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-rw-r--r--scene/2d/navigation_agent_2d.cpp142
-rw-r--r--scene/2d/navigation_agent_2d.h1
-rw-r--r--scene/2d/navigation_obstacle_2d.cpp19
-rw-r--r--scene/3d/navigation_agent_3d.cpp138
-rw-r--r--scene/3d/navigation_agent_3d.h13
-rw-r--r--scene/3d/navigation_obstacle_3d.cpp19
-rw-r--r--scene/gui/rich_text_label.cpp46
-rw-r--r--scene/gui/rich_text_label.h5
-rw-r--r--scene/gui/split_container.cpp2
-rw-r--r--scene/main/viewport.cpp20
-rw-r--r--scene/main/viewport.h4
-rw-r--r--scene/main/window.cpp8
-rw-r--r--scene/main/window.h1
-rw-r--r--scene/resources/navigation_mesh.cpp4
-rw-r--r--scene/resources/visual_shader.cpp5
-rw-r--r--scene/resources/visual_shader.h13
16 files changed, 344 insertions, 96 deletions
diff --git a/scene/2d/navigation_agent_2d.cpp b/scene/2d/navigation_agent_2d.cpp
index ed6f3b8020..85f6840fde 100644
--- a/scene/2d/navigation_agent_2d.cpp
+++ b/scene/2d/navigation_agent_2d.cpp
@@ -168,6 +168,17 @@ void NavigationAgent2D::_notification(int p_what) {
set_physics_process_internal(false);
} break;
+ case NOTIFICATION_EXIT_TREE: {
+ set_agent_parent(nullptr);
+ set_physics_process_internal(false);
+
+#ifdef DEBUG_ENABLED
+ if (debug_path_instance.is_valid()) {
+ RenderingServer::get_singleton()->canvas_item_set_visible(debug_path_instance, false);
+ }
+#endif // DEBUG_ENABLED
+ } break;
+
case NOTIFICATION_PAUSED: {
if (agent_parent && !agent_parent->can_process()) {
map_before_pause = NavigationServer2D::get_singleton()->agent_get_map(get_rid());
@@ -188,17 +199,6 @@ void NavigationAgent2D::_notification(int p_what) {
}
} break;
- case NOTIFICATION_EXIT_TREE: {
- agent_parent = nullptr;
- set_physics_process_internal(false);
-
-#ifdef DEBUG_ENABLED
- if (debug_path_instance.is_valid()) {
- RenderingServer::get_singleton()->canvas_item_set_visible(debug_path_instance, false);
- }
-#endif // DEBUG_ENABLED
- } break;
-
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (agent_parent && target_position_submitted) {
if (avoidance_enabled) {
@@ -208,7 +208,6 @@ void NavigationAgent2D::_notification(int p_what) {
}
_check_distance_to_target();
}
-
#ifdef DEBUG_ENABLED
if (debug_path_dirty) {
_update_debug_path();
@@ -220,11 +219,11 @@ void NavigationAgent2D::_notification(int p_what) {
NavigationAgent2D::NavigationAgent2D() {
agent = NavigationServer2D::get_singleton()->agent_create();
- set_neighbor_distance(neighbor_distance);
- set_max_neighbors(max_neighbors);
- set_time_horizon(time_horizon);
- set_radius(radius);
- set_max_speed(max_speed);
+ NavigationServer2D::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance);
+ NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, max_neighbors);
+ NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, time_horizon);
+ NavigationServer2D::get_singleton()->agent_set_radius(agent, radius);
+ NavigationServer2D::get_singleton()->agent_set_max_speed(agent, max_speed);
// Preallocate query and result objects to improve performance.
navigation_query = Ref<NavigationPathQueryParameters2D>();
@@ -254,7 +253,12 @@ NavigationAgent2D::~NavigationAgent2D() {
}
void NavigationAgent2D::set_avoidance_enabled(bool p_enabled) {
+ if (avoidance_enabled == p_enabled) {
+ return;
+ }
+
avoidance_enabled = p_enabled;
+
if (avoidance_enabled) {
NavigationServer2D::get_singleton()->agent_set_callback(agent, callable_mp(this, &NavigationAgent2D::_avoidance_done));
} else {
@@ -267,6 +271,10 @@ bool NavigationAgent2D::get_avoidance_enabled() const {
}
void NavigationAgent2D::set_agent_parent(Node *p_agent_parent) {
+ if (agent_parent == p_agent_parent) {
+ return;
+ }
+
// remove agent from any avoidance map before changing parent or there will be leftovers on the RVO map
NavigationServer2D::get_singleton()->agent_set_callback(agent, Callable());
@@ -280,7 +288,9 @@ void NavigationAgent2D::set_agent_parent(Node *p_agent_parent) {
}
// create new avoidance callback if enabled
- set_avoidance_enabled(avoidance_enabled);
+ if (avoidance_enabled) {
+ NavigationServer2D::get_singleton()->agent_set_callback(agent, callable_mp(this, &NavigationAgent2D::_avoidance_done));
+ }
} else {
agent_parent = nullptr;
NavigationServer2D::get_singleton()->agent_set_map(get_rid(), RID());
@@ -288,11 +298,13 @@ void NavigationAgent2D::set_agent_parent(Node *p_agent_parent) {
}
void NavigationAgent2D::set_navigation_layers(uint32_t p_navigation_layers) {
- bool navigation_layers_changed = navigation_layers != p_navigation_layers;
- navigation_layers = p_navigation_layers;
- if (navigation_layers_changed) {
- _request_repath();
+ if (navigation_layers == p_navigation_layers) {
+ return;
}
+
+ navigation_layers = p_navigation_layers;
+
+ _request_repath();
}
uint32_t NavigationAgent2D::get_navigation_layers() const {
@@ -326,7 +338,12 @@ void NavigationAgent2D::set_path_metadata_flags(BitField<NavigationPathQueryPara
}
void NavigationAgent2D::set_navigation_map(RID p_navigation_map) {
+ if (map_override == p_navigation_map) {
+ return;
+ }
+
map_override = p_navigation_map;
+
NavigationServer2D::get_singleton()->agent_set_map(agent, map_override);
_request_repath();
}
@@ -340,41 +357,78 @@ RID NavigationAgent2D::get_navigation_map() const {
return RID();
}
-void NavigationAgent2D::set_path_desired_distance(real_t p_dd) {
- path_desired_distance = p_dd;
+void NavigationAgent2D::set_path_desired_distance(real_t p_path_desired_distance) {
+ if (Math::is_equal_approx(path_desired_distance, p_path_desired_distance)) {
+ return;
+ }
+
+ path_desired_distance = p_path_desired_distance;
}
-void NavigationAgent2D::set_target_desired_distance(real_t p_dd) {
- target_desired_distance = p_dd;
+void NavigationAgent2D::set_target_desired_distance(real_t p_target_desired_distance) {
+ if (Math::is_equal_approx(target_desired_distance, p_target_desired_distance)) {
+ return;
+ }
+
+ target_desired_distance = p_target_desired_distance;
}
void NavigationAgent2D::set_radius(real_t p_radius) {
+ if (Math::is_equal_approx(radius, p_radius)) {
+ return;
+ }
+
radius = p_radius;
+
NavigationServer2D::get_singleton()->agent_set_radius(agent, radius);
}
void NavigationAgent2D::set_neighbor_distance(real_t p_distance) {
+ if (Math::is_equal_approx(neighbor_distance, p_distance)) {
+ return;
+ }
+
neighbor_distance = p_distance;
+
NavigationServer2D::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance);
}
void NavigationAgent2D::set_max_neighbors(int p_count) {
+ if (max_neighbors == p_count) {
+ return;
+ }
+
max_neighbors = p_count;
+
NavigationServer2D::get_singleton()->agent_set_max_neighbors(agent, max_neighbors);
}
void NavigationAgent2D::set_time_horizon(real_t p_time) {
+ if (Math::is_equal_approx(time_horizon, p_time)) {
+ return;
+ }
+
time_horizon = p_time;
+
NavigationServer2D::get_singleton()->agent_set_time_horizon(agent, time_horizon);
}
void NavigationAgent2D::set_max_speed(real_t p_max_speed) {
+ if (Math::is_equal_approx(max_speed, p_max_speed)) {
+ return;
+ }
+
max_speed = p_max_speed;
+
NavigationServer2D::get_singleton()->agent_set_max_speed(agent, max_speed);
}
-void NavigationAgent2D::set_path_max_distance(real_t p_pmd) {
- path_max_distance = p_pmd;
+void NavigationAgent2D::set_path_max_distance(real_t p_path_max_distance) {
+ if (Math::is_equal_approx(path_max_distance, p_path_max_distance)) {
+ return;
+ }
+
+ path_max_distance = p_path_max_distance;
}
real_t NavigationAgent2D::get_path_max_distance() {
@@ -382,8 +436,13 @@ real_t NavigationAgent2D::get_path_max_distance() {
}
void NavigationAgent2D::set_target_position(Vector2 p_position) {
+ if (target_position.is_equal_approx(p_position)) {
+ return;
+ }
+
target_position = p_position;
target_position_submitted = true;
+
_request_repath();
}
@@ -432,10 +491,15 @@ Vector2 NavigationAgent2D::get_final_position() {
}
void NavigationAgent2D::set_velocity(Vector2 p_velocity) {
+ if (target_velocity.is_equal_approx(p_velocity)) {
+ return;
+ }
+
target_velocity = p_velocity;
+ velocity_submitted = true;
+
NavigationServer2D::get_singleton()->agent_set_target_velocity(agent, target_velocity);
NavigationServer2D::get_singleton()->agent_set_velocity(agent, prev_safe_velocity);
- velocity_submitted = true;
}
void NavigationAgent2D::_avoidance_done(Vector3 p_new_velocity) {
@@ -608,6 +672,10 @@ void NavigationAgent2D::_check_distance_to_target() {
#ifdef DEBUG_ENABLED
void NavigationAgent2D::set_debug_enabled(bool p_enabled) {
+ if (debug_enabled == p_enabled) {
+ return;
+ }
+
debug_enabled = p_enabled;
debug_path_dirty = true;
}
@@ -617,6 +685,10 @@ bool NavigationAgent2D::get_debug_enabled() const {
}
void NavigationAgent2D::set_debug_use_custom(bool p_enabled) {
+ if (debug_use_custom == p_enabled) {
+ return;
+ }
+
debug_use_custom = p_enabled;
debug_path_dirty = true;
}
@@ -626,6 +698,10 @@ bool NavigationAgent2D::get_debug_use_custom() const {
}
void NavigationAgent2D::set_debug_path_custom_color(Color p_color) {
+ if (debug_path_custom_color == p_color) {
+ return;
+ }
+
debug_path_custom_color = p_color;
debug_path_dirty = true;
}
@@ -635,6 +711,10 @@ Color NavigationAgent2D::get_debug_path_custom_color() const {
}
void NavigationAgent2D::set_debug_path_custom_point_size(float p_point_size) {
+ if (Math::is_equal_approx(debug_path_custom_point_size, p_point_size)) {
+ return;
+ }
+
debug_path_custom_point_size = MAX(0.1, p_point_size);
debug_path_dirty = true;
}
@@ -644,6 +724,10 @@ float NavigationAgent2D::get_debug_path_custom_point_size() const {
}
void NavigationAgent2D::set_debug_path_custom_line_width(float p_line_width) {
+ if (Math::is_equal_approx(debug_path_custom_line_width, p_line_width)) {
+ return;
+ }
+
debug_path_custom_line_width = p_line_width;
debug_path_dirty = true;
}
diff --git a/scene/2d/navigation_agent_2d.h b/scene/2d/navigation_agent_2d.h
index 8f4a373327..5278c81f66 100644
--- a/scene/2d/navigation_agent_2d.h
+++ b/scene/2d/navigation_agent_2d.h
@@ -57,7 +57,6 @@ class NavigationAgent2D : public Node {
int max_neighbors = 10;
real_t time_horizon = 1.0;
real_t max_speed = 100.0;
-
real_t path_max_distance = 100.0;
Vector2 target_position;
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp
index 4bd170301a..d7ef77e25b 100644
--- a/scene/2d/navigation_obstacle_2d.cpp
+++ b/scene/2d/navigation_obstacle_2d.cpp
@@ -185,6 +185,10 @@ real_t NavigationObstacle2D::estimate_agent_radius() const {
}
void NavigationObstacle2D::set_agent_parent(Node *p_agent_parent) {
+ if (parent_node2d == p_agent_parent) {
+ return;
+ }
+
if (Object::cast_to<Node2D>(p_agent_parent) != nullptr) {
parent_node2d = Object::cast_to<Node2D>(p_agent_parent);
if (map_override.is_valid()) {
@@ -200,7 +204,12 @@ void NavigationObstacle2D::set_agent_parent(Node *p_agent_parent) {
}
void NavigationObstacle2D::set_navigation_map(RID p_navigation_map) {
+ if (map_override == p_navigation_map) {
+ return;
+ }
+
map_override = p_navigation_map;
+
NavigationServer2D::get_singleton()->agent_set_map(agent, map_override);
}
@@ -214,13 +223,23 @@ RID NavigationObstacle2D::get_navigation_map() const {
}
void NavigationObstacle2D::set_estimate_radius(bool p_estimate_radius) {
+ if (estimate_radius == p_estimate_radius) {
+ return;
+ }
+
estimate_radius = p_estimate_radius;
+
notify_property_list_changed();
reevaluate_agent_radius();
}
void NavigationObstacle2D::set_radius(real_t p_radius) {
ERR_FAIL_COND_MSG(p_radius <= 0.0, "Radius must be greater than 0.");
+ if (Math::is_equal_approx(radius, p_radius)) {
+ return;
+ }
+
radius = p_radius;
+
reevaluate_agent_radius();
}
diff --git a/scene/3d/navigation_agent_3d.cpp b/scene/3d/navigation_agent_3d.cpp
index 1ffabbb6da..524304425c 100644
--- a/scene/3d/navigation_agent_3d.cpp
+++ b/scene/3d/navigation_agent_3d.cpp
@@ -207,7 +207,7 @@ void NavigationAgent3D::_notification(int p_what) {
if (avoidance_enabled) {
// agent_position on NavigationServer is avoidance only and has nothing to do with pathfinding
// no point in flooding NavigationServer queue with agent position updates that get send to the void if avoidance is not used
- NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_transform().origin);
+ NavigationServer3D::get_singleton()->agent_set_position(agent, agent_parent->get_global_position());
}
_check_distance_to_target();
}
@@ -222,12 +222,12 @@ void NavigationAgent3D::_notification(int p_what) {
NavigationAgent3D::NavigationAgent3D() {
agent = NavigationServer3D::get_singleton()->agent_create();
- set_neighbor_distance(50.0);
- set_max_neighbors(10);
- set_time_horizon(5.0);
- set_radius(1.0);
- set_max_speed(10.0);
- set_ignore_y(true);
+ NavigationServer3D::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance);
+ NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, max_neighbors);
+ NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, time_horizon);
+ NavigationServer3D::get_singleton()->agent_set_radius(agent, radius);
+ NavigationServer3D::get_singleton()->agent_set_max_speed(agent, max_speed);
+ NavigationServer3D::get_singleton()->agent_set_ignore_y(agent, ignore_y);
// Preallocate query and result objects to improve performance.
navigation_query = Ref<NavigationPathQueryParameters3D>();
@@ -260,7 +260,12 @@ NavigationAgent3D::~NavigationAgent3D() {
}
void NavigationAgent3D::set_avoidance_enabled(bool p_enabled) {
+ if (avoidance_enabled == p_enabled) {
+ return;
+ }
+
avoidance_enabled = p_enabled;
+
if (avoidance_enabled) {
NavigationServer3D::get_singleton()->agent_set_callback(agent, callable_mp(this, &NavigationAgent3D::_avoidance_done));
} else {
@@ -273,6 +278,10 @@ bool NavigationAgent3D::get_avoidance_enabled() const {
}
void NavigationAgent3D::set_agent_parent(Node *p_agent_parent) {
+ if (agent_parent == p_agent_parent) {
+ return;
+ }
+
// remove agent from any avoidance map before changing parent or there will be leftovers on the RVO map
NavigationServer3D::get_singleton()->agent_set_callback(agent, Callable());
@@ -286,7 +295,9 @@ void NavigationAgent3D::set_agent_parent(Node *p_agent_parent) {
}
// create new avoidance callback if enabled
- set_avoidance_enabled(avoidance_enabled);
+ if (avoidance_enabled) {
+ NavigationServer3D::get_singleton()->agent_set_callback(agent, callable_mp(this, &NavigationAgent3D::_avoidance_done));
+ }
} else {
agent_parent = nullptr;
NavigationServer3D::get_singleton()->agent_set_map(get_rid(), RID());
@@ -294,11 +305,13 @@ void NavigationAgent3D::set_agent_parent(Node *p_agent_parent) {
}
void NavigationAgent3D::set_navigation_layers(uint32_t p_navigation_layers) {
- bool navigation_layers_changed = navigation_layers != p_navigation_layers;
- navigation_layers = p_navigation_layers;
- if (navigation_layers_changed) {
- _request_repath();
+ if (navigation_layers == p_navigation_layers) {
+ return;
}
+
+ navigation_layers = p_navigation_layers;
+
+ _request_repath();
}
uint32_t NavigationAgent3D::get_navigation_layers() const {
@@ -332,7 +345,12 @@ void NavigationAgent3D::set_path_metadata_flags(BitField<NavigationPathQueryPara
}
void NavigationAgent3D::set_navigation_map(RID p_navigation_map) {
+ if (map_override == p_navigation_map) {
+ return;
+ }
+
map_override = p_navigation_map;
+
NavigationServer3D::get_singleton()->agent_set_map(agent, map_override);
_request_repath();
}
@@ -346,50 +364,96 @@ RID NavigationAgent3D::get_navigation_map() const {
return RID();
}
-void NavigationAgent3D::set_path_desired_distance(real_t p_dd) {
- path_desired_distance = p_dd;
+void NavigationAgent3D::set_path_desired_distance(real_t p_path_desired_distance) {
+ if (Math::is_equal_approx(path_desired_distance, p_path_desired_distance)) {
+ return;
+ }
+
+ path_desired_distance = p_path_desired_distance;
}
-void NavigationAgent3D::set_target_desired_distance(real_t p_dd) {
- target_desired_distance = p_dd;
+void NavigationAgent3D::set_target_desired_distance(real_t p_target_desired_distance) {
+ if (Math::is_equal_approx(target_desired_distance, p_target_desired_distance)) {
+ return;
+ }
+
+ target_desired_distance = p_target_desired_distance;
}
void NavigationAgent3D::set_radius(real_t p_radius) {
+ if (Math::is_equal_approx(radius, p_radius)) {
+ return;
+ }
+
radius = p_radius;
+
NavigationServer3D::get_singleton()->agent_set_radius(agent, radius);
}
-void NavigationAgent3D::set_agent_height_offset(real_t p_hh) {
- navigation_height_offset = p_hh;
+void NavigationAgent3D::set_agent_height_offset(real_t p_agent_height_offset) {
+ if (Math::is_equal_approx(navigation_height_offset, p_agent_height_offset)) {
+ return;
+ }
+
+ navigation_height_offset = p_agent_height_offset;
}
void NavigationAgent3D::set_ignore_y(bool p_ignore_y) {
+ if (ignore_y == p_ignore_y) {
+ return;
+ }
+
ignore_y = p_ignore_y;
+
NavigationServer3D::get_singleton()->agent_set_ignore_y(agent, ignore_y);
}
void NavigationAgent3D::set_neighbor_distance(real_t p_distance) {
+ if (Math::is_equal_approx(neighbor_distance, p_distance)) {
+ return;
+ }
+
neighbor_distance = p_distance;
+
NavigationServer3D::get_singleton()->agent_set_neighbor_distance(agent, neighbor_distance);
}
void NavigationAgent3D::set_max_neighbors(int p_count) {
+ if (max_neighbors == p_count) {
+ return;
+ }
+
max_neighbors = p_count;
+
NavigationServer3D::get_singleton()->agent_set_max_neighbors(agent, max_neighbors);
}
void NavigationAgent3D::set_time_horizon(real_t p_time) {
+ if (Math::is_equal_approx(time_horizon, p_time)) {
+ return;
+ }
+
time_horizon = p_time;
+
NavigationServer3D::get_singleton()->agent_set_time_horizon(agent, time_horizon);
}
void NavigationAgent3D::set_max_speed(real_t p_max_speed) {
+ if (Math::is_equal_approx(max_speed, p_max_speed)) {
+ return;
+ }
+
max_speed = p_max_speed;
+
NavigationServer3D::get_singleton()->agent_set_max_speed(agent, max_speed);
}
-void NavigationAgent3D::set_path_max_distance(real_t p_pmd) {
- path_max_distance = p_pmd;
+void NavigationAgent3D::set_path_max_distance(real_t p_path_max_distance) {
+ if (Math::is_equal_approx(path_max_distance, p_path_max_distance)) {
+ return;
+ }
+
+ path_max_distance = p_path_max_distance;
}
real_t NavigationAgent3D::get_path_max_distance() {
@@ -397,8 +461,13 @@ real_t NavigationAgent3D::get_path_max_distance() {
}
void NavigationAgent3D::set_target_position(Vector3 p_position) {
+ if (target_position.is_equal_approx(p_position)) {
+ return;
+ }
+
target_position = p_position;
target_position_submitted = true;
+
_request_repath();
}
@@ -412,7 +481,7 @@ Vector3 NavigationAgent3D::get_next_path_position() {
const Vector<Vector3> &navigation_path = navigation_result->get_path();
if (navigation_path.size() == 0) {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, Vector3(), "The agent has no parent.");
- return agent_parent->get_global_transform().origin;
+ return agent_parent->get_global_position();
} else {
return navigation_path[navigation_path_index] - Vector3(0, navigation_height_offset, 0);
}
@@ -420,7 +489,7 @@ Vector3 NavigationAgent3D::get_next_path_position() {
real_t NavigationAgent3D::distance_to_target() const {
ERR_FAIL_COND_V_MSG(agent_parent == nullptr, 0.0, "The agent has no parent.");
- return agent_parent->get_global_transform().origin.distance_to(target_position);
+ return agent_parent->get_global_position().distance_to(target_position);
}
bool NavigationAgent3D::is_target_reached() const {
@@ -447,10 +516,15 @@ Vector3 NavigationAgent3D::get_final_position() {
}
void NavigationAgent3D::set_velocity(Vector3 p_velocity) {
+ if (target_velocity.is_equal_approx(p_velocity)) {
+ return;
+ }
+
target_velocity = p_velocity;
+ velocity_submitted = true;
+
NavigationServer3D::get_singleton()->agent_set_target_velocity(agent, target_velocity);
NavigationServer3D::get_singleton()->agent_set_velocity(agent, prev_safe_velocity);
- velocity_submitted = true;
}
void NavigationAgent3D::_avoidance_done(Vector3 p_new_velocity) {
@@ -491,7 +565,7 @@ void NavigationAgent3D::update_navigation() {
update_frame_id = Engine::get_singleton()->get_physics_frames();
- Vector3 origin = agent_parent->get_global_transform().origin;
+ Vector3 origin = agent_parent->get_global_position();
bool reload_path = false;
@@ -624,6 +698,10 @@ void NavigationAgent3D::_check_distance_to_target() {
#ifdef DEBUG_ENABLED
void NavigationAgent3D::set_debug_enabled(bool p_enabled) {
+ if (debug_enabled == p_enabled) {
+ return;
+ }
+
debug_enabled = p_enabled;
debug_path_dirty = true;
}
@@ -633,6 +711,10 @@ bool NavigationAgent3D::get_debug_enabled() const {
}
void NavigationAgent3D::set_debug_use_custom(bool p_enabled) {
+ if (debug_use_custom == p_enabled) {
+ return;
+ }
+
debug_use_custom = p_enabled;
debug_path_dirty = true;
}
@@ -642,6 +724,10 @@ bool NavigationAgent3D::get_debug_use_custom() const {
}
void NavigationAgent3D::set_debug_path_custom_color(Color p_color) {
+ if (debug_path_custom_color == p_color) {
+ return;
+ }
+
debug_path_custom_color = p_color;
debug_path_dirty = true;
}
@@ -651,6 +737,10 @@ Color NavigationAgent3D::get_debug_path_custom_color() const {
}
void NavigationAgent3D::set_debug_path_custom_point_size(float p_point_size) {
+ if (Math::is_equal_approx(debug_path_custom_point_size, p_point_size)) {
+ return;
+ }
+
debug_path_custom_point_size = p_point_size;
debug_path_dirty = true;
}
diff --git a/scene/3d/navigation_agent_3d.h b/scene/3d/navigation_agent_3d.h
index 98bf395d7c..209b2a0989 100644
--- a/scene/3d/navigation_agent_3d.h
+++ b/scene/3d/navigation_agent_3d.h
@@ -52,14 +52,13 @@ class NavigationAgent3D : public Node {
real_t path_desired_distance = 1.0;
real_t target_desired_distance = 1.0;
- real_t radius = 0.0;
+ real_t radius = 1.0;
real_t navigation_height_offset = 0.0;
- bool ignore_y = false;
- real_t neighbor_distance = 0.0;
- int max_neighbors = 0;
- real_t time_horizon = 0.0;
- real_t max_speed = 0.0;
-
+ bool ignore_y = true;
+ real_t neighbor_distance = 50.0;
+ int max_neighbors = 10;
+ real_t time_horizon = 5.0;
+ real_t max_speed = 10.0;
real_t path_max_distance = 3.0;
Vector3 target_position;
diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp
index c706f55566..85b3c164cc 100644
--- a/scene/3d/navigation_obstacle_3d.cpp
+++ b/scene/3d/navigation_obstacle_3d.cpp
@@ -192,6 +192,10 @@ real_t NavigationObstacle3D::estimate_agent_radius() const {
}
void NavigationObstacle3D::set_agent_parent(Node *p_agent_parent) {
+ if (parent_node3d == p_agent_parent) {
+ return;
+ }
+
if (Object::cast_to<Node3D>(p_agent_parent) != nullptr) {
parent_node3d = Object::cast_to<Node3D>(p_agent_parent);
if (map_override.is_valid()) {
@@ -207,7 +211,12 @@ void NavigationObstacle3D::set_agent_parent(Node *p_agent_parent) {
}
void NavigationObstacle3D::set_navigation_map(RID p_navigation_map) {
+ if (map_override == p_navigation_map) {
+ return;
+ }
+
map_override = p_navigation_map;
+
NavigationServer3D::get_singleton()->agent_set_map(agent, map_override);
}
@@ -221,13 +230,23 @@ RID NavigationObstacle3D::get_navigation_map() const {
}
void NavigationObstacle3D::set_estimate_radius(bool p_estimate_radius) {
+ if (estimate_radius == p_estimate_radius) {
+ return;
+ }
+
estimate_radius = p_estimate_radius;
+
notify_property_list_changed();
reevaluate_agent_radius();
}
void NavigationObstacle3D::set_radius(real_t p_radius) {
ERR_FAIL_COND_MSG(p_radius <= 0.0, "Radius must be greater than 0.");
+ if (Math::is_equal_approx(radius, p_radius)) {
+ return;
+ }
+
radius = p_radius;
+
reevaluate_agent_radius();
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 3051502dd0..f9c9906efa 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -2031,7 +2031,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
}
}
if (b->get_button_index() == MouseButton::RIGHT && context_menu_enabled) {
- _generate_context_menu();
+ _update_context_menu();
menu->set_position(get_screen_position() + b->get_position());
menu->reset_size();
menu->popup();
@@ -2090,7 +2090,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
}
if (k->is_action("ui_menu", true)) {
if (context_menu_enabled) {
- _generate_context_menu();
+ _update_context_menu();
menu->set_position(get_screen_position());
menu->reset_size();
menu->popup();
@@ -4992,7 +4992,9 @@ bool RichTextLabel::is_shortcut_keys_enabled() const {
// Context menu.
PopupMenu *RichTextLabel::get_menu() const {
- const_cast<RichTextLabel *>(this)->_generate_context_menu();
+ if (!menu) {
+ const_cast<RichTextLabel *>(this)->_generate_context_menu();
+ }
return menu;
}
@@ -5466,6 +5468,7 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_menu"), &RichTextLabel::get_menu);
ClassDB::bind_method(D_METHOD("is_menu_visible"), &RichTextLabel::is_menu_visible);
+ ClassDB::bind_method(D_METHOD("menu_option", "option"), &RichTextLabel::menu_option);
ClassDB::bind_method(D_METHOD("_thread_end"), &RichTextLabel::_thread_end);
@@ -5544,6 +5547,10 @@ void RichTextLabel::_bind_methods() {
BIND_ENUM_CONSTANT(ITEM_HINT);
BIND_ENUM_CONSTANT(ITEM_DROPCAP);
BIND_ENUM_CONSTANT(ITEM_CUSTOMFX);
+
+ BIND_ENUM_CONSTANT(MENU_COPY);
+ BIND_ENUM_CONSTANT(MENU_SELECT_ALL);
+ BIND_ENUM_CONSTANT(MENU_MAX);
}
TextServer::VisibleCharactersBehavior RichTextLabel::get_visible_characters_behavior() const {
@@ -5675,19 +5682,32 @@ Size2 RichTextLabel::get_minimum_size() const {
// Context menu.
void RichTextLabel::_generate_context_menu() {
- if (!menu) {
- menu = memnew(PopupMenu);
- add_child(menu, false, INTERNAL_MODE_FRONT);
+ menu = memnew(PopupMenu);
+ add_child(menu, false, INTERNAL_MODE_FRONT);
+ menu->connect("id_pressed", callable_mp(this, &RichTextLabel::menu_option));
+
+ menu->add_item(RTR("Copy"), MENU_COPY);
+ menu->add_item(RTR("Select All"), MENU_SELECT_ALL);
+}
- menu->connect("id_pressed", callable_mp(this, &RichTextLabel::_menu_option));
+void RichTextLabel::_update_context_menu() {
+ if (!menu) {
+ _generate_context_menu();
}
- // Reorganize context menu.
- menu->clear();
- if (selection.enabled) {
- menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_copy") : Key::NONE);
- menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_text_select_all") : Key::NONE);
+ int idx = -1;
+
+#define MENU_ITEM_ACTION_DISABLED(m_menu, m_id, m_action, m_disabled) \
+ idx = m_menu->get_item_index(m_id); \
+ if (idx >= 0) { \
+ m_menu->set_item_accelerator(idx, shortcut_keys_enabled ? _get_menu_action_accelerator(m_action) : Key::NONE); \
+ m_menu->set_item_disabled(idx, m_disabled); \
}
+
+ MENU_ITEM_ACTION_DISABLED(menu, MENU_COPY, "ui_copy", !selection.enabled)
+ MENU_ITEM_ACTION_DISABLED(menu, MENU_SELECT_ALL, "ui_text_select_all", !selection.enabled)
+
+#undef MENU_ITEM_ACTION_DISABLED
}
Key RichTextLabel::_get_menu_action_accelerator(const String &p_action) {
@@ -5715,7 +5735,7 @@ Key RichTextLabel::_get_menu_action_accelerator(const String &p_action) {
}
}
-void RichTextLabel::_menu_option(int p_option) {
+void RichTextLabel::menu_option(int p_option) {
switch (p_option) {
case MENU_COPY: {
selection_copy();
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index fcbb91f67e..b01fccf14c 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -81,6 +81,7 @@ public:
enum MenuItems {
MENU_COPY,
MENU_SELECT_ALL,
+ MENU_MAX
};
enum DefaultFont {
@@ -454,8 +455,8 @@ private:
// Context menu.
PopupMenu *menu = nullptr;
void _generate_context_menu();
+ void _update_context_menu();
Key _get_menu_action_accelerator(const String &p_action);
- void _menu_option(int p_option);
int visible_characters = -1;
float visible_ratio = 1.0;
@@ -688,6 +689,7 @@ public:
// Context menu.
PopupMenu *get_menu() const;
bool is_menu_visible() const;
+ void menu_option(int p_option);
void parse_bbcode(const String &p_bbcode);
void append_text(const String &p_bbcode);
@@ -739,5 +741,6 @@ public:
VARIANT_ENUM_CAST(RichTextLabel::ListType);
VARIANT_ENUM_CAST(RichTextLabel::ItemType);
+VARIANT_ENUM_CAST(RichTextLabel::MenuItems);
#endif // RICH_TEXT_LABEL_H
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index ead9550b93..0c0125df76 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -115,7 +115,7 @@ void SplitContainerDragger::_notification(int p_what) {
return;
}
- Ref<Texture2D> tex = sc->get_theme_icon(SNAME("grabber"));
+ Ref<Texture2D> tex = sc->_get_grabber_icon();
draw_texture(tex, (get_size() - tex->get_size()) / 2);
} break;
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 64bfec873a..28521c5bbe 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1052,7 +1052,7 @@ Camera2D *Viewport::get_camera_2d() const {
}
Transform2D Viewport::get_final_transform() const {
- return _get_input_pre_xform().affine_inverse() * stretch_transform * global_canvas_transform;
+ return stretch_transform * global_canvas_transform;
}
void Viewport::assign_next_enabled_camera_2d(const StringName &p_camera_group) {
@@ -1062,6 +1062,10 @@ void Viewport::assign_next_enabled_camera_2d(const StringName &p_camera_group) {
Camera2D *new_camera = nullptr;
for (Node *E : camera_list) {
Camera2D *cam = Object::cast_to<Camera2D>(E);
+ if (!cam) {
+ continue; // Non-camera node (e.g. ParallaxBackground).
+ }
+
if (cam->is_enabled()) {
new_camera = cam;
break;
@@ -1138,14 +1142,6 @@ Viewport::PositionalShadowAtlasQuadrantSubdiv Viewport::get_positional_shadow_at
return positional_shadow_atlas_quadrant_subdiv[p_quadrant];
}
-Transform2D Viewport::_get_input_pre_xform() const {
- const Window *this_window = Object::cast_to<Window>(this);
- if (this_window) {
- return this_window->window_transform.affine_inverse();
- }
- return Transform2D();
-}
-
Ref<InputEvent> Viewport::_make_input_local(const Ref<InputEvent> &ev) {
if (ev.is_null()) {
return ev; // No transformation defined for null event
@@ -4207,7 +4203,7 @@ Transform2D SubViewport::get_screen_transform() const {
} else {
WARN_PRINT_ONCE("SubViewport is not a child of a SubViewportContainer. get_screen_transform doesn't return the actual screen position.");
}
- return container_transform * Viewport::get_screen_transform();
+ return container_transform * get_final_transform();
}
Transform2D SubViewport::get_popup_base_transform() const {
@@ -4216,13 +4212,13 @@ Transform2D SubViewport::get_popup_base_transform() const {
}
SubViewportContainer *c = Object::cast_to<SubViewportContainer>(get_parent());
if (!c) {
- return Viewport::get_screen_transform();
+ return get_final_transform();
}
Transform2D container_transform;
if (c->is_stretch_enabled()) {
container_transform.scale(Vector2(c->get_stretch_shrink(), c->get_stretch_shrink()));
}
- return c->get_screen_transform() * container_transform * Viewport::get_screen_transform();
+ return c->get_screen_transform() * container_transform * get_final_transform();
}
void SubViewport::_notification(int p_what) {
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 96aee4a34d..2142aaaaef 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -407,8 +407,6 @@ private:
void _perform_drop(Control *p_control = nullptr, Point2 p_pos = Point2());
void _gui_cleanup_internal_state(Ref<InputEvent> p_event);
- _FORCE_INLINE_ Transform2D _get_input_pre_xform() const;
-
Ref<InputEvent> _make_input_local(const Ref<InputEvent> &ev);
friend class Control;
@@ -509,7 +507,7 @@ public:
void set_global_canvas_transform(const Transform2D &p_transform);
Transform2D get_global_canvas_transform() const;
- Transform2D get_final_transform() const;
+ virtual Transform2D get_final_transform() const;
void assign_next_enabled_camera_2d(const StringName &p_camera_group);
void gui_set_root_order_dirty();
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index be2a0dca13..33946246b0 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -2115,13 +2115,17 @@ bool Window::is_auto_translating() const {
return auto_translate;
}
+Transform2D Window::get_final_transform() const {
+ return window_transform * stretch_transform * global_canvas_transform;
+}
+
Transform2D Window::get_screen_transform() const {
Transform2D embedder_transform;
if (_get_embedder()) {
embedder_transform.translate_local(get_position());
embedder_transform = _get_embedder()->get_screen_transform() * embedder_transform;
}
- return embedder_transform * Viewport::get_screen_transform();
+ return embedder_transform * get_final_transform();
}
Transform2D Window::get_popup_base_transform() const {
@@ -2130,7 +2134,7 @@ Transform2D Window::get_popup_base_transform() const {
}
Transform2D popup_base_transform;
popup_base_transform.set_origin(get_position());
- popup_base_transform *= Viewport::get_screen_transform();
+ popup_base_transform *= get_final_transform();
if (_get_embedder()) {
return _get_embedder()->get_popup_base_transform() * popup_base_transform;
}
diff --git a/scene/main/window.h b/scene/main/window.h
index 1730de0b33..9861fefc68 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -376,6 +376,7 @@ public:
//
+ virtual Transform2D get_final_transform() const override;
virtual Transform2D get_screen_transform() const override;
virtual Transform2D get_popup_base_transform() const override;
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index 7e1b42c80b..1d13f07b12 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -278,7 +278,7 @@ bool NavigationMesh::get_filter_walkable_low_height_spans() const {
void NavigationMesh::set_filter_baking_aabb(const AABB &p_aabb) {
filter_baking_aabb = p_aabb;
- notify_property_list_changed();
+ emit_changed();
}
AABB NavigationMesh::get_filter_baking_aabb() const {
@@ -287,7 +287,7 @@ AABB NavigationMesh::get_filter_baking_aabb() const {
void NavigationMesh::set_filter_baking_aabb_offset(const Vector3 &p_aabb_offset) {
filter_baking_aabb_offset = p_aabb_offset;
- notify_property_list_changed();
+ emit_changed();
}
Vector3 NavigationMesh::get_filter_baking_aabb_offset() const {
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 4132972cb3..3a6d40d22c 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -815,6 +815,8 @@ void VisualShader::remove_node(Type p_type, int p_id) {
if (E->get().from_node == p_id) {
g->nodes[E->get().to_node].prev_connected_nodes.erase(p_id);
g->nodes[E->get().to_node].node->set_input_port_connected(E->get().to_port, false);
+ } else if (E->get().to_node == p_id) {
+ g->nodes[E->get().from_node].next_connected_nodes.erase(p_id);
}
}
E = N;
@@ -981,6 +983,7 @@ void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from
c.to_node = p_to_node;
c.to_port = p_to_port;
g->connections.push_back(c);
+ g->nodes[p_from_node].next_connected_nodes.push_back(p_to_node);
g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node);
g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true);
g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true);
@@ -1014,6 +1017,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port,
c.to_node = p_to_node;
c.to_port = p_to_port;
g->connections.push_back(c);
+ g->nodes[p_from_node].next_connected_nodes.push_back(p_to_node);
g->nodes[p_to_node].prev_connected_nodes.push_back(p_from_node);
g->nodes[p_from_node].node->set_output_port_connected(p_from_port, true);
g->nodes[p_to_node].node->set_input_port_connected(p_to_port, true);
@@ -1029,6 +1033,7 @@ void VisualShader::disconnect_nodes(Type p_type, int p_from_node, int p_from_por
for (const List<Connection>::Element *E = g->connections.front(); E; E = E->next()) {
if (E->get().from_node == p_from_node && E->get().from_port == p_from_port && E->get().to_node == p_to_node && E->get().to_port == p_to_port) {
g->connections.erase(E);
+ g->nodes[p_from_node].next_connected_nodes.erase(p_to_node);
g->nodes[p_to_node].prev_connected_nodes.erase(p_from_node);
g->nodes[p_from_node].node->set_output_port_connected(p_from_port, false);
g->nodes[p_to_node].node->set_input_port_connected(p_to_port, false);
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index fc5e48410b..2838a49209 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -122,7 +122,8 @@ private:
struct Node {
Ref<VisualShaderNode> node;
Vector2 position;
- List<int> prev_connected_nodes;
+ LocalVector<int> prev_connected_nodes;
+ LocalVector<int> next_connected_nodes;
};
struct Graph {
@@ -199,6 +200,16 @@ public: // internal methods
Vector2 get_node_position(Type p_type, int p_id) const;
Ref<VisualShaderNode> get_node(Type p_type, int p_id) const;
+ _FORCE_INLINE_ Ref<VisualShaderNode> get_node_unchecked(Type p_type, int p_id) const {
+ return graph[p_type].nodes[p_id].node;
+ }
+ _FORCE_INLINE_ void get_next_connected_nodes(Type p_type, int p_id, LocalVector<int> &r_list) const {
+ r_list = graph[p_type].nodes[p_id].next_connected_nodes;
+ }
+ _FORCE_INLINE_ void get_prev_connected_nodes(Type p_type, int p_id, LocalVector<int> &r_list) const {
+ r_list = graph[p_type].nodes[p_id].prev_connected_nodes;
+ }
+
Vector<int> get_node_list(Type p_type) const;
int get_valid_node_id(Type p_type) const;