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-rw-r--r--scene/2d/collision_polygon_2d.cpp3
-rw-r--r--scene/2d/light_2d.cpp7
-rw-r--r--scene/2d/line_2d.cpp15
-rw-r--r--scene/2d/line_2d.h19
-rw-r--r--scene/2d/line_builder.cpp52
-rw-r--r--scene/2d/line_builder.h27
-rw-r--r--scene/2d/screen_button.cpp3
-rw-r--r--scene/3d/area.cpp6
-rw-r--r--scene/3d/light.cpp6
-rw-r--r--scene/3d/physics_body.cpp5
-rw-r--r--scene/3d/visual_instance.cpp11
-rw-r--r--scene/animation/animation_tree_player.cpp3
-rw-r--r--scene/audio/audio_player.cpp4
-rw-r--r--scene/gui/tab_container.cpp4
-rw-r--r--scene/gui/tree.cpp4
-rw-r--r--scene/main/viewport.cpp9
-rw-r--r--scene/resources/audio_stream_sample.cpp8
-rw-r--r--scene/resources/curve.cpp4
-rw-r--r--scene/resources/mesh.cpp40
19 files changed, 169 insertions, 61 deletions
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index e2764a6e8d..a840744c78 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -302,6 +302,9 @@ void CollisionPolygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "polygon"), "set_polygon", "get_polygon");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "one_way_collision"), "set_one_way_collision", "is_one_way_collision_enabled");
+
+ BIND_ENUM_CONSTANT(BUILD_SOLIDS);
+ BIND_ENUM_CONSTANT(BUILD_SEGMENTS);
}
CollisionPolygon2D::CollisionPolygon2D() {
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 1bca2c6f37..516acefe2a 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -443,6 +443,13 @@ void Light2D::_bind_methods() {
BIND_ENUM_CONSTANT(MODE_SUB);
BIND_ENUM_CONSTANT(MODE_MIX);
BIND_ENUM_CONSTANT(MODE_MASK);
+
+ BIND_ENUM_CONSTANT(SHADOW_FILTER_NONE);
+ BIND_ENUM_CONSTANT(SHADOW_FILTER_PCF3);
+ BIND_ENUM_CONSTANT(SHADOW_FILTER_PCF5);
+ BIND_ENUM_CONSTANT(SHADOW_FILTER_PCF7);
+ BIND_ENUM_CONSTANT(SHADOW_FILTER_PCF9);
+ BIND_ENUM_CONSTANT(SHADOW_FILTER_PCF13);
}
Light2D::Light2D() {
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index c87a9a5b1e..d8cef5b937 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -28,13 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "line_2d.h"
+#include "line_builder.h"
#include "core_string_names.h"
// Needed so we can bind functions
-VARIANT_ENUM_CAST(LineJointMode)
-VARIANT_ENUM_CAST(LineCapMode)
-VARIANT_ENUM_CAST(LineTextureMode)
+VARIANT_ENUM_CAST(Line2D::LineJointMode)
+VARIANT_ENUM_CAST(Line2D::LineCapMode)
+VARIANT_ENUM_CAST(Line2D::LineTextureMode)
Line2D::Line2D()
: Node2D() {
@@ -134,7 +135,7 @@ void Line2D::set_texture_mode(const LineTextureMode mode) {
update();
}
-LineTextureMode Line2D::get_texture_mode() const {
+Line2D::LineTextureMode Line2D::get_texture_mode() const {
return _texture_mode;
}
@@ -143,7 +144,7 @@ void Line2D::set_joint_mode(LineJointMode mode) {
update();
}
-LineJointMode Line2D::get_joint_mode() const {
+Line2D::LineJointMode Line2D::get_joint_mode() const {
return _joint_mode;
}
@@ -152,7 +153,7 @@ void Line2D::set_begin_cap_mode(LineCapMode mode) {
update();
}
-LineCapMode Line2D::get_begin_cap_mode() const {
+Line2D::LineCapMode Line2D::get_begin_cap_mode() const {
return _begin_cap_mode;
}
@@ -161,7 +162,7 @@ void Line2D::set_end_cap_mode(LineCapMode mode) {
update();
}
-LineCapMode Line2D::get_end_cap_mode() const {
+Line2D::LineCapMode Line2D::get_end_cap_mode() const {
return _end_cap_mode;
}
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h
index 017ccf13ff..36aadfd265 100644
--- a/scene/2d/line_2d.h
+++ b/scene/2d/line_2d.h
@@ -30,7 +30,6 @@
#ifndef LINE2D_H
#define LINE2D_H
-#include "line_builder.h"
#include "node_2d.h"
class Line2D : public Node2D {
@@ -38,6 +37,24 @@ class Line2D : public Node2D {
GDCLASS(Line2D, Node2D)
public:
+ enum LineJointMode {
+ LINE_JOINT_SHARP = 0,
+ LINE_JOINT_BEVEL,
+ LINE_JOINT_ROUND
+ };
+
+ enum LineCapMode {
+ LINE_CAP_NONE = 0,
+ LINE_CAP_BOX,
+ LINE_CAP_ROUND
+ };
+
+ enum LineTextureMode {
+ LINE_TEXTURE_NONE = 0,
+ LINE_TEXTURE_TILE
+ // TODO STRETCH mode
+ };
+
Line2D();
void set_points(const PoolVector<Vector2> &p_points);
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index 53db30e3ce..4873c47827 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -92,14 +92,14 @@ static inline Vector2 interpolate(const Rect2 &r, const Vector2 &v) {
//----------------------------------------------------------------------------
LineBuilder::LineBuilder() {
- joint_mode = LINE_JOINT_SHARP;
+ joint_mode = Line2D::LINE_JOINT_SHARP;
width = 10;
default_color = Color(0.4, 0.5, 1);
gradient = NULL;
sharp_limit = 2.f;
round_precision = 8;
- begin_cap_mode = LINE_CAP_NONE;
- end_cap_mode = LINE_CAP_NONE;
+ begin_cap_mode = Line2D::LINE_CAP_NONE;
+ end_cap_mode = Line2D::LINE_CAP_NONE;
_interpolate_color = false;
_last_index[0] = 0;
@@ -141,7 +141,7 @@ void LineBuilder::build() {
float current_distance1 = 0.f;
float total_distance = 0.f;
_interpolate_color = gradient != NULL;
- bool distance_required = _interpolate_color || texture_mode == LINE_TEXTURE_TILE;
+ bool distance_required = _interpolate_color || texture_mode == Line2D::LINE_TEXTURE_TILE;
if (distance_required)
total_distance = calculate_total_distance(points);
if (_interpolate_color)
@@ -153,7 +153,7 @@ void LineBuilder::build() {
float uvx1 = 0.f;
// Begin cap
- if (begin_cap_mode == LINE_CAP_BOX) {
+ if (begin_cap_mode == Line2D::LINE_CAP_BOX) {
// Push back first vertices a little bit
pos_up0 -= f0 * hw;
pos_down0 -= f0 * hw;
@@ -161,8 +161,8 @@ void LineBuilder::build() {
total_distance += width;
current_distance0 += hw;
current_distance1 = current_distance0;
- } else if (begin_cap_mode == LINE_CAP_ROUND) {
- if (texture_mode == LINE_TEXTURE_TILE) {
+ } else if (begin_cap_mode == Line2D::LINE_CAP_ROUND) {
+ if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
uvx0 = 0.5f;
}
new_arc(pos0, pos_up0 - pos0, -Math_PI, color0, Rect2(0.f, 0.f, 1.f, 1.f));
@@ -247,15 +247,15 @@ void LineBuilder::build() {
corner_pos_down = corner_pos_in;
}
- LineJointMode current_joint_mode = joint_mode;
+ Line2D::LineJointMode current_joint_mode = joint_mode;
Vector2 pos_up1, pos_down1;
if (intersection_result == SEGMENT_INTERSECT) {
// Fallback on bevel if sharp angle is too high (because it would produce very long miters)
- if (current_joint_mode == LINE_JOINT_SHARP && corner_pos_out.distance_squared_to(pos1) / hw_sq > sharp_limit_sq) {
- current_joint_mode = LINE_JOINT_BEVEL;
+ if (current_joint_mode == Line2D::LINE_JOINT_SHARP && corner_pos_out.distance_squared_to(pos1) / hw_sq > sharp_limit_sq) {
+ current_joint_mode = Line2D::LINE_JOINT_BEVEL;
}
- if (current_joint_mode == LINE_JOINT_SHARP) {
+ if (current_joint_mode == Line2D::LINE_JOINT_SHARP) {
// In this case, we won't create joint geometry,
// The previous and next line quads will directly share an edge.
pos_up1 = corner_pos_up;
@@ -284,7 +284,7 @@ void LineBuilder::build() {
if (_interpolate_color) {
color1 = gradient->get_color_at_offset(current_distance1 / total_distance);
}
- if (texture_mode == LINE_TEXTURE_TILE) {
+ if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
uvx0 = current_distance0 / width;
uvx1 = current_distance1 / width;
}
@@ -298,7 +298,7 @@ void LineBuilder::build() {
pos0 = pos1;
current_distance0 = current_distance1;
if (intersection_result == SEGMENT_INTERSECT) {
- if (current_joint_mode == LINE_JOINT_SHARP) {
+ if (current_joint_mode == Line2D::LINE_JOINT_SHARP) {
pos_up0 = pos_up1;
pos_down0 = pos_down1;
} else {
@@ -317,7 +317,7 @@ void LineBuilder::build() {
// From this point, bu0 and bd0 concern the next segment
// Add joint geometry
- if (current_joint_mode != LINE_JOINT_SHARP) {
+ if (current_joint_mode != Line2D::LINE_JOINT_SHARP) {
/* ________________ cbegin
* / \
@@ -337,9 +337,9 @@ void LineBuilder::build() {
cend = pos_up0;
}
- if (current_joint_mode == LINE_JOINT_BEVEL) {
+ if (current_joint_mode == Line2D::LINE_JOINT_BEVEL) {
strip_add_tri(cend, orientation);
- } else if (current_joint_mode == LINE_JOINT_ROUND) {
+ } else if (current_joint_mode == Line2D::LINE_JOINT_ROUND) {
Vector2 vbegin = cbegin - pos1;
Vector2 vend = cend - pos1;
strip_add_arc(pos1, vbegin.angle_to(vend), orientation);
@@ -360,7 +360,7 @@ void LineBuilder::build() {
Vector2 pos_down1 = pos1 - u0 * hw;
// End cap (box)
- if (end_cap_mode == LINE_CAP_BOX) {
+ if (end_cap_mode == Line2D::LINE_CAP_BOX) {
pos_up1 += f0 * hw;
pos_down1 += f0 * hw;
}
@@ -371,14 +371,14 @@ void LineBuilder::build() {
if (_interpolate_color) {
color1 = gradient->get_color(gradient->get_points_count() - 1);
}
- if (texture_mode == LINE_TEXTURE_TILE) {
+ if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
uvx1 = current_distance1 / width;
}
strip_add_quad(pos_up1, pos_down1, color1, uvx1);
// End cap (round)
- if (end_cap_mode == LINE_CAP_ROUND) {
+ if (end_cap_mode == Line2D::LINE_CAP_ROUND) {
// Note: color is not used in case we don't interpolate...
Color color = _interpolate_color ? gradient->get_color(gradient->get_points_count() - 1) : Color(0, 0, 0);
new_arc(pos1, pos_up1 - pos1, Math_PI, color, Rect2(uvx1 - 0.5f, 0.f, 1.f, 1.f));
@@ -396,7 +396,7 @@ void LineBuilder::strip_begin(Vector2 up, Vector2 down, Color color, float uvx)
colors.push_back(color);
}
- if (texture_mode != LINE_TEXTURE_NONE) {
+ if (texture_mode != Line2D::LINE_TEXTURE_NONE) {
uvs.push_back(Vector2(uvx, 0.f));
uvs.push_back(Vector2(uvx, 1.f));
}
@@ -420,7 +420,7 @@ void LineBuilder::strip_new_quad(Vector2 up, Vector2 down, Color color, float uv
colors.push_back(color);
}
- if (texture_mode != LINE_TEXTURE_NONE) {
+ if (texture_mode != Line2D::LINE_TEXTURE_NONE) {
uvs.push_back(uvs[_last_index[UP]]);
uvs.push_back(uvs[_last_index[DOWN]]);
uvs.push_back(Vector2(uvx, UP));
@@ -449,7 +449,7 @@ void LineBuilder::strip_add_quad(Vector2 up, Vector2 down, Color color, float uv
colors.push_back(color);
}
- if (texture_mode != LINE_TEXTURE_NONE) {
+ if (texture_mode != Line2D::LINE_TEXTURE_NONE) {
uvs.push_back(Vector2(uvx, 0.f));
uvs.push_back(Vector2(uvx, 1.f));
}
@@ -476,7 +476,7 @@ void LineBuilder::strip_add_tri(Vector2 up, Orientation orientation) {
Orientation opposite_orientation = orientation == UP ? DOWN : UP;
- if (texture_mode != LINE_TEXTURE_NONE) {
+ if (texture_mode != Line2D::LINE_TEXTURE_NONE) {
// UVs are just one slice of the texture all along
// (otherwise we can't share the bottom vertice)
uvs.push_back(uvs[_last_index[opposite_orientation]]);
@@ -541,7 +541,7 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col
vertices.push_back(center);
if (_interpolate_color)
colors.push_back(color);
- if (texture_mode != LINE_TEXTURE_NONE)
+ if (texture_mode != Line2D::LINE_TEXTURE_NONE)
uvs.push_back(interpolate(uv_rect, Vector2(0.5f, 0.5f)));
// Arc vertices
@@ -552,7 +552,7 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col
vertices.push_back(rpos);
if (_interpolate_color)
colors.push_back(color);
- if (texture_mode != LINE_TEXTURE_NONE) {
+ if (texture_mode != Line2D::LINE_TEXTURE_NONE) {
Vector2 tsc = Vector2(Math::cos(tt), Math::sin(tt));
uvs.push_back(interpolate(uv_rect, 0.5f * (tsc + Vector2(1.f, 1.f))));
tt += angle_step;
@@ -565,7 +565,7 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col
vertices.push_back(rpos);
if (_interpolate_color)
colors.push_back(color);
- if (texture_mode != LINE_TEXTURE_NONE) {
+ if (texture_mode != Line2D::LINE_TEXTURE_NONE) {
tt = tt_begin + angle_delta;
Vector2 tsc = Vector2(Math::cos(tt), Math::sin(tt));
uvs.push_back(interpolate(uv_rect, 0.5f * (tsc + Vector2(1.f, 1.f))));
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index 227e0abd08..f12fbf6f82 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -31,39 +31,22 @@
#define LINE_BUILDER_H
#include "color.h"
+#include "line_2d.h"
#include "math_2d.h"
#include "scene/resources/color_ramp.h"
-enum LineJointMode {
- LINE_JOINT_SHARP = 0,
- LINE_JOINT_BEVEL,
- LINE_JOINT_ROUND
-};
-
-enum LineCapMode {
- LINE_CAP_NONE = 0,
- LINE_CAP_BOX,
- LINE_CAP_ROUND
-};
-
-enum LineTextureMode {
- LINE_TEXTURE_NONE = 0,
- LINE_TEXTURE_TILE
- // TODO STRETCH mode
-};
-
class LineBuilder {
public:
// TODO Move in a struct and reference it
// Input
Vector<Vector2> points;
- LineJointMode joint_mode;
- LineCapMode begin_cap_mode;
- LineCapMode end_cap_mode;
+ Line2D::LineJointMode joint_mode;
+ Line2D::LineCapMode begin_cap_mode;
+ Line2D::LineCapMode end_cap_mode;
float width;
Color default_color;
Gradient *gradient;
- LineTextureMode texture_mode;
+ Line2D::LineTextureMode texture_mode;
float sharp_limit;
int round_precision;
// TODO offset_joints option (offers alternative implementation of round joints)
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp
index c9bf6675d2..bf7c5a3ba4 100644
--- a/scene/2d/screen_button.cpp
+++ b/scene/2d/screen_button.cpp
@@ -399,6 +399,9 @@ void TouchScreenButton::_bind_methods() {
ADD_SIGNAL(MethodInfo("pressed"));
ADD_SIGNAL(MethodInfo("released"));
+
+ BIND_ENUM_CONSTANT(VISIBILITY_ALWAYS);
+ BIND_ENUM_CONSTANT(VISIBILITY_TOUCHSCREEN_ONLY);
}
TouchScreenButton::TouchScreenButton() {
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index 217cb71230..266bc5e381 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -729,6 +729,12 @@ void Area::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "reverb_bus_name", PROPERTY_HINT_ENUM, ""), "set_reverb_bus", "get_reverb_bus");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "reverb_bus_amount", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_amount", "get_reverb_amount");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "reverb_bus_uniformity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_reverb_uniformity", "get_reverb_uniformity");
+
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_DISABLED);
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE);
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_COMBINE_REPLACE);
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE);
+ BIND_ENUM_CONSTANT(SPACE_OVERRIDE_REPLACE_COMBINE);
}
Area::Area()
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 096f787873..7402e664d9 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -405,6 +405,12 @@ void OmniLight::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "omni_attenuation", PROPERTY_HINT_EXP_EASING), "set_param", "get_param", PARAM_ATTENUATION);
ADD_PROPERTY(PropertyInfo(Variant::INT, "omni_shadow_mode", PROPERTY_HINT_ENUM, "Dual Paraboloid,Cube"), "set_shadow_mode", "get_shadow_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "omni_shadow_detail", PROPERTY_HINT_ENUM, "Vertical,Horizontal"), "set_shadow_detail", "get_shadow_detail");
+
+ BIND_ENUM_CONSTANT(SHADOW_DUAL_PARABOLOID);
+ BIND_ENUM_CONSTANT(SHADOW_CUBE);
+
+ BIND_ENUM_CONSTANT(SHADOW_DETAIL_VERTICAL);
+ BIND_ENUM_CONSTANT(SHADOW_DETAIL_HORIZONTAL);
}
OmniLight::OmniLight()
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 6a8226c0e1..2d06a5f92d 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -874,6 +874,11 @@ void RigidBody::_bind_methods() {
BIND_ENUM_CONSTANT(MODE_KINEMATIC);
BIND_ENUM_CONSTANT(MODE_RIGID);
BIND_ENUM_CONSTANT(MODE_CHARACTER);
+
+ BIND_ENUM_CONSTANT(AXIS_LOCK_DISABLED);
+ BIND_ENUM_CONSTANT(AXIS_LOCK_X);
+ BIND_ENUM_CONSTANT(AXIS_LOCK_Y);
+ BIND_ENUM_CONSTANT(AXIS_LOCK_Z);
}
RigidBody::RigidBody()
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 0464a82f65..fa35d982eb 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -288,12 +288,13 @@ void GeometryInstance::_bind_methods() {
//ADD_SIGNAL( MethodInfo("visibility_changed"));
- BIND_CONSTANT(FLAG_MAX);
+ BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_OFF);
+ BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_ON);
+ BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED);
+ BIND_ENUM_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
- BIND_CONSTANT(SHADOW_CASTING_SETTING_OFF);
- BIND_CONSTANT(SHADOW_CASTING_SETTING_ON);
- BIND_CONSTANT(SHADOW_CASTING_SETTING_DOUBLE_SIDED);
- BIND_CONSTANT(SHADOW_CASTING_SETTING_SHADOWS_ONLY);
+ BIND_ENUM_CONSTANT(FLAG_USE_BAKED_LIGHT);
+ BIND_ENUM_CONSTANT(FLAG_MAX);
}
GeometryInstance::GeometryInstance() {
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index 7a5c7e450b..38d0527288 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -1808,6 +1808,9 @@ void AnimationTreePlayer::_bind_methods() {
BIND_ENUM_CONSTANT(NODE_TIMESCALE);
BIND_ENUM_CONSTANT(NODE_TIMESEEK);
BIND_ENUM_CONSTANT(NODE_TRANSITION);
+
+ BIND_ENUM_CONSTANT(ANIMATION_PROCESS_FIXED);
+ BIND_ENUM_CONSTANT(ANIMATION_PROCESS_IDLE);
}
AnimationTreePlayer::AnimationTreePlayer() {
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp
index 341ae45ce8..5b2559f3b4 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_player.cpp
@@ -310,6 +310,10 @@ void AudioStreamPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::STRING, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_SIGNAL(MethodInfo("finished"));
+
+ BIND_ENUM_CONSTANT(MIX_TARGET_STEREO);
+ BIND_ENUM_CONSTANT(MIX_TARGET_SURROUND);
+ BIND_ENUM_CONSTANT(MIX_TARGET_CENTER);
}
AudioStreamPlayer::AudioStreamPlayer() {
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 461ae3444b..657e8590d4 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -655,6 +655,10 @@ void TabContainer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "tab_align", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_tab_align", "get_tab_align");
ADD_PROPERTY(PropertyInfo(Variant::INT, "current_tab", PROPERTY_HINT_RANGE, "-1,4096,1", PROPERTY_USAGE_EDITOR), "set_current_tab", "get_current_tab");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "tabs_visible"), "set_tabs_visible", "are_tabs_visible");
+
+ BIND_ENUM_CONSTANT(ALIGN_LEFT);
+ BIND_ENUM_CONSTANT(ALIGN_CENTER);
+ BIND_ENUM_CONSTANT(ALIGN_RIGHT);
}
TabContainer::TabContainer() {
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index db282262ec..662f95e61a 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -759,6 +759,10 @@ void TreeItem::_bind_methods() {
BIND_ENUM_CONSTANT(CELL_MODE_RANGE_EXPRESSION);
BIND_ENUM_CONSTANT(CELL_MODE_ICON);
BIND_ENUM_CONSTANT(CELL_MODE_CUSTOM);
+
+ BIND_ENUM_CONSTANT(ALIGN_LEFT);
+ BIND_ENUM_CONSTANT(ALIGN_CENTER);
+ BIND_ENUM_CONSTANT(ALIGN_RIGHT);
}
void TreeItem::clear_children() {
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 567b1dd7a1..d27a1a5641 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -2762,6 +2762,15 @@ void Viewport::_bind_methods() {
BIND_ENUM_CONSTANT(MSAA_4X);
BIND_ENUM_CONSTANT(MSAA_8X);
BIND_ENUM_CONSTANT(MSAA_16X);
+
+ BIND_ENUM_CONSTANT(USAGE_2D);
+ BIND_ENUM_CONSTANT(USAGE_2D_NO_SAMPLING);
+ BIND_ENUM_CONSTANT(USAGE_3D);
+ BIND_ENUM_CONSTANT(USAGE_3D_NO_EFFECTS);
+
+ BIND_ENUM_CONSTANT(CLEAR_MODE_ALWAYS);
+ BIND_ENUM_CONSTANT(CLEAR_MODE_NEVER);
+ BIND_ENUM_CONSTANT(CLEAR_MODE_ONLY_NEXT_FRAME);
}
Viewport::Viewport() {
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index 659322897a..dff0fb8588 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -536,6 +536,14 @@ void AudioStreamSample::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_rate"), "set_mix_rate", "get_mix_rate");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stereo"), "set_stereo", "is_stereo");
ADD_PROPERTY(PropertyInfo(Variant::POOL_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_data", "get_data");
+
+ BIND_ENUM_CONSTANT(FORMAT_8_BITS);
+ BIND_ENUM_CONSTANT(FORMAT_16_BITS);
+ BIND_ENUM_CONSTANT(FORMAT_IMA_ADPCM);
+
+ BIND_ENUM_CONSTANT(LOOP_DISABLED);
+ BIND_ENUM_CONSTANT(LOOP_FORWARD);
+ BIND_ENUM_CONSTANT(LOOP_PING_PONG);
}
AudioStreamSample::AudioStreamSample() {
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index 2e89a739bd..1066848dd1 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -514,6 +514,10 @@ void Curve::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data");
ADD_SIGNAL(MethodInfo(SIGNAL_RANGE_CHANGED));
+
+ BIND_ENUM_CONSTANT(TANGENT_FREE);
+ BIND_ENUM_CONSTANT(TANGENT_LINEAR);
+ BIND_ENUM_CONSTANT(TANGENT_MODE_COUNT);
}
int Curve2D::get_point_count() const {
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 04efe88102..db5d87d703 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -422,6 +422,46 @@ void Mesh::_bind_methods() {
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_FAN);
+
+ BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
+ BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
+
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
+ BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
+
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BASE);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_VERTEX);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BONES);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_WEIGHTS);
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX);
+
+ BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
+ BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_16_BIT_BONES);
+
+ BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT);
+
+ BIND_ENUM_CONSTANT(ARRAY_VERTEX);
+ BIND_ENUM_CONSTANT(ARRAY_NORMAL);
+ BIND_ENUM_CONSTANT(ARRAY_TANGENT);
+ BIND_ENUM_CONSTANT(ARRAY_COLOR);
+ BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
+ BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
+ BIND_ENUM_CONSTANT(ARRAY_BONES);
+ BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
+ BIND_ENUM_CONSTANT(ARRAY_INDEX);
+ BIND_ENUM_CONSTANT(ARRAY_MAX);
}
Mesh::Mesh() {