diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/gui/texture_progress.cpp | 37 | ||||
-rw-r--r-- | scene/gui/texture_progress.h | 6 |
2 files changed, 32 insertions, 11 deletions
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp index 4b3ba6df3c..65ddb8aa20 100644 --- a/scene/gui/texture_progress.cpp +++ b/scene/gui/texture_progress.cpp @@ -80,6 +80,15 @@ bool TextureProgress::get_nine_patch_stretch() const { return nine_patch_stretch; } +void TextureProgress::set_tint(const Color &p_tint) { + tint = p_tint; + update(); +} + +Color TextureProgress::get_tint() const { + return tint; +} + Size2 TextureProgress::get_minimum_size() const { if (nine_patch_stretch) @@ -170,7 +179,7 @@ Point2 TextureProgress::get_relative_center() { return p; } -void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio) { +void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate) { Vector2 texture_size = p_texture->get_size(); Vector2 topleft = Vector2(stretch_margin[MARGIN_LEFT], stretch_margin[MARGIN_TOP]); Vector2 bottomright = Vector2(stretch_margin[MARGIN_RIGHT], stretch_margin[MARGIN_BOTTOM]); @@ -240,7 +249,7 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F } RID ci = get_canvas_item(); - VS::get_singleton()->canvas_item_add_nine_patch(ci, dst_rect, src_rect, p_texture->get_rid(), topleft, bottomright); + VS::get_singleton()->canvas_item_add_nine_patch(ci, dst_rect, src_rect, p_texture->get_rid(), topleft, bottomright, VS::NINE_PATCH_STRETCH, VS::NINE_PATCH_STRETCH, true, p_modulate); } void TextureProgress::_notification(int p_what) { @@ -254,7 +263,7 @@ void TextureProgress::_notification(int p_what) { draw_nine_patch_stretched(under, FILL_LEFT_TO_RIGHT, 1.0); } if (progress.is_valid()) { - draw_nine_patch_stretched(progress, mode, get_as_ratio()); + draw_nine_patch_stretched(progress, mode, get_as_ratio(), tint); } if (over.is_valid()) { draw_nine_patch_stretched(over, FILL_LEFT_TO_RIGHT, 1.0); @@ -267,26 +276,26 @@ void TextureProgress::_notification(int p_what) { switch (mode) { case FILL_LEFT_TO_RIGHT: { Rect2 region = Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)); - draw_texture_rect_region(progress, region, region); + draw_texture_rect_region(progress, region, region, tint); } break; case FILL_RIGHT_TO_LEFT: { Rect2 region = Rect2(Point2(s.x - s.x * get_as_ratio(), 0), Size2(s.x * get_as_ratio(), s.y)); - draw_texture_rect_region(progress, region, region); + draw_texture_rect_region(progress, region, region, tint); } break; case FILL_TOP_TO_BOTTOM: { Rect2 region = Rect2(Point2(), Size2(s.x, s.y * get_as_ratio())); - draw_texture_rect_region(progress, region, region); + draw_texture_rect_region(progress, region, region, tint); } break; case FILL_BOTTOM_TO_TOP: { Rect2 region = Rect2(Point2(0, s.y - s.y * get_as_ratio()), Size2(s.x, s.y * get_as_ratio())); - draw_texture_rect_region(progress, region, region); + draw_texture_rect_region(progress, region, region, tint); } break; case FILL_CLOCKWISE: case FILL_COUNTER_CLOCKWISE: { float val = get_as_ratio() * rad_max_degrees / 360; if (val == 1) { Rect2 region = Rect2(Point2(), s); - draw_texture_rect_region(progress, region, region); + draw_texture_rect_region(progress, region, region, tint); } else if (val != 0) { Array pts; float direction = mode == FILL_CLOCKWISE ? 1 : -1; @@ -311,7 +320,9 @@ void TextureProgress::_notification(int p_what) { uvs.push_back(uv); points.push_back(Point2(uv.x * s.x, uv.y * s.y)); } - draw_polygon(points, Vector<Color>(), uvs, progress); + Vector<Color> colors; + colors.push_back(tint); + draw_polygon(points, colors, uvs, progress); } if (Engine::get_singleton()->is_editor_hint()) { Point2 p = progress->get_size(); @@ -323,7 +334,7 @@ void TextureProgress::_notification(int p_what) { } } break; default: - draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y))); + draw_texture_rect_region(progress, Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), Rect2(Point2(), Size2(s.x * get_as_ratio(), s.y)), tint); } } if (over.is_valid()) @@ -404,11 +415,15 @@ void TextureProgress::_bind_methods() { ClassDB::bind_method(D_METHOD("set_nine_patch_stretch", "stretch"), &TextureProgress::set_nine_patch_stretch); ClassDB::bind_method(D_METHOD("get_nine_patch_stretch"), &TextureProgress::get_nine_patch_stretch); + ClassDB::bind_method(D_METHOD("set_tint", "tint"), &TextureProgress::set_tint); + ClassDB::bind_method(D_METHOD("get_tint"), &TextureProgress::get_tint); + ADD_GROUP("Textures", "texture_"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_under", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_under_texture", "get_under_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_over_texture", "get_over_texture"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_progress_texture", "get_progress_texture"); ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise"), "set_fill_mode", "get_fill_mode"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint", PROPERTY_HINT_COLOR_NO_ALPHA), "set_tint", "get_tint"); ADD_GROUP("Radial Fill", "radial_"); ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_initial_angle", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_radial_initial_angle", "get_radial_initial_angle"); ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "radial_fill_degrees", PROPERTY_HINT_RANGE, "0.0,360.0,0.1,slider"), "set_fill_degrees", "get_fill_degrees"); @@ -440,4 +455,6 @@ TextureProgress::TextureProgress() { stretch_margin[MARGIN_RIGHT] = 0; stretch_margin[MARGIN_BOTTOM] = 0; stretch_margin[MARGIN_TOP] = 0; + + tint = Color(1, 1, 1); } diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h index 77c3980e29..a635639640 100644 --- a/scene/gui/texture_progress.h +++ b/scene/gui/texture_progress.h @@ -82,6 +82,9 @@ public: void set_nine_patch_stretch(bool p_stretch); bool get_nine_patch_stretch() const; + void set_tint(const Color &p_tint); + Color get_tint() const; + Size2 get_minimum_size() const; TextureProgress(); @@ -93,10 +96,11 @@ private: Point2 rad_center_off; bool nine_patch_stretch; int stretch_margin[4]; + Color tint; Point2 unit_val_to_uv(float val); Point2 get_relative_center(); - void draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio); + void draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate = Color(1, 1, 1)); }; VARIANT_ENUM_CAST(TextureProgress::FillMode); |