diff options
Diffstat (limited to 'scene')
34 files changed, 308 insertions, 120 deletions
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 22d426bdb4..402eac644f 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -30,27 +30,17 @@ #include "physics_body_2d.h" +#include "core/class_db.h" #include "core/core_string_names.h" #include "core/engine.h" #include "core/list.h" #include "core/math/math_funcs.h" -#include "core/method_bind_ext.gen.inc" -#include "core/object.h" #include "core/rid.h" #include "scene/scene_string_names.h" void PhysicsBody2D::_notification(int p_what) { } -void PhysicsBody2D::_set_layers(uint32_t p_mask) { - set_collision_layer(p_mask); - set_collision_mask(p_mask); -} - -uint32_t PhysicsBody2D::_get_layers() const { - return get_collision_layer(); -} - void PhysicsBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &PhysicsBody2D::set_collision_layer); ClassDB::bind_method(D_METHOD("get_collision_layer"), &PhysicsBody2D::get_collision_layer); @@ -63,13 +53,9 @@ void PhysicsBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &PhysicsBody2D::set_collision_layer_bit); ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &PhysicsBody2D::get_collision_layer_bit); - ClassDB::bind_method(D_METHOD("_set_layers", "mask"), &PhysicsBody2D::_set_layers); - ClassDB::bind_method(D_METHOD("_get_layers"), &PhysicsBody2D::_get_layers); - ClassDB::bind_method(D_METHOD("get_collision_exceptions"), &PhysicsBody2D::get_collision_exceptions); ClassDB::bind_method(D_METHOD("add_collision_exception_with", "body"), &PhysicsBody2D::add_collision_exception_with); ClassDB::bind_method(D_METHOD("remove_collision_exception_with", "body"), &PhysicsBody2D::remove_collision_exception_with); - ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_LAYERS_2D_PHYSICS, "", 0), "_set_layers", "_get_layers"); //for backwards compat ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer"); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index e83ab6557d..aefea56fa3 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -44,9 +44,6 @@ class PhysicsBody2D : public CollisionObject2D { uint32_t collision_layer; uint32_t collision_mask; - void _set_layers(uint32_t p_mask); - uint32_t _get_layers() const; - protected: void _notification(int p_what); PhysicsBody2D(PhysicsServer2D::BodyMode p_mode); diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index c2951559a4..94ec0998fa 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -32,7 +32,6 @@ #include "collision_object_2d.h" #include "core/io/marshalls.h" -#include "core/method_bind_ext.gen.inc" #include "core/os/os.h" #include "scene/2d/area_2d.h" #include "servers/navigation_server_2d.h" diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp index ab30d2fec5..fd592012f8 100644 --- a/scene/3d/gi_probe.cpp +++ b/scene/3d/gi_probe.cpp @@ -32,7 +32,6 @@ #include "core/os/os.h" -#include "core/method_bind_ext.gen.inc" #include "mesh_instance_3d.h" #include "voxelizer.h" diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp index 193d016010..579088b835 100644 --- a/scene/3d/physics_body_3d.cpp +++ b/scene/3d/physics_body_3d.cpp @@ -30,11 +30,10 @@ #include "physics_body_3d.h" +#include "core/class_db.h" #include "core/core_string_names.h" #include "core/engine.h" #include "core/list.h" -#include "core/method_bind_ext.gen.inc" -#include "core/object.h" #include "core/rid.h" #include "scene/3d/collision_shape_3d.h" #include "scene/scene_string_names.h" @@ -130,15 +129,6 @@ void PhysicsBody3D::remove_collision_exception_with(Node *p_node) { PhysicsServer3D::get_singleton()->body_remove_collision_exception(get_rid(), collision_object->get_rid()); } -void PhysicsBody3D::_set_layers(uint32_t p_mask) { - set_collision_layer(p_mask); - set_collision_mask(p_mask); -} - -uint32_t PhysicsBody3D::_get_layers() const { - return get_collision_layer(); -} - void PhysicsBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &PhysicsBody3D::set_collision_layer); ClassDB::bind_method(D_METHOD("get_collision_layer"), &PhysicsBody3D::get_collision_layer); @@ -152,9 +142,6 @@ void PhysicsBody3D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &PhysicsBody3D::set_collision_layer_bit); ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &PhysicsBody3D::get_collision_layer_bit); - ClassDB::bind_method(D_METHOD("_set_layers", "mask"), &PhysicsBody3D::_set_layers); - ClassDB::bind_method(D_METHOD("_get_layers"), &PhysicsBody3D::_get_layers); - ADD_GROUP("Collision", "collision_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 9830a55183..d3dddeae55 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -43,9 +43,6 @@ class PhysicsBody3D : public CollisionObject3D { uint32_t collision_layer; uint32_t collision_mask; - void _set_layers(uint32_t p_mask); - uint32_t _get_layers() const; - protected: static void _bind_methods(); PhysicsBody3D(PhysicsServer3D::BodyMode p_mode); diff --git a/scene/3d/soft_body_3d.cpp b/scene/3d/soft_body_3d.cpp index 018a2a7a39..3b5c328e43 100644 --- a/scene/3d/soft_body_3d.cpp +++ b/scene/3d/soft_body_3d.cpp @@ -30,8 +30,8 @@ #include "soft_body_3d.h" +#include "core/class_db.h" #include "core/list.h" -#include "core/object.h" #include "core/os/os.h" #include "core/rid.h" #include "scene/3d/collision_object_3d.h" diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index d7d55b468e..bb5d536600 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -32,7 +32,6 @@ #include "animation_blend_tree.h" #include "core/engine.h" -#include "core/method_bind_ext.gen.inc" #include "scene/scene_string_names.h" #include "servers/audio/audio_stream.h" diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index bd4396d680..1a2a97ada8 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -30,8 +30,6 @@ #include "tween.h" -#include "core/method_bind_ext.gen.inc" - void Tween::_add_pending_command(StringName p_key, const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4, const Variant &p_arg5, const Variant &p_arg6, const Variant &p_arg7, const Variant &p_arg8, const Variant &p_arg9, const Variant &p_arg10) { // Add a new pending command and reference it pending_commands.push_back(PendingCommand()); diff --git a/scene/debugger/scene_debugger.h b/scene/debugger/scene_debugger.h index a2bafde039..80e329f1f2 100644 --- a/scene/debugger/scene_debugger.h +++ b/scene/debugger/scene_debugger.h @@ -32,7 +32,7 @@ #define SCENE_DEBUGGER_H #include "core/array.h" -#include "core/object.h" +#include "core/class_db.h" #include "core/pair.h" #include "core/ustring.h" diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp index 56cf432b38..1eb45d7fc6 100644 --- a/scene/gui/code_edit.cpp +++ b/scene/gui/code_edit.cpp @@ -132,6 +132,7 @@ void CodeEdit::set_line_as_breakpoint(int p_line, bool p_breakpointed) { breakpointed_lines.erase(p_line); } emit_signal("breakpoint_toggled", p_line); + update(); } bool CodeEdit::is_line_breakpointed(int p_line) const { @@ -160,6 +161,7 @@ Array CodeEdit::get_breakpointed_lines() const { void CodeEdit::set_line_as_bookmarked(int p_line, bool p_bookmarked) { int mask = get_line_gutter_metadata(p_line, main_gutter); set_line_gutter_metadata(p_line, main_gutter, p_bookmarked ? mask | MAIN_GUTTER_BOOKMARK : mask & ~MAIN_GUTTER_BOOKMARK); + update(); } bool CodeEdit::is_line_bookmarked(int p_line) const { @@ -188,6 +190,7 @@ Array CodeEdit::get_bookmarked_lines() const { void CodeEdit::set_line_as_executing(int p_line, bool p_executing) { int mask = get_line_gutter_metadata(p_line, main_gutter); set_line_gutter_metadata(p_line, main_gutter, p_executing ? mask | MAIN_GUTTER_EXECUTING : mask & ~MAIN_GUTTER_EXECUTING); + update(); } bool CodeEdit::is_line_executing(int p_line) const { diff --git a/scene/gui/color_rect.cpp b/scene/gui/color_rect.cpp index 627e589c02..0c38b93c60 100644 --- a/scene/gui/color_rect.cpp +++ b/scene/gui/color_rect.cpp @@ -30,12 +30,12 @@ #include "color_rect.h" -void ColorRect::set_frame_color(const Color &p_color) { +void ColorRect::set_color(const Color &p_color) { color = p_color; update(); } -Color ColorRect::get_frame_color() const { +Color ColorRect::get_color() const { return color; } @@ -46,12 +46,8 @@ void ColorRect::_notification(int p_what) { } void ColorRect::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_frame_color", "color"), &ColorRect::set_frame_color); - ClassDB::bind_method(D_METHOD("get_frame_color"), &ColorRect::get_frame_color); + ClassDB::bind_method(D_METHOD("set_color", "color"), &ColorRect::set_color); + ClassDB::bind_method(D_METHOD("get_color"), &ColorRect::get_color); - ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_frame_color", "get_frame_color"); -} - -ColorRect::ColorRect() { - color = Color(1, 1, 1); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); } diff --git a/scene/gui/color_rect.h b/scene/gui/color_rect.h index 3df44b9334..61d57f7cca 100644 --- a/scene/gui/color_rect.h +++ b/scene/gui/color_rect.h @@ -36,17 +36,15 @@ class ColorRect : public Control { GDCLASS(ColorRect, Control); - Color color; + Color color = Color(1, 1, 1); protected: void _notification(int p_what); static void _bind_methods(); public: - void set_frame_color(const Color &p_color); - Color get_frame_color() const; - - ColorRect(); + void set_color(const Color &p_color); + Color get_color() const; }; #endif // COLOR_RECT_H diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index a7c15e7027..ad02aaade5 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -775,6 +775,11 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { } if (mm.is_valid() && dragging) { + if (!moving_selection) { + emit_signal("begin_node_move"); + moving_selection = true; + } + just_selected = true; drag_accum += mm->get_relative(); for (int i = get_child_count() - 1; i >= 0; i--) { @@ -881,16 +886,17 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) { } if (drag_accum != Vector2()) { - emit_signal("_begin_node_move"); - for (int i = get_child_count() - 1; i >= 0; i--) { GraphNode *gn = Object::cast_to<GraphNode>(get_child(i)); if (gn && gn->is_selected()) { gn->set_drag(false); } } + } - emit_signal("_end_node_move"); + if (moving_selection) { + emit_signal("end_node_move"); + moving_selection = false; } dragging = false; @@ -1281,8 +1287,8 @@ void GraphEdit::_bind_methods() { ADD_SIGNAL(MethodInfo("connection_to_empty", PropertyInfo(Variant::STRING_NAME, "from"), PropertyInfo(Variant::INT, "from_slot"), PropertyInfo(Variant::VECTOR2, "release_position"))); ADD_SIGNAL(MethodInfo("connection_from_empty", PropertyInfo(Variant::STRING_NAME, "to"), PropertyInfo(Variant::INT, "to_slot"), PropertyInfo(Variant::VECTOR2, "release_position"))); ADD_SIGNAL(MethodInfo("delete_nodes_request")); - ADD_SIGNAL(MethodInfo("_begin_node_move")); - ADD_SIGNAL(MethodInfo("_end_node_move")); + ADD_SIGNAL(MethodInfo("begin_node_move")); + ADD_SIGNAL(MethodInfo("end_node_move")); ADD_SIGNAL(MethodInfo("scroll_offset_changed", PropertyInfo(Variant::VECTOR2, "ofs"))); } diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index 37cb5989e9..d87bd41f27 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -98,6 +98,7 @@ private: bool dragging; bool just_selected; + bool moving_selection; Vector2 drag_accum; float zoom; diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index 38bf31830f..4454e87017 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -30,8 +30,6 @@ #include "graph_node.h" -#include "core/method_bind_ext.gen.inc" - bool GraphNode::_set(const StringName &p_name, const Variant &p_value) { if (!p_name.operator String().begins_with("slot/")) { return false; diff --git a/scene/gui/nine_patch_rect.h b/scene/gui/nine_patch_rect.h index 487fe4c860..a539ad43c0 100644 --- a/scene/gui/nine_patch_rect.h +++ b/scene/gui/nine_patch_rect.h @@ -79,4 +79,5 @@ public: }; VARIANT_ENUM_CAST(NinePatchRect::AxisStretchMode) + #endif // NINE_PATCH_RECT_H diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 957e1c11c7..dc21980473 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -6406,7 +6406,7 @@ void TextEdit::set_tooltip_request_func(Object *p_obj, const StringName &p_funct } void TextEdit::set_line(int line, String new_text) { - if (line < 0 || line > text.size()) { + if (line < 0 || line >= text.size()) { return; } _remove_text(line, 0, line, text[line].length()); diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h index efd3f0698a..e39545f679 100644 --- a/scene/gui/texture_rect.h +++ b/scene/gui/texture_rect.h @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef TEXTURE_FRAME_H -#define TEXTURE_FRAME_H +#ifndef TEXTURE_RECT_H +#define TEXTURE_RECT_H #include "scene/gui/control.h" @@ -83,4 +83,5 @@ public: }; VARIANT_ENUM_CAST(TextureRect::StretchMode); -#endif // TEXTURE_FRAME_H + +#endif // TEXTURE_RECT_H diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp index 0d9d9d6356..718d805bdd 100644 --- a/scene/main/canvas_item.cpp +++ b/scene/main/canvas_item.cpp @@ -32,7 +32,6 @@ #include "core/input/input.h" #include "core/message_queue.h" -#include "core/method_bind_ext.gen.inc" #include "scene/main/canvas_layer.h" #include "scene/main/viewport.h" #include "scene/main/window.h" diff --git a/scene/main/node.h b/scene/main/node.h index 2928466cd0..09943d0626 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -34,7 +34,6 @@ #include "core/class_db.h" #include "core/map.h" #include "core/node_path.h" -#include "core/object.h" #include "core/project_settings.h" #include "core/script_language.h" #include "core/typed_array.h" diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index adefb53862..ea0fe6fcc2 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -1383,14 +1383,17 @@ SceneTree::SceneTree() { root->set_as_audio_listener_2d(true); current_scene = nullptr; - int msaa_mode = GLOBAL_DEF("rendering/quality/screen_filters/msaa", 0); + const int msaa_mode = GLOBAL_DEF("rendering/quality/screen_filters/msaa", 0); ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/screen_filters/msaa", PROPERTY_HINT_ENUM, "Disabled (Fastest),2x (Fast),4x (Average),8x (Slow),16x (Slower)")); root->set_msaa(Viewport::MSAA(msaa_mode)); - int ssaa_mode = GLOBAL_DEF("rendering/quality/screen_filters/screen_space_aa", 0); + const int ssaa_mode = GLOBAL_DEF("rendering/quality/screen_filters/screen_space_aa", 0); ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/screen_filters/screen_space_aa", PropertyInfo(Variant::INT, "rendering/quality/screen_filters/screen_space_aa", PROPERTY_HINT_ENUM, "Disabled (Fastest),FXAA (Fast)")); root->set_screen_space_aa(Viewport::ScreenSpaceAA(ssaa_mode)); + const bool use_debanding = GLOBAL_DEF("rendering/quality/screen_filters/use_debanding", false); + root->set_use_debanding(use_debanding); + { //load default fallback environment //get possible extensions List<String> exts; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 3c7475a150..414e488244 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -3138,6 +3138,17 @@ Viewport::ScreenSpaceAA Viewport::get_screen_space_aa() const { return screen_space_aa; } +void Viewport::set_use_debanding(bool p_use_debanding) { + if (use_debanding == p_use_debanding) + return; + use_debanding = p_use_debanding; + RS::get_singleton()->viewport_set_use_debanding(viewport, p_use_debanding); +} + +bool Viewport::is_using_debanding() const { + return use_debanding; +} + void Viewport::set_debug_draw(DebugDraw p_debug_draw) { debug_draw = p_debug_draw; RS::get_singleton()->viewport_set_debug_draw(viewport, RS::ViewportDebugDraw(p_debug_draw)); @@ -3324,6 +3335,9 @@ void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_screen_space_aa", "screen_space_aa"), &Viewport::set_screen_space_aa); ClassDB::bind_method(D_METHOD("get_screen_space_aa"), &Viewport::get_screen_space_aa); + ClassDB::bind_method(D_METHOD("set_use_debanding", "enable"), &Viewport::set_use_debanding); + ClassDB::bind_method(D_METHOD("is_using_debanding"), &Viewport::is_using_debanding); + ClassDB::bind_method(D_METHOD("set_debug_draw", "debug_draw"), &Viewport::set_debug_draw); ClassDB::bind_method(D_METHOD("get_debug_draw"), &Viewport::get_debug_draw); @@ -3397,6 +3411,7 @@ void Viewport::_bind_methods() { ADD_GROUP("Rendering", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x,AndroidVR 2x,AndroidVR 4x"), "set_msaa", "get_msaa"); ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled,FXAA"), "set_screen_space_aa", "get_screen_space_aa"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_debanding"), "set_use_debanding", "is_using_debanding"); ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw"); ADD_GROUP("Canvas Items", "canvas_item_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "canvas_item_default_texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,MipmapLinear,MipmapNearest"), "set_default_canvas_item_texture_filter", "get_default_canvas_item_texture_filter"); diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 878ac47bca..f7457f8ab2 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -279,6 +279,7 @@ private: MSAA msaa; ScreenSpaceAA screen_space_aa; + bool use_debanding; Ref<ViewportTexture> default_texture; Set<ViewportTexture *> viewport_textures; @@ -521,6 +522,9 @@ public: void set_screen_space_aa(ScreenSpaceAA p_screen_space_aa); ScreenSpaceAA get_screen_space_aa() const; + void set_use_debanding(bool p_use_debanding); + bool is_using_debanding() const; + Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const; Vector2 get_camera_rect_size() const; diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 6b602ae6e5..14fa6c54ea 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -522,7 +522,8 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeCustom>(); ClassDB::register_class<VisualShaderNodeInput>(); ClassDB::register_virtual_class<VisualShaderNodeOutput>(); - ClassDB::register_class<VisualShaderNodeGroupBase>(); + ClassDB::register_virtual_class<VisualShaderNodeResizableBase>(); + ClassDB::register_virtual_class<VisualShaderNodeGroupBase>(); ClassDB::register_class<VisualShaderNodeFloatConstant>(); ClassDB::register_class<VisualShaderNodeIntConstant>(); ClassDB::register_class<VisualShaderNodeBooleanConstant>(); @@ -563,6 +564,7 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeVectorDecompose>(); ClassDB::register_class<VisualShaderNodeTransformDecompose>(); ClassDB::register_class<VisualShaderNodeTexture>(); + ClassDB::register_class<VisualShaderNodeCurveTexture>(); ClassDB::register_virtual_class<VisualShaderNodeSample3D>(); ClassDB::register_class<VisualShaderNodeTexture2DArray>(); ClassDB::register_class<VisualShaderNodeTexture3D>(); diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index ee8e63266d..f4edab07b5 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -44,6 +44,9 @@ void Environment::set_background(BGMode p_bg) { bg_mode = p_bg; RS::get_singleton()->environment_set_background(environment, RS::EnvironmentBG(p_bg)); _change_notify(); + if (bg_mode != BG_SKY) { + set_fog_aerial_perspective(0.0); + } } Environment::BGMode Environment::get_background() const { @@ -578,22 +581,28 @@ bool Environment::is_glow_enabled() const { return glow_enabled; } -void Environment::set_glow_level_enabled(int p_level, bool p_enabled) { +void Environment::set_glow_level(int p_level, float p_intensity) { ERR_FAIL_INDEX(p_level, RS::MAX_GLOW_LEVELS); - if (p_enabled) { - glow_levels |= (1 << p_level); - } else { - glow_levels &= ~(1 << p_level); - } + glow_levels.write[p_level] = p_intensity; _update_glow(); } -bool Environment::is_glow_level_enabled(int p_level) const { +float Environment::get_glow_level(int p_level) const { ERR_FAIL_INDEX_V(p_level, RS::MAX_GLOW_LEVELS, false); - return glow_levels & (1 << p_level); + return glow_levels[p_level]; +} + +void Environment::set_glow_normalized(bool p_normalized) { + glow_normalize_levels = p_normalized; + + _update_glow(); +} + +bool Environment::is_glow_normalized() const { + return glow_normalize_levels; } void Environment::set_glow_intensity(float p_intensity) { @@ -670,10 +679,24 @@ float Environment::get_glow_hdr_luminance_cap() const { } void Environment::_update_glow() { + Vector<float> normalized_levels; + if (glow_normalize_levels) { + normalized_levels.resize(7); + float size = 0.0; + for (int i = 0; i < glow_levels.size(); i++) { + size += glow_levels[i]; + } + for (int i = 0; i < glow_levels.size(); i++) { + normalized_levels.write[i] = glow_levels[i] / size; + } + } else { + normalized_levels = glow_levels; + } + RS::get_singleton()->environment_set_glow( environment, glow_enabled, - glow_levels, + normalized_levels, glow_intensity, glow_strength, glow_mix, @@ -739,6 +762,14 @@ float Environment::get_fog_height_density() const { return fog_height_density; } +void Environment::set_fog_aerial_perspective(float p_aerial_perspective) { + fog_aerial_perspective = p_aerial_perspective; + _update_fog(); +} +float Environment::get_fog_aerial_perspective() const { + return fog_aerial_perspective; +} + void Environment::_update_fog() { RS::get_singleton()->environment_set_fog( environment, @@ -748,7 +779,8 @@ void Environment::_update_fog() { fog_sun_scatter, fog_density, fog_height, - fog_height_density); + fog_height_density, + fog_aerial_perspective); } // Volumetric Fog @@ -887,6 +919,12 @@ void Environment::_validate_property(PropertyInfo &property) const { } } + if (property.name == "fog_aerial_perspective") { + if (bg_mode != BG_SKY) { + property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; + } + } + if (property.name == "glow_intensity" && glow_blend_mode == GLOW_BLEND_MODE_MIX) { property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL; } @@ -1162,8 +1200,10 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("set_glow_enabled", "enabled"), &Environment::set_glow_enabled); ClassDB::bind_method(D_METHOD("is_glow_enabled"), &Environment::is_glow_enabled); - ClassDB::bind_method(D_METHOD("set_glow_level_enabled", "idx", "enabled"), &Environment::set_glow_level_enabled); - ClassDB::bind_method(D_METHOD("is_glow_level_enabled", "idx"), &Environment::is_glow_level_enabled); + ClassDB::bind_method(D_METHOD("set_glow_level", "idx", "intensity"), &Environment::set_glow_level); + ClassDB::bind_method(D_METHOD("get_glow_level", "idx"), &Environment::get_glow_level); + ClassDB::bind_method(D_METHOD("set_glow_normalized", "normalize"), &Environment::set_glow_normalized); + ClassDB::bind_method(D_METHOD("is_glow_normalized"), &Environment::is_glow_normalized); ClassDB::bind_method(D_METHOD("set_glow_intensity", "intensity"), &Environment::set_glow_intensity); ClassDB::bind_method(D_METHOD("get_glow_intensity"), &Environment::get_glow_intensity); ClassDB::bind_method(D_METHOD("set_glow_strength", "strength"), &Environment::set_glow_strength); @@ -1183,13 +1223,14 @@ void Environment::_bind_methods() { ADD_GROUP("Glow", "glow_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_enabled"), "set_glow_enabled", "is_glow_enabled"); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/1"), "set_glow_level_enabled", "is_glow_level_enabled", 0); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/2"), "set_glow_level_enabled", "is_glow_level_enabled", 1); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/3"), "set_glow_level_enabled", "is_glow_level_enabled", 2); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/4"), "set_glow_level_enabled", "is_glow_level_enabled", 3); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/5"), "set_glow_level_enabled", "is_glow_level_enabled", 4); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/6"), "set_glow_level_enabled", "is_glow_level_enabled", 5); - ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow_levels/7"), "set_glow_level_enabled", "is_glow_level_enabled", 6); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/1", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 0); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/2", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 1); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/3", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 2); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/4", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 3); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/5", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 4); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/6", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 5); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "glow_levels/7", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_glow_level", "get_glow_level", 6); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "glow_normalized"), "set_glow_normalized", "is_glow_normalized"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_intensity", PROPERTY_HINT_RANGE, "0.0,8.0,0.01"), "set_glow_intensity", "get_glow_intensity"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_strength", PROPERTY_HINT_RANGE, "0.0,2.0,0.01"), "set_glow_strength", "get_glow_strength"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "glow_mix", PROPERTY_HINT_RANGE, "0.0,1.0,0.001"), "set_glow_mix", "get_glow_mix"); @@ -1219,6 +1260,9 @@ void Environment::_bind_methods() { ClassDB::bind_method(D_METHOD("set_fog_height_density", "height_density"), &Environment::set_fog_height_density); ClassDB::bind_method(D_METHOD("get_fog_height_density"), &Environment::get_fog_height_density); + ClassDB::bind_method(D_METHOD("set_fog_aerial_perspective", "aerial_perspective"), &Environment::set_fog_aerial_perspective); + ClassDB::bind_method(D_METHOD("get_fog_aerial_perspective"), &Environment::get_fog_aerial_perspective); + ADD_GROUP("Fog", "fog_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fog_enabled"), "set_fog_enabled", "is_fog_enabled"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "fog_light_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_fog_light_color", "get_fog_light_color"); @@ -1226,6 +1270,7 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_sun_scatter", PROPERTY_HINT_RANGE, "0,1,0.01,or_greater"), "set_fog_sun_scatter", "get_fog_sun_scatter"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_density", PROPERTY_HINT_RANGE, "0,16,0.0001"), "set_fog_density", "get_fog_density"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_aerial_perspective", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_fog_aerial_perspective", "get_fog_aerial_perspective"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height", PROPERTY_HINT_RANGE, "-1024,1024,0.01,or_lesser,or_greater"), "set_fog_height", "get_fog_height"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fog_height_density", PROPERTY_HINT_RANGE, "0,128,0.001,or_greater"), "set_fog_height_density", "get_fog_height_density"); @@ -1329,6 +1374,16 @@ Environment::Environment() { environment = RS::get_singleton()->environment_create(); set_camera_feed_id(bg_camera_feed_id); + + glow_levels.resize(7); + glow_levels.write[0] = 0.0; + glow_levels.write[1] = 0.0; + glow_levels.write[2] = 1.0; + glow_levels.write[3] = 0.0; + glow_levels.write[4] = 1.0; + glow_levels.write[5] = 0.0; + glow_levels.write[6] = 0.0; + _update_ambient_light(); _update_tonemap(); _update_ssr(); diff --git a/scene/resources/environment.h b/scene/resources/environment.h index d4d84f31aa..9b7247b58d 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -171,7 +171,8 @@ private: // Glow bool glow_enabled = false; - int glow_levels = (1 << 2) | (1 << 4); + Vector<float> glow_levels; + bool glow_normalize_levels = false; float glow_intensity = 0.8; float glow_strength = 1.0; float glow_mix = 0.05; @@ -190,6 +191,7 @@ private: float fog_density = 0.001; float fog_height = 0.0; float fog_height_density = 0.0; //can be negative to invert effect + float fog_aerial_perspective = 0.0; void _update_fog(); @@ -332,8 +334,10 @@ public: // Glow void set_glow_enabled(bool p_enabled); bool is_glow_enabled() const; - void set_glow_level_enabled(int p_level, bool p_enabled); - bool is_glow_level_enabled(int p_level) const; + void set_glow_level(int p_level, float p_intensity); + float get_glow_level(int p_level) const; + void set_glow_normalized(bool p_normalized); + bool is_glow_normalized() const; void set_glow_intensity(float p_intensity); float get_glow_intensity() const; void set_glow_strength(float p_strength); @@ -368,6 +372,8 @@ public: float get_fog_height() const; void set_fog_height_density(float p_amount); float get_fog_height_density() const; + void set_fog_aerial_perspective(float p_aerial_perspective); + float get_fog_aerial_perspective() const; // Volumetric Fog void set_volumetric_fog_enabled(bool p_enable); diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 7cc39f661d..b75657c2c2 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -31,7 +31,6 @@ #include "font.h" #include "core/io/resource_loader.h" -#include "core/method_bind_ext.gen.inc" #include "core/os/file_access.h" void Font::draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate, const Color &p_outline_modulate) const { diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 1a2dcc84bb..ff14a5a292 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -30,8 +30,6 @@ #include "surface_tool.h" -#include "core/method_bind_ext.gen.inc" - #define _VERTEX_SNAP 0.0001 #define EQ_VERTEX_DIST 0.00001 diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 39237e1a33..6291d2dddb 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -32,7 +32,6 @@ #include "core/core_string_names.h" #include "core/io/image_loader.h" -#include "core/method_bind_ext.gen.inc" #include "core/os/os.h" #include "mesh.h" #include "scene/resources/bit_map.h" diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index 1afc4e114e..81851a9127 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -992,7 +992,7 @@ bool VisualShader::_set(const StringName &p_name, const Variant &p_value) { set_node_position(type, id, p_value); return true; } else if (what == "size") { - ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_size(p_value); + ((VisualShaderNodeResizableBase *)get_node(type, id).ptr())->set_size(p_value); return true; } else if (what == "input_ports") { ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->set_inputs(p_value); @@ -1059,7 +1059,7 @@ bool VisualShader::_get(const StringName &p_name, Variant &r_ret) const { r_ret = get_node_position(type, id); return true; } else if (what == "size") { - r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_size(); + r_ret = ((VisualShaderNodeResizableBase *)get_node(type, id).ptr())->get_size(); return true; } else if (what == "input_ports") { r_ret = ((VisualShaderNodeGroupBase *)get_node(type, id).ptr())->get_inputs(); @@ -2597,20 +2597,37 @@ Vector<StringName> VisualShaderNodeUniform::get_editable_properties() const { VisualShaderNodeUniform::VisualShaderNodeUniform() { } -////////////// GroupBase - -String VisualShaderNodeGroupBase::get_caption() const { - return "Group"; -} +////////////// ResizeableBase -void VisualShaderNodeGroupBase::set_size(const Vector2 &p_size) { +void VisualShaderNodeResizableBase::set_size(const Vector2 &p_size) { size = p_size; } -Vector2 VisualShaderNodeGroupBase::get_size() const { +Vector2 VisualShaderNodeResizableBase::get_size() const { return size; } +void VisualShaderNodeResizableBase::set_allow_v_resize(bool p_enabled) { + allow_v_resize = p_enabled; +} + +bool VisualShaderNodeResizableBase::is_allow_v_resize() const { + return allow_v_resize; +} + +void VisualShaderNodeResizableBase::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeResizableBase::set_size); + ClassDB::bind_method(D_METHOD("get_size"), &VisualShaderNodeResizableBase::get_size); + + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); +} + +VisualShaderNodeResizableBase::VisualShaderNodeResizableBase() { + set_allow_v_resize(true); +} + +////////////// GroupBase + void VisualShaderNodeGroupBase::set_inputs(const String &p_inputs) { if (inputs == p_inputs) { return; @@ -3037,9 +3054,6 @@ bool VisualShaderNodeGroupBase::is_editable() const { } void VisualShaderNodeGroupBase::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_size", "size"), &VisualShaderNodeGroupBase::set_size); - ClassDB::bind_method(D_METHOD("get_size"), &VisualShaderNodeGroupBase::get_size); - ClassDB::bind_method(D_METHOD("set_inputs", "inputs"), &VisualShaderNodeGroupBase::set_inputs); ClassDB::bind_method(D_METHOD("get_inputs"), &VisualShaderNodeGroupBase::get_inputs); @@ -3067,8 +3081,6 @@ void VisualShaderNodeGroupBase::_bind_methods() { ClassDB::bind_method(D_METHOD("get_free_input_port_id"), &VisualShaderNodeGroupBase::get_free_input_port_id); ClassDB::bind_method(D_METHOD("get_free_output_port_id"), &VisualShaderNodeGroupBase::get_free_output_port_id); - - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); } String VisualShaderNodeGroupBase::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index e3d5200e6b..e3d8dae032 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -486,14 +486,33 @@ public: VisualShaderNodeUniformRef(); }; -class VisualShaderNodeGroupBase : public VisualShaderNode { - GDCLASS(VisualShaderNodeGroupBase, VisualShaderNode); +class VisualShaderNodeResizableBase : public VisualShaderNode { + GDCLASS(VisualShaderNodeResizableBase, VisualShaderNode); + +protected: + Vector2 size = Size2(0, 0); + bool allow_v_resize = true; + +protected: + static void _bind_methods(); + +public: + void set_size(const Vector2 &p_size); + Vector2 get_size() const; + + bool is_allow_v_resize() const; + void set_allow_v_resize(bool p_enabled); + + VisualShaderNodeResizableBase(); +}; + +class VisualShaderNodeGroupBase : public VisualShaderNodeResizableBase { + GDCLASS(VisualShaderNodeGroupBase, VisualShaderNodeResizableBase); private: void _apply_port_changes(); protected: - Vector2 size = Size2(0, 0); String inputs = ""; String outputs = ""; bool editable = false; @@ -511,11 +530,6 @@ protected: static void _bind_methods(); public: - virtual String get_caption() const override; - - void set_size(const Vector2 &p_size); - Vector2 get_size() const; - void set_inputs(const String &p_inputs); String get_inputs() const; diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 085c0d0112..704d1b2ea8 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -782,6 +782,90 @@ void VisualShaderNodeTexture::_bind_methods() { VisualShaderNodeTexture::VisualShaderNodeTexture() { } +////////////// Curve + +String VisualShaderNodeCurveTexture::get_caption() const { + return "CurveTexture"; +} + +int VisualShaderNodeCurveTexture::get_input_port_count() const { + return 1; +} + +VisualShaderNodeCurveTexture::PortType VisualShaderNodeCurveTexture::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeCurveTexture::get_input_port_name(int p_port) const { + return String(); +} + +int VisualShaderNodeCurveTexture::get_output_port_count() const { + return 1; +} + +VisualShaderNodeCurveTexture::PortType VisualShaderNodeCurveTexture::get_output_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeCurveTexture::get_output_port_name(int p_port) const { + return String(); +} + +void VisualShaderNodeCurveTexture::set_texture(Ref<CurveTexture> p_texture) { + texture = p_texture; + emit_changed(); +} + +Ref<CurveTexture> VisualShaderNodeCurveTexture::get_texture() const { + return texture; +} + +Vector<StringName> VisualShaderNodeCurveTexture::get_editable_properties() const { + Vector<StringName> props; + props.push_back("texture"); + return props; +} + +String VisualShaderNodeCurveTexture::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + return "uniform sampler2D " + make_unique_id(p_type, p_id, "curve") + ";\n"; +} + +String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + if (p_input_vars[0] == String()) { + return "\t" + p_output_vars[0] + " = 0.0;\n"; + } + String id = make_unique_id(p_type, p_id, "curve"); + String code; + code += "\t" + p_output_vars[0] + " = texture(" + id + ", vec2(" + p_input_vars[0] + ", 0.0)).r;\n"; + return code; +} + +Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { + VisualShader::DefaultTextureParam dtp; + dtp.name = make_unique_id(p_type, p_id, "curve"); + dtp.param = texture; + Vector<VisualShader::DefaultTextureParam> ret; + ret.push_back(dtp); + return ret; +} + +void VisualShaderNodeCurveTexture::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_texture", "texture"), &VisualShaderNodeCurveTexture::set_texture); + ClassDB::bind_method(D_METHOD("get_texture"), &VisualShaderNodeCurveTexture::get_texture); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "CurveTexture"), "set_texture", "get_texture"); +} + +bool VisualShaderNodeCurveTexture::is_use_prop_slots() const { + return true; +} + +VisualShaderNodeCurveTexture::VisualShaderNodeCurveTexture() { + simple_decl = true; + allow_v_resize = false; +} + ////////////// Sample3D int VisualShaderNodeSample3D::get_input_port_count() const { diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 95042f8e56..d4d6540baf 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -284,6 +284,39 @@ VARIANT_ENUM_CAST(VisualShaderNodeTexture::Source) /////////////////////////////////////// +class VisualShaderNodeCurveTexture : public VisualShaderNodeResizableBase { + GDCLASS(VisualShaderNodeCurveTexture, VisualShaderNodeResizableBase); + Ref<CurveTexture> texture; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + void set_texture(Ref<CurveTexture> p_value); + Ref<CurveTexture> get_texture() const; + + virtual Vector<StringName> get_editable_properties() const override; + virtual bool is_use_prop_slots() const override; + + VisualShaderNodeCurveTexture(); +}; + +/////////////////////////////////////// + class VisualShaderNodeSample3D : public VisualShaderNode { GDCLASS(VisualShaderNodeSample3D, VisualShaderNode); 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