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-rw-r--r--scene/2d/line_builder.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index ea059d133d..3c1410edbb 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -337,7 +337,7 @@ void LineBuilder::build() {
} else if (current_joint_mode == LINE_JOINT_ROUND) {
Vector2 vbegin = cbegin - pos1;
Vector2 vend = cend - pos1;
- strip_add_arc(pos1, vend.angle_to(vbegin), orientation);
+ strip_add_arc(pos1, vbegin.angle_to(vend), orientation);
}
if (intersection_result != SEGMENT_INTERSECT)
@@ -498,7 +498,7 @@ void LineBuilder::strip_add_arc(Vector2 center, float angle_delta, Orientation o
if (angle_delta < 0.f)
angle_step = -angle_step;
- float t = vbegin.angle_to(Vector2(1, 0));
+ float t = Vector2(1, 0).angle_to(vbegin);
float end_angle = t + angle_delta;
Vector2 rpos(0, 0);
@@ -525,7 +525,7 @@ void LineBuilder::new_arc(Vector2 center, Vector2 vbegin, float angle_delta, Col
if (angle_delta < 0.f)
angle_step = -angle_step;
- float t = vbegin.angle_to(Vector2(1, 0));
+ float t = Vector2(1, 0).angle_to(vbegin);
float end_angle = t + angle_delta;
Vector2 rpos(0, 0);
float tt_begin = -Math_PI / 2.f;