summaryrefslogtreecommitdiff
path: root/scene
diff options
context:
space:
mode:
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/canvas_item.h2
-rw-r--r--scene/2d/node_2d.cpp46
-rw-r--r--scene/2d/node_2d.h12
-rw-r--r--scene/2d/physics_body_2d.cpp3
-rw-r--r--scene/2d/polygon_2d.cpp10
-rw-r--r--scene/2d/polygon_2d.h6
-rw-r--r--scene/2d/tile_map.cpp27
-rw-r--r--scene/2d/tile_map.h4
-rw-r--r--scene/3d/light.cpp8
-rw-r--r--scene/3d/particles.cpp8
-rw-r--r--scene/3d/physics_body.cpp16
-rw-r--r--scene/3d/spatial.cpp32
-rw-r--r--scene/3d/spatial.h8
-rw-r--r--scene/audio/audio_player.cpp50
-rw-r--r--scene/audio/audio_player.h1
-rw-r--r--scene/gui/check_button.cpp23
-rw-r--r--scene/gui/check_button.h1
-rw-r--r--scene/gui/control.cpp24
-rw-r--r--scene/gui/control.h8
-rw-r--r--scene/gui/line_edit.cpp14
-rw-r--r--scene/gui/line_edit.h3
-rw-r--r--scene/gui/text_edit.cpp16
-rw-r--r--scene/gui/text_edit.h3
-rw-r--r--scene/main/canvas_layer.cpp28
-rw-r--r--scene/main/canvas_layer.h8
-rw-r--r--scene/register_scene_types.cpp2
-rw-r--r--scene/resources/audio_stream_sample.cpp32
-rw-r--r--scene/resources/capsule_shape_2d.cpp2
-rw-r--r--scene/resources/circle_shape_2d.cpp2
-rw-r--r--scene/resources/concave_polygon_shape_2d.cpp2
-rw-r--r--scene/resources/convex_polygon_shape_2d.cpp2
-rw-r--r--scene/resources/dynamic_font.cpp2
-rw-r--r--scene/resources/dynamic_font_stb.cpp5
-rw-r--r--scene/resources/environment.cpp3
-rw-r--r--scene/resources/mesh.cpp13
-rw-r--r--scene/resources/mesh.h2
-rw-r--r--scene/resources/rectangle_shape_2d.cpp2
-rw-r--r--scene/resources/segment_shape_2d.cpp4
-rw-r--r--scene/resources/shape_line_2d.cpp2
-rw-r--r--scene/scene_string_names.cpp2
40 files changed, 243 insertions, 195 deletions
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 1afbd150a2..cb8ee761e6 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -248,7 +248,7 @@ public:
void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color);
void draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture> &p_normal_map = Ref<Texture>());
void draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>());
- void draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true);
+ void draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = false);
void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect);
void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture = Ref<Texture>(), float p_width = 1, const Ref<Texture> &p_normal_map = Ref<Texture>());
void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false);
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index e62b59dd4d..c562a4652d 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -65,7 +65,7 @@ void Node2D::edit_set_state(const Variant &p_state) {
_scale = state[2];
_update_transform();
_change_notify("rotation");
- _change_notify("rotation_deg");
+ _change_notify("rotation_degrees");
_change_notify("scale");
_change_notify("position");
}
@@ -106,7 +106,7 @@ void Node2D::edit_rotate(float p_rot) {
angle += p_rot;
_update_transform();
_change_notify("rotation");
- _change_notify("rotation_deg");
+ _change_notify("rotation_degrees");
}
void Node2D::_update_xform_values() {
@@ -147,22 +147,14 @@ void Node2D::set_rotation(float p_radians) {
angle = p_radians;
_update_transform();
_change_notify("rotation");
- _change_notify("rotation_deg");
+ _change_notify("rotation_degrees");
}
-void Node2D::set_rotation_in_degrees(float p_degrees) {
+void Node2D::set_rotation_degrees(float p_degrees) {
set_rotation(Math::deg2rad(p_degrees));
}
-// Kept for compatibility after rename to set_rotd.
-// Could be removed after a couple releases.
-void Node2D::_set_rotd(float p_degrees) {
-
- WARN_PRINT("Deprecated method Node2D._set_rotd(): This method was renamed to set_rotd. Please adapt your code accordingly, as the old method will be obsoleted.");
- set_rotation_in_degrees(p_degrees);
-}
-
void Node2D::set_scale(const Size2 &p_scale) {
if (_xform_dirty)
@@ -182,23 +174,19 @@ Point2 Node2D::get_position() const {
((Node2D *)this)->_update_xform_values();
return pos;
}
+
float Node2D::get_rotation() const {
if (_xform_dirty)
((Node2D *)this)->_update_xform_values();
return angle;
}
-float Node2D::get_rotation_in_degrees() const {
+
+float Node2D::get_rotation_degrees() const {
return Math::rad2deg(get_rotation());
}
-// Kept for compatibility after rename to get_rotd.
-// Could be removed after a couple releases.
-float Node2D::_get_rotd() const {
- WARN_PRINT("Deprecated method Node2D._get_rotd(): This method was renamed to get_rotd. Please adapt your code accordingly, as the old method will be obsoleted.");
- return get_rotation_in_degrees();
-}
Size2 Node2D::get_scale() const {
if (_xform_dirty)
((Node2D *)this)->_update_xform_values();
@@ -299,12 +287,12 @@ void Node2D::set_global_rotation(float p_radians) {
}
}
-float Node2D::get_global_rotation_in_degrees() const {
+float Node2D::get_global_rotation_degrees() const {
return Math::rad2deg(get_global_rotation());
}
-void Node2D::set_global_rotation_in_degrees(float p_degrees) {
+void Node2D::set_global_rotation_degrees(float p_degrees) {
set_global_rotation(Math::deg2rad(p_degrees));
}
@@ -410,18 +398,14 @@ Point2 Node2D::to_global(Point2 p_local) const {
void Node2D::_bind_methods() {
- // TODO: Obsolete those two methods (old name) properly (GH-4397)
- ClassDB::bind_method(D_METHOD("_get_rotd"), &Node2D::_get_rotd);
- ClassDB::bind_method(D_METHOD("_set_rotd", "degrees"), &Node2D::_set_rotd);
-
ClassDB::bind_method(D_METHOD("set_position", "position"), &Node2D::set_position);
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Node2D::set_rotation);
- ClassDB::bind_method(D_METHOD("set_rotation_in_degrees", "degrees"), &Node2D::set_rotation_in_degrees);
+ ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Node2D::set_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node2D::set_scale);
ClassDB::bind_method(D_METHOD("get_position"), &Node2D::get_position);
ClassDB::bind_method(D_METHOD("get_rotation"), &Node2D::get_rotation);
- ClassDB::bind_method(D_METHOD("get_rotation_in_degrees"), &Node2D::get_rotation_in_degrees);
+ ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Node2D::get_rotation_degrees);
ClassDB::bind_method(D_METHOD("get_scale"), &Node2D::get_scale);
ClassDB::bind_method(D_METHOD("rotate", "radians"), &Node2D::rotate);
@@ -435,8 +419,8 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_global_position"), &Node2D::get_global_position);
ClassDB::bind_method(D_METHOD("set_global_rotation", "radians"), &Node2D::set_global_rotation);
ClassDB::bind_method(D_METHOD("get_global_rotation"), &Node2D::get_global_rotation);
- ClassDB::bind_method(D_METHOD("set_global_rotation_in_degrees", "degrees"), &Node2D::set_global_rotation_in_degrees);
- ClassDB::bind_method(D_METHOD("get_global_rotation_in_degrees"), &Node2D::get_global_rotation_in_degrees);
+ ClassDB::bind_method(D_METHOD("set_global_rotation_degrees", "degrees"), &Node2D::set_global_rotation_degrees);
+ ClassDB::bind_method(D_METHOD("get_global_rotation_degrees"), &Node2D::get_global_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_global_scale", "scale"), &Node2D::set_global_scale);
ClassDB::bind_method(D_METHOD("get_global_scale"), &Node2D::get_global_scale);
@@ -462,13 +446,13 @@ void Node2D::_bind_methods() {
ADD_GROUP("Transform", "");
ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "rotation_deg", PROPERTY_HINT_RANGE, "-1440,1440,0.1", PROPERTY_USAGE_EDITOR), "set_rotation_in_degrees", "get_rotation_in_degrees");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-1440,1440,0.1", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", 0), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_rotation", PROPERTY_HINT_NONE, "", 0), "set_global_rotation", "get_global_rotation");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_rotation_deg", PROPERTY_HINT_NONE, "", 0), "set_global_rotation_in_degrees", "get_global_rotation_in_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_rotation_degrees", PROPERTY_HINT_NONE, "", 0), "set_global_rotation_degrees", "get_global_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_scale", PROPERTY_HINT_NONE, "", 0), "set_global_scale", "get_global_scale");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 19aafc81ff..eca1e96c82 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -48,10 +48,6 @@ class Node2D : public CanvasItem {
void _update_transform();
- // Deprecated, should be removed in a future version.
- void _set_rotd(float p_degrees);
- float _get_rotd() const;
-
void _update_xform_values();
protected:
@@ -70,7 +66,7 @@ public:
void set_position(const Point2 &p_pos);
void set_rotation(float p_radians);
- void set_rotation_in_degrees(float p_degrees);
+ void set_rotation_degrees(float p_degrees);
void set_scale(const Size2 &p_scale);
void rotate(float p_radians);
@@ -82,12 +78,12 @@ public:
Point2 get_position() const;
float get_rotation() const;
- float get_rotation_in_degrees() const;
+ float get_rotation_degrees() const;
Size2 get_scale() const;
Point2 get_global_position() const;
float get_global_rotation() const;
- float get_global_rotation_in_degrees() const;
+ float get_global_rotation_degrees() const;
Size2 get_global_scale() const;
virtual Rect2 get_item_rect() const;
@@ -95,7 +91,7 @@ public:
void set_global_transform(const Transform2D &p_transform);
void set_global_position(const Point2 &p_pos);
void set_global_rotation(float p_radians);
- void set_global_rotation_in_degrees(float p_degrees);
+ void set_global_rotation_degrees(float p_degrees);
void set_global_scale(const Size2 &p_scale);
void set_z(int p_z);
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index f0ee64a53f..1287a800e3 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -133,8 +133,9 @@ bool PhysicsBody2D::get_collision_layer_bit(int p_bit) const {
}
PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode)
- : CollisionObject2D(Physics2DServer::get_singleton()->body_create(p_mode), false) {
+ : CollisionObject2D(Physics2DServer::get_singleton()->body_create(), false) {
+ Physics2DServer::get_singleton()->body_set_mode(get_rid(), p_mode);
collision_layer = 1;
collision_mask = 1;
set_pickable(false);
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 197c74352e..b5b5445684 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -264,11 +264,11 @@ float Polygon2D::get_texture_rotation() const {
return tex_rot;
}
-void Polygon2D::_set_texture_rotationd(float p_rot) {
+void Polygon2D::set_texture_rotation_degrees(float p_rot) {
set_texture_rotation(Math::deg2rad(p_rot));
}
-float Polygon2D::_get_texture_rotationd() const {
+float Polygon2D::get_texture_rotation_degrees() const {
return Math::rad2deg(get_texture_rotation());
}
@@ -348,8 +348,8 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture_rotation", "texture_rotation"), &Polygon2D::set_texture_rotation);
ClassDB::bind_method(D_METHOD("get_texture_rotation"), &Polygon2D::get_texture_rotation);
- ClassDB::bind_method(D_METHOD("_set_texture_rotationd", "texture_rotation"), &Polygon2D::_set_texture_rotationd);
- ClassDB::bind_method(D_METHOD("_get_texture_rotationd"), &Polygon2D::_get_texture_rotationd);
+ ClassDB::bind_method(D_METHOD("set_texture_rotation_degrees", "texture_rotation"), &Polygon2D::set_texture_rotation_degrees);
+ ClassDB::bind_method(D_METHOD("get_texture_rotation_degrees"), &Polygon2D::get_texture_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_texture_scale", "texture_scale"), &Polygon2D::set_texture_scale);
ClassDB::bind_method(D_METHOD("get_texture_scale"), &Polygon2D::get_texture_scale);
@@ -377,7 +377,7 @@ void Polygon2D::_bind_methods() {
ADD_GROUP("Texture", "texture_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation", PROPERTY_HINT_RANGE, "-1440,1440,0.1"), "_set_texture_rotationd", "_get_texture_rotationd");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation", PROPERTY_HINT_RANGE, "-1440,1440,0.1"), "set_texture_rotation_degrees", "get_texture_rotation_degrees");
ADD_GROUP("Invert", "invert_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enable"), "set_invert", "get_invert");
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index 20c3324a50..0c2c049c18 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -53,9 +53,6 @@ class Polygon2D : public Node2D {
mutable bool rect_cache_dirty;
mutable Rect2 item_rect;
- void _set_texture_rotationd(float p_rot);
- float _get_texture_rotationd() const;
-
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -82,6 +79,9 @@ public:
void set_texture_rotation(float p_rot);
float get_texture_rotation() const;
+ void set_texture_rotation_degrees(float p_rot);
+ float get_texture_rotation_degrees() const;
+
void set_texture_scale(const Size2 &p_scale);
Size2 get_texture_scale() const;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 4286d88ab1..5fb9e3f527 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -448,13 +448,12 @@ void TileMap::_update_dirty_quadrants() {
if (r == Rect2()) {
tex->draw_rect(canvas_item, rect, false, modulate, c.transpose, normal_map);
} else {
- tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map);
+ tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map, clip_uv);
}
Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id);
for (int i = 0; i < shapes.size(); i++) {
-
Ref<Shape2D> shape = shapes[i].shape;
if (shape.is_valid()) {
Transform2D xform;
@@ -587,7 +586,9 @@ Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(cons
xform.set_origin(q.pos);
//q.canvas_item = VisualServer::get_singleton()->canvas_item_create();
- q.body = Physics2DServer::get_singleton()->body_create(use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC);
+ q.body = Physics2DServer::get_singleton()->body_create();
+ Physics2DServer::get_singleton()->body_set_mode(q.body, use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC);
+
Physics2DServer::get_singleton()->body_attach_object_instance_id(q.body, get_instance_id());
Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer);
Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
@@ -1234,6 +1235,21 @@ void TileMap::set_light_mask(int p_light_mask) {
}
}
+void TileMap::set_clip_uv(bool p_enable) {
+
+ if (clip_uv == p_enable)
+ return;
+
+ _clear_quadrants();
+ clip_uv = p_enable;
+ _recreate_quadrants();
+}
+
+bool TileMap::get_clip_uv() const {
+
+ return clip_uv;
+}
+
void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset);
@@ -1266,6 +1282,9 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_center_y", "enable"), &TileMap::set_center_y);
ClassDB::bind_method(D_METHOD("get_center_y"), &TileMap::get_center_y);
+ ClassDB::bind_method(D_METHOD("set_clip_uv", "enable"), &TileMap::set_clip_uv);
+ ClassDB::bind_method(D_METHOD("get_clip_uv"), &TileMap::get_clip_uv);
+
ClassDB::bind_method(D_METHOD("set_y_sort_mode", "enable"), &TileMap::set_y_sort_mode);
ClassDB::bind_method(D_METHOD("is_y_sort_mode_enabled"), &TileMap::is_y_sort_mode_enabled);
@@ -1327,6 +1346,7 @@ void TileMap::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled"), "set_half_offset", "get_half_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_mode", "is_y_sort_mode_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_clip_uv"), "set_clip_uv", "get_clip_uv");
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_kinematic", PROPERTY_HINT_NONE, ""), "set_collision_use_kinematic", "get_collision_use_kinematic");
@@ -1377,6 +1397,7 @@ TileMap::TileMap() {
navigation = NULL;
y_sort_mode = false;
occluder_light_mask = 1;
+ clip_uv = false;
fp_adjust = 0.00001;
tile_origin = TILE_ORIGIN_TOP_LEFT;
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index c9d14e09d1..706b87cec3 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -161,6 +161,7 @@ private:
bool used_size_cache_dirty;
bool quadrant_order_dirty;
bool y_sort_mode;
+ bool clip_uv;
float fp_adjust;
float friction;
float bounce;
@@ -285,6 +286,9 @@ public:
virtual void set_use_parent_material(bool p_use_parent_material);
+ void set_clip_uv(bool p_enable);
+ bool get_clip_uv() const;
+
void clear();
TileMap();
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 02d10523e7..389d87cd90 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -255,7 +255,13 @@ void Light::_bind_methods() {
Light::Light(VisualServer::LightType p_type) {
type = p_type;
- light = VisualServer::get_singleton()->light_create(p_type);
+ switch (p_type) {
+ case VS::LIGHT_DIRECTIONAL: light = VisualServer::get_singleton()->directional_light_create(); break;
+ case VS::LIGHT_OMNI: light = VisualServer::get_singleton()->omni_light_create(); break;
+ case VS::LIGHT_SPOT: light = VisualServer::get_singleton()->spot_light_create(); break;
+ default: {};
+ }
+
VS::get_singleton()->instance_set_base(get_instance(), light);
reverse_cull = false;
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 4e19214c59..6ac6e52367 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -642,7 +642,7 @@ void ParticlesMaterial::_update_shader() {
code += " float angle1 = (rand_from_seed(alt_seed)*2.0-1.0)*spread/180.0*3.1416;\n";
code += " vec3 rot = vec3( cos(angle1), sin(angle1),0.0 );\n";
- code += " VELOCITY = (rot*initial_linear_velocity+rot*initial_linear_velocity_random*rand_from_seed(alt_seed));\n";
+ code += " VELOCITY = rot*initial_linear_velocity*mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
} else {
//initiate velocity spread in 3D
@@ -650,7 +650,7 @@ void ParticlesMaterial::_update_shader() {
code += " float angle2 = rand_from_seed(alt_seed)*20.0*3.1416; // make it more random like\n";
code += " vec3 rot_xz = vec3( sin(angle1), 0.0, cos(angle1) );\n";
code += " vec3 rot = vec3( cos(angle2)*rot_xz.x,sin(angle2)*rot_xz.x, rot_xz.z);\n";
- code += " VELOCITY = (rot*initial_linear_velocity+rot*initial_linear_velocity_random*rand_from_seed(alt_seed));\n";
+ code += " VELOCITY = rot*initial_linear_velocity*mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
}
code += " float base_angle = (initial_angle+tex_angle)*mix(1.0,angle_rand,initial_angle_random);\n";
@@ -761,11 +761,11 @@ void ParticlesMaterial::_update_shader() {
code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel+tex_radial_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random) : vec3(0.0);\n";
code += " //apply tangential acceleration;\n";
if (flags[FLAG_DISABLE_Z]) {
- code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0,1.0)),0.0) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random)) : vec3(0.0);\n";
+ code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0,1.0)),0.0) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),tangent_accel_random)) : vec3(0.0);\n";
} else {
code += " vec3 crossDiff = cross(normalize(diff),normalize(gravity));\n";
- code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random)) : vec3(0.0);\n";
+ code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),tangent_accel_random)) : vec3(0.0);\n";
}
code += " //apply attractor forces\n";
code += " VELOCITY += force * DELTA;\n";
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 4c661e6a88..4e06b272e2 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -938,7 +938,7 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli
Transform gt = get_global_transform();
PhysicsServer::MotionResult result;
- bool colliding = PhysicsServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, margin, &result);
+ bool colliding = PhysicsServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, &result);
if (colliding) {
r_collision.collider_metadata = result.collider_metadata;
@@ -988,12 +988,15 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
on_floor = true;
floor_velocity = collision.collider_vel;
- /*if (collision.travel.length() < 0.01 && ABS((lv.x - floor_velocity.x)) < p_slope_stop_min_velocity) {
+ Vector3 rel_v = lv - floor_velocity;
+ Vector3 hv = rel_v - p_floor_direction * p_floor_direction.dot(rel_v);
+
+ if (collision.travel.length() < 0.05 && hv.length() < p_slope_stop_min_velocity) {
Transform gt = get_global_transform();
- gt.elements[2] -= collision.travel;
+ gt.origin -= collision.travel;
set_global_transform(gt);
- return Vector3();
- }*/
+ return floor_velocity - p_floor_direction * p_floor_direction.dot(floor_velocity);
+ }
} else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling
on_ceiling = true;
} else {
@@ -1041,12 +1044,13 @@ bool KinematicBody::test_move(const Transform &p_from, const Vector3 &p_motion)
ERR_FAIL_COND_V(!is_inside_tree(), false);
- return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, margin);
+ return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion);
}
void KinematicBody::set_safe_margin(float p_margin) {
margin = p_margin;
+ PhysicsServer::get_singleton()->body_set_kinematic_safe_margin(get_rid(), margin);
}
float KinematicBody::get_safe_margin() const {
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 0dfd80ca90..588aa2881a 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -233,7 +233,7 @@ void Spatial::set_transform(const Transform &p_transform) {
data.dirty |= DIRTY_VECTORS;
_change_notify("translation");
_change_notify("rotation");
- _change_notify("rotation_deg");
+ _change_notify("rotation_degrees");
_change_notify("scale");
_propagate_transform_changed(this);
if (data.notify_local_transform) {
@@ -327,17 +327,11 @@ void Spatial::set_rotation(const Vector3 &p_euler_rad) {
}
}
-void Spatial::set_rotation_in_degrees(const Vector3 &p_euler_deg) {
+void Spatial::set_rotation_degrees(const Vector3 &p_euler_deg) {
set_rotation(p_euler_deg * Math_PI / 180.0);
}
-void Spatial::_set_rotation_deg(const Vector3 &p_euler_deg) {
-
- WARN_PRINT("Deprecated method Spatial._set_rotation_deg(): This method was renamed to set_rotation_deg. Please adapt your code accordingly, as the old method will be obsoleted.");
- set_rotation_in_degrees(p_euler_deg);
-}
-
void Spatial::set_scale(const Vector3 &p_scale) {
if (data.dirty & DIRTY_VECTORS) {
@@ -370,19 +364,11 @@ Vector3 Spatial::get_rotation() const {
return data.rotation;
}
-Vector3 Spatial::get_rotation_in_degrees() const {
+Vector3 Spatial::get_rotation_degrees() const {
return get_rotation() * 180.0 / Math_PI;
}
-// Kept for compatibility after rename to set_rotd.
-// Could be removed after a couple releases.
-Vector3 Spatial::_get_rotation_deg() const {
-
- WARN_PRINT("Deprecated method Spatial._get_rotation_deg(): This method was renamed to get_rotation_deg. Please adapt your code accordingly, as the old method will be obsoleted.");
- return get_rotation_in_degrees();
-}
-
Vector3 Spatial::get_scale() const {
if (data.dirty & DIRTY_VECTORS) {
@@ -691,10 +677,10 @@ void Spatial::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_transform"), &Spatial::get_transform);
ClassDB::bind_method(D_METHOD("set_translation", "translation"), &Spatial::set_translation);
ClassDB::bind_method(D_METHOD("get_translation"), &Spatial::get_translation);
- ClassDB::bind_method(D_METHOD("set_rotation", "rotation_rad"), &Spatial::set_rotation);
+ ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Spatial::set_rotation);
ClassDB::bind_method(D_METHOD("get_rotation"), &Spatial::get_rotation);
- ClassDB::bind_method(D_METHOD("set_rotation_deg", "rotation_deg"), &Spatial::set_rotation_in_degrees);
- ClassDB::bind_method(D_METHOD("get_rotation_deg"), &Spatial::get_rotation_in_degrees);
+ ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Spatial::set_rotation_degrees);
+ ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Spatial::get_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Spatial::set_scale);
ClassDB::bind_method(D_METHOD("get_scale"), &Spatial::get_scale);
ClassDB::bind_method(D_METHOD("set_global_transform", "global"), &Spatial::set_global_transform);
@@ -705,10 +691,6 @@ void Spatial::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &Spatial::is_set_as_toplevel);
ClassDB::bind_method(D_METHOD("get_world"), &Spatial::get_world);
- // TODO: Obsolete those two methods (old name) properly (GH-4397)
- ClassDB::bind_method(D_METHOD("_set_rotation_deg", "rotation_deg"), &Spatial::_set_rotation_deg);
- ClassDB::bind_method(D_METHOD("_get_rotation_deg"), &Spatial::_get_rotation_deg);
-
#ifdef TOOLS_ENABLED
ClassDB::bind_method(D_METHOD("_update_gizmo"), &Spatial::_update_gizmo);
#endif
@@ -764,7 +746,7 @@ void Spatial::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
ADD_PROPERTYNZ(PropertyInfo(Variant::TRANSFORM, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_translation", "get_translation");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_deg", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_deg", "get_rotation_deg");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
ADD_GROUP("Visibility", "");
diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h
index b912d1f906..8f53b4a066 100644
--- a/scene/3d/spatial.h
+++ b/scene/3d/spatial.h
@@ -106,10 +106,6 @@ class Spatial : public Node {
void _notify_dirty();
void _propagate_transform_changed(Spatial *p_origin);
- // Deprecated, should be removed in a future version.
- void _set_rotation_deg(const Vector3 &p_euler_deg);
- Vector3 _get_rotation_deg() const;
-
void _propagate_visibility_changed();
protected:
@@ -136,12 +132,12 @@ public:
void set_translation(const Vector3 &p_translation);
void set_rotation(const Vector3 &p_euler_rad);
- void set_rotation_in_degrees(const Vector3 &p_euler_deg);
+ void set_rotation_degrees(const Vector3 &p_euler_deg);
void set_scale(const Vector3 &p_scale);
Vector3 get_translation() const;
Vector3 get_rotation() const;
- Vector3 get_rotation_in_degrees() const;
+ Vector3 get_rotation_degrees() const;
Vector3 get_scale() const;
void set_transform(const Transform &p_transform);
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp
index 058b162e83..08b01c6a4c 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_player.cpp
@@ -31,20 +31,7 @@
#include "engine.h"
-void AudioStreamPlayer::_mix_audio() {
-
- if (!stream_playback.is_valid()) {
- return;
- }
-
- if (!active) {
- return;
- }
-
- if (setseek >= 0.0) {
- stream_playback->start(setseek);
- setseek = -1.0; //reset seek
- }
+void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
@@ -52,19 +39,24 @@ void AudioStreamPlayer::_mix_audio() {
AudioFrame *buffer = mix_buffer.ptr();
int buffer_size = mix_buffer.size();
+ if (p_fadeout) {
+ buffer_size = MIN(buffer_size, 16); //short fadeout ramp
+ }
+
//mix
stream_playback->mix(buffer, 1.0, buffer_size);
//multiply volume interpolating to avoid clicks if this changes
+ float target_volume = p_fadeout ? -80.0 : volume_db;
float vol = Math::db2linear(mix_volume_db);
- float vol_inc = (Math::db2linear(volume_db) - vol) / float(buffer_size);
+ float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
for (int i = 0; i < buffer_size; i++) {
buffer[i] *= vol;
vol += vol_inc;
}
//set volume for next mix
- mix_volume_db = volume_db;
+ mix_volume_db = target_volume;
AudioFrame *targets[4] = { NULL, NULL, NULL, NULL };
@@ -95,6 +87,30 @@ void AudioStreamPlayer::_mix_audio() {
}
}
+void AudioStreamPlayer::_mix_audio() {
+
+ if (!stream_playback.is_valid()) {
+ return;
+ }
+
+ if (!active) {
+ return;
+ }
+
+ if (setseek >= 0.0) {
+ if (stream_playback->is_playing()) {
+
+ //fade out to avoid pops
+ _mix_internal(true);
+ }
+ stream_playback->start(setseek);
+ setseek = -1.0; //reset seek
+ mix_volume_db = volume_db; //reset ramp
+ }
+
+ _mix_internal(false);
+}
+
void AudioStreamPlayer::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
@@ -163,7 +179,7 @@ float AudioStreamPlayer::get_volume_db() const {
void AudioStreamPlayer::play(float p_from_pos) {
if (stream_playback.is_valid()) {
- mix_volume_db = volume_db; //reset volume ramp
+ //mix_volume_db = volume_db; do not reset volume ramp here, can cause clicks
setseek = p_from_pos;
active = true;
set_process_internal(true);
diff --git a/scene/audio/audio_player.h b/scene/audio/audio_player.h
index 4bfc44730d..6e9d623433 100644
--- a/scene/audio/audio_player.h
+++ b/scene/audio/audio_player.h
@@ -59,6 +59,7 @@ private:
MixTarget mix_target;
+ void _mix_internal(bool p_fadeout);
void _mix_audio();
static void _mix_audios(void *self) { reinterpret_cast<AudioStreamPlayer *>(self)->_mix_audio(); }
diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp
index e68159e27f..77fdedd5e5 100644
--- a/scene/gui/check_button.cpp
+++ b/scene/gui/check_button.cpp
@@ -32,6 +32,23 @@
#include "print_string.h"
#include "servers/visual_server.h"
+Size2 CheckButton::get_minimum_size() const {
+
+ Size2 minsize = Button::get_minimum_size();
+
+ Ref<Texture> on = Control::get_icon("on");
+ Ref<Texture> off = Control::get_icon("off");
+ Size2 tex_size = Size2(0, 0);
+ if (!on.is_null())
+ tex_size = Size2(on->get_width(), on->get_height());
+ if (!off.is_null())
+ tex_size = Size2(MAX(tex_size.width, off->get_width()), MAX(tex_size.height, off->get_height()));
+ minsize += Size2(tex_size.width + get_constant("hseparation"), 0);
+ minsize.height = MAX(minsize.height, tex_size.height);
+
+ return get_stylebox("normal")->get_minimum_size() + minsize;
+}
+
void CheckButton::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
@@ -41,9 +58,11 @@ void CheckButton::_notification(int p_what) {
Ref<Texture> on = Control::get_icon("on");
Ref<Texture> off = Control::get_icon("off");
+ Ref<StyleBox> sb = get_stylebox("normal");
+ Size2 sb_ofs = Size2(sb->get_margin(MARGIN_RIGHT), sb->get_margin(MARGIN_TOP));
Vector2 ofs;
- ofs.x = get_size().width - on->get_width();
- ofs.y = int((get_size().height - on->get_height()) / 2);
+ ofs.x = get_minimum_size().width - (on->get_width() + sb_ofs.width);
+ ofs.y = sb_ofs.height;
if (is_pressed())
on->draw(ci, ofs);
diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h
index af3b80fe04..eb68943fe7 100644
--- a/scene/gui/check_button.h
+++ b/scene/gui/check_button.h
@@ -39,6 +39,7 @@ class CheckButton : public Button {
GDCLASS(CheckButton, Button);
protected:
+ virtual Size2 get_minimum_size() const;
void _notification(int p_what);
public:
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 54a58159ac..e73ada9f31 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2416,24 +2416,14 @@ float Control::get_rotation() const {
return data.rotation;
}
-void Control::set_rotation_deg(float p_degrees) {
+void Control::set_rotation_degrees(float p_degrees) {
set_rotation(Math::deg2rad(p_degrees));
}
-float Control::get_rotation_deg() const {
+float Control::get_rotation_degrees() const {
return Math::rad2deg(get_rotation());
}
-// Kept for compatibility after rename to {s,g}et_rotation_deg.
-// Could be removed after a couple releases.
-void Control::_set_rotation_deg(float p_degrees) {
- WARN_PRINT("Deprecated method Control._set_rotation_deg(): This method was renamed to set_rotation_deg. Please adapt your code accordingly, as the old method will be obsoleted.");
- set_rotation_deg(p_degrees);
-}
-float Control::_get_rotation_deg() const {
- WARN_PRINT("Deprecated method Control._get_rotation_deg(): This method was renamed to get_rotation_deg. Please adapt your code accordingly, as the old method will be obsoleted.");
- return get_rotation_deg();
-}
//needed to update the control if the font changes..
void Control::_ref_font(Ref<Font> p_sc) {
@@ -2606,9 +2596,7 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_custom_minimum_size", "size"), &Control::set_custom_minimum_size);
ClassDB::bind_method(D_METHOD("set_global_position", "position"), &Control::set_global_position);
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Control::set_rotation);
- ClassDB::bind_method(D_METHOD("set_rotation_deg", "degrees"), &Control::set_rotation_deg);
- // TODO: Obsolete this method (old name) properly (GH-4397)
- ClassDB::bind_method(D_METHOD("_set_rotation_deg", "degrees"), &Control::_set_rotation_deg);
+ ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Control::set_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Control::set_scale);
ClassDB::bind_method(D_METHOD("set_pivot_offset", "pivot_offset"), &Control::set_pivot_offset);
ClassDB::bind_method(D_METHOD("get_margin", "margin"), &Control::get_margin);
@@ -2617,9 +2605,7 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_position"), &Control::get_position);
ClassDB::bind_method(D_METHOD("get_size"), &Control::get_size);
ClassDB::bind_method(D_METHOD("get_rotation"), &Control::get_rotation);
- ClassDB::bind_method(D_METHOD("get_rotation_deg"), &Control::get_rotation_deg);
- // TODO: Obsolete this method (old name) properly (GH-4397)
- ClassDB::bind_method(D_METHOD("_get_rotation_deg"), &Control::_get_rotation_deg);
+ ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Control::get_rotation_degrees);
ClassDB::bind_method(D_METHOD("get_scale"), &Control::get_scale);
ClassDB::bind_method(D_METHOD("get_pivot_offset"), &Control::get_pivot_offset);
ClassDB::bind_method(D_METHOD("get_custom_minimum_size"), &Control::get_custom_minimum_size);
@@ -2738,7 +2724,7 @@ void Control::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "rect_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "rect_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_size", "get_size");
ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "rect_min_size"), "set_custom_minimum_size", "get_custom_minimum_size");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "rect_rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.01"), "set_rotation_deg", "get_rotation_deg");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "rect_rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.01"), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2, "rect_scale"), "set_scale", "get_scale");
ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2, "rect_pivot_offset"), "set_pivot_offset", "get_pivot_offset");
ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "rect_clip_content"), "set_clip_contents", "is_clipping_contents");
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 5b146b4454..4d0e3934ad 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -226,10 +226,6 @@ private:
void _size_changed();
String _get_tooltip() const;
- // Deprecated, should be removed in a future version.
- void _set_rotation_deg(float p_degrees);
- float _get_rotation_deg() const;
-
void _ref_font(Ref<Font> p_sc);
void _unref_font(Ref<Font> p_sc);
void _font_changed();
@@ -332,9 +328,9 @@ public:
Rect2 get_window_rect() const; ///< use with care, as it blocks waiting for the visual server
void set_rotation(float p_radians);
- void set_rotation_deg(float p_degrees);
+ void set_rotation_degrees(float p_degrees);
float get_rotation() const;
- float get_rotation_deg() const;
+ float get_rotation_degrees() const;
void set_h_grow_direction(GrowDirection p_direction);
GrowDirection get_h_grow_direction() const;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 40e2dba6c2..5d3e5ec0e8 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -48,7 +48,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
if (b.is_valid()) {
- if (b->is_pressed() && b->get_button_index() == BUTTON_RIGHT) {
+ if (b->is_pressed() && b->get_button_index() == BUTTON_RIGHT && context_menu_enabled) {
menu->set_position(get_global_transform().xform(get_local_mouse_position()));
menu->set_size(Vector2(1, 1));
menu->popup();
@@ -1286,6 +1286,14 @@ void LineEdit::menu_option(int p_option) {
}
}
+void LineEdit::set_context_menu_enabled(bool p_enable) {
+ context_menu_enabled = p_enable;
+}
+
+bool LineEdit::is_context_menu_enabled() {
+ return context_menu_enabled;
+}
+
PopupMenu *LineEdit::get_menu() const {
return menu;
}
@@ -1395,6 +1403,8 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("select", "from", "to"), &LineEdit::select, DEFVAL(0), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("menu_option", "option"), &LineEdit::menu_option);
ClassDB::bind_method(D_METHOD("get_menu"), &LineEdit::get_menu);
+ ClassDB::bind_method(D_METHOD("set_context_menu_enabled", "enable"), &LineEdit::set_context_menu_enabled);
+ ClassDB::bind_method(D_METHOD("is_context_menu_enabled"), &LineEdit::is_context_menu_enabled);
ADD_SIGNAL(MethodInfo("text_changed", PropertyInfo(Variant::STRING, "text")));
ADD_SIGNAL(MethodInfo("text_entered", PropertyInfo(Variant::STRING, "text")));
@@ -1426,6 +1436,7 @@ void LineEdit::_bind_methods() {
ADD_GROUP("Caret", "caret_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "cursor_set_blink_enabled", "cursor_get_blink_enabled");
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.1"), "cursor_set_blink_speed", "cursor_get_blink_speed");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled");
}
LineEdit::LineEdit() {
@@ -1455,6 +1466,7 @@ LineEdit::LineEdit() {
caret_blink_timer->connect("timeout", this, "_toggle_draw_caret");
cursor_set_blink_enabled(false);
+ context_menu_enabled = true;
menu = memnew(PopupMenu);
add_child(menu);
menu->add_item(TTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X);
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index bece29a37d..c3a299c2f5 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -74,6 +74,7 @@ private:
String ime_text;
Point2 ime_selection;
+ bool context_menu_enabled;
PopupMenu *menu;
int cursor_pos;
@@ -150,6 +151,8 @@ public:
virtual void drop_data(const Point2 &p_point, const Variant &p_data);
void menu_option(int p_option);
+ void set_context_menu_enabled(bool p_enable);
+ bool is_context_menu_enabled();
PopupMenu *get_menu() const;
void select_all();
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 7d200a799b..02b203b5e3 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -3668,6 +3668,11 @@ void TextEdit::set_readonly(bool p_readonly) {
readonly = p_readonly;
}
+bool TextEdit::is_readonly() const {
+
+ return readonly;
+}
+
void TextEdit::set_wrap(bool p_wrap) {
wrap = p_wrap;
@@ -4866,6 +4871,10 @@ void TextEdit::set_context_menu_enabled(bool p_enable) {
context_menu_enabled = p_enable;
}
+bool TextEdit::is_context_menu_enabled() {
+ return context_menu_enabled;
+}
+
PopupMenu *TextEdit::get_menu() const {
return menu;
}
@@ -4910,8 +4919,12 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("cursor_is_block_mode"), &TextEdit::cursor_is_block_mode);
ClassDB::bind_method(D_METHOD("set_readonly", "enable"), &TextEdit::set_readonly);
+ ClassDB::bind_method(D_METHOD("is_readonly"), &TextEdit::is_readonly);
+
ClassDB::bind_method(D_METHOD("set_wrap", "enable"), &TextEdit::set_wrap);
ClassDB::bind_method(D_METHOD("set_max_chars", "amount"), &TextEdit::set_max_chars);
+ ClassDB::bind_method(D_METHOD("set_context_menu_enabled", "enable"), &TextEdit::set_context_menu_enabled);
+ ClassDB::bind_method(D_METHOD("is_context_menu_enabled"), &TextEdit::is_context_menu_enabled);
ClassDB::bind_method(D_METHOD("cut"), &TextEdit::cut);
ClassDB::bind_method(D_METHOD("copy"), &TextEdit::copy);
@@ -4958,11 +4971,14 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("menu_option", "option"), &TextEdit::menu_option);
ClassDB::bind_method(D_METHOD("get_menu"), &TextEdit::get_menu);
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "readonly"), "set_readonly", "is_readonly");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_current_line"), "set_highlight_current_line", "is_highlight_current_line_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "syntax_highlighting"), "set_syntax_coloring", "is_syntax_coloring_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_line_numbers"), "set_show_line_numbers", "is_show_line_numbers_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_all_occurrences"), "set_highlight_all_occurrences", "is_highlight_all_occurrences_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_scrolling"), "set_smooth_scroll_enable", "is_smooth_scroll_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_scroll_speed"), "set_v_scroll_speed", "get_v_scroll_speed");
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 81310b7c10..b90571e0ab 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -448,6 +448,7 @@ public:
bool cursor_is_block_mode() const;
void set_readonly(bool p_readonly);
+ bool is_readonly() const;
void set_max_chars(int p_max_chars);
void set_wrap(bool p_wrap);
@@ -547,6 +548,8 @@ public:
bool is_selecting_identifiers_on_hover_enabled() const;
void set_context_menu_enabled(bool p_enable);
+ bool is_context_menu_enabled();
+
PopupMenu *get_menu() const;
String get_text_for_completion();
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index ce8714e574..5a3814ef35 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -105,30 +105,16 @@ real_t CanvasLayer::get_rotation() const {
return rot;
}
-void CanvasLayer::set_rotationd(real_t p_degrees) {
+void CanvasLayer::set_rotation_degrees(real_t p_degrees) {
set_rotation(Math::deg2rad(p_degrees));
}
-real_t CanvasLayer::get_rotationd() const {
+real_t CanvasLayer::get_rotation_degrees() const {
return Math::rad2deg(get_rotation());
}
-// Kept for compatibility after rename to {s,g}et_rotationd.
-// Could be removed after a couple releases.
-void CanvasLayer::_set_rotationd(real_t p_degrees) {
-
- WARN_PRINT("Deprecated method CanvasLayer._set_rotationd(): This method was renamed to set_rotationd. Please adapt your code accordingly, as the old method will be obsoleted.");
- set_rotationd(p_degrees);
-}
-
-real_t CanvasLayer::_get_rotationd() const {
-
- WARN_PRINT("Deprecated method CanvasLayer._get_rotationd(): This method was renamed to get_rotationd. Please adapt your code accordingly, as the old method will be obsoleted.");
- return get_rotationd();
-}
-
void CanvasLayer::set_scale(const Vector2 &p_scale) {
if (locrotscale_dirty)
@@ -252,12 +238,8 @@ void CanvasLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &CanvasLayer::set_rotation);
ClassDB::bind_method(D_METHOD("get_rotation"), &CanvasLayer::get_rotation);
- ClassDB::bind_method(D_METHOD("set_rotationd", "degrees"), &CanvasLayer::set_rotationd);
- ClassDB::bind_method(D_METHOD("get_rotationd"), &CanvasLayer::get_rotationd);
-
- // TODO: Obsolete those two methods (old name) properly (GH-4397)
- ClassDB::bind_method(D_METHOD("_set_rotationd", "degrees"), &CanvasLayer::_set_rotationd);
- ClassDB::bind_method(D_METHOD("_get_rotationd"), &CanvasLayer::_get_rotationd);
+ ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &CanvasLayer::set_rotation_degrees);
+ ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &CanvasLayer::get_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &CanvasLayer::set_scale);
ClassDB::bind_method(D_METHOD("get_scale"), &CanvasLayer::get_scale);
@@ -271,7 +253,7 @@ void CanvasLayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer");
//ADD_PROPERTY( PropertyInfo(Variant::MATRIX32,"transform",PROPERTY_HINT_RANGE),"set_transform","get_transform") ;
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation"), "set_rotationd", "get_rotationd");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation"), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
}
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index fbee87f487..db2c8e1273 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -54,10 +54,6 @@ class CanvasLayer : public Node {
int sort_index;
- // Deprecated, should be removed in a future version.
- void _set_rotationd(real_t p_degrees);
- real_t _get_rotationd() const;
-
void _update_xform();
void _update_locrotscale();
@@ -78,8 +74,8 @@ public:
void set_rotation(real_t p_radians);
real_t get_rotation() const;
- void set_rotationd(real_t p_degrees);
- real_t get_rotationd() const;
+ void set_rotation_degrees(real_t p_degrees);
+ real_t get_rotation_degrees() const;
void set_scale(const Size2 &p_scale);
Size2 get_scale() const;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index eaa16069cf..c99bc3c9ef 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -83,10 +83,10 @@
#include "scene/gui/link_button.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/menu_button.h"
+#include "scene/gui/nine_patch_rect.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
-#include "scene/gui/nine_patch_rect.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/reference_rect.h"
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index fdc3b79db6..f81f460521 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -31,17 +31,23 @@
void AudioStreamPlaybackSample::start(float p_from_pos) {
- for (int i = 0; i < 2; i++) {
- ima_adpcm[i].step_index = 0;
- ima_adpcm[i].predictor = 0;
- ima_adpcm[i].loop_step_index = 0;
- ima_adpcm[i].loop_predictor = 0;
- ima_adpcm[i].last_nibble = -1;
- ima_adpcm[i].loop_pos = 0x7FFFFFFF;
- ima_adpcm[i].window_ofs = 0;
+ if (base->format == AudioStreamSample::FORMAT_IMA_ADPCM) {
+ //no seeking in IMA_ADPCM
+ for (int i = 0; i < 2; i++) {
+ ima_adpcm[i].step_index = 0;
+ ima_adpcm[i].predictor = 0;
+ ima_adpcm[i].loop_step_index = 0;
+ ima_adpcm[i].loop_predictor = 0;
+ ima_adpcm[i].last_nibble = -1;
+ ima_adpcm[i].loop_pos = 0x7FFFFFFF;
+ ima_adpcm[i].window_ofs = 0;
+ }
+
+ offset = 0;
+ } else {
+ seek(p_from_pos);
}
- seek(p_from_pos);
sign = 1;
active = true;
}
@@ -373,6 +379,14 @@ void AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, in
dst_buff += target;
}
+
+ if (todo) {
+ //bit was missing from mix
+ int todo_ofs = p_frames - todo;
+ for (int i = todo_ofs; i < p_frames; i++) {
+ p_buffer[i] = AudioFrame(0, 0);
+ }
+ }
}
float AudioStreamPlaybackSample::get_length() const {
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index 56a09bc3bf..912150b939 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -98,7 +98,7 @@ void CapsuleShape2D::_bind_methods() {
}
CapsuleShape2D::CapsuleShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CAPSULE)) {
+ : Shape2D(Physics2DServer::get_singleton()->capsule_shape_create()) {
radius = 10;
height = 20;
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index ecfc98ea60..287bde4bfb 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -77,7 +77,7 @@ void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
}
CircleShape2D::CircleShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CIRCLE)) {
+ : Shape2D(Physics2DServer::get_singleton()->circle_shape_create()) {
radius = 10;
_update_shape();
diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp
index 7f4abf7ae0..bb91e33ec2 100644
--- a/scene/resources/concave_polygon_shape_2d.cpp
+++ b/scene/resources/concave_polygon_shape_2d.cpp
@@ -85,5 +85,5 @@ void ConcavePolygonShape2D::_bind_methods() {
}
ConcavePolygonShape2D::ConcavePolygonShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CONCAVE_POLYGON)) {
+ : Shape2D(Physics2DServer::get_singleton()->concave_polygon_shape_create()) {
}
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index 7588909d90..a76b6a7cf4 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -87,7 +87,7 @@ Rect2 ConvexPolygonShape2D::get_rect() const {
}
ConvexPolygonShape2D::ConvexPolygonShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CONVEX_POLYGON)) {
+ : Shape2D(Physics2DServer::get_singleton()->convex_polygon_shape_create()) {
int pcount = 3;
for (int i = 0; i < pcount; i++)
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 1ee76a4216..48c6add586 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -571,7 +571,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
wr[ofs + 0] = 255; //grayscale as 1
wr[ofs + 1] = slot->bitmap.buffer[i * slot->bitmap.pitch + j];
break;
- // TODO: FT_PIXEL_MODE_LCD, FT_PIXEL_MODE_BGRA
+ // TODO: FT_PIXEL_MODE_LCD, FT_PIXEL_MODE_BGRA
default:
ERR_EXPLAIN("Font uses unsupported pixel format: " + itos(slot->bitmap.pixel_mode));
ERR_FAIL();
diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp
index 91263fb125..4aa47cb664 100644
--- a/scene/resources/dynamic_font_stb.cpp
+++ b/scene/resources/dynamic_font_stb.cpp
@@ -333,8 +333,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
//blit to image and texture
{
-
- Image img(tex.texture_size, tex.texture_size, 0, Image::FORMAT_LA8, tex.imgdata);
+ Ref<Image> img = memnew(Image(tex.texture_size, tex.texture_size, 0, Image::FORMAT_LA8, tex.imgdata));
if (tex.texture.is_null()) {
tex.texture.instance();
@@ -518,7 +517,7 @@ bool ResourceFormatLoaderDynamicFont::handles_type(const String &p_type) const {
String ResourceFormatLoaderDynamicFont::get_resource_type(const String &p_path) const {
- String el = p_path.extension().to_lower();
+ String el = p_path.get_extension().to_lower();
if (el == "ttf")
return "DynamicFontData";
return "";
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 232f690074..fe59450f2e 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -1184,7 +1184,8 @@ Environment::Environment() {
bg_energy = 1.0;
bg_canvas_max_layer = 0;
ambient_energy = 1.0;
- ambient_sky_contribution = 1.0;
+ //ambient_sky_contribution = 1.0;
+ set_ambient_light_sky_contribution(1.0);
tone_mapper = TONE_MAPPER_LINEAR;
tonemap_exposure = 1.0;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index db5d87d703..26f5deae1d 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -574,7 +574,6 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(!d.has("format"), false);
uint32_t format = d["format"];
- ERR_FAIL_COND_V(!d.has("primitive"), false);
uint32_t primitive = d["primitive"];
ERR_FAIL_COND_V(!d.has("vertex_count"), false);
@@ -598,8 +597,8 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
Rect3 aabb = d["aabb"];
Vector<Rect3> bone_aabb;
- if (d.has("bone_aabb")) {
- Array baabb = d["bone_aabb"];
+ if (d.has("skeleton_aabb")) {
+ Array baabb = d["skeleton_aabb"];
bone_aabb.resize(baabb.size());
for (int i = 0; i < baabb.size(); i++) {
@@ -1090,6 +1089,14 @@ void ArrayMesh::_bind_methods() {
BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
}
+void ArrayMesh::reload_from_file() {
+ for (int i = 0; i < get_surface_count(); i++) {
+ surface_remove(i);
+ }
+ Resource::reload_from_file();
+ String path = get_path();
+}
+
ArrayMesh::ArrayMesh() {
mesh = VisualServer::get_singleton()->mesh_create();
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index f4edb258b6..b11adf50b9 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -213,6 +213,8 @@ public:
void center_geometry();
void regen_normalmaps();
+ virtual void reload_from_file();
+
ArrayMesh();
~ArrayMesh();
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index 507dbce861..69dbb76744 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -67,7 +67,7 @@ void RectangleShape2D::_bind_methods() {
}
RectangleShape2D::RectangleShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_RECTANGLE)) {
+ : Shape2D(Physics2DServer::get_singleton()->rectangle_shape_create()) {
extents = Vector2(10, 10);
_update_shape();
diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp
index 1171db5c02..7c7ec0d112 100644
--- a/scene/resources/segment_shape_2d.cpp
+++ b/scene/resources/segment_shape_2d.cpp
@@ -87,7 +87,7 @@ void SegmentShape2D::_bind_methods() {
}
SegmentShape2D::SegmentShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_SEGMENT)) {
+ : Shape2D(Physics2DServer::get_singleton()->segment_shape_create()) {
a = Vector2();
b = Vector2(0, 10);
@@ -146,7 +146,7 @@ real_t RayShape2D::get_length() const {
}
RayShape2D::RayShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_RAY)) {
+ : Shape2D(Physics2DServer::get_singleton()->ray_shape_create()) {
length = 20;
_update_shape();
diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/shape_line_2d.cpp
index 4dcc5ac981..d046ce876c 100644
--- a/scene/resources/shape_line_2d.cpp
+++ b/scene/resources/shape_line_2d.cpp
@@ -96,7 +96,7 @@ void LineShape2D::_bind_methods() {
}
LineShape2D::LineShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_LINE)) {
+ : Shape2D(Physics2DServer::get_singleton()->line_shape_create()) {
normal = Vector2(0, -1);
d = 0;
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index d9770ec3f3..52b8e35d5e 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -143,7 +143,7 @@ SceneStringNames::SceneStringNames() {
v_offset = StaticCString::create("v_offset");
transform_pos = StaticCString::create("position");
- transform_rot = StaticCString::create("rotation_deg");
+ transform_rot = StaticCString::create("rotation_degrees");
transform_scale = StaticCString::create("scale");
_update_remote = StaticCString::create("_update_remote");