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-rw-r--r--scene/3d/node_3d.cpp13
-rw-r--r--scene/3d/node_3d.h4
-rw-r--r--scene/3d/skeleton_3d.cpp75
-rw-r--r--scene/3d/skeleton_3d.h6
-rw-r--r--scene/scene_string_names.cpp3
-rw-r--r--scene/scene_string_names.h3
6 files changed, 81 insertions, 23 deletions
diff --git a/scene/3d/node_3d.cpp b/scene/3d/node_3d.cpp
index 12470939f5..272a06bce4 100644
--- a/scene/3d/node_3d.cpp
+++ b/scene/3d/node_3d.cpp
@@ -376,6 +376,18 @@ void Node3D::update_gizmos() {
#endif
}
+void Node3D::set_subgizmo_selection(Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform) {
+#ifdef TOOLS_ENABLED
+ if (!is_inside_world()) {
+ return;
+ }
+
+ if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) {
+ get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_set_subgizmo_selection, this, p_gizmo, p_id, p_transform);
+ }
+#endif
+}
+
void Node3D::clear_subgizmo_selection() {
#ifdef TOOLS_ENABLED
if (!is_inside_world()) {
@@ -792,6 +804,7 @@ void Node3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_gizmo", "gizmo"), &Node3D::add_gizmo);
ClassDB::bind_method(D_METHOD("get_gizmos"), &Node3D::get_gizmos_bind);
ClassDB::bind_method(D_METHOD("clear_gizmos"), &Node3D::clear_gizmos);
+ ClassDB::bind_method(D_METHOD("set_subgizmo_selection", "gizmo", "id", "transform"), &Node3D::set_subgizmo_selection);
ClassDB::bind_method(D_METHOD("clear_subgizmo_selection"), &Node3D::clear_subgizmo_selection);
ClassDB::bind_method(D_METHOD("set_visible", "visible"), &Node3D::set_visible);
diff --git a/scene/3d/node_3d.h b/scene/3d/node_3d.h
index 0fd0c4e205..d6dcdd96fe 100644
--- a/scene/3d/node_3d.h
+++ b/scene/3d/node_3d.h
@@ -92,6 +92,7 @@ class Node3D : public Node {
Vector<Ref<Node3DGizmo>> gizmos;
bool gizmos_disabled = false;
bool gizmos_dirty = false;
+ bool transform_gizmo_visible = true;
#endif
} data;
@@ -145,6 +146,8 @@ public:
#ifdef TOOLS_ENABLED
virtual Transform3D get_global_gizmo_transform() const;
virtual Transform3D get_local_gizmo_transform() const;
+ virtual void set_transform_gizmo_visible(bool p_enabled) { data.transform_gizmo_visible = p_enabled; };
+ virtual bool is_transform_gizmo_visible() const { return data.transform_gizmo_visible; };
#endif
void set_as_top_level(bool p_enabled);
@@ -155,6 +158,7 @@ public:
void set_disable_gizmos(bool p_enabled);
void update_gizmos();
+ void set_subgizmo_selection(Ref<Node3DGizmo> p_gizmo, int p_id, Transform3D p_transform = Transform3D());
void clear_subgizmo_selection();
Vector<Ref<Node3DGizmo>> get_gizmos() const;
Array get_gizmos_bind() const;
diff --git a/scene/3d/skeleton_3d.cpp b/scene/3d/skeleton_3d.cpp
index b7a79a2645..0a19e1d07b 100644
--- a/scene/3d/skeleton_3d.cpp
+++ b/scene/3d/skeleton_3d.cpp
@@ -32,6 +32,7 @@
#include "core/object/message_queue.h"
#include "core/variant/type_info.h"
+#include "editor/plugins/skeleton_3d_editor_plugin.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/resources/skeleton_modification_3d.h"
#include "scene/resources/surface_tool.h"
@@ -178,7 +179,7 @@ void Skeleton3D::_update_process_order() {
for (int i = 0; i < len; i++) {
if (bonesptr[i].parent >= len) {
- //validate this just in case
+ // Validate this just in case.
ERR_PRINT("Bone " + itos(i) + " has invalid parent: " + itos(bonesptr[i].parent));
bonesptr[i].parent = -1;
}
@@ -186,9 +187,9 @@ void Skeleton3D::_update_process_order() {
if (bonesptr[i].parent != -1) {
int parent_bone_idx = bonesptr[i].parent;
- // Check to see if this node is already added to the parent:
+ // Check to see if this node is already added to the parent.
if (bonesptr[parent_bone_idx].child_bones.find(i) < 0) {
- // Add the child node
+ // Add the child node.
bonesptr[parent_bone_idx].child_bones.push_back(i);
} else {
ERR_PRINT("Skeleton3D parenthood graph is cyclic");
@@ -210,10 +211,10 @@ void Skeleton3D::_notification(int p_what) {
int len = bones.size();
dirty = false;
- // Update bone transforms
+ // Update bone transforms.
force_update_all_bone_transforms();
- //update skins
+ // Update skins.
for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
const Skin *skin = E->get()->skin.operator->();
RID skeleton = E->get()->skeleton;
@@ -231,7 +232,7 @@ void Skeleton3D::_notification(int p_what) {
StringName bind_name = skin->get_bind_name(i);
if (bind_name != StringName()) {
- //bind name used, use this
+ // Bind name used, use this.
bool found = false;
for (int j = 0; j < len; j++) {
if (bonesptr[j].name == bind_name) {
@@ -453,7 +454,8 @@ int Skeleton3D::get_bone_axis_forward_enum(int p_bone) {
return bones[p_bone].rest_bone_forward_axis;
}
-// skeleton creation api
+// Skeleton creation api
+
void Skeleton3D::add_bone(const String &p_name) {
ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1);
@@ -626,6 +628,7 @@ void Skeleton3D::set_bone_enabled(int p_bone, bool p_enabled) {
ERR_FAIL_INDEX(p_bone, bone_size);
bones.write[p_bone].enabled = p_enabled;
+ emit_signal(SceneStringNames::get_singleton()->bone_enabled_changed, p_bone);
_make_dirty();
}
@@ -635,6 +638,16 @@ bool Skeleton3D::is_bone_enabled(int p_bone) const {
return bones[p_bone].enabled;
}
+void Skeleton3D::set_show_rest_only(bool p_enabled) {
+ show_rest_only = p_enabled;
+ emit_signal(SceneStringNames::get_singleton()->show_rest_only_changed);
+ _make_dirty();
+}
+
+bool Skeleton3D::is_show_rest_only() const {
+ return show_rest_only;
+}
+
void Skeleton3D::clear_bones() {
bones.clear();
process_order_dirty = true;
@@ -642,7 +655,7 @@ void Skeleton3D::clear_bones() {
_make_dirty();
}
-// posing api
+// Posing api
void Skeleton3D::set_bone_pose(int p_bone, const Transform3D &p_pose) {
const int bone_size = bones.size();
@@ -697,7 +710,7 @@ void Skeleton3D::localize_rests() {
set_bone_rest(current_bone_idx, bones[bones[current_bone_idx].parent].rest.affine_inverse() * bones[current_bone_idx].rest);
}
- // Add the bone's children to the list of bones to be processed
+ // Add the bone's children to the list of bones to be processed.
int child_bone_size = bones[current_bone_idx].child_bones.size();
for (int i = 0; i < child_bone_size; i++) {
bones_to_process.push_back(bones[current_bone_idx].child_bones[i]);
@@ -831,7 +844,7 @@ void Skeleton3D::physical_bones_start_simulation_on(const TypedArray<StringName>
Vector<int> sim_bones;
if (p_bones.size() <= 0) {
- sim_bones.push_back(0); // if no bones is specified, activate ragdoll on full body
+ sim_bones.push_back(0); // If no bones is specified, activate ragdoll on full body.
} else {
sim_bones.resize(p_bones.size());
int c = 0;
@@ -884,19 +897,19 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
Ref<Skin> skin = p_skin;
if (skin.is_null()) {
- //need to create one from existing code, this is for compatibility only
- //when skeletons did not support skins. It is also used by gizmo
- //to display the skeleton.
+ // Need to create one from existing code, this is for compatibility only
+ // when skeletons did not support skins. It is also used by gizmo
+ // to display the skeleton.
skin.instantiate();
skin->set_bind_count(bones.size());
- _update_process_order(); //just in case
+ _update_process_order(); // Just in case.
- // pose changed, rebuild cache of inverses
+ // Pose changed, rebuild cache of inverses.
const Bone *bonesptr = bones.ptr();
int len = bones.size();
- // calculate global rests and invert them
+ // Calculate global rests and invert them.
LocalVector<int> bones_to_process;
bones_to_process = get_parentless_bones();
while (bones_to_process.size() > 0) {
@@ -919,7 +932,7 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
}
for (int i = 0; i < len; i++) {
- //the inverse is what is actually required
+ // The inverse is what is actually required.
skin->set_bind_bone(i, i);
skin->set_bind_pose(i, skin->get_bind_pose(i).affine_inverse());
}
@@ -940,11 +953,17 @@ Ref<SkinReference> Skeleton3D::register_skin(const Ref<Skin> &p_skin) {
skin->connect("changed", Callable(skin_ref.operator->(), "_skin_changed"));
- _make_dirty(); //skin needs to be updated, so update skeleton
+ _make_dirty(); // Skin needs to be updated, so update skeleton.
return skin_ref;
}
+void Skeleton3D::force_update_all_dirty_bones() {
+ if (dirty) {
+ const_cast<Skeleton3D *>(this)->notification(NOTIFICATION_UPDATE_SKELETON);
+ }
+}
+
void Skeleton3D::force_update_all_bone_transforms() {
_update_process_order();
@@ -966,9 +985,10 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) {
bones_to_process.erase(current_bone_idx);
Bone &b = bonesptr[current_bone_idx];
+ bool bone_enabled = b.enabled && !show_rest_only;
if (b.disable_rest) {
- if (b.enabled) {
+ if (bone_enabled) {
Transform3D pose = b.pose;
if (b.custom_pose_enable) {
pose = b.custom_pose * pose;
@@ -991,7 +1011,7 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) {
}
} else {
- if (b.enabled) {
+ if (bone_enabled) {
Transform3D pose = b.pose;
if (b.custom_pose_enable) {
pose = b.custom_pose * pose;
@@ -1035,7 +1055,7 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) {
b.global_pose_override_amount = 0.0;
}
- // Add the bone's children to the list of bones to be processed
+ // Add the bone's children to the list of bones to be processed.
int child_bone_size = b.child_bones.size();
for (int i = 0; i < child_bone_size; i++) {
bones_to_process.push_back(b.child_bones[i]);
@@ -1045,7 +1065,7 @@ void Skeleton3D::force_update_bone_children_transforms(int p_bone_idx) {
}
}
-// helper functions
+// Helper functions
Transform3D Skeleton3D::global_pose_to_world_transform(Transform3D p_global_pose) {
return get_global_transform() * p_global_pose;
@@ -1175,6 +1195,9 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_pose", "bone_idx"), &Skeleton3D::get_bone_pose);
ClassDB::bind_method(D_METHOD("set_bone_pose", "bone_idx", "pose"), &Skeleton3D::set_bone_pose);
+ ClassDB::bind_method(D_METHOD("is_bone_enabled", "bone_idx"), &Skeleton3D::is_bone_enabled);
+ ClassDB::bind_method(D_METHOD("set_bone_enabled", "bone_idx", "enabled"), &Skeleton3D::set_bone_enabled, DEFVAL(true));
+
ClassDB::bind_method(D_METHOD("clear_bones_global_pose_override"), &Skeleton3D::clear_bones_global_pose_override);
ClassDB::bind_method(D_METHOD("set_bone_global_pose_override", "bone_idx", "pose", "amount", "persistent"), &Skeleton3D::set_bone_global_pose_override, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_bone_global_pose_override", "bone_idx"), &Skeleton3D::get_bone_global_pose_override);
@@ -1198,6 +1221,9 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("local_pose_to_global_pose", "bone_idx", "local_pose"), &Skeleton3D::local_pose_to_global_pose);
ClassDB::bind_method(D_METHOD("global_pose_z_forward_to_bone_forward", "bone_idx", "basis"), &Skeleton3D::global_pose_z_forward_to_bone_forward);
+ ClassDB::bind_method(D_METHOD("set_show_rest_only"), &Skeleton3D::set_show_rest_only);
+ ClassDB::bind_method(D_METHOD("is_show_rest_only"), &Skeleton3D::is_show_rest_only);
+
ClassDB::bind_method(D_METHOD("set_animate_physical_bones"), &Skeleton3D::set_animate_physical_bones);
ClassDB::bind_method(D_METHOD("get_animate_physical_bones"), &Skeleton3D::get_animate_physical_bones);
@@ -1212,6 +1238,7 @@ void Skeleton3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("execute_modifications", "delta", "execution_mode"), &Skeleton3D::execute_modifications);
#ifndef _3D_DISABLED
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_rest_only"), "set_show_rest_only", "is_show_rest_only");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "animate_physical_bones"), "set_animate_physical_bones", "get_animate_physical_bones");
#endif // _3D_DISABLED
@@ -1220,6 +1247,8 @@ void Skeleton3D::_bind_methods() {
#endif // TOOLS_ENABLED
ADD_SIGNAL(MethodInfo("bone_pose_changed", PropertyInfo(Variant::INT, "bone_idx")));
+ ADD_SIGNAL(MethodInfo("bone_enabled_changed", PropertyInfo(Variant::INT, "bone_idx")));
+ ADD_SIGNAL(MethodInfo("show_rest_only_changed"));
BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON);
}
@@ -1228,7 +1257,7 @@ Skeleton3D::Skeleton3D() {
}
Skeleton3D::~Skeleton3D() {
- //some skins may remain bound
+ // Some skins may remain bound.
for (Set<SkinReference *>::Element *E = skin_bindings.front(); E; E = E->next()) {
E->get()->skeleton_node = nullptr;
}
diff --git a/scene/3d/skeleton_3d.h b/scene/3d/skeleton_3d.h
index c8a19db813..a50dc158f3 100644
--- a/scene/3d/skeleton_3d.h
+++ b/scene/3d/skeleton_3d.h
@@ -137,6 +137,8 @@ private:
void _make_dirty();
bool dirty = false;
+ bool show_rest_only = false;
+
uint64_t version = 1;
void _update_process_order();
@@ -197,6 +199,9 @@ public:
void set_bone_enabled(int p_bone, bool p_enabled);
bool is_bone_enabled(int p_bone) const;
+
+ void set_show_rest_only(bool p_enabled);
+ bool is_show_rest_only() const;
void clear_bones();
// posing api
@@ -219,6 +224,7 @@ public:
Ref<SkinReference> register_skin(const Ref<Skin> &p_skin);
+ void force_update_all_dirty_bones();
void force_update_all_bone_transforms();
void force_update_bone_children_transforms(int bone_idx);
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 29e5dd6056..186764e69e 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -64,6 +64,8 @@ SceneStringNames::SceneStringNames() {
pose_updated = StaticCString::create("pose_updated");
bone_pose_changed = StaticCString::create("bone_pose_changed");
+ bone_enabled_changed = StaticCString::create("bone_enabled_changed");
+ show_rest_only_changed = StaticCString::create("show_rest_only_changed");
mouse_entered = StaticCString::create("mouse_entered");
mouse_exited = StaticCString::create("mouse_exited");
@@ -135,6 +137,7 @@ SceneStringNames::SceneStringNames() {
_spatial_editor_group = StaticCString::create("_spatial_editor_group");
_request_gizmo = StaticCString::create("_request_gizmo");
+ _set_subgizmo_selection = StaticCString::create("_set_subgizmo_selection");
_clear_subgizmo_selection = StaticCString::create("_clear_subgizmo_selection");
offset = StaticCString::create("offset");
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 5e3195952e..67007c85e0 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -100,6 +100,8 @@ public:
StringName pose_updated;
StringName bone_pose_changed;
+ StringName bone_enabled_changed;
+ StringName show_rest_only_changed;
StringName body_shape_entered;
StringName body_entered;
@@ -155,6 +157,7 @@ public:
StringName _spatial_editor_group;
StringName _request_gizmo;
+ StringName _set_subgizmo_selection;
StringName _clear_subgizmo_selection;
StringName offset;