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-rw-r--r--scene/2d/audio_stream_player_2d.cpp50
-rw-r--r--scene/2d/audio_stream_player_2d.h5
-rw-r--r--scene/3d/audio_stream_player_3d.cpp50
-rw-r--r--scene/3d/audio_stream_player_3d.h5
-rw-r--r--scene/3d/physics_joint.cpp4
-rw-r--r--scene/animation/animation_blend_tree.cpp1
-rw-r--r--scene/audio/audio_player.cpp50
-rw-r--r--scene/audio/audio_player.h5
-rw-r--r--scene/gui/color_picker.cpp27
-rw-r--r--scene/gui/color_picker.h4
-rw-r--r--scene/gui/control.h12
-rw-r--r--scene/gui/text_edit.cpp21
-rw-r--r--scene/main/node.cpp3
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
-rw-r--r--scene/resources/dynamic_font.cpp2
-rw-r--r--scene/resources/environment.cpp37
-rw-r--r--scene/resources/environment.h4
-rw-r--r--scene/resources/mesh.h2
-rw-r--r--scene/resources/theme.h12
19 files changed, 237 insertions, 59 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 54541293fd..6e77369d65 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -36,11 +36,8 @@
void AudioStreamPlayer2D::_mix_audio() {
- if (!stream_playback.is_valid()) {
- return;
- }
-
- if (!active) {
+ if (!stream_playback.is_valid() || !active ||
+ (stream_paused && stream_paused_fade <= 0.f)) {
return;
}
@@ -53,8 +50,10 @@ void AudioStreamPlayer2D::_mix_audio() {
AudioFrame *buffer = mix_buffer.ptrw();
int buffer_size = mix_buffer.size();
- //mix
- stream_playback->mix(buffer, pitch_scale, buffer_size);
+ // Mix if we're not paused or we're fading out
+ if (!stream_paused || stream_paused_fade > 0.f) {
+ stream_playback->mix(buffer, pitch_scale, buffer_size);
+ }
//write all outputs
for (int i = 0; i < output_count; i++) {
@@ -86,6 +85,13 @@ void AudioStreamPlayer2D::_mix_audio() {
AudioFrame vol_inc = (current.vol - prev_outputs[i].vol) / float(buffer_size);
AudioFrame vol = current.vol;
+ if (stream_paused) {
+ vol = vol * stream_paused_fade;
+ if (stream_paused_fade > 0.f) {
+ stream_paused_fade -= 0.1f;
+ }
+ }
+
int cc = AudioServer::get_singleton()->get_channel_count();
if (cc == 1) {
@@ -142,6 +148,17 @@ void AudioStreamPlayer2D::_notification(int p_what) {
AudioServer::get_singleton()->remove_callback(_mix_audios, this);
}
+ if (p_what == NOTIFICATION_PAUSED) {
+ if (!can_process()) {
+ // Node can't process so we start fading out to silence
+ set_stream_paused(true);
+ }
+ }
+
+ if (p_what == NOTIFICATION_UNPAUSED) {
+ set_stream_paused(false);
+ }
+
if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
//update anything related to position first, if possible of course
@@ -418,6 +435,19 @@ uint32_t AudioStreamPlayer2D::get_area_mask() const {
return area_mask;
}
+void AudioStreamPlayer2D::set_stream_paused(bool p_pause) {
+
+ if (p_pause != stream_paused) {
+ stream_paused = p_pause;
+ stream_paused_fade = stream_paused ? 1.f : 0.f;
+ }
+}
+
+bool AudioStreamPlayer2D::get_stream_paused() const {
+
+ return stream_paused;
+}
+
void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer2D::set_stream);
@@ -454,6 +484,9 @@ void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_area_mask", "mask"), &AudioStreamPlayer2D::set_area_mask);
ClassDB::bind_method(D_METHOD("get_area_mask"), &AudioStreamPlayer2D::get_area_mask);
+ ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer2D::set_stream_paused);
+ ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer2D::get_stream_paused);
+
ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer2D::_bus_layout_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
@@ -461,6 +494,7 @@ void AudioStreamPlayer2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,32,0.01"), "set_pitch_scale", "get_pitch_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_EXP_RANGE, "1,4096,1,or_greater"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_attenuation", "get_attenuation");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
@@ -483,6 +517,8 @@ AudioStreamPlayer2D::AudioStreamPlayer2D() {
setplay = -1;
output_ready = false;
area_mask = 1;
+ stream_paused = false;
+ stream_paused_fade = 0.f;
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
}
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index 9ae8e3a518..b508de3171 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -71,7 +71,9 @@ private:
float volume_db;
float pitch_scale;
+ float stream_paused_fade;
bool autoplay;
+ bool stream_paused;
StringName bus;
void _mix_audio();
@@ -123,6 +125,9 @@ public:
void set_area_mask(uint32_t p_mask);
uint32_t get_area_mask() const;
+ void set_stream_paused(bool p_pause);
+ bool get_stream_paused() const;
+
AudioStreamPlayer2D();
~AudioStreamPlayer2D();
};
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index e7b3645001..f1da375451 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -35,11 +35,8 @@
#include "scene/main/viewport.h"
void AudioStreamPlayer3D::_mix_audio() {
- if (!stream_playback.is_valid()) {
- return;
- }
-
- if (!active) {
+ if (!stream_playback.is_valid() || !active ||
+ (stream_paused && stream_paused_fade <= 0.f)) {
return;
}
@@ -54,8 +51,9 @@ void AudioStreamPlayer3D::_mix_audio() {
AudioFrame *buffer = mix_buffer.ptrw();
int buffer_size = mix_buffer.size();
- //mix
- if (output_count > 0 || out_of_range_mode == OUT_OF_RANGE_MIX) {
+ // Mix if we're not paused or we're fading out
+ if ((output_count > 0 || out_of_range_mode == OUT_OF_RANGE_MIX) &&
+ (!stream_paused || stream_paused_fade > 0.f)) {
float output_pitch_scale = 0.0;
if (output_count) {
@@ -108,6 +106,13 @@ void AudioStreamPlayer3D::_mix_audio() {
AudioFrame vol_inc = (current.vol[k] - prev_outputs[i].vol[k]) / float(buffer_size);
AudioFrame vol = current.vol[k];
+ if (stream_paused) {
+ vol = vol * stream_paused_fade;
+ if (stream_paused_fade > 0.f) {
+ stream_paused_fade -= 0.1f;
+ }
+ }
+
AudioFrame *target = AudioServer::get_singleton()->thread_get_channel_mix_buffer(current.bus_index, k);
current.filter.set_mode(AudioFilterSW::HIGHSHELF);
@@ -237,6 +242,18 @@ void AudioStreamPlayer3D::_notification(int p_what) {
AudioServer::get_singleton()->remove_callback(_mix_audios, this);
}
+
+ if (p_what == NOTIFICATION_PAUSED) {
+ if (!can_process()) {
+ // Node can't process so we start fading out to silence
+ set_stream_paused(true);
+ }
+ }
+
+ if (p_what == NOTIFICATION_UNPAUSED) {
+ set_stream_paused(false);
+ }
+
if (p_what == NOTIFICATION_TRANSFORM_CHANGED) {
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
@@ -825,6 +842,19 @@ AudioStreamPlayer3D::DopplerTracking AudioStreamPlayer3D::get_doppler_tracking()
return doppler_tracking;
}
+void AudioStreamPlayer3D::set_stream_paused(bool p_pause) {
+
+ if (p_pause != stream_paused) {
+ stream_paused = p_pause;
+ stream_paused_fade = stream_paused ? 1.f : 0.f;
+ }
+}
+
+bool AudioStreamPlayer3D::get_stream_paused() const {
+
+ return stream_paused;
+}
+
void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream", "stream"), &AudioStreamPlayer3D::set_stream);
@@ -888,6 +918,9 @@ void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_doppler_tracking", "mode"), &AudioStreamPlayer3D::set_doppler_tracking);
ClassDB::bind_method(D_METHOD("get_doppler_tracking"), &AudioStreamPlayer3D::get_doppler_tracking);
+ ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer3D::set_stream_paused);
+ ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer3D::get_stream_paused);
+
ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer3D::_bus_layout_changed);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
@@ -898,6 +931,7 @@ void AudioStreamPlayer3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,32,0.01"), "set_pitch_scale", "get_pitch_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "max_distance", PROPERTY_HINT_EXP_RANGE, "0,4096,1,or_greater"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "out_of_range_mode", PROPERTY_HINT_ENUM, "Mix,Pause"), "set_out_of_range_mode", "get_out_of_range_mode");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
@@ -949,6 +983,8 @@ AudioStreamPlayer3D::AudioStreamPlayer3D() {
attenuation_filter_db = -24;
out_of_range_mode = OUT_OF_RANGE_MIX;
doppler_tracking = DOPPLER_TRACKING_DISABLED;
+ stream_paused = false;
+ stream_paused_fade = 0.f;
velocity_tracker.instance();
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 1fcb83cf21..cab1ff121a 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -107,7 +107,9 @@ private:
float unit_size;
float max_db;
float pitch_scale;
+ float stream_paused_fade;
bool autoplay;
+ bool stream_paused;
StringName bus;
void _mix_audio();
@@ -199,6 +201,9 @@ public:
void set_doppler_tracking(DopplerTracking p_tracking);
DopplerTracking get_doppler_tracking() const;
+ void set_stream_paused(bool p_pause);
+ bool get_stream_paused() const;
+
AudioStreamPlayer3D();
~AudioStreamPlayer3D();
};
diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp
index c7a002e675..7988c43eab 100644
--- a/scene/3d/physics_joint.cpp
+++ b/scene/3d/physics_joint.cpp
@@ -260,7 +260,7 @@ void HingeJoint::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_lower_limit", "lower_limit"), &HingeJoint::_set_lower_limit);
ClassDB::bind_method(D_METHOD("_get_lower_limit"), &HingeJoint::_get_lower_limit);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/bias", PROPERTY_HINT_RANGE, "0.01,0.99,0.01"), "set_param", "get_param", PARAM_BIAS);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "params/bias", PROPERTY_HINT_RANGE, "0.00,0.99,0.01"), "set_param", "get_param", PARAM_BIAS);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "angular_limit/enable"), "set_flag", "get_flag", FLAG_USE_LIMIT);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "angular_limit/upper", PROPERTY_HINT_RANGE, "-180,180,0.1"), "_set_upper_limit", "_get_upper_limit");
@@ -270,7 +270,7 @@ void HingeJoint::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "angular_limit/relaxation", PROPERTY_HINT_RANGE, "0.01,16,0.01"), "set_param", "get_param", PARAM_LIMIT_RELAXATION);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "motor/enable"), "set_flag", "get_flag", FLAG_ENABLE_MOTOR);
- ADD_PROPERTYI(PropertyInfo(Variant::REAL, "motor/target_velocity", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), "set_param", "get_param", PARAM_MOTOR_TARGET_VELOCITY);
+ ADD_PROPERTYI(PropertyInfo(Variant::REAL, "motor/target_velocity", PROPERTY_HINT_RANGE, "-200,200,0.01,or_greater,or_lesser"), "set_param", "get_param", PARAM_MOTOR_TARGET_VELOCITY);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "motor/max_impulse", PROPERTY_HINT_RANGE, "0.01,1024,0.01"), "set_param", "get_param", PARAM_MOTOR_MAX_IMPULSE);
BIND_ENUM_CONSTANT(PARAM_BIAS);
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index 946a1246ff..6dcd5ca8ea 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -1036,6 +1036,7 @@ bool AnimationNodeBlendTree::_set(const StringName &p_name, const Variant &p_val
String name = p_name;
if (name.begins_with("nodes/")) {
+
String node_name = name.get_slicec('/', 1);
String what = name.get_slicec('/', 2);
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp
index 408c00334a..b5c232c33c 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_player.cpp
@@ -44,14 +44,23 @@ void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
buffer_size = MIN(buffer_size, 16); //short fadeout ramp
}
- //mix
- stream_playback->mix(buffer, pitch_scale, buffer_size);
+ // Mix if we're not paused or we're fading out
+ if (!stream_paused || stream_paused_fade > 0.f) {
+ stream_playback->mix(buffer, pitch_scale, buffer_size);
+ }
//multiply volume interpolating to avoid clicks if this changes
float target_volume = p_fadeout ? -80.0 : volume_db;
float vol = Math::db2linear(mix_volume_db);
float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
+ if (stream_paused) {
+ vol = vol * stream_paused_fade;
+ if (stream_paused_fade > 0.f) {
+ stream_paused_fade -= 0.1f;
+ }
+ }
+
for (int i = 0; i < buffer_size; i++) {
buffer[i] *= vol;
vol += vol_inc;
@@ -90,11 +99,8 @@ void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
void AudioStreamPlayer::_mix_audio() {
- if (!stream_playback.is_valid()) {
- return;
- }
-
- if (!active) {
+ if (!stream_playback.is_valid() || !active ||
+ (stream_paused && stream_paused_fade <= 0.f)) {
return;
}
@@ -135,6 +141,17 @@ void AudioStreamPlayer::_notification(int p_what) {
AudioServer::get_singleton()->remove_callback(_mix_audios, this);
}
+
+ if (p_what == NOTIFICATION_PAUSED) {
+ if (!can_process()) {
+ // Node can't process so we start fading out to silence
+ set_stream_paused(true);
+ }
+ }
+
+ if (p_what == NOTIFICATION_UNPAUSED) {
+ set_stream_paused(false);
+ }
}
void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
@@ -275,6 +292,19 @@ bool AudioStreamPlayer::_is_active() const {
return active;
}
+void AudioStreamPlayer::set_stream_paused(bool p_pause) {
+
+ if (p_pause != stream_paused) {
+ stream_paused = p_pause;
+ stream_paused_fade = stream_paused ? 1.f : 0.f;
+ }
+}
+
+bool AudioStreamPlayer::get_stream_paused() const {
+
+ return stream_paused;
+}
+
void AudioStreamPlayer::_validate_property(PropertyInfo &property) const {
if (property.name == "bus") {
@@ -328,11 +358,15 @@ void AudioStreamPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("_bus_layout_changed"), &AudioStreamPlayer::_bus_layout_changed);
+ ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer::set_stream_paused);
+ ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer::get_stream_paused);
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "volume_db", PROPERTY_HINT_RANGE, "-80,24"), "set_volume_db", "get_volume_db");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "pitch_scale", PROPERTY_HINT_RANGE, "0.01,32,0.01"), "set_pitch_scale", "get_pitch_scale");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "_set_playing", "is_playing");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_target", PROPERTY_HINT_ENUM, "Stereo,Surround,Center"), "set_mix_target", "get_mix_target");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
@@ -351,6 +385,8 @@ AudioStreamPlayer::AudioStreamPlayer() {
autoplay = false;
setseek = -1;
active = false;
+ stream_paused = false;
+ stream_paused_fade = 0.f;
mix_target = MIX_TARGET_STEREO;
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
diff --git a/scene/audio/audio_player.h b/scene/audio/audio_player.h
index 21189aea6d..c42f191589 100644
--- a/scene/audio/audio_player.h
+++ b/scene/audio/audio_player.h
@@ -56,7 +56,9 @@ private:
float mix_volume_db;
float pitch_scale;
float volume_db;
+ float stream_paused_fade;
bool autoplay;
+ bool stream_paused;
StringName bus;
MixTarget mix_target;
@@ -100,6 +102,9 @@ public:
void set_mix_target(MixTarget p_target);
MixTarget get_mix_target() const;
+ void set_stream_paused(bool p_pause);
+ bool get_stream_paused() const;
+
AudioStreamPlayer();
~AudioStreamPlayer();
};
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 34891832e2..f8c188d33d 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -242,6 +242,14 @@ bool ColorPicker::is_raw_mode() const {
return raw_mode_enabled;
}
+void ColorPicker::set_deferred_mode(bool p_enabled) {
+ deferred_mode_enabled = p_enabled;
+}
+
+bool ColorPicker::is_deferred_mode() const {
+ return deferred_mode_enabled;
+}
+
void ColorPicker::_update_text_value() {
bool visible = true;
if (text_is_constructor) {
@@ -328,7 +336,11 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event) {
last_hsv = color;
set_pick_color(color);
_update_color();
+ if (!deferred_mode_enabled)
+ emit_signal("color_changed", color);
+ } else if (deferred_mode_enabled && !bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
emit_signal("color_changed", color);
+ changing_color = false;
} else {
changing_color = false;
}
@@ -347,7 +359,8 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event) {
last_hsv = color;
set_pick_color(color);
_update_color();
- emit_signal("color_changed", color);
+ if (!deferred_mode_enabled)
+ emit_signal("color_changed", color);
}
}
@@ -368,7 +381,10 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) {
last_hsv = color;
set_pick_color(color);
_update_color();
- emit_signal("color_changed", color);
+ if (!deferred_mode_enabled)
+ emit_signal("color_changed", color);
+ else if (!bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT)
+ emit_signal("color_changed", color);
}
Ref<InputEventMouseMotion> mev = p_event;
@@ -383,7 +399,8 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) {
last_hsv = color;
set_pick_color(color);
_update_color();
- emit_signal("color_changed", color);
+ if (!deferred_mode_enabled)
+ emit_signal("color_changed", color);
}
}
@@ -500,6 +517,8 @@ void ColorPicker::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_pick_color"), &ColorPicker::get_pick_color);
ClassDB::bind_method(D_METHOD("set_raw_mode", "mode"), &ColorPicker::set_raw_mode);
ClassDB::bind_method(D_METHOD("is_raw_mode"), &ColorPicker::is_raw_mode);
+ ClassDB::bind_method(D_METHOD("set_deferred_mode", "mode"), &ColorPicker::set_deferred_mode);
+ ClassDB::bind_method(D_METHOD("is_deferred_mode"), &ColorPicker::is_deferred_mode);
ClassDB::bind_method(D_METHOD("set_edit_alpha", "show"), &ColorPicker::set_edit_alpha);
ClassDB::bind_method(D_METHOD("is_editing_alpha"), &ColorPicker::is_editing_alpha);
ClassDB::bind_method(D_METHOD("add_preset", "color"), &ColorPicker::add_preset);
@@ -522,6 +541,7 @@ void ColorPicker::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_pick_color", "get_pick_color");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), "set_edit_alpha", "is_editing_alpha");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "raw_mode"), "set_raw_mode", "is_raw_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deferred_mode"), "set_deferred_mode", "is_deferred_mode");
ADD_SIGNAL(MethodInfo("color_changed", PropertyInfo(Variant::COLOR, "color")));
}
@@ -533,6 +553,7 @@ ColorPicker::ColorPicker() :
edit_alpha = true;
text_is_constructor = false;
raw_mode_enabled = false;
+ deferred_mode_enabled = false;
changing_color = false;
screen = NULL;
diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h
index 6b63e5fe60..c8d8e1aa8a 100644
--- a/scene/gui/color_picker.h
+++ b/scene/gui/color_picker.h
@@ -67,6 +67,7 @@ private:
Color color;
bool raw_mode_enabled;
+ bool deferred_mode_enabled;
bool updating;
bool changing_color;
float h, s, v;
@@ -107,6 +108,9 @@ public:
void set_raw_mode(bool p_enabled);
bool is_raw_mode() const;
+ void set_deferred_mode(bool p_enabled);
+ bool is_deferred_mode() const;
+
void set_focus_on_line_edit();
ColorPicker();
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 9124256624..633f92f733 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -202,12 +202,12 @@ private:
NodePath focus_next;
NodePath focus_prev;
- HashMap<StringName, Ref<Texture>, StringNameHasher> icon_override;
- HashMap<StringName, Ref<Shader>, StringNameHasher> shader_override;
- HashMap<StringName, Ref<StyleBox>, StringNameHasher> style_override;
- HashMap<StringName, Ref<Font>, StringNameHasher> font_override;
- HashMap<StringName, Color, StringNameHasher> color_override;
- HashMap<StringName, int, StringNameHasher> constant_override;
+ HashMap<StringName, Ref<Texture> > icon_override;
+ HashMap<StringName, Ref<Shader> > shader_override;
+ HashMap<StringName, Ref<StyleBox> > style_override;
+ HashMap<StringName, Ref<Font> > font_override;
+ HashMap<StringName, Color> color_override;
+ HashMap<StringName, int> constant_override;
Map<Ref<Font>, int> font_refcount;
} data;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 215ba0271f..4fe06e9a4c 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -426,6 +426,9 @@ void TextEdit::_update_scrollbars() {
void TextEdit::_click_selection_held() {
+ // Warning: is_mouse_button_pressed(BUTTON_LEFT) returns false for double+ clicks, so this doesn't work for MODE_WORD
+ // and MODE_LINE. However, moving the mouse triggers _gui_input, which calls these functions too, so that's not a huge problem.
+ // I'm unsure if there's an actual fix that doesn't have a ton of side effects.
if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT) && selection.selecting_mode != Selection::MODE_NONE) {
switch (selection.selecting_mode) {
case Selection::MODE_POINTER: {
@@ -455,7 +458,7 @@ void TextEdit::_update_selection_mode_pointer() {
select(selection.selecting_line, selection.selecting_column, row, col);
cursor_set_line(row, false);
- cursor_set_column(col, false);
+ cursor_set_column(col);
update();
click_select_held->start();
@@ -496,21 +499,24 @@ void TextEdit::_update_selection_mode_word() {
selection.selected_word_beg = beg;
selection.selected_word_end = end;
selection.selected_word_origin = beg;
+ cursor_set_line(selection.to_line, false);
cursor_set_column(selection.to_column);
} else {
if ((col <= selection.selected_word_origin && row == selection.selecting_line) || row < selection.selecting_line) {
selection.selecting_column = selection.selected_word_end;
select(row, beg, selection.selecting_line, selection.selected_word_end);
+ cursor_set_line(selection.from_line, false);
cursor_set_column(selection.from_column);
} else {
selection.selecting_column = selection.selected_word_beg;
select(selection.selecting_line, selection.selected_word_beg, row, end);
+ cursor_set_line(selection.to_line, false);
cursor_set_column(selection.to_column);
}
}
- cursor_set_line(row, false);
update();
+
click_select_held->start();
}
@@ -531,7 +537,7 @@ void TextEdit::_update_selection_mode_line() {
selection.selecting_column = 0;
col = text[row].length();
}
- cursor_set_column(0, false);
+ cursor_set_column(0);
select(selection.selecting_line, selection.selecting_column, row, col);
update();
@@ -1660,14 +1666,17 @@ void TextEdit::_get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) co
rows /= get_row_height();
rows += get_v_scroll_offset();
int first_vis_line = get_first_visible_line();
+ int last_vis_line = get_last_visible_line();
int row = first_vis_line + Math::floor(rows);
int wrap_index = 0;
if (is_wrap_enabled() || is_hiding_enabled()) {
- int f_ofs = num_lines_from_rows(first_vis_line, cursor.wrap_ofs, rows + 1, wrap_index) - 1;
- row = first_vis_line + f_ofs;
- row = CLAMP(row, 0, get_last_visible_line() + 1);
+ int f_ofs = num_lines_from_rows(first_vis_line, cursor.wrap_ofs, rows + (1 * SGN(rows)), wrap_index) - 1;
+ if (rows < 0)
+ row = first_vis_line - f_ofs;
+ else
+ row = first_vis_line + f_ofs;
}
if (row < 0)
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 4dc7b03685..6199f52ec5 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1934,8 +1934,9 @@ Node *Node::_duplicate(int p_flags, Map<const Node *, Node *> *r_duplimap) const
if (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) {
Resource *res = Object::cast_to<Resource>(value);
- if (res) // Duplicate only if it's a resource
+ if (res) { // Duplicate only if it's a resource
current_node->set(name, res->duplicate());
+ }
} else {
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index d64e6970bf..702953fa40 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -844,7 +844,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("separation", "HBoxContainer", 4 * scale);
theme->set_constant("separation", "VBoxContainer", 4 * scale);
- theme->set_constant("margin_left", "MarginContainer", 8 * scale);
+ theme->set_constant("margin_left", "MarginContainer", 0 * scale);
theme->set_constant("margin_top", "MarginContainer", 0 * scale);
theme->set_constant("margin_right", "MarginContainer", 0 * scale);
theme->set_constant("margin_bottom", "MarginContainer", 0 * scale);
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 05493d5777..e5d463d391 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -625,7 +625,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
break;
}
- int error = FT_Load_Char(face, p_char, FT_HAS_COLOR(face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0));
+ int error = FT_Load_Char(face, p_char, FT_HAS_COLOR(face) ? FT_LOAD_COLOR : FT_LOAD_DEFAULT | (font->force_autohinter ? FT_LOAD_FORCE_AUTOHINT : 0) | ft_hinting);
if (error) {
char_map[p_char] = character;
return;
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 3fab4d3cfc..d3da842b79 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -378,7 +378,7 @@ bool Environment::is_ssr_rough() const {
void Environment::set_ssao_enabled(bool p_enable) {
ssao_enabled = p_enable;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
_change_notify();
}
@@ -390,7 +390,7 @@ bool Environment::is_ssao_enabled() const {
void Environment::set_ssao_radius(float p_radius) {
ssao_radius = p_radius;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_radius() const {
@@ -400,7 +400,7 @@ float Environment::get_ssao_radius() const {
void Environment::set_ssao_intensity(float p_intensity) {
ssao_intensity = p_intensity;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_intensity() const {
@@ -411,7 +411,7 @@ float Environment::get_ssao_intensity() const {
void Environment::set_ssao_radius2(float p_radius) {
ssao_radius2 = p_radius;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_radius2() const {
@@ -421,7 +421,7 @@ float Environment::get_ssao_radius2() const {
void Environment::set_ssao_intensity2(float p_intensity) {
ssao_intensity2 = p_intensity;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_intensity2() const {
@@ -431,7 +431,7 @@ float Environment::get_ssao_intensity2() const {
void Environment::set_ssao_bias(float p_bias) {
ssao_bias = p_bias;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_bias() const {
@@ -441,17 +441,27 @@ float Environment::get_ssao_bias() const {
void Environment::set_ssao_direct_light_affect(float p_direct_light_affect) {
ssao_direct_light_affect = p_direct_light_affect;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_direct_light_affect() const {
return ssao_direct_light_affect;
}
+void Environment::set_ssao_ao_channel_affect(float p_ao_channel_affect) {
+
+ ssao_ao_channel_affect = p_ao_channel_affect;
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+}
+float Environment::get_ssao_ao_channel_affect() const {
+
+ return ssao_ao_channel_affect;
+}
+
void Environment::set_ssao_color(const Color &p_color) {
ssao_color = p_color;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
Color Environment::get_ssao_color() const {
@@ -462,7 +472,7 @@ Color Environment::get_ssao_color() const {
void Environment::set_ssao_blur(SSAOBlur p_blur) {
ssao_blur = p_blur;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
Environment::SSAOBlur Environment::get_ssao_blur() const {
@@ -472,7 +482,7 @@ Environment::SSAOBlur Environment::get_ssao_blur() const {
void Environment::set_ssao_quality(SSAOQuality p_quality) {
ssao_quality = p_quality;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
Environment::SSAOQuality Environment::get_ssao_quality() const {
@@ -483,7 +493,7 @@ Environment::SSAOQuality Environment::get_ssao_quality() const {
void Environment::set_ssao_edge_sharpness(float p_edge_sharpness) {
ssao_edge_sharpness = p_edge_sharpness;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_ao_channel_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_edge_sharpness() const {
@@ -1008,6 +1018,9 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ssao_direct_light_affect", "amount"), &Environment::set_ssao_direct_light_affect);
ClassDB::bind_method(D_METHOD("get_ssao_direct_light_affect"), &Environment::get_ssao_direct_light_affect);
+ ClassDB::bind_method(D_METHOD("set_ssao_ao_channel_affect", "amount"), &Environment::set_ssao_ao_channel_affect);
+ ClassDB::bind_method(D_METHOD("get_ssao_ao_channel_affect"), &Environment::get_ssao_ao_channel_affect);
+
ClassDB::bind_method(D_METHOD("set_ssao_color", "color"), &Environment::set_ssao_color);
ClassDB::bind_method(D_METHOD("get_ssao_color"), &Environment::get_ssao_color);
@@ -1028,6 +1041,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_intensity2", PROPERTY_HINT_RANGE, "0.0,128,0.1"), "set_ssao_intensity2", "get_ssao_intensity2");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_bias", PROPERTY_HINT_RANGE, "0.001,8,0.001"), "set_ssao_bias", "get_ssao_bias");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_light_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_direct_light_affect", "get_ssao_direct_light_affect");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_ao_channel_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_ao_channel_affect", "get_ssao_ao_channel_affect");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ssao_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ssao_color", "get_ssao_color");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), "set_ssao_quality", "get_ssao_quality");
ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_blur", PROPERTY_HINT_ENUM, "Disabled,1x1,2x2,3x3"), "set_ssao_blur", "get_ssao_blur");
@@ -1220,6 +1234,7 @@ Environment::Environment() {
ssao_intensity2 = 1;
ssao_bias = 0.01;
ssao_direct_light_affect = 0.0;
+ ssao_ao_channel_affect = 0.0;
ssao_blur = SSAO_BLUR_3x3;
set_ssao_edge_sharpness(4);
set_ssao_quality(SSAO_QUALITY_LOW);
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 27fd57aa09..7d66c7e60b 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -127,6 +127,7 @@ private:
float ssao_intensity2;
float ssao_bias;
float ssao_direct_light_affect;
+ float ssao_ao_channel_affect;
Color ssao_color;
SSAOBlur ssao_blur;
float ssao_edge_sharpness;
@@ -274,6 +275,9 @@ public:
void set_ssao_direct_light_affect(float p_direct_light_affect);
float get_ssao_direct_light_affect() const;
+ void set_ssao_ao_channel_affect(float p_ao_channel_affect);
+ float get_ssao_ao_channel_affect() const;
+
void set_ssao_color(const Color &p_color);
Color get_ssao_color() const;
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index e8b7ecaf9a..a3fb068569 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -100,7 +100,7 @@ public:
ARRAY_FLAG_USE_16_BIT_BONES = ARRAY_COMPRESS_INDEX << 2,
ARRAY_FLAG_USE_DYNAMIC_UPDATE = ARRAY_COMPRESS_INDEX << 3,
- ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_VERTEX | ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS
+ ARRAY_COMPRESS_DEFAULT = ARRAY_COMPRESS_NORMAL | ARRAY_COMPRESS_TANGENT | ARRAY_COMPRESS_COLOR | ARRAY_COMPRESS_TEX_UV | ARRAY_COMPRESS_TEX_UV2 | ARRAY_COMPRESS_WEIGHTS
};
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index c23f237c75..e0d4038e7e 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -55,12 +55,12 @@ class Theme : public Resource {
void _unref_font(Ref<Font> p_sc);
void _emit_theme_changed();
- HashMap<StringName, HashMap<StringName, Ref<Texture>, StringNameHasher>, StringNameHasher> icon_map;
- HashMap<StringName, HashMap<StringName, Ref<StyleBox>, StringNameHasher>, StringNameHasher> style_map;
- HashMap<StringName, HashMap<StringName, Ref<Font>, StringNameHasher>, StringNameHasher> font_map;
- HashMap<StringName, HashMap<StringName, Ref<Shader>, StringNameHasher>, StringNameHasher> shader_map;
- HashMap<StringName, HashMap<StringName, Color, StringNameHasher>, StringNameHasher> color_map;
- HashMap<StringName, HashMap<StringName, int, StringNameHasher>, StringNameHasher> constant_map;
+ HashMap<StringName, HashMap<StringName, Ref<Texture> > > icon_map;
+ HashMap<StringName, HashMap<StringName, Ref<StyleBox> > > style_map;
+ HashMap<StringName, HashMap<StringName, Ref<Font> > > font_map;
+ HashMap<StringName, HashMap<StringName, Ref<Shader> > > shader_map;
+ HashMap<StringName, HashMap<StringName, Color> > color_map;
+ HashMap<StringName, HashMap<StringName, int> > constant_map;
protected:
bool _set(const StringName &p_name, const Variant &p_value);