diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/physics_body_2d.cpp | 147 | ||||
-rw-r--r-- | scene/2d/physics_body_2d.h | 8 | ||||
-rw-r--r-- | scene/3d/physics_body.h | 2 | ||||
-rw-r--r-- | scene/animation/animation_blend_tree.cpp | 4 | ||||
-rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 6 | ||||
-rw-r--r-- | scene/animation/animation_tree.cpp | 13 | ||||
-rw-r--r-- | scene/register_scene_types.cpp | 1 | ||||
-rw-r--r-- | scene/resources/texture.cpp | 205 | ||||
-rw-r--r-- | scene/resources/texture.h | 69 |
9 files changed, 403 insertions, 52 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index feb11089d0..713d1daeef 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -32,8 +32,8 @@ #include "core/method_bind_ext.gen.inc" #include "engine.h" +#include "math_funcs.h" #include "scene/scene_string_names.h" - void PhysicsBody2D::_notification(int p_what) { /* @@ -971,11 +971,11 @@ RigidBody2D::~RigidBody2D() { ////////////////////////// -Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion, bool p_infinite_inertia) { +Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes) { Collision col; - if (move_and_collide(p_motion, p_infinite_inertia, col)) { + if (move_and_collide(p_motion, p_infinite_inertia, col, p_exclude_raycast_shapes)) { if (motion_cache.is_null()) { motion_cache.instance(); motion_cache->owner = this; @@ -989,11 +989,48 @@ Ref<KinematicCollision2D> KinematicBody2D::_move(const Vector2 &p_motion, bool p return Ref<KinematicCollision2D>(); } -bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision) { +bool KinematicBody2D::separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision) { + + Physics2DServer::SeparationResult sep_res[8]; //max 8 rays + + Transform2D gt = get_global_transform(); + + Vector2 recover; + int hits = Physics2DServer::get_singleton()->body_test_ray_separation(get_rid(), gt, p_infinite_inertia, recover, sep_res, 8, margin); + int deepest = -1; + float deepest_depth; + for (int i = 0; i < hits; i++) { + if (deepest == -1 || sep_res[i].collision_depth > deepest_depth) { + deepest = i; + deepest_depth = sep_res[i].collision_depth; + } + } + + gt.elements[2] += recover; + set_global_transform(gt); + + if (deepest != -1) { + r_collision.collider = sep_res[deepest].collider_id; + r_collision.collider_metadata = sep_res[deepest].collider_metadata; + r_collision.collider_shape = sep_res[deepest].collider_shape; + r_collision.collider_vel = sep_res[deepest].collider_velocity; + r_collision.collision = sep_res[deepest].collision_point; + r_collision.normal = sep_res[deepest].collision_normal; + r_collision.local_shape = sep_res[deepest].collision_local_shape; + r_collision.travel = recover; + r_collision.remainder = Vector2(); + + return true; + } else { + return false; + } +} + +bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes) { Transform2D gt = get_global_transform(); Physics2DServer::MotionResult result; - bool colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, margin, &result); + bool colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, margin, &result, p_exclude_raycast_shapes); if (colliding) { r_collision.collider_metadata = result.collider_metadata; @@ -1027,48 +1064,67 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const while (p_max_slides) { Collision collision; + bool found_collision = false; + + for (int i = 0; i < 2; i++) { + bool collided; + if (i == 0) { //collide + collided = move_and_collide(motion, p_infinite_inertia, collision); + if (!collided) { + motion = Vector2(); //clear because no collision happened and motion completed + } + } else { //separate raycasts (if any) + collided = separate_raycast_shapes(p_infinite_inertia, collision); + if (collided) { + collision.remainder = motion; //keep + collision.travel = Vector2(); + } + } - bool collided = move_and_collide(motion, p_infinite_inertia, collision); - - if (collided) { - - motion = collision.remainder; - - if (p_floor_direction == Vector2()) { - //all is a wall - on_wall = true; - } else { - if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle)) { //floor + if (collided) { + found_collision = true; + } - on_floor = true; - floor_velocity = collision.collider_vel; + if (collided) { - Vector2 rel_v = lv - floor_velocity; - Vector2 hv = rel_v - p_floor_direction * p_floor_direction.dot(rel_v); + motion = collision.remainder; - if (collision.travel.length() < 1 && hv.length() < p_slope_stop_min_velocity) { - Transform2D gt = get_global_transform(); - gt.elements[2] -= collision.travel; - set_global_transform(gt); - return Vector2(); - } - } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling - on_ceiling = true; - } else { + if (p_floor_direction == Vector2()) { + //all is a wall on_wall = true; + } else { + if (collision.normal.dot(p_floor_direction) >= Math::cos(p_floor_max_angle)) { //floor + + on_floor = true; + floor_velocity = collision.collider_vel; + + Vector2 rel_v = lv - floor_velocity; + Vector2 hv = rel_v - p_floor_direction * p_floor_direction.dot(rel_v); + + if (collision.travel.length() < 1 && hv.length() < p_slope_stop_min_velocity) { + Transform2D gt = get_global_transform(); + gt.elements[2] -= collision.travel; + set_global_transform(gt); + return Vector2(); + } + } else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling + on_ceiling = true; + } else { + on_wall = true; + } } - } - Vector2 n = collision.normal; - motion = motion.slide(n); - lv = lv.slide(n); + Vector2 n = collision.normal; + motion = motion.slide(n); + lv = lv.slide(n); - colliders.push_back(collision); + colliders.push_back(collision); + } + } - } else { + if (!found_collision) { break; } - p_max_slides--; if (motion == Vector2()) break; @@ -1077,6 +1133,22 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const return lv; } +bool KinematicBody2D::snap_to_floor(const Vector2 &p_direction, float p_floor_max_angle) { + + Transform2D gt = get_global_transform(); + Physics2DServer::MotionResult result; + bool colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(), gt, p_direction, false, margin, &result, false); + if (colliding) { + gt.elements[2] += result.motion; + if (Math::acos(p_direction.normalized().dot(-result.collision_normal)) < p_floor_max_angle) { + on_floor = true; + } + set_global_transform(gt); + } + + return colliding; +} + bool KinematicBody2D::is_on_floor() const { return on_floor; @@ -1140,8 +1212,9 @@ Ref<KinematicCollision2D> KinematicBody2D::_get_slide_collision(int p_bounce) { void KinematicBody2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia"), &KinematicBody2D::_move, DEFVAL(true)); + ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes"), &KinematicBody2D::_move, DEFVAL(true), DEFVAL(true)); ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "infinite_inertia", "slope_stop_min_velocity", "max_bounces", "floor_max_angle"), &KinematicBody2D::move_and_slide, DEFVAL(Vector2(0, 0)), DEFVAL(true), DEFVAL(5), DEFVAL(4), DEFVAL(Math::deg2rad((float)45))); + ClassDB::bind_method(D_METHOD("snap_to_floor", "motion", "max_floor_angle"), &KinematicBody2D::snap_to_floor, DEFVAL(Math::deg2rad(45.0))); ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody2D::test_move); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 0fda3c5c05..1873c977a9 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -290,22 +290,26 @@ private: bool on_floor; bool on_ceiling; bool on_wall; + Vector<Collision> colliders; Vector<Ref<KinematicCollision2D> > slide_colliders; Ref<KinematicCollision2D> motion_cache; _FORCE_INLINE_ bool _ignores_mode(Physics2DServer::BodyMode) const; - Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_infinite_inertia = true); + Ref<KinematicCollision2D> _move(const Vector2 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true); Ref<KinematicCollision2D> _get_slide_collision(int p_bounce); protected: static void _bind_methods(); public: - bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision); + bool move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes = true); + bool snap_to_floor(const Vector2 &p_direction, float p_floor_max_angle = Math::deg2rad((float)45)); bool test_move(const Transform2D &p_from, const Vector2 &p_motion, bool p_infinite_inertia); + bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision); + void set_safe_margin(float p_margin); float get_safe_margin() const; diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index 0190dcbfc3..7236eba685 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -294,7 +294,7 @@ protected: static void _bind_methods(); public: - bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision); + bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collisionz); bool test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia); void set_axis_lock(PhysicsServer::BodyAxis p_axis, bool p_lock); diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp index 6dcd5ca8ea..65904410d3 100644 --- a/scene/animation/animation_blend_tree.cpp +++ b/scene/animation/animation_blend_tree.cpp @@ -288,8 +288,8 @@ void AnimationNodeOneShot::_bind_methods() { ADD_GROUP("", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sync"), "set_use_sync", "is_using_sync"); - BIND_CONSTANT(MIX_MODE_BLEND) - BIND_CONSTANT(MIX_MODE_ADD) + BIND_ENUM_CONSTANT(MIX_MODE_BLEND) + BIND_ENUM_CONSTANT(MIX_MODE_ADD) } AnimationNodeOneShot::AnimationNodeOneShot() { diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index c5ad980806..36587a1e91 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -71,9 +71,9 @@ void AnimationNodeStateMachineTransition::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled"); - BIND_CONSTANT(SWITCH_MODE_IMMEDIATE); - BIND_CONSTANT(SWITCH_MODE_SYNC); - BIND_CONSTANT(SWITCH_MODE_AT_END); + BIND_ENUM_CONSTANT(SWITCH_MODE_IMMEDIATE); + BIND_ENUM_CONSTANT(SWITCH_MODE_SYNC); + BIND_ENUM_CONSTANT(SWITCH_MODE_AT_END); } AnimationNodeStateMachineTransition::AnimationNodeStateMachineTransition() { diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 83ec9f819b..4fa66e8ede 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -877,7 +877,7 @@ void AnimationTree::_process_graph(float p_delta) { continue; t->loc = t->loc.linear_interpolate(loc, blend); - if (t->rot_blend_accum==0) { + if (t->rot_blend_accum == 0) { t->rot = rot; t->rot_blend_accum = blend; } else { @@ -1052,7 +1052,7 @@ void AnimationTree::_process_graph(float p_delta) { float len = t->start > time ? (a->get_length() - t->start) + time : time - t->start; if (len > t->len) { - stop=true; + stop = true; } } @@ -1065,7 +1065,7 @@ void AnimationTree::_process_graph(float p_delta) { } } - float db = Math::linear2db(MAX(blend,0.00001)); + float db = Math::linear2db(MAX(blend, 0.00001)); if (t->object->has_method("set_unit_db")) { t->object->call("set_unit_db", db); } else { @@ -1310,16 +1310,17 @@ void AnimationTree::_bind_methods() { ClassDB::bind_method(D_METHOD("get_root_motion_transform"), &AnimationTree::get_root_motion_transform); - - ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationTree::_node_removed); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE), "set_tree_root", "get_tree_root"); - ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player",PROPERTY_HINT_NODE_PATH_VALID_TYPES,"AnimationPlayer"), "set_animation_player", "get_animation_player"); + ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active"); ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_mode", "get_process_mode"); ADD_GROUP("Root Motion", "root_motion_"); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_motion_track"), "set_root_motion_track", "get_root_motion_track"); + + BIND_ENUM_CONSTANT(ANIMATION_PROCESS_PHYSICS); + BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE); } AnimationTree::AnimationTree() { diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 2064bf9b04..8dd378c319 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -603,6 +603,7 @@ void register_scene_types() { ClassDB::register_class<CurveTexture>(); ClassDB::register_class<GradientTexture>(); ClassDB::register_class<ProxyTexture>(); + ClassDB::register_class<AnimatedTexture>(); ClassDB::register_class<CubeMap>(); ClassDB::register_class<Animation>(); ClassDB::register_virtual_class<Font>(); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 54f5aea160..2baad555c0 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -1669,3 +1669,208 @@ ProxyTexture::~ProxyTexture() { VS::get_singleton()->free(proxy); } +////////////////////////////////////////////// + +void AnimatedTexture::_update_proxy() { + + _THREAD_SAFE_METHOD_ + + float delta; + if (prev_ticks == 0) { + delta = 0; + prev_ticks = OS::get_singleton()->get_ticks_usec(); + } else { + uint64_t ticks = OS::get_singleton()->get_ticks_usec(); + delta = float(double(ticks - prev_ticks) / 1000000.0); + prev_ticks = ticks; + } + + time += delta; + + float limit; + + if (fps == 0) { + limit = 0; + } else { + limit = 1.0 / fps; + } + + int iter_max = frame_count; + while (iter_max) { + float frame_limit = limit + frames[current_frame].delay_sec; + + if (time > frame_limit) { + current_frame++; + if (current_frame >= frame_count) { + current_frame = 0; + } + time -= frame_limit; + } else { + break; + } + iter_max--; + } + + if (frames[current_frame].texture.is_valid()) { + VisualServer::get_singleton()->texture_set_proxy(proxy, frames[current_frame].texture->get_rid()); + } +} + +void AnimatedTexture::set_frames(int p_frames) { + ERR_FAIL_COND(p_frames < 1 || p_frames > MAX_FRAMES); + + _THREAD_SAFE_METHOD_ + + frame_count = p_frames; +} +int AnimatedTexture::get_frames() const { + return frame_count; +} + +void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture> &p_texture) { + ERR_FAIL_INDEX(p_frame, MAX_FRAMES); + + _THREAD_SAFE_METHOD_ + + frames[p_frame].texture = p_texture; +} +Ref<Texture> AnimatedTexture::get_frame_texture(int p_frame) const { + ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, Ref<Texture>()); + + _THREAD_SAFE_METHOD_ + + return frames[p_frame].texture; +} + +void AnimatedTexture::set_frame_delay(int p_frame, float p_delay_sec) { + ERR_FAIL_INDEX(p_frame, MAX_FRAMES); + + _THREAD_SAFE_METHOD_ + + frames[p_frame].delay_sec = p_delay_sec; +} +float AnimatedTexture::get_frame_delay(int p_frame) const { + ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, 0); + + _THREAD_SAFE_METHOD_ + + return frames[p_frame].delay_sec; +} + +void AnimatedTexture::set_fps(float p_fps) { + ERR_FAIL_COND(p_fps < 0 || p_fps >= 1000); + + fps = p_fps; +} +float AnimatedTexture::get_fps() const { + return fps; +} + +int AnimatedTexture::get_width() const { + + _THREAD_SAFE_METHOD_ + + if (!frames[current_frame].texture.is_valid()) { + return 1; + } + + return frames[current_frame].texture->get_width(); +} +int AnimatedTexture::get_height() const { + + _THREAD_SAFE_METHOD_ + + if (!frames[current_frame].texture.is_valid()) { + return 1; + } + + return frames[current_frame].texture->get_height(); +} +RID AnimatedTexture::get_rid() const { + return proxy; +} + +bool AnimatedTexture::has_alpha() const { + + _THREAD_SAFE_METHOD_ + + if (!frames[current_frame].texture.is_valid()) { + return false; + } + + return frames[current_frame].texture->has_alpha(); +} + +Ref<Image> AnimatedTexture::get_data() const { + + _THREAD_SAFE_METHOD_ + + if (!frames[current_frame].texture.is_valid()) { + return Ref<Image>(); + } + + return frames[current_frame].texture->get_data(); +} + +void AnimatedTexture::set_flags(uint32_t p_flags) { +} +uint32_t AnimatedTexture::get_flags() const { + + _THREAD_SAFE_METHOD_ + + if (!frames[current_frame].texture.is_valid()) { + return 0; + } + + return frames[current_frame].texture->get_flags(); +} + +void AnimatedTexture::_validate_property(PropertyInfo &property) const { + + String prop = property.name; + if (prop.begins_with("frame_")) { + int frame = prop.get_slicec('/', 0).get_slicec('_', 1).to_int(); + if (frame >= frame_count) { + property.usage = 0; + } + } +} + +void AnimatedTexture::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_frames", "frames"), &AnimatedTexture::set_frames); + ClassDB::bind_method(D_METHOD("get_frames"), &AnimatedTexture::get_frames); + + ClassDB::bind_method(D_METHOD("set_fps", "fps"), &AnimatedTexture::set_fps); + ClassDB::bind_method(D_METHOD("get_fps"), &AnimatedTexture::get_fps); + + ClassDB::bind_method(D_METHOD("set_frame_texture", "frame", "texture"), &AnimatedTexture::set_frame_texture); + ClassDB::bind_method(D_METHOD("get_frame_texture", "frame"), &AnimatedTexture::get_frame_texture); + + ClassDB::bind_method(D_METHOD("set_frame_delay", "frame", "delay"), &AnimatedTexture::set_frame_delay); + ClassDB::bind_method(D_METHOD("get_frame_delay", "frame"), &AnimatedTexture::get_frame_delay); + + ClassDB::bind_method(D_METHOD("_update_proxy"), &AnimatedTexture::_update_proxy); + + ADD_PROPERTY(PropertyInfo(Variant::INT, "frames", PROPERTY_HINT_RANGE, "1," + itos(MAX_FRAMES), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_frames", "get_frames"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps"); + + for (int i = 0; i < MAX_FRAMES; i++) { + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_frame_texture", "get_frame_texture", i); + ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_frame_delay", "get_frame_delay", i); + } +} + +AnimatedTexture::AnimatedTexture() { + proxy = VS::get_singleton()->texture_create(); + VisualServer::get_singleton()->texture_set_force_redraw_if_visible(proxy, true); + time = 0; + frame_count = 1; + fps = 4; + prev_ticks = 0; + current_frame = 0; + VisualServer::get_singleton()->connect("frame_pre_draw", this, "_update_proxy"); +} + +AnimatedTexture::~AnimatedTexture() { + VS::get_singleton()->free(proxy); +} diff --git a/scene/resources/texture.h b/scene/resources/texture.h index d81fd3b19b..c994bdad5f 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -34,10 +34,11 @@ #include "curve.h" #include "io/resource_loader.h" #include "math_2d.h" +#include "os/mutex.h" +#include "os/thread_safe.h" #include "resource.h" #include "scene/resources/color_ramp.h" #include "servers/visual_server.h" - /** @author Juan Linietsky <reduzio@gmail.com> */ @@ -521,4 +522,70 @@ public: ~ProxyTexture(); }; +class AnimatedTexture : public Texture { + GDCLASS(AnimatedTexture, Texture) + + _THREAD_SAFE_CLASS_ + +private: + enum { + MAX_FRAMES = 256 + }; + + RID proxy; + + struct Frame { + + Ref<Texture> texture; + float delay_sec; + + Frame() { + delay_sec = 0; + } + }; + + Frame frames[MAX_FRAMES]; + int frame_count; + int current_frame; + + float fps; + + float time; + + uint64_t prev_ticks; + + void _update_proxy(); + +protected: + static void _bind_methods(); + void _validate_property(PropertyInfo &property) const; + +public: + void set_frames(int p_frames); + int get_frames() const; + + void set_frame_texture(int p_frame, const Ref<Texture> &p_texture); + Ref<Texture> get_frame_texture(int p_frame) const; + + void set_frame_delay(int p_frame, float p_delay_sec); + float get_frame_delay(int p_frame) const; + + void set_fps(float p_fps); + float get_fps() const; + + virtual int get_width() const; + virtual int get_height() const; + virtual RID get_rid() const; + + virtual bool has_alpha() const; + + virtual void set_flags(uint32_t p_flags); + virtual uint32_t get_flags() const; + + virtual Ref<Image> get_data() const; + + AnimatedTexture(); + ~AnimatedTexture(); +}; + #endif |