiggle_data_chain[p_joint_idx].bone_idx < 0 || jiggle_data_chain[p_joint_idx].bone_idx > stack->skeleton->get_bone_count(),
- "Jiggle joint " + itos(p_joint_idx) + " bone index is invald. Cannot execute modification!")) {
+ "Jiggle joint " + itos(p_joint_idx) + " bone index is invalid. Cannot execute modification!")) {
return;
}