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-rw-r--r--scene/2d/area_2d.cpp111
-rw-r--r--scene/2d/area_2d.h28
-rw-r--r--scene/2d/camera_2d.cpp1
-rw-r--r--scene/2d/physics_body_2d.cpp16
-rw-r--r--scene/2d/ray_cast_2d.cpp21
-rw-r--r--scene/2d/ray_cast_2d.h5
-rw-r--r--scene/2d/shape_cast_2d.cpp459
-rw-r--r--scene/2d/shape_cast_2d.h120
-rw-r--r--scene/2d/tile_map.cpp12
-rw-r--r--scene/3d/area_3d.cpp113
-rw-r--r--scene/3d/area_3d.h29
-rw-r--r--scene/3d/gpu_particles_collision_3d.cpp6
-rw-r--r--scene/3d/physics_body_3d.cpp16
-rw-r--r--scene/3d/ray_cast_3d.cpp21
-rw-r--r--scene/3d/ray_cast_3d.h9
-rw-r--r--scene/3d/reflection_probe.cpp4
-rw-r--r--scene/animation/animation_blend_space_2d.cpp7
-rw-r--r--scene/animation/animation_blend_tree.cpp79
-rw-r--r--scene/animation/animation_blend_tree.h26
-rw-r--r--scene/animation/animation_player.cpp135
-rw-r--r--scene/animation/animation_player.h2
-rw-r--r--scene/animation/animation_tree.cpp275
-rw-r--r--scene/animation/animation_tree.h4
-rw-r--r--scene/gui/base_button.cpp6
-rw-r--r--scene/gui/base_button.h6
-rw-r--r--scene/gui/code_edit.cpp18
-rw-r--r--scene/gui/color_picker.cpp16
-rw-r--r--scene/gui/dialogs.cpp2
-rw-r--r--scene/gui/file_dialog.cpp6
-rw-r--r--scene/gui/gradient_edit.cpp12
-rw-r--r--scene/gui/graph_edit.cpp73
-rw-r--r--scene/gui/graph_edit.h5
-rw-r--r--scene/gui/graph_node.cpp4
-rw-r--r--scene/gui/item_list.cpp18
-rw-r--r--scene/gui/line_edit.cpp41
-rw-r--r--scene/gui/line_edit.h2
-rw-r--r--scene/gui/popup.cpp2
-rw-r--r--scene/gui/popup_menu.cpp48
-rw-r--r--scene/gui/popup_menu.h22
-rw-r--r--scene/gui/rich_text_label.cpp65
-rw-r--r--scene/gui/scroll_bar.cpp8
-rw-r--r--scene/gui/scroll_container.cpp14
-rw-r--r--scene/gui/slider.cpp6
-rw-r--r--scene/gui/spin_box.cpp16
-rw-r--r--scene/gui/split_container.cpp2
-rw-r--r--scene/gui/tab_bar.cpp10
-rw-r--r--scene/gui/tab_container.cpp2
-rw-r--r--scene/gui/text_edit.cpp58
-rw-r--r--scene/gui/text_edit.h2
-rw-r--r--scene/gui/tree.cpp64
-rw-r--r--scene/gui/tree.h2
-rw-r--r--scene/main/canvas_item.cpp1
-rw-r--r--scene/main/node.cpp2
-rw-r--r--scene/main/viewport.cpp70
-rw-r--r--scene/main/viewport.h4
-rw-r--r--scene/main/window.cpp2
-rw-r--r--scene/property_utils.cpp5
-rw-r--r--scene/register_scene_types.cpp3
-rw-r--r--scene/resources/animation.cpp805
-rw-r--r--scene/resources/animation.h40
-rw-r--r--scene/resources/audio_stream_sample.cpp6
-rw-r--r--scene/resources/audio_stream_sample.h2
-rw-r--r--scene/resources/shader.cpp34
-rw-r--r--scene/resources/shader.h6
-rw-r--r--scene/resources/skeleton_modification_stack_2d.cpp1
-rw-r--r--scene/resources/skeleton_modification_stack_3d.cpp1
-rw-r--r--scene/resources/tile_set.cpp150
-rw-r--r--scene/resources/tile_set.h17
-rw-r--r--scene/resources/visual_shader.cpp32
-rw-r--r--scene/resources/visual_shader.h8
-rw-r--r--scene/resources/visual_shader_nodes.cpp17
-rw-r--r--scene/resources/visual_shader_particle_nodes.cpp280
-rw-r--r--scene/resources/visual_shader_particle_nodes.h47
73 files changed, 2729 insertions, 833 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 75a1723e04..8db1491953 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -33,13 +33,13 @@
#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
-void Area2D::set_space_override_mode(SpaceOverride p_mode) {
- space_override = p_mode;
- PhysicsServer2D::get_singleton()->area_set_space_override_mode(get_rid(), PhysicsServer2D::AreaSpaceOverrideMode(p_mode));
+void Area2D::set_gravity_space_override_mode(SpaceOverride p_mode) {
+ gravity_space_override = p_mode;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_OVERRIDE_MODE, p_mode);
}
-Area2D::SpaceOverride Area2D::get_space_override_mode() const {
- return space_override;
+Area2D::SpaceOverride Area2D::get_gravity_space_override_mode() const {
+ return gravity_space_override;
}
void Area2D::set_gravity_is_point(bool p_enabled) {
@@ -51,21 +51,30 @@ bool Area2D::is_gravity_a_point() const {
return gravity_is_point;
}
-void Area2D::set_gravity_distance_scale(real_t p_scale) {
+void Area2D::set_gravity_point_distance_scale(real_t p_scale) {
gravity_distance_scale = p_scale;
PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale);
}
-real_t Area2D::get_gravity_distance_scale() const {
+real_t Area2D::get_gravity_point_distance_scale() const {
return gravity_distance_scale;
}
-void Area2D::set_gravity_vector(const Vector2 &p_vec) {
- gravity_vec = p_vec;
- PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, p_vec);
+void Area2D::set_gravity_point_center(const Vector2 &p_center) {
+ gravity_vec = p_center;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, p_center);
}
-Vector2 Area2D::get_gravity_vector() const {
+const Vector2 &Area2D::get_gravity_point_center() const {
+ return gravity_vec;
+}
+
+void Area2D::set_gravity_direction(const Vector2 &p_direction) {
+ gravity_vec = p_direction;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_GRAVITY_VECTOR, p_direction);
+}
+
+const Vector2 &Area2D::get_gravity_direction() const {
return gravity_vec;
}
@@ -78,6 +87,24 @@ real_t Area2D::get_gravity() const {
return gravity;
}
+void Area2D::set_linear_damp_space_override_mode(SpaceOverride p_mode) {
+ linear_damp_space_override = p_mode;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE, p_mode);
+}
+
+Area2D::SpaceOverride Area2D::get_linear_damp_space_override_mode() const {
+ return linear_damp_space_override;
+}
+
+void Area2D::set_angular_damp_space_override_mode(SpaceOverride p_mode) {
+ angular_damp_space_override = p_mode;
+ PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE, p_mode);
+}
+
+Area2D::SpaceOverride Area2D::get_angular_damp_space_override_mode() const {
+ return angular_damp_space_override;
+}
+
void Area2D::set_linear_damp(real_t p_linear_damp) {
linear_damp = p_linear_damp;
PhysicsServer2D::get_singleton()->area_set_param(get_rid(), PhysicsServer2D::AREA_PARAM_LINEAR_DAMP, p_linear_damp);
@@ -483,25 +510,56 @@ void Area2D::_validate_property(PropertyInfo &property) const {
}
property.hint_string = options;
+ } else if (property.name.begins_with("gravity") && property.name != "gravity_space_override") {
+ if (gravity_space_override == SPACE_OVERRIDE_DISABLED) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ } else {
+ if (gravity_is_point) {
+ if (property.name == "gravity_direction") {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ } else {
+ if (property.name.begins_with("gravity_point_")) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
+ }
+ } else if (property.name.begins_with("linear_damp") && property.name != "linear_damp_space_override") {
+ if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ } else if (property.name.begins_with("angular_damp") && property.name != "angular_damp_space_override") {
+ if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
}
}
void Area2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_space_override_mode", "space_override_mode"), &Area2D::set_space_override_mode);
- ClassDB::bind_method(D_METHOD("get_space_override_mode"), &Area2D::get_space_override_mode);
+ ClassDB::bind_method(D_METHOD("set_gravity_space_override_mode", "space_override_mode"), &Area2D::set_gravity_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_gravity_space_override_mode"), &Area2D::get_gravity_space_override_mode);
ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area2D::set_gravity_is_point);
ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area2D::is_gravity_a_point);
- ClassDB::bind_method(D_METHOD("set_gravity_distance_scale", "distance_scale"), &Area2D::set_gravity_distance_scale);
- ClassDB::bind_method(D_METHOD("get_gravity_distance_scale"), &Area2D::get_gravity_distance_scale);
+ ClassDB::bind_method(D_METHOD("set_gravity_point_distance_scale", "distance_scale"), &Area2D::set_gravity_point_distance_scale);
+ ClassDB::bind_method(D_METHOD("get_gravity_point_distance_scale"), &Area2D::get_gravity_point_distance_scale);
+
+ ClassDB::bind_method(D_METHOD("set_gravity_point_center", "center"), &Area2D::set_gravity_point_center);
+ ClassDB::bind_method(D_METHOD("get_gravity_point_center"), &Area2D::get_gravity_point_center);
- ClassDB::bind_method(D_METHOD("set_gravity_vector", "vector"), &Area2D::set_gravity_vector);
- ClassDB::bind_method(D_METHOD("get_gravity_vector"), &Area2D::get_gravity_vector);
+ ClassDB::bind_method(D_METHOD("set_gravity_direction", "direction"), &Area2D::set_gravity_direction);
+ ClassDB::bind_method(D_METHOD("get_gravity_direction"), &Area2D::get_gravity_direction);
ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area2D::set_gravity);
ClassDB::bind_method(D_METHOD("get_gravity"), &Area2D::get_gravity);
+ ClassDB::bind_method(D_METHOD("set_linear_damp_space_override_mode", "space_override_mode"), &Area2D::set_linear_damp_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_linear_damp_space_override_mode"), &Area2D::get_linear_damp_space_override_mode);
+
+ ClassDB::bind_method(D_METHOD("set_angular_damp_space_override_mode", "space_override_mode"), &Area2D::set_angular_damp_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_angular_damp_space_override_mode"), &Area2D::get_angular_damp_space_override_mode);
+
ClassDB::bind_method(D_METHOD("set_linear_damp", "linear_damp"), &Area2D::set_linear_damp);
ClassDB::bind_method(D_METHOD("get_linear_damp"), &Area2D::get_linear_damp);
@@ -543,13 +601,20 @@ void Area2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
- ADD_GROUP("Physics Overrides", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_distance_scale", "get_gravity_distance_scale");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
+ ADD_GROUP("Gravity", "gravity_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_is_point", "is_gravity_a_point");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_point_center"), "set_gravity_point_center", "get_gravity_point_center");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "gravity_direction"), "set_gravity_direction", "get_gravity_direction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-4096,4096,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity");
+
+ ADD_GROUP("Linear Damp", "linear_damp_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
+
+ ADD_GROUP("Angular Damp", "angular_damp_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_angular_damp_space_override_mode", "get_angular_damp_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
ADD_GROUP("Audio Bus", "audio_bus_");
@@ -566,7 +631,7 @@ void Area2D::_bind_methods() {
Area2D::Area2D() :
CollisionObject2D(PhysicsServer2D::get_singleton()->area_create(), true) {
set_gravity(980);
- set_gravity_vector(Vector2(0, 1));
+ set_gravity_direction(Vector2(0, 1));
set_monitoring(true);
set_monitorable(true);
}
diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h
index 2c29e4660d..98ba270a61 100644
--- a/scene/2d/area_2d.h
+++ b/scene/2d/area_2d.h
@@ -47,14 +47,19 @@ public:
};
private:
- SpaceOverride space_override = SPACE_OVERRIDE_DISABLED;
+ SpaceOverride gravity_space_override = SPACE_OVERRIDE_DISABLED;
Vector2 gravity_vec;
real_t gravity;
bool gravity_is_point = false;
real_t gravity_distance_scale = 0.0;
+
+ SpaceOverride linear_damp_space_override = SPACE_OVERRIDE_DISABLED;
+ SpaceOverride angular_damp_space_override = SPACE_OVERRIDE_DISABLED;
real_t linear_damp = 0.1;
real_t angular_damp = 1.0;
+
int priority = 0;
+
bool monitoring = false;
bool monitorable = false;
bool locked = false;
@@ -133,21 +138,30 @@ protected:
void _validate_property(PropertyInfo &property) const override;
public:
- void set_space_override_mode(SpaceOverride p_mode);
- SpaceOverride get_space_override_mode() const;
+ void set_gravity_space_override_mode(SpaceOverride p_mode);
+ SpaceOverride get_gravity_space_override_mode() const;
void set_gravity_is_point(bool p_enabled);
bool is_gravity_a_point() const;
- void set_gravity_distance_scale(real_t p_scale);
- real_t get_gravity_distance_scale() const;
+ void set_gravity_point_distance_scale(real_t p_scale);
+ real_t get_gravity_point_distance_scale() const;
- void set_gravity_vector(const Vector2 &p_vec);
- Vector2 get_gravity_vector() const;
+ void set_gravity_point_center(const Vector2 &p_center);
+ const Vector2 &get_gravity_point_center() const;
+
+ void set_gravity_direction(const Vector2 &p_direction);
+ const Vector2 &get_gravity_direction() const;
void set_gravity(real_t p_gravity);
real_t get_gravity() const;
+ void set_linear_damp_space_override_mode(SpaceOverride p_mode);
+ SpaceOverride get_linear_damp_space_override_mode() const;
+
+ void set_angular_damp_space_override_mode(SpaceOverride p_mode);
+ SpaceOverride get_angular_damp_space_override_mode() const;
+
void set_linear_damp(real_t p_linear_damp);
real_t get_linear_damp() const;
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index b4ee85120e..bf5671be19 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -232,6 +232,7 @@ void Camera2D::_notification(int p_what) {
} break;
case NOTIFICATION_ENTER_TREE: {
+ ERR_FAIL_COND(!is_inside_tree());
if (custom_viewport && ObjectDB::get_instance(custom_viewport_id)) {
viewport = custom_viewport;
} else {
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index a43d498a62..5ec2a81108 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -133,9 +133,12 @@ bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_linear
ERR_FAIL_COND_V(!is_inside_tree(), false);
PhysicsServer2D::MotionResult *r = nullptr;
+ PhysicsServer2D::MotionResult temp_result;
if (r_collision.is_valid()) {
// Needs const_cast because method bindings don't support non-const Ref.
r = const_cast<PhysicsServer2D::MotionResult *>(&r_collision->result);
+ } else {
+ r = &temp_result;
}
// Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky.
@@ -143,7 +146,14 @@ bool PhysicsBody2D::test_move(const Transform2D &p_from, const Vector2 &p_linear
PhysicsServer2D::MotionParameters parameters(p_from, p_linear_velocity * delta, p_margin);
- return PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), parameters, r);
+ bool colliding = PhysicsServer2D::get_singleton()->body_test_motion(get_rid(), parameters, r);
+
+ if (colliding) {
+ // Don't report collision when the whole motion is done.
+ return (r->collision_safe_fraction < 1.0);
+ } else {
+ return false;
+ }
}
TypedArray<PhysicsBody2D> PhysicsBody2D::get_collision_exceptions() {
@@ -1101,6 +1111,10 @@ bool CharacterBody2D::move_and_slide() {
if (bs) {
Vector2 local_position = gt.elements[2] - bs->get_transform().elements[2];
current_platform_velocity = bs->get_velocity_at_local_position(local_position);
+ } else {
+ // Body is removed or destroyed, invalidate floor.
+ current_platform_velocity = Vector2();
+ platform_rid = RID();
}
} else {
current_platform_velocity = Vector2();
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index 7af91f3a8d..f9830a8743 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -200,6 +200,7 @@ void RayCast2D::_update_raycast_state() {
ray_params.collision_mask = collision_mask;
ray_params.collide_with_bodies = collide_with_bodies;
ray_params.collide_with_areas = collide_with_areas;
+ ray_params.hit_from_inside = hit_from_inside;
if (dss->intersect_ray(ray_params, rr)) {
collided = true;
@@ -290,22 +291,30 @@ void RayCast2D::clear_exceptions() {
exclude.clear();
}
-void RayCast2D::set_collide_with_areas(bool p_clip) {
- collide_with_areas = p_clip;
+void RayCast2D::set_collide_with_areas(bool p_enabled) {
+ collide_with_areas = p_enabled;
}
bool RayCast2D::is_collide_with_areas_enabled() const {
return collide_with_areas;
}
-void RayCast2D::set_collide_with_bodies(bool p_clip) {
- collide_with_bodies = p_clip;
+void RayCast2D::set_collide_with_bodies(bool p_enabled) {
+ collide_with_bodies = p_enabled;
}
bool RayCast2D::is_collide_with_bodies_enabled() const {
return collide_with_bodies;
}
+void RayCast2D::set_hit_from_inside(bool p_enabled) {
+ hit_from_inside = p_enabled;
+}
+
+bool RayCast2D::is_hit_from_inside_enabled() const {
+ return hit_from_inside;
+}
+
void RayCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast2D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast2D::is_enabled);
@@ -344,10 +353,14 @@ void RayCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast2D::set_collide_with_bodies);
ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &RayCast2D::is_collide_with_bodies_enabled);
+ ClassDB::bind_method(D_METHOD("set_hit_from_inside", "enable"), &RayCast2D::set_hit_from_inside);
+ ClassDB::bind_method(D_METHOD("is_hit_from_inside_enabled"), &RayCast2D::is_hit_from_inside_enabled);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position"), "set_target_position", "get_target_position");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_from_inside"), "set_hit_from_inside", "is_hit_from_inside_enabled");
ADD_GROUP("Collide With", "collide_with");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index 65b6e7899b..3ee09fad32 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -51,6 +51,8 @@ class RayCast2D : public Node2D {
bool collide_with_areas = false;
bool collide_with_bodies = true;
+ bool hit_from_inside = false;
+
void _draw_debug_shape();
protected:
@@ -65,6 +67,9 @@ public:
void set_collide_with_bodies(bool p_clip);
bool is_collide_with_bodies_enabled() const;
+ void set_hit_from_inside(bool p_enable);
+ bool is_hit_from_inside_enabled() const;
+
void set_enabled(bool p_enabled);
bool is_enabled() const;
diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp
new file mode 100644
index 0000000000..50b44eb4ef
--- /dev/null
+++ b/scene/2d/shape_cast_2d.cpp
@@ -0,0 +1,459 @@
+/*************************************************************************/
+/* shape_cast_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "shape_cast_2d.h"
+
+#include "core/config/engine.h"
+#include "core/core_string_names.h"
+#include "scene/2d/collision_object_2d.h"
+#include "scene/2d/physics_body_2d.h"
+#include "scene/resources/circle_shape_2d.h"
+#include "servers/physics_2d/godot_physics_server_2d.h"
+
+void ShapeCast2D::set_target_position(const Vector2 &p_point) {
+ target_position = p_point;
+ if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) {
+ update();
+ }
+}
+
+Vector2 ShapeCast2D::get_target_position() const {
+ return target_position;
+}
+
+void ShapeCast2D::set_margin(real_t p_margin) {
+ margin = p_margin;
+}
+
+real_t ShapeCast2D::get_margin() const {
+ return margin;
+}
+
+void ShapeCast2D::set_max_results(int p_max_results) {
+ max_results = p_max_results;
+}
+
+int ShapeCast2D::get_max_results() const {
+ return max_results;
+}
+
+void ShapeCast2D::set_collision_mask(uint32_t p_mask) {
+ collision_mask = p_mask;
+}
+
+uint32_t ShapeCast2D::get_collision_mask() const {
+ return collision_mask;
+}
+
+void ShapeCast2D::set_collision_mask_value(int p_layer_number, bool p_value) {
+ ERR_FAIL_COND_MSG(p_layer_number < 1, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_MSG(p_layer_number > 32, "Collision layer number must be between 1 and 32 inclusive.");
+ uint32_t mask = get_collision_mask();
+ if (p_value) {
+ mask |= 1 << (p_layer_number - 1);
+ } else {
+ mask &= ~(1 << (p_layer_number - 1));
+ }
+ set_collision_mask(mask);
+}
+
+bool ShapeCast2D::get_collision_mask_value(int p_layer_number) const {
+ ERR_FAIL_COND_V_MSG(p_layer_number < 1, false, "Collision layer number must be between 1 and 32 inclusive.");
+ ERR_FAIL_COND_V_MSG(p_layer_number > 32, false, "Collision layer number must be between 1 and 32 inclusive.");
+ return get_collision_mask() & (1 << (p_layer_number - 1));
+}
+
+int ShapeCast2D::get_collision_count() const {
+ return result.size();
+}
+
+bool ShapeCast2D::is_colliding() const {
+ return collided;
+}
+
+Object *ShapeCast2D::get_collider(int p_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), nullptr, "No collider found.");
+
+ if (result[p_idx].collider_id.is_null()) {
+ return nullptr;
+ }
+ return ObjectDB::get_instance(result[p_idx].collider_id);
+}
+
+int ShapeCast2D::get_collider_shape(int p_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found.");
+ return result[p_idx].shape;
+}
+
+Vector2 ShapeCast2D::get_collision_point(int p_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector2(), "No collision point found.");
+ return result[p_idx].point;
+}
+
+Vector2 ShapeCast2D::get_collision_normal(int p_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), Vector2(), "No collision normal found.");
+ return result[p_idx].normal;
+}
+
+real_t ShapeCast2D::get_closest_collision_safe_fraction() const {
+ return collision_safe_fraction;
+}
+
+real_t ShapeCast2D::get_closest_collision_unsafe_fraction() const {
+ return collision_unsafe_fraction;
+}
+
+void ShapeCast2D::set_enabled(bool p_enabled) {
+ enabled = p_enabled;
+ update();
+ if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
+ set_physics_process_internal(p_enabled);
+ }
+ if (!p_enabled) {
+ collided = false;
+ }
+}
+
+bool ShapeCast2D::is_enabled() const {
+ return enabled;
+}
+
+void ShapeCast2D::set_shape(const Ref<Shape2D> &p_shape) {
+ shape = p_shape;
+ if (p_shape.is_valid()) {
+ shape->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &ShapeCast2D::_redraw_shape));
+ shape_rid = shape->get_rid();
+ }
+ update_configuration_warnings();
+ update();
+}
+
+Ref<Shape2D> ShapeCast2D::get_shape() const {
+ return shape;
+}
+
+void ShapeCast2D::set_exclude_parent_body(bool p_exclude_parent_body) {
+ if (exclude_parent_body == p_exclude_parent_body) {
+ return;
+ }
+ exclude_parent_body = p_exclude_parent_body;
+
+ if (!is_inside_tree()) {
+ return;
+ }
+ if (Object::cast_to<CollisionObject2D>(get_parent())) {
+ if (exclude_parent_body) {
+ exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
+ } else {
+ exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
+ }
+ }
+}
+
+bool ShapeCast2D::get_exclude_parent_body() const {
+ return exclude_parent_body;
+}
+
+void ShapeCast2D::_redraw_shape() {
+ update();
+}
+
+void ShapeCast2D::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ if (enabled && !Engine::get_singleton()->is_editor_hint()) {
+ set_physics_process_internal(true);
+ } else {
+ set_physics_process_internal(false);
+ }
+ if (Object::cast_to<CollisionObject2D>(get_parent())) {
+ if (exclude_parent_body) {
+ exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
+ } else {
+ exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
+ }
+ }
+ } break;
+ case NOTIFICATION_EXIT_TREE: {
+ if (enabled) {
+ set_physics_process_internal(false);
+ }
+ } break;
+
+ case NOTIFICATION_DRAW: {
+#ifdef TOOLS_ENABLED
+ ERR_FAIL_COND(!is_inside_tree());
+ if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
+ break;
+ }
+ if (shape.is_null()) {
+ break;
+ }
+ Color draw_col = get_tree()->get_debug_collisions_color();
+ if (!enabled) {
+ float g = draw_col.get_v();
+ draw_col.r = g;
+ draw_col.g = g;
+ draw_col.b = g;
+ }
+ // Draw continuos chain of shapes along the cast.
+ const int steps = MAX(2, target_position.length() / shape->get_rect().get_size().length() * 4);
+ for (int i = 0; i <= steps; ++i) {
+ Vector2 t = (real_t(i) / steps) * target_position;
+ draw_set_transform(t, 0.0, Size2(1, 1));
+ shape->draw(get_canvas_item(), draw_col);
+ }
+ draw_set_transform(Vector2(), 0.0, Size2(1, 1));
+
+ // Draw an arrow indicating where the ShapeCast is pointing to.
+ if (target_position != Vector2()) {
+ Transform2D xf;
+ xf.rotate(target_position.angle());
+ xf.translate(Vector2(target_position.length(), 0));
+
+ draw_line(Vector2(), target_position, draw_col, 2);
+ Vector<Vector2> pts;
+ float tsize = 8;
+ pts.push_back(xf.xform(Vector2(tsize, 0)));
+ pts.push_back(xf.xform(Vector2(0, Math_SQRT12 * tsize)));
+ pts.push_back(xf.xform(Vector2(0, -Math_SQRT12 * tsize)));
+ Vector<Color> cols;
+ for (int i = 0; i < 3; i++)
+ cols.push_back(draw_col);
+
+ draw_primitive(pts, cols, Vector<Vector2>());
+ }
+#endif
+ } break;
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ if (!enabled) {
+ break;
+ }
+ _update_shapecast_state();
+ } break;
+ }
+}
+
+void ShapeCast2D::_update_shapecast_state() {
+ result.clear();
+
+ ERR_FAIL_COND_MSG(shape.is_null(), "Invalid shape.");
+
+ Ref<World2D> w2d = get_world_2d();
+ ERR_FAIL_COND(w2d.is_null());
+
+ PhysicsDirectSpaceState2D *dss = PhysicsServer2D::get_singleton()->space_get_direct_state(w2d->get_space());
+ ERR_FAIL_COND(!dss);
+
+ Transform2D gt = get_global_transform();
+
+ PhysicsDirectSpaceState2D::ShapeParameters params;
+ params.shape_rid = shape_rid;
+ params.transform = gt;
+ params.motion = gt.basis_xform(target_position);
+ params.margin = margin;
+ params.exclude = exclude;
+ params.collision_mask = collision_mask;
+ params.collide_with_bodies = collide_with_bodies;
+ params.collide_with_areas = collide_with_areas;
+
+ collision_safe_fraction = 0.0;
+ collision_unsafe_fraction = 0.0;
+
+ if (target_position != Vector2()) {
+ dss->cast_motion(params, collision_safe_fraction, collision_unsafe_fraction);
+ if (collision_unsafe_fraction < 1.0) {
+ // Move shape transform to the point of impact,
+ // so we can collect contact info at that point.
+ gt.set_origin(gt.get_origin() + params.motion * (collision_unsafe_fraction + CMP_EPSILON));
+ params.transform = gt;
+ }
+ }
+ // Regardless of whether the shape is stuck or it's moved along
+ // the motion vector, we'll only consider static collisions from now on.
+ params.motion = Vector2();
+
+ bool intersected = true;
+ while (intersected && result.size() < max_results) {
+ PhysicsDirectSpaceState2D::ShapeRestInfo info;
+ intersected = dss->rest_info(params, &info);
+ if (intersected) {
+ result.push_back(info);
+ params.exclude.insert(info.rid);
+ }
+ }
+ collided = !result.is_empty();
+}
+
+void ShapeCast2D::force_shapecast_update() {
+ _update_shapecast_state();
+}
+
+void ShapeCast2D::add_exception_rid(const RID &p_rid) {
+ exclude.insert(p_rid);
+}
+
+void ShapeCast2D::add_exception(const Object *p_object) {
+ ERR_FAIL_NULL(p_object);
+ const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
+ if (!co) {
+ return;
+ }
+ add_exception_rid(co->get_rid());
+}
+
+void ShapeCast2D::remove_exception_rid(const RID &p_rid) {
+ exclude.erase(p_rid);
+}
+
+void ShapeCast2D::remove_exception(const Object *p_object) {
+ ERR_FAIL_NULL(p_object);
+ const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
+ if (!co) {
+ return;
+ }
+ remove_exception_rid(co->get_rid());
+}
+
+void ShapeCast2D::clear_exceptions() {
+ exclude.clear();
+}
+
+void ShapeCast2D::set_collide_with_areas(bool p_clip) {
+ collide_with_areas = p_clip;
+}
+
+bool ShapeCast2D::is_collide_with_areas_enabled() const {
+ return collide_with_areas;
+}
+
+void ShapeCast2D::set_collide_with_bodies(bool p_clip) {
+ collide_with_bodies = p_clip;
+}
+
+bool ShapeCast2D::is_collide_with_bodies_enabled() const {
+ return collide_with_bodies;
+}
+
+Array ShapeCast2D::_get_collision_result() const {
+ Array ret;
+
+ for (int i = 0; i < result.size(); ++i) {
+ const PhysicsDirectSpaceState2D::ShapeRestInfo &sri = result[i];
+
+ Dictionary col;
+ col["point"] = sri.point;
+ col["normal"] = sri.normal;
+ col["rid"] = sri.rid;
+ col["collider"] = ObjectDB::get_instance(sri.collider_id);
+ col["collider_id"] = sri.collider_id;
+ col["shape"] = sri.shape;
+ col["linear_velocity"] = sri.linear_velocity;
+
+ ret.push_back(col);
+ }
+ return ret;
+}
+
+TypedArray<String> ShapeCast2D::get_configuration_warnings() const {
+ TypedArray<String> warnings = Node2D::get_configuration_warnings();
+
+ if (shape.is_null()) {
+ warnings.push_back(TTR("This node cannot interact with other objects unless a Shape2D is assigned."));
+ }
+ return warnings;
+}
+
+void ShapeCast2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &ShapeCast2D::set_enabled);
+ ClassDB::bind_method(D_METHOD("is_enabled"), &ShapeCast2D::is_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_shape", "shape"), &ShapeCast2D::set_shape);
+ ClassDB::bind_method(D_METHOD("get_shape"), &ShapeCast2D::get_shape);
+
+ ClassDB::bind_method(D_METHOD("set_target_position", "local_point"), &ShapeCast2D::set_target_position);
+ ClassDB::bind_method(D_METHOD("get_target_position"), &ShapeCast2D::get_target_position);
+
+ ClassDB::bind_method(D_METHOD("set_margin", "margin"), &ShapeCast2D::set_margin);
+ ClassDB::bind_method(D_METHOD("get_margin"), &ShapeCast2D::get_margin);
+
+ ClassDB::bind_method(D_METHOD("set_max_results", "max_results"), &ShapeCast2D::set_max_results);
+ ClassDB::bind_method(D_METHOD("get_max_results"), &ShapeCast2D::get_max_results);
+
+ ClassDB::bind_method(D_METHOD("is_colliding"), &ShapeCast2D::is_colliding);
+ ClassDB::bind_method(D_METHOD("get_collision_count"), &ShapeCast2D::get_collision_count);
+
+ ClassDB::bind_method(D_METHOD("force_shapecast_update"), &ShapeCast2D::force_shapecast_update);
+
+ ClassDB::bind_method(D_METHOD("get_collider", "index"), &ShapeCast2D::get_collider);
+ ClassDB::bind_method(D_METHOD("get_collider_shape", "index"), &ShapeCast2D::get_collider_shape);
+ ClassDB::bind_method(D_METHOD("get_collision_point", "index"), &ShapeCast2D::get_collision_point);
+ ClassDB::bind_method(D_METHOD("get_collision_normal", "index"), &ShapeCast2D::get_collision_normal);
+
+ ClassDB::bind_method(D_METHOD("get_closest_collision_safe_fraction"), &ShapeCast2D::get_closest_collision_safe_fraction);
+ ClassDB::bind_method(D_METHOD("get_closest_collision_unsafe_fraction"), &ShapeCast2D::get_closest_collision_unsafe_fraction);
+
+ ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &ShapeCast2D::add_exception_rid);
+ ClassDB::bind_method(D_METHOD("add_exception", "node"), &ShapeCast2D::add_exception);
+
+ ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &ShapeCast2D::remove_exception_rid);
+ ClassDB::bind_method(D_METHOD("remove_exception", "node"), &ShapeCast2D::remove_exception);
+
+ ClassDB::bind_method(D_METHOD("clear_exceptions"), &ShapeCast2D::clear_exceptions);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &ShapeCast2D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &ShapeCast2D::get_collision_mask);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask_value", "layer_number", "value"), &ShapeCast2D::set_collision_mask_value);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_value", "layer_number"), &ShapeCast2D::get_collision_mask_value);
+
+ ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &ShapeCast2D::set_exclude_parent_body);
+ ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &ShapeCast2D::get_exclude_parent_body);
+
+ ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &ShapeCast2D::set_collide_with_areas);
+ ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &ShapeCast2D::is_collide_with_areas_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &ShapeCast2D::set_collide_with_bodies);
+ ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &ShapeCast2D::is_collide_with_bodies_enabled);
+
+ ClassDB::bind_method(D_METHOD("_get_collision_result"), &ShapeCast2D::_get_collision_result);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "target_position"), "set_target_position", "get_target_position");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,100,0.01"), "set_margin", "get_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_results"), "set_max_results", "get_max_results");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "collision_result", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "", "_get_collision_result");
+ ADD_GROUP("Collide With", "collide_with");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
+}
diff --git a/scene/2d/shape_cast_2d.h b/scene/2d/shape_cast_2d.h
new file mode 100644
index 0000000000..fca6b46155
--- /dev/null
+++ b/scene/2d/shape_cast_2d.h
@@ -0,0 +1,120 @@
+/*************************************************************************/
+/* shape_cast_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SHAPE_CAST_2D
+#define SHAPE_CAST_2D
+
+#include "scene/2d/node_2d.h"
+#include "scene/resources/shape_2d.h"
+
+class ShapeCast2D : public Node2D {
+ GDCLASS(ShapeCast2D, Node2D);
+
+ bool enabled = true;
+
+ Ref<Shape2D> shape;
+ RID shape_rid;
+ Vector2 target_position = Vector2(0, 50);
+
+ Set<RID> exclude;
+ real_t margin = 0.0;
+ uint32_t collision_mask = 1;
+ bool exclude_parent_body = true;
+ bool collide_with_areas = false;
+ bool collide_with_bodies = true;
+
+ // Result
+ int max_results = 32;
+ Vector<PhysicsDirectSpaceState2D::ShapeRestInfo> result;
+ bool collided = false;
+ real_t collision_safe_fraction = 1.0;
+ real_t collision_unsafe_fraction = 1.0;
+
+ Array _get_collision_result() const;
+ void _redraw_shape();
+
+protected:
+ void _notification(int p_what);
+ void _update_shapecast_state();
+ static void _bind_methods();
+
+public:
+ void set_collide_with_areas(bool p_clip);
+ bool is_collide_with_areas_enabled() const;
+
+ void set_collide_with_bodies(bool p_clip);
+ bool is_collide_with_bodies_enabled() const;
+
+ void set_enabled(bool p_enabled);
+ bool is_enabled() const;
+
+ void set_shape(const Ref<Shape2D> &p_shape);
+ Ref<Shape2D> get_shape() const;
+
+ void set_target_position(const Vector2 &p_point);
+ Vector2 get_target_position() const;
+
+ void set_margin(real_t p_margin);
+ real_t get_margin() const;
+
+ void set_max_results(int p_max_results);
+ int get_max_results() const;
+
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_collision_mask_value(int p_layer_number, bool p_value);
+ bool get_collision_mask_value(int p_layer_number) const;
+
+ void set_exclude_parent_body(bool p_exclude_parent_body);
+ bool get_exclude_parent_body() const;
+
+ void force_shapecast_update();
+ bool is_colliding() const;
+
+ int get_collision_count() const;
+ Object *get_collider(int p_idx) const;
+ int get_collider_shape(int p_idx) const;
+ Vector2 get_collision_point(int p_idx) const;
+ Vector2 get_collision_normal(int p_idx) const;
+
+ real_t get_closest_collision_safe_fraction() const;
+ real_t get_closest_collision_unsafe_fraction() const;
+
+ void add_exception_rid(const RID &p_rid);
+ void add_exception(const Object *p_object);
+ void remove_exception_rid(const RID &p_rid);
+ void remove_exception(const Object *p_object);
+ void clear_exceptions();
+
+ TypedArray<String> get_configuration_warnings() const override;
+};
+
+#endif
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 8af7637ffd..96c4164721 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1259,7 +1259,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
Vector2i grid_size = atlas_source->get_atlas_grid_size();
- if (!atlas_source->get_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
+ if (!atlas_source->get_runtime_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
// Generate a random color from the hashed values of the tiles.
Array to_hash;
to_hash.push_back(c.source_id);
@@ -1299,7 +1299,7 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
}
// Get the texture.
- Ref<Texture2D> tex = atlas_source->get_texture();
+ Ref<Texture2D> tex = atlas_source->get_runtime_texture();
if (!tex.is_valid()) {
return;
}
@@ -1321,7 +1321,7 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
// Get destination rect.
Rect2 dest_rect;
- dest_rect.size = atlas_source->get_tile_texture_region(p_atlas_coords).size;
+ dest_rect.size = atlas_source->get_runtime_tile_texture_region(p_atlas_coords).size;
dest_rect.size.x += FP_ADJUST;
dest_rect.size.y += FP_ADJUST;
@@ -1342,10 +1342,10 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
// Draw the tile.
if (p_frame >= 0) {
- Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, p_frame);
+ Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, p_frame);
tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
} else if (atlas_source->get_tile_animation_frames_count(p_atlas_coords) == 1) {
- Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, 0);
+ Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, 0);
tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
} else {
real_t speed = atlas_source->get_tile_animation_speed(p_atlas_coords);
@@ -1355,7 +1355,7 @@ void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSe
real_t frame_duration = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame) / speed;
RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, animation_duration, time, time + frame_duration, 0.0);
- Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords, frame);
+ Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, frame);
tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
time += frame_duration;
diff --git a/scene/3d/area_3d.cpp b/scene/3d/area_3d.cpp
index e459c42e8c..073543638f 100644
--- a/scene/3d/area_3d.cpp
+++ b/scene/3d/area_3d.cpp
@@ -33,13 +33,13 @@
#include "scene/scene_string_names.h"
#include "servers/audio_server.h"
-void Area3D::set_space_override_mode(SpaceOverride p_mode) {
- space_override = p_mode;
- PhysicsServer3D::get_singleton()->area_set_space_override_mode(get_rid(), PhysicsServer3D::AreaSpaceOverrideMode(p_mode));
+void Area3D::set_gravity_space_override_mode(SpaceOverride p_mode) {
+ gravity_space_override = p_mode;
+ PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_OVERRIDE_MODE, p_mode);
}
-Area3D::SpaceOverride Area3D::get_space_override_mode() const {
- return space_override;
+Area3D::SpaceOverride Area3D::get_gravity_space_override_mode() const {
+ return gravity_space_override;
}
void Area3D::set_gravity_is_point(bool p_enabled) {
@@ -51,21 +51,30 @@ bool Area3D::is_gravity_a_point() const {
return gravity_is_point;
}
-void Area3D::set_gravity_distance_scale(real_t p_scale) {
+void Area3D::set_gravity_point_distance_scale(real_t p_scale) {
gravity_distance_scale = p_scale;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_DISTANCE_SCALE, p_scale);
}
-real_t Area3D::get_gravity_distance_scale() const {
+real_t Area3D::get_gravity_point_distance_scale() const {
return gravity_distance_scale;
}
-void Area3D::set_gravity_vector(const Vector3 &p_vec) {
- gravity_vec = p_vec;
- PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_vec);
+void Area3D::set_gravity_point_center(const Vector3 &p_center) {
+ gravity_vec = p_center;
+ PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_center);
}
-Vector3 Area3D::get_gravity_vector() const {
+const Vector3 &Area3D::get_gravity_point_center() const {
+ return gravity_vec;
+}
+
+void Area3D::set_gravity_direction(const Vector3 &p_direction) {
+ gravity_vec = p_direction;
+ PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_GRAVITY_VECTOR, p_direction);
+}
+
+const Vector3 &Area3D::get_gravity_direction() const {
return gravity_vec;
}
@@ -78,6 +87,24 @@ real_t Area3D::get_gravity() const {
return gravity;
}
+void Area3D::set_linear_damp_space_override_mode(SpaceOverride p_mode) {
+ linear_damp_space_override = p_mode;
+ PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_LINEAR_DAMP_OVERRIDE_MODE, p_mode);
+}
+
+Area3D::SpaceOverride Area3D::get_linear_damp_space_override_mode() const {
+ return linear_damp_space_override;
+}
+
+void Area3D::set_angular_damp_space_override_mode(SpaceOverride p_mode) {
+ angular_damp_space_override = p_mode;
+ PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_ANGULAR_DAMP_OVERRIDE_MODE, p_mode);
+}
+
+Area3D::SpaceOverride Area3D::get_angular_damp_space_override_mode() const {
+ return angular_damp_space_override;
+}
+
void Area3D::set_linear_damp(real_t p_linear_damp) {
linear_damp = p_linear_damp;
PhysicsServer3D::get_singleton()->area_set_param(get_rid(), PhysicsServer3D::AREA_PARAM_LINEAR_DAMP, p_linear_damp);
@@ -579,27 +606,58 @@ void Area3D::_validate_property(PropertyInfo &property) const {
}
property.hint_string = options;
+ } else if (property.name.begins_with("gravity") && property.name != "gravity_space_override") {
+ if (gravity_space_override == SPACE_OVERRIDE_DISABLED) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ } else {
+ if (gravity_is_point) {
+ if (property.name == "gravity_direction") {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ } else {
+ if (property.name.begins_with("gravity_point_")) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ }
+ }
+ } else if (property.name.begins_with("linear_damp") && property.name != "linear_damp_space_override") {
+ if (linear_damp_space_override == SPACE_OVERRIDE_DISABLED) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+ } else if (property.name.begins_with("angular_damp") && property.name != "angular_damp_space_override") {
+ if (angular_damp_space_override == SPACE_OVERRIDE_DISABLED) {
+ property.usage = PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL;
+ }
}
CollisionObject3D::_validate_property(property);
}
void Area3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_space_override_mode", "enable"), &Area3D::set_space_override_mode);
- ClassDB::bind_method(D_METHOD("get_space_override_mode"), &Area3D::get_space_override_mode);
+ ClassDB::bind_method(D_METHOD("set_gravity_space_override_mode", "space_override_mode"), &Area3D::set_gravity_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_gravity_space_override_mode"), &Area3D::get_gravity_space_override_mode);
ClassDB::bind_method(D_METHOD("set_gravity_is_point", "enable"), &Area3D::set_gravity_is_point);
ClassDB::bind_method(D_METHOD("is_gravity_a_point"), &Area3D::is_gravity_a_point);
- ClassDB::bind_method(D_METHOD("set_gravity_distance_scale", "distance_scale"), &Area3D::set_gravity_distance_scale);
- ClassDB::bind_method(D_METHOD("get_gravity_distance_scale"), &Area3D::get_gravity_distance_scale);
+ ClassDB::bind_method(D_METHOD("set_gravity_point_distance_scale", "distance_scale"), &Area3D::set_gravity_point_distance_scale);
+ ClassDB::bind_method(D_METHOD("get_gravity_point_distance_scale"), &Area3D::get_gravity_point_distance_scale);
- ClassDB::bind_method(D_METHOD("set_gravity_vector", "vector"), &Area3D::set_gravity_vector);
- ClassDB::bind_method(D_METHOD("get_gravity_vector"), &Area3D::get_gravity_vector);
+ ClassDB::bind_method(D_METHOD("set_gravity_point_center", "center"), &Area3D::set_gravity_point_center);
+ ClassDB::bind_method(D_METHOD("get_gravity_point_center"), &Area3D::get_gravity_point_center);
+
+ ClassDB::bind_method(D_METHOD("set_gravity_direction", "direction"), &Area3D::set_gravity_direction);
+ ClassDB::bind_method(D_METHOD("get_gravity_direction"), &Area3D::get_gravity_direction);
ClassDB::bind_method(D_METHOD("set_gravity", "gravity"), &Area3D::set_gravity);
ClassDB::bind_method(D_METHOD("get_gravity"), &Area3D::get_gravity);
+ ClassDB::bind_method(D_METHOD("set_linear_damp_space_override_mode", "space_override_mode"), &Area3D::set_linear_damp_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_linear_damp_space_override_mode"), &Area3D::get_linear_damp_space_override_mode);
+
+ ClassDB::bind_method(D_METHOD("set_angular_damp_space_override_mode", "space_override_mode"), &Area3D::set_angular_damp_space_override_mode);
+ ClassDB::bind_method(D_METHOD("get_angular_damp_space_override_mode"), &Area3D::get_angular_damp_space_override_mode);
+
ClassDB::bind_method(D_METHOD("set_angular_damp", "angular_damp"), &Area3D::set_angular_damp);
ClassDB::bind_method(D_METHOD("get_angular_damp"), &Area3D::get_angular_damp);
@@ -662,14 +720,23 @@ void Area3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "monitorable"), "set_monitorable", "is_monitorable");
ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,128,1"), "set_priority", "get_priority");
- ADD_GROUP("Physics Overrides", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine"), "set_space_override_mode", "get_space_override_mode");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point"), "set_gravity_is_point", "is_gravity_a_point");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_distance_scale", "get_gravity_distance_scale");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_vec"), "set_gravity_vector", "get_gravity_vector");
+ ADD_GROUP("Gravity", "gravity_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "gravity_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_space_override_mode", "get_gravity_space_override_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gravity_point", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_gravity_is_point", "is_gravity_a_point");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity_point_distance_scale", PROPERTY_HINT_RANGE, "0,1024,0.001,or_greater,exp"), "set_gravity_point_distance_scale", "get_gravity_point_distance_scale");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_point_center"), "set_gravity_point_center", "get_gravity_point_center");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "gravity_direction"), "set_gravity_direction", "get_gravity_direction");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "gravity", PROPERTY_HINT_RANGE, "-32,32,0.001,or_lesser,or_greater"), "set_gravity", "get_gravity");
+
+ ADD_GROUP("Linear Damp", "linear_damp_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "linear_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_linear_damp_space_override_mode", "get_linear_damp_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "linear_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_linear_damp", "get_linear_damp");
+
+ ADD_GROUP("Angular Damp", "angular_damp_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "angular_damp_space_override", PROPERTY_HINT_ENUM, "Disabled,Combine,Combine-Replace,Replace,Replace-Combine", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), "set_angular_damp_space_override_mode", "get_angular_damp_space_override_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "angular_damp", PROPERTY_HINT_RANGE, "0,100,0.001,or_greater"), "set_angular_damp", "get_angular_damp");
+
+ ADD_GROUP("Wind", "wind_");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wind_force_magnitude", PROPERTY_HINT_RANGE, "0,10,0.001,or_greater"), "set_wind_force_magnitude", "get_wind_force_magnitude");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "wind_attenuation_factor", PROPERTY_HINT_RANGE, "0.0,3.0,0.001,or_greater"), "set_wind_attenuation_factor", "get_wind_attenuation_factor");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "wind_source_path", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node3D"), "set_wind_source_path", "get_wind_source_path");
@@ -694,7 +761,7 @@ void Area3D::_bind_methods() {
Area3D::Area3D() :
CollisionObject3D(PhysicsServer3D::get_singleton()->area_create(), true) {
set_gravity(9.8);
- set_gravity_vector(Vector3(0, -1, 0));
+ set_gravity_direction(Vector3(0, -1, 0));
set_monitoring(true);
set_monitorable(true);
}
diff --git a/scene/3d/area_3d.h b/scene/3d/area_3d.h
index 847d1c5966..7f31be2e17 100644
--- a/scene/3d/area_3d.h
+++ b/scene/3d/area_3d.h
@@ -47,17 +47,23 @@ public:
};
private:
- SpaceOverride space_override = SPACE_OVERRIDE_DISABLED;
+ SpaceOverride gravity_space_override = SPACE_OVERRIDE_DISABLED;
Vector3 gravity_vec;
real_t gravity;
bool gravity_is_point = false;
real_t gravity_distance_scale = 0.0;
+
+ SpaceOverride linear_damp_space_override = SPACE_OVERRIDE_DISABLED;
+ SpaceOverride angular_damp_space_override = SPACE_OVERRIDE_DISABLED;
real_t angular_damp = 0.1;
real_t linear_damp = 0.1;
+
int priority = 0;
+
real_t wind_force_magnitude = 0.0;
real_t wind_attenuation_factor = 0.0;
NodePath wind_source_path;
+
bool monitoring = false;
bool monitorable = false;
bool locked = false;
@@ -144,21 +150,30 @@ protected:
static void _bind_methods();
public:
- void set_space_override_mode(SpaceOverride p_mode);
- SpaceOverride get_space_override_mode() const;
+ void set_gravity_space_override_mode(SpaceOverride p_mode);
+ SpaceOverride get_gravity_space_override_mode() const;
void set_gravity_is_point(bool p_enabled);
bool is_gravity_a_point() const;
- void set_gravity_distance_scale(real_t p_scale);
- real_t get_gravity_distance_scale() const;
+ void set_gravity_point_distance_scale(real_t p_scale);
+ real_t get_gravity_point_distance_scale() const;
- void set_gravity_vector(const Vector3 &p_vec);
- Vector3 get_gravity_vector() const;
+ void set_gravity_point_center(const Vector3 &p_center);
+ const Vector3 &get_gravity_point_center() const;
+
+ void set_gravity_direction(const Vector3 &p_direction);
+ const Vector3 &get_gravity_direction() const;
void set_gravity(real_t p_gravity);
real_t get_gravity() const;
+ void set_linear_damp_space_override_mode(SpaceOverride p_mode);
+ SpaceOverride get_linear_damp_space_override_mode() const;
+
+ void set_angular_damp_space_override_mode(SpaceOverride p_mode);
+ SpaceOverride get_angular_damp_space_override_mode() const;
+
void set_angular_damp(real_t p_angular_damp);
real_t get_angular_damp() const;
diff --git a/scene/3d/gpu_particles_collision_3d.cpp b/scene/3d/gpu_particles_collision_3d.cpp
index 6ac9364b1a..2235de1599 100644
--- a/scene/3d/gpu_particles_collision_3d.cpp
+++ b/scene/3d/gpu_particles_collision_3d.cpp
@@ -256,10 +256,10 @@ void GPUParticlesCollisionSDF::_find_closest_distance(const Vector3 &p_pos, cons
Vector2 pq1 = v1 - e1 * CLAMP(v1.dot(e1) / e1.dot(e1), 0.0, 1.0);
Vector2 pq2 = v2 - e2 * CLAMP(v2.dot(e2) / e2.dot(e2), 0.0, 1.0);
- float s = SGN(e0.x * e2.y - e0.y * e2.x);
+ float s = SIGN(e0.x * e2.y - e0.y * e2.x);
Vector2 d2 = Vector2(pq0.dot(pq0), s * (v0.x * e0.y - v0.y * e0.x)).min(Vector2(pq1.dot(pq1), s * (v1.x * e1.y - v1.y * e1.x))).min(Vector2(pq2.dot(pq2), s * (v2.x * e2.y - v2.y * e2.x)));
- inside_d = -Math::sqrt(d2.x) * SGN(d2.y);
+ inside_d = -Math::sqrt(d2.x) * SIGN(d2.y);
}
//make sure distance to planes is not shorter if inside
@@ -288,7 +288,7 @@ void GPUParticlesCollisionSDF::_find_closest_distance(const Vector3 &p_pos, cons
Vector3 nor = ba.cross(ac);
inside_d = Math::sqrt(
- (SGN(ba.cross(nor).dot(pa)) + SGN(cb.cross(nor).dot(pb)) + SGN(ac.cross(nor).dot(pc)) < 2.0)
+ (SIGN(ba.cross(nor).dot(pa)) + SIGN(cb.cross(nor).dot(pb)) + SIGN(ac.cross(nor).dot(pc)) < 2.0)
? MIN(MIN(
Vector3_dot2(ba * CLAMP(ba.dot(pa) / Vector3_dot2(ba), 0.0, 1.0) - pa),
Vector3_dot2(cb * CLAMP(cb.dot(pb) / Vector3_dot2(cb), 0.0, 1.0) - pb)),
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index d0506227b4..5cb7f431e3 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -174,9 +174,12 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_linear
ERR_FAIL_COND_V(!is_inside_tree(), false);
PhysicsServer3D::MotionResult *r = nullptr;
+ PhysicsServer3D::MotionResult temp_result;
if (r_collision.is_valid()) {
// Needs const_cast because method bindings don't support non-const Ref.
r = const_cast<PhysicsServer3D::MotionResult *>(&r_collision->result);
+ } else {
+ r = &temp_result;
}
// Hack in order to work with calling from _process as well as from _physics_process; calling from thread is risky
@@ -184,7 +187,14 @@ bool PhysicsBody3D::test_move(const Transform3D &p_from, const Vector3 &p_linear
PhysicsServer3D::MotionParameters parameters(p_from, p_linear_velocity * delta, p_margin);
- return PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r);
+ bool colliding = PhysicsServer3D::get_singleton()->body_test_motion(get_rid(), parameters, r);
+
+ if (colliding) {
+ // Don't report collision when the whole motion is done.
+ return (r->collision_safe_fraction < 1.0);
+ } else {
+ return false;
+ }
}
void PhysicsBody3D::set_axis_lock(PhysicsServer3D::BodyAxis p_axis, bool p_lock) {
@@ -1145,6 +1155,10 @@ bool CharacterBody3D::move_and_slide() {
if (bs) {
Vector3 local_position = gt.origin - bs->get_transform().origin;
current_platform_velocity = bs->get_velocity_at_local_position(local_position);
+ } else {
+ // Body is removed or destroyed, invalidate floor.
+ current_platform_velocity = Vector3();
+ platform_rid = RID();
}
} else {
current_platform_velocity = Vector3();
diff --git a/scene/3d/ray_cast_3d.cpp b/scene/3d/ray_cast_3d.cpp
index 646f659996..bfa397a1f5 100644
--- a/scene/3d/ray_cast_3d.cpp
+++ b/scene/3d/ray_cast_3d.cpp
@@ -219,6 +219,7 @@ void RayCast3D::_update_raycast_state() {
ray_params.collision_mask = collision_mask;
ray_params.collide_with_bodies = collide_with_bodies;
ray_params.collide_with_areas = collide_with_areas;
+ ray_params.hit_from_inside = hit_from_inside;
PhysicsDirectSpaceState3D::RayResult rr;
if (dss->intersect_ray(ray_params, rr)) {
@@ -268,22 +269,30 @@ void RayCast3D::clear_exceptions() {
exclude.clear();
}
-void RayCast3D::set_collide_with_areas(bool p_clip) {
- collide_with_areas = p_clip;
+void RayCast3D::set_collide_with_areas(bool p_enabled) {
+ collide_with_areas = p_enabled;
}
bool RayCast3D::is_collide_with_areas_enabled() const {
return collide_with_areas;
}
-void RayCast3D::set_collide_with_bodies(bool p_clip) {
- collide_with_bodies = p_clip;
+void RayCast3D::set_collide_with_bodies(bool p_enabled) {
+ collide_with_bodies = p_enabled;
}
bool RayCast3D::is_collide_with_bodies_enabled() const {
return collide_with_bodies;
}
+void RayCast3D::set_hit_from_inside(bool p_enabled) {
+ hit_from_inside = p_enabled;
+}
+
+bool RayCast3D::is_hit_from_inside_enabled() const {
+ return hit_from_inside;
+}
+
void RayCast3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast3D::set_enabled);
ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast3D::is_enabled);
@@ -322,6 +331,9 @@ void RayCast3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast3D::set_collide_with_bodies);
ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &RayCast3D::is_collide_with_bodies_enabled);
+ ClassDB::bind_method(D_METHOD("set_hit_from_inside", "enable"), &RayCast3D::set_hit_from_inside);
+ ClassDB::bind_method(D_METHOD("is_hit_from_inside_enabled"), &RayCast3D::is_hit_from_inside_enabled);
+
ClassDB::bind_method(D_METHOD("set_debug_shape_custom_color", "debug_shape_custom_color"), &RayCast3D::set_debug_shape_custom_color);
ClassDB::bind_method(D_METHOD("get_debug_shape_custom_color"), &RayCast3D::get_debug_shape_custom_color);
@@ -332,6 +344,7 @@ void RayCast3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "target_position"), "set_target_position", "get_target_position");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hit_from_inside"), "set_hit_from_inside", "is_hit_from_inside_enabled");
ADD_GROUP("Collide With", "collide_with");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
diff --git a/scene/3d/ray_cast_3d.h b/scene/3d/ray_cast_3d.h
index 3828bfb4c4..5c2a61c35b 100644
--- a/scene/3d/ray_cast_3d.h
+++ b/scene/3d/ray_cast_3d.h
@@ -65,18 +65,23 @@ class RayCast3D : public Node3D {
bool collide_with_areas = false;
bool collide_with_bodies = true;
+ bool hit_from_inside = false;
+
protected:
void _notification(int p_what);
void _update_raycast_state();
static void _bind_methods();
public:
- void set_collide_with_areas(bool p_clip);
+ void set_collide_with_areas(bool p_enabled);
bool is_collide_with_areas_enabled() const;
- void set_collide_with_bodies(bool p_clip);
+ void set_collide_with_bodies(bool p_enabled);
bool is_collide_with_bodies_enabled() const;
+ void set_hit_from_inside(bool p_enabled);
+ bool is_hit_from_inside_enabled() const;
+
void set_enabled(bool p_enabled);
bool is_enabled() const;
diff --git a/scene/3d/reflection_probe.cpp b/scene/3d/reflection_probe.cpp
index 40d4d822c9..f7f19596a7 100644
--- a/scene/3d/reflection_probe.cpp
+++ b/scene/3d/reflection_probe.cpp
@@ -94,7 +94,7 @@ void ReflectionProbe::set_extents(const Vector3 &p_extents) {
}
if (extents[i] - 0.01 < ABS(origin_offset[i])) {
- origin_offset[i] = SGN(origin_offset[i]) * (extents[i] - 0.01);
+ origin_offset[i] = SIGN(origin_offset[i]) * (extents[i] - 0.01);
}
}
@@ -113,7 +113,7 @@ void ReflectionProbe::set_origin_offset(const Vector3 &p_extents) {
for (int i = 0; i < 3; i++) {
if (extents[i] - 0.01 < ABS(origin_offset[i])) {
- origin_offset[i] = SGN(origin_offset[i]) * (extents[i] - 0.01);
+ origin_offset[i] = SIGN(origin_offset[i]) * (extents[i] - 0.01);
}
}
RS::get_singleton()->reflection_probe_set_extents(probe, extents);
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index b91a2869e4..e621f06ce9 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -30,6 +30,7 @@
#include "animation_blend_space_2d.h"
+#include "animation_blend_tree.h"
#include "core/math/geometry_2d.h"
void AnimationNodeBlendSpace2D::get_parameter_list(List<PropertyInfo> *r_list) const {
@@ -531,6 +532,12 @@ double AnimationNodeBlendSpace2D::process(double p_time, bool p_seek) {
if (new_closest != closest && new_closest != -1) {
float from = 0.0;
if (blend_mode == BLEND_MODE_DISCRETE_CARRY && closest != -1) {
+ //for ping-pong loop
+ Ref<AnimationNodeAnimation> na_c = static_cast<Ref<AnimationNodeAnimation>>(blend_points[closest].node);
+ Ref<AnimationNodeAnimation> na_n = static_cast<Ref<AnimationNodeAnimation>>(blend_points[new_closest].node);
+ if (!na_c.is_null() && !na_n.is_null()) {
+ na_n->set_backward(na_c->is_backward());
+ }
//see how much animation remains
from = length_internal - blend_node(blend_points[closest].name, blend_points[closest].node, p_time, false, 0.0, FILTER_IGNORE, false);
}
diff --git a/scene/animation/animation_blend_tree.cpp b/scene/animation/animation_blend_tree.cpp
index d18e1a92d8..d6c5d0b51c 100644
--- a/scene/animation/animation_blend_tree.cpp
+++ b/scene/animation/animation_blend_tree.cpp
@@ -30,6 +30,7 @@
#include "animation_blend_tree.h"
+#include "scene/resources/animation.h"
#include "scene/scene_string_names.h"
void AnimationNodeAnimation::set_animation(const StringName &p_name) {
@@ -83,30 +84,55 @@ double AnimationNodeAnimation::process(double p_time, bool p_seek) {
}
Ref<Animation> anim = ap->get_animation(animation);
-
- double step;
+ double anim_size = (double)anim->get_length();
+ double step = 0.0;
+ double prev_time = time;
+ int pingponged = 0;
+ bool current_backward = signbit(p_time);
if (p_seek) {
+ step = p_time - time;
time = p_time;
- step = 0;
} else {
- time = MAX(0, time + p_time);
- step = p_time;
+ p_time *= backward ? -1.0 : 1.0;
+ if (!(time == anim_size && !current_backward) && !(time == 0 && current_backward)) {
+ time = time + p_time;
+ step = p_time;
+ }
}
- double anim_size = anim->get_length();
-
- if (anim->has_loop()) {
+ if (anim->get_loop_mode() == Animation::LoopMode::LOOP_PINGPONG) {
if (anim_size) {
- time = Math::fposmod(time, anim_size);
+ if ((int)Math::floor(abs(time - prev_time) / anim_size) % 2 == 0) {
+ if (prev_time > 0 && time <= 0) {
+ backward = !backward;
+ pingponged = -1;
+ }
+ if (prev_time < anim_size && time >= anim_size) {
+ backward = !backward;
+ pingponged = 1;
+ }
+ }
+ time = Math::pingpong(time, anim_size);
}
-
- } else if (time > anim_size) {
- time = anim_size;
+ } else {
+ if (anim->get_loop_mode() == Animation::LoopMode::LOOP_LINEAR) {
+ if (anim_size) {
+ time = Math::fposmod(time, anim_size);
+ }
+ } else if (time < 0) {
+ time = 0;
+ } else if (time > anim_size) {
+ time = anim_size;
+ }
+ backward = false;
}
- blend_animation(animation, time, step, p_seek, 1.0);
-
+ if (play_mode == PLAY_MODE_FORWARD) {
+ blend_animation(animation, time, step, p_seek, 1.0, pingponged);
+ } else {
+ blend_animation(animation, anim_size - time, -step, p_seek, 1.0, pingponged);
+ }
set_parameter(this->time, time);
return anim_size - time;
@@ -116,11 +142,34 @@ String AnimationNodeAnimation::get_caption() const {
return "Animation";
}
+void AnimationNodeAnimation::set_play_mode(PlayMode p_play_mode) {
+ play_mode = p_play_mode;
+}
+
+AnimationNodeAnimation::PlayMode AnimationNodeAnimation::get_play_mode() const {
+ return play_mode;
+}
+
+void AnimationNodeAnimation::set_backward(bool p_backward) {
+ backward = p_backward;
+}
+
+bool AnimationNodeAnimation::is_backward() const {
+ return backward;
+}
+
void AnimationNodeAnimation::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation", "name"), &AnimationNodeAnimation::set_animation);
ClassDB::bind_method(D_METHOD("get_animation"), &AnimationNodeAnimation::get_animation);
+ ClassDB::bind_method(D_METHOD("set_play_mode", "mode"), &AnimationNodeAnimation::set_play_mode);
+ ClassDB::bind_method(D_METHOD("get_play_mode"), &AnimationNodeAnimation::get_play_mode);
+
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "animation"), "set_animation", "get_animation");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "play_mode", PROPERTY_HINT_ENUM, "Forward,Backward"), "set_play_mode", "get_play_mode");
+
+ BIND_ENUM_CONSTANT(PLAY_MODE_FORWARD);
+ BIND_ENUM_CONSTANT(PLAY_MODE_BACKWARD);
}
AnimationNodeAnimation::AnimationNodeAnimation() {
@@ -533,7 +582,7 @@ AnimationNodeBlend3::AnimationNodeBlend3() {
/////////////////////////////////
void AnimationNodeTimeScale::get_parameter_list(List<PropertyInfo> *r_list) const {
- r_list->push_back(PropertyInfo(Variant::FLOAT, scale, PROPERTY_HINT_RANGE, "0,32,0.01,or_greater"));
+ r_list->push_back(PropertyInfo(Variant::FLOAT, scale, PROPERTY_HINT_RANGE, "-32,32,0.01,or_lesser,or_greater"));
}
Variant AnimationNodeTimeScale::get_parameter_default_value(const StringName &p_parameter) const {
diff --git a/scene/animation/animation_blend_tree.h b/scene/animation/animation_blend_tree.h
index 258443a999..e55dfb58ed 100644
--- a/scene/animation/animation_blend_tree.h
+++ b/scene/animation/animation_blend_tree.h
@@ -42,12 +42,12 @@ class AnimationNodeAnimation : public AnimationRootNode {
uint64_t last_version = 0;
bool skip = false;
-protected:
- void _validate_property(PropertyInfo &property) const override;
-
- static void _bind_methods();
-
public:
+ enum PlayMode {
+ PLAY_MODE_FORWARD,
+ PLAY_MODE_BACKWARD
+ };
+
void get_parameter_list(List<PropertyInfo> *r_list) const override;
static Vector<String> (*get_editable_animation_list)();
@@ -58,9 +58,25 @@ public:
void set_animation(const StringName &p_name);
StringName get_animation() const;
+ void set_play_mode(PlayMode p_play_mode);
+ PlayMode get_play_mode() const;
+
+ void set_backward(bool p_backward);
+ bool is_backward() const;
+
AnimationNodeAnimation();
+
+protected:
+ void _validate_property(PropertyInfo &property) const override;
+ static void _bind_methods();
+
+private:
+ PlayMode play_mode = PLAY_MODE_FORWARD;
+ bool backward = false;
};
+VARIANT_ENUM_CAST(AnimationNodeAnimation::PlayMode)
+
class AnimationNodeOneShot : public AnimationNode {
GDCLASS(AnimationNodeOneShot, AnimationNode);
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index f91422ac1a..93339711bd 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -398,12 +398,13 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
}
}
-void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started) {
+void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current, bool p_seeked, bool p_started, int p_pingponged) {
_ensure_node_caches(p_anim);
ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
Animation *a = p_anim->animation.operator->();
bool can_call = is_inside_tree() && !Engine::get_singleton()->is_editor_hint();
+ bool backward = signbit(p_delta);
for (int i = 0; i < a->get_track_count(); i++) {
// If an animation changes this animation (or it animates itself)
@@ -557,8 +558,8 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
continue; //eeh not worth it
}
- float first_key_time = a->track_get_key_time(i, 0);
- float transition = 1.0;
+ double first_key_time = a->track_get_key_time(i, 0);
+ double transition = 1.0;
int first_key = 0;
if (first_key_time == 0.0) {
@@ -566,13 +567,13 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
if (key_count == 1) {
continue; //with one key we can't do anything
}
- transition = a->track_get_key_transition(i, 0);
+ transition = (double)a->track_get_key_transition(i, 0);
first_key_time = a->track_get_key_time(i, 1);
first_key = 1;
}
if (p_time < first_key_time) {
- float c = Math::ease(p_time / first_key_time, transition);
+ double c = Math::ease(p_time / first_key_time, transition);
Variant first_value = a->track_get_key_value(i, first_key);
Variant interp_value;
Variant::interpolate(pa->capture, first_value, c, interp_value);
@@ -614,7 +615,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
} else if (p_is_current && p_delta != 0) {
List<int> indices;
- a->value_track_get_key_indices(i, p_time, p_delta, &indices);
+ a->value_track_get_key_indices(i, p_time, p_delta, &indices, p_pingponged);
for (int &F : indices) {
Variant value = a->track_get_key_value(i, F);
@@ -673,7 +674,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
List<int> indices;
- a->method_track_get_key_indices(i, p_time, p_delta, &indices);
+ a->method_track_get_key_indices(i, p_time, p_delta, &indices, p_pingponged);
for (int &E : indices) {
StringName method = a->method_track_get_name(i, E);
@@ -728,7 +729,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
TrackNodeCache::BezierAnim *ba = &E->get();
- float bezier = a->bezier_track_interpolate(i, p_time);
+ real_t bezier = a->bezier_track_interpolate(i, p_time);
if (ba->accum_pass != accum_pass) {
ERR_CONTINUE(cache_update_bezier_size >= NODE_CACHE_UPDATE_MAX);
cache_update_bezier[cache_update_bezier_size++] = ba;
@@ -789,7 +790,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
} else {
//find stuff to play
List<int> to_play;
- a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play);
+ a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_pingponged);
if (to_play.size()) {
int idx = to_play.back()->get();
@@ -817,12 +818,14 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
nc->audio_start = p_time;
}
} else if (nc->audio_playing) {
- bool loop = a->has_loop();
+ bool loop = a->get_loop_mode() != Animation::LoopMode::LOOP_NONE;
bool stop = false;
- if (!loop && p_time < nc->audio_start) {
- stop = true;
+ if (!loop) {
+ if ((p_time < nc->audio_start && !backward) || (p_time > nc->audio_start && backward)) {
+ stop = true;
+ }
} else if (nc->audio_len > 0) {
float len = nc->audio_start > p_time ? (a->get_length() - nc->audio_start) + p_time : p_time - nc->audio_start;
@@ -863,12 +866,23 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
Ref<Animation> anim = player->get_animation(anim_name);
- double at_anim_pos;
+ double at_anim_pos = 0.0;
- if (anim->has_loop()) {
- at_anim_pos = Math::fposmod(p_time - pos, (double)anim->get_length()); //seek to loop
- } else {
- at_anim_pos = MIN((double)anim->get_length(), p_time - pos); //seek to end
+ switch (anim->get_loop_mode()) {
+ case Animation::LoopMode::LOOP_NONE: {
+ at_anim_pos = MIN((double)anim->get_length(), p_time - pos); //seek to end
+ } break;
+
+ case Animation::LoopMode::LOOP_LINEAR: {
+ at_anim_pos = Math::fposmod(p_time - pos, (double)anim->get_length()); //seek to loop
+ } break;
+
+ case Animation::LoopMode::LOOP_PINGPONG: {
+ at_anim_pos = Math::pingpong(p_time - pos, (double)anim->get_length());
+ } break;
+
+ default:
+ break;
}
if (player->is_playing() || p_seeked) {
@@ -883,7 +897,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, double
} else {
//find stuff to play
List<int> to_play;
- a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play);
+ a->track_get_key_indices_in_range(i, p_time, p_delta, &to_play, p_pingponged);
if (to_play.size()) {
int idx = to_play.back()->get();
@@ -913,46 +927,73 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, double p_delta,
double next_pos = cd.pos + delta;
real_t len = cd.from->animation->get_length();
- bool loop = cd.from->animation->has_loop();
+ int pingponged = 0;
+
+ switch (cd.from->animation->get_loop_mode()) {
+ case Animation::LoopMode::LOOP_NONE: {
+ if (next_pos < 0) {
+ next_pos = 0;
+ } else if (next_pos > len) {
+ next_pos = len;
+ }
- if (!loop) {
- if (next_pos < 0) {
- next_pos = 0;
- } else if (next_pos > len) {
- next_pos = len;
- }
+ bool backwards = signbit(delta); // Negative zero means playing backwards too
+ delta = next_pos - cd.pos; // Fix delta (after determination of backwards because negative zero is lost here)
- bool backwards = signbit(delta); // Negative zero means playing backwards too
- delta = next_pos - cd.pos; // Fix delta (after determination of backwards because negative zero is lost here)
+ if (&cd == &playback.current) {
+ if (!backwards && cd.pos <= len && next_pos == len) {
+ //playback finished
+ end_reached = true;
+ end_notify = cd.pos < len; // Notify only if not already at the end
+ }
- if (&cd == &playback.current) {
- if (!backwards && cd.pos <= len && next_pos == len) {
- //playback finished
- end_reached = true;
- end_notify = cd.pos < len; // Notify only if not already at the end
+ if (backwards && cd.pos >= 0 && next_pos == 0) {
+ //playback finished
+ end_reached = true;
+ end_notify = cd.pos > 0; // Notify only if not already at the beginning
+ }
}
+ } break;
- if (backwards && cd.pos >= 0 && next_pos == 0) {
- //playback finished
- end_reached = true;
- end_notify = cd.pos > 0; // Notify only if not already at the beginning
+ case Animation::LoopMode::LOOP_LINEAR: {
+ double looped_next_pos = Math::fposmod(next_pos, (double)len);
+ if (looped_next_pos == 0 && next_pos != 0) {
+ // Loop multiples of the length to it, rather than 0
+ // so state at time=length is previewable in the editor
+ next_pos = len;
+ } else {
+ next_pos = looped_next_pos;
}
- }
+ } break;
- } else {
- double looped_next_pos = Math::fposmod(next_pos, (double)len);
- if (looped_next_pos == 0 && next_pos != 0) {
- // Loop multiples of the length to it, rather than 0
- // so state at time=length is previewable in the editor
- next_pos = len;
- } else {
- next_pos = looped_next_pos;
- }
+ case Animation::LoopMode::LOOP_PINGPONG: {
+ if ((int)Math::floor(abs(next_pos - cd.pos) / len) % 2 == 0) {
+ if (next_pos < 0 && cd.pos >= 0) {
+ cd.speed_scale *= -1.0;
+ pingponged = -1;
+ }
+ if (next_pos > len && cd.pos <= len) {
+ cd.speed_scale *= -1.0;
+ pingponged = 1;
+ }
+ }
+ double looped_next_pos = Math::pingpong(next_pos, (double)len);
+ if (looped_next_pos == 0 && next_pos != 0) {
+ // Loop multiples of the length to it, rather than 0
+ // so state at time=length is previewable in the editor
+ next_pos = len;
+ } else {
+ next_pos = looped_next_pos;
+ }
+ } break;
+
+ default:
+ break;
}
cd.pos = next_pos;
- _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started);
+ _animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current, p_seeked, p_started, pingponged);
}
void AnimationPlayer::_animation_process2(double p_delta, bool p_started) {
diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h
index d9d88b5510..ea04918988 100644
--- a/scene/animation/animation_player.h
+++ b/scene/animation/animation_player.h
@@ -231,7 +231,7 @@ private:
NodePath root;
- void _animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false);
+ void _animation_process_animation(AnimationData *p_anim, double p_time, double p_delta, float p_interp, bool p_is_current = true, bool p_seeked = false, bool p_started = false, int p_pingponged = 0);
void _ensure_node_caches(AnimationData *p_anim, Node *p_root_override = nullptr);
void _animation_process_data(PlaybackData &cd, double p_delta, float p_blend, bool p_seeked, bool p_started);
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 4b71fe7a01..37e754148c 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -32,6 +32,7 @@
#include "animation_blend_tree.h"
#include "core/config/engine.h"
+#include "scene/resources/animation.h"
#include "scene/scene_string_names.h"
#include "servers/audio/audio_stream.h"
@@ -87,7 +88,7 @@ void AnimationNode::get_child_nodes(List<ChildNode> *r_child_nodes) {
}
}
-void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend) {
+void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend, int p_pingponged) {
ERR_FAIL_COND(!state);
ERR_FAIL_COND(!state->player->has_animation(p_animation));
@@ -113,6 +114,7 @@ void AnimationNode::blend_animation(const StringName &p_animation, real_t p_time
anim_state.time = p_time;
anim_state.animation = animation;
anim_state.seeked = p_seeked;
+ anim_state.pingponged = p_pingponged;
state->animation_states.push_back(anim_state);
}
@@ -418,7 +420,7 @@ void AnimationNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_filters", "filters"), &AnimationNode::_set_filters);
ClassDB::bind_method(D_METHOD("_get_filters"), &AnimationNode::_get_filters);
- ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "blend"), &AnimationNode::blend_animation);
+ ClassDB::bind_method(D_METHOD("blend_animation", "animation", "time", "delta", "seeked", "blend", "pingponged"), &AnimationNode::blend_animation, DEFVAL(0));
ClassDB::bind_method(D_METHOD("blend_node", "name", "node", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_node, DEFVAL(FILTER_IGNORE), DEFVAL(true));
ClassDB::bind_method(D_METHOD("blend_input", "input_index", "time", "seek", "blend", "filter", "optimize"), &AnimationNode::blend_input, DEFVAL(FILTER_IGNORE), DEFVAL(true));
@@ -898,6 +900,10 @@ void AnimationTree::_process_graph(real_t p_delta) {
double delta = as.delta;
real_t weight = as.blend;
bool seeked = as.seeked;
+ int pingponged = as.pingponged;
+#ifndef _3D_DISABLED
+ bool backward = signbit(delta);
+#endif // _3D_DISABLED
for (int i = 0; i < a->get_track_count(); i++) {
NodePath path = a->track_get_path(i);
@@ -939,27 +945,63 @@ void AnimationTree::_process_graph(real_t p_delta) {
}
if (track->root_motion) {
- real_t prev_time = time - delta;
- if (prev_time < 0) {
- if (!a->has_loop()) {
- prev_time = 0;
- } else {
- prev_time = a->get_length() + prev_time;
+ double prev_time = time - delta;
+ if (!backward) {
+ if (prev_time < 0) {
+ switch (a->get_loop_mode()) {
+ case Animation::LOOP_NONE: {
+ prev_time = 0;
+ } break;
+ case Animation::LOOP_LINEAR: {
+ prev_time = Math::fposmod(prev_time, (double)a->get_length());
+ } break;
+ case Animation::LOOP_PINGPONG: {
+ prev_time = Math::pingpong(prev_time, (double)a->get_length());
+ } break;
+ default:
+ break;
+ }
+ }
+ } else {
+ if (prev_time > a->get_length()) {
+ switch (a->get_loop_mode()) {
+ case Animation::LOOP_NONE: {
+ prev_time = (double)a->get_length();
+ } break;
+ case Animation::LOOP_LINEAR: {
+ prev_time = Math::fposmod(prev_time, (double)a->get_length());
+ } break;
+ case Animation::LOOP_PINGPONG: {
+ prev_time = Math::pingpong(prev_time, (double)a->get_length());
+ } break;
+ default:
+ break;
+ }
}
}
Vector3 loc[2];
- if (prev_time > time) {
- Error err = a->position_track_interpolate(i, prev_time, &loc[0]);
- if (err != OK) {
- continue;
+ if (!backward) {
+ if (prev_time > time) {
+ Error err = a->position_track_interpolate(i, prev_time, &loc[0]);
+ if (err != OK) {
+ continue;
+ }
+ a->position_track_interpolate(i, (double)a->get_length(), &loc[1]);
+ t->loc += (loc[1] - loc[0]) * blend;
+ prev_time = 0;
+ }
+ } else {
+ if (prev_time < time) {
+ Error err = a->position_track_interpolate(i, prev_time, &loc[0]);
+ if (err != OK) {
+ continue;
+ }
+ a->position_track_interpolate(i, 0, &loc[1]);
+ t->loc += (loc[1] - loc[0]) * blend;
+ prev_time = 0;
}
-
- a->position_track_interpolate(i, a->get_length(), &loc[1]);
-
- t->loc += (loc[1] - loc[0]) * blend;
- prev_time = 0;
}
Error err = a->position_track_interpolate(i, prev_time, &loc[0]);
@@ -968,17 +1010,13 @@ void AnimationTree::_process_graph(real_t p_delta) {
}
a->position_track_interpolate(i, time, &loc[1]);
-
t->loc += (loc[1] - loc[0]) * blend;
-
- prev_time = 0;
+ prev_time = !backward ? 0 : (double)a->get_length();
} else {
Vector3 loc;
Error err = a->position_track_interpolate(i, time, &loc);
- //ERR_CONTINUE(err!=OK); //used for testing, should be removed
-
if (err != OK) {
continue;
}
@@ -1000,29 +1038,65 @@ void AnimationTree::_process_graph(real_t p_delta) {
}
if (track->root_motion) {
- real_t prev_time = time - delta;
- if (prev_time < 0) {
- if (!a->has_loop()) {
- prev_time = 0;
- } else {
- prev_time = a->get_length() + prev_time;
+ double prev_time = time - delta;
+ if (!backward) {
+ if (prev_time < 0) {
+ switch (a->get_loop_mode()) {
+ case Animation::LOOP_NONE: {
+ prev_time = 0;
+ } break;
+ case Animation::LOOP_LINEAR: {
+ prev_time = Math::fposmod(prev_time, (double)a->get_length());
+ } break;
+ case Animation::LOOP_PINGPONG: {
+ prev_time = Math::pingpong(prev_time, (double)a->get_length());
+ } break;
+ default:
+ break;
+ }
+ }
+ } else {
+ if (prev_time > a->get_length()) {
+ switch (a->get_loop_mode()) {
+ case Animation::LOOP_NONE: {
+ prev_time = (double)a->get_length();
+ } break;
+ case Animation::LOOP_LINEAR: {
+ prev_time = Math::fposmod(prev_time, (double)a->get_length());
+ } break;
+ case Animation::LOOP_PINGPONG: {
+ prev_time = Math::pingpong(prev_time, (double)a->get_length());
+ } break;
+ default:
+ break;
+ }
}
}
Quaternion rot[2];
- if (prev_time > time) {
- Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]);
- if (err != OK) {
- continue;
+ if (!backward) {
+ if (prev_time > time) {
+ Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]);
+ if (err != OK) {
+ continue;
+ }
+ a->rotation_track_interpolate(i, (double)a->get_length(), &rot[1]);
+ Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
+ t->rot = (t->rot * q).normalized();
+ prev_time = 0;
+ }
+ } else {
+ if (prev_time < time) {
+ Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]);
+ if (err != OK) {
+ continue;
+ }
+ a->rotation_track_interpolate(i, 0, &rot[1]);
+ Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
+ t->rot = (t->rot * q).normalized();
+ prev_time = 0;
}
-
- a->rotation_track_interpolate(i, a->get_length(), &rot[1]);
-
- Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
- t->rot = (t->rot * q).normalized();
-
- prev_time = 0;
}
Error err = a->rotation_track_interpolate(i, prev_time, &rot[0]);
@@ -1031,18 +1105,14 @@ void AnimationTree::_process_graph(real_t p_delta) {
}
a->rotation_track_interpolate(i, time, &rot[1]);
-
Quaternion q = Quaternion().slerp(rot[0].normalized().inverse() * rot[1].normalized(), blend).normalized();
t->rot = (t->rot * q).normalized();
-
- prev_time = 0;
+ prev_time = !backward ? 0 : (double)a->get_length();
} else {
Quaternion rot;
Error err = a->rotation_track_interpolate(i, time, &rot);
- //ERR_CONTINUE(err!=OK); //used for testing, should be removed
-
if (err != OK) {
continue;
}
@@ -1071,28 +1141,63 @@ void AnimationTree::_process_graph(real_t p_delta) {
}
if (track->root_motion) {
- real_t prev_time = time - delta;
- if (prev_time < 0) {
- if (!a->has_loop()) {
- prev_time = 0;
- } else {
- prev_time = a->get_length() + prev_time;
+ double prev_time = time - delta;
+ if (!backward) {
+ if (prev_time < 0) {
+ switch (a->get_loop_mode()) {
+ case Animation::LOOP_NONE: {
+ prev_time = 0;
+ } break;
+ case Animation::LOOP_LINEAR: {
+ prev_time = Math::fposmod(prev_time, (double)a->get_length());
+ } break;
+ case Animation::LOOP_PINGPONG: {
+ prev_time = Math::pingpong(prev_time, (double)a->get_length());
+ } break;
+ default:
+ break;
+ }
+ }
+ } else {
+ if (prev_time > a->get_length()) {
+ switch (a->get_loop_mode()) {
+ case Animation::LOOP_NONE: {
+ prev_time = (double)a->get_length();
+ } break;
+ case Animation::LOOP_LINEAR: {
+ prev_time = Math::fposmod(prev_time, (double)a->get_length());
+ } break;
+ case Animation::LOOP_PINGPONG: {
+ prev_time = Math::pingpong(prev_time, (double)a->get_length());
+ } break;
+ default:
+ break;
+ }
}
}
Vector3 scale[2];
- if (prev_time > time) {
- Error err = a->scale_track_interpolate(i, prev_time, &scale[0]);
- if (err != OK) {
- continue;
+ if (!backward) {
+ if (prev_time > time) {
+ Error err = a->scale_track_interpolate(i, prev_time, &scale[0]);
+ if (err != OK) {
+ continue;
+ }
+ a->scale_track_interpolate(i, (double)a->get_length(), &scale[1]);
+ t->scale += (scale[1] - scale[0]) * blend;
+ prev_time = 0;
+ }
+ } else {
+ if (prev_time < time) {
+ Error err = a->scale_track_interpolate(i, prev_time, &scale[0]);
+ if (err != OK) {
+ continue;
+ }
+ a->scale_track_interpolate(i, 0, &scale[1]);
+ t->scale += (scale[1] - scale[0]) * blend;
+ prev_time = 0;
}
-
- a->scale_track_interpolate(i, a->get_length(), &scale[1]);
-
- t->scale += (scale[1] - scale[0]) * blend;
-
- prev_time = 0;
}
Error err = a->scale_track_interpolate(i, prev_time, &scale[0]);
@@ -1101,17 +1206,13 @@ void AnimationTree::_process_graph(real_t p_delta) {
}
a->scale_track_interpolate(i, time, &scale[1]);
-
t->scale += (scale[1] - scale[0]) * blend;
-
- prev_time = 0;
+ prev_time = !backward ? 0 : (double)a->get_length();
} else {
Vector3 scale;
Error err = a->scale_track_interpolate(i, time, &scale);
- //ERR_CONTINUE(err!=OK); //used for testing, should be removed
-
if (err != OK) {
continue;
}
@@ -1164,7 +1265,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
} else {
List<int> indices;
- a->value_track_get_key_indices(i, time, delta, &indices);
+ a->value_track_get_key_indices(i, time, delta, &indices, pingponged);
for (int &F : indices) {
Variant value = a->track_get_key_value(i, F);
@@ -1181,7 +1282,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
List<int> indices;
- a->method_track_get_key_indices(i, time, delta, &indices);
+ a->method_track_get_key_indices(i, time, delta, &indices, pingponged);
for (int &F : indices) {
StringName method = a->method_track_get_name(i, F);
@@ -1264,7 +1365,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
} else {
//find stuff to play
List<int> to_play;
- a->track_get_key_indices_in_range(i, time, delta, &to_play);
+ a->track_get_key_indices_in_range(i, time, delta, &to_play, pingponged);
if (to_play.size()) {
int idx = to_play.back()->get();
@@ -1292,12 +1393,20 @@ void AnimationTree::_process_graph(real_t p_delta) {
t->start = time;
}
} else if (t->playing) {
- bool loop = a->has_loop();
+ bool loop = a->get_loop_mode() != Animation::LoopMode::LOOP_NONE;
bool stop = false;
- if (!loop && time < t->start) {
- stop = true;
+ if (!loop) {
+ if (delta > 0) {
+ if (time < t->start) {
+ stop = true;
+ }
+ } else if (delta < 0) {
+ if (time > t->start) {
+ stop = true;
+ }
+ }
} else if (t->len > 0) {
real_t len = t->start > time ? (a->get_length() - t->start) + time : time - t->start;
@@ -1331,7 +1440,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
continue;
}
- if (delta == 0 || seeked) {
+ if (seeked) {
//seek
int idx = a->track_find_key(i, time);
if (idx < 0) {
@@ -1347,12 +1456,20 @@ void AnimationTree::_process_graph(real_t p_delta) {
Ref<Animation> anim = player2->get_animation(anim_name);
- real_t at_anim_pos;
-
- if (anim->has_loop()) {
- at_anim_pos = Math::fposmod(time - pos, (double)anim->get_length()); //seek to loop
- } else {
- at_anim_pos = MAX(anim->get_length(), time - pos); //seek to end
+ real_t at_anim_pos = 0.0;
+
+ switch (anim->get_loop_mode()) {
+ case Animation::LoopMode::LOOP_NONE: {
+ at_anim_pos = MAX((double)anim->get_length(), time - pos); //seek to end
+ } break;
+ case Animation::LoopMode::LOOP_LINEAR: {
+ at_anim_pos = Math::fposmod(time - pos, (double)anim->get_length()); //seek to loop
+ } break;
+ case Animation::LoopMode::LOOP_PINGPONG: {
+ at_anim_pos = Math::pingpong(time - pos, (double)a->get_length());
+ } break;
+ default:
+ break;
}
if (player2->is_playing() || seeked) {
@@ -1367,7 +1484,7 @@ void AnimationTree::_process_graph(real_t p_delta) {
} else {
//find stuff to play
List<int> to_play;
- a->track_get_key_indices_in_range(i, time, delta, &to_play);
+ a->track_get_key_indices_in_range(i, time, delta, &to_play, pingponged);
if (to_play.size()) {
int idx = to_play.back()->get();
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index 5abea39d20..6fc051fa41 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -66,6 +66,7 @@ public:
const Vector<real_t> *track_blends = nullptr;
real_t blend = 0.0;
bool seeked = false;
+ int pingponged = 0;
};
struct State {
@@ -98,9 +99,10 @@ public:
real_t _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, real_t *r_max = nullptr);
protected:
- void blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend);
+ void blend_animation(const StringName &p_animation, real_t p_time, real_t p_delta, bool p_seeked, real_t p_blend, int p_pingponged = 0);
real_t blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
real_t blend_input(int p_input, real_t p_time, bool p_seek, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
+
void make_invalid(const String &p_reason);
static void _bind_methods();
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index bef1011364..9f712ed478 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -62,7 +62,7 @@ void BaseButton::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mouse_button = p_event;
bool ui_accept = p_event->is_action("ui_accept") && !p_event->is_echo();
- bool button_masked = mouse_button.is_valid() && ((1 << (mouse_button->get_button_index() - 1)) & button_mask) != 0;
+ bool button_masked = mouse_button.is_valid() && (mouse_button_to_mask(mouse_button->get_button_index()) & button_mask) != MouseButton::NONE;
if (button_masked || ui_accept) {
on_action_event(p_event);
return;
@@ -313,11 +313,11 @@ BaseButton::ActionMode BaseButton::get_action_mode() const {
return action_mode;
}
-void BaseButton::set_button_mask(int p_mask) {
+void BaseButton::set_button_mask(MouseButton p_mask) {
button_mask = p_mask;
}
-int BaseButton::get_button_mask() const {
+MouseButton BaseButton::get_button_mask() const {
return button_mask;
}
diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h
index cd6e78464f..3ea59c3ff9 100644
--- a/scene/gui/base_button.h
+++ b/scene/gui/base_button.h
@@ -45,7 +45,7 @@ public:
};
private:
- int button_mask = MOUSE_BUTTON_MASK_LEFT;
+ MouseButton button_mask = MouseButton::MASK_LEFT;
bool toggle_mode = false;
bool shortcut_in_tooltip = true;
bool keep_pressed_outside = false;
@@ -118,8 +118,8 @@ public:
void set_keep_pressed_outside(bool p_on);
bool is_keep_pressed_outside() const;
- void set_button_mask(int p_mask);
- int get_button_mask() const;
+ void set_button_mask(MouseButton p_mask);
+ MouseButton get_button_mask() const;
void set_shortcut(const Ref<Shortcut> &p_shortcut);
Ref<Shortcut> get_shortcut() const;
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 046d256867..324b21c6d0 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -263,19 +263,19 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
switch (mb->get_button_index()) {
- case MOUSE_BUTTON_WHEEL_UP: {
+ case MouseButton::WHEEL_UP: {
if (code_completion_current_selected > 0) {
code_completion_current_selected--;
update();
}
} break;
- case MOUSE_BUTTON_WHEEL_DOWN: {
+ case MouseButton::WHEEL_DOWN: {
if (code_completion_current_selected < code_completion_options.size() - 1) {
code_completion_current_selected++;
update();
}
} break;
- case MOUSE_BUTTON_LEFT: {
+ case MouseButton::LEFT: {
code_completion_current_selected = CLAMP(code_completion_line_ofs + (mb->get_position().y - code_completion_rect.position.y) / get_line_height(), 0, code_completion_options.size() - 1);
if (mb->is_double_click()) {
confirm_code_completion();
@@ -300,7 +300,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
int line = pos.y;
int col = pos.x;
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (is_line_folded(line)) {
int wrap_index = get_line_wrap_index_at_column(line, col);
if (wrap_index == get_line_wrap_count(line)) {
@@ -314,7 +314,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
} else {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_command_pressed() && symbol_lookup_word != String()) {
Vector2i mpos = mb->get_position();
if (is_layout_rtl()) {
@@ -340,7 +340,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
if (symbol_lookup_on_click_enabled) {
- if (mm->is_command_pressed() && mm->get_button_mask() == 0 && !is_dragging_cursor()) {
+ if (mm->is_command_pressed() && mm->get_button_mask() == MouseButton::NONE && !is_dragging_cursor()) {
symbol_lookup_new_word = get_word_at_pos(mpos);
if (symbol_lookup_new_word != symbol_lookup_word) {
emit_signal(SNAME("symbol_validate"), symbol_lookup_new_word);
@@ -360,9 +360,9 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
/* Ctrl + Hover symbols */
#ifdef OSX_ENABLED
- if (k->get_keycode() == KEY_META) {
+ if (k->get_keycode() == Key::META) {
#else
- if (k->get_keycode() == KEY_CTRL) {
+ if (k->get_keycode() == Key::CTRL) {
#endif
if (symbol_lookup_on_click_enabled) {
if (k->is_pressed() && !is_dragging_cursor()) {
@@ -378,7 +378,7 @@ void CodeEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
/* If a modifier has been pressed, and nothing else, return. */
- if (!k->is_pressed() || k->get_keycode() == KEY_CTRL || k->get_keycode() == KEY_ALT || k->get_keycode() == KEY_SHIFT || k->get_keycode() == KEY_META) {
+ if (!k->is_pressed() || k->get_keycode() == Key::CTRL || k->get_keycode() == Key::ALT || k->get_keycode() == Key::SHIFT || k->get_keycode() == Key::META) {
return;
}
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 894175d559..049cdb5bef 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -582,7 +582,7 @@ void ColorPicker::_update_text_value() {
void ColorPicker::_sample_input(const Ref<InputEvent> &p_event) {
const Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
const Rect2 rect_old = Rect2(Point2(), Size2(sample->get_size().width * 0.5, sample->get_size().height * 0.95));
if (rect_old.has_point(mb->get_position())) {
// Revert to the old color when left-clicking the old color sample.
@@ -827,7 +827,7 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) {
Ref<InputEventMouseButton> bev = p_event;
if (bev.is_valid()) {
- if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) {
Vector2 center = c->get_size() / 2.0;
if (picker_type == SHAPE_VHS_CIRCLE) {
real_t dist = center.distance_to(bev->get_position());
@@ -875,7 +875,7 @@ void ColorPicker::_uv_input(const Ref<InputEvent> &p_event, Control *c) {
if (!deferred_mode_enabled) {
emit_signal(SNAME("color_changed"), color);
}
- } else if (deferred_mode_enabled && !bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
+ } else if (deferred_mode_enabled && !bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) {
emit_signal(SNAME("color_changed"), color);
changing_color = false;
spinning = false;
@@ -929,7 +929,7 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> bev = p_event;
if (bev.is_valid()) {
- if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) {
changing_color = true;
float y = CLAMP((float)bev->get_position().y, 0, w_edit->get_size().height);
if (picker_type == SHAPE_VHS_CIRCLE) {
@@ -946,7 +946,7 @@ void ColorPicker::_w_input(const Ref<InputEvent> &p_event) {
_update_color();
if (!deferred_mode_enabled) {
emit_signal(SNAME("color_changed"), color);
- } else if (!bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
+ } else if (!bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) {
emit_signal(SNAME("color_changed"), color);
}
}
@@ -977,11 +977,11 @@ void ColorPicker::_preset_input(const Ref<InputEvent> &p_event, const Color &p_c
Ref<InputEventMouseButton> bev = p_event;
if (bev.is_valid()) {
- if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (bev->is_pressed() && bev->get_button_index() == MouseButton::LEFT) {
set_pick_color(p_color);
_update_color();
emit_signal(SNAME("color_changed"), p_color);
- } else if (bev->is_pressed() && bev->get_button_index() == MOUSE_BUTTON_RIGHT && presets_enabled) {
+ } else if (bev->is_pressed() && bev->get_button_index() == MouseButton::RIGHT && presets_enabled) {
erase_preset(p_color);
emit_signal(SNAME("preset_removed"), p_color);
}
@@ -994,7 +994,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseButton> bev = p_event;
- if (bev.is_valid() && bev->get_button_index() == MOUSE_BUTTON_LEFT && !bev->is_pressed()) {
+ if (bev.is_valid() && bev->get_button_index() == MouseButton::LEFT && !bev->is_pressed()) {
emit_signal(SNAME("color_changed"), color);
screen->hide();
}
diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp
index 71d2778cc3..f66d3f6835 100644
--- a/scene/gui/dialogs.cpp
+++ b/scene/gui/dialogs.cpp
@@ -44,7 +44,7 @@
void AcceptDialog::_input_from_window(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> key = p_event;
- if (key.is_valid() && key->is_pressed() && key->get_keycode() == KEY_ESCAPE) {
+ if (key.is_valid() && key->is_pressed() && key->get_keycode() == Key::ESCAPE) {
_cancel_pressed();
}
}
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 5f9f09fc50..44853fc006 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -110,7 +110,7 @@ void FileDialog::unhandled_input(const Ref<InputEvent> &p_event) {
bool handled = true;
switch (k->get_keycode()) {
- case KEY_H: {
+ case Key::H: {
if (k->is_command_pressed()) {
set_show_hidden_files(!show_hidden_files);
} else {
@@ -118,10 +118,10 @@ void FileDialog::unhandled_input(const Ref<InputEvent> &p_event) {
}
} break;
- case KEY_F5: {
+ case Key::F5: {
invalidate();
} break;
- case KEY_BACKSPACE: {
+ case Key::BACKSPACE: {
_dir_submitted("..");
} break;
default: {
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index e5b23d8006..ae15b021a5 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -88,7 +88,7 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
- if (k.is_valid() && k->is_pressed() && k->get_keycode() == KEY_DELETE && grabbed != -1) {
+ if (k.is_valid() && k->is_pressed() && k->get_keycode() == Key::KEY_DELETE && grabbed != -1) {
points.remove(grabbed);
grabbed = -1;
grabbing = false;
@@ -99,14 +99,14 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
// Show color picker on double click.
- if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_double_click() && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_double_click() && mb->is_pressed()) {
grabbed = _get_point_from_pos(mb->get_position().x);
_show_color_picker();
accept_event();
}
// Delete point on right click.
- if (mb.is_valid() && mb->get_button_index() == 2 && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::RIGHT && mb->is_pressed()) {
grabbed = _get_point_from_pos(mb->get_position().x);
if (grabbed != -1) {
points.remove(grabbed);
@@ -119,7 +119,7 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
}
// Hold alt key to duplicate selected color.
- if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->is_alt_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed() && mb->is_alt_pressed()) {
int x = mb->get_position().x;
grabbed = _get_point_from_pos(x);
@@ -143,7 +143,7 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
}
// Select.
- if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
update();
int x = mb->get_position().x;
int total_w = get_size().width - get_size().height - draw_spacing;
@@ -209,7 +209,7 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
emit_signal(SNAME("ramp_changed"));
}
- if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
if (grabbing) {
grabbing = false;
emit_signal(SNAME("ramp_changed"));
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 35e31be9af..e7d98a686f 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -150,7 +150,7 @@ void GraphEditMinimap::gui_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseButton> mb = p_ev;
Ref<InputEventMouseMotion> mm = p_ev;
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
is_pressing = true;
@@ -501,6 +501,43 @@ void GraphEdit::_notification(int p_what) {
}
}
+void GraphEdit::_update_comment_enclosed_nodes_list(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes) {
+ Rect2 comment_node_rect = p_node->get_rect();
+ Vector<GraphNode *> enclosed_nodes;
+
+ for (int i = 0; i < get_child_count(); i++) {
+ GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
+ if (!gn || gn->is_selected()) {
+ continue;
+ }
+
+ Rect2 node_rect = gn->get_rect();
+ bool included = comment_node_rect.encloses(node_rect);
+ if (included) {
+ enclosed_nodes.push_back(gn);
+ }
+ }
+
+ p_comment_enclosed_nodes.set(p_node->get_name(), enclosed_nodes);
+}
+
+void GraphEdit::_set_drag_comment_enclosed_nodes(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes, bool p_drag) {
+ for (int i = 0; i < p_comment_enclosed_nodes[p_node->get_name()].size(); i++) {
+ p_comment_enclosed_nodes[p_node->get_name()][i]->set_drag(p_drag);
+ }
+}
+
+void GraphEdit::_set_position_of_comment_enclosed_nodes(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes, Vector2 p_drag_accum) {
+ for (int i = 0; i < p_comment_enclosed_nodes[p_node->get_name()].size(); i++) {
+ Vector2 pos = (p_comment_enclosed_nodes[p_node->get_name()][i]->get_drag_from() * zoom + drag_accum) / zoom;
+ if (is_using_snap() ^ Input::get_singleton()->is_key_pressed(Key::CTRL)) {
+ const int snap = get_snap();
+ pos = pos.snapped(Vector2(snap, snap));
+ }
+ p_comment_enclosed_nodes[p_node->get_name()][i]->set_position_offset(pos);
+ }
+}
+
bool GraphEdit::_filter_input(const Point2 &p_point) {
Ref<Texture2D> port = get_theme_icon(SNAME("port"), SNAME("GraphNode"));
Vector2i port_size = Vector2i(port->get_width(), port->get_height());
@@ -531,7 +568,7 @@ bool GraphEdit::_filter_input(const Point2 &p_point) {
void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseButton> mb = p_ev;
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
Ref<Texture2D> port = get_theme_icon(SNAME("port"), SNAME("GraphNode"));
Vector2i port_size = Vector2i(port->get_width(), port->get_height());
@@ -678,7 +715,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
}
}
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
if (connecting_valid) {
if (connecting && connecting_target) {
String from = connecting_from;
@@ -1031,7 +1068,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
ERR_FAIL_COND(p_ev.is_null());
Ref<InputEventMouseMotion> mm = p_ev;
- if (mm.is_valid() && (mm->get_button_mask() & MOUSE_BUTTON_MASK_MIDDLE || (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) {
+ if (mm.is_valid() && ((mm->get_button_mask() & MouseButton::MASK_MIDDLE) != MouseButton::NONE || ((mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE && Input::get_singleton()->is_key_pressed(Key::SPACE)))) {
Vector2i relative = Input::get_singleton()->warp_mouse_motion(mm, get_global_rect());
h_scroll->set_value(h_scroll->get_value() - relative.x);
v_scroll->set_value(v_scroll->get_value() - relative.y);
@@ -1052,12 +1089,15 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
// Snapping can be toggled temporarily by holding down Ctrl.
// This is done here as to not toggle the grid when holding down Ctrl.
- if (is_using_snap() ^ Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
+ if (is_using_snap() ^ Input::get_singleton()->is_key_pressed(Key::CTRL)) {
const int snap = get_snap();
pos = pos.snapped(Vector2(snap, snap));
}
gn->set_position_offset(pos);
+ if (gn->is_comment()) {
+ _set_position_of_comment_enclosed_nodes(gn, comment_enclosed_nodes, drag_accum);
+ }
}
}
}
@@ -1101,7 +1141,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseButton> b = p_ev;
if (b.is_valid()) {
- if (b->get_button_index() == MOUSE_BUTTON_RIGHT && b->is_pressed()) {
+ if (b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) {
if (box_selecting) {
box_selecting = false;
for (int i = get_child_count() - 1; i >= 0; i--) {
@@ -1131,8 +1171,8 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
}
}
- if (b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed() && dragging) {
- if (!just_selected && drag_accum == Vector2() && Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
+ if (b->get_button_index() == MouseButton::LEFT && !b->is_pressed() && dragging) {
+ if (!just_selected && drag_accum == Vector2() && Input::get_singleton()->is_key_pressed(Key::CTRL)) {
//deselect current node
for (int i = get_child_count() - 1; i >= 0; i--) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
@@ -1153,6 +1193,9 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
if (gn && gn->is_selected()) {
gn->set_drag(false);
+ if (gn->is_comment()) {
+ _set_drag_comment_enclosed_nodes(gn, comment_enclosed_nodes, false);
+ }
}
}
}
@@ -1170,7 +1213,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
connections_layer->update();
}
- if (b->get_button_index() == MOUSE_BUTTON_LEFT && b->is_pressed()) {
+ if (b->get_button_index() == MouseButton::LEFT && b->is_pressed()) {
GraphNode *gn = nullptr;
for (int i = get_child_count() - 1; i >= 0; i--) {
@@ -1196,7 +1239,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
dragging = true;
drag_accum = Vector2();
just_selected = !gn->is_selected();
- if (!gn->is_selected() && !Input::get_singleton()->is_key_pressed(KEY_CTRL)) {
+ if (!gn->is_selected() && !Input::get_singleton()->is_key_pressed(Key::CTRL)) {
for (int i = 0; i < get_child_count(); i++) {
GraphNode *o_gn = Object::cast_to<GraphNode>(get_child(i));
if (o_gn) {
@@ -1220,6 +1263,10 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
}
if (o_gn->is_selected()) {
o_gn->set_drag(true);
+ if (o_gn->is_comment()) {
+ _update_comment_enclosed_nodes_list(o_gn, comment_enclosed_nodes);
+ _set_drag_comment_enclosed_nodes(o_gn, comment_enclosed_nodes, true);
+ }
}
}
@@ -1227,7 +1274,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
if (_filter_input(b->get_position())) {
return;
}
- if (Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
+ if (Input::get_singleton()->is_key_pressed(Key::SPACE)) {
return;
}
@@ -1272,7 +1319,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
}
}
- if (b->get_button_index() == MOUSE_BUTTON_LEFT && !b->is_pressed() && box_selecting) {
+ if (b->get_button_index() == MouseButton::LEFT && !b->is_pressed() && box_selecting) {
box_selecting = false;
box_selecting_rect = Rect2();
previous_selected.clear();
@@ -1280,7 +1327,7 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
minimap->update();
}
- int scroll_direction = (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) - (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP);
+ int scroll_direction = (b->get_button_index() == MouseButton::WHEEL_DOWN) - (b->get_button_index() == MouseButton::WHEEL_UP);
if (scroll_direction != 0) {
if (b->is_ctrl_pressed()) {
if (b->is_shift_pressed()) {
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 44e50aa3c2..6c11f9df6a 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -217,6 +217,11 @@ private:
Set<int> valid_left_disconnect_types;
Set<int> valid_right_disconnect_types;
+ HashMap<StringName, Vector<GraphNode *>> comment_enclosed_nodes;
+ void _update_comment_enclosed_nodes_list(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes);
+ void _set_drag_comment_enclosed_nodes(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes, bool p_drag);
+ void _set_position_of_comment_enclosed_nodes(GraphNode *p_node, HashMap<StringName, Vector<GraphNode *>> &p_comment_enclosed_nodes, Vector2 p_pos);
+
HBoxContainer *zoom_hb;
friend class GraphEditFilter;
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 8462fd259e..e7094c89b1 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -894,7 +894,7 @@ void GraphNode::gui_input(const Ref<InputEvent> &p_ev) {
if (mb.is_valid()) {
ERR_FAIL_COND_MSG(get_parent_control() == nullptr, "GraphNode must be the child of a GraphEdit node.");
- if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
Vector2 mpos = mb->get_position();
if (close_rect.size != Size2() && close_rect.has_point(mpos)) {
//send focus to parent
@@ -917,7 +917,7 @@ void GraphNode::gui_input(const Ref<InputEvent> &p_ev) {
emit_signal(SNAME("raise_request"));
}
- if (!mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (!mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
resizing = false;
}
}
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 8470003b3e..c0f2cdbef1 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -547,7 +547,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
- if (defer_select_single >= 0 && mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_LEFT && !mb->is_pressed()) {
+ if (defer_select_single >= 0 && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
select(defer_select_single, true);
emit_signal(SNAME("multi_selected"), defer_select_single, true);
@@ -555,7 +555,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (mb.is_valid() && (mb->get_button_index() == MOUSE_BUTTON_LEFT || (allow_rmb_select && mb->get_button_index() == MOUSE_BUTTON_RIGHT)) && mb->is_pressed()) {
+ if (mb.is_valid() && (mb->get_button_index() == MouseButton::LEFT || (allow_rmb_select && mb->get_button_index() == MouseButton::RIGHT)) && mb->is_pressed()) {
search_string = ""; //any mousepress cancels
Vector2 pos = mb->get_position();
Ref<StyleBox> bg = get_theme_stylebox(SNAME("bg"));
@@ -601,16 +601,16 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb->get_button_index() == MouseButton::RIGHT) {
emit_signal(SNAME("item_rmb_selected"), i, get_local_mouse_position());
}
} else {
- if (!mb->is_double_click() && !mb->is_command_pressed() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (!mb->is_double_click() && !mb->is_command_pressed() && select_mode == SELECT_MULTI && items[i].selectable && !items[i].disabled && items[i].selected && mb->get_button_index() == MouseButton::LEFT) {
defer_select_single = i;
return;
}
- if (items[i].selected && mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (items[i].selected && mb->get_button_index() == MouseButton::RIGHT) {
emit_signal(SNAME("item_rmb_selected"), i, get_local_mouse_position());
} else {
bool selected = items[i].selected;
@@ -625,7 +625,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb->get_button_index() == MouseButton::RIGHT) {
emit_signal(SNAME("item_rmb_selected"), i, get_local_mouse_position());
} else if (/*select_mode==SELECT_SINGLE &&*/ mb->is_double_click()) {
emit_signal(SNAME("item_activated"), i);
@@ -635,7 +635,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (mb->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (mb->get_button_index() == MouseButton::RIGHT) {
emit_signal(SNAME("rmb_clicked"), mb->get_position());
return;
@@ -644,10 +644,10 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
// Since closest is null, more likely we clicked on empty space, so send signal to interested controls. Allows, for example, implement items deselecting.
emit_signal(SNAME("nothing_selected"));
}
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed()) {
scroll_bar->set_value(scroll_bar->get_value() - scroll_bar->get_page() * mb->get_factor() / 8);
}
- if (mb.is_valid() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed()) {
scroll_bar->set_value(scroll_bar->get_value() + scroll_bar->get_page() * mb->get_factor() / 8);
}
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 15fd22ced5..124d5c7821 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -225,7 +225,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
// Ignore mouse clicks in IME input mode.
return;
}
- if (b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_RIGHT && context_menu_enabled) {
+ if (b->is_pressed() && b->get_button_index() == MouseButton::RIGHT && context_menu_enabled) {
_ensure_menu();
menu->set_position(get_screen_transform().xform(get_local_mouse_position()));
menu->set_size(Vector2(1, 1));
@@ -235,7 +235,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (is_middle_mouse_paste_enabled() && b->is_pressed() && b->get_button_index() == MOUSE_BUTTON_MIDDLE && is_editable() && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
+ if (is_middle_mouse_paste_enabled() && b->is_pressed() && b->get_button_index() == MouseButton::MIDDLE && is_editable() && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
String paste_buffer = DisplayServer::get_singleton()->clipboard_get_primary().strip_escapes();
deselect();
@@ -254,7 +254,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (b->get_button_index() != MOUSE_BUTTON_LEFT) {
+ if (b->get_button_index() != MouseButton::LEFT) {
return;
}
@@ -328,7 +328,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
update();
} else {
- if (selection.enabled && !pass && b->get_button_index() == MOUSE_BUTTON_LEFT && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
+ if (selection.enabled && !pass && b->get_button_index() == MouseButton::LEFT && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
DisplayServer::get_singleton()->clipboard_set_primary(text.substr(selection.begin, selection.end - selection.begin));
}
if (!text.is_empty() && is_editable() && clear_button_enabled) {
@@ -363,7 +363,7 @@ void LineEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (m->get_button_mask() & MOUSE_BUTTON_LEFT) {
+ if ((m->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
if (selection.creating) {
set_caret_at_pixel_pos(m->get_position().x);
selection_fill_at_caret();
@@ -577,13 +577,12 @@ void LineEdit::drop_data(const Point2 &p_point, const Variant &p_data) {
if (p_data.get_type() == Variant::STRING) {
set_caret_at_pixel_pos(p_point.x);
- int selected = selection.end - selection.begin;
- text.erase(selection.begin, selected);
+ text = text.left(selection.begin) + text.substr(selection.end);
_shape();
insert_text_at_caret(p_data);
- selection.begin = caret_column - selected;
+ selection.begin = caret_column - (selection.end - selection.begin);
selection.end = caret_column;
}
}
@@ -1244,7 +1243,7 @@ void LineEdit::delete_char() {
return;
}
- text.erase(caret_column - 1, 1);
+ text = text.left(caret_column - 1) + text.substr(caret_column);
_shape();
set_caret_column(get_caret_column() - 1);
@@ -1256,7 +1255,7 @@ void LineEdit::delete_text(int p_from_column, int p_to_column) {
ERR_FAIL_COND_MSG(p_from_column < 0 || p_from_column > p_to_column || p_to_column > text.length(),
vformat("Positional parameters (from: %d, to: %d) are inverted or outside the text length (%d).", p_from_column, p_to_column, text.length()));
- text.erase(p_from_column, p_to_column - p_from_column);
+ text = text.left(p_from_column) + text.substr(p_to_column);
_shape();
caret_column -= CLAMP(caret_column - p_from_column, 0, p_to_column - p_from_column);
@@ -2071,25 +2070,25 @@ void LineEdit::_create_undo_state() {
undo_stack.push_back(op);
}
-int LineEdit::_get_menu_action_accelerator(const String &p_action) {
+Key LineEdit::_get_menu_action_accelerator(const String &p_action) {
const List<Ref<InputEvent>> *events = InputMap::get_singleton()->action_get_events(p_action);
if (!events) {
- return 0;
+ return Key::NONE;
}
// Use first event in the list for the accelerator.
const List<Ref<InputEvent>>::Element *first_event = events->front();
if (!first_event) {
- return 0;
+ return Key::NONE;
}
const Ref<InputEventKey> event = first_event->get();
if (event.is_null()) {
- return 0;
+ return Key::NONE;
}
// Use physical keycode if non-zero
- if (event->get_physical_keycode() != 0) {
+ if (event->get_physical_keycode() != Key::NONE) {
return event->get_physical_keycode_with_modifiers();
} else {
return event->get_keycode_with_modifiers();
@@ -2345,21 +2344,21 @@ void LineEdit::_ensure_menu() {
// Reorganize context menu.
menu->clear();
if (editable) {
- menu->add_item(RTR("Cut"), MENU_CUT, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_cut") : 0);
+ menu->add_item(RTR("Cut"), MENU_CUT, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_cut") : Key::NONE);
}
- menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_copy") : 0);
+ menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_copy") : Key::NONE);
if (editable) {
- menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_paste") : 0);
+ menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_paste") : Key::NONE);
}
menu->add_separator();
if (is_selecting_enabled()) {
- menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_text_select_all") : 0);
+ menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_text_select_all") : Key::NONE);
}
if (editable) {
menu->add_item(RTR("Clear"), MENU_CLEAR);
menu->add_separator();
- menu->add_item(RTR("Undo"), MENU_UNDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_undo") : 0);
- menu->add_item(RTR("Redo"), MENU_REDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_redo") : 0);
+ menu->add_item(RTR("Undo"), MENU_UNDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_undo") : Key::NONE);
+ menu->add_item(RTR("Redo"), MENU_REDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_redo") : Key::NONE);
}
menu->add_separator();
menu->add_submenu_item(RTR("Text Writing Direction"), "DirMenu");
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 2ec7f08865..134d5f8f76 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -170,7 +170,7 @@ private:
void _clear_redo();
void _create_undo_state();
- int _get_menu_action_accelerator(const String &p_action);
+ Key _get_menu_action_accelerator(const String &p_action);
void _shape();
void _fit_to_width();
diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp
index f54ff9228b..a48ad0f770 100644
--- a/scene/gui/popup.cpp
+++ b/scene/gui/popup.cpp
@@ -36,7 +36,7 @@
void Popup::_input_from_window(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> key = p_event;
- if (key.is_valid() && key->is_pressed() && key->get_keycode() == KEY_ESCAPE) {
+ if (key.is_valid() && key->is_pressed() && key->get_keycode() == Key::ESCAPE) {
_close_pressed();
}
}
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 54af9f3885..7e9b545776 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -39,7 +39,7 @@
String PopupMenu::_get_accel_text(const Item &p_item) const {
if (p_item.shortcut.is_valid()) {
return p_item.shortcut->get_as_text();
- } else if (p_item.accel) {
+ } else if (p_item.accel != Key::NONE) {
return keycode_get_string(p_item.accel);
}
return String();
@@ -74,7 +74,7 @@ Size2 PopupMenu::_get_contents_minimum_size() const {
size.width += items[i].text_buf->get_size().x;
size.height += vseparation;
- if (items[i].accel || (items[i].shortcut.is_valid() && items[i].shortcut->has_valid_event())) {
+ if (items[i].accel != Key::NONE || (items[i].shortcut.is_valid() && items[i].shortcut->has_valid_event())) {
int accel_w = hseparation * 2;
accel_w += items[i].accel_text_buf->get_size().x;
accel_max_w = MAX(accel_w, accel_max_w);
@@ -358,15 +358,15 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- int button_idx = b->get_button_index();
+ MouseButton button_idx = b->get_button_index();
if (!b->is_pressed()) {
// Activate the item on release of either the left mouse button or
// any mouse button held down when the popup was opened.
// This allows for opening the popup and triggering an action in a single mouse click.
- if (button_idx == MOUSE_BUTTON_LEFT || (initial_button_mask & (1 << (button_idx - 1)))) {
+ if (button_idx == MouseButton::LEFT || (initial_button_mask & mouse_button_to_mask(button_idx)) != MouseButton::NONE) {
bool was_during_grabbed_click = during_grabbed_click;
during_grabbed_click = false;
- initial_button_mask = 0;
+ initial_button_mask = MouseButton::NONE;
// Disable clicks under a time threshold to avoid selection right when opening the popup.
uint64_t now = OS::get_singleton()->get_ticks_msec();
@@ -637,7 +637,7 @@ void PopupMenu::_draw_items() {
}
// Accelerator / Shortcut
- if (items[i].accel || (items[i].shortcut.is_valid() && items[i].shortcut->has_valid_event())) {
+ if (items[i].accel != Key::NONE || (items[i].shortcut.is_valid() && items[i].shortcut->has_valid_event())) {
if (rtl) {
item_ofs.x = scroll_width + style->get_margin(SIDE_LEFT) + item_end_padding;
} else {
@@ -813,7 +813,7 @@ void PopupMenu::_notification(int p_what) {
item.id = p_id == -1 ? items.size() : p_id; \
item.accel = p_accel;
-void PopupMenu::add_item(const String &p_label, int p_id, uint32_t p_accel) {
+void PopupMenu::add_item(const String &p_label, int p_id, Key p_accel) {
Item item;
ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel);
items.push_back(item);
@@ -823,7 +823,7 @@ void PopupMenu::add_item(const String &p_label, int p_id, uint32_t p_accel) {
notify_property_list_changed();
}
-void PopupMenu::add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
+void PopupMenu::add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, Key p_accel) {
Item item;
ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel);
item.icon = p_icon;
@@ -834,7 +834,7 @@ void PopupMenu::add_icon_item(const Ref<Texture2D> &p_icon, const String &p_labe
notify_property_list_changed();
}
-void PopupMenu::add_check_item(const String &p_label, int p_id, uint32_t p_accel) {
+void PopupMenu::add_check_item(const String &p_label, int p_id, Key p_accel) {
Item item;
ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel);
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
@@ -844,7 +844,7 @@ void PopupMenu::add_check_item(const String &p_label, int p_id, uint32_t p_accel
child_controls_changed();
}
-void PopupMenu::add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
+void PopupMenu::add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, Key p_accel) {
Item item;
ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel);
item.icon = p_icon;
@@ -855,7 +855,7 @@ void PopupMenu::add_icon_check_item(const Ref<Texture2D> &p_icon, const String &
child_controls_changed();
}
-void PopupMenu::add_radio_check_item(const String &p_label, int p_id, uint32_t p_accel) {
+void PopupMenu::add_radio_check_item(const String &p_label, int p_id, Key p_accel) {
Item item;
ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel);
item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
@@ -865,7 +865,7 @@ void PopupMenu::add_radio_check_item(const String &p_label, int p_id, uint32_t p
child_controls_changed();
}
-void PopupMenu::add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
+void PopupMenu::add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, Key p_accel) {
Item item;
ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel);
item.icon = p_icon;
@@ -876,7 +876,7 @@ void PopupMenu::add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const St
child_controls_changed();
}
-void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id, uint32_t p_accel) {
+void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id, Key p_accel) {
Item item;
ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel);
item.max_states = p_max_states;
@@ -1045,7 +1045,7 @@ void PopupMenu::set_item_id(int p_idx, int p_id) {
child_controls_changed();
}
-void PopupMenu::set_item_accelerator(int p_idx, uint32_t p_accel) {
+void PopupMenu::set_item_accelerator(int p_idx, Key p_accel) {
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].accel = p_accel;
items.write[p_idx].dirty = true;
@@ -1121,8 +1121,8 @@ Ref<Texture2D> PopupMenu::get_item_icon(int p_idx) const {
return items[p_idx].icon;
}
-uint32_t PopupMenu::get_item_accelerator(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, items.size(), 0);
+Key PopupMenu::get_item_accelerator(int p_idx) const {
+ ERR_FAIL_INDEX_V(p_idx, items.size(), Key::NONE);
return items[p_idx].accel;
}
@@ -1286,25 +1286,25 @@ int PopupMenu::get_item_count() const {
}
bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_for_global_only) {
- Key code = KEY_NONE;
+ Key code = Key::NONE;
Ref<InputEventKey> k = p_event;
if (k.is_valid()) {
code = k->get_keycode();
- if (code == KEY_NONE) {
+ if (code == Key::NONE) {
code = (Key)k->get_unicode();
}
if (k->is_ctrl_pressed()) {
- code |= KEY_MASK_CTRL;
+ code |= KeyModifierMask::CTRL;
}
if (k->is_alt_pressed()) {
- code |= KEY_MASK_ALT;
+ code |= KeyModifierMask::ALT;
}
if (k->is_meta_pressed()) {
- code |= KEY_MASK_META;
+ code |= KeyModifierMask::META;
}
if (k->is_shift_pressed()) {
- code |= KEY_MASK_SHIFT;
+ code |= KeyModifierMask::SHIFT;
}
}
@@ -1318,7 +1318,7 @@ bool PopupMenu::activate_item_by_event(const Ref<InputEvent> &p_event, bool p_fo
return true;
}
- if (code != 0 && items[i].accel == code) {
+ if (code != Key::NONE && items[i].accel == code) {
activate_item(i);
return true;
}
@@ -1603,7 +1603,7 @@ bool PopupMenu::_set(const StringName &p_name, const Variant &p_value) {
set_item_id(idx, id);
set_item_metadata(idx, meta);
set_item_as_separator(idx, sep);
- set_item_accelerator(idx, accel);
+ set_item_accelerator(idx, (Key)accel);
set_item_submenu(idx, subm);
}
}
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 80874ca1e0..22912fb59c 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -66,7 +66,7 @@ class PopupMenu : public Popup {
Variant metadata;
String submenu;
String tooltip;
- uint32_t accel = 0;
+ Key accel = Key::NONE;
int _ofs_cache = 0;
int _height_cache = 0;
int h_ofs = 0;
@@ -92,7 +92,7 @@ class PopupMenu : public Popup {
Timer *submenu_timer;
List<Rect2> autohide_areas;
Vector<Item> items;
- int initial_button_mask = 0;
+ MouseButton initial_button_mask = MouseButton::NONE;
bool during_grabbed_click = false;
int mouse_over = -1;
int submenu_over = -1;
@@ -148,14 +148,14 @@ public:
// this value should be updated to reflect the new size.
static const int ITEM_PROPERTY_SIZE = 10;
- void add_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
- void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
- void add_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
- void add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
- void add_radio_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
- void add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
+ void add_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
+ void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
+ void add_check_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
+ void add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
+ void add_radio_check_item(const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
+ void add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, Key p_accel = Key::NONE);
- void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, uint32_t p_accel = 0);
+ void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, Key p_accel = Key::NONE);
void add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false);
@@ -175,7 +175,7 @@ public:
void set_item_icon(int p_idx, const Ref<Texture2D> &p_icon);
void set_item_checked(int p_idx, bool p_checked);
void set_item_id(int p_idx, int p_id);
- void set_item_accelerator(int p_idx, uint32_t p_accel);
+ void set_item_accelerator(int p_idx, Key p_accel);
void set_item_metadata(int p_idx, const Variant &p_meta);
void set_item_disabled(int p_idx, bool p_disabled);
void set_item_submenu(int p_idx, const String &p_submenu);
@@ -200,7 +200,7 @@ public:
bool is_item_checked(int p_idx) const;
int get_item_id(int p_idx) const;
int get_item_index(int p_id) const;
- uint32_t get_item_accelerator(int p_idx) const;
+ Key get_item_accelerator(int p_idx) const;
Variant get_item_metadata(int p_idx) const;
bool is_item_disabled(int p_idx) const;
String get_item_submenu(int p_idx) const;
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 308880ef18..f191dfecb4 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -36,7 +36,7 @@
#include "scene/scene_string_names.h"
#include "servers/display_server.h"
-#include "modules/modules_enabled.gen.h"
+#include "modules/modules_enabled.gen.h" // For regex.
#ifdef MODULE_REGEX_ENABLED
#include "modules/regex/regex.h"
#endif
@@ -1545,7 +1545,7 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- if (b->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (b->get_button_index() == MouseButton::LEFT) {
if (b->is_pressed() && !b->is_double_click()) {
scroll_updated = false;
ItemFrame *c_frame = nullptr;
@@ -1636,12 +1636,12 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (b->get_button_index() == MouseButton::WHEEL_UP) {
if (scroll_active) {
vscroll->set_value(vscroll->get_value() - vscroll->get_page() * b->get_factor() * 0.5 / 8);
}
}
- if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ if (b->get_button_index() == MouseButton::WHEEL_DOWN) {
if (scroll_active) {
vscroll->set_value(vscroll->get_value() + vscroll->get_page() * b->get_factor() * 0.5 / 8);
}
@@ -3801,45 +3801,32 @@ String RichTextLabel::_get_line_text(ItemFrame *p_frame, int p_line, Selection p
}
}
for (Item *it = l.from; it && it != it_to; it = _get_next_item(it)) {
+ if (it->type == ITEM_TABLE) {
+ ItemTable *table = static_cast<ItemTable *>(it);
+ for (Item *E : table->subitems) {
+ ERR_CONTINUE(E->type != ITEM_FRAME); // Children should all be frames.
+ ItemFrame *frame = static_cast<ItemFrame *>(E);
+ for (int i = 0; i < frame->lines.size(); i++) {
+ text += _get_line_text(frame, i, p_selection);
+ }
+ }
+ }
if ((p_selection.to_item != nullptr) && (p_selection.to_item->index < l.from->index)) {
- break;
+ continue;
}
if ((p_selection.from_item != nullptr) && (p_selection.from_item->index >= end_idx)) {
- break;
+ continue;
}
- switch (it->type) {
- case ITEM_NEWLINE: {
- text += "\n";
- } break;
- case ITEM_TEXT: {
- ItemText *t = (ItemText *)it;
- text += t->text;
- } break;
- case ITEM_IMAGE: {
- text += " ";
- } break;
- case ITEM_TABLE: {
- ItemTable *table = static_cast<ItemTable *>(it);
- int idx = 0;
- int col_count = table->columns.size();
- for (Item *E : table->subitems) {
- ERR_CONTINUE(E->type != ITEM_FRAME); // Children should all be frames.
- ItemFrame *frame = static_cast<ItemFrame *>(E);
- int column = idx % col_count;
-
- for (int i = 0; i < frame->lines.size(); i++) {
- text += _get_line_text(frame, i, p_selection);
- }
- if (column == col_count - 1) {
- text += "\n";
- } else {
- text += " ";
- }
- idx++;
- }
- } break;
- default:
- break;
+ if (it->type == ITEM_DROPCAP) {
+ const ItemDropcap *dc = static_cast<ItemDropcap *>(it);
+ text += dc->text;
+ } else if (it->type == ITEM_TEXT) {
+ const ItemText *t = static_cast<ItemText *>(it);
+ text += t->text;
+ } else if (it->type == ITEM_NEWLINE) {
+ text += "\n";
+ } else if (it->type == ITEM_IMAGE) {
+ text += " ";
}
}
if ((l.from != nullptr) && (p_frame == p_selection.to_frame) && (p_selection.to_item != nullptr) && (p_selection.to_item->index >= l.from->index) && (p_selection.to_item->index < end_idx)) {
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 4a3a6837d5..8c292e663e 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -54,17 +54,17 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
if (b.is_valid()) {
accept_event();
- if (b->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && b->is_pressed()) {
+ if (b->get_button_index() == MouseButton::WHEEL_DOWN && b->is_pressed()) {
set_value(get_value() + get_page() / 4.0);
accept_event();
}
- if (b->get_button_index() == MOUSE_BUTTON_WHEEL_UP && b->is_pressed()) {
+ if (b->get_button_index() == MouseButton::WHEEL_UP && b->is_pressed()) {
set_value(get_value() - get_page() / 4.0);
accept_event();
}
- if (b->get_button_index() != MOUSE_BUTTON_LEFT) {
+ if (b->get_button_index() != MouseButton::LEFT) {
return;
}
@@ -525,7 +525,7 @@ void ScrollBar::_drag_node_input(const Ref<InputEvent> &p_input) {
Ref<InputEventMouseButton> mb = p_input;
if (mb.is_valid()) {
- if (mb->get_button_index() != 1) {
+ if (mb->get_button_index() != MouseButton::LEFT) {
return;
}
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 0c0ec39c7f..7b2ea46e17 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -92,7 +92,7 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) {
Ref<InputEventMouseButton> mb = p_gui_input;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_UP && mb->is_pressed()) {
// only horizontal is enabled, scroll horizontally
if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->is_shift_pressed())) {
h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() / 8 * mb->get_factor());
@@ -101,7 +101,7 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_DOWN && mb->is_pressed()) {
// only horizontal is enabled, scroll horizontally
if (h_scroll->is_visible() && (!v_scroll->is_visible() || mb->is_shift_pressed())) {
h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() / 8 * mb->get_factor());
@@ -110,13 +110,13 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_LEFT && mb->is_pressed()) {
if (h_scroll->is_visible_in_tree()) {
h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * mb->get_factor() / 8);
}
}
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT && mb->is_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_RIGHT && mb->is_pressed()) {
if (h_scroll->is_visible_in_tree()) {
h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * mb->get_factor() / 8);
}
@@ -130,7 +130,7 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) {
return;
}
- if (mb->get_button_index() != MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() != MouseButton::LEFT) {
return;
}
@@ -320,7 +320,9 @@ void ScrollContainer::_notification(int p_what) {
};
if (p_what == NOTIFICATION_READY) {
- get_viewport()->connect("gui_focus_changed", callable_mp(this, &ScrollContainer::_gui_focus_changed));
+ Viewport *viewport = get_viewport();
+ ERR_FAIL_COND(!viewport);
+ viewport->connect("gui_focus_changed", callable_mp(this, &ScrollContainer::_gui_focus_changed));
_update_dimensions();
}
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 352f87954e..4cc425aad3 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -55,7 +55,7 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
Ref<Texture2D> grabber = get_theme_icon(mouse_inside || has_focus() ? "grabber_highlight" : "grabber");
grab.pos = orientation == VERTICAL ? mb->get_position().y : mb->get_position().x;
@@ -74,10 +74,10 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) {
grab.active = false;
}
} else if (scrollable) {
- if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP) {
grab_focus();
set_value(get_value() + get_step());
- } else if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN) {
+ } else if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN) {
grab_focus();
set_value(get_value() - get_step());
}
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 0446e1b402..f30206c943 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -85,7 +85,7 @@ void SpinBox::_line_edit_input(const Ref<InputEvent> &p_event) {
}
void SpinBox::_range_click_timeout() {
- if (!drag.enabled && Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) {
+ if (!drag.enabled && Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT)) {
bool up = get_local_mouse_position().y < (get_size().height / 2);
set_value(get_value() + (up ? get_step() : -get_step()));
@@ -121,7 +121,7 @@ void SpinBox::gui_input(const Ref<InputEvent> &p_event) {
bool up = mb->get_position().y < (get_size().height / 2);
switch (mb->get_button_index()) {
- case MOUSE_BUTTON_LEFT: {
+ case MouseButton::LEFT: {
line_edit->grab_focus();
set_value(get_value() + (up ? get_step() : -get_step()));
@@ -133,17 +133,17 @@ void SpinBox::gui_input(const Ref<InputEvent> &p_event) {
drag.allowed = true;
drag.capture_pos = mb->get_position();
} break;
- case MOUSE_BUTTON_RIGHT: {
+ case MouseButton::RIGHT: {
line_edit->grab_focus();
set_value((up ? get_max() : get_min()));
} break;
- case MOUSE_BUTTON_WHEEL_UP: {
+ case MouseButton::WHEEL_UP: {
if (line_edit->has_focus()) {
set_value(get_value() + get_step() * mb->get_factor());
accept_event();
}
} break;
- case MOUSE_BUTTON_WHEEL_DOWN: {
+ case MouseButton::WHEEL_DOWN: {
if (line_edit->has_focus()) {
set_value(get_value() - get_step() * mb->get_factor());
accept_event();
@@ -154,7 +154,7 @@ void SpinBox::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
//set_default_cursor_shape(CURSOR_ARROW);
range_click_timer->stop();
_release_mouse();
@@ -163,10 +163,10 @@ void SpinBox::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (mm.is_valid() && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
if (drag.enabled) {
drag.diff_y += mm->get_relative().y;
- float diff_y = -0.01 * Math::pow(ABS(drag.diff_y), 1.8f) * SGN(drag.diff_y);
+ float diff_y = -0.01 * Math::pow(ABS(drag.diff_y), 1.8f) * SIGN(drag.diff_y);
set_value(CLAMP(drag.base_val + get_step() * diff_y, get_min(), get_max()));
} else if (drag.allowed && drag.capture_pos.distance_to(mm->get_position()) > 2) {
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_CAPTURED);
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index 4736a1ad37..6b53c0220e 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -216,7 +216,7 @@ void SplitContainer::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
if (mb->is_pressed()) {
int sep = get_theme_constant(SNAME("separation"));
diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp
index 405fbdae75..1dda29f668 100644
--- a/scene/gui/tab_bar.cpp
+++ b/scene/gui/tab_bar.cpp
@@ -143,7 +143,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
- if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !mb->is_command_pressed()) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_UP && !mb->is_command_pressed()) {
if (scrolling_enabled && buttons_visible) {
if (offset > 0) {
offset--;
@@ -152,7 +152,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !mb->is_command_pressed()) {
+ if (mb->is_pressed() && mb->get_button_index() == MouseButton::WHEEL_DOWN && !mb->is_command_pressed()) {
if (scrolling_enabled && buttons_visible) {
if (missing_right) {
offset++;
@@ -162,7 +162,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (rb_pressing && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (rb_pressing && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (rb_hover != -1) {
// pressed
emit_signal(SNAME("tab_rmb_clicked"), rb_hover);
@@ -172,7 +172,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (cb_pressing && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (cb_hover != -1) {
// pressed
emit_signal(SNAME("tab_close_pressed"), cb_hover);
@@ -182,7 +182,7 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) {
update();
}
- if (mb->is_pressed() && (mb->get_button_index() == MOUSE_BUTTON_LEFT || (select_with_rmb && mb->get_button_index() == MOUSE_BUTTON_RIGHT))) {
+ if (mb->is_pressed() && (mb->get_button_index() == MouseButton::LEFT || (select_with_rmb && mb->get_button_index() == MouseButton::RIGHT))) {
// clicks
Point2 pos = mb->get_position();
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index c8a0501d8a..ff53d91ea3 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -78,7 +78,7 @@ void TabContainer::gui_input(const Ref<InputEvent> &p_event) {
Popup *popup = get_popup();
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
Point2 pos = mb->get_position();
Size2 size = get_size();
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index cb7a6c0978..fbfeea5722 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1407,7 +1407,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
if (mb->is_pressed()) {
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP && !mb->is_command_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_UP && !mb->is_command_pressed()) {
if (mb->is_shift_pressed()) {
h_scroll->set_value(h_scroll->get_value() - (100 * mb->get_factor()));
} else if (mb->is_alt_pressed()) {
@@ -1418,7 +1418,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
_scroll_up(3 * mb->get_factor());
}
}
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN && !mb->is_command_pressed()) {
+ if (mb->get_button_index() == MouseButton::WHEEL_DOWN && !mb->is_command_pressed()) {
if (mb->is_shift_pressed()) {
h_scroll->set_value(h_scroll->get_value() + (100 * mb->get_factor()));
} else if (mb->is_alt_pressed()) {
@@ -1429,13 +1429,13 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
_scroll_down(3 * mb->get_factor());
}
}
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT) {
+ if (mb->get_button_index() == MouseButton::WHEEL_LEFT) {
h_scroll->set_value(h_scroll->get_value() - (100 * mb->get_factor()));
}
- if (mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT) {
+ if (mb->get_button_index() == MouseButton::WHEEL_RIGHT) {
h_scroll->set_value(h_scroll->get_value() + (100 * mb->get_factor()));
}
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
_reset_caret_blink_timer();
Point2i pos = get_line_column_at_pos(mpos);
@@ -1538,11 +1538,11 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
update();
}
- if (is_middle_mouse_paste_enabled() && mb->get_button_index() == MOUSE_BUTTON_MIDDLE && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
+ if (is_middle_mouse_paste_enabled() && mb->get_button_index() == MouseButton::MIDDLE && DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_CLIPBOARD_PRIMARY)) {
paste_primary_clipboard();
}
- if (mb->get_button_index() == MOUSE_BUTTON_RIGHT && context_menu_enabled) {
+ if (mb->get_button_index() == MouseButton::RIGHT && context_menu_enabled) {
_reset_caret_blink_timer();
Point2i pos = get_line_column_at_pos(mpos);
@@ -1574,7 +1574,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
grab_focus();
}
} else {
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
dragging_minimap = false;
dragging_selection = false;
can_drag_minimap = false;
@@ -1613,7 +1613,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
mpos.x = get_size().x - mpos.x;
}
- if (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging.
+ if ((mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE && get_viewport()->gui_get_drag_data() == Variant()) { // Ignore if dragging.
_reset_caret_blink_timer();
if (draw_minimap && !dragging_selection) {
@@ -1681,7 +1681,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
// If a modifier has been pressed, and nothing else, return.
- if (k->get_keycode() == KEY_CTRL || k->get_keycode() == KEY_ALT || k->get_keycode() == KEY_SHIFT || k->get_keycode() == KEY_META) {
+ if (k->get_keycode() == Key::CTRL || k->get_keycode() == Key::ALT || k->get_keycode() == Key::SHIFT || k->get_keycode() == Key::META) {
return;
}
@@ -1898,7 +1898,7 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
}
// Handle Unicode (if no modifiers active). Tab has a value of 0x09.
- if (allow_unicode_handling && editable && (k->get_unicode() >= 32 || k->get_keycode() == KEY_TAB)) {
+ if (allow_unicode_handling && editable && (k->get_unicode() >= 32 || k->get_keycode() == Key::TAB)) {
handle_unicode_input(k->get_unicode());
accept_event();
return;
@@ -3396,7 +3396,7 @@ Point2i TextEdit::get_line_column_at_pos(const Point2i &p_pos) const {
int wrap_index = 0;
if (get_line_wrapping_mode() != LineWrappingMode::LINE_WRAPPING_NONE || _is_hiding_enabled()) {
- Point2i f_ofs = get_next_visible_line_index_offset_from(first_vis_line, caret.wrap_ofs, rows + (1 * SGN(rows)));
+ Point2i f_ofs = get_next_visible_line_index_offset_from(first_vis_line, caret.wrap_ofs, rows + (1 * SIGN(rows)));
wrap_index = f_ofs.y;
if (rows < 0) {
row = first_vis_line - (f_ofs.x - 1);
@@ -3471,7 +3471,7 @@ int TextEdit::get_minimap_line_at_pos(const Point2i &p_pos) const {
int row = minimap_line + Math::floor(rows);
if (get_line_wrapping_mode() != LineWrappingMode::LINE_WRAPPING_NONE || _is_hiding_enabled()) {
- int f_ofs = get_next_visible_line_index_offset_from(minimap_line, caret.wrap_ofs, rows + (1 * SGN(rows))).x - 1;
+ int f_ofs = get_next_visible_line_index_offset_from(minimap_line, caret.wrap_ofs, rows + (1 * SIGN(rows))).x - 1;
if (rows < 0) {
row = minimap_line - f_ofs;
} else {
@@ -3697,8 +3697,10 @@ void TextEdit::set_selection_mode(SelectionMode p_mode, int p_line, int p_column
if (p_line >= 0) {
ERR_FAIL_INDEX(p_line, text.size());
selection.selecting_line = p_line;
+ selection.selecting_column = CLAMP(selection.selecting_column, 0, text[selection.selecting_line].length());
}
if (p_column >= 0) {
+ ERR_FAIL_INDEX(selection.selecting_line, text.size());
ERR_FAIL_INDEX(p_column, text[selection.selecting_line].length());
selection.selecting_column = p_column;
}
@@ -5249,21 +5251,21 @@ void TextEdit::_generate_context_menu() {
// Reorganize context menu.
menu->clear();
if (editable) {
- menu->add_item(RTR("Cut"), MENU_CUT, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_cut") : 0);
+ menu->add_item(RTR("Cut"), MENU_CUT, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_cut") : Key::NONE);
}
- menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_copy") : 0);
+ menu->add_item(RTR("Copy"), MENU_COPY, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_copy") : Key::NONE);
if (editable) {
- menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_paste") : 0);
+ menu->add_item(RTR("Paste"), MENU_PASTE, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_paste") : Key::NONE);
}
menu->add_separator();
if (is_selecting_enabled()) {
- menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_text_select_all") : 0);
+ menu->add_item(RTR("Select All"), MENU_SELECT_ALL, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_text_select_all") : Key::NONE);
}
if (editable) {
menu->add_item(RTR("Clear"), MENU_CLEAR);
menu->add_separator();
- menu->add_item(RTR("Undo"), MENU_UNDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_undo") : 0);
- menu->add_item(RTR("Redo"), MENU_REDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_redo") : 0);
+ menu->add_item(RTR("Undo"), MENU_UNDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_undo") : Key::NONE);
+ menu->add_item(RTR("Redo"), MENU_REDO, is_shortcut_keys_enabled() ? _get_menu_action_accelerator("ui_redo") : Key::NONE);
}
menu->add_separator();
menu->add_submenu_item(RTR("Text Writing Direction"), "DirMenu");
@@ -5284,25 +5286,25 @@ void TextEdit::_generate_context_menu() {
}
}
-int TextEdit::_get_menu_action_accelerator(const String &p_action) {
+Key TextEdit::_get_menu_action_accelerator(const String &p_action) {
const List<Ref<InputEvent>> *events = InputMap::get_singleton()->action_get_events(p_action);
if (!events) {
- return 0;
+ return Key::NONE;
}
// Use first event in the list for the accelerator.
const List<Ref<InputEvent>>::Element *first_event = events->front();
if (!first_event) {
- return 0;
+ return Key::NONE;
}
const Ref<InputEventKey> event = first_event->get();
if (event.is_null()) {
- return 0;
+ return Key::NONE;
}
// Use physical keycode if non-zero
- if (event->get_physical_keycode() != 0) {
+ if (event->get_physical_keycode() != Key::NONE) {
return event->get_physical_keycode_with_modifiers();
} else {
return event->get_keycode_with_modifiers();
@@ -5457,10 +5459,10 @@ int TextEdit::_get_column_x_offset_for_line(int p_char, int p_line) const {
/* Selection */
void TextEdit::_click_selection_held() {
- // Warning: is_mouse_button_pressed(MOUSE_BUTTON_LEFT) returns false for double+ clicks, so this doesn't work for MODE_WORD
+ // Warning: is_mouse_button_pressed(MouseButton::LEFT) returns false for double+ clicks, so this doesn't work for MODE_WORD
// and MODE_LINE. However, moving the mouse triggers _gui_input, which calls these functions too, so that's not a huge problem.
// I'm unsure if there's an actual fix that doesn't have a ton of side effects.
- if (Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT) && selection.selecting_mode != SelectionMode::SELECTION_MODE_NONE) {
+ if (Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT) && selection.selecting_mode != SelectionMode::SELECTION_MODE_NONE) {
switch (selection.selecting_mode) {
case SelectionMode::SELECTION_MODE_POINTER: {
_update_selection_mode_pointer();
@@ -5760,7 +5762,7 @@ double TextEdit::_get_v_scroll_offset() const {
}
void TextEdit::_scroll_up(real_t p_delta) {
- if (scrolling && smooth_scroll_enabled && SGN(target_v_scroll - v_scroll->get_value()) != SGN(-p_delta)) {
+ if (scrolling && smooth_scroll_enabled && SIGN(target_v_scroll - v_scroll->get_value()) != SIGN(-p_delta)) {
scrolling = false;
minimap_clicked = false;
}
@@ -5787,7 +5789,7 @@ void TextEdit::_scroll_up(real_t p_delta) {
}
void TextEdit::_scroll_down(real_t p_delta) {
- if (scrolling && smooth_scroll_enabled && SGN(target_v_scroll - v_scroll->get_value()) != SGN(p_delta)) {
+ if (scrolling && smooth_scroll_enabled && SIGN(target_v_scroll - v_scroll->get_value()) != SIGN(p_delta)) {
scrolling = false;
minimap_clicked = false;
}
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 23f80efce0..1a7dc851b5 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -280,7 +280,7 @@ private:
PopupMenu *menu_ctl = nullptr;
void _generate_context_menu();
- int _get_menu_action_accelerator(const String &p_action);
+ Key _get_menu_action_accelerator(const String &p_action);
/* Versioning */
struct TextOperation {
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 1245a37c4d..27e617bdd0 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -1955,7 +1955,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (p_item->cells[i].custom_button) {
if (cache.hover_item == p_item && cache.hover_cell == i) {
- if (Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) {
+ if (Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT)) {
draw_style_box(cache.custom_button_pressed, ir);
} else {
draw_style_box(cache.custom_button_hover, ir);
@@ -2256,7 +2256,7 @@ Rect2 Tree::search_item_rect(TreeItem *p_from, TreeItem *p_item) {
}
void Tree::_range_click_timeout() {
- if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) {
+ if (range_item_last && !range_drag_enabled && Input::get_singleton()->is_mouse_button_pressed(MouseButton::LEFT)) {
Point2 pos = get_local_mouse_position() - cache.bg->get_offset();
if (show_column_titles) {
pos.y -= _get_title_button_height();
@@ -2284,7 +2284,7 @@ void Tree::_range_click_timeout() {
propagate_mouse_activated = false; // done from outside, so signal handler can't clear the tree in the middle of emit (which is a common case)
blocked++;
- propagate_mouse_event(pos + cache.offset, 0, 0, x_limit + cache.offset.width, false, root, MOUSE_BUTTON_LEFT, mb);
+ propagate_mouse_event(pos + cache.offset, 0, 0, x_limit + cache.offset.width, false, root, MouseButton::LEFT, mb);
blocked--;
if (range_click_timer->is_one_shot()) {
@@ -2307,7 +2307,7 @@ void Tree::_range_click_timeout() {
}
}
-int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int x_limit, bool p_double_click, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod) {
+int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int x_limit, bool p_double_click, TreeItem *p_item, MouseButton p_button, const Ref<InputEventWithModifiers> &p_mod) {
int item_h = compute_item_height(p_item) + cache.vseparation;
bool skip = (p_item == root && hide_root);
@@ -2427,7 +2427,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
col_width -= w + cache.button_margin;
}
- if (p_button == MOUSE_BUTTON_LEFT || (p_button == MOUSE_BUTTON_RIGHT && allow_rmb_select)) {
+ if (p_button == MouseButton::LEFT || (p_button == MouseButton::RIGHT && allow_rmb_select)) {
/* process selection */
if (p_double_click && (!c.editable || c.mode == TreeItem::CELL_MODE_CUSTOM || c.mode == TreeItem::CELL_MODE_ICON /*|| c.mode==TreeItem::CELL_MODE_CHECK*/)) { //it's confusing for check
@@ -2439,10 +2439,10 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
}
if (select_mode == SELECT_MULTI && p_mod->is_command_pressed() && c.selectable) {
- if (!c.selected || p_button == MOUSE_BUTTON_RIGHT) {
+ if (!c.selected || p_button == MouseButton::RIGHT) {
p_item->select(col);
emit_signal(SNAME("multi_selected"), p_item, col, true);
- if (p_button == MOUSE_BUTTON_RIGHT) {
+ if (p_button == MouseButton::RIGHT) {
emit_signal(SNAME("item_rmb_selected"), get_local_mouse_position());
}
@@ -2459,21 +2459,21 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
bool inrange = false;
select_single_item(p_item, root, col, selected_item, &inrange);
- if (p_button == MOUSE_BUTTON_RIGHT) {
+ if (p_button == MouseButton::RIGHT) {
emit_signal(SNAME("item_rmb_selected"), get_local_mouse_position());
}
} else {
int icount = _count_selected_items(root);
- if (select_mode == SELECT_MULTI && icount > 1 && p_button != MOUSE_BUTTON_RIGHT) {
+ if (select_mode == SELECT_MULTI && icount > 1 && p_button != MouseButton::RIGHT) {
single_select_defer = p_item;
single_select_defer_column = col;
} else {
- if (p_button != MOUSE_BUTTON_RIGHT || !c.selected) {
+ if (p_button != MouseButton::RIGHT || !c.selected) {
select_single_item(p_item, root, col);
}
- if (p_button == MOUSE_BUTTON_RIGHT) {
+ if (p_button == MouseButton::RIGHT) {
emit_signal(SNAME("item_rmb_selected"), get_local_mouse_position());
}
}
@@ -2543,7 +2543,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
/* touching the combo */
bool up = p_pos.y < (item_h / 2);
- if (p_button == MOUSE_BUTTON_LEFT) {
+ if (p_button == MouseButton::LEFT) {
if (range_click_timer->get_time_left() == 0) {
range_item_last = p_item;
range_up_last = up;
@@ -2560,13 +2560,13 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
item_edited(col, p_item);
- } else if (p_button == MOUSE_BUTTON_RIGHT) {
+ } else if (p_button == MouseButton::RIGHT) {
p_item->set_range(col, (up ? c.max : c.min));
item_edited(col, p_item);
- } else if (p_button == MOUSE_BUTTON_WHEEL_UP) {
+ } else if (p_button == MouseButton::WHEEL_UP) {
p_item->set_range(col, c.val + c.step);
item_edited(col, p_item);
- } else if (p_button == MOUSE_BUTTON_WHEEL_DOWN) {
+ } else if (p_button == MouseButton::WHEEL_DOWN) {
p_item->set_range(col, c.val - c.step);
item_edited(col, p_item);
}
@@ -2599,14 +2599,14 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
}
if (!p_item->cells[col].custom_button || !on_arrow) {
- item_edited(col, p_item, p_button == MOUSE_BUTTON_LEFT);
+ item_edited(col, p_item, p_button == MouseButton::LEFT);
}
click_handled = true;
return -1;
} break;
};
- if (!bring_up_editor || p_button != MOUSE_BUTTON_LEFT) {
+ if (!bring_up_editor || p_button != MouseButton::LEFT) {
return -1;
}
@@ -2646,7 +2646,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
item_h += child_h;
}
}
- if (p_item == root && p_button == MOUSE_BUTTON_RIGHT) {
+ if (p_item == root && p_button == MouseButton::RIGHT) {
emit_signal(SNAME("empty_rmb"), get_local_mouse_position());
}
}
@@ -2655,9 +2655,9 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int
}
void Tree::_text_editor_modal_close() {
- if (Input::get_singleton()->is_key_pressed(KEY_ESCAPE) ||
- Input::get_singleton()->is_key_pressed(KEY_KP_ENTER) ||
- Input::get_singleton()->is_key_pressed(KEY_ENTER)) {
+ if (Input::get_singleton()->is_key_pressed(Key::ESCAPE) ||
+ Input::get_singleton()->is_key_pressed(Key::KP_ENTER) ||
+ Input::get_singleton()->is_key_pressed(Key::ENTER)) {
return;
}
@@ -3048,7 +3048,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
return;
} else {
- if (k->get_keycode() != KEY_SHIFT) {
+ if (k->get_keycode() != Key::SHIFT) {
last_keypress = 0;
}
}
@@ -3164,7 +3164,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
} else {
const TreeItem::Cell &c = popup_edited_item->cells[popup_edited_item_col];
float diff_y = -mm->get_relative().y;
- diff_y = Math::pow(ABS(diff_y), 1.8f) * SGN(diff_y);
+ diff_y = Math::pow(ABS(diff_y), 1.8f) * SIGN(diff_y);
diff_y *= 0.1;
range_drag_base = CLAMP(range_drag_base + c.step * diff_y, c.min, c.max);
popup_edited_item->set_range(popup_edited_item_col, range_drag_base);
@@ -3189,7 +3189,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
bool rtl = is_layout_rtl();
if (!b->is_pressed()) {
- if (b->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (b->get_button_index() == MouseButton::LEFT) {
Point2 pos = b->get_position();
if (rtl) {
pos.x = get_size().width - pos.x;
@@ -3270,8 +3270,8 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
switch (b->get_button_index()) {
- case MOUSE_BUTTON_RIGHT:
- case MOUSE_BUTTON_LEFT: {
+ case MouseButton::RIGHT:
+ case MouseButton::LEFT: {
Ref<StyleBox> bg = cache.bg;
Point2 pos = b->get_position();
@@ -3284,7 +3284,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
pos.y -= _get_title_button_height();
if (pos.y < 0) {
- if (b->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (b->get_button_index() == MouseButton::LEFT) {
pos.x += cache.offset.x;
int len = 0;
for (int i = 0; i < columns.size(); i++) {
@@ -3302,7 +3302,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
}
if (!root || (!root->get_first_child() && hide_root)) {
- if (b->get_button_index() == MOUSE_BUTTON_RIGHT && allow_rmb_select) {
+ if (b->get_button_index() == MouseButton::RIGHT && allow_rmb_select) {
emit_signal(SNAME("empty_tree_rmb_selected"), get_local_mouse_position());
}
break;
@@ -3329,7 +3329,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
}
- if (b->get_button_index() == MOUSE_BUTTON_RIGHT) {
+ if (b->get_button_index() == MouseButton::RIGHT) {
break;
}
@@ -3352,7 +3352,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
set_physics_process_internal(true);
}
- if (b->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (b->get_button_index() == MouseButton::LEFT) {
if (get_item_at_position(b->get_position()) == nullptr && !b->is_shift_pressed() && !b->is_ctrl_pressed() && !b->is_command_pressed()) {
emit_signal(SNAME("nothing_selected"));
}
@@ -3365,7 +3365,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
} break;
- case MOUSE_BUTTON_WHEEL_UP: {
+ case MouseButton::WHEEL_UP: {
double prev_value = v_scroll->get_value();
v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * b->get_factor() / 8);
if (v_scroll->get_value() != prev_value) {
@@ -3373,7 +3373,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
} break;
- case MOUSE_BUTTON_WHEEL_DOWN: {
+ case MouseButton::WHEEL_DOWN: {
double prev_value = v_scroll->get_value();
v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * b->get_factor() / 8);
if (v_scroll->get_value() != prev_value) {
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 6ca9458e9b..2e4e1bd364 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -462,7 +462,7 @@ private:
void draw_item_rect(TreeItem::Cell &p_cell, const Rect2i &p_rect, const Color &p_color, const Color &p_icon_color, int p_ol_size, const Color &p_ol_color);
int draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 &p_draw_size, TreeItem *p_item);
void select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_col, TreeItem *p_prev = nullptr, bool *r_in_range = nullptr, bool p_force_deselect = false);
- int propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int x_limit, bool p_double_click, TreeItem *p_item, int p_button, const Ref<InputEventWithModifiers> &p_mod);
+ int propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, int x_limit, bool p_double_click, TreeItem *p_item, MouseButton p_button, const Ref<InputEventWithModifiers> &p_mod);
void _text_editor_submit(String p_text);
void _text_editor_modal_close();
void value_editor_changed(double p_value);
diff --git a/scene/main/canvas_item.cpp b/scene/main/canvas_item.cpp
index 5065684839..22e3c3bf24 100644
--- a/scene/main/canvas_item.cpp
+++ b/scene/main/canvas_item.cpp
@@ -274,6 +274,7 @@ void CanvasItem::_exit_canvas() {
void CanvasItem::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
+ ERR_FAIL_COND(!is_inside_tree());
_update_texture_filter_changed(false);
_update_texture_repeat_changed(false);
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 3be73af861..44420fcc31 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2889,7 +2889,7 @@ void Node::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_priority"), "set_process_priority", "get_process_priority");
ADD_GROUP("Editor Description", "editor_");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNAL), "set_editor_description", "get_editor_description");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "editor_description", PROPERTY_HINT_MULTILINE_TEXT), "set_editor_description", "get_editor_description");
GDVIRTUAL_BIND(_process, "delta");
GDVIRTUAL_BIND(_physics_process, "delta");
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 31e8c20991..1ecc3c762a 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -584,9 +584,9 @@ void Viewport::_process_picking() {
physics_last_mouse_state.meta = mb->is_meta_pressed();
if (mb->is_pressed()) {
- physics_last_mouse_state.mouse_mask |= (MouseButton)(1 << (mb->get_button_index() - 1));
+ physics_last_mouse_state.mouse_mask |= mouse_button_to_mask(mb->get_button_index());
} else {
- physics_last_mouse_state.mouse_mask &= (MouseButton) ~(1 << (mb->get_button_index() - 1));
+ physics_last_mouse_state.mouse_mask &= ~mouse_button_to_mask(mb->get_button_index());
// If touch mouse raised, assume we don't know last mouse pos until new events come
if (mb->get_device() == InputEvent::DEVICE_ID_TOUCH_MOUSE) {
@@ -696,7 +696,7 @@ void Viewport::_process_picking() {
if (co && camera_3d) {
_collision_object_3d_input_event(co, camera_3d, ev, Vector3(), Vector3(), 0);
captured = true;
- if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) {
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && !mb->is_pressed()) {
physics_object_capture = ObjectID();
}
@@ -712,7 +712,7 @@ void Viewport::_process_picking() {
if (ObjectDB::get_instance(last_id) && last_object) {
// Good, exists.
_collision_object_3d_input_event(last_object, camera_3d, ev, result.position, result.normal, result.shape);
- if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
+ if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
physics_object_capture = last_id;
}
}
@@ -740,7 +740,7 @@ void Viewport::_process_picking() {
last_object = co;
last_id = result.collider_id;
new_collider = last_id;
- if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
+ if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == MouseButton::LEFT && mb->is_pressed()) {
physics_object_capture = last_id;
}
}
@@ -1259,10 +1259,10 @@ void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_inpu
Ref<InputEventMouseButton> mb = p_input;
bool cant_stop_me_now = (mb.is_valid() &&
- (mb->get_button_index() == MOUSE_BUTTON_WHEEL_DOWN ||
- mb->get_button_index() == MOUSE_BUTTON_WHEEL_UP ||
- mb->get_button_index() == MOUSE_BUTTON_WHEEL_LEFT ||
- mb->get_button_index() == MOUSE_BUTTON_WHEEL_RIGHT));
+ (mb->get_button_index() == MouseButton::WHEEL_DOWN ||
+ mb->get_button_index() == MouseButton::WHEEL_UP ||
+ mb->get_button_index() == MouseButton::WHEEL_LEFT ||
+ mb->get_button_index() == MouseButton::WHEEL_RIGHT));
Ref<InputEventPanGesture> pn = p_input;
cant_stop_me_now = pn.is_valid() || cant_stop_me_now;
@@ -1445,21 +1445,21 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.last_mouse_pos = mpos;
if (mb->is_pressed()) {
Size2 pos = mpos;
- if (gui.mouse_focus_mask) {
+ if (gui.mouse_focus_mask != MouseButton::NONE) {
// Do not steal mouse focus and stuff while a focus mask exists.
- gui.mouse_focus_mask |= 1 << (mb->get_button_index() - 1); // Add the button to the mask.
+ gui.mouse_focus_mask |= mouse_button_to_mask(mb->get_button_index());
} else {
gui.mouse_focus = gui_find_control(pos);
gui.last_mouse_focus = gui.mouse_focus;
if (!gui.mouse_focus) {
- gui.mouse_focus_mask = 0;
+ gui.mouse_focus_mask = MouseButton::NONE;
return;
}
- gui.mouse_focus_mask = 1 << (mb->get_button_index() - 1);
+ gui.mouse_focus_mask = mouse_button_to_mask(mb->get_button_index());
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb->get_button_index() == MouseButton::LEFT) {
gui.drag_accum = Vector2();
gui.drag_attempted = false;
}
@@ -1482,7 +1482,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
}
#endif
- if (mb->get_button_index() == MOUSE_BUTTON_LEFT) { // Assign focus.
+ if (mb->get_button_index() == MouseButton::LEFT) { // Assign focus.
CanvasItem *ci = gui.mouse_focus;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
@@ -1513,7 +1513,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
set_input_as_handled();
- if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MouseButton::LEFT) {
// Alternate drop use (when using force_drag(), as proposed by #5342).
if (gui.mouse_focus) {
_gui_drop(gui.mouse_focus, pos, false);
@@ -1533,7 +1533,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
_gui_cancel_tooltip();
} else {
- if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == MouseButton::LEFT) {
if (gui.drag_mouse_over) {
_gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, false);
}
@@ -1551,7 +1551,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
// Change mouse accordingly.
}
- gui.mouse_focus_mask &= ~(1 << (mb->get_button_index() - 1)); // Remove from mask.
+ gui.mouse_focus_mask &= ~mouse_button_to_mask(mb->get_button_index()); // Remove from mask.
if (!gui.mouse_focus) {
// Release event is only sent if a mouse focus (previously pressed button) exists.
@@ -1570,7 +1570,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
// Disable mouse focus if needed before calling input,
// this makes popups on mouse press event work better,
// as the release will never be received otherwise.
- if (gui.mouse_focus_mask == 0) {
+ if (gui.mouse_focus_mask == MouseButton::NONE) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
}
@@ -1590,7 +1590,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
over = gui_find_control(mpos);
}
- if (gui.mouse_focus_mask == 0 && over != gui.mouse_over) {
+ if (gui.mouse_focus_mask == MouseButton::NONE && over != gui.mouse_over) {
if (gui.mouse_over) {
_gui_call_notification(gui.mouse_over, Control::NOTIFICATION_MOUSE_EXIT);
}
@@ -1618,7 +1618,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *over = nullptr;
// Drag & drop.
- if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if (!gui.drag_attempted && gui.mouse_focus && (mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
gui.drag_accum += mm->get_relative();
float len = gui.drag_accum.length();
if (len > 10) {
@@ -1632,7 +1632,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (gui.drag_data.get_type() != Variant::NIL) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
- gui.mouse_focus_mask = 0;
+ gui.mouse_focus_mask = MouseButton::NONE;
break;
} else {
Control *drag_preview = _gui_get_drag_preview();
@@ -1701,7 +1701,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
mm->set_speed(speed);
mm->set_relative(rel);
- if (mm->get_button_mask() == 0) {
+ if (mm->get_button_mask() == MouseButton::NONE) {
// Nothing pressed.
bool can_tooltip = true;
@@ -1754,7 +1754,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Control *c = over;
Vector2 cpos = pos;
while (c) {
- if (gui.mouse_focus_mask != 0 || c->has_point(cpos)) {
+ if (gui.mouse_focus_mask != MouseButton::NONE || c->has_point(cpos)) {
cursor_shape = c->get_cursor_shape(cpos);
} else {
cursor_shape = Control::CURSOR_ARROW;
@@ -1867,7 +1867,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
Transform2D localizer = gui.drag_mouse_over->get_global_transform_with_canvas().affine_inverse();
gui.drag_mouse_over_pos = localizer.xform(viewport_pos);
- if (mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) {
+ if ((mm->get_button_mask() & MouseButton::MASK_LEFT) != MouseButton::NONE) {
bool can_drop = _gui_drop(gui.drag_mouse_over, gui.drag_mouse_over_pos, true);
if (!can_drop) {
@@ -2108,7 +2108,7 @@ void Viewport::_gui_remove_control(Control *p_control) {
if (gui.mouse_focus == p_control) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
- gui.mouse_focus_mask = 0;
+ gui.mouse_focus_mask = MouseButton::NONE;
}
if (gui.last_mouse_focus == p_control) {
gui.last_mouse_focus = nullptr;
@@ -2178,13 +2178,13 @@ void Viewport::_gui_accept_event() {
void Viewport::_drop_mouse_focus() {
Control *c = gui.mouse_focus;
- int mask = gui.mouse_focus_mask;
+ MouseButton mask = gui.mouse_focus_mask;
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
- gui.mouse_focus_mask = 0;
+ gui.mouse_focus_mask = MouseButton::NONE;
for (int i = 0; i < 3; i++) {
- if (mask & (1 << i)) {
+ if ((int)mask & (1 << i)) {
Ref<InputEventMouseButton> mb;
mb.instantiate();
mb->set_position(c->get_local_mouse_position());
@@ -2293,11 +2293,11 @@ void Viewport::_post_gui_grab_click_focus() {
return;
}
- int mask = gui.mouse_focus_mask;
+ MouseButton mask = gui.mouse_focus_mask;
Point2 click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
for (int i = 0; i < 3; i++) {
- if (mask & (1 << i)) {
+ if ((int)mask & (1 << i)) {
Ref<InputEventMouseButton> mb;
mb.instantiate();
@@ -2315,7 +2315,7 @@ void Viewport::_post_gui_grab_click_focus() {
click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
for (int i = 0; i < 3; i++) {
- if (mask & (1 << i)) {
+ if ((int)mask & (1 << i)) {
Ref<InputEventMouseButton> mb;
mb.instantiate();
@@ -2412,7 +2412,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND_V(gui.subwindow_focused == nullptr, false);
Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && !mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
if (gui.subwindow_drag == SUB_WINDOW_DRAG_CLOSE) {
if (gui.subwindow_drag_close_rect.has_point(mb->get_position())) {
// Close window.
@@ -2537,7 +2537,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
// If the event is a mouse button, we need to check whether another window was clicked.
- if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MOUSE_BUTTON_LEFT) {
+ if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT) {
bool click_on_window = false;
for (int i = gui.sub_windows.size() - 1; i >= 0; i--) {
SubWindow &sw = gui.sub_windows.write[i];
@@ -3041,7 +3041,7 @@ void Viewport::pass_mouse_focus_to(Viewport *p_viewport, Control *p_control) {
gui.mouse_focus = nullptr;
gui.forced_mouse_focus = false;
- gui.mouse_focus_mask = 0;
+ gui.mouse_focus_mask = MouseButton::NONE;
}
}
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 1f19ff04c9..5320aea02a 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -244,7 +244,7 @@ private:
bool control = false;
bool shift = false;
bool meta = false;
- int mouse_mask = 0;
+ MouseButton mouse_mask = MouseButton::NONE;
} physics_last_mouse_state;
@@ -327,7 +327,7 @@ private:
Control *mouse_focus = nullptr;
Control *last_mouse_focus = nullptr;
Control *mouse_click_grabber = nullptr;
- int mouse_focus_mask = 0;
+ MouseButton mouse_focus_mask = MouseButton::NONE;
Control *key_focus = nullptr;
Control *mouse_over = nullptr;
Control *drag_mouse_over = nullptr;
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index a0f62c853f..5da5a183f7 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -895,7 +895,7 @@ void Window::_window_input(const Ref<InputEvent> &p_ev) {
if (EngineDebugger::is_active()) {
//quit from game window using F8
Ref<InputEventKey> k = p_ev;
- if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == KEY_F8) {
+ if (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_keycode() == Key::F8) {
EngineDebugger::get_singleton()->send_message("request_quit", Array());
}
}
diff --git a/scene/property_utils.cpp b/scene/property_utils.cpp
index 79821b8399..7df601492b 100644
--- a/scene/property_utils.cpp
+++ b/scene/property_utils.cpp
@@ -32,9 +32,12 @@
#include "core/config/engine.h"
#include "core/templates/local_vector.h"
-#include "editor/editor_node.h"
#include "scene/resources/packed_scene.h"
+#ifdef TOOLS_ENABLED
+#include "editor/editor_node.h"
+#endif // TOOLS_ENABLED
+
bool PropertyUtils::is_property_value_different(const Variant &p_a, const Variant &p_b) {
if (p_a.get_type() == Variant::FLOAT && p_b.get_type() == Variant::FLOAT) {
//this must be done because, as some scenes save as text, there might be a tiny difference in floats due to numerical error
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index c193850a78..056ace5e4e 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -63,6 +63,7 @@
#include "scene/2d/position_2d.h"
#include "scene/2d/ray_cast_2d.h"
#include "scene/2d/remote_transform_2d.h"
+#include "scene/2d/shape_cast_2d.h"
#include "scene/2d/skeleton_2d.h"
#include "scene/2d/sprite_2d.h"
#include "scene/2d/tile_map.h"
@@ -628,6 +629,7 @@ void register_scene_types() {
GDREGISTER_CLASS(VisualShaderNodeParticleSphereEmitter);
GDREGISTER_CLASS(VisualShaderNodeParticleBoxEmitter);
GDREGISTER_CLASS(VisualShaderNodeParticleRingEmitter);
+ GDREGISTER_CLASS(VisualShaderNodeParticleMeshEmitter);
GDREGISTER_CLASS(VisualShaderNodeParticleMultiplyByAxisAngle);
GDREGISTER_CLASS(VisualShaderNodeParticleConeVelocity);
GDREGISTER_CLASS(VisualShaderNodeParticleRandomness);
@@ -665,6 +667,7 @@ void register_scene_types() {
GDREGISTER_CLASS(CollisionShape2D);
GDREGISTER_CLASS(CollisionPolygon2D);
GDREGISTER_CLASS(RayCast2D);
+ GDREGISTER_CLASS(ShapeCast2D);
GDREGISTER_CLASS(VisibleOnScreenNotifier2D);
GDREGISTER_CLASS(VisibleOnScreenEnabler2D);
GDREGISTER_CLASS(Polygon2D);
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 71d2774335..29aca6b321 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -317,7 +317,7 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
Vector<real_t> times = d["times"];
Vector<real_t> values = d["points"];
- ERR_FAIL_COND_V(times.size() * 5 != values.size(), false);
+ ERR_FAIL_COND_V(times.size() * 6 != values.size(), false);
if (times.size()) {
int valcount = times.size();
@@ -330,11 +330,12 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
for (int i = 0; i < valcount; i++) {
bt->values.write[i].time = rt[i];
bt->values.write[i].transition = 0; //unused in bezier
- bt->values.write[i].value.value = rv[i * 5 + 0];
- bt->values.write[i].value.in_handle.x = rv[i * 5 + 1];
- bt->values.write[i].value.in_handle.y = rv[i * 5 + 2];
- bt->values.write[i].value.out_handle.x = rv[i * 5 + 3];
- bt->values.write[i].value.out_handle.y = rv[i * 5 + 4];
+ bt->values.write[i].value.value = rv[i * 6 + 0];
+ bt->values.write[i].value.in_handle.x = rv[i * 6 + 1];
+ bt->values.write[i].value.in_handle.y = rv[i * 6 + 2];
+ bt->values.write[i].value.out_handle.x = rv[i * 6 + 3];
+ bt->values.write[i].value.out_handle.y = rv[i * 6 + 4];
+ bt->values.write[i].value.handle_mode = (HandleMode)rv[i * 6 + 5];
}
}
@@ -449,8 +450,8 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
return true;
} else if (name == "length") {
r_ret = length;
- } else if (name == "loop") {
- r_ret = loop;
+ } else if (name == "loop_mode") {
+ r_ret = loop_mode;
} else if (name == "step") {
r_ret = step;
} else if (name.begins_with("tracks/")) {
@@ -698,7 +699,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
int kk = bt->values.size();
key_times.resize(kk);
- key_points.resize(kk * 5);
+ key_points.resize(kk * 6);
real_t *wti = key_times.ptrw();
real_t *wpo = key_points.ptrw();
@@ -709,11 +710,12 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
for (int i = 0; i < kk; i++) {
wti[idx] = vls[i].time;
- wpo[idx * 5 + 0] = vls[i].value.value;
- wpo[idx * 5 + 1] = vls[i].value.in_handle.x;
- wpo[idx * 5 + 2] = vls[i].value.in_handle.y;
- wpo[idx * 5 + 3] = vls[i].value.out_handle.x;
- wpo[idx * 5 + 4] = vls[i].value.out_handle.y;
+ wpo[idx * 6 + 0] = vls[i].value.value;
+ wpo[idx * 6 + 1] = vls[i].value.in_handle.x;
+ wpo[idx * 6 + 2] = vls[i].value.in_handle.y;
+ wpo[idx * 6 + 3] = vls[i].value.out_handle.x;
+ wpo[idx * 6 + 4] = vls[i].value.out_handle.y;
+ wpo[idx * 6 + 5] = (double)vls[i].value.handle_mode;
idx++;
}
@@ -1623,7 +1625,7 @@ void Animation::track_insert_key(int p_track, double p_time, const Variant &p_ke
BezierTrack *bt = static_cast<BezierTrack *>(t);
Array arr = p_key;
- ERR_FAIL_COND(arr.size() != 5);
+ ERR_FAIL_COND(arr.size() != 6);
TKey<BezierKey> k;
k.time = p_time;
@@ -1632,6 +1634,7 @@ void Animation::track_insert_key(int p_track, double p_time, const Variant &p_ke
k.value.in_handle.y = arr[2];
k.value.out_handle.x = arr[3];
k.value.out_handle.y = arr[4];
+ k.value.handle_mode = (HandleMode) int(arr[5]);
_insert(p_time, bt->values, k);
} break;
@@ -1770,12 +1773,13 @@ Variant Animation::track_get_key_value(int p_track, int p_key_idx) const {
ERR_FAIL_INDEX_V(p_key_idx, bt->values.size(), Variant());
Array arr;
- arr.resize(5);
+ arr.resize(6);
arr[0] = bt->values[p_key_idx].value.value;
arr[1] = bt->values[p_key_idx].value.in_handle.x;
arr[2] = bt->values[p_key_idx].value.in_handle.y;
arr[3] = bt->values[p_key_idx].value.out_handle.x;
arr[4] = bt->values[p_key_idx].value.out_handle.y;
+ arr[5] = (double)bt->values[p_key_idx].value.handle_mode;
return arr;
} break;
@@ -2144,13 +2148,14 @@ void Animation::track_set_key_value(int p_track, int p_key_idx, const Variant &p
ERR_FAIL_INDEX(p_key_idx, bt->values.size());
Array arr = p_value;
- ERR_FAIL_COND(arr.size() != 5);
+ ERR_FAIL_COND(arr.size() != 6);
bt->values.write[p_key_idx].value.value = arr[0];
bt->values.write[p_key_idx].value.in_handle.x = arr[1];
bt->values.write[p_key_idx].value.in_handle.y = arr[2];
bt->values.write[p_key_idx].value.out_handle.x = arr[3];
bt->values.write[p_key_idx].value.out_handle.y = arr[4];
+ bt->values.write[p_key_idx].value.handle_mode = (HandleMode) int(arr[5]);
} break;
case TYPE_AUDIO: {
@@ -2231,7 +2236,7 @@ void Animation::track_set_key_transition(int p_track, int p_key_idx, real_t p_tr
}
template <class K>
-int Animation::_find(const Vector<K> &p_keys, double p_time) const {
+int Animation::_find(const Vector<K> &p_keys, double p_time, bool p_backward) const {
int len = p_keys.size();
if (len == 0) {
return -2;
@@ -2261,8 +2266,14 @@ int Animation::_find(const Vector<K> &p_keys, double p_time) const {
}
}
- if (keys[middle].time > p_time) {
- middle--;
+ if (!p_backward) {
+ if (keys[middle].time > p_time) {
+ middle--;
+ }
+ } else {
+ if (keys[middle].time < p_time) {
+ middle++;
+ }
}
return middle;
@@ -2385,7 +2396,7 @@ real_t Animation::_cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, c
}
template <class T>
-T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const {
+T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok, bool p_backward) const {
int len = _find(p_keys, length) + 1; // try to find last key (there may be more past the end)
if (len <= 0) {
@@ -2403,7 +2414,7 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
return p_keys[0].value;
}
- int idx = _find(p_keys, p_time);
+ int idx = _find(p_keys, p_time, p_backward);
ERR_FAIL_COND_V(idx == -2, T());
@@ -2412,24 +2423,42 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
real_t c = 0.0;
// prepare for all cases of interpolation
- if (loop && p_loop_wrap) {
+ if ((loop_mode == LOOP_LINEAR || loop_mode == LOOP_PINGPONG) && p_loop_wrap) {
// loop
- if (idx >= 0) {
- if ((idx + 1) < len) {
- next = idx + 1;
- real_t delta = p_keys[next].time - p_keys[idx].time;
- real_t from = p_time - p_keys[idx].time;
-
- if (Math::is_zero_approx(delta)) {
- c = 0;
+ if (!p_backward) {
+ // no backward
+ if (idx >= 0) {
+ if (idx < len - 1) {
+ next = idx + 1;
+ real_t delta = p_keys[next].time - p_keys[idx].time;
+ real_t from = p_time - p_keys[idx].time;
+
+ if (Math::is_zero_approx(delta)) {
+ c = 0;
+ } else {
+ c = from / delta;
+ }
} else {
- c = from / delta;
- }
+ next = 0;
+ real_t delta = (length - p_keys[idx].time) + p_keys[next].time;
+ real_t from = p_time - p_keys[idx].time;
+ if (Math::is_zero_approx(delta)) {
+ c = 0;
+ } else {
+ c = from / delta;
+ }
+ }
} else {
+ // on loop, behind first key
+ idx = len - 1;
next = 0;
- real_t delta = (length - p_keys[idx].time) + p_keys[next].time;
- real_t from = p_time - p_keys[idx].time;
+ real_t endtime = (length - p_keys[idx].time);
+ if (endtime < 0) { // may be keys past the end
+ endtime = 0;
+ }
+ real_t delta = endtime + p_keys[next].time;
+ real_t from = endtime + p_time;
if (Math::is_zero_approx(delta)) {
c = 0;
@@ -2437,49 +2466,81 @@ T Animation::_interpolate(const Vector<TKey<T>> &p_keys, double p_time, Interpol
c = from / delta;
}
}
-
} else {
- // on loop, behind first key
- idx = len - 1;
- next = 0;
- real_t endtime = (length - p_keys[idx].time);
- if (endtime < 0) { // may be keys past the end
- endtime = 0;
- }
- real_t delta = endtime + p_keys[next].time;
- real_t from = endtime + p_time;
-
- if (Math::is_zero_approx(delta)) {
- c = 0;
+ // backward
+ if (idx <= len - 1) {
+ if (idx > 0) {
+ next = idx - 1;
+ real_t delta = (length - p_keys[next].time) - (length - p_keys[idx].time);
+ real_t from = (length - p_time) - (length - p_keys[idx].time);
+
+ if (Math::is_zero_approx(delta))
+ c = 0;
+ else
+ c = from / delta;
+ } else {
+ next = len - 1;
+ real_t delta = p_keys[idx].time + (length - p_keys[next].time);
+ real_t from = (length - p_time) - (length - p_keys[idx].time);
+
+ if (Math::is_zero_approx(delta))
+ c = 0;
+ else
+ c = from / delta;
+ }
} else {
- c = from / delta;
+ // on loop, in front of last key
+ idx = 0;
+ next = len - 1;
+ real_t endtime = p_keys[idx].time;
+ if (endtime > length) // may be keys past the end
+ endtime = length;
+ real_t delta = p_keys[next].time - endtime;
+ real_t from = p_time - endtime;
+
+ if (Math::is_zero_approx(delta))
+ c = 0;
+ else
+ c = from / delta;
}
}
-
} else { // no loop
-
- if (idx >= 0) {
- if ((idx + 1) < len) {
- next = idx + 1;
- real_t delta = p_keys[next].time - p_keys[idx].time;
- real_t from = p_time - p_keys[idx].time;
-
- if (Math::is_zero_approx(delta)) {
- c = 0;
+ if (!p_backward) {
+ if (idx >= 0) {
+ if (idx < len - 1) {
+ next = idx + 1;
+ real_t delta = p_keys[next].time - p_keys[idx].time;
+ real_t from = p_time - p_keys[idx].time;
+
+ if (Math::is_zero_approx(delta)) {
+ c = 0;
+ } else {
+ c = from / delta;
+ }
} else {
- c = from / delta;
+ next = idx;
}
-
} else {
- next = idx;
+ idx = next = 0;
}
-
} else {
- // only allow extending first key to anim start if looping
- if (loop) {
- idx = next = 0;
+ if (idx <= len - 1) {
+ if (idx > 0) {
+ next = idx - 1;
+ real_t delta = (length - p_keys[next].time) - (length - p_keys[idx].time);
+ real_t from = (length - p_time) - (length - p_keys[idx].time);
+
+ if (Math::is_zero_approx(delta)) {
+ c = 0;
+ } else {
+ c = from / delta;
+ }
+
+ } else {
+ next = idx;
+ }
} else {
- result = false;
+ idx = next = len - 1;
}
}
}
@@ -2583,7 +2644,7 @@ void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, doub
}
}
-void Animation::value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const {
+void Animation::value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged) const {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_VALUE);
@@ -2597,30 +2658,50 @@ void Animation::value_track_get_key_indices(int p_track, double p_time, double p
SWAP(from_time, to_time);
}
- if (loop) {
- from_time = Math::fposmod(from_time, length);
- to_time = Math::fposmod(to_time, length);
+ switch (loop_mode) {
+ case LOOP_NONE: {
+ if (from_time < 0) {
+ from_time = 0;
+ }
+ if (from_time > length) {
+ from_time = length;
+ }
- if (from_time > to_time) {
- // handle loop by splitting
- _value_track_get_key_indices_in_range(vt, from_time, length, p_indices);
- _value_track_get_key_indices_in_range(vt, 0, to_time, p_indices);
- return;
- }
- } else {
- if (from_time < 0) {
- from_time = 0;
- }
- if (from_time > length) {
- from_time = length;
- }
+ if (to_time < 0) {
+ to_time = 0;
+ }
+ if (to_time > length) {
+ to_time = length;
+ }
+ } break;
+ case LOOP_LINEAR: {
+ from_time = Math::fposmod(from_time, length);
+ to_time = Math::fposmod(to_time, length);
- if (to_time < 0) {
- to_time = 0;
- }
- if (to_time > length) {
- to_time = length;
- }
+ if (from_time > to_time) {
+ // handle loop by splitting
+ _value_track_get_key_indices_in_range(vt, from_time, length, p_indices);
+ _value_track_get_key_indices_in_range(vt, 0, to_time, p_indices);
+ return;
+ }
+ } break;
+ case LOOP_PINGPONG: {
+ from_time = Math::pingpong(from_time, length);
+ to_time = Math::pingpong(to_time, length);
+
+ if (p_pingponged == -1) {
+ // handle loop by splitting
+ _value_track_get_key_indices_in_range(vt, 0, from_time, p_indices);
+ _value_track_get_key_indices_in_range(vt, 0, to_time, p_indices);
+ return;
+ }
+ if (p_pingponged == 1) {
+ // handle loop by splitting
+ _value_track_get_key_indices_in_range(vt, from_time, length, p_indices);
+ _value_track_get_key_indices_in_range(vt, to_time, length, p_indices);
+ return;
+ }
+ } break;
}
_value_track_get_key_indices_in_range(vt, from_time, to_time, p_indices);
@@ -2679,7 +2760,7 @@ void Animation::_track_get_key_indices_in_range(const Vector<T> &p_array, double
}
}
-void Animation::track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices) const {
+void Animation::track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged) const {
ERR_FAIL_INDEX(p_track, tracks.size());
const Track *t = tracks[p_track];
@@ -2690,114 +2771,255 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
SWAP(from_time, to_time);
}
- if (loop) {
- if (from_time > length || from_time < 0) {
- from_time = Math::fposmod(from_time, length);
- }
-
- if (to_time > length || to_time < 0) {
- to_time = Math::fposmod(to_time, length);
- }
-
- if (from_time > to_time) {
- // handle loop by splitting
-
- switch (t->type) {
- case TYPE_POSITION_3D: {
- const PositionTrack *tt = static_cast<const PositionTrack *>(t);
- if (tt->compressed_track >= 0) {
- _get_compressed_key_indices_in_range<3>(tt->compressed_track, from_time, length, p_indices);
- _get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, to_time, p_indices);
-
- } else {
- _track_get_key_indices_in_range(tt->positions, from_time, length, p_indices);
- _track_get_key_indices_in_range(tt->positions, 0, to_time, p_indices);
- }
-
- } break;
- case TYPE_ROTATION_3D: {
- const RotationTrack *rt = static_cast<const RotationTrack *>(t);
- if (rt->compressed_track >= 0) {
- _get_compressed_key_indices_in_range<3>(rt->compressed_track, from_time, length, p_indices);
- _get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, to_time, p_indices);
+ switch (loop_mode) {
+ case LOOP_NONE: {
+ if (from_time < 0) {
+ from_time = 0;
+ }
+ if (from_time > length) {
+ from_time = length;
+ }
- } else {
- _track_get_key_indices_in_range(rt->rotations, from_time, length, p_indices);
- _track_get_key_indices_in_range(rt->rotations, 0, to_time, p_indices);
- }
+ if (to_time < 0) {
+ to_time = 0;
+ }
+ if (to_time > length) {
+ to_time = length;
+ }
+ } break;
+ case LOOP_LINEAR: {
+ if (from_time > length || from_time < 0) {
+ from_time = Math::fposmod(from_time, length);
+ }
+ if (to_time > length || to_time < 0) {
+ to_time = Math::fposmod(to_time, length);
+ }
- } break;
- case TYPE_SCALE_3D: {
- const ScaleTrack *st = static_cast<const ScaleTrack *>(t);
- if (st->compressed_track >= 0) {
- _get_compressed_key_indices_in_range<3>(st->compressed_track, from_time, length, p_indices);
- _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, to_time, p_indices);
+ if (from_time > to_time) {
+ // handle loop by splitting
+ switch (t->type) {
+ case TYPE_POSITION_3D: {
+ const PositionTrack *tt = static_cast<const PositionTrack *>(t);
+ if (tt->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<3>(tt->compressed_track, from_time, length, p_indices);
+ _get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, to_time, p_indices);
+ } else {
+ _track_get_key_indices_in_range(tt->positions, from_time, length, p_indices);
+ _track_get_key_indices_in_range(tt->positions, 0, to_time, p_indices);
+ }
+ } break;
+ case TYPE_ROTATION_3D: {
+ const RotationTrack *rt = static_cast<const RotationTrack *>(t);
+ if (rt->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<3>(rt->compressed_track, from_time, length, p_indices);
+ _get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, to_time, p_indices);
+ } else {
+ _track_get_key_indices_in_range(rt->rotations, from_time, length, p_indices);
+ _track_get_key_indices_in_range(rt->rotations, 0, to_time, p_indices);
+ }
+ } break;
+ case TYPE_SCALE_3D: {
+ const ScaleTrack *st = static_cast<const ScaleTrack *>(t);
+ if (st->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<3>(st->compressed_track, from_time, length, p_indices);
+ _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, to_time, p_indices);
+ } else {
+ _track_get_key_indices_in_range(st->scales, from_time, length, p_indices);
+ _track_get_key_indices_in_range(st->scales, 0, to_time, p_indices);
+ }
+ } break;
+ case TYPE_BLEND_SHAPE: {
+ const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t);
+ if (bst->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<1>(bst->compressed_track, from_time, length, p_indices);
+ _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, to_time, p_indices);
+ } else {
+ _track_get_key_indices_in_range(bst->blend_shapes, from_time, length, p_indices);
+ _track_get_key_indices_in_range(bst->blend_shapes, 0, to_time, p_indices);
+ }
+ } break;
+ case TYPE_VALUE: {
+ const ValueTrack *vt = static_cast<const ValueTrack *>(t);
+ _track_get_key_indices_in_range(vt->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(vt->values, 0, to_time, p_indices);
+ } break;
+ case TYPE_METHOD: {
+ const MethodTrack *mt = static_cast<const MethodTrack *>(t);
+ _track_get_key_indices_in_range(mt->methods, from_time, length, p_indices);
+ _track_get_key_indices_in_range(mt->methods, 0, to_time, p_indices);
+ } break;
+ case TYPE_BEZIER: {
+ const BezierTrack *bz = static_cast<const BezierTrack *>(t);
+ _track_get_key_indices_in_range(bz->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(bz->values, 0, to_time, p_indices);
+ } break;
+ case TYPE_AUDIO: {
+ const AudioTrack *ad = static_cast<const AudioTrack *>(t);
+ _track_get_key_indices_in_range(ad->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(ad->values, 0, to_time, p_indices);
+ } break;
+ case TYPE_ANIMATION: {
+ const AnimationTrack *an = static_cast<const AnimationTrack *>(t);
+ _track_get_key_indices_in_range(an->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(an->values, 0, to_time, p_indices);
+ } break;
+ }
+ return;
+ }
+ } break;
+ case LOOP_PINGPONG: {
+ if (from_time > length || from_time < 0) {
+ from_time = Math::pingpong(from_time, length);
+ }
+ if (to_time > length || to_time < 0) {
+ to_time = Math::pingpong(to_time, length);
+ }
- } else {
- _track_get_key_indices_in_range(st->scales, from_time, length, p_indices);
- _track_get_key_indices_in_range(st->scales, 0, to_time, p_indices);
+ if ((int)Math::floor(abs(p_delta) / length) % 2 == 0) {
+ if (p_pingponged == -1) {
+ // handle loop by splitting
+ switch (t->type) {
+ case TYPE_POSITION_3D: {
+ const PositionTrack *tt = static_cast<const PositionTrack *>(t);
+ if (tt->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, from_time, p_indices);
+ _get_compressed_key_indices_in_range<3>(tt->compressed_track, 0, to_time, p_indices);
+ } else {
+ _track_get_key_indices_in_range(tt->positions, 0, from_time, p_indices);
+ _track_get_key_indices_in_range(tt->positions, 0, to_time, p_indices);
+ }
+ } break;
+ case TYPE_ROTATION_3D: {
+ const RotationTrack *rt = static_cast<const RotationTrack *>(t);
+ if (rt->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, from_time, p_indices);
+ _get_compressed_key_indices_in_range<3>(rt->compressed_track, 0, to_time, p_indices);
+ } else {
+ _track_get_key_indices_in_range(rt->rotations, 0, from_time, p_indices);
+ _track_get_key_indices_in_range(rt->rotations, 0, to_time, p_indices);
+ }
+ } break;
+ case TYPE_SCALE_3D: {
+ const ScaleTrack *st = static_cast<const ScaleTrack *>(t);
+ if (st->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, from_time, p_indices);
+ _get_compressed_key_indices_in_range<3>(st->compressed_track, 0, to_time, p_indices);
+ } else {
+ _track_get_key_indices_in_range(st->scales, 0, from_time, p_indices);
+ _track_get_key_indices_in_range(st->scales, 0, to_time, p_indices);
+ }
+ } break;
+ case TYPE_BLEND_SHAPE: {
+ const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t);
+ if (bst->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, from_time, p_indices);
+ _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, to_time, p_indices);
+ } else {
+ _track_get_key_indices_in_range(bst->blend_shapes, 0, from_time, p_indices);
+ _track_get_key_indices_in_range(bst->blend_shapes, 0, to_time, p_indices);
+ }
+ } break;
+ case TYPE_VALUE: {
+ const ValueTrack *vt = static_cast<const ValueTrack *>(t);
+ _track_get_key_indices_in_range(vt->values, 0, from_time, p_indices);
+ _track_get_key_indices_in_range(vt->values, 0, to_time, p_indices);
+ } break;
+ case TYPE_METHOD: {
+ const MethodTrack *mt = static_cast<const MethodTrack *>(t);
+ _track_get_key_indices_in_range(mt->methods, 0, from_time, p_indices);
+ _track_get_key_indices_in_range(mt->methods, 0, to_time, p_indices);
+ } break;
+ case TYPE_BEZIER: {
+ const BezierTrack *bz = static_cast<const BezierTrack *>(t);
+ _track_get_key_indices_in_range(bz->values, 0, from_time, p_indices);
+ _track_get_key_indices_in_range(bz->values, 0, to_time, p_indices);
+ } break;
+ case TYPE_AUDIO: {
+ const AudioTrack *ad = static_cast<const AudioTrack *>(t);
+ _track_get_key_indices_in_range(ad->values, 0, from_time, p_indices);
+ _track_get_key_indices_in_range(ad->values, 0, to_time, p_indices);
+ } break;
+ case TYPE_ANIMATION: {
+ const AnimationTrack *an = static_cast<const AnimationTrack *>(t);
+ _track_get_key_indices_in_range(an->values, 0, from_time, p_indices);
+ _track_get_key_indices_in_range(an->values, 0, to_time, p_indices);
+ } break;
}
-
- } break;
- case TYPE_BLEND_SHAPE: {
- const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t);
- if (bst->compressed_track >= 0) {
- _get_compressed_key_indices_in_range<1>(bst->compressed_track, from_time, length, p_indices);
- _get_compressed_key_indices_in_range<1>(bst->compressed_track, 0, to_time, p_indices);
-
- } else {
- _track_get_key_indices_in_range(bst->blend_shapes, from_time, length, p_indices);
- _track_get_key_indices_in_range(bst->blend_shapes, 0, to_time, p_indices);
+ return;
+ }
+ if (p_pingponged == 1) {
+ // handle loop by splitting
+ switch (t->type) {
+ case TYPE_POSITION_3D: {
+ const PositionTrack *tt = static_cast<const PositionTrack *>(t);
+ if (tt->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<3>(tt->compressed_track, from_time, length, p_indices);
+ _get_compressed_key_indices_in_range<3>(tt->compressed_track, to_time, length, p_indices);
+ } else {
+ _track_get_key_indices_in_range(tt->positions, from_time, length, p_indices);
+ _track_get_key_indices_in_range(tt->positions, to_time, length, p_indices);
+ }
+ } break;
+ case TYPE_ROTATION_3D: {
+ const RotationTrack *rt = static_cast<const RotationTrack *>(t);
+ if (rt->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<3>(rt->compressed_track, from_time, length, p_indices);
+ _get_compressed_key_indices_in_range<3>(rt->compressed_track, to_time, length, p_indices);
+ } else {
+ _track_get_key_indices_in_range(rt->rotations, from_time, length, p_indices);
+ _track_get_key_indices_in_range(rt->rotations, to_time, length, p_indices);
+ }
+ } break;
+ case TYPE_SCALE_3D: {
+ const ScaleTrack *st = static_cast<const ScaleTrack *>(t);
+ if (st->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<3>(st->compressed_track, from_time, length, p_indices);
+ _get_compressed_key_indices_in_range<3>(st->compressed_track, to_time, length, p_indices);
+ } else {
+ _track_get_key_indices_in_range(st->scales, from_time, length, p_indices);
+ _track_get_key_indices_in_range(st->scales, to_time, length, p_indices);
+ }
+ } break;
+ case TYPE_BLEND_SHAPE: {
+ const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t);
+ if (bst->compressed_track >= 0) {
+ _get_compressed_key_indices_in_range<1>(bst->compressed_track, from_time, length, p_indices);
+ _get_compressed_key_indices_in_range<1>(bst->compressed_track, to_time, length, p_indices);
+ } else {
+ _track_get_key_indices_in_range(bst->blend_shapes, from_time, length, p_indices);
+ _track_get_key_indices_in_range(bst->blend_shapes, to_time, length, p_indices);
+ }
+ } break;
+ case TYPE_VALUE: {
+ const ValueTrack *vt = static_cast<const ValueTrack *>(t);
+ _track_get_key_indices_in_range(vt->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(vt->values, to_time, length, p_indices);
+ } break;
+ case TYPE_METHOD: {
+ const MethodTrack *mt = static_cast<const MethodTrack *>(t);
+ _track_get_key_indices_in_range(mt->methods, from_time, length, p_indices);
+ _track_get_key_indices_in_range(mt->methods, to_time, length, p_indices);
+ } break;
+ case TYPE_BEZIER: {
+ const BezierTrack *bz = static_cast<const BezierTrack *>(t);
+ _track_get_key_indices_in_range(bz->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(bz->values, to_time, length, p_indices);
+ } break;
+ case TYPE_AUDIO: {
+ const AudioTrack *ad = static_cast<const AudioTrack *>(t);
+ _track_get_key_indices_in_range(ad->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(ad->values, to_time, length, p_indices);
+ } break;
+ case TYPE_ANIMATION: {
+ const AnimationTrack *an = static_cast<const AnimationTrack *>(t);
+ _track_get_key_indices_in_range(an->values, from_time, length, p_indices);
+ _track_get_key_indices_in_range(an->values, to_time, length, p_indices);
+ } break;
}
-
- } break;
- case TYPE_VALUE: {
- const ValueTrack *vt = static_cast<const ValueTrack *>(t);
- _track_get_key_indices_in_range(vt->values, from_time, length, p_indices);
- _track_get_key_indices_in_range(vt->values, 0, to_time, p_indices);
-
- } break;
- case TYPE_METHOD: {
- const MethodTrack *mt = static_cast<const MethodTrack *>(t);
- _track_get_key_indices_in_range(mt->methods, from_time, length, p_indices);
- _track_get_key_indices_in_range(mt->methods, 0, to_time, p_indices);
-
- } break;
- case TYPE_BEZIER: {
- const BezierTrack *bz = static_cast<const BezierTrack *>(t);
- _track_get_key_indices_in_range(bz->values, from_time, length, p_indices);
- _track_get_key_indices_in_range(bz->values, 0, to_time, p_indices);
-
- } break;
- case TYPE_AUDIO: {
- const AudioTrack *ad = static_cast<const AudioTrack *>(t);
- _track_get_key_indices_in_range(ad->values, from_time, length, p_indices);
- _track_get_key_indices_in_range(ad->values, 0, to_time, p_indices);
-
- } break;
- case TYPE_ANIMATION: {
- const AnimationTrack *an = static_cast<const AnimationTrack *>(t);
- _track_get_key_indices_in_range(an->values, from_time, length, p_indices);
- _track_get_key_indices_in_range(an->values, 0, to_time, p_indices);
-
- } break;
+ return;
+ }
}
- return;
- }
- } else {
- if (from_time < 0) {
- from_time = 0;
- }
- if (from_time > length) {
- from_time = length;
- }
-
- if (to_time < 0) {
- to_time = 0;
- }
- if (to_time > length) {
- to_time = length;
- }
+ } break;
}
switch (t->type) {
@@ -2808,7 +3030,6 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
} else {
_track_get_key_indices_in_range(tt->positions, from_time, to_time, p_indices);
}
-
} break;
case TYPE_ROTATION_3D: {
const RotationTrack *rt = static_cast<const RotationTrack *>(t);
@@ -2817,7 +3038,6 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
} else {
_track_get_key_indices_in_range(rt->rotations, from_time, to_time, p_indices);
}
-
} break;
case TYPE_SCALE_3D: {
const ScaleTrack *st = static_cast<const ScaleTrack *>(t);
@@ -2826,7 +3046,6 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
} else {
_track_get_key_indices_in_range(st->scales, from_time, to_time, p_indices);
}
-
} break;
case TYPE_BLEND_SHAPE: {
const BlendShapeTrack *bst = static_cast<const BlendShapeTrack *>(t);
@@ -2835,32 +3054,26 @@ void Animation::track_get_key_indices_in_range(int p_track, double p_time, doubl
} else {
_track_get_key_indices_in_range(bst->blend_shapes, from_time, to_time, p_indices);
}
-
} break;
case TYPE_VALUE: {
const ValueTrack *vt = static_cast<const ValueTrack *>(t);
_track_get_key_indices_in_range(vt->values, from_time, to_time, p_indices);
-
} break;
case TYPE_METHOD: {
const MethodTrack *mt = static_cast<const MethodTrack *>(t);
_track_get_key_indices_in_range(mt->methods, from_time, to_time, p_indices);
-
} break;
case TYPE_BEZIER: {
const BezierTrack *bz = static_cast<const BezierTrack *>(t);
_track_get_key_indices_in_range(bz->values, from_time, to_time, p_indices);
-
} break;
case TYPE_AUDIO: {
const AudioTrack *ad = static_cast<const AudioTrack *>(t);
_track_get_key_indices_in_range(ad->values, from_time, to_time, p_indices);
-
} break;
case TYPE_ANIMATION: {
const AnimationTrack *an = static_cast<const AnimationTrack *>(t);
_track_get_key_indices_in_range(an->values, from_time, to_time, p_indices);
-
} break;
}
}
@@ -2898,7 +3111,7 @@ void Animation::_method_track_get_key_indices_in_range(const MethodTrack *mt, do
}
}
-void Animation::method_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const {
+void Animation::method_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged) const {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_METHOD);
@@ -2912,35 +3125,58 @@ void Animation::method_track_get_key_indices(int p_track, double p_time, double
SWAP(from_time, to_time);
}
- if (loop) {
- if (from_time > length || from_time < 0) {
- from_time = Math::fposmod(from_time, length);
- }
+ switch (loop_mode) {
+ case LOOP_NONE: {
+ if (from_time < 0) {
+ from_time = 0;
+ }
+ if (from_time > length) {
+ from_time = length;
+ }
- if (to_time > length || to_time < 0) {
- to_time = Math::fposmod(to_time, length);
- }
+ if (to_time < 0) {
+ to_time = 0;
+ }
+ if (to_time > length) {
+ to_time = length;
+ }
+ } break;
+ case LOOP_LINEAR: {
+ if (from_time > length || from_time < 0) {
+ from_time = Math::fposmod(from_time, length);
+ }
+ if (to_time > length || to_time < 0) {
+ to_time = Math::fposmod(to_time, length);
+ }
- if (from_time > to_time) {
- // handle loop by splitting
- _method_track_get_key_indices_in_range(mt, from_time, length, p_indices);
- _method_track_get_key_indices_in_range(mt, 0, to_time, p_indices);
- return;
- }
- } else {
- if (from_time < 0) {
- from_time = 0;
- }
- if (from_time > length) {
- from_time = length;
- }
+ if (from_time > to_time) {
+ // handle loop by splitting
+ _method_track_get_key_indices_in_range(mt, from_time, length, p_indices);
+ _method_track_get_key_indices_in_range(mt, 0, to_time, p_indices);
+ return;
+ }
+ } break;
+ case LOOP_PINGPONG: {
+ if (from_time > length || from_time < 0) {
+ from_time = Math::pingpong(from_time, length);
+ }
+ if (to_time > length || to_time < 0) {
+ to_time = Math::pingpong(to_time, length);
+ }
- if (to_time < 0) {
- to_time = 0;
- }
- if (to_time > length) {
- to_time = length;
- }
+ if (p_pingponged == -1) {
+ _method_track_get_key_indices_in_range(mt, 0, from_time, p_indices);
+ _method_track_get_key_indices_in_range(mt, 0, to_time, p_indices);
+ return;
+ }
+ if (p_pingponged == 1) {
+ _method_track_get_key_indices_in_range(mt, from_time, length, p_indices);
+ _method_track_get_key_indices_in_range(mt, to_time, length, p_indices);
+ return;
+ }
+ } break;
+ default:
+ break;
}
_method_track_get_key_indices_in_range(mt, from_time, to_time, p_indices);
@@ -2972,7 +3208,7 @@ StringName Animation::method_track_get_name(int p_track, int p_key_idx) const {
return pm->methods[p_key_idx].method;
}
-int Animation::bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle) {
+int Animation::bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle, const HandleMode p_handle_mode) {
ERR_FAIL_INDEX_V(p_track, tracks.size(), -1);
Track *t = tracks[p_track];
ERR_FAIL_COND_V(t->type != TYPE_BEZIER, -1);
@@ -2990,6 +3226,7 @@ int Animation::bezier_track_insert_key(int p_track, double p_time, real_t p_valu
if (k.value.out_handle.x < 0) {
k.value.out_handle.x = 0;
}
+ k.value.handle_mode = p_handle_mode;
int key = _insert(p_time, bt->values, k);
@@ -2998,6 +3235,30 @@ int Animation::bezier_track_insert_key(int p_track, double p_time, real_t p_valu
return key;
}
+void Animation::bezier_track_set_key_handle_mode(int p_track, int p_index, HandleMode p_mode, double p_balanced_value_time_ratio) {
+ ERR_FAIL_INDEX(p_track, tracks.size());
+ Track *t = tracks[p_track];
+ ERR_FAIL_COND(t->type != TYPE_BEZIER);
+
+ BezierTrack *bt = static_cast<BezierTrack *>(t);
+
+ ERR_FAIL_INDEX(p_index, bt->values.size());
+
+ bt->values.write[p_index].value.handle_mode = p_mode;
+
+ if (p_mode == HANDLE_MODE_BALANCED) {
+ Transform2D xform;
+ xform.set_scale(Vector2(1.0, 1.0 / p_balanced_value_time_ratio));
+
+ Vector2 vec_in = xform.xform(bt->values[p_index].value.in_handle);
+ Vector2 vec_out = xform.xform(bt->values[p_index].value.out_handle);
+
+ bt->values.write[p_index].value.in_handle = xform.affine_inverse().xform(-vec_out.normalized() * vec_in.length());
+ }
+
+ emit_changed();
+}
+
void Animation::bezier_track_set_key_value(int p_track, int p_index, real_t p_value) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
@@ -3011,7 +3272,7 @@ void Animation::bezier_track_set_key_value(int p_track, int p_index, real_t p_va
emit_changed();
}
-void Animation::bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle) {
+void Animation::bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle, double p_balanced_value_time_ratio) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_BEZIER);
@@ -3020,14 +3281,26 @@ void Animation::bezier_track_set_key_in_handle(int p_track, int p_index, const V
ERR_FAIL_INDEX(p_index, bt->values.size());
- bt->values.write[p_index].value.in_handle = p_handle;
- if (bt->values[p_index].value.in_handle.x > 0) {
- bt->values.write[p_index].value.in_handle.x = 0;
+ Vector2 in_handle = p_handle;
+ if (in_handle.x > 0) {
+ in_handle.x = 0;
+ }
+ bt->values.write[p_index].value.in_handle = in_handle;
+
+ if (bt->values[p_index].value.handle_mode == HANDLE_MODE_BALANCED) {
+ Transform2D xform;
+ xform.set_scale(Vector2(1.0, 1.0 / p_balanced_value_time_ratio));
+
+ Vector2 vec_out = xform.xform(bt->values[p_index].value.out_handle);
+ Vector2 vec_in = xform.xform(in_handle);
+
+ bt->values.write[p_index].value.out_handle = xform.affine_inverse().xform(-vec_in.normalized() * vec_out.length());
}
+
emit_changed();
}
-void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle) {
+void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle, double p_balanced_value_time_ratio) {
ERR_FAIL_INDEX(p_track, tracks.size());
Track *t = tracks[p_track];
ERR_FAIL_COND(t->type != TYPE_BEZIER);
@@ -3036,10 +3309,22 @@ void Animation::bezier_track_set_key_out_handle(int p_track, int p_index, const
ERR_FAIL_INDEX(p_index, bt->values.size());
- bt->values.write[p_index].value.out_handle = p_handle;
- if (bt->values[p_index].value.out_handle.x < 0) {
- bt->values.write[p_index].value.out_handle.x = 0;
+ Vector2 out_handle = p_handle;
+ if (out_handle.x < 0) {
+ out_handle.x = 0;
+ }
+ bt->values.write[p_index].value.out_handle = out_handle;
+
+ if (bt->values[p_index].value.handle_mode == HANDLE_MODE_BALANCED) {
+ Transform2D xform;
+ xform.set_scale(Vector2(1.0, 1.0 / p_balanced_value_time_ratio));
+
+ Vector2 vec_in = xform.xform(bt->values[p_index].value.in_handle);
+ Vector2 vec_out = xform.xform(out_handle);
+
+ bt->values.write[p_index].value.in_handle = xform.affine_inverse().xform(-vec_out.normalized() * vec_in.length());
}
+
emit_changed();
}
@@ -3055,6 +3340,18 @@ real_t Animation::bezier_track_get_key_value(int p_track, int p_index) const {
return bt->values[p_index].value.value;
}
+int Animation::bezier_track_get_key_handle_mode(int p_track, int p_index) const {
+ ERR_FAIL_INDEX_V(p_track, tracks.size(), 0);
+ Track *t = tracks[p_track];
+ ERR_FAIL_COND_V(t->type != TYPE_BEZIER, 0);
+
+ BezierTrack *bt = static_cast<BezierTrack *>(t);
+
+ ERR_FAIL_INDEX_V(p_index, bt->values.size(), 0);
+
+ return bt->values[p_index].value.handle_mode;
+}
+
Vector2 Animation::bezier_track_get_key_in_handle(int p_track, int p_index) const {
ERR_FAIL_INDEX_V(p_track, tracks.size(), Vector2());
Track *t = tracks[p_track];
@@ -3326,13 +3623,13 @@ real_t Animation::get_length() const {
return length;
}
-void Animation::set_loop(bool p_enabled) {
- loop = p_enabled;
+void Animation::set_loop_mode(Animation::LoopMode p_loop_mode) {
+ loop_mode = p_loop_mode;
emit_changed();
}
-bool Animation::has_loop() const {
- return loop;
+Animation::LoopMode Animation::get_loop_mode() const {
+ return loop_mode;
}
void Animation::track_set_imported(int p_track, bool p_imported) {
@@ -3487,11 +3784,11 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("method_track_get_name", "track_idx", "key_idx"), &Animation::method_track_get_name);
ClassDB::bind_method(D_METHOD("method_track_get_params", "track_idx", "key_idx"), &Animation::method_track_get_params);
- ClassDB::bind_method(D_METHOD("bezier_track_insert_key", "track_idx", "time", "value", "in_handle", "out_handle"), &Animation::bezier_track_insert_key, DEFVAL(Vector2()), DEFVAL(Vector2()));
+ ClassDB::bind_method(D_METHOD("bezier_track_insert_key", "track_idx", "time", "value", "in_handle", "out_handle", "handle_mode"), &Animation::bezier_track_insert_key, DEFVAL(Vector2()), DEFVAL(Vector2()), DEFVAL(Animation::HandleMode::HANDLE_MODE_BALANCED));
ClassDB::bind_method(D_METHOD("bezier_track_set_key_value", "track_idx", "key_idx", "value"), &Animation::bezier_track_set_key_value);
- ClassDB::bind_method(D_METHOD("bezier_track_set_key_in_handle", "track_idx", "key_idx", "in_handle"), &Animation::bezier_track_set_key_in_handle);
- ClassDB::bind_method(D_METHOD("bezier_track_set_key_out_handle", "track_idx", "key_idx", "out_handle"), &Animation::bezier_track_set_key_out_handle);
+ ClassDB::bind_method(D_METHOD("bezier_track_set_key_in_handle", "track_idx", "key_idx", "in_handle", "balanced_value_time_ratio"), &Animation::bezier_track_set_key_in_handle, DEFVAL(1.0));
+ ClassDB::bind_method(D_METHOD("bezier_track_set_key_out_handle", "track_idx", "key_idx", "out_handle", "balanced_value_time_ratio"), &Animation::bezier_track_set_key_out_handle, DEFVAL(1.0));
ClassDB::bind_method(D_METHOD("bezier_track_get_key_value", "track_idx", "key_idx"), &Animation::bezier_track_get_key_value);
ClassDB::bind_method(D_METHOD("bezier_track_get_key_in_handle", "track_idx", "key_idx"), &Animation::bezier_track_get_key_in_handle);
@@ -3507,6 +3804,9 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("audio_track_get_key_start_offset", "track_idx", "key_idx"), &Animation::audio_track_get_key_start_offset);
ClassDB::bind_method(D_METHOD("audio_track_get_key_end_offset", "track_idx", "key_idx"), &Animation::audio_track_get_key_end_offset);
+ ClassDB::bind_method(D_METHOD("bezier_track_set_key_handle_mode", "track_idx", "key_idx", "key_handle_mode", "balanced_value_time_ratio"), &Animation::bezier_track_set_key_handle_mode, DEFVAL(1.0));
+ ClassDB::bind_method(D_METHOD("bezier_track_get_key_handle_mode", "track_idx", "key_idx"), &Animation::bezier_track_get_key_handle_mode);
+
ClassDB::bind_method(D_METHOD("animation_track_insert_key", "track_idx", "time", "animation"), &Animation::animation_track_insert_key);
ClassDB::bind_method(D_METHOD("animation_track_set_key_animation", "track_idx", "key_idx", "animation"), &Animation::animation_track_set_key_animation);
ClassDB::bind_method(D_METHOD("animation_track_get_key_animation", "track_idx", "key_idx"), &Animation::animation_track_get_key_animation);
@@ -3514,8 +3814,8 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_length", "time_sec"), &Animation::set_length);
ClassDB::bind_method(D_METHOD("get_length"), &Animation::get_length);
- ClassDB::bind_method(D_METHOD("set_loop", "enabled"), &Animation::set_loop);
- ClassDB::bind_method(D_METHOD("has_loop"), &Animation::has_loop);
+ ClassDB::bind_method(D_METHOD("set_loop_mode", "loop_mode"), &Animation::set_loop_mode);
+ ClassDB::bind_method(D_METHOD("get_loop_mode"), &Animation::get_loop_mode);
ClassDB::bind_method(D_METHOD("set_step", "size_sec"), &Animation::set_step);
ClassDB::bind_method(D_METHOD("get_step"), &Animation::get_step);
@@ -3526,7 +3826,7 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("compress", "page_size", "fps", "split_tolerance"), &Animation::compress, DEFVAL(8192), DEFVAL(120), DEFVAL(4.0));
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0.001,99999,0.001"), "set_length", "get_length");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "loop"), "set_loop", "has_loop");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "loop_mode"), "set_loop_mode", "get_loop_mode");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "step", PROPERTY_HINT_RANGE, "0,4096,0.001"), "set_step", "get_step");
ADD_SIGNAL(MethodInfo("tracks_changed"));
@@ -3549,6 +3849,13 @@ void Animation::_bind_methods() {
BIND_ENUM_CONSTANT(UPDATE_DISCRETE);
BIND_ENUM_CONSTANT(UPDATE_TRIGGER);
BIND_ENUM_CONSTANT(UPDATE_CAPTURE);
+
+ BIND_ENUM_CONSTANT(LOOP_NONE);
+ BIND_ENUM_CONSTANT(LOOP_LINEAR);
+ BIND_ENUM_CONSTANT(LOOP_PINGPONG);
+
+ BIND_ENUM_CONSTANT(HANDLE_MODE_FREE);
+ BIND_ENUM_CONSTANT(HANDLE_MODE_BALANCED);
}
void Animation::clear() {
@@ -3556,7 +3863,7 @@ void Animation::clear() {
memdelete(tracks[i]);
}
tracks.clear();
- loop = false;
+ loop_mode = LOOP_NONE;
length = 1;
compression.enabled = false;
compression.bounds.clear();
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index ee07fb19d3..8e4287e4fb 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -64,7 +64,17 @@ public:
UPDATE_DISCRETE,
UPDATE_TRIGGER,
UPDATE_CAPTURE,
+ };
+
+ enum LoopMode {
+ LOOP_NONE,
+ LOOP_LINEAR,
+ LOOP_PINGPONG,
+ };
+ enum HandleMode {
+ HANDLE_MODE_FREE,
+ HANDLE_MODE_BALANCED,
};
private:
@@ -152,10 +162,10 @@ private:
};
/* BEZIER TRACK */
-
struct BezierKey {
Vector2 in_handle; //relative (x always <0)
Vector2 out_handle; //relative (x always >0)
+ HandleMode handle_mode = HANDLE_MODE_BALANCED;
real_t value = 0.0;
};
@@ -208,7 +218,8 @@ private:
int _insert(double p_time, T &p_keys, const V &p_value);
template <class K>
- inline int _find(const Vector<K> &p_keys, double p_time) const;
+
+ inline int _find(const Vector<K> &p_keys, double p_time, bool p_backward = false) const;
_FORCE_INLINE_ Vector3 _interpolate(const Vector3 &p_a, const Vector3 &p_b, real_t p_c) const;
_FORCE_INLINE_ Quaternion _interpolate(const Quaternion &p_a, const Quaternion &p_b, real_t p_c) const;
@@ -221,7 +232,7 @@ private:
_FORCE_INLINE_ real_t _cubic_interpolate(const real_t &p_pre_a, const real_t &p_a, const real_t &p_b, const real_t &p_post_b, real_t p_c) const;
template <class T>
- _FORCE_INLINE_ T _interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok) const;
+ _FORCE_INLINE_ T _interpolate(const Vector<TKey<T>> &p_keys, double p_time, InterpolationType p_interp, bool p_loop_wrap, bool *p_ok, bool p_backward = false) const;
template <class T>
_FORCE_INLINE_ void _track_get_key_indices_in_range(const Vector<T> &p_array, double from_time, double to_time, List<int> *p_indices) const;
@@ -231,7 +242,8 @@ private:
double length = 1.0;
real_t step = 0.1;
- bool loop = false;
+ LoopMode loop_mode = LOOP_NONE;
+ int pingponged = 0;
/* Animation compression page format (version 1):
*
@@ -412,11 +424,13 @@ public:
void track_set_interpolation_type(int p_track, InterpolationType p_interp);
InterpolationType track_get_interpolation_type(int p_track) const;
- int bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle);
+ int bezier_track_insert_key(int p_track, double p_time, real_t p_value, const Vector2 &p_in_handle, const Vector2 &p_out_handle, const HandleMode p_handle_mode = HandleMode::HANDLE_MODE_BALANCED);
+ void bezier_track_set_key_handle_mode(int p_track, int p_index, HandleMode p_mode, double p_balanced_value_time_ratio = 1.0);
void bezier_track_set_key_value(int p_track, int p_index, real_t p_value);
- void bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle);
- void bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle);
+ void bezier_track_set_key_in_handle(int p_track, int p_index, const Vector2 &p_handle, double p_balanced_value_time_ratio = 1.0);
+ void bezier_track_set_key_out_handle(int p_track, int p_index, const Vector2 &p_handle, double p_balanced_value_time_ratio = 1.0);
real_t bezier_track_get_key_value(int p_track, int p_index) const;
+ int bezier_track_get_key_handle_mode(int p_track, int p_index) const;
Vector2 bezier_track_get_key_in_handle(int p_track, int p_index) const;
Vector2 bezier_track_get_key_out_handle(int p_track, int p_index) const;
@@ -438,23 +452,23 @@ public:
bool track_get_interpolation_loop_wrap(int p_track) const;
Variant value_track_interpolate(int p_track, double p_time) const;
- void value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const;
+ void value_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged = 0) const;
void value_track_set_update_mode(int p_track, UpdateMode p_mode);
UpdateMode value_track_get_update_mode(int p_track) const;
- void method_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices) const;
+ void method_track_get_key_indices(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged = 0) const;
Vector<Variant> method_track_get_params(int p_track, int p_key_idx) const;
StringName method_track_get_name(int p_track, int p_key_idx) const;
void copy_track(int p_track, Ref<Animation> p_to_animation);
- void track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices) const;
+ void track_get_key_indices_in_range(int p_track, double p_time, double p_delta, List<int> *p_indices, int p_pingponged = 0) const;
void set_length(real_t p_length);
real_t get_length() const;
- void set_loop(bool p_enabled);
- bool has_loop() const;
+ void set_loop_mode(LoopMode p_loop_mode);
+ LoopMode get_loop_mode() const;
void set_step(real_t p_step);
real_t get_step() const;
@@ -471,5 +485,7 @@ public:
VARIANT_ENUM_CAST(Animation::TrackType);
VARIANT_ENUM_CAST(Animation::InterpolationType);
VARIANT_ENUM_CAST(Animation::UpdateMode);
+VARIANT_ENUM_CAST(Animation::HandleMode);
+VARIANT_ENUM_CAST(Animation::LoopMode);
#endif
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index 5cfc4a9d40..d3fab802c5 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -299,7 +299,7 @@ int AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, int
if (loop_format != AudioStreamSample::LOOP_DISABLED && offset < loop_begin_fp) {
/* loopstart reached */
- if (loop_format == AudioStreamSample::LOOP_PING_PONG) {
+ if (loop_format == AudioStreamSample::LOOP_PINGPONG) {
/* bounce ping pong */
offset = loop_begin_fp + (loop_begin_fp - offset);
increment = -increment;
@@ -320,7 +320,7 @@ int AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, int
if (loop_format != AudioStreamSample::LOOP_DISABLED && offset >= loop_end_fp) {
/* loopend reached */
- if (loop_format == AudioStreamSample::LOOP_PING_PONG) {
+ if (loop_format == AudioStreamSample::LOOP_PINGPONG) {
/* bounce ping pong */
offset = loop_end_fp - (offset - loop_end_fp);
increment = -increment;
@@ -650,7 +650,7 @@ void AudioStreamSample::_bind_methods() {
BIND_ENUM_CONSTANT(LOOP_DISABLED);
BIND_ENUM_CONSTANT(LOOP_FORWARD);
- BIND_ENUM_CONSTANT(LOOP_PING_PONG);
+ BIND_ENUM_CONSTANT(LOOP_PINGPONG);
BIND_ENUM_CONSTANT(LOOP_BACKWARD);
}
diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h
index 24198e3c98..0eb34be9bf 100644
--- a/scene/resources/audio_stream_sample.h
+++ b/scene/resources/audio_stream_sample.h
@@ -92,7 +92,7 @@ public:
enum LoopMode {
LOOP_DISABLED,
LOOP_FORWARD,
- LOOP_PING_PONG,
+ LOOP_PINGPONG,
LOOP_BACKWARD
};
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 9fab5791d6..84fa07e4f4 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -97,28 +97,36 @@ RID Shader::get_rid() const {
return shader;
}
-void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture) {
+void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture, int p_index) {
if (p_texture.is_valid()) {
- default_textures[p_param] = p_texture;
- RS::get_singleton()->shader_set_default_texture_param(shader, p_param, p_texture->get_rid());
+ if (!default_textures.has(p_param)) {
+ default_textures[p_param] = Map<int, Ref<Texture2D>>();
+ }
+ default_textures[p_param][p_index] = p_texture;
+ RS::get_singleton()->shader_set_default_texture_param(shader, p_param, p_texture->get_rid(), p_index);
} else {
- default_textures.erase(p_param);
- RS::get_singleton()->shader_set_default_texture_param(shader, p_param, RID());
+ if (default_textures.has(p_param) && default_textures[p_param].has(p_index)) {
+ default_textures[p_param].erase(p_index);
+
+ if (default_textures[p_param].is_empty()) {
+ default_textures.erase(p_param);
+ }
+ }
+ RS::get_singleton()->shader_set_default_texture_param(shader, p_param, RID(), p_index);
}
emit_changed();
}
-Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param) const {
- if (default_textures.has(p_param)) {
- return default_textures[p_param];
- } else {
- return Ref<Texture2D>();
+Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param, int p_index) const {
+ if (default_textures.has(p_param) && default_textures[p_param].has(p_index)) {
+ return default_textures[p_param][p_index];
}
+ return Ref<Texture2D>();
}
void Shader::get_default_texture_param_list(List<StringName> *r_textures) const {
- for (const KeyValue<StringName, Ref<Texture2D>> &E : default_textures) {
+ for (const KeyValue<StringName, Map<int, Ref<Texture2D>>> &E : default_textures) {
r_textures->push_back(E.key);
}
}
@@ -140,8 +148,8 @@ void Shader::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_code", "code"), &Shader::set_code);
ClassDB::bind_method(D_METHOD("get_code"), &Shader::get_code);
- ClassDB::bind_method(D_METHOD("set_default_texture_param", "param", "texture"), &Shader::set_default_texture_param);
- ClassDB::bind_method(D_METHOD("get_default_texture_param", "param"), &Shader::get_default_texture_param);
+ ClassDB::bind_method(D_METHOD("set_default_texture_param", "param", "texture", "index"), &Shader::set_default_texture_param, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_default_texture_param", "param", "index"), &Shader::get_default_texture_param, DEFVAL(0));
ClassDB::bind_method(D_METHOD("has_param", "name"), &Shader::has_param);
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index c0dc07b403..c688dc1bab 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -59,7 +59,7 @@ private:
// conversion fast and save memory.
mutable bool params_cache_dirty = true;
mutable Map<StringName, StringName> params_cache; //map a shader param to a material param..
- Map<StringName, Ref<Texture2D>> default_textures;
+ Map<StringName, Map<int, Ref<Texture2D>>> default_textures;
virtual void _update_shader() const; //used for visual shader
protected:
@@ -75,8 +75,8 @@ public:
void get_param_list(List<PropertyInfo> *p_params) const;
bool has_param(const StringName &p_param) const;
- void set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture);
- Ref<Texture2D> get_default_texture_param(const StringName &p_param) const;
+ void set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture, int p_index = 0);
+ Ref<Texture2D> get_default_texture_param(const StringName &p_param, int p_index = 0) const;
void get_default_texture_param_list(List<StringName> *r_textures) const;
virtual bool is_text_shader() const;
diff --git a/scene/resources/skeleton_modification_stack_2d.cpp b/scene/resources/skeleton_modification_stack_2d.cpp
index db9fe62b4d..25c3e9d2ef 100644
--- a/scene/resources/skeleton_modification_stack_2d.cpp
+++ b/scene/resources/skeleton_modification_stack_2d.cpp
@@ -195,6 +195,7 @@ void SkeletonModificationStack2D::set_modification(int p_mod_idx, Ref<SkeletonMo
}
void SkeletonModificationStack2D::set_modification_count(int p_count) {
+ ERR_FAIL_COND_MSG(p_count < 0, "Modification count cannot be less than zero.");
modifications.resize(p_count);
notify_property_list_changed();
diff --git a/scene/resources/skeleton_modification_stack_3d.cpp b/scene/resources/skeleton_modification_stack_3d.cpp
index c03210cf48..301811f0b6 100644
--- a/scene/resources/skeleton_modification_stack_3d.cpp
+++ b/scene/resources/skeleton_modification_stack_3d.cpp
@@ -149,6 +149,7 @@ void SkeletonModificationStack3D::set_modification(int p_mod_idx, Ref<SkeletonMo
}
void SkeletonModificationStack3D::set_modification_count(int p_count) {
+ ERR_FAIL_COND_MSG(p_count < 0, "Modification count cannot be less than zero.");
modifications.resize(p_count);
notify_property_list_changed();
}
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 5256803d56..8c92445338 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -3359,6 +3359,10 @@ void TileSetAtlasSource::set_tile_set(const TileSet *p_tile_set) {
}
}
+const TileSet *TileSetAtlasSource::get_tile_set() const {
+ return tile_set;
+}
+
void TileSetAtlasSource::notify_tile_data_properties_should_change() {
// Set the TileSet on all TileData.
for (KeyValue<Vector2i, TileAlternativesData> &E_tile : tiles) {
@@ -3522,9 +3526,18 @@ void TileSetAtlasSource::reset_state() {
}
void TileSetAtlasSource::set_texture(Ref<Texture2D> p_texture) {
+ if (texture.is_valid()) {
+ texture->disconnect(SNAME("changed"), callable_mp(this, &TileSetAtlasSource::_queue_update_padded_texture));
+ }
+
texture = p_texture;
+ if (texture.is_valid()) {
+ texture->connect(SNAME("changed"), callable_mp(this, &TileSetAtlasSource::_queue_update_padded_texture));
+ }
+
_clear_tiles_outside_texture();
+ _queue_update_padded_texture();
emit_changed();
}
@@ -3541,8 +3554,10 @@ void TileSetAtlasSource::set_margins(Vector2i p_margins) {
}
_clear_tiles_outside_texture();
+ _queue_update_padded_texture();
emit_changed();
}
+
Vector2i TileSetAtlasSource::get_margins() const {
return margins;
}
@@ -3556,8 +3571,10 @@ void TileSetAtlasSource::set_separation(Vector2i p_separation) {
}
_clear_tiles_outside_texture();
+ _queue_update_padded_texture();
emit_changed();
}
+
Vector2i TileSetAtlasSource::get_separation() const {
return separation;
}
@@ -3571,12 +3588,27 @@ void TileSetAtlasSource::set_texture_region_size(Vector2i p_tile_size) {
}
_clear_tiles_outside_texture();
+ _queue_update_padded_texture();
emit_changed();
}
+
Vector2i TileSetAtlasSource::get_texture_region_size() const {
return texture_region_size;
}
+void TileSetAtlasSource::set_use_texture_padding(bool p_use_padding) {
+ if (use_texture_padding == p_use_padding) {
+ return;
+ }
+ use_texture_padding = p_use_padding;
+ _queue_update_padded_texture();
+ emit_changed();
+}
+
+bool TileSetAtlasSource::get_use_texture_padding() const {
+ return use_texture_padding;
+}
+
Vector2i TileSetAtlasSource::get_atlas_grid_size() const {
Ref<Texture2D> texture = get_texture();
if (!texture.is_valid()) {
@@ -3835,6 +3867,7 @@ void TileSetAtlasSource::create_tile(const Vector2i p_atlas_coords, const Vector
tiles_ids.sort();
_create_coords_mapping_cache(p_atlas_coords);
+ _queue_update_padded_texture();
emit_signal(SNAME("changed"));
}
@@ -3855,6 +3888,8 @@ void TileSetAtlasSource::remove_tile(Vector2i p_atlas_coords) {
tiles_ids.erase(p_atlas_coords);
tiles_ids.sort();
+ _queue_update_padded_texture();
+
emit_signal(SNAME("changed"));
}
@@ -3883,6 +3918,7 @@ void TileSetAtlasSource::set_tile_animation_columns(const Vector2i p_atlas_coord
tiles[p_atlas_coords].animation_columns = p_frame_columns;
_create_coords_mapping_cache(p_atlas_coords);
+ _queue_update_padded_texture();
emit_signal(SNAME("changed"));
}
@@ -3905,6 +3941,7 @@ void TileSetAtlasSource::set_tile_animation_separation(const Vector2i p_atlas_co
tiles[p_atlas_coords].animation_separation = p_separation;
_create_coords_mapping_cache(p_atlas_coords);
+ _queue_update_padded_texture();
emit_signal(SNAME("changed"));
}
@@ -3932,19 +3969,24 @@ void TileSetAtlasSource::set_tile_animation_frames_count(const Vector2i p_atlas_
ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", Vector2i(p_atlas_coords)));
ERR_FAIL_COND(p_frames_count < 1);
+ int old_size = tiles[p_atlas_coords].animation_frames_durations.size();
+ if (p_frames_count == old_size) {
+ return;
+ }
+
TileAlternativesData &tad = tiles[p_atlas_coords];
bool room_for_tile = has_room_for_tile(p_atlas_coords, tad.size_in_atlas, tad.animation_columns, tad.animation_separation, p_frames_count, p_atlas_coords);
ERR_FAIL_COND_MSG(!room_for_tile, "Cannot set animation columns count, tiles are already present in the space the tile would cover.");
_clear_coords_mapping_cache(p_atlas_coords);
- int old_size = tiles[p_atlas_coords].animation_frames_durations.size();
tiles[p_atlas_coords].animation_frames_durations.resize(p_frames_count);
for (int i = old_size; i < p_frames_count; i++) {
tiles[p_atlas_coords].animation_frames_durations[i] = 1.0;
}
_create_coords_mapping_cache(p_atlas_coords);
+ _queue_update_padded_texture();
notify_property_list_changed();
@@ -4083,6 +4125,31 @@ Vector2i TileSetAtlasSource::get_tile_effective_texture_offset(Vector2i p_atlas_
return effective_texture_offset;
}
+// Getters for texture and tile region (padded or not)
+Ref<Texture2D> TileSetAtlasSource::get_runtime_texture() const {
+ if (use_texture_padding) {
+ return padded_texture;
+ } else {
+ return texture;
+ }
+}
+
+Rect2i TileSetAtlasSource::get_runtime_tile_texture_region(Vector2i p_atlas_coords, int p_frame) const {
+ ERR_FAIL_COND_V_MSG(!tiles.has(p_atlas_coords), Rect2i(), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
+ ERR_FAIL_INDEX_V(p_frame, (int)tiles[p_atlas_coords].animation_frames_durations.size(), Rect2i());
+
+ Rect2i src_rect = get_tile_texture_region(p_atlas_coords, p_frame);
+ if (use_texture_padding) {
+ const TileAlternativesData &tad = tiles[p_atlas_coords];
+ Vector2i frame_coords = p_atlas_coords + (tad.size_in_atlas + tad.animation_separation) * ((tad.animation_columns > 0) ? Vector2i(p_frame % tad.animation_columns, p_frame / tad.animation_columns) : Vector2i(p_frame, 0));
+ Vector2i base_pos = frame_coords * (texture_region_size + Vector2i(2, 2)) + Vector2i(1, 1);
+
+ return Rect2i(base_pos, src_rect.size);
+ } else {
+ return src_rect;
+ }
+}
+
void TileSetAtlasSource::move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_new_atlas_coords, Vector2i p_new_size) {
ERR_FAIL_COND_MSG(!tiles.has(p_atlas_coords), vformat("TileSetAtlasSource has no tile at %s.", String(p_atlas_coords)));
@@ -4113,6 +4180,7 @@ void TileSetAtlasSource::move_tile_in_atlas(Vector2i p_atlas_coords, Vector2i p_
tiles[new_atlas_coords].size_in_atlas = new_size;
_create_coords_mapping_cache(new_atlas_coords);
+ _queue_update_padded_texture();
emit_signal(SNAME("changed"));
}
@@ -4204,11 +4272,14 @@ void TileSetAtlasSource::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_separation"), &TileSetAtlasSource::get_separation);
ClassDB::bind_method(D_METHOD("set_texture_region_size", "texture_region_size"), &TileSetAtlasSource::set_texture_region_size);
ClassDB::bind_method(D_METHOD("get_texture_region_size"), &TileSetAtlasSource::get_texture_region_size);
+ ClassDB::bind_method(D_METHOD("set_use_texture_padding", "use_texture_padding"), &TileSetAtlasSource::set_use_texture_padding);
+ ClassDB::bind_method(D_METHOD("get_use_texture_padding"), &TileSetAtlasSource::get_use_texture_padding);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NO_EDITOR), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "margins", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_margins", "get_margins");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "separation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_separation", "get_separation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_region_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_texture_region_size", "get_texture_region_size");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_texture_padding", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR), "set_use_texture_padding", "get_use_texture_padding");
// Base tiles
ClassDB::bind_method(D_METHOD("create_tile", "atlas_coords", "size"), &TileSetAtlasSource::create_tile, DEFVAL(Vector2i(1, 1)));
@@ -4243,6 +4314,11 @@ void TileSetAtlasSource::_bind_methods() {
// Helpers.
ClassDB::bind_method(D_METHOD("get_atlas_grid_size"), &TileSetAtlasSource::get_atlas_grid_size);
ClassDB::bind_method(D_METHOD("get_tile_texture_region", "atlas_coords", "frame"), &TileSetAtlasSource::get_tile_texture_region, DEFVAL(0));
+
+ // Getters for texture and tile region (padded or not)
+ ClassDB::bind_method(D_METHOD("_update_padded_texture"), &TileSetAtlasSource::_update_padded_texture);
+ ClassDB::bind_method(D_METHOD("get_runtime_texture"), &TileSetAtlasSource::get_runtime_texture);
+ ClassDB::bind_method(D_METHOD("get_runtime_tile_texture_region", "atlas_coords", "frame"), &TileSetAtlasSource::get_runtime_tile_texture_region);
}
TileSetAtlasSource::~TileSetAtlasSource() {
@@ -4329,6 +4405,69 @@ void TileSetAtlasSource::_clear_tiles_outside_texture() {
}
}
+void TileSetAtlasSource::_queue_update_padded_texture() {
+ padded_texture_needs_update = true;
+ call_deferred("_update_padded_texture");
+}
+
+void TileSetAtlasSource::_update_padded_texture() {
+ if (!padded_texture_needs_update) {
+ return;
+ }
+ padded_texture_needs_update = false;
+ padded_texture = Ref<ImageTexture>();
+
+ if (!texture.is_valid()) {
+ return;
+ }
+
+ if (!use_texture_padding) {
+ return;
+ }
+
+ Size2 size = get_atlas_grid_size() * (texture_region_size + Vector2i(2, 2));
+
+ Ref<Image> src = texture->get_image();
+
+ Ref<Image> image;
+ image.instantiate();
+ image->create(size.x, size.y, false, Image::FORMAT_RGBA8);
+
+ for (KeyValue<Vector2i, TileAlternativesData> kv : tiles) {
+ for (int frame = 0; frame < (int)kv.value.animation_frames_durations.size(); frame++) {
+ // Compute the source rects.
+ Rect2i src_rect = get_tile_texture_region(kv.key, frame);
+
+ Rect2i top_src_rect = Rect2i(src_rect.position, Vector2i(src_rect.size.x, 1));
+ Rect2i bottom_src_rect = Rect2i(src_rect.position + Vector2i(0, src_rect.size.y - 1), Vector2i(src_rect.size.x, 1));
+ Rect2i left_src_rect = Rect2i(src_rect.position, Vector2i(1, src_rect.size.y));
+ Rect2i right_src_rect = Rect2i(src_rect.position + Vector2i(src_rect.size.x - 1, 0), Vector2i(1, src_rect.size.y));
+
+ // Copy the tile and the paddings.
+ Vector2i frame_coords = kv.key + (kv.value.size_in_atlas + kv.value.animation_separation) * ((kv.value.animation_columns > 0) ? Vector2i(frame % kv.value.animation_columns, frame / kv.value.animation_columns) : Vector2i(frame, 0));
+ Vector2i base_pos = frame_coords * (texture_region_size + Vector2i(2, 2)) + Vector2i(1, 1);
+
+ image->blit_rect(*src, src_rect, base_pos);
+
+ image->blit_rect(*src, top_src_rect, base_pos + Vector2i(0, -1));
+ image->blit_rect(*src, bottom_src_rect, base_pos + Vector2i(0, src_rect.size.y));
+ image->blit_rect(*src, left_src_rect, base_pos + Vector2i(-1, 0));
+ image->blit_rect(*src, right_src_rect, base_pos + Vector2i(src_rect.size.x, 0));
+
+ image->set_pixelv(base_pos + Vector2i(-1, -1), src->get_pixelv(src_rect.position));
+ image->set_pixelv(base_pos + Vector2i(src_rect.size.x, -1), src->get_pixelv(src_rect.position + Vector2i(src_rect.size.x - 1, 0)));
+ image->set_pixelv(base_pos + Vector2i(-1, src_rect.size.y), src->get_pixelv(src_rect.position + Vector2i(0, src_rect.size.y - 1)));
+ image->set_pixelv(base_pos + Vector2i(src_rect.size.x, src_rect.size.y), src->get_pixelv(src_rect.position + Vector2i(src_rect.size.x - 1, src_rect.size.y - 1)));
+ }
+ }
+
+ if (!padded_texture.is_valid()) {
+ padded_texture.instantiate();
+ }
+ padded_texture->create_from_image(image);
+ emit_changed();
+}
+
/////////////////////////////// TileSetScenesCollectionSource //////////////////////////////////////
void TileSetScenesCollectionSource::_compute_next_alternative_id() {
@@ -4858,6 +4997,9 @@ real_t TileData::get_constant_angular_velocity(int p_layer_id) const {
void TileData::set_collision_polygons_count(int p_layer_id, int p_polygons_count) {
ERR_FAIL_INDEX(p_layer_id, physics.size());
ERR_FAIL_COND(p_polygons_count < 0);
+ if (p_polygons_count == physics.write[p_layer_id].polygons.size()) {
+ return;
+ }
physics.write[p_layer_id].polygons.resize(p_polygons_count);
notify_property_list_changed();
emit_signal(SNAME("changed"));
@@ -5063,9 +5205,6 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(layer_index < 0, false);
if (components[1] == "polygon") {
Ref<OccluderPolygon2D> polygon = p_value;
- if (!polygon.is_valid()) {
- return false;
- }
if (layer_index >= occluders.size()) {
if (tile_set) {
@@ -5137,9 +5276,6 @@ bool TileData::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(layer_index < 0, false);
if (components[1] == "polygon") {
Ref<NavigationPolygon> polygon = p_value;
- if (!polygon.is_valid()) {
- return false;
- }
if (layer_index >= navigation.size()) {
if (tile_set) {
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 71559074e7..d2238c26d2 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -603,6 +603,12 @@ private:
void _clear_tiles_outside_texture();
+ bool use_texture_padding = true;
+ Ref<ImageTexture> padded_texture;
+ bool padded_texture_needs_update = false;
+ void _queue_update_padded_texture();
+ void _update_padded_texture();
+
protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
@@ -613,6 +619,7 @@ protected:
public:
// Not exposed.
virtual void set_tile_set(const TileSet *p_tile_set) override;
+ const TileSet *get_tile_set() const;
virtual void notify_tile_data_properties_should_change() override;
virtual void add_occlusion_layer(int p_index) override;
virtual void move_occlusion_layer(int p_from_index, int p_to_pos) override;
@@ -644,6 +651,10 @@ public:
void set_texture_region_size(Vector2i p_tile_size);
Vector2i get_texture_region_size() const;
+ // Padding.
+ void set_use_texture_padding(bool p_use_padding);
+ bool get_use_texture_padding() const;
+
// Base tiles.
void create_tile(const Vector2i p_atlas_coords, const Vector2i p_size = Vector2i(1, 1));
void remove_tile(Vector2i p_atlas_coords);
@@ -689,6 +700,10 @@ public:
Rect2i get_tile_texture_region(Vector2i p_atlas_coords, int p_frame = 0) const;
Vector2i get_tile_effective_texture_offset(Vector2i p_atlas_coords, int p_alternative_tile) const;
+ // Getters for texture and tile region (padded or not)
+ Ref<Texture2D> get_runtime_texture() const;
+ Rect2i get_runtime_tile_texture_region(Vector2i p_atlas_coords, int p_frame = 0) const;
+
~TileSetAtlasSource();
};
@@ -766,7 +781,7 @@ private:
};
Vector2 linear_velocity;
- float angular_velocity = 0.0;
+ double angular_velocity = 0.0;
Vector<PolygonShapeTileData> polygons;
};
Vector<PhysicsLayerTileData> physics;
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 0aa79b8ceb..0bdc81330e 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -36,6 +36,11 @@
#include "visual_shader_particle_nodes.h"
#include "visual_shader_sdf_nodes.h"
+String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name) {
+ static const char *typepf[VisualShader::TYPE_MAX] = { "vtx", "frg", "lgt", "start", "process", "collide", "start_custom", "process_custom", "sky", "fog" };
+ return p_name + "_" + String(typepf[p_type]) + "_" + itos(p_id);
+}
+
bool VisualShaderNode::is_simple_decl() const {
return simple_decl;
}
@@ -354,7 +359,7 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::
}
String code = " {\n";
String _code;
- GDVIRTUAL_CALL(_get_code, input_vars, output_vars, (int)p_mode, (int)p_type, _code);
+ GDVIRTUAL_CALL(_get_code, input_vars, output_vars, p_mode, p_type, _code);
bool nend = _code.ends_with("\n");
_code = _code.insert(0, " ");
_code = _code.replace("\n", "\n ");
@@ -371,7 +376,7 @@ String VisualShaderNodeCustom::generate_code(Shader::Mode p_mode, VisualShader::
String VisualShaderNodeCustom::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String ret;
- if (GDVIRTUAL_CALL(_get_global_code, (int)p_mode, ret)) {
+ if (GDVIRTUAL_CALL(_get_global_code, p_mode, ret)) {
String code = "// " + get_caption() + "\n";
code += ret;
code += "\n";
@@ -1829,6 +1834,7 @@ void VisualShader::_update_shader() const {
code += " vec3 __vec3_buff2;\n";
code += " float __scalar_buff1;\n";
code += " float __scalar_buff2;\n";
+ code += " int __scalar_ibuff;\n";
code += " vec3 __ndiff = normalize(__diff);\n\n";
}
if (has_start) {
@@ -1956,7 +1962,9 @@ void VisualShader::_update_shader() const {
const_cast<VisualShader *>(this)->set_code(final_code);
for (int i = 0; i < default_tex_params.size(); i++) {
- const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].param);
+ for (int j = 0; j < default_tex_params[i].params.size(); j++) {
+ const_cast<VisualShader *>(this)->set_default_texture_param(default_tex_params[i].name, default_tex_params[i].params[j], j);
+ }
}
if (previous_code != final_code) {
const_cast<VisualShader *>(this)->emit_signal(SNAME("changed"));
@@ -3444,7 +3452,7 @@ void VisualShaderNodeGroupBase::add_input_port(int p_id, int p_type, const Strin
count++;
}
- inputs.erase(index, count);
+ inputs = inputs.left(index) + inputs.substr(index + count);
inputs = inputs.insert(index, itos(i));
index += inputs_strings[i].size();
}
@@ -3467,7 +3475,7 @@ void VisualShaderNodeGroupBase::remove_input_port(int p_id) {
}
index += inputs_strings[i].size();
}
- inputs.erase(index, count);
+ inputs = inputs.left(index) + inputs.substr(index + count);
inputs_strings = inputs.split(";", false);
inputs = inputs.substr(0, index);
@@ -3520,7 +3528,7 @@ void VisualShaderNodeGroupBase::add_output_port(int p_id, int p_type, const Stri
count++;
}
- outputs.erase(index, count);
+ outputs = outputs.left(index) + outputs.substr(index + count);
outputs = outputs.insert(index, itos(i));
index += outputs_strings[i].size();
}
@@ -3543,7 +3551,7 @@ void VisualShaderNodeGroupBase::remove_output_port(int p_id) {
}
index += outputs_strings[i].size();
}
- outputs.erase(index, count);
+ outputs = outputs.left(index) + outputs.substr(index + count);
outputs_strings = outputs.split(";", false);
outputs = outputs.substr(0, index);
@@ -3595,8 +3603,7 @@ void VisualShaderNodeGroupBase::set_input_port_type(int p_id, int p_type) {
index += inputs_strings[i].size();
}
- inputs.erase(index, count);
-
+ inputs = inputs.left(index) + inputs.substr(index + count);
inputs = inputs.insert(index, itos(p_type));
_apply_port_changes();
@@ -3631,8 +3638,7 @@ void VisualShaderNodeGroupBase::set_input_port_name(int p_id, const String &p_na
index += inputs_strings[i].size();
}
- inputs.erase(index, count);
-
+ inputs = inputs.left(index) + inputs.substr(index + count);
inputs = inputs.insert(index, p_name);
_apply_port_changes();
@@ -3667,7 +3673,7 @@ void VisualShaderNodeGroupBase::set_output_port_type(int p_id, int p_type) {
index += output_strings[i].size();
}
- outputs.erase(index, count);
+ outputs = outputs.left(index) + outputs.substr(index + count);
outputs = outputs.insert(index, itos(p_type));
@@ -3703,7 +3709,7 @@ void VisualShaderNodeGroupBase::set_output_port_name(int p_id, const String &p_n
index += output_strings[i].size();
}
- outputs.erase(index, count);
+ outputs = outputs.left(index) + outputs.substr(index + count);
outputs = outputs.insert(index, p_name);
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 7743affba7..5bb9d45f39 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -70,7 +70,7 @@ public:
struct DefaultTextureParam {
StringName name;
- Ref<Texture2D> param;
+ List<Ref<Texture2D>> params;
};
private:
@@ -328,8 +328,8 @@ protected:
GDVIRTUAL0RC(int, _get_output_port_count)
GDVIRTUAL1RC(int, _get_output_port_type, int)
GDVIRTUAL1RC(String, _get_output_port_name, int)
- GDVIRTUAL4RC(String, _get_code, Vector<String>, TypedArray<String>, int, int)
- GDVIRTUAL1RC(String, _get_global_code, int)
+ GDVIRTUAL4RC(String, _get_code, Vector<String>, TypedArray<String>, Shader::Mode, VisualShader::Type)
+ GDVIRTUAL1RC(String, _get_global_code, Shader::Mode)
GDVIRTUAL0RC(bool, _is_highend)
protected:
@@ -697,4 +697,6 @@ public:
VisualShaderNodeGlobalExpression();
};
+extern String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name);
+
#endif // VISUAL_SHADER_H
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index c3d9ef7b04..951870fe34 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -494,15 +494,10 @@ String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const {
return "";
}
-static String make_unique_id(VisualShader::Type p_type, int p_id, const String &p_name) {
- static const char *typepf[VisualShader::TYPE_MAX] = { "vtx", "frg", "lgt" };
- return p_name + "_" + String(typepf[p_type]) + "_" + itos(p_id);
-}
-
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "tex");
- dtp.param = texture;
+ dtp.params.push_back(texture);
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -900,7 +895,7 @@ String VisualShaderNodeCurveTexture::generate_code(Shader::Mode p_mode, VisualSh
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "curve");
- dtp.param = texture;
+ dtp.params.push_back(texture);
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -985,7 +980,7 @@ String VisualShaderNodeCurveXYZTexture::generate_code(Shader::Mode p_mode, Visua
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCurveXYZTexture::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "curve3d");
- dtp.param = texture;
+ dtp.params.push_back(texture);
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -1167,7 +1162,7 @@ String VisualShaderNodeTexture2DArray::get_input_port_name(int p_port) const {
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture2DArray::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "tex3d");
- dtp.param = texture_array;
+ dtp.params.push_back(texture_array);
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -1224,7 +1219,7 @@ String VisualShaderNodeTexture3D::get_input_port_name(int p_port) const {
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture3D::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "tex3d");
- dtp.param = texture;
+ dtp.params.push_back(texture);
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
@@ -1323,7 +1318,7 @@ bool VisualShaderNodeCubemap::is_output_port_expandable(int p_port) const {
Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubemap::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "cube");
- dtp.param = cube_map;
+ dtp.params.push_back(cube_map);
Vector<VisualShader::DefaultTextureParam> ret;
ret.push_back(dtp);
return ret;
diff --git a/scene/resources/visual_shader_particle_nodes.cpp b/scene/resources/visual_shader_particle_nodes.cpp
index ada91cec1e..7dd4eed15b 100644
--- a/scene/resources/visual_shader_particle_nodes.cpp
+++ b/scene/resources/visual_shader_particle_nodes.cpp
@@ -30,6 +30,8 @@
#include "visual_shader_particle_nodes.h"
+#include "core/core_string_names.h"
+
// VisualShaderNodeParticleEmitter
int VisualShaderNodeParticleEmitter::get_output_port_count() const {
@@ -255,6 +257,283 @@ VisualShaderNodeParticleRingEmitter::VisualShaderNodeParticleRingEmitter() {
set_input_port_default_value(2, 0.0);
}
+// VisualShaderNodeParticleMeshEmitter
+
+String VisualShaderNodeParticleMeshEmitter::get_caption() const {
+ return "MeshEmitter";
+}
+
+int VisualShaderNodeParticleMeshEmitter::get_output_port_count() const {
+ return 2;
+}
+
+VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter::get_output_port_type(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return PORT_TYPE_VECTOR; // position
+ case 1:
+ return PORT_TYPE_VECTOR; // normal
+ }
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleMeshEmitter::get_output_port_name(int p_port) const {
+ switch (p_port) {
+ case 0:
+ return "position";
+ case 1:
+ return "normal";
+ }
+ return String();
+}
+
+int VisualShaderNodeParticleMeshEmitter::get_input_port_count() const {
+ return 0;
+}
+
+VisualShaderNodeParticleBoxEmitter::PortType VisualShaderNodeParticleMeshEmitter::get_input_port_type(int p_port) const {
+ return PORT_TYPE_SCALAR;
+}
+
+String VisualShaderNodeParticleMeshEmitter::get_input_port_name(int p_port) const {
+ return String();
+}
+
+String VisualShaderNodeParticleMeshEmitter::generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+ String code;
+
+ if (mesh.is_valid()) {
+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_vx") + ";\n";
+ code += "uniform sampler2D " + make_unique_id(p_type, p_id, "mesh_nm") + ";\n";
+ }
+
+ return code;
+}
+
+String VisualShaderNodeParticleMeshEmitter::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+ String code;
+
+ code += " __scalar_ibuff = int(__rand_from_seed(__seed) * 65535.0) % " + itos(position_texture->get_width()) + ";\n";
+
+ if (position_texture->get_width() == 0) {
+ code += " " + p_output_vars[0] + " = vec3(0.0);\n";
+ } else {
+ if (mode_2d) {
+ code += " " + p_output_vars[0] + " = vec3(";
+ code += "texelFetch(";
+ code += make_unique_id(p_type, p_id, "mesh_vx") + ", ";
+ code += "ivec2(__scalar_ibuff, 0), 0).xy, 0.0);\n";
+ } else {
+ code += " " + p_output_vars[0] + " = texelFetch(";
+ code += make_unique_id(p_type, p_id, "mesh_vx") + ", ";
+ code += "ivec2(__scalar_ibuff, 0), 0).xyz;\n";
+ }
+ }
+
+ if (normal_texture->get_width() == 0) {
+ code += " " + p_output_vars[1] + " = vec3(0.0);\n";
+ } else {
+ if (mode_2d) {
+ code += " " + p_output_vars[1] + " = vec3(";
+ code += "texelFetch(";
+ code += make_unique_id(p_type, p_id, "mesh_nm") + ", ";
+ code += "ivec2(__scalar_ibuff, 0), 0).xy, 0.0);\n";
+ } else {
+ code += " " + p_output_vars[1] + " = texelFetch(";
+ code += make_unique_id(p_type, p_id, "mesh_nm") + ", ";
+ code += "ivec2(__scalar_ibuff, 0), 0).xyz;\n";
+ }
+ }
+
+ return code;
+}
+
+Vector<VisualShader::DefaultTextureParam> VisualShaderNodeParticleMeshEmitter::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
+ VisualShader::DefaultTextureParam dtp_vx;
+ dtp_vx.name = make_unique_id(p_type, p_id, "mesh_vx");
+ dtp_vx.params.push_back(position_texture);
+
+ VisualShader::DefaultTextureParam dtp_nm;
+ dtp_nm.name = make_unique_id(p_type, p_id, "mesh_nm");
+ dtp_nm.params.push_back(normal_texture);
+
+ Vector<VisualShader::DefaultTextureParam> ret;
+ ret.push_back(dtp_vx);
+ ret.push_back(dtp_nm);
+ return ret;
+}
+
+void VisualShaderNodeParticleMeshEmitter::update_texture() {
+ if (!mesh.is_valid()) {
+ return;
+ }
+
+ Vector<Vector3> vertices;
+ Vector<Vector3> normals;
+
+ if (use_all_surfaces) {
+ for (int i = 0; i < max_surface_index; i++) {
+ Array vertex_array = mesh->surface_get_arrays(i)[Mesh::ARRAY_VERTEX];
+ for (int j = 0; j < vertex_array.size(); j++) {
+ vertices.push_back((Vector3)vertex_array[j]);
+ }
+
+ Array normal_array = mesh->surface_get_arrays(i)[Mesh::ARRAY_NORMAL];
+ for (int j = 0; j < vertex_array.size(); j++) {
+ normals.push_back((Vector3)vertex_array[j]);
+ }
+ }
+ } else {
+ Array vertex_array = mesh->surface_get_arrays(surface_index)[Mesh::ARRAY_VERTEX];
+ for (int i = 0; i < vertex_array.size(); i++) {
+ vertices.push_back((Vector3)vertex_array[i]);
+ }
+
+ Array normal_array = mesh->surface_get_arrays(surface_index)[Mesh::ARRAY_NORMAL];
+ for (int i = 0; i < normal_array.size(); i++) {
+ normals.push_back((Vector3)normal_array[i]);
+ }
+ }
+
+ // vertices
+ {
+ Ref<Image> image;
+ image.instantiate();
+ image->create(vertices.size(), 1, false, Image::Format::FORMAT_RGBF);
+
+ for (int i = 0; i < vertices.size(); i++) {
+ Vector3 v = vertices[i];
+ image->set_pixel(i, 0, Color(v.x, v.y, v.z));
+ }
+ if (position_texture->get_width() != vertices.size()) {
+ position_texture->create_from_image(image);
+ } else {
+ position_texture->update(image);
+ }
+ }
+
+ // normals
+ {
+ Ref<Image> image;
+ image.instantiate();
+ image->create(normals.size(), 1, false, Image::Format::FORMAT_RGBF);
+
+ for (int i = 0; i < normals.size(); i++) {
+ Vector3 v = normals[i];
+ image->set_pixel(i, 0, Color(v.x, v.y, v.z));
+ }
+ if (normal_texture->get_width() != normals.size()) {
+ normal_texture->create_from_image(image);
+ } else {
+ normal_texture->update(image);
+ }
+ }
+}
+
+void VisualShaderNodeParticleMeshEmitter::set_mesh(Ref<Mesh> p_mesh) {
+ if (mesh == p_mesh) {
+ return;
+ }
+
+ if (p_mesh.is_valid()) {
+ max_surface_index = p_mesh->get_surface_count();
+ } else {
+ max_surface_index = 0;
+ }
+
+ if (mesh.is_valid()) {
+ Callable callable = callable_mp(this, &VisualShaderNodeParticleMeshEmitter::update_texture);
+
+ if (mesh->is_connected(CoreStringNames::get_singleton()->changed, callable)) {
+ mesh->disconnect(CoreStringNames::get_singleton()->changed, callable);
+ }
+ }
+
+ mesh = p_mesh;
+
+ if (mesh.is_valid()) {
+ Callable callable = callable_mp(this, &VisualShaderNodeParticleMeshEmitter::update_texture);
+
+ if (!mesh->is_connected(CoreStringNames::get_singleton()->changed, callable)) {
+ mesh->connect(CoreStringNames::get_singleton()->changed, callable);
+ }
+ }
+
+ emit_changed();
+}
+
+Ref<Mesh> VisualShaderNodeParticleMeshEmitter::get_mesh() const {
+ return mesh;
+}
+
+void VisualShaderNodeParticleMeshEmitter::set_use_all_surfaces(bool p_enabled) {
+ if (use_all_surfaces == p_enabled) {
+ return;
+ }
+ use_all_surfaces = p_enabled;
+ emit_changed();
+}
+
+bool VisualShaderNodeParticleMeshEmitter::is_use_all_surfaces() const {
+ return use_all_surfaces;
+}
+
+void VisualShaderNodeParticleMeshEmitter::set_surface_index(int p_surface_index) {
+ if (p_surface_index == surface_index || p_surface_index < 0 || p_surface_index >= max_surface_index) {
+ return;
+ }
+ surface_index = p_surface_index;
+ emit_changed();
+}
+
+int VisualShaderNodeParticleMeshEmitter::get_surface_index() const {
+ return surface_index;
+}
+
+Vector<StringName> VisualShaderNodeParticleMeshEmitter::get_editable_properties() const {
+ Vector<StringName> props = VisualShaderNodeParticleEmitter::get_editable_properties();
+
+ props.push_back("mesh");
+ props.push_back("use_all_surfaces");
+ if (!use_all_surfaces) {
+ props.push_back("surface_index");
+ }
+
+ return props;
+}
+
+Map<StringName, String> VisualShaderNodeParticleMeshEmitter::get_editable_properties_names() const {
+ Map<StringName, String> names = VisualShaderNodeParticleEmitter::get_editable_properties_names();
+
+ names.insert("mesh", TTR("Mesh"));
+ names.insert("use_all_surfaces", TTR("Use All Surfaces"));
+ if (!use_all_surfaces) {
+ names.insert("surface_index", TTR("Surface Index"));
+ }
+
+ return names;
+}
+
+void VisualShaderNodeParticleMeshEmitter::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_mesh", "mesh"), &VisualShaderNodeParticleMeshEmitter::set_mesh);
+ ClassDB::bind_method(D_METHOD("get_mesh"), &VisualShaderNodeParticleMeshEmitter::get_mesh);
+ ClassDB::bind_method(D_METHOD("set_use_all_surfaces", "enabled"), &VisualShaderNodeParticleMeshEmitter::set_use_all_surfaces);
+ ClassDB::bind_method(D_METHOD("is_use_all_surfaces"), &VisualShaderNodeParticleMeshEmitter::is_use_all_surfaces);
+ ClassDB::bind_method(D_METHOD("set_surface_index", "surface_index"), &VisualShaderNodeParticleMeshEmitter::set_surface_index);
+ ClassDB::bind_method(D_METHOD("get_surface_index"), &VisualShaderNodeParticleMeshEmitter::get_surface_index);
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_all_surfaces"), "set_use_all_surfaces", "is_use_all_surfaces");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "surface_index"), "set_surface_index", "get_surface_index");
+}
+
+VisualShaderNodeParticleMeshEmitter::VisualShaderNodeParticleMeshEmitter() {
+ connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &VisualShaderNodeParticleMeshEmitter::update_texture));
+
+ position_texture.instantiate();
+ normal_texture.instantiate();
+}
+
// VisualShaderNodeParticleMultiplyByAxisAngle
void VisualShaderNodeParticleMultiplyByAxisAngle::_bind_methods() {
@@ -334,7 +613,6 @@ bool VisualShaderNodeParticleMultiplyByAxisAngle::is_degrees_mode() const {
Vector<StringName> VisualShaderNodeParticleMultiplyByAxisAngle::get_editable_properties() const {
Vector<StringName> props;
props.push_back("degrees_mode");
- props.push_back("axis_amount");
return props;
}
diff --git a/scene/resources/visual_shader_particle_nodes.h b/scene/resources/visual_shader_particle_nodes.h
index 0b1fa277de..0d0f21e4bf 100644
--- a/scene/resources/visual_shader_particle_nodes.h
+++ b/scene/resources/visual_shader_particle_nodes.h
@@ -52,7 +52,7 @@ public:
bool is_mode_2d() const;
Vector<StringName> get_editable_properties() const override;
- Map<StringName, String> get_editable_properties_names() const override;
+ virtual Map<StringName, String> get_editable_properties_names() const override;
bool is_show_prop_names() const override;
VisualShaderNodeParticleEmitter();
@@ -106,6 +106,51 @@ public:
VisualShaderNodeParticleRingEmitter();
};
+class VisualShaderNodeParticleMeshEmitter : public VisualShaderNodeParticleEmitter {
+ GDCLASS(VisualShaderNodeParticleMeshEmitter, VisualShaderNodeParticleEmitter);
+ Ref<Mesh> mesh;
+ bool use_all_surfaces = true;
+ int surface_index = 0;
+ int max_surface_index = 0;
+
+ Ref<ImageTexture> position_texture;
+ Ref<ImageTexture> normal_texture;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual String get_caption() const override;
+
+ virtual int get_output_port_count() const override;
+ virtual PortType get_output_port_type(int p_port) const override;
+ virtual String get_output_port_name(int p_port) const override;
+
+ virtual int get_input_port_count() const override;
+ virtual PortType get_input_port_type(int p_port) const override;
+ virtual String get_input_port_name(int p_port) const override;
+
+ virtual String generate_global_per_node(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;
+ virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
+
+ void update_texture();
+
+ void set_mesh(Ref<Mesh> p_mesh);
+ Ref<Mesh> get_mesh() const;
+
+ void set_use_all_surfaces(bool p_enabled);
+ bool is_use_all_surfaces() const;
+
+ void set_surface_index(int p_surface_index);
+ int get_surface_index() const;
+
+ Vector<StringName> get_editable_properties() const override;
+ Map<StringName, String> get_editable_properties_names() const override;
+ Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
+
+ VisualShaderNodeParticleMeshEmitter();
+};
+
class VisualShaderNodeParticleMultiplyByAxisAngle : public VisualShaderNode {
GDCLASS(VisualShaderNodeParticleMultiplyByAxisAngle, VisualShaderNode);
bool degrees_mode = true;