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-rw-r--r--scene/2d/camera_2d.cpp78
-rw-r--r--scene/2d/camera_2d.h6
-rw-r--r--scene/main/viewport.cpp19
-rw-r--r--scene/main/viewport.h1
4 files changed, 63 insertions, 41 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 71b8fdb539..49c5501e77 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -50,7 +50,7 @@ void Camera2D::_update_scroll() {
return;
}
- if (current) {
+ if (is_current()) {
ERR_FAIL_COND(custom_viewport && !ObjectDB::get_instance(custom_viewport_id));
Transform2D xform = get_camera_transform();
@@ -241,10 +241,6 @@ void Camera2D::_notification(int p_what) {
viewport = get_viewport();
}
- if (is_current()) {
- viewport->_camera_2d_set(this);
- }
-
canvas = get_canvas();
RID vp = viewport->get_viewport_rid();
@@ -254,6 +250,10 @@ void Camera2D::_notification(int p_what) {
add_to_group(group_name);
add_to_group(canvas_group_name);
+ if (enabled && !viewport->get_camera_2d()) {
+ make_current();
+ }
+
_update_process_callback();
first = true;
_update_scroll();
@@ -261,11 +261,7 @@ void Camera2D::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
if (is_current()) {
- if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) {
- viewport->set_canvas_transform(Transform2D());
- clear_current();
- current = true;
- }
+ clear_current();
}
remove_from_group(group_name);
remove_from_group(canvas_group_name);
@@ -397,19 +393,31 @@ void Camera2D::set_process_callback(Camera2DProcessCallback p_mode) {
_update_process_callback();
}
+void Camera2D::set_enabled(bool p_enabled) {
+ enabled = p_enabled;
+
+ if (enabled && is_inside_tree() && !viewport->get_camera_2d()) {
+ make_current();
+ } else if (!enabled && is_current()) {
+ clear_current();
+ }
+}
+
+bool Camera2D::is_enabled() const {
+ return enabled;
+}
+
Camera2D::Camera2DProcessCallback Camera2D::get_process_callback() const {
return process_callback;
}
void Camera2D::_make_current(Object *p_which) {
if (p_which == this) {
- current = true;
if (is_inside_tree()) {
get_viewport()->_camera_2d_set(this);
queue_redraw();
}
} else {
- current = false;
if (is_inside_tree()) {
if (get_viewport()->get_camera_2d() == this) {
get_viewport()->_camera_2d_set(nullptr);
@@ -419,43 +427,32 @@ void Camera2D::_make_current(Object *p_which) {
}
}
-void Camera2D::set_current(bool p_current) {
- if (p_current) {
- make_current();
- } else {
- if (current) {
- clear_current();
- }
- }
-}
-
void Camera2D::_update_process_internal_for_smoothing() {
bool is_not_in_scene_or_editor = !(is_inside_tree() && Engine::get_singleton()->is_editor_hint());
bool is_any_smoothing_valid = position_smoothing_speed > 0 || rotation_smoothing_speed > 0;
- bool enabled = is_any_smoothing_valid && is_not_in_scene_or_editor;
- set_process_internal(enabled);
-}
-
-bool Camera2D::is_current() const {
- return current;
+ bool enable = is_any_smoothing_valid && is_not_in_scene_or_editor;
+ set_process_internal(enable);
}
void Camera2D::make_current() {
- if (is_inside_tree()) {
- get_tree()->call_group(group_name, "_make_current", this);
- } else {
- current = true;
- }
+ ERR_FAIL_COND(!enabled || !is_inside_tree());
+ get_tree()->call_group(group_name, "_make_current", this);
_update_scroll();
}
void Camera2D::clear_current() {
- if (is_inside_tree()) {
- get_tree()->call_group(group_name, "_make_current", (Object *)nullptr);
- } else {
- current = false;
+ ERR_FAIL_COND(!is_current());
+ if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) {
+ viewport->assign_next_enabled_camera_2d(group_name);
+ }
+}
+
+bool Camera2D::is_current() const {
+ if (viewport && !(custom_viewport && !ObjectDB::get_instance(custom_viewport_id))) {
+ return viewport->get_camera_2d() == this;
}
+ return false;
}
void Camera2D::set_limit(Side p_side, int p_limit) {
@@ -715,7 +712,10 @@ void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_process_callback", "mode"), &Camera2D::set_process_callback);
ClassDB::bind_method(D_METHOD("get_process_callback"), &Camera2D::get_process_callback);
- ClassDB::bind_method(D_METHOD("set_current", "current"), &Camera2D::set_current);
+ ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &Camera2D::set_enabled);
+ ClassDB::bind_method(D_METHOD("is_enabled"), &Camera2D::is_enabled);
+
+ ClassDB::bind_method(D_METHOD("make_current"), &Camera2D::make_current);
ClassDB::bind_method(D_METHOD("is_current"), &Camera2D::is_current);
ClassDB::bind_method(D_METHOD("_make_current"), &Camera2D::_make_current);
@@ -779,7 +779,7 @@ void Camera2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset", PROPERTY_HINT_NONE, "suffix:px"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "anchor_mode", PROPERTY_HINT_ENUM, "Fixed TopLeft,Drag Center"), "set_anchor_mode", "get_anchor_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ignore_rotation"), "set_ignore_rotation", "is_ignoring_rotation");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "current"), "set_current", "is_current");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "zoom", PROPERTY_HINT_LINK), "set_zoom", "get_zoom");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", PROPERTY_USAGE_NONE), "set_custom_viewport", "get_custom_viewport");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_process_callback", "get_process_callback");
diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h
index 304b4ceaa6..7a77266db8 100644
--- a/scene/2d/camera_2d.h
+++ b/scene/2d/camera_2d.h
@@ -64,7 +64,7 @@ protected:
Vector2 zoom_scale = Vector2(1, 1);
AnchorMode anchor_mode = ANCHOR_MODE_DRAG_CENTER;
bool ignore_rotation = true;
- bool current = false;
+ bool enabled = true;
real_t position_smoothing_speed = 5.0;
bool follow_smoothing_enabled = false;
@@ -88,7 +88,6 @@ protected:
void _update_scroll();
void _make_current(Object *p_which);
- void set_current(bool p_current);
void _set_old_smoothing(real_t p_enable);
@@ -155,6 +154,9 @@ public:
void set_process_callback(Camera2DProcessCallback p_mode);
Camera2DProcessCallback get_process_callback() const;
+ void set_enabled(bool p_enabled);
+ bool is_enabled() const;
+
void make_current();
void clear_current();
bool is_current() const;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 64bd3fe2c1..b6bcbe04a3 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1045,6 +1045,25 @@ Transform2D Viewport::get_final_transform() const {
return _get_input_pre_xform().affine_inverse() * stretch_transform * global_canvas_transform;
}
+void Viewport::assign_next_enabled_camera_2d(const StringName &p_camera_group) {
+ List<Node *> camera_list;
+ get_tree()->get_nodes_in_group(p_camera_group, &camera_list);
+
+ Camera2D *new_camera = nullptr;
+ for (const Node *E : camera_list) {
+ const Camera2D *cam = Object::cast_to<Camera2D>(E);
+ if (cam->is_enabled()) {
+ new_camera = const_cast<Camera2D *>(cam);
+ break;
+ }
+ }
+
+ _camera_2d_set(new_camera);
+ if (!camera_2d) {
+ set_canvas_transform(Transform2D());
+ }
+}
+
void Viewport::_update_canvas_items(Node *p_node) {
if (p_node != this) {
Window *w = Object::cast_to<Window>(p_node);
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index d5d5201e9a..e081013fde 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -511,6 +511,7 @@ public:
Transform2D get_global_canvas_transform() const;
Transform2D get_final_transform() const;
+ void assign_next_enabled_camera_2d(const StringName &p_camera_group);
void gui_set_root_order_dirty();