diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/path_3d.cpp | 177 | ||||
-rw-r--r-- | scene/3d/path_3d.h | 7 | ||||
-rw-r--r-- | scene/gui/code_edit.cpp | 5 | ||||
-rw-r--r-- | scene/gui/control.cpp | 20 | ||||
-rw-r--r-- | scene/gui/control.h | 4 | ||||
-rw-r--r-- | scene/gui/file_dialog.cpp | 7 | ||||
-rw-r--r-- | scene/gui/progress_bar.cpp | 7 | ||||
-rw-r--r-- | scene/gui/rich_text_label.cpp | 9 | ||||
-rw-r--r-- | scene/gui/spin_box.cpp | 5 | ||||
-rw-r--r-- | scene/resources/bit_map.cpp | 162 | ||||
-rw-r--r-- | scene/resources/bit_map.h | 2 | ||||
-rw-r--r-- | scene/resources/curve.cpp | 395 | ||||
-rw-r--r-- | scene/resources/curve.h | 17 | ||||
-rw-r--r-- | scene/resources/resource_format_text.cpp | 10 | ||||
-rw-r--r-- | scene/resources/shape_2d.cpp | 4 | ||||
-rw-r--r-- | scene/resources/shape_3d.cpp | 4 |
16 files changed, 517 insertions, 318 deletions
diff --git a/scene/3d/path_3d.cpp b/scene/3d/path_3d.cpp index ab4cba86fb..02ab297d8e 100644 --- a/scene/3d/path_3d.cpp +++ b/scene/3d/path_3d.cpp @@ -182,125 +182,31 @@ void PathFollow3D::_update_transform(bool p_update_xyz_rot) { if (bl == 0.0) { return; } - real_t bi = c->get_bake_interval(); - real_t o_next = progress + bi; - real_t o_prev = progress - bi; - - if (loop) { - o_next = Math::fposmod(o_next, bl); - o_prev = Math::fposmod(o_prev, bl); - } else if (rotation_mode == ROTATION_ORIENTED) { - if (o_next >= bl) { - o_next = bl; - } - if (o_prev <= 0) { - o_prev = 0; - } - } - - Vector3 pos = c->sample_baked(progress, cubic); - Transform3D t = get_transform(); - // Vector3 pos_offset = Vector3(h_offset, v_offset, 0); not used in all cases - // will be replaced by "Vector3(h_offset, v_offset, 0)" where it was formerly used - - if (rotation_mode == ROTATION_ORIENTED) { - Vector3 forward = c->sample_baked(o_next, cubic) - pos; - - // Try with the previous position - if (forward.length_squared() < CMP_EPSILON2) { - forward = pos - c->sample_baked(o_prev, cubic); - } - - if (forward.length_squared() < CMP_EPSILON2) { - forward = Vector3(0, 0, 1); - } else { - forward.normalize(); - } - - Vector3 up = c->sample_baked_up_vector(progress, true); - if (o_next < progress) { - Vector3 up1 = c->sample_baked_up_vector(o_next, true); - Vector3 axis = up.cross(up1); - - if (axis.length_squared() < CMP_EPSILON2) { - axis = forward; - } else { - axis.normalize(); - } - - up.rotate(axis, up.angle_to(up1) * 0.5f); - } - - Vector3 scale = t.basis.get_scale(); - Vector3 sideways = up.cross(forward).normalized(); - up = forward.cross(sideways).normalized(); - - t.basis.set_columns(sideways, up, forward); - t.basis.scale_local(scale); - - t.origin = pos + sideways * h_offset + up * v_offset; - } else if (rotation_mode != ROTATION_NONE) { - // perform parallel transport - // - // see C. Dougan, The Parallel Transport Frame, Game Programming Gems 2 for example - // for a discussion about why not Frenet frame. + Transform3D t; + if (rotation_mode == ROTATION_NONE) { + Vector3 pos = c->sample_baked(progress, cubic); t.origin = pos; - if (p_update_xyz_rot && prev_offset != progress) { // Only update rotation if some parameter has changed - i.e. not on addition to scene tree. - real_t sample_distance = bi * 0.01; - Vector3 t_prev_pos_a = c->sample_baked(prev_offset - sample_distance, cubic); - Vector3 t_prev_pos_b = c->sample_baked(prev_offset + sample_distance, cubic); - Vector3 t_cur_pos_a = c->sample_baked(progress - sample_distance, cubic); - Vector3 t_cur_pos_b = c->sample_baked(progress + sample_distance, cubic); - Vector3 t_prev = (t_prev_pos_a - t_prev_pos_b).normalized(); - Vector3 t_cur = (t_cur_pos_a - t_cur_pos_b).normalized(); - - Vector3 axis = t_prev.cross(t_cur); - real_t dot = t_prev.dot(t_cur); - real_t angle = Math::acos(CLAMP(dot, -1, 1)); - - if (likely(!Math::is_zero_approx(angle))) { - if (rotation_mode == ROTATION_Y) { - // assuming we're referring to global Y-axis. is this correct? - axis.x = 0; - axis.z = 0; - } else if (rotation_mode == ROTATION_XY) { - axis.z = 0; - } else if (rotation_mode == ROTATION_XYZ) { - // all components are allowed - } + } else { + t = c->sample_baked_with_rotation(progress, cubic, false); + Vector3 forward = t.basis.get_column(2); // Retain tangent for applying tilt + t = PathFollow3D::correct_posture(t, rotation_mode); - if (likely(!Math::is_zero_approx(axis.length()))) { - t.rotate_basis(axis.normalized(), angle); - } - } + // Apply tilt *after* correct_posture + if (tilt_enabled) { + const real_t tilt = c->sample_baked_tilt(progress); - // do the additional tilting - real_t tilt_angle = c->sample_baked_tilt(progress); - Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct?? - - if (likely(!Math::is_zero_approx(Math::abs(tilt_angle)))) { - if (rotation_mode == ROTATION_Y) { - tilt_axis.x = 0; - tilt_axis.z = 0; - } else if (rotation_mode == ROTATION_XY) { - tilt_axis.z = 0; - } else if (rotation_mode == ROTATION_XYZ) { - // all components are allowed - } - - if (likely(!Math::is_zero_approx(tilt_axis.length()))) { - t.rotate_basis(tilt_axis.normalized(), tilt_angle); - } - } + const Basis twist(forward, tilt); + t.basis = twist * t.basis; } - - t.translate_local(Vector3(h_offset, v_offset, 0)); - } else { - t.origin = pos + Vector3(h_offset, v_offset, 0); } + Vector3 scale = get_transform().basis.get_scale(); + + t.translate_local(Vector3(h_offset, v_offset, 0)); + t.basis.scale_local(scale); + set_transform(t); } @@ -358,6 +264,38 @@ PackedStringArray PathFollow3D::get_configuration_warnings() const { return warnings; } +Transform3D PathFollow3D::correct_posture(Transform3D p_transform, PathFollow3D::RotationMode p_rotation_mode) { + Transform3D t = p_transform; + + // Modify frame according to rotation mode. + if (p_rotation_mode == PathFollow3D::ROTATION_NONE) { + // Clear rotation. + t.basis = Basis(); + } else if (p_rotation_mode == PathFollow3D::ROTATION_ORIENTED) { + // Y-axis always straight up. + Vector3 up(0.0, 1.0, 0.0); + Vector3 forward = t.basis.get_column(2); + + t.basis = Basis::looking_at(-forward, up); + } else { + // Lock some euler axes. + Vector3 euler = t.basis.get_euler_normalized(EulerOrder::YXZ); + if (p_rotation_mode == PathFollow3D::ROTATION_Y) { + // Only Y-axis allowed. + euler[0] = 0; + euler[2] = 0; + } else if (p_rotation_mode == PathFollow3D::ROTATION_XY) { + // XY allowed. + euler[2] = 0; + } + + Basis locked = Basis::from_euler(euler, EulerOrder::YXZ); + t.basis = locked; + } + + return t; +} + void PathFollow3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_progress", "progress"), &PathFollow3D::set_progress); ClassDB::bind_method(D_METHOD("get_progress"), &PathFollow3D::get_progress); @@ -380,6 +318,11 @@ void PathFollow3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_loop", "loop"), &PathFollow3D::set_loop); ClassDB::bind_method(D_METHOD("has_loop"), &PathFollow3D::has_loop); + ClassDB::bind_method(D_METHOD("set_tilt_enabled", "enabled"), &PathFollow3D::set_tilt_enabled); + ClassDB::bind_method(D_METHOD("is_tilt_enabled"), &PathFollow3D::is_tilt_enabled); + + ClassDB::bind_static_method("PathFollow3D", D_METHOD("correct_posture", "transform", "rotation_mode"), &PathFollow3D::correct_posture); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress", PROPERTY_HINT_RANGE, "0,10000,0.01,or_less,or_greater,suffix:m"), "set_progress", "get_progress"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "progress_ratio", PROPERTY_HINT_RANGE, "0,1,0.0001,or_less,or_greater", PROPERTY_USAGE_EDITOR), "set_progress_ratio", "get_progress_ratio"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "h_offset", PROPERTY_HINT_NONE, "suffix:m"), "set_h_offset", "get_h_offset"); @@ -387,6 +330,7 @@ void PathFollow3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ,Oriented"), "set_rotation_mode", "get_rotation_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cubic_interp"), "set_cubic_interpolation", "get_cubic_interpolation"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tilt_enabled"), "set_tilt_enabled", "is_tilt_enabled"); BIND_ENUM_CONSTANT(ROTATION_NONE); BIND_ENUM_CONSTANT(ROTATION_Y); @@ -397,7 +341,6 @@ void PathFollow3D::_bind_methods() { void PathFollow3D::set_progress(real_t p_progress) { ERR_FAIL_COND(!isfinite(p_progress)); - prev_offset = progress; progress = p_progress; if (path) { @@ -409,8 +352,6 @@ void PathFollow3D::set_progress(real_t p_progress) { if (!Math::is_zero_approx(p_progress) && Math::is_zero_approx(progress)) { progress = path_length; } - } else { - progress = CLAMP(progress, 0, path_length); } } @@ -476,3 +417,11 @@ void PathFollow3D::set_loop(bool p_loop) { bool PathFollow3D::has_loop() const { return loop; } + +void PathFollow3D::set_tilt_enabled(bool p_enable) { + tilt_enabled = p_enable; +} + +bool PathFollow3D::is_tilt_enabled() const { + return tilt_enabled; +} diff --git a/scene/3d/path_3d.h b/scene/3d/path_3d.h index b161b12185..9d5f694247 100644 --- a/scene/3d/path_3d.h +++ b/scene/3d/path_3d.h @@ -72,14 +72,16 @@ public: ROTATION_ORIENTED }; + static Transform3D correct_posture(Transform3D p_transform, PathFollow3D::RotationMode p_rotation_mode); + private: Path3D *path = nullptr; - real_t prev_offset = 0.0; // Offset during the last _update_transform. real_t progress = 0.0; real_t h_offset = 0.0; real_t v_offset = 0.0; bool cubic = true; bool loop = true; + bool tilt_enabled = true; RotationMode rotation_mode = ROTATION_XYZ; void _update_transform(bool p_update_xyz_rot = true); @@ -106,6 +108,9 @@ public: void set_loop(bool p_loop); bool has_loop() const; + void set_tilt_enabled(bool p_enable); + bool is_tilt_enabled() const; + void set_rotation_mode(RotationMode p_rotation_mode); RotationMode get_rotation_mode() const; diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index ea310f5a12..9e0dc049e5 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -1425,7 +1425,10 @@ bool CodeEdit::is_line_numbers_zero_padded() const { } void CodeEdit::_line_number_draw_callback(int p_line, int p_gutter, const Rect2 &p_region) { - String fc = TS->format_number(String::num(p_line + 1).lpad(line_number_digits, line_number_padding)); + String fc = String::num(p_line + 1).lpad(line_number_digits, line_number_padding); + if (is_localizing_numeral_system()) { + fc = TS->format_number(fc); + } Ref<TextLine> tl; tl.instantiate(); tl->add_string(fc, font, font_size); diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index c5cb7157e8..4e76f72921 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -2773,6 +2773,20 @@ bool Control::is_layout_rtl() const { return data.is_rtl; } +void Control::set_localize_numeral_system(bool p_enable) { + if (p_enable == data.localize_numeral_system) { + return; + } + + data.localize_numeral_system = p_enable; + + notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED); +} + +bool Control::is_localizing_numeral_system() const { + return data.localize_numeral_system; +} + void Control::set_auto_translate(bool p_enable) { if (p_enable == data.auto_translate) { return; @@ -3154,6 +3168,9 @@ void Control::_bind_methods() { ClassDB::bind_method(D_METHOD("set_auto_translate", "enable"), &Control::set_auto_translate); ClassDB::bind_method(D_METHOD("is_auto_translating"), &Control::is_auto_translating); + ClassDB::bind_method(D_METHOD("set_localize_numeral_system", "enable"), &Control::set_localize_numeral_system); + ClassDB::bind_method(D_METHOD("is_localizing_numeral_system"), &Control::is_localizing_numeral_system); + ADD_GROUP("Layout", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_contents"), "set_clip_contents", "is_clipping_contents"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "custom_minimum_size", PROPERTY_HINT_NONE, "suffix:px"), "set_custom_minimum_size", "get_custom_minimum_size"); @@ -3198,8 +3215,9 @@ void Control::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "size_flags_vertical", PROPERTY_HINT_FLAGS, "Fill:1,Expand:2,Shrink Center:4,Shrink End:8"), "set_v_size_flags", "get_v_size_flags"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "size_flags_stretch_ratio", PROPERTY_HINT_RANGE, "0,20,0.01,or_greater"), "set_stretch_ratio", "get_stretch_ratio"); - ADD_GROUP("Auto Translate", ""); + ADD_GROUP("Localization", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_translate"), "set_auto_translate", "is_auto_translating"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "localize_numeral_system"), "set_localize_numeral_system", "is_localizing_numeral_system"); ADD_GROUP("Tooltip", "tooltip_"); ADD_PROPERTY(PropertyInfo(Variant::STRING, "tooltip_text", PROPERTY_HINT_MULTILINE_TEXT), "set_tooltip_text", "get_tooltip_text"); diff --git a/scene/gui/control.h b/scene/gui/control.h index 72e870930d..3e9bb48a4a 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -249,6 +249,7 @@ private: bool is_rtl = false; bool auto_translate = true; + bool localize_numeral_system = true; // Extra properties. @@ -595,6 +596,9 @@ public: LayoutDirection get_layout_direction() const; virtual bool is_layout_rtl() const; + void set_localize_numeral_system(bool p_enable); + bool is_localizing_numeral_system() const; + void set_auto_translate(bool p_enable); bool is_auto_translating() const; _FORCE_INLINE_ String atr(const String p_string) const { diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index cade65108c..11a3803b35 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -632,8 +632,11 @@ void FileDialog::update_file_list() { files.pop_front(); } - if (tree->get_root() && tree->get_root()->get_first_child() && tree->get_selected() == nullptr) { - tree->get_root()->get_first_child()->select(0); + if (mode != FILE_MODE_SAVE_FILE) { + // Select the first file from list if nothing is selected. + if (tree->get_root() && tree->get_root()->get_first_child() && tree->get_selected() == nullptr) { + tree->get_root()->get_first_child()->select(0); + } } } diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp index 8369eaa227..50bcfa6a0c 100644 --- a/scene/gui/progress_bar.cpp +++ b/scene/gui/progress_bar.cpp @@ -103,7 +103,12 @@ void ProgressBar::_notification(int p_what) { } if (show_percentage) { - String txt = TS->format_number(itos(int(get_as_ratio() * 100))) + TS->percent_sign(); + String txt = itos(int(get_as_ratio() * 100)); + if (is_localizing_numeral_system()) { + txt = TS->format_number(txt) + TS->percent_sign(); + } else { + txt += String("%"); + } TextLine tl = TextLine(txt, theme_cache.font, theme_cache.font_size); Vector2 text_pos = (Point2(get_size().width - tl.get_size().x, get_size().height - tl.get_size().y) / 2).round(); diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 87cc26187a..889610e071 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -752,7 +752,10 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o prefix = _prefix; break; } else if (list_items[i]->list_type == LIST_NUMBERS) { - segment = TS->format_number(itos(list_index[i]), _find_language(l.from)); + segment = itos(list_index[i]); + if (is_localizing_numeral_system()) { + segment = TS->format_number(segment, _find_language(l.from)); + } } else if (list_items[i]->list_type == LIST_LETTERS) { segment = _letters(list_index[i], list_items[i]->capitalize); } else if (list_items[i]->list_type == LIST_ROMAN) { @@ -2686,6 +2689,7 @@ bool RichTextLabel::_validate_line_caches() { int ctrl_height = get_size().height; // Update fonts. + float old_scroll = vscroll->get_value(); if (main->first_invalid_font_line.load() != (int)main->lines.size()) { for (int i = main->first_invalid_font_line.load(); i < (int)main->lines.size(); i++) { _update_line_font(main, i, theme_cache.normal_font, theme_cache.normal_font_size); @@ -2695,6 +2699,7 @@ bool RichTextLabel::_validate_line_caches() { } if (main->first_resized_line.load() == (int)main->lines.size()) { + vscroll->set_value(old_scroll); return true; } @@ -2733,6 +2738,8 @@ bool RichTextLabel::_validate_line_caches() { vscroll->set_page(text_rect.size.height); if (scroll_follow && scroll_following) { vscroll->set_value(total_height); + } else { + vscroll->set_value(old_scroll); } updating_scroll = false; diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index c4000120c8..e15b3b7bd4 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -40,7 +40,10 @@ Size2 SpinBox::get_minimum_size() const { } void SpinBox::_value_changed(double p_value) { - String value = TS->format_number(String::num(get_value(), Math::range_step_decimals(get_step()))); + String value = String::num(get_value(), Math::range_step_decimals(get_step())); + if (is_localizing_numeral_system()) { + value = TS->format_number(value); + } if (!line_edit->has_focus()) { if (!prefix.is_empty()) { diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp index 1b06e09bb8..4afc82576d 100644 --- a/scene/resources/bit_map.cpp +++ b/scene/resources/bit_map.cpp @@ -169,7 +169,15 @@ Dictionary BitMap::_get_data() const { return d; } -Vector<Vector2> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_start) const { +struct CrossStackEntry { + Point2i cross; + Vector<int> ranges; + + _FORCE_INLINE_ bool operator==(const CrossStackEntry &p_other) const { return cross == p_other.cross; } + _FORCE_INLINE_ bool operator!=(const CrossStackEntry &p_other) const { return cross != p_other.cross; } +}; + +Vector<Vector<Vector2>> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_start) const { int stepx = 0; int stepy = 0; int prevx = 0; @@ -179,9 +187,20 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_sta int curx = startx; int cury = starty; unsigned int count = 0; - HashSet<Point2i> case9s; - HashSet<Point2i> case6s; - Vector<Vector2> _points; + + Vector<CrossStackEntry> cross_stack; + int cross_stack_size = 0; + + // Add starting point to stack as the default entry. + cross_stack.push_back({ Point2i(-1, -1), Vector<int>({ 0 }) }); + cross_stack_size++; + + Vector<Point2i> _points; + Vector<Vector<Vector2>> ret; + + // Add starting entry at start of return. + ret.resize(1); + do { int sv = 0; { // Square value @@ -202,7 +221,7 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_sta sv += (p_rect.has_point(bl) && get_bitv(bl)) ? 4 : 0; Point2i br = Point2i(curx, cury); sv += (p_rect.has_point(br) && get_bitv(br)) ? 8 : 0; - ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector2>()); + ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector<Vector2>>()); } switch (sv) { @@ -266,70 +285,139 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &p_rect, const Point2i &p_sta stepy = 0; break; case 9: - /* + /* Going DOWN if coming from the LEFT, otherwise go UP. + 9 +---+---+ | 1 | | +---+---+ | | 8 | +---+---+ - this should normally go UP, but if we already been here, we go down */ - if (case9s.has(Point2i(curx, cury))) { - //found, so we go down, and delete from case9s; + + if (prevx == 1) { stepx = 0; stepy = 1; - case9s.erase(Point2i(curx, cury)); } else { - //not found, we go up, and add to case9s; stepx = 0; stepy = -1; - case9s.insert(Point2i(curx, cury)); } break; case 6: - /* + /* Going RIGHT if coming from BELOW, otherwise go LEFT. 6 +---+---+ | | 2 | +---+---+ | 4 | | +---+---+ - this normally go RIGHT, but if it's coming from RIGHT, it should go LEFT */ - if (case6s.has(Point2i(curx, cury))) { - //found, so we go left, and delete from case6s; - stepx = -1; + + if (prevy == -1) { + stepx = 1; stepy = 0; - case6s.erase(Point2i(curx, cury)); } else { - //not found, we go right, and add to case6s; - stepx = 1; + stepx = -1; stepy = 0; - case6s.insert(Point2i(curx, cury)); } break; default: ERR_PRINT("this shouldn't happen."); } + + // Handle crossing points. + if (sv == 6 || sv == 9) { + const int new_index = _points.size() - 1; + + // Add previous point to last stack entry. + cross_stack.write[cross_stack_size - 1].ranges.push_back(new_index); + + // Create temporary entry to maybe insert, for searching. + const CrossStackEntry new_entry = { _points[new_index], Vector<int>({ new_index }) }; + + // Attempt to find matching entry. + const int found = cross_stack.rfind(new_entry, cross_stack_size - 1); + + if (found != -1) { + Vector<Vector2> tmp; + + // Iterate over entries between end of stack and found, adding ranges to result. + for (int i = found; i < cross_stack_size; i++) { + const Vector<int> &ranges = cross_stack[i].ranges; + + for (int j = 0; j < ranges.size() / 2; j++) { + int first = ranges[2 * j]; + const int last = ranges[2 * j + 1]; + + int new_pos = tmp.size(); + + tmp.resize(tmp.size() + (last - first)); + + Vector2 *tmp_ptrw = tmp.ptrw(); + + for (; first < last; first++, new_pos++) { + tmp_ptrw[new_pos].x = (float)(_points[first].x - p_rect.position.x); + tmp_ptrw[new_pos].y = (float)(_points[first].y - p_rect.position.y); + } + } + } + + ret.push_back(tmp); + + // Shrink stack. + cross_stack_size = found; + + // Add previous point to last stack entry. + cross_stack.write[cross_stack_size - 1].ranges.push_back(new_index); + } else { + cross_stack.resize(MAX(cross_stack_size + 1, cross_stack.size())); + cross_stack.set(cross_stack_size, new_entry); + cross_stack_size++; + } + } + // Small optimization: // If the previous direction is same as the current direction, // then we should modify the last vector to current. curx += stepx; cury += stepy; if (stepx == prevx && stepy == prevy) { - _points.write[_points.size() - 1].x = (float)(curx - p_rect.position.x); - _points.write[_points.size() - 1].y = (float)(cury + p_rect.position.y); + _points.write[_points.size() - 1].x = curx; + _points.write[_points.size() - 1].y = cury; } else { - _points.push_back(Vector2((float)(curx - p_rect.position.x), (float)(cury + p_rect.position.y))); + _points.push_back(Point2i(curx, cury)); } count++; prevx = stepx; prevy = stepy; - ERR_FAIL_COND_V((int)count > width * height, _points); + ERR_FAIL_COND_V((int)count > width * height, Vector<Vector<Vector2>>()); } while (curx != startx || cury != starty); - return _points; + + // Add last position to last stack entry. + cross_stack.write[cross_stack_size - 1].ranges.push_back(_points.size()); + + for (int i = 0; i < cross_stack_size; i++) { + const Vector<int> &ranges = cross_stack[i].ranges; + + for (int j = 0; j < ranges.size() / 2; j++) { + int first = ranges[2 * j]; + const int last = ranges[2 * j + 1]; + + int new_pos = ret[0].size(); + + ret.write[0].resize(ret[0].size() + (last - first)); + + Vector2 *tmp_ptrw = ret.write[0].ptrw(); + + for (; first < last; first++, new_pos++) { + tmp_ptrw[new_pos].x = (float)(_points[first].x - p_rect.position.x); + tmp_ptrw[new_pos].y = (float)(_points[first].y - p_rect.position.y); + } + } + } + + return ret; } static float perpendicular_distance(const Vector2 &i, const Vector2 &start, const Vector2 &end) { @@ -442,7 +530,7 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_ for (int j = next_j; j <= pos.y + 1; j++) { if (popped) { // The next loop over j must start normally. - next_j = pos.y; + next_j = pos.y - 1; popped = false; // Skip because an iteration was already executed with current counter values. continue; @@ -486,13 +574,10 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_ } } } while (reenter || popped); - - print_verbose("BitMap: Max stack size: " + itos(stack.size())); } Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2i &p_rect, float p_epsilon) const { Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect); - print_verbose("BitMap: Rect: " + r); Point2i from; Ref<BitMap> fill; @@ -505,17 +590,16 @@ Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2i &p_rect, fl if (!fill->get_bit(j, i) && get_bit(j, i)) { fill_bits(this, fill, Point2i(j, i), r); - Vector<Vector2> polygon = _march_square(r, Point2i(j, i)); - print_verbose("BitMap: Pre reduce: " + itos(polygon.size())); - polygon = reduce(polygon, r, p_epsilon); - print_verbose("BitMap: Post reduce: " + itos(polygon.size())); + for (Vector<Vector2> polygon : _march_square(r, Point2i(j, i))) { + polygon = reduce(polygon, r, p_epsilon); - if (polygon.size() < 3) { - print_verbose("Invalid polygon, skipped"); - continue; - } + if (polygon.size() < 3) { + print_verbose("Invalid polygon, skipped"); + continue; + } - polygons.push_back(polygon); + polygons.push_back(polygon); + } } } } diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h index 291ed8c4d0..0ec5772fd1 100644 --- a/scene/resources/bit_map.h +++ b/scene/resources/bit_map.h @@ -46,7 +46,7 @@ class BitMap : public Resource { int width = 0; int height = 0; - Vector<Vector2> _march_square(const Rect2i &p_rect, const Point2i &p_start) const; + Vector<Vector<Vector2>> _march_square(const Rect2i &p_rect, const Point2i &p_start) const; TypedArray<PackedVector2Array> _opaque_to_polygons_bind(const Rect2i &p_rect, float p_epsilon) const; diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index eda9af9dde..0c36abc148 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -31,6 +31,7 @@ #include "curve.h" #include "core/core_string_names.h" +#include "core/math/math_funcs.h" const char *Curve::SIGNAL_RANGE_CHANGED = "range_changed"; @@ -1413,8 +1414,9 @@ void Curve3D::_bake() const { if (points.size() == 0) { baked_point_cache.clear(); baked_tilt_cache.clear(); - baked_up_vector_cache.clear(); baked_dist_cache.clear(); + + baked_up_vector_cache.clear(); return; } @@ -1438,15 +1440,16 @@ void Curve3D::_bake() const { Vector3 position = points[0].position; real_t dist = 0.0; - List<Plane> pointlist; + List<Plane> pointlist; // Abuse Plane for (position, dist) List<real_t> distlist; // Start always from origin. pointlist.push_back(Plane(position, points[0].tilt)); distlist.push_back(0.0); + // Step 1: Sample points + const real_t step = 0.1; // At least 10 substeps ought to be enough? for (int i = 0; i < points.size() - 1; i++) { - real_t step = 0.1; // at least 10 substeps ought to be enough? real_t p = 0.0; while (p < 1.0) { @@ -1461,7 +1464,7 @@ void Curve3D::_bake() const { if (d > bake_interval) { // OK! between P and NP there _has_ to be Something, let's go searching! - int iterations = 10; //lots of detail! + const int iterations = 10; // Lots of detail! real_t low = p; real_t hi = np; @@ -1496,76 +1499,135 @@ void Curve3D::_bake() const { Vector3 npp = points[i + 1].position; real_t d = position.distance_to(npp); - position = npp; - Plane post; - post.normal = position; - post.d = points[i + 1].tilt; + if (d > CMP_EPSILON) { // Avoid the degenerate case of two very close points. + position = npp; + Plane post; + post.normal = position; + post.d = points[i + 1].tilt; - dist += d; + dist += d; - pointlist.push_back(post); - distlist.push_back(dist); + pointlist.push_back(post); + distlist.push_back(dist); + } } baked_max_ofs = dist; - baked_point_cache.resize(pointlist.size()); - Vector3 *w = baked_point_cache.ptrw(); - int idx = 0; + const int point_count = pointlist.size(); + { + baked_point_cache.resize(point_count); + Vector3 *w = baked_point_cache.ptrw(); - baked_tilt_cache.resize(pointlist.size()); - real_t *wt = baked_tilt_cache.ptrw(); + baked_tilt_cache.resize(point_count); + real_t *wt = baked_tilt_cache.ptrw(); - baked_up_vector_cache.resize(up_vector_enabled ? pointlist.size() : 0); - Vector3 *up_write = baked_up_vector_cache.ptrw(); + baked_dist_cache.resize(point_count); + real_t *wd = baked_dist_cache.ptrw(); - baked_dist_cache.resize(pointlist.size()); - real_t *wd = baked_dist_cache.ptrw(); + int idx = 0; + for (const Plane &E : pointlist) { + w[idx] = E.normal; + wt[idx] = E.d; + wd[idx] = distlist[idx]; - Vector3 sideways; - Vector3 up; - Vector3 forward; + idx++; + } + } + + if (!up_vector_enabled) { + baked_up_vector_cache.resize(0); + return; + } - Vector3 prev_sideways = Vector3(1, 0, 0); - Vector3 prev_up = Vector3(0, 1, 0); - Vector3 prev_forward = Vector3(0, 0, 1); + // Step 2: Calculate the up vectors and the whole local reference frame + // + // See Dougan, Carl. "The parallel transport frame." Game Programming Gems 2 (2001): 215-219. + // for an example discussing about why not the Frenet frame. + { + PackedVector3Array forward_vectors; - for (const Plane &E : pointlist) { - w[idx] = E.normal; - wt[idx] = E.d; - wd[idx] = distlist[idx]; + baked_up_vector_cache.resize(point_count); + forward_vectors.resize(point_count); - if (!up_vector_enabled) { - idx++; - continue; + Vector3 *up_write = baked_up_vector_cache.ptrw(); + Vector3 *forward_write = forward_vectors.ptrw(); + + const Vector3 *points_ptr = baked_point_cache.ptr(); + + Basis frame; // X-right, Y-up, Z-forward. + Basis frame_prev; + + // Set the initial frame based on Y-up rule. + { + Vector3 up(0, 1, 0); + Vector3 forward = (points_ptr[1] - points_ptr[0]).normalized(); + if (forward.is_equal_approx(Vector3())) { + forward = Vector3(1, 0, 0); + } + + if (abs(forward.dot(up)) > 1.0 - UNIT_EPSILON) { + frame_prev = Basis::looking_at(-forward, up); + } else { + frame_prev = Basis::looking_at(-forward, Vector3(1, 0, 0)); + } + + up_write[0] = frame_prev.get_column(1); + forward_write[0] = frame_prev.get_column(2); } - forward = idx > 0 ? (w[idx] - w[idx - 1]).normalized() : prev_forward; + // Calculate the Parallel Transport Frame. + for (int idx = 1; idx < point_count; idx++) { + Vector3 forward = (points_ptr[idx] - points_ptr[idx - 1]).normalized(); + if (forward.is_equal_approx(Vector3())) { + forward = frame_prev.get_column(2); + } - real_t y_dot = prev_up.dot(forward); + Basis rotate; + rotate.rotate_to_align(frame_prev.get_column(2), forward); + frame = rotate * frame_prev; + frame.orthonormalize(); // guard against float error accumulation - if (y_dot > (1.0f - CMP_EPSILON)) { - sideways = prev_sideways; - up = -prev_forward; - } else if (y_dot < -(1.0f - CMP_EPSILON)) { - sideways = prev_sideways; - up = prev_forward; - } else { - sideways = prev_up.cross(forward).normalized(); - up = forward.cross(sideways).normalized(); + up_write[idx] = frame.get_column(1); + forward_write[idx] = frame.get_column(2); + + frame_prev = frame; } - if (idx == 1) { - up_write[0] = up; + bool is_loop = true; + // Loop smoothing only applies when the curve is a loop, which means two ends meet, and share forward directions. + { + if (!points_ptr[0].is_equal_approx(points_ptr[point_count - 1])) { + is_loop = false; + } + + real_t dot = forward_write[0].dot(forward_write[point_count - 1]); + if (dot < 1.0 - 0.01) { // Alignment should not be too tight, or it dosen't work for coarse bake interval + is_loop = false; + } } - up_write[idx] = up; + // Twist up vectors, so that they align at two ends of the curve. + if (is_loop) { + const Vector3 up_start = up_write[0]; + const Vector3 up_end = up_write[point_count - 1]; + + real_t sign = SIGN(up_end.cross(up_start).dot(forward_write[0])); + real_t full_angle = Quaternion(up_end, up_start).get_angle(); - prev_sideways = sideways; - prev_up = up; - prev_forward = forward; + if (abs(full_angle) < UNIT_EPSILON) { + return; + } else { + const real_t *dists = baked_dist_cache.ptr(); + for (int idx = 1; idx < point_count; idx++) { + const real_t frac = dists[idx] / baked_max_ofs; + const real_t angle = Math::lerp((real_t)0.0, full_angle, frac); + Basis twist(forward_write[idx] * sign, angle); - idx++; + up_write[idx] = twist.xform(up_write[idx]); + } + } + } } } @@ -1577,27 +1639,15 @@ real_t Curve3D::get_baked_length() const { return baked_max_ofs; } -Vector3 Curve3D::sample_baked(real_t p_offset, bool p_cubic) const { - if (baked_cache_dirty) { - _bake(); - } +Curve3D::Interval Curve3D::_find_interval(real_t p_offset) const { + Interval interval = { + -1, + 0.0 + }; + ERR_FAIL_COND_V_MSG(baked_cache_dirty, interval, "Backed cache is dirty"); - // Validate: Curve may not have baked points. int pc = baked_point_cache.size(); - ERR_FAIL_COND_V_MSG(pc == 0, Vector3(), "No points in Curve3D."); - - if (pc == 1) { - return baked_point_cache.get(0); - } - - const Vector3 *r = baked_point_cache.ptr(); - - if (p_offset < 0) { - return r[0]; - } - if (p_offset >= baked_max_ofs) { - return r[pc - 1]; - } + ERR_FAIL_COND_V_MSG(pc < 2, interval, "Less than two points in cache"); int start = 0; int end = pc; @@ -1617,9 +1667,27 @@ Vector3 Curve3D::sample_baked(real_t p_offset, bool p_cubic) const { real_t offset_end = baked_dist_cache[idx + 1]; real_t idx_interval = offset_end - offset_begin; - ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(), "Couldn't find baked segment."); + ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, interval, "Offset out of range."); - real_t frac = (p_offset - offset_begin) / idx_interval; + interval.idx = idx; + if (idx_interval < FLT_EPSILON) { + interval.frac = 0.5; // For a very short interval, 0.5 is a reasonable choice. + ERR_FAIL_V_MSG(interval, "Zero length interval."); + } + + interval.frac = (p_offset - offset_begin) / idx_interval; + return interval; +} + +Vector3 Curve3D::_sample_baked(Interval p_interval, bool p_cubic) const { + // Assuming p_interval is valid. + ERR_FAIL_INDEX_V_MSG(p_interval.idx, baked_point_cache.size(), Vector3(), "Invalid interval"); + + int idx = p_interval.idx; + real_t frac = p_interval.frac; + + const Vector3 *r = baked_point_cache.ptr(); + int pc = baked_point_cache.size(); if (p_cubic) { Vector3 pre = idx > 0 ? r[idx - 1] : r[idx]; @@ -1630,114 +1698,150 @@ Vector3 Curve3D::sample_baked(real_t p_offset, bool p_cubic) const { } } -real_t Curve3D::sample_baked_tilt(real_t p_offset) const { - if (baked_cache_dirty) { - _bake(); - } - - // Validate: Curve may not have baked tilts. - int pc = baked_tilt_cache.size(); - ERR_FAIL_COND_V_MSG(pc == 0, 0, "No tilts in Curve3D."); +real_t Curve3D::_sample_baked_tilt(Interval p_interval) const { + // Assuming that p_interval is valid. + ERR_FAIL_INDEX_V_MSG(p_interval.idx, baked_tilt_cache.size(), 0.0, "Invalid interval"); - if (pc == 1) { - return baked_tilt_cache.get(0); - } + int idx = p_interval.idx; + real_t frac = p_interval.frac; const real_t *r = baked_tilt_cache.ptr(); - if (p_offset < 0) { - return r[0]; + return Math::lerp(r[idx], r[idx + 1], frac); +} + +Basis Curve3D::_sample_posture(Interval p_interval, bool p_apply_tilt) const { + // Assuming that p_interval is valid. + ERR_FAIL_INDEX_V_MSG(p_interval.idx, baked_point_cache.size(), Basis(), "Invalid interval"); + if (up_vector_enabled) { + ERR_FAIL_INDEX_V_MSG(p_interval.idx, baked_up_vector_cache.size(), Basis(), "Invalid interval"); } - if (p_offset >= baked_max_ofs) { - return r[pc - 1]; + + int idx = p_interval.idx; + real_t frac = p_interval.frac; + + Vector3 forward_begin; + Vector3 forward_end; + if (idx == 0) { + forward_begin = (baked_point_cache[1] - baked_point_cache[0]).normalized(); + forward_end = (baked_point_cache[1] - baked_point_cache[0]).normalized(); + } else { + forward_begin = (baked_point_cache[idx] - baked_point_cache[idx - 1]).normalized(); + forward_end = (baked_point_cache[idx + 1] - baked_point_cache[idx]).normalized(); } - int start = 0; - int end = pc; - int idx = (end + start) / 2; - // Binary search to find baked points. - while (start < idx) { - real_t offset = baked_dist_cache[idx]; - if (p_offset <= offset) { - end = idx; - } else { - start = idx; - } - idx = (end + start) / 2; + Vector3 up_begin; + Vector3 up_end; + if (up_vector_enabled) { + const Vector3 *up_ptr = baked_up_vector_cache.ptr(); + up_begin = up_ptr[idx]; + up_end = up_ptr[idx + 1]; + } else { + up_begin = Vector3(0.0, 1.0, 0.0); + up_end = Vector3(0.0, 1.0, 0.0); } - real_t offset_begin = baked_dist_cache[idx]; - real_t offset_end = baked_dist_cache[idx + 1]; + // Build frames at both ends of the interval, then interpolate. + const Basis frame_begin = Basis::looking_at(-forward_begin, up_begin); + const Basis frame_end = Basis::looking_at(-forward_end, up_end); + const Basis frame = frame_begin.slerp(frame_end, frac).orthonormalized(); - real_t idx_interval = offset_end - offset_begin; - ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, 0, "Couldn't find baked segment."); + if (!p_apply_tilt) { + return frame; + } - real_t frac = (p_offset - offset_begin) / idx_interval; + // Applying tilt. + const real_t tilt = _sample_baked_tilt(p_interval); + Vector3 forward = frame.get_column(2); - return Math::lerp(r[idx], r[idx + 1], (real_t)frac); + const Basis twist(forward, tilt); + return twist * frame; } -Vector3 Curve3D::sample_baked_up_vector(real_t p_offset, bool p_apply_tilt) const { +Vector3 Curve3D::sample_baked(real_t p_offset, bool p_cubic) const { if (baked_cache_dirty) { _bake(); } - // Validate: Curve may not have baked up vectors. - int count = baked_up_vector_cache.size(); - ERR_FAIL_COND_V_MSG(count == 0, Vector3(0, 1, 0), "No up vectors in Curve3D."); + // Validate: Curve may not have baked points. + int pc = baked_point_cache.size(); + ERR_FAIL_COND_V_MSG(pc == 0, Vector3(), "No points in Curve3D."); - if (count == 1) { - return baked_up_vector_cache.get(0); + if (pc == 1) { + return baked_point_cache[0]; } - const Vector3 *r = baked_up_vector_cache.ptr(); - const Vector3 *rp = baked_point_cache.ptr(); - const real_t *rt = baked_tilt_cache.ptr(); + p_offset = CLAMP(p_offset, 0.0, get_baked_length()); // PathFollower implement wrapping logic. - int start = 0; - int end = count; - int idx = (end + start) / 2; - // Binary search to find baked points. - while (start < idx) { - real_t offset = baked_dist_cache[idx]; - if (p_offset <= offset) { - end = idx; - } else { - start = idx; - } - idx = (end + start) / 2; + Curve3D::Interval interval = _find_interval(p_offset); + return _sample_baked(interval, p_cubic); +} + +Transform3D Curve3D::sample_baked_with_rotation(real_t p_offset, bool p_cubic, bool p_apply_tilt) const { + if (baked_cache_dirty) { + _bake(); } - if (idx == count - 1) { - return p_apply_tilt ? r[idx].rotated((rp[idx] - rp[idx - 1]).normalized(), rt[idx]) : r[idx]; + // Validate: Curve may not have baked points. + const int point_count = baked_point_cache.size(); + ERR_FAIL_COND_V_MSG(point_count == 0, Transform3D(), "No points in Curve3D."); + + if (point_count == 1) { + Transform3D t; + t.origin = baked_point_cache.get(0); + ERR_FAIL_V_MSG(t, "Only 1 point in Curve3D."); } - real_t offset_begin = baked_dist_cache[idx]; - real_t offset_end = baked_dist_cache[idx + 1]; + p_offset = CLAMP(p_offset, 0.0, get_baked_length()); // PathFollower implement wrapping logic. - real_t idx_interval = offset_end - offset_begin; - ERR_FAIL_COND_V_MSG(p_offset < offset_begin || p_offset > offset_end, Vector3(0, 1, 0), "Couldn't find baked segment."); + // 0. Find interval for all sampling steps. + Curve3D::Interval interval = _find_interval(p_offset); - real_t frac = (p_offset - offset_begin) / idx_interval; + // 1. Sample position. + Vector3 pos = _sample_baked(interval, p_cubic); + + // 2. Sample rotation frame. + Basis frame = _sample_posture(interval, p_apply_tilt); + + return Transform3D(frame, pos); +} + +real_t Curve3D::sample_baked_tilt(real_t p_offset) const { + if (baked_cache_dirty) { + _bake(); + } - Vector3 forward = (rp[idx + 1] - rp[idx]).normalized(); - Vector3 up = r[idx]; - Vector3 up1 = r[idx + 1]; + // Validate: Curve may not have baked tilts. + int pc = baked_tilt_cache.size(); + ERR_FAIL_COND_V_MSG(pc == 0, 0, "No tilts in Curve3D."); - if (p_apply_tilt) { - up.rotate(forward, rt[idx]); - up1.rotate(idx + 2 >= count ? forward : (rp[idx + 2] - rp[idx + 1]).normalized(), rt[idx + 1]); + if (pc == 1) { + return baked_tilt_cache.get(0); } - Vector3 axis = up.cross(up1); + p_offset = CLAMP(p_offset, 0.0, get_baked_length()); // PathFollower implement wrapping logic - if (axis.length_squared() < CMP_EPSILON2) { - axis = forward; - } else { - axis.normalize(); + Curve3D::Interval interval = _find_interval(p_offset); + return _sample_baked_tilt(interval); +} + +Vector3 Curve3D::sample_baked_up_vector(real_t p_offset, bool p_apply_tilt) const { + if (baked_cache_dirty) { + _bake(); + } + + // Validate: Curve may not have baked up vectors. + ERR_FAIL_COND_V_MSG(!up_vector_enabled, Vector3(0, 1, 0), "No up vectors in Curve3D."); + + int count = baked_up_vector_cache.size(); + if (count == 1) { + return baked_up_vector_cache.get(0); } - return up.rotated(axis, up.angle_to(up1) * frac); + p_offset = CLAMP(p_offset, 0.0, get_baked_length()); // PathFollower implement wrapping logic. + + Curve3D::Interval interval = _find_interval(p_offset); + return _sample_posture(interval, p_apply_tilt).get_column(1); } PackedVector3Array Curve3D::get_baked_points() const { @@ -2034,6 +2138,7 @@ void Curve3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_baked_length"), &Curve3D::get_baked_length); ClassDB::bind_method(D_METHOD("sample_baked", "offset", "cubic"), &Curve3D::sample_baked, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("sample_baked_with_rotation", "offset", "cubic", "apply_tilt"), &Curve3D::sample_baked_with_rotation, DEFVAL(false), DEFVAL(false)); ClassDB::bind_method(D_METHOD("sample_baked_up_vector", "offset", "apply_tilt"), &Curve3D::sample_baked_up_vector, DEFVAL(false)); ClassDB::bind_method(D_METHOD("get_baked_points"), &Curve3D::get_baked_points); ClassDB::bind_method(D_METHOD("get_baked_tilts"), &Curve3D::get_baked_tilts); diff --git a/scene/resources/curve.h b/scene/resources/curve.h index fa1d35aab1..d0c813f262 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -238,11 +238,6 @@ class Curve3D : public Resource { Vector<Point> points; - struct BakedPoint { - real_t ofs = 0.0; - Vector3 point; - }; - mutable bool baked_cache_dirty = false; mutable PackedVector3Array baked_point_cache; mutable Vector<real_t> baked_tilt_cache; @@ -254,6 +249,15 @@ class Curve3D : public Resource { void _bake() const; + struct Interval { + int idx; + real_t frac; + }; + Interval _find_interval(real_t p_offset) const; + Vector3 _sample_baked(Interval p_interval, bool p_cubic) const; + real_t _sample_baked_tilt(Interval p_interval) const; + Basis _sample_posture(Interval p_interval, bool p_apply_tilt = false) const; + real_t bake_interval = 0.2; bool up_vector_enabled = true; @@ -296,9 +300,10 @@ public: real_t get_baked_length() const; Vector3 sample_baked(real_t p_offset, bool p_cubic = false) const; + Transform3D sample_baked_with_rotation(real_t p_offset, bool p_cubic = false, bool p_apply_tilt = false) const; real_t sample_baked_tilt(real_t p_offset) const; Vector3 sample_baked_up_vector(real_t p_offset, bool p_apply_tilt = false) const; - PackedVector3Array get_baked_points() const; //useful for going through + PackedVector3Array get_baked_points() const; // Useful for going through. Vector<real_t> get_baked_tilts() const; //useful for going through PackedVector3Array get_baked_up_vectors() const; Vector3 get_closest_point(const Vector3 &p_to_point) const; diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 712a67547b..8b2b7e118c 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -601,9 +601,13 @@ Error ResourceLoaderText::load() { resource_current++; int_resources[id] = res; //always assign int resources - if (do_assign && cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) { - res->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE); - res->set_scene_unique_id(id); + if (do_assign) { + if (cache_mode == ResourceFormatLoader::CACHE_MODE_IGNORE) { + res->set_path(path); + } else { + res->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE); + res->set_scene_unique_id(id); + } } Dictionary missing_resource_properties; diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp index af84144591..413670d23e 100644 --- a/scene/resources/shape_2d.cpp +++ b/scene/resources/shape_2d.cpp @@ -124,5 +124,7 @@ Shape2D::Shape2D(const RID &p_rid) { } Shape2D::~Shape2D() { - PhysicsServer2D::get_singleton()->free(shape); + if (PhysicsServer2D::get_singleton() != nullptr) { + PhysicsServer2D::get_singleton()->free(shape); + } } diff --git a/scene/resources/shape_3d.cpp b/scene/resources/shape_3d.cpp index 4423c1d7bb..44f21d2a48 100644 --- a/scene/resources/shape_3d.cpp +++ b/scene/resources/shape_3d.cpp @@ -128,5 +128,7 @@ Shape3D::Shape3D(RID p_shape) : shape(p_shape) {} Shape3D::~Shape3D() { - PhysicsServer3D::get_singleton()->free(shape); + if (PhysicsServer3D::get_singleton() != nullptr) { + PhysicsServer3D::get_singleton()->free(shape); + } } |