diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/audio_stream_player_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/cpu_particles_2d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/cpu_particles.cpp | 23 | ||||
-rw-r--r-- | scene/3d/cpu_particles.h | 2 | ||||
-rw-r--r-- | scene/gui/control.cpp | 2 | ||||
-rw-r--r-- | scene/gui/text_edit.cpp | 4 | ||||
-rw-r--r-- | scene/gui/tree.cpp | 7 | ||||
-rw-r--r-- | scene/resources/particles_material.cpp | 2 |
9 files changed, 31 insertions, 15 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index a1ae05d971..9de72a4fcd 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -179,7 +179,7 @@ void AudioStreamPlayer2D::_notification(int p_what) { Physics2DDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS]; - int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask); + int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true); for (int i = 0; i < areas; i++) { diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index d29c6b37d5..e6dcd643be 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -985,7 +985,7 @@ void CPUParticles2D::_notification(int p_what) { if (p_what == NOTIFICATION_INTERNAL_PROCESS) { - if (particles.size() == 0) + if (particles.size() == 0 || !is_visible_in_tree()) return; float delta = get_process_delta_time(); diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index abf022ecb3..7ad43b722d 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -290,7 +290,7 @@ void AudioStreamPlayer3D::_notification(int p_what) { PhysicsDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS]; - int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask); + int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true); Area *area = NULL; for (int i = 0; i < areas; i++) { diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp index ec51c31674..35a2049bda 100644 --- a/scene/3d/cpu_particles.cpp +++ b/scene/3d/cpu_particles.cpp @@ -592,7 +592,7 @@ void CPUParticles::_particles_process(float p_delta) { Vector3 direction_xz = Vector3(Math::sin(angle1_rad), 0, Math::cos(angle1_rad)); Vector3 direction_yz = Vector3(0, Math::sin(angle2_rad), Math::cos(angle2_rad)); - direction_yz.z = direction_yz.z / Math::sqrt(direction_yz.z); //better uniform distribution + direction_yz.z = direction_yz.z / MAX(0.0001, Math::sqrt(ABS(direction_yz.z))); //better uniform distribution Vector3 direction = Vector3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z); direction.normalize(); p.velocity = direction * parameters[PARAM_INITIAL_LINEAR_VELOCITY] * Math::lerp(1.0f, float(Math::randf()), randomness[PARAM_INITIAL_LINEAR_VELOCITY]); @@ -977,6 +977,8 @@ void CPUParticles::_update_particle_data_buffer() { ptr += 17; } + + can_update = true; } #ifndef NO_THREADS @@ -989,8 +991,10 @@ void CPUParticles::_update_render_thread() { #ifndef NO_THREADS update_mutex->lock(); #endif - - VS::get_singleton()->multimesh_set_as_bulk_array(multimesh, particle_data); + if (can_update) { + VS::get_singleton()->multimesh_set_as_bulk_array(multimesh, particle_data); + can_update = false; //wait for next time + } #ifndef NO_THREADS update_mutex->unlock(); @@ -1032,7 +1036,7 @@ void CPUParticles::_notification(int p_what) { if (p_what == NOTIFICATION_INTERNAL_PROCESS) { - if (particles.size() == 0) + if (particles.size() == 0 || !is_visible_in_tree()) return; float delta = get_process_delta_time(); @@ -1061,6 +1065,8 @@ void CPUParticles::_notification(int p_what) { } } + bool processed = false; + if (time == 0 && pre_process_time > 0.0) { float frame_time; @@ -1073,6 +1079,7 @@ void CPUParticles::_notification(int p_what) { while (todo >= 0) { _particles_process(frame_time); + processed = true; todo -= frame_time; } } @@ -1091,6 +1098,7 @@ void CPUParticles::_notification(int p_what) { while (todo >= frame_time) { _particles_process(frame_time); + processed = true; todo -= decr; } @@ -1098,9 +1106,12 @@ void CPUParticles::_notification(int p_what) { } else { _particles_process(delta); + processed = true; } - _update_particle_data_buffer(); + if (processed) { + _update_particle_data_buffer(); + } } } @@ -1424,6 +1435,8 @@ CPUParticles::CPUParticles() { flags[i] = false; } + can_update = false; + set_color(Color(1, 1, 1, 1)); #ifndef NO_THREADS diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h index 4e29d8d4ce..77a144b70b 100644 --- a/scene/3d/cpu_particles.h +++ b/scene/3d/cpu_particles.h @@ -142,6 +142,8 @@ private: int fixed_fps; bool fractional_delta; + volatile bool can_update; + DrawOrder draw_order; Ref<Mesh> mesh; diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index effcd0abee..e155d0ef86 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -769,7 +769,7 @@ void Control::force_drag(const Variant &p_data, Control *p_control) { void Control::set_drag_preview(Control *p_control) { ERR_FAIL_COND(!is_inside_tree()); - ERR_FAIL_COND(get_viewport()->gui_is_dragging()); + ERR_FAIL_COND(!get_viewport()->gui_is_dragging()); get_viewport()->_gui_set_drag_preview(this, p_control); } diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 32580a5ae6..f8a5c4cea3 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -2331,9 +2331,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) { // no need to indent if we are going upwards. if (auto_indent && !(k->get_command() && k->get_shift())) { - // indent once again if previous line will end with ':' or '{' + // indent once again if previous line will end with ':' or '{' and the line is not a comment // (i.e. colon/brace precedes current cursor position) - if (cursor.column > 0 && (text[cursor.line][cursor.column - 1] == ':' || text[cursor.line][cursor.column - 1] == '{')) { + if (cursor.column > 0 && (text[cursor.line][cursor.column - 1] == ':' || text[cursor.line][cursor.column - 1] == '{') && !is_line_comment(cursor.line)) { if (indent_using_spaces) { ins += space_indent; } else { diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 3a540d187b..0c11181f98 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -2183,6 +2183,7 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { Ref<InputEventKey> k = p_event; + bool is_command = k.is_valid() && k->get_command(); if (p_event->is_action("ui_right") && p_event->is_pressed()) { if (!cursor_can_exit_tree) accept_event(); @@ -2219,13 +2220,13 @@ void Tree::_gui_input(Ref<InputEvent> p_event) { _go_left(); } - } else if (p_event->is_action("ui_up") && p_event->is_pressed() && !k->get_command()) { + } else if (p_event->is_action("ui_up") && p_event->is_pressed() && !is_command) { if (!cursor_can_exit_tree) accept_event(); _go_up(); - } else if (p_event->is_action("ui_down") && p_event->is_pressed() && !k->get_command()) { + } else if (p_event->is_action("ui_down") && p_event->is_pressed() && !is_command) { if (!cursor_can_exit_tree) accept_event(); @@ -2933,7 +2934,7 @@ void Tree::_notification(int p_what) { if (show_column_titles) { - //title butons + //title buttons int ofs = cache.bg->get_margin(MARGIN_LEFT); for (int i = 0; i < columns.size(); i++) { diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index 6f67ba8af1..ba48982fda 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -308,7 +308,7 @@ void ParticlesMaterial::_update_shader() { code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; code += " vec3 direction_xz = vec3(sin(angle1_rad), 0, cos(angle1_rad));\n"; code += " vec3 direction_yz = vec3(0, sin(angle2_rad), cos(angle2_rad));\n"; - code += " direction_yz.z = direction_yz.z / sqrt(direction_yz.z); // better uniform distribution\n"; + code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n"; code += " vec3 direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n"; code += " direction = normalize(direction);\n"; code += " VELOCITY = direction * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; 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