diff options
Diffstat (limited to 'scene')
45 files changed, 186 insertions, 72 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index 28a8c4d658..917ced5feb 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -35,6 +35,7 @@ #define NORMAL_SUFFIX "_normal" +#ifdef TOOLS_ENABLED Dictionary AnimatedSprite::_edit_get_state() const { Dictionary state = Node2D::_edit_get_state(); state["offset"] = offset; @@ -72,6 +73,7 @@ bool AnimatedSprite::_edit_use_rect() const { t = frames->get_frame(animation, frame); return t.is_valid(); } +#endif Rect2 AnimatedSprite::get_anchorable_rect() const { return _get_rect(); diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h index 2017c62a48..cd00a4e181 100644 --- a/scene/2d/animated_sprite.h +++ b/scene/2d/animated_sprite.h @@ -156,6 +156,7 @@ protected: virtual void _validate_property(PropertyInfo &property) const; public: +#ifdef TOOLS_ENABLED virtual Dictionary _edit_get_state() const; virtual void _edit_set_state(const Dictionary &p_state); @@ -164,6 +165,7 @@ public: virtual bool _edit_use_pivot() const; virtual Rect2 _edit_get_rect() const; virtual bool _edit_use_rect() const; +#endif virtual Rect2 get_anchorable_rect() const; diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp index 1a6f30e0fd..faeb6b7169 100644 --- a/scene/2d/back_buffer_copy.cpp +++ b/scene/2d/back_buffer_copy.cpp @@ -50,6 +50,7 @@ void BackBufferCopy::_update_copy_mode() { } } +#ifdef TOOLS_ENABLED Rect2 BackBufferCopy::_edit_get_rect() const { return rect; @@ -58,6 +59,7 @@ Rect2 BackBufferCopy::_edit_get_rect() const { bool BackBufferCopy::_edit_use_rect() const { return true; } +#endif Rect2 BackBufferCopy::get_anchorable_rect() const { diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h index 91acd81e00..4b26bf1bdc 100644 --- a/scene/2d/back_buffer_copy.h +++ b/scene/2d/back_buffer_copy.h @@ -53,8 +53,10 @@ protected: static void _bind_methods(); public: +#ifdef TOOLS_ENABLED Rect2 _edit_get_rect() const; virtual bool _edit_use_rect() const; +#endif void set_rect(const Rect2 &p_rect); Rect2 get_rect() const; diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 9895dba027..5631aa3355 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -351,7 +351,7 @@ CanvasItemMaterial::~CanvasItemMaterial() { } /////////////////////////////////////////////////////////////////// - +#ifdef TOOLS_ENABLED bool CanvasItem::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { if (_edit_use_rect()) { return _edit_get_rect().has_point(p_point); @@ -363,6 +363,7 @@ bool CanvasItem::_edit_is_selected_on_click(const Point2 &p_point, double p_tole Transform2D CanvasItem::_edit_get_transform() const { return Transform2D(_edit_get_rotation(), _edit_get_position() + _edit_get_pivot()); } +#endif bool CanvasItem::is_visible_in_tree() const { @@ -1121,9 +1122,10 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("_toplevel_raise_self"), &CanvasItem::_toplevel_raise_self); ClassDB::bind_method(D_METHOD("_update_callback"), &CanvasItem::_update_callback); + +#ifdef TOOLS_ENABLED ClassDB::bind_method(D_METHOD("_edit_set_state", "state"), &CanvasItem::_edit_set_state); ClassDB::bind_method(D_METHOD("_edit_get_state"), &CanvasItem::_edit_get_state); - ClassDB::bind_method(D_METHOD("_edit_set_position", "position"), &CanvasItem::_edit_set_position); ClassDB::bind_method(D_METHOD("_edit_get_position"), &CanvasItem::_edit_get_position); ClassDB::bind_method(D_METHOD("_edit_set_scale", "scale"), &CanvasItem::_edit_set_scale); @@ -1138,6 +1140,7 @@ void CanvasItem::_bind_methods() { ClassDB::bind_method(D_METHOD("_edit_get_pivot"), &CanvasItem::_edit_get_pivot); ClassDB::bind_method(D_METHOD("_edit_use_pivot"), &CanvasItem::_edit_use_pivot); ClassDB::bind_method(D_METHOD("_edit_get_transform"), &CanvasItem::_edit_get_transform); +#endif ClassDB::bind_method(D_METHOD("get_canvas_item"), &CanvasItem::get_canvas_item); diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index 82645051e8..8814d99edd 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -249,7 +249,7 @@ public: }; /* EDITOR */ - +#ifdef TOOLS_ENABLED // Select the node virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; @@ -282,6 +282,7 @@ public: virtual Point2 _edit_get_pivot() const { return Point2(); }; virtual Transform2D _edit_get_transform() const; +#endif /* VISIBILITY */ diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 3090c9956e..d9cc94c6eb 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -227,6 +227,7 @@ CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const { return build_mode; } +#ifdef TOOLS_ENABLED Rect2 CollisionPolygon2D::_edit_get_rect() const { return aabb; @@ -240,6 +241,7 @@ bool CollisionPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, doubl return Geometry::is_point_in_polygon(p_point, Variant(polygon)); } +#endif String CollisionPolygon2D::get_configuration_warning() const { diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h index e5e18b2674..d8dfec8fd2 100644 --- a/scene/2d/collision_polygon_2d.h +++ b/scene/2d/collision_polygon_2d.h @@ -67,16 +67,18 @@ protected: static void _bind_methods(); public: +#ifdef TOOLS_ENABLED + virtual Rect2 _edit_get_rect() const; + virtual bool _edit_use_rect() const; + virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; +#endif + void set_build_mode(BuildMode p_mode); BuildMode get_build_mode() const; void set_polygon(const Vector<Point2> &p_polygon); Vector<Point2> get_polygon() const; - virtual Rect2 _edit_get_rect() const; - virtual bool _edit_use_rect() const; - virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; - virtual String get_configuration_warning() const; void set_disabled(bool p_disabled); diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index 1843cbed67..eb66265010 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -33,6 +33,7 @@ #include "core/engine.h" #include "servers/visual_server.h" +#ifdef TOOLS_ENABLED Dictionary Light2D::_edit_get_state() const { Dictionary state = Node2D::_edit_get_state(); state["offset"] = get_texture_offset(); @@ -68,6 +69,7 @@ Rect2 Light2D::_edit_get_rect() const { bool Light2D::_edit_use_rect() const { return !texture.is_null(); } +#endif Rect2 Light2D::get_anchorable_rect() const { if (texture.is_null()) diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h index f8476e8389..65db5c6ee6 100644 --- a/scene/2d/light_2d.h +++ b/scene/2d/light_2d.h @@ -85,6 +85,7 @@ protected: static void _bind_methods(); public: +#ifdef TOOLS_ENABLED virtual Dictionary _edit_get_state() const; virtual void _edit_set_state(const Dictionary &p_state); @@ -93,6 +94,7 @@ public: virtual bool _edit_use_pivot() const; virtual Rect2 _edit_get_rect() const; virtual bool _edit_use_rect() const; +#endif virtual Rect2 get_anchorable_rect() const; diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp index 6a930683d1..0e8e8f6679 100644 --- a/scene/2d/light_occluder_2d.cpp +++ b/scene/2d/light_occluder_2d.cpp @@ -33,6 +33,8 @@ #include "core/engine.h" #define LINE_GRAB_WIDTH 8 + +#ifdef TOOLS_ENABLED Rect2 OccluderPolygon2D::_edit_get_rect() const { if (rect_cache_dirty) { @@ -80,6 +82,7 @@ bool OccluderPolygon2D::_edit_is_selected_on_click(const Point2 &p_point, double return false; } } +#endif void OccluderPolygon2D::set_polygon(const PoolVector<Vector2> &p_polygon) { @@ -215,6 +218,7 @@ void LightOccluder2D::_notification(int p_what) { } } +#ifdef TOOLS_ENABLED Rect2 LightOccluder2D::_edit_get_rect() const { return occluder_polygon.is_valid() ? occluder_polygon->_edit_get_rect() : Rect2(); @@ -224,6 +228,7 @@ bool LightOccluder2D::_edit_is_selected_on_click(const Point2 &p_point, double p return occluder_polygon.is_valid() ? occluder_polygon->_edit_is_selected_on_click(p_point, p_tolerance) : false; } +#endif void LightOccluder2D::set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polygon) { diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h index 32d527093d..b20e347c35 100644 --- a/scene/2d/light_occluder_2d.h +++ b/scene/2d/light_occluder_2d.h @@ -57,8 +57,10 @@ protected: static void _bind_methods(); public: +#ifdef TOOLS_ENABLED virtual Rect2 _edit_get_rect() const; virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; +#endif void set_polygon(const PoolVector<Vector2> &p_polygon); PoolVector<Vector2> get_polygon() const; @@ -91,8 +93,10 @@ protected: static void _bind_methods(); public: +#ifdef TOOLS_ENABLED virtual Rect2 _edit_get_rect() const; virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; +#endif void set_occluder_polygon(const Ref<OccluderPolygon2D> &p_polygon); Ref<OccluderPolygon2D> get_occluder_polygon() const; diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp index 4a022f0a9c..c31840c8e1 100644 --- a/scene/2d/line_2d.cpp +++ b/scene/2d/line_2d.cpp @@ -50,6 +50,7 @@ Line2D::Line2D() { _antialiased = false; } +#ifdef TOOLS_ENABLED Rect2 Line2D::_edit_get_rect() const { if (_points.size() == 0) @@ -79,6 +80,7 @@ bool Line2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc return false; } +#endif void Line2D::set_points(const PoolVector<Vector2> &p_points) { _points = p_points; diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h index bc2deba8c6..3c7239f67c 100644 --- a/scene/2d/line_2d.h +++ b/scene/2d/line_2d.h @@ -56,11 +56,13 @@ public: LINE_TEXTURE_STRETCH }; - Line2D(); - +#ifdef TOOLS_ENABLED virtual Rect2 _edit_get_rect() const; virtual bool _edit_use_rect() const; virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; +#endif + + Line2D(); void set_points(const PoolVector<Vector2> &p_points); PoolVector<Vector2> get_points() const; diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp index 8f9c4e2a4d..93432ec40b 100644 --- a/scene/2d/mesh_instance_2d.cpp +++ b/scene/2d/mesh_instance_2d.cpp @@ -94,6 +94,7 @@ Ref<Texture> MeshInstance2D::get_texture() const { return texture; } +#ifdef TOOLS_ENABLED Rect2 MeshInstance2D::_edit_get_rect() const { if (mesh.is_valid()) { @@ -103,6 +104,7 @@ Rect2 MeshInstance2D::_edit_get_rect() const { return Node2D::_edit_get_rect(); } +#endif MeshInstance2D::MeshInstance2D() { } diff --git a/scene/2d/mesh_instance_2d.h b/scene/2d/mesh_instance_2d.h index e7f8b7c0c3..51f75a3ead 100644 --- a/scene/2d/mesh_instance_2d.h +++ b/scene/2d/mesh_instance_2d.h @@ -46,6 +46,10 @@ protected: static void _bind_methods(); public: +#ifdef TOOLS_ENABLED + virtual Rect2 _edit_get_rect() const; +#endif + void set_mesh(const Ref<Mesh> &p_mesh); Ref<Mesh> get_mesh() const; @@ -55,8 +59,6 @@ public: void set_normal_map(const Ref<Texture> &p_texture); Ref<Texture> get_normal_map() const; - virtual Rect2 _edit_get_rect() const; - MeshInstance2D(); }; diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp index 69d687229b..028459e778 100644 --- a/scene/2d/multimesh_instance_2d.cpp +++ b/scene/2d/multimesh_instance_2d.cpp @@ -94,6 +94,7 @@ Ref<Texture> MultiMeshInstance2D::get_normal_map() const { return normal_map; } +#ifdef TOOLS_ENABLED Rect2 MultiMeshInstance2D::_edit_get_rect() const { if (multimesh.is_valid()) { @@ -103,6 +104,7 @@ Rect2 MultiMeshInstance2D::_edit_get_rect() const { return Node2D::_edit_get_rect(); } +#endif MultiMeshInstance2D::MultiMeshInstance2D() { } diff --git a/scene/2d/multimesh_instance_2d.h b/scene/2d/multimesh_instance_2d.h index 253f4c77ca..c3f3e52920 100644 --- a/scene/2d/multimesh_instance_2d.h +++ b/scene/2d/multimesh_instance_2d.h @@ -47,6 +47,10 @@ protected: static void _bind_methods(); public: +#ifdef TOOLS_ENABLED + virtual Rect2 _edit_get_rect() const; +#endif + void set_multimesh(const Ref<MultiMesh> &p_multimesh); Ref<MultiMesh> get_multimesh() const; @@ -56,8 +60,6 @@ public: void set_normal_map(const Ref<Texture> &p_texture); Ref<Texture> get_normal_map() const; - virtual Rect2 _edit_get_rect() const; - MultiMeshInstance2D(); ~MultiMeshInstance2D(); }; diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp index bd930bdda5..ea79f89dd9 100644 --- a/scene/2d/navigation_polygon.cpp +++ b/scene/2d/navigation_polygon.cpp @@ -36,6 +36,7 @@ #include "thirdparty/misc/triangulator.h" +#ifdef TOOLS_ENABLED Rect2 NavigationPolygon::_edit_get_rect() const { if (rect_cache_dirty) { @@ -75,6 +76,7 @@ bool NavigationPolygon::_edit_is_selected_on_click(const Point2 &p_point, double } return false; } +#endif void NavigationPolygon::set_vertices(const PoolVector<Vector2> &p_vertices) { @@ -357,7 +359,7 @@ bool NavigationPolygonInstance::is_enabled() const { } ///////////////////////////// - +#ifdef TOOLS_ENABLED Rect2 NavigationPolygonInstance::_edit_get_rect() const { return navpoly.is_valid() ? navpoly->_edit_get_rect() : Rect2(); @@ -367,6 +369,7 @@ bool NavigationPolygonInstance::_edit_is_selected_on_click(const Point2 &p_point return navpoly.is_valid() ? navpoly->_edit_is_selected_on_click(p_point, p_tolerance) : false; } +#endif void NavigationPolygonInstance::_notification(int p_what) { diff --git a/scene/2d/navigation_polygon.h b/scene/2d/navigation_polygon.h index 9bbaa864f4..cbc1711a32 100644 --- a/scene/2d/navigation_polygon.h +++ b/scene/2d/navigation_polygon.h @@ -57,8 +57,10 @@ protected: Array _get_outlines() const; public: +#ifdef TOOLS_ENABLED Rect2 _edit_get_rect() const; bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; +#endif void set_vertices(const PoolVector<Vector2> &p_vertices); PoolVector<Vector2> get_vertices() const; @@ -100,8 +102,10 @@ protected: static void _bind_methods(); public: +#ifdef TOOLS_ENABLED virtual Rect2 _edit_get_rect() const; virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; +#endif void set_enabled(bool p_enabled); bool is_enabled() const; diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index ad04dc8d9e..7bbc7577ed 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -35,6 +35,7 @@ #include "scene/main/viewport.h" #include "servers/visual_server.h" +#ifdef TOOLS_ENABLED Dictionary Node2D::_edit_get_state() const { Dictionary state; @@ -44,6 +45,7 @@ Dictionary Node2D::_edit_get_state() const { return state; } + void Node2D::_edit_set_state(const Dictionary &p_state) { pos = p_state["position"]; @@ -119,6 +121,7 @@ void Node2D::_edit_set_rect(const Rect2 &p_edit_rect) { _change_notify("scale"); _change_notify("position"); } +#endif void Node2D::_update_xform_values() { diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h index a03ccc5a80..00202481a6 100644 --- a/scene/2d/node_2d.h +++ b/scene/2d/node_2d.h @@ -55,6 +55,7 @@ protected: static void _bind_methods(); public: +#ifdef TOOLS_ENABLED virtual Dictionary _edit_get_state() const; virtual void _edit_set_state(const Dictionary &p_state); @@ -69,6 +70,7 @@ public: virtual bool _edit_use_rotation() const; virtual void _edit_set_rect(const Rect2 &p_edit_rect); +#endif void set_position(const Point2 &p_pos); void set_rotation(float p_radians); diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index e6ae95af89..e9296b0fe7 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -37,6 +37,7 @@ #include "editor/editor_scale.h" #endif +#ifdef TOOLS_ENABLED Rect2 Path2D::_edit_get_rect() const { if (!curve.is_valid() || curve->get_point_count() == 0) @@ -85,6 +86,7 @@ bool Path2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toleranc return false; } +#endif void Path2D::_notification(int p_what) { diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h index 21cb4374bd..35cf8211f4 100644 --- a/scene/2d/path_2d.h +++ b/scene/2d/path_2d.h @@ -47,9 +47,11 @@ protected: static void _bind_methods(); public: +#ifdef TOOLS_ENABLED virtual Rect2 _edit_get_rect() const; virtual bool _edit_use_rect() const; virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; +#endif void set_curve(const Ref<Curve2D> &p_curve); Ref<Curve2D> get_curve() const; diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 3fd0bef7e9..90663bd675 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -1212,7 +1212,7 @@ bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_ //so, if you pass 45 as limit, avoid numerical precision errors when angle is 45. #define FLOOR_ANGLE_THRESHOLD 0.01 -Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { +Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { Vector2 body_velocity = p_linear_velocity; Vector2 body_velocity_normal = body_velocity.normalized(); @@ -1234,6 +1234,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const on_ceiling = false; on_wall = false; colliders.clear(); + floor_normal = p_up_direction; floor_velocity = Vector2(); while (p_max_slides) { @@ -1262,25 +1263,26 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const colliders.push_back(collision); motion = collision.remainder; - if (p_floor_direction == Vector2()) { + if (p_up_direction == Vector2()) { //all is a wall on_wall = true; } else { - if (Math::acos(collision.normal.dot(p_floor_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor + if (Math::acos(collision.normal.dot(p_up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor on_floor = true; + floor_normal = collision.normal; on_floor_body = collision.collider_rid; floor_velocity = collision.collider_vel; if (p_stop_on_slope) { - if ((body_velocity_normal + p_floor_direction).length() < 0.01 && collision.travel.length() < 1) { + if ((body_velocity_normal + p_up_direction).length() < 0.01 && collision.travel.length() < 1) { Transform2D gt = get_global_transform(); - gt.elements[2] -= collision.travel.slide(p_floor_direction); + gt.elements[2] -= collision.travel.slide(p_up_direction); set_global_transform(gt); return Vector2(); } } - } else if (Math::acos(collision.normal.dot(-p_floor_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling + } else if (Math::acos(collision.normal.dot(-p_up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling on_ceiling = true; } else { on_wall = true; @@ -1301,11 +1303,11 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const return body_velocity; } -Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { +Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { bool was_on_floor = on_floor; - Vector2 ret = move_and_slide(p_linear_velocity, p_floor_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia); + Vector2 ret = move_and_slide(p_linear_velocity, p_up_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia); if (!was_on_floor || p_snap == Vector2()) { return ret; } @@ -1315,15 +1317,16 @@ Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_veloci if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) { bool apply = true; - if (p_floor_direction != Vector2()) { - if (Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) { + if (p_up_direction != Vector2()) { + if (Math::acos(p_up_direction.normalized().dot(col.normal)) < p_floor_max_angle) { on_floor = true; + floor_normal = col.normal; on_floor_body = col.collider_rid; floor_velocity = col.collider_vel; if (p_stop_on_slope) { // move and collide may stray the object a bit because of pre un-stucking, // so only ensure that motion happens on floor direction in this case. - col.travel = p_floor_direction * p_floor_direction.dot(col.travel); + col.travel = p_up_direction * p_up_direction.dot(col.travel); } } else { @@ -1353,6 +1356,11 @@ bool KinematicBody2D::is_on_ceiling() const { return on_ceiling; } +Vector2 KinematicBody2D::get_floor_normal() const { + + return floor_normal; +} + Vector2 KinematicBody2D::get_floor_velocity() const { return floor_velocity; @@ -1473,6 +1481,7 @@ void KinematicBody2D::_bind_methods() { ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody2D::is_on_floor); ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody2D::is_on_ceiling); ClassDB::bind_method(D_METHOD("is_on_wall"), &KinematicBody2D::is_on_wall); + ClassDB::bind_method(D_METHOD("get_floor_normal"), &KinematicBody2D::get_floor_normal); ClassDB::bind_method(D_METHOD("get_floor_velocity"), &KinematicBody2D::get_floor_velocity); ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody2D::set_safe_margin); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 7f2b42b554..6766bafde3 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -306,6 +306,7 @@ public: private: float margin; + Vector2 floor_normal; Vector2 floor_velocity; RID on_floor_body; bool on_floor; @@ -339,11 +340,12 @@ public: void set_safe_margin(float p_margin); float get_safe_margin() const; - Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true); - Vector2 move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_floor_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true); + Vector2 move_and_slide(const Vector2 &p_linear_velocity, const Vector2 &p_up_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true); + Vector2 move_and_slide_with_snap(const Vector2 &p_linear_velocity, const Vector2 &p_snap, const Vector2 &p_up_direction = Vector2(0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true); bool is_on_floor() const; bool is_on_wall() const; bool is_on_ceiling() const; + Vector2 get_floor_normal() const; Vector2 get_floor_velocity() const; int get_slide_count() const; diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index 7b03193fe0..c480423eca 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -33,6 +33,7 @@ #include "core/math/geometry.h" #include "skeleton_2d.h" +#ifdef TOOLS_ENABLED Dictionary Polygon2D::_edit_get_state() const { Dictionary state = Node2D::_edit_get_state(); state["offset"] = offset; @@ -87,6 +88,7 @@ bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toler } return Geometry::is_point_in_polygon(p_point - get_offset(), polygon2d); } +#endif void Polygon2D::_skeleton_bone_setup_changed() { update(); diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h index 84ad221760..07b8828532 100644 --- a/scene/2d/polygon_2d.h +++ b/scene/2d/polygon_2d.h @@ -77,6 +77,7 @@ protected: static void _bind_methods(); public: +#ifdef TOOLS_ENABLED virtual Dictionary _edit_get_state() const; virtual void _edit_set_state(const Dictionary &p_state); @@ -87,6 +88,7 @@ public: virtual bool _edit_use_rect() const; virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; +#endif void set_polygon(const PoolVector<Vector2> &p_polygon); PoolVector<Vector2> get_polygon() const; diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp index 49ef92b861..cdeb905c0c 100644 --- a/scene/2d/position_2d.cpp +++ b/scene/2d/position_2d.cpp @@ -43,6 +43,7 @@ void Position2D::_draw_cross() { draw_line(Point2(0, -extents), Point2(0, +extents), Color(0.53, 0.84, 0.01)); } +#ifdef TOOLS_ENABLED Rect2 Position2D::_edit_get_rect() const { float extents = get_gizmo_extents(); @@ -52,6 +53,7 @@ Rect2 Position2D::_edit_get_rect() const { bool Position2D::_edit_use_rect() const { return false; } +#endif void Position2D::_notification(int p_what) { diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h index 711c4ec02f..3ea636171d 100644 --- a/scene/2d/position_2d.h +++ b/scene/2d/position_2d.h @@ -44,8 +44,10 @@ protected: static void _bind_methods(); public: +#ifdef TOOLS_ENABLED virtual Rect2 _edit_get_rect() const; virtual bool _edit_use_rect() const; +#endif void set_gizmo_extents(float p_extents); float get_gizmo_extents() const; diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp index 837444532c..55daed0585 100644 --- a/scene/2d/sprite.cpp +++ b/scene/2d/sprite.cpp @@ -34,6 +34,7 @@ #include "scene/main/viewport.h" #include "scene/scene_string_names.h" +#ifdef TOOLS_ENABLED Dictionary Sprite::_edit_get_state() const { Dictionary state = Node2D::_edit_get_state(); state["offset"] = offset; @@ -58,6 +59,11 @@ bool Sprite::_edit_use_pivot() const { return true; } +bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { + + return is_pixel_opaque(p_point); +} + Rect2 Sprite::_edit_get_rect() const { return get_rect(); } @@ -65,6 +71,7 @@ Rect2 Sprite::_edit_get_rect() const { bool Sprite::_edit_use_rect() const { return texture.is_valid(); } +#endif Rect2 Sprite::get_anchorable_rect() const { return get_rect(); @@ -305,11 +312,6 @@ int Sprite::get_hframes() const { return hframes; } -bool Sprite::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { - - return is_pixel_opaque(p_point); -} - bool Sprite::is_pixel_opaque(const Point2 &p_point) const { if (texture.is_null()) diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h index 2fd97f6611..d72bf3168d 100644 --- a/scene/2d/sprite.h +++ b/scene/2d/sprite.h @@ -67,6 +67,7 @@ protected: virtual void _validate_property(PropertyInfo &property) const; public: +#ifdef TOOLS_ENABLED virtual Dictionary _edit_get_state() const; virtual void _edit_set_state(const Dictionary &p_state); @@ -75,10 +76,11 @@ public: virtual bool _edit_use_pivot() const; virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; - bool is_pixel_opaque(const Point2 &p_point) const; - virtual Rect2 _edit_get_rect() const; virtual bool _edit_use_rect() const; +#endif + + bool is_pixel_opaque(const Point2 &p_point) const; void set_texture(const Ref<Texture> &p_texture); Ref<Texture> get_texture() const; diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 04ec13e415..b6db025d44 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -1282,6 +1282,7 @@ PoolVector<int> TileMap::_get_tile_data() const { return data; } +#ifdef TOOLS_ENABLED Rect2 TileMap::_edit_get_rect() const { if (pending_update) { const_cast<TileMap *>(this)->update_dirty_quadrants(); @@ -1290,6 +1291,7 @@ Rect2 TileMap::_edit_get_rect() const { } return rect_cache; } +#endif void TileMap::set_collision_layer(uint32_t p_layer) { diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 53bb696ba2..0875d197eb 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -244,7 +244,9 @@ public: INVALID_CELL = -1 }; +#ifdef TOOLS_ENABLED virtual Rect2 _edit_get_rect() const; +#endif void set_tileset(const Ref<TileSet> &p_tileset); Ref<TileSet> get_tileset() const; diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp index f6a888fa09..42d9f88a60 100644 --- a/scene/2d/touch_screen_button.cpp +++ b/scene/2d/touch_screen_button.cpp @@ -135,7 +135,9 @@ void TouchScreenButton::_notification(int p_what) { return; if (shape.is_valid()) { Color draw_col = get_tree()->get_debug_collisions_color(); - Vector2 pos = shape_centered ? _edit_get_rect().size * 0.5f : Vector2(); + + Vector2 size = texture.is_null() ? shape->get_rect().size : texture->get_size(); + Vector2 pos = shape_centered ? size * 0.5f : Vector2(); draw_set_transform_matrix(get_canvas_transform().translated(pos)); shape->draw(get_canvas_item(), draw_col); } @@ -251,9 +253,7 @@ void TouchScreenButton::_input(const Ref<InputEvent> &p_event) { } bool TouchScreenButton::_is_point_inside(const Point2 &p_point) { - Point2 coord = (get_global_transform_with_canvas()).affine_inverse().xform(p_point); - Rect2 item_rect = _edit_get_rect(); bool touched = false; bool check_rect = true; @@ -261,7 +261,7 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) { if (shape.is_valid()) { check_rect = false; - Transform2D xform = shape_centered ? Transform2D().translated(item_rect.size * 0.5f) : Transform2D(); + Transform2D xform = shape_centered ? Transform2D().translated(shape->get_rect().size * 0.5f) : Transform2D(); touched = shape->collide(xform, unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5))); } @@ -277,7 +277,7 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) { if (!touched && check_rect) { if (texture.is_valid()) - touched = item_rect.has_point(coord); + touched = Rect2(Size2(), texture->get_size()).has_point(coord); } return touched; @@ -324,6 +324,7 @@ void TouchScreenButton::_release(bool p_exiting_tree) { } } +#ifdef TOOLS_ENABLED Rect2 TouchScreenButton::_edit_get_rect() const { if (texture.is_null()) return CanvasItem::_edit_get_rect(); @@ -334,6 +335,7 @@ Rect2 TouchScreenButton::_edit_get_rect() const { bool TouchScreenButton::_edit_use_rect() const { return !texture.is_null(); } +#endif Rect2 TouchScreenButton::get_anchorable_rect() const { if (texture.is_null()) diff --git a/scene/2d/touch_screen_button.h b/scene/2d/touch_screen_button.h index 9c9fc6125a..28dba59402 100644 --- a/scene/2d/touch_screen_button.h +++ b/scene/2d/touch_screen_button.h @@ -74,6 +74,11 @@ protected: static void _bind_methods(); public: +#ifdef TOOLS_ENABLED + virtual Rect2 _edit_get_rect() const; + virtual bool _edit_use_rect() const; +#endif + void set_texture(const Ref<Texture> &p_texture); Ref<Texture> get_texture() const; @@ -103,8 +108,6 @@ public: bool is_pressed() const; - virtual Rect2 _edit_get_rect() const; - virtual bool _edit_use_rect() const; virtual Rect2 get_anchorable_rect() const; TouchScreenButton(); diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp index 223e57f39f..0ac725b7dd 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visibility_notifier_2d.cpp @@ -38,6 +38,16 @@ #include "scene/main/viewport.h" #include "scene/scene_string_names.h" +#ifdef TOOLS_ENABLED +Rect2 VisibilityNotifier2D::_edit_get_rect() const { + return rect; +} + +bool VisibilityNotifier2D::_edit_use_rect() const { + return true; +} +#endif + void VisibilityNotifier2D::_enter_viewport(Viewport *p_viewport) { ERR_FAIL_COND(viewports.has(p_viewport)); @@ -84,15 +94,6 @@ void VisibilityNotifier2D::set_rect(const Rect2 &p_rect) { _change_notify("rect"); } -Rect2 VisibilityNotifier2D::_edit_get_rect() const { - - return rect; -} - -bool VisibilityNotifier2D::_edit_use_rect() const { - return true; -} - Rect2 VisibilityNotifier2D::get_rect() const { return rect; diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h index f9d4c238eb..a3b79d29e9 100644 --- a/scene/2d/visibility_notifier_2d.h +++ b/scene/2d/visibility_notifier_2d.h @@ -55,8 +55,10 @@ protected: static void _bind_methods(); public: +#ifdef TOOLS_ENABLED virtual Rect2 _edit_get_rect() const; virtual bool _edit_use_rect() const; +#endif void set_rect(const Rect2 &p_rect); Rect2 get_rect() const; diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index 289dc0ba07..3a30755f7f 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -398,9 +398,9 @@ Vector3 Camera::project_position(const Point2 &p_point, float p_z_depth) const { CameraMatrix cm; if (mode == PROJECTION_ORTHOGONAL) - cm.set_orthogonal(size, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); + cm.set_orthogonal(size, viewport_size.aspect(), p_z_depth, far, keep_aspect == KEEP_WIDTH); else - cm.set_perspective(fov, viewport_size.aspect(), near, far, keep_aspect == KEEP_WIDTH); + cm.set_perspective(fov, viewport_size.aspect(), p_z_depth, far, keep_aspect == KEEP_WIDTH); Size2 vp_size; cm.get_viewport_size(vp_size.x, vp_size.y); diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index c2860c25d8..999f39c841 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -1140,7 +1140,7 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_in //so, if you pass 45 as limit, avoid numerical precision errors when angle is 45. #define FLOOR_ANGLE_THRESHOLD 0.01 -Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { +Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { Vector3 body_velocity = p_linear_velocity; Vector3 body_velocity_normal = body_velocity.normalized(); @@ -1159,6 +1159,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve on_ceiling = false; on_wall = false; colliders.clear(); + floor_normal = p_up_direction; floor_velocity = Vector3(); while (p_max_slides) { @@ -1187,25 +1188,26 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve colliders.push_back(collision); motion = collision.remainder; - if (p_floor_direction == Vector3()) { + if (p_up_direction == Vector3()) { //all is a wall on_wall = true; } else { - if (Math::acos(collision.normal.dot(p_floor_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor + if (Math::acos(collision.normal.dot(p_up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //floor on_floor = true; + floor_normal = collision.normal; on_floor_body = collision.collider_rid; floor_velocity = collision.collider_vel; if (p_stop_on_slope) { - if ((body_velocity_normal + p_floor_direction).length() < 0.01 && collision.travel.length() < 1) { + if ((body_velocity_normal + p_up_direction).length() < 0.01 && collision.travel.length() < 1) { Transform gt = get_global_transform(); - gt.origin -= collision.travel.slide(p_floor_direction); + gt.origin -= collision.travel.slide(p_up_direction); set_global_transform(gt); return Vector3(); } } - } else if (Math::acos(collision.normal.dot(-p_floor_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling + } else if (Math::acos(collision.normal.dot(-p_up_direction)) <= p_floor_max_angle + FLOOR_ANGLE_THRESHOLD) { //ceiling on_ceiling = true; } else { on_wall = true; @@ -1232,11 +1234,11 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve return body_velocity; } -Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_floor_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { +Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_up_direction, bool p_stop_on_slope, int p_max_slides, float p_floor_max_angle, bool p_infinite_inertia) { bool was_on_floor = on_floor; - Vector3 ret = move_and_slide(p_linear_velocity, p_floor_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia); + Vector3 ret = move_and_slide(p_linear_velocity, p_up_direction, p_stop_on_slope, p_max_slides, p_floor_max_angle, p_infinite_inertia); if (!was_on_floor || p_snap == Vector3()) { return ret; } @@ -1247,15 +1249,16 @@ Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) { bool apply = true; - if (p_floor_direction != Vector3()) { - if (Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) { + if (p_up_direction != Vector3()) { + if (Math::acos(p_up_direction.normalized().dot(col.normal)) < p_floor_max_angle) { on_floor = true; + floor_normal = col.normal; on_floor_body = col.collider_rid; floor_velocity = col.collider_vel; if (p_stop_on_slope) { // move and collide may stray the object a bit because of pre un-stucking, // so only ensure that motion happens on floor direction in this case. - col.travel = col.travel.project(p_floor_direction); + col.travel = col.travel.project(p_up_direction); } } else { apply = false; //snapped with floor direction, but did not snap to a floor, do not snap. @@ -1284,6 +1287,11 @@ bool KinematicBody::is_on_ceiling() const { return on_ceiling; } +Vector3 KinematicBody::get_floor_normal() const { + + return floor_normal; +} + Vector3 KinematicBody::get_floor_velocity() const { return floor_velocity; @@ -1392,7 +1400,7 @@ void KinematicBody::_notification(int p_what) { void KinematicBody::_bind_methods() { ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true)); + ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "up_direction", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true)); ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody::move_and_slide_with_snap, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true)); ClassDB::bind_method(D_METHOD("test_move", "from", "rel_vec", "infinite_inertia"), &KinematicBody::test_move, DEFVAL(true)); @@ -1400,6 +1408,7 @@ void KinematicBody::_bind_methods() { ClassDB::bind_method(D_METHOD("is_on_floor"), &KinematicBody::is_on_floor); ClassDB::bind_method(D_METHOD("is_on_ceiling"), &KinematicBody::is_on_ceiling); ClassDB::bind_method(D_METHOD("is_on_wall"), &KinematicBody::is_on_wall); + ClassDB::bind_method(D_METHOD("get_floor_normal"), &KinematicBody::get_floor_normal); ClassDB::bind_method(D_METHOD("get_floor_velocity"), &KinematicBody::get_floor_velocity); ClassDB::bind_method(D_METHOD("set_axis_lock", "axis", "lock"), &KinematicBody::set_axis_lock); diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index 06b31804b2..05bcbe22f0 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -300,6 +300,7 @@ private: float margin; + Vector3 floor_normal; Vector3 floor_velocity; RID on_floor_body; bool on_floor; @@ -330,11 +331,12 @@ public: void set_safe_margin(float p_margin); float get_safe_margin() const; - Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true); - Vector3 move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_floor_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true); + Vector3 move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_up_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true); + Vector3 move_and_slide_with_snap(const Vector3 &p_linear_velocity, const Vector3 &p_snap, const Vector3 &p_up_direction = Vector3(0, 0, 0), bool p_stop_on_slope = false, int p_max_slides = 4, float p_floor_max_angle = Math::deg2rad((float)45), bool p_infinite_inertia = true); bool is_on_floor() const; bool is_on_wall() const; bool is_on_ceiling() const; + Vector3 get_floor_normal() const; Vector3 get_floor_velocity() const; int get_slide_count() const; diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 65912c1c07..b2020d44e8 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -165,7 +165,7 @@ void BaseButton::on_action_event(Ref<InputEvent> p_event) { _pressed(); } } else { - if (!p_event->is_pressed()) { + if ((p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_PRESS) || (!p_event->is_pressed() && action_mode == ACTION_MODE_BUTTON_RELEASE)) { _pressed(); } } diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 5e656eea70..9a67745e0d 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -47,6 +47,7 @@ #include "editor/plugins/canvas_item_editor_plugin.h" #endif +#ifdef TOOLS_ENABLED Dictionary Control::_edit_get_state() const { Dictionary s; @@ -155,6 +156,11 @@ bool Control::_edit_use_pivot() const { return true; } +Size2 Control::_edit_get_minimum_size() const { + return get_combined_minimum_size(); +} +#endif + void Control::set_custom_minimum_size(const Size2 &p_custom) { if (p_custom == data.custom_minimum_size) @@ -193,11 +199,6 @@ Size2 Control::get_combined_minimum_size() const { return data.minimum_size_cache; } -Size2 Control::_edit_get_minimum_size() const { - - return get_combined_minimum_size(); -} - Transform2D Control::_get_internal_transform() const { Transform2D rot_scale; diff --git a/scene/gui/control.h b/scene/gui/control.h index a9831b9793..357858beb6 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -279,6 +279,7 @@ public: }; /* EDITOR */ +#ifdef TOOLS_ENABLED virtual Dictionary _edit_get_state() const; virtual void _edit_set_state(const Dictionary &p_state); @@ -301,6 +302,7 @@ public: virtual bool _edit_use_pivot() const; virtual Size2 _edit_get_minimum_size() const; +#endif void accept_event(); diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index 6b12947651..77913efd1c 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -35,9 +35,17 @@ void Label::set_autowrap(bool p_autowrap) { + if (autowrap == p_autowrap) { + return; + } + autowrap = p_autowrap; word_cache_dirty = true; update(); + + if (clip) { + minimum_size_changed(); + } } bool Label::has_autowrap() const { |