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-rw-r--r--scene/2d/camera_2d.cpp28
-rw-r--r--scene/2d/camera_2d.h26
-rw-r--r--scene/2d/canvas_group.cpp8
-rw-r--r--scene/2d/canvas_group.h12
-rw-r--r--scene/2d/cpu_particles_2d.cpp110
-rw-r--r--scene/2d/cpu_particles_2d.h54
-rw-r--r--scene/2d/light_2d.cpp20
-rw-r--r--scene/2d/light_2d.h30
-rw-r--r--scene/2d/node_2d.cpp38
-rw-r--r--scene/2d/node_2d.h40
-rw-r--r--scene/2d/parallax_background.cpp4
-rw-r--r--scene/2d/parallax_background.h6
-rw-r--r--scene/2d/parallax_layer.cpp6
-rw-r--r--scene/2d/parallax_layer.h2
-rw-r--r--scene/2d/path_2d.cpp32
-rw-r--r--scene/2d/path_2d.h20
-rw-r--r--scene/2d/polygon_2d.cpp18
-rw-r--r--scene/2d/polygon_2d.h16
-rw-r--r--scene/2d/position_2d.cpp10
-rw-r--r--scene/2d/position_2d.h4
-rw-r--r--scene/2d/skeleton_2d.cpp4
-rw-r--r--scene/2d/skeleton_2d.h6
-rw-r--r--scene/2d/sprite_2d.h2
-rw-r--r--scene/3d/voxelizer.cpp4
-rw-r--r--scene/gui/base_button.h2
-rw-r--r--scene/gui/box_container.cpp4
-rw-r--r--scene/gui/box_container.h2
-rw-r--r--scene/gui/check_box.cpp6
-rw-r--r--scene/gui/color_picker.cpp16
-rw-r--r--scene/gui/control.cpp70
-rw-r--r--scene/gui/control.h42
-rw-r--r--scene/gui/dialogs.cpp8
-rw-r--r--scene/gui/file_dialog.cpp144
-rw-r--r--scene/gui/file_dialog.h10
-rw-r--r--scene/gui/graph_edit.cpp45
-rw-r--r--scene/gui/graph_edit.h2
-rw-r--r--scene/gui/graph_node.cpp4
-rw-r--r--scene/gui/item_list.cpp18
-rw-r--r--scene/gui/line_edit.cpp6
-rw-r--r--scene/gui/popup_menu.cpp3
-rw-r--r--scene/gui/rich_text_label.cpp30
-rw-r--r--scene/gui/scroll_bar.cpp6
-rw-r--r--scene/gui/scroll_container.cpp10
-rw-r--r--scene/gui/slider.cpp6
-rw-r--r--scene/gui/spin_box.cpp14
-rw-r--r--scene/gui/split_container.cpp2
-rw-r--r--scene/gui/tab_container.cpp2
-rw-r--r--scene/gui/tabs.cpp69
-rw-r--r--scene/gui/tabs.h4
-rw-r--r--scene/gui/text_edit.cpp26
-rw-r--r--scene/gui/tree.cpp62
-rw-r--r--scene/gui/tree.h2
-rw-r--r--scene/main/canvas_item.cpp43
-rw-r--r--scene/main/canvas_item.h38
-rw-r--r--scene/main/viewport.cpp28
-rw-r--r--scene/main/viewport.h2
-rw-r--r--scene/main/window.cpp9
-rw-r--r--scene/register_scene_types.cpp4
-rw-r--r--scene/resources/default_theme/checked_disabled.pngbin0 -> 421 bytes
-rw-r--r--scene/resources/default_theme/default_theme.cpp8
-rw-r--r--scene/resources/default_theme/radio_checked_disabled.pngbin0 -> 235 bytes
-rw-r--r--scene/resources/default_theme/radio_unchecked_disabled.pngbin0 -> 183 bytes
-rw-r--r--scene/resources/default_theme/theme_data.h16
-rw-r--r--scene/resources/default_theme/unchecked_disabled.pngbin0 -> 246 bytes
-rw-r--r--scene/resources/particles_material.cpp17
-rw-r--r--scene/resources/ray_shape_2d.cpp28
-rw-r--r--scene/resources/surface_tool.cpp9
-rw-r--r--scene/resources/surface_tool.h3
-rw-r--r--scene/resources/text_paragraph.cpp11
-rw-r--r--scene/resources/text_paragraph.h3
-rw-r--r--scene/resources/texture.cpp22
-rw-r--r--scene/resources/texture.h12
-rw-r--r--scene/resources/theme.cpp432
-rw-r--r--scene/resources/theme.h40
74 files changed, 1247 insertions, 593 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 9030cc4263..01045502d5 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -157,7 +157,7 @@ Transform2D Camera2D::get_camera_transform() {
}
if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
- float c = smoothing * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
+ real_t c = smoothing * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
ret_camera_pos = smoothed_camera_pos;
//camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
@@ -172,7 +172,7 @@ Transform2D Camera2D::get_camera_transform() {
Point2 screen_offset = (anchor_mode == ANCHOR_MODE_DRAG_CENTER ? (screen_size * 0.5 * zoom) : Point2());
- float angle = get_global_transform().get_rotation();
+ real_t angle = get_global_transform().get_rotation();
if (rotating) {
screen_offset = screen_offset.rotated(angle);
}
@@ -271,7 +271,7 @@ void Camera2D::_notification(int p_what) {
if (screen_drawing_enabled) {
Color area_axis_color(0.5, 0.42, 0.87, 0.63);
- float area_axis_width = 1;
+ real_t area_axis_width = 1;
if (is_current()) {
area_axis_width = 3;
area_axis_color.a = 0.83;
@@ -296,7 +296,7 @@ void Camera2D::_notification(int p_what) {
if (limit_drawing_enabled) {
Color limit_drawing_color(1, 1, 0, 0.63);
- float limit_drawing_width = 1;
+ real_t limit_drawing_width = 1;
if (is_current()) {
limit_drawing_color.a = 0.83;
limit_drawing_width = 3;
@@ -318,7 +318,7 @@ void Camera2D::_notification(int p_what) {
if (margin_drawing_enabled) {
Color margin_drawing_color(0, 1, 1, 0.63);
- float margin_drawing_width = 1;
+ real_t margin_drawing_width = 1;
if (is_current()) {
margin_drawing_width = 3;
margin_drawing_color.a = 0.83;
@@ -446,13 +446,13 @@ bool Camera2D::is_limit_smoothing_enabled() const {
return limit_smoothing_enabled;
}
-void Camera2D::set_drag_margin(Side p_side, float p_drag_margin) {
+void Camera2D::set_drag_margin(Side p_side, real_t p_drag_margin) {
ERR_FAIL_INDEX((int)p_side, 4);
drag_margin[p_side] = p_drag_margin;
update();
}
-float Camera2D::get_drag_margin(Side p_side) const {
+real_t Camera2D::get_drag_margin(Side p_side) const {
ERR_FAIL_INDEX_V((int)p_side, 4, 0);
return drag_margin[p_side];
}
@@ -494,7 +494,7 @@ void Camera2D::align() {
_update_scroll();
}
-void Camera2D::set_follow_smoothing(float p_speed) {
+void Camera2D::set_follow_smoothing(real_t p_speed) {
smoothing = p_speed;
if (smoothing > 0 && !(is_inside_tree() && Engine::get_singleton()->is_editor_hint())) {
set_process_internal(true);
@@ -503,7 +503,7 @@ void Camera2D::set_follow_smoothing(float p_speed) {
}
}
-float Camera2D::get_follow_smoothing() const {
+real_t Camera2D::get_follow_smoothing() const {
return smoothing;
}
@@ -535,7 +535,7 @@ bool Camera2D::is_drag_vertical_enabled() const {
return drag_vertical_enabled;
}
-void Camera2D::set_drag_vertical_offset(float p_offset) {
+void Camera2D::set_drag_vertical_offset(real_t p_offset) {
drag_vertical_offset = p_offset;
drag_vertical_offset_changed = true;
Point2 old_smoothed_camera_pos = smoothed_camera_pos;
@@ -543,11 +543,11 @@ void Camera2D::set_drag_vertical_offset(float p_offset) {
smoothed_camera_pos = old_smoothed_camera_pos;
}
-float Camera2D::get_drag_vertical_offset() const {
+real_t Camera2D::get_drag_vertical_offset() const {
return drag_vertical_offset;
}
-void Camera2D::set_drag_horizontal_offset(float p_offset) {
+void Camera2D::set_drag_horizontal_offset(real_t p_offset) {
drag_horizontal_offset = p_offset;
drag_horizontal_offset_changed = true;
Point2 old_smoothed_camera_pos = smoothed_camera_pos;
@@ -555,11 +555,11 @@ void Camera2D::set_drag_horizontal_offset(float p_offset) {
smoothed_camera_pos = old_smoothed_camera_pos;
}
-float Camera2D::get_drag_horizontal_offset() const {
+real_t Camera2D::get_drag_horizontal_offset() const {
return drag_horizontal_offset;
}
-void Camera2D::_set_old_smoothing(float p_enable) {
+void Camera2D::_set_old_smoothing(real_t p_enable) {
//compatibility
if (p_enable > 0) {
smoothing_enabled = true;
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 220e208eb0..7494e526cc 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -65,16 +65,16 @@ protected:
AnchorMode anchor_mode = ANCHOR_MODE_DRAG_CENTER;
bool rotating = false;
bool current = false;
- float smoothing = 5.0;
+ real_t smoothing = 5.0;
bool smoothing_enabled = false;
int limit[4];
bool limit_smoothing_enabled = false;
- float drag_margin[4];
+ real_t drag_margin[4];
bool drag_horizontal_enabled = false;
bool drag_vertical_enabled = false;
- float drag_horizontal_offset = 0.0;
- float drag_vertical_offset = 0.0;
+ real_t drag_horizontal_offset = 0.0;
+ real_t drag_vertical_offset = 0.0;
bool drag_horizontal_offset_changed = false;
bool drag_vertical_offset_changed = false;
@@ -85,7 +85,7 @@ protected:
void _make_current(Object *p_which);
void _set_current(bool p_current);
- void _set_old_smoothing(float p_enable);
+ void _set_old_smoothing(real_t p_enable);
bool screen_drawing_enabled = true;
bool limit_drawing_enabled = false;
@@ -124,20 +124,20 @@ public:
void set_drag_vertical_enabled(bool p_enabled);
bool is_drag_vertical_enabled() const;
- void set_drag_margin(Side p_side, float p_drag_margin);
- float get_drag_margin(Side p_side) const;
+ void set_drag_margin(Side p_side, real_t p_drag_margin);
+ real_t get_drag_margin(Side p_side) const;
- void set_drag_horizontal_offset(float p_offset);
- float get_drag_horizontal_offset() const;
+ void set_drag_horizontal_offset(real_t p_offset);
+ real_t get_drag_horizontal_offset() const;
- void set_drag_vertical_offset(float p_offset);
- float get_drag_vertical_offset() const;
+ void set_drag_vertical_offset(real_t p_offset);
+ real_t get_drag_vertical_offset() const;
void set_enable_follow_smoothing(bool p_enabled);
bool is_follow_smoothing_enabled() const;
- void set_follow_smoothing(float p_speed);
- float get_follow_smoothing() const;
+ void set_follow_smoothing(real_t p_speed);
+ real_t get_follow_smoothing() const;
void set_process_callback(Camera2DProcessCallback p_mode);
Camera2DProcessCallback get_process_callback() const;
diff --git a/scene/2d/canvas_group.cpp b/scene/2d/canvas_group.cpp
index 0f0e583ea7..ee025b6dfc 100644
--- a/scene/2d/canvas_group.cpp
+++ b/scene/2d/canvas_group.cpp
@@ -30,7 +30,7 @@
#include "canvas_group.h"
-void CanvasGroup::set_fit_margin(float p_fit_margin) {
+void CanvasGroup::set_fit_margin(real_t p_fit_margin) {
ERR_FAIL_COND(p_fit_margin < 0.0);
fit_margin = p_fit_margin;
@@ -39,11 +39,11 @@ void CanvasGroup::set_fit_margin(float p_fit_margin) {
update();
}
-float CanvasGroup::get_fit_margin() const {
+real_t CanvasGroup::get_fit_margin() const {
return fit_margin;
}
-void CanvasGroup::set_clear_margin(float p_clear_margin) {
+void CanvasGroup::set_clear_margin(real_t p_clear_margin) {
ERR_FAIL_COND(p_clear_margin < 0.0);
clear_margin = p_clear_margin;
@@ -52,7 +52,7 @@ void CanvasGroup::set_clear_margin(float p_clear_margin) {
update();
}
-float CanvasGroup::get_clear_margin() const {
+real_t CanvasGroup::get_clear_margin() const {
return clear_margin;
}
diff --git a/scene/2d/canvas_group.h b/scene/2d/canvas_group.h
index cecf7c24f4..b487d7a098 100644
--- a/scene/2d/canvas_group.h
+++ b/scene/2d/canvas_group.h
@@ -35,19 +35,19 @@
class CanvasGroup : public Node2D {
GDCLASS(CanvasGroup, Node2D)
- float fit_margin = 10.0;
- float clear_margin = 10.0;
+ real_t fit_margin = 10.0;
+ real_t clear_margin = 10.0;
bool use_mipmaps = false;
protected:
static void _bind_methods();
public:
- void set_fit_margin(float p_fit_margin);
- float get_fit_margin() const;
+ void set_fit_margin(real_t p_fit_margin);
+ real_t get_fit_margin() const;
- void set_clear_margin(float p_clear_margin);
- float get_clear_margin() const;
+ void set_clear_margin(real_t p_clear_margin);
+ real_t get_clear_margin() const;
void set_use_mipmaps(bool p_use_mipmaps);
bool is_using_mipmaps() const;
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index 48acee1bc4..6a69a4c618 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -78,11 +78,11 @@ void CPUParticles2D::set_pre_process_time(float p_time) {
pre_process_time = p_time;
}
-void CPUParticles2D::set_explosiveness_ratio(float p_ratio) {
+void CPUParticles2D::set_explosiveness_ratio(real_t p_ratio) {
explosiveness_ratio = p_ratio;
}
-void CPUParticles2D::set_randomness_ratio(float p_ratio) {
+void CPUParticles2D::set_randomness_ratio(real_t p_ratio) {
randomness_ratio = p_ratio;
}
@@ -95,7 +95,7 @@ void CPUParticles2D::set_use_local_coordinates(bool p_enable) {
set_notify_transform(!p_enable);
}
-void CPUParticles2D::set_speed_scale(float p_scale) {
+void CPUParticles2D::set_speed_scale(real_t p_scale) {
speed_scale = p_scale;
}
@@ -119,11 +119,11 @@ float CPUParticles2D::get_pre_process_time() const {
return pre_process_time;
}
-float CPUParticles2D::get_explosiveness_ratio() const {
+real_t CPUParticles2D::get_explosiveness_ratio() const {
return explosiveness_ratio;
}
-float CPUParticles2D::get_randomness_ratio() const {
+real_t CPUParticles2D::get_randomness_ratio() const {
return randomness_ratio;
}
@@ -135,7 +135,7 @@ bool CPUParticles2D::get_use_local_coordinates() const {
return local_coords;
}
-float CPUParticles2D::get_speed_scale() const {
+real_t CPUParticles2D::get_speed_scale() const {
return speed_scale;
}
@@ -289,39 +289,39 @@ Vector2 CPUParticles2D::get_direction() const {
return direction;
}
-void CPUParticles2D::set_spread(float p_spread) {
+void CPUParticles2D::set_spread(real_t p_spread) {
spread = p_spread;
}
-float CPUParticles2D::get_spread() const {
+real_t CPUParticles2D::get_spread() const {
return spread;
}
-void CPUParticles2D::set_param(Parameter p_param, float p_value) {
+void CPUParticles2D::set_param(Parameter p_param, real_t p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
parameters[p_param] = p_value;
}
-float CPUParticles2D::get_param(Parameter p_param) const {
+real_t CPUParticles2D::get_param(Parameter p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return parameters[p_param];
}
-void CPUParticles2D::set_param_randomness(Parameter p_param, float p_value) {
+void CPUParticles2D::set_param_randomness(Parameter p_param, real_t p_value) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
randomness[p_param] = p_value;
}
-float CPUParticles2D::get_param_randomness(Parameter p_param) const {
+real_t CPUParticles2D::get_param_randomness(Parameter p_param) const {
ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0);
return randomness[p_param];
}
-static void _adjust_curve_range(const Ref<Curve> &p_curve, float p_min, float p_max) {
+static void _adjust_curve_range(const Ref<Curve> &p_curve, real_t p_min, real_t p_max) {
Ref<Curve> curve = p_curve;
if (!curve.is_valid()) {
return;
@@ -413,7 +413,7 @@ void CPUParticles2D::set_emission_shape(EmissionShape p_shape) {
notify_property_list_changed();
}
-void CPUParticles2D::set_emission_sphere_radius(float p_radius) {
+void CPUParticles2D::set_emission_sphere_radius(real_t p_radius) {
emission_sphere_radius = p_radius;
}
@@ -433,7 +433,7 @@ void CPUParticles2D::set_emission_colors(const Vector<Color> &p_colors) {
emission_colors = p_colors;
}
-float CPUParticles2D::get_emission_sphere_radius() const {
+real_t CPUParticles2D::get_emission_sphere_radius() const {
return emission_sphere_radius;
}
@@ -502,7 +502,7 @@ static uint32_t idhash(uint32_t x) {
return x;
}
-static float rand_from_seed(uint32_t &seed) {
+static real_t rand_from_seed(uint32_t &seed) {
int k;
int s = int(seed);
if (s == 0) {
@@ -514,7 +514,7 @@ static float rand_from_seed(uint32_t &seed) {
s += 2147483647;
}
seed = uint32_t(s);
- return float(seed % uint32_t(65536)) / 65535.0;
+ return (seed % uint32_t(65536)) / 65535.0;
}
void CPUParticles2D::_update_internal() {
@@ -625,7 +625,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
// The phase is a ratio between 0 (birth) and 1 (end of life) for each particle.
// While we use time in tests later on, for randomness we use the phase as done in the
// original shader code, and we later multiply by lifetime to get the time.
- float restart_phase = float(i) / float(pcount);
+ real_t restart_phase = real_t(i) / real_t(pcount);
if (randomness_ratio > 0.0) {
uint32_t seed = cycle;
@@ -634,8 +634,8 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
seed *= uint32_t(pcount);
seed += uint32_t(i);
- float random = float(idhash(seed) % uint32_t(65536)) / 65536.0;
- restart_phase += randomness_ratio * random * 1.0 / float(pcount);
+ real_t random = (idhash(seed) % uint32_t(65536)) / 65536.0;
+ restart_phase += randomness_ratio * random * 1.0 / pcount;
}
restart_phase *= (1.0 - explosiveness_ratio);
@@ -680,17 +680,17 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
p.active = true;
- /*float tex_linear_velocity = 0;
+ /*real_t tex_linear_velocity = 0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(0);
}*/
- float tex_angle = 0.0;
+ real_t tex_angle = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
}
- float tex_anim_offset = 0.0;
+ real_t tex_anim_offset = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
tex_anim_offset = curve_parameters[PARAM_ANGLE]->interpolate(tv);
}
@@ -702,16 +702,16 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.hue_rot_rand = Math::randf();
p.anim_offset_rand = Math::randf();
- float angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
+ real_t angle1_rad = Math::atan2(direction.y, direction.x) + Math::deg2rad((Math::randf() * 2.0 - 1.0) * spread);
Vector2 rot = Vector2(Math::cos(angle1_rad), Math::sin(angle1_rad));
- p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
+ p.velocity = rot * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp((real_t)1.0, real_t(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]);
- float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]);
+ real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]);
p.rotation = Math::deg2rad(base_angle);
p.custom[0] = 0.0; // unused
p.custom[1] = 0.0; // phase [0..1]
- p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation phase [0..1]
+ p.custom[2] = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]); //animation phase [0..1]
p.custom[3] = 0.0;
p.transform = Transform2D();
p.time = 0;
@@ -723,8 +723,8 @@ void CPUParticles2D::_particles_process(float p_delta) {
//do none
} break;
case EMISSION_SHAPE_SPHERE: {
- float s = Math::randf(), t = Math_TAU * Math::randf();
- float radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
+ real_t s = Math::randf(), t = Math_TAU * Math::randf();
+ real_t radius = emission_sphere_radius * Math::sqrt(1.0 - s * s);
p.transform[2] = Vector2(Math::cos(t), Math::sin(t)) * radius;
} break;
case EMISSION_SHAPE_RECTANGLE: {
@@ -775,51 +775,51 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.custom[1] = p.time / lifetime;
tv = p.time / p.lifetime;
- float tex_linear_velocity = 0.0;
+ real_t tex_linear_velocity = 0.0;
if (curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
tex_linear_velocity = curve_parameters[PARAM_INITIAL_LINEAR_VELOCITY]->interpolate(tv);
}
- float tex_orbit_velocity = 0.0;
+ real_t tex_orbit_velocity = 0.0;
if (curve_parameters[PARAM_ORBIT_VELOCITY].is_valid()) {
tex_orbit_velocity = curve_parameters[PARAM_ORBIT_VELOCITY]->interpolate(tv);
}
- float tex_angular_velocity = 0.0;
+ real_t tex_angular_velocity = 0.0;
if (curve_parameters[PARAM_ANGULAR_VELOCITY].is_valid()) {
tex_angular_velocity = curve_parameters[PARAM_ANGULAR_VELOCITY]->interpolate(tv);
}
- float tex_linear_accel = 0.0;
+ real_t tex_linear_accel = 0.0;
if (curve_parameters[PARAM_LINEAR_ACCEL].is_valid()) {
tex_linear_accel = curve_parameters[PARAM_LINEAR_ACCEL]->interpolate(tv);
}
- float tex_tangential_accel = 0.0;
+ real_t tex_tangential_accel = 0.0;
if (curve_parameters[PARAM_TANGENTIAL_ACCEL].is_valid()) {
tex_tangential_accel = curve_parameters[PARAM_TANGENTIAL_ACCEL]->interpolate(tv);
}
- float tex_radial_accel = 0.0;
+ real_t tex_radial_accel = 0.0;
if (curve_parameters[PARAM_RADIAL_ACCEL].is_valid()) {
tex_radial_accel = curve_parameters[PARAM_RADIAL_ACCEL]->interpolate(tv);
}
- float tex_damping = 0.0;
+ real_t tex_damping = 0.0;
if (curve_parameters[PARAM_DAMPING].is_valid()) {
tex_damping = curve_parameters[PARAM_DAMPING]->interpolate(tv);
}
- float tex_angle = 0.0;
+ real_t tex_angle = 0.0;
if (curve_parameters[PARAM_ANGLE].is_valid()) {
tex_angle = curve_parameters[PARAM_ANGLE]->interpolate(tv);
}
- float tex_anim_speed = 0.0;
+ real_t tex_anim_speed = 0.0;
if (curve_parameters[PARAM_ANIM_SPEED].is_valid()) {
tex_anim_speed = curve_parameters[PARAM_ANIM_SPEED]->interpolate(tv);
}
- float tex_anim_offset = 0.0;
+ real_t tex_anim_offset = 0.0;
if (curve_parameters[PARAM_ANIM_OFFSET].is_valid()) {
tex_anim_offset = curve_parameters[PARAM_ANIM_OFFSET]->interpolate(tv);
}
@@ -828,20 +828,20 @@ void CPUParticles2D::_particles_process(float p_delta) {
Vector2 pos = p.transform[2];
//apply linear acceleration
- force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector2();
+ force += p.velocity.length() > 0.0 ? p.velocity.normalized() * (parameters[PARAM_LINEAR_ACCEL] + tex_linear_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_LINEAR_ACCEL]) : Vector2();
//apply radial acceleration
Vector2 org = emission_xform[2];
Vector2 diff = pos - org;
- force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector2();
+ force += diff.length() > 0.0 ? diff.normalized() * (parameters[PARAM_RADIAL_ACCEL] + tex_radial_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_RADIAL_ACCEL]) : Vector2();
//apply tangential acceleration;
Vector2 yx = Vector2(diff.y, diff.x);
- force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)).normalized() * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector2();
+ force += yx.length() > 0.0 ? (yx * Vector2(-1.0, 1.0)).normalized() * ((parameters[PARAM_TANGENTIAL_ACCEL] + tex_tangential_accel) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_TANGENTIAL_ACCEL])) : Vector2();
//apply attractor forces
p.velocity += force * local_delta;
//orbit velocity
- float orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]);
+ real_t orbit_amount = (parameters[PARAM_ORBIT_VELOCITY] + tex_orbit_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ORBIT_VELOCITY]);
if (orbit_amount != 0.0) {
- float ang = orbit_amount * local_delta * Math_TAU;
+ real_t ang = orbit_amount * local_delta * Math_TAU;
// Not sure why the ParticlesMaterial code uses a clockwise rotation matrix,
// but we use -ang here to reproduce its behavior.
Transform2D rot = Transform2D(-ang, Vector2());
@@ -853,8 +853,8 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
if (parameters[PARAM_DAMPING] + tex_damping > 0.0) {
- float v = p.velocity.length();
- float damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]);
+ real_t v = p.velocity.length();
+ real_t damp = (parameters[PARAM_DAMPING] + tex_damping) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_DAMPING]);
v -= damp * local_delta;
if (v < 0.0) {
p.velocity = Vector2();
@@ -862,28 +862,28 @@ void CPUParticles2D::_particles_process(float p_delta) {
p.velocity = p.velocity.normalized() * v;
}
}
- float base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp(1.0f, p.angle_rand, randomness[PARAM_ANGLE]);
- base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp(1.0f, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]);
+ real_t base_angle = (parameters[PARAM_ANGLE] + tex_angle) * Math::lerp((real_t)1.0, p.angle_rand, randomness[PARAM_ANGLE]);
+ base_angle += p.custom[1] * lifetime * (parameters[PARAM_ANGULAR_VELOCITY] + tex_angular_velocity) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed) * 2.0f - 1.0f, randomness[PARAM_ANGULAR_VELOCITY]);
p.rotation = Math::deg2rad(base_angle); //angle
- float animation_phase = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp(1.0f, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp(1.0f, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]);
+ real_t animation_phase = (parameters[PARAM_ANIM_OFFSET] + tex_anim_offset) * Math::lerp((real_t)1.0, p.anim_offset_rand, randomness[PARAM_ANIM_OFFSET]) + p.custom[1] * (parameters[PARAM_ANIM_SPEED] + tex_anim_speed) * Math::lerp((real_t)1.0, rand_from_seed(alt_seed), randomness[PARAM_ANIM_SPEED]);
p.custom[2] = animation_phase;
}
//apply color
//apply hue rotation
- float tex_scale = 1.0;
+ real_t tex_scale = 1.0;
if (curve_parameters[PARAM_SCALE].is_valid()) {
tex_scale = curve_parameters[PARAM_SCALE]->interpolate(tv);
}
- float tex_hue_variation = 0.0;
+ real_t tex_hue_variation = 0.0;
if (curve_parameters[PARAM_HUE_VARIATION].is_valid()) {
tex_hue_variation = curve_parameters[PARAM_HUE_VARIATION]->interpolate(tv);
}
- float hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
- float hue_rot_c = Math::cos(hue_rot_angle);
- float hue_rot_s = Math::sin(hue_rot_angle);
+ real_t hue_rot_angle = (parameters[PARAM_HUE_VARIATION] + tex_hue_variation) * Math_TAU * Math::lerp(1.0f, p.hue_rot_rand * 2.0f - 1.0f, randomness[PARAM_HUE_VARIATION]);
+ real_t hue_rot_c = Math::cos(hue_rot_angle);
+ real_t hue_rot_s = Math::sin(hue_rot_angle);
Basis hue_rot_mat;
{
@@ -921,7 +921,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
}
//scale by scale
- float base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], 1.0f, p.scale_rand * randomness[PARAM_SCALE]);
+ real_t base_scale = tex_scale * Math::lerp(parameters[PARAM_SCALE], (real_t)1.0, p.scale_rand * randomness[PARAM_SCALE]);
if (base_scale < 0.000001) {
base_scale = 0.000001;
}
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index 7ee165b3e1..ab04ee4a57 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -84,13 +84,13 @@ private:
Transform2D transform;
Color color;
float custom[4] = {};
- float rotation = 0.0;
+ real_t rotation = 0.0;
Vector2 velocity;
bool active = false;
- float angle_rand = 0.0;
- float scale_rand = 0.0;
- float hue_rot_rand = 0.0;
- float anim_offset_rand = 0.0;
+ real_t angle_rand = 0.0;
+ real_t scale_rand = 0.0;
+ real_t hue_rot_rand = 0.0;
+ real_t anim_offset_rand = 0.0;
float time = 0.0;
float lifetime = 0.0;
Color base_color;
@@ -133,10 +133,10 @@ private:
float lifetime = 1.0;
float pre_process_time = 0.0;
- float explosiveness_ratio = 0.0;
- float randomness_ratio = 0.0;
- float lifetime_randomness = 0.0;
- float speed_scale = 1.0;
+ real_t explosiveness_ratio = 0.0;
+ real_t randomness_ratio = 0.0;
+ real_t lifetime_randomness = 0.0;
+ real_t speed_scale = 1.0;
bool local_coords;
int fixed_fps = 0;
bool fractional_delta = true;
@@ -150,10 +150,10 @@ private:
////////
Vector2 direction = Vector2(1, 0);
- float spread = 45.0;
+ real_t spread = 45.0;
- float parameters[PARAM_MAX];
- float randomness[PARAM_MAX];
+ real_t parameters[PARAM_MAX];
+ real_t randomness[PARAM_MAX];
Ref<Curve> curve_parameters[PARAM_MAX];
Color color;
@@ -162,7 +162,7 @@ private:
bool particle_flags[PARTICLE_FLAG_MAX];
EmissionShape emission_shape = EMISSION_SHAPE_POINT;
- float emission_sphere_radius = 1.0;
+ real_t emission_sphere_radius = 1.0;
Vector2 emission_rect_extents = Vector2(1, 1);
Vector<Vector2> emission_points;
Vector<Vector2> emission_normals;
@@ -196,24 +196,24 @@ public:
void set_lifetime(float p_lifetime);
void set_one_shot(bool p_one_shot);
void set_pre_process_time(float p_time);
- void set_explosiveness_ratio(float p_ratio);
- void set_randomness_ratio(float p_ratio);
+ void set_explosiveness_ratio(real_t p_ratio);
+ void set_randomness_ratio(real_t p_ratio);
void set_lifetime_randomness(float p_random);
void set_visibility_aabb(const Rect2 &p_aabb);
void set_use_local_coordinates(bool p_enable);
- void set_speed_scale(float p_scale);
+ void set_speed_scale(real_t p_scale);
bool is_emitting() const;
int get_amount() const;
float get_lifetime() const;
bool get_one_shot() const;
float get_pre_process_time() const;
- float get_explosiveness_ratio() const;
- float get_randomness_ratio() const;
+ real_t get_explosiveness_ratio() const;
+ real_t get_randomness_ratio() const;
float get_lifetime_randomness() const;
Rect2 get_visibility_aabb() const;
bool get_use_local_coordinates() const;
- float get_speed_scale() const;
+ real_t get_speed_scale() const;
void set_fixed_fps(int p_count);
int get_fixed_fps() const;
@@ -235,14 +235,14 @@ public:
void set_direction(Vector2 p_direction);
Vector2 get_direction() const;
- void set_spread(float p_spread);
- float get_spread() const;
+ void set_spread(real_t p_spread);
+ real_t get_spread() const;
- void set_param(Parameter p_param, float p_value);
- float get_param(Parameter p_param) const;
+ void set_param(Parameter p_param, real_t p_value);
+ real_t get_param(Parameter p_param) const;
- void set_param_randomness(Parameter p_param, float p_value);
- float get_param_randomness(Parameter p_param) const;
+ void set_param_randomness(Parameter p_param, real_t p_value);
+ real_t get_param_randomness(Parameter p_param) const;
void set_param_curve(Parameter p_param, const Ref<Curve> &p_curve);
Ref<Curve> get_param_curve(Parameter p_param) const;
@@ -257,7 +257,7 @@ public:
bool get_particle_flag(ParticleFlags p_particle_flag) const;
void set_emission_shape(EmissionShape p_shape);
- void set_emission_sphere_radius(float p_radius);
+ void set_emission_sphere_radius(real_t p_radius);
void set_emission_rect_extents(Vector2 p_extents);
void set_emission_points(const Vector<Vector2> &p_points);
void set_emission_normals(const Vector<Vector2> &p_normals);
@@ -265,7 +265,7 @@ public:
void set_emission_point_count(int p_count);
EmissionShape get_emission_shape() const;
- float get_emission_sphere_radius() const;
+ real_t get_emission_sphere_radius() const;
Vector2 get_emission_rect_extents() const;
Vector<Vector2> get_emission_points() const;
Vector<Vector2> get_emission_normals() const;
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 58e15e3cca..99e35cad1d 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -84,21 +84,21 @@ Color Light2D::get_color() const {
return color;
}
-void Light2D::set_height(float p_height) {
+void Light2D::set_height(real_t p_height) {
height = p_height;
RS::get_singleton()->canvas_light_set_height(canvas_light, height);
}
-float Light2D::get_height() const {
+real_t Light2D::get_height() const {
return height;
}
-void Light2D::set_energy(float p_energy) {
+void Light2D::set_energy(real_t p_energy) {
energy = p_energy;
RS::get_singleton()->canvas_light_set_energy(canvas_light, energy);
}
-float Light2D::get_energy() const {
+real_t Light2D::get_energy() const {
return energy;
}
@@ -213,12 +213,12 @@ void Light2D::_notification(int p_what) {
}
}
-void Light2D::set_shadow_smooth(float p_amount) {
+void Light2D::set_shadow_smooth(real_t p_amount) {
shadow_smooth = p_amount;
RS::get_singleton()->canvas_light_set_shadow_smooth(canvas_light, shadow_smooth);
}
-float Light2D::get_shadow_smooth() const {
+real_t Light2D::get_shadow_smooth() const {
return shadow_smooth;
}
@@ -403,7 +403,7 @@ String PointLight2D::get_configuration_warning() const {
return warning;
}
-void PointLight2D::set_texture_scale(float p_scale) {
+void PointLight2D::set_texture_scale(real_t p_scale) {
_scale = p_scale;
// Avoid having 0 scale values, can lead to errors in physics and rendering.
if (_scale == 0) {
@@ -413,7 +413,7 @@ void PointLight2D::set_texture_scale(float p_scale) {
item_rect_changed();
}
-float PointLight2D::get_texture_scale() const {
+real_t PointLight2D::get_texture_scale() const {
return _scale;
}
@@ -439,12 +439,12 @@ PointLight2D::PointLight2D() {
//////////
-void DirectionalLight2D::set_max_distance(float p_distance) {
+void DirectionalLight2D::set_max_distance(real_t p_distance) {
max_distance = p_distance;
RS::get_singleton()->canvas_light_set_directional_distance(_get_light(), max_distance);
}
-float DirectionalLight2D::get_max_distance() const {
+real_t DirectionalLight2D::get_max_distance() const {
return max_distance;
}
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index de8a2bb6d0..ae6cf6d0a0 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -57,15 +57,15 @@ private:
bool shadow = false;
Color color = Color(1, 1, 1);
Color shadow_color = Color(0, 0, 0, 0);
- float height = 0.0;
- float energy = 1.0;
+ real_t height = 0.0;
+ real_t energy = 1.0;
int z_min = -1024;
int z_max = 1024;
int layer_min = 0;
int layer_max = 0;
int item_mask = 1;
int item_shadow_mask = 1;
- float shadow_smooth = 0.0;
+ real_t shadow_smooth = 0.0;
Ref<Texture2D> texture;
Vector2 texture_offset;
ShadowFilter shadow_filter = SHADOW_FILTER_NONE;
@@ -89,11 +89,11 @@ public:
void set_color(const Color &p_color);
Color get_color() const;
- void set_height(float p_height);
- float get_height() const;
+ void set_height(real_t p_height);
+ real_t get_height() const;
- void set_energy(float p_energy);
- float get_energy() const;
+ void set_energy(real_t p_energy);
+ real_t get_energy() const;
void set_z_range_min(int p_min_z);
int get_z_range_min() const;
@@ -122,8 +122,8 @@ public:
void set_shadow_color(const Color &p_shadow_color);
Color get_shadow_color() const;
- void set_shadow_smooth(float p_amount);
- float get_shadow_smooth() const;
+ void set_shadow_smooth(real_t p_amount);
+ real_t get_shadow_smooth() const;
void set_blend_mode(BlendMode p_mode);
BlendMode get_blend_mode() const;
@@ -139,7 +139,7 @@ class PointLight2D : public Light2D {
GDCLASS(PointLight2D, Light2D);
private:
- float _scale = 1.0;
+ real_t _scale = 1.0;
Ref<Texture2D> texture;
Vector2 texture_offset;
@@ -166,8 +166,8 @@ public:
void set_texture_offset(const Vector2 &p_offset);
Vector2 get_texture_offset() const;
- void set_texture_scale(float p_scale);
- float get_texture_scale() const;
+ void set_texture_scale(real_t p_scale);
+ real_t get_texture_scale() const;
String get_configuration_warning() const override;
@@ -177,14 +177,14 @@ public:
class DirectionalLight2D : public Light2D {
GDCLASS(DirectionalLight2D, Light2D);
- float max_distance = 10000.0;
+ real_t max_distance = 10000.0;
protected:
static void _bind_methods();
public:
- void set_max_distance(float p_distance);
- float get_max_distance() const;
+ void set_max_distance(real_t p_distance);
+ real_t get_max_distance() const;
DirectionalLight2D();
};
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index bf311632c8..8afc43ddc9 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -71,12 +71,12 @@ Size2 Node2D::_edit_get_scale() const {
return _scale;
}
-void Node2D::_edit_set_rotation(float p_rotation) {
+void Node2D::_edit_set_rotation(real_t p_rotation) {
angle = p_rotation;
_update_transform();
}
-float Node2D::_edit_get_rotation() const {
+real_t Node2D::_edit_get_rotation() const {
return angle;
}
@@ -148,7 +148,7 @@ void Node2D::set_position(const Point2 &p_pos) {
_update_transform();
}
-void Node2D::set_rotation(float p_radians) {
+void Node2D::set_rotation(real_t p_radians) {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
@@ -156,7 +156,7 @@ void Node2D::set_rotation(float p_radians) {
_update_transform();
}
-void Node2D::set_skew(float p_radians) {
+void Node2D::set_skew(real_t p_radians) {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
@@ -164,11 +164,11 @@ void Node2D::set_skew(float p_radians) {
_update_transform();
}
-void Node2D::set_rotation_degrees(float p_degrees) {
+void Node2D::set_rotation_degrees(real_t p_degrees) {
set_rotation(Math::deg2rad(p_degrees));
}
-void Node2D::set_skew_degrees(float p_degrees) {
+void Node2D::set_skew_degrees(real_t p_degrees) {
set_skew(Math::deg2rad(p_degrees));
}
@@ -194,7 +194,7 @@ Point2 Node2D::get_position() const {
return pos;
}
-float Node2D::get_rotation() const {
+real_t Node2D::get_rotation() const {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
@@ -202,7 +202,7 @@ float Node2D::get_rotation() const {
return angle;
}
-float Node2D::get_skew() const {
+real_t Node2D::get_skew() const {
if (_xform_dirty) {
((Node2D *)this)->_update_xform_values();
}
@@ -210,11 +210,11 @@ float Node2D::get_skew() const {
return skew;
}
-float Node2D::get_rotation_degrees() const {
+real_t Node2D::get_rotation_degrees() const {
return Math::rad2deg(get_rotation());
}
-float Node2D::get_skew_degrees() const {
+real_t Node2D::get_skew_degrees() const {
return Math::rad2deg(get_skew());
}
@@ -230,7 +230,7 @@ Transform2D Node2D::get_transform() const {
return _mat;
}
-void Node2D::rotate(float p_radians) {
+void Node2D::rotate(real_t p_radians) {
set_rotation(get_rotation() + p_radians);
}
@@ -246,7 +246,7 @@ void Node2D::apply_scale(const Size2 &p_amount) {
set_scale(get_scale() * p_amount);
}
-void Node2D::move_x(float p_delta, bool p_scaled) {
+void Node2D::move_x(real_t p_delta, bool p_scaled) {
Transform2D t = get_transform();
Vector2 m = t[0];
if (!p_scaled) {
@@ -255,7 +255,7 @@ void Node2D::move_x(float p_delta, bool p_scaled) {
set_position(t[2] + m * p_delta);
}
-void Node2D::move_y(float p_delta, bool p_scaled) {
+void Node2D::move_y(real_t p_delta, bool p_scaled) {
Transform2D t = get_transform();
Vector2 m = t[1];
if (!p_scaled) {
@@ -279,25 +279,25 @@ void Node2D::set_global_position(const Point2 &p_pos) {
}
}
-float Node2D::get_global_rotation() const {
+real_t Node2D::get_global_rotation() const {
return get_global_transform().get_rotation();
}
-void Node2D::set_global_rotation(float p_radians) {
+void Node2D::set_global_rotation(real_t p_radians) {
CanvasItem *pi = get_parent_item();
if (pi) {
- const float parent_global_rot = pi->get_global_transform().get_rotation();
+ const real_t parent_global_rot = pi->get_global_transform().get_rotation();
set_rotation(p_radians - parent_global_rot);
} else {
set_rotation(p_radians);
}
}
-float Node2D::get_global_rotation_degrees() const {
+real_t Node2D::get_global_rotation_degrees() const {
return Math::rad2deg(get_global_rotation());
}
-void Node2D::set_global_rotation_degrees(float p_degrees) {
+void Node2D::set_global_rotation_degrees(real_t p_degrees) {
set_global_rotation(Math::deg2rad(p_degrees));
}
@@ -379,7 +379,7 @@ void Node2D::look_at(const Vector2 &p_pos) {
rotate(get_angle_to(p_pos));
}
-float Node2D::get_angle_to(const Vector2 &p_pos) const {
+real_t Node2D::get_angle_to(const Vector2 &p_pos) const {
return (to_local(p_pos) * get_scale()).angle();
}
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index c27d740b8a..358b7e6520 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -37,9 +37,9 @@ class Node2D : public CanvasItem {
GDCLASS(Node2D, CanvasItem);
Point2 pos;
- float angle = 0.0;
+ real_t angle = 0.0;
Size2 _scale = Vector2(1, 1);
- float skew = 0.0;
+ real_t skew = 0.0;
int z_index = 0;
bool z_relative = true;
@@ -65,51 +65,51 @@ public:
virtual void _edit_set_scale(const Size2 &p_scale) override;
virtual Size2 _edit_get_scale() const override;
- virtual void _edit_set_rotation(float p_rotation) override;
- virtual float _edit_get_rotation() const override;
+ virtual void _edit_set_rotation(real_t p_rotation) override;
+ virtual real_t _edit_get_rotation() const override;
virtual bool _edit_use_rotation() const override;
virtual void _edit_set_rect(const Rect2 &p_edit_rect) override;
#endif
void set_position(const Point2 &p_pos);
- void set_rotation(float p_radians);
- void set_rotation_degrees(float p_degrees);
- void set_skew(float p_radians);
- void set_skew_degrees(float p_radians);
+ void set_rotation(real_t p_radians);
+ void set_rotation_degrees(real_t p_degrees);
+ void set_skew(real_t p_radians);
+ void set_skew_degrees(real_t p_radians);
void set_scale(const Size2 &p_scale);
- void rotate(float p_radians);
- void move_x(float p_delta, bool p_scaled = false);
- void move_y(float p_delta, bool p_scaled = false);
+ void rotate(real_t p_radians);
+ void move_x(real_t p_delta, bool p_scaled = false);
+ void move_y(real_t p_delta, bool p_scaled = false);
void translate(const Vector2 &p_amount);
void global_translate(const Vector2 &p_amount);
void apply_scale(const Size2 &p_amount);
Point2 get_position() const;
- float get_rotation() const;
- float get_skew() const;
- float get_rotation_degrees() const;
- float get_skew_degrees() const;
+ real_t get_rotation() const;
+ real_t get_skew() const;
+ real_t get_rotation_degrees() const;
+ real_t get_skew_degrees() const;
Size2 get_scale() const;
Point2 get_global_position() const;
- float get_global_rotation() const;
- float get_global_rotation_degrees() const;
+ real_t get_global_rotation() const;
+ real_t get_global_rotation_degrees() const;
Size2 get_global_scale() const;
void set_transform(const Transform2D &p_transform);
void set_global_transform(const Transform2D &p_transform);
void set_global_position(const Point2 &p_pos);
- void set_global_rotation(float p_radians);
- void set_global_rotation_degrees(float p_degrees);
+ void set_global_rotation(real_t p_radians);
+ void set_global_rotation_degrees(real_t p_degrees);
void set_global_scale(const Size2 &p_scale);
void set_z_index(int p_z);
int get_z_index() const;
void look_at(const Vector2 &p_pos);
- float get_angle_to(const Vector2 &p_pos) const;
+ real_t get_angle_to(const Vector2 &p_pos) const;
Point2 to_local(Point2 p_global) const;
Point2 to_global(Point2 p_local) const;
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index c93915d1bc..4870ae614b 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -51,11 +51,11 @@ void ParallaxBackground::_camera_moved(const Transform2D &p_transform, const Poi
set_scroll_offset(p_transform.get_origin());
}
-void ParallaxBackground::set_scroll_scale(float p_scale) {
+void ParallaxBackground::set_scroll_scale(real_t p_scale) {
scale = p_scale;
}
-float ParallaxBackground::get_scroll_scale() const {
+real_t ParallaxBackground::get_scroll_scale() const {
return scale;
}
diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h
index c9991efc9d..27134dab29 100644
--- a/scene/2d/parallax_background.h
+++ b/scene/2d/parallax_background.h
@@ -39,7 +39,7 @@ class ParallaxBackground : public CanvasLayer {
GDCLASS(ParallaxBackground, CanvasLayer);
Point2 offset;
- float scale = 1.0;
+ real_t scale = 1.0;
Point2 base_offset;
Point2 base_scale = Vector2(1, 1);
Point2 screen_offset;
@@ -61,8 +61,8 @@ public:
void set_scroll_offset(const Point2 &p_ofs);
Point2 get_scroll_offset() const;
- void set_scroll_scale(float p_scale);
- float get_scroll_scale() const;
+ void set_scroll_scale(real_t p_scale);
+ real_t get_scroll_scale() const;
void set_scroll_base_offset(const Point2 &p_ofs);
Point2 get_scroll_base_offset() const;
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index a38338e1e3..725e858a43 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -39,7 +39,7 @@ void ParallaxLayer::set_motion_scale(const Size2 &p_scale) {
ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
if (pb && is_inside_tree()) {
Vector2 ofs = pb->get_final_offset();
- float scale = pb->get_scroll_scale();
+ real_t scale = pb->get_scroll_scale();
set_base_offset_and_scale(ofs, scale, screen_offset);
}
}
@@ -54,7 +54,7 @@ void ParallaxLayer::set_motion_offset(const Size2 &p_offset) {
ParallaxBackground *pb = Object::cast_to<ParallaxBackground>(get_parent());
if (pb && is_inside_tree()) {
Vector2 ofs = pb->get_final_offset();
- float scale = pb->get_scroll_scale();
+ real_t scale = pb->get_scroll_scale();
set_base_offset_and_scale(ofs, scale, screen_offset);
}
}
@@ -107,7 +107,7 @@ void ParallaxLayer::_notification(int p_what) {
}
}
-void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset) {
+void ParallaxLayer::set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset) {
screen_offset = p_screen_offset;
if (!is_inside_tree()) {
diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h
index 86694c7724..e826e6da9c 100644
--- a/scene/2d/parallax_layer.h
+++ b/scene/2d/parallax_layer.h
@@ -59,7 +59,7 @@ public:
void set_mirroring(const Size2 &p_mirroring);
Size2 get_mirroring() const;
- void set_base_offset_and_scale(const Point2 &p_offset, float p_scale, const Point2 &p_screen_offset);
+ void set_base_offset_and_scale(const Point2 &p_offset, real_t p_scale, const Point2 &p_screen_offset);
virtual String get_configuration_warning() const override;
ParallaxLayer();
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 724998641f..be160ee1dd 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -96,9 +96,9 @@ void Path2D::_notification(int p_what) {
}
#ifdef TOOLS_ENABLED
- const float line_width = 2 * EDSCALE;
+ const real_t line_width = 2 * EDSCALE;
#else
- const float line_width = 2;
+ const real_t line_width = 2;
#endif
const Color color = Color(0.5, 0.6, 1.0, 0.7);
@@ -164,14 +164,14 @@ void PathFollow2D::_update_transform() {
return;
}
- float path_length = c->get_baked_length();
+ real_t path_length = c->get_baked_length();
if (path_length == 0) {
return;
}
Vector2 pos = c->interpolate_baked(offset, cubic);
if (rotates) {
- float ahead = offset + lookahead;
+ real_t ahead = offset + lookahead;
if (loop && ahead >= path_length) {
// If our lookahead will loop, we need to check if the path is closed.
@@ -240,7 +240,7 @@ bool PathFollow2D::get_cubic_interpolation() const {
void PathFollow2D::_validate_property(PropertyInfo &property) const {
if (property.name == "offset") {
- float max = 10000.0;
+ real_t max = 10000.0;
if (path && path->get_curve().is_valid()) {
max = path->get_curve()->get_baked_length();
}
@@ -301,11 +301,11 @@ void PathFollow2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001"), "set_lookahead", "get_lookahead");
}
-void PathFollow2D::set_offset(float p_offset) {
+void PathFollow2D::set_offset(real_t p_offset) {
offset = p_offset;
if (path) {
if (path->get_curve().is_valid()) {
- float path_length = path->get_curve()->get_baked_length();
+ real_t path_length = path->get_curve()->get_baked_length();
if (loop) {
offset = Math::fposmod(offset, path_length);
@@ -321,39 +321,39 @@ void PathFollow2D::set_offset(float p_offset) {
}
}
-void PathFollow2D::set_h_offset(float p_h_offset) {
+void PathFollow2D::set_h_offset(real_t p_h_offset) {
h_offset = p_h_offset;
if (path) {
_update_transform();
}
}
-float PathFollow2D::get_h_offset() const {
+real_t PathFollow2D::get_h_offset() const {
return h_offset;
}
-void PathFollow2D::set_v_offset(float p_v_offset) {
+void PathFollow2D::set_v_offset(real_t p_v_offset) {
v_offset = p_v_offset;
if (path) {
_update_transform();
}
}
-float PathFollow2D::get_v_offset() const {
+real_t PathFollow2D::get_v_offset() const {
return v_offset;
}
-float PathFollow2D::get_offset() const {
+real_t PathFollow2D::get_offset() const {
return offset;
}
-void PathFollow2D::set_unit_offset(float p_unit_offset) {
+void PathFollow2D::set_unit_offset(real_t p_unit_offset) {
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
set_offset(p_unit_offset * path->get_curve()->get_baked_length());
}
}
-float PathFollow2D::get_unit_offset() const {
+real_t PathFollow2D::get_unit_offset() const {
if (path && path->get_curve().is_valid() && path->get_curve()->get_baked_length()) {
return get_offset() / path->get_curve()->get_baked_length();
} else {
@@ -361,11 +361,11 @@ float PathFollow2D::get_unit_offset() const {
}
}
-void PathFollow2D::set_lookahead(float p_lookahead) {
+void PathFollow2D::set_lookahead(real_t p_lookahead) {
lookahead = p_lookahead;
}
-float PathFollow2D::get_lookahead() const {
+real_t PathFollow2D::get_lookahead() const {
return lookahead;
}
diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h
index a748817555..671ab493c3 100644
--- a/scene/2d/path_2d.h
+++ b/scene/2d/path_2d.h
@@ -81,20 +81,20 @@ protected:
static void _bind_methods();
public:
- void set_offset(float p_offset);
- float get_offset() const;
+ void set_offset(real_t p_offset);
+ real_t get_offset() const;
- void set_h_offset(float p_h_offset);
- float get_h_offset() const;
+ void set_h_offset(real_t p_h_offset);
+ real_t get_h_offset() const;
- void set_v_offset(float p_v_offset);
- float get_v_offset() const;
+ void set_v_offset(real_t p_v_offset);
+ real_t get_v_offset() const;
- void set_unit_offset(float p_unit_offset);
- float get_unit_offset() const;
+ void set_unit_offset(real_t p_unit_offset);
+ real_t get_unit_offset() const;
- void set_lookahead(float p_lookahead);
- float get_lookahead() const;
+ void set_lookahead(real_t p_lookahead);
+ real_t get_lookahead() const;
void set_loop(bool p_loop);
bool has_loop() const;
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 2bb75e5967..1a7038bb80 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -160,8 +160,8 @@ void Polygon2D::_notification(int p_what) {
if (invert) {
Rect2 bounds;
int highest_idx = -1;
- float highest_y = -1e20;
- float sum = 0.0;
+ real_t highest_y = -1e20;
+ real_t sum = 0.0;
for (int i = 0; i < len; i++) {
if (i == 0) {
@@ -279,7 +279,7 @@ void Polygon2D::_notification(int p_what) {
//normalize the weights
for (int i = 0; i < vc; i++) {
- float tw = 0.0;
+ real_t tw = 0.0;
for (int j = 0; j < 4; j++) {
tw += weightsw[i * 4 + j];
}
@@ -432,20 +432,20 @@ Vector2 Polygon2D::get_texture_offset() const {
return tex_ofs;
}
-void Polygon2D::set_texture_rotation(float p_rot) {
+void Polygon2D::set_texture_rotation(real_t p_rot) {
tex_rot = p_rot;
update();
}
-float Polygon2D::get_texture_rotation() const {
+real_t Polygon2D::get_texture_rotation() const {
return tex_rot;
}
-void Polygon2D::set_texture_rotation_degrees(float p_rot) {
+void Polygon2D::set_texture_rotation_degrees(real_t p_rot) {
set_texture_rotation(Math::deg2rad(p_rot));
}
-float Polygon2D::get_texture_rotation_degrees() const {
+real_t Polygon2D::get_texture_rotation_degrees() const {
return Math::rad2deg(get_texture_rotation());
}
@@ -477,12 +477,12 @@ bool Polygon2D::get_antialiased() const {
return antialiased;
}
-void Polygon2D::set_invert_border(float p_invert_border) {
+void Polygon2D::set_invert_border(real_t p_invert_border) {
invert_border = p_invert_border;
update();
}
-float Polygon2D::get_invert_border() const {
+real_t Polygon2D::get_invert_border() const {
return invert_border;
}
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index b329251277..c207024a53 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -55,9 +55,9 @@ class Polygon2D : public Node2D {
Size2 tex_scale = Vector2(1, 1);
Vector2 tex_ofs;
bool tex_tile = true;
- float tex_rot = 0.0;
+ real_t tex_rot = 0.0;
bool invert = false;
- float invert_border = 100.0;
+ real_t invert_border = 100.0;
bool antialiased = false;
Vector2 offset;
@@ -115,11 +115,11 @@ public:
void set_texture_offset(const Vector2 &p_offset);
Vector2 get_texture_offset() const;
- void set_texture_rotation(float p_rot);
- float get_texture_rotation() const;
+ void set_texture_rotation(real_t p_rot);
+ real_t get_texture_rotation() const;
- void set_texture_rotation_degrees(float p_rot);
- float get_texture_rotation_degrees() const;
+ void set_texture_rotation_degrees(real_t p_rot);
+ real_t get_texture_rotation_degrees() const;
void set_texture_scale(const Size2 &p_scale);
Size2 get_texture_scale() const;
@@ -130,8 +130,8 @@ public:
void set_antialiased(bool p_antialiased);
bool get_antialiased() const;
- void set_invert_border(float p_invert_border);
- float get_invert_border() const;
+ void set_invert_border(real_t p_invert_border);
+ real_t get_invert_border() const;
void set_offset(const Vector2 &p_offset);
Vector2 get_offset() const;
diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp
index ff7a0dbac3..5c7d65e3e0 100644
--- a/scene/2d/position_2d.cpp
+++ b/scene/2d/position_2d.cpp
@@ -33,10 +33,10 @@
#include "core/config/engine.h"
#include "scene/resources/texture.h"
-const float DEFAULT_GIZMO_EXTENTS = 10.0;
+const real_t DEFAULT_GIZMO_EXTENTS = 10.0;
void Position2D::_draw_cross() {
- float extents = get_gizmo_extents();
+ real_t extents = get_gizmo_extents();
// Colors taken from `axis_x_color` and `axis_y_color` (defined in `editor/editor_themes.cpp`)
draw_line(Point2(-extents, 0), Point2(+extents, 0), Color(0.96, 0.20, 0.32));
draw_line(Point2(0, -extents), Point2(0, +extents), Color(0.53, 0.84, 0.01));
@@ -44,7 +44,7 @@ void Position2D::_draw_cross() {
#ifdef TOOLS_ENABLED
Rect2 Position2D::_edit_get_rect() const {
- float extents = get_gizmo_extents();
+ real_t extents = get_gizmo_extents();
return Rect2(Point2(-extents, -extents), Size2(extents * 2, extents * 2));
}
@@ -70,7 +70,7 @@ void Position2D::_notification(int p_what) {
}
}
-void Position2D::set_gizmo_extents(float p_extents) {
+void Position2D::set_gizmo_extents(real_t p_extents) {
if (p_extents == DEFAULT_GIZMO_EXTENTS) {
set_meta("_gizmo_extents_", Variant());
} else {
@@ -80,7 +80,7 @@ void Position2D::set_gizmo_extents(float p_extents) {
update();
}
-float Position2D::get_gizmo_extents() const {
+real_t Position2D::get_gizmo_extents() const {
if (has_meta("_gizmo_extents_")) {
return get_meta("_gizmo_extents_");
} else {
diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h
index fcaef0e6a3..9ed622c8f6 100644
--- a/scene/2d/position_2d.h
+++ b/scene/2d/position_2d.h
@@ -48,8 +48,8 @@ public:
virtual bool _edit_use_rect() const override;
#endif
- void set_gizmo_extents(float p_extents);
- float get_gizmo_extents() const;
+ void set_gizmo_extents(real_t p_extents);
+ real_t get_gizmo_extents() const;
Position2D();
};
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index e028b5f5b7..2d19d254b1 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -119,11 +119,11 @@ void Bone2D::apply_rest() {
set_transform(rest);
}
-void Bone2D::set_default_length(float p_length) {
+void Bone2D::set_default_length(real_t p_length) {
default_length = p_length;
}
-float Bone2D::get_default_length() const {
+real_t Bone2D::get_default_length() const {
return default_length;
}
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
index 80ca8c80ac..1f43ea742b 100644
--- a/scene/2d/skeleton_2d.h
+++ b/scene/2d/skeleton_2d.h
@@ -46,7 +46,7 @@ class Bone2D : public Node2D {
Bone2D *parent_bone = nullptr;
Skeleton2D *skeleton = nullptr;
Transform2D rest;
- float default_length = 16.0;
+ real_t default_length = 16.0;
int skeleton_index = -1;
@@ -62,8 +62,8 @@ public:
String get_configuration_warning() const override;
- void set_default_length(float p_length);
- float get_default_length() const;
+ void set_default_length(real_t p_length);
+ real_t get_default_length() const;
int get_index_in_skeleton() const;
diff --git a/scene/2d/sprite_2d.h b/scene/2d/sprite_2d.h
index f6e9b4cde2..9db74cfe26 100644
--- a/scene/2d/sprite_2d.h
+++ b/scene/2d/sprite_2d.h
@@ -39,7 +39,7 @@ class Sprite2D : public Node2D {
Ref<Texture2D> texture;
Color specular_color;
- float shininess = 0.0;
+ real_t shininess = 0.0;
bool centered = true;
Point2 offset;
diff --git a/scene/3d/voxelizer.cpp b/scene/3d/voxelizer.cpp
index 16718b956f..1b9ce0201f 100644
--- a/scene/3d/voxelizer.cpp
+++ b/scene/3d/voxelizer.cpp
@@ -344,7 +344,7 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material
Ref<Image> img_albedo;
if (albedo_tex.is_valid()) {
- img_albedo = albedo_tex->get_data();
+ img_albedo = albedo_tex->get_image();
mc.albedo = _get_bake_texture(img_albedo, mat->get_albedo(), Color(0, 0, 0)); // albedo texture, color is multiplicative
} else {
mc.albedo = _get_bake_texture(img_albedo, Color(1, 1, 1), mat->get_albedo()); // no albedo texture, color is additive
@@ -358,7 +358,7 @@ Voxelizer::MaterialCache Voxelizer::_get_material_cache(Ref<Material> p_material
Ref<Image> img_emission;
if (emission_tex.is_valid()) {
- img_emission = emission_tex->get_data();
+ img_emission = emission_tex->get_image();
}
if (mat->get_emission_operator() == StandardMaterial3D::EMISSION_OP_ADD) {
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index d54d63cc39..6c7a8f3433 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -45,7 +45,7 @@ public:
};
private:
- int button_mask = BUTTON_MASK_LEFT;
+ int button_mask = MOUSE_BUTTON_MASK_LEFT;
bool toggle_mode = false;
bool shortcut_in_tooltip = true;
bool keep_pressed_outside = false;
diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp
index c570438b6a..7407ad5b8f 100644
--- a/scene/gui/box_container.cpp
+++ b/scene/gui/box_container.cpp
@@ -313,7 +313,7 @@ BoxContainer::AlignMode BoxContainer::get_alignment() const {
return align;
}
-void BoxContainer::add_spacer(bool p_begin) {
+Control *BoxContainer::add_spacer(bool p_begin) {
Control *c = memnew(Control);
c->set_mouse_filter(MOUSE_FILTER_PASS); //allow spacer to pass mouse events
@@ -327,6 +327,8 @@ void BoxContainer::add_spacer(bool p_begin) {
if (p_begin) {
move_child(c, 0);
}
+
+ return c;
}
BoxContainer::BoxContainer(bool p_vertical) {
diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h
index 31050d1feb..23feea565c 100644
--- a/scene/gui/box_container.h
+++ b/scene/gui/box_container.h
@@ -55,7 +55,7 @@ protected:
static void _bind_methods();
public:
- void add_spacer(bool p_begin = false);
+ Control *add_spacer(bool p_begin = false);
void set_alignment(AlignMode p_align);
AlignMode get_alignment() const;
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index 9df328dd11..c0650a8f3f 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -34,7 +34,9 @@
Size2 CheckBox::get_icon_size() const {
Ref<Texture2D> checked = Control::get_theme_icon("checked");
+ Ref<Texture2D> checked_disabled = Control::get_theme_icon("checked_disabled");
Ref<Texture2D> unchecked = Control::get_theme_icon("unchecked");
+ Ref<Texture2D> unchecked_disabled = Control::get_theme_icon("unchecked_disabled");
Ref<Texture2D> radio_checked = Control::get_theme_icon("radio_checked");
Ref<Texture2D> radio_unchecked = Control::get_theme_icon("radio_unchecked");
@@ -79,8 +81,8 @@ void CheckBox::_notification(int p_what) {
} else if (p_what == NOTIFICATION_DRAW) {
RID ci = get_canvas_item();
- Ref<Texture2D> on = Control::get_theme_icon(is_radio() ? "radio_checked" : "checked");
- Ref<Texture2D> off = Control::get_theme_icon(is_radio() ? "radio_unchecked" : "unchecked");
+ Ref<Texture2D> on = Control::get_theme_icon(vformat("%s%s", is_radio() ? "radio_checked" : "checked", is_disabled() ? "_disabled" : ""));
+ Ref<Texture2D> off = Control::get_theme_icon(vformat("%s%s", is_radio() ? "radio_unchecked" : "unchecked", is_disabled() ? "_disabled" : ""));
Ref<StyleBox> sb = get_theme_stylebox("normal");
Vector2 ofs;
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index bddbe30f53..a919ae8dd0 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -544,7 +544,7 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> bev = p_event;
if (bev.is_valid()) {
- if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
+ if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
changing_color = true;
float x = CLAMP((float)bev->get_position().x, 0, uv_edit->get_size().width);
float y = CLAMP((float)bev->get_position().y, 0, uv_edit->get_size().height);
@@ -557,7 +557,7 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event) {
if (!deferred_mode_enabled) {
emit_signal("color_changed", color);
}
- } else if (deferred_mode_enabled && !bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
+ } else if (deferred_mode_enabled && !bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
emit_signal("color_changed", color);
changing_color = false;
} else {
@@ -589,7 +589,7 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> bev = p_event;
if (bev.is_valid()) {
- if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
+ if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
changing_color = true;
float y = CLAMP((float)bev->get_position().y, 0, w_edit->get_size().height);
h = y / w_edit->get_size().height;
@@ -602,7 +602,7 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) {
_update_color();
if (!deferred_mode_enabled) {
emit_signal("color_changed", color);
- } else if (!bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
+ } else if (!bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
emit_signal("color_changed", color);
}
}
@@ -630,7 +630,7 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event) {
if (bev.is_valid()) {
int index = 0;
- if (bev->is_pressed() && bev->get_button_index() == BUTTON_LEFT) {
+ if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
for (int i = 0; i < presets.size(); i++) {
int x = (i % presets_per_row) * bt_add_preset->get_size().x;
int y = (Math::floor((float)i / presets_per_row)) * bt_add_preset->get_size().y;
@@ -641,7 +641,7 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event) {
set_pick_color(presets[index]);
_update_color();
emit_signal("color_changed", color);
- } else if (bev->is_pressed() && bev->get_button_index() == BUTTON_RIGHT && presets_enabled) {
+ } else if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_RIGHT && presets_enabled) {
index = bev->get_position().x / (preset->get_size().x / presets.size());
Color clicked_preset = presets[index];
erase_preset(clicked_preset);
@@ -670,7 +670,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseButton> bev = p_event;
- if (bev.is_valid() && bev->get_button_index() == BUTTON_LEFT && !bev->is_pressed()) {
+ if (bev.is_valid() && bev->get_button_index() == MOUSE_BUTTON_LEFT && !bev->is_pressed()) {
emit_signal("color_changed", color);
screen->hide();
}
@@ -682,7 +682,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) {
return;
}
- Ref<Image> img = r->get_texture()->get_data();
+ Ref<Image> img = r->get_texture()->get_image();
if (img.is_valid() && !img->is_empty()) {
Vector2 ofs = mev->get_global_position() - r->get_visible_rect().get_position();
Color c = img->get_pixel(ofs.x, r->get_visible_rect().size.height - ofs.y);
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index c13bce5e0c..1e13597e94 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -136,11 +136,11 @@ bool Control::_edit_use_rect() const {
return true;
}
-void Control::_edit_set_rotation(float p_rotation) {
+void Control::_edit_set_rotation(real_t p_rotation) {
set_rotation(p_rotation);
}
-float Control::_edit_get_rotation() const {
+real_t Control::_edit_get_rotation() const {
return get_rotation();
}
@@ -290,15 +290,11 @@ void Control::_update_minimum_size() {
}
Size2 minsize = get_combined_minimum_size();
- if (minsize.x > data.size_cache.x ||
- minsize.y > data.size_cache.y) {
- _size_changed();
- }
-
data.updating_last_minimum_size = false;
if (minsize != data.last_minimum_size) {
data.last_minimum_size = minsize;
+ _size_changed();
emit_signal(SceneStringNames::get_singleton()->minimum_size_changed);
}
}
@@ -1238,10 +1234,10 @@ Size2 Control::get_parent_area_size() const {
void Control::_size_changed() {
Rect2 parent_rect = get_parent_anchorable_rect();
- float edge_pos[4];
+ real_t edge_pos[4];
for (int i = 0; i < 4; i++) {
- float area = parent_rect.size[i & 1];
+ real_t area = parent_rect.size[i & 1];
edge_pos[i] = data.offset[i] + (data.anchor[i] * area);
}
@@ -1295,13 +1291,13 @@ void Control::_size_changed() {
}
}
-void Control::set_anchor(Side p_side, float p_anchor, bool p_keep_offset, bool p_push_opposite_anchor) {
+void Control::set_anchor(Side p_side, real_t p_anchor, bool p_keep_offset, bool p_push_opposite_anchor) {
ERR_FAIL_INDEX((int)p_side, 4);
Rect2 parent_rect = get_parent_anchorable_rect();
- float parent_range = (p_side == SIDE_LEFT || p_side == SIDE_RIGHT) ? parent_rect.size.x : parent_rect.size.y;
- float previous_pos = data.offset[p_side] + data.anchor[p_side] * parent_range;
- float previous_opposite_pos = data.offset[(p_side + 2) % 4] + data.anchor[(p_side + 2) % 4] * parent_range;
+ real_t parent_range = (p_side == SIDE_LEFT || p_side == SIDE_RIGHT) ? parent_rect.size.x : parent_rect.size.y;
+ real_t previous_pos = data.offset[p_side] + data.anchor[p_side] * parent_range;
+ real_t previous_opposite_pos = data.offset[(p_side + 2) % 4] + data.anchor[(p_side + 2) % 4] * parent_range;
data.anchor[p_side] = p_anchor;
@@ -1327,11 +1323,11 @@ void Control::set_anchor(Side p_side, float p_anchor, bool p_keep_offset, bool p
update();
}
-void Control::_set_anchor(Side p_side, float p_anchor) {
+void Control::_set_anchor(Side p_side, real_t p_anchor) {
set_anchor(p_side, p_anchor);
}
-void Control::set_anchor_and_offset(Side p_side, float p_anchor, float p_pos, bool p_push_opposite_anchor) {
+void Control::set_anchor_and_offset(Side p_side, real_t p_anchor, real_t p_pos, bool p_push_opposite_anchor) {
set_anchor(p_side, p_anchor, false, p_push_opposite_anchor);
set_offset(p_side, p_pos);
}
@@ -1468,7 +1464,7 @@ void Control::set_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resiz
Rect2 parent_rect = get_parent_anchorable_rect();
- float x = parent_rect.size.x;
+ real_t x = parent_rect.size.x;
if (is_layout_rtl()) {
x = parent_rect.size.x - x - new_size.x;
}
@@ -1592,13 +1588,13 @@ void Control::set_anchors_and_offsets_preset(LayoutPreset p_preset, LayoutPreset
set_offsets_preset(p_preset, p_resize_mode, p_margin);
}
-float Control::get_anchor(Side p_side) const {
+real_t Control::get_anchor(Side p_side) const {
ERR_FAIL_INDEX_V(int(p_side), 4, 0.0);
return data.anchor[p_side];
}
-void Control::set_offset(Side p_side, float p_value) {
+void Control::set_offset(Side p_side, real_t p_value) {
ERR_FAIL_INDEX((int)p_side, 4);
data.offset[p_side] = p_value;
@@ -1617,7 +1613,7 @@ void Control::set_end(const Size2 &p_point) {
_size_changed();
}
-float Control::get_offset(Side p_side) const {
+real_t Control::get_offset(Side p_side) const {
ERR_FAIL_INDEX_V((int)p_side, 4, 0);
return data.offset[p_side];
@@ -1660,12 +1656,12 @@ void Control::set_global_position(const Point2 &p_point, bool p_keep_offsets) {
set_position(inv.xform(p_point), p_keep_offsets);
}
-void Control::_compute_anchors(Rect2 p_rect, const float p_offsets[4], float (&r_anchors)[4]) {
+void Control::_compute_anchors(Rect2 p_rect, const real_t p_offsets[4], real_t (&r_anchors)[4]) {
Size2 parent_rect_size = get_parent_anchorable_rect().size;
ERR_FAIL_COND(parent_rect_size.x == 0.0);
ERR_FAIL_COND(parent_rect_size.y == 0.0);
- float x = p_rect.position.x;
+ real_t x = p_rect.position.x;
if (is_layout_rtl()) {
x = parent_rect_size.x - x - p_rect.size.x;
}
@@ -1675,10 +1671,10 @@ void Control::_compute_anchors(Rect2 p_rect, const float p_offsets[4], float (&r
r_anchors[3] = (p_rect.position.y + p_rect.size.y - p_offsets[3]) / parent_rect_size.y;
}
-void Control::_compute_offsets(Rect2 p_rect, const float p_anchors[4], float (&r_offsets)[4]) {
+void Control::_compute_offsets(Rect2 p_rect, const real_t p_anchors[4], real_t (&r_offsets)[4]) {
Size2 parent_rect_size = get_parent_anchorable_rect().size;
- float x = p_rect.position.x;
+ real_t x = p_rect.position.x;
if (is_layout_rtl()) {
x = parent_rect_size.x - x - p_rect.size.x;
}
@@ -2257,7 +2253,7 @@ Control *Control::_get_focus_neighbor(Side p_side, int p_count) {
return c;
}
- float dist = 1e7;
+ real_t dist = 1e7;
Control *result = nullptr;
Point2 points[4];
@@ -2278,10 +2274,10 @@ Control *Control::_get_focus_neighbor(Side p_side, int p_count) {
Vector2 vdir = dir[p_side];
- float maxd = -1e7;
+ real_t maxd = -1e7;
for (int i = 0; i < 4; i++) {
- float d = vdir.dot(points[i]);
+ real_t d = vdir.dot(points[i]);
if (d > maxd) {
maxd = d;
}
@@ -2308,7 +2304,7 @@ Control *Control::_get_focus_neighbor(Side p_side, int p_count) {
return result;
}
-void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, float p_min, float &r_closest_dist, Control **r_closest) {
+void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, real_t p_min, real_t &r_closest_dist, Control **r_closest) {
if (Object::cast_to<Viewport>(p_at)) {
return; //bye
}
@@ -2325,10 +2321,10 @@ void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, cons
points[2] = xform.xform(c->get_size());
points[3] = xform.xform(Point2(0, c->get_size().y));
- float min = 1e7;
+ real_t min = 1e7;
for (int i = 0; i < 4; i++) {
- float d = p_dir.dot(points[i]);
+ real_t d = p_dir.dot(points[i]);
if (d < min) {
min = d;
}
@@ -2344,8 +2340,8 @@ void Control::_window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, cons
Vector2 fb = points[(j + 1) % 4];
Vector2 pa, pb;
- float d = Geometry2D::get_closest_points_between_segments(la, lb, fa, fb, pa, pb);
- //float d = Geometry2D::get_closest_distance_between_segments(Vector3(la.x,la.y,0),Vector3(lb.x,lb.y,0),Vector3(fa.x,fa.y,0),Vector3(fb.x,fb.y,0));
+ real_t d = Geometry2D::get_closest_points_between_segments(la, lb, fa, fb, pa, pb);
+ //real_t d = Geometry2D::get_closest_distance_between_segments(Vector3(la.x,la.y,0),Vector3(lb.x,lb.y,0),Vector3(fa.x,fa.y,0),Vector3(fb.x,fb.y,0));
if (d < r_closest_dist) {
r_closest_dist = d;
*r_closest = c;
@@ -2385,7 +2381,7 @@ void Control::set_v_size_flags(int p_flags) {
emit_signal(SceneStringNames::get_singleton()->size_flags_changed);
}
-void Control::set_stretch_ratio(float p_ratio) {
+void Control::set_stretch_ratio(real_t p_ratio) {
if (data.expand == p_ratio) {
return;
}
@@ -2394,7 +2390,7 @@ void Control::set_stretch_ratio(float p_ratio) {
emit_signal(SceneStringNames::get_singleton()->size_flags_changed);
}
-float Control::get_stretch_ratio() const {
+real_t Control::get_stretch_ratio() const {
return data.expand;
}
@@ -2566,21 +2562,21 @@ Vector<Vector2i> Control::structured_text_parser(StructuredTextParser p_node_typ
return ret;
}
-void Control::set_rotation(float p_radians) {
+void Control::set_rotation(real_t p_radians) {
data.rotation = p_radians;
update();
_notify_transform();
}
-float Control::get_rotation() const {
+real_t Control::get_rotation() const {
return data.rotation;
}
-void Control::set_rotation_degrees(float p_degrees) {
+void Control::set_rotation_degrees(real_t p_degrees) {
set_rotation(Math::deg2rad(p_degrees));
}
-float Control::get_rotation_degrees() const {
+real_t Control::get_rotation_degrees() const {
return Math::rad2deg(get_rotation());
}
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 8981e05872..a911d69c3f 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -171,22 +171,22 @@ private:
Size2 last_minimum_size;
bool updating_last_minimum_size = false;
- float offset[4] = { 0.0, 0.0, 0.0, 0.0 };
- float anchor[4] = { ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN };
+ real_t offset[4] = { 0.0, 0.0, 0.0, 0.0 };
+ real_t anchor[4] = { ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN, ANCHOR_BEGIN };
FocusMode focus_mode = FOCUS_NONE;
GrowDirection h_grow = GROW_DIRECTION_END;
GrowDirection v_grow = GROW_DIRECTION_END;
LayoutDirection layout_dir = LAYOUT_DIRECTION_INHERITED;
- float rotation = 0.0;
+ real_t rotation = 0.0;
Vector2 scale = Vector2(1, 1);
Vector2 pivot_offset;
bool size_warning = true;
int h_size_flags = SIZE_FILL;
int v_size_flags = SIZE_FILL;
- float expand = 1.0;
+ real_t expand = 1.0;
Point2 custom_minimum_size;
MouseFilter mouse_filter = MOUSE_FILTER_STOP;
@@ -224,10 +224,10 @@ private:
// used internally
Control *_find_control_at_pos(CanvasItem *p_node, const Point2 &p_pos, const Transform2D &p_xform, Transform2D &r_inv_xform);
- void _window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, float p_min, float &r_closest_dist, Control **r_closest);
+ void _window_find_focus_neighbor(const Vector2 &p_dir, Node *p_at, const Point2 *p_points, real_t p_min, real_t &r_closest_dist, Control **r_closest);
Control *_get_focus_neighbor(Side p_side, int p_count = 0);
- void _set_anchor(Side p_side, float p_anchor);
+ void _set_anchor(Side p_side, real_t p_anchor);
void _set_position(const Point2 &p_point);
void _set_global_position(const Point2 &p_point);
void _set_size(const Size2 &p_size);
@@ -239,8 +239,8 @@ private:
void _clear_size_warning();
void _update_scroll();
- void _compute_offsets(Rect2 p_rect, const float p_anchors[4], float (&r_offsets)[4]);
- void _compute_anchors(Rect2 p_rect, const float p_offsets[4], float (&r_anchors)[4]);
+ void _compute_offsets(Rect2 p_rect, const real_t p_anchors[4], real_t (&r_offsets)[4]);
+ void _compute_anchors(Rect2 p_rect, const real_t p_offsets[4], real_t (&r_anchors)[4]);
void _size_changed();
String _get_tooltip() const;
@@ -325,8 +325,8 @@ public:
virtual Rect2 _edit_get_rect() const override;
virtual bool _edit_use_rect() const override;
- virtual void _edit_set_rotation(float p_rotation) override;
- virtual float _edit_get_rotation() const override;
+ virtual void _edit_set_rotation(real_t p_rotation) override;
+ virtual real_t _edit_get_rotation() const override;
virtual bool _edit_use_rotation() const override;
virtual void _edit_set_pivot(const Point2 &p_pivot) override;
@@ -364,13 +364,13 @@ public:
void set_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0);
void set_anchors_and_offsets_preset(LayoutPreset p_preset, LayoutPresetMode p_resize_mode = PRESET_MODE_MINSIZE, int p_margin = 0);
- void set_anchor(Side p_side, float p_anchor, bool p_keep_offset = true, bool p_push_opposite_anchor = true);
- float get_anchor(Side p_side) const;
+ void set_anchor(Side p_side, real_t p_anchor, bool p_keep_offset = true, bool p_push_opposite_anchor = true);
+ real_t get_anchor(Side p_side) const;
- void set_offset(Side p_side, float p_value);
- float get_offset(Side p_side) const;
+ void set_offset(Side p_side, real_t p_value);
+ real_t get_offset(Side p_side) const;
- void set_anchor_and_offset(Side p_side, float p_anchor, float p_pos, bool p_push_opposite_anchor = true);
+ void set_anchor_and_offset(Side p_side, real_t p_anchor, real_t p_pos, bool p_push_opposite_anchor = true);
void set_begin(const Point2 &p_point); // helper
void set_end(const Point2 &p_point); // helper
@@ -395,10 +395,10 @@ public:
void set_rect(const Rect2 &p_rect); // Reset anchors to begin and set rect, for faster container children sorting.
- void set_rotation(float p_radians);
- void set_rotation_degrees(float p_degrees);
- float get_rotation() const;
- float get_rotation_degrees() const;
+ void set_rotation(real_t p_radians);
+ void set_rotation_degrees(real_t p_degrees);
+ real_t get_rotation() const;
+ real_t get_rotation_degrees() const;
void set_h_grow_direction(GrowDirection p_direction);
GrowDirection get_h_grow_direction() const;
@@ -421,8 +421,8 @@ public:
void set_v_size_flags(int p_flags);
int get_v_size_flags() const;
- void set_stretch_ratio(float p_ratio);
- float get_stretch_ratio() const;
+ void set_stretch_ratio(real_t p_ratio);
+ real_t get_stretch_ratio() const;
void minimum_size_changed();
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index fdfbf9eafc..b6884bd37d 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -256,7 +256,7 @@ Button *AcceptDialog::add_button(const String &p_text, bool p_right, const Strin
Button *AcceptDialog::add_cancel_button(const String &p_cancel) {
String c = p_cancel;
if (p_cancel == "") {
- c = RTR("Cancel");
+ c = TTRC("Cancel");
}
Button *b = swap_cancel_ok ? add_button(c, true) : add_button(c);
b->connect("pressed", callable_mp(this, &AcceptDialog::_cancel_pressed));
@@ -317,13 +317,13 @@ AcceptDialog::AcceptDialog() {
hbc->add_spacer();
ok = memnew(Button);
- ok->set_text(RTR("OK"));
+ ok->set_text(TTRC("OK"));
hbc->add_child(ok);
hbc->add_spacer();
ok->connect("pressed", callable_mp(this, &AcceptDialog::_ok_pressed));
- set_title(RTR("Alert!"));
+ set_title(TTRC("Alert!"));
connect("window_input", callable_mp(this, &AcceptDialog::_input_from_window));
}
@@ -342,7 +342,7 @@ Button *ConfirmationDialog::get_cancel_button() {
}
ConfirmationDialog::ConfirmationDialog() {
- set_title(RTR("Please Confirm..."));
+ set_title(TTRC("Please Confirm..."));
#ifdef TOOLS_ENABLED
set_min_size(Size2(200, 70) * EDSCALE);
#endif
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 7fb5113130..7ac8dbccca 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -57,6 +57,14 @@ void FileDialog::_theme_changed() {
dir_up->add_theme_color_override("icon_hover_color", font_hover_color);
dir_up->add_theme_color_override("icon_pressed_color", font_pressed_color);
+ dir_prev->add_theme_color_override("icon_color_normal", font_color);
+ dir_prev->add_theme_color_override("icon_color_hover", font_hover_color);
+ dir_prev->add_theme_color_override("icon_color_pressed", font_pressed_color);
+
+ dir_next->add_theme_color_override("icon_color_normal", font_color);
+ dir_next->add_theme_color_override("icon_color_hover", font_hover_color);
+ dir_next->add_theme_color_override("icon_color_pressed", font_pressed_color);
+
refresh->add_theme_color_override("icon_normal_color", font_color);
refresh->add_theme_color_override("icon_hover_color", font_hover_color);
refresh->add_theme_color_override("icon_pressed_color", font_pressed_color);
@@ -74,6 +82,13 @@ void FileDialog::_notification(int p_what) {
}
if (p_what == NOTIFICATION_ENTER_TREE) {
dir_up->set_icon(vbox->get_theme_icon("parent_folder", "FileDialog"));
+ if (vbox->is_layout_rtl()) {
+ dir_prev->set_icon(vbox->get_theme_icon("forward_folder", "FileDialog"));
+ dir_next->set_icon(vbox->get_theme_icon("back_folder", "FileDialog"));
+ } else {
+ dir_prev->set_icon(vbox->get_theme_icon("back_folder", "FileDialog"));
+ dir_next->set_icon(vbox->get_theme_icon("forward_folder", "FileDialog"));
+ }
refresh->set_icon(vbox->get_theme_icon("reload", "FileDialog"));
show_hidden->set_icon(vbox->get_theme_icon("toggle_hidden", "FileDialog"));
_theme_changed();
@@ -144,6 +159,7 @@ void FileDialog::_dir_entered(String p_dir) {
file->set_text("");
invalidate();
update_dir();
+ _push_history();
}
void FileDialog::_file_entered(const String &p_file) {
@@ -177,6 +193,21 @@ void FileDialog::_post_popup() {
} else {
file_box->set_visible(true);
}
+
+ local_history.clear();
+ local_history_pos = -1;
+ _push_history();
+}
+
+void FileDialog::_push_history() {
+ local_history.resize(local_history_pos + 1);
+ String new_path = dir_access->get_current_dir();
+ if (local_history.size() == 0 || new_path != local_history[local_history_pos]) {
+ local_history.push_back(new_path);
+ local_history_pos++;
+ dir_prev->set_disabled(local_history_pos == 0);
+ dir_next->set_disabled(true);
+ }
}
void FileDialog::_action_pressed() {
@@ -272,7 +303,7 @@ void FileDialog::_action_pressed() {
}
if (dir_access->file_exists(f)) {
- confirm_save->set_text(RTR("File exists, overwrite?"));
+ confirm_save->set_text(TTRC("File exists, overwrite?"));
confirm_save->popup_centered(Size2(200, 80));
} else {
emit_signal("file_selected", f);
@@ -316,6 +347,35 @@ void FileDialog::_go_up() {
dir_access->change_dir("..");
update_file_list();
update_dir();
+ _push_history();
+}
+
+void FileDialog::_go_back() {
+ if (local_history_pos <= 0) {
+ return;
+ }
+
+ local_history_pos--;
+ dir_access->change_dir(local_history[local_history_pos]);
+ update_file_list();
+ update_dir();
+
+ dir_prev->set_disabled(local_history_pos == 0);
+ dir_next->set_disabled(local_history_pos == local_history.size() - 1);
+}
+
+void FileDialog::_go_forward() {
+ if (local_history_pos == local_history.size() - 1) {
+ return;
+ }
+
+ local_history_pos++;
+ dir_access->change_dir(local_history[local_history_pos]);
+ update_file_list();
+ update_dir();
+
+ dir_prev->set_disabled(local_history_pos == 0);
+ dir_next->set_disabled(local_history_pos == local_history.size() - 1);
}
void FileDialog::deselect_all() {
@@ -329,10 +389,10 @@ void FileDialog::deselect_all() {
switch (mode) {
case FILE_MODE_OPEN_FILE:
case FILE_MODE_OPEN_FILES:
- get_ok_button()->set_text(RTR("Open"));
+ get_ok_button()->set_text(TTRC("Open"));
break;
case FILE_MODE_OPEN_DIR:
- get_ok_button()->set_text(RTR("Select Current Folder"));
+ get_ok_button()->set_text(TTRC("Select Current Folder"));
break;
case FILE_MODE_OPEN_ANY:
case FILE_MODE_SAVE_FILE:
@@ -356,7 +416,7 @@ void FileDialog::_tree_selected() {
if (!d["dir"]) {
file->set_text(d["name"]);
} else if (mode == FILE_MODE_OPEN_DIR) {
- get_ok_button()->set_text(RTR("Select This Folder"));
+ get_ok_button()->set_text(TTRC("Select This Folder"));
}
get_ok_button()->set_disabled(_is_open_should_be_disabled());
@@ -377,6 +437,7 @@ void FileDialog::_tree_item_activated() {
}
call_deferred("_update_file_list");
call_deferred("_update_dir");
+ _push_history();
} else {
_action_pressed();
}
@@ -415,6 +476,13 @@ void FileDialog::update_file_list() {
bool is_hidden;
String item;
+ if (dir_access->is_readable(dir_access->get_current_dir().utf8().get_data())) {
+ message->hide();
+ } else {
+ message->set_text(TTRC("You don't have permission to access contents of this folder."));
+ message->show();
+ }
+
while ((item = dir_access->get_next()) != "") {
if (item == "." || item == "..") {
continue;
@@ -549,7 +617,7 @@ void FileDialog::update_filters() {
all_filters += ", ...";
}
- filter->add_item(RTR("All Recognized") + " (" + all_filters + ")");
+ filter->add_item(String(TTRC("All Recognized")) + " (" + all_filters + ")");
}
for (int i = 0; i < filters.size(); i++) {
String flt = filters[i].get_slice(";", 0).strip_edges();
@@ -561,7 +629,7 @@ void FileDialog::update_filters() {
}
}
- filter->add_item(RTR("All Files (*)"));
+ filter->add_item(TTRC("All Files (*)"));
}
void FileDialog::clear_filters() {
@@ -602,6 +670,7 @@ void FileDialog::set_current_dir(const String &p_dir) {
dir_access->change_dir(p_dir);
update_dir();
invalidate();
+ _push_history();
}
void FileDialog::set_current_file(const String &p_file) {
@@ -646,37 +715,37 @@ void FileDialog::set_file_mode(FileMode p_mode) {
mode = p_mode;
switch (mode) {
case FILE_MODE_OPEN_FILE:
- get_ok_button()->set_text(RTR("Open"));
+ get_ok_button()->set_text(TTRC("Open"));
if (mode_overrides_title) {
- set_title(RTR("Open a File"));
+ set_title(TTRC("Open a File"));
}
makedir->hide();
break;
case FILE_MODE_OPEN_FILES:
- get_ok_button()->set_text(RTR("Open"));
+ get_ok_button()->set_text(TTRC("Open"));
if (mode_overrides_title) {
- set_title(RTR("Open File(s)"));
+ set_title(TTRC("Open File(s)"));
}
makedir->hide();
break;
case FILE_MODE_OPEN_DIR:
- get_ok_button()->set_text(RTR("Select Current Folder"));
+ get_ok_button()->set_text(TTRC("Select Current Folder"));
if (mode_overrides_title) {
- set_title(RTR("Open a Directory"));
+ set_title(TTRC("Open a Directory"));
}
makedir->show();
break;
case FILE_MODE_OPEN_ANY:
- get_ok_button()->set_text(RTR("Open"));
+ get_ok_button()->set_text(TTRC("Open"));
if (mode_overrides_title) {
- set_title(RTR("Open a File or Directory"));
+ set_title(TTRC("Open a File or Directory"));
}
makedir->show();
break;
case FILE_MODE_SAVE_FILE:
- get_ok_button()->set_text(RTR("Save"));
+ get_ok_button()->set_text(TTRC("Save"));
if (mode_overrides_title) {
- set_title(RTR("Save a File"));
+ set_title(TTRC("Save a File"));
}
makedir->show();
break;
@@ -737,6 +806,7 @@ void FileDialog::_make_dir_confirm() {
invalidate();
update_filters();
update_dir();
+ _push_history();
} else {
mkdirerr->popup_centered(Size2(250, 50));
}
@@ -754,6 +824,7 @@ void FileDialog::_select_drive(int p_idx) {
file->set_text("");
invalidate();
update_dir();
+ _push_history();
}
void FileDialog::_update_drives() {
@@ -857,17 +928,27 @@ FileDialog::FileDialog() {
vbox->connect("theme_changed", callable_mp(this, &FileDialog::_theme_changed));
mode = FILE_MODE_SAVE_FILE;
- set_title(RTR("Save a File"));
+ set_title(TTRC("Save a File"));
HBoxContainer *hbc = memnew(HBoxContainer);
+ dir_prev = memnew(Button);
+ dir_prev->set_flat(true);
+ dir_prev->set_tooltip(TTRC("Go to previous folder."));
+ dir_next = memnew(Button);
+ dir_next->set_flat(true);
+ dir_next->set_tooltip(TTRC("Go to next folder."));
dir_up = memnew(Button);
dir_up->set_flat(true);
- dir_up->set_tooltip(RTR("Go to parent folder."));
+ dir_up->set_tooltip(TTRC("Go to parent folder."));
+ hbc->add_child(dir_prev);
+ hbc->add_child(dir_next);
hbc->add_child(dir_up);
+ dir_prev->connect("pressed", callable_mp(this, &FileDialog::_go_back));
+ dir_next->connect("pressed", callable_mp(this, &FileDialog::_go_forward));
dir_up->connect("pressed", callable_mp(this, &FileDialog::_go_up));
- hbc->add_child(memnew(Label(RTR("Path:"))));
+ hbc->add_child(memnew(Label(TTRC("Path:"))));
drives_container = memnew(HBoxContainer);
hbc->add_child(drives_container);
@@ -883,7 +964,7 @@ FileDialog::FileDialog() {
refresh = memnew(Button);
refresh->set_flat(true);
- refresh->set_tooltip(RTR("Refresh files."));
+ refresh->set_tooltip(TTRC("Refresh files."));
refresh->connect("pressed", callable_mp(this, &FileDialog::update_file_list));
hbc->add_child(refresh);
@@ -891,7 +972,7 @@ FileDialog::FileDialog() {
show_hidden->set_flat(true);
show_hidden->set_toggle_mode(true);
show_hidden->set_pressed(is_showing_hidden_files());
- show_hidden->set_tooltip(RTR("Toggle the visibility of hidden files."));
+ show_hidden->set_tooltip(TTRC("Toggle the visibility of hidden files."));
show_hidden->connect("toggled", callable_mp(this, &FileDialog::set_show_hidden_files));
hbc->add_child(show_hidden);
@@ -899,17 +980,24 @@ FileDialog::FileDialog() {
hbc->add_child(shortcuts_container);
makedir = memnew(Button);
- makedir->set_text(RTR("Create Folder"));
+ makedir->set_text(TTRC("Create Folder"));
makedir->connect("pressed", callable_mp(this, &FileDialog::_make_dir));
hbc->add_child(makedir);
vbox->add_child(hbc);
tree = memnew(Tree);
tree->set_hide_root(true);
- vbox->add_margin_child(RTR("Directories & Files:"), tree, true);
+ vbox->add_margin_child(TTRC("Directories & Files:"), tree, true);
+
+ message = memnew(Label);
+ message->hide();
+ message->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ message->set_align(Label::ALIGN_CENTER);
+ message->set_valign(Label::VALIGN_CENTER);
+ tree->add_child(message);
file_box = memnew(HBoxContainer);
- file_box->add_child(memnew(Label(RTR("File:"))));
+ file_box->add_child(memnew(Label(TTRC("File:"))));
file = memnew(LineEdit);
file->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE);
file->set_stretch_ratio(4);
@@ -941,22 +1029,22 @@ FileDialog::FileDialog() {
confirm_save->connect("confirmed", callable_mp(this, &FileDialog::_save_confirm_pressed));
makedialog = memnew(ConfirmationDialog);
- makedialog->set_title(RTR("Create Folder"));
+ makedialog->set_title(TTRC("Create Folder"));
VBoxContainer *makevb = memnew(VBoxContainer);
makedialog->add_child(makevb);
makedirname = memnew(LineEdit);
makedirname->set_structured_text_bidi_override(Control::STRUCTURED_TEXT_FILE);
- makevb->add_margin_child(RTR("Name:"), makedirname);
+ makevb->add_margin_child(TTRC("Name:"), makedirname);
add_child(makedialog);
makedialog->register_text_enter(makedirname);
makedialog->connect("confirmed", callable_mp(this, &FileDialog::_make_dir_confirm));
mkdirerr = memnew(AcceptDialog);
- mkdirerr->set_text(RTR("Could not create folder."));
+ mkdirerr->set_text(TTRC("Could not create folder."));
add_child(mkdirerr);
exterr = memnew(AcceptDialog);
- exterr->set_text(RTR("Must use a valid extension."));
+ exterr->set_text(TTRC("Must use a valid extension."));
add_child(exterr);
update_filters();
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 25b742c234..4996f00cb3 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -86,6 +86,10 @@ private:
DirAccess *dir_access;
ConfirmationDialog *confirm_save;
+ Label *message;
+
+ Button *dir_prev;
+ Button *dir_next;
Button *dir_up;
Button *refresh;
@@ -93,6 +97,10 @@ private:
Vector<String> filters;
+ Vector<String> local_history;
+ int local_history_pos = 0;
+ void _push_history();
+
bool mode_overrides_title = true;
static bool default_show_hidden_files;
@@ -119,6 +127,8 @@ private:
void _make_dir();
void _make_dir_confirm();
void _go_up();
+ void _go_back();
+ void _go_forward();
void _update_drives();
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 71d31434d4..b93391ee4c 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -161,7 +161,7 @@ void GraphEditMinimap::_gui_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseButton> mb = p_ev;
Ref<InputEventMouseMotion> mm = p_ev;
- if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
is_pressing = true;
@@ -553,7 +553,7 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseButton> mb = p_ev;
- if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
connecting_valid = false;
Ref<Texture2D> port = get_theme_icon("port", "GraphNode");
click_pos = mb->get_position() / zoom;
@@ -696,7 +696,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
}
}
- if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) {
if (connecting_valid) {
if (connecting && connecting_target) {
String from = connecting_from;
@@ -1067,7 +1067,7 @@ void GraphEdit::set_selected(Node *p_child) {
void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseMotion> mm = p_ev;
- if (mm.is_valid() && (mm->get_button_mask() & BUTTON_MASK_MIDDLE || (mm->get_button_mask() & BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) {
+ if (mm.is_valid() && (mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE || (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) {
h_scroll->set_value(h_scroll->get_value() - mm->get_relative().x);
v_scroll->set_value(v_scroll->get_value() - mm->get_relative().y);
}
@@ -1123,7 +1123,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
}
gn->set_selected(box_selection_mode_additive);
} else {
- bool select = (previus_selected.find(gn) != nullptr);
+ bool select = (previous_selected.find(gn) != nullptr);
if (gn->is_selected() && !select) {
emit_signal("node_deselected", gn);
} else if (!gn->is_selected() && select) {
@@ -1139,7 +1139,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseButton> b = p_ev;
if (b.is_valid()) {
- if (b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) {
+ if (b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
if (box_selecting) {
box_selecting = false;
for (int i = get_child_count() - 1; i >= 0; i--) {
@@ -1148,7 +1148,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
continue;
}
- bool select = (previus_selected.find(gn) != nullptr);
+ bool select = (previous_selected.find(gn) != nullptr);
if (gn->is_selected() && !select) {
emit_signal("node_deselected", gn);
} else if (!gn->is_selected() && select) {
@@ -1169,7 +1169,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
}
}
- if (b->get_button_index() == BUTTON_LEFT && !b->is_pressed() && dragging) {
+ if (b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed() && dragging) {
if (!just_selected && drag_accum == Vector2() && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
//deselect current node
for (int i = get_child_count() - 1; i >= 0; i--) {
@@ -1208,7 +1208,7 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
connections_layer->update();
}
- if (b->get_button_index() == BUTTON_LEFT && b->is_pressed()) {
+ if (b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed()) {
GraphNode *gn = nullptr;
for (int i = get_child_count() - 1; i >= 0; i--) {
@@ -1273,29 +1273,29 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
box_selecting_from = b->get_position();
if (b->get_control()) {
box_selection_mode_additive = true;
- previus_selected.clear();
+ previous_selected.clear();
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
if (!gn2 || !gn2->is_selected()) {
continue;
}
- previus_selected.push_back(gn2);
+ previous_selected.push_back(gn2);
}
} else if (b->get_shift()) {
box_selection_mode_additive = false;
- previus_selected.clear();
+ previous_selected.clear();
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
if (!gn2 || !gn2->is_selected()) {
continue;
}
- previus_selected.push_back(gn2);
+ previous_selected.push_back(gn2);
}
} else {
box_selection_mode_additive = true;
- previus_selected.clear();
+ previous_selected.clear();
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
if (!gn2) {
@@ -1310,24 +1310,25 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
}
}
- if (b->get_button_index() == BUTTON_LEFT && !b->is_pressed() && box_selecting) {
+ if (b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed() && box_selecting) {
box_selecting = false;
- previus_selected.clear();
+ box_selecting_rect = Rect2();
+ previous_selected.clear();
top_layer->update();
minimap->update();
}
- if (b->get_button_index() == BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
set_zoom(zoom * ZOOM_SCALE);
- } else if (b->get_button_index() == BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
set_zoom(zoom / ZOOM_SCALE);
- } else if (b->get_button_index() == BUTTON_WHEEL_UP && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8);
- } else if (b->get_button_index() == BUTTON_WHEEL_DOWN && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * b->get_factor() / 8);
- } else if (b->get_button_index() == BUTTON_WHEEL_RIGHT || (b->get_button_index() == BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
+ } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT || (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * b->get_factor() / 8);
- } else if (b->get_button_index() == BUTTON_WHEEL_LEFT || (b->get_button_index() == BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
+ } else if (b->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT || (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && Input::get_singleton()->is_key_pressed(KEY_SHIFT))) {
h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * b->get_factor() / 8);
}
}
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 8fdf975319..fa3b113705 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -150,7 +150,7 @@ private:
Point2 box_selecting_from;
Point2 box_selecting_to;
Rect2 box_selecting_rect;
- List<GraphNode *> previus_selected;
+ List<GraphNode *> previous_selected;
bool setting_scroll_ofs = false;
bool right_disconnects = false;
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index c80fc516e8..8eba473d57 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -808,7 +808,7 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) {
if (mb.is_valid()) {
ERR_FAIL_COND_MSG(get_parent_control() == nullptr, "GraphNode must be the child of a GraphEdit node.");
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
Vector2 mpos = Vector2(mb->get_position().x, mb->get_position().y);
if (close_rect.size != Size2() && close_rect.has_point(mpos)) {
//send focus to parent
@@ -831,7 +831,7 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) {
emit_signal("raise_request");
}
- if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (!mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
resizing = false;
}
}
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index fa72599fb3..482560d29d 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -540,7 +540,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (defer_select_single >= 0 && mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && !mb->is_pressed()) {
+ if (defer_select_single >= 0 && mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) {
select(defer_select_single, true);
emit_signal("multi_selected", defer_select_single, true);
@@ -548,7 +548,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (mb.is_valid() && (mb->get_button_index() == BUTTON_LEFT || (allow_rmb_select && mb->get_button_index() == BUTTON_RIGHT)) && mb->is_pressed()) {
+ if (mb.is_valid() && (mb->get_button_index() == MOUSE_BUTTON_LEFT || (allow_rmb_select && mb->get_button_index() == MOUSE_BUTTON_RIGHT)) && mb->is_pressed()) {
search_string = ""; //any mousepress cancels
Vector2 pos = mb->get_position();
Ref<StyleBox> bg = get_theme_stylebox("bg");
@@ -594,16 +594,16 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb->get_button_index() == BUTTON_RIGHT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
emit_signal("item_rmb_selected", i, get_local_mouse_position());
}
} else {
- if (!mb->is_doubleclick() && !mb->get_command() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == BUTTON_LEFT) {
+ if (!mb->is_doubleclick() && !mb->get_command() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
defer_select_single = i;
return;
}
- if (items[i].selected && mb->get_button_index() == BUTTON_RIGHT) {
+ if (items[i].selected && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
emit_signal("item_rmb_selected", i, get_local_mouse_position());
} else {
bool selected = items[i].selected;
@@ -618,7 +618,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb->get_button_index() == BUTTON_RIGHT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
emit_signal("item_rmb_selected", i, get_local_mouse_position());
} else if (/*select_mode==SELECT_SINGLE &&*/ mb->is_doubleclick()) {
emit_signal("item_activated", i);
@@ -628,7 +628,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (mb->get_button_index() == BUTTON_RIGHT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
emit_signal("rmb_clicked", mb->get_position());
return;
@@ -637,10 +637,10 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
// Since closest is null, more likely we clicked on empty space, so send signal to interested controls. Allows, for example, implement items deselecting.
emit_signal("nothing_selected");
}
- if (mb.is_valid() && mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) {
scroll_bar->set_value(scroll_bar->get_value() - scroll_bar->get_page() * mb->get_factor() / 8);
}
- if (mb.is_valid() && mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) {
scroll_bar->set_value(scroll_bar->get_value() + scroll_bar->get_page() * mb->get_factor() / 8);
}
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index ce371e3b56..d1cd73c803 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -222,7 +222,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
// Ignore mouse clicks in IME input mode.
return;
}
- if (b->is_pressed() && b->get_button_index() == BUTTON_RIGHT && context_menu_enabled) {
+ if (b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_RIGHT && context_menu_enabled) {
menu->set_position(get_screen_transform().xform(get_local_mouse_position()));
menu->set_size(Vector2(1, 1));
_generate_context_menu();
@@ -232,7 +232,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
return;
}
- if (b->get_button_index() != BUTTON_LEFT) {
+ if (b->get_button_index() != MOUSE_BUTTON_LEFT) {
return;
}
@@ -327,7 +327,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
}
}
- if (m->get_button_mask() & BUTTON_LEFT) {
+ if (m->get_button_mask() & MOUSE_BUTTON_LEFT) {
if (selection.creating) {
set_cursor_at_pixel_pos(m->get_position().x);
selection_fill_at_cursor();
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index d733c33c5f..bfbd46a9f0 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -359,7 +359,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
if (b->is_pressed() || (!b->is_pressed() && during_grabbed_click)) {
// Allow activating item by releasing the LMB or any that was down when the popup appeared.
// However, if button was not held when opening menu, do not allow release to activate item.
- if (button_idx == BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) {
+ if (button_idx == MOUSE_BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) {
bool was_during_grabbed_click = during_grabbed_click;
during_grabbed_click = false;
initial_button_mask = 0;
@@ -722,6 +722,7 @@ void PopupMenu::_notification(int p_what) {
for (int i = 0; i < items.size(); i++) {
items.write[i].xl_text = tr(items[i].text);
items.write[i].dirty = true;
+ _shape_item(i);
}
child_controls_changed();
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index bce30e7cd3..09f6578295 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -760,7 +760,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
//draw_rect(Rect2(p_ofs + off, TS->shaped_text_get_size(rid)), Color(1,0,0), false, 2); //DEBUG_RECTS
- off.y += TS->shaped_text_get_ascent(rid);
+ off.y += TS->shaped_text_get_ascent(rid) + l.text_buf->get_spacing_top();
// Draw inlined objects.
Array objects = TS->shaped_text_get_objects(rid);
for (int i = 0; i < objects.size(); i++) {
@@ -1079,7 +1079,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
off.x += glyphs[i].advance;
}
}
- off.y += TS->shaped_text_get_descent(rid);
+ off.y += TS->shaped_text_get_descent(rid) + l.text_buf->get_spacing_bottom();
}
return line_count;
@@ -1174,7 +1174,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
} break;
}
- off.y += TS->shaped_text_get_ascent(rid);
+ off.y += TS->shaped_text_get_ascent(rid) + l.text_buf->get_spacing_top();
Array objects = TS->shaped_text_get_objects(rid);
for (int i = 0; i < objects.size(); i++) {
@@ -1238,7 +1238,7 @@ float RichTextLabel::_find_click_in_line(ItemFrame *p_frame, int p_line, const V
if (rect.has_point(p_click) && !table_hit) {
char_pos = TS->shaped_text_hit_test_position(rid, p_click.x - rect.position.x);
}
- off.y += TS->shaped_text_get_descent(rid);
+ off.y += TS->shaped_text_get_descent(rid) + l.text_buf->get_spacing_bottom();
}
if (char_pos >= 0) {
@@ -1479,7 +1479,7 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
return;
}
- if (b->get_button_index() == BUTTON_LEFT) {
+ if (b->get_button_index() == MOUSE_BUTTON_LEFT) {
if (b->is_pressed() && !b->is_doubleclick()) {
scroll_updated = false;
ItemFrame *c_frame = nullptr;
@@ -1564,12 +1564,12 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
}
}
- if (b->get_button_index() == BUTTON_WHEEL_UP) {
+ if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
if (scroll_active) {
vscroll->set_value(vscroll->get_value() - vscroll->get_page() * b->get_factor() * 0.5 / 8);
}
}
- if (b->get_button_index() == BUTTON_WHEEL_DOWN) {
+ if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
if (scroll_active) {
vscroll->set_value(vscroll->get_value() + vscroll->get_page() * b->get_factor() * 0.5 / 8);
}
@@ -3756,7 +3756,9 @@ void RichTextLabel::set_effects(const Vector<Variant> &effects) {
custom_effects.push_back(effect);
}
- parse_bbcode(bbcode);
+ if ((bbcode != "") && use_bbcode) {
+ parse_bbcode(bbcode);
+ }
}
Vector<Variant> RichTextLabel::get_effects() {
@@ -3773,7 +3775,9 @@ void RichTextLabel::install_effect(const Variant effect) {
if (rteffect.is_valid()) {
custom_effects.push_back(effect);
- parse_bbcode(bbcode);
+ if ((bbcode != "") && use_bbcode) {
+ parse_bbcode(bbcode);
+ }
}
}
@@ -3999,14 +4003,16 @@ void RichTextLabel::set_fixed_size_to_width(int p_width) {
}
Size2 RichTextLabel::get_minimum_size() const {
- Size2 size(0, 0);
+ Ref<StyleBox> style = get_theme_stylebox("normal");
+ Size2 size = style->get_minimum_size();
+
if (fixed_width != -1) {
- size.x = fixed_width;
+ size.x += fixed_width;
}
if (fixed_width != -1 || fit_content_height) {
const_cast<RichTextLabel *>(this)->_validate_line_caches(main);
- size.y = get_content_height();
+ size.y += get_content_height();
}
return size;
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index f2516e76a5..a56bf15507 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -52,17 +52,17 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
if (b.is_valid()) {
accept_event();
- if (b->get_button_index() == BUTTON_WHEEL_DOWN && b->is_pressed()) {
+ if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && b->is_pressed()) {
set_value(get_value() + get_page() / 4.0);
accept_event();
}
- if (b->get_button_index() == BUTTON_WHEEL_UP && b->is_pressed()) {
+ if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && b->is_pressed()) {
set_value(get_value() - get_page() / 4.0);
accept_event();
}
- if (b->get_button_index() != BUTTON_LEFT) {
+ if (b->get_button_index() != MOUSE_BUTTON_LEFT) {
return;
}
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 411891ece8..90a528482f 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -94,7 +94,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
Ref<InputEventMouseButton> mb = p_gui_input;
if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) {
// only horizontal is enabled, scroll horizontally
if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->get_shift())) {
h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() / 8 * mb->get_factor());
@@ -103,7 +103,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
- if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) {
// only horizontal is enabled, scroll horizontally
if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->get_shift())) {
h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() / 8 * mb->get_factor());
@@ -112,13 +112,13 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
- if (mb->get_button_index() == BUTTON_WHEEL_LEFT && mb->is_pressed()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT && mb->is_pressed()) {
if (h_scroll->is_visible_in_tree()) {
h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * mb->get_factor() / 8);
}
}
- if (mb->get_button_index() == BUTTON_WHEEL_RIGHT && mb->is_pressed()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT && mb->is_pressed()) {
if (h_scroll->is_visible_in_tree()) {
h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * mb->get_factor() / 8);
}
@@ -132,7 +132,7 @@ void ScrollContainer::_gui_input(const Ref<InputEvent> &p_gui_input) {
return;
}
- if (mb->get_button_index() != BUTTON_LEFT) {
+ if (mb->get_button_index() != MOUSE_BUTTON_LEFT) {
return;
}
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 2239226c78..7f1d19a87a 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -53,7 +53,7 @@ void Slider::_gui_input(Ref<InputEvent> p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
Ref<Texture2D> grabber = get_theme_icon(mouse_inside || has_focus() ? "grabber_highlight" : "grabber");
grab.pos = orientation == VERTICAL ? mb->get_position().y : mb->get_position().x;
@@ -72,10 +72,10 @@ void Slider::_gui_input(Ref<InputEvent> p_event) {
grab.active = false;
}
} else if (scrollable) {
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
grab_focus();
set_value(get_value() + get_step());
- } else if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN) {
+ } else if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
grab_focus();
set_value(get_value() - get_step());
}
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index d82cc98e01..50b25fa7b4 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -76,7 +76,7 @@ void SpinBox::_line_edit_input(const Ref<InputEvent> &p_event) {
}
void SpinBox::_range_click_timeout() {
- if (!drag.enabled && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+ if (!drag.enabled && Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) {
bool up = get_local_mouse_position().y < (get_size().height / 2);
set_value(get_value() + (up ? get_step() : -get_step()));
@@ -110,7 +110,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
bool up = mb->get_position().y < (get_size().height / 2);
switch (mb->get_button_index()) {
- case BUTTON_LEFT: {
+ case MOUSE_BUTTON_LEFT: {
line_edit->grab_focus();
set_value(get_value() + (up ? get_step() : -get_step()));
@@ -122,17 +122,17 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
drag.allowed = true;
drag.capture_pos = mb->get_position();
} break;
- case BUTTON_RIGHT: {
+ case MOUSE_BUTTON_RIGHT: {
line_edit->grab_focus();
set_value((up ? get_max() : get_min()));
} break;
- case BUTTON_WHEEL_UP: {
+ case MOUSE_BUTTON_WHEEL_UP: {
if (line_edit->has_focus()) {
set_value(get_value() + get_step() * mb->get_factor());
accept_event();
}
} break;
- case BUTTON_WHEEL_DOWN: {
+ case MOUSE_BUTTON_WHEEL_DOWN: {
if (line_edit->has_focus()) {
set_value(get_value() - get_step() * mb->get_factor());
accept_event();
@@ -141,7 +141,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
//set_default_cursor_shape(CURSOR_ARROW);
range_click_timer->stop();
_release_mouse();
@@ -150,7 +150,7 @@ void SpinBox::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
if (drag.enabled) {
drag.diff_y += mm->get_relative().y;
float diff_y = -0.01 * Math::pow(ABS(drag.diff_y), 1.8f) * SGN(drag.diff_y);
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index d43e195df1..c80120f87d 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -214,7 +214,7 @@ void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->is_pressed()) {
int sep = get_theme_constant("separation");
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 3bf163f670..1e31f9e206 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -76,7 +76,7 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) {
Popup *popup = get_popup();
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
Point2 pos(mb->get_position().x, mb->get_position().y);
Size2 size = get_size();
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index da1a9698d0..38a5588b7e 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -83,7 +83,10 @@ Size2 Tabs::get_minimum_size() const {
}
}
- ms.width = 0; //TODO: should make this optional
+ if (clip_tabs) {
+ ms.width = 0;
+ }
+
return ms;
}
@@ -105,10 +108,10 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
highlight_arrow = 0;
}
} else {
- int limit = get_size().width - incr->get_width() - decr->get_width();
- if (pos.x > limit + decr->get_width()) {
+ int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width();
+ if (pos.x > limit_minus_buttons + decr->get_width()) {
highlight_arrow = 1;
- } else if (pos.x > limit) {
+ } else if (pos.x > limit_minus_buttons) {
highlight_arrow = 0;
}
}
@@ -122,7 +125,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_UP && !mb->get_command()) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !mb->get_command()) {
if (scrolling_enabled && buttons_visible) {
if (offset > 0) {
offset--;
@@ -131,7 +134,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb->is_pressed() && mb->get_button_index() == BUTTON_WHEEL_DOWN && !mb->get_command()) {
+ if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !mb->get_command()) {
if (scrolling_enabled && buttons_visible) {
if (missing_right) {
offset++;
@@ -140,7 +143,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (rb_pressing && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (rb_pressing && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (rb_hover != -1) {
//pressed
emit_signal("right_button_pressed", rb_hover);
@@ -150,7 +153,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (cb_hover != -1) {
//pressed
emit_signal("tab_closed", cb_hover);
@@ -160,7 +163,7 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (mb->is_pressed() && (mb->get_button_index() == BUTTON_LEFT || (select_with_rmb && mb->get_button_index() == BUTTON_RIGHT))) {
+ if (mb->is_pressed() && (mb->get_button_index() == MOUSE_BUTTON_LEFT || (select_with_rmb && mb->get_button_index() == MOUSE_BUTTON_RIGHT))) {
// clicks
Point2 pos(mb->get_position().x, mb->get_position().y);
@@ -305,7 +308,8 @@ void Tabs::_notification(int p_what) {
Ref<Texture2D> incr_hl = get_theme_icon("increment_highlight");
Ref<Texture2D> decr_hl = get_theme_icon("decrement_highlight");
- int limit = get_size().width - incr->get_size().width - decr->get_size().width;
+ int limit = get_size().width;
+ int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width();
missing_right = false;
@@ -328,7 +332,8 @@ void Tabs::_notification(int p_what) {
col = font_unselected_color;
}
- if (w + lsize > limit) {
+ int new_width = w + lsize;
+ if (new_width > limit || (i < tabs.size() - 1 && new_width > limit_minus_buttons)) { // For the last tab, we accept if the tab covers the buttons.
max_drawn_tab = i - 1;
missing_right = true;
break;
@@ -459,15 +464,15 @@ void Tabs::_notification(int p_what) {
}
} else {
if (offset > 0) {
- draw_texture(highlight_arrow == 0 ? decr_hl : decr, Point2(limit, vofs));
+ draw_texture(highlight_arrow == 0 ? decr_hl : decr, Point2(limit_minus_buttons, vofs));
} else {
- draw_texture(decr, Point2(limit, vofs), Color(1, 1, 1, 0.5));
+ draw_texture(decr, Point2(limit_minus_buttons, vofs), Color(1, 1, 1, 0.5));
}
if (missing_right) {
- draw_texture(highlight_arrow == 1 ? incr_hl : incr, Point2(limit + decr->get_size().width, vofs));
+ draw_texture(highlight_arrow == 1 ? incr_hl : incr, Point2(limit_minus_buttons + decr->get_size().width, vofs));
} else {
- draw_texture(incr, Point2(limit + decr->get_size().width, vofs), Color(1, 1, 1, 0.5));
+ draw_texture(incr, Point2(limit_minus_buttons + decr->get_size().width, vofs), Color(1, 1, 1, 0.5));
}
}
@@ -666,7 +671,7 @@ void Tabs::_update_cache() {
Ref<StyleBox> tab_selected = get_theme_stylebox("tab_selected");
Ref<Texture2D> incr = get_theme_icon("increment");
Ref<Texture2D> decr = get_theme_icon("decrement");
- int limit = get_size().width - incr->get_width() - decr->get_width();
+ int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width();
int w = 0;
int mw = 0;
@@ -686,7 +691,7 @@ void Tabs::_update_cache() {
}
int m_width = min_width;
if (count_resize > 0) {
- m_width = MAX((limit - size_fixed) / count_resize, min_width);
+ m_width = MAX((limit_minus_buttons - size_fixed) / count_resize, min_width);
}
for (int i = offset; i < tabs.size(); i++) {
Ref<StyleBox> sb;
@@ -699,7 +704,7 @@ void Tabs::_update_cache() {
}
int lsize = tabs[i].size_cache;
int slen = tabs[i].size_text;
- if (min_width > 0 && mw > limit && i != current) {
+ if (min_width > 0 && mw > limit_minus_buttons && i != current) {
if (lsize > m_width) {
slen = m_width - (sb->get_margin(SIDE_LEFT) + sb->get_margin(SIDE_RIGHT));
if (tabs[i].icon.is_valid()) {
@@ -909,6 +914,19 @@ Tabs::TabAlign Tabs::get_tab_align() const {
return tab_align;
}
+void Tabs::set_clip_tabs(bool p_clip_tabs) {
+ if (clip_tabs == p_clip_tabs) {
+ return;
+ }
+ clip_tabs = p_clip_tabs;
+ update();
+ minimum_size_changed();
+}
+
+bool Tabs::get_clip_tabs() const {
+ return clip_tabs;
+}
+
void Tabs::move_tab(int from, int to) {
if (from == to) {
return;
@@ -975,7 +993,8 @@ void Tabs::_ensure_no_over_offset() {
Ref<Texture2D> incr = get_theme_icon("increment");
Ref<Texture2D> decr = get_theme_icon("decrement");
- int limit = get_size().width - incr->get_width() - decr->get_width();
+ int limit = get_size().width;
+ int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width();
while (offset > 0) {
int total_w = 0;
@@ -983,7 +1002,7 @@ void Tabs::_ensure_no_over_offset() {
total_w += tabs[i].size_cache;
}
- if (total_w < limit) {
+ if ((buttons_visible && total_w < limit_minus_buttons) || total_w < limit) { // For the last tab, we accept if the tab covers the buttons.
offset--;
update();
} else {
@@ -1014,9 +1033,12 @@ void Tabs::ensure_tab_visible(int p_idx) {
int prev_offset = offset;
Ref<Texture2D> incr = get_theme_icon("increment");
Ref<Texture2D> decr = get_theme_icon("decrement");
- int limit = get_size().width - incr->get_width() - decr->get_width();
+ int limit = get_size().width;
+ int limit_minus_buttons = get_size().width - incr->get_width() - decr->get_width();
+
for (int i = offset; i <= p_idx; i++) {
- if (tabs[i].ofs_cache + tabs[i].size_cache > limit) {
+ int total_w = tabs[i].ofs_cache + tabs[i].size_cache;
+ if (total_w > limit || (buttons_visible && total_w > limit_minus_buttons)) {
offset++;
}
}
@@ -1105,6 +1127,8 @@ void Tabs::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_tab", "title", "icon"), &Tabs::add_tab, DEFVAL(""), DEFVAL(Ref<Texture2D>()));
ClassDB::bind_method(D_METHOD("set_tab_align", "align"), &Tabs::set_tab_align);
ClassDB::bind_method(D_METHOD("get_tab_align"), &Tabs::get_tab_align);
+ ClassDB::bind_method(D_METHOD("set_clip_tabs", "clip_tabs"), &Tabs::set_clip_tabs);
+ ClassDB::bind_method(D_METHOD("get_clip_tabs"), &Tabs::get_clip_tabs);
ClassDB::bind_method(D_METHOD("get_tab_offset"), &Tabs::get_tab_offset);
ClassDB::bind_method(D_METHOD("get_offset_buttons_visible"), &Tabs::get_offset_buttons_visible);
ClassDB::bind_method(D_METHOD("ensure_tab_visible", "idx"), &Tabs::ensure_tab_visible);
@@ -1131,6 +1155,7 @@ void Tabs::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_align", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_align", "get_tab_align");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_tabs"), "set_clip_tabs", "get_clip_tabs");
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_close_display_policy", PROPERTY_HINT_ENUM, "Show Never,Show Active Only,Show Always"), "set_tab_close_display_policy", "get_tab_close_display_policy");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "scrolling_enabled"), "set_scrolling_enabled", "get_scrolling_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "drag_to_rearrange_enabled"), "set_drag_to_rearrange_enabled", "get_drag_to_rearrange_enabled");
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index 86877f4d80..61c9a5d96a 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -85,6 +85,7 @@ private:
int previous = 0;
int _get_top_margin() const;
TabAlign tab_align = ALIGN_CENTER;
+ bool clip_tabs = true;
int rb_hover = -1;
bool rb_pressing = false;
@@ -148,6 +149,9 @@ public:
void set_tab_align(TabAlign p_align);
TabAlign get_tab_align() const;
+ void set_clip_tabs(bool p_clip_tabs);
+ bool get_clip_tabs() const;
+
void move_tab(int from, int to);
void set_tab_close_display_policy(CloseButtonDisplayPolicy p_policy);
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index cf3978ca41..74c530f1b0 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -357,10 +357,10 @@ void TextEdit::_update_scrollbars() {
}
void TextEdit::_click_selection_held() {
- // Warning: is_mouse_button_pressed(BUTTON_LEFT) returns false for double+ clicks, so this doesn't work for MODE_WORD
+ // Warning: is_mouse_button_pressed(MOUSE_BUTTON_LEFT) returns false for double+ clicks, so this doesn't work for MODE_WORD
// and MODE_LINE. However, moving the mouse triggers _gui_input, which calls these functions too, so that's not a huge problem.
// I'm unsure if there's an actual fix that doesn't have a ton of side effects.
- if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT) && selection.selecting_mode != SelectionMode::SELECTION_MODE_NONE) {
+ if (Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT) && selection.selecting_mode != SelectionMode::SELECTION_MODE_NONE) {
switch (selection.selecting_mode) {
case SelectionMode::SELECTION_MODE_POINTER: {
_update_selection_mode_pointer();
@@ -2873,14 +2873,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
return;
}
- if (mb->get_button_index() == BUTTON_WHEEL_UP) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
if (completion_index > 0) {
completion_index--;
completion_current = completion_options[completion_index];
update();
}
}
- if (mb->get_button_index() == BUTTON_WHEEL_DOWN) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
if (completion_index < completion_options.size() - 1) {
completion_index++;
completion_current = completion_options[completion_index];
@@ -2888,7 +2888,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
completion_index = CLAMP(completion_line_ofs + (mpos.y - completion_rect.position.y) / get_row_height(), 0, completion_options.size() - 1);
completion_current = completion_options[completion_index];
@@ -2904,27 +2904,27 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
if (mb->is_pressed()) {
- if (mb->get_button_index() == BUTTON_WHEEL_UP && !mb->get_command()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !mb->get_command()) {
if (mb->get_shift()) {
h_scroll->set_value(h_scroll->get_value() - (100 * mb->get_factor()));
} else if (v_scroll->is_visible()) {
_scroll_up(3 * mb->get_factor());
}
}
- if (mb->get_button_index() == BUTTON_WHEEL_DOWN && !mb->get_command()) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !mb->get_command()) {
if (mb->get_shift()) {
h_scroll->set_value(h_scroll->get_value() + (100 * mb->get_factor()));
} else if (v_scroll->is_visible()) {
_scroll_down(3 * mb->get_factor());
}
}
- if (mb->get_button_index() == BUTTON_WHEEL_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT) {
h_scroll->set_value(h_scroll->get_value() - (100 * mb->get_factor()));
}
- if (mb->get_button_index() == BUTTON_WHEEL_RIGHT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT) {
h_scroll->set_value(h_scroll->get_value() + (100 * mb->get_factor()));
}
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
_reset_caret_blink_timer();
int row, col;
@@ -3031,7 +3031,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
update();
}
- if (mb->get_button_index() == BUTTON_RIGHT && context_menu_enabled) {
+ if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && context_menu_enabled) {
_reset_caret_blink_timer();
int row, col;
@@ -3062,7 +3062,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
grab_focus();
}
} else {
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (mb->get_command() && highlighted_word != String()) {
int row, col;
_get_mouse_pos(Point2i(mpos.x, mpos.y), row, col);
@@ -3118,7 +3118,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
- if (mm->get_button_mask() & BUTTON_MASK_LEFT && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging.
+ if (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging.
_reset_caret_blink_timer();
if (draw_minimap && !dragging_selection) {
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 6f51a61329..abfea241f3 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -410,6 +410,14 @@ bool TreeItem::is_collapsed() {
return collapsed;
}
+void TreeItem::uncollapse_tree() {
+ TreeItem *t = this;
+ while (t) {
+ t->set_collapsed(false);
+ t = t->parent;
+ }
+}
+
void TreeItem::set_custom_minimum_height(int p_height) {
custom_min_height = p_height;
_changed_notify();
@@ -842,6 +850,8 @@ void TreeItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collapsed", "enable"), &TreeItem::set_collapsed);
ClassDB::bind_method(D_METHOD("is_collapsed"), &TreeItem::is_collapsed);
+ ClassDB::bind_method(D_METHOD("uncollapse_tree"), &TreeItem::uncollapse_tree);
+
ClassDB::bind_method(D_METHOD("set_custom_minimum_height", "height"), &TreeItem::set_custom_minimum_height);
ClassDB::bind_method(D_METHOD("get_custom_minimum_height"), &TreeItem::get_custom_minimum_height);
@@ -1578,7 +1588,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (p_item->cells[i].custom_button) {
if (cache.hover_item == p_item && cache.hover_cell == i) {
- if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+ if (Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) {
draw_style_box(cache.custom_button_pressed, ir);
} else {
draw_style_box(cache.custom_button_hover, ir);
@@ -1815,7 +1825,7 @@ Rect2 Tree::search_item_rect(TreeItem *p_from, TreeItem *p_item) {
}
void Tree::_range_click_timeout() {
- if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT)) {
+ if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) {
Point2 pos = get_local_mouse_position() - cache.bg->get_offset();
if (show_column_titles) {
pos.y -= _get_title_button_height();
@@ -1833,7 +1843,7 @@ void Tree::_range_click_timeout() {
propagate_mouse_activated = false; // done from outside, so signal handler can't clear the tree in the middle of emit (which is a common case)
blocked++;
- propagate_mouse_event(pos + cache.offset, 0, 0, false, root, BUTTON_LEFT, mb);
+ propagate_mouse_event(pos + cache.offset, 0, 0, false, root, MOUSE_BUTTON_LEFT, mb);
blocked--;
if (range_click_timer->is_one_shot()) {
@@ -1950,7 +1960,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
col_width -= w + cache.button_margin;
}
- if (p_button == BUTTON_LEFT || (p_button == BUTTON_RIGHT && allow_rmb_select)) {
+ if (p_button == MOUSE_BUTTON_LEFT || (p_button == MOUSE_BUTTON_RIGHT && allow_rmb_select)) {
/* process selection */
if (p_doubleclick && (!c.editable || c.mode == TreeItem::CELL_MODE_CUSTOM || c.mode == TreeItem::CELL_MODE_ICON /*|| c.mode==TreeItem::CELL_MODE_CHECK*/)) { //it's confusing for check
@@ -1962,10 +1972,10 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
}
if (select_mode == SELECT_MULTI && p_mod->get_command() && c.selectable) {
- if (!c.selected || p_button == BUTTON_RIGHT) {
+ if (!c.selected || p_button == MOUSE_BUTTON_RIGHT) {
p_item->select(col);
emit_signal("multi_selected", p_item, col, true);
- if (p_button == BUTTON_RIGHT) {
+ if (p_button == MOUSE_BUTTON_RIGHT) {
emit_signal("item_rmb_selected", get_local_mouse_position());
}
@@ -1982,21 +1992,21 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
bool inrange = false;
select_single_item(p_item, root, col, selected_item, &inrange);
- if (p_button == BUTTON_RIGHT) {
+ if (p_button == MOUSE_BUTTON_RIGHT) {
emit_signal("item_rmb_selected", get_local_mouse_position());
}
} else {
int icount = _count_selected_items(root);
- if (select_mode == SELECT_MULTI && icount > 1 && p_button != BUTTON_RIGHT) {
+ if (select_mode == SELECT_MULTI && icount > 1 && p_button != MOUSE_BUTTON_RIGHT) {
single_select_defer = p_item;
single_select_defer_column = col;
} else {
- if (p_button != BUTTON_RIGHT || !c.selected) {
+ if (p_button != MOUSE_BUTTON_RIGHT || !c.selected) {
select_single_item(p_item, root, col);
}
- if (p_button == BUTTON_RIGHT) {
+ if (p_button == MOUSE_BUTTON_RIGHT) {
emit_signal("item_rmb_selected", get_local_mouse_position());
}
}
@@ -2066,7 +2076,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
/* touching the combo */
bool up = p_pos.y < (item_h / 2);
- if (p_button == BUTTON_LEFT) {
+ if (p_button == MOUSE_BUTTON_LEFT) {
if (range_click_timer->get_time_left() == 0) {
range_item_last = p_item;
range_up_last = up;
@@ -2083,13 +2093,13 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
item_edited(col, p_item);
- } else if (p_button == BUTTON_RIGHT) {
+ } else if (p_button == MOUSE_BUTTON_RIGHT) {
p_item->set_range(col, (up ? c.max : c.min));
item_edited(col, p_item);
- } else if (p_button == BUTTON_WHEEL_UP) {
+ } else if (p_button == MOUSE_BUTTON_WHEEL_UP) {
p_item->set_range(col, c.val + c.step);
item_edited(col, p_item);
- } else if (p_button == BUTTON_WHEEL_DOWN) {
+ } else if (p_button == MOUSE_BUTTON_WHEEL_DOWN) {
p_item->set_range(col, c.val - c.step);
item_edited(col, p_item);
}
@@ -2122,14 +2132,14 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
}
if (!p_item->cells[col].custom_button || !on_arrow) {
- item_edited(col, p_item, p_button == BUTTON_LEFT);
+ item_edited(col, p_item, p_button == MOUSE_BUTTON_LEFT);
}
click_handled = true;
return -1;
} break;
};
- if (!bring_up_editor || p_button != BUTTON_LEFT) {
+ if (!bring_up_editor || p_button != MOUSE_BUTTON_LEFT) {
return -1;
}
@@ -2169,7 +2179,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
item_h += child_h;
}
}
- if (p_item == root && p_button == BUTTON_RIGHT) {
+ if (p_item == root && p_button == MOUSE_BUTTON_RIGHT) {
emit_signal("empty_rmb", get_local_mouse_position());
}
}
@@ -2710,7 +2720,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
bool rtl = is_layout_rtl();
if (!b->is_pressed()) {
- if (b->get_button_index() == BUTTON_LEFT) {
+ if (b->get_button_index() == MOUSE_BUTTON_LEFT) {
Point2 pos = b->get_position();
if (rtl) {
pos.x = get_size().width - pos.x;
@@ -2791,8 +2801,8 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
}
switch (b->get_button_index()) {
- case BUTTON_RIGHT:
- case BUTTON_LEFT: {
+ case MOUSE_BUTTON_RIGHT:
+ case MOUSE_BUTTON_LEFT: {
Ref<StyleBox> bg = cache.bg;
Point2 pos = b->get_position();
@@ -2805,7 +2815,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
pos.y -= _get_title_button_height();
if (pos.y < 0) {
- if (b->get_button_index() == BUTTON_LEFT) {
+ if (b->get_button_index() == MOUSE_BUTTON_LEFT) {
pos.x += cache.offset.x;
int len = 0;
for (int i = 0; i < columns.size(); i++) {
@@ -2823,7 +2833,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
}
}
if (!root || (!root->get_children() && hide_root)) {
- if (b->get_button_index() == BUTTON_RIGHT && allow_rmb_select) {
+ if (b->get_button_index() == MOUSE_BUTTON_RIGHT && allow_rmb_select) {
emit_signal("empty_tree_rmb_selected", get_local_mouse_position());
}
break;
@@ -2844,7 +2854,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
}
}
- if (b->get_button_index() == BUTTON_RIGHT) {
+ if (b->get_button_index() == MOUSE_BUTTON_RIGHT) {
break;
}
@@ -2867,7 +2877,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
set_physics_process_internal(true);
}
- if (b->get_button_index() == BUTTON_LEFT) {
+ if (b->get_button_index() == MOUSE_BUTTON_LEFT) {
if (get_item_at_position(b->get_position()) == nullptr && !b->get_shift() && !b->get_control() && !b->get_command()) {
emit_signal("nothing_selected");
}
@@ -2880,7 +2890,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
}
} break;
- case BUTTON_WHEEL_UP: {
+ case MOUSE_BUTTON_WHEEL_UP: {
double prev_value = v_scroll->get_value();
v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8);
if (v_scroll->get_value() != prev_value) {
@@ -2888,7 +2898,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) {
}
} break;
- case BUTTON_WHEEL_DOWN: {
+ case MOUSE_BUTTON_WHEEL_DOWN: {
double prev_value = v_scroll->get_value();
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * b->get_factor() / 8);
if (v_scroll->get_value() != prev_value) {
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 1be21cb4a4..d1407e24d4 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -229,6 +229,8 @@ public:
void set_collapsed(bool p_collapsed);
bool is_collapsed();
+ void uncollapse_tree();
+
void set_custom_minimum_height(int p_height);
int get_custom_minimum_height() const;
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 90bc99a941..55529517f1 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -729,13 +729,13 @@ void CanvasItem::item_rect_changed(bool p_size_changed) {
emit_signal(SceneStringNames::get_singleton()->item_rect_changed);
}
-void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) {
+void CanvasItem::draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
RenderingServer::get_singleton()->canvas_item_add_line(canvas_item, p_from, p_to, p_color, p_width);
}
-void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) {
+void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width, bool p_antialiased) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
Vector<Color> colors;
@@ -743,25 +743,25 @@ void CanvasItem::draw_polyline(const Vector<Point2> &p_points, const Color &p_co
RenderingServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, colors, p_width, p_antialiased);
}
-void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) {
+void CanvasItem::draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width, bool p_antialiased) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
RenderingServer::get_singleton()->canvas_item_add_polyline(canvas_item, p_points, p_colors, p_width, p_antialiased);
}
-void CanvasItem::draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width, bool p_antialiased) {
+void CanvasItem::draw_arc(const Vector2 &p_center, real_t p_radius, real_t p_start_angle, real_t p_end_angle, int p_point_count, const Color &p_color, real_t p_width, bool p_antialiased) {
Vector<Point2> points;
points.resize(p_point_count);
- const float delta_angle = p_end_angle - p_start_angle;
+ const real_t delta_angle = p_end_angle - p_start_angle;
for (int i = 0; i < p_point_count; i++) {
- float theta = (i / (p_point_count - 1.0f)) * delta_angle + p_start_angle;
+ real_t theta = (i / (p_point_count - 1.0f)) * delta_angle + p_start_angle;
points.set(i, p_center + Vector2(Math::cos(theta), Math::sin(theta)) * p_radius);
}
draw_polyline(points, p_color, p_width, p_antialiased);
}
-void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width) {
+void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
Vector<Color> colors;
@@ -769,13 +769,13 @@ void CanvasItem::draw_multiline(const Vector<Point2> &p_points, const Color &p_c
RenderingServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, colors, p_width);
}
-void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width) {
+void CanvasItem::draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
RenderingServer::get_singleton()->canvas_item_add_multiline(canvas_item, p_points, p_colors, p_width);
}
-void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled, float p_width) {
+void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled, real_t p_width) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
if (p_filled) {
@@ -787,7 +787,7 @@ void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_fil
} else {
// Thick lines are offset depending on their width to avoid partial overlapping.
// Thin lines don't require an offset, so don't apply one in this case
- float offset;
+ real_t offset;
if (p_width >= 2) {
offset = p_width / 2.0;
} else {
@@ -821,7 +821,7 @@ void CanvasItem::draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_fil
}
}
-void CanvasItem::draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color) {
+void CanvasItem::draw_circle(const Point2 &p_pos, real_t p_radius, const Color &p_color) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
RenderingServer::get_singleton()->canvas_item_add_circle(canvas_item, p_pos, p_radius, p_color);
@@ -856,14 +856,14 @@ void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p
p_style_box->draw(canvas_item, p_rect);
}
-void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, float p_width) {
+void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, real_t p_width) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
RID rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
RenderingServer::get_singleton()->canvas_item_add_primitive(canvas_item, p_points, p_colors, p_uvs, rid, p_width);
}
-void CanvasItem::draw_set_transform(const Point2 &p_offset, float p_rot, const Size2 &p_scale) {
+void CanvasItem::draw_set_transform(const Point2 &p_offset, real_t p_rot, const Size2 &p_scale) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
Transform2D xform(p_rot, p_offset);
@@ -907,19 +907,19 @@ void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Tex
RenderingServer::get_singleton()->canvas_item_add_multimesh(canvas_item, p_multimesh->get_rid(), texture_rid);
}
-void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, float p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const {
+void CanvasItem::draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_font.is_null());
p_font->draw_string(canvas_item, p_pos, p_text, p_align, p_width, p_size, p_modulate, p_outline_size, p_outline_modulate, p_flags);
}
-void CanvasItem::draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, float p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const {
+void CanvasItem::draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align, real_t p_width, int p_max_lines, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate, uint8_t p_flags) const {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_font.is_null());
p_font->draw_multiline_string(canvas_item, p_pos, p_text, p_align, p_width, p_max_lines, p_size, p_modulate, p_outline_size, p_outline_modulate, p_flags);
}
-float CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate) const {
+real_t CanvasItem::draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next, int p_size, const Color &p_modulate, int p_outline_size, const Color &p_outline_modulate) const {
ERR_FAIL_COND_V_MSG(!drawing, 0.f, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND_V(p_font.is_null(), 0.f);
ERR_FAIL_COND_V(p_char.length() != 1, 0.f);
@@ -1441,6 +1441,7 @@ void CanvasTexture::set_specular_texture(const Ref<Texture2D> &p_specular) {
RID tex_rid = specular_texture.is_valid() ? specular_texture->get_rid() : RID();
RS::get_singleton()->canvas_texture_set_channel(canvas_texture, RS::CANVAS_TEXTURE_CHANNEL_SPECULAR, tex_rid);
}
+
Ref<Texture2D> CanvasTexture::get_specular_texture() const {
return specular_texture;
}
@@ -1449,15 +1450,17 @@ void CanvasTexture::set_specular_color(const Color &p_color) {
specular = p_color;
RS::get_singleton()->canvas_texture_set_shading_parameters(canvas_texture, specular, shininess);
}
+
Color CanvasTexture::get_specular_color() const {
return specular;
}
-void CanvasTexture::set_specular_shininess(float p_shininess) {
+void CanvasTexture::set_specular_shininess(real_t p_shininess) {
shininess = p_shininess;
RS::get_singleton()->canvas_texture_set_shading_parameters(canvas_texture, specular, shininess);
}
-float CanvasTexture::get_specular_shininess() const {
+
+real_t CanvasTexture::get_specular_shininess() const {
return shininess;
}
@@ -1508,9 +1511,9 @@ bool CanvasTexture::has_alpha() const {
}
}
-Ref<Image> CanvasTexture::get_data() const {
+Ref<Image> CanvasTexture::get_image() const {
if (diffuse_texture.is_valid()) {
- return diffuse_texture->get_data();
+ return diffuse_texture->get_image();
} else {
return Ref<Image>();
}
diff --git a/scene/main/canvas_item.h b/scene/main/canvas_item.h
index e22f93a7ea..1c64cafab8 100644
--- a/scene/main/canvas_item.h
+++ b/scene/main/canvas_item.h
@@ -290,8 +290,8 @@ public:
// Used to rotate the node
virtual bool _edit_use_rotation() const { return false; };
- virtual void _edit_set_rotation(float p_rotation) {}
- virtual float _edit_get_rotation() const { return 0.0; };
+ virtual void _edit_set_rotation(real_t p_rotation) {}
+ virtual real_t _edit_get_rotation() const { return 0.0; };
// Used to resize/move the node
virtual bool _edit_use_rect() const { return false; }; // MAYBE REPLACE BY A _edit_get_editmode()
@@ -331,30 +331,30 @@ public:
/* DRAWING API */
- void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0);
- void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
- void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
- void draw_arc(const Vector2 &p_center, float p_radius, float p_start_angle, float p_end_angle, int p_point_count, const Color &p_color, float p_width = 1.0, bool p_antialiased = false);
- void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, float p_width = 1.0);
- void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0);
- void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, float p_width = 1.0);
- void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color);
+ void draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, real_t p_width = 1.0);
+ void draw_polyline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = 1.0, bool p_antialiased = false);
+ void draw_polyline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = 1.0, bool p_antialiased = false);
+ void draw_arc(const Vector2 &p_center, real_t p_radius, real_t p_start_angle, real_t p_end_angle, int p_point_count, const Color &p_color, real_t p_width = 1.0, bool p_antialiased = false);
+ void draw_multiline(const Vector<Point2> &p_points, const Color &p_color, real_t p_width = 1.0);
+ void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, real_t p_width = 1.0);
+ void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, real_t p_width = 1.0);
+ void draw_circle(const Point2 &p_pos, real_t p_radius, const Color &p_color);
void draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1));
void draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false);
void draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = false);
void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect);
- void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>(), float p_width = 1);
+ void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>(), real_t p_width = 1);
void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>());
void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>());
void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1));
void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture);
- void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, float p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
- void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, float p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
- float draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const;
+ void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
+ void draw_multiline_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, HAlign p_align = HALIGN_LEFT, real_t p_width = -1, int p_max_lines = -1, int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0), uint8_t p_flags = TextServer::BREAK_MANDATORY | TextServer::BREAK_WORD_BOUND | TextServer::JUSTIFICATION_KASHIDA | TextServer::JUSTIFICATION_WORD_BOUND) const;
+ real_t draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", int p_size = -1, const Color &p_modulate = Color(1, 1, 1), int p_outline_size = 0, const Color &p_outline_modulate = Color(1, 1, 1, 0)) const;
- void draw_set_transform(const Point2 &p_offset, float p_rot = 0.0, const Size2 &p_scale = Size2(1.0, 1.0));
+ void draw_set_transform(const Point2 &p_offset, real_t p_rot = 0.0, const Size2 &p_scale = Size2(1.0, 1.0));
void draw_set_transform_matrix(const Transform2D &p_matrix);
static CanvasItem *get_current_item_drawn();
@@ -437,7 +437,7 @@ class CanvasTexture : public Texture2D {
Ref<Texture2D> normal_texture;
Ref<Texture2D> specular_texture;
Color specular = Color(1, 1, 1, 1);
- float shininess = 1.0;
+ real_t shininess = 1.0;
RID canvas_texture;
@@ -460,8 +460,8 @@ public:
void set_specular_color(const Color &p_color);
Color get_specular_color() const;
- void set_specular_shininess(float p_shininess);
- float get_specular_shininess() const;
+ void set_specular_shininess(real_t p_shininess);
+ real_t get_specular_shininess() const;
void set_texture_filter(CanvasItem::TextureFilter p_filter);
CanvasItem::TextureFilter get_texture_filter() const;
@@ -475,7 +475,7 @@ public:
virtual bool is_pixel_opaque(int p_x, int p_y) const override;
virtual bool has_alpha() const override;
- virtual Ref<Image> get_data() const override;
+ virtual Ref<Image> get_image() const override;
virtual RID get_rid() const override;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index e4cda4b96f..5df35d1e6a 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -131,7 +131,7 @@ bool ViewportTexture::has_alpha() const {
return false;
}
-Ref<Image> ViewportTexture::get_data() const {
+Ref<Image> ViewportTexture::get_image() const {
ERR_FAIL_COND_V_MSG(!vp, Ref<Image>(), "Viewport Texture must be set to use it.");
return RS::get_singleton()->texture_2d_get(vp->texture_rid);
}
@@ -1621,10 +1621,10 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
Ref<InputEventMouseButton> mb = p_input;
bool cant_stop_me_now = (mb.is_valid() &&
- (mb->get_button_index() == BUTTON_WHEEL_DOWN ||
- mb->get_button_index() == BUTTON_WHEEL_UP ||
- mb->get_button_index() == BUTTON_WHEEL_LEFT ||
- mb->get_button_index() == BUTTON_WHEEL_RIGHT));
+ (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN ||
+ mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP ||
+ mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT ||
+ mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT));
Ref<InputEventPanGesture> pn = p_input;
cant_stop_me_now = pn.is_valid() || cant_stop_me_now;
@@ -1860,7 +1860,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.mouse_focus_mask = 1 << (mb->get_button_index() - 1);
- if (mb->get_button_index() == BUTTON_LEFT) {
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
gui.drag_accum = Vector2();
gui.drag_attempted = false;
}
@@ -1883,7 +1883,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
#endif
- if (mb->get_button_index() == BUTTON_LEFT) { //assign focus
+ if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { //assign focus
CanvasItem *ci = gui.mouse_focus;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
@@ -1914,7 +1914,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
set_input_as_handled();
- if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) {
+ if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
//alternate drop use (when using force_drag(), as proposed by #5342
if (gui.mouse_focus) {
_gui_drop(gui.mouse_focus, pos, false);
@@ -1934,7 +1934,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_gui_cancel_tooltip();
} else {
- if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) {
+ if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (gui.drag_mouse_over) {
_gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, false);
}
@@ -1978,7 +1978,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_gui_call_input(mouse_focus, mb);
}
- /*if (gui.drag_data.get_type()!=Variant::NIL && mb->get_button_index()==BUTTON_LEFT) {
+ /*if (gui.drag_data.get_type()!=Variant::NIL && mb->get_button_index()==MOUSE_BUTTON_LEFT) {
_propagate_viewport_notification(this,NOTIFICATION_DRAG_END);
gui.drag_data=Variant(); //always clear
}*/
@@ -2022,7 +2022,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *over = nullptr;
// D&D
- if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
gui.drag_accum += mm->get_relative();
float len = gui.drag_accum.length();
if (len > 10) {
@@ -2266,7 +2266,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Transform2D localizer = gui.drag_mouse_over->get_global_transform_with_canvas().affine_inverse();
gui.drag_mouse_over_pos = localizer.xform(viewport_pos);
- if (mm->get_button_mask() & BUTTON_MASK_LEFT) {
+ if (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
bool can_drop = _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, true);
if (!can_drop) {
@@ -2783,7 +2783,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND_V(gui.subwindow_focused == nullptr, false);
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) {
if (gui.subwindow_drag_close_rect.has_point(mb->get_position())) {
//close window
@@ -2908,7 +2908,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
//if the event is a mouse button, we need to check whether another window was clicked
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
bool click_on_window = false;
for (int i = gui.sub_windows.size() - 1; i >= 0; i--) {
SubWindow &sw = gui.sub_windows.write[i];
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 0f11e6fb19..8e79b50385 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -77,7 +77,7 @@ public:
virtual bool has_alpha() const override;
- virtual Ref<Image> get_data() const override;
+ virtual Ref<Image> get_image() const override;
ViewportTexture();
~ViewportTexture();
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index d697a1a5dd..bacb0030bb 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -232,7 +232,7 @@ void Window::_make_window() {
DisplayServer::get_singleton()->window_set_current_screen(current_screen, window_id);
DisplayServer::get_singleton()->window_set_max_size(max_size, window_id);
DisplayServer::get_singleton()->window_set_min_size(min_size, window_id);
- DisplayServer::get_singleton()->window_set_title(title, window_id);
+ DisplayServer::get_singleton()->window_set_title(tr(title), window_id);
DisplayServer::get_singleton()->window_attach_instance_id(get_instance_id(), window_id);
_update_window_size();
@@ -759,6 +759,10 @@ void Window::_notification(int p_what) {
}
}
+ if (p_what == NOTIFICATION_TRANSLATION_CHANGED) {
+ child_controls_changed();
+ }
+
if (p_what == NOTIFICATION_EXIT_TREE) {
if (transient) {
_clear_transient();
@@ -893,12 +897,13 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) {
}
if (exclusive_child != nullptr) {
+ /*
Window *focus_target = exclusive_child;
focus_target->grab_focus();
while (focus_target->exclusive_child != nullptr) {
focus_target = focus_target->exclusive_child;
focus_target->grab_focus();
- }
+ }*/
if (!is_embedding_subwindows()) { //not embedding, no need for event
return;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index fe8591e3d9..93964db8da 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -955,9 +955,9 @@ void register_scene_types() {
bool default_theme_hidpi = GLOBAL_DEF("gui/theme/use_hidpi", false);
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/use_hidpi", PropertyInfo(Variant::BOOL, "gui/theme/use_hidpi", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
- String theme_path = GLOBAL_DEF("gui/theme/custom", "");
+ String theme_path = GLOBAL_DEF_RST("gui/theme/custom", "");
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
- String font_path = GLOBAL_DEF("gui/theme/custom_font", "");
+ String font_path = GLOBAL_DEF_RST("gui/theme/custom_font", "");
ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res,*.font", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED));
Ref<Font> font;
diff --git a/scene/resources/default_theme/checked_disabled.png b/scene/resources/default_theme/checked_disabled.png
new file mode 100644
index 0000000000..70549e2edc
--- /dev/null
+++ b/scene/resources/default_theme/checked_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 0c661cc17d..85d097aa19 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -114,7 +114,7 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false,
}
Ref<ImageTexture> texture(memnew(ImageTexture));
- Ref<Image> img = p_texture->get_data();
+ Ref<Image> img = p_texture->get_image();
img = img->duplicate();
if (p_flip_y) {
@@ -348,9 +348,13 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_stylebox("focus", "CheckBox", cbx_focus);
theme->set_icon("checked", "CheckBox", make_icon(checked_png));
+ theme->set_icon("checked_disabled", "CheckBox", make_icon(checked_disabled_png));
theme->set_icon("unchecked", "CheckBox", make_icon(unchecked_png));
+ theme->set_icon("unchecked_disabled", "CheckBox", make_icon(unchecked_disabled_png));
theme->set_icon("radio_checked", "CheckBox", make_icon(radio_checked_png));
+ theme->set_icon("radio_checked_disabled", "CheckBox", make_icon(radio_checked_disabled_png));
theme->set_icon("radio_unchecked", "CheckBox", make_icon(radio_unchecked_png));
+ theme->set_icon("radio_unchecked_disabled", "CheckBox", make_icon(radio_unchecked_disabled_png));
theme->set_font("font", "CheckBox", Ref<Font>());
theme->set_font_size("font_size", "CheckBox", -1);
@@ -628,6 +632,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// File Dialog
theme->set_icon("parent_folder", "FileDialog", make_icon(icon_parent_folder_png));
+ theme->set_icon("back_folder", "FileDialog", make_icon(arrow_left_png));
+ theme->set_icon("forward_folder", "FileDialog", make_icon(arrow_right_png));
theme->set_icon("reload", "FileDialog", make_icon(icon_reload_png));
theme->set_icon("toggle_hidden", "FileDialog", make_icon(icon_visibility_png));
diff --git a/scene/resources/default_theme/radio_checked_disabled.png b/scene/resources/default_theme/radio_checked_disabled.png
new file mode 100644
index 0000000000..72f08ecb96
--- /dev/null
+++ b/scene/resources/default_theme/radio_checked_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/radio_unchecked_disabled.png b/scene/resources/default_theme/radio_unchecked_disabled.png
new file mode 100644
index 0000000000..a8f4c1b555
--- /dev/null
+++ b/scene/resources/default_theme/radio_unchecked_disabled.png
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index 6b78ba7933..5d4dbd0758 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -46,6 +46,10 @@ static const unsigned char checked_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x8d, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x58, 0x56, 0x63, 0xb0, 0xaf, 0xb5, 0x38, 0x37, 0x40, 0x20, 0x20, 0x24, 0xb6, 0xb6, 0xb9, 0x57, 0x57, 0x5a, 0x20, 0x20, 0x24, 0x38, 0x36, 0x40, 0x20, 0x20, 0x25, 0x1e, 0x1e, 0x22, 0x1f, 0x1f, 0x23, 0x8b, 0x8b, 0x8d, 0xff, 0xff, 0xff, 0x20, 0x20, 0x24, 0x22, 0x22, 0x27, 0x23, 0x23, 0x28, 0x42, 0x42, 0x47, 0xf8, 0xf8, 0xf8, 0xfe, 0xfe, 0xfe, 0x25, 0x25, 0x2a, 0x4e, 0x4e, 0x52, 0x26, 0x26, 0x2b, 0xc5, 0xc5, 0xc7, 0xaa, 0xaa, 0xab, 0xb8, 0xb8, 0xba, 0x5f, 0x5f, 0x63, 0x74, 0x74, 0x77, 0xed, 0xed, 0xed, 0x33, 0x33, 0x38, 0x8d, 0x8d, 0x8f, 0xb8, 0xb8, 0xb9, 0x35, 0x35, 0x39, 0x3a, 0x3a, 0x3e, 0xfb, 0xfb, 0xfb, 0xfa, 0xfa, 0xfa, 0xb2, 0xb2, 0xb4, 0x45, 0x45, 0x49, 0x61, 0x61, 0x65, 0x8f, 0x8f, 0x92, 0x63, 0x63, 0x66, 0x2a, 0x2a, 0x2f, 0x40, 0x82, 0xb, 0xf6, 0x0, 0x0, 0x0, 0xf, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0x6a, 0x81, 0xb4, 0xfa, 0xdd, 0xfb, 0xfb, 0xb4, 0xfa, 0xb8, 0xf0, 0x7f, 0x59, 0x0, 0x0, 0x0, 0x7e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x5d, 0xca, 0x5, 0xb2, 0x2, 0x30, 0x18, 0x3, 0xe1, 0x4d, 0xed, 0xb9, 0x60, 0xf7, 0x3f, 0x20, 0xee, 0x4e, 0x99, 0xe0, 0xb0, 0x63, 0xfd, 0xbf, 0x86, 0xd7, 0x12, 0x72, 0x38, 0x69, 0x5b, 0x6b, 0x42, 0x45, 0xe5, 0xa, 0xab, 0x95, 0x41, 0x9f, 0x32, 0x20, 0x69, 0x2d, 0xbc, 0x50, 0x46, 0x3a, 0x10, 0x17, 0x5f, 0x49, 0x4, 0x7f, 0x90, 0x57, 0x89, 0xb7, 0xc5, 0x5f, 0x96, 0x17, 0x2e, 0x93, 0xcb, 0x8e, 0x3a, 0x83, 0xb, 0xc4, 0x8e, 0xd4, 0xff, 0x5c, 0x73, 0x83, 0x69, 0x9e, 0x95, 0xfc, 0x3b, 0xf4, 0x33, 0xe0, 0xf8, 0x61, 0xd3, 0xf1, 0x7d, 0x5d, 0x30, 0x7a, 0x6f, 0x89, 0xb, 0xd4, 0x5a, 0xe1, 0x40, 0xf, 0xfc, 0x34, 0x6c, 0xd2, 0x56, 0x80, 0xef, 0xfd, 0x9, 0xd2, 0x3a, 0x5e, 0x41, 0x15, 0x21, 0x77, 0x6, 0xc7, 0x6b, 0x47, 0x4e, 0x3a, 0x2f, 0x53, 0xb4, 0x10, 0xc7, 0x8c, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char checked_disabled_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x99, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x73, 0x72, 0x7b, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x82, 0x80, 0x8a, 0x90, 0x90, 0x93, 0x6a, 0x69, 0x70, 0x6a, 0x68, 0x70, 0x93, 0x93, 0x95, 0x58, 0x58, 0x5c, 0x58, 0x58, 0x5b, 0x7d, 0x7d, 0x7f, 0x58, 0x58, 0x5b, 0xa4, 0xa4, 0xa4, 0x9e, 0x9e, 0xa0, 0x9e, 0x9e, 0x9e, 0x9b, 0x9b, 0x9c, 0x9b, 0x9b, 0x9b, 0x9a, 0x9a, 0x9a, 0x99, 0x99, 0x99, 0x98, 0x98, 0x98, 0x97, 0x97, 0x97, 0x96, 0x96, 0x96, 0x95, 0x95, 0x95, 0x93, 0x93, 0x94, 0x8f, 0x8f, 0x8f, 0x86, 0x86, 0x88, 0x85, 0x85, 0x86, 0x82, 0x82, 0x83, 0x81, 0x81, 0x83, 0x7f, 0x7f, 0x81, 0x7c, 0x7c, 0x7e, 0x7a, 0x7a, 0x7d, 0x78, 0x78, 0x7b, 0x71, 0x71, 0x74, 0x68, 0x68, 0x6c, 0x66, 0x66, 0x6a, 0x65, 0x65, 0x68, 0x63, 0x63, 0x66, 0x5f, 0x5f, 0x63, 0x5c, 0x5c, 0x60, 0x5c, 0x5c, 0x5f, 0x5a, 0x5a, 0x5e, 0x59, 0x59, 0x5d, 0x59, 0x59, 0x5c, 0x58, 0x58, 0x5b, 0x57, 0x57, 0x5a, 0x56, 0x56, 0x59, 0x10, 0x13, 0xbb, 0xf, 0x0, 0x0, 0x0, 0x10, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x27, 0x50, 0x66, 0x68, 0x6a, 0x81, 0xb4, 0xb4, 0xdd, 0xfa, 0xfa, 0xfb, 0xfb, 0x5b, 0xd1, 0xf1, 0xe6, 0x0, 0x0, 0x0, 0x96, 0x49, 0x44, 0x41, 0x54, 0x78, 0x5e, 0x5d, 0x8f, 0xc9, 0x12, 0x82, 0x30, 0x14, 0x4, 0x87, 0x18, 0x50, 0x51, 0x44, 0x25, 0x42, 0x4, 0x77, 0xc4, 0x8d, 0x97, 0x0, 0xf9, 0xff, 0x8f, 0xb3, 0x88, 0xa4, 0x4a, 0xed, 0x63, 0x5f, 0xa6, 0x7, 0xf8, 0x7, 0x1e, 0xe3, 0x7e, 0x60, 0x19, 0x4f, 0x46, 0x1e, 0x0, 0x36, 0x8d, 0x4c, 0x67, 0x59, 0x65, 0x33, 0x6, 0x80, 0x47, 0xad, 0x56, 0x3d, 0xb7, 0x3c, 0x5d, 0x70, 0x0, 0xbe, 0xd1, 0x44, 0x65, 0x4d, 0x94, 0xc8, 0xc2, 0xf8, 0x0, 0x82, 0x4e, 0x91, 0x94, 0x15, 0x5d, 0xd2, 0xec, 0xde, 0x5, 0x83, 0x38, 0xc8, 0xe3, 0x63, 0x23, 0xce, 0xca, 0x9, 0x7a, 0x6e, 0xf3, 0x93, 0x48, 0x1a, 0x27, 0x14, 0x35, 0x3b, 0xb9, 0x5e, 0x56, 0xe4, 0x84, 0x22, 0xba, 0xa, 0x51, 0xd0, 0xb7, 0xa8, 0xcb, 0xfd, 0xcb, 0x9, 0x3b, 0xfb, 0x41, 0xdb, 0x59, 0x17, 0xa6, 0x94, 0x6e, 0xe3, 0x3e, 0x8c, 0x85, 0xf1, 0x90, 0x6e, 0xe6, 0x21, 0xfb, 0x39, 0xe7, 0x73, 0xe6, 0xfd, 0x5f, 0x7, 0xde, 0xc3, 0xb5, 0x16, 0x87, 0xb0, 0x9e, 0x42, 0x46, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char checker_bg_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x8, 0x8, 0x0, 0x0, 0x0, 0x0, 0xe1, 0x64, 0xe1, 0x57, 0x0, 0x0, 0x0, 0x14, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xfc, 0xcf, 0xc0, 0xc0, 0xd0, 0x0, 0xc4, 0xf8, 0x18, 0xf5, 0x84, 0x19, 0x0, 0x9f, 0x5f, 0xa, 0x1, 0xf8, 0xef, 0x65, 0xf4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -286,10 +290,18 @@ static const unsigned char radio_checked_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x42, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4, 0x3, 0x4, 0x9, 0x9, 0x9, 0x6, 0x6, 0x6, 0xa, 0xa, 0xb, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x7f, 0x7f, 0x82, 0xd8, 0xd8, 0xd8, 0xd9, 0xd9, 0xd9, 0x47, 0x47, 0x48, 0xd3, 0xd3, 0xd3, 0xa2, 0xa2, 0xa2, 0x79, 0x79, 0x79, 0x73, 0x73, 0x73, 0x1c, 0x1c, 0x1c, 0x3, 0x3, 0x3, 0x0, 0x0, 0x0, 0xd1, 0xa7, 0xf5, 0xaa, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1b, 0x88, 0xd1, 0xf7, 0x64, 0xf6, 0x2, 0xb3, 0xed, 0xd7, 0x0, 0x0, 0x0, 0x63, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x6d, 0x4f, 0x55, 0x2, 0x43, 0x31, 0x8, 0x4b, 0xe8, 0x6a, 0xf7, 0xbf, 0xeb, 0xc, 0x9b, 0x6b, 0x1f, 0x9f, 0xc4, 0x89, 0xbf, 0xbb, 0x3f, 0x2a, 0x49, 0x64, 0xa6, 0x3e, 0x1e, 0x1c, 0x7c, 0x3e, 0xf2, 0x14, 0xb7, 0xc7, 0xac, 0xf1, 0x10, 0xa6, 0xe8, 0x1, 0x44, 0xad, 0x42, 0xb9, 0x33, 0x22, 0x43, 0x95, 0x68, 0x55, 0xa4, 0xdc, 0x1f, 0x1e, 0xa1, 0x67, 0xa2, 0x57, 0x96, 0x22, 0x0, 0xc2, 0x3d, 0xf5, 0x44, 0x8c, 0x8a, 0x5d, 0x21, 0x80, 0x74, 0x83, 0x1e, 0x97, 0xc7, 0x22, 0x59, 0x4c, 0xd7, 0xd8, 0xb5, 0x18, 0x4a, 0x7b, 0x57, 0x57, 0xdb, 0x1a, 0xf7, 0x77, 0x17, 0x3a, 0x56, 0x4e, 0x11, 0x6f, 0x82, 0x20, 0xde, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char radio_checked_disabled_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x45, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x4, 0x3, 0x4, 0x9, 0x9, 0x9, 0x6, 0x6, 0x6, 0xa, 0xa, 0xb, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x7f, 0x7f, 0x82, 0xd8, 0xd8, 0xd8, 0xd9, 0xd9, 0xd9, 0x47, 0x47, 0x48, 0xd3, 0xd3, 0xd3, 0xa2, 0xa2, 0xa2, 0x79, 0x79, 0x79, 0x73, 0x73, 0x73, 0x1c, 0x1c, 0x1c, 0x3, 0x3, 0x3, 0x0, 0x0, 0x0, 0x83, 0xac, 0xe9, 0xaf, 0x0, 0x0, 0x0, 0x1, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x40, 0xe6, 0xd8, 0x66, 0x0, 0x0, 0x0, 0x3f, 0x49, 0x44, 0x41, 0x54, 0x18, 0xd3, 0x63, 0x60, 0x20, 0xe, 0xf0, 0x8, 0x2, 0x1, 0xf, 0x9c, 0x2b, 0x2c, 0x8, 0x5, 0xc2, 0x50, 0x1, 0xb0, 0x34, 0x58, 0x11, 0x5c, 0xbd, 0x10, 0x3f, 0x10, 0x8, 0xc1, 0x74, 0x1, 0x65, 0xf8, 0xc1, 0x0, 0xa6, 0x4, 0x28, 0x1, 0x11, 0xe0, 0xc1, 0x2d, 0x80, 0xa6, 0x5, 0xc3, 0x50, 0xc, 0x6b, 0x31, 0x1d, 0x86, 0xe1, 0x74, 0xfc, 0x0, 0x0, 0x1b, 0xc, 0x7, 0xb9, 0xa, 0x5e, 0x2e, 0x12, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char radio_unchecked_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x2a, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4, 0x3, 0x4, 0x9, 0x9, 0x9, 0x6, 0x6, 0x6, 0xa, 0xa, 0xb, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x27, 0x7f, 0x7f, 0x82, 0xd9, 0xd9, 0xd9, 0x47, 0x47, 0x48, 0x2b, 0x6e, 0xf2, 0xbf, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1b, 0x88, 0xd1, 0xf7, 0x64, 0xf6, 0x2, 0xb3, 0xed, 0xd7, 0x0, 0x0, 0x0, 0x49, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0x40, 0x2, 0x61, 0x15, 0xed, 0xa9, 0x20, 0x5a, 0x72, 0xf5, 0x99, 0x33, 0xbb, 0x26, 0x1, 0x19, 0x73, 0xcf, 0x0, 0xc1, 0x4d, 0x6, 0x6, 0xd6, 0x35, 0x20, 0xc6, 0xa9, 0x0, 0x6, 0xb6, 0x3d, 0x20, 0xc6, 0xe9, 0x4, 0x6, 0xf6, 0x33, 0x60, 0x50, 0xc0, 0xc0, 0x1, 0x61, 0x34, 0xc0, 0x19, 0x70, 0x29, 0xb8, 0x62, 0xb8, 0x76, 0x84, 0x81, 0xc, 0x96, 0x20, 0x2b, 0xa6, 0xc0, 0x2d, 0x45, 0x0, 0x0, 0x37, 0xca, 0x3d, 0x81, 0xb4, 0x84, 0xb6, 0x80, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char radio_unchecked_disabled_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x4, 0x3, 0x0, 0x0, 0x0, 0xed, 0xdd, 0xe2, 0x52, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0xf, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x54, 0x54, 0x54, 0xad, 0xad, 0xad, 0x80, 0x80, 0x81, 0x64, 0x64, 0x64, 0xf4, 0x17, 0x36, 0x28, 0x0, 0x0, 0x0, 0x2, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x1b, 0xfc, 0xf6, 0x4, 0xd4, 0x0, 0x0, 0x0, 0x40, 0x49, 0x44, 0x41, 0x54, 0x78, 0x5e, 0x7d, 0x8d, 0xb1, 0x11, 0x80, 0x40, 0xc, 0xc3, 0x94, 0xd, 0x12, 0x60, 0x1, 0xc4, 0x4, 0xb0, 0x1, 0xfb, 0x2f, 0x45, 0xe5, 0x3b, 0xaa, 0x57, 0xe5, 0xc2, 0xb6, 0x20, 0xc0, 0xcc, 0xc, 0x40, 0xed, 0x7a, 0x37, 0x70, 0xa8, 0xbe, 0x50, 0x9b, 0xea, 0xd9, 0xd4, 0xa3, 0x7a, 0x35, 0xa5, 0xaa, 0xeb, 0x90, 0x72, 0xe6, 0x39, 0xfc, 0x2b, 0x22, 0xd, 0x1f, 0xe7, 0x64, 0xa, 0x5d, 0x6c, 0xfe, 0xc1, 0x3b, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char scroll_bg_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0xc, 0x0, 0x0, 0x0, 0xc, 0x8, 0x3, 0x0, 0x0, 0x0, 0x61, 0xab, 0xac, 0xd5, 0x0, 0x0, 0x0, 0x45, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x40, 0x3e, 0x4a, 0x2a, 0x29, 0x2f, 0x20, 0x20, 0x24, 0x3f, 0x3e, 0x49, 0x1f, 0x1f, 0x24, 0x20, 0x20, 0x24, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x3f, 0x3e, 0x49, 0x3f, 0x3e, 0x49, 0x1e, 0x1e, 0x23, 0x20, 0x20, 0x25, 0x22, 0x22, 0x27, 0x23, 0x23, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0x14, 0xee, 0x69, 0x20, 0x0, 0x0, 0x0, 0x11, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x4, 0x19, 0x40, 0x5d, 0x66, 0x28, 0x93, 0xf0, 0xfc, 0x94, 0xfc, 0xfd, 0x67, 0x1a, 0x96, 0x95, 0x1c, 0xf0, 0x43, 0x52, 0x0, 0x0, 0x0, 0x55, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x55, 0x8e, 0x45, 0x2, 0x80, 0x50, 0x10, 0x42, 0xc1, 0xee, 0xfb, 0x5f, 0xd4, 0xd6, 0xdf, 0xfd, 0x36, 0xd3, 0x3, 0x4, 0xd, 0x90, 0x6, 0xb2, 0x25, 0x39, 0xe0, 0xd2, 0xf9, 0xcb, 0x6a, 0x60, 0x6f, 0x27, 0xb7, 0xbc, 0x58, 0xb7, 0x53, 0x4d, 0x0, 0xf2, 0x3f, 0x5e, 0x36, 0x43, 0x5f, 0xc3, 0xf0, 0xdf, 0x17, 0xd7, 0xa6, 0xae, 0x60, 0x10, 0xff, 0x57, 0x16, 0xc5, 0x5a, 0xf1, 0x60, 0xe3, 0xe7, 0x5f, 0x37, 0x46, 0x74, 0xba, 0x9a, 0x16, 0xef, 0x37, 0x1c, 0x6f, 0x61, 0x47, 0x1, 0xa5, 0xc7, 0x32, 0x47, 0x38, 0x12, 0x92, 0xb1, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
@@ -434,6 +446,10 @@ static const unsigned char unchecked_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x4d, 0x4b, 0x59, 0x38, 0x37, 0x40, 0x20, 0x20, 0x24, 0x20, 0x20, 0x24, 0x38, 0x36, 0x40, 0x20, 0x20, 0x25, 0x1e, 0x1e, 0x22, 0x1f, 0x1f, 0x23, 0x20, 0x20, 0x24, 0x22, 0x22, 0x27, 0x23, 0x23, 0x28, 0x25, 0x25, 0x2a, 0x23, 0xc3, 0x49, 0x39, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xfa, 0xfb, 0xb4, 0xfa, 0xa4, 0x7f, 0xe1, 0x5a, 0x0, 0x0, 0x0, 0x4f, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xb5, 0xcf, 0x45, 0x2, 0x80, 0x40, 0x8, 0x0, 0x40, 0x97, 0x66, 0xfb, 0xff, 0x9f, 0xb5, 0xdb, 0xb3, 0x73, 0xa4, 0x19, 0xbe, 0x2, 0x20, 0xf1, 0x8a, 0x10, 0xc2, 0x1c, 0x0, 0xd1, 0x94, 0x57, 0x49, 0x5, 0xe6, 0x0, 0x6a, 0xa9, 0x6d, 0x55, 0x8b, 0xe2, 0x1c, 0xa0, 0x54, 0xfb, 0xae, 0x26, 0x9a, 0x3, 0x9c, 0xdb, 0x11, 0x68, 0x99, 0xff, 0xa, 0x7c, 0xd6, 0xde, 0xf, 0x33, 0x9c, 0x3, 0xe0, 0x76, 0x9c, 0x1e, 0x1d, 0xbe, 0xcf, 0x7d, 0x4c, 0x93, 0xe2, 0x8, 0xa4, 0x66, 0x3c, 0xec, 0xed, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char unchecked_disabled_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x3, 0x0, 0x0, 0x0, 0x28, 0x2d, 0xf, 0x53, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x33, 0x50, 0x4c, 0x54, 0x45, 0x0, 0x0, 0x0, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x7a, 0x78, 0x83, 0x6a, 0x69, 0x70, 0x6a, 0x68, 0x70, 0x58, 0x58, 0x5c, 0x58, 0x58, 0x5b, 0x58, 0x58, 0x5b, 0x5c, 0x5c, 0x5f, 0x5a, 0x5a, 0x5e, 0x59, 0x59, 0x5d, 0x58, 0x58, 0x5b, 0x57, 0x57, 0x5a, 0x56, 0x56, 0x59, 0x27, 0xa1, 0xa6, 0x53, 0x0, 0x0, 0x0, 0xb, 0x74, 0x52, 0x4e, 0x53, 0x0, 0x7, 0x27, 0x50, 0x66, 0x68, 0xb4, 0xb4, 0xfa, 0xfa, 0xfb, 0xc7, 0x8b, 0xf6, 0x7e, 0x0, 0x0, 0x0, 0x52, 0x49, 0x44, 0x41, 0x54, 0x78, 0x5e, 0xb5, 0xcf, 0x31, 0x12, 0xc0, 0x20, 0x8, 0x44, 0xd1, 0x15, 0x50, 0x83, 0x11, 0xe5, 0xfe, 0xa7, 0xcd, 0xe8, 0xc4, 0x22, 0xf4, 0x79, 0xe5, 0x36, 0x7c, 0x80, 0x8, 0x89, 0x58, 0xf2, 0x26, 0x4c, 0x9, 0x0, 0x15, 0xf5, 0xb9, 0xb9, 0x16, 0x2, 0xc0, 0x3a, 0xac, 0x6f, 0x36, 0x94, 0x1, 0x88, 0xdb, 0xfd, 0x32, 0x17, 0x0, 0x79, 0xf6, 0x33, 0xf4, 0x99, 0xff, 0x1a, 0xe2, 0xd9, 0x4f, 0x58, 0x5b, 0x61, 0x54, 0xdb, 0x49, 0xbf, 0xea, 0x4a, 0x8f, 0xcf, 0x45, 0xf, 0x4, 0x40, 0x7, 0x90, 0xb0, 0x7b, 0x47, 0x4, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char updown_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x8, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0x81, 0x83, 0xf6, 0xf6, 0x0, 0x0, 0x0, 0x57, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x8d, 0x4e, 0xb5, 0x1, 0xc0, 0x30, 0xc, 0xf3, 0x15, 0xfe, 0xff, 0x96, 0x64, 0xa, 0x6c, 0xca, 0x56, 0xd2, 0x25, 0x65, 0xe6, 0xc8, 0x8b, 0x49, 0x20, 0x79, 0x28, 0x95, 0x81, 0xa1, 0xd4, 0x7d, 0x4, 0xbb, 0xa1, 0x50, 0xea, 0x3c, 0xa6, 0x71, 0x98, 0x96, 0x69, 0x58, 0x31, 0xcc, 0xb7, 0xe5, 0x2f, 0x48, 0x63, 0x26, 0xf6, 0xa2, 0xd4, 0x18, 0xf9, 0x7, 0x2d, 0xe3, 0x46, 0x89, 0xb4, 0xd2, 0xf8, 0xa3, 0x68, 0xe3, 0xd7, 0x14, 0x20, 0xe6, 0xc3, 0x3d, 0xd8, 0xca, 0x5e, 0x94, 0x32, 0xd0, 0x3, 0x91, 0xba, 0x5f, 0x1b, 0x4a, 0x9b, 0x12, 0x62, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
diff --git a/scene/resources/default_theme/unchecked_disabled.png b/scene/resources/default_theme/unchecked_disabled.png
new file mode 100644
index 0000000000..bef9316f58
--- /dev/null
+++ b/scene/resources/default_theme/unchecked_disabled.png
Binary files differ
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index a0f4bf9409..195ce070a7 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -340,14 +340,21 @@ void ParticlesMaterial::_update_shader() {
//initiate velocity spread in 3D
code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n";
- code += " angle1_rad += direction.z != 0.0 ? atan(direction.x, direction.z) : sign(direction.x) * (pi / 2.0);\n";
- code += " angle2_rad += direction.z != 0.0 ? atan(direction.y, abs(direction.z)) : (direction.x != 0.0 ? atan(direction.y, abs(direction.x)) : sign(direction.y) * (pi / 2.0));\n";
code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n";
code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n";
code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n";
- code += " vec3 vec_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
- code += " vec_direction = normalize(vec_direction);\n";
- code += " VELOCITY = vec_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
+ code += " vec3 spread_direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
+ code += " vec3 direction_nrm = normalize(direction);\n";
+ code += " // rotate spread to direction\n";
+ code += " vec3 binormal = cross(vec3(0.0, 1.0, 0.0), direction_nrm);\n";
+ code += " if (length(binormal) < 0.0001) {\n";
+ code += " // direction is parallel to Y. Choose Z as the binormal.\n";
+ code += " binormal = vec3(0.0, 0.0, 1.0);\n";
+ code += " }\n";
+ code += " binormal = normalize(binormal);\n";
+ code += " vec3 normal = cross(binormal, direction_nrm);\n";
+ code += " spread_direction = binormal * spread_direction.x + normal * spread_direction.y + direction_nrm * spread_direction.z;\n";
+ code += " VELOCITY = spread_direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
}
code += " }\n";
diff --git a/scene/resources/ray_shape_2d.cpp b/scene/resources/ray_shape_2d.cpp
index d2125445fa..fb8f4b9985 100644
--- a/scene/resources/ray_shape_2d.cpp
+++ b/scene/resources/ray_shape_2d.cpp
@@ -42,17 +42,33 @@ void RayShape2D::_update_shape() {
}
void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) {
- Vector2 tip = Vector2(0, get_length());
- RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3);
+ const Vector2 target_position = Vector2(0, get_length());
+
+ const float max_arrow_size = 6;
+ const float line_width = 1.4;
+ bool no_line = target_position.length() < line_width;
+ float arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size);
+
+ if (no_line) {
+ arrow_size = target_position.length();
+ } else {
+ RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), target_position - target_position.normalized() * arrow_size, p_color, line_width);
+ }
+
+ Transform2D xf;
+ xf.rotate(target_position.angle());
+ xf.translate(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0));
+
Vector<Vector2> pts;
- float tsize = 4.0;
- pts.push_back(tip + Vector2(0, tsize));
- pts.push_back(tip + Vector2(Math_SQRT12 * tsize, 0));
- pts.push_back(tip + Vector2(-Math_SQRT12 * tsize, 0));
+ pts.push_back(xf.xform(Vector2(arrow_size, 0)));
+ pts.push_back(xf.xform(Vector2(0, 0.5 * arrow_size)));
+ pts.push_back(xf.xform(Vector2(0, -0.5 * arrow_size)));
+
Vector<Color> cols;
for (int i = 0; i < 3; i++) {
cols.push_back(p_color);
}
+
RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID());
}
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 47933bd69a..3d3900ecc5 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -1059,6 +1059,10 @@ void SurfaceTool::set_material(const Ref<Material> &p_material) {
material = p_material;
}
+Ref<Material> SurfaceTool::get_material() const {
+ return material;
+}
+
void SurfaceTool::clear() {
begun = false;
primitive = Mesh::PRIMITIVE_LINES;
@@ -1088,6 +1092,10 @@ void SurfaceTool::set_custom_format(int p_index, CustomFormat p_format) {
ERR_FAIL_COND(begun);
last_custom_format[p_index] = p_format;
}
+
+Mesh::PrimitiveType SurfaceTool::get_primitive() const {
+ return primitive;
+}
SurfaceTool::CustomFormat SurfaceTool::get_custom_format(int p_index) const {
ERR_FAIL_INDEX_V(p_index, RS::ARRAY_CUSTOM_COUNT, CUSTOM_MAX);
return last_custom_format[p_index];
@@ -1174,6 +1182,7 @@ void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("generate_lod", "nd_threshold", "target_index_count"), &SurfaceTool::generate_lod, DEFVAL(3));
ClassDB::bind_method(D_METHOD("set_material", "material"), &SurfaceTool::set_material);
+ ClassDB::bind_method(D_METHOD("get_primitive"), &SurfaceTool::get_primitive);
ClassDB::bind_method(D_METHOD("clear"), &SurfaceTool::clear);
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index 17efdcba71..28addf2245 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -143,6 +143,8 @@ public:
void set_custom_format(int p_index, CustomFormat p_format);
CustomFormat get_custom_format(int p_index) const;
+ Mesh::PrimitiveType get_primitive() const;
+
void begin(Mesh::PrimitiveType p_primitive);
void set_color(Color p_color);
@@ -171,6 +173,7 @@ public:
Vector<int> generate_lod(float p_threshold, int p_target_index_count = 3);
void set_material(const Ref<Material> &p_material);
+ Ref<Material> get_material() const;
void clear();
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index 444a4bb22a..012d36cc35 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -98,6 +98,9 @@ void TextParagraph::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_line_underline_position", "line"), &TextParagraph::get_line_underline_position);
ClassDB::bind_method(D_METHOD("get_line_underline_thickness", "line"), &TextParagraph::get_line_underline_thickness);
+ ClassDB::bind_method(D_METHOD("get_spacing_top"), &TextParagraph::get_spacing_top);
+ ClassDB::bind_method(D_METHOD("get_spacing_bottom"), &TextParagraph::get_spacing_bottom);
+
ClassDB::bind_method(D_METHOD("get_dropcap_size"), &TextParagraph::get_dropcap_size);
ClassDB::bind_method(D_METHOD("get_dropcap_lines"), &TextParagraph::get_dropcap_lines);
@@ -266,6 +269,14 @@ bool TextParagraph::add_string(const String &p_text, const Ref<Font> &p_fonts, i
return res;
}
+int TextParagraph::get_spacing_top() const {
+ return spacing_top;
+}
+
+int TextParagraph::get_spacing_bottom() const {
+ return spacing_bottom;
+}
+
void TextParagraph::_set_bidi_override(const Array &p_override) {
Vector<Vector2i> overrides;
for (int i = 0; i < p_override.size(); i++) {
diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h
index a16fa8c3c4..4396b07130 100644
--- a/scene/resources/text_paragraph.h
+++ b/scene/resources/text_paragraph.h
@@ -116,6 +116,9 @@ public:
float get_line_underline_position(int p_line) const;
float get_line_underline_thickness(int p_line) const;
+ int get_spacing_top() const;
+ int get_spacing_bottom() const;
+
Size2 get_dropcap_size() const;
int get_dropcap_lines() const;
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index d2bb1338d8..b6a2f24b8b 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -71,7 +71,7 @@ void Texture2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose"), &Texture2D::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose"), &Texture2D::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "clip_uv"), &Texture2D::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("get_data"), &Texture2D::get_data);
+ ClassDB::bind_method(D_METHOD("get_image"), &Texture2D::get_image);
ADD_GROUP("", "");
}
@@ -116,7 +116,7 @@ bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) {
bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "image") {
- r_ret = get_data();
+ r_ret = get_image();
} else if (p_name == "size") {
r_ret = Size2(w, h);
} else {
@@ -200,7 +200,7 @@ void ImageTexture::_resource_path_changed() {
String path = get_path();
}
-Ref<Image> ImageTexture::get_data() const {
+Ref<Image> ImageTexture::get_image() const {
if (image_stored) {
return RenderingServer::get_singleton()->texture_2d_get(texture);
} else {
@@ -251,7 +251,7 @@ void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
bool ImageTexture::is_pixel_opaque(int p_x, int p_y) const {
if (!alpha_cache.is_valid()) {
- Ref<Image> img = get_data();
+ Ref<Image> img = get_image();
if (img.is_valid()) {
if (img->is_compressed()) { //must decompress, if compressed
Ref<Image> decom = img->duplicate();
@@ -661,7 +661,7 @@ bool StreamTexture2D::has_alpha() const {
return false;
}
-Ref<Image> StreamTexture2D::get_data() const {
+Ref<Image> StreamTexture2D::get_image() const {
if (texture.is_valid()) {
return RS::get_singleton()->texture_2d_get(texture);
} else {
@@ -671,7 +671,7 @@ Ref<Image> StreamTexture2D::get_data() const {
bool StreamTexture2D::is_pixel_opaque(int p_x, int p_y) const {
if (!alpha_cache.is_valid()) {
- Ref<Image> img = get_data();
+ Ref<Image> img = get_image();
if (img.is_valid()) {
if (img->is_compressed()) { //must decompress, if compressed
Ref<Image> decom = img->duplicate();
@@ -1495,7 +1495,7 @@ Ref<Texture2D> LargeTexture::get_piece_texture(int p_idx) const {
Ref<Image> LargeTexture::to_image() const {
Ref<Image> img = memnew(Image(this->get_width(), this->get_height(), false, Image::FORMAT_RGBA8));
for (int i = 0; i < pieces.size(); i++) {
- Ref<Image> src_img = pieces[i].texture->get_data();
+ Ref<Image> src_img = pieces[i].texture->get_image();
img->blit_rect(src_img, Rect2(0, 0, src_img->get_width(), src_img->get_height()), pieces[i].offset);
}
@@ -1782,7 +1782,7 @@ int GradientTexture::get_width() const {
return width;
}
-Ref<Image> GradientTexture::get_data() const {
+Ref<Image> GradientTexture::get_image() const {
if (!texture.is_valid()) {
return Ref<Image>();
}
@@ -2031,14 +2031,14 @@ bool AnimatedTexture::has_alpha() const {
return frames[current_frame].texture->has_alpha();
}
-Ref<Image> AnimatedTexture::get_data() const {
+Ref<Image> AnimatedTexture::get_image() const {
RWLockRead r(rw_lock);
if (!frames[current_frame].texture.is_valid()) {
return Ref<Image>();
}
- return frames[current_frame].texture->get_data();
+ return frames[current_frame].texture->get_image();
}
bool AnimatedTexture::is_pixel_opaque(int p_x, int p_y) const {
@@ -2543,7 +2543,7 @@ uint32_t CameraTexture::get_flags() const {
return 0;
}
-Ref<Image> CameraTexture::get_data() const {
+Ref<Image> CameraTexture::get_image() const {
// not (yet) supported
return Ref<Image>();
}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index a0d917fd86..16c98f2891 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -71,7 +71,7 @@ public:
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
- virtual Ref<Image> get_data() const { return Ref<Image>(); }
+ virtual Ref<Image> get_image() const { return Ref<Image>(); }
Texture2D();
};
@@ -108,7 +108,7 @@ public:
Image::Format get_format() const;
void update(const Ref<Image> &p_image, bool p_immediate = false);
- Ref<Image> get_data() const override;
+ Ref<Image> get_image() const override;
int get_width() const override;
int get_height() const override;
@@ -203,7 +203,7 @@ public:
virtual bool has_alpha() const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
- virtual Ref<Image> get_data() const override;
+ virtual Ref<Image> get_image() const override;
StreamTexture2D();
~StreamTexture2D();
@@ -716,7 +716,7 @@ public:
virtual int get_height() const override { return 1; }
virtual bool has_alpha() const override { return true; }
- virtual Ref<Image> get_data() const override;
+ virtual Ref<Image> get_image() const override;
GradientTexture();
virtual ~GradientTexture();
@@ -812,7 +812,7 @@ public:
virtual bool has_alpha() const override;
- virtual Ref<Image> get_data() const override;
+ virtual Ref<Image> get_image() const override;
bool is_pixel_opaque(int p_x, int p_y) const override;
@@ -839,7 +839,7 @@ public:
virtual void set_flags(uint32_t p_flags);
virtual uint32_t get_flags() const;
- virtual Ref<Image> get_data() const override;
+ virtual Ref<Image> get_image() const override;
void set_camera_feed_id(int p_new_id);
int get_camera_feed_id() const;
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 0405ea98bb..036d11574c 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -141,6 +141,21 @@ Vector<String> Theme::_get_font_size_list(const String &p_node_type) const {
return ilret;
}
+Vector<String> Theme::_get_font_size_type_list() const {
+ Vector<String> ilret;
+ List<StringName> il;
+
+ get_font_size_type_list(&il);
+ ilret.resize(il.size());
+
+ int i = 0;
+ String *w = ilret.ptrw();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
+ }
+ return ilret;
+}
+
Vector<String> Theme::_get_color_list(const String &p_node_type) const {
Vector<String> ilret;
List<StringName> il;
@@ -201,6 +216,48 @@ Vector<String> Theme::_get_constant_type_list() const {
return ilret;
}
+Vector<String> Theme::_get_theme_item_list(DataType p_data_type, const String &p_node_type) const {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ return _get_color_list(p_node_type);
+ case DATA_TYPE_CONSTANT:
+ return _get_constant_list(p_node_type);
+ case DATA_TYPE_FONT:
+ return _get_font_list(p_node_type);
+ case DATA_TYPE_FONT_SIZE:
+ return _get_font_size_list(p_node_type);
+ case DATA_TYPE_ICON:
+ return _get_icon_list(p_node_type);
+ case DATA_TYPE_STYLEBOX:
+ return _get_stylebox_list(p_node_type);
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+
+ return Vector<String>();
+}
+
+Vector<String> Theme::_get_theme_item_type_list(DataType p_data_type) const {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ return _get_color_type_list();
+ case DATA_TYPE_CONSTANT:
+ return _get_constant_type_list();
+ case DATA_TYPE_FONT:
+ return _get_font_type_list();
+ case DATA_TYPE_FONT_SIZE:
+ return _get_font_size_type_list();
+ case DATA_TYPE_ICON:
+ return _get_icon_type_list();
+ case DATA_TYPE_STYLEBOX:
+ return _get_stylebox_type_list();
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+
+ return Vector<String>();
+}
+
Vector<String> Theme::_get_type_list() const {
Vector<String> ilret;
List<StringName> il;
@@ -421,8 +478,6 @@ void Theme::set_default_font_size(int p_font_size) {
}
void Theme::set_icon(const StringName &p_name, const StringName &p_node_type, const Ref<Texture2D> &p_icon) {
- //ERR_FAIL_COND(p_icon.is_null());
-
bool new_value = !icon_map.has(p_node_type) || !icon_map[p_node_type].has(p_name);
if (icon_map[p_node_type].has(p_name) && icon_map[p_node_type][p_name].is_valid()) {
@@ -453,9 +508,21 @@ bool Theme::has_icon(const StringName &p_name, const StringName &p_node_type) co
return (icon_map.has(p_node_type) && icon_map[p_node_type].has(p_name) && icon_map[p_node_type][p_name].is_valid());
}
+void Theme::rename_icon(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
+ ERR_FAIL_COND_MSG(!icon_map.has(p_node_type), "Cannot rename the icon '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(icon_map[p_node_type].has(p_name), "Cannot rename the icon '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
+ ERR_FAIL_COND_MSG(!icon_map[p_node_type].has(p_old_name), "Cannot rename the icon '" + String(p_old_name) + "' because it does not exist.");
+
+ icon_map[p_node_type][p_name] = icon_map[p_node_type][p_old_name];
+ icon_map[p_node_type].erase(p_old_name);
+
+ notify_property_list_changed();
+ emit_changed();
+}
+
void Theme::clear_icon(const StringName &p_name, const StringName &p_node_type) {
- ERR_FAIL_COND(!icon_map.has(p_node_type));
- ERR_FAIL_COND(!icon_map[p_node_type].has(p_name));
+ ERR_FAIL_COND_MSG(!icon_map.has(p_node_type), "Cannot clear the icon '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(!icon_map[p_node_type].has(p_name), "Cannot clear the icon '" + String(p_name) + "' because it does not exist.");
if (icon_map[p_node_type][p_name].is_valid()) {
icon_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
@@ -481,6 +548,10 @@ void Theme::get_icon_list(StringName p_node_type, List<StringName> *p_list) cons
}
}
+void Theme::add_icon_type(const StringName &p_node_type) {
+ icon_map[p_node_type] = HashMap<StringName, Ref<Texture2D>>();
+}
+
void Theme::get_icon_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
@@ -491,8 +562,6 @@ void Theme::get_icon_type_list(List<StringName> *p_list) const {
}
void Theme::set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style) {
- //ERR_FAIL_COND(p_style.is_null());
-
bool new_value = !style_map.has(p_node_type) || !style_map[p_node_type].has(p_name);
if (style_map[p_node_type].has(p_name) && style_map[p_node_type][p_name].is_valid()) {
@@ -523,9 +592,21 @@ bool Theme::has_stylebox(const StringName &p_name, const StringName &p_node_type
return (style_map.has(p_node_type) && style_map[p_node_type].has(p_name) && style_map[p_node_type][p_name].is_valid());
}
+void Theme::rename_stylebox(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
+ ERR_FAIL_COND_MSG(!style_map.has(p_node_type), "Cannot rename the stylebox '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(style_map[p_node_type].has(p_name), "Cannot rename the stylebox '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
+ ERR_FAIL_COND_MSG(!style_map[p_node_type].has(p_old_name), "Cannot rename the stylebox '" + String(p_old_name) + "' because it does not exist.");
+
+ style_map[p_node_type][p_name] = style_map[p_node_type][p_old_name];
+ style_map[p_node_type].erase(p_old_name);
+
+ notify_property_list_changed();
+ emit_changed();
+}
+
void Theme::clear_stylebox(const StringName &p_name, const StringName &p_node_type) {
- ERR_FAIL_COND(!style_map.has(p_node_type));
- ERR_FAIL_COND(!style_map[p_node_type].has(p_name));
+ ERR_FAIL_COND_MSG(!style_map.has(p_node_type), "Cannot clear the stylebox '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(!style_map[p_node_type].has(p_name), "Cannot clear the stylebox '" + String(p_name) + "' because it does not exist.");
if (style_map[p_node_type][p_name].is_valid()) {
style_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
@@ -551,6 +632,10 @@ void Theme::get_stylebox_list(StringName p_node_type, List<StringName> *p_list)
}
}
+void Theme::add_stylebox_type(const StringName &p_node_type) {
+ style_map[p_node_type] = HashMap<StringName, Ref<StyleBox>>();
+}
+
void Theme::get_stylebox_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
@@ -561,8 +646,6 @@ void Theme::get_stylebox_type_list(List<StringName> *p_list) const {
}
void Theme::set_font(const StringName &p_name, const StringName &p_node_type, const Ref<Font> &p_font) {
- //ERR_FAIL_COND(p_font.is_null());
-
bool new_value = !font_map.has(p_node_type) || !font_map[p_node_type].has(p_name);
if (font_map[p_node_type][p_name].is_valid()) {
@@ -595,9 +678,21 @@ bool Theme::has_font(const StringName &p_name, const StringName &p_node_type) co
return ((font_map.has(p_node_type) && font_map[p_node_type].has(p_name) && font_map[p_node_type][p_name].is_valid()) || default_theme_font.is_valid());
}
+void Theme::rename_font(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
+ ERR_FAIL_COND_MSG(!font_map.has(p_node_type), "Cannot rename the font '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(font_map[p_node_type].has(p_name), "Cannot rename the font '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
+ ERR_FAIL_COND_MSG(!font_map[p_node_type].has(p_old_name), "Cannot rename the font '" + String(p_old_name) + "' because it does not exist.");
+
+ font_map[p_node_type][p_name] = font_map[p_node_type][p_old_name];
+ font_map[p_node_type].erase(p_old_name);
+
+ notify_property_list_changed();
+ emit_changed();
+}
+
void Theme::clear_font(const StringName &p_name, const StringName &p_node_type) {
- ERR_FAIL_COND(!font_map.has(p_node_type));
- ERR_FAIL_COND(!font_map[p_node_type].has(p_name));
+ ERR_FAIL_COND_MSG(!font_map.has(p_node_type), "Cannot clear the font '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(!font_map[p_node_type].has(p_name), "Cannot clear the font '" + String(p_name) + "' because it does not exist.");
if (font_map[p_node_type][p_name].is_valid()) {
font_map[p_node_type][p_name]->disconnect("changed", callable_mp(this, &Theme::_emit_theme_changed));
@@ -622,6 +717,10 @@ void Theme::get_font_list(StringName p_node_type, List<StringName> *p_list) cons
}
}
+void Theme::add_font_type(const StringName &p_node_type) {
+ font_map[p_node_type] = HashMap<StringName, Ref<Font>>();
+}
+
void Theme::get_font_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
@@ -656,9 +755,21 @@ bool Theme::has_font_size(const StringName &p_name, const StringName &p_node_typ
return ((font_size_map.has(p_node_type) && font_size_map[p_node_type].has(p_name) && (font_size_map[p_node_type][p_name] > 0)) || (default_theme_font_size > 0));
}
+void Theme::rename_font_size(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
+ ERR_FAIL_COND_MSG(!font_size_map.has(p_node_type), "Cannot rename the font size '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(font_size_map[p_node_type].has(p_name), "Cannot rename the font size '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
+ ERR_FAIL_COND_MSG(!font_size_map[p_node_type].has(p_old_name), "Cannot rename the font size '" + String(p_old_name) + "' because it does not exist.");
+
+ font_size_map[p_node_type][p_name] = font_size_map[p_node_type][p_old_name];
+ font_size_map[p_node_type].erase(p_old_name);
+
+ notify_property_list_changed();
+ emit_changed();
+}
+
void Theme::clear_font_size(const StringName &p_name, const StringName &p_node_type) {
- ERR_FAIL_COND(!font_size_map.has(p_node_type));
- ERR_FAIL_COND(!font_size_map[p_node_type].has(p_name));
+ ERR_FAIL_COND_MSG(!font_size_map.has(p_node_type), "Cannot clear the font size '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(!font_size_map[p_node_type].has(p_name), "Cannot clear the font size '" + String(p_name) + "' because it does not exist.");
font_size_map[p_node_type].erase(p_name);
notify_property_list_changed();
@@ -679,6 +790,19 @@ void Theme::get_font_size_list(StringName p_node_type, List<StringName> *p_list)
}
}
+void Theme::add_font_size_type(const StringName &p_node_type) {
+ font_size_map[p_node_type] = HashMap<StringName, int>();
+}
+
+void Theme::get_font_size_type_list(List<StringName> *p_list) const {
+ ERR_FAIL_NULL(p_list);
+
+ const StringName *key = nullptr;
+ while ((key = font_size_map.next(key))) {
+ p_list->push_back(*key);
+ }
+}
+
void Theme::set_color(const StringName &p_name, const StringName &p_node_type, const Color &p_color) {
bool new_value = !color_map.has(p_node_type) || !color_map[p_node_type].has(p_name);
@@ -702,9 +826,21 @@ bool Theme::has_color(const StringName &p_name, const StringName &p_node_type) c
return (color_map.has(p_node_type) && color_map[p_node_type].has(p_name));
}
+void Theme::rename_color(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
+ ERR_FAIL_COND_MSG(!color_map.has(p_node_type), "Cannot rename the color '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(color_map[p_node_type].has(p_name), "Cannot rename the color '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
+ ERR_FAIL_COND_MSG(!color_map[p_node_type].has(p_old_name), "Cannot rename the color '" + String(p_old_name) + "' because it does not exist.");
+
+ color_map[p_node_type][p_name] = color_map[p_node_type][p_old_name];
+ color_map[p_node_type].erase(p_old_name);
+
+ notify_property_list_changed();
+ emit_changed();
+}
+
void Theme::clear_color(const StringName &p_name, const StringName &p_node_type) {
- ERR_FAIL_COND(!color_map.has(p_node_type));
- ERR_FAIL_COND(!color_map[p_node_type].has(p_name));
+ ERR_FAIL_COND_MSG(!color_map.has(p_node_type), "Cannot clear the color '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(!color_map[p_node_type].has(p_name), "Cannot clear the color '" + String(p_name) + "' because it does not exist.");
color_map[p_node_type].erase(p_name);
notify_property_list_changed();
@@ -725,6 +861,10 @@ void Theme::get_color_list(StringName p_node_type, List<StringName> *p_list) con
}
}
+void Theme::add_color_type(const StringName &p_node_type) {
+ color_map[p_node_type] = HashMap<StringName, Color>();
+}
+
void Theme::get_color_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
@@ -756,9 +896,21 @@ bool Theme::has_constant(const StringName &p_name, const StringName &p_node_type
return (constant_map.has(p_node_type) && constant_map[p_node_type].has(p_name));
}
+void Theme::rename_constant(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
+ ERR_FAIL_COND_MSG(!constant_map.has(p_node_type), "Cannot rename the constant '" + String(p_old_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(constant_map[p_node_type].has(p_name), "Cannot rename the constant '" + String(p_old_name) + "' because the new name '" + String(p_name) + "' already exists.");
+ ERR_FAIL_COND_MSG(!constant_map[p_node_type].has(p_old_name), "Cannot rename the constant '" + String(p_old_name) + "' because it does not exist.");
+
+ constant_map[p_node_type][p_name] = constant_map[p_node_type][p_old_name];
+ constant_map[p_node_type].erase(p_old_name);
+
+ notify_property_list_changed();
+ emit_changed();
+}
+
void Theme::clear_constant(const StringName &p_name, const StringName &p_node_type) {
- ERR_FAIL_COND(!constant_map.has(p_node_type));
- ERR_FAIL_COND(!constant_map[p_node_type].has(p_name));
+ ERR_FAIL_COND_MSG(!constant_map.has(p_node_type), "Cannot clear the constant '" + String(p_name) + "' because the node type '" + String(p_node_type) + "' does not exist.");
+ ERR_FAIL_COND_MSG(!constant_map[p_node_type].has(p_name), "Cannot clear the constant '" + String(p_name) + "' because it does not exist.");
constant_map[p_node_type].erase(p_name);
notify_property_list_changed();
@@ -779,6 +931,10 @@ void Theme::get_constant_list(StringName p_node_type, List<StringName> *p_list)
}
}
+void Theme::add_constant_type(const StringName &p_node_type) {
+ constant_map[p_node_type] = HashMap<StringName, int>();
+}
+
void Theme::get_constant_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
@@ -788,6 +944,216 @@ void Theme::get_constant_type_list(List<StringName> *p_list) const {
}
}
+void Theme::set_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type, const Variant &p_value) {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR: {
+ ERR_FAIL_COND_MSG(p_value.get_type() != Variant::COLOR, "Theme item's data type (Color) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ").");
+
+ Color color_value = p_value;
+ set_color(p_name, p_node_type, color_value);
+ } break;
+ case DATA_TYPE_CONSTANT: {
+ ERR_FAIL_COND_MSG(p_value.get_type() != Variant::INT, "Theme item's data type (int) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ").");
+
+ int constant_value = p_value;
+ set_constant(p_name, p_node_type, constant_value);
+ } break;
+ case DATA_TYPE_FONT: {
+ ERR_FAIL_COND_MSG(p_value.get_type() != Variant::OBJECT, "Theme item's data type (Object) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ").");
+
+ Ref<Font> font_value = Object::cast_to<Font>(p_value.get_validated_object());
+ set_font(p_name, p_node_type, font_value);
+ } break;
+ case DATA_TYPE_FONT_SIZE: {
+ ERR_FAIL_COND_MSG(p_value.get_type() != Variant::INT, "Theme item's data type (int) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ").");
+
+ int font_size_value = p_value;
+ set_font_size(p_name, p_node_type, font_size_value);
+ } break;
+ case DATA_TYPE_ICON: {
+ ERR_FAIL_COND_MSG(p_value.get_type() != Variant::OBJECT, "Theme item's data type (Object) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ").");
+
+ Ref<Texture2D> icon_value = Object::cast_to<Texture2D>(p_value.get_validated_object());
+ set_icon(p_name, p_node_type, icon_value);
+ } break;
+ case DATA_TYPE_STYLEBOX: {
+ ERR_FAIL_COND_MSG(p_value.get_type() != Variant::OBJECT, "Theme item's data type (Object) does not match Variant's type (" + Variant::get_type_name(p_value.get_type()) + ").");
+
+ Ref<StyleBox> stylebox_value = Object::cast_to<StyleBox>(p_value.get_validated_object());
+ set_stylebox(p_name, p_node_type, stylebox_value);
+ } break;
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+}
+
+Variant Theme::get_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ return get_color(p_name, p_node_type);
+ case DATA_TYPE_CONSTANT:
+ return get_constant(p_name, p_node_type);
+ case DATA_TYPE_FONT:
+ return get_font(p_name, p_node_type);
+ case DATA_TYPE_FONT_SIZE:
+ return get_font_size(p_name, p_node_type);
+ case DATA_TYPE_ICON:
+ return get_icon(p_name, p_node_type);
+ case DATA_TYPE_STYLEBOX:
+ return get_stylebox(p_name, p_node_type);
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+
+ return Variant();
+}
+
+bool Theme::has_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ return has_color(p_name, p_node_type);
+ case DATA_TYPE_CONSTANT:
+ return has_constant(p_name, p_node_type);
+ case DATA_TYPE_FONT:
+ return has_font(p_name, p_node_type);
+ case DATA_TYPE_FONT_SIZE:
+ return has_font_size(p_name, p_node_type);
+ case DATA_TYPE_ICON:
+ return has_icon(p_name, p_node_type);
+ case DATA_TYPE_STYLEBOX:
+ return has_stylebox(p_name, p_node_type);
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+
+ return false;
+}
+
+void Theme::rename_theme_item(DataType p_data_type, const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type) {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ rename_color(p_old_name, p_name, p_node_type);
+ break;
+ case DATA_TYPE_CONSTANT:
+ rename_constant(p_old_name, p_name, p_node_type);
+ break;
+ case DATA_TYPE_FONT:
+ rename_font(p_old_name, p_name, p_node_type);
+ break;
+ case DATA_TYPE_FONT_SIZE:
+ rename_font_size(p_old_name, p_name, p_node_type);
+ break;
+ case DATA_TYPE_ICON:
+ rename_icon(p_old_name, p_name, p_node_type);
+ break;
+ case DATA_TYPE_STYLEBOX:
+ rename_stylebox(p_old_name, p_name, p_node_type);
+ break;
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+}
+
+void Theme::clear_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ clear_color(p_name, p_node_type);
+ break;
+ case DATA_TYPE_CONSTANT:
+ clear_constant(p_name, p_node_type);
+ break;
+ case DATA_TYPE_FONT:
+ clear_font(p_name, p_node_type);
+ break;
+ case DATA_TYPE_FONT_SIZE:
+ clear_font_size(p_name, p_node_type);
+ break;
+ case DATA_TYPE_ICON:
+ clear_icon(p_name, p_node_type);
+ break;
+ case DATA_TYPE_STYLEBOX:
+ clear_stylebox(p_name, p_node_type);
+ break;
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+}
+
+void Theme::get_theme_item_list(DataType p_data_type, StringName p_node_type, List<StringName> *p_list) const {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ get_color_list(p_node_type, p_list);
+ break;
+ case DATA_TYPE_CONSTANT:
+ get_constant_list(p_node_type, p_list);
+ break;
+ case DATA_TYPE_FONT:
+ get_font_list(p_node_type, p_list);
+ break;
+ case DATA_TYPE_FONT_SIZE:
+ get_font_size_list(p_node_type, p_list);
+ break;
+ case DATA_TYPE_ICON:
+ get_icon_list(p_node_type, p_list);
+ break;
+ case DATA_TYPE_STYLEBOX:
+ get_stylebox_list(p_node_type, p_list);
+ break;
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+}
+
+void Theme::add_theme_item_type(DataType p_data_type, const StringName &p_node_type) {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ add_color_type(p_node_type);
+ break;
+ case DATA_TYPE_CONSTANT:
+ add_constant_type(p_node_type);
+ break;
+ case DATA_TYPE_FONT:
+ add_font_type(p_node_type);
+ break;
+ case DATA_TYPE_FONT_SIZE:
+ add_font_size_type(p_node_type);
+ break;
+ case DATA_TYPE_ICON:
+ add_icon_type(p_node_type);
+ break;
+ case DATA_TYPE_STYLEBOX:
+ add_stylebox_type(p_node_type);
+ break;
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+}
+
+void Theme::get_theme_item_type_list(DataType p_data_type, List<StringName> *p_list) const {
+ switch (p_data_type) {
+ case DATA_TYPE_COLOR:
+ get_color_type_list(p_list);
+ break;
+ case DATA_TYPE_CONSTANT:
+ get_constant_type_list(p_list);
+ break;
+ case DATA_TYPE_FONT:
+ get_font_type_list(p_list);
+ break;
+ case DATA_TYPE_FONT_SIZE:
+ get_font_size_type_list(p_list);
+ break;
+ case DATA_TYPE_ICON:
+ get_icon_type_list(p_list);
+ break;
+ case DATA_TYPE_STYLEBOX:
+ get_stylebox_type_list(p_list);
+ break;
+ case DATA_TYPE_MAX:
+ break; // Can't happen, but silences warning.
+ }
+}
+
void Theme::clear() {
//these need disconnecting
{
@@ -847,11 +1213,10 @@ void Theme::copy_default_theme() {
void Theme::copy_theme(const Ref<Theme> &p_other) {
if (p_other.is_null()) {
clear();
-
return;
}
- //these need reconnecting, so add normally
+ // These items need reconnecting, so add them normally.
{
const StringName *K = nullptr;
while ((K = p_other->icon_map.next(K))) {
@@ -882,8 +1247,8 @@ void Theme::copy_theme(const Ref<Theme> &p_other) {
}
}
- //these are ok to just copy
-
+ // These items can be simply copied.
+ font_size_map = p_other->font_size_map;
color_map = p_other->color_map;
constant_map = p_other->constant_map;
@@ -937,6 +1302,7 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_icon", "name", "node_type", "texture"), &Theme::set_icon);
ClassDB::bind_method(D_METHOD("get_icon", "name", "node_type"), &Theme::get_icon);
ClassDB::bind_method(D_METHOD("has_icon", "name", "node_type"), &Theme::has_icon);
+ ClassDB::bind_method(D_METHOD("rename_icon", "old_name", "name", "node_type"), &Theme::rename_icon);
ClassDB::bind_method(D_METHOD("clear_icon", "name", "node_type"), &Theme::clear_icon);
ClassDB::bind_method(D_METHOD("get_icon_list", "node_type"), &Theme::_get_icon_list);
ClassDB::bind_method(D_METHOD("get_icon_type_list"), &Theme::_get_icon_type_list);
@@ -944,6 +1310,7 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stylebox", "name", "node_type", "texture"), &Theme::set_stylebox);
ClassDB::bind_method(D_METHOD("get_stylebox", "name", "node_type"), &Theme::get_stylebox);
ClassDB::bind_method(D_METHOD("has_stylebox", "name", "node_type"), &Theme::has_stylebox);
+ ClassDB::bind_method(D_METHOD("rename_stylebox", "old_name", "name", "node_type"), &Theme::rename_stylebox);
ClassDB::bind_method(D_METHOD("clear_stylebox", "name", "node_type"), &Theme::clear_stylebox);
ClassDB::bind_method(D_METHOD("get_stylebox_list", "node_type"), &Theme::_get_stylebox_list);
ClassDB::bind_method(D_METHOD("get_stylebox_type_list"), &Theme::_get_stylebox_type_list);
@@ -951,6 +1318,7 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_font", "name", "node_type", "font"), &Theme::set_font);
ClassDB::bind_method(D_METHOD("get_font", "name", "node_type"), &Theme::get_font);
ClassDB::bind_method(D_METHOD("has_font", "name", "node_type"), &Theme::has_font);
+ ClassDB::bind_method(D_METHOD("rename_font", "old_name", "name", "node_type"), &Theme::rename_font);
ClassDB::bind_method(D_METHOD("clear_font", "name", "node_type"), &Theme::clear_font);
ClassDB::bind_method(D_METHOD("get_font_list", "node_type"), &Theme::_get_font_list);
ClassDB::bind_method(D_METHOD("get_font_type_list"), &Theme::_get_font_type_list);
@@ -958,12 +1326,15 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_font_size", "name", "node_type", "font_size"), &Theme::set_font_size);
ClassDB::bind_method(D_METHOD("get_font_size", "name", "node_type"), &Theme::get_font_size);
ClassDB::bind_method(D_METHOD("has_font_size", "name", "node_type"), &Theme::has_font_size);
+ ClassDB::bind_method(D_METHOD("rename_font_size", "old_name", "name", "node_type"), &Theme::rename_font_size);
ClassDB::bind_method(D_METHOD("clear_font_size", "name", "node_type"), &Theme::clear_font_size);
ClassDB::bind_method(D_METHOD("get_font_size_list", "node_type"), &Theme::_get_font_size_list);
+ ClassDB::bind_method(D_METHOD("get_font_size_type_list"), &Theme::_get_font_size_type_list);
ClassDB::bind_method(D_METHOD("set_color", "name", "node_type", "color"), &Theme::set_color);
ClassDB::bind_method(D_METHOD("get_color", "name", "node_type"), &Theme::get_color);
ClassDB::bind_method(D_METHOD("has_color", "name", "node_type"), &Theme::has_color);
+ ClassDB::bind_method(D_METHOD("rename_color", "old_name", "name", "node_type"), &Theme::rename_color);
ClassDB::bind_method(D_METHOD("clear_color", "name", "node_type"), &Theme::clear_color);
ClassDB::bind_method(D_METHOD("get_color_list", "node_type"), &Theme::_get_color_list);
ClassDB::bind_method(D_METHOD("get_color_type_list"), &Theme::_get_color_type_list);
@@ -971,6 +1342,7 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_constant", "name", "node_type", "constant"), &Theme::set_constant);
ClassDB::bind_method(D_METHOD("get_constant", "name", "node_type"), &Theme::get_constant);
ClassDB::bind_method(D_METHOD("has_constant", "name", "node_type"), &Theme::has_constant);
+ ClassDB::bind_method(D_METHOD("rename_constant", "old_name", "name", "node_type"), &Theme::rename_constant);
ClassDB::bind_method(D_METHOD("clear_constant", "name", "node_type"), &Theme::clear_constant);
ClassDB::bind_method(D_METHOD("get_constant_list", "node_type"), &Theme::_get_constant_list);
ClassDB::bind_method(D_METHOD("get_constant_type_list"), &Theme::_get_constant_type_list);
@@ -983,6 +1355,14 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_default_font_size", "font_size"), &Theme::set_default_theme_font_size);
ClassDB::bind_method(D_METHOD("get_default_font_size"), &Theme::get_default_theme_font_size);
+ ClassDB::bind_method(D_METHOD("set_theme_item", "data_type", "name", "node_type", "value"), &Theme::set_theme_item);
+ ClassDB::bind_method(D_METHOD("get_theme_item", "data_type", "name", "node_type"), &Theme::get_theme_item);
+ ClassDB::bind_method(D_METHOD("has_theme_item", "data_type", "name", "node_type"), &Theme::has_theme_item);
+ ClassDB::bind_method(D_METHOD("rename_theme_item", "data_type", "old_name", "name", "node_type"), &Theme::rename_theme_item);
+ ClassDB::bind_method(D_METHOD("clear_theme_item", "data_type", "name", "node_type"), &Theme::clear_theme_item);
+ ClassDB::bind_method(D_METHOD("get_theme_item_list", "data_type", "node_type"), &Theme::_get_theme_item_list);
+ ClassDB::bind_method(D_METHOD("get_theme_item_type_list", "data_type"), &Theme::_get_theme_item_type_list);
+
ClassDB::bind_method(D_METHOD("get_type_list"), &Theme::_get_type_list);
ClassDB::bind_method("copy_default_theme", &Theme::copy_default_theme);
@@ -990,6 +1370,14 @@ void Theme::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "default_font", PROPERTY_HINT_RESOURCE_TYPE, "Font"), "set_default_font", "get_default_font");
ADD_PROPERTY(PropertyInfo(Variant::INT, "default_font_size"), "set_default_font_size", "get_default_font_size");
+
+ BIND_ENUM_CONSTANT(DATA_TYPE_COLOR);
+ BIND_ENUM_CONSTANT(DATA_TYPE_CONSTANT);
+ BIND_ENUM_CONSTANT(DATA_TYPE_FONT);
+ BIND_ENUM_CONSTANT(DATA_TYPE_FONT_SIZE);
+ BIND_ENUM_CONSTANT(DATA_TYPE_ICON);
+ BIND_ENUM_CONSTANT(DATA_TYPE_STYLEBOX);
+ BIND_ENUM_CONSTANT(DATA_TYPE_MAX);
}
Theme::Theme() {
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index 35481126ea..eb918fac69 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -41,6 +41,18 @@ class Theme : public Resource {
GDCLASS(Theme, Resource);
RES_BASE_EXTENSION("theme");
+public:
+ enum DataType {
+ DATA_TYPE_COLOR,
+ DATA_TYPE_CONSTANT,
+ DATA_TYPE_FONT,
+ DATA_TYPE_FONT_SIZE,
+ DATA_TYPE_ICON,
+ DATA_TYPE_STYLEBOX,
+ DATA_TYPE_MAX
+ };
+
+private:
void _emit_theme_changed();
HashMap<StringName, HashMap<StringName, Ref<Texture2D>>> icon_map;
@@ -57,10 +69,14 @@ class Theme : public Resource {
Vector<String> _get_font_list(const String &p_node_type) const;
Vector<String> _get_font_type_list() const;
Vector<String> _get_font_size_list(const String &p_node_type) const;
+ Vector<String> _get_font_size_type_list() const;
Vector<String> _get_color_list(const String &p_node_type) const;
Vector<String> _get_color_type_list() const;
Vector<String> _get_constant_list(const String &p_node_type) const;
Vector<String> _get_constant_type_list() const;
+
+ Vector<String> _get_theme_item_list(DataType p_data_type, const String &p_node_type) const;
+ Vector<String> _get_theme_item_type_list(DataType p_data_type) const;
Vector<String> _get_type_list() const;
protected:
@@ -103,44 +119,66 @@ public:
void set_icon(const StringName &p_name, const StringName &p_node_type, const Ref<Texture2D> &p_icon);
Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_node_type) const;
bool has_icon(const StringName &p_name, const StringName &p_node_type) const;
+ void rename_icon(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
void clear_icon(const StringName &p_name, const StringName &p_node_type);
void get_icon_list(StringName p_node_type, List<StringName> *p_list) const;
+ void add_icon_type(const StringName &p_node_type);
void get_icon_type_list(List<StringName> *p_list) const;
void set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style);
Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_node_type) const;
bool has_stylebox(const StringName &p_name, const StringName &p_node_type) const;
+ void rename_stylebox(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
void clear_stylebox(const StringName &p_name, const StringName &p_node_type);
void get_stylebox_list(StringName p_node_type, List<StringName> *p_list) const;
+ void add_stylebox_type(const StringName &p_node_type);
void get_stylebox_type_list(List<StringName> *p_list) const;
void set_font(const StringName &p_name, const StringName &p_node_type, const Ref<Font> &p_font);
Ref<Font> get_font(const StringName &p_name, const StringName &p_node_type) const;
bool has_font(const StringName &p_name, const StringName &p_node_type) const;
+ void rename_font(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
void clear_font(const StringName &p_name, const StringName &p_node_type);
void get_font_list(StringName p_node_type, List<StringName> *p_list) const;
+ void add_font_type(const StringName &p_node_type);
void get_font_type_list(List<StringName> *p_list) const;
void set_font_size(const StringName &p_name, const StringName &p_node_type, int p_font_size);
int get_font_size(const StringName &p_name, const StringName &p_node_type) const;
bool has_font_size(const StringName &p_name, const StringName &p_node_type) const;
+ void rename_font_size(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
void clear_font_size(const StringName &p_name, const StringName &p_node_type);
void get_font_size_list(StringName p_node_type, List<StringName> *p_list) const;
+ void add_font_size_type(const StringName &p_node_type);
+ void get_font_size_type_list(List<StringName> *p_list) const;
void set_color(const StringName &p_name, const StringName &p_node_type, const Color &p_color);
Color get_color(const StringName &p_name, const StringName &p_node_type) const;
bool has_color(const StringName &p_name, const StringName &p_node_type) const;
+ void rename_color(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
void clear_color(const StringName &p_name, const StringName &p_node_type);
void get_color_list(StringName p_node_type, List<StringName> *p_list) const;
+ void add_color_type(const StringName &p_node_type);
void get_color_type_list(List<StringName> *p_list) const;
void set_constant(const StringName &p_name, const StringName &p_node_type, int p_constant);
int get_constant(const StringName &p_name, const StringName &p_node_type) const;
bool has_constant(const StringName &p_name, const StringName &p_node_type) const;
+ void rename_constant(const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
void clear_constant(const StringName &p_name, const StringName &p_node_type);
void get_constant_list(StringName p_node_type, List<StringName> *p_list) const;
+ void add_constant_type(const StringName &p_node_type);
void get_constant_type_list(List<StringName> *p_list) const;
+ void set_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type, const Variant &p_value);
+ Variant get_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const;
+ bool has_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type) const;
+ void rename_theme_item(DataType p_data_type, const StringName &p_old_name, const StringName &p_name, const StringName &p_node_type);
+ void clear_theme_item(DataType p_data_type, const StringName &p_name, const StringName &p_node_type);
+ void get_theme_item_list(DataType p_data_type, StringName p_node_type, List<StringName> *p_list) const;
+ void add_theme_item_type(DataType p_data_type, const StringName &p_node_type);
+ void get_theme_item_type_list(DataType p_data_type, List<StringName> *p_list) const;
+
void get_type_list(List<StringName> *p_list) const;
void copy_default_theme();
@@ -151,4 +189,6 @@ public:
~Theme();
};
+VARIANT_ENUM_CAST(Theme::DataType);
+
#endif