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-rw-r--r--scene/animation/animation_node_state_machine.cpp66
-rw-r--r--scene/animation/animation_node_state_machine.h12
-rw-r--r--scene/animation/animation_tree.cpp18
-rw-r--r--scene/animation/animation_tree.h5
4 files changed, 99 insertions, 2 deletions
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 8dcf538b8f..2ee7f4fa43 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -68,6 +68,34 @@ StringName AnimationNodeStateMachineTransition::get_advance_condition_name() con
return advance_condition_name;
}
+void AnimationNodeStateMachineTransition::set_advance_expression(const String &p_expression) {
+ advance_expression = p_expression;
+
+ String advance_expression_stripped = advance_expression.strip_edges();
+ if (advance_expression_stripped == String()) {
+ expression.unref();
+ return;
+ }
+
+ if (expression.is_null()) {
+ expression.instantiate();
+ }
+
+ expression->parse(advance_expression_stripped);
+}
+
+String AnimationNodeStateMachineTransition::get_advance_expression() const {
+ return advance_expression;
+}
+
+void AnimationNodeStateMachineTransition::set_advance_expression_base_node(const NodePath &p_expression_base_node) {
+ advance_expression_base_node = p_expression_base_node;
+}
+
+NodePath AnimationNodeStateMachineTransition::get_advance_expression_base_node() const {
+ return advance_expression_base_node;
+}
+
void AnimationNodeStateMachineTransition::set_xfade_time(float p_xfade) {
ERR_FAIL_COND(p_xfade < 0);
xfade = p_xfade;
@@ -115,11 +143,22 @@ void AnimationNodeStateMachineTransition::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_priority", "priority"), &AnimationNodeStateMachineTransition::set_priority);
ClassDB::bind_method(D_METHOD("get_priority"), &AnimationNodeStateMachineTransition::get_priority);
+ ClassDB::bind_method(D_METHOD("set_advance_expression", "text"), &AnimationNodeStateMachineTransition::set_advance_expression);
+ ClassDB::bind_method(D_METHOD("get_advance_expression"), &AnimationNodeStateMachineTransition::get_advance_expression);
+
+ ClassDB::bind_method(D_METHOD("set_advance_expression_base_node", "path"), &AnimationNodeStateMachineTransition::set_advance_expression_base_node);
+ ClassDB::bind_method(D_METHOD("get_advance_expression_base_node"), &AnimationNodeStateMachineTransition::get_advance_expression_base_node);
+
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01,suffix:s"), "set_xfade_time", "get_xfade_time");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority");
+ ADD_GROUP("Switch", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "switch_mode", PROPERTY_HINT_ENUM, "Immediate,Sync,At End"), "set_switch_mode", "get_switch_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "auto_advance"), "set_auto_advance", "has_auto_advance");
+ ADD_GROUP("Advance", "advance_");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "advance_condition"), "set_advance_condition", "get_advance_condition");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "xfade_time", PROPERTY_HINT_RANGE, "0,240,0.01,suffix:s"), "set_xfade_time", "get_xfade_time");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "priority", PROPERTY_HINT_RANGE, "0,32,1"), "set_priority", "get_priority");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "advance_expression", PROPERTY_HINT_EXPRESSION, ""), "set_advance_expression", "get_advance_expression");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "advance_expression_base_node"), "set_advance_expression_base_node", "get_advance_expression_base_node");
+ ADD_GROUP("Disabling", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disabled"), "set_disabled", "is_disabled");
BIND_ENUM_CONSTANT(SWITCH_MODE_IMMEDIATE);
@@ -577,6 +616,29 @@ bool AnimationNodeStateMachinePlayback::_check_advance_condition(const Ref<Anima
return true;
}
+ if (transition->expression.is_valid()) {
+ AnimationTree *tree_base = state_machine->get_animation_tree();
+ ERR_FAIL_COND_V(tree_base == nullptr, false);
+
+ NodePath advance_expression_base_node_path;
+ if (!transition->advance_expression_base_node.is_empty()) {
+ advance_expression_base_node_path = transition->advance_expression_base_node;
+ } else {
+ advance_expression_base_node_path = tree_base->get_advance_expression_base_node();
+ }
+
+ Node *expression_base = tree_base->get_node_or_null(advance_expression_base_node_path);
+ if (expression_base) {
+ Ref<Expression> exp = transition->expression;
+ bool ret = exp->execute(Array(), tree_base, false, Engine::get_singleton()->is_editor_hint()); // Avoids allowing the user to crash the system with an expression by only allowing const calls.
+ if (!exp->has_execute_failed()) {
+ if (ret) {
+ return true;
+ }
+ }
+ }
+ }
+
return false;
}
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index 20f2d6f858..d4e58ca3d3 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -31,6 +31,7 @@
#ifndef ANIMATION_NODE_STATE_MACHINE_H
#define ANIMATION_NODE_STATE_MACHINE_H
+#include "core/math/expression.h"
#include "scene/animation/animation_tree.h"
class AnimationNodeStateMachineTransition : public Resource {
@@ -51,6 +52,11 @@ private:
float xfade = 0.0;
bool disabled = false;
int priority = 1;
+ String advance_expression;
+ NodePath advance_expression_base_node;
+
+ friend class AnimationNodeStateMachinePlayback;
+ Ref<Expression> expression;
protected:
static void _bind_methods();
@@ -67,6 +73,12 @@ public:
StringName get_advance_condition_name() const;
+ void set_advance_expression(const String &p_expression);
+ String get_advance_expression() const;
+
+ void set_advance_expression_base_node(const NodePath &p_expression_base_node);
+ NodePath get_advance_expression_base_node() const;
+
void set_xfade_time(float p_xfade);
float get_xfade_time() const;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index bcd49d75fa..8c8822ac3f 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -136,6 +136,11 @@ double AnimationNode::_pre_process(const StringName &p_base_path, AnimationNode
return t;
}
+AnimationTree *AnimationNode::get_animation_tree() const {
+ ERR_FAIL_COND_V(!state, nullptr);
+ return state->tree;
+}
+
void AnimationNode::make_invalid(const String &p_reason) {
ERR_FAIL_COND(!state);
state->valid = false;
@@ -1704,6 +1709,14 @@ NodePath AnimationTree::get_animation_player() const {
return animation_player;
}
+void AnimationTree::set_advance_expression_base_node(const NodePath &p_advance_expression_base_node) {
+ advance_expression_base_node = p_advance_expression_base_node;
+}
+
+NodePath AnimationTree::get_advance_expression_base_node() const {
+ return advance_expression_base_node;
+}
+
bool AnimationTree::is_state_invalid() const {
return !state.valid;
}
@@ -1899,6 +1912,9 @@ void AnimationTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_animation_player", "root"), &AnimationTree::set_animation_player);
ClassDB::bind_method(D_METHOD("get_animation_player"), &AnimationTree::get_animation_player);
+ ClassDB::bind_method(D_METHOD("set_advance_expression_base_node", "node"), &AnimationTree::set_advance_expression_base_node);
+ ClassDB::bind_method(D_METHOD("get_advance_expression_base_node"), &AnimationTree::get_advance_expression_base_node);
+
ClassDB::bind_method(D_METHOD("set_root_motion_track", "path"), &AnimationTree::set_root_motion_track);
ClassDB::bind_method(D_METHOD("get_root_motion_track"), &AnimationTree::get_root_motion_track);
@@ -1912,6 +1928,8 @@ void AnimationTree::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tree_root", PROPERTY_HINT_RESOURCE_TYPE, "AnimationRootNode"), "set_tree_root", "get_tree_root");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "anim_player", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "AnimationPlayer"), "set_animation_player", "get_animation_player");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "advance_expression_base_node", PROPERTY_HINT_NODE_PATH_VALID_TYPES, "Node"), "set_advance_expression_base_node", "get_advance_expression_base_node");
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "active"), "set_active", "is_active");
ADD_PROPERTY(PropertyInfo(Variant::INT, "process_callback", PROPERTY_HINT_ENUM, "Physics,Idle,Manual"), "set_process_callback", "get_process_callback");
ADD_GROUP("Root Motion", "root_motion_");
diff --git a/scene/animation/animation_tree.h b/scene/animation/animation_tree.h
index b646efede4..0bfe615c9b 100644
--- a/scene/animation/animation_tree.h
+++ b/scene/animation/animation_tree.h
@@ -107,6 +107,7 @@ protected:
double blend_input(int p_input, double p_time, bool p_seek, bool p_seek_root, real_t p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
void make_invalid(const String &p_reason);
+ AnimationTree *get_animation_tree() const;
static void _bind_methods();
@@ -270,6 +271,7 @@ private:
HashSet<TrackCache *> playing_caches;
Ref<AnimationNode> root;
+ NodePath advance_expression_base_node = NodePath(String("."));
AnimationProcessCallback process_callback = ANIMATION_PROCESS_IDLE;
bool active = false;
@@ -332,6 +334,9 @@ public:
void set_animation_player(const NodePath &p_player);
NodePath get_animation_player() const;
+ void set_advance_expression_base_node(const NodePath &p_advance_expression_base_node);
+ NodePath get_advance_expression_base_node() const;
+
TypedArray<String> get_configuration_warnings() const override;
bool is_state_invalid() const;