diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/cpu_particles_2d.cpp | 141 | ||||
-rw-r--r-- | scene/2d/cpu_particles_2d.h | 1 | ||||
-rw-r--r-- | scene/2d/joints_2d.cpp | 8 | ||||
-rw-r--r-- | scene/3d/cpu_particles.cpp | 168 | ||||
-rw-r--r-- | scene/3d/cpu_particles.h | 1 | ||||
-rw-r--r-- | scene/3d/navigation_mesh.cpp | 35 | ||||
-rw-r--r-- | scene/3d/navigation_mesh.h | 16 | ||||
-rw-r--r-- | scene/3d/spatial.cpp | 5 | ||||
-rw-r--r-- | scene/3d/sprite_3d.cpp | 3 | ||||
-rw-r--r-- | scene/gui/file_dialog.cpp | 29 | ||||
-rw-r--r-- | scene/gui/label.cpp | 5 | ||||
-rw-r--r-- | scene/gui/rich_text_label.cpp | 65 | ||||
-rw-r--r-- | scene/gui/rich_text_label.h | 3 | ||||
-rw-r--r-- | scene/gui/text_edit.cpp | 39 | ||||
-rw-r--r-- | scene/main/node.cpp | 2 | ||||
-rw-r--r-- | scene/main/scene_tree.cpp | 22 | ||||
-rw-r--r-- | scene/main/scene_tree.h | 2 | ||||
-rw-r--r-- | scene/resources/bit_map.cpp | 2 |
18 files changed, 368 insertions, 179 deletions
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index 85c423964b..9da41914d7 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -37,6 +37,9 @@ void CPUParticles2D::set_emitting(bool p_emitting) { + if (emitting == p_emitting) + return; + emitting = p_emitting; if (emitting) set_process_internal(true); @@ -535,6 +538,74 @@ static float rand_from_seed(uint32_t &seed) { return float(seed % uint32_t(65536)) / 65535.0; } +void CPUParticles2D::_update_internal() { + + if (particles.size() == 0 || !is_visible_in_tree()) { + _set_redraw(false); + return; + } + + float delta = get_process_delta_time(); + if (emitting) { + inactive_time = 0; + } else { + inactive_time += delta; + if (inactive_time > lifetime * 1.2) { + set_process_internal(false); + _set_redraw(false); + + //reset variables + time = 0; + inactive_time = 0; + frame_remainder = 0; + cycle = 0; + return; + } + } + _set_redraw(true); + + if (time == 0 && pre_process_time > 0.0) { + + float frame_time; + if (fixed_fps > 0) + frame_time = 1.0 / fixed_fps; + else + frame_time = 1.0 / 30.0; + + float todo = pre_process_time; + + while (todo >= 0) { + _particles_process(frame_time); + todo -= frame_time; + } + } + + if (fixed_fps > 0) { + float frame_time = 1.0 / fixed_fps; + float decr = frame_time; + + float ldelta = delta; + if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10 + ldelta = 0.1; + } else if (ldelta <= 0.0) { //unlikely but.. + ldelta = 0.001; + } + float todo = frame_remainder + ldelta; + + while (todo >= frame_time) { + _particles_process(frame_time); + todo -= decr; + } + + frame_remainder = todo; + + } else { + _particles_process(delta); + } + + _update_particle_data_buffer(); +} + void CPUParticles2D::_particles_process(float p_delta) { p_delta *= speed_scale; @@ -1000,6 +1071,10 @@ void CPUParticles2D::_notification(int p_what) { } if (p_what == NOTIFICATION_DRAW) { + // first update before rendering to avoid one frame delay after emitting starts + if (emitting && (time == 0)) + _update_internal(); + if (!redraw) return; // don't add to render list @@ -1017,71 +1092,7 @@ void CPUParticles2D::_notification(int p_what) { } if (p_what == NOTIFICATION_INTERNAL_PROCESS) { - - if (particles.size() == 0 || !is_visible_in_tree()) { - _set_redraw(false); - return; - } - - float delta = get_process_delta_time(); - if (emitting) { - inactive_time = 0; - } else { - inactive_time += delta; - if (inactive_time > lifetime * 1.2) { - set_process_internal(false); - _set_redraw(false); - - //reset variables - time = 0; - inactive_time = 0; - frame_remainder = 0; - cycle = 0; - return; - } - } - _set_redraw(true); - - if (time == 0 && pre_process_time > 0.0) { - - float frame_time; - if (fixed_fps > 0) - frame_time = 1.0 / fixed_fps; - else - frame_time = 1.0 / 30.0; - - float todo = pre_process_time; - - while (todo >= 0) { - _particles_process(frame_time); - todo -= frame_time; - } - } - - if (fixed_fps > 0) { - float frame_time = 1.0 / fixed_fps; - float decr = frame_time; - - float ldelta = delta; - if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10 - ldelta = 0.1; - } else if (ldelta <= 0.0) { //unlikely but.. - ldelta = 0.001; - } - float todo = frame_remainder + ldelta; - - while (todo >= frame_time) { - _particles_process(frame_time); - todo -= decr; - } - - frame_remainder = todo; - - } else { - _particles_process(delta); - } - - _update_particle_data_buffer(); + _update_internal(); } if (p_what == NOTIFICATION_TRANSFORM_CHANGED) { diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h index da668664b9..47b4568dd4 100644 --- a/scene/2d/cpu_particles_2d.h +++ b/scene/2d/cpu_particles_2d.h @@ -174,6 +174,7 @@ private: Vector2 gravity; + void _update_internal(); void _particles_process(float p_delta); void _update_particle_data_buffer(); diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp index d8156a0afe..847d08b025 100644 --- a/scene/2d/joints_2d.cpp +++ b/scene/2d/joints_2d.cpp @@ -37,8 +37,8 @@ void Joint2D::_update_joint(bool p_only_free) { if (joint.is_valid()) { - if (ba.is_valid() && bb.is_valid()) - Physics2DServer::get_singleton()->body_remove_collision_exception(ba, bb); + if (ba.is_valid() && bb.is_valid() && exclude_from_collision) + Physics2DServer::get_singleton()->joint_disable_collisions_between_bodies(joint, false); Physics2DServer::get_singleton()->free(joint); joint = RID(); @@ -61,8 +61,6 @@ void Joint2D::_update_joint(bool p_only_free) { if (!body_a || !body_b) return; - SWAP(body_a, body_b); - joint = _configure_joint(body_a, body_b); if (!joint.is_valid()) @@ -133,6 +131,8 @@ void Joint2D::set_exclude_nodes_from_collision(bool p_enable) { if (exclude_from_collision == p_enable) return; + + _update_joint(true); exclude_from_collision = p_enable; _update_joint(); } diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp index 93ff60bc4e..5c895ecf22 100644 --- a/scene/3d/cpu_particles.cpp +++ b/scene/3d/cpu_particles.cpp @@ -46,9 +46,17 @@ PoolVector<Face3> CPUParticles::get_faces(uint32_t p_usage_flags) const { void CPUParticles::set_emitting(bool p_emitting) { + if (emitting == p_emitting) + return; + emitting = p_emitting; - if (emitting) + if (emitting) { set_process_internal(true); + + // first update before rendering to avoid one frame delay after emitting starts + if (time == 0) + _update_internal(); + } } void CPUParticles::set_amount(int p_amount) { @@ -508,6 +516,81 @@ static float rand_from_seed(uint32_t &seed) { return float(seed % uint32_t(65536)) / 65535.0; } +void CPUParticles::_update_internal() { + + if (particles.size() == 0 || !is_visible_in_tree()) { + _set_redraw(false); + return; + } + + float delta = get_process_delta_time(); + if (emitting) { + inactive_time = 0; + } else { + inactive_time += delta; + if (inactive_time > lifetime * 1.2) { + set_process_internal(false); + _set_redraw(false); + + //reset variables + time = 0; + inactive_time = 0; + frame_remainder = 0; + cycle = 0; + return; + } + } + _set_redraw(true); + + bool processed = false; + + if (time == 0 && pre_process_time > 0.0) { + + float frame_time; + if (fixed_fps > 0) + frame_time = 1.0 / fixed_fps; + else + frame_time = 1.0 / 30.0; + + float todo = pre_process_time; + + while (todo >= 0) { + _particles_process(frame_time); + processed = true; + todo -= frame_time; + } + } + + if (fixed_fps > 0) { + float frame_time = 1.0 / fixed_fps; + float decr = frame_time; + + float ldelta = delta; + if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10 + ldelta = 0.1; + } else if (ldelta <= 0.0) { //unlikely but.. + ldelta = 0.001; + } + float todo = frame_remainder + ldelta; + + while (todo >= frame_time) { + _particles_process(frame_time); + processed = true; + todo -= decr; + } + + frame_remainder = todo; + + } else { + _particles_process(delta); + processed = true; + } + + if (processed) { + _update_particle_data_buffer(); + } +} + void CPUParticles::_particles_process(float p_delta) { p_delta *= speed_scale; @@ -1068,85 +1151,24 @@ void CPUParticles::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { set_process_internal(emitting); + + // first update before rendering to avoid one frame delay after emitting starts + if (emitting && (time == 0)) + _update_internal(); } if (p_what == NOTIFICATION_EXIT_TREE) { _set_redraw(false); } - if (p_what == NOTIFICATION_INTERNAL_PROCESS) { - - if (particles.size() == 0 || !is_visible_in_tree()) { - _set_redraw(false); - return; - } - - float delta = get_process_delta_time(); - if (emitting) { - inactive_time = 0; - } else { - inactive_time += delta; - if (inactive_time > lifetime * 1.2) { - set_process_internal(false); - _set_redraw(false); - - //reset variables - time = 0; - inactive_time = 0; - frame_remainder = 0; - cycle = 0; - return; - } - } - _set_redraw(true); - - bool processed = false; - - if (time == 0 && pre_process_time > 0.0) { - - float frame_time; - if (fixed_fps > 0) - frame_time = 1.0 / fixed_fps; - else - frame_time = 1.0 / 30.0; - - float todo = pre_process_time; - - while (todo >= 0) { - _particles_process(frame_time); - processed = true; - todo -= frame_time; - } - } - - if (fixed_fps > 0) { - float frame_time = 1.0 / fixed_fps; - float decr = frame_time; - - float ldelta = delta; - if (ldelta > 0.1) { //avoid recursive stalls if fps goes below 10 - ldelta = 0.1; - } else if (ldelta <= 0.0) { //unlikely but.. - ldelta = 0.001; - } - float todo = frame_remainder + ldelta; - - while (todo >= frame_time) { - _particles_process(frame_time); - processed = true; - todo -= decr; - } - - frame_remainder = todo; - - } else { - _particles_process(delta); - processed = true; - } + if (p_what == NOTIFICATION_VISIBILITY_CHANGED) { + // first update before rendering to avoid one frame delay after emitting starts + if (emitting && (time == 0)) + _update_internal(); + } - if (processed) { - _update_particle_data_buffer(); - } + if (p_what == NOTIFICATION_INTERNAL_PROCESS) { + _update_internal(); } if (p_what == NOTIFICATION_TRANSFORM_CHANGED) { diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h index 66b37f359a..635265be7f 100644 --- a/scene/3d/cpu_particles.h +++ b/scene/3d/cpu_particles.h @@ -173,6 +173,7 @@ private: Vector3 gravity; + void _update_internal(); void _particles_process(float p_delta); void _update_particle_data_buffer(); diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp index f82543b789..496dc4b411 100644 --- a/scene/3d/navigation_mesh.cpp +++ b/scene/3d/navigation_mesh.cpp @@ -108,6 +108,24 @@ bool NavigationMesh::get_collision_mask_bit(int p_bit) const { return get_collision_mask() & (1 << p_bit); } +void NavigationMesh::set_source_geometry_mode(int p_geometry_mode) { + ERR_FAIL_INDEX(p_geometry_mode, SOURCE_GEOMETRY_MAX); + source_geometry_mode = static_cast<SourceGeometryMode>(p_geometry_mode); + _change_notify(); +} + +int NavigationMesh::get_source_geometry_mode() const { + return source_geometry_mode; +} + +void NavigationMesh::set_source_group_name(StringName p_group_name) { + source_group_name = p_group_name; +} + +StringName NavigationMesh::get_source_group_name() const { + return source_group_name; +} + void NavigationMesh::set_cell_size(float p_value) { cell_size = p_value; } @@ -387,6 +405,12 @@ void NavigationMesh::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &NavigationMesh::set_collision_mask_bit); ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &NavigationMesh::get_collision_mask_bit); + ClassDB::bind_method(D_METHOD("set_source_geometry_mode", "mask"), &NavigationMesh::set_source_geometry_mode); + ClassDB::bind_method(D_METHOD("get_source_geometry_mode"), &NavigationMesh::get_source_geometry_mode); + + ClassDB::bind_method(D_METHOD("set_source_group_name", "mask"), &NavigationMesh::set_source_group_name); + ClassDB::bind_method(D_METHOD("get_source_group_name"), &NavigationMesh::get_source_group_name); + ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &NavigationMesh::set_cell_size); ClassDB::bind_method(D_METHOD("get_cell_size"), &NavigationMesh::get_cell_size); @@ -462,6 +486,8 @@ void NavigationMesh::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type/sample_partition_type", PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers"), "set_sample_partition_type", "get_sample_partition_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/parsed_geometry_type", PROPERTY_HINT_ENUM, "Mesh Instances,Static Colliders,Both"), "set_parsed_geometry_type", "get_parsed_geometry_type"); ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/source_geometry_mode", PROPERTY_HINT_ENUM, "Navmesh Children, Group With Children, Group Explicit"), "set_source_geometry_mode", "get_source_geometry_mode"); + ADD_PROPERTY(PropertyInfo(Variant::STRING, "geometry/source_group_name"), "set_source_group_name", "get_source_group_name"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/size", PROPERTY_HINT_RANGE, "0.1,1.0,0.01,or_greater"), "set_cell_size", "get_cell_size"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/height", PROPERTY_HINT_RANGE, "0.1,1.0,0.01,or_greater"), "set_cell_height", "get_cell_height"); @@ -489,6 +515,13 @@ void NavigationMesh::_validate_property(PropertyInfo &property) const { return; } } + + if (property.name == "geometry/source_group_name") { + if (source_geometry_mode == SOURCE_GEOMETRY_NAVMESH_CHILDREN) { + property.usage = 0; + return; + } + } } NavigationMesh::NavigationMesh() { @@ -509,6 +542,8 @@ NavigationMesh::NavigationMesh() { partition_type = SAMPLE_PARTITION_WATERSHED; parsed_geometry_type = PARSED_GEOMETRY_MESH_INSTANCES; collision_mask = 0xFFFFFFFF; + source_geometry_mode = SOURCE_GEOMETRY_NAVMESH_CHILDREN; + source_group_name = "navmesh"; filter_low_hanging_obstacles = false; filter_ledge_spans = false; filter_walkable_low_height_spans = false; diff --git a/scene/3d/navigation_mesh.h b/scene/3d/navigation_mesh.h index 5fbf3998ff..8467f80f0e 100644 --- a/scene/3d/navigation_mesh.h +++ b/scene/3d/navigation_mesh.h @@ -77,6 +77,13 @@ public: PARSED_GEOMETRY_MAX }; + enum SourceGeometryMode { + SOURCE_GEOMETRY_NAVMESH_CHILDREN = 0, + SOURCE_GEOMETRY_GROUPS_WITH_CHILDREN, + SOURCE_GEOMETRY_GROUPS_EXPLICIT, + SOURCE_GEOMETRY_MAX + }; + protected: float cell_size; float cell_height; @@ -96,6 +103,9 @@ protected: ParsedGeometryType parsed_geometry_type; uint32_t collision_mask; + SourceGeometryMode source_geometry_mode; + StringName source_group_name; + bool filter_low_hanging_obstacles; bool filter_ledge_spans; bool filter_walkable_low_height_spans; @@ -114,6 +124,12 @@ public: void set_collision_mask_bit(int p_bit, bool p_value); bool get_collision_mask_bit(int p_bit) const; + void set_source_geometry_mode(int p_source_mode); + int get_source_geometry_mode() const; + + void set_source_group_name(StringName p_group_name); + StringName get_source_group_name() const; + void set_cell_size(float p_value); float get_cell_size() const; diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index df831f92ef..9a659ef4af 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -690,11 +690,10 @@ void Spatial::look_at_from_position(const Vector3 &p_pos, const Vector3 &p_targe Transform lookat; lookat.origin = p_pos; - Vector3 original_scale(get_global_transform().basis.get_scale()); + Vector3 original_scale(get_scale()); lookat = lookat.looking_at(p_target, p_up); - // as basis was normalized, we just need to apply original scale back - lookat.basis.scale(original_scale); set_global_transform(lookat); + set_scale(original_scale); } Vector3 Spatial::to_local(Vector3 p_global) const { diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index aec672d2c7..a8d2f4d415 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -577,9 +577,8 @@ void Sprite3D::set_frame(int p_frame) { ERR_FAIL_INDEX(p_frame, int64_t(vframes) * hframes); - if (frame != p_frame) + frame = p_frame; - frame = p_frame; _queue_update(); _change_notify("frame"); diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 24c046457b..5cb4bcc64f 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -46,14 +46,31 @@ VBoxContainer *FileDialog::get_vbox() { void FileDialog::_notification(int p_what) { - if (p_what == NOTIFICATION_ENTER_TREE) { + if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) { - dir_up->set_icon(get_icon("parent_folder")); - refresh->set_icon(get_icon("reload")); - show_hidden->set_icon(get_icon("toggle_hidden")); - } + if (p_what == NOTIFICATION_ENTER_TREE) { + dir_up->set_icon(get_icon("parent_folder")); + refresh->set_icon(get_icon("reload")); + show_hidden->set_icon(get_icon("toggle_hidden")); + } + + Color font_color = get_color("font_color", "ToolButton"); + Color font_color_hover = get_color("font_color_hover", "ToolButton"); + Color font_color_pressed = get_color("font_color_pressed", "ToolButton"); + + dir_up->add_color_override("icon_color_normal", font_color); + dir_up->add_color_override("icon_color_hover", font_color_hover); + dir_up->add_color_override("icon_color_pressed", font_color_pressed); + + refresh->add_color_override("icon_color_normal", font_color); + refresh->add_color_override("icon_color_hover", font_color_hover); + refresh->add_color_override("icon_color_pressed", font_color_pressed); + + show_hidden->add_color_override("icon_color_normal", font_color); + show_hidden->add_color_override("icon_color_hover", font_color_hover); + show_hidden->add_color_override("icon_color_pressed", font_color_pressed); - if (p_what == NOTIFICATION_POPUP_HIDE) { + } else if (p_what == NOTIFICATION_POPUP_HIDE) { set_process_unhandled_input(false); } diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index 510f1b18ad..4edd4b8530 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -452,6 +452,11 @@ void Label::regenerate_word_cache() { current_word_size += char_width; line_width += char_width; total_char_cache++; + + // allow autowrap to cut words when they exceed line width + if (autowrap && (current_word_size > width)) { + separatable = true; + } } if ((autowrap && (line_width >= width) && ((last && last->char_pos >= 0) || separatable)) || insert_newline) { diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 42cb89b2d6..2ae60a17ea 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -624,19 +624,19 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int & if (p_mode == PROCESS_POINTER && r_click_char) *r_click_char = 0; - ENSURE_WIDTH(img->image->get_width()); + ENSURE_WIDTH(img->size.width); - bool visible = visible_characters < 0 || (p_char_count < visible_characters && YRANGE_VISIBLE(y + lh - font->get_descent() - img->image->get_height(), img->image->get_height())); + bool visible = visible_characters < 0 || (p_char_count < visible_characters && YRANGE_VISIBLE(y + lh - font->get_descent() - img->size.height, img->size.height)); if (visible) line_is_blank = false; if (p_mode == PROCESS_DRAW && visible) { - img->image->draw(ci, p_ofs + Point2(align_ofs + wofs, y + lh - font->get_descent() - img->image->get_height())); + img->image->draw_rect(ci, Rect2(p_ofs + Point2(align_ofs + wofs, y + lh - font->get_descent() - img->size.height), img->size)); } p_char_count++; - ADVANCE(img->image->get_width()); - CHECK_HEIGHT((img->image->get_height() + font->get_descent())); + ADVANCE(img->size.width); + CHECK_HEIGHT((img->size.height + font->get_descent())); } break; case ITEM_NEWLINE: { @@ -1634,7 +1634,7 @@ void RichTextLabel::_remove_item(Item *p_item, const int p_line, const int p_sub } } -void RichTextLabel::add_image(const Ref<Texture> &p_image) { +void RichTextLabel::add_image(const Ref<Texture> &p_image, const int p_width, const int p_height) { if (current->type == ITEM_TABLE) return; @@ -1643,6 +1643,30 @@ void RichTextLabel::add_image(const Ref<Texture> &p_image) { ItemImage *item = memnew(ItemImage); item->image = p_image; + + if (p_width > 0) { + // custom width + item->size.width = p_width; + if (p_height > 0) { + // custom height + item->size.height = p_height; + } else { + // calculate height to keep aspect ratio + item->size.height = p_image->get_height() * p_width / p_image->get_width(); + } + } else { + if (p_height > 0) { + // custom height + item->size.height = p_height; + // calculate width to keep aspect ratio + item->size.width = p_image->get_width() * p_height / p_image->get_height(); + } else { + // keep original width and height + item->size.height = p_image->get_height(); + item->size.width = p_image->get_width(); + } + } + _add_item(item, false); } @@ -2125,6 +2149,7 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { int end = p_bbcode.find("[", brk_end); if (end == -1) end = p_bbcode.length(); + String image = p_bbcode.substr(brk_end + 1, end - brk_end - 1); Ref<Texture> texture = ResourceLoader::load(image, "Texture"); @@ -2133,6 +2158,32 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) { pos = end; tag_stack.push_front(tag); + } else if (tag.begins_with("img=")) { + + int width = 0; + int height = 0; + + String params = tag.substr(4, tag.length()); + int sep = params.find("x"); + if (sep == -1) { + width = params.to_int(); + } else { + width = params.substr(0, sep).to_int(); + height = params.substr(sep + 1, params.length()).to_int(); + } + + int end = p_bbcode.find("[", brk_end); + if (end == -1) + end = p_bbcode.length(); + + String image = p_bbcode.substr(brk_end + 1, end - brk_end - 1); + + Ref<Texture> texture = ResourceLoader::load(image, "Texture"); + if (texture.is_valid()) + add_image(texture, width, height); + + pos = end; + tag_stack.push_front("img"); } else if (tag.begins_with("color=")) { String col = tag.substr(6, tag.length()); @@ -2581,7 +2632,7 @@ void RichTextLabel::_bind_methods() { ClassDB::bind_method(D_METHOD("get_text"), &RichTextLabel::get_text); ClassDB::bind_method(D_METHOD("add_text", "text"), &RichTextLabel::add_text); ClassDB::bind_method(D_METHOD("set_text", "text"), &RichTextLabel::set_text); - ClassDB::bind_method(D_METHOD("add_image", "image"), &RichTextLabel::add_image); + ClassDB::bind_method(D_METHOD("add_image", "image", "width", "height"), &RichTextLabel::add_image, DEFVAL(0), DEFVAL(0)); ClassDB::bind_method(D_METHOD("newline"), &RichTextLabel::add_newline); ClassDB::bind_method(D_METHOD("remove_line", "line"), &RichTextLabel::remove_line); ClassDB::bind_method(D_METHOD("push_font", "font"), &RichTextLabel::push_font); diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 1c90d974e4..6cd69b9187 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -148,6 +148,7 @@ private: struct ItemImage : public Item { Ref<Texture> image; + Size2 size; ItemImage() { type = ITEM_IMAGE; } }; @@ -406,7 +407,7 @@ protected: public: String get_text(); void add_text(const String &p_text); - void add_image(const Ref<Texture> &p_image); + void add_image(const Ref<Texture> &p_image, const int p_width = 0, const int p_height = 0); void add_newline(); bool remove_line(const int p_line); void push_font(const Ref<Font> &p_font); diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index a22ddb265b..e35d858635 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -935,7 +935,7 @@ void TextEdit::_notification(int p_what) { int minimap_line = (v_scroll->get_max() <= minimap_visible_lines) ? -1 : first_visible_line; if (minimap_line >= 0) { minimap_line -= num_lines_from_rows(first_visible_line, 0, -num_lines_before, wi); - minimap_line -= (smooth_scroll_enabled ? 1 : 0); + minimap_line -= (minimap_line > 0 && smooth_scroll_enabled ? 1 : 0); } int minimap_draw_amount = minimap_visible_lines + times_line_wraps(minimap_line + 1); @@ -2146,7 +2146,7 @@ void TextEdit::_get_minimap_mouse_row(const Point2i &p_mouse, int &r_row) const int minimap_line = (v_scroll->get_max() <= minimap_visible_lines) ? -1 : first_visible_line; if (first_visible_line > 0 && minimap_line >= 0) { minimap_line -= num_lines_from_rows(first_visible_line, 0, -num_lines_before, wi); - minimap_line -= (smooth_scroll_enabled ? 1 : 0); + minimap_line -= (minimap_line > 0 && smooth_scroll_enabled ? 1 : 0); } else { minimap_line = 0; } @@ -2843,19 +2843,30 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { // No need to indent if we are going upwards. if (auto_indent && !(k->get_command() && k->get_shift())) { - // Indent once again if previous line will end with ':' or '{' and the line is not a comment + // Indent once again if previous line will end with ':','{','[','(' and the line is not a comment // (i.e. colon/brace precedes current cursor position). - if (cursor.column > 0 && (text[cursor.line][cursor.column - 1] == ':' || text[cursor.line][cursor.column - 1] == '{') && !is_line_comment(cursor.line)) { - if (indent_using_spaces) { - ins += space_indent; - } else { - ins += "\t"; - } + if (cursor.column > 0) { + char prev_char = text[cursor.line][cursor.column - 1]; + switch (prev_char) { + case ':': + case '{': + case '[': + case '(': { + if (!is_line_comment(cursor.line)) { + if (indent_using_spaces) { + ins += space_indent; + } else { + ins += "\t"; + } - // No need to move the brace below if we are not taking the text with us. - if (text[cursor.line][cursor.column] == '}' && !k->get_command()) { - brace_indent = true; - ins += "\n" + ins.substr(1, ins.length() - 2); + // No need to move the brace below if we are not taking the text with us. + char closing_char = _get_right_pair_symbol(prev_char); + if ((closing_char != 0) && (closing_char == text[cursor.line][cursor.column]) && !k->get_command()) { + brace_indent = true; + ins += "\n" + ins.substr(1, ins.length() - 2); + } + } + } break; } } } @@ -5915,7 +5926,7 @@ void TextEdit::unfold_line(int p_line) { if (!is_folded(p_line) && !is_line_hidden(p_line)) return; - int fold_start = p_line; + int fold_start; for (fold_start = p_line; fold_start > 0; fold_start--) { if (is_folded(fold_start)) break; diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 7b6c90766f..217dacfbfe 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -2832,6 +2832,8 @@ void Node::_bind_methods() { ClassDB::bind_method(D_METHOD("rset_unreliable", "property", "value"), &Node::rset_unreliable); ClassDB::bind_method(D_METHOD("rset_unreliable_id", "peer_id", "property", "value"), &Node::rset_unreliable_id); + ClassDB::bind_method(D_METHOD("update_configuration_warning"), &Node::update_configuration_warning); + BIND_CONSTANT(NOTIFICATION_ENTER_TREE); BIND_CONSTANT(NOTIFICATION_EXIT_TREE); BIND_CONSTANT(NOTIFICATION_MOVED_IN_PARENT); diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 3ee21ce38b..38ad6886b1 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -70,15 +70,25 @@ float SceneTreeTimer::get_time_left() const { } void SceneTreeTimer::set_pause_mode_process(bool p_pause_mode_process) { - if (process_pause != p_pause_mode_process) { - process_pause = p_pause_mode_process; - } + + process_pause = p_pause_mode_process; } bool SceneTreeTimer::is_pause_mode_process() { return process_pause; } +void SceneTreeTimer::release_connections() { + + List<Connection> connections; + get_all_signal_connections(&connections); + + for (List<Connection>::Element *E = connections.front(); E; E = E->next()) { + Connection const &connection = E->get(); + disconnect(connection.signal, connection.target, connection.method); + } +} + SceneTreeTimer::SceneTreeTimer() { time_left = 0; process_pause = true; @@ -612,6 +622,12 @@ void SceneTree::finish() { memdelete(root); //delete root root = NULL; } + + // cleanup timers + for (List<Ref<SceneTreeTimer> >::Element *E = timers.front(); E; E = E->next()) { + E->get()->release_connections(); + } + timers.clear(); } void SceneTree::quit() { diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index d387886d61..ef847ebb5b 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -61,6 +61,8 @@ public: void set_pause_mode_process(bool p_pause_mode_process); bool is_pause_mode_process(); + void release_connections(); + SceneTreeTimer(); }; diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index b5354bc3e2..e6139dd707 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -534,7 +534,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) { return; } - bool bit_value = (p_pixels > 0) ? true : false; + bool bit_value = p_pixels > 0; p_pixels = Math::abs(p_pixels); Rect2i r = Rect2i(0, 0, width, height).clip(p_rect); |