diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/shape_cast_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/tile_map.cpp | 6 | ||||
-rw-r--r-- | scene/gui/code_edit.cpp | 2 | ||||
-rw-r--r-- | scene/gui/graph_edit.cpp | 2 | ||||
-rw-r--r-- | scene/gui/item_list.cpp | 2 | ||||
-rw-r--r-- | scene/gui/item_list.h | 2 | ||||
-rw-r--r-- | scene/gui/popup_menu.cpp | 10 | ||||
-rw-r--r-- | scene/gui/rich_text_label.cpp | 4 | ||||
-rw-r--r-- | scene/gui/rich_text_label.h | 2 | ||||
-rw-r--r-- | scene/gui/scroll_container.cpp | 8 | ||||
-rw-r--r-- | scene/gui/scroll_container.h | 4 | ||||
-rw-r--r-- | scene/gui/text_edit.cpp | 4 | ||||
-rw-r--r-- | scene/gui/text_edit.h | 2 | ||||
-rw-r--r-- | scene/resources/animation.cpp | 6 | ||||
-rw-r--r-- | scene/resources/skeleton_modification_3d_jiggle.cpp | 2 |
15 files changed, 29 insertions, 29 deletions
diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp index 50b44eb4ef..5772948c0d 100644 --- a/scene/2d/shape_cast_2d.cpp +++ b/scene/2d/shape_cast_2d.cpp @@ -223,7 +223,7 @@ void ShapeCast2D::_notification(int p_what) { draw_col.g = g; draw_col.b = g; } - // Draw continuos chain of shapes along the cast. + // Draw continuous chain of shapes along the cast. const int steps = MAX(2, target_position.length() / shape->get_rect().get_size().length() * 4); for (int i = 0; i <= steps; ++i) { Vector2 t = (real_t(i) / steps) * target_position; diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 2ad6476812..18704f3a2f 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -866,7 +866,7 @@ void TileMap::_recreate_layer_internals(int p_layer) { return; } - // Upadate the layer internals. + // Update the layer internals. _rendering_update_layer(p_layer); // Recreate the quadrants. @@ -1375,7 +1375,7 @@ void TileMap::_physics_notification(int p_what) { in_editor = Engine::get_singleton()->is_editor_hint(); #endif if (is_inside_tree() && collision_animatable && !in_editor) { - // Update tranform on the physics tick when in animatable mode. + // Update transform on the physics tick when in animatable mode. last_valid_transform = new_transform; set_notify_local_transform(false); set_global_transform(new_transform); @@ -2296,7 +2296,7 @@ Map<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse( // Randomly a cell to fill out of the most constrained. Vector2i selected_cell_to_replace = to_choose_from[Math::random(0, to_choose_from.size() - 1)]; - // Get the list of acceptable pattens for the given cell. + // Get the list of acceptable patterns for the given cell. Set<TileSet::TerrainsPattern> valid_tiles = per_cell_acceptable_tiles[selected_cell_to_replace]; if (valid_tiles.is_empty()) { break; // No possibilities :/ diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index ba37d51e24..a1254c1e30 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -2990,7 +2990,7 @@ CodeEdit::CodeEdit() { add_auto_brace_completion_pair("\"", "\""); add_auto_brace_completion_pair("\'", "\'"); - /* Delimiter traking */ + /* Delimiter tracking */ add_string_delimiter("\"", "\"", false); add_string_delimiter("\'", "\'", false); diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index a008ed7180..ac1cf02376 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -2107,7 +2107,7 @@ void GraphEdit::arrange_nodes() { } while (u != E->get()); } - //Compute horizontal co-ordinates individually for layers to get uniform gap + // Compute horizontal coordinates individually for layers to get uniform gap. float start_from = origin.x; float largest_node_size = 0.0f; diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index 6deb39b9e2..34b1dd4f24 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -1652,7 +1652,7 @@ void ItemList::_bind_methods() { ClassDB::bind_method(D_METHOD("ensure_current_is_visible"), &ItemList::ensure_current_is_visible); - ClassDB::bind_method(D_METHOD("get_v_scroll"), &ItemList::get_v_scroll); + ClassDB::bind_method(D_METHOD("get_v_scroll_bar"), &ItemList::get_v_scroll_bar); ClassDB::bind_method(D_METHOD("set_text_overrun_behavior", "overrun_behavior"), &ItemList::set_text_overrun_behavior); ClassDB::bind_method(D_METHOD("get_text_overrun_behavior"), &ItemList::get_text_overrun_behavior); diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h index e780179e7b..83af879dff 100644 --- a/scene/gui/item_list.h +++ b/scene/gui/item_list.h @@ -255,7 +255,7 @@ public: void set_autoscroll_to_bottom(const bool p_enable); - VScrollBar *get_v_scroll() { return scroll_bar; } + VScrollBar *get_v_scroll_bar() { return scroll_bar; } ItemList(); ~ItemList(); diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index a61d77e95c..8837e5ea63 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -50,7 +50,7 @@ Size2 PopupMenu::_get_contents_minimum_size() const { int hseparation = get_theme_constant(SNAME("hseparation")); Size2 minsize = get_theme_stylebox(SNAME("panel"))->get_minimum_size(); // Accounts for margin in the margin container - minsize.x += scroll_container->get_v_scrollbar()->get_size().width * 2; // Adds a buffer so that the scrollbar does not render over the top of content + minsize.x += scroll_container->get_v_scroll_bar()->get_size().width * 2; // Adds a buffer so that the scrollbar does not render over the top of content float max_w = 0.0; float icon_w = 0.0; @@ -343,11 +343,11 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) { // Make an area which does not include v scrollbar, so that items are not activated when dragging scrollbar. Rect2 item_clickable_area = scroll_container->get_rect(); - if (scroll_container->get_v_scrollbar()->is_visible_in_tree()) { + if (scroll_container->get_v_scroll_bar()->is_visible_in_tree()) { if (is_layout_rtl()) { - item_clickable_area.position.x += scroll_container->get_v_scrollbar()->get_size().width; + item_clickable_area.position.x += scroll_container->get_v_scroll_bar()->get_size().width; } else { - item_clickable_area.size.width -= scroll_container->get_v_scrollbar()->get_size().width; + item_clickable_area.size.width -= scroll_container->get_v_scroll_bar()->get_size().width; } } @@ -508,7 +508,7 @@ void PopupMenu::_draw_items() { Color font_hover_color = get_theme_color(SNAME("font_hover_color")); Color font_separator_color = get_theme_color(SNAME("font_separator_color")); - float scroll_width = scroll_container->get_v_scrollbar()->is_visible_in_tree() ? scroll_container->get_v_scrollbar()->get_size().width : 0; + float scroll_width = scroll_container->get_v_scroll_bar()->is_visible_in_tree() ? scroll_container->get_v_scroll_bar()->get_size().width : 0; float display_width = control->get_size().width - scroll_width; // Find the widest icon and whether any items have a checkbox, and store the offsets for each. diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index f258575f3e..dfa871a345 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -4052,7 +4052,7 @@ int RichTextLabel::get_content_height() const { #ifndef DISABLE_DEPRECATED // People will be very angry, if their texts get erased, because of #39148. (3.x -> 4.0) -// Altough some people may not used bbcode_text, so we only overwrite, if bbcode_text is not empty +// Although some people may not used bbcode_text, so we only overwrite, if bbcode_text is not empty. bool RichTextLabel::_set(const StringName &p_name, const Variant &p_value) { if (p_name == "bbcode_text" && !((String)p_value).is_empty()) { set_text(p_value); @@ -4121,7 +4121,7 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("set_scroll_follow", "follow"), &RichTextLabel::set_scroll_follow); ClassDB::bind_method(D_METHOD("is_scroll_following"), &RichTextLabel::is_scroll_following); - ClassDB::bind_method(D_METHOD("get_v_scroll"), &RichTextLabel::get_v_scroll); + ClassDB::bind_method(D_METHOD("get_v_scroll_bar"), &RichTextLabel::get_v_scroll_bar); ClassDB::bind_method(D_METHOD("scroll_to_line", "line"), &RichTextLabel::scroll_to_line); ClassDB::bind_method(D_METHOD("scroll_to_paragraph", "paragraph"), &RichTextLabel::scroll_to_paragraph); diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index d803e44b65..63d78810bf 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -544,7 +544,7 @@ public: int get_content_height() const; - VScrollBar *get_v_scroll() { return vscroll; } + VScrollBar *get_v_scroll_bar() { return vscroll; } virtual CursorShape get_cursor_shape(const Point2 &p_pos) const override; diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index dcd2c32a3b..d957202550 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -532,11 +532,11 @@ TypedArray<String> ScrollContainer::get_configuration_warnings() const { return warnings; } -HScrollBar *ScrollContainer::get_h_scrollbar() { +HScrollBar *ScrollContainer::get_h_scroll_bar() { return h_scroll; } -VScrollBar *ScrollContainer::get_v_scrollbar() { +VScrollBar *ScrollContainer::get_v_scroll_bar() { return v_scroll; } @@ -561,8 +561,8 @@ void ScrollContainer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_follow_focus", "enabled"), &ScrollContainer::set_follow_focus); ClassDB::bind_method(D_METHOD("is_following_focus"), &ScrollContainer::is_following_focus); - ClassDB::bind_method(D_METHOD("get_h_scrollbar"), &ScrollContainer::get_h_scrollbar); - ClassDB::bind_method(D_METHOD("get_v_scrollbar"), &ScrollContainer::get_v_scrollbar); + ClassDB::bind_method(D_METHOD("get_h_scroll_bar"), &ScrollContainer::get_h_scroll_bar); + ClassDB::bind_method(D_METHOD("get_v_scroll_bar"), &ScrollContainer::get_v_scroll_bar); ClassDB::bind_method(D_METHOD("ensure_control_visible", "control"), &ScrollContainer::ensure_control_visible); ADD_SIGNAL(MethodInfo("scroll_started")); diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h index 0cec4db57a..8d710591a1 100644 --- a/scene/gui/scroll_container.h +++ b/scene/gui/scroll_container.h @@ -105,8 +105,8 @@ public: bool is_following_focus() const; void set_follow_focus(bool p_follow); - HScrollBar *get_h_scrollbar(); - VScrollBar *get_v_scrollbar(); + HScrollBar *get_h_scroll_bar(); + VScrollBar *get_v_scroll_bar(); void ensure_control_visible(Control *p_control); TypedArray<String> get_configuration_warnings() const override; diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 63e3740a97..dcb709529b 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -5048,7 +5048,7 @@ void TextEdit::_bind_methods() { ClassDB::bind_method(D_METHOD("get_line_wrapped_text", "line"), &TextEdit::get_line_wrapped_text); /* Viewport. */ - // Scolling. + // Scrolling. ClassDB::bind_method(D_METHOD("set_smooth_scroll_enable", "enable"), &TextEdit::set_smooth_scroll_enabled); ClassDB::bind_method(D_METHOD("is_smooth_scroll_enabled"), &TextEdit::is_smooth_scroll_enabled); @@ -5410,7 +5410,7 @@ void TextEdit::_cut_internal() { set_caret_line(get_caret_line() + 1); } - // Correct the visualy perceived caret column taking care of identation level of the lines. + // Correct the visually perceived caret column taking care of indentation level of the lines. int diff_indent = indent_level - get_indent_level(get_caret_line()); cc += diff_indent; if (diff_indent != 0) { diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index df3edca943..a0de1de3c5 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -70,7 +70,7 @@ public: GUTTER_TYPE_CUSTOM }; - /* Contex Menu. */ + /* Context Menu. */ enum MenuItems { MENU_CUT, MENU_COPY, diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 255d0ececd..8e379e76e3 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -4197,7 +4197,7 @@ struct AnimationCompressionDataState { }; uint32_t components = 3; - LocalVector<uint8_t> data; //commited packets + LocalVector<uint8_t> data; // Committed packets. struct PacketData { int32_t data[3] = { 0, 0, 0 }; uint32_t frame = 0; @@ -4576,7 +4576,7 @@ void Animation::compress(uint32_t p_page_size, uint32_t p_fps, float p_split_tol } } for (int j = 0; j < 3; j++) { - //cant have zero + // Can't have zero. if (aabb.size[j] < CMP_EPSILON) { aabb.size[j] = CMP_EPSILON; } @@ -4596,7 +4596,7 @@ void Animation::compress(uint32_t p_page_size, uint32_t p_fps, float p_split_tol } } for (int j = 0; j < 3; j++) { - //cant have zero + // Can't have zero. if (aabb.size[j] < CMP_EPSILON) { aabb.size[j] = CMP_EPSILON; } diff --git a/scene/resources/skeleton_modification_3d_jiggle.cpp b/scene/resources/skeleton_modification_3d_jiggle.cpp index 2535f2b987..14ce0415da 100644 --- a/scene/resources/skeleton_modification_3d_jiggle.cpp +++ b/scene/resources/skeleton_modification_3d_jiggle.cpp @@ -168,7 +168,7 @@ void SkeletonModification3DJiggle::_execute_jiggle_joint(int p_joint_idx, Node3D } if (_print_execution_error( jiggle_data_chain[p_joint_idx].bone_idx < 0 || jiggle_data_chain[p_joint_idx].bone_idx > stack->skeleton->get_bone_count(), - "Jiggle joint " + itos(p_joint_idx) + " bone index is invald. Cannot execute modification!")) { + "Jiggle joint " + itos(p_joint_idx) + " bone index is invalid. Cannot execute modification!")) { return; } |