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-rw-r--r--scene/2d/physics_body_2d.cpp147
-rw-r--r--scene/2d/physics_body_2d.h8
-rw-r--r--scene/3d/physics_body.h2
-rw-r--r--scene/animation/animation_blend_tree.cpp4
-rw-r--r--scene/animation/animation_node_state_machine.cpp6
-rw-r--r--scene/animation/animation_tree.cpp13
-rw-r--r--scene/register_scene_types.cpp1
-rw-r--r--scene/resources/texture.cpp205
-rw-r--r--scene/resources/texture.h69
9 files changed, 403 insertions, 52 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index feb11089d0..713d1daeef 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -32,8 +32,8 @@
#include "core/method_bind_ext.gen.inc"
#include "engine.h"
+#include "math_funcs.h"
#include "scene/scene_string_names.h"
-
void PhysicsBody2D::_notification(int p_what) {
/*
@@ -971,11 +971,11 @@ RigidBody2D::~RigidBody2D() {
//////////////////////////
-Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion, bool p_infinite_inertia) {
+Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes) {
Collision col;
- if (move_and_collide(p_motion, p_infinite_inertia, col)) {
+ if (move_and_collide(p_motion, p_infinite_inertia, col, p_exclude_raycast_shapes)) {
if (motion_cache.is_null()) {
motion_cache.instance();
motion_cache->owner = this;
@@ -989,11 +989,48 @@ Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion, bool p
return Ref<KinematicCollision2D>();
}
-bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision) {
+bool KinematicBody2D::separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision) {
+
+ Physics2DServer::SeparationResult sep_res[8]; //max 8 rays
+
+ Transform2D gt = get_global_transform();
+
+ Vector2 recover;
+ int hits = Physics2DServer::get_singleton()->body_test_ray_separation(get_rid(), gt, p_infinite_inertia, recover, sep_res, 8, margin);
+ int deepest = -1;
+ float deepest_depth;
+ for (int i = 0; i < hits; i++) {
+ if (deepest == -1 || sep_res[i].collision_depth > deepest_depth) {
+ deepest = i;
+ deepest_depth = sep_res[i].collision_depth;
+ }
+ }
+
+ gt.elements[2] += recover;
+ set_global_transform(gt);
+
+ if (deepest != -1) {
+ r_collision.collider = sep_res[deepest].collider_id;
+ r_collision.collider_metadata = sep_res[deepest].collider_metadata;
+ r_collision.collider_shape = sep_res[deepest].collider_shape;
+ r_collision.collider_vel = sep_res[deepest].collider_velocity;
+ r_collision.collision = sep_res[deepest].collision_point;
+ r_collision.normal = sep_res[deepest].collision_normal;
+ r_collision.local_shape = sep_res[deepest].collision_local_shape;
+ r_collision.travel = recover;
+ r_collision.remainder = Vector2();
+
+ return true;
+ } else {
+ return false;
+ }
+}
+
+bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes) {
Transform2D gt = get_global_transform();
Physics2DServer::MotionResult result;
- bool colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, margin, &result);
+ bool colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, margin, &result, p_exclude_raycast_shapes);
if (colliding) {
r_collision.collider_metadata = result.collider_metadata;
@@ -1027,48 +1064,67 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
while (p_max_slides) {
Collision collision;
+ bool found_collision = false;
+
+ for (int i = 0; i < 2; i++) {
+ bool collided;
+ if (i == 0) { //collide
+ collided = move_and_collide(motion, p_infinite_inertia, collision);
+ if (!collided) {
+ motion = Vector2(); //clear because no collision happened and motion completed
+ }
+ } else { //separate raycasts (if any)
+ collided = separate_raycast_shapes(p_infinite_inertia, collision);
+ if (collided) {
+ collision.remainder = motion; //keep
+ collision.travel = Vector2();
+ }
+ }
- bool collided = move_and_collide(motion, p_infinite_inertia, collision);
-
- if (collided) {
-
- motion = collision.remainder;
-
- if (p_floor_direction == Vector2()) {
- //all is a wall
- on_wall = true;
- } else {
- if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle)) { //floor
+ if (collided) {
+ found_collision = true;
+ }
- on_floor = true;
- floor_velocity = collision.collider_vel;
+ if (collided) {
- Vector2 rel_v = lv - floor_velocity;
- Vector2 hv = rel_v - p_floor_direction * p_floor_direction.dot(rel_v);
+ motion = collision.remainder;
- if (collision.travel.length() < 1 && hv.length() < p_slope_stop_min_velocity) {
- Transform2D gt = get_global_transform();
- gt.elements[2] -= collision.travel;
- set_global_transform(gt);
- return Vector2();
- }
- } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling
- on_ceiling = true;
- } else {
+ if (p_floor_direction == Vector2()) {
+ //all is a wall
on_wall = true;
+ } else {
+ if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle)) { //floor
+
+ on_floor = true;
+ floor_velocity = collision.collider_vel;
+
+ Vector2 rel_v = lv - floor_velocity;
+ Vector2 hv = rel_v - p_floor_direction * p_floor_direction.dot(rel_v);
+
+ if (collision.travel.length() < 1 && hv.length() < p_slope_stop_min_velocity) {
+ Transform2D gt = get_global_transform();
+ gt.elements[2] -= collision.travel;
+ set_global_transform(gt);
+ return Vector2();
+ }
+ } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling
+ on_ceiling = true;
+ } else {
+ on_wall = true;
+ }
}
- }
- Vector2 n = collision.normal;
- motion = motion.slide(n);
- lv = lv.slide(n);
+ Vector2 n = collision.normal;
+ motion = motion.slide(n);
+ lv = lv.slide(n);
- colliders.push_back(collision);
+ colliders.push_back(collision);
+ }
+ }
- } else {
+ if (!found_collision) {
break;
}
-
p_max_slides--;
if (motion == Vector2())
break;
@@ -1077,6 +1133,22 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
return lv;
}
+bool KinematicBody2D::snap_to_floor(const Vector2 &p_direction, float p_floor_max_angle) {
+
+ Transform2D gt = get_global_transform();
+ Physics2DServer::MotionResult result;
+ bool colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(), gt, p_direction, false, margin, &result, false);
+ if (colliding) {
+ gt.elements[2] += result.motion;
+ if (Math::acos(p_direction.normalized().dot(-result.collision_normal)) < p_floor_max_angle) {
+ on_floor = true;
+ }
+ set_global_transform(gt);
+ }
+
+ return colliding;
+}
+
bool KinematicBody2D::is_on_floor() const {
return on_floor;
@@ -1140,8 +1212,9 @@ Ref<KinematicCollision2D> KinematicBody2D::_get_slide_collision(int p_bounce) {
void KinematicBody2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia"), &KinematicBody2D::_move, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes"), &KinematicBody2D::_move, DEFVAL(true), DEFVAL(true));
ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "infinite_inertia", "slope_stop_min_velocity", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(true), DEFVAL(5), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)));
+ ClassDB::bind_method(D_METHOD("snap_to_floor", "motion", "max_floor_angle"), &KinematicBody2D::snap_to_floor, DEFVAL(Math::deg2rad(45.0)));
ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody2D::test_move);
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 0fda3c5c05..1873c977a9 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -290,22 +290,26 @@ private:
bool on_floor;
bool on_ceiling;
bool on_wall;
+
Vector<Collision> colliders;
Vector<Ref<KinematicCollision2D> > slide_colliders;
Ref<KinematicCollision2D> motion_cache;
_FORCE_INLINE_ bool _ignores_mode(Physics2DServer::BodyMode) const;
- Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_infinite_inertia = true);
+ Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true);
Ref<KinematicCollision2D> _get_slide_collision(int p_bounce);
protected:
static void _bind_methods();
public:
- bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision);
+ bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true);
+ bool snap_to_floor(const Vector2 &p_direction, float p_floor_max_angle = Math::deg2rad((float)45));
bool test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia);
+ bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision);
+
void set_safe_margin(float p_margin);
float get_safe_margin() const;
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 0190dcbfc3..7236eba685 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -294,7 +294,7 @@ protected:
static void _bind_methods();
public:
- bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision);
+ bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collisionz);
bool test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia);
void set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock);
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 6dcd5ca8ea..65904410d3 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -288,8 +288,8 @@ void AnimationNodeOneShot::_bind_methods() {
ADD_GROUP("", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync");
- BIND_CONSTANT(MIX_MODE_BLEND)
- BIND_CONSTANT(MIX_MODE_ADD)
+ BIND_ENUM_CONSTANT(MIX_MODE_BLEND)
+ BIND_ENUM_CONSTANT(MIX_MODE_ADD)
}
AnimationNodeOneShot::AnimationNodeOneShot() {
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index c5ad980806..36587a1e91 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -71,9 +71,9 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
- BIND_CONSTANT(SWITCH_MODE_IMMEDIATE);
- BIND_CONSTANT(SWITCH_MODE_SYNC);
- BIND_CONSTANT(SWITCH_MODE_AT_END);
+ BIND_ENUM_CONSTANT(SWITCH_MODE_IMMEDIATE);
+ BIND_ENUM_CONSTANT(SWITCH_MODE_SYNC);
+ BIND_ENUM_CONSTANT(SWITCH_MODE_AT_END);
}
AnimationNodeStateMachineTransition::AnimationNodeStateMachineTransition() {
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 83ec9f819b..4fa66e8ede 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -877,7 +877,7 @@ void AnimationTree::_process_graph(float p_delta) {
continue;
t->loc = t->loc.linear_interpolate(loc, blend);
- if (t->rot_blend_accum==0) {
+ if (t->rot_blend_accum == 0) {
t->rot = rot;
t->rot_blend_accum = blend;
} else {
@@ -1052,7 +1052,7 @@ void AnimationTree::_process_graph(float p_delta) {
float len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
if (len > t->len) {
- stop=true;
+ stop = true;
}
}
@@ -1065,7 +1065,7 @@ void AnimationTree::_process_graph(float p_delta) {
}
}
- float db = Math::linear2db(MAX(blend,0.00001));
+ float db = Math::linear2db(MAX(blend, 0.00001));
if (t->object->has_method("set_unit_db")) {
t->object->call("set_unit_db", db);
} else {
@@ -1310,16 +1310,17 @@ void AnimationTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_root_motion_transform"), &AnimationTree::get_root_motion_transform);
-
-
ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationTree::_node_removed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_tree_root", "get_tree_root");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player",PROPERTY_HINT_NODE_PATH_VALID_TYPES,"AnimationPlayer"), "set_animation_player", "get_animation_player");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode");
ADD_GROUP("Root Motion", "root_motion_");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_motion_track"), "set_root_motion_track", "get_root_motion_track");
+
+ BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS);
+ BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
}
AnimationTree::AnimationTree() {
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 2064bf9b04..8dd378c319 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -603,6 +603,7 @@ void register_scene_types() {
ClassDB::register_class<CurveTexture>();
ClassDB::register_class<GradientTexture>();
ClassDB::register_class<ProxyTexture>();
+ ClassDB::register_class<AnimatedTexture>();
ClassDB::register_class<CubeMap>();
ClassDB::register_class<Animation>();
ClassDB::register_virtual_class<Font>();
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 54f5aea160..2baad555c0 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1669,3 +1669,208 @@ ProxyTexture::~ProxyTexture() {
VS::get_singleton()->free(proxy);
}
+//////////////////////////////////////////////
+
+void AnimatedTexture::_update_proxy() {
+
+ _THREAD_SAFE_METHOD_
+
+ float delta;
+ if (prev_ticks == 0) {
+ delta = 0;
+ prev_ticks = OS::get_singleton()->get_ticks_usec();
+ } else {
+ uint64_t ticks = OS::get_singleton()->get_ticks_usec();
+ delta = float(double(ticks - prev_ticks) / 1000000.0);
+ prev_ticks = ticks;
+ }
+
+ time += delta;
+
+ float limit;
+
+ if (fps == 0) {
+ limit = 0;
+ } else {
+ limit = 1.0 / fps;
+ }
+
+ int iter_max = frame_count;
+ while (iter_max) {
+ float frame_limit = limit + frames[current_frame].delay_sec;
+
+ if (time > frame_limit) {
+ current_frame++;
+ if (current_frame >= frame_count) {
+ current_frame = 0;
+ }
+ time -= frame_limit;
+ } else {
+ break;
+ }
+ iter_max--;
+ }
+
+ if (frames[current_frame].texture.is_valid()) {
+ VisualServer::get_singleton()->texture_set_proxy(proxy, frames[current_frame].texture->get_rid());
+ }
+}
+
+void AnimatedTexture::set_frames(int p_frames) {
+ ERR_FAIL_COND(p_frames < 1 || p_frames > MAX_FRAMES);
+
+ _THREAD_SAFE_METHOD_
+
+ frame_count = p_frames;
+}
+int AnimatedTexture::get_frames() const {
+ return frame_count;
+}
+
+void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture> &p_texture) {
+ ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
+
+ _THREAD_SAFE_METHOD_
+
+ frames[p_frame].texture = p_texture;
+}
+Ref<Texture> AnimatedTexture::get_frame_texture(int p_frame) const {
+ ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, Ref<Texture>());
+
+ _THREAD_SAFE_METHOD_
+
+ return frames[p_frame].texture;
+}
+
+void AnimatedTexture::set_frame_delay(int p_frame, float p_delay_sec) {
+ ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
+
+ _THREAD_SAFE_METHOD_
+
+ frames[p_frame].delay_sec = p_delay_sec;
+}
+float AnimatedTexture::get_frame_delay(int p_frame) const {
+ ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, 0);
+
+ _THREAD_SAFE_METHOD_
+
+ return frames[p_frame].delay_sec;
+}
+
+void AnimatedTexture::set_fps(float p_fps) {
+ ERR_FAIL_COND(p_fps < 0 || p_fps >= 1000);
+
+ fps = p_fps;
+}
+float AnimatedTexture::get_fps() const {
+ return fps;
+}
+
+int AnimatedTexture::get_width() const {
+
+ _THREAD_SAFE_METHOD_
+
+ if (!frames[current_frame].texture.is_valid()) {
+ return 1;
+ }
+
+ return frames[current_frame].texture->get_width();
+}
+int AnimatedTexture::get_height() const {
+
+ _THREAD_SAFE_METHOD_
+
+ if (!frames[current_frame].texture.is_valid()) {
+ return 1;
+ }
+
+ return frames[current_frame].texture->get_height();
+}
+RID AnimatedTexture::get_rid() const {
+ return proxy;
+}
+
+bool AnimatedTexture::has_alpha() const {
+
+ _THREAD_SAFE_METHOD_
+
+ if (!frames[current_frame].texture.is_valid()) {
+ return false;
+ }
+
+ return frames[current_frame].texture->has_alpha();
+}
+
+Ref<Image> AnimatedTexture::get_data() const {
+
+ _THREAD_SAFE_METHOD_
+
+ if (!frames[current_frame].texture.is_valid()) {
+ return Ref<Image>();
+ }
+
+ return frames[current_frame].texture->get_data();
+}
+
+void AnimatedTexture::set_flags(uint32_t p_flags) {
+}
+uint32_t AnimatedTexture::get_flags() const {
+
+ _THREAD_SAFE_METHOD_
+
+ if (!frames[current_frame].texture.is_valid()) {
+ return 0;
+ }
+
+ return frames[current_frame].texture->get_flags();
+}
+
+void AnimatedTexture::_validate_property(PropertyInfo &property) const {
+
+ String prop = property.name;
+ if (prop.begins_with("frame_")) {
+ int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int();
+ if (frame >= frame_count) {
+ property.usage = 0;
+ }
+ }
+}
+
+void AnimatedTexture::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_frames", "frames"), &AnimatedTexture::set_frames);
+ ClassDB::bind_method(D_METHOD("get_frames"), &AnimatedTexture::get_frames);
+
+ ClassDB::bind_method(D_METHOD("set_fps", "fps"), &AnimatedTexture::set_fps);
+ ClassDB::bind_method(D_METHOD("get_fps"), &AnimatedTexture::get_fps);
+
+ ClassDB::bind_method(D_METHOD("set_frame_texture", "frame", "texture"), &AnimatedTexture::set_frame_texture);
+ ClassDB::bind_method(D_METHOD("get_frame_texture", "frame"), &AnimatedTexture::get_frame_texture);
+
+ ClassDB::bind_method(D_METHOD("set_frame_delay", "frame", "delay"), &AnimatedTexture::set_frame_delay);
+ ClassDB::bind_method(D_METHOD("get_frame_delay", "frame"), &AnimatedTexture::get_frame_delay);
+
+ ClassDB::bind_method(D_METHOD("_update_proxy"), &AnimatedTexture::_update_proxy);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "frames", PROPERTY_HINT_RANGE, "1," + itos(MAX_FRAMES), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_frames", "get_frames");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps");
+
+ for (int i = 0; i < MAX_FRAMES; i++) {
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_frame_texture", "get_frame_texture", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_frame_delay", "get_frame_delay", i);
+ }
+}
+
+AnimatedTexture::AnimatedTexture() {
+ proxy = VS::get_singleton()->texture_create();
+ VisualServer::get_singleton()->texture_set_force_redraw_if_visible(proxy, true);
+ time = 0;
+ frame_count = 1;
+ fps = 4;
+ prev_ticks = 0;
+ current_frame = 0;
+ VisualServer::get_singleton()->connect("frame_pre_draw", this, "_update_proxy");
+}
+
+AnimatedTexture::~AnimatedTexture() {
+ VS::get_singleton()->free(proxy);
+}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index d81fd3b19b..c994bdad5f 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -34,10 +34,11 @@
#include "curve.h"
#include "io/resource_loader.h"
#include "math_2d.h"
+#include "os/mutex.h"
+#include "os/thread_safe.h"
#include "resource.h"
#include "scene/resources/color_ramp.h"
#include "servers/visual_server.h"
-
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@@ -521,4 +522,70 @@ public:
~ProxyTexture();
};
+class AnimatedTexture : public Texture {
+ GDCLASS(AnimatedTexture, Texture)
+
+ _THREAD_SAFE_CLASS_
+
+private:
+ enum {
+ MAX_FRAMES = 256
+ };
+
+ RID proxy;
+
+ struct Frame {
+
+ Ref<Texture> texture;
+ float delay_sec;
+
+ Frame() {
+ delay_sec = 0;
+ }
+ };
+
+ Frame frames[MAX_FRAMES];
+ int frame_count;
+ int current_frame;
+
+ float fps;
+
+ float time;
+
+ uint64_t prev_ticks;
+
+ void _update_proxy();
+
+protected:
+ static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const;
+
+public:
+ void set_frames(int p_frames);
+ int get_frames() const;
+
+ void set_frame_texture(int p_frame, const Ref<Texture> &p_texture);
+ Ref<Texture> get_frame_texture(int p_frame) const;
+
+ void set_frame_delay(int p_frame, float p_delay_sec);
+ float get_frame_delay(int p_frame) const;
+
+ void set_fps(float p_fps);
+ float get_fps() const;
+
+ virtual int get_width() const;
+ virtual int get_height() const;
+ virtual RID get_rid() const;
+
+ virtual bool has_alpha() const;
+
+ virtual void set_flags(uint32_t p_flags);
+ virtual uint32_t get_flags() const;
+
+ virtual Ref<Image> get_data() const;
+
+ AnimatedTexture();
+ ~AnimatedTexture();
+};
+
#endif