diff options
Diffstat (limited to 'scene')
62 files changed, 7477 insertions, 4076 deletions
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index ca2a42026d..fce21f6001 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -73,14 +73,25 @@ real_t Area2D::get_gravity() const{ return gravity; } -void Area2D::set_density(real_t p_density){ +void Area2D::set_linear_damp(real_t p_linear_damp){ - density=p_density; - Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_DENSITY,p_density); + linear_damp=p_linear_damp; + Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_LINEAR_DAMP,p_linear_damp); } -real_t Area2D::get_density() const{ +real_t Area2D::get_linear_damp() const{ - return density; + return linear_damp; +} + +void Area2D::set_angular_damp(real_t p_angular_damp){ + + angular_damp=p_angular_damp; + Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_ANGULAR_DAMP,p_angular_damp); +} + +real_t Area2D::get_angular_damp() const{ + + return angular_damp; } void Area2D::set_priority(real_t p_priority){ @@ -314,8 +325,11 @@ void Area2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_gravity","gravity"),&Area2D::set_gravity); ObjectTypeDB::bind_method(_MD("get_gravity"),&Area2D::get_gravity); - ObjectTypeDB::bind_method(_MD("set_density","density"),&Area2D::set_density); - ObjectTypeDB::bind_method(_MD("get_density"),&Area2D::get_density); + ObjectTypeDB::bind_method(_MD("set_linear_damp","linear_damp"),&Area2D::set_linear_damp); + ObjectTypeDB::bind_method(_MD("get_linear_damp"),&Area2D::get_linear_damp); + + ObjectTypeDB::bind_method(_MD("set_angular_damp","angular_damp"),&Area2D::set_angular_damp); + ObjectTypeDB::bind_method(_MD("get_angular_damp"),&Area2D::get_angular_damp); ObjectTypeDB::bind_method(_MD("set_priority","priority"),&Area2D::set_priority); ObjectTypeDB::bind_method(_MD("get_priority"),&Area2D::get_priority); @@ -337,7 +351,8 @@ void Area2D::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::BOOL,"gravity_point"),_SCS("set_gravity_is_point"),_SCS("is_gravity_a_point")); ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"gravity_vec"),_SCS("set_gravity_vector"),_SCS("get_gravity_vector")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity",PROPERTY_HINT_RANGE,"-1024,1024,0.01"),_SCS("set_gravity"),_SCS("get_gravity")); - ADD_PROPERTY( PropertyInfo(Variant::REAL,"density",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_density"),_SCS("get_density")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"linear_damp",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_linear_damp"),_SCS("get_linear_damp")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"angular_damp",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_angular_damp"),_SCS("get_angular_damp")); ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"priority",PROPERTY_HINT_RANGE,"0,128,1"),_SCS("set_priority"),_SCS("get_priority")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled")); @@ -349,7 +364,8 @@ Area2D::Area2D() : CollisionObject2D(Physics2DServer::get_singleton()->area_crea set_gravity(98);; set_gravity_vector(Vector2(0,1)); gravity_is_point=false; - density=0.1; + linear_damp=0.1; + angular_damp=1; locked=false; priority=0; monitoring=false; diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h index 2044cc7db0..f770e88a19 100644 --- a/scene/2d/area_2d.h +++ b/scene/2d/area_2d.h @@ -49,7 +49,8 @@ private: Vector2 gravity_vec; real_t gravity; bool gravity_is_point; - real_t density; + real_t linear_damp; + real_t angular_damp; int priority; bool monitoring; bool locked; @@ -104,8 +105,11 @@ public: void set_gravity(real_t p_gravity); real_t get_gravity() const; - void set_density(real_t p_density); - real_t get_density() const; + void set_linear_damp(real_t p_linear_damp); + real_t get_linear_damp() const; + + void set_angular_damp(real_t p_angular_damp); + real_t get_angular_damp() const; void set_priority(real_t p_priority); real_t get_priority() const; diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 57495b5cb0..1c0be60764 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -41,7 +41,6 @@ void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) { bool solids=build_mode==BUILD_SOLIDS; - if (solids) { //here comes the sun, lalalala @@ -51,6 +50,8 @@ void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) { Ref<ConvexPolygonShape2D> convex = memnew( ConvexPolygonShape2D ); convex->set_points(decomp[i]); co->add_shape(convex,get_transform()); + if (trigger) + co->set_shape_as_trigger(co->get_shape_count()-1,true); } @@ -71,6 +72,8 @@ void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) { concave->set_segments(segments); co->add_shape(concave,get_transform()); + if (trigger) + co->set_shape_as_trigger(co->get_shape_count()-1,true); } @@ -166,6 +169,18 @@ Rect2 CollisionPolygon2D::get_item_rect() const { return aabb; } +void CollisionPolygon2D::set_trigger(bool p_trigger) { + + trigger=p_trigger; + _update_parent(); +} + +bool CollisionPolygon2D::is_trigger() const{ + + return trigger; +} + + void CollisionPolygon2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("_add_to_collision_object"),&CollisionPolygon2D::_add_to_collision_object); @@ -175,14 +190,19 @@ void CollisionPolygon2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_build_mode"),&CollisionPolygon2D::set_build_mode); ObjectTypeDB::bind_method(_MD("get_build_mode"),&CollisionPolygon2D::get_build_mode); + ObjectTypeDB::bind_method(_MD("set_trigger"),&CollisionPolygon2D::set_trigger); + ObjectTypeDB::bind_method(_MD("is_trigger"),&CollisionPolygon2D::is_trigger); + ADD_PROPERTY( PropertyInfo(Variant::INT,"build_mode",PROPERTY_HINT_ENUM,"Solids,Segments"),_SCS("set_build_mode"),_SCS("get_build_mode")); ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"trigger"),_SCS("set_trigger"),_SCS("is_trigger")); } CollisionPolygon2D::CollisionPolygon2D() { aabb=Rect2(-10,-10,20,20); build_mode=BUILD_SOLIDS; + trigger=false; } diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h index 09c2060088..b8e27b6fb4 100644 --- a/scene/2d/collision_polygon_2d.h +++ b/scene/2d/collision_polygon_2d.h @@ -50,6 +50,7 @@ protected: Rect2 aabb; BuildMode build_mode; Vector<Point2> polygon; + bool trigger; void _add_to_collision_object(Object *p_obj); void _update_parent(); @@ -60,6 +61,9 @@ protected: static void _bind_methods(); public: + void set_trigger(bool p_trigger); + bool is_trigger() const; + void set_build_mode(BuildMode p_mode); BuildMode get_build_mode() const; diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 655c6e8bf6..2413fbded1 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -496,6 +496,42 @@ real_t RigidBody2D::get_bounce() const{ return bounce; } + +void RigidBody2D::set_gravity_scale(real_t p_gravity_scale){ + + gravity_scale=p_gravity_scale; + Physics2DServer::get_singleton()->body_set_param(get_rid(),Physics2DServer::BODY_PARAM_GRAVITY_SCALE,gravity_scale); + +} +real_t RigidBody2D::get_gravity_scale() const{ + + return gravity_scale; +} + +void RigidBody2D::set_linear_damp(real_t p_linear_damp){ + + ERR_FAIL_COND(p_linear_damp<-1); + linear_damp=p_linear_damp; + Physics2DServer::get_singleton()->body_set_param(get_rid(),Physics2DServer::BODY_PARAM_LINEAR_DAMP,linear_damp); + +} +real_t RigidBody2D::get_linear_damp() const{ + + return linear_damp; +} + +void RigidBody2D::set_angular_damp(real_t p_angular_damp){ + + ERR_FAIL_COND(p_angular_damp<-1); + angular_damp=p_angular_damp; + Physics2DServer::get_singleton()->body_set_param(get_rid(),Physics2DServer::BODY_PARAM_ANGULAR_DAMP,angular_damp); + +} +real_t RigidBody2D::get_angular_damp() const{ + + return angular_damp; +} + void RigidBody2D::set_axis_velocity(const Vector2& p_axis) { Vector2 v = state? state->get_linear_velocity() : linear_velocity; @@ -683,6 +719,15 @@ void RigidBody2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_bounce","bounce"),&RigidBody2D::set_bounce); ObjectTypeDB::bind_method(_MD("get_bounce"),&RigidBody2D::get_bounce); + ObjectTypeDB::bind_method(_MD("set_gravity_scale","gravity_scale"),&RigidBody2D::set_gravity_scale); + ObjectTypeDB::bind_method(_MD("get_gravity_scale"),&RigidBody2D::get_gravity_scale); + + ObjectTypeDB::bind_method(_MD("set_linear_damp","linear_damp"),&RigidBody2D::set_linear_damp); + ObjectTypeDB::bind_method(_MD("get_linear_damp"),&RigidBody2D::get_linear_damp); + + ObjectTypeDB::bind_method(_MD("set_angular_damp","angular_damp"),&RigidBody2D::set_angular_damp); + ObjectTypeDB::bind_method(_MD("get_angular_damp"),&RigidBody2D::get_angular_damp); + ObjectTypeDB::bind_method(_MD("set_linear_velocity","linear_velocity"),&RigidBody2D::set_linear_velocity); ObjectTypeDB::bind_method(_MD("get_linear_velocity"),&RigidBody2D::get_linear_velocity); @@ -726,6 +771,7 @@ void RigidBody2D::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::REAL,"weight",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01",PROPERTY_USAGE_EDITOR),_SCS("set_weight"),_SCS("get_weight")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_friction"),_SCS("get_friction")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_bounce"),_SCS("get_bounce")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity_scale",PROPERTY_HINT_RANGE,"-128,128,0.01"),_SCS("set_gravity_scale"),_SCS("get_gravity_scale")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"custom_integrator"),_SCS("set_use_custom_integrator"),_SCS("is_using_custom_integrator")); ADD_PROPERTY( PropertyInfo(Variant::INT,"continuous_cd",PROPERTY_HINT_ENUM,"Disabled,Cast Ray,Cast Shape"),_SCS("set_continuous_collision_detection_mode"),_SCS("get_continuous_collision_detection_mode")); ADD_PROPERTY( PropertyInfo(Variant::INT,"contacts_reported"),_SCS("set_max_contacts_reported"),_SCS("get_max_contacts_reported")); @@ -734,6 +780,8 @@ void RigidBody2D::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::BOOL,"can_sleep"),_SCS("set_can_sleep"),_SCS("is_able_to_sleep")); ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"velocity/linear"),_SCS("set_linear_velocity"),_SCS("get_linear_velocity")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"velocity/angular"),_SCS("set_angular_velocity"),_SCS("get_angular_velocity")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"damp_override/linear",PROPERTY_HINT_RANGE,"-1,128,0.01"),_SCS("set_linear_damp"),_SCS("get_linear_damp")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"damp_override/angular",PROPERTY_HINT_RANGE,"-1,128,0.01"),_SCS("set_angular_damp"),_SCS("get_angular_damp")); ADD_SIGNAL( MethodInfo("body_enter_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"local_shape"))); ADD_SIGNAL( MethodInfo("body_exit_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"local_shape"))); @@ -758,6 +806,11 @@ RigidBody2D::RigidBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_RIGID) { bounce=0; mass=1; friction=1; + + gravity_scale=1; + linear_damp=-1; + angular_damp=-1; + max_contacts_reported=0; state=NULL; @@ -858,7 +911,8 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) { //motion recover for(int i=0;i<get_shape_count();i++) { - + if (is_shape_set_as_trigger(i)) + continue; if (dss->collide_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),Vector2(),margin,sr,max_shapes,res_shapes,exclude,get_layer_mask(),mask)) collided=true; @@ -902,6 +956,8 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) { for(int i=0;i<get_shape_count();i++) { + if (is_shape_set_as_trigger(i)) + continue; float lsafe,lunsafe; bool valid = dss->cast_motion(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i), p_motion, 0,lsafe,lunsafe,exclude,get_layer_mask(),mask); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index ca7b757497..956999ce31 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -119,6 +119,9 @@ private: real_t bounce; real_t mass; real_t friction; + real_t gravity_scale; + real_t linear_damp; + real_t angular_damp; Vector2 linear_velocity; real_t angular_velocity; @@ -198,6 +201,15 @@ public: void set_bounce(real_t p_bounce); real_t get_bounce() const; + void set_gravity_scale(real_t p_gravity_scale); + real_t get_gravity_scale() const; + + void set_linear_damp(real_t p_linear_damp); + real_t get_linear_damp() const; + + void set_angular_damp(real_t p_angular_damp); + real_t get_angular_damp() const; + void set_linear_velocity(const Vector2& p_velocity); Vector2 get_linear_velocity() const; diff --git a/scene/2d/sample_player_2d.cpp b/scene/2d/sample_player_2d.cpp index 99dfa67c27..a231acd13d 100644 --- a/scene/2d/sample_player_2d.cpp +++ b/scene/2d/sample_player_2d.cpp @@ -102,6 +102,7 @@ void SamplePlayer2D::_notification(int p_what) { void SamplePlayer2D::set_sample_library(const Ref<SampleLibrary>& p_library) { library=p_library; + _change_notify(); } Ref<SampleLibrary> SamplePlayer2D::get_sample_library() const { diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index 1db9886261..27420f8002 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -86,6 +86,10 @@ bool Camera::_set(const StringName& p_name, const Variant& p_value) { set_keep_aspect_mode(KeepAspect(int(p_value))); else if (p_name=="vaspect") set_keep_aspect_mode(p_value?KEEP_WIDTH:KEEP_HEIGHT); + else if (p_name=="h_offset") + h_offset=p_value; + else if (p_name=="v_offset") + v_offset=p_value; else if (p_name=="current") { if (p_value.operator bool()) { make_current(); @@ -128,6 +132,10 @@ bool Camera::_get(const StringName& p_name,Variant &r_ret) const { } } else if (p_name=="visible_layers") { r_ret=get_visible_layers(); + } else if (p_name=="h_offset") { + r_ret=get_h_offset(); + } else if (p_name=="v_offset") { + r_ret=get_v_offset(); } else if (p_name=="environment") { r_ret=get_environment(); } else @@ -170,12 +178,16 @@ void Camera::_get_property_list( List<PropertyInfo> *p_list) const { p_list->push_back( PropertyInfo( Variant::BOOL, "current" ) ); p_list->push_back( PropertyInfo( Variant::INT, "visible_layers",PROPERTY_HINT_ALL_FLAGS ) ); p_list->push_back( PropertyInfo( Variant::OBJECT, "environment",PROPERTY_HINT_RESOURCE_TYPE,"Environment" ) ); + p_list->push_back( PropertyInfo( Variant::REAL, "h_offset" ) ); + p_list->push_back( PropertyInfo( Variant::REAL, "v_offset" ) ); } void Camera::_update_camera() { Transform tr = get_camera_transform(); + tr.origin+=tr.basis.get_axis(1)*v_offset; + tr.origin+=tr.basis.get_axis(0)*h_offset; VisualServer::get_singleton()->camera_set_transform( camera, tr ); // here goes listener stuff @@ -757,6 +769,27 @@ void Camera::look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, cons } +void Camera::set_v_offset(float p_offset) { + + v_offset=p_offset; + _update_camera();; +} + +float Camera::get_v_offset() const { + + return v_offset; +} + +void Camera::set_h_offset(float p_offset) { + h_offset=p_offset; + _update_camera(); +} + +float Camera::get_h_offset() const { + + return h_offset; +} + Camera::Camera() { @@ -772,6 +805,8 @@ Camera::Camera() { set_perspective(60.0,0.1,100.0); keep_aspect=KEEP_HEIGHT; layers=0xfffff; + v_offset=0; + h_offset=0; VisualServer::get_singleton()->camera_set_visible_layers(camera,layers); //active=false; } diff --git a/scene/3d/camera.h b/scene/3d/camera.h index bac8173bb7..950688dfda 100644 --- a/scene/3d/camera.h +++ b/scene/3d/camera.h @@ -61,6 +61,8 @@ private: float fov; float size; float near,far; + float v_offset; + float h_offset; KeepAspect keep_aspect; RID camera; @@ -140,6 +142,12 @@ public: void look_at(const Vector3& p_target, const Vector3& p_up_normal); void look_at_from_pos(const Vector3& p_pos,const Vector3& p_target, const Vector3& p_up_normal); + void set_v_offset(float p_offset); + float get_v_offset() const; + + void set_h_offset(float p_offset); + float get_h_offset() const; + Camera(); ~Camera(); diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp index 82158405ea..9c388a2883 100644 --- a/scene/3d/collision_object.cpp +++ b/scene/3d/collision_object.cpp @@ -47,6 +47,11 @@ void CollisionObject::_notification(int p_what) { case NOTIFICATION_ENTER_WORLD: { + if (area) + PhysicsServer::get_singleton()->area_set_transform(rid,get_global_transform()); + else + PhysicsServer::get_singleton()->body_set_state(rid,PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform()); + RID space = get_world()->get_space(); if (area) { PhysicsServer::get_singleton()->area_set_space(rid,space); diff --git a/scene/3d/immediate_geometry.cpp b/scene/3d/immediate_geometry.cpp index a4206894ff..651d20ae71 100644 --- a/scene/3d/immediate_geometry.cpp +++ b/scene/3d/immediate_geometry.cpp @@ -127,7 +127,7 @@ void ImmediateGeometry::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_color","color"),&ImmediateGeometry::set_color); ObjectTypeDB::bind_method(_MD("set_uv","uv"),&ImmediateGeometry::set_uv); ObjectTypeDB::bind_method(_MD("set_uv2","uv"),&ImmediateGeometry::set_uv2); - ObjectTypeDB::bind_method(_MD("add_vertex","color"),&ImmediateGeometry::add_vertex); + ObjectTypeDB::bind_method(_MD("add_vertex","pos"),&ImmediateGeometry::add_vertex); ObjectTypeDB::bind_method(_MD("add_sphere","lats","lons","radius"),&ImmediateGeometry::add_sphere); ObjectTypeDB::bind_method(_MD("end"),&ImmediateGeometry::end); ObjectTypeDB::bind_method(_MD("clear"),&ImmediateGeometry::clear); diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 21ecac6e3d..f2806f2af2 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -852,6 +852,8 @@ Vector3 KinematicBody::move(const Vector3& p_motion) { //motion recover for(int i=0;i<get_shape_count();i++) { + if (is_shape_set_as_trigger(i)) + continue; if (dss->collide_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),m,sr,max_shapes,res_shapes,exclude,get_layer_mask(),mask)) { collided=true; @@ -930,6 +932,8 @@ Vector3 KinematicBody::move(const Vector3& p_motion) { for(int i=0;i<get_shape_count();i++) { + if (is_shape_set_as_trigger(i)) + continue; float lsafe,lunsafe; PhysicsDirectSpaceState::ShapeRestInfo lrest; @@ -1041,6 +1045,8 @@ bool KinematicBody::can_move_to(const Vector3& p_position, bool p_discrete) { //fill exclude list.. for(int i=0;i<get_shape_count();i++) { + if (is_shape_set_as_trigger(i)) + continue; bool col = dss->intersect_shape(get_shape(i)->get_rid(), xform * get_shape_transform(i),0,NULL,0,exclude,get_layer_mask(),mask); if (col) diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp index 6bc0c677c0..639a86e759 100644 --- a/scene/3d/ray_cast.cpp +++ b/scene/3d/ray_cast.cpp @@ -95,18 +95,6 @@ void RayCast::_notification(int p_what) { if (enabled && !get_tree()->is_editor_hint()) { set_fixed_process(true); - Node *p = get_parent(); - while( p && p->cast_to<Spatial>() ) { - - CollisionObject *co = p->cast_to<CollisionObject>(); - if (co) { - - exception=co->get_rid(); - exceptions.insert(exception); - } - - p=p->get_parent(); - } } else set_fixed_process(false); @@ -119,7 +107,6 @@ void RayCast::_notification(int p_what) { set_fixed_process(false); } - exceptions.erase(exception); } break; case NOTIFICATION_FIXED_PROCESS: { @@ -143,7 +130,7 @@ void RayCast::_notification(int p_what) { PhysicsDirectSpaceState::RayResult rr; - if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exceptions)) { + if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exclude)) { collided=true; against=rr.collider_id; @@ -160,6 +147,41 @@ void RayCast::_notification(int p_what) { } } +void RayCast::add_exception_rid(const RID& p_rid) { + + exclude.insert(p_rid); +} + +void RayCast::add_exception(const Object* p_object){ + + ERR_FAIL_NULL(p_object); + CollisionObject *co=((Object*)p_object)->cast_to<CollisionObject>(); + if (!co) + return; + add_exception_rid(co->get_rid()); +} + +void RayCast::remove_exception_rid(const RID& p_rid) { + + exclude.erase(p_rid); +} + +void RayCast::remove_exception(const Object* p_object){ + + ERR_FAIL_NULL(p_object); + CollisionObject *co=((Object*)p_object)->cast_to<CollisionObject>(); + if (!co) + return; + remove_exception_rid(co->get_rid()); +} + + +void RayCast::clear_exceptions(){ + + exclude.clear(); +} + + void RayCast::_bind_methods() { @@ -176,6 +198,14 @@ void RayCast::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_collision_point"),&RayCast::get_collision_point); ObjectTypeDB::bind_method(_MD("get_collision_normal"),&RayCast::get_collision_normal); + ObjectTypeDB::bind_method(_MD("add_exception_rid","rid"),&RayCast::add_exception_rid); + ObjectTypeDB::bind_method(_MD("add_exception","node"),&RayCast::add_exception); + + ObjectTypeDB::bind_method(_MD("remove_exception_rid","rid"),&RayCast::remove_exception_rid); + ObjectTypeDB::bind_method(_MD("remove_exception","node"),&RayCast::remove_exception); + + ObjectTypeDB::bind_method(_MD("clear_exceptions"),&RayCast::clear_exceptions); + ADD_PROPERTY(PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled")); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3,"cast_to"),_SCS("set_cast_to"),_SCS("get_cast_to")); } diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h index 96606b1628..0239c61b67 100644 --- a/scene/3d/ray_cast.h +++ b/scene/3d/ray_cast.h @@ -45,8 +45,7 @@ class RayCast : public Spatial { Vector3 cast_to; - RID exception; - Set<RID> exceptions; + Set<RID> exclude; protected: @@ -66,6 +65,12 @@ public: Vector3 get_collision_point() const; Vector3 get_collision_normal() const; + void add_exception_rid(const RID& p_rid); + void add_exception(const Object* p_object); + void remove_exception_rid(const RID& p_rid); + void remove_exception(const Object* p_object); + void clear_exceptions(); + RayCast(); }; diff --git a/scene/3d/spatial_sample_player.cpp b/scene/3d/spatial_sample_player.cpp index b4a5d3bc1b..6dc71e06ad 100644 --- a/scene/3d/spatial_sample_player.cpp +++ b/scene/3d/spatial_sample_player.cpp @@ -103,6 +103,7 @@ void SpatialSamplePlayer::_notification(int p_what) { void SpatialSamplePlayer::set_sample_library(const Ref<SampleLibrary>& p_library) { library=p_library; + _change_notify(); } Ref<SampleLibrary> SpatialSamplePlayer::get_sample_library() const { diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 77f2cf5cc1..35f6523c6a 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -497,7 +497,7 @@ void Sprite3D::set_frame(int p_frame) { frame=p_frame; _queue_update(); - ADD_SIGNAL(MethodInfo("frame_changed")); + emit_signal(SceneStringNames::get_singleton()->frame_changed); } diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 011850138b..f9d36138a2 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -1178,6 +1178,19 @@ NodePath AnimationPlayer::get_root() const { return root; } +void AnimationPlayer::get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const { + + String pf = p_function; + if (p_function=="play" || p_function=="remove_animation" || p_function=="has_animation" || p_function=="queue") { + List<StringName> al; + get_animation_list(&al); + for (List<StringName>::Element *E=al.front();E;E=E->next()) { + + r_options->push_back("\""+String(E->get())+"\""); + } + } + Node::get_argument_options(p_function,p_idx,r_options); +} void AnimationPlayer::_bind_methods() { diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index 038c43d569..8ac5d96bf3 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -289,6 +289,9 @@ public: NodePath get_root() const; void clear_caches(); ///< must be called by hand if an animation was modified after added + + void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const; + AnimationPlayer(); ~AnimationPlayer(); diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index ec72123c98..5172907d18 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -83,7 +83,8 @@ bool AnimationTreePlayer::_set(const StringName& p_name, const Variant& p_value) ERR_FAIL_COND_V(nt==NODE_MAX,false); - add_node(nt,id); + if (nt!=NODE_OUTPUT) + add_node(nt,id); node_set_pos(id,pos); diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 59793815f5..f668e52590 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -124,32 +124,34 @@ void Tween::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_tween_process_mode"),&Tween::get_tween_process_mode); ObjectTypeDB::bind_method(_MD("start"),&Tween::start ); - ObjectTypeDB::bind_method(_MD("reset","node","key"),&Tween::reset ); + ObjectTypeDB::bind_method(_MD("reset","object","key"),&Tween::reset ); ObjectTypeDB::bind_method(_MD("reset_all"),&Tween::reset_all ); - ObjectTypeDB::bind_method(_MD("stop","node","key"),&Tween::stop ); + ObjectTypeDB::bind_method(_MD("stop","object","key"),&Tween::stop ); ObjectTypeDB::bind_method(_MD("stop_all"),&Tween::stop_all ); - ObjectTypeDB::bind_method(_MD("resume","node","key"),&Tween::resume ); + ObjectTypeDB::bind_method(_MD("resume","object","key"),&Tween::resume ); ObjectTypeDB::bind_method(_MD("resume_all"),&Tween::resume_all ); - ObjectTypeDB::bind_method(_MD("remove","node","key"),&Tween::remove ); + ObjectTypeDB::bind_method(_MD("remove","object","key"),&Tween::remove ); ObjectTypeDB::bind_method(_MD("remove_all"),&Tween::remove_all ); ObjectTypeDB::bind_method(_MD("seek","time"),&Tween::seek ); ObjectTypeDB::bind_method(_MD("tell"),&Tween::tell ); ObjectTypeDB::bind_method(_MD("get_runtime"),&Tween::get_runtime ); - ObjectTypeDB::bind_method(_MD("interpolate_property","node","property","initial_val","final_val","times_in_sec","trans_type","ease_type","delay"),&Tween::interpolate_property, DEFVAL(0) ); - ObjectTypeDB::bind_method(_MD("interpolate_method","node","method","initial_val","final_val","times_in_sec","trans_type","ease_type","delay"),&Tween::interpolate_method, DEFVAL(0) ); - ObjectTypeDB::bind_method(_MD("interpolate_callback","node","callback","times_in_sec","args"),&Tween::interpolate_callback, DEFVAL(Variant()) ); - ObjectTypeDB::bind_method(_MD("follow_property","node","property","initial_val","target","target_property","times_in_sec","trans_type","ease_type","delay"),&Tween::follow_property, DEFVAL(0) ); - ObjectTypeDB::bind_method(_MD("follow_method","node","method","initial_val","target","target_method","times_in_sec","trans_type","ease_type","delay"),&Tween::follow_method, DEFVAL(0) ); - ObjectTypeDB::bind_method(_MD("targeting_property","node","property","initial","initial_val","final_val","times_in_sec","trans_type","ease_type","delay"),&Tween::targeting_property, DEFVAL(0) ); - ObjectTypeDB::bind_method(_MD("targeting_method","node","method","initial","initial_method","final_val","times_in_sec","trans_type","ease_type","delay"),&Tween::targeting_method, DEFVAL(0) ); + ObjectTypeDB::bind_method(_MD("interpolate_property","object","property","initial_val","final_val","times_in_sec","trans_type","ease_type","delay"),&Tween::interpolate_property, DEFVAL(0) ); + ObjectTypeDB::bind_method(_MD("interpolate_method","object","method","initial_val","final_val","times_in_sec","trans_type","ease_type","delay"),&Tween::interpolate_method, DEFVAL(0) ); + ObjectTypeDB::bind_method(_MD("interpolate_callback","object","times_in_sec","callback","args"),&Tween::interpolate_callback, DEFVAL(Variant()) ); + ObjectTypeDB::bind_method(_MD("follow_property","object","property","initial_val","target","target_property","times_in_sec","trans_type","ease_type","delay"),&Tween::follow_property, DEFVAL(0) ); + ObjectTypeDB::bind_method(_MD("follow_method","object","method","initial_val","target","target_method","times_in_sec","trans_type","ease_type","delay"),&Tween::follow_method, DEFVAL(0) ); + ObjectTypeDB::bind_method(_MD("targeting_property","object","property","initial","initial_val","final_val","times_in_sec","trans_type","ease_type","delay"),&Tween::targeting_property, DEFVAL(0) ); + ObjectTypeDB::bind_method(_MD("targeting_method","object","method","initial","initial_method","final_val","times_in_sec","trans_type","ease_type","delay"),&Tween::targeting_method, DEFVAL(0) ); - ADD_SIGNAL( MethodInfo("tween_start", PropertyInfo( Variant::OBJECT,"node"), PropertyInfo( Variant::STRING,"key")) ); - ADD_SIGNAL( MethodInfo("tween_step", PropertyInfo( Variant::OBJECT,"node"), PropertyInfo( Variant::STRING,"key"), PropertyInfo( Variant::REAL,"elapsed"), PropertyInfo( Variant::OBJECT,"value")) ); - ADD_SIGNAL( MethodInfo("tween_complete", PropertyInfo( Variant::OBJECT,"node"), PropertyInfo( Variant::STRING,"key")) ); + ADD_SIGNAL( MethodInfo("tween_start", PropertyInfo( Variant::OBJECT,"object"), PropertyInfo( Variant::STRING,"key")) ); + ADD_SIGNAL( MethodInfo("tween_step", PropertyInfo( Variant::OBJECT,"object"), PropertyInfo( Variant::STRING,"key"), PropertyInfo( Variant::REAL,"elapsed"), PropertyInfo( Variant::OBJECT,"value")) ); + ADD_SIGNAL( MethodInfo("tween_complete", PropertyInfo( Variant::OBJECT,"object"), PropertyInfo( Variant::STRING,"key")) ); ADD_PROPERTY( PropertyInfo( Variant::INT, "playback/process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_tween_process_mode"), _SCS("get_tween_process_mode")); - //ADD_PROPERTY( PropertyInfo( Variant::BOOL, "activate"), _SCS("set_active"), _SCS("is_active")); + + BIND_CONSTANT(TWEEN_PROCESS_FIXED); + BIND_CONSTANT(TWEEN_PROCESS_IDLE); BIND_CONSTANT(TRANS_LINEAR); BIND_CONSTANT(TRANS_SINE); @@ -181,19 +183,19 @@ Variant& Tween::_get_initial_val(InterpolateData& p_data) { case TARGETING_PROPERTY: case TARGETING_METHOD: { - Node *node = get_node(p_data.target); - ERR_FAIL_COND_V(node == NULL,p_data.initial_val); + Object *object = ObjectDB::get_instance(p_data.target_id); + ERR_FAIL_COND_V(object == NULL,p_data.initial_val); static Variant initial_val; if(p_data.type == TARGETING_PROPERTY) { bool valid = false; - initial_val = node->get(p_data.target_key, &valid); + initial_val = object->get(p_data.target_key, &valid); ERR_FAIL_COND_V(!valid,p_data.initial_val); } else { Variant::CallError error; - initial_val = node->call(p_data.target_key, NULL, 0, error); + initial_val = object->call(p_data.target_key, NULL, 0, error); ERR_FAIL_COND_V(error.error != Variant::CallError::CALL_OK,p_data.initial_val); } return initial_val; @@ -213,7 +215,7 @@ Variant& Tween::_get_delta_val(InterpolateData& p_data) { case FOLLOW_PROPERTY: case FOLLOW_METHOD: { - Node *target = get_node(p_data.target); + Object *target = ObjectDB::get_instance(p_data.target_id); ERR_FAIL_COND_V(target == NULL,p_data.initial_val); Variant final_val; @@ -264,6 +266,11 @@ Variant Tween::_run_equation(InterpolateData& p_data) { switch(initial_val.get_type()) { + + case Variant::BOOL: + result = ((int) _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, (int) initial_val, (int) delta_val, p_data.times_in_sec)) >= 0.5; + break; + case Variant::INT: result = (int) _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, (int) initial_val, (int) delta_val, p_data.times_in_sec); break; @@ -409,7 +416,7 @@ Variant Tween::_run_equation(InterpolateData& p_data) { bool Tween::_apply_tween_value(InterpolateData& p_data, Variant& value) { - Object *object = get_node(p_data.path); + Object *object = ObjectDB::get_instance(p_data.id); ERR_FAIL_COND_V(object == NULL, false); switch(p_data.type) { @@ -452,6 +459,7 @@ void Tween::_tween_process(float p_delta) { return; p_delta *= speed_scale; + pending_update ++; // if repeat and all interpolates was finished then reset all interpolates if(repeat) { bool all_finished = true; @@ -476,7 +484,7 @@ void Tween::_tween_process(float p_delta) { if(!data.active || data.finish) continue; - Object *object = get_node(data.path); + Object *object = ObjectDB::get_instance(data.id); if(object == NULL) continue; @@ -523,6 +531,7 @@ void Tween::_tween_process(float p_delta) { if(data.finish) emit_signal("tween_complete",object,data.key); } + pending_update --; } void Tween::set_tween_process_mode(TweenProcessMode p_mode) { @@ -598,16 +607,17 @@ bool Tween::start() { return true; } -bool Tween::reset(Node *p_node, String p_key) { +bool Tween::reset(Object *p_object, String p_key) { + pending_update ++; for(List<InterpolateData>::Element *E=interpolates.front();E;E=E->next()) { InterpolateData& data = E->get(); - Node *node = get_node(data.path); - if(node == NULL) + Object *object = ObjectDB::get_instance(data.id); + if(object == NULL) continue; - if(node == p_node && data.key == p_key) { + if(object == p_object && data.key == p_key) { data.elapsed = 0; data.finish = false; @@ -615,11 +625,13 @@ bool Tween::reset(Node *p_node, String p_key) { _apply_tween_value(data, data.initial_val); } } + pending_update --; return true; } bool Tween::reset_all() { + pending_update ++; for(List<InterpolateData>::Element *E=interpolates.front();E;E=E->next()) { InterpolateData& data = E->get(); @@ -628,20 +640,23 @@ bool Tween::reset_all() { if(data.delay == 0) _apply_tween_value(data, data.initial_val); } + pending_update --; return true; } -bool Tween::stop(Node *p_node, String p_key) { +bool Tween::stop(Object *p_object, String p_key) { + pending_update ++; for(List<InterpolateData>::Element *E=interpolates.front();E;E=E->next()) { InterpolateData& data = E->get(); - Node *node = get_node(data.path); - if(node == NULL) + Object *object = ObjectDB::get_instance(data.id); + if(object == NULL) continue; - if(node == p_node && data.key == p_key) + if(object == p_object && data.key == p_key) data.active = false; } + pending_update --; return true; } @@ -650,28 +665,32 @@ bool Tween::stop_all() { set_active(false); _set_process(false); + pending_update ++; for(List<InterpolateData>::Element *E=interpolates.front();E;E=E->next()) { InterpolateData& data = E->get(); data.active = false; } + pending_update --; return true; } -bool Tween::resume(Node *p_node, String p_key) { +bool Tween::resume(Object *p_object, String p_key) { set_active(true); _set_process(true); + pending_update ++; for(List<InterpolateData>::Element *E=interpolates.front();E;E=E->next()) { InterpolateData& data = E->get(); - Node *node = get_node(data.path); - if(node == NULL) + Object *object = ObjectDB::get_instance(data.id); + if(object == NULL) continue; - if(node == p_node && data.key == p_key) + if(object == p_object && data.key == p_key) data.active = true; } + pending_update --; return true; } @@ -680,23 +699,26 @@ bool Tween::resume_all() { set_active(true); _set_process(true); + pending_update ++; for(List<InterpolateData>::Element *E=interpolates.front();E;E=E->next()) { InterpolateData& data = E->get(); data.active = true; } + pending_update --; return true; } -bool Tween::remove(Node *p_node, String p_key) { +bool Tween::remove(Object *p_object, String p_key) { + ERR_FAIL_COND_V(pending_update != 0, false); for(List<InterpolateData>::Element *E=interpolates.front();E;E=E->next()) { InterpolateData& data = E->get(); - Node *node = get_node(data.path); - if(node == NULL) + Object *object = ObjectDB::get_instance(data.id); + if(object == NULL) continue; - if(node == p_node && data.key == p_key) { + if(object == p_object && data.key == p_key) { interpolates.erase(E); return true; } @@ -706,6 +728,7 @@ bool Tween::remove(Node *p_node, String p_key) { bool Tween::remove_all() { + ERR_FAIL_COND_V(pending_update != 0, false); set_active(false); _set_process(false); interpolates.clear(); @@ -714,6 +737,7 @@ bool Tween::remove_all() { bool Tween::seek(real_t p_time) { + pending_update ++; for(List<InterpolateData>::Element *E=interpolates.front();E;E=E->next()) { InterpolateData& data = E->get(); @@ -744,11 +768,13 @@ bool Tween::seek(real_t p_time) { _apply_tween_value(data, result); } + pending_update --; return true; } real_t Tween::tell() const { + pending_update ++; real_t pos = 0; for(const List<InterpolateData>::Element *E=interpolates.front();E;E=E->next()) { @@ -756,11 +782,13 @@ real_t Tween::tell() const { if(data.elapsed > pos) pos = data.elapsed; } + pending_update --; return pos; } real_t Tween::get_runtime() const { + pending_update ++; real_t runtime = 0; for(const List<InterpolateData>::Element *E=interpolates.front();E;E=E->next()) { @@ -769,6 +797,7 @@ real_t Tween::get_runtime() const { if(t > runtime) runtime = t; } + pending_update --; return runtime; } @@ -779,6 +808,12 @@ bool Tween::_calc_delta_val(const Variant& p_initial_val, const Variant& p_final Variant& delta_val = p_delta_val; switch(initial_val.get_type()) { + + case Variant::BOOL: + //delta_val = p_final_val; + delta_val = (int) p_final_val - (int) p_initial_val; + break; + case Variant::INT: delta_val = (int) final_val - (int) initial_val; break; @@ -873,7 +908,7 @@ bool Tween::_calc_delta_val(const Variant& p_initial_val, const Variant& p_final return true; } -bool Tween::interpolate_property(Node *p_node +bool Tween::interpolate_property(Object *p_object , String p_property , Variant p_initial_val , Variant p_final_val @@ -882,11 +917,12 @@ bool Tween::interpolate_property(Node *p_node , EaseType p_ease_type , real_t p_delay ) { + ERR_FAIL_COND_V(pending_update != 0, false); // convert INT to REAL is better for interpolaters if(p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t(); if(p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t(); - ERR_FAIL_COND_V(p_node == NULL, false); + ERR_FAIL_COND_V(p_object == NULL, false); ERR_FAIL_COND_V(p_initial_val.get_type() != p_final_val.get_type(), false); ERR_FAIL_COND_V(p_times_in_sec <= 0, false); ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false); @@ -894,7 +930,7 @@ bool Tween::interpolate_property(Node *p_node ERR_FAIL_COND_V(p_delay < 0, false); bool prop_valid = false; - p_node->get(p_property,&prop_valid); + p_object->get(p_property,&prop_valid); ERR_FAIL_COND_V(!prop_valid, false); InterpolateData data; @@ -903,7 +939,7 @@ bool Tween::interpolate_property(Node *p_node data.finish = false; data.elapsed = 0; - data.path = p_node->get_path(); + data.id = p_object->get_instance_ID(); data.key = p_property; data.initial_val = p_initial_val; data.final_val = p_final_val; @@ -919,7 +955,7 @@ bool Tween::interpolate_property(Node *p_node return true; } -bool Tween::interpolate_method(Node *p_node +bool Tween::interpolate_method(Object *p_object , String p_method , Variant p_initial_val , Variant p_final_val @@ -928,18 +964,19 @@ bool Tween::interpolate_method(Node *p_node , EaseType p_ease_type , real_t p_delay ) { + ERR_FAIL_COND_V(pending_update != 0, false); // convert INT to REAL is better for interpolaters if(p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t(); if(p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t(); - ERR_FAIL_COND_V(p_node == NULL, false); + ERR_FAIL_COND_V(p_object == NULL, false); ERR_FAIL_COND_V(p_initial_val.get_type() != p_final_val.get_type(), false); ERR_FAIL_COND_V(p_times_in_sec <= 0, false); ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false); ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false); ERR_FAIL_COND_V(p_delay < 0, false); - ERR_FAIL_COND_V(!p_node->has_method(p_method), false); + ERR_FAIL_COND_V(!p_object->has_method(p_method), false); InterpolateData data; data.active = true; @@ -947,7 +984,7 @@ bool Tween::interpolate_method(Node *p_node data.finish = false; data.elapsed = 0; - data.path = p_node->get_path(); + data.id = p_object->get_instance_ID(); data.key = p_method; data.initial_val = p_initial_val; data.final_val = p_final_val; @@ -963,16 +1000,17 @@ bool Tween::interpolate_method(Node *p_node return true; } -bool Tween::interpolate_callback(Node *p_node - , String p_callback +bool Tween::interpolate_callback(Object *p_object , real_t p_times_in_sec + , String p_callback , Variant p_arg ) { - ERR_FAIL_COND_V(p_node == NULL, false); + ERR_FAIL_COND_V(pending_update != 0, false); + ERR_FAIL_COND_V(p_object == NULL, false); ERR_FAIL_COND_V(p_times_in_sec < 0, false); - ERR_FAIL_COND_V(!p_node->has_method(p_callback), false); + ERR_FAIL_COND_V(!p_object->has_method(p_callback), false); InterpolateData data; data.active = true; @@ -980,30 +1018,33 @@ bool Tween::interpolate_callback(Node *p_node data.finish = false; data.elapsed = 0; - data.path = p_node->get_path(); + data.id = p_object->get_instance_ID(); data.key = p_callback; data.times_in_sec = p_times_in_sec; data.delay = 0; data.arg = p_arg; + pending_update ++; interpolates.push_back(data); + pending_update --; return true; } -bool Tween::follow_property(Node *p_node +bool Tween::follow_property(Object *p_object , String p_property , Variant p_initial_val - , Node *p_target + , Object *p_target , String p_target_property , real_t p_times_in_sec , TransitionType p_trans_type , EaseType p_ease_type , real_t p_delay ) { + ERR_FAIL_COND_V(pending_update != 0, false); // convert INT to REAL is better for interpolaters if(p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t(); - ERR_FAIL_COND_V(p_node == NULL, false); + ERR_FAIL_COND_V(p_object == NULL, false); ERR_FAIL_COND_V(p_target == NULL, false); ERR_FAIL_COND_V(p_times_in_sec <= 0, false); ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false); @@ -1011,7 +1052,7 @@ bool Tween::follow_property(Node *p_node ERR_FAIL_COND_V(p_delay < 0, false); bool prop_valid = false; - p_node->get(p_property,&prop_valid); + p_object->get(p_property,&prop_valid); ERR_FAIL_COND_V(!prop_valid, false); bool target_prop_valid = false; @@ -1028,10 +1069,10 @@ bool Tween::follow_property(Node *p_node data.finish = false; data.elapsed = 0; - data.path = p_node->get_path(); + data.id = p_object->get_instance_ID(); data.key = p_property; data.initial_val = p_initial_val; - data.target = p_target->get_path(); + data.target_id = p_target->get_instance_ID(); data.target_key = p_target_property; data.times_in_sec = p_times_in_sec; data.trans_type = p_trans_type; @@ -1042,27 +1083,28 @@ bool Tween::follow_property(Node *p_node return true; } -bool Tween::follow_method(Node *p_node +bool Tween::follow_method(Object *p_object , String p_method , Variant p_initial_val - , Node *p_target + , Object *p_target , String p_target_method , real_t p_times_in_sec , TransitionType p_trans_type , EaseType p_ease_type , real_t p_delay ) { + ERR_FAIL_COND_V(pending_update != 0, false); // convert INT to REAL is better for interpolaters if(p_initial_val.get_type() == Variant::INT) p_initial_val = p_initial_val.operator real_t(); - ERR_FAIL_COND_V(p_node == NULL, false); + ERR_FAIL_COND_V(p_object == NULL, false); ERR_FAIL_COND_V(p_target == NULL, false); ERR_FAIL_COND_V(p_times_in_sec <= 0, false); ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false); ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false); ERR_FAIL_COND_V(p_delay < 0, false); - ERR_FAIL_COND_V(!p_node->has_method(p_method), false); + ERR_FAIL_COND_V(!p_object->has_method(p_method), false); ERR_FAIL_COND_V(!p_target->has_method(p_target_method), false); Variant::CallError error; @@ -1079,10 +1121,10 @@ bool Tween::follow_method(Node *p_node data.finish = false; data.elapsed = 0; - data.path = p_node->get_path(); + data.id = p_object->get_instance_ID(); data.key = p_method; data.initial_val = p_initial_val; - data.target = p_target->get_path(); + data.target_id = p_target->get_instance_ID(); data.target_key = p_target_method; data.times_in_sec = p_times_in_sec; data.trans_type = p_trans_type; @@ -1093,9 +1135,9 @@ bool Tween::follow_method(Node *p_node return true; } -bool Tween::targeting_property(Node *p_node +bool Tween::targeting_property(Object *p_object , String p_property - , Node *p_initial + , Object *p_initial , String p_initial_property , Variant p_final_val , real_t p_times_in_sec @@ -1103,10 +1145,11 @@ bool Tween::targeting_property(Node *p_node , EaseType p_ease_type , real_t p_delay ) { + ERR_FAIL_COND_V(pending_update != 0, false); // convert INT to REAL is better for interpolaters if(p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t(); - ERR_FAIL_COND_V(p_node == NULL, false); + ERR_FAIL_COND_V(p_object == NULL, false); ERR_FAIL_COND_V(p_initial == NULL, false); ERR_FAIL_COND_V(p_times_in_sec <= 0, false); ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false); @@ -1114,7 +1157,7 @@ bool Tween::targeting_property(Node *p_node ERR_FAIL_COND_V(p_delay < 0, false); bool prop_valid = false; - p_node->get(p_property,&prop_valid); + p_object->get(p_property,&prop_valid); ERR_FAIL_COND_V(!prop_valid, false); bool initial_prop_valid = false; @@ -1131,9 +1174,9 @@ bool Tween::targeting_property(Node *p_node data.finish = false; data.elapsed = 0; - data.path = p_node->get_path(); + data.id = p_object->get_instance_ID(); data.key = p_property; - data.target = p_initial->get_path(); + data.target_id = p_initial->get_instance_ID(); data.target_key = p_initial_property; data.initial_val = initial_val; data.final_val = p_final_val; @@ -1150,9 +1193,9 @@ bool Tween::targeting_property(Node *p_node } -bool Tween::targeting_method(Node *p_node +bool Tween::targeting_method(Object *p_object , String p_method - , Node *p_initial + , Object *p_initial , String p_initial_method , Variant p_final_val , real_t p_times_in_sec @@ -1160,17 +1203,18 @@ bool Tween::targeting_method(Node *p_node , EaseType p_ease_type , real_t p_delay ) { + ERR_FAIL_COND_V(pending_update != 0, false); // convert INT to REAL is better for interpolaters if(p_final_val.get_type() == Variant::INT) p_final_val = p_final_val.operator real_t(); - ERR_FAIL_COND_V(p_node == NULL, false); + ERR_FAIL_COND_V(p_object == NULL, false); ERR_FAIL_COND_V(p_initial == NULL, false); ERR_FAIL_COND_V(p_times_in_sec <= 0, false); ERR_FAIL_COND_V(p_trans_type < 0 || p_trans_type >= TRANS_COUNT, false); ERR_FAIL_COND_V(p_ease_type < 0 || p_ease_type >= EASE_COUNT, false); ERR_FAIL_COND_V(p_delay < 0, false); - ERR_FAIL_COND_V(!p_node->has_method(p_method), false); + ERR_FAIL_COND_V(!p_object->has_method(p_method), false); ERR_FAIL_COND_V(!p_initial->has_method(p_initial_method), false); Variant::CallError error; @@ -1187,9 +1231,9 @@ bool Tween::targeting_method(Node *p_node data.finish = false; data.elapsed = 0; - data.path = p_node->get_path(); + data.id = p_object->get_instance_ID(); data.key = p_method; - data.target = p_initial->get_path(); + data.target_id = p_initial->get_instance_ID(); data.target_key = p_initial_method; data.initial_val = initial_val; data.final_val = p_final_val; @@ -1213,6 +1257,7 @@ Tween::Tween() { active=false; repeat=false; speed_scale=1; + pending_update=0; } Tween::~Tween() { diff --git a/scene/animation/tween.h b/scene/animation/tween.h index c9d9863397..3e23cc362a 100644 --- a/scene/animation/tween.h +++ b/scene/animation/tween.h @@ -54,15 +54,17 @@ public: TRANS_CIRC, TRANS_BOUNCE, TRANS_BACK, - TRANS_COUNT, + + TRANS_COUNT, }; enum EaseType { EASE_IN, EASE_OUT, EASE_IN_OUT, - EASE_OUT_IN, - EASE_COUNT, + EASE_OUT_IN, + + EASE_COUNT, }; private: @@ -82,12 +84,12 @@ private: InterpolateType type; bool finish; real_t elapsed; - NodePath path; + ObjectID id; StringName key; Variant initial_val; Variant delta_val; Variant final_val; - NodePath target; + ObjectID target_id; StringName target_key; real_t times_in_sec; TransitionType trans_type; @@ -102,6 +104,7 @@ private: bool active; bool repeat; float speed_scale; + mutable int pending_update; List<InterpolateData> interpolates; @@ -142,20 +145,20 @@ public: float get_speed() const; bool start(); - bool reset(Node *p_node, String p_key); + bool reset(Object *p_node, String p_key); bool reset_all(); - bool stop(Node *p_node, String p_key); + bool stop(Object *p_node, String p_key); bool stop_all(); - bool resume(Node *p_node, String p_key); + bool resume(Object *p_node, String p_key); bool resume_all(); - bool remove(Node *p_node, String p_key); + bool remove(Object *p_node, String p_key); bool remove_all(); bool seek(real_t p_time); real_t tell() const; real_t get_runtime() const; - bool interpolate_property(Node *p_node + bool interpolate_property(Object *p_node , String p_property , Variant p_initial_val , Variant p_final_val @@ -165,7 +168,7 @@ public: , real_t p_delay = 0 ); - bool interpolate_method(Node *p_node + bool interpolate_method(Object *p_node , String p_method , Variant p_initial_val , Variant p_final_val @@ -175,16 +178,16 @@ public: , real_t p_delay = 0 ); - bool interpolate_callback(Node *p_node - , String p_callback + bool interpolate_callback(Object *p_node , real_t p_times_in_sec + , String p_callback , Variant p_arg = Variant() ); - bool follow_property(Node *p_node + bool follow_property(Object *p_node , String p_property , Variant p_initial_val - , Node *p_target + , Object *p_target , String p_target_property , real_t p_times_in_sec , TransitionType p_trans_type @@ -192,10 +195,10 @@ public: , real_t p_delay = 0 ); - bool follow_method(Node *p_node + bool follow_method(Object *p_node , String p_method , Variant p_initial_val - , Node *p_target + , Object *p_target , String p_target_method , real_t p_times_in_sec , TransitionType p_trans_type @@ -203,9 +206,9 @@ public: , real_t p_delay = 0 ); - bool targeting_property(Node *p_node + bool targeting_property(Object *p_node , String p_property - , Node *p_initial + , Object *p_initial , String p_initial_property , Variant p_final_val , real_t p_times_in_sec @@ -214,9 +217,9 @@ public: , real_t p_delay = 0 ); - bool targeting_method(Node *p_node + bool targeting_method(Object *p_node , String p_method - , Node *p_initial + , Object *p_initial , String p_initial_method , Variant p_final_val , real_t p_times_in_sec diff --git a/scene/audio/sample_player.cpp b/scene/audio/sample_player.cpp index 90994f01b4..bf1c5e97a3 100644 --- a/scene/audio/sample_player.cpp +++ b/scene/audio/sample_player.cpp @@ -498,6 +498,7 @@ bool SamplePlayer::is_active() const { void SamplePlayer::set_sample_library(const Ref<SampleLibrary>& p_library) { library=p_library; + _change_notify(); } Ref<SampleLibrary> SamplePlayer::get_sample_library() const { diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp index 216c6d7122..5ed60e88f8 100644 --- a/scene/gui/box_container.cpp +++ b/scene/gui/box_container.cpp @@ -44,7 +44,7 @@ void BoxContainer::_resort() { Size2i new_size=get_size();; - int sep=get_constant("separation",vertical?"VBoxContainer":"HBoxContainer"); + int sep=get_constant("separation");//,vertical?"VBoxContainer":"HBoxContainer"); bool first=true; int children_count=0; @@ -202,7 +202,7 @@ Size2 BoxContainer::get_minimum_size() const { /* Calculate MINIMUM SIZE */ Size2i minimum; - int sep=get_constant("separation",vertical?"VBoxContainer":"HBoxContainer"); + int sep=get_constant("separation");//,vertical?"VBoxContainer":"HBoxContainer"); bool first=true; diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index aea0aacf42..ce268843b1 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -1126,6 +1126,7 @@ void Control::_window_input_event(InputEvent p_event) { over = _find_control_at_pos(this,pos,parent_xform,window->focus_inv_xform); } + if (window->drag_data.get_type()==Variant::NIL && over && !window->modal_stack.empty()) { Control *top = window->modal_stack.back()->get(); @@ -1325,9 +1326,12 @@ Size2 Control::get_minimum_size() const { Ref<Texture> Control::get_icon(const StringName& p_name,const StringName& p_type) const { - const Ref<Texture>* tex = data.icon_override.getptr(p_name); - if (tex) - return *tex; + if (p_type==StringName()) { + + const Ref<Texture>* tex = data.icon_override.getptr(p_name); + if (tex) + return *tex; + } StringName type = p_type?p_type:get_type_name(); @@ -1353,12 +1357,11 @@ Ref<Texture> Control::get_icon(const StringName& p_name,const StringName& p_type Ref<StyleBox> Control::get_stylebox(const StringName& p_name,const StringName& p_type) const { - - const Ref<StyleBox>* style = data.style_override.getptr(p_name); - - - if (style) - return *style; + if (p_type==StringName()) { + const Ref<StyleBox>* style = data.style_override.getptr(p_name); + if (style) + return *style; + } StringName type = p_type?p_type:get_type_name(); @@ -1381,10 +1384,12 @@ Ref<StyleBox> Control::get_stylebox(const StringName& p_name,const StringName& p } Ref<Font> Control::get_font(const StringName& p_name,const StringName& p_type) const { - - const Ref<Font>* font = data.font_override.getptr(p_name); - if (font) - return *font; + + if (p_type==StringName()) { + const Ref<Font>* font = data.font_override.getptr(p_name); + if (font) + return *font; + } StringName type = p_type?p_type:get_type_name(); @@ -1410,10 +1415,12 @@ Ref<Font> Control::get_font(const StringName& p_name,const StringName& p_type) c } Color Control::get_color(const StringName& p_name,const StringName& p_type) const { - - const Color* color = data.color_override.getptr(p_name); - if (color) - return *color; + + if (p_type==StringName()) { + const Color* color = data.color_override.getptr(p_name); + if (color) + return *color; + } StringName type = p_type?p_type:get_type_name(); // try with custom themes @@ -1437,10 +1444,12 @@ Color Control::get_color(const StringName& p_name,const StringName& p_type) cons } int Control::get_constant(const StringName& p_name,const StringName& p_type) const { - - const int* constant = data.constant_override.getptr(p_name); - if (constant) - return *constant; + + if (p_type==StringName()) { + const int* constant = data.constant_override.getptr(p_name); + if (constant) + return *constant; + } StringName type = p_type?p_type:get_type_name(); // try with custom themes @@ -1467,9 +1476,11 @@ int Control::get_constant(const StringName& p_name,const StringName& p_type) con bool Control::has_icon(const StringName& p_name,const StringName& p_type) const { - const Ref<Texture>* tex = data.icon_override.getptr(p_name); - if (tex) - return true; + if (p_type==StringName()) { + const Ref<Texture>* tex = data.icon_override.getptr(p_name); + if (tex) + return true; + } StringName type = p_type?p_type:get_type_name(); @@ -1494,11 +1505,12 @@ bool Control::has_icon(const StringName& p_name,const StringName& p_type) const } bool Control::has_stylebox(const StringName& p_name,const StringName& p_type) const { - - const Ref<StyleBox>* style = data.style_override.getptr(p_name); - - if (style) - return true; + if (p_type==StringName()) { + const Ref<StyleBox>* style = data.style_override.getptr(p_name); + + if (style) + return true; + } StringName type = p_type?p_type:get_type_name(); @@ -1523,9 +1535,11 @@ bool Control::has_stylebox(const StringName& p_name,const StringName& p_type) co } bool Control::has_font(const StringName& p_name,const StringName& p_type) const { - const Ref<Font>* font = data.font_override.getptr(p_name); - if (font) - return true; + if (p_type==StringName()) { + const Ref<Font>* font = data.font_override.getptr(p_name); + if (font) + return true; + } StringName type = p_type?p_type:get_type_name(); @@ -1551,9 +1565,11 @@ bool Control::has_font(const StringName& p_name,const StringName& p_type) const } bool Control::has_color(const StringName& p_name,const StringName& p_type) const { - const Color* color = data.color_override.getptr(p_name); - if (color) - return true; + if (p_type==StringName()) { + const Color* color = data.color_override.getptr(p_name); + if (color) + return true; + } StringName type = p_type?p_type:get_type_name(); @@ -1578,10 +1594,13 @@ bool Control::has_color(const StringName& p_name,const StringName& p_type) const } bool Control::has_constant(const StringName& p_name,const StringName& p_type) const { - - const int* constant = data.constant_override.getptr(p_name); - if (constant) - return true; + + if (p_type==StringName()) { + + const int* constant = data.constant_override.getptr(p_name); + if (constant) + return true; + } StringName type = p_type?p_type:get_type_name(); @@ -2249,6 +2268,7 @@ void Control::_window_sort_subwindows() { return; window->modal_stack.sort_custom<CComparator>(); + window->subwindows.sort_custom<CComparator>(); window->subwindow_order_dirty=false; } @@ -2664,8 +2684,8 @@ bool Control::is_stopping_mouse() const { Control *Control::get_focus_owner() const { ERR_FAIL_COND_V(!is_inside_tree(),NULL); - ERR_FAIL_COND_V(!window,NULL); - return window->key_focus; + ERR_FAIL_COND_V(!data.window,NULL); + return data.window->window->key_focus; } void Control::_bind_methods() { diff --git a/scene/gui/empty_control.cpp b/scene/gui/empty_control.cpp deleted file mode 100644 index 1e377b2b73..0000000000 --- a/scene/gui/empty_control.cpp +++ /dev/null @@ -1,59 +0,0 @@ -/*************************************************************************/ -/* empty_control.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "empty_control.h"
-
-Size2 EmptyControl::get_minimum_size() const {
-
- return minsize;
-}
-
-void EmptyControl::set_minsize(const Size2& p_size) {
-
- minsize=p_size;
- minimum_size_changed();
-}
-
-Size2 EmptyControl::get_minsize() const {
-
- return minsize;
-}
-
-
-void EmptyControl::_bind_methods() {
-
-
- ObjectTypeDB::bind_method(_MD("set_minsize","minsize"),&EmptyControl::set_minsize);
- ObjectTypeDB::bind_method(_MD("get_minsize"),&EmptyControl::get_minsize);
-
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"minsize"), _SCS("set_minsize"),_SCS("get_minsize") );
-}
-
-EmptyControl::EmptyControl()
-{
-}
diff --git a/scene/gui/empty_control.h b/scene/gui/empty_control.h deleted file mode 100644 index 993af45ac4..0000000000 --- a/scene/gui/empty_control.h +++ /dev/null @@ -1,48 +0,0 @@ -/*************************************************************************/ -/* empty_control.h */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#ifndef EMPTY_CONTROL_H
-#define EMPTY_CONTROL_H
-
-#include "scene/gui/control.h"
-
-class EmptyControl : public Control {
-
- OBJ_TYPE(EmptyControl,Control);
- Size2 minsize;
-protected:
- static void _bind_methods();
-public:
- virtual Size2 get_minimum_size() const;
- void set_minsize(const Size2& p_size);
- Size2 get_minsize() const;
-
- EmptyControl();
-};
-
-#endif // EMPTY_CONTROL_H
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp new file mode 100644 index 0000000000..3cd0dd3d16 --- /dev/null +++ b/scene/gui/graph_edit.cpp @@ -0,0 +1,586 @@ +#include "graph_edit.h" +#include "os/input.h" +#include "os/keyboard.h" +bool GraphEditFilter::has_point(const Point2& p_point) const { + + return ge->_filter_input(p_point); +} + + +GraphEditFilter::GraphEditFilter(GraphEdit *p_edit) { + + ge=p_edit; +} + + +Error GraphEdit::connect_node(const StringName& p_from, int p_from_port,const StringName& p_to,int p_to_port) { + + if (is_node_connected(p_from,p_from_port,p_to,p_to_port)) + return OK; + Connection c; + c.from=p_from; + c.from_port=p_from_port; + c.to=p_to; + c.to_port=p_to_port; + connections.push_back(c); + top_layer->update(); + + return OK; +} + +bool GraphEdit::is_node_connected(const StringName& p_from, int p_from_port,const StringName& p_to,int p_to_port) { + + for(List<Connection>::Element *E=connections.front();E;E=E->next()) { + + if (E->get().from==p_from && E->get().from_port==p_from_port && E->get().to==p_to && E->get().to_port==p_to_port) + return true; + } + + return false; + +} + +void GraphEdit::disconnect_node(const StringName& p_from, int p_from_port,const StringName& p_to,int p_to_port){ + + + for(List<Connection>::Element *E=connections.front();E;E=E->next()) { + + if (E->get().from==p_from && E->get().from_port==p_from_port && E->get().to==p_to && E->get().to_port==p_to_port) { + + connections.erase(E); + top_layer->update(); + return; + } + } +} + +void GraphEdit::get_connection_list(List<Connection> *r_connections) const { + + *r_connections=connections; +} + + +void GraphEdit::_scroll_moved(double) { + + + _update_scroll_offset(); + top_layer->update(); +} + +void GraphEdit::_update_scroll_offset() { + + for(int i=0;i<get_child_count();i++) { + + GraphNode *gn=get_child(i)->cast_to<GraphNode>(); + if (!gn) + continue; + + Point2 pos=gn->get_offset(); + pos-=Point2(h_scroll->get_val(),v_scroll->get_val()); + gn->set_pos(pos); + } + +} + +void GraphEdit::_update_scroll() { + + if (updating) + return; + + updating=true; + Rect2 screen; + for(int i=0;i<get_child_count();i++) { + + GraphNode *gn=get_child(i)->cast_to<GraphNode>(); + if (!gn) + continue; + + Rect2 r; + r.pos=gn->get_offset(); + r.size=gn->get_size(); + screen = screen.merge(r); + } + + screen.pos-=get_size(); + screen.size+=get_size()*2.0; + + + h_scroll->set_min(screen.pos.x); + h_scroll->set_max(screen.pos.x+screen.size.x); + h_scroll->set_page(get_size().x); + if (h_scroll->get_max() - h_scroll->get_min() <= h_scroll->get_page()) + h_scroll->hide(); + else + h_scroll->show(); + + v_scroll->set_min(screen.pos.y); + v_scroll->set_max(screen.pos.y+screen.size.y); + v_scroll->set_page(get_size().y); + + if (v_scroll->get_max() - v_scroll->get_min() <= v_scroll->get_page()) + v_scroll->hide(); + else + v_scroll->show(); + + _update_scroll_offset(); + updating=false; +} + + +void GraphEdit::_graph_node_raised(Node* p_gn) { + + GraphNode *gn=p_gn->cast_to<GraphNode>(); + ERR_FAIL_COND(!gn); + gn->raise(); + top_layer->raise(); + +} + + +void GraphEdit::_graph_node_moved(Node *p_gn) { + + GraphNode *gn=p_gn->cast_to<GraphNode>(); + ERR_FAIL_COND(!gn); + + //gn->set_pos(gn->get_offset()+scroll_offset); + + top_layer->update(); +} + +void GraphEdit::add_child_notify(Node *p_child) { + + top_layer->call_deferred("raise"); //top layer always on top! + GraphNode *gn = p_child->cast_to<GraphNode>(); + if (gn) { + gn->connect("offset_changed",this,"_graph_node_moved",varray(gn)); + gn->connect("raise_request",this,"_graph_node_raised",varray(gn)); + _graph_node_moved(gn); + gn->set_stop_mouse(false); + } +} + +void GraphEdit::remove_child_notify(Node *p_child) { + + top_layer->call_deferred("raise"); //top layer always on top! + GraphNode *gn = p_child->cast_to<GraphNode>(); + if (gn) { + gn->disconnect("offset_changed",this,"_graph_node_moved"); + gn->disconnect("raise_request",this,"_graph_node_raised"); + } +} + +void GraphEdit::_notification(int p_what) { + + if (p_what==NOTIFICATION_READY) { + Size2 size = top_layer->get_size(); + Size2 hmin = h_scroll->get_combined_minimum_size(); + Size2 vmin = v_scroll->get_combined_minimum_size(); + + v_scroll->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_END,vmin.width); + v_scroll->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,0); + v_scroll->set_anchor_and_margin(MARGIN_TOP,ANCHOR_BEGIN,0); + v_scroll->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_END,0); + + h_scroll->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_BEGIN,0); + h_scroll->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,0); + h_scroll->set_anchor_and_margin(MARGIN_TOP,ANCHOR_END,hmin.height); + h_scroll->set_anchor_and_margin(MARGIN_BOTTOM,ANCHOR_END,0); + + } + if (p_what==NOTIFICATION_DRAW) { + VS::get_singleton()->canvas_item_set_clip(get_canvas_item(),true); + + } + + if (p_what==NOTIFICATION_RESIZED) { + _update_scroll(); + top_layer->update(); + } +} + +bool GraphEdit::_filter_input(const Point2& p_point) { + + Ref<Texture> port =get_icon("port","GraphNode"); + + float grab_r=port->get_width()*0.5; + for(int i=get_child_count()-1;i>=0;i--) { + + GraphNode *gn=get_child(i)->cast_to<GraphNode>(); + if (!gn) + continue; + + for(int j=0;j<gn->get_connection_output_count();j++) { + + Vector2 pos = gn->get_connection_output_pos(j)+gn->get_pos(); + if (pos.distance_to(p_point)<grab_r) + return true; + + + } + + for(int j=0;j<gn->get_connection_input_count();j++) { + + Vector2 pos = gn->get_connection_input_pos(j)+gn->get_pos(); + if (pos.distance_to(p_point)<grab_r) + return true; + + + } + + } + + return false; +} + +void GraphEdit::_top_layer_input(const InputEvent& p_ev) { + + if (p_ev.type==InputEvent::MOUSE_BUTTON && p_ev.mouse_button.button_index==BUTTON_LEFT && p_ev.mouse_button.pressed) { + + Ref<Texture> port =get_icon("port","GraphNode"); + Vector2 mpos(p_ev.mouse_button.x,p_ev.mouse_button.y); + float grab_r=port->get_width()*0.5; + for(int i=get_child_count()-1;i>=0;i--) { + + GraphNode *gn=get_child(i)->cast_to<GraphNode>(); + if (!gn) + continue; + + for(int j=0;j<gn->get_connection_output_count();j++) { + + Vector2 pos = gn->get_connection_output_pos(j)+gn->get_pos(); + if (pos.distance_to(mpos)<grab_r) { + + connecting=true; + connecting_from=gn->get_name(); + connecting_index=j; + connecting_out=true; + connecting_type=gn->get_connection_output_type(j); + connecting_color=gn->get_connection_output_color(j); + connecting_target=false; + connecting_to=pos; + return; + } + + + } + + for(int j=0;j<gn->get_connection_input_count();j++) { + + Vector2 pos = gn->get_connection_input_pos(j)+gn->get_pos(); + + if (pos.distance_to(mpos)<grab_r) { + + if (right_disconnects) { + //check disconnect + for (List<Connection>::Element*E=connections.front();E;E=E->next()) { + + if (E->get().to==gn->get_name() && E->get().to_port==j) { + + Node*fr = get_node(String(E->get().from)); + if (fr && fr->cast_to<GraphNode>()) { + + connecting_from=E->get().from; + connecting_index=E->get().from_port; + connecting_out=true; + connecting_type=fr->cast_to<GraphNode>()->get_connection_output_type(E->get().from_port); + connecting_color=fr->cast_to<GraphNode>()->get_connection_output_color(E->get().from_port); + connecting_target=false; + connecting_to=pos; + + emit_signal("disconnection_request",E->get().from,E->get().from_port,E->get().to,E->get().to_port); + fr = get_node(String(connecting_from)); //maybe it was erased + if (fr && fr->cast_to<GraphNode>()) { + connecting=true; + } + return; + } + + } + } + } + + + connecting=true; + connecting_from=gn->get_name(); + connecting_index=j; + connecting_out=false; + connecting_type=gn->get_connection_input_type(j); + connecting_color=gn->get_connection_input_color(j); + connecting_target=false; + connecting_to=pos; + return; + } + + + } + } + } + + if (p_ev.type==InputEvent::MOUSE_MOTION && connecting) { + + connecting_to=Vector2(p_ev.mouse_motion.x,p_ev.mouse_motion.y); + connecting_target=false; + top_layer->update(); + + Ref<Texture> port =get_icon("port","GraphNode"); + Vector2 mpos(p_ev.mouse_button.x,p_ev.mouse_button.y); + float grab_r=port->get_width()*0.5; + for(int i=get_child_count()-1;i>=0;i--) { + + GraphNode *gn=get_child(i)->cast_to<GraphNode>(); + if (!gn) + continue; + + if (!connecting_out) { + for(int j=0;j<gn->get_connection_output_count();j++) { + + Vector2 pos = gn->get_connection_output_pos(j)+gn->get_pos(); + int type =gn->get_connection_output_type(j); + if (type==connecting_type && pos.distance_to(mpos)<grab_r) { + + connecting_target=true; + connecting_to=pos; + connecting_target_to=gn->get_name(); + connecting_target_index=j; + return; + } + + + } + } else { + + for(int j=0;j<gn->get_connection_input_count();j++) { + + Vector2 pos = gn->get_connection_input_pos(j)+gn->get_pos(); + int type =gn->get_connection_input_type(j); + if (type==connecting_type && pos.distance_to(mpos)<grab_r) { + connecting_target=true; + connecting_to=pos; + connecting_target_to=gn->get_name(); + connecting_target_index=j; + return; + } + } + } + } + } + + if (p_ev.type==InputEvent::MOUSE_BUTTON && p_ev.mouse_button.button_index==BUTTON_LEFT && !p_ev.mouse_button.pressed) { + + if (connecting && connecting_target) { + + String from = connecting_from; + int from_slot = connecting_index; + String to =connecting_target_to; + int to_slot = connecting_target_index; + + if (!connecting_out) { + SWAP(from,to); + SWAP(from_slot,to_slot); + } + emit_signal("connection_request",from,from_slot,to,to_slot); + + } + connecting=false; + top_layer->update(); + + } + + + +} + +void GraphEdit::_draw_cos_line(const Vector2& p_from, const Vector2& p_to,const Color& p_color) { + + static const int steps = 20; + + Rect2 r; + r.pos=p_from; + r.expand_to(p_to); + Vector2 sign=Vector2((p_from.x < p_to.x) ? 1 : -1,(p_from.y < p_to.y) ? 1 : -1); + bool flip = sign.x * sign.y < 0; + + Vector2 prev; + for(int i=0;i<=steps;i++) { + + float d = i/float(steps); + float c=-Math::cos(d*Math_PI) * 0.5+0.5; + if (flip) + c=1.0-c; + Vector2 p = r.pos+Vector2(d*r.size.width,c*r.size.height); + + if (i>0) { + + top_layer->draw_line(prev,p,p_color,2); + } + + prev=p; + } +} + +void GraphEdit::_top_layer_draw() { + + _update_scroll(); + + if (connecting) { + + Node *fromn = get_node(connecting_from); + ERR_FAIL_COND(!fromn); + GraphNode *from = fromn->cast_to<GraphNode>(); + ERR_FAIL_COND(!from); + Vector2 pos; + if (connecting_out) + pos=from->get_connection_output_pos(connecting_index); + else + pos=from->get_connection_input_pos(connecting_index); + pos+=from->get_pos(); + + Vector2 topos; + topos=connecting_to; + + Color col=connecting_color; + + if (connecting_target) { + col.r+=0.4; + col.g+=0.4; + col.b+=0.4; + } + _draw_cos_line(pos,topos,col); + } + + List<List<Connection>::Element* > to_erase; + for(List<Connection>::Element *E=connections.front();E;E=E->next()) { + + NodePath fromnp(E->get().from); + + Node * from = get_node(fromnp); + if (!from) { + to_erase.push_back(E); + continue; + } + + GraphNode *gfrom = from->cast_to<GraphNode>(); + + if (!gfrom) { + to_erase.push_back(E); + continue; + } + + NodePath tonp(E->get().to); + Node * to = get_node(tonp); + if (!to) { + to_erase.push_back(E); + continue; + } + + GraphNode *gto = to->cast_to<GraphNode>(); + + if (!gto) { + to_erase.push_back(E); + continue; + } + + Vector2 frompos=gfrom->get_connection_output_pos(E->get().from_port)+gfrom->get_pos(); + Color color = gfrom->get_connection_output_color(E->get().from_port); + Vector2 topos=gto->get_connection_input_pos(E->get().to_port)+gto->get_pos(); + _draw_cos_line(frompos,topos,color); + + } + + while(to_erase.size()) { + connections.erase(to_erase.front()->get()); + to_erase.pop_front(); + } + //draw connections +} + +void GraphEdit::_input_event(const InputEvent& p_ev) { + + if (p_ev.type==InputEvent::MOUSE_MOTION && (p_ev.mouse_motion.button_mask&BUTTON_MASK_MIDDLE || (p_ev.mouse_motion.button_mask&BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) { + h_scroll->set_val( h_scroll->get_val() - p_ev.mouse_motion.relative_x ); + v_scroll->set_val( v_scroll->get_val() - p_ev.mouse_motion.relative_y ); + } +} + +void GraphEdit::clear_connections() { + + connections.clear(); + update(); +} + + +void GraphEdit::set_right_disconnects(bool p_enable) { + + right_disconnects=p_enable; +} + +bool GraphEdit::is_right_disconnects_enabled() const{ + + return right_disconnects; +} + +Array GraphEdit::_get_connection_list() const { + + List<Connection> conns; + get_connection_list(&conns); + Array arr; + for(List<Connection>::Element *E=conns.front();E;E=E->next()) { + Dictionary d; + d["from"]=E->get().from; + d["from_port"]=E->get().from_port; + d["to"]=E->get().to; + d["to_port"]=E->get().to_port; + arr.push_back(d); + } + return arr; +} +void GraphEdit::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("connect_node:Error","from","from_port","to","to_port"),&GraphEdit::connect_node); + ObjectTypeDB::bind_method(_MD("is_node_connected","from","from_port","to","to_port"),&GraphEdit::is_node_connected); + ObjectTypeDB::bind_method(_MD("disconnect_node","from","from_port","to","to_port"),&GraphEdit::disconnect_node); + ObjectTypeDB::bind_method(_MD("get_connection_list"),&GraphEdit::_get_connection_list); + + ObjectTypeDB::bind_method(_MD("set_right_disconnects","enable"),&GraphEdit::set_right_disconnects); + ObjectTypeDB::bind_method(_MD("is_right_disconnects_enabled"),&GraphEdit::is_right_disconnects_enabled); + + ObjectTypeDB::bind_method(_MD("_graph_node_moved"),&GraphEdit::_graph_node_moved); + ObjectTypeDB::bind_method(_MD("_graph_node_raised"),&GraphEdit::_graph_node_raised); + + ObjectTypeDB::bind_method(_MD("_top_layer_input"),&GraphEdit::_top_layer_input); + ObjectTypeDB::bind_method(_MD("_top_layer_draw"),&GraphEdit::_top_layer_draw); + ObjectTypeDB::bind_method(_MD("_scroll_moved"),&GraphEdit::_scroll_moved); + + ObjectTypeDB::bind_method(_MD("_input_event"),&GraphEdit::_input_event); + + ADD_SIGNAL(MethodInfo("connection_request",PropertyInfo(Variant::STRING,"from"),PropertyInfo(Variant::INT,"from_slot"),PropertyInfo(Variant::STRING,"to"),PropertyInfo(Variant::INT,"to_slot"))); + ADD_SIGNAL(MethodInfo("disconnection_request",PropertyInfo(Variant::STRING,"from"),PropertyInfo(Variant::INT,"from_slot"),PropertyInfo(Variant::STRING,"to"),PropertyInfo(Variant::INT,"to_slot"))); + +} + + + +GraphEdit::GraphEdit() { + top_layer=NULL; + top_layer=memnew(GraphEditFilter(this)); + add_child(top_layer); + top_layer->set_stop_mouse(false); + top_layer->set_area_as_parent_rect(); + top_layer->connect("draw",this,"_top_layer_draw"); + top_layer->set_stop_mouse(false); + top_layer->connect("input_event",this,"_top_layer_input"); + + h_scroll = memnew(HScrollBar); + h_scroll->set_name("_h_scroll"); + top_layer->add_child(h_scroll); + + v_scroll = memnew(VScrollBar); + v_scroll->set_name("_v_scroll"); + top_layer->add_child(v_scroll); + updating=false; + connecting=false; + right_disconnects=false; + + h_scroll->connect("value_changed", this,"_scroll_moved"); + v_scroll->connect("value_changed", this,"_scroll_moved"); +} diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h new file mode 100644 index 0000000000..0a9da73ab6 --- /dev/null +++ b/scene/gui/graph_edit.h @@ -0,0 +1,100 @@ +#ifndef GRAPH_EDIT_H +#define GRAPH_EDIT_H + +#include "scene/gui/graph_node.h" +#include "scene/gui/scroll_bar.h" + +class GraphEdit; + +class GraphEditFilter : public Control { + + OBJ_TYPE(GraphEditFilter,Control); + +friend class GraphEdit; + GraphEdit *ge; + virtual bool has_point(const Point2& p_point) const; + +public: + + + GraphEditFilter(GraphEdit *p_edit); +}; + +class GraphEdit : public Control { + + OBJ_TYPE(GraphEdit,Control); +public: + + struct Connection { + StringName from; + StringName to; + int from_port; + int to_port; + + }; +private: + + HScrollBar* h_scroll; + VScrollBar* v_scroll; + + + bool connecting; + String connecting_from; + bool connecting_out; + int connecting_index; + int connecting_type; + Color connecting_color; + bool connecting_target; + Vector2 connecting_to; + String connecting_target_to; + int connecting_target_index; + + + + bool right_disconnects; + bool updating; + List<Connection> connections; + + void _draw_cos_line(const Vector2& p_from, const Vector2& p_to,const Color& p_color); + + void _graph_node_raised(Node* p_gn); + void _graph_node_moved(Node *p_gn); + + void _update_scroll(); + void _scroll_moved(double); + void _input_event(const InputEvent& p_ev); + + GraphEditFilter *top_layer; + void _top_layer_input(const InputEvent& p_ev); + void _top_layer_draw(); + void _update_scroll_offset(); + + Array _get_connection_list() const; + +friend class GraphEditFilter; + bool _filter_input(const Point2& p_point); +protected: + + static void _bind_methods(); + virtual void add_child_notify(Node *p_child); + virtual void remove_child_notify(Node *p_child); + void _notification(int p_what); + +public: + + Error connect_node(const StringName& p_from, int p_from_port,const StringName& p_to,int p_to_port); + bool is_node_connected(const StringName& p_from, int p_from_port,const StringName& p_to,int p_to_port); + void disconnect_node(const StringName& p_from, int p_from_port,const StringName& p_to,int p_to_port); + void clear_connections(); + + GraphEditFilter *get_top_layer() const { return top_layer; } + void get_connection_list(List<Connection> *r_connections) const; + + void set_right_disconnects(bool p_enable); + bool is_right_disconnects_enabled() const; + + + GraphEdit(); +}; + +#endif // GRAPHEdit_H diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp new file mode 100644 index 0000000000..444b37855f --- /dev/null +++ b/scene/gui/graph_node.cpp @@ -0,0 +1,583 @@ +#include "graph_node.h" +#include "method_bind_ext.inc" + + +bool GraphNode::_set(const StringName& p_name, const Variant& p_value) { + + if (!p_name.operator String().begins_with("slot/")) + return false; + + int idx=p_name.operator String().get_slice("/",1).to_int(); + String what = p_name.operator String().get_slice("/",2); + + + Slot si; + if (slot_info.has(idx)) + si=slot_info[idx]; + + + if (what=="left_enabled") + si.enable_left=p_value; + else if (what=="left_type") + si.type_left=p_value; + else if (what=="left_color") + si.color_left=p_value; + else if (what=="right_enabled") + si.enable_right=p_value; + else if (what=="right_type") + si.type_right=p_value; + else if (what=="right_color") + si.color_right=p_value; + else + return false; + + set_slot(idx,si.enable_left,si.type_left,si.color_left,si.enable_right,si.type_right,si.color_right); + update(); + return true; +} + +bool GraphNode::_get(const StringName& p_name,Variant &r_ret) const{ + + + + if (!p_name.operator String().begins_with("slot/")) { + return false; + } + + int idx=p_name.operator String().get_slice("/",1).to_int(); + String what = p_name.operator String().get_slice("/",2); + + + + Slot si; + if (slot_info.has(idx)) + si=slot_info[idx]; + + if (what=="left_enabled") + r_ret=si.enable_left; + else if (what=="left_type") + r_ret=si.type_left; + else if (what=="left_color") + r_ret=si.color_left; + else if (what=="right_enabled") + r_ret=si.enable_right; + else if (what=="right_type") + r_ret=si.type_right; + else if (what=="right_color") + r_ret=si.color_right; + else + return false; + + return true; +} +void GraphNode::_get_property_list( List<PropertyInfo> *p_list) const{ + + int idx=0; + for(int i=0;i<get_child_count();i++) { + Control *c=get_child(i)->cast_to<Control>(); + if (!c || c->is_set_as_toplevel() ) + continue; + + String base="slot/"+itos(idx)+"/"; + + p_list->push_back(PropertyInfo(Variant::BOOL,base+"left_enabled")); + p_list->push_back(PropertyInfo(Variant::INT,base+"left_type")); + p_list->push_back(PropertyInfo(Variant::COLOR,base+"left_color")); + p_list->push_back(PropertyInfo(Variant::BOOL,base+"right_enabled")); + p_list->push_back(PropertyInfo(Variant::INT,base+"right_type")); + p_list->push_back(PropertyInfo(Variant::COLOR,base+"right_color")); + + idx++; + } +} + + +void GraphNode::_resort() { + + + + int sep=get_constant("separation"); + Ref<StyleBox> sb=get_stylebox("frame"); + bool first=true; + + Size2 minsize; + + for(int i=0;i<get_child_count();i++) { + Control *c=get_child(i)->cast_to<Control>(); + if (!c) + continue; + if (c->is_set_as_toplevel()) + continue; + + Size2i size=c->get_combined_minimum_size(); + + minsize.y+=size.y; + minsize.x=MAX(minsize.x,size.x); + + if (first) + first=false; + else + minsize.y+=sep; + + } + + + int vofs=0; + int w = get_size().x - sb->get_minimum_size().x; + + + cache_y.clear(); + for(int i=0;i<get_child_count();i++) { + Control *c=get_child(i)->cast_to<Control>(); + if (!c) + continue; + if (c->is_set_as_toplevel()) + continue; + + Size2i size=c->get_combined_minimum_size(); + + Rect2 r(sb->get_margin(MARGIN_LEFT),sb->get_margin(MARGIN_TOP)+vofs,w,size.y); + + fit_child_in_rect(c,r); + cache_y.push_back(vofs+size.y*0.5); + + if (vofs>0) + vofs+=sep; + vofs+=size.y; + + + } + + _change_notify(); + update(); + connpos_dirty=true; + + +} + + +void GraphNode::_notification(int p_what) { + + if (p_what==NOTIFICATION_DRAW) { + + Ref<StyleBox> sb=get_stylebox("frame"); + Ref<Texture> port =get_icon("port"); + Ref<Texture> close =get_icon("close"); + int close_offset = get_constant("close_offset"); + Ref<Font> title_font = get_font("title_font"); + int title_offset = get_constant("title_offset"); + Color title_color = get_color("title_color"); + Point2i icofs = -port->get_size()*0.5; + int edgeofs=get_constant("port_offset"); + icofs.y+=sb->get_margin(MARGIN_TOP); + draw_style_box(sb,Rect2(Point2(),get_size())); + + int w = get_size().width-sb->get_minimum_size().x; + + if (show_close) + w-=close->get_width(); + + draw_string(title_font,Point2(sb->get_margin(MARGIN_LEFT),-title_font->get_height()+title_font->get_ascent()+title_offset),title,title_color,w); + if (show_close) { + Vector2 cpos = Point2(w+sb->get_margin(MARGIN_LEFT),-close->get_height()+close_offset); + draw_texture(close,cpos); + close_rect.pos=cpos; + close_rect.size=close->get_size(); + } else { + close_rect=Rect2(); + } + + for (Map<int,Slot>::Element *E=slot_info.front();E;E=E->next()) { + + if (E->key() < 0 || E->key()>=cache_y.size()) + continue; + if (!slot_info.has(E->key())) + continue; + const Slot &s=slot_info[E->key()]; + //left + if (s.enable_left) + port->draw(get_canvas_item(),icofs+Point2(edgeofs,cache_y[E->key()]),s.color_left); + if (s.enable_right) + port->draw(get_canvas_item(),icofs+Point2(get_size().x-edgeofs,cache_y[E->key()]),s.color_right); + + } + } + + if (p_what==NOTIFICATION_SORT_CHILDREN) { + + _resort(); + } + +} + + +void GraphNode::set_slot(int p_idx,bool p_enable_left,int p_type_left,const Color& p_color_left, bool p_enable_right,int p_type_right,const Color& p_color_right) { + + ERR_FAIL_COND(p_idx<0); + + if (!p_enable_left && p_type_left==0 && p_color_left==Color(1,1,1,1) && !p_enable_right && p_type_right==0 && p_color_right==Color(1,1,1,1)) { + slot_info.erase(p_idx); + return; + } + + Slot s; + s.enable_left=p_enable_left; + s.type_left=p_type_left; + s.color_left=p_color_left; + s.enable_right=p_enable_right; + s.type_right=p_type_right; + s.color_right=p_color_right; + slot_info[p_idx]=s; + update(); + connpos_dirty=true; + +} + +void GraphNode::clear_slot(int p_idx){ + + slot_info.erase(p_idx); + update(); + connpos_dirty=true; + +} +void GraphNode::clear_all_slots(){ + + slot_info.clear(); + update(); + connpos_dirty=true; + +} +bool GraphNode::is_slot_enabled_left(int p_idx) const{ + + if (!slot_info.has(p_idx)) + return false; + return slot_info[p_idx].enable_left; + +} + +int GraphNode::get_slot_type_left(int p_idx) const{ + + if (!slot_info.has(p_idx)) + return 0; + return slot_info[p_idx].type_left; + +} + +Color GraphNode::get_slot_color_left(int p_idx) const{ + + if (!slot_info.has(p_idx)) + return Color(1,1,1,1); + return slot_info[p_idx].color_left; + +} + +bool GraphNode::is_slot_enabled_right(int p_idx) const{ + + if (!slot_info.has(p_idx)) + return false; + return slot_info[p_idx].enable_right; + +} + + + +int GraphNode::get_slot_type_right(int p_idx) const{ + + if (!slot_info.has(p_idx)) + return 0; + return slot_info[p_idx].type_right; + +} + +Color GraphNode::get_slot_color_right(int p_idx) const{ + + if (!slot_info.has(p_idx)) + return Color(1,1,1,1); + return slot_info[p_idx].color_right; + +} + +Size2 GraphNode::get_minimum_size() const { + + Ref<Font> title_font = get_font("title_font"); + + int sep=get_constant("separation"); + Ref<StyleBox> sb=get_stylebox("frame"); + bool first=true; + + Size2 minsize; + minsize.x=title_font->get_string_size(title).x; + if (show_close) { + Ref<Texture> close =get_icon("close"); + minsize.x+=sep+close->get_width(); + } + + + for(int i=0;i<get_child_count();i++) { + + Control *c=get_child(i)->cast_to<Control>(); + if (!c) + continue; + if (c->is_set_as_toplevel()) + continue; + + Size2i size=c->get_combined_minimum_size(); + + minsize.y+=size.y; + minsize.x=MAX(minsize.x,size.x); + + if (first) + first=false; + else + minsize.y+=sep; + } + + return minsize+sb->get_minimum_size(); +} + +void GraphNode::set_title(const String& p_title) { + + title=p_title; + minimum_size_changed(); + update(); + +} + +String GraphNode::get_title() const{ + + return title; +} + +void GraphNode::set_offset(const Vector2& p_offset) { + + offset=p_offset; + emit_signal("offset_changed"); + update(); +} + +Vector2 GraphNode::get_offset() const { + + return offset; +} + + + +void GraphNode::set_show_close_button(bool p_enable){ + + show_close=p_enable; + update(); +} +bool GraphNode::is_close_button_visible() const{ + + return show_close; +} + +void GraphNode::_connpos_update() { + + + int edgeofs=get_constant("port_offset"); + int sep=get_constant("separation"); + + Ref<StyleBox> sb=get_stylebox("frame"); + Ref<Texture> port =get_icon("port"); + conn_input_cache.clear(); + conn_output_cache.clear(); + int vofs=0; + + int idx=0; + + for(int i=0;i<get_child_count();i++) { + Control *c=get_child(i)->cast_to<Control>(); + if (!c) + continue; + if (c->is_set_as_toplevel()) + continue; + + Size2i size=c->get_combined_minimum_size(); + + int y = sb->get_margin(MARGIN_TOP)+vofs; + int h = size.y; + + + if (slot_info.has(idx)) { + + if (slot_info[idx].enable_left) { + ConnCache cc; + cc.pos=Point2i(edgeofs,y+h/2); + cc.type=slot_info[idx].type_left; + cc.color=slot_info[idx].color_left; + conn_input_cache.push_back(cc); + } + if (slot_info[idx].enable_right) { + ConnCache cc; + cc.pos=Point2i(get_size().width-edgeofs,y+h/2); + cc.type=slot_info[idx].type_right; + cc.color=slot_info[idx].color_right; + conn_output_cache.push_back(cc); + } + } + + if (vofs>0) + vofs+=sep; + vofs+=size.y; + idx++; + + } + + + connpos_dirty=false; +} + +int GraphNode::get_connection_input_count() { + + if (connpos_dirty) + _connpos_update(); + + return conn_input_cache.size(); + +} +int GraphNode::get_connection_output_count() { + + if (connpos_dirty) + _connpos_update(); + + return conn_output_cache.size(); + +} + + +Vector2 GraphNode::get_connection_input_pos(int p_idx) { + + if (connpos_dirty) + _connpos_update(); + + ERR_FAIL_INDEX_V(p_idx,conn_input_cache.size(),Vector2()); + return conn_input_cache[p_idx].pos; +} + +int GraphNode::get_connection_input_type(int p_idx) { + + if (connpos_dirty) + _connpos_update(); + + ERR_FAIL_INDEX_V(p_idx,conn_input_cache.size(),0); + return conn_input_cache[p_idx].type; +} + +Color GraphNode::get_connection_input_color(int p_idx) { + + if (connpos_dirty) + _connpos_update(); + + ERR_FAIL_INDEX_V(p_idx,conn_input_cache.size(),Color()); + return conn_input_cache[p_idx].color; +} + +Vector2 GraphNode::get_connection_output_pos(int p_idx){ + + if (connpos_dirty) + _connpos_update(); + + ERR_FAIL_INDEX_V(p_idx,conn_output_cache.size(),Vector2()); + return conn_output_cache[p_idx].pos; + +} + +int GraphNode::get_connection_output_type(int p_idx) { + + if (connpos_dirty) + _connpos_update(); + + ERR_FAIL_INDEX_V(p_idx,conn_output_cache.size(),0); + return conn_output_cache[p_idx].type; +} + +Color GraphNode::get_connection_output_color(int p_idx) { + + if (connpos_dirty) + _connpos_update(); + + ERR_FAIL_INDEX_V(p_idx,conn_output_cache.size(),Color()); + return conn_output_cache[p_idx].color; +} + +void GraphNode::_input_event(const InputEvent& p_ev) { + + if (p_ev.type==InputEvent::MOUSE_BUTTON && p_ev.mouse_button.pressed && p_ev.mouse_button.button_index==BUTTON_LEFT) { + + Vector2 mpos = Vector2(p_ev.mouse_button.x,p_ev.mouse_button.y); + if (close_rect.size!=Size2() && close_rect.has_point(mpos)) { + emit_signal("close_request"); + return; + } + + drag_from=get_offset(); + drag_accum=Vector2(); + dragging=true; + emit_signal("raise_request"); + + } + + if (p_ev.type==InputEvent::MOUSE_BUTTON && !p_ev.mouse_button.pressed && p_ev.mouse_button.button_index==BUTTON_LEFT) { + + dragging=false; + emit_signal("dragged",drag_from,get_offset()); //useful for undo/redo + } + + if (p_ev.type==InputEvent::MOUSE_MOTION && dragging) { + + drag_accum+=Vector2(p_ev.mouse_motion.relative_x,p_ev.mouse_motion.relative_y); + set_offset(drag_from+drag_accum); + } + +} + + +void GraphNode::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("set_title","title"),&GraphNode::set_title); + ObjectTypeDB::bind_method(_MD("get_title"),&GraphNode::get_title); + ObjectTypeDB::bind_method(_MD("_input_event"),&GraphNode::_input_event); + + ObjectTypeDB::bind_method(_MD("set_slot","idx","enable_left","type_left","color_left","enable_right","type_right","color_right"),&GraphNode::set_slot); + ObjectTypeDB::bind_method(_MD("clear_slot","idx"),&GraphNode::clear_slot); + ObjectTypeDB::bind_method(_MD("clear_all_slots","idx"),&GraphNode::clear_all_slots); + ObjectTypeDB::bind_method(_MD("is_slot_enabled_left","idx"),&GraphNode::is_slot_enabled_left); + ObjectTypeDB::bind_method(_MD("get_slot_type_left","idx"),&GraphNode::get_slot_type_left); + ObjectTypeDB::bind_method(_MD("get_slot_color_left","idx"),&GraphNode::get_slot_color_left); + ObjectTypeDB::bind_method(_MD("is_slot_enabled_right","idx"),&GraphNode::is_slot_enabled_right); + ObjectTypeDB::bind_method(_MD("get_slot_type_right","idx"),&GraphNode::get_slot_type_right); + ObjectTypeDB::bind_method(_MD("get_slot_color_right","idx"),&GraphNode::get_slot_color_right); + + ObjectTypeDB::bind_method(_MD("set_offset","offset"),&GraphNode::set_offset); + ObjectTypeDB::bind_method(_MD("get_offset"),&GraphNode::get_offset); + + ObjectTypeDB::bind_method(_MD("get_connection_output_count"),&GraphNode::get_connection_output_count); + ObjectTypeDB::bind_method(_MD("get_connection_input_count"),&GraphNode::get_connection_input_count); + + ObjectTypeDB::bind_method(_MD("get_connection_output_pos","idx"),&GraphNode::get_connection_output_pos); + ObjectTypeDB::bind_method(_MD("get_connection_output_type","idx"),&GraphNode::get_connection_output_type); + ObjectTypeDB::bind_method(_MD("get_connection_output_color","idx"),&GraphNode::get_connection_output_color); + ObjectTypeDB::bind_method(_MD("get_connection_input_pos","idx"),&GraphNode::get_connection_input_pos); + ObjectTypeDB::bind_method(_MD("get_connection_input_type","idx"),&GraphNode::get_connection_input_type); + ObjectTypeDB::bind_method(_MD("get_connection_input_color","idx"),&GraphNode::get_connection_input_color); + + + ObjectTypeDB::bind_method(_MD("set_show_close_button","show"),&GraphNode::set_show_close_button); + ObjectTypeDB::bind_method(_MD("is_close_button_visible"),&GraphNode::is_close_button_visible); + + ADD_PROPERTY( PropertyInfo(Variant::STRING,"title"),_SCS("set_title"),_SCS("get_title")); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"show_close"),_SCS("set_show_close_button"),_SCS("is_close_button_visible")); + + ADD_SIGNAL(MethodInfo("offset_changed")); + ADD_SIGNAL(MethodInfo("dragged",PropertyInfo(Variant::VECTOR2,"from"),PropertyInfo(Variant::VECTOR2,"to"))); + ADD_SIGNAL(MethodInfo("raise_request")); + ADD_SIGNAL(MethodInfo("close_request")); +} + +GraphNode::GraphNode() { + + dragging=false; + show_close=false; + connpos_dirty=true; +} diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h new file mode 100644 index 0000000000..0d5cbf8dd3 --- /dev/null +++ b/scene/gui/graph_node.h @@ -0,0 +1,101 @@ +#ifndef GRAPH_NODE_H +#define GRAPH_NODE_H + +#include "scene/gui/container.h" + +class GraphNode : public Container { + + OBJ_TYPE(GraphNode,Container); + + + + struct Slot { + bool enable_left; + int type_left; + Color color_left; + bool enable_right; + int type_right; + Color color_right; + + + Slot() { enable_left=false; type_left=0; color_left=Color(1,1,1,1); enable_right=false; type_right=0; color_right=Color(1,1,1,1); }; + }; + + String title; + bool show_close; + Vector2 offset; + + Rect2 close_rect; + + Vector<int> cache_y; + + struct ConnCache { + Vector2 pos; + int type; + Color color; + }; + + Vector<ConnCache> conn_input_cache; + Vector<ConnCache> conn_output_cache; + + Map<int,Slot> slot_info; + + bool connpos_dirty; + + void _connpos_update(); + void _resort(); + + Vector2 drag_from; + Vector2 drag_accum; + bool dragging; +protected: + + void _input_event(const InputEvent& p_ev); + void _notification(int p_what); + static void _bind_methods(); + + bool _set(const StringName& p_name, const Variant& p_value); + bool _get(const StringName& p_name,Variant &r_ret) const; + void _get_property_list( List<PropertyInfo> *p_list) const; + +public: + + + + + void set_slot(int p_idx,bool p_enable_left,int p_type_left,const Color& p_color_left, bool p_enable_right,int p_type_right,const Color& p_color_right); + void clear_slot(int p_idx); + void clear_all_slots(); + bool is_slot_enabled_left(int p_idx) const; + int get_slot_type_left(int p_idx) const; + Color get_slot_color_left(int p_idx) const; + bool is_slot_enabled_right(int p_idx) const; + int get_slot_type_right(int p_idx) const; + Color get_slot_color_right(int p_idx) const; + + void set_title(const String& p_title); + String get_title() const; + + void set_offset(const Vector2& p_offset); + Vector2 get_offset() const; + + void set_show_close_button(bool p_enable); + bool is_close_button_visible() const; + + int get_connection_input_count() ; + int get_connection_output_count() ; + Vector2 get_connection_input_pos(int p_idx); + int get_connection_input_type(int p_idx); + Color get_connection_input_color(int p_idx); + Vector2 get_connection_output_pos(int p_idx); + int get_connection_output_type(int p_idx); + Color get_connection_output_color(int p_idx); + + + virtual Size2 get_minimum_size() const; + + GraphNode(); +}; + + +#endif // GRAPH_NODE_H diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index 7353744d07..d10ca20fc3 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -84,6 +84,7 @@ void MenuButton::pressed() { popup->set_parent_rect( Rect2(Point2(gp-popup->get_global_pos()),get_size())); popup->popup(); popup->call_deferred("grab_click_focus"); + popup->set_invalidate_click_until_motion(); } diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp index 65ad02723c..bccd05d4fe 100644 --- a/scene/gui/popup.cpp +++ b/scene/gui/popup.cpp @@ -51,11 +51,18 @@ void Popup::_fix_size() { Control *window = get_window(); ERR_FAIL_COND(!window); - + +#if 0 Point2 pos = get_pos(); Size2 size = get_size(); Point2 window_size = window==this ? get_parent_area_size() :window->get_size(); +#else + + Point2 pos = get_global_pos(); + Size2 size = get_size(); + Point2 window_size = get_viewport_rect().size; +#endif if (pos.x+size.width > window_size.width) pos.x=window_size.width-size.width; if (pos.x<0) @@ -65,8 +72,14 @@ void Popup::_fix_size() { pos.y=window_size.height-size.height; if (pos.y<0) pos.y=0; +#if 0 if (pos!=get_pos()) set_pos(pos); +#else + if (pos!=get_pos()) + set_global_pos(pos); + +#endif } diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 0ba3bdb7c6..1fd1d8adc8 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -30,6 +30,7 @@ #include "print_string.h" #include "os/keyboard.h" #include "translation.h" +#include "os/input.h" String PopupMenu::_get_accel_text(uint32_t p_accel) const { @@ -318,6 +319,10 @@ void PopupMenu::_input_event(const InputEvent &p_event) { int over=_get_mouse_over(Point2(b.x,b.y)); + if (invalidated_click) { + invalidated_click=false; + break; + } if (over<0 || items[over].separator || items[over].disabled) break; //non-activable @@ -336,6 +341,13 @@ void PopupMenu::_input_event(const InputEvent &p_event) { case InputEvent::MOUSE_MOTION: { + if (invalidated_click) { + moved+=Vector2(p_event.mouse_motion.relative_x,p_event.mouse_motion.relative_y); + if (moved.length()>4) + invalidated_click=false; + + } + const InputEventMouseMotion &m=p_event.mouse_motion; for(List<Rect2>::Element *E=autohide_areas.front();E;E=E->next()) { @@ -893,12 +905,17 @@ void PopupMenu::_bind_methods() { } + +void PopupMenu::set_invalidate_click_until_motion() { + moved=Vector2(); + invalidated_click=true; +} + PopupMenu::PopupMenu() { idcount=0; mouse_over=-1; - set_focus_mode(FOCUS_ALL); set_as_toplevel(true); diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index b150be1008..c2e988de95 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -70,6 +70,8 @@ class PopupMenu : public Popup { void _activate_submenu(int over); void _submenu_timeout(); + bool invalidated_click; + Vector2 moved; Array _get_items() const; void _set_items(const Array& p_items); @@ -134,6 +136,8 @@ public: void add_autohide_area(const Rect2& p_area); void clear_autohide_areas(); + void set_invalidate_click_until_motion(); + PopupMenu(); ~PopupMenu(); diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 2d6f3cd27a..12a8a83f26 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -602,6 +602,39 @@ void TabContainer::get_translatable_strings(List<String> *p_strings) const { } +Size2 TabContainer::get_minimum_size() const { + + Size2 ms; + + for(int i=0;i<get_child_count();i++) { + + Control *c = get_child(i)->cast_to<Control>(); + if (!c) + continue; + if (c->is_set_as_toplevel()) + continue; + + if (!c->has_meta("_tab_name")) + continue; + + if (!c->is_visible()) + continue; + + Size2 cms = c->get_minimum_size(); + ms.x=MAX(ms.x,cms.x); + ms.y=MAX(ms.y,cms.y); + } + + Ref<StyleBox> tab_bg = get_stylebox("tab_bg"); + Ref<StyleBox> tab_fg = get_stylebox("tab_fg"); + Ref<Font> font = get_font("font"); + + ms.y+=MAX(tab_bg->get_minimum_size().y,tab_fg->get_minimum_size().y); + ms.y+=font->get_height(); + + return ms; +} + void TabContainer::_bind_methods() { ObjectTypeDB::bind_method(_MD("_input_event"),&TabContainer::_input_event); diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h index d5b6a2b503..df7b03e040 100644 --- a/scene/gui/tab_container.h +++ b/scene/gui/tab_container.h @@ -85,6 +85,8 @@ public: void set_current_tab(int p_current); int get_current_tab() const; + virtual Size2 get_minimum_size() const; + virtual void get_translatable_strings(List<String> *p_strings) const; TabContainer(); diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index ba68948e6b..d589b93049 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -26,7 +26,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - /*****f********************************************/ +/*****f********************************************/ /* text_edit.cpp */ /*************************************************/ /* This file is part of: */ @@ -47,2160 +47,2409 @@ #define TAB_PIXELS static bool _is_text_char(CharType c) { - - return (c>='a' && c<='z') || (c>='A' && c<='Z') || (c>='0' && c<='9') || c=='_'; + + return (c>='a' && c<='z') || (c>='A' && c<='Z') || (c>='0' && c<='9') || c=='_'; } static bool _is_symbol(CharType c) { - - return c!='_' && ((c>='!' && c<='/') || (c>=':' && c<='@') || (c>='[' && c<='`') || (c>='{' && c<='~') || c=='\t'); + + return c!='_' && ((c>='!' && c<='/') || (c>=':' && c<='@') || (c>='[' && c<='`') || (c>='{' && c<='~') || c=='\t'); } static bool _is_pair_right_symbol(CharType c) { - return - c == '"' || - c == '\'' || - c == ')' || - c == ']' || - c == '}'; + return + c == '"' || + c == '\'' || + c == ')' || + c == ']' || + c == '}'; } static bool _is_pair_left_symbol(CharType c) { - return - c == '"' || - c == '\'' || - c == '(' || - c == '[' || - c == '{'; + return + c == '"' || + c == '\'' || + c == '(' || + c == '[' || + c == '{'; } static bool _is_pair_symbol(CharType c) { - return _is_pair_left_symbol(c) || _is_pair_right_symbol(c); + return _is_pair_left_symbol(c) || _is_pair_right_symbol(c); } static CharType _get_right_pair_symbol(CharType c) { - if(c == '"') - return '"'; - if(c == '\'') - return '\''; - if(c == '(') - return ')'; - if(c == '[') - return ']'; - if(c == '{') - return '}'; - return 0; + if(c == '"') + return '"'; + if(c == '\'') + return '\''; + if(c == '(') + return ')'; + if(c == '[') + return ']'; + if(c == '{') + return '}'; + return 0; } void TextEdit::Text::set_font(const Ref<Font>& p_font) { - - font=p_font; + + font=p_font; } void TextEdit::Text::set_tab_size(int p_tab_size) { - - tab_size=p_tab_size; + + tab_size=p_tab_size; } void TextEdit::Text::_update_line_cache(int p_line) const { - - int w =0; - int tab_w=font->get_char_size(' ').width; - - int len = text[p_line].data.length(); - const CharType *str = text[p_line].data.c_str(); - - //update width - - for(int i=0;i<len;i++) { - if (str[i]=='\t') { - - int left = w%tab_w; - if (left==0) - w+=tab_w; - else - w+=tab_w-w%tab_w; // is right... - - } else { - - w+=font->get_char_size(str[i],str[i+1]).width; - } - } - - - text[p_line].width_cache=w; - - //update regions - - text[p_line].region_info.clear(); - - for(int i=0;i<len;i++) { - - if (!_is_symbol(str[i])) - continue; - if (str[i]=='\\') { - i++; //skip quoted anything - continue; - } - - int left=len-i; - - for(int j=0;j<color_regions->size();j++) { - - const ColorRegion& cr=color_regions->operator [](j); - - /* BEGIN */ - - int lr=cr.begin_key.length(); - if (lr==0 || lr>left) - continue; - - const CharType* kc = cr.begin_key.c_str(); - - bool match=true; - - for(int k=0;k<lr;k++) { - if (kc[k]!=str[i+k]) { - match=false; - break; - } - } - - if (match) { - - ColorRegionInfo cri; - cri.end=false; - cri.region=j; - text[p_line].region_info[i]=cri; - i+=lr-1; - break; - } - - /* END */ - - lr=cr.end_key.length(); - if (lr==0 || lr>left) - continue; - - kc = cr.end_key.c_str(); - - match=true; - - for(int k=0;k<lr;k++) { - if (kc[k]!=str[i+k]) { - match=false; - break; - } - } - - if (match) { - - ColorRegionInfo cri; - cri.end=true; - cri.region=j; - text[p_line].region_info[i]=cri; - i+=lr-1; - break; - } - - } - } - - + + int w =0; + int tab_w=font->get_char_size(' ').width; + + int len = text[p_line].data.length(); + const CharType *str = text[p_line].data.c_str(); + + //update width + + for(int i=0;i<len;i++) { + if (str[i]=='\t') { + + int left = w%tab_w; + if (left==0) + w+=tab_w; + else + w+=tab_w-w%tab_w; // is right... + + } else { + + w+=font->get_char_size(str[i],str[i+1]).width; + } + } + + + text[p_line].width_cache=w; + + //update regions + + text[p_line].region_info.clear(); + + for(int i=0;i<len;i++) { + + if (!_is_symbol(str[i])) + continue; + if (str[i]=='\\') { + i++; //skip quoted anything + continue; + } + + int left=len-i; + + for(int j=0;j<color_regions->size();j++) { + + const ColorRegion& cr=color_regions->operator [](j); + + /* BEGIN */ + + int lr=cr.begin_key.length(); + if (lr==0 || lr>left) + continue; + + const CharType* kc = cr.begin_key.c_str(); + + bool match=true; + + for(int k=0;k<lr;k++) { + if (kc[k]!=str[i+k]) { + match=false; + break; + } + } + + if (match) { + + ColorRegionInfo cri; + cri.end=false; + cri.region=j; + text[p_line].region_info[i]=cri; + i+=lr-1; + break; + } + + /* END */ + + lr=cr.end_key.length(); + if (lr==0 || lr>left) + continue; + + kc = cr.end_key.c_str(); + + match=true; + + for(int k=0;k<lr;k++) { + if (kc[k]!=str[i+k]) { + match=false; + break; + } + } + + if (match) { + + ColorRegionInfo cri; + cri.end=true; + cri.region=j; + text[p_line].region_info[i]=cri; + i+=lr-1; + break; + } + + } + } + + } const Map<int,TextEdit::Text::ColorRegionInfo>& TextEdit::Text::get_color_region_info(int p_line) { - - Map<int,ColorRegionInfo> *cri=NULL; - ERR_FAIL_INDEX_V(p_line,text.size(),*cri); //enjoy your crash - - if (text[p_line].width_cache==-1) { - _update_line_cache(p_line); - } - - return text[p_line].region_info; + + Map<int,ColorRegionInfo> *cri=NULL; + ERR_FAIL_INDEX_V(p_line,text.size(),*cri); //enjoy your crash + + if (text[p_line].width_cache==-1) { + _update_line_cache(p_line); + } + + return text[p_line].region_info; } int TextEdit::Text::get_line_width(int p_line) const { - - ERR_FAIL_INDEX_V(p_line,text.size(),-1); - - if (text[p_line].width_cache==-1) { - _update_line_cache(p_line); - } - - return text[p_line].width_cache; + + ERR_FAIL_INDEX_V(p_line,text.size(),-1); + + if (text[p_line].width_cache==-1) { + _update_line_cache(p_line); + } + + return text[p_line].width_cache; } void TextEdit::Text::clear_caches() { - - for(int i=0;i<text.size();i++) - text[i].width_cache=-1; - + + for(int i=0;i<text.size();i++) + text[i].width_cache=-1; + } void TextEdit::Text::clear() { - - - text.clear();; - insert(0,""); + + + text.clear();; + insert(0,""); } int TextEdit::Text::get_max_width() const { - //quite some work.. but should be fast enough. - - int max = 0; - - for(int i=0;i<text.size();i++) - max=MAX(max,get_line_width(i)); - return max; - + //quite some work.. but should be fast enough. + + int max = 0; + + for(int i=0;i<text.size();i++) + max=MAX(max,get_line_width(i)); + return max; + } void TextEdit::Text::set(int p_line,const String& p_text) { - - ERR_FAIL_INDEX(p_line,text.size()); - - text[p_line].width_cache=-1; - text[p_line].data=p_text; + + ERR_FAIL_INDEX(p_line,text.size()); + + text[p_line].width_cache=-1; + text[p_line].data=p_text; } void TextEdit::Text::insert(int p_at,const String& p_text) { - - Line line; - line.marked=false; - line.breakpoint=false; - line.width_cache=-1; - line.data=p_text; - text.insert(p_at,line); + + Line line; + line.marked=false; + line.breakpoint=false; + line.width_cache=-1; + line.data=p_text; + text.insert(p_at,line); } void TextEdit::Text::remove(int p_at) { - - text.remove(p_at); + + text.remove(p_at); } void TextEdit::_update_scrollbars() { - - - Size2 size = get_size(); - Size2 hmin = h_scroll->get_combined_minimum_size(); - Size2 vmin = v_scroll->get_combined_minimum_size(); - - - - v_scroll->set_begin( Point2(size.width - vmin.width, cache.style_normal->get_margin(MARGIN_TOP)) ); - v_scroll->set_end( Point2(size.width, size.height - cache.style_normal->get_margin(MARGIN_TOP) - cache.style_normal->get_margin(MARGIN_BOTTOM)) ); - - h_scroll->set_begin( Point2( 0, size.height - hmin.height) ); - h_scroll->set_end( Point2(size.width-vmin.width, size.height) ); - - - int hscroll_rows = ((hmin.height-1)/get_row_height())+1; - int visible_rows = get_visible_rows(); - int total_rows = text.size() * cache.line_spacing; - - int vscroll_pixels = v_scroll->get_combined_minimum_size().width; - int visible_width = size.width - cache.style_normal->get_minimum_size().width; - int total_width = text.get_max_width(); - - bool use_hscroll=true; - bool use_vscroll=true; - - if (total_rows <= visible_rows && total_width <= visible_width) { - //thanks yessopie for this clever bit of logic - use_hscroll=false; - use_vscroll=false; - - } else { - - if (total_rows > visible_rows && total_width <= visible_width - vscroll_pixels) { - //thanks yessopie for this clever bit of logic - use_hscroll=false; - } - - if (total_rows <= visible_rows - hscroll_rows && total_width > visible_width) { - //thanks yessopie for this clever bit of logic - use_vscroll=false; - } - } - - updating_scrolls=true; - - if (use_vscroll) { - - v_scroll->show(); - v_scroll->set_max(total_rows); - v_scroll->set_page(visible_rows); - - v_scroll->set_val(cursor.line_ofs); - - } else { - cursor.line_ofs = 0; - v_scroll->hide(); - } - - if (use_hscroll) { - - h_scroll->show(); - h_scroll->set_max(total_width); - h_scroll->set_page(visible_width); - h_scroll->set_val(cursor.x_ofs); - } else { - - h_scroll->hide(); - } - - - - updating_scrolls=false; + + + Size2 size = get_size(); + Size2 hmin = h_scroll->get_combined_minimum_size(); + Size2 vmin = v_scroll->get_combined_minimum_size(); + + + + v_scroll->set_begin( Point2(size.width - vmin.width, cache.style_normal->get_margin(MARGIN_TOP)) ); + v_scroll->set_end( Point2(size.width, size.height - cache.style_normal->get_margin(MARGIN_TOP) - cache.style_normal->get_margin(MARGIN_BOTTOM)) ); + + h_scroll->set_begin( Point2( 0, size.height - hmin.height) ); + h_scroll->set_end( Point2(size.width-vmin.width, size.height) ); + + + int hscroll_rows = ((hmin.height-1)/get_row_height())+1; + int visible_rows = get_visible_rows(); + int total_rows = text.size() * cache.line_spacing; + + int vscroll_pixels = v_scroll->get_combined_minimum_size().width; + int visible_width = size.width - cache.style_normal->get_minimum_size().width; + int total_width = text.get_max_width(); + + bool use_hscroll=true; + bool use_vscroll=true; + + if (total_rows <= visible_rows && total_width <= visible_width) { + //thanks yessopie for this clever bit of logic + use_hscroll=false; + use_vscroll=false; + + } else { + + if (total_rows > visible_rows && total_width <= visible_width - vscroll_pixels) { + //thanks yessopie for this clever bit of logic + use_hscroll=false; + } + + if (total_rows <= visible_rows - hscroll_rows && total_width > visible_width) { + //thanks yessopie for this clever bit of logic + use_vscroll=false; + } + } + + updating_scrolls=true; + + if (use_vscroll) { + + v_scroll->show(); + v_scroll->set_max(total_rows); + v_scroll->set_page(visible_rows); + + v_scroll->set_val(cursor.line_ofs); + + } else { + cursor.line_ofs = 0; + v_scroll->hide(); + } + + if (use_hscroll) { + + h_scroll->show(); + h_scroll->set_max(total_width); + h_scroll->set_page(visible_width); + h_scroll->set_val(cursor.x_ofs); + } else { + + h_scroll->hide(); + } + + + + updating_scrolls=false; } void TextEdit::_notification(int p_what) { - - switch(p_what) { - case NOTIFICATION_ENTER_TREE: { - - _update_caches(); - if (cursor_changed_dirty) - MessageQueue::get_singleton()->push_call(this,"_cursor_changed_emit"); - if (text_changed_dirty) - MessageQueue::get_singleton()->push_call(this,"_text_changed_emit"); - - } break; - case NOTIFICATION_RESIZED: { - - cache.size=get_size(); - adjust_viewport_to_cursor(); - - - } break; - case NOTIFICATION_THEME_CHANGED: { - - _update_caches(); - }; - case NOTIFICATION_DRAW: { - - int line_number_char_count=0; - - { - int lc=text.size()+1; - cache.line_number_w=0; - while(lc) { - cache.line_number_w+=1; - lc/=10; - }; - - if (line_numbers) { - - line_number_char_count=cache.line_number_w; - cache.line_number_w=(cache.line_number_w+1)*cache.font->get_char_size('0').width; - } else { - cache.line_number_w=0; - } - - - } - _update_scrollbars(); - - - RID ci = get_canvas_item(); - int xmargin_beg=cache.style_normal->get_margin(MARGIN_LEFT)+cache.line_number_w; - int xmargin_end=cache.size.width-cache.style_normal->get_margin(MARGIN_RIGHT); - //let's do it easy for now: - cache.style_normal->draw(ci,Rect2(Point2(),cache.size)); - if (has_focus()) - cache.style_focus->draw(ci,Rect2(Point2(),cache.size)); - - - int ascent=cache.font->get_ascent(); - - int visible_rows = get_visible_rows(); - - int tab_w = cache.font->get_char_size(' ').width*tab_size; - - Color color = cache.font_color; - int in_region=-1; - - if (syntax_coloring) { - - if (custom_bg_color.a>0.01) { - - Point2i ofs = Point2i(cache.style_normal->get_offset())/2.0; - VisualServer::get_singleton()->canvas_item_add_rect(ci,Rect2(ofs, get_size()-cache.style_normal->get_minimum_size()+ofs),custom_bg_color); - } - //compute actual region to start (may be inside say, a comment). - //slow in very large documments :( but ok for source! - - for(int i=0;i<cursor.line_ofs;i++) { - - const Map<int,Text::ColorRegionInfo>& cri_map=text.get_color_region_info(i); - - if (in_region>=0 && color_regions[in_region].line_only) { - in_region=-1; //reset regions that end at end of line - } - - for( const Map<int,Text::ColorRegionInfo>::Element* E= cri_map.front();E;E=E->next() ) { - - const Text::ColorRegionInfo &cri=E->get(); - - if (in_region==-1) { - - if (!cri.end) { - - in_region=cri.region; - } - } else if (in_region==cri.region && !color_regions[cri.region].line_only) { //ignore otherwise - - if (cri.end || color_regions[cri.region].eq) { - - in_region=-1; - } - } - } - } - } - - int deregion=0; //force it to clear inrgion - Point2 cursor_pos; - - for (int i=0;i<visible_rows;i++) { - - int line=i+cursor.line_ofs; - - if (line<0 || line>=(int)text.size()) - continue; - - const String &str=text[line]; - - int char_margin=xmargin_beg-cursor.x_ofs; - int char_ofs=0; - int ofs_y=i*get_row_height()+cache.line_spacing/2; - bool prev_is_char=false; - bool in_keyword=false; - Color keyword_color; - - if (cache.line_number_w) { - Color fcol = cache.font_color; - fcol.a*=0.4; - String fc = String::num(line+1); - while (fc.length() < line_number_char_count) { - fc="0"+fc; - } - - cache.font->draw(ci,Point2(cache.style_normal->get_margin(MARGIN_LEFT),ofs_y+cache.font->get_ascent()),fc,fcol); - } - - const Map<int,Text::ColorRegionInfo>& cri_map=text.get_color_region_info(line); - - - if (text.is_marked(line)) { - - VisualServer::get_singleton()->canvas_item_add_rect(ci,Rect2(xmargin_beg, ofs_y,xmargin_end-xmargin_beg,get_row_height()),cache.mark_color); - } - - if (text.is_breakpoint(line)) { - - VisualServer::get_singleton()->canvas_item_add_rect(ci,Rect2(xmargin_beg, ofs_y,xmargin_end-xmargin_beg,get_row_height()),cache.breakpoint_color); - } - - - if (line==cursor.line) { - - VisualServer::get_singleton()->canvas_item_add_rect(ci,Rect2(xmargin_beg, ofs_y,xmargin_end-xmargin_beg,get_row_height()),cache.current_line_color); - - } - for (int j=0;j<str.length();j++) { - - //look for keyword - - if (deregion>0) { - deregion--; - if (deregion==0) - in_region=-1; - } - if (syntax_coloring && deregion==0) { - - - color = cache.font_color; //reset - //find keyword - bool is_char = _is_text_char(str[j]); - bool is_symbol=_is_symbol(str[j]); - - if (j==0 && in_region>=0 && color_regions[in_region].line_only) { - in_region=-1; //reset regions that end at end of line - } - - if (is_symbol && cri_map.has(j)) { - - - const Text::ColorRegionInfo &cri=cri_map[j]; - - if (in_region==-1) { - - if (!cri.end) { - - in_region=cri.region; - } - } else if (in_region==cri.region && !color_regions[cri.region].line_only) { //ignore otherwise - - if (cri.end || color_regions[cri.region].eq) { - - deregion=color_regions[cri.region].eq?color_regions[cri.region].begin_key.length():color_regions[cri.region].end_key.length(); - } - } - } - - if (!is_char) - in_keyword=false; - - if (in_region==-1 && !in_keyword && is_char && !prev_is_char) { - - int to=j; - while(_is_text_char(str[to]) && to<str.length()) - to++; - - uint32_t hash = String::hash(&str[j],to-j); - StrRange range(&str[j],to-j); - - const Color *col=keywords.custom_getptr(range,hash); - - if (col) { - - in_keyword=true; - keyword_color=*col; - } - } - - - if (in_region>=0) - color=color_regions[in_region].color; - else if (in_keyword) - color=keyword_color; - else if (is_symbol) - color=symbol_color; - - prev_is_char=is_char; - - } - int char_w; - - //handle tabulator - - - if (str[j]=='\t') { - int left = char_ofs%tab_w; - if (left==0) - char_w=tab_w; - else - char_w=tab_w-char_ofs%tab_w; // is right... - - } else { - char_w=cache.font->get_char_size(str[j],str[j+1]).width; - } - - if ( (char_ofs+char_margin)<xmargin_beg) { - char_ofs+=char_w; - continue; - } - - if ( (char_ofs+char_margin+char_w)>=xmargin_end) { - if (syntax_coloring) - continue; - else - break; - } - - bool in_selection = (selection.active && line>=selection.from_line && line<=selection.to_line && (line>selection.from_line || j>=selection.from_column) && (line<selection.to_line || j<selection.to_column)); - - - if (in_selection) { - //inside selection! - VisualServer::get_singleton()->canvas_item_add_rect(ci,Rect2(Point2i( char_ofs+char_margin, ofs_y ), Size2i(char_w,get_row_height())),cache.selection_color); - } - - - - if (str[j]>=32) - cache.font->draw_char(ci,Point2i( char_ofs+char_margin, ofs_y+ascent),str[j],str[j+1],in_selection?cache.font_selected_color:color); - else if (draw_tabs && str[j]=='\t') { - int yofs= (get_row_height() - cache.tab_icon->get_height())/2; - cache.tab_icon->draw(ci, Point2(char_ofs+char_margin,ofs_y+yofs),in_selection?cache.font_selected_color:color); - } - - - if (cursor.column==j && cursor.line==line) { - - cursor_pos = Point2i( char_ofs+char_margin, ofs_y ); - VisualServer::get_singleton()->canvas_item_add_rect(ci,Rect2(cursor_pos, Size2i(1,get_row_height())),cache.font_color); - - - } - char_ofs+=char_w; - - } - - if (cursor.column==str.length() && cursor.line==line) { - - cursor_pos=Point2i( char_ofs+char_margin, ofs_y ); - VisualServer::get_singleton()->canvas_item_add_rect(ci,Rect2(cursor_pos, Size2i(1,get_row_height())),cache.font_color); - - } - } - - if (completion_active) { - // code completion box - Ref<StyleBox> csb = get_stylebox("completion"); - Ref<StyleBox> csel = get_stylebox("completion_selected"); - int maxlines = get_constant("completion_lines"); - int cmax_width = get_constant("completion_max_width")*cache.font->get_char_size('x').x; - Color existing = get_color("completion_existing"); - int scrollw = get_constant("completion_scroll_width"); - Color scrollc = get_color("completion_scroll_color"); - - - - int lines = MIN(completion_options.size(),maxlines); - int w=0; - int h=lines*get_row_height(); - int nofs = cache.font->get_string_size(completion_base).width; - - - if (completion_options.size() < 50) { - for(int i=0;i<completion_options.size();i++) { - int w2=MIN(cache.font->get_string_size(completion_options[i]).x,cmax_width); - if (w2>w) - w=w2; - } - } else { - w=cmax_width; - } - - int th = h + csb->get_minimum_size().y; - if (cursor_pos.y+get_row_height()+th > get_size().height) { - completion_rect.pos.y=cursor_pos.y-th; - } else { - completion_rect.pos.y=cursor_pos.y+get_row_height()+csb->get_offset().y; - } - - if (cursor_pos.x-nofs+w+scrollw > get_size().width) { - completion_rect.pos.x=get_size().width-w-scrollw; - } else { - completion_rect.pos.x=cursor_pos.x-nofs; - } - - completion_rect.size.width=w; - completion_rect.size.height=h; - if (completion_options.size()<=maxlines) - scrollw=0; - - draw_style_box(csb,Rect2(completion_rect.pos-csb->get_offset(),completion_rect.size+csb->get_minimum_size()+Size2(scrollw,0))); - - - int line_from = CLAMP(completion_index - lines/2, 0, completion_options.size() - lines); - draw_style_box(csel,Rect2(Point2(completion_rect.pos.x,completion_rect.pos.y+(completion_index-line_from)*get_row_height()),Size2(completion_rect.size.width,get_row_height()))); - - draw_rect(Rect2(completion_rect.pos,Size2(nofs,completion_rect.size.height)),existing); - - for(int i=0;i<lines;i++) { - - int l = line_from + i; - ERR_CONTINUE( l < 0 || l>= completion_options.size()); - draw_string(cache.font,Point2(completion_rect.pos.x,completion_rect.pos.y+i*get_row_height()+cache.font->get_ascent()),completion_options[l],cache.font_color,completion_rect.size.width); - } - - if (scrollw) { - //draw a small scroll rectangle to show a position in the options - float r = maxlines / (float)completion_options.size(); - float o = line_from / (float)completion_options.size(); - draw_rect(Rect2(completion_rect.pos.x+completion_rect.size.width,completion_rect.pos.y+o*completion_rect.size.y,scrollw,completion_rect.size.y*r),scrollc); - } - - completion_line_ofs=line_from; - - } - - - - } break; - case NOTIFICATION_FOCUS_ENTER: { - - if (OS::get_singleton()->has_virtual_keyboard()) - OS::get_singleton()->show_virtual_keyboard(get_text(),get_global_rect()); - - } break; - case NOTIFICATION_FOCUS_EXIT: { - - if (OS::get_singleton()->has_virtual_keyboard()) - OS::get_singleton()->hide_virtual_keyboard(); - - } break; - - } + + switch(p_what) { + case NOTIFICATION_ENTER_TREE: { + + _update_caches(); + if (cursor_changed_dirty) + MessageQueue::get_singleton()->push_call(this,"_cursor_changed_emit"); + if (text_changed_dirty) + MessageQueue::get_singleton()->push_call(this,"_text_changed_emit"); + + } break; + case NOTIFICATION_RESIZED: { + + cache.size=get_size(); + adjust_viewport_to_cursor(); + + + } break; + case NOTIFICATION_THEME_CHANGED: { + + _update_caches(); + }; + case NOTIFICATION_DRAW: { + + int line_number_char_count=0; + + { + int lc=text.size()+1; + cache.line_number_w=0; + while(lc) { + cache.line_number_w+=1; + lc/=10; + }; + + if (line_numbers) { + + line_number_char_count=cache.line_number_w; + cache.line_number_w=(cache.line_number_w+1)*cache.font->get_char_size('0').width; + } else { + cache.line_number_w=0; + } + + + } + _update_scrollbars(); + + + RID ci = get_canvas_item(); + int xmargin_beg=cache.style_normal->get_margin(MARGIN_LEFT)+cache.line_number_w; + int xmargin_end=cache.size.width-cache.style_normal->get_margin(MARGIN_RIGHT); + //let's do it easy for now: + cache.style_normal->draw(ci,Rect2(Point2(),cache.size)); + if (has_focus()) + cache.style_focus->draw(ci,Rect2(Point2(),cache.size)); + + + int ascent=cache.font->get_ascent(); + + int visible_rows = get_visible_rows(); + + int tab_w = cache.font->get_char_size(' ').width*tab_size; + + Color color = cache.font_color; + int in_region=-1; + + if (syntax_coloring) { + + if (custom_bg_color.a>0.01) { + + Point2i ofs = Point2i(cache.style_normal->get_offset())/2.0; + VisualServer::get_singleton()->canvas_item_add_rect(ci,Rect2(ofs, get_size()-cache.style_normal->get_minimum_size()+ofs),custom_bg_color); + } + //compute actual region to start (may be inside say, a comment). + //slow in very large documments :( but ok for source! + + for(int i=0;i<cursor.line_ofs;i++) { + + const Map<int,Text::ColorRegionInfo>& cri_map=text.get_color_region_info(i); + + if (in_region>=0 && color_regions[in_region].line_only) { + in_region=-1; //reset regions that end at end of line + } + + for( const Map<int,Text::ColorRegionInfo>::Element* E= cri_map.front();E;E=E->next() ) { + + const Text::ColorRegionInfo &cri=E->get(); + + if (in_region==-1) { + + if (!cri.end) { + + in_region=cri.region; + } + } else if (in_region==cri.region && !color_regions[cri.region].line_only) { //ignore otherwise + + if (cri.end || color_regions[cri.region].eq) { + + in_region=-1; + } + } + } + } + } + + int brace_open_match_line=-1; + int brace_open_match_column=-1; + bool brace_open_matching=false; + bool brace_open_mismatch=false; + int brace_close_match_line=-1; + int brace_close_match_column=-1; + bool brace_close_matching=false; + bool brace_close_mismatch=false; + + + if (brace_matching_enabled) { + + if (cursor.column<text[cursor.line].length()) { + //check for open + CharType c = text[cursor.line][cursor.column]; + CharType closec=0; + + if (c=='[') { + closec=']'; + } else if (c=='{') { + closec='}'; + } else if (c=='(') { + closec=')'; + } + + if (closec!=0) { + + int stack=1; + + + for(int i=cursor.line;i<text.size();i++) { + + int from = i==cursor.line?cursor.column+1:0; + for(int j=from;j<text[i].length();j++) { + + CharType cc = text[i][j]; + if (cc==c) + stack++; + else if (cc==closec) + stack--; + + if (stack==0) { + brace_open_match_line=i; + brace_open_match_column=j; + brace_open_matching=true; + + break; + } + } + if (brace_open_match_line!=-1) + break; + } + + if (!brace_open_matching) + brace_open_mismatch=true; + + + } + } + + if (cursor.column>0) { + CharType c = text[cursor.line][cursor.column-1]; + CharType closec=0; + + + + if (c==']') { + closec='['; + } else if (c=='}') { + closec='{'; + } else if (c==')') { + closec='('; + } + + if (closec!=0) { + + int stack=1; + + + for(int i=cursor.line;i>=0;i--) { + + int from = i==cursor.line?cursor.column-2:text[i].length()-1; + for(int j=from;j>=0;j--) { + + CharType cc = text[i][j]; + if (cc==c) + stack++; + else if (cc==closec) + stack--; + + if (stack==0) { + brace_close_match_line=i; + brace_close_match_column=j; + brace_close_matching=true; + + break; + } + } + if (brace_close_match_line!=-1) + break; + } + + if (!brace_close_matching) + brace_close_mismatch=true; + + + } + + + } + } + + + int deregion=0; //force it to clear inrgion + Point2 cursor_pos; + + for (int i=0;i<visible_rows;i++) { + + int line=i+cursor.line_ofs; + + if (line<0 || line>=(int)text.size()) + continue; + + const String &str=text[line]; + + int char_margin=xmargin_beg-cursor.x_ofs; + int char_ofs=0; + int ofs_y=i*get_row_height()+cache.line_spacing/2; + bool prev_is_char=false; + bool in_keyword=false; + Color keyword_color; + + if (cache.line_number_w) { + Color fcol = cache.font_color; + fcol.a*=0.4; + String fc = String::num(line+1); + while (fc.length() < line_number_char_count) { + fc="0"+fc; + } + + cache.font->draw(ci,Point2(cache.style_normal->get_margin(MARGIN_LEFT),ofs_y+cache.font->get_ascent()),fc,fcol); + } + + const Map<int,Text::ColorRegionInfo>& cri_map=text.get_color_region_info(line); + + + if (text.is_marked(line)) { + + VisualServer::get_singleton()->canvas_item_add_rect(ci,Rect2(xmargin_beg, ofs_y,xmargin_end-xmargin_beg,get_row_height()),cache.mark_color); + } + + if (text.is_breakpoint(line)) { + + VisualServer::get_singleton()->canvas_item_add_rect(ci,Rect2(xmargin_beg, ofs_y,xmargin_end-xmargin_beg,get_row_height()),cache.breakpoint_color); + } + + + if (line==cursor.line) { + + VisualServer::get_singleton()->canvas_item_add_rect(ci,Rect2(xmargin_beg, ofs_y,xmargin_end-xmargin_beg,get_row_height()),cache.current_line_color); + + } + for (int j=0;j<str.length();j++) { + + //look for keyword + + if (deregion>0) { + deregion--; + if (deregion==0) + in_region=-1; + } + if (syntax_coloring && deregion==0) { + + + color = cache.font_color; //reset + //find keyword + bool is_char = _is_text_char(str[j]); + bool is_symbol=_is_symbol(str[j]); + + if (j==0 && in_region>=0 && color_regions[in_region].line_only) { + in_region=-1; //reset regions that end at end of line + } + + if (is_symbol && cri_map.has(j)) { + + + const Text::ColorRegionInfo &cri=cri_map[j]; + + if (in_region==-1) { + + if (!cri.end) { + + in_region=cri.region; + } + } else if (in_region==cri.region && !color_regions[cri.region].line_only) { //ignore otherwise + + if (cri.end || color_regions[cri.region].eq) { + + deregion=color_regions[cri.region].eq?color_regions[cri.region].begin_key.length():color_regions[cri.region].end_key.length(); + } + } + } + + if (!is_char) + in_keyword=false; + + if (in_region==-1 && !in_keyword && is_char && !prev_is_char) { + + int to=j; + while(_is_text_char(str[to]) && to<str.length()) + to++; + + uint32_t hash = String::hash(&str[j],to-j); + StrRange range(&str[j],to-j); + + const Color *col=keywords.custom_getptr(range,hash); + + if (col) { + + in_keyword=true; + keyword_color=*col; + } + } + + + if (in_region>=0) + color=color_regions[in_region].color; + else if (in_keyword) + color=keyword_color; + else if (is_symbol) + color=symbol_color; + + prev_is_char=is_char; + + } + int char_w; + + //handle tabulator + + + if (str[j]=='\t') { + int left = char_ofs%tab_w; + if (left==0) + char_w=tab_w; + else + char_w=tab_w-char_ofs%tab_w; // is right... + + } else { + char_w=cache.font->get_char_size(str[j],str[j+1]).width; + } + + if ( (char_ofs+char_margin)<xmargin_beg) { + char_ofs+=char_w; + continue; + } + + if ( (char_ofs+char_margin+char_w)>=xmargin_end) { + if (syntax_coloring) + continue; + else + break; + } + + bool in_selection = (selection.active && line>=selection.from_line && line<=selection.to_line && (line>selection.from_line || j>=selection.from_column) && (line<selection.to_line || j<selection.to_column)); + + + if (in_selection) { + //inside selection! + VisualServer::get_singleton()->canvas_item_add_rect(ci,Rect2(Point2i( char_ofs+char_margin, ofs_y ), Size2i(char_w,get_row_height())),cache.selection_color); + } + + + if (brace_matching_enabled) { + if ( (brace_open_match_line==line && brace_open_match_column==j) || + (cursor.column==j && cursor.line==line && (brace_open_matching||brace_open_mismatch))) { + + if (brace_open_mismatch) + color=cache.brace_mismatch_color; + cache.font->draw_char(ci,Point2i( char_ofs+char_margin, ofs_y+ascent),'_',str[j+1],in_selection?cache.font_selected_color:color); + + } + + if ( + (brace_close_match_line==line && brace_close_match_column==j) || + (cursor.column==j+1 && cursor.line==line && (brace_close_matching||brace_close_mismatch))) { + + + if (brace_close_mismatch) + color=cache.brace_mismatch_color; + cache.font->draw_char(ci,Point2i( char_ofs+char_margin, ofs_y+ascent),'_',str[j+1],in_selection?cache.font_selected_color:color); + + } + } + + + if (str[j]>=32) + cache.font->draw_char(ci,Point2i( char_ofs+char_margin, ofs_y+ascent),str[j],str[j+1],in_selection?cache.font_selected_color:color); + + else if (draw_tabs && str[j]=='\t') { + int yofs= (get_row_height() - cache.tab_icon->get_height())/2; + cache.tab_icon->draw(ci, Point2(char_ofs+char_margin,ofs_y+yofs),in_selection?cache.font_selected_color:color); + } + + + if (cursor.column==j && cursor.line==line) { + + cursor_pos = Point2i( char_ofs+char_margin, ofs_y ); + VisualServer::get_singleton()->canvas_item_add_rect(ci,Rect2(cursor_pos, Size2i(1,get_row_height())),cache.font_color); + + + } + char_ofs+=char_w; + + } + + if (cursor.column==str.length() && cursor.line==line) { + + cursor_pos=Point2i( char_ofs+char_margin, ofs_y ); + VisualServer::get_singleton()->canvas_item_add_rect(ci,Rect2(cursor_pos, Size2i(1,get_row_height())),cache.font_color); + + } + } + + + if (completion_active) { + // code completion box + Ref<StyleBox> csb = get_stylebox("completion"); + Ref<StyleBox> csel = get_stylebox("completion_selected"); + int maxlines = get_constant("completion_lines"); + int cmax_width = get_constant("completion_max_width")*cache.font->get_char_size('x').x; + Color existing = get_color("completion_existing"); + existing.a=0.2; + int scrollw = get_constant("completion_scroll_width"); + Color scrollc = get_color("completion_scroll_color"); + + + + int lines = MIN(completion_options.size(),maxlines); + int w=0; + int h=lines*get_row_height(); + int nofs = cache.font->get_string_size(completion_base).width; + + + if (completion_options.size() < 50) { + for(int i=0;i<completion_options.size();i++) { + int w2=MIN(cache.font->get_string_size(completion_options[i]).x,cmax_width); + if (w2>w) + w=w2; + } + } else { + w=cmax_width; + } + + int th = h + csb->get_minimum_size().y; + if (cursor_pos.y+get_row_height()+th > get_size().height) { + completion_rect.pos.y=cursor_pos.y-th; + } else { + completion_rect.pos.y=cursor_pos.y+get_row_height()+csb->get_offset().y; + + } + + if (cursor_pos.x-nofs+w+scrollw > get_size().width) { + completion_rect.pos.x=get_size().width-w-scrollw; + } else { + completion_rect.pos.x=cursor_pos.x-nofs; + } + + completion_rect.size.width=w+2; + completion_rect.size.height=h; + if (completion_options.size()<=maxlines) + scrollw=0; + + draw_style_box(csb,Rect2(completion_rect.pos-csb->get_offset(),completion_rect.size+csb->get_minimum_size()+Size2(scrollw,0))); + + + int line_from = CLAMP(completion_index - lines/2, 0, completion_options.size() - lines); + draw_style_box(csel,Rect2(Point2(completion_rect.pos.x,completion_rect.pos.y+(completion_index-line_from)*get_row_height()),Size2(completion_rect.size.width,get_row_height()))); + + draw_rect(Rect2(completion_rect.pos,Size2(nofs,completion_rect.size.height)),existing); + + + + + for(int i=0;i<lines;i++) { + + int l = line_from + i; + ERR_CONTINUE( l < 0 || l>= completion_options.size()); + Color text_color = cache.font_color; + for(int j=0;j<color_regions.size();j++) { + if (completion_options[l].begins_with(color_regions[j].begin_key)) { + text_color=color_regions[j].color; + } + } + draw_string(cache.font,Point2(completion_rect.pos.x,completion_rect.pos.y+i*get_row_height()+cache.font->get_ascent()),completion_options[l],text_color,completion_rect.size.width); + } + + if (scrollw) { + //draw a small scroll rectangle to show a position in the options + float r = maxlines / (float)completion_options.size(); + float o = line_from / (float)completion_options.size(); + draw_rect(Rect2(completion_rect.pos.x+completion_rect.size.width,completion_rect.pos.y+o*completion_rect.size.y,scrollw,completion_rect.size.y*r),scrollc); + } + + completion_line_ofs=line_from; + + } + + if (completion_hint!="") { + + Ref<StyleBox> sb = get_stylebox("panel","TooltipPanel"); + Ref<Font> font = cache.font; + Color font_color = get_color("font_color","TooltipLabel"); + + + int max_w=0; + int sc = completion_hint.get_slice_count("\n"); + int offset=0; + int spacing=0; + for(int i=0;i<sc;i++) { + + String l = completion_hint.get_slice("\n",i); + int len = font->get_string_size(l).x; + max_w = MAX(len,max_w); + if (i==0) { + offset = font->get_string_size(l.substr(0,l.find(String::chr(0xFFFF)))).x; + } else { + spacing+=cache.line_spacing; + } + + + } + + + + Size2 size = Size2(max_w,sc*font->get_height()+spacing); + Size2 minsize = size+sb->get_minimum_size(); + + + if (completion_hint_offset==-0xFFFF) { + completion_hint_offset=cursor_pos.x-offset; + } + + + Point2 hint_ofs = Vector2(completion_hint_offset,cursor_pos.y-minsize.y); + draw_style_box(sb,Rect2(hint_ofs,minsize)); + + spacing=0; + for(int i=0;i<sc;i++) { + int begin=0; + int end=0; + String l = completion_hint.get_slice("\n",i); + + if (l.find(String::chr(0xFFFF))!=-1) { + begin = font->get_string_size(l.substr(0,l.find(String::chr(0xFFFF)))).x; + end = font->get_string_size(l.substr(0,l.rfind(String::chr(0xFFFF)))).x; + } + + draw_string(font,hint_ofs+sb->get_offset()+Vector2(0,font->get_ascent()+font->get_height()*i+spacing),l.replace(String::chr(0xFFFF),""),font_color); + if (end>0) { + Vector2 b = hint_ofs+sb->get_offset()+Vector2(begin,font->get_height()+font->get_height()*i+spacing-1); + draw_line(b,b+Vector2(end-begin,0),font_color); + } + spacing+=cache.line_spacing; + } + } + + + } break; + case NOTIFICATION_FOCUS_ENTER: { + + if (OS::get_singleton()->has_virtual_keyboard()) + OS::get_singleton()->show_virtual_keyboard(get_text(),get_global_rect()); + + } break; + case NOTIFICATION_FOCUS_EXIT: { + + if (OS::get_singleton()->has_virtual_keyboard()) + OS::get_singleton()->hide_virtual_keyboard(); + + } break; + + } } void TextEdit::_consume_pair_symbol(CharType ch) { - - int cursor_position_to_move = cursor_get_column() + 1; - - CharType ch_single[2] = {ch, 0}; - CharType ch_single_pair[2] = {_get_right_pair_symbol(ch), 0}; - CharType ch_pair[3] = {ch, _get_right_pair_symbol(ch), 0}; - - if(is_selection_active()) { - - int new_column,new_line; - - _begin_compex_operation(); - _insert_text(get_selection_from_line(), get_selection_from_column(), - ch_single, - &new_line, &new_column); - - int to_col_offset = 0; - if(get_selection_from_line() == get_selection_to_line()) - to_col_offset = 1; - - _insert_text(get_selection_to_line(), - get_selection_to_column() + to_col_offset, - ch_single_pair, - &new_line,&new_column); - _end_compex_operation(); - - cursor_set_line(get_selection_to_line()); - cursor_set_column(get_selection_to_column() + to_col_offset); - - deselect(); - update(); - return; - } - - if( (ch == '\'' || ch == '"') && - cursor_get_column() > 0 && - _is_text_char(text[cursor.line][cursor_get_column() - 1]) - ) { - insert_text_at_cursor(ch_single); - cursor_set_column(cursor_position_to_move); - return; - } - - if(cursor_get_column() < text[cursor.line].length()) { - if(_is_text_char(text[cursor.line][cursor_get_column()])) { - insert_text_at_cursor(ch_single); - cursor_set_column(cursor_position_to_move); - return; - } - if( _is_pair_right_symbol(ch) && - text[cursor.line][cursor_get_column()] == ch - ) { - cursor_set_column(cursor_position_to_move); - return; - } - } - - - insert_text_at_cursor(ch_pair); - cursor_set_column(cursor_position_to_move); - return; - + + int cursor_position_to_move = cursor_get_column() + 1; + + CharType ch_single[2] = {ch, 0}; + CharType ch_single_pair[2] = {_get_right_pair_symbol(ch), 0}; + CharType ch_pair[3] = {ch, _get_right_pair_symbol(ch), 0}; + + if(is_selection_active()) { + + int new_column,new_line; + + _begin_compex_operation(); + _insert_text(get_selection_from_line(), get_selection_from_column(), + ch_single, + &new_line, &new_column); + + int to_col_offset = 0; + if(get_selection_from_line() == get_selection_to_line()) + to_col_offset = 1; + + _insert_text(get_selection_to_line(), + get_selection_to_column() + to_col_offset, + ch_single_pair, + &new_line,&new_column); + _end_compex_operation(); + + cursor_set_line(get_selection_to_line()); + cursor_set_column(get_selection_to_column() + to_col_offset); + + deselect(); + update(); + return; + } + + if( (ch == '\'' || ch == '"') && + cursor_get_column() > 0 && + _is_text_char(text[cursor.line][cursor_get_column() - 1]) + ) { + insert_text_at_cursor(ch_single); + cursor_set_column(cursor_position_to_move); + return; + } + + if(cursor_get_column() < text[cursor.line].length()) { + if(_is_text_char(text[cursor.line][cursor_get_column()])) { + insert_text_at_cursor(ch_single); + cursor_set_column(cursor_position_to_move); + return; + } + if( _is_pair_right_symbol(ch) && + text[cursor.line][cursor_get_column()] == ch + ) { + cursor_set_column(cursor_position_to_move); + return; + } + } + + + insert_text_at_cursor(ch_pair); + cursor_set_column(cursor_position_to_move); + return; + } void TextEdit::_consume_backspace_for_pair_symbol(int prev_line, int prev_column) { - - bool remove_right_symbol = false; - - if(cursor.column < text[cursor.line].length() && cursor.column > 0) { - - CharType left_char = text[cursor.line][cursor.column - 1]; - CharType right_char = text[cursor.line][cursor.column]; - - if(right_char == _get_right_pair_symbol(left_char)) { - remove_right_symbol = true; - } - - } - if(remove_right_symbol) { - _remove_text(prev_line,prev_column,cursor.line,cursor.column + 1); - } else { - _remove_text(prev_line,prev_column,cursor.line,cursor.column); - } - + + bool remove_right_symbol = false; + + if(cursor.column < text[cursor.line].length() && cursor.column > 0) { + + CharType left_char = text[cursor.line][cursor.column - 1]; + CharType right_char = text[cursor.line][cursor.column]; + + if(right_char == _get_right_pair_symbol(left_char)) { + remove_right_symbol = true; + } + + } + if(remove_right_symbol) { + _remove_text(prev_line,prev_column,cursor.line,cursor.column + 1); + } else { + _remove_text(prev_line,prev_column,cursor.line,cursor.column); + } + } void TextEdit::backspace_at_cursor() { - - if (cursor.column==0 && cursor.line==0) - return; - - int prev_line = cursor.column?cursor.line:cursor.line-1; - int prev_column = cursor.column?(cursor.column-1):(text[cursor.line-1].length()); - if(auto_brace_completion_enabled && - cursor.column > 0 && - _is_pair_left_symbol(text[cursor.line][cursor.column - 1])) { - _consume_backspace_for_pair_symbol(prev_line, prev_column); - } else { - _remove_text(prev_line,prev_column,cursor.line,cursor.column); - } - - cursor_set_line(prev_line); - cursor_set_column(prev_column); - + if (readonly) + return; + + if (cursor.column==0 && cursor.line==0) + return; + + int prev_line = cursor.column?cursor.line:cursor.line-1; + int prev_column = cursor.column?(cursor.column-1):(text[cursor.line-1].length()); + if(auto_brace_completion_enabled && + cursor.column > 0 && + _is_pair_left_symbol(text[cursor.line][cursor.column - 1])) { + _consume_backspace_for_pair_symbol(prev_line, prev_column); + } else { + _remove_text(prev_line,prev_column,cursor.line,cursor.column); + } + + cursor_set_line(prev_line); + cursor_set_column(prev_column); + } bool TextEdit::_get_mouse_pos(const Point2i& p_mouse, int &r_row, int &r_col) const { - - int row=p_mouse.y; - row-=cache.style_normal->get_margin(MARGIN_TOP); - row/=get_row_height(); - - if (row<0 || row>=get_visible_rows()) - return false; - - row+=cursor.line_ofs; - int col=0; - - if (row>=text.size()) { - - row=text.size()-1; - col=text[row].size(); - } else { - - col=p_mouse.x-(cache.style_normal->get_margin(MARGIN_LEFT)+cache.line_number_w); - col+=cursor.x_ofs; - col=get_char_pos_for( col, get_line(row) ); - } - - r_row=row; - r_col=col; - return true; + + int row=p_mouse.y; + row-=cache.style_normal->get_margin(MARGIN_TOP); + row/=get_row_height(); + + if (row<0 || row>=get_visible_rows()) + return false; + + row+=cursor.line_ofs; + int col=0; + + if (row>=text.size()) { + + row=text.size()-1; + col=text[row].size(); + } else { + + col=p_mouse.x-(cache.style_normal->get_margin(MARGIN_LEFT)+cache.line_number_w); + col+=cursor.x_ofs; + col=get_char_pos_for( col, get_line(row) ); + } + + r_row=row; + r_col=col; + return true; } void TextEdit::_input_event(const InputEvent& p_input_event) { - - switch(p_input_event.type) { - - case InputEvent::MOUSE_BUTTON: { - - const InputEventMouseButton &mb=p_input_event.mouse_button; - - if (completion_active && completion_rect.has_point(Point2(mb.x,mb.y))) { - - if (!mb.pressed) - return; - - if (mb.button_index==BUTTON_WHEEL_UP) { - if (completion_index>0) { - completion_index--; - completion_current=completion_options[completion_index]; - update(); - } - - } - if (mb.button_index==BUTTON_WHEEL_DOWN) { - - if (completion_index<completion_options.size()-1) { - completion_index++; - completion_current=completion_options[completion_index]; - update(); - } - } - - if (mb.button_index==BUTTON_LEFT) { - - completion_index=CLAMP(completion_line_ofs+(mb.y-completion_rect.pos.y)/get_row_height(),0,completion_options.size()-1); - - completion_current=completion_options[completion_index]; - update(); - if (mb.doubleclick) - _confirm_completion(); - } - return; - } else { - _cancel_completion(); - } - - if (mb.pressed) { - if (mb.button_index==BUTTON_WHEEL_UP) { - v_scroll->set_val( v_scroll->get_val() -3 ); - } - if (mb.button_index==BUTTON_WHEEL_DOWN) { - v_scroll->set_val( v_scroll->get_val() +3 ); - } - if (mb.button_index==BUTTON_LEFT) { - - int row,col; - if (!_get_mouse_pos(Point2i(mb.x,mb.y), row,col)) - return; - - int prev_col=cursor.column; - int prev_line=cursor.line; - - - - cursor_set_line( row ); - cursor_set_column( col ); - - if (mb.mod.shift && (cursor.column!=prev_col || cursor.line!=prev_line)) { - - selection.active=true; - selection.selecting_mode=Selection::MODE_POINTER; - selection.from_column=prev_col; - selection.from_line=prev_line; - selection.to_column=cursor.column; - selection.to_line=cursor.line; - if (selection.from_column>selection.to_column) { - SWAP(selection.from_column,selection.to_column); - SWAP(selection.from_line,selection.to_line); - } - selection.selecting_line=prev_line; - selection.selecting_column=prev_col; - update(); - - } else { - - //if sel active and dblick last time < something - - //else - selection.active=false; - selection.selecting_mode=Selection::MODE_POINTER; - selection.selecting_line=row; - selection.selecting_column=col; - } - - - if (!mb.doubleclick && (OS::get_singleton()->get_ticks_msec()-last_dblclk)<600) { - //tripleclick select line - select(cursor.line,0,cursor.line,text[cursor.line].length()); - last_dblclk=0; - - } else if (mb.doubleclick && text[cursor.line].length()) { - - //doubleclick select world - String s = text[cursor.line]; - int beg=CLAMP(cursor.column,0,s.length()); - int end=beg; - - if (s[beg]>32 || beg==s.length()) { - - bool symbol = beg < s.length() && _is_symbol(s[beg]); //not sure if right but most editors behave like this - - while(beg>0 && s[beg-1]>32 && (symbol==_is_symbol(s[beg-1]))) { - beg--; - } - while(end<s.length() && s[end+1]>32 && (symbol==_is_symbol(s[end+1]))) { - end++; - } - - if (end<s.length()) - end+=1; - - select(cursor.line,beg,cursor.line,end); - } - - last_dblclk = OS::get_singleton()->get_ticks_msec(); - - } - - update(); - } - } else { - - selection.selecting_mode=Selection::MODE_NONE; - // notify to show soft keyboard - notification(NOTIFICATION_FOCUS_ENTER); - } - - } break; - case InputEvent::MOUSE_MOTION: { - - const InputEventMouseMotion &mm=p_input_event.mouse_motion; - - if (mm.button_mask&BUTTON_MASK_LEFT) { - - int row,col; - if (!_get_mouse_pos(Point2i(mm.x,mm.y), row,col)) - return; - - if (selection.selecting_mode==Selection::MODE_POINTER) { - - select(selection.selecting_line,selection.selecting_column,row,col); - - cursor_set_line( row ); - cursor_set_column( col ); - update(); - - } - - } - - } break; - - case InputEvent::KEY: { - - InputEventKey k=p_input_event.key; - - if (!k.pressed) - return; - - if (completion_active) { - - bool valid=true; - if (k.mod.command || k.mod.alt || k.mod.meta) - valid=false; - - if (valid) { - - if (k.scancode==KEY_UP) { - - if (completion_index>0) { - completion_index--; - completion_current=completion_options[completion_index]; - update(); - } - accept_event(); - return; - } - - - if (k.scancode==KEY_DOWN) { - - if (completion_index<completion_options.size()-1) { - completion_index++; - completion_current=completion_options[completion_index]; - update(); - } - accept_event(); - return; - } - - if (k.scancode==KEY_PAGEUP) { - - completion_index-=get_constant("completion_lines"); - if (completion_index<0) - completion_index=0; - completion_current=completion_options[completion_index]; - update(); - accept_event(); - return; - } - - - if (k.scancode==KEY_PAGEDOWN) { - - completion_index+=get_constant("completion_lines"); - if (completion_index>=completion_options.size()) - completion_index=completion_options.size()-1; - completion_current=completion_options[completion_index]; - update(); - accept_event(); - return; - } - - if (k.scancode==KEY_HOME) { - - completion_index=0; - completion_current=completion_options[completion_index]; - update(); - accept_event(); - return; - } - - if (k.scancode==KEY_END) { - - completion_index=completion_options.size()-1; - completion_current=completion_options[completion_index]; - update(); - accept_event(); - return; - } - - - if (k.scancode==KEY_DOWN) { - - if (completion_index<completion_options.size()-1) { - completion_index++; - completion_current=completion_options[completion_index]; - update(); - } - accept_event(); - return; - } - - if (k.scancode==KEY_RETURN || k.scancode==KEY_TAB) { - - _confirm_completion(); - accept_event(); - return; - } - - if (k.scancode==KEY_BACKSPACE) { - - backspace_at_cursor(); - _update_completion_candidates(); - accept_event(); - return; - } - - - if (k.scancode==KEY_SHIFT) { - accept_event(); - return; - } - - if (k.unicode>32) { - - if (cursor.column<text[cursor.line].length() && text[cursor.line][cursor.column]==k.unicode) { - //same char, move ahead - cursor_set_column(cursor.column+1); - - } else { - //different char, go back - const CharType chr[2] = {k.unicode, 0}; - if(auto_brace_completion_enabled && _is_pair_symbol(chr[0])) { - _consume_pair_symbol(chr[0]); - } else { - _insert_text_at_cursor(chr); - } - } - - _update_completion_candidates(); - accept_event(); - - return; - } - } - - _cancel_completion(); - } - - /* TEST CONTROL FIRST!! */ - - // some remaps for duplicate functions.. - if (k.mod.command && !k.mod.shift && !k.mod.alt && !k.mod.meta && k.scancode==KEY_INSERT) { - - k.scancode=KEY_C; - } - if (!k.mod.command && k.mod.shift && !k.mod.alt && !k.mod.meta && k.scancode==KEY_INSERT) { - - k.scancode=KEY_V; - k.mod.command=true; - k.mod.shift=false; - } - - // stuff to do when selection is active.. - - if (selection.active) { - - bool clear=false; - bool unselect=false; - bool dobreak=false; - - switch(k.scancode) { - - case KEY_TAB: { - - String txt = _base_get_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); - String prev_txt=txt; - - if (k.mod.shift) { - - for(int i=0;i<txt.length();i++) { - if (((i>0 && txt[i-1]=='\n') || (i==0 /*&& selection.from_column==0*/)) && (txt[i]=='\t' || txt[i]==' ')) { - txt.remove(i); - //i--; - } - } - } else { - - for(int i=0;i<txt.length();i++) { - - if (((i>0 && txt[i-1]=='\n') || (i==0 /*&& selection.from_column==0*/))) { - txt=txt.insert(i,"\t"); - //i--; - } - } - } - - if (txt!=prev_txt) { - - int sel_line=selection.from_line; - int sel_column=selection.from_column; - - cursor_set_line(selection.from_line); - cursor_set_column(selection.from_column); - _begin_compex_operation(); - _remove_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); - _insert_text_at_cursor(txt); - _end_compex_operation(); - selection.active=true; - selection.from_column=sel_column; - selection.from_line=sel_line; - selection.to_column=cursor.column; - selection.to_line=cursor.line; - update(); - } - - dobreak=true; - accept_event(); - - } break; - case KEY_X: - case KEY_C: - //special keys often used with control, wait... - clear=(!k.mod.command || k.mod.shift || k.mod.alt ); - break; - case KEY_DELETE: - case KEY_BACKSPACE: - accept_event(); - clear=true; dobreak=true; - break; - case KEY_LEFT: - case KEY_RIGHT: - case KEY_UP: - case KEY_DOWN: - case KEY_PAGEUP: - case KEY_PAGEDOWN: - case KEY_HOME: - case KEY_END: - // ignore arrows if any modifiers are held (shift = selecting, others may be used for editor hotkeys) - if (k.mod.command || k.mod.shift || k.mod.alt || k.mod.command) - break; - unselect=true; - break; - default: - if (k.unicode>=32 && !k.mod.command && !k.mod.alt && !k.mod.meta) - clear=true; - if (auto_brace_completion_enabled && _is_pair_left_symbol(k.unicode)) - clear=false; - } - - if (unselect) { - selection.active=false; - selection.selecting_mode=Selection::MODE_NONE; - update(); - } - if (clear) { - - selection.active=false; - update(); - _remove_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); - cursor_set_line(selection.from_line); - cursor_set_column(selection.from_column); - update(); - } - if (dobreak) - break; - } - - selection.selecting_test=false; - - bool scancode_handled=true; - - // special scancode test... - - switch (k.scancode) { - - case KEY_ENTER: - case KEY_RETURN: { - - String ins="\n"; - - //keep indentation - for(int i=0;i<text[cursor.line].length();i++) { - if (text[cursor.line][i]=='\t') - ins+="\t"; - else - break; - } - - _insert_text_at_cursor(ins); - _push_current_op(); - - } break; - case KEY_TAB: { - - if (readonly) - break; - - if (selection.active) { - - - } else { - if (k.mod.shift) { - - int cc = cursor.column; - if (cc>0 && cc<=text[cursor.line].length() && text[cursor.line][cursor.column-1]=='\t') { - //simple unindent - - backspace_at_cursor(); - } - } else { - //simple indent - _insert_text_at_cursor("\t"); - } - } - - } break; - case KEY_BACKSPACE: { - if (readonly) - break; - backspace_at_cursor(); - - } break; - case KEY_LEFT: { - - if (k.mod.shift) - _pre_shift_selection(); - + + switch(p_input_event.type) { + + case InputEvent::MOUSE_BUTTON: { + + const InputEventMouseButton &mb=p_input_event.mouse_button; + + if (completion_active && completion_rect.has_point(Point2(mb.x,mb.y))) { + + if (!mb.pressed) + return; + + if (mb.button_index==BUTTON_WHEEL_UP) { + if (completion_index>0) { + completion_index--; + completion_current=completion_options[completion_index]; + update(); + } + + } + if (mb.button_index==BUTTON_WHEEL_DOWN) { + + if (completion_index<completion_options.size()-1) { + completion_index++; + completion_current=completion_options[completion_index]; + update(); + } + } + + if (mb.button_index==BUTTON_LEFT) { + + completion_index=CLAMP(completion_line_ofs+(mb.y-completion_rect.pos.y)/get_row_height(),0,completion_options.size()-1); + + completion_current=completion_options[completion_index]; + update(); + if (mb.doubleclick) + _confirm_completion(); + } + return; + } else { + _cancel_completion(); + _cancel_code_hint(); + } + + if (mb.pressed) { + if (mb.button_index==BUTTON_WHEEL_UP) { + v_scroll->set_val( v_scroll->get_val() -3 ); + } + if (mb.button_index==BUTTON_WHEEL_DOWN) { + v_scroll->set_val( v_scroll->get_val() +3 ); + } + if (mb.button_index==BUTTON_LEFT) { + + int row,col; + if (!_get_mouse_pos(Point2i(mb.x,mb.y), row,col)) + return; + + int prev_col=cursor.column; + int prev_line=cursor.line; + + + + cursor_set_line( row ); + cursor_set_column( col ); + + if (mb.mod.shift && (cursor.column!=prev_col || cursor.line!=prev_line)) { + + if (!selection.active) { + selection.active=true; + selection.selecting_mode=Selection::MODE_POINTER; + selection.from_column=prev_col; + selection.from_line=prev_line; + selection.to_column=cursor.column; + selection.to_line=cursor.line; + + if (selection.from_line>selection.to_line || (selection.from_line==selection.to_line && selection.from_column>selection.to_column)) { + SWAP(selection.from_column,selection.to_column); + SWAP(selection.from_line,selection.to_line); + selection.shiftclick_left=false; + } else { + selection.shiftclick_left=true; + } + selection.selecting_line=prev_line; + selection.selecting_column=prev_col; + update(); + } else { + + if (cursor.line<selection.from_line || (cursor.line==selection.from_line && cursor.column<=selection.from_column)) { + selection.from_column=cursor.column; + selection.from_line=cursor.line; + } else if (cursor.line>selection.to_line || (cursor.line==selection.to_line && cursor.column>=selection.to_column)) { + selection.to_column=cursor.column; + selection.to_line=cursor.line; + + } else if (!selection.shiftclick_left) { + + selection.from_column=cursor.column; + selection.from_line=cursor.line; + } else { + + selection.to_column=cursor.column; + selection.to_line=cursor.line; + } + + if (selection.from_line>selection.to_line || (selection.from_line==selection.to_line && selection.from_column>selection.to_column)) { + SWAP(selection.from_column,selection.to_column); + SWAP(selection.from_line,selection.to_line); + } + update(); + } + + + + + + + + } else { + + //if sel active and dblick last time < something + + //else + selection.active=false; + selection.selecting_mode=Selection::MODE_POINTER; + selection.selecting_line=row; + selection.selecting_column=col; + } + + + if (!mb.doubleclick && (OS::get_singleton()->get_ticks_msec()-last_dblclk)<600) { + //tripleclick select line + select(cursor.line,0,cursor.line,text[cursor.line].length()); + last_dblclk=0; + + } else if (mb.doubleclick && text[cursor.line].length()) { + + //doubleclick select world + String s = text[cursor.line]; + int beg=CLAMP(cursor.column,0,s.length()); + int end=beg; + + if (s[beg]>32 || beg==s.length()) { + + bool symbol = beg < s.length() && _is_symbol(s[beg]); //not sure if right but most editors behave like this + + while(beg>0 && s[beg-1]>32 && (symbol==_is_symbol(s[beg-1]))) { + beg--; + } + while(end<s.length() && s[end+1]>32 && (symbol==_is_symbol(s[end+1]))) { + end++; + } + + if (end<s.length()) + end+=1; + + select(cursor.line,beg,cursor.line,end); + } + + last_dblclk = OS::get_singleton()->get_ticks_msec(); + + } + + update(); + } + } else { + + selection.selecting_mode=Selection::MODE_NONE; + // notify to show soft keyboard + notification(NOTIFICATION_FOCUS_ENTER); + } + + } break; + case InputEvent::MOUSE_MOTION: { + + const InputEventMouseMotion &mm=p_input_event.mouse_motion; + + if (mm.button_mask&BUTTON_MASK_LEFT) { + + int row,col; + if (!_get_mouse_pos(Point2i(mm.x,mm.y), row,col)) + return; + + if (selection.selecting_mode==Selection::MODE_POINTER) { + + select(selection.selecting_line,selection.selecting_column,row,col); + + cursor_set_line( row ); + cursor_set_column( col ); + update(); + + } + + } + + } break; + + case InputEvent::KEY: { + + InputEventKey k=p_input_event.key; + + if (!k.pressed) + return; + + if (completion_active) { + if (readonly) + break; + + bool valid=true; + if (k.mod.command || k.mod.meta) + valid=false; + + if (valid) { + + if (!k.mod.alt) { + if (k.scancode==KEY_UP) { + + if (completion_index>0) { + completion_index--; + completion_current=completion_options[completion_index]; + update(); + } + accept_event(); + return; + } + + + if (k.scancode==KEY_DOWN) { + + if (completion_index<completion_options.size()-1) { + completion_index++; + completion_current=completion_options[completion_index]; + update(); + } + accept_event(); + return; + } + + if (k.scancode==KEY_PAGEUP) { + + completion_index-=get_constant("completion_lines"); + if (completion_index<0) + completion_index=0; + completion_current=completion_options[completion_index]; + update(); + accept_event(); + return; + } + + + if (k.scancode==KEY_PAGEDOWN) { + + completion_index+=get_constant("completion_lines"); + if (completion_index>=completion_options.size()) + completion_index=completion_options.size()-1; + completion_current=completion_options[completion_index]; + update(); + accept_event(); + return; + } + + if (k.scancode==KEY_HOME) { + + completion_index=0; + completion_current=completion_options[completion_index]; + update(); + accept_event(); + return; + } + + if (k.scancode==KEY_END) { + + completion_index=completion_options.size()-1; + completion_current=completion_options[completion_index]; + update(); + accept_event(); + return; + } + + + if (k.scancode==KEY_DOWN) { + + if (completion_index<completion_options.size()-1) { + completion_index++; + completion_current=completion_options[completion_index]; + update(); + } + accept_event(); + return; + } + + if (k.scancode==KEY_RETURN || k.scancode==KEY_TAB) { + + _confirm_completion(); + accept_event(); + return; + } + + if (k.scancode==KEY_BACKSPACE) { + + backspace_at_cursor(); + _update_completion_candidates(); + accept_event(); + return; + } + + + if (k.scancode==KEY_SHIFT) { + accept_event(); + return; + } + } + + if (k.unicode>32) { + + if (cursor.column<text[cursor.line].length() && text[cursor.line][cursor.column]==k.unicode) { + //same char, move ahead + cursor_set_column(cursor.column+1); + + } else { + //different char, go back + const CharType chr[2] = {k.unicode, 0}; + if(auto_brace_completion_enabled && _is_pair_symbol(chr[0])) { + _consume_pair_symbol(chr[0]); + } else { + _insert_text_at_cursor(chr); + } + } + + _update_completion_candidates(); + accept_event(); + + return; + } + } + + _cancel_completion(); + + } + + /* TEST CONTROL FIRST!! */ + + // some remaps for duplicate functions.. + if (k.mod.command && !k.mod.shift && !k.mod.alt && !k.mod.meta && k.scancode==KEY_INSERT) { + + k.scancode=KEY_C; + } + if (!k.mod.command && k.mod.shift && !k.mod.alt && !k.mod.meta && k.scancode==KEY_INSERT) { + + k.scancode=KEY_V; + k.mod.command=true; + k.mod.shift=false; + } + + // stuff to do when selection is active.. + + if (selection.active) { + + if (readonly) + break; + + bool clear=false; + bool unselect=false; + bool dobreak=false; + + switch(k.scancode) { + + case KEY_TAB: { + + String txt = _base_get_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); + String prev_txt=txt; + + if (k.mod.shift) { + + for(int i=0;i<txt.length();i++) { + if (((i>0 && txt[i-1]=='\n') || (i==0 /*&& selection.from_column==0*/)) && (txt[i]=='\t' || txt[i]==' ')) { + txt.remove(i); + //i--; + } + } + } else { + + for(int i=0;i<txt.length();i++) { + + if (((i>0 && txt[i-1]=='\n') || (i==0 /*&& selection.from_column==0*/))) { + txt=txt.insert(i,"\t"); + //i--; + } + } + } + + if (txt!=prev_txt) { + + int sel_line=selection.from_line; + int sel_column=selection.from_column; + + cursor_set_line(selection.from_line); + cursor_set_column(selection.from_column); + _begin_compex_operation(); + _remove_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); + _insert_text_at_cursor(txt); + _end_compex_operation(); + selection.active=true; + selection.from_column=sel_column; + selection.from_line=sel_line; + selection.to_column=cursor.column; + selection.to_line=cursor.line; + update(); + } + + dobreak=true; + accept_event(); + + } break; + case KEY_X: + case KEY_C: + //special keys often used with control, wait... + clear=(!k.mod.command || k.mod.shift || k.mod.alt ); + break; + case KEY_DELETE: + case KEY_BACKSPACE: + accept_event(); + clear=true; dobreak=true; + break; + case KEY_LEFT: + case KEY_RIGHT: + case KEY_UP: + case KEY_DOWN: + case KEY_PAGEUP: + case KEY_PAGEDOWN: + case KEY_HOME: + case KEY_END: + // ignore arrows if any modifiers are held (shift = selecting, others may be used for editor hotkeys) + if (k.mod.command || k.mod.shift || k.mod.alt || k.mod.command) + break; + unselect=true; + break; + + default: + if (k.unicode>=32 && !k.mod.command && !k.mod.alt && !k.mod.meta) + clear=true; + if (auto_brace_completion_enabled && _is_pair_left_symbol(k.unicode)) + clear=false; + } + + if (unselect) { + selection.active=false; + selection.selecting_mode=Selection::MODE_NONE; + update(); + } + if (clear) { + + selection.active=false; + update(); + _remove_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); + cursor_set_line(selection.from_line); + cursor_set_column(selection.from_column); + update(); + } + if (dobreak) + break; + } + + selection.selecting_test=false; + + bool scancode_handled=true; + + // special scancode test... + + switch (k.scancode) { + + case KEY_ENTER: + case KEY_RETURN: { + + if (readonly) + break; + + String ins="\n"; + + //keep indentation + for(int i=0;i<text[cursor.line].length();i++) { + if (text[cursor.line][i]=='\t') + ins+="\t"; + else + break; + } + + _insert_text_at_cursor(ins); + _push_current_op(); + + } break; + case KEY_ESCAPE: { + if (completion_hint!="") { + completion_hint=""; + update(); + + } + } break; + case KEY_TAB: { + + if (readonly) + break; + + if (selection.active) { + + + } else { + if (k.mod.shift) { + + int cc = cursor.column; + if (cc>0 && cc<=text[cursor.line].length() && text[cursor.line][cursor.column-1]=='\t') { + //simple unindent + + backspace_at_cursor(); + } + } else { + //simple indent + _insert_text_at_cursor("\t"); + } + } + + } break; + case KEY_BACKSPACE: { + if (readonly) + break; + backspace_at_cursor(); + + } break; + case KEY_LEFT: { + + if (k.mod.shift) + _pre_shift_selection(); + #ifdef APPLE_STYLE_KEYS - if (k.mod.command) { - cursor_set_column(0); - } else if (k.mod.alt) { - + if (k.mod.command) { + cursor_set_column(0); + } else if (k.mod.alt) { + #else - if (k.mod.alt) { - scancode_handled=false; - break; - } else if (k.mod.command) { + if (k.mod.alt) { + scancode_handled=false; + break; + } else if (k.mod.command) { #endif - bool prev_char=false; - int cc=cursor.column; - while (cc>0) { - - bool ischar=_is_text_char(text[cursor.line][cc-1]); - - if (prev_char && !ischar) - break; - - prev_char=ischar; - cc--; - - } - - cursor_set_column(cc); - - } else if (cursor.column==0) { - - if (cursor.line>0) { - cursor_set_line(cursor.line-1); - cursor_set_column(text[cursor.line].length()); - } - } else { - cursor_set_column(cursor_get_column()-1); - } - - if (k.mod.shift) - _post_shift_selection(); - - } break; - case KEY_RIGHT: { - - if (k.mod.shift) - _pre_shift_selection(); - + bool prev_char=false; + int cc=cursor.column; + while (cc>0) { + + bool ischar=_is_text_char(text[cursor.line][cc-1]); + + if (prev_char && !ischar) + break; + + prev_char=ischar; + cc--; + + } + + cursor_set_column(cc); + + } else if (cursor.column==0) { + + if (cursor.line>0) { + cursor_set_line(cursor.line-1); + cursor_set_column(text[cursor.line].length()); + } + } else { + cursor_set_column(cursor_get_column()-1); + } + + if (k.mod.shift) + _post_shift_selection(); + + } break; + case KEY_RIGHT: { + + if (k.mod.shift) + _pre_shift_selection(); + #ifdef APPLE_STYLE_KEYS - if (k.mod.command) { - cursor_set_column(text[cursor.line].length()); - } else if (k.mod.alt) { + if (k.mod.command) { + cursor_set_column(text[cursor.line].length()); + } else if (k.mod.alt) { #else - if (k.mod.alt) { - scancode_handled=false; - break; - } else if (k.mod.command) { + if (k.mod.alt) { + scancode_handled=false; + break; + } else if (k.mod.command) { #endif - bool prev_char=false; - int cc=cursor.column; - while (cc<text[cursor.line].length()) { - - bool ischar=_is_text_char(text[cursor.line][cc]); - - if (prev_char && !ischar) - break; - prev_char=ischar; - cc++; - } - - cursor_set_column(cc); - - } else if (cursor.column==text[cursor.line].length()) { - - if (cursor.line<text.size()-1) { - cursor_set_line(cursor.line+1); - cursor_set_column(0); - } - } else { - cursor_set_column(cursor_get_column()+1); - } - - if (k.mod.shift) - _post_shift_selection(); - - } break; - case KEY_UP: { - - if (k.mod.shift) - _pre_shift_selection(); - if (k.mod.alt) { - scancode_handled=false; - break; - } + bool prev_char=false; + int cc=cursor.column; + while (cc<text[cursor.line].length()) { + + bool ischar=_is_text_char(text[cursor.line][cc]); + + if (prev_char && !ischar) + break; + prev_char=ischar; + cc++; + } + + cursor_set_column(cc); + + } else if (cursor.column==text[cursor.line].length()) { + + if (cursor.line<text.size()-1) { + cursor_set_line(cursor.line+1); + cursor_set_column(0); + } + } else { + cursor_set_column(cursor_get_column()+1); + } + + if (k.mod.shift) + _post_shift_selection(); + + } break; + case KEY_UP: { + + if (k.mod.shift) + _pre_shift_selection(); + if (k.mod.alt) { + scancode_handled=false; + break; + } #ifdef APPLE_STYLE_KEYS - if (k.mod.command) - cursor_set_line(0); - else + if (k.mod.command) + cursor_set_line(0); + else #endif - cursor_set_line(cursor_get_line()-1); - - if (k.mod.shift) - _post_shift_selection(); - - } break; - case KEY_DOWN: { - - if (k.mod.shift) - _pre_shift_selection(); - if (k.mod.alt) { - scancode_handled=false; - break; - } + cursor_set_line(cursor_get_line()-1); + + if (k.mod.shift) + _post_shift_selection(); + _cancel_code_hint(); + + } break; + case KEY_DOWN: { + + if (k.mod.shift) + _pre_shift_selection(); + if (k.mod.alt) { + scancode_handled=false; + break; + } #ifdef APPLE_STYLE_KEYS - if (k.mod.command) - cursor_set_line(text.size()-1); - else + if (k.mod.command) + cursor_set_line(text.size()-1); + else #endif - cursor_set_line(cursor_get_line()+1); - - if (k.mod.shift) - _post_shift_selection(); - - } break; - - case KEY_DELETE: { - - if (readonly) - break; - int curline_len = text[cursor.line].length(); - - if (cursor.line==text.size()-1 && cursor.column==curline_len) - break; //nothing to do - - int next_line = cursor.column<curline_len?cursor.line:cursor.line+1; - int next_column = cursor.column<curline_len?(cursor.column+1):0; - _remove_text(cursor.line,cursor.column,next_line,next_column); - update(); - } break; + cursor_set_line(cursor_get_line()+1); + + if (k.mod.shift) + _post_shift_selection(); + _cancel_code_hint(); + + } break; + + case KEY_DELETE: { + + if (readonly) + break; + int curline_len = text[cursor.line].length(); + + if (cursor.line==text.size()-1 && cursor.column==curline_len) + break; //nothing to do + + int next_line = cursor.column<curline_len?cursor.line:cursor.line+1; + int next_column = cursor.column<curline_len?(cursor.column+1):0; + _remove_text(cursor.line,cursor.column,next_line,next_column); + update(); + } break; #ifdef APPLE_STYLE_KEYS - case KEY_HOME: { - - - if (k.mod.shift) - _pre_shift_selection(); - - cursor_set_line(0); - - if (k.mod.shift) - _post_shift_selection(); - - } break; - case KEY_END: { - - if (k.mod.shift) - _pre_shift_selection(); - - cursor_set_line(text.size()-1); - - if (k.mod.shift) - _post_shift_selection(); - - } break; - + case KEY_HOME: { + + + if (k.mod.shift) + _pre_shift_selection(); + + cursor_set_line(0); + + if (k.mod.shift) + _post_shift_selection(); + + } break; + case KEY_END: { + + if (k.mod.shift) + _pre_shift_selection(); + + cursor_set_line(text.size()-1); + + if (k.mod.shift) + _post_shift_selection(); + + } break; + #else - case KEY_HOME: { - - - if (k.mod.shift) - _pre_shift_selection(); - - // compute whitespace symbols seq length - int current_line_whitespace_len = 0; - while(current_line_whitespace_len < text[cursor.line].length()) { - CharType c = text[cursor.line][current_line_whitespace_len]; - if(c != '\t' && c != ' ') - break; - current_line_whitespace_len++; - } - - if(cursor_get_column() == current_line_whitespace_len) - cursor_set_column(0); - else - cursor_set_column(current_line_whitespace_len); - - if (k.mod.command) - cursor_set_line(0); - - if (k.mod.shift) - _post_shift_selection(); - - } break; - case KEY_END: { - - if (k.mod.shift) - _pre_shift_selection(); - - if (k.mod.command) - cursor_set_line(text.size()-1); - cursor_set_column(text[cursor.line].length()); - - if (k.mod.shift) - _post_shift_selection(); - - } break; + case KEY_HOME: { + + + if (k.mod.shift) + _pre_shift_selection(); + + // compute whitespace symbols seq length + int current_line_whitespace_len = 0; + while(current_line_whitespace_len < text[cursor.line].length()) { + CharType c = text[cursor.line][current_line_whitespace_len]; + if(c != '\t' && c != ' ') + break; + current_line_whitespace_len++; + } + + if(cursor_get_column() == current_line_whitespace_len) + cursor_set_column(0); + else + cursor_set_column(current_line_whitespace_len); + + if (k.mod.command) + cursor_set_line(0); + + if (k.mod.shift) + _post_shift_selection(); + + } break; + case KEY_END: { + + if (k.mod.shift) + _pre_shift_selection(); + + if (k.mod.command) + cursor_set_line(text.size()-1); + cursor_set_column(text[cursor.line].length()); + + if (k.mod.shift) + _post_shift_selection(); + + } break; #endif - case KEY_PAGEUP: { - - if (k.mod.shift) - _pre_shift_selection(); - - cursor_set_line(cursor_get_line()-get_visible_rows()); - - if (k.mod.shift) - _post_shift_selection(); - - } break; - case KEY_PAGEDOWN: { - - if (k.mod.shift) - _pre_shift_selection(); - - cursor_set_line(cursor_get_line()+get_visible_rows()); - - if (k.mod.shift) - _post_shift_selection(); - - } break; - case KEY_A: { - - if (!k.mod.command || k.mod.shift || k.mod.alt) { - scancode_handled=false; - break; - } - - if (text.size()==1 && text[0].length()==0) - break; - selection.active=true; - selection.from_line=0; - selection.from_column=0; - selection.to_line=text.size()-1; - selection.to_column=text[selection.to_line].size(); - selection.selecting_mode=Selection::MODE_NONE; - update(); - - } break; - case KEY_X: { - - if (!k.mod.command || k.mod.shift || k.mod.alt) { - scancode_handled=false; - break; - } - - if (!selection.active){ - - String clipboard = text[cursor.line]; - OS::get_singleton()->set_clipboard(clipboard); - cursor_set_line(cursor.line); - cursor_set_column(0); - _remove_text(cursor.line,0,cursor.line,text[cursor.line].length()); - - backspace_at_cursor(); - update(); - cursor_set_line(cursor.line+1); - cut_copy_line = true; - - } - else - { - - String clipboard = _base_get_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); - OS::get_singleton()->set_clipboard(clipboard); - - cursor_set_line(selection.from_line); - cursor_set_column(selection.from_column); - - _remove_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); - selection.active=false; - selection.selecting_mode=Selection::MODE_NONE; - update(); - cut_copy_line = false; - } - - } break; - case KEY_C: { - - if (!k.mod.command || k.mod.shift || k.mod.alt) { - scancode_handled=false; - break; - } - - if (!selection.active){ - String clipboard = _base_get_text(cursor.line,0,cursor.line,text[cursor.line].length()); - OS::get_singleton()->set_clipboard(clipboard); - cut_copy_line = true; - } - else{ - String clipboard = _base_get_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); - OS::get_singleton()->set_clipboard(clipboard); - cut_copy_line = false; - } - } break; - case KEY_Z: { - - if (!k.mod.command) { - scancode_handled=false; - break; - } - - if (k.mod.shift) - redo(); - else - undo(); - } break; - case KEY_V: { - - if (!k.mod.command || k.mod.shift || k.mod.alt) { - scancode_handled=false; - break; - } - - String clipboard = OS::get_singleton()->get_clipboard(); - - if (selection.active) { - selection.active=false; - _remove_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); - cursor_set_line(selection.from_line); - cursor_set_column(selection.from_column); - - } - else if (cut_copy_line) - { - cursor_set_column(0); - String ins="\n"; - clipboard += ins; - } - - _insert_text_at_cursor(clipboard); - - update(); - } break; - case KEY_SPACE: { - if (completion_enabled && k.mod.command) { - - query_code_comple(); - scancode_handled=true; - } else { - scancode_handled=false; - } - - } break; - - case KEY_K:{ - if (!k.mod.command || k.mod.shift || k.mod.alt) { - scancode_handled=false; - break; - } - else { - if (selection.active) { - int ini = selection.from_line; - int end = selection.to_line; - for (int i=ini; i<= end; i++) - { - _insert_text(i,0,"#"); - } - } - else{ - _insert_text(cursor.line,0,"#"); - } - update(); - } - break;} - - case KEY_U:{ - if (!k.mod.command || k.mod.shift || k.mod.alt) { - scancode_handled=false; - break; - } - else { - if (selection.active) { - int ini = selection.from_line; - int end = selection.to_line; - for (int i=ini; i<= end; i++) - { - if (text[i][0] == '#') - _remove_text(i,0,i,1); - } - } - else{ - if (text[cursor.line][0] == '#') - _remove_text(cursor.line,0,cursor.line,1); - } - update(); - } - break;} - - default: { - - scancode_handled=false; - } break; - - } - - if (scancode_handled) - accept_event(); -/* - if (!scancode_handled && !k.mod.command && !k.mod.alt) { - - if (k.unicode>=32) { - - if (readonly) - break; - - accept_event(); - } else { - - break; - } - } + case KEY_PAGEUP: { + + if (k.mod.shift) + _pre_shift_selection(); + + cursor_set_line(cursor_get_line()-get_visible_rows()); + + if (k.mod.shift) + _post_shift_selection(); + + } break; + case KEY_PAGEDOWN: { + + if (k.mod.shift) + _pre_shift_selection(); + + cursor_set_line(cursor_get_line()+get_visible_rows()); + + if (k.mod.shift) + _post_shift_selection(); + + } break; + case KEY_A: { + + if (!k.mod.command || k.mod.shift || k.mod.alt) { + scancode_handled=false; + break; + } + + if (text.size()==1 && text[0].length()==0) + break; + selection.active=true; + selection.from_line=0; + selection.from_column=0; + selection.to_line=text.size()-1; + selection.to_column=text[selection.to_line].size(); + selection.selecting_mode=Selection::MODE_NONE; + update(); + + } break; + case KEY_X: { + + if (!k.mod.command || k.mod.shift || k.mod.alt) { + scancode_handled=false; + break; + } + + if (!selection.active){ + + String clipboard = text[cursor.line]; + OS::get_singleton()->set_clipboard(clipboard); + cursor_set_line(cursor.line); + cursor_set_column(0); + _remove_text(cursor.line,0,cursor.line,text[cursor.line].length()); + + backspace_at_cursor(); + update(); + cursor_set_line(cursor.line+1); + cut_copy_line = true; + + } + else + { + + String clipboard = _base_get_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); + OS::get_singleton()->set_clipboard(clipboard); + + cursor_set_line(selection.from_line); + cursor_set_column(selection.from_column); + + _remove_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); + selection.active=false; + selection.selecting_mode=Selection::MODE_NONE; + update(); + cut_copy_line = false; + } + + } break; + case KEY_C: { + + if (!k.mod.command || k.mod.shift || k.mod.alt) { + scancode_handled=false; + break; + } + + if (!selection.active){ + String clipboard = _base_get_text(cursor.line,0,cursor.line,text[cursor.line].length()); + OS::get_singleton()->set_clipboard(clipboard); + cut_copy_line = true; + } + else{ + String clipboard = _base_get_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); + OS::get_singleton()->set_clipboard(clipboard); + cut_copy_line = false; + } + } break; + case KEY_Z: { + + if (!k.mod.command) { + scancode_handled=false; + break; + } + + if (k.mod.shift) + redo(); + else + undo(); + } break; + case KEY_V: { + + if (!k.mod.command || k.mod.shift || k.mod.alt) { + scancode_handled=false; + break; + } + + String clipboard = OS::get_singleton()->get_clipboard(); + + if (selection.active) { + selection.active=false; + _remove_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); + cursor_set_line(selection.from_line); + cursor_set_column(selection.from_column); + + } + else if (cut_copy_line) + { + cursor_set_column(0); + String ins="\n"; + clipboard += ins; + } + + _insert_text_at_cursor(clipboard); + + update(); + } break; + case KEY_SPACE: { +#ifdef OSX_ENABLED + if (completion_enabled && k.mod.meta) { //cmd-space is spotlight shortcut in OSX +#else + if (completion_enabled && k.mod.command) { +#endif + + query_code_comple(); + scancode_handled=true; + } else { + scancode_handled=false; + } + + } break; + + case KEY_U:{ + if (!k.mod.command || k.mod.shift) { + scancode_handled=false; + break; + } + else { + if (selection.active) { + int ini = selection.from_line; + int end = selection.to_line; + for (int i=ini; i<= end; i++) + { + if (text[i][0] == '#') + _remove_text(i,0,i,1); + } + } + else{ + if (text[cursor.line][0] == '#') + _remove_text(cursor.line,0,cursor.line,1); + } + update(); + } + break;} + + default: { + + scancode_handled=false; + } break; + + } + + if (scancode_handled) + accept_event(); + /* + if (!scancode_handled && !k.mod.command && !k.mod.alt) { + + if (k.unicode>=32) { + + if (readonly) + break; + + accept_event(); + } else { + + break; + } + } */ - if (!scancode_handled && !k.mod.command && !k.mod.alt) { //for german kbds - - if (k.unicode>=32) { - - if (readonly) - break; - - const CharType chr[2] = {k.unicode, 0}; - - if(auto_brace_completion_enabled && _is_pair_symbol(chr[0])) { - _consume_pair_symbol(chr[0]); - } else { - _insert_text_at_cursor(chr); - } - - accept_event(); - } else { - - break; - } - } - - - if (!selection.selecting_test) { - - selection.selecting_mode=Selection::MODE_NONE; - } - - return; - } break; - - } - + if (!scancode_handled && !k.mod.command) { //for german kbds + + if (k.unicode>=32) { + + if (readonly) + break; + + const CharType chr[2] = {k.unicode, 0}; + + if(auto_brace_completion_enabled && _is_pair_symbol(chr[0])) { + _consume_pair_symbol(chr[0]); + } else { + _insert_text_at_cursor(chr); + } + + accept_event(); + } else { + + break; + } + } + + + if (!selection.selecting_test) { + + selection.selecting_mode=Selection::MODE_NONE; + } + + return; + } break; + + } + } void TextEdit::_pre_shift_selection() { - - - if (!selection.active || selection.selecting_mode!=Selection::MODE_SHIFT) { - - selection.selecting_line=cursor.line; - selection.selecting_column=cursor.column; - selection.active=true; - selection.selecting_mode=Selection::MODE_SHIFT; - } + + + if (!selection.active || selection.selecting_mode!=Selection::MODE_SHIFT) { + + selection.selecting_line=cursor.line; + selection.selecting_column=cursor.column; + selection.active=true; + selection.selecting_mode=Selection::MODE_SHIFT; + } } void TextEdit::_post_shift_selection() { - - - if (selection.active && selection.selecting_mode==Selection::MODE_SHIFT) { - - select(selection.selecting_line,selection.selecting_column,cursor.line,cursor.column); - update(); - } - - - selection.selecting_test=true; + + + if (selection.active && selection.selecting_mode==Selection::MODE_SHIFT) { + + select(selection.selecting_line,selection.selecting_column,cursor.line,cursor.column); + update(); + } + + + selection.selecting_test=true; } /**** TEXT EDIT CORE API ****/ void TextEdit::_base_insert_text(int p_line, int p_char,const String& p_text,int &r_end_line,int &r_end_column) { - - //save for undo... - ERR_FAIL_INDEX(p_line,text.size()); - ERR_FAIL_COND(p_char<0); - - /* STEP 1 add spaces if the char is greater than the end of the line */ - while(p_char>text[p_line].length()) { - - text.set(p_line,text[p_line]+String::chr(' ')); - } - - /* STEP 2 separate dest string in pre and post text */ - - String preinsert_text = text[p_line].substr(0,p_char); - String postinsert_text = text[p_line].substr(p_char,text[p_line].size()); - - /* STEP 3 remove \r from source text and separate in substrings */ - - //buh bye \r and split - Vector<String> substrings = p_text.replace("\r","").split("\n"); - - - for(int i=0;i<substrings.size();i++) { - //insert the substrings - - if (i==0) { - - text.set(p_line,preinsert_text+substrings[i]); - } else { - - text.insert(p_line+i,substrings[i]); - } - - if (i==substrings.size()-1){ - - text.set(p_line+i,text[p_line+i]+postinsert_text); - } - } - - r_end_line=p_line+substrings.size()-1; - r_end_column=text[r_end_line].length()-postinsert_text.length(); - - if (!text_changed_dirty && !setting_text) { - if (is_inside_tree()) - MessageQueue::get_singleton()->push_call(this,"_text_changed_emit"); - text_changed_dirty=true; - } - + + //save for undo... + ERR_FAIL_INDEX(p_line,text.size()); + ERR_FAIL_COND(p_char<0); + + /* STEP 1 add spaces if the char is greater than the end of the line */ + while(p_char>text[p_line].length()) { + + text.set(p_line,text[p_line]+String::chr(' ')); + } + + /* STEP 2 separate dest string in pre and post text */ + + String preinsert_text = text[p_line].substr(0,p_char); + String postinsert_text = text[p_line].substr(p_char,text[p_line].size()); + + /* STEP 3 remove \r from source text and separate in substrings */ + + //buh bye \r and split + Vector<String> substrings = p_text.replace("\r","").split("\n"); + + + for(int i=0;i<substrings.size();i++) { + //insert the substrings + + if (i==0) { + + text.set(p_line,preinsert_text+substrings[i]); + } else { + + text.insert(p_line+i,substrings[i]); + } + + if (i==substrings.size()-1){ + + text.set(p_line+i,text[p_line+i]+postinsert_text); + } + } + + r_end_line=p_line+substrings.size()-1; + r_end_column=text[r_end_line].length()-postinsert_text.length(); + + if (!text_changed_dirty && !setting_text) { + if (is_inside_tree()) + MessageQueue::get_singleton()->push_call(this,"_text_changed_emit"); + text_changed_dirty=true; + } + } String TextEdit::_base_get_text(int p_from_line, int p_from_column,int p_to_line,int p_to_column) const { - - ERR_FAIL_INDEX_V(p_from_line,text.size(),String()); - ERR_FAIL_INDEX_V(p_from_column,text[p_from_line].length()+1,String()); - ERR_FAIL_INDEX_V(p_to_line,text.size(),String()); - ERR_FAIL_INDEX_V(p_to_column,text[p_to_line].length()+1,String()); - ERR_FAIL_COND_V(p_to_line < p_from_line ,String()); // from > to - ERR_FAIL_COND_V(p_to_line == p_from_line && p_to_column<p_from_column,String()); // from > to - - String ret; - - for(int i=p_from_line;i<=p_to_line;i++) { - - int begin = (i==p_from_line)?p_from_column:0; - int end = (i==p_to_line)?p_to_column:text[i].length(); - - if (i>p_from_line) - ret+="\n"; - ret+=text[i].substr(begin,end-begin); - } - - return ret; + + ERR_FAIL_INDEX_V(p_from_line,text.size(),String()); + ERR_FAIL_INDEX_V(p_from_column,text[p_from_line].length()+1,String()); + ERR_FAIL_INDEX_V(p_to_line,text.size(),String()); + ERR_FAIL_INDEX_V(p_to_column,text[p_to_line].length()+1,String()); + ERR_FAIL_COND_V(p_to_line < p_from_line ,String()); // from > to + ERR_FAIL_COND_V(p_to_line == p_from_line && p_to_column<p_from_column,String()); // from > to + + String ret; + + for(int i=p_from_line;i<=p_to_line;i++) { + + int begin = (i==p_from_line)?p_from_column:0; + int end = (i==p_to_line)?p_to_column:text[i].length(); + + if (i>p_from_line) + ret+="\n"; + ret+=text[i].substr(begin,end-begin); + } + + return ret; } void TextEdit::_base_remove_text(int p_from_line, int p_from_column,int p_to_line,int p_to_column) { - - ERR_FAIL_INDEX(p_from_line,text.size()); - ERR_FAIL_INDEX(p_from_column,text[p_from_line].length()+1); - ERR_FAIL_INDEX(p_to_line,text.size()); - ERR_FAIL_INDEX(p_to_column,text[p_to_line].length()+1); - ERR_FAIL_COND(p_to_line < p_from_line ); // from > to - ERR_FAIL_COND(p_to_line == p_from_line && p_to_column<p_from_column); // from > to - - - String pre_text = text[p_from_line].substr(0,p_from_column); - String post_text = text[p_to_line].substr(p_to_column,text[p_to_line].length()); - - for(int i=p_from_line;i<p_to_line;i++) { - - text.remove(p_from_line+1); - } - - text.set(p_from_line,pre_text+post_text); - - if (!text_changed_dirty && !setting_text) { - if (is_inside_tree()) - MessageQueue::get_singleton()->push_call(this,"_text_changed_emit"); - text_changed_dirty=true; - } + + ERR_FAIL_INDEX(p_from_line,text.size()); + ERR_FAIL_INDEX(p_from_column,text[p_from_line].length()+1); + ERR_FAIL_INDEX(p_to_line,text.size()); + ERR_FAIL_INDEX(p_to_column,text[p_to_line].length()+1); + ERR_FAIL_COND(p_to_line < p_from_line ); // from > to + ERR_FAIL_COND(p_to_line == p_from_line && p_to_column<p_from_column); // from > to + + + String pre_text = text[p_from_line].substr(0,p_from_column); + String post_text = text[p_to_line].substr(p_to_column,text[p_to_line].length()); + + for(int i=p_from_line;i<p_to_line;i++) { + + text.remove(p_from_line+1); + } + + text.set(p_from_line,pre_text+post_text); + + if (!text_changed_dirty && !setting_text) { + if (is_inside_tree()) + MessageQueue::get_singleton()->push_call(this,"_text_changed_emit"); + text_changed_dirty=true; + } } void TextEdit::_insert_text(int p_line, int p_char,const String& p_text,int *r_end_line,int *r_end_column) { - - if (!setting_text) - idle_detect->start(); - - if (undo_enabled) { - _clear_redo(); - } - - int retline,retchar; - _base_insert_text(p_line,p_char,p_text,retline,retchar); - if (r_end_line) - *r_end_line=retline; - if (r_end_column) - *r_end_column=retchar; - - if (!undo_enabled) - return; - - /* UNDO!! */ - TextOperation op; - op.type=TextOperation::TYPE_INSERT; - op.from_line=p_line; - op.from_column=p_char; - op.to_line=retline; - op.to_column=retchar; - op.text=p_text; - op.version=++version; - op.chain_forward=false; - op.chain_backward=false; - - //see if it shold just be set as current op - if (current_op.type!=op.type) { - _push_current_op(); - current_op=op; - - return; //set as current op, return - } - //see if it can be merged - if (current_op.to_line!=p_line || current_op.to_column!=p_char) { - _push_current_op(); - current_op=op; - return; //set as current op, return - } - //merge current op - - current_op.text+=p_text; - current_op.to_column=retchar; - current_op.to_line=retline; - current_op.version=op.version; - + + if (!setting_text) + idle_detect->start(); + + if (undo_enabled) { + _clear_redo(); + } + + int retline,retchar; + _base_insert_text(p_line,p_char,p_text,retline,retchar); + if (r_end_line) + *r_end_line=retline; + if (r_end_column) + *r_end_column=retchar; + + if (!undo_enabled) + return; + + /* UNDO!! */ + TextOperation op; + op.type=TextOperation::TYPE_INSERT; + op.from_line=p_line; + op.from_column=p_char; + op.to_line=retline; + op.to_column=retchar; + op.text=p_text; + op.version=++version; + op.chain_forward=false; + op.chain_backward=false; + + //see if it shold just be set as current op + if (current_op.type!=op.type) { + _push_current_op(); + current_op=op; + + return; //set as current op, return + } + //see if it can be merged + if (current_op.to_line!=p_line || current_op.to_column!=p_char) { + _push_current_op(); + current_op=op; + return; //set as current op, return + } + //merge current op + + current_op.text+=p_text; + current_op.to_column=retchar; + current_op.to_line=retline; + current_op.version=op.version; + } void TextEdit::_remove_text(int p_from_line, int p_from_column,int p_to_line,int p_to_column) { - - if (!setting_text) - idle_detect->start(); - - String text; - if (undo_enabled) { - _clear_redo(); - text=_base_get_text(p_from_line,p_from_column,p_to_line,p_to_column); - } - - _base_remove_text(p_from_line,p_from_column,p_to_line,p_to_column); - - if (!undo_enabled) - return; - - /* UNDO!! */ - TextOperation op; - op.type=TextOperation::TYPE_REMOVE; - op.from_line=p_from_line; - op.from_column=p_from_column; - op.to_line=p_to_line; - op.to_column=p_to_column; - op.text=text; - op.version=++version; - op.chain_forward=false; - op.chain_backward=false; - - //see if it shold just be set as current op - if (current_op.type!=op.type) { - _push_current_op(); - current_op=op; - return; //set as current op, return - } - //see if it can be merged - if (current_op.from_line==p_to_line && current_op.from_column==p_to_column) { - //basckace or similar - current_op.text=text+current_op.text; - current_op.from_line=p_from_line; - current_op.from_column=p_from_column; - return; //update current op - } - if (current_op.from_line==p_from_line && current_op.from_column==p_from_column) { - - //current_op.text=text+current_op.text; - //current_op.from_line=p_from_line; - //current_op.from_column=p_from_column; - //return; //update current op - } - - _push_current_op(); - current_op=op; - + + if (!setting_text) + idle_detect->start(); + + String text; + if (undo_enabled) { + _clear_redo(); + text=_base_get_text(p_from_line,p_from_column,p_to_line,p_to_column); + } + + _base_remove_text(p_from_line,p_from_column,p_to_line,p_to_column); + + if (!undo_enabled) + return; + + /* UNDO!! */ + TextOperation op; + op.type=TextOperation::TYPE_REMOVE; + op.from_line=p_from_line; + op.from_column=p_from_column; + op.to_line=p_to_line; + op.to_column=p_to_column; + op.text=text; + op.version=++version; + op.chain_forward=false; + op.chain_backward=false; + + //see if it shold just be set as current op + if (current_op.type!=op.type) { + _push_current_op(); + current_op=op; + return; //set as current op, return + } + //see if it can be merged + if (current_op.from_line==p_to_line && current_op.from_column==p_to_column) { + //basckace or similar + current_op.text=text+current_op.text; + current_op.from_line=p_from_line; + current_op.from_column=p_from_column; + return; //update current op + } + if (current_op.from_line==p_from_line && current_op.from_column==p_from_column) { + + //current_op.text=text+current_op.text; + //current_op.from_line=p_from_line; + //current_op.from_column=p_from_column; + //return; //update current op + } + + _push_current_op(); + current_op=op; + } void TextEdit::_insert_text_at_cursor(const String& p_text) { - - int new_column,new_line; - _insert_text(cursor.line,cursor.column,p_text,&new_line,&new_column); - cursor_set_line(new_line); - cursor_set_column(new_column); - - update(); + + int new_column,new_line; + _insert_text(cursor.line,cursor.column,p_text,&new_line,&new_column); + cursor_set_line(new_line); + cursor_set_column(new_column); + + update(); } int TextEdit::get_char_count() { - - int totalsize=0; - - for (int i=0;i<text.size();i++) { - - if (i>0) - totalsize++; // incliude \n - totalsize+=text[i].length(); - } - - return totalsize; // omit last \n + + int totalsize=0; + + for (int i=0;i<text.size();i++) { + + if (i>0) + totalsize++; // incliude \n + totalsize+=text[i].length(); + } + + return totalsize; // omit last \n } Size2 TextEdit::get_minimum_size() { - - return cache.style_normal->get_minimum_size(); + + return cache.style_normal->get_minimum_size(); } int TextEdit::get_visible_rows() const { - - int total=cache.size.height; - total-=cache.style_normal->get_minimum_size().height; - total/=get_row_height(); - return total; + + int total=cache.size.height; + total-=cache.style_normal->get_minimum_size().height; + total/=get_row_height(); + return total; } void TextEdit::adjust_viewport_to_cursor() { - - if (cursor.line_ofs>cursor.line) - cursor.line_ofs=cursor.line; - - int visible_width=cache.size.width-cache.style_normal->get_minimum_size().width-cache.line_number_w; - if (v_scroll->is_visible()) - visible_width-=v_scroll->get_combined_minimum_size().width; - visible_width-=20; // give it a little more space - - - //printf("rowofs %i, visrows %i, cursor.line %i\n",cursor.line_ofs,get_visible_rows(),cursor.line); - - int visible_rows = get_visible_rows(); - if (h_scroll->is_visible()) - visible_rows-=((h_scroll->get_combined_minimum_size().height-1)/get_row_height()); - - if (cursor.line>=(cursor.line_ofs+visible_rows)) - cursor.line_ofs=cursor.line-visible_rows+1; - if (cursor.line<cursor.line_ofs) - cursor.line_ofs=cursor.line; - - int cursor_x = get_column_x_offset( cursor.column, text[cursor.line] ); - - if (cursor_x>(cursor.x_ofs+visible_width)) - cursor.x_ofs=cursor_x-visible_width+1; - - if (cursor_x < cursor.x_ofs) - cursor.x_ofs=cursor_x; - - update(); -/* + + if (cursor.line_ofs>cursor.line) + cursor.line_ofs=cursor.line; + + int visible_width=cache.size.width-cache.style_normal->get_minimum_size().width-cache.line_number_w; + if (v_scroll->is_visible()) + visible_width-=v_scroll->get_combined_minimum_size().width; + visible_width-=20; // give it a little more space + + + //printf("rowofs %i, visrows %i, cursor.line %i\n",cursor.line_ofs,get_visible_rows(),cursor.line); + + int visible_rows = get_visible_rows(); + if (h_scroll->is_visible()) + visible_rows-=((h_scroll->get_combined_minimum_size().height-1)/get_row_height()); + + if (cursor.line>=(cursor.line_ofs+visible_rows)) + cursor.line_ofs=cursor.line-visible_rows+1; + if (cursor.line<cursor.line_ofs) + cursor.line_ofs=cursor.line; + + int cursor_x = get_column_x_offset( cursor.column, text[cursor.line] ); + + if (cursor_x>(cursor.x_ofs+visible_width)) + cursor.x_ofs=cursor_x-visible_width+1; + + if (cursor_x < cursor.x_ofs) + cursor.x_ofs=cursor_x; + + update(); + /* get_range()->set_max(text.size()); - + get_range()->set_page(get_visible_rows()); - + get_range()->set((int)cursor.line_ofs); */ - - + + } void TextEdit::cursor_set_column(int p_col) { - - if (p_col<0) - p_col=0; - - cursor.column=p_col; - if (cursor.column > get_line( cursor.line ).length()) - cursor.column=get_line( cursor.line ).length(); - - cursor.last_fit_x=get_column_x_offset(cursor.column,get_line(cursor.line)); - - adjust_viewport_to_cursor(); - - if (!cursor_changed_dirty) { - if (is_inside_tree()) - MessageQueue::get_singleton()->push_call(this,"_cursor_changed_emit"); - cursor_changed_dirty=true; - } - + + if (p_col<0) + p_col=0; + + cursor.column=p_col; + if (cursor.column > get_line( cursor.line ).length()) + cursor.column=get_line( cursor.line ).length(); + + cursor.last_fit_x=get_column_x_offset(cursor.column,get_line(cursor.line)); + + adjust_viewport_to_cursor(); + + if (!cursor_changed_dirty) { + if (is_inside_tree()) + MessageQueue::get_singleton()->push_call(this,"_cursor_changed_emit"); + cursor_changed_dirty=true; + } + } void TextEdit::cursor_set_line(int p_row) { - - if (setting_row) - return; - - setting_row=true; - if (p_row<0) - p_row=0; - - - if (p_row>=(int)text.size()) - p_row=(int)text.size()-1; - - cursor.line=p_row; - cursor.column=get_char_pos_for( cursor.last_fit_x, get_line( cursor.line) ); - - - adjust_viewport_to_cursor(); - - setting_row=false; - - - if (!cursor_changed_dirty) { - if (is_inside_tree()) - MessageQueue::get_singleton()->push_call(this,"_cursor_changed_emit"); - cursor_changed_dirty=true; - } - + + if (setting_row) + return; + + setting_row=true; + if (p_row<0) + p_row=0; + + + if (p_row>=(int)text.size()) + p_row=(int)text.size()-1; + + cursor.line=p_row; + cursor.column=get_char_pos_for( cursor.last_fit_x, get_line( cursor.line) ); + + + adjust_viewport_to_cursor(); + + setting_row=false; + + + if (!cursor_changed_dirty) { + if (is_inside_tree()) + MessageQueue::get_singleton()->push_call(this,"_cursor_changed_emit"); + cursor_changed_dirty=true; + } + } int TextEdit::cursor_get_column() const { - - return cursor.column; + + return cursor.column; } int TextEdit::cursor_get_line() const { - - return cursor.line; + + return cursor.line; } void TextEdit::_scroll_moved(double p_to_val) { - - if (updating_scrolls) - return; - - if (h_scroll->is_visible()) - cursor.x_ofs=h_scroll->get_val(); - if (v_scroll->is_visible()) - cursor.line_ofs=v_scroll->get_val(); - update(); + + if (updating_scrolls) + return; + + if (h_scroll->is_visible()) + cursor.x_ofs=h_scroll->get_val(); + if (v_scroll->is_visible()) + cursor.line_ofs=v_scroll->get_val(); + update(); } @@ -2208,950 +2457,1008 @@ void TextEdit::_scroll_moved(double p_to_val) { int TextEdit::get_row_height() const { - - return cache.font->get_height()+cache.line_spacing; + + return cache.font->get_height()+cache.line_spacing; } int TextEdit::get_char_pos_for(int p_px,String p_str) const { - - int px=0; - int c=0; - - int tab_w = cache.font->get_char_size(' ').width*tab_size; - - while (c<p_str.length()) { - - int w=0; - - if (p_str[c]=='\t') { - - int left = px%tab_w; - if (left==0) - w=tab_w; - else - w=tab_w-px%tab_w; // is right... - - } else { - - w=cache.font->get_char_size(p_str[c],p_str[c+1]).width; - } - - if (p_px<(px+w/2)) - break; - px+=w; - c++; - } - - return c; + + int px=0; + int c=0; + + int tab_w = cache.font->get_char_size(' ').width*tab_size; + + while (c<p_str.length()) { + + int w=0; + + if (p_str[c]=='\t') { + + int left = px%tab_w; + if (left==0) + w=tab_w; + else + w=tab_w-px%tab_w; // is right... + + } else { + + w=cache.font->get_char_size(p_str[c],p_str[c+1]).width; + } + + if (p_px<(px+w/2)) + break; + px+=w; + c++; + } + + return c; } int TextEdit::get_column_x_offset(int p_char,String p_str) { - - int px=0; - - int tab_w = cache.font->get_char_size(' ').width*tab_size; - - for (int i=0;i<p_char;i++) { - - if (i>=p_str.length()) - break; - - if (p_str[i]=='\t') { - - int left = px%tab_w; - if (left==0) - px+=tab_w; - else - px+=tab_w-px%tab_w; // is right... - - } else { - px+=cache.font->get_char_size(p_str[i],p_str[i+1]).width; - } - } - - return px; - + + int px=0; + + int tab_w = cache.font->get_char_size(' ').width*tab_size; + + for (int i=0;i<p_char;i++) { + + if (i>=p_str.length()) + break; + + if (p_str[i]=='\t') { + + int left = px%tab_w; + if (left==0) + px+=tab_w; + else + px+=tab_w-px%tab_w; // is right... + + } else { + px+=cache.font->get_char_size(p_str[i],p_str[i+1]).width; + } + } + + return px; + } void TextEdit::insert_text_at_cursor(const String& p_text) { - - if (selection.active) { - - cursor_set_line(selection.from_line); - cursor_set_column(selection.from_column); - - _remove_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); - selection.active=false; - selection.selecting_mode=Selection::MODE_NONE; - - } - - _insert_text_at_cursor(p_text); - update(); - + + if (selection.active) { + + cursor_set_line(selection.from_line); + cursor_set_column(selection.from_column); + + _remove_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); + selection.active=false; + selection.selecting_mode=Selection::MODE_NONE; + + } + + _insert_text_at_cursor(p_text); + update(); + } Control::CursorShape TextEdit::get_cursor_shape(const Point2& p_pos) const { - if(completion_active && completion_rect.has_point(p_pos)) { - return CURSOR_ARROW; - } - return CURSOR_IBEAM; + if(completion_active && completion_rect.has_point(p_pos)) { + return CURSOR_ARROW; + } + return CURSOR_IBEAM; } void TextEdit::set_text(String p_text){ - - setting_text=true; - _clear(); - _insert_text_at_cursor(p_text); - - cursor.column=0; - cursor.line=0; - cursor.x_ofs=0; - cursor.line_ofs=0; - cursor.last_fit_x=0; - cursor_set_line(0); - cursor_set_column(0); - update(); - setting_text=false; - - //get_range()->set(0); + + setting_text=true; + _clear(); + _insert_text_at_cursor(p_text); + + cursor.column=0; + cursor.line=0; + cursor.x_ofs=0; + cursor.line_ofs=0; + cursor.last_fit_x=0; + cursor_set_line(0); + cursor_set_column(0); + update(); + setting_text=false; + + //get_range()->set(0); }; String TextEdit::get_text() { - String longthing; - int len = text.size(); - for (int i=0;i<len;i++) { - - - longthing+=text[i]; - if (i!=len-1) - longthing+="\n"; - } - - return longthing; + String longthing; + int len = text.size(); + for (int i=0;i<len;i++) { + + + longthing+=text[i]; + if (i!=len-1) + longthing+="\n"; + } + + return longthing; + +}; +String TextEdit::get_text_for_completion() { + + String longthing; + int len = text.size(); + for (int i=0;i<len;i++) { + + if (i==cursor.line) { + longthing+=text[i].substr(0,cursor.column); + longthing+=String::chr(0xFFFF); //not unicode, represents the cursor + longthing+=text[i].substr(cursor.column,text[i].size()); + } else { + + longthing+=text[i]; + } + + + if (i!=len-1) + longthing+="\n"; + } + + return longthing; + }; String TextEdit::get_line(int line) const { - - if (line<0 || line>=text.size()) - return ""; - - return text[line]; - + + if (line<0 || line>=text.size()) + return ""; + + return text[line]; + }; void TextEdit::_clear() { - - clear_undo_history(); - text.clear(); - cursor.column=0; - cursor.line=0; - cursor.x_ofs=0; - cursor.line_ofs=0; - cursor.last_fit_x=0; + + clear_undo_history(); + text.clear(); + cursor.column=0; + cursor.line=0; + cursor.x_ofs=0; + cursor.line_ofs=0; + cursor.last_fit_x=0; } void TextEdit::clear() { - - setting_text=true; - _clear(); - setting_text=false; - + + setting_text=true; + _clear(); + setting_text=false; + }; void TextEdit::set_readonly(bool p_readonly) { - - - readonly=p_readonly; + + + readonly=p_readonly; } void TextEdit::set_wrap(bool p_wrap) { - - wrap=p_wrap; + + wrap=p_wrap; } void TextEdit::set_max_chars(int p_max_chars) { - - max_chars=p_max_chars; + + max_chars=p_max_chars; } void TextEdit::_update_caches() { - - cache.style_normal=get_stylebox("normal"); - cache.style_focus=get_stylebox("focus"); - cache.font=get_font("font"); - cache.font_color=get_color("font_color"); - cache.font_selected_color=get_color("font_selected_color"); - cache.keyword_color=get_color("keyword_color"); - cache.selection_color=get_color("selection_color"); - cache.mark_color=get_color("mark_color"); - cache.current_line_color=get_color("current_line_color"); - cache.breakpoint_color=get_color("breakpoint_color"); - cache.line_spacing=get_constant("line_spacing"); - cache.row_height = cache.font->get_height() + cache.line_spacing; - cache.tab_icon=get_icon("tab"); - text.set_font(cache.font); - + + cache.style_normal=get_stylebox("normal"); + cache.style_focus=get_stylebox("focus"); + cache.font=get_font("font"); + cache.font_color=get_color("font_color"); + cache.font_selected_color=get_color("font_selected_color"); + cache.keyword_color=get_color("keyword_color"); + cache.selection_color=get_color("selection_color"); + cache.mark_color=get_color("mark_color"); + cache.current_line_color=get_color("current_line_color"); + cache.breakpoint_color=get_color("breakpoint_color"); + cache.brace_mismatch_color=get_color("brace_mismatch_color"); + cache.line_spacing=get_constant("line_spacing"); + cache.row_height = cache.font->get_height() + cache.line_spacing; + cache.tab_icon=get_icon("tab"); + text.set_font(cache.font); + } void TextEdit::clear_colors() { - - keywords.clear(); - color_regions.clear();; - text.clear_caches(); - custom_bg_color=Color(0,0,0,0); + + keywords.clear(); + color_regions.clear();; + text.clear_caches(); + custom_bg_color=Color(0,0,0,0); } void TextEdit::set_custom_bg_color(const Color& p_color) { - - custom_bg_color=p_color; - update(); + + custom_bg_color=p_color; + update(); } void TextEdit::add_keyword_color(const String& p_keyword,const Color& p_color) { - - keywords[p_keyword]=p_color; - update(); - + + keywords[p_keyword]=p_color; + update(); + } void TextEdit::add_color_region(const String& p_begin_key,const String& p_end_key,const Color &p_color,bool p_line_only) { - - color_regions.push_back(ColorRegion(p_begin_key,p_end_key,p_color,p_line_only)); - text.clear_caches(); - update(); - + + color_regions.push_back(ColorRegion(p_begin_key,p_end_key,p_color,p_line_only)); + text.clear_caches(); + update(); + } void TextEdit::set_symbol_color(const Color& p_color) { - - symbol_color=p_color; - update(); + + symbol_color=p_color; + update(); } void TextEdit::set_syntax_coloring(bool p_enabled) { - - syntax_coloring=p_enabled; - update(); + + syntax_coloring=p_enabled; + update(); } bool TextEdit::is_syntax_coloring_enabled() const { - - return syntax_coloring; + + return syntax_coloring; } void TextEdit::cut() { - - if (!selection.active) - return; - - String clipboard = _base_get_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); - OS::get_singleton()->set_clipboard(clipboard); - - cursor_set_line(selection.from_line); - cursor_set_column(selection.from_column); - - _remove_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); - selection.active=false; - selection.selecting_mode=Selection::MODE_NONE; - update(); - + + if (!selection.active) + return; + + String clipboard = _base_get_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); + OS::get_singleton()->set_clipboard(clipboard); + + cursor_set_line(selection.from_line); + cursor_set_column(selection.from_column); + + _remove_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); + selection.active=false; + selection.selecting_mode=Selection::MODE_NONE; + update(); + } void TextEdit::copy() { - - if (!selection.active) - return; - - String clipboard = _base_get_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); - OS::get_singleton()->set_clipboard(clipboard); - + + if (!selection.active) + return; + + String clipboard = _base_get_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); + OS::get_singleton()->set_clipboard(clipboard); + } void TextEdit::paste() { - - if (selection.active) { - - cursor_set_line(selection.from_line); - cursor_set_column(selection.from_column); - - _remove_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); - selection.active=false; - selection.selecting_mode=Selection::MODE_NONE; - - } - - String clipboard = OS::get_singleton()->get_clipboard(); - _insert_text_at_cursor(clipboard); - update(); - + + if (selection.active) { + + cursor_set_line(selection.from_line); + cursor_set_column(selection.from_column); + + _remove_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); + selection.active=false; + selection.selecting_mode=Selection::MODE_NONE; + + } + + String clipboard = OS::get_singleton()->get_clipboard(); + _insert_text_at_cursor(clipboard); + update(); + } void TextEdit::select_all() { - - if (text.size()==1 && text[0].length()==0) - return; - selection.active=true; - selection.from_line=0; - selection.from_column=0; - selection.to_line=text.size()-1; - selection.to_column=text[selection.to_line].size(); - selection.selecting_mode=Selection::MODE_NONE; - update(); - + + if (text.size()==1 && text[0].length()==0) + return; + selection.active=true; + selection.from_line=0; + selection.from_column=0; + selection.to_line=text.size()-1; + selection.to_column=text[selection.to_line].size(); + selection.selecting_mode=Selection::MODE_NONE; + update(); + } void TextEdit::deselect() { - - selection.active=false; - update(); + + selection.active=false; + update(); } void TextEdit::select(int p_from_line,int p_from_column,int p_to_line,int p_to_column) { - - if (p_from_line>=text.size()) - p_from_line=text.size()-1; - if (p_from_column>=text[p_from_line].length()) - p_from_column=text[p_from_line].length(); - - if (p_to_line>=text.size()) - p_to_line=text.size()-1; - if (p_to_column>=text[p_to_line].length()) - p_to_column=text[p_to_line].length(); - - selection.from_line=p_from_line; - selection.from_column=p_from_column; - selection.to_line=p_to_line; - selection.to_column=p_to_column; - - selection.active=true; - - if (selection.from_line==selection.to_line) { - - if (selection.from_column==selection.to_column) { - - selection.active=false; - - } else if (selection.from_column>selection.to_column) { - - SWAP( selection.from_column, selection.to_column ); - } - } else if (selection.from_line>selection.to_line) { - - SWAP( selection.from_line, selection.to_line ); - SWAP( selection.from_column, selection.to_column ); - } - - - update(); + + if (p_from_line>=text.size()) + p_from_line=text.size()-1; + if (p_from_column>=text[p_from_line].length()) + p_from_column=text[p_from_line].length(); + + if (p_to_line>=text.size()) + p_to_line=text.size()-1; + if (p_to_column>=text[p_to_line].length()) + p_to_column=text[p_to_line].length(); + + selection.from_line=p_from_line; + selection.from_column=p_from_column; + selection.to_line=p_to_line; + selection.to_column=p_to_column; + + selection.active=true; + + if (selection.from_line==selection.to_line) { + + if (selection.from_column==selection.to_column) { + + selection.active=false; + + } else if (selection.from_column>selection.to_column) { + + SWAP( selection.from_column, selection.to_column ); + } + } else if (selection.from_line>selection.to_line) { + + SWAP( selection.from_line, selection.to_line ); + SWAP( selection.from_column, selection.to_column ); + } + + + update(); } bool TextEdit::is_selection_active() const { - - return selection.active; + + return selection.active; } int TextEdit::get_selection_from_line() const { - - ERR_FAIL_COND_V(!selection.active,-1); - return selection.from_line; - + + ERR_FAIL_COND_V(!selection.active,-1); + return selection.from_line; + } int TextEdit::get_selection_from_column() const { - - ERR_FAIL_COND_V(!selection.active,-1); - return selection.from_column; - + + ERR_FAIL_COND_V(!selection.active,-1); + return selection.from_column; + } int TextEdit::get_selection_to_line() const { - - ERR_FAIL_COND_V(!selection.active,-1); - return selection.to_line; - + + ERR_FAIL_COND_V(!selection.active,-1); + return selection.to_line; + } int TextEdit::get_selection_to_column() const { - - ERR_FAIL_COND_V(!selection.active,-1); - return selection.to_column; - + + ERR_FAIL_COND_V(!selection.active,-1); + return selection.to_column; + } String TextEdit::get_selection_text() const { - - if (!selection.active) - return ""; - - return _base_get_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); - + + if (!selection.active) + return ""; + + return _base_get_text(selection.from_line,selection.from_column,selection.to_line,selection.to_column); + } String TextEdit::get_word_under_cursor() const { - - int prev_cc = cursor.column; - while(prev_cc >0) { - bool is_char = _is_text_char(text[cursor.line][prev_cc-1]); - if (!is_char) - break; - --prev_cc; - } - - int next_cc = cursor.column; - while(next_cc<text[cursor.line].length()) { - bool is_char = _is_text_char(text[cursor.line][next_cc]); - if(!is_char) - break; - ++ next_cc; - } - if (prev_cc == cursor.column || next_cc == cursor.column) - return ""; - return text[cursor.line].substr(prev_cc, next_cc-prev_cc); + + int prev_cc = cursor.column; + while(prev_cc >0) { + bool is_char = _is_text_char(text[cursor.line][prev_cc-1]); + if (!is_char) + break; + --prev_cc; + } + + int next_cc = cursor.column; + while(next_cc<text[cursor.line].length()) { + bool is_char = _is_text_char(text[cursor.line][next_cc]); + if(!is_char) + break; + ++ next_cc; + } + if (prev_cc == cursor.column || next_cc == cursor.column) + return ""; + return text[cursor.line].substr(prev_cc, next_cc-prev_cc); } DVector<int> TextEdit::_search_bind(const String &p_key,uint32_t p_search_flags, int p_from_line,int p_from_column) const { - - int col,line; - if (search(p_key,p_search_flags,p_from_line,p_from_column,col,line)) { - DVector<int> result; - result.resize(2); - result.set(0,line); - result.set(1,col); - return result; - - } else { - - return DVector<int>(); - } + + int col,line; + if (search(p_key,p_search_flags,p_from_line,p_from_column,col,line)) { + DVector<int> result; + result.resize(2); + result.set(0,line); + result.set(1,col); + return result; + + } else { + + return DVector<int>(); + } } bool TextEdit::search(const String &p_key,uint32_t p_search_flags, int p_from_line, int p_from_column,int &r_line,int &r_column) const { - - if (p_key.length()==0) - return false; - ERR_FAIL_INDEX_V(p_from_line,text.size(),false); - ERR_FAIL_INDEX_V(p_from_column,text[p_from_line].length()+1,false); - - //search through the whole documment, but start by current line - - int line=-1; - int pos=-1; - - line=p_from_line; - - for(int i=0;i<text.size()+1;i++) { - //backwards is broken... - //int idx=(p_search_flags&SEARCH_BACKWARDS)?(text.size()-i):i; //do backwards seearch - - - if (line<0) { - line=text.size()-1; - } - if (line==text.size()) { - line=0; - } - - String text_line = text[line]; - int from_column=0; - if (line==p_from_line) { - - if (i==text.size()) { - //wrapped - - if (p_search_flags&SEARCH_BACKWARDS) { - text_line=text_line.substr(from_column,text_line.length()); - from_column=text_line.length(); - } else { - text_line=text_line.substr(0,from_column); - from_column=0; - } - - } else { - - from_column=p_from_column; - } - - - } else { - //text_line=text_line.substr(0,p_from_column); //wrap around for missing begining. - if (p_search_flags&SEARCH_BACKWARDS) - from_column=text_line.length()-1; - else - from_column=0; - } - - pos=-1; - - if (!(p_search_flags&SEARCH_BACKWARDS)) { - - pos = (p_search_flags&SEARCH_MATCH_CASE)?text_line.find(p_key,from_column):text_line.findn(p_key,from_column); - } else { - - pos = (p_search_flags&SEARCH_MATCH_CASE)?text_line.rfind(p_key,from_column):text_line.rfindn(p_key,from_column); - } - - if (pos!=-1 && (p_search_flags&SEARCH_WHOLE_WORDS)) { - //validate for whole words - if (pos>0 && _is_text_char(text_line[pos-1])) - pos=-1; - else if (_is_text_char(text_line[pos+p_key.length()])) - pos=-1; - } - - if (pos!=-1) - break; - - if (p_search_flags&SEARCH_BACKWARDS) - line--; - else - line++; - - } - - if (pos==-1) { - r_line=-1; - r_column=-1; - return false; - } - - r_line=line; - r_column=pos; - - - return true; + + if (p_key.length()==0) + return false; + ERR_FAIL_INDEX_V(p_from_line,text.size(),false); + ERR_FAIL_INDEX_V(p_from_column,text[p_from_line].length()+1,false); + + //search through the whole documment, but start by current line + + int line=-1; + int pos=-1; + + line=p_from_line; + + for(int i=0;i<text.size()+1;i++) { + //backwards is broken... + //int idx=(p_search_flags&SEARCH_BACKWARDS)?(text.size()-i):i; //do backwards seearch + + + if (line<0) { + line=text.size()-1; + } + if (line==text.size()) { + line=0; + } + + String text_line = text[line]; + int from_column=0; + if (line==p_from_line) { + + if (i==text.size()) { + //wrapped + + if (p_search_flags&SEARCH_BACKWARDS) { + text_line=text_line.substr(from_column,text_line.length()); + from_column=text_line.length(); + } else { + text_line=text_line.substr(0,from_column); + from_column=0; + } + + } else { + + from_column=p_from_column; + } + + + } else { + //text_line=text_line.substr(0,p_from_column); //wrap around for missing begining. + if (p_search_flags&SEARCH_BACKWARDS) + from_column=text_line.length()-1; + else + from_column=0; + } + + pos=-1; + + if (!(p_search_flags&SEARCH_BACKWARDS)) { + + pos = (p_search_flags&SEARCH_MATCH_CASE)?text_line.find(p_key,from_column):text_line.findn(p_key,from_column); + } else { + + pos = (p_search_flags&SEARCH_MATCH_CASE)?text_line.rfind(p_key,from_column):text_line.rfindn(p_key,from_column); + } + + if (pos!=-1 && (p_search_flags&SEARCH_WHOLE_WORDS)) { + //validate for whole words + if (pos>0 && _is_text_char(text_line[pos-1])) + pos=-1; + else if (_is_text_char(text_line[pos+p_key.length()])) + pos=-1; + } + + if (pos!=-1) + break; + + if (p_search_flags&SEARCH_BACKWARDS) + line--; + else + line++; + + } + + if (pos==-1) { + r_line=-1; + r_column=-1; + return false; + } + + r_line=line; + r_column=pos; + + + return true; } void TextEdit::_cursor_changed_emit() { - - emit_signal("cursor_changed"); - cursor_changed_dirty=false; + + emit_signal("cursor_changed"); + cursor_changed_dirty=false; } void TextEdit::_text_changed_emit() { - - emit_signal("text_changed"); - text_changed_dirty=false; + + emit_signal("text_changed"); + text_changed_dirty=false; } void TextEdit::set_line_as_marked(int p_line,bool p_marked) { - - ERR_FAIL_INDEX(p_line,text.size()); - text.set_marked(p_line,p_marked); - update(); + + ERR_FAIL_INDEX(p_line,text.size()); + text.set_marked(p_line,p_marked); + update(); } bool TextEdit::is_line_set_as_breakpoint(int p_line) const { - - ERR_FAIL_INDEX_V(p_line,text.size(),false); - return text.is_breakpoint(p_line); - + + ERR_FAIL_INDEX_V(p_line,text.size(),false); + return text.is_breakpoint(p_line); + } void TextEdit::set_line_as_breakpoint(int p_line,bool p_breakpoint) { - - - ERR_FAIL_INDEX(p_line,text.size()); - text.set_breakpoint(p_line,p_breakpoint); - update(); + + + ERR_FAIL_INDEX(p_line,text.size()); + text.set_breakpoint(p_line,p_breakpoint); + update(); } void TextEdit::get_breakpoints(List<int> *p_breakpoints) const { - - for(int i=0;i<text.size();i++) { - if (text.is_breakpoint(i)) - p_breakpoints->push_back(i); - } + + for(int i=0;i<text.size();i++) { + if (text.is_breakpoint(i)) + p_breakpoints->push_back(i); + } } int TextEdit::get_line_count() const { - - return text.size(); + + return text.size(); } void TextEdit::_do_text_op(const TextOperation& p_op, bool p_reverse) { - - ERR_FAIL_COND(p_op.type==TextOperation::TYPE_NONE); - - bool insert = p_op.type==TextOperation::TYPE_INSERT; - if (p_reverse) - insert=!insert; - - if (insert) { - - int check_line; - int check_column; - _base_insert_text(p_op.from_line,p_op.from_column,p_op.text,check_line,check_column); - ERR_FAIL_COND( check_line != p_op.to_line ); // BUG - ERR_FAIL_COND( check_column != p_op.to_column ); // BUG - } else { - - _base_remove_text(p_op.from_line,p_op.from_column,p_op.to_line,p_op.to_column); - } - + + ERR_FAIL_COND(p_op.type==TextOperation::TYPE_NONE); + + bool insert = p_op.type==TextOperation::TYPE_INSERT; + if (p_reverse) + insert=!insert; + + if (insert) { + + int check_line; + int check_column; + _base_insert_text(p_op.from_line,p_op.from_column,p_op.text,check_line,check_column); + ERR_FAIL_COND( check_line != p_op.to_line ); // BUG + ERR_FAIL_COND( check_column != p_op.to_column ); // BUG + } else { + + _base_remove_text(p_op.from_line,p_op.from_column,p_op.to_line,p_op.to_column); + } + } void TextEdit::_clear_redo() { - - if (undo_stack_pos==NULL) - return; //nothing to clear - - _push_current_op(); - - while (undo_stack_pos) { - List<TextOperation>::Element *elem = undo_stack_pos; - undo_stack_pos=undo_stack_pos->next(); - undo_stack.erase(elem); - } + + if (undo_stack_pos==NULL) + return; //nothing to clear + + _push_current_op(); + + while (undo_stack_pos) { + List<TextOperation>::Element *elem = undo_stack_pos; + undo_stack_pos=undo_stack_pos->next(); + undo_stack.erase(elem); + } } void TextEdit::undo() { - - _push_current_op(); - - if (undo_stack_pos==NULL) { - - if (!undo_stack.size()) - return; //nothing to undo - - undo_stack_pos=undo_stack.back(); - - } else if (undo_stack_pos==undo_stack.front()) - return; // at the bottom of the undo stack - else - undo_stack_pos=undo_stack_pos->prev(); - - _do_text_op( undo_stack_pos->get(),true); - if(undo_stack_pos->get().chain_backward) { - do { - undo_stack_pos = undo_stack_pos->prev(); - _do_text_op(undo_stack_pos->get(), true); - } while(!undo_stack_pos->get().chain_forward); - } - - cursor_set_line(undo_stack_pos->get().from_line); - cursor_set_column(undo_stack_pos->get().from_column); - update(); + + _push_current_op(); + + if (undo_stack_pos==NULL) { + + if (!undo_stack.size()) + return; //nothing to undo + + undo_stack_pos=undo_stack.back(); + + } else if (undo_stack_pos==undo_stack.front()) + return; // at the bottom of the undo stack + else + undo_stack_pos=undo_stack_pos->prev(); + + _do_text_op( undo_stack_pos->get(),true); + if(undo_stack_pos->get().chain_backward) { + do { + undo_stack_pos = undo_stack_pos->prev(); + _do_text_op(undo_stack_pos->get(), true); + } while(!undo_stack_pos->get().chain_forward); + } + + cursor_set_line(undo_stack_pos->get().from_line); + cursor_set_column(undo_stack_pos->get().from_column); + update(); } void TextEdit::redo() { - - _push_current_op(); - - if (undo_stack_pos==NULL) - return; //nothing to do. - - _do_text_op(undo_stack_pos->get(), false); - if(undo_stack_pos->get().chain_forward) { - do { - undo_stack_pos=undo_stack_pos->next(); - _do_text_op(undo_stack_pos->get(), false); - } while(!undo_stack_pos->get().chain_backward); - } - cursor_set_line(undo_stack_pos->get().from_line); - cursor_set_column(undo_stack_pos->get().from_column); - undo_stack_pos=undo_stack_pos->next(); - update(); + + _push_current_op(); + + if (undo_stack_pos==NULL) + return; //nothing to do. + + _do_text_op(undo_stack_pos->get(), false); + if(undo_stack_pos->get().chain_forward) { + do { + undo_stack_pos=undo_stack_pos->next(); + _do_text_op(undo_stack_pos->get(), false); + } while(!undo_stack_pos->get().chain_backward); + } + cursor_set_line(undo_stack_pos->get().from_line); + cursor_set_column(undo_stack_pos->get().from_column); + undo_stack_pos=undo_stack_pos->next(); + update(); } void TextEdit::clear_undo_history() { - - saved_version=0; - current_op.type=TextOperation::TYPE_NONE; - undo_stack_pos=NULL; - undo_stack.clear(); - + + saved_version=0; + current_op.type=TextOperation::TYPE_NONE; + undo_stack_pos=NULL; + undo_stack.clear(); + } void TextEdit::_begin_compex_operation() { - _push_current_op(); - next_operation_is_complex=true; + _push_current_op(); + next_operation_is_complex=true; } void TextEdit::_end_compex_operation() { - - _push_current_op(); - ERR_FAIL_COND(undo_stack.size() == 0); - - if(undo_stack.back()->get().chain_forward) { - undo_stack.back()->get().chain_forward=false; - return; - } - - undo_stack.back()->get().chain_backward=true; + + _push_current_op(); + ERR_FAIL_COND(undo_stack.size() == 0); + + if(undo_stack.back()->get().chain_forward) { + undo_stack.back()->get().chain_forward=false; + return; + } + + undo_stack.back()->get().chain_backward=true; } void TextEdit::_push_current_op() { - - if (current_op.type==TextOperation::TYPE_NONE) - return; // do nothing - - if(next_operation_is_complex) { - current_op.chain_forward=true; - next_operation_is_complex=false; - } - - undo_stack.push_back(current_op); - current_op.type=TextOperation::TYPE_NONE; - current_op.text=""; - current_op.chain_forward=false; - + + if (current_op.type==TextOperation::TYPE_NONE) + return; // do nothing + + if(next_operation_is_complex) { + current_op.chain_forward=true; + next_operation_is_complex=false; + } + + undo_stack.push_back(current_op); + current_op.type=TextOperation::TYPE_NONE; + current_op.text=""; + current_op.chain_forward=false; + } void TextEdit::set_draw_tabs(bool p_draw) { - - draw_tabs=p_draw; + + draw_tabs=p_draw; } bool TextEdit::is_drawing_tabs() const{ - - return draw_tabs; + + return draw_tabs; } uint32_t TextEdit::get_version() const { - return current_op.version; + return current_op.version; } uint32_t TextEdit::get_saved_version() const { - - return saved_version; + + return saved_version; } void TextEdit::tag_saved_version() { - - saved_version=get_version(); + + saved_version=get_version(); } int TextEdit::get_v_scroll() const { - - return v_scroll->get_val(); + + return v_scroll->get_val(); } void TextEdit::set_v_scroll(int p_scroll) { - - v_scroll->set_val(p_scroll); - cursor.line_ofs=p_scroll; + + v_scroll->set_val(p_scroll); + cursor.line_ofs=p_scroll; } int TextEdit::get_h_scroll() const { - - return h_scroll->get_val(); + + return h_scroll->get_val(); } void TextEdit::set_h_scroll(int p_scroll) { - - h_scroll->set_val(p_scroll); + + h_scroll->set_val(p_scroll); } void TextEdit::set_completion(bool p_enabled,const Vector<String>& p_prefixes) { - - completion_prefixes.clear(); - completion_enabled=p_enabled; - for(int i=0;i<p_prefixes.size();i++) - completion_prefixes.insert(p_prefixes[i]); + + completion_prefixes.clear(); + completion_enabled=p_enabled; + for(int i=0;i<p_prefixes.size();i++) + completion_prefixes.insert(p_prefixes[i]); } void TextEdit::_confirm_completion() { - - String remaining=completion_current.substr(completion_base.length(),completion_current.length()-completion_base.length()); - String l = text[cursor.line]; - bool same=true; - //if what is going to be inserted is the same as what it is, don't change it - for(int i=0;i<remaining.length();i++) { - int c=i+cursor.column; - if (c>=l.length() || l[c]!=remaining[i]) { - same=false; - break; - } - } - - if (same) - cursor_set_column(cursor.column+remaining.length()); - else - insert_text_at_cursor(remaining); - - _cancel_completion(); + + String remaining=completion_current.substr(completion_base.length(),completion_current.length()-completion_base.length()); + String l = text[cursor.line]; + bool same=true; + //if what is going to be inserted is the same as what it is, don't change it + for(int i=0;i<remaining.length();i++) { + int c=i+cursor.column; + if (c>=l.length() || l[c]!=remaining[i]) { + same=false; + break; + } + } + + if (same) + cursor_set_column(cursor.column+remaining.length()); + else { + insert_text_at_cursor(remaining); + if (remaining.ends_with("(") && auto_brace_completion_enabled) { + insert_text_at_cursor(")"); + cursor.column--; + } + } + + _cancel_completion(); +} + + +void TextEdit::_cancel_code_hint() { + completion_hint=""; + update(); } void TextEdit::_cancel_completion() { - - if (!completion_active) - return; - - completion_active=false; - update(); - + + if (!completion_active) + return; + + completion_active=false; + update(); + } -void TextEdit::_update_completion_candidates() { +static bool _is_completable(CharType c) { + + return !_is_symbol(c) || c=='"' || c=='\''; +} - String l = text[cursor.line]; - int cofs = CLAMP(cursor.column,0,l.length()); - - String s; - while(cofs>0 && l[cofs-1]>32 && !_is_symbol(l[cofs-1])) { - s=String::chr(l[cofs-1])+s; - cofs--; - } - - update(); - - if (s=="" && (cofs==0 || !completion_prefixes.has(String::chr(l[cofs-1])))) { - //none to complete, cancel - _cancel_completion(); - return; - } - - completion_options.clear(); - completion_index=0; - completion_base=s; - int ci_match=0; - for(int i=0;i<completion_strings.size();i++) { - if (completion_strings[i].begins_with(s)) { - completion_options.push_back(completion_strings[i]); - int m=0; - int max=MIN(completion_current.length(),completion_strings[i].length()); - if (max<ci_match) - continue; - for(int j=0;j<max;j++) { - - if (j>=completion_strings[i].length()) - break; - if (completion_current[j]!=completion_strings[i][j]) - break; - m++; - } - if (m>ci_match) { - ci_match=m; - completion_index=completion_options.size()-1; - } - - } - } - - - - if (completion_options.size()==0) { - //no options to complete, cancel - _cancel_completion(); - return; - - } - - completion_current=completion_options[completion_index]; +void TextEdit::_update_completion_candidates() { + + String l = text[cursor.line]; + int cofs = CLAMP(cursor.column,0,l.length()); + + + String s; + + //look for keywords first + + bool pre_keyword=false; + + if (cofs>0 && l[cofs-1]==' ') { + int kofs=cofs-1; + String kw; + while (kofs>=0 && l[kofs]==' ') + kofs--; + + while(kofs>=0 && l[kofs]>32 && _is_completable(l[kofs])) { + kw=String::chr(l[kofs])+kw; + kofs--; + } + + pre_keyword=keywords.has(kw); + print_line("KW "+kw+"? "+itos(pre_keyword)); + + } else { + + + while(cofs>0 && l[cofs-1]>32 && _is_completable(l[cofs-1])) { + s=String::chr(l[cofs-1])+s; + if (l[cofs-1]=='\'' || l[cofs-1]=='"') + break; + + cofs--; + } + } + + + update(); + + if (!pre_keyword && s=="" && (cofs==0 || !completion_prefixes.has(String::chr(l[cofs-1])))) { + //none to complete, cancel + _cancel_completion(); + return; + } + + completion_options.clear(); + completion_index=0; + completion_base=s; + int ci_match=0; + for(int i=0;i<completion_strings.size();i++) { + if (completion_strings[i].begins_with(s)) { + completion_options.push_back(completion_strings[i]); + int m=0; + int max=MIN(completion_current.length(),completion_strings[i].length()); + if (max<ci_match) + continue; + for(int j=0;j<max;j++) { + + if (j>=completion_strings[i].length()) + break; + if (completion_current[j]!=completion_strings[i][j]) + break; + m++; + } + if (m>ci_match) { + ci_match=m; + completion_index=completion_options.size()-1; + } + + } + } + + + + if (completion_options.size()==0) { + //no options to complete, cancel + _cancel_completion(); + return; + + } + + completion_current=completion_options[completion_index]; + #if 0 // even there's only one option, user still get the chance to choose using it or not - if (completion_options.size()==1) { - //one option to complete, just complete it automagically - _confirm_completion(); -// insert_text_at_cursor(completion_options[0].substr(s.length(),completion_options[0].length()-s.length())); - _cancel_completion(); - return; - - } + if (completion_options.size()==1) { + //one option to complete, just complete it automagically + _confirm_completion(); + // insert_text_at_cursor(completion_options[0].substr(s.length(),completion_options[0].length()-s.length())); + _cancel_completion(); + return; + + } #endif - if (completion_options.size()==1 && s==completion_options[0]) - _cancel_completion(); - - completion_enabled=true; + if (completion_options.size()==1 && s==completion_options[0]) + _cancel_completion(); + + completion_enabled=true; } -void TextEdit::query_code_comple() { - - String l = text[cursor.line]; - int ofs = CLAMP(cursor.column,0,l.length()); - String cs; - while(ofs>0 && l[ofs-1]>32) { - if (_is_symbol(l[ofs-1])) { - String s; - while(ofs>0 && l[ofs-1]>32 && _is_symbol(l[ofs-1])) { - s=String::chr(l[ofs-1])+s; - ofs--; - } - if (completion_prefixes.has(s)) - cs=s+cs; - else - break; - } else { - cs=String::chr(l[ofs-1])+cs; - ofs--; - } - - } - - if (cs!="") { - emit_signal("request_completion",cs,cursor.line); +void TextEdit::query_code_comple() { + + String l = text[cursor.line]; + int ofs = CLAMP(cursor.column,0,l.length()); + + if (ofs>0 && (_is_completable(l[ofs-1]) || completion_prefixes.has(String::chr(l[ofs-1])))) + emit_signal("request_completion"); + +} - } +void TextEdit::set_code_hint(const String& p_hint) { + + completion_hint=p_hint; + completion_hint_offset=-0xFFFF; + update(); } void TextEdit::code_complete(const Vector<String> &p_strings) { - - - completion_strings=p_strings; - completion_active=true; - completion_current=""; - completion_index=0; - _update_completion_candidates(); -// + + + completion_strings=p_strings; + completion_active=true; + completion_current=""; + completion_index=0; + _update_completion_candidates(); + // } String TextEdit::get_tooltip(const Point2& p_pos) const { - - if (!tooltip_obj) - return Control::get_tooltip(p_pos); - int row,col; - if (!_get_mouse_pos(p_pos, row,col)) { - return Control::get_tooltip(p_pos); - } - - String s = text[row]; - if (s.length()==0) - return Control::get_tooltip(p_pos); - int beg=CLAMP(col,0,s.length()); - int end=beg; - - - if (s[beg]>32 || beg==s.length()) { - - bool symbol = beg < s.length() && _is_symbol(s[beg]); //not sure if right but most editors behave like this - - while(beg>0 && s[beg-1]>32 && (symbol==_is_symbol(s[beg-1]))) { - beg--; - } - while(end<s.length() && s[end+1]>32 && (symbol==_is_symbol(s[end+1]))) { - end++; - } - - if (end<s.length()) - end+=1; - - String tt = tooltip_obj->call(tooltip_func,s.substr(beg,end-beg),tooltip_ud); - - return tt; - - } - - return Control::get_tooltip(p_pos); - + + if (!tooltip_obj) + return Control::get_tooltip(p_pos); + int row,col; + if (!_get_mouse_pos(p_pos, row,col)) { + return Control::get_tooltip(p_pos); + } + + String s = text[row]; + if (s.length()==0) + return Control::get_tooltip(p_pos); + int beg=CLAMP(col,0,s.length()); + int end=beg; + + + if (s[beg]>32 || beg==s.length()) { + + bool symbol = beg < s.length() && _is_symbol(s[beg]); //not sure if right but most editors behave like this + + while(beg>0 && s[beg-1]>32 && (symbol==_is_symbol(s[beg-1]))) { + beg--; + } + while(end<s.length() && s[end+1]>32 && (symbol==_is_symbol(s[end+1]))) { + end++; + } + + if (end<s.length()) + end+=1; + + String tt = tooltip_obj->call(tooltip_func,s.substr(beg,end-beg),tooltip_ud); + + return tt; + + } + + return Control::get_tooltip(p_pos); + } void TextEdit::set_tooltip_request_func(Object *p_obj, const StringName& p_function,const Variant& p_udata) { - - tooltip_obj=p_obj; - tooltip_func=p_function; - tooltip_ud=p_udata; + + tooltip_obj=p_obj; + tooltip_func=p_function; + tooltip_ud=p_udata; } void TextEdit::set_line(int line, String new_text) { - if (line < 0 || line > text.size()) - return; - _remove_text(line, 0, line, text[line].length()); - _insert_text(line, 0, new_text); + if (line < 0 || line > text.size()) + return; + _remove_text(line, 0, line, text[line].length()); + _insert_text(line, 0, new_text); } void TextEdit::insert_at(const String &p_text, int at) @@ -3162,165 +3469,167 @@ void TextEdit::insert_at(const String &p_text, int at) } void TextEdit::set_show_line_numbers(bool p_show) { - - line_numbers=p_show; - update(); + + line_numbers=p_show; + update(); } void TextEdit::_bind_methods() { - - - ObjectTypeDB::bind_method(_MD("_input_event"),&TextEdit::_input_event); - ObjectTypeDB::bind_method(_MD("_scroll_moved"),&TextEdit::_scroll_moved); - ObjectTypeDB::bind_method(_MD("_cursor_changed_emit"),&TextEdit::_cursor_changed_emit); - ObjectTypeDB::bind_method(_MD("_text_changed_emit"),&TextEdit::_text_changed_emit); - ObjectTypeDB::bind_method(_MD("_push_current_op"),&TextEdit::_push_current_op); - - BIND_CONSTANT( SEARCH_MATCH_CASE ); - BIND_CONSTANT( SEARCH_WHOLE_WORDS ); - BIND_CONSTANT( SEARCH_BACKWARDS ); - -/* + + + ObjectTypeDB::bind_method(_MD("_input_event"),&TextEdit::_input_event); + ObjectTypeDB::bind_method(_MD("_scroll_moved"),&TextEdit::_scroll_moved); + ObjectTypeDB::bind_method(_MD("_cursor_changed_emit"),&TextEdit::_cursor_changed_emit); + ObjectTypeDB::bind_method(_MD("_text_changed_emit"),&TextEdit::_text_changed_emit); + ObjectTypeDB::bind_method(_MD("_push_current_op"),&TextEdit::_push_current_op); + + BIND_CONSTANT( SEARCH_MATCH_CASE ); + BIND_CONSTANT( SEARCH_WHOLE_WORDS ); + BIND_CONSTANT( SEARCH_BACKWARDS ); + + /* ObjectTypeDB::bind_method(_MD("delete_char"),&TextEdit::delete_char); ObjectTypeDB::bind_method(_MD("delete_line"),&TextEdit::delete_line); */ - - ObjectTypeDB::bind_method(_MD("set_text","text"),&TextEdit::set_text); - ObjectTypeDB::bind_method(_MD("insert_text_at_cursor","text"),&TextEdit::insert_text_at_cursor); - - ObjectTypeDB::bind_method(_MD("get_line_count"),&TextEdit::get_line_count); - ObjectTypeDB::bind_method(_MD("get_text"),&TextEdit::get_text); - ObjectTypeDB::bind_method(_MD("get_line"),&TextEdit::get_line); - - ObjectTypeDB::bind_method(_MD("cursor_set_column","column"),&TextEdit::cursor_set_column); - ObjectTypeDB::bind_method(_MD("cursor_set_line","line"),&TextEdit::cursor_set_line); - - ObjectTypeDB::bind_method(_MD("cursor_get_column"),&TextEdit::cursor_get_column); - ObjectTypeDB::bind_method(_MD("cursor_get_line"),&TextEdit::cursor_get_line); - - - ObjectTypeDB::bind_method(_MD("set_readonly","enable"),&TextEdit::set_readonly); - ObjectTypeDB::bind_method(_MD("set_wrap","enable"),&TextEdit::set_wrap); - ObjectTypeDB::bind_method(_MD("set_max_chars","amount"),&TextEdit::set_max_chars); - - ObjectTypeDB::bind_method(_MD("cut"),&TextEdit::cut); - ObjectTypeDB::bind_method(_MD("copy"),&TextEdit::copy); - ObjectTypeDB::bind_method(_MD("paste"),&TextEdit::paste); - ObjectTypeDB::bind_method(_MD("select_all"),&TextEdit::select_all); - ObjectTypeDB::bind_method(_MD("select","from_line","from_column","to_line","to_column"),&TextEdit::select); - - ObjectTypeDB::bind_method(_MD("is_selection_active"),&TextEdit::is_selection_active); - ObjectTypeDB::bind_method(_MD("get_selection_from_line"),&TextEdit::get_selection_from_line); - ObjectTypeDB::bind_method(_MD("get_selection_from_column"),&TextEdit::get_selection_from_column); - ObjectTypeDB::bind_method(_MD("get_selection_to_line"),&TextEdit::get_selection_to_line); - ObjectTypeDB::bind_method(_MD("get_selection_to_column"),&TextEdit::get_selection_to_column); - ObjectTypeDB::bind_method(_MD("get_selection_text"),&TextEdit::get_selection_text); - ObjectTypeDB::bind_method(_MD("get_word_under_cursor"),&TextEdit::get_word_under_cursor); - ObjectTypeDB::bind_method(_MD("search","flags","from_line","from_column","to_line","to_column"),&TextEdit::_search_bind); - - ObjectTypeDB::bind_method(_MD("undo"),&TextEdit::undo); - ObjectTypeDB::bind_method(_MD("redo"),&TextEdit::redo); - ObjectTypeDB::bind_method(_MD("clear_undo_history"),&TextEdit::clear_undo_history); - - ObjectTypeDB::bind_method(_MD("set_syntax_coloring","enable"),&TextEdit::set_syntax_coloring); - ObjectTypeDB::bind_method(_MD("is_syntax_coloring_enabled"),&TextEdit::is_syntax_coloring_enabled); - - - ObjectTypeDB::bind_method(_MD("add_keyword_color","keyword","color"),&TextEdit::add_keyword_color); - ObjectTypeDB::bind_method(_MD("add_color_region","begin_key","end_key","color","line_only"),&TextEdit::add_color_region,DEFVAL(false)); - ObjectTypeDB::bind_method(_MD("set_symbol_color","color"),&TextEdit::set_symbol_color); - ObjectTypeDB::bind_method(_MD("set_custom_bg_color","color"),&TextEdit::set_custom_bg_color); - ObjectTypeDB::bind_method(_MD("clear_colors"),&TextEdit::clear_colors); - - - ADD_SIGNAL(MethodInfo("cursor_changed")); - ADD_SIGNAL(MethodInfo("text_changed")); - ADD_SIGNAL(MethodInfo("request_completion",PropertyInfo(Variant::STRING,"keyword"),PropertyInfo(Variant::INT,"line"))); - + + ObjectTypeDB::bind_method(_MD("set_text","text"),&TextEdit::set_text); + ObjectTypeDB::bind_method(_MD("insert_text_at_cursor","text"),&TextEdit::insert_text_at_cursor); + + ObjectTypeDB::bind_method(_MD("get_line_count"),&TextEdit::get_line_count); + ObjectTypeDB::bind_method(_MD("get_text"),&TextEdit::get_text); + ObjectTypeDB::bind_method(_MD("get_line"),&TextEdit::get_line); + + ObjectTypeDB::bind_method(_MD("cursor_set_column","column"),&TextEdit::cursor_set_column); + ObjectTypeDB::bind_method(_MD("cursor_set_line","line"),&TextEdit::cursor_set_line); + + ObjectTypeDB::bind_method(_MD("cursor_get_column"),&TextEdit::cursor_get_column); + ObjectTypeDB::bind_method(_MD("cursor_get_line"),&TextEdit::cursor_get_line); + + + ObjectTypeDB::bind_method(_MD("set_readonly","enable"),&TextEdit::set_readonly); + ObjectTypeDB::bind_method(_MD("set_wrap","enable"),&TextEdit::set_wrap); + ObjectTypeDB::bind_method(_MD("set_max_chars","amount"),&TextEdit::set_max_chars); + + ObjectTypeDB::bind_method(_MD("cut"),&TextEdit::cut); + ObjectTypeDB::bind_method(_MD("copy"),&TextEdit::copy); + ObjectTypeDB::bind_method(_MD("paste"),&TextEdit::paste); + ObjectTypeDB::bind_method(_MD("select_all"),&TextEdit::select_all); + ObjectTypeDB::bind_method(_MD("select","from_line","from_column","to_line","to_column"),&TextEdit::select); + + ObjectTypeDB::bind_method(_MD("is_selection_active"),&TextEdit::is_selection_active); + ObjectTypeDB::bind_method(_MD("get_selection_from_line"),&TextEdit::get_selection_from_line); + ObjectTypeDB::bind_method(_MD("get_selection_from_column"),&TextEdit::get_selection_from_column); + ObjectTypeDB::bind_method(_MD("get_selection_to_line"),&TextEdit::get_selection_to_line); + ObjectTypeDB::bind_method(_MD("get_selection_to_column"),&TextEdit::get_selection_to_column); + ObjectTypeDB::bind_method(_MD("get_selection_text"),&TextEdit::get_selection_text); + ObjectTypeDB::bind_method(_MD("get_word_under_cursor"),&TextEdit::get_word_under_cursor); + ObjectTypeDB::bind_method(_MD("search","flags","from_line","from_column","to_line","to_column"),&TextEdit::_search_bind); + + ObjectTypeDB::bind_method(_MD("undo"),&TextEdit::undo); + ObjectTypeDB::bind_method(_MD("redo"),&TextEdit::redo); + ObjectTypeDB::bind_method(_MD("clear_undo_history"),&TextEdit::clear_undo_history); + + ObjectTypeDB::bind_method(_MD("set_syntax_coloring","enable"),&TextEdit::set_syntax_coloring); + ObjectTypeDB::bind_method(_MD("is_syntax_coloring_enabled"),&TextEdit::is_syntax_coloring_enabled); + + + ObjectTypeDB::bind_method(_MD("add_keyword_color","keyword","color"),&TextEdit::add_keyword_color); + ObjectTypeDB::bind_method(_MD("add_color_region","begin_key","end_key","color","line_only"),&TextEdit::add_color_region,DEFVAL(false)); + ObjectTypeDB::bind_method(_MD("set_symbol_color","color"),&TextEdit::set_symbol_color); + ObjectTypeDB::bind_method(_MD("set_custom_bg_color","color"),&TextEdit::set_custom_bg_color); + ObjectTypeDB::bind_method(_MD("clear_colors"),&TextEdit::clear_colors); + + + ADD_SIGNAL(MethodInfo("cursor_changed")); + ADD_SIGNAL(MethodInfo("text_changed")); + ADD_SIGNAL(MethodInfo("request_completion")); + } TextEdit::TextEdit() { - - readonly=false; - setting_row=false; - draw_tabs=false; - max_chars=0; - clear(); - wrap=false; - set_focus_mode(FOCUS_ALL); - _update_caches(); - cache.size=Size2(1,1); - tab_size=4; - text.set_tab_size(tab_size); - text.clear(); -// text.insert(1,"Mongolia.."); -// text.insert(2,"PAIS GENEROSO!!"); - text.set_color_regions(&color_regions); - - h_scroll = memnew( HScrollBar ); - v_scroll = memnew( VScrollBar ); - - add_child(h_scroll); - add_child(v_scroll); - - updating_scrolls=false; - selection.active=false; - - h_scroll->connect("value_changed", this,"_scroll_moved"); - v_scroll->connect("value_changed", this,"_scroll_moved"); - - cursor_changed_dirty=false; - text_changed_dirty=false; - - selection.selecting_mode=Selection::MODE_NONE; - selection.selecting_line=0; - selection.selecting_column=0; - selection.selecting_test=false; - selection.active=false; - syntax_coloring=false; - - custom_bg_color=Color(0,0,0,0); - idle_detect = memnew( Timer ); - add_child(idle_detect); - idle_detect->set_one_shot(true); - idle_detect->set_wait_time(GLOBAL_DEF("display/text_edit_idle_detect_sec",3)); - idle_detect->connect("timeout", this,"_push_current_op"); - + + readonly=false; + setting_row=false; + draw_tabs=false; + max_chars=0; + clear(); + wrap=false; + set_focus_mode(FOCUS_ALL); + _update_caches(); + cache.size=Size2(1,1); + tab_size=4; + text.set_tab_size(tab_size); + text.clear(); + // text.insert(1,"Mongolia.."); + // text.insert(2,"PAIS GENEROSO!!"); + text.set_color_regions(&color_regions); + + h_scroll = memnew( HScrollBar ); + v_scroll = memnew( VScrollBar ); + + add_child(h_scroll); + add_child(v_scroll); + + updating_scrolls=false; + selection.active=false; + + h_scroll->connect("value_changed", this,"_scroll_moved"); + v_scroll->connect("value_changed", this,"_scroll_moved"); + + cursor_changed_dirty=false; + text_changed_dirty=false; + + selection.selecting_mode=Selection::MODE_NONE; + selection.selecting_line=0; + selection.selecting_column=0; + selection.selecting_test=false; + selection.active=false; + syntax_coloring=false; + + custom_bg_color=Color(0,0,0,0); + idle_detect = memnew( Timer ); + add_child(idle_detect); + idle_detect->set_one_shot(true); + idle_detect->set_wait_time(GLOBAL_DEF("display/text_edit_idle_detect_sec",3)); + idle_detect->connect("timeout", this,"_push_current_op"); + #if 0 - syntax_coloring=true; - keywords["void"]=Color(0.3,0.0,0.1); - keywords["int"]=Color(0.3,0.0,0.1); - keywords["function"]=Color(0.3,0.0,0.1); - keywords["class"]=Color(0.3,0.0,0.1); - keywords["extends"]=Color(0.3,0.0,0.1); - keywords["constructor"]=Color(0.3,0.0,0.1); - symbol_color=Color(0.1,0.0,0.3,1.0); - - color_regions.push_back(ColorRegion("/*","*/",Color(0.4,0.6,0,4))); - color_regions.push_back(ColorRegion("//","",Color(0.6,0.6,0.4))); - color_regions.push_back(ColorRegion("\"","\"",Color(0.4,0.7,0.7))); - color_regions.push_back(ColorRegion("'","'",Color(0.4,0.8,0.8))); - color_regions.push_back(ColorRegion("#","",Color(0.2,1.0,0.2))); - + syntax_coloring=true; + keywords["void"]=Color(0.3,0.0,0.1); + keywords["int"]=Color(0.3,0.0,0.1); + keywords["function"]=Color(0.3,0.0,0.1); + keywords["class"]=Color(0.3,0.0,0.1); + keywords["extends"]=Color(0.3,0.0,0.1); + keywords["constructor"]=Color(0.3,0.0,0.1); + symbol_color=Color(0.1,0.0,0.3,1.0); + + color_regions.push_back(ColorRegion("/*","*/",Color(0.4,0.6,0,4))); + color_regions.push_back(ColorRegion("//","",Color(0.6,0.6,0.4))); + color_regions.push_back(ColorRegion("\"","\"",Color(0.4,0.7,0.7))); + color_regions.push_back(ColorRegion("'","'",Color(0.4,0.8,0.8))); + color_regions.push_back(ColorRegion("#","",Color(0.2,1.0,0.2))); + #endif - - current_op.type=TextOperation::TYPE_NONE; - undo_enabled=true; - undo_stack_pos=NULL; - setting_text=false; - last_dblclk=0; - current_op.version=0; - version=0; - saved_version=0; - - completion_enabled=false; - completion_active=false; - completion_line_ofs=0; - tooltip_obj=NULL; - line_numbers=false; - next_operation_is_complex=false; - auto_brace_completion_enabled=false; + + current_op.type=TextOperation::TYPE_NONE; + undo_enabled=true; + undo_stack_pos=NULL; + setting_text=false; + last_dblclk=0; + current_op.version=0; + version=0; + saved_version=0; + + completion_enabled=false; + completion_active=false; + completion_line_ofs=0; + tooltip_obj=NULL; + line_numbers=false; + next_operation_is_complex=false; + auto_brace_completion_enabled=false; + brace_matching_enabled=false; + } TextEdit::~TextEdit() diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index d70403a944..1d57aef416 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -63,6 +63,7 @@ class TextEdit : public Control { int from_line,from_column; int to_line,to_column; + bool shiftclick_left; } selection; @@ -79,6 +80,7 @@ class TextEdit : public Control { Color mark_color; Color breakpoint_color; Color current_line_color; + Color brace_mismatch_color; int row_height; int line_spacing; @@ -185,6 +187,8 @@ class TextEdit : public Control { int completion_index; Rect2i completion_rect; int completion_line_ofs; + String completion_hint; + int completion_hint_offset; bool setting_text; @@ -208,6 +212,7 @@ class TextEdit : public Control { bool line_numbers; bool auto_brace_completion_enabled; + bool brace_matching_enabled; bool cut_copy_line; uint64_t last_dblclk; @@ -261,6 +266,7 @@ class TextEdit : public Control { void _clear(); void _cancel_completion(); + void _cancel_code_hint(); void _confirm_completion(); void _update_completion_candidates(); @@ -313,7 +319,11 @@ public: inline void set_auto_brace_completion(bool p_enabled) { auto_brace_completion_enabled = p_enabled; } - + inline void set_brace_matching(bool p_enabled) { + brace_matching_enabled=p_enabled; + update(); + } + void cursor_set_column(int p_col); void cursor_set_line(int p_row); @@ -350,7 +360,7 @@ public: void undo(); void redo(); - void clear_undo_history(); + void clear_undo_history(); void set_draw_tabs(bool p_draw); @@ -376,10 +386,13 @@ public: void set_tooltip_request_func(Object *p_obj, const StringName& p_function, const Variant& p_udata); - void set_completion(bool p_enabled,const Vector<String>& p_prefixes); + void set_completion(bool p_enabled,const Vector<String>& p_prefixes); void code_complete(const Vector<String> &p_strings); + void set_code_hint(const String& p_hint); void query_code_comple(); + String get_text_for_completion(); + TextEdit(); ~TextEdit(); }; diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index 7954ac65df..1a7087b7ef 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -31,28 +31,37 @@ Size2 TextureButton::get_minimum_size() const { + Size2 rscale; if (normal.is_null()) { if (pressed.is_null()) { if (hover.is_null()) if (click_mask.is_null()) - return Size2(); + rscale= Size2(); else - return click_mask->get_size(); + rscale= click_mask->get_size(); else - return hover->get_size(); + rscale= hover->get_size(); } else - return pressed->get_size(); + rscale= pressed->get_size()*scale; } else - return normal->get_size(); + rscale= normal->get_size(); + + return rscale*scale; } bool TextureButton::has_point(const Point2& p_point) const { + if (scale[0] <= 0 || scale[1] <= 0) { + return false; + } + + Point2 ppos = p_point/scale; + if (click_mask.is_valid()) { - Point2i p =p_point; + Point2i p =ppos; if (p.x<0 || p.x>=click_mask->get_size().width || p.y<0 || p.y>=click_mask->get_size().height) return false; @@ -71,46 +80,57 @@ void TextureButton::_notification(int p_what) { DrawMode draw_mode = get_draw_mode(); // if (normal.is_null()) // break; + + Ref<Texture> texdraw; + switch (draw_mode) { case DRAW_NORMAL: { if (normal.is_valid()) - normal->draw(canvas_item,Point2()); + texdraw=normal; } break; case DRAW_PRESSED: { if (pressed.is_null()) { if (hover.is_null()) { if (normal.is_valid()) - normal->draw(canvas_item,Point2()); + texdraw=normal; } else - hover->draw(canvas_item,Point2()); + texdraw=hover; } else - pressed->draw(canvas_item,Point2()); + texdraw=pressed; } break; case DRAW_HOVER: { if (hover.is_null()) { if (pressed.is_valid() && is_pressed()) - pressed->draw(canvas_item,Point2()); + texdraw=pressed; else if (normal.is_valid()) - normal->draw(canvas_item,Point2()); + texdraw=normal; } else - hover->draw(canvas_item,Point2()); + texdraw=hover; } break; case DRAW_DISABLED: { if (disabled.is_null()) { if (normal.is_valid()) - normal->draw(canvas_item,Point2()); + texdraw=normal; } else - disabled->draw(canvas_item,Point2()); + texdraw=disabled; } break; } + + if (texdraw.is_valid()) { + Rect2 drect(Point2(),texdraw->get_size()*scale); + draw_texture_rect(texdraw,drect,false,modulate); + + } if (has_focus() && focused.is_valid()) { - focused->draw(canvas_item, Point2()); + Rect2 drect(Point2(),focused->get_size()*scale); + draw_texture_rect(focused,drect,false,modulate); + }; } break; @@ -125,6 +145,8 @@ void TextureButton::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_disabled_texture","texture:Texture"),&TextureButton::set_disabled_texture); ObjectTypeDB::bind_method(_MD("set_focused_texture","texture:Texture"),&TextureButton::set_focused_texture); ObjectTypeDB::bind_method(_MD("set_click_mask","mask:BitMap"),&TextureButton::set_click_mask); + ObjectTypeDB::bind_method(_MD("set_scale","scale"),&TextureButton::set_scale); + ObjectTypeDB::bind_method(_MD("set_modulate","color"),&TextureButton::set_modulate); ObjectTypeDB::bind_method(_MD("get_normal_texture:Texture"),&TextureButton::get_normal_texture); ObjectTypeDB::bind_method(_MD("get_pressed_texture:Texture"),&TextureButton::get_pressed_texture); @@ -132,6 +154,8 @@ void TextureButton::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_disabled_texture:Texture"),&TextureButton::get_disabled_texture); ObjectTypeDB::bind_method(_MD("get_focused_texture:Texture"),&TextureButton::get_focused_texture); ObjectTypeDB::bind_method(_MD("get_click_mask:BitMap"),&TextureButton::get_click_mask); + ObjectTypeDB::bind_method(_MD("get_scale"),&TextureButton::get_scale); + ObjectTypeDB::bind_method(_MD("get_modulate"),&TextureButton::get_modulate); ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/normal",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_normal_texture"), _SCS("get_normal_texture")); ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/pressed",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_pressed_texture"), _SCS("get_pressed_texture")); @@ -139,6 +163,8 @@ void TextureButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/disabled",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_disabled_texture"), _SCS("get_disabled_texture")); ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/focused",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_focused_texture"), _SCS("get_focused_texture")); ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"textures/click_mask",PROPERTY_HINT_RESOURCE_TYPE,"BitMap"), _SCS("set_click_mask"), _SCS("get_click_mask")) ; + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2,"params/scale",PROPERTY_HINT_RANGE,"0.01,1024,0.01"), _SCS("set_scale"), _SCS("get_scale")); + ADD_PROPERTY(PropertyInfo(Variant::COLOR,"params/modulate"), _SCS("set_modulate"), _SCS("get_modulate")); } @@ -206,6 +232,29 @@ void TextureButton::set_focused_texture(const Ref<Texture>& p_focused) { focused = p_focused; }; +void TextureButton::set_scale(Size2 p_scale) { + + scale=p_scale; + minimum_size_changed(); + update(); +} + +Size2 TextureButton::get_scale() const{ + + return scale; +} + +void TextureButton::set_modulate(const Color& p_modulate) { + modulate=p_modulate; + update(); +} + +Color TextureButton::get_modulate() const { + return modulate; +} + TextureButton::TextureButton() { + scale=Size2(1.0, 1.0); + modulate=Color(1,1,1); } diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h index d186966cb1..94bc53b3ff 100644 --- a/scene/gui/texture_button.h +++ b/scene/gui/texture_button.h @@ -41,6 +41,8 @@ class TextureButton : public BaseButton { Ref<Texture> disabled; Ref<Texture> focused; Ref<BitMap> click_mask; + Size2 scale; + Color modulate; protected: @@ -66,6 +68,11 @@ public: Ref<Texture> get_focused_texture() const; Ref<BitMap> get_click_mask() const; + void set_scale(Size2 p_scale); + Size2 get_scale() const; + + void set_modulate(const Color& p_modulate); + Color get_modulate() const; TextureButton(); }; diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 45a30d7bca..fbdc87a7cc 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -382,6 +382,8 @@ bool Node::can_process() const { if (get_tree()->is_paused()) { + if (data.pause_mode==PAUSE_MODE_STOP) + return false; if (data.pause_mode==PAUSE_MODE_PROCESS) return true; if (data.pause_mode==PAUSE_MODE_INHERIT) { @@ -391,6 +393,9 @@ bool Node::can_process() const { if (data.pause_owner->data.pause_mode==PAUSE_MODE_PROCESS) return true; + + if (data.pause_owner->data.pause_mode==PAUSE_MODE_STOP) + return false; } } @@ -1731,6 +1736,26 @@ NodePath Node::get_import_path() const { #endif +static void _add_nodes_to_options(const Node *p_base,const Node *p_node,List<String>*r_options) { + + if (p_node!=p_base && !p_node->get_owner()) + return; + String n = p_base->get_path_to(p_node); + r_options->push_back("\""+n+"\""); + for(int i=0;i<p_node->get_child_count();i++) { + _add_nodes_to_options(p_base,p_node->get_child(i),r_options); + } +} + +void Node::get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const { + + String pf=p_function; + if ((pf=="has_node" || pf=="get_node") && p_idx==0) { + + _add_nodes_to_options(this,this,r_options); + } + Object::get_argument_options(p_function,p_idx,r_options); +} void Node::_bind_methods() { diff --git a/scene/main/node.h b/scene/main/node.h index 371a5325ca..47f49eb625 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -284,6 +284,7 @@ public: NodePath get_import_path() const; #endif + void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const; _FORCE_INLINE_ Viewport *get_viewport() const { return data.viewport; } diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 741deccdbe..cf49979118 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -39,7 +39,6 @@ #include "scene/main/viewport.h" #include "scene/gui/control.h" #include "scene/gui/texture_progress.h" -#include "scene/gui/empty_control.h" #include "scene/gui/button.h" #include "scene/gui/button_array.h" #include "scene/gui/button_group.h" @@ -75,6 +74,8 @@ #include "scene/gui/split_container.h" #include "scene/gui/video_player.h" #include "scene/gui/reference_frame.h" +#include "scene/gui/graph_node.h" +#include "scene/gui/graph_edit.h" #include "scene/resources/video_stream.h" #include "scene/2d/particles_2d.h" #include "scene/2d/path_2d.h" @@ -152,6 +153,8 @@ #include "scene/resources/mesh.h" #include "scene/resources/room.h" +#include "scene/resources/shader_graph.h" + #include "scene/resources/world.h" #include "scene/resources/world_2d.h" #include "scene/resources/volume.h" @@ -268,7 +271,8 @@ void register_scene_types() { OS::get_singleton()->yield(); //may take time to init ObjectTypeDB::register_type<Control>(); - ObjectTypeDB::register_type<EmptyControl>(); +// ObjectTypeDB::register_type<EmptyControl>(); + ObjectTypeDB::add_compatibility_type("EmptyControl","control"); ObjectTypeDB::register_type<Button>(); ObjectTypeDB::register_type<Label>(); ObjectTypeDB::register_type<HScrollBar>(); @@ -303,6 +307,8 @@ void register_scene_types() { ObjectTypeDB::register_virtual_type<SplitContainer>(); ObjectTypeDB::register_type<HSplitContainer>(); ObjectTypeDB::register_type<VSplitContainer>(); + ObjectTypeDB::register_type<GraphNode>(); + ObjectTypeDB::register_type<GraphEdit>(); OS::get_singleton()->yield(); //may take time to init @@ -494,11 +500,17 @@ void register_scene_types() { ObjectTypeDB::register_type<Mesh>(); ObjectTypeDB::register_virtual_type<Material>(); ObjectTypeDB::register_type<FixedMaterial>(); - ObjectTypeDB::register_type<ParticleSystemMaterial>(); - ObjectTypeDB::register_type<UnshadedMaterial>(); + //ObjectTypeDB::register_type<ParticleSystemMaterial>(); + //ObjectTypeDB::register_type<UnshadedMaterial>(); ObjectTypeDB::register_type<ShaderMaterial>(); ObjectTypeDB::register_type<RoomBounds>(); - ObjectTypeDB::register_type<Shader>(); + ObjectTypeDB::register_virtual_type<Shader>(); + ObjectTypeDB::register_virtual_type<ShaderGraph>(); + ObjectTypeDB::register_type<MaterialShaderGraph>(); + ObjectTypeDB::register_type<MaterialShader>(); + ObjectTypeDB::add_compatibility_type("Shader","MaterialShader"); + ObjectTypeDB::add_compatibility_type("ParticleSystemMaterial","FixedMaterial"); + ObjectTypeDB::add_compatibility_type("UnshadedMaterial","FixedMaterial"); ObjectTypeDB::register_type<MultiMesh>(); ObjectTypeDB::register_type<MeshLibrary>(); diff --git a/scene/resources/audio_stream_resampled.cpp b/scene/resources/audio_stream_resampled.cpp index 8e694a6110..bc7bffa9d2 100644 --- a/scene/resources/audio_stream_resampled.cpp +++ b/scene/resources/audio_stream_resampled.cpp @@ -38,15 +38,18 @@ int AudioStreamResampled::get_channel_count() const { template<int C> -void AudioStreamResampled::_resample(int32_t *p_dest,int p_todo,int32_t p_increment) { +uint32_t AudioStreamResampled::_resample(int32_t *p_dest,int p_todo,int32_t p_increment) { + + uint32_t read=offset&MIX_FRAC_MASK; for (int i=0;i<p_todo;i++) { offset = (offset + p_increment)&(((1<<(rb_bits+MIX_FRAC_BITS))-1)); + read+=p_increment; uint32_t pos = offset >> MIX_FRAC_BITS; uint32_t frac = offset & MIX_FRAC_MASK; #ifndef FAST_AUDIO - ERR_FAIL_COND(pos>=rb_len); + ERR_FAIL_COND_V(pos>=rb_len,0); #endif uint32_t pos_next = (pos+1)&rb_mask; //printf("rb pos %i\n",pos); @@ -151,7 +154,7 @@ void AudioStreamResampled::_resample(int32_t *p_dest,int p_todo,int32_t p_increm } - rb_read_pos=offset>>MIX_FRAC_BITS; + return read>>MIX_FRAC_BITS;//rb_read_pos=offset>>MIX_FRAC_BITS; } @@ -173,10 +176,10 @@ bool AudioStreamResampled::mix(int32_t *p_dest, int p_frames) { } else if (rb_read_pos<write_pos_cache) { - rb_todo=write_pos_cache-rb_read_pos-1; + rb_todo=write_pos_cache-rb_read_pos; //-1? } else { - rb_todo=(rb_len-rb_read_pos)+write_pos_cache-1; + rb_todo=(rb_len-rb_read_pos)+write_pos_cache; //-1? } int todo = MIN( ((int64_t(rb_todo)<<MIX_FRAC_BITS)/increment)+1, p_frames ); @@ -220,13 +223,22 @@ bool AudioStreamResampled::mix(int32_t *p_dest, int p_frames) { #endif { + uint32_t read=0; switch(channels) { - case 1: _resample<1>(p_dest,todo,increment); break; - case 2: _resample<2>(p_dest,todo,increment); break; - case 4: _resample<4>(p_dest,todo,increment); break; - case 6: _resample<6>(p_dest,todo,increment); break; + case 1: read=_resample<1>(p_dest,todo,increment); break; + case 2: read=_resample<2>(p_dest,todo,increment); break; + case 4: read=_resample<4>(p_dest,todo,increment); break; + case 6: read=_resample<6>(p_dest,todo,increment); break; } + if (read>rb_todo) + read=rb_todo; + + rb_read_pos = (rb_read_pos+read)&rb_mask; + + + + } return true; diff --git a/scene/resources/audio_stream_resampled.h b/scene/resources/audio_stream_resampled.h index f1e3629ac7..a1b95e81d5 100644 --- a/scene/resources/audio_stream_resampled.h +++ b/scene/resources/audio_stream_resampled.h @@ -57,7 +57,7 @@ class AudioStreamResampled : public AudioStream { template<int C> - void _resample(int32_t *p_dest,int p_todo,int32_t p_increment); + uint32_t _resample(int32_t *p_dest,int p_todo,int32_t p_increment); protected: @@ -97,7 +97,7 @@ protected: _FORCE_INLINE_ int16_t *get_write_buffer() { return read_buf; } _FORCE_INLINE_ void write(uint32_t p_frames) { - ERR_FAIL_COND(p_frames > rb_len); + ERR_FAIL_COND(p_frames >= rb_len); switch(channels) { case 1: { diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index ae2c07ff56..6c27ffc6d9 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -134,7 +134,7 @@ Vector2 Curve2D::interpolate(int p_index, float p_offset) const { Vector2 Curve2D::interpolatef(real_t p_findex) const { - if (p_findex>0) + if (p_findex<0) p_findex=0; else if (p_findex>=points.size()) p_findex=points.size(); @@ -485,7 +485,7 @@ Vector2 Curve2D::interpolate(int p_index, float p_offset) const { Vector2 Curve2D::interpolatef(real_t p_findex) const { - if (p_findex>0) + if (p_findex<0) p_findex=0; else if (p_findex>=points.size()) p_findex=points.size(); @@ -956,7 +956,7 @@ Vector3 Curve3D::interpolate(int p_index, float p_offset) const { Vector3 Curve3D::interpolatef(real_t p_findex) const { - if (p_findex>0) + if (p_findex<0) p_findex=0; else if (p_findex>=points.size()) p_findex=points.size(); diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index d10bb37f60..e7f0d9b1f5 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -65,7 +65,7 @@ static Ref<Texture> make_icon(T p_src) { Ref<ImageTexture> texture( memnew( ImageTexture ) ); - texture->create_from_image( Image(p_src) ); + texture->create_from_image( Image(p_src),ImageTexture::FLAG_FILTER ); return texture; } @@ -331,6 +331,7 @@ void make_default_theme() { t->set_color("current_line_color","TextEdit", Color(0.3,0.5,0.8,0.15) ); t->set_color("cursor_color","TextEdit", control_font_color ); t->set_color("symbol_color","TextEdit", control_font_color_hover ); + t->set_color("brace_mismatch_color","TextEdit", Color(1,0.2,0.2) ); t->set_constant("line_spacing","TextEdit",1 ); t->set_stylebox("scroll","HScrollBar", make_stylebox( hscroll_bg_png,3,3,3,3,0,0,0,0) ); @@ -415,7 +416,21 @@ void make_default_theme() { t->set_color("font_color_hover","PopupMenu", control_font_color ); t->set_constant("hseparation","PopupMenu",2); t->set_constant("vseparation","PopupMenu",1); - + + Ref<StyleBoxTexture> graphsb = make_stylebox(graph_node_png,6,24,6,5,16,24,16,5); + //graphsb->set_expand_margin_size(MARGIN_LEFT,10); + //graphsb->set_expand_margin_size(MARGIN_RIGHT,10); + t->set_stylebox("frame","GraphNode", graphsb ); + t->set_constant("separation","GraphNode", 1 ); + t->set_icon("port","GraphNode", make_icon( graph_port_png ) ); + t->set_icon("close","GraphNode", make_icon( graph_node_close_png ) ); + t->set_font("title_font","GraphNode", default_font ); + t->set_color("title_color","GraphNode", Color(0,0,0,1)); + t->set_constant("title_offset","GraphNode", 18); + t->set_constant("close_offset","GraphNode", 18); + t->set_constant("port_offset","GraphNode", 3); + + t->set_stylebox("bg","Tree", make_stylebox( tree_bg_png,4,4,4,5,3,3,3,3) ); t->set_stylebox("bg_focus","Tree", focus ); Ref<StyleBoxTexture> tree_selected = make_stylebox( selection_png,4,4,4,4); diff --git a/scene/resources/default_theme/graph_node.png b/scene/resources/default_theme/graph_node.png Binary files differnew file mode 100644 index 0000000000..3adccf2c3b --- /dev/null +++ b/scene/resources/default_theme/graph_node.png diff --git a/scene/resources/default_theme/graph_node_close.png b/scene/resources/default_theme/graph_node_close.png Binary files differnew file mode 100644 index 0000000000..ea5b510418 --- /dev/null +++ b/scene/resources/default_theme/graph_node_close.png diff --git a/scene/resources/default_theme/graph_port.png b/scene/resources/default_theme/graph_port.png Binary files differnew file mode 100644 index 0000000000..92f425f977 --- /dev/null +++ b/scene/resources/default_theme/graph_port.png diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 9cef0265ee..a0f3dcd988 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -99,6 +99,21 @@ static const unsigned char full_panel_bg_png[]={ }; +static const unsigned char graph_node_png[]={ 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+}; + + +static const unsigned char graph_node_close_png[]={ 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+}; + + +static const unsigned char graph_port_png[]={ +0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0xa,0x0,0x0,0x0,0xa,0x8,0x6,0x0,0x0,0x0,0x8d,0x32,0xcf,0xbd,0x0,0x0,0x0,0x6,0x62,0x4b,0x47,0x44,0x0,0x0,0x0,0x0,0x0,0x0,0xf9,0x43,0xbb,0x7f,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xde,0xc,0x14,0x17,0x20,0x3,0xeb,0x8f,0x3a,0xdb,0x0,0x0,0x0,0x19,0x74,0x45,0x58,0x74,0x43,0x6f,0x6d,0x6d,0x65,0x6e,0x74,0x0,0x43,0x72,0x65,0x61,0x74,0x65,0x64,0x20,0x77,0x69,0x74,0x68,0x20,0x47,0x49,0x4d,0x50,0x57,0x81,0xe,0x17,0x0,0x0,0x1,0x65,0x49,0x44,0x41,0x54,0x18,0xd3,0x4d,0xd0,0x4f,0x6b,0xda,0x70,0x1c,0x7,0xe0,0xcf,0x37,0x7f,0x7e,0x49,0x66,0xd2,0x64,0x61,0x5,0x61,0x76,0x47,0xf1,0xa4,0x2d,0xdb,0x75,0x5,0x11,0x84,0xb0,0x5e,0xeb,0xd9,0xeb,0xf4,0x6d,0xec,0x2d,0xf8,0x26,0xb6,0x77,0xe0,0x45,0xba,0xa3,0x6c,0xa0,0x3b,0xad,0x39,0xb6,0x36,0x8,0x1b,0x4b,0x32,0xd2,0xc6,0x6c,0x9a,0x4f,0x4f,0x85,0x3e,0x2f,0xe1,0x11,0x0,0x20,0x29,0xd3,0xe9,0xd4,0xda,0x6e,0xb7,0x23,0xdf,0xf7,0xbb,0x0,0x90,0xe7,0xf9,0x8f,0x66,0xb3,0xf9,0x79,0x36,0x9b,0x55,0x22,0x42,0x83,0xa4,0x44,0x51,0xf4,0xea,0xe2,0xe2,0xc3,0xf7,0xf1,0x78,0xdc,0xa,0x82,0x40,0x8,0x20,0xcf,0x32,0x2e,0x97,0xcb,0x4f,0x51,0x14,0xbd,0x25,0xf9,0x5b,0x26,0x93,0x89,0xdd,0xe9,0x74,0xe2,0xf7,0xe7,0xe7,0x27,0x59,0xfa,0x87,0x65,0xb9,0x13,0x0,0xb0,0x1d,0x9b,0xe1,0xcb,0x50,0xbe,0x5e,0x5d,0xdd,0xfe,0xbc,0xbe,0x6e,0x6b,0x49,0x92,0x8c,0x4e,0x7b,0xa7,0xad,0xbf,0x79,0x4e,0xd3,0x54,0x12,0x86,0x21,0xc2,0x30,0x84,0x32,0x95,0xe4,0x79,0xc6,0xde,0xd9,0x59,0x2b,0x49,0xee,0x46,0x86,0xeb,0xba,0x5d,0xfb,0x85,0x23,0x87,0xfd,0x1e,0xb6,0xed,0x40,0xd7,0x35,0x0,0x40,0x7d,0x38,0xa0,0xdc,0xed,0x44,0x37,0x74,0xb8,0xae,0xd7,0x35,0x48,0x62,0xff,0xff,0x1f,0xfc,0x20,0x80,0xae,0xe9,0x78,0x42,0x0,0xca,0xb2,0x90,0x65,0x19,0x58,0xd7,0xd0,0x8a,0xa2,0x58,0xa7,0x69,0x56,0x6b,0xa2,0x51,0x29,0x5,0xcb,0x52,0xb0,0x94,0x5,0x4b,0x29,0x88,0x8,0xd3,0x34,0xad,0x8b,0xfb,0x62,0xad,0xf,0x6,0x83,0xb8,0xaa,0xaa,0xb1,0xe7,0x79,0xbe,0x77,0x74,0x44,0xb7,0xe1,0x89,0x69,0x1a,0x28,0xcb,0x92,0x9b,0xcd,0x46,0x56,0xab,0xd5,0x86,0xe4,0x47,0x21,0x29,0xc3,0xe1,0xf0,0xb8,0xdf,0xef,0x7f,0x6b,0xb7,0xdb,0xaf,0x1b,0x8d,0x86,0x46,0x10,0xf,0xf7,0xf,0x75,0x1c,0xc7,0x77,0x8b,0xc5,0xe2,0xdd,0x7c,0x3e,0xff,0x25,0xcf,0xc3,0x6f,0x6e,0x6f,0x2e,0x1d,0xdb,0xe9,0x9,0x80,0xb2,0x2a,0xd7,0x27,0xad,0x37,0x5f,0x9e,0xc2,0x1f,0x1,0x3a,0xe6,0xa5,0x7b,0xef,0xf2,0xf3,0xcd,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82 +}; + + static const unsigned char hscroll_bg_png[]={ 0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x8,0x0,0x0,0x0,0x8,0x8,0x6,0x0,0x0,0x0,0xc4,0xf,0xbe,0x8b,0x0,0x0,0x0,0x6,0x62,0x4b,0x47,0x44,0x0,0x49,0x0,0x42,0x0,0x4e,0x4e,0xda,0xb4,0x7e,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xdd,0x9,0x1b,0x12,0x30,0x1c,0x3c,0x99,0xa,0x1c,0x0,0x0,0x0,0x19,0x74,0x45,0x58,0x74,0x43,0x6f,0x6d,0x6d,0x65,0x6e,0x74,0x0,0x43,0x72,0x65,0x61,0x74,0x65,0x64,0x20,0x77,0x69,0x74,0x68,0x20,0x47,0x49,0x4d,0x50,0x57,0x81,0xe,0x17,0x0,0x0,0x0,0x53,0x49,0x44,0x41,0x54,0x18,0xd3,0x7d,0x8f,0xc9,0xd,0x80,0x20,0x0,0xc0,0xca,0x21,0xe8,0x5f,0x12,0x89,0x84,0xfd,0x5c,0x48,0x26,0x34,0x3e,0x74,0x2,0xa2,0xe8,0x2,0x40,0xbf,0xed,0xa7,0xc2,0xbb,0xb0,0x3,0x1b,0x75,0x92,0xf0,0x2e,0x7c,0x46,0x9b,0xaa,0xcd,0x4f,0x46,0x3,0x8c,0x76,0xea,0x7,0x4a,0x29,0x5a,0x68,0x0,0x29,0x65,0x3f,0x30,0x83,0xed,0x6,0xe9,0xbc,0x8e,0xf6,0x45,0x79,0xb,0xc0,0x5c,0xb3,0xeb,0x12,0xef,0x1f,0xc6,0x6f,0x12,0x2,0xa,0xbd,0xc9,0x5d,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82 }; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 2c278f4fed..faba339fe1 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -458,6 +458,8 @@ FixedMaterial::~FixedMaterial() { } + + bool ShaderMaterial::_set(const StringName& p_name, const Variant& p_value) { if (p_name==SceneStringNames::get_singleton()->shader_shader) { @@ -499,7 +501,7 @@ bool ShaderMaterial::_get(const StringName& p_name,Variant &r_ret) const { void ShaderMaterial::_get_property_list( List<PropertyInfo> *p_list) const { - p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"Shader" ) ); + p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"MaterialShader,MaterialShaderGraph" ) ); if (!shader.is_null()) { @@ -558,7 +560,21 @@ void ShaderMaterial::_bind_methods() { } +void ShaderMaterial::get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const { + + String f = p_function.operator String(); + if ((f=="get_shader_param" || f=="set_shader_param") && p_idx==0) { + if (shader.is_valid()) { + List<PropertyInfo> pl; + shader->get_param_list(&pl); + for (List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) { + r_options->push_back(E->get().name); + } + } + } + Material::get_argument_options(p_function,p_idx,r_options); +} ShaderMaterial::ShaderMaterial() :Material(VisualServer::get_singleton()->material_create()){ diff --git a/scene/resources/material.h b/scene/resources/material.h index 9c3feede08..2b10078e16 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -243,6 +243,7 @@ public: void set_shader_param(const StringName& p_param,const Variant& p_value); Variant get_shader_param(const StringName& p_param) const; + void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const; ShaderMaterial(); }; diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp index afb0ae1815..9f691d6ad3 100644 --- a/scene/resources/polygon_path_finder.cpp +++ b/scene/resources/polygon_path_finder.cpp @@ -142,6 +142,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2& p_from, const Vector if (d<closest_dist) { ignore_from_edge=E->get(); closest_dist=d; + closest_point=closest; } } @@ -168,6 +169,7 @@ Vector<Vector2> PolygonPathFinder::find_path(const Vector2& p_from, const Vector if (d<closest_dist) { ignore_to_edge=E->get(); closest_dist=d; + closest_point=closest; } } @@ -529,7 +531,7 @@ Vector2 PolygonPathFinder::get_closest_point(const Vector2& p_point) const { float d = p_point.distance_squared_to(points[i].pos); if (d<closest_dist) { - d=closest_dist; + closest_dist=d; closest_idx=i; } diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 6d65da3782..f3e625917a 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -33,12 +33,6 @@ #include "scene/scene_string_names.h" -void Shader::set_mode(Mode p_mode) { - - ERR_FAIL_INDEX(p_mode,2); - VisualServer::get_singleton()->shader_set_mode(shader,VisualServer::ShaderMode(p_mode)); - emit_signal(SceneStringNames::get_singleton()->changed); -} Shader::Mode Shader::get_mode() const { @@ -120,6 +114,13 @@ Dictionary Shader::_get_code() { c["vertex_ofs"]=0; c["light"]=ls; c["light_ofs"]=0; + Array arr; + for(const Map<StringName,Ref<Texture> >::Element *E=default_textures.front();E;E=E->next()) { + arr.push_back(E->key()); + arr.push_back(E->get()); + } + if (arr.size()) + c["default_tex"]=arr; return c; } @@ -132,11 +133,46 @@ void Shader::_set_code(const Dictionary& p_string) { light=p_string["light"]; set_code(p_string["vertex"],p_string["fragment"],light); + if (p_string.has("default_tex")) { + Array arr=p_string["default_tex"]; + if ((arr.size()&1)==0) { + for(int i=0;i<arr.size();i+=2) + set_default_texture_param(arr[i],arr[i+1]); + } + } } +void Shader::set_default_texture_param(const StringName& p_param,const Ref<Texture>& p_texture) { + + if (p_texture.is_valid()) { + default_textures[p_param]=p_texture; + VS::get_singleton()->shader_set_default_texture_param(shader,p_param,p_texture->get_rid()); + } else { + default_textures.erase(p_param); + VS::get_singleton()->shader_set_default_texture_param(shader,p_param,RID()); + } +} + +Ref<Texture> Shader::get_default_texture_param(const StringName& p_param) const{ + + if (default_textures.has(p_param)) + return default_textures[p_param]; + else + return Ref<Texture>(); +} + +void Shader::get_default_texture_param_list(List<StringName>* r_textures) const{ + + for(const Map<StringName,Ref<Texture> >::Element *E=default_textures.front();E;E=E->next()) { + + r_textures->push_back(E->key()); + } + +} + + void Shader::_bind_methods() { - ObjectTypeDB::bind_method(_MD("set_mode","mode"),&Shader::set_mode); ObjectTypeDB::bind_method(_MD("get_mode"),&Shader::get_mode); ObjectTypeDB::bind_method(_MD("set_code","vcode","fcode","lcode","fofs","lofs"),&Shader::set_code,DEFVAL(0),DEFVAL(0)); @@ -144,6 +180,9 @@ void Shader::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_fragment_code"),&Shader::get_fragment_code); ObjectTypeDB::bind_method(_MD("get_light_code"),&Shader::get_light_code); + ObjectTypeDB::bind_method(_MD("set_default_texture_param","param","texture:Texture"),&Shader::set_default_texture_param); + ObjectTypeDB::bind_method(_MD("get_default_texture_param:Texture","param"),&Shader::get_default_texture_param); + ObjectTypeDB::bind_method(_MD("has_param","name"),&Shader::has_param); ObjectTypeDB::bind_method(_MD("_set_code","code"),&Shader::_set_code); @@ -160,9 +199,9 @@ void Shader::_bind_methods() { } -Shader::Shader() { +Shader::Shader(Mode p_mode) { - shader = VisualServer::get_singleton()->shader_create(); + shader = VisualServer::get_singleton()->shader_create(VS::ShaderMode(p_mode)); params_cache_dirty=true; } @@ -194,7 +233,7 @@ RES ResourceFormatLoaderShader::load(const String &p_path,const String& p_origin String base_path = p_path.get_base_dir(); - Ref<Shader> shader( memnew( Shader ) ); + Ref<Shader> shader;//( memnew( Shader ) ); int line=0; diff --git a/scene/resources/shader.h b/scene/resources/shader.h index fff6f1d28a..8c15ca43d4 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -31,7 +31,7 @@ #include "resource.h" #include "io/resource_loader.h" - +#include "scene/resources/texture.h" class Shader : public Resource { OBJ_TYPE(Shader,Resource); @@ -48,6 +48,9 @@ class Shader : public Resource { // convertion fast and save memory. mutable bool params_cache_dirty; mutable Map<StringName,StringName> params_cache; //map a shader param to a material param.. + Map<StringName,Ref<Texture> > default_textures; + + protected: @@ -58,10 +61,11 @@ public: MODE_MATERIAL, MODE_CANVAS_ITEM, - MODE_POST_PROCESS + MODE_POST_PROCESS, + MODE_MAX }; - void set_mode(Mode p_mode); + //void set_mode(Mode p_mode); Mode get_mode() const; void set_code( const String& p_vertex, const String& p_fragment, const String& p_light,int p_fragment_ofs=0,int p_light_ofs=0); @@ -72,15 +76,28 @@ public: void get_param_list(List<PropertyInfo> *p_params) const; bool has_param(const StringName& p_param) const; + void set_default_texture_param(const StringName& p_param, const Ref<Texture> &p_texture); + Ref<Texture> get_default_texture_param(const StringName& p_param) const; + void get_default_texture_param_list(List<StringName>* r_textures) const; + virtual RID get_rid() const; - Shader(); + Shader(Mode p_mode); ~Shader(); }; VARIANT_ENUM_CAST( Shader::Mode ); +class MaterialShader : public Shader { + + OBJ_TYPE(MaterialShader,Shader); + +public: + + MaterialShader() : Shader(MODE_MATERIAL) {}; +}; + class ResourceFormatLoaderShader : public ResourceFormatLoader { diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp index 3ed6cebf07..8b2f318ec0 100644 --- a/scene/resources/shader_graph.cpp +++ b/scene/resources/shader_graph.cpp @@ -27,121 +27,346 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "shader_graph.h" +#include "scene/scene_string_names.h" +//todo +//-RGB ops +//-mostrar error de conexion +Array ShaderGraph::_get_node_list(ShaderType p_type) const { + List<int> nodes; + get_node_list(p_type,&nodes); + Array arr(true); + for (List<int>::Element *E=nodes.front();E;E=E->next()) + arr.push_back(E->get()); + return arr; +} +Array ShaderGraph::_get_connections(ShaderType p_type) const { + + List<Connection> connections; + get_node_connections(p_type,&connections); + Array arr(true); + for (List<Connection>::Element *E=connections.front();E;E=E->next()) { + + Dictionary d(true); + d["src_id"]=E->get().src_id; + d["src_slot"]=E->get().src_slot; + d["dst_id"]=E->get().dst_id; + d["dst_slot"]=E->get().dst_slot; + arr.push_back(d); -# if 0 -void ShaderGraph::_set(const String& p_name, const Variant& p_value) { + } + return arr; +} - if (p_name.begins_with("nodes/")) { - int idx=p_name.get_slice("/",1).to_int(); - Dictionary data=p_value; +void ShaderGraph::_set_data(const Dictionary &p_data) { - ERR_FAIL_COND(!data.has("type")); - String type=data["type"]; + Dictionary d=p_data; + ERR_FAIL_COND(!d.has("shaders")); + Array sh=d["shaders"]; + ERR_FAIL_COND(sh.size()!=3); - VS::NodeType node_type=VS::NODE_TYPE_MAX; - for(int i=0;i<NODE_TYPE_MAX;i++) { + for(int t=0;t<3;t++) { + Array data=sh[t]; + ERR_FAIL_COND((data.size()%6)!=0); + shader[t].node_map.clear(); + for(int i=0;i<data.size();i+=6) { - if (type==VisualServer::shader_node_get_type_info((VS::NodeType)i).name) - node_type=(VS::NodeType)i; - } + Node n; + n.id=data[i+0]; + n.type=NodeType(int(data[i+1])); + n.pos=data[i+2]; + n.param1=data[i+3]; + n.param2=data[i+4]; - ERR_FAIL_COND(node_type==VS::NODE_TYPE_MAX); + Array conns=data[i+5]; + ERR_FAIL_COND((conns.size()%3)!=0); - node_add( (NodeType)node_type, idx ); - if (data.has("param")) - node_set_param(idx,data["param"]); - if (data.has("pos")) - node_set_pos(idx,data["pos"]); - } + for(int j=0;j<conns.size();j+=3) { - if (p_name.begins_with("conns/")) { - Dictionary data=p_value; - ERR_FAIL_COND( !data.has("src_id") ); - ERR_FAIL_COND( !data.has("src_slot") ); - ERR_FAIL_COND( !data.has("dst_id") ); - ERR_FAIL_COND( !data.has("dst_slot") ); + SourceSlot ss; + int ls=conns[j+0]; + ss.id=conns[j+1]; + ss.slot=conns[j+2]; + n.connections[ls]=ss; + } + shader[t].node_map[n.id]=n; - connect(data["src_id"],data["src_slot"],data["dst_id"],data["dst_slot"]); + } } - return false; + _update_shader(); + } -Variant ShaderGraph::_get(const String& p_name) const { - if (p_name.begins_with("nodes/")) { - int idx=p_name.get_slice("/",1).to_int(); - Dictionary data; - data["type"]=VisualServer::shader_node_get_type_info((VS::NodeType)node_get_type(idx)).name; - data["pos"]=node_get_pos(idx); - data["param"]=node_get_param(idx); - return data; - } - if (p_name.begins_with("conns/")) { - int idx=p_name.get_slice("/",1).to_int(); - Dictionary data; - - List<Connection> connections; - get_connections(&connections); - ERR_FAIL_INDEX_V( idx,connections.size(), Variant() ); - Connection c = connections[idx]; - - data["src_id"]=c.src_id; - data["src_slot"]=c.src_slot; - data["dst_id"]=c.dst_id; - data["dst_slot"]=c.dst_slot; - return data; +Dictionary ShaderGraph::_get_data() const { + + Array sh; + for(int i=0;i<3;i++) { + Array data; + int ec = shader[i].node_map.size(); + data.resize(ec*6); + int idx=0; + for (Map<int,Node>::Element*E=shader[i].node_map.front();E;E=E->next()) { + + data[idx+0]=E->key(); + data[idx+1]=E->get().type; + data[idx+2]=E->get().pos; + data[idx+3]=E->get().param1; + data[idx+4]=E->get().param2; + + Array conns; + conns.resize(E->get().connections.size()*3); + int idx2=0; + for(Map<int,SourceSlot>::Element*F=E->get().connections.front();F;F=F->next()) { + + conns[idx2+0]=F->key(); + conns[idx2+1]=F->get().id; + conns[idx2+2]=F->get().slot; + idx2+=3; + } + data[idx+5]=conns; + idx+=6; + } + sh.push_back(data); } - return Variant(); + Dictionary data; + data["shaders"]=sh; + return data; } -void ShaderGraph::_get_property_list( List<PropertyInfo> *p_list) const { - List<int> nodes; - get_node_list(&nodes); - for(List<int>::Element *E=nodes.front();E;E=E->next()) { - int idx=E->get(); - p_list->push_back(PropertyInfo( Variant::DICTIONARY , "nodes/"+itos(idx),PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NETWORK|PROPERTY_USAGE_STORAGE ) ); - } - - List<Connection> connections; - get_connections(&connections); - int idx=0; - for(List<Connection>::Element *E=connections.front();E;E=E->next()) { - p_list->push_back(PropertyInfo( Variant::DICTIONARY , "conns/"+itos(idx++),PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NETWORK|PROPERTY_USAGE_STORAGE ) ); - } +ShaderGraph::GraphError ShaderGraph::get_graph_error(ShaderType p_type) const { + ERR_FAIL_INDEX_V(p_type,3,GRAPH_OK); + return shader[p_type].error; } -#endif -#if 0 -Array ShaderGraph::_get_connections_helper() const { +void ShaderGraph::_bind_methods() { - Array connections_ret; - List<Connection> connections; - get_connections(&connections); - connections_ret.resize(connections.size()); - - int idx=0; - for(List<Connection>::Element *E=connections.front();E;E=E->next()) { - - Connection c = E->get(); - Dictionary data; - data["src_id"]=c.src_id; - data["src_slot"]=c.src_slot; - data["dst_id"]=c.dst_id; - data["dst_slot"]=c.dst_slot; - connections_ret.set(idx++,data); - } + ObjectTypeDB::bind_method(_MD("_update_shader"),&ShaderGraph::_update_shader); - return connections_ret; -} + ObjectTypeDB::bind_method(_MD("node_add","shader_type","node_type","id"),&ShaderGraph::node_add); + ObjectTypeDB::bind_method(_MD("node_remove","shader_type","id"),&ShaderGraph::node_remove); + ObjectTypeDB::bind_method(_MD("node_set_pos","shader_type","id","pos"),&ShaderGraph::node_set_pos); + ObjectTypeDB::bind_method(_MD("node_get_pos","shader_type","id"),&ShaderGraph::node_get_pos); -void ShaderGraph::_bind_methods() { + ObjectTypeDB::bind_method(_MD("node_get_type","shader_type","id"),&ShaderGraph::node_get_type); + + ObjectTypeDB::bind_method(_MD("get_node_list","shader_type"),&ShaderGraph::_get_node_list); + + ObjectTypeDB::bind_method(_MD("scalar_const_node_set_value","shader_type","id","value"),&ShaderGraph::scalar_const_node_set_value); + ObjectTypeDB::bind_method(_MD("scalar_const_node_get_value","shader_type","id"),&ShaderGraph::scalar_const_node_set_value); + + ObjectTypeDB::bind_method(_MD("vec_const_node_set_value","shader_type","id","value"),&ShaderGraph::vec_const_node_set_value); + ObjectTypeDB::bind_method(_MD("vec_const_node_get_value","shader_type","id"),&ShaderGraph::vec_const_node_set_value); + + ObjectTypeDB::bind_method(_MD("rgb_const_node_set_value","shader_type","id","value"),&ShaderGraph::rgb_const_node_set_value); + ObjectTypeDB::bind_method(_MD("rgb_const_node_get_value","shader_type","id"),&ShaderGraph::rgb_const_node_set_value); + + ObjectTypeDB::bind_method(_MD("xform_const_node_set_value","shader_type","id","value"),&ShaderGraph::xform_const_node_set_value); + ObjectTypeDB::bind_method(_MD("xform_const_node_get_value","shader_type","id"),&ShaderGraph::xform_const_node_set_value); + + +// void get_node_list(ShaderType p_which,List<int> *p_node_list) const; + + ObjectTypeDB::bind_method(_MD("texture_node_set_filter_size","shader_type","id","filter_size"),&ShaderGraph::texture_node_set_filter_size); + ObjectTypeDB::bind_method(_MD("texture_node_get_filter_size","shader_type","id"),&ShaderGraph::texture_node_set_filter_size); + + ObjectTypeDB::bind_method(_MD("texture_node_set_filter_strength","shader_type","id","filter_strength"),&ShaderGraph::texture_node_set_filter_strength); + ObjectTypeDB::bind_method(_MD("texture_node_get_filter_strength","shader_type","id"),&ShaderGraph::texture_node_set_filter_strength); + + ObjectTypeDB::bind_method(_MD("scalar_op_node_set_op","shader_type","id","op"),&ShaderGraph::scalar_op_node_set_op); + ObjectTypeDB::bind_method(_MD("scalar_op_node_get_op","shader_type","id"),&ShaderGraph::scalar_op_node_get_op); + + ObjectTypeDB::bind_method(_MD("vec_op_node_set_op","shader_type","id","op"),&ShaderGraph::vec_op_node_set_op); + ObjectTypeDB::bind_method(_MD("vec_op_node_get_op","shader_type","id"),&ShaderGraph::vec_op_node_get_op); + + ObjectTypeDB::bind_method(_MD("vec_scalar_op_node_set_op","shader_type","id","op"),&ShaderGraph::vec_scalar_op_node_set_op); + ObjectTypeDB::bind_method(_MD("vec_scalar_op_node_get_op","shader_type","id"),&ShaderGraph::vec_scalar_op_node_get_op); + + ObjectTypeDB::bind_method(_MD("rgb_op_node_set_op","shader_type","id","op"),&ShaderGraph::rgb_op_node_set_op); + ObjectTypeDB::bind_method(_MD("rgb_op_node_get_op","shader_type","id"),&ShaderGraph::rgb_op_node_get_op); + + ObjectTypeDB::bind_method(_MD("xform_vec_mult_node_set_no_translation","shader_type","id","disable"),&ShaderGraph::xform_vec_mult_node_set_no_translation); + ObjectTypeDB::bind_method(_MD("xform_vec_mult_node_get_no_translation","shader_type","id"),&ShaderGraph::xform_vec_mult_node_get_no_translation); + + ObjectTypeDB::bind_method(_MD("scalar_func_node_set_function","shader_type","id","func"),&ShaderGraph::scalar_func_node_set_function); + ObjectTypeDB::bind_method(_MD("scalar_func_node_get_function","shader_type","id"),&ShaderGraph::scalar_func_node_get_function); + + ObjectTypeDB::bind_method(_MD("vec_func_node_set_function","shader_type","id","func"),&ShaderGraph::vec_func_node_set_function); + ObjectTypeDB::bind_method(_MD("vec_func_node_get_function","shader_type","id"),&ShaderGraph::vec_func_node_get_function); + + ObjectTypeDB::bind_method(_MD("input_node_set_name","shader_type","id","name"),&ShaderGraph::input_node_set_name); + ObjectTypeDB::bind_method(_MD("input_node_get_name","shader_type","id"),&ShaderGraph::input_node_get_name); + + ObjectTypeDB::bind_method(_MD("scalar_input_node_set_value","shader_type","id","value"),&ShaderGraph::scalar_input_node_set_value); + ObjectTypeDB::bind_method(_MD("scalar_input_node_get_value","shader_type","id"),&ShaderGraph::scalar_input_node_get_value); + + ObjectTypeDB::bind_method(_MD("vec_input_node_set_value","shader_type","id","value"),&ShaderGraph::vec_input_node_set_value); + ObjectTypeDB::bind_method(_MD("vec_input_node_get_value","shader_type","id"),&ShaderGraph::vec_input_node_get_value); + + ObjectTypeDB::bind_method(_MD("rgb_input_node_set_value","shader_type","id","value"),&ShaderGraph::rgb_input_node_set_value); + ObjectTypeDB::bind_method(_MD("rgb_input_node_get_value","shader_type","id"),&ShaderGraph::rgb_input_node_get_value); + + ObjectTypeDB::bind_method(_MD("xform_input_node_set_value","shader_type","id","value"),&ShaderGraph::xform_input_node_set_value); + ObjectTypeDB::bind_method(_MD("xform_input_node_get_value","shader_type","id"),&ShaderGraph::xform_input_node_get_value); + + ObjectTypeDB::bind_method(_MD("texture_input_node_set_value","shader_type","id","value:Texture"),&ShaderGraph::texture_input_node_set_value); + ObjectTypeDB::bind_method(_MD("texture_input_node_get_value:Texture","shader_type","id"),&ShaderGraph::texture_input_node_get_value); + + ObjectTypeDB::bind_method(_MD("cubemap_input_node_set_value","shader_type","id","value:CubeMap"),&ShaderGraph::cubemap_input_node_set_value); + ObjectTypeDB::bind_method(_MD("cubemap_input_node_get_value:CubeMap","shader_type","id"),&ShaderGraph::cubemap_input_node_get_value); + + ObjectTypeDB::bind_method(_MD("comment_node_set_text","shader_type","id","text"),&ShaderGraph::comment_node_set_text); + ObjectTypeDB::bind_method(_MD("comment_node_get_text","shader_type","id"),&ShaderGraph::comment_node_get_text); + + ObjectTypeDB::bind_method(_MD("connect_node:Error","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::connect_node); + ObjectTypeDB::bind_method(_MD("is_node_connected","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::is_node_connected); + ObjectTypeDB::bind_method(_MD("disconnect_node","shader_type","src_id","src_slot","dst_id","dst_slot"),&ShaderGraph::disconnect_node); + ObjectTypeDB::bind_method(_MD("get_node_connections","shader_type"),&ShaderGraph::_get_connections); + + ObjectTypeDB::bind_method(_MD("clear","shader_type"),&ShaderGraph::clear); + + ObjectTypeDB::bind_method(_MD("node_set_state","shader_type","id","state"),&ShaderGraph::node_set_state); + ObjectTypeDB::bind_method(_MD("node_get_state:var","shader_type","id"),&ShaderGraph::node_get_state); + + ObjectTypeDB::bind_method(_MD("_set_data"),&ShaderGraph::_set_data); + ObjectTypeDB::bind_method(_MD("_get_data"),&ShaderGraph::_get_data); + + ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), _SCS("_set_data"),_SCS("_get_data")); + + //void get_connections(ShaderType p_which,List<Connection> *p_connections) const; + + + BIND_CONSTANT( NODE_INPUT ); // all inputs (shader type dependent) + BIND_CONSTANT( NODE_SCALAR_CONST ); //scalar constant + BIND_CONSTANT( NODE_VEC_CONST ); //vec3 constant + BIND_CONSTANT( NODE_RGB_CONST ); //rgb constant (shows a color picker instead) + BIND_CONSTANT( NODE_XFORM_CONST ); // 4x4 matrix constant + BIND_CONSTANT( NODE_TIME ); // time in seconds + BIND_CONSTANT( NODE_SCREEN_TEX ); // screen texture sampler (takes UV) (only usable in fragment shader) + BIND_CONSTANT( NODE_SCALAR_OP ); // scalar vs scalar op (mul ); add ); div ); etc) + BIND_CONSTANT( NODE_VEC_OP ); // vec3 vs vec3 op (mul );ad );div );crossprod );etc) + BIND_CONSTANT( NODE_VEC_SCALAR_OP ); // vec3 vs scalar op (mul ); add ); div ); etc) + BIND_CONSTANT( NODE_RGB_OP ); // vec3 vs vec3 rgb op (with scalar amount) ); like brighten ); darken ); burn ); dodge ); multiply ); etc. + BIND_CONSTANT( NODE_XFORM_MULT ); // mat4 x mat4 + BIND_CONSTANT( NODE_XFORM_VEC_MULT ); // mat4 x vec3 mult (with no-translation option) + BIND_CONSTANT( NODE_XFORM_VEC_INV_MULT ); // mat4 x vec3 inverse mult (with no-translation option) + BIND_CONSTANT( NODE_SCALAR_FUNC ); // scalar function (sin ); cos ); etc) + BIND_CONSTANT( NODE_VEC_FUNC ); // vector function (normalize ); negate ); reciprocal ); rgb2hsv ); hsv2rgb ); etc ); etc) + BIND_CONSTANT( NODE_VEC_LEN ); // vec3 length + BIND_CONSTANT( NODE_DOT_PROD ); // vec3 . vec3 (dot product -> scalar output) + BIND_CONSTANT( NODE_VEC_TO_SCALAR ); // 1 vec3 input ); 3 scalar outputs + BIND_CONSTANT( NODE_SCALAR_TO_VEC ); // 3 scalar input ); 1 vec3 output + BIND_CONSTANT( NODE_VEC_TO_XFORM ); // 3 vec input ); 1 xform output + BIND_CONSTANT( NODE_XFORM_TO_VEC ); // 3 vec input ); 1 xform output + BIND_CONSTANT( NODE_SCALAR_INTERP ); // scalar interpolation (with optional curve) + BIND_CONSTANT( NODE_VEC_INTERP ); // vec3 interpolation (with optional curve) + BIND_CONSTANT( NODE_SCALAR_INPUT ); // scalar uniform (assignable in material) + BIND_CONSTANT( NODE_VEC_INPUT ); // vec3 uniform (assignable in material) + BIND_CONSTANT( NODE_RGB_INPUT ); // color uniform (assignable in material) + BIND_CONSTANT( NODE_XFORM_INPUT ); // mat4 uniform (assignable in material) + BIND_CONSTANT( NODE_TEXTURE_INPUT ); // texture input (assignable in material) + BIND_CONSTANT( NODE_CUBEMAP_INPUT ); // cubemap input (assignable in material) + BIND_CONSTANT( NODE_OUTPUT ); // output (shader type dependent) + BIND_CONSTANT( NODE_COMMENT ); // comment + BIND_CONSTANT( NODE_TYPE_MAX ); + + BIND_CONSTANT( SLOT_TYPE_SCALAR ); + BIND_CONSTANT( SLOT_TYPE_VEC ); + BIND_CONSTANT( SLOT_TYPE_XFORM ); + BIND_CONSTANT( SLOT_TYPE_TEXTURE ); + BIND_CONSTANT( SLOT_MAX ); + + BIND_CONSTANT( SHADER_TYPE_VERTEX ); + BIND_CONSTANT( SHADER_TYPE_FRAGMENT ); + BIND_CONSTANT( SHADER_TYPE_LIGHT ); + BIND_CONSTANT( SHADER_TYPE_MAX ); + + + BIND_CONSTANT( SLOT_IN ); + BIND_CONSTANT( SLOT_OUT ); + + BIND_CONSTANT( GRAPH_OK ); + BIND_CONSTANT( GRAPH_ERROR_CYCLIC ); + BIND_CONSTANT( GRAPH_ERROR_MISSING_CONNECTIONS ); + + BIND_CONSTANT( SCALAR_OP_ADD ); + BIND_CONSTANT( SCALAR_OP_SUB ); + BIND_CONSTANT( SCALAR_OP_MUL ); + BIND_CONSTANT( SCALAR_OP_DIV ); + BIND_CONSTANT( SCALAR_OP_MOD ); + BIND_CONSTANT( SCALAR_OP_POW ); + BIND_CONSTANT( SCALAR_OP_MAX ); + BIND_CONSTANT( SCALAR_OP_MIN ); + BIND_CONSTANT( SCALAR_OP_ATAN2 ); + BIND_CONSTANT( SCALAR_MAX_OP ); + + BIND_CONSTANT( VEC_OP_ADD ); + BIND_CONSTANT( VEC_OP_SUB ); + BIND_CONSTANT( VEC_OP_MUL ); + BIND_CONSTANT( VEC_OP_DIV ); + BIND_CONSTANT( VEC_OP_MOD ); + BIND_CONSTANT( VEC_OP_POW ); + BIND_CONSTANT( VEC_OP_MAX ); + BIND_CONSTANT( VEC_OP_MIN ); + BIND_CONSTANT( VEC_OP_CROSS ); + BIND_CONSTANT( VEC_MAX_OP ); + + BIND_CONSTANT( VEC_SCALAR_OP_MUL ); + BIND_CONSTANT( VEC_SCALAR_OP_DIV ); + BIND_CONSTANT( VEC_SCALAR_OP_POW ); + BIND_CONSTANT( VEC_SCALAR_MAX_OP ); + + BIND_CONSTANT( RGB_OP_SCREEN ); + BIND_CONSTANT( RGB_OP_DIFFERENCE ); + BIND_CONSTANT( RGB_OP_DARKEN ); + BIND_CONSTANT( RGB_OP_LIGHTEN ); + BIND_CONSTANT( RGB_OP_OVERLAY ); + BIND_CONSTANT( RGB_OP_DODGE ); + BIND_CONSTANT( RGB_OP_BURN ); + BIND_CONSTANT( RGB_OP_SOFT_LIGHT ); + BIND_CONSTANT( RGB_OP_HARD_LIGHT ); + BIND_CONSTANT( RGB_MAX_OP ); + + BIND_CONSTANT( SCALAR_FUNC_SIN ); + BIND_CONSTANT( SCALAR_FUNC_COS ); + BIND_CONSTANT( SCALAR_FUNC_TAN ); + BIND_CONSTANT( SCALAR_FUNC_ASIN ); + BIND_CONSTANT( SCALAR_FUNC_ACOS ); + BIND_CONSTANT( SCALAR_FUNC_ATAN ); + BIND_CONSTANT( SCALAR_FUNC_SINH ); + BIND_CONSTANT( SCALAR_FUNC_COSH ); + BIND_CONSTANT( SCALAR_FUNC_TANH ); + BIND_CONSTANT( SCALAR_FUNC_LOG ); + BIND_CONSTANT( SCALAR_FUNC_EXP ); + BIND_CONSTANT( SCALAR_FUNC_SQRT ); + BIND_CONSTANT( SCALAR_FUNC_ABS ); + BIND_CONSTANT( SCALAR_FUNC_SIGN ); + BIND_CONSTANT( SCALAR_FUNC_FLOOR ); + BIND_CONSTANT( SCALAR_FUNC_ROUND ); + BIND_CONSTANT( SCALAR_FUNC_CEIL ); + BIND_CONSTANT( SCALAR_FUNC_FRAC ); + BIND_CONSTANT( SCALAR_FUNC_SATURATE ); + BIND_CONSTANT( SCALAR_FUNC_NEGATE ); + BIND_CONSTANT( SCALAR_MAX_FUNC ); + + BIND_CONSTANT( VEC_FUNC_NORMALIZE ); + BIND_CONSTANT( VEC_FUNC_SATURATE ); + BIND_CONSTANT( VEC_FUNC_NEGATE ); + BIND_CONSTANT( VEC_FUNC_RECIPROCAL ); + BIND_CONSTANT( VEC_FUNC_RGB2HSV ); + BIND_CONSTANT( VEC_FUNC_HSV2RGB ); + BIND_CONSTANT( VEC_MAX_FUNC ); + + ADD_SIGNAL(MethodInfo("updated")); + + +#if 0 ObjectTypeDB::bind_method(_MD("node_add"),&ShaderGraph::node_add ); ObjectTypeDB::bind_method(_MD("node_remove"),&ShaderGraph::node_remove ); ObjectTypeDB::bind_method(_MD("node_set_param"),&ShaderGraph::node_set_param ); @@ -212,73 +437,158 @@ void ShaderGraph::_bind_methods() { BIND_CONSTANT( NODE_TEXTURE_2D_PARAMETER ); BIND_CONSTANT( NODE_TEXTURE_CUBE_PARAMETER ); BIND_CONSTANT( NODE_TYPE_MAX ); +#endif } -void ShaderGraph::node_add(NodeType p_type,int p_id) { + +String ShaderGraph::_find_unique_name(const String& p_base) { + - ERR_FAIL_COND( node_map.has(p_id ) ); - ERR_FAIL_INDEX( p_type, NODE_TYPE_MAX ); + int idx=1; + while(true) { + String tocmp=p_base; + if (idx>1) { + tocmp+="_"+itos(idx); + } + bool valid=true; + for(int i=0;i<3;i++) { + if (!valid) + break; + for (Map<int,Node>::Element *E=shader[i].node_map.front();E;E=E->next()) { + if (E->get().type!=NODE_SCALAR_INPUT && E->get().type!=NODE_VEC_INPUT && E->get().type==NODE_RGB_INPUT && E->get().type==NODE_XFORM_INPUT && E->get().type==NODE_TEXTURE_INPUT && E->get().type==NODE_CUBEMAP_INPUT) + continue; + String name = E->get().param1; + if (name==tocmp) { + valid=false; + break; + } + + } + } + + if (!valid) { + idx++; + continue; + } + return tocmp; + } + return String(); +} + +void ShaderGraph::node_add(ShaderType p_type, NodeType p_node_type,int p_id) { + + ERR_FAIL_INDEX(p_type,3); + ERR_FAIL_COND(p_id==0); + ERR_FAIL_COND(p_node_type==NODE_OUTPUT); //can't create output + ERR_FAIL_COND( shader[p_type].node_map.has(p_id ) ); + ERR_FAIL_INDEX( p_node_type, NODE_TYPE_MAX ); Node node; - node.type=p_type; + if (p_node_type==NODE_INPUT) { + //see if it already exists + for(Map<int,Node>::Element *E=shader[p_type].node_map.front();E;E=E->next()) { + if (E->get().type==NODE_INPUT) { + ERR_EXPLAIN("Only one input node can be added to the graph."); + ERR_FAIL_COND(E->get().type==NODE_INPUT); + } + } + } + node.type=p_node_type; node.id=p_id; - node.x=0; - node.y=0; - node_map[p_id]=node; + switch(p_node_type) { + case NODE_INPUT: {} break; // all inputs (shader type dependent) + case NODE_SCALAR_CONST: { node.param1=0;} break; //scalar constant + case NODE_VEC_CONST: {node.param1=Vector3();} break; //vec3 constant + case NODE_RGB_CONST: {node.param1=Color();} break; //rgb constant (shows a color picker instead) + case NODE_XFORM_CONST: {node.param1=Transform();} break; // 4x4 matrix constant + case NODE_TIME: {} break; // time in seconds + case NODE_SCREEN_TEX: {Array arr; arr.push_back(0); arr.push_back(0); node.param2=arr;} break; // screen texture sampler (takes UV) (only usable in fragment shader) + case NODE_SCALAR_OP: {node.param1=SCALAR_OP_ADD;} break; // scalar vs scalar op (mul: {} break; add: {} break; div: {} break; etc) + case NODE_VEC_OP: {node.param1=VEC_OP_ADD;} break; // vec3 vs vec3 op (mul: {} break;ad: {} break;div: {} break;crossprod: {} break;etc) + case NODE_VEC_SCALAR_OP: {node.param1=VEC_SCALAR_OP_MUL;} break; // vec3 vs scalar op (mul: {} break; add: {} break; div: {} break; etc) + case NODE_RGB_OP: {node.param1=RGB_OP_SCREEN;} break; // vec3 vs vec3 rgb op (with scalar amount): {} break; like brighten: {} break; darken: {} break; burn: {} break; dodge: {} break; multiply: {} break; etc. + case NODE_XFORM_MULT: {} break; // mat4 x mat4 + case NODE_XFORM_VEC_MULT: {} break; // mat4 x vec3 mult (with no-translation option) + case NODE_XFORM_VEC_INV_MULT: {} break; // mat4 x vec3 inverse mult (with no-translation option) + case NODE_SCALAR_FUNC: {node.param1=SCALAR_FUNC_SIN;} break; // scalar function (sin: {} break; cos: {} break; etc) + case NODE_VEC_FUNC: {node.param1=VEC_FUNC_NORMALIZE;} break; // vector function (normalize: {} break; negate: {} break; reciprocal: {} break; rgb2hsv: {} break; hsv2rgb: {} break; etc: {} break; etc) + case NODE_VEC_LEN: {} break; // vec3 length + case NODE_DOT_PROD: {} break; // vec3 . vec3 (dot product -> scalar output) + case NODE_VEC_TO_SCALAR: {} break; // 1 vec3 input: {} break; 3 scalar outputs + case NODE_SCALAR_TO_VEC: {} break; // 3 scalar input: {} break; 1 vec3 output + case NODE_VEC_TO_XFORM: {} break; // 3 scalar input: {} break; 1 vec3 output + case NODE_XFORM_TO_VEC: {} break; // 3 scalar input: {} break; 1 vec3 output + case NODE_SCALAR_INTERP: {} break; // scalar interpolation (with optional curve) + case NODE_VEC_INTERP: {} break; // vec3 interpolation (with optional curve) + case NODE_SCALAR_INPUT: {node.param1=_find_unique_name("Scalar"); node.param2=0;} break; // scalar uniform (assignable in material) + case NODE_VEC_INPUT: {node.param1=_find_unique_name("Vec3");node.param2=Vector3();} break; // vec3 uniform (assignable in material) + case NODE_RGB_INPUT: {node.param1=_find_unique_name("Color");node.param2=Color();} break; // color uniform (assignable in material) + case NODE_XFORM_INPUT: {node.param1=_find_unique_name("XForm"); node.param2=Transform();} break; // mat4 uniform (assignable in material) + case NODE_TEXTURE_INPUT: {node.param1=_find_unique_name("Tex"); } break; // texture input (assignable in material) + case NODE_CUBEMAP_INPUT: {node.param1=_find_unique_name("Cube"); } break; // cubemap input (assignable in material) + case NODE_OUTPUT: {} break; // output (shader type dependent) + case NODE_COMMENT: {} break; // comment + case NODE_TYPE_MAX: {}; + } + shader[p_type].node_map[p_id]=node; + _request_update(); } -void ShaderGraph::node_set_pos(int p_id, const Vector2& p_pos) { +void ShaderGraph::node_set_pos(ShaderType p_type,int p_id, const Vector2& p_pos) { + ERR_FAIL_INDEX(p_type,3); + + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); + shader[p_type].node_map[p_id].pos=p_pos; + _request_update(); - ERR_FAIL_COND(!node_map.has(p_id)); - node_map[p_id].x=p_pos.x; - node_map[p_id].y=p_pos.y; } -Vector2 ShaderGraph::node_get_pos(int p_id) const { +Vector2 ShaderGraph::node_get_pos(ShaderType p_type,int p_id) const { + ERR_FAIL_INDEX_V(p_type,3,Vector2()); - ERR_FAIL_COND_V(!node_map.has(p_id),Vector2()); - return Vector2(node_map[p_id].x,node_map[p_id].y); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Vector2()); + return shader[p_type].node_map[p_id].pos; } -void ShaderGraph::node_remove(int p_id) { +void ShaderGraph::node_remove(ShaderType p_type,int p_id) { + + ERR_FAIL_COND(p_id==0); + ERR_FAIL_INDEX(p_type,3); - ERR_FAIL_COND(!node_map.has(p_id)); + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); //erase connections associated with node - List<Connection>::Element *N,*E=connections.front(); - while(E) { - N=E->next(); - const Connection &c = E->get(); - if (c.src_id==p_id || c.dst_id==p_id) { + for(Map<int,Node>::Element *E=shader[p_type].node_map.front();E;E=E->next()) { + if (E->key()==p_id) + continue; //no self + + for (Map<int,SourceSlot>::Element *F=E->get().connections.front();F;) { + Map<int,SourceSlot>::Element *N=F->next(); + + if (F->get().id==p_id) { + E->get().connections.erase(F); + } - connections.erase(E); + F=N; } - E=N; } - node_map.erase(p_id); -} - -void ShaderGraph::node_change_type(int p_id, NodeType p_type) { + shader[p_type].node_map.erase(p_id); - ERR_FAIL_COND(!node_map.has(p_id)); - node_map[p_id].type=p_type; - node_map[p_id].param=Variant(); + _request_update(); } -void ShaderGraph::node_set_param(int p_id, const Variant& p_value) { - ERR_FAIL_COND(!node_map.has(p_id)); - node_map[p_id].param=p_value; -} -void ShaderGraph::get_node_list(List<int> *p_node_list) const { +void ShaderGraph::get_node_list(ShaderType p_type,List<int> *p_node_list) const { - Map<int,Node>::Element *E = node_map.front(); + ERR_FAIL_INDEX(p_type,3); + + Map<int,Node>::Element *E = shader[p_type].node_map.front(); while(E) { @@ -288,740 +598,1463 @@ void ShaderGraph::get_node_list(List<int> *p_node_list) const { } -ShaderGraph::NodeType ShaderGraph::node_get_type(int p_id) const { +ShaderGraph::NodeType ShaderGraph::node_get_type(ShaderType p_type,int p_id) const { - ERR_FAIL_COND_V(!node_map.has(p_id),NODE_TYPE_MAX); - return node_map[p_id].type; -} + ERR_FAIL_INDEX_V(p_type,3,NODE_TYPE_MAX); -Variant ShaderGraph::node_get_param(int p_id) const { - - ERR_FAIL_COND_V(!node_map.has(p_id),Variant()); - return node_map[p_id].param; + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),NODE_TYPE_MAX); + return shader[p_type].node_map[p_id].type; } -Error ShaderGraph::connect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) { +Error ShaderGraph::connect_node(ShaderType p_type,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) { + ERR_FAIL_INDEX_V(p_type,3,ERR_INVALID_PARAMETER); ERR_FAIL_COND_V(p_src_id==p_dst_id, ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(!node_map.has(p_src_id), ERR_INVALID_PARAMETER); - ERR_FAIL_COND_V(!node_map.has(p_dst_id), ERR_INVALID_PARAMETER); - NodeType type_src=node_map[p_src_id].type; - NodeType type_dst=node_map[p_dst_id].type; - //ERR_FAIL_INDEX_V( p_src_slot, VisualServer::shader_get_output_count(type_src), ERR_INVALID_PARAMETER ); - //ERR_FAIL_INDEX_V( p_dst_slot, VisualServer::shader_get_input_count(type_dst), ERR_INVALID_PARAMETER ); - //ERR_FAIL_COND_V(VisualServer::shader_is_output_vector(type_src,p_src_slot) != VisualServer::shader_is_input_vector(type_dst,p_dst_slot), ERR_INVALID_PARAMETER ); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_src_id), ERR_INVALID_PARAMETER); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_dst_id), ERR_INVALID_PARAMETER); + NodeType type_src=shader[p_type].node_map[p_src_id].type; + NodeType type_dst=shader[p_type].node_map[p_dst_id].type; + ERR_FAIL_INDEX_V( p_src_slot, get_node_output_slot_count(get_mode(),p_type,type_src), ERR_INVALID_PARAMETER ); + ERR_FAIL_INDEX_V( p_dst_slot, get_node_input_slot_count(get_mode(),p_type,type_dst), ERR_INVALID_PARAMETER ); + ERR_FAIL_COND_V(get_node_output_slot_type(get_mode(),p_type,type_src,p_src_slot) != get_node_input_slot_type(get_mode(),p_type,type_dst,p_dst_slot), ERR_INVALID_PARAMETER ); - List<Connection>::Element *E=connections.front(); - while(E) { - const Connection &c = E->get(); - ERR_FAIL_COND_V(c.dst_slot==p_dst_slot && c.dst_id == p_dst_id, ERR_ALREADY_EXISTS); + SourceSlot ts; + ts.id=p_src_id; + ts.slot=p_src_slot; + shader[p_type].node_map[p_dst_id].connections[p_dst_slot]=ts; + _request_update(); - E=E->next(); - } + return OK; +} - Connection c; - c.src_slot=p_src_slot; - c.src_id=p_src_id; - c.dst_slot=p_dst_slot; - c.dst_id=p_dst_id; +bool ShaderGraph::is_node_connected(ShaderType p_type,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const { - connections.push_back(c); + ERR_FAIL_INDEX_V(p_type,3,false); - return OK; + SourceSlot ts; + ts.id=p_src_id; + ts.slot=p_src_slot; + return shader[p_type].node_map.has(p_dst_id) && shader[p_type].node_map[p_dst_id].connections.has(p_dst_slot) && + shader[p_type].node_map[p_dst_id].connections[p_dst_slot]==ts; } -bool ShaderGraph::is_connected(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const { +void ShaderGraph::disconnect_node(ShaderType p_type,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) { + ERR_FAIL_INDEX(p_type,3); - const List<Connection>::Element *E=connections.front(); - while(E) { - const Connection &c = E->get(); - if (c.dst_slot==p_dst_slot && c.dst_id == p_dst_id && c.src_slot==p_src_slot && c.src_id == p_src_id) - return true; + SourceSlot ts; + ts.id=p_src_id; + ts.slot=p_src_slot; + if (shader[p_type].node_map.has(p_dst_id) && shader[p_type].node_map[p_dst_id].connections.has(p_dst_slot) && + shader[p_type].node_map[p_dst_id].connections[p_dst_slot]==ts) { + shader[p_type].node_map[p_dst_id].connections.erase(p_dst_slot); - E=E->next(); } + _request_update(); - return false; } -void ShaderGraph::disconnect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) { +void ShaderGraph::get_node_connections(ShaderType p_type,List<Connection> *p_connections) const { - List<Connection>::Element *N,*E=connections.front(); - while(E) { - N=E->next(); - const Connection &c = E->get(); - if (c.src_slot==p_src_slot && c.src_id==p_src_id && c.dst_slot==p_dst_slot && c.dst_id == p_dst_id) { + ERR_FAIL_INDEX(p_type,3); + + for(const Map<int,Node>::Element *E=shader[p_type].node_map.front();E;E=E->next()) { + for (const Map<int,SourceSlot>::Element *F=E->get().connections.front();F;F=F->next()) { - connections.erase(E); + Connection c; + c.dst_id=E->key(); + c.dst_slot=F->key(); + c.src_id=F->get().id; + c.src_slot=F->get().slot; + p_connections->push_back(c); } - E=N; } +} + + +void ShaderGraph::clear(ShaderType p_type) { + ERR_FAIL_INDEX(p_type,3); + shader[p_type].node_map.clear(); + Node out; + out.pos=Vector2(300,300); + out.type=NODE_OUTPUT; + shader[p_type].node_map.insert(0,out); + + _request_update(); } -void ShaderGraph::get_connections(List<Connection> *p_connections) const { - const List<Connection>::Element*E=connections.front(); - while(E) { - p_connections->push_back(E->get()); - E=E->next(); - } +void ShaderGraph::scalar_const_node_set_value(ShaderType p_type,int p_id,float p_value) { + ERR_FAIL_INDEX(p_type,3); + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); + Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND(n.type!=NODE_SCALAR_CONST); + n.param1=p_value; + _request_update(); } +float ShaderGraph::scalar_const_node_get_value(ShaderType p_type,int p_id) const{ + + ERR_FAIL_INDEX_V(p_type,3,0); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),0); + const Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND_V(n.type!=NODE_SCALAR_CONST,0); + return n.param1; +} + +void ShaderGraph::vec_const_node_set_value(ShaderType p_type,int p_id,const Vector3& p_value){ + + ERR_FAIL_INDEX(p_type,3); + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); + Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND(n.type!=NODE_VEC_CONST); + n.param1=p_value; + _request_update(); -void ShaderGraph::clear() { - connections.clear(); - node_map.clear(); } +Vector3 ShaderGraph::vec_const_node_get_value(ShaderType p_type,int p_id) const{ + ERR_FAIL_INDEX_V(p_type,3,Vector3()); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Vector3()); + const Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND_V(n.type!=NODE_VEC_CONST,Vector3()); + return n.param1; -#if 0 -void ShaderGraph::node_add(NodeType p_type,int p_id) { +} + +void ShaderGraph::rgb_const_node_set_value(ShaderType p_type,int p_id,const Color& p_value){ + + ERR_FAIL_INDEX(p_type,3); + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); + Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND(n.type!=NODE_RGB_CONST); + n.param1=p_value; + _request_update(); - ShaderNode sn; - sn.type=p_type; - nodes[p_id]=sn; - version++; } -void ShaderGraph::node_remove(int p_id) { +Color ShaderGraph::rgb_const_node_get_value(ShaderType p_type,int p_id) const{ - nodes.erase(p_id); + ERR_FAIL_INDEX_V(p_type,3,Color()); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Color()); + const Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND_V(n.type!=NODE_RGB_CONST,Color()); + return n.param1; } -void ShaderGraph::node_set_param( int p_id, const Variant& p_value) { - VisualServer::get_singleton()->shader_node_set_param(shader,p_id,p_value); - version++; +void ShaderGraph::xform_const_node_set_value(ShaderType p_type,int p_id,const Transform& p_value){ + + ERR_FAIL_INDEX(p_type,3); + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); + Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND(n.type!=NODE_XFORM_CONST); + n.param1=p_value; + _request_update(); + } +Transform ShaderGraph::xform_const_node_get_value(ShaderType p_type,int p_id) const{ -void ShaderGraph::get_node_list(List<int> *p_node_list) const { + ERR_FAIL_INDEX_V(p_type,3,Transform()); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Transform()); + const Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND_V(n.type!=NODE_XFORM_CONST,Transform()); + return n.param1; - VisualServer::get_singleton()->shader_get_node_list(shader,p_node_list); } -ShaderGraph::NodeType ShaderGraph::node_get_type(int p_id) const { - return (NodeType)VisualServer::get_singleton()->shader_node_get_type(shader,p_id); +void ShaderGraph::texture_node_set_filter_size(ShaderType p_type,int p_id,int p_size){ + + ERR_FAIL_INDEX(p_type,3); + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); + Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND(n.type!=NODE_TEXTURE_INPUT && n.type!=NODE_SCREEN_TEX); + Array arr = n.param2; + arr[0]=p_size; + n.param2=arr; + _request_update(); + } -Variant ShaderGraph::node_get_param(int p_id) const { +int ShaderGraph::texture_node_get_filter_size(ShaderType p_type,int p_id) const{ + + ERR_FAIL_INDEX_V(p_type,3,0); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),0); + const Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND_V(n.type!=NODE_TEXTURE_INPUT && n.type!=NODE_SCREEN_TEX,0); + Array arr = n.param2; + return arr[0]; - return VisualServer::get_singleton()->shader_node_get_param(shader,p_id); } -void ShaderGraph::connect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) { +void ShaderGraph::texture_node_set_filter_strength(ShaderType p_type,float p_id,float p_strength){ - VisualServer::get_singleton()->shader_connect(shader,p_src_id,p_src_slot,p_dst_id,p_dst_slot); - version++; + ERR_FAIL_INDEX(p_type,3); + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); + Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND(n.type!=NODE_TEXTURE_INPUT && n.type!=NODE_SCREEN_TEX); + Array arr = n.param2; + arr[1]=p_strength; + n.param2=arr; + _request_update(); + +} +float ShaderGraph::texture_node_get_filter_strength(ShaderType p_type,float p_id) const{ + + ERR_FAIL_INDEX_V(p_type,3,0); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),0); + const Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND_V(n.type!=NODE_TEXTURE_INPUT && n.type!=NODE_SCREEN_TEX,0); + Array arr = n.param2; + return arr[1]; } -void ShaderGraph::disconnect(int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) { - VisualServer::get_singleton()->shader_disconnect(shader,p_src_id,p_src_slot,p_dst_id,p_dst_slot); - version++; + +void ShaderGraph::scalar_op_node_set_op(ShaderType p_type,float p_id,ScalarOp p_op){ + + ERR_FAIL_INDEX(p_type,3); + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); + Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND(n.type!=NODE_SCALAR_OP); + n.param1=p_op; + _request_update(); + } +ShaderGraph::ScalarOp ShaderGraph::scalar_op_node_get_op(ShaderType p_type,float p_id) const{ -void ShaderGraph::get_connections(List<Connection> *p_connections) const { + ERR_FAIL_INDEX_V(p_type,3,SCALAR_MAX_OP); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),SCALAR_MAX_OP); + const Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND_V(n.type!=NODE_SCALAR_OP,SCALAR_MAX_OP); + int op = n.param1; + return ScalarOp(op); - List<VS::ShaderGraphConnection> connections; - VisualServer::get_singleton()->shader_get_connections(shader,&connections); - for( List<VS::ShaderGraphConnection>::Element *E=connections.front();E;E=E->next()) { +} + + +void ShaderGraph::vec_op_node_set_op(ShaderType p_type,float p_id,VecOp p_op){ + + ERR_FAIL_INDEX(p_type,3); + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); + Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND(n.type!=NODE_VEC_OP); + n.param1=p_op; + _request_update(); - Connection c; - c.src_id=E->get().src_id; - c.src_slot=E->get().src_slot; - c.dst_id=E->get().dst_id; - c.dst_slot=E->get().dst_slot; - p_connections->push_back(c); - } } +ShaderGraph::VecOp ShaderGraph::vec_op_node_get_op(ShaderType p_type,float p_id) const{ -void ShaderGraph::node_set_pos(int p_id,const Point2& p_pos) { + ERR_FAIL_INDEX_V(p_type,3,VEC_MAX_OP); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),VEC_MAX_OP); + const Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND_V(n.type!=NODE_VEC_OP,VEC_MAX_OP); + int op = n.param1; + return VecOp(op); -#ifdef TOOLS_ENABLED - ERR_FAIL_COND(!positions.has(p_id)); - positions[p_id]=p_pos; -#endif } -Point2 ShaderGraph::node_get_pos(int p_id) const { -#ifdef TOOLS_ENABLED - ERR_FAIL_COND_V(!positions.has(p_id),Point2()); - return positions[p_id]; -#endif + +void ShaderGraph::vec_scalar_op_node_set_op(ShaderType p_type,float p_id,VecScalarOp p_op){ + + ERR_FAIL_INDEX(p_type,3); + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); + Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND(n.type!=NODE_VEC_SCALAR_OP); + n.param1=p_op; + _request_update(); + } +ShaderGraph::VecScalarOp ShaderGraph::vec_scalar_op_node_get_op(ShaderType p_type,float p_id) const{ -void ShaderGraph::clear() { + ERR_FAIL_INDEX_V(p_type,3,VEC_SCALAR_MAX_OP); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),VEC_SCALAR_MAX_OP); + const Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND_V(n.type!=NODE_VEC_SCALAR_OP,VEC_SCALAR_MAX_OP); + int op = n.param1; + return VecScalarOp(op); - VisualServer::get_singleton()->shader_clear(shader); - version++; } -#endif -ShaderGraph::ShaderGraph() { +void ShaderGraph::rgb_op_node_set_op(ShaderType p_type,float p_id,RGBOp p_op){ + + ERR_FAIL_INDEX(p_type,3); + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); + Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND(n.type!=NODE_RGB_OP); + n.param1=p_op; + + _request_update(); - //shader = VisualServer::get_singleton()->shader_create(); - version = 1; } +ShaderGraph::RGBOp ShaderGraph::rgb_op_node_get_op(ShaderType p_type,float p_id) const{ -ShaderGraph::~ShaderGraph() { + ERR_FAIL_INDEX_V(p_type,3,RGB_MAX_OP); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),RGB_MAX_OP); + const Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND_V(n.type!=NODE_RGB_OP,RGB_MAX_OP); + int op = n.param1; + return RGBOp(op); - //VisualServer::get_singleton()->free(shader); } -#if 0 -void ShaderGraph::shader_get_default_input_nodes(Mode p_type,List<PropertyInfo> *p_inputs) { - switch(p_type) { +void ShaderGraph::xform_vec_mult_node_set_no_translation(ShaderType p_type,int p_id,bool p_no_translation){ - case SHADER_VERTEX: { + ERR_FAIL_INDEX(p_type,3); + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); + Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND(n.type!=NODE_XFORM_VEC_MULT && n.type!=NODE_XFORM_VEC_INV_MULT); + n.param1=p_no_translation; + _request_update(); - p_inputs->push_back( PropertyInfo( Variant::VECTOR3,"vertex") ); - p_inputs->push_back( PropertyInfo( Variant::VECTOR3,"normal") ); - p_inputs->push_back( PropertyInfo( Variant::VECTOR3,"binormal") ); - p_inputs->push_back( PropertyInfo( Variant::VECTOR3,"tangent") ); - p_inputs->push_back( PropertyInfo( Variant::VECTOR3,"uv") ); - p_inputs->push_back( PropertyInfo( Variant::VECTOR3,"color") ); - p_inputs->push_back( PropertyInfo( Variant::REAL,"alpha") ); - } break; - case SHADER_FRAGMENT: { +} +bool ShaderGraph::xform_vec_mult_node_get_no_translation(ShaderType p_type,int p_id) const{ - p_inputs->push_back( PropertyInfo( Variant::VECTOR3,"position") ); - p_inputs->push_back( PropertyInfo( Variant::VECTOR3,"normal") ); - p_inputs->push_back( PropertyInfo( Variant::VECTOR3,"binormal") ); - p_inputs->push_back( PropertyInfo( Variant::VECTOR3,"tangent") ); - p_inputs->push_back( PropertyInfo( Variant::VECTOR3,"uv") ); - p_inputs->push_back( PropertyInfo( Variant::VECTOR3,"color") ); - p_inputs->push_back( PropertyInfo( Variant::REAL,"alpha") ); + ERR_FAIL_INDEX_V(p_type,3,false); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),false); + const Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND_V(n.type!=NODE_XFORM_VEC_MULT && n.type!=NODE_XFORM_VEC_INV_MULT,false); + return n.param1; - } break; - case SHADER_POST_PROCESS: { - p_inputs->push_back( PropertyInfo( Variant::VECTOR3,"color") ); - p_inputs->push_back( PropertyInfo( Variant::REAL,"alpha") ); - } break; +} - } +void ShaderGraph::scalar_func_node_set_function(ShaderType p_type,int p_id,ScalarFunc p_func){ + ERR_FAIL_INDEX(p_type,3); + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); + Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND(n.type!=NODE_SCALAR_FUNC); + int func = p_func; + ERR_FAIL_INDEX(func,SCALAR_MAX_FUNC); + n.param1=func; + _request_update(); + +} +ShaderGraph::ScalarFunc ShaderGraph::scalar_func_node_get_function(ShaderType p_type,int p_id) const{ + + ERR_FAIL_INDEX_V(p_type,3,SCALAR_MAX_FUNC); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),SCALAR_MAX_FUNC); + const Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND_V(n.type!=NODE_SCALAR_FUNC,SCALAR_MAX_FUNC); + int func = n.param1; + return ScalarFunc(func); } -void ShaderGraph::shader_get_default_output_nodes(ShaderGraphType p_type,List<PropertyInfo> *p_outputs) { - switch(p_type) { +void ShaderGraph::vec_func_node_set_function(ShaderType p_type,int p_id,VecFunc p_func){ - case SHADER_VERTEX: { + ERR_FAIL_INDEX(p_type,3); + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); + Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND(n.type!=NODE_VEC_FUNC); + int func = p_func; + ERR_FAIL_INDEX(func,VEC_MAX_FUNC); + n.param1=func; - p_outputs->push_back( PropertyInfo( Variant::VECTOR3,"vertex") ); - p_outputs->push_back( PropertyInfo( Variant::VECTOR3,"normal") ); - p_outputs->push_back( PropertyInfo( Variant::VECTOR3,"binormal") ); - p_outputs->push_back( PropertyInfo( Variant::VECTOR3,"tangent") ); - p_outputs->push_back( PropertyInfo( Variant::VECTOR3,"uv") ); - p_outputs->push_back( PropertyInfo( Variant::VECTOR3,"color") ); - p_outputs->push_back( PropertyInfo( Variant::REAL,"alpha") ); - } break; - case SHADER_FRAGMENT: { + _request_update(); - p_outputs->push_back( PropertyInfo( Variant::VECTOR3,"normal") ); - p_outputs->push_back( PropertyInfo( Variant::VECTOR3,"diffuse") ); - p_outputs->push_back( PropertyInfo( Variant::VECTOR3,"specular") ); - p_outputs->push_back( PropertyInfo( Variant::REAL,"alpha") ); - p_outputs->push_back( PropertyInfo( Variant::REAL,"emission") ); - p_outputs->push_back( PropertyInfo( Variant::REAL,"spec_exp") ); - p_outputs->push_back( PropertyInfo( Variant::REAL,"glow") ); - p_outputs->push_back( PropertyInfo( Variant::REAL,"alpha_discard") ); +} +ShaderGraph::VecFunc ShaderGraph::vec_func_node_get_function(ShaderType p_type, int p_id) const{ + + ERR_FAIL_INDEX_V(p_type,3,VEC_MAX_FUNC); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),VEC_MAX_FUNC); + const Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND_V(n.type!=NODE_VEC_FUNC,VEC_MAX_FUNC); + int func = n.param1; + return VecFunc(func); +} - } break; - case SHADER_POST_PROCESS: { - p_outputs->push_back( PropertyInfo( Variant::VECTOR3,"color") ); - p_outputs->push_back( PropertyInfo( Variant::REAL,"alpha") ); - } break; +void ShaderGraph::input_node_set_name(ShaderType p_type,int p_id,const String& p_name){ + + ERR_FAIL_INDEX(p_type,3); + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); + ERR_FAIL_COND(!p_name.is_valid_identifier()); + Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND(n.type!=NODE_SCALAR_INPUT && n.type!=NODE_VEC_INPUT && n.type==NODE_RGB_INPUT && n.type==NODE_XFORM_INPUT && n.type==NODE_TEXTURE_INPUT && n.type==NODE_CUBEMAP_INPUT); + + n.param1=""; + n.param1=_find_unique_name(p_name); + _request_update(); + +} +String ShaderGraph::input_node_get_name(ShaderType p_type,int p_id){ + + ERR_FAIL_INDEX_V(p_type,3,String()); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),String()); + const Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND_V(n.type!=NODE_SCALAR_INPUT && n.type!=NODE_VEC_INPUT && n.type==NODE_RGB_INPUT && n.type==NODE_XFORM_INPUT && n.type==NODE_TEXTURE_INPUT && n.type==NODE_CUBEMAP_INPUT,String()); + return n.param1; +} + + +void ShaderGraph::scalar_input_node_set_value(ShaderType p_type,int p_id,float p_value) { + + ERR_FAIL_INDEX(p_type,3); + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); + Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND(n.type!=NODE_SCALAR_INPUT); + n.param2=p_value; + _request_update(); + +} + +float ShaderGraph::scalar_input_node_get_value(ShaderType p_type,int p_id) const{ + + ERR_FAIL_INDEX_V(p_type,3,0); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),0); + const Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND_V(n.type!=NODE_SCALAR_INPUT,0); + + return n.param2; +} + +void ShaderGraph::vec_input_node_set_value(ShaderType p_type,int p_id,const Vector3& p_value){ + + ERR_FAIL_INDEX(p_type,3); + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); + Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND(n.type!=NODE_VEC_INPUT); + + n.param2=p_value; + _request_update(); + +} +Vector3 ShaderGraph::vec_input_node_get_value(ShaderType p_type,int p_id) const{ + + ERR_FAIL_INDEX_V(p_type,3,Vector3()); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Vector3()); + const Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND_V(n.type!=NODE_VEC_INPUT,Vector3()); + return n.param2; +} + +void ShaderGraph::rgb_input_node_set_value(ShaderType p_type,int p_id,const Color& p_value){ + + ERR_FAIL_INDEX(p_type,3); + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); + Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND(n.type!=NODE_RGB_INPUT); + n.param2=p_value; + _request_update(); + +} +Color ShaderGraph::rgb_input_node_get_value(ShaderType p_type,int p_id) const{ + + ERR_FAIL_INDEX_V(p_type,3,Color()); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Color()); + const Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND_V(n.type!=NODE_RGB_INPUT,Color()); + return n.param2; +} + +void ShaderGraph::xform_input_node_set_value(ShaderType p_type,int p_id,const Transform& p_value){ + + ERR_FAIL_INDEX(p_type,3); + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); + Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND(n.type!=NODE_XFORM_INPUT); + n.param2=p_value; + _request_update(); + +} +Transform ShaderGraph::xform_input_node_get_value(ShaderType p_type,int p_id) const{ + + ERR_FAIL_INDEX_V(p_type,3,Transform()); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Transform()); + const Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND_V(n.type!=NODE_XFORM_INPUT,Transform()); + return n.param2; +} + + +void ShaderGraph::texture_input_node_set_value(ShaderType p_type,int p_id,const Ref<Texture>& p_texture) { + + ERR_FAIL_INDEX(p_type,3); + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); + Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND(n.type!=NODE_TEXTURE_INPUT); + n.param2=p_texture; + _request_update(); +} + +Ref<Texture> ShaderGraph::texture_input_node_get_value(ShaderType p_type,int p_id) const{ + + ERR_FAIL_INDEX_V(p_type,3,Ref<Texture>()); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Ref<Texture>()); + const Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND_V(n.type!=NODE_TEXTURE_INPUT,Ref<Texture>()); + return n.param2; +} + +void ShaderGraph::cubemap_input_node_set_value(ShaderType p_type,int p_id,const Ref<CubeMap>& p_cubemap){ + + ERR_FAIL_INDEX(p_type,3); + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); + Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND(n.type!=NODE_CUBEMAP_INPUT); + n.param2=p_cubemap; + _request_update(); + +} + +Ref<CubeMap> ShaderGraph::cubemap_input_node_get_value(ShaderType p_type,int p_id) const{ + + ERR_FAIL_INDEX_V(p_type,3,Ref<CubeMap>()); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Ref<CubeMap>()); + const Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND_V(n.type!=NODE_CUBEMAP_INPUT,Ref<CubeMap>()); + return n.param2; + +} + + +void ShaderGraph::comment_node_set_text(ShaderType p_type,int p_id,const String& p_comment) { + + ERR_FAIL_INDEX(p_type,3); + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); + Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND(n.type!=NODE_COMMENT); + n.param1=p_comment; + +} + +String ShaderGraph::comment_node_get_text(ShaderType p_type,int p_id) const{ + + ERR_FAIL_INDEX_V(p_type,3,String()); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),String()); + const Node& n = shader[p_type].node_map[p_id]; + ERR_FAIL_COND_V(n.type!=NODE_COMMENT,String()); + return n.param1; + +} + +void ShaderGraph::_request_update() { + + if (_pending_update_shader) + return; + + _pending_update_shader=true; + call_deferred("_update_shader"); + +} + +Variant ShaderGraph::node_get_state(ShaderType p_type,int p_id) const { + + ERR_FAIL_INDEX_V(p_type,3,Variant()); + ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),Variant()); + const Node& n = shader[p_type].node_map[p_id]; + Dictionary s; + s["pos"]=n.pos; + s["param1"]=n.param1; + s["param2"]=n.param2; + return s; + +} +void ShaderGraph::node_set_state(ShaderType p_type,int p_id,const Variant& p_state) { + + ERR_FAIL_INDEX(p_type,3); + ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); + Node& n = shader[p_type].node_map[p_id]; + Dictionary d = p_state; + ERR_FAIL_COND(!d.has("pos")); + ERR_FAIL_COND(!d.has("param1")); + ERR_FAIL_COND(!d.has("param2")); + n.pos=d["pos"]; + n.param1=d["param1"]; + n.param2=d["param2"]; + +} + +ShaderGraph::ShaderGraph(Mode p_mode) : Shader(p_mode) { + + //shader = VisualServer::get_singleton()->shader_create(); + _pending_update_shader=false; + Node out; + out.id=0; + out.pos=Vector2(250,20); + out.type=NODE_OUTPUT; + for(int i=0;i<3;i++) { + + shader[i].node_map.insert(0,out); } +} + +ShaderGraph::~ShaderGraph() { + //VisualServer::get_singleton()->free(shader); +} + + +const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={ + //material vertex in + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Vertex","SRC_VERTEX","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Normal","SRC_NORMAL","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Tangent","SRC_TANGENT","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"BinormalF","SRC_BINORMALF","",SLOT_TYPE_SCALAR,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Color","SRC_COLOR","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Alpha","SRC_ALPHA","",SLOT_TYPE_SCALAR,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV","SRC_UV","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV2","SRC_UV2","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"WorldMatrix","WORLD_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"InvCameraMatrix","INV_CAMERA_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"ProjectionMatrix","PROJECTION_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"ModelviewMatrix","MODELVIEW_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"InstanceID","INSTANCE_ID","",SLOT_TYPE_SCALAR,SLOT_IN}, + + //material vertex out + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Vertex","VERTEX","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Tangent","TANGENT","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Binormal","BINORMAL","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV","UV",".xy",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV2","UV2",".xy",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"SpecExp","SPEC_EXP","",SLOT_TYPE_SCALAR,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"PointSize","POINT_SIZE","",SLOT_TYPE_SCALAR,SLOT_OUT}, + //pixel vertex in + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Vertex","VERTEX","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Position","POSITION.xyz","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Normal","IN_NORMAL","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Tangent","TANGENT","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Binormal","BINORMAL","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV","vec3(UV,0);","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV2","UV2","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UVScreen","SCREEN_UV","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"PointCoord","POINT_COORD","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"InvCameraMatrix","INV_CAMERA_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_IN}, + //pixel vertex out + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Diffuse","DIFFUSE_OUT","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"DiffuseAlpha","ALPHA_OUT","",SLOT_TYPE_SCALAR,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Specular","SPECULAR","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"SpecularExp","SPECULAR","",SLOT_TYPE_SCALAR,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Emission","EMISSION","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Glow","GLOW","",SLOT_TYPE_SCALAR,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"ShadeParam","SHADE_PARAM","",SLOT_TYPE_SCALAR,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"NormalMap","NORMALMAP","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"NormalMapDepth","NORMALMAP_DEPTH","",SLOT_TYPE_SCALAR,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Discard","DISCARD",">0.5",SLOT_TYPE_SCALAR,SLOT_OUT}, + //light in + {MODE_MATERIAL,SHADER_TYPE_LIGHT,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_LIGHT,"LightDir","LIGHT_DIR","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_LIGHT,"LightDiffuse","LIGHT_DIFFUSE","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_LIGHT,"LightSpecular","LIGHT_SPECULAR","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_LIGHT,"EyeVec","EYE_VEC","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_LIGHT,"Diffuse","DIFFUSE","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_LIGHT,"Specular","SPECULAR","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_LIGHT,"SpecExp","SPECULAR_EXP","",SLOT_TYPE_SCALAR,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_LIGHT,"ShadeParam","SHADE_PARAM","",SLOT_TYPE_SCALAR,SLOT_IN}, + //light out + {MODE_MATERIAL,SHADER_TYPE_LIGHT,"Light","LIGHT","",SLOT_TYPE_VEC,SLOT_OUT}, + //end + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,NULL,NULL,NULL,SLOT_TYPE_SCALAR,SLOT_OUT}, + +}; + +void ShaderGraph::get_input_output_node_slot_info(Mode p_mode, ShaderType p_type, List<SlotInfo> *r_slots) { + + const InOutParamInfo* iop = &inout_param_info[0]; + while(iop->name) { + if (p_mode==iop->shader_mode && p_type==iop->shader_type) { + + SlotInfo si; + si.dir=iop->dir; + si.name=iop->name; + si.type=iop->slot_type; + r_slots->push_back(si); + } + iop++; + } } -PropertyInfo ShaderGraph::shader_node_get_type_info(NodeType p_type) { - - switch(p_type) { - - case NODE_IN: return PropertyInfo(Variant::STRING,"in"); - case NODE_OUT: return PropertyInfo(Variant::STRING,"out"); - case NODE_CONSTANT: return PropertyInfo(Variant::REAL,"const"); - case NODE_PARAMETER: return PropertyInfo(Variant::STRING,"param"); - case NODE_ADD: return PropertyInfo(Variant::NIL,"add"); - case NODE_SUB: return PropertyInfo(Variant::NIL,"sub"); - case NODE_MUL: return PropertyInfo(Variant::NIL,"mul"); - case NODE_DIV: return PropertyInfo(Variant::NIL,"div"); - case NODE_MOD: return PropertyInfo(Variant::NIL,"rem"); - case NODE_SIN: return PropertyInfo(Variant::NIL,"sin"); - case NODE_COS: return PropertyInfo(Variant::NIL,"cos"); - case NODE_TAN: return PropertyInfo(Variant::NIL,"tan"); - case NODE_ARCSIN: return PropertyInfo(Variant::NIL,"arcsin"); - case NODE_ARCCOS: return PropertyInfo(Variant::NIL,"arccos"); - case NODE_ARCTAN: return PropertyInfo(Variant::NIL,"arctan"); - case NODE_POW: return PropertyInfo(Variant::NIL,"pow"); - case NODE_LOG: return PropertyInfo(Variant::NIL,"log"); - case NODE_MAX: return PropertyInfo(Variant::NIL,"max"); - case NODE_MIN: return PropertyInfo(Variant::NIL,"min"); - case NODE_COMPARE: return PropertyInfo(Variant::NIL,"cmp"); - case NODE_TEXTURE: return PropertyInfo(Variant::_RID,"texture1D",PROPERTY_HINT_RESOURCE_TYPE,"Texture"); - case NODE_TIME: return PropertyInfo(Variant::NIL,"time"); - case NODE_NOISE: return PropertyInfo(Variant::NIL,"noise"); - case NODE_PASS: return PropertyInfo(Variant::NIL,"pass"); - case NODE_VEC_IN: return PropertyInfo(Variant::STRING,"vin"); - case NODE_VEC_OUT: return PropertyInfo(Variant::STRING,"vout"); - case NODE_VEC_CONSTANT: return PropertyInfo(Variant::VECTOR3,"vconst"); - case NODE_VEC_PARAMETER: return PropertyInfo(Variant::STRING,"vparam"); - case NODE_VEC_ADD: return PropertyInfo(Variant::NIL,"vadd"); - case NODE_VEC_SUB: return PropertyInfo(Variant::NIL,"vsub"); - case NODE_VEC_MUL: return PropertyInfo(Variant::NIL,"vmul"); - case NODE_VEC_DIV: return PropertyInfo(Variant::NIL,"vdiv"); - case NODE_VEC_MOD: return PropertyInfo(Variant::NIL,"vrem"); - case NODE_VEC_CROSS: return PropertyInfo(Variant::NIL,"cross"); - case NODE_VEC_DOT: return PropertyInfo(Variant::NIL,"dot"); - case NODE_VEC_POW: return PropertyInfo(Variant::NIL,"vpow"); - case NODE_VEC_NORMALIZE: return PropertyInfo(Variant::NIL,"normalize"); - case NODE_VEC_INTERPOLATE: return PropertyInfo(Variant::NIL,"mix"); - case NODE_VEC_SCREEN_TO_UV: return PropertyInfo(Variant::NIL,"scrn2uv"); - case NODE_VEC_TRANSFORM3: return PropertyInfo(Variant::NIL,"xform3"); - case NODE_VEC_TRANSFORM4: return PropertyInfo(Variant::NIL,"xform4"); - case NODE_VEC_COMPARE: return PropertyInfo(Variant::_RID,"vcmp",PROPERTY_HINT_RESOURCE_TYPE,"Texture"); - case NODE_VEC_TEXTURE_2D: return PropertyInfo(Variant::_RID,"texture2D",PROPERTY_HINT_RESOURCE_TYPE,"Texture"); - case NODE_VEC_TEXTURE_CUBE: return PropertyInfo(Variant::NIL,"texcube"); - case NODE_VEC_NOISE: return PropertyInfo(Variant::NIL,"vec_noise"); - case NODE_VEC_0: return PropertyInfo(Variant::NIL,"vec_0"); - case NODE_VEC_1: return PropertyInfo(Variant::NIL,"vec_1"); - case NODE_VEC_2: return PropertyInfo(Variant::NIL,"vec_2"); - case NODE_VEC_BUILD: return PropertyInfo(Variant::NIL,"vbuild"); - case NODE_VEC_PASS: return PropertyInfo(Variant::NIL,"vpass"); - case NODE_COLOR_CONSTANT: return PropertyInfo(Variant::COLOR,"color_const"); - case NODE_COLOR_PARAMETER: return PropertyInfo(Variant::STRING,"color_param"); - case NODE_TEXTURE_PARAMETER: return PropertyInfo(Variant::STRING,"tex1D_param"); - case NODE_TEXTURE_2D_PARAMETER: return PropertyInfo(Variant::STRING,"tex2D_param"); - case NODE_TEXTURE_CUBE_PARAMETER: return PropertyInfo(Variant::STRING,"texcube_param"); - case NODE_TRANSFORM_CONSTANT: return PropertyInfo(Variant::TRANSFORM,"xform_const"); - case NODE_TRANSFORM_PARAMETER: return PropertyInfo(Variant::STRING,"xform_param"); - case NODE_LABEL: return PropertyInfo(Variant::STRING,"label"); - - default: {} +const ShaderGraph::NodeSlotInfo ShaderGraph::node_slot_info[]= { + + {NODE_SCALAR_CONST,{SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, //scalar constant + {NODE_VEC_CONST,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, //vec3 constant + {NODE_RGB_CONST,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, //rgb constant (shows a color picker instead) + {NODE_XFORM_CONST,{SLOT_MAX},{SLOT_TYPE_XFORM,SLOT_MAX}}, // 4x4 matrix constant + {NODE_TIME,{SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // time in seconds + {NODE_SCREEN_TEX,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // screen texture sampler (takes UV) (only usable in fragment shader) + {NODE_SCALAR_OP,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc) + {NODE_VEC_OP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // scalar vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc) + {NODE_VEC_SCALAR_OP,{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc) + {NODE_RGB_OP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc) + {NODE_XFORM_MULT,{SLOT_TYPE_XFORM,SLOT_TYPE_XFORM,SLOT_MAX},{SLOT_TYPE_XFORM,SLOT_MAX}}, // mat4 x mat4 + {NODE_XFORM_VEC_MULT,{SLOT_TYPE_XFORM,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // mat4 x vec3 mult (with no-translation option) + {NODE_XFORM_VEC_INV_MULT,{SLOT_TYPE_VEC,SLOT_TYPE_XFORM,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // mat4 x vec3 inverse mult (with no-translation option) + {NODE_SCALAR_FUNC,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar function (sin,{SLOT_MAX},{SLOT_MAX}}, cos,{SLOT_MAX},{SLOT_MAX}}, etc) + {NODE_VEC_FUNC,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vector function (normalize,{SLOT_MAX},{SLOT_MAX}}, negate,{SLOT_MAX},{SLOT_MAX}}, reciprocal,{SLOT_MAX},{SLOT_MAX}}, rgb2hsv,{SLOT_MAX},{SLOT_MAX}}, hsv2rgb,{SLOT_MAX},{SLOT_MAX}}, etc,{SLOT_MAX},{SLOT_MAX}}, etc) + {NODE_VEC_LEN,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 length + {NODE_DOT_PROD,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 . vec3 (dot product -> scalar output) + {NODE_VEC_TO_SCALAR,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR}}, // 1 vec3 input,{SLOT_MAX},{SLOT_MAX}}, 3 scalar outputs + {NODE_SCALAR_TO_VEC,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR},{SLOT_TYPE_VEC,SLOT_MAX}}, // 3 scalar input,{SLOT_MAX},{SLOT_MAX}}, 1 vec3 output + {NODE_SCALAR_INTERP,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar interpolation (with optional curve) + {NODE_VEC_INTERP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_TYPE_SCALAR},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 interpolation (with optional curve) + {NODE_SCALAR_INPUT,{SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar uniform (assignable in material) + {NODE_VEC_INPUT,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 uniform (assignable in material) + {NODE_RGB_INPUT,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // color uniform (assignable in material) + {NODE_XFORM_INPUT,{SLOT_MAX},{SLOT_TYPE_XFORM,SLOT_MAX}}, // mat4 uniform (assignable in material) + {NODE_TEXTURE_INPUT,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // texture input (assignable in material) + {NODE_CUBEMAP_INPUT,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, // cubemap input (assignable in material) + {NODE_COMMENT,{SLOT_MAX},{SLOT_MAX}}, // comment + {NODE_TYPE_MAX,{SLOT_MAX},{SLOT_MAX}} +}; + +int ShaderGraph::get_node_input_slot_count(Mode p_mode, ShaderType p_shader_type,NodeType p_type) { + + if (p_type==NODE_INPUT || p_type==NODE_OUTPUT) { + + const InOutParamInfo* iop = &inout_param_info[0]; + int pc=0; + while(iop->name) { + if (p_mode==iop->shader_mode && p_shader_type==iop->shader_type) { + + if (iop->dir==SLOT_OUT) + pc++; + } + iop++; + } + return pc; + } else if (p_type==NODE_VEC_TO_XFORM){ + return 4; + } else if (p_type==NODE_XFORM_TO_VEC){ + return 1; + } else { + + const NodeSlotInfo*nsi=&node_slot_info[0]; + while(nsi->type!=NODE_TYPE_MAX) { + + if (nsi->type==p_type) { + int pc=0; + for(int i=0;i<NodeSlotInfo::MAX_INS;i++) { + if (nsi->ins[i]==SLOT_MAX) + break; + pc++; + } + return pc; + } + + nsi++; + } + + return 0; } +} + +int ShaderGraph::get_node_output_slot_count(Mode p_mode, ShaderType p_shader_type,NodeType p_type){ + + if (p_type==NODE_INPUT || p_type==NODE_OUTPUT) { + + const InOutParamInfo* iop = &inout_param_info[0]; + int pc=0; + while(iop->name) { + if (p_mode==iop->shader_mode && p_shader_type==iop->shader_type) { + + if (iop->dir==SLOT_IN) + pc++; + } + iop++; + } + return pc; + } else if (p_type==NODE_VEC_TO_XFORM){ + return 1; + } else if (p_type==NODE_XFORM_TO_VEC){ + return 4; + } else { + + const NodeSlotInfo*nsi=&node_slot_info[0]; + while(nsi->type!=NODE_TYPE_MAX) { + + if (nsi->type==p_type) { + int pc=0; + for(int i=0;i<NodeSlotInfo::MAX_OUTS;i++) { + if (nsi->outs[i]==SLOT_MAX) + break; + pc++; + } + return pc; + } + + nsi++; + } + + return 0; - ERR_FAIL_V( PropertyInfo(Variant::NIL,"error") ); -} -int ShaderGraph::shader_get_input_count(NodeType p_type) { - - switch(p_type) { - case NODE_IN: return 0; - case NODE_OUT: return 1; - case NODE_CONSTANT: return 0; - case NODE_PARAMETER: return 0; - case NODE_ADD: return 2; - case NODE_SUB: return 2; - case NODE_MUL: return 2; - case NODE_DIV: return 2; - case NODE_MOD: return 2; - case NODE_SIN: return 1; - case NODE_COS: return 1; - case NODE_TAN: return 1; - case NODE_ARCSIN: return 1; - case NODE_ARCCOS: return 1; - case NODE_ARCTAN: return 1; - case NODE_POW: return 2; - case NODE_LOG: return 1; - case NODE_MAX: return 2; - case NODE_MIN: return 2; - case NODE_COMPARE: return 4; - case NODE_TEXTURE: return 1; ///< param 0: texture - case NODE_TIME: return 1; ///< param 0: interval length - case NODE_NOISE: return 0; - case NODE_PASS: return 1; - case NODE_VEC_IN: return 0; ///< param 0: name - case NODE_VEC_OUT: return 1; ///< param 0: name - case NODE_VEC_CONSTANT: return 0; ///< param 0: value - case NODE_VEC_PARAMETER: return 0; ///< param 0: name - case NODE_VEC_ADD: return 2; - case NODE_VEC_SUB: return 2; - case NODE_VEC_MUL: return 2; - case NODE_VEC_DIV: return 2; - case NODE_VEC_MOD: return 2; - case NODE_VEC_CROSS: return 2; - case NODE_VEC_DOT: return 2; - case NODE_VEC_POW: return 2; - case NODE_VEC_NORMALIZE: return 1; - case NODE_VEC_INTERPOLATE: return 3; - case NODE_VEC_SCREEN_TO_UV: return 1; - case NODE_VEC_TRANSFORM3: return 4; - case NODE_VEC_TRANSFORM4: return 5; - case NODE_VEC_COMPARE: return 4; - case NODE_VEC_TEXTURE_2D: return 1; - case NODE_VEC_TEXTURE_CUBE: return 1; - case NODE_VEC_NOISE: return 0; - case NODE_VEC_0: return 1; - case NODE_VEC_1: return 1; - case NODE_VEC_2: return 1; - case NODE_VEC_BUILD: return 3; - case NODE_VEC_PASS: return 1; - case NODE_COLOR_CONSTANT: return 0; - case NODE_COLOR_PARAMETER: return 0; - case NODE_TEXTURE_PARAMETER: return 1; - case NODE_TEXTURE_2D_PARAMETER: return 1; - case NODE_TEXTURE_CUBE_PARAMETER: return 1; - case NODE_TRANSFORM_CONSTANT: return 1; - case NODE_TRANSFORM_PARAMETER: return 1; - case NODE_LABEL: return 0; - default: {} } - ERR_FAIL_V( 0 ); -} -int ShaderGraph::shader_get_output_count(NodeType p_type) { - - switch(p_type) { - case NODE_IN: return 1; - case NODE_OUT: return 0; - case NODE_CONSTANT: return 1; - case NODE_PARAMETER: return 1; - case NODE_ADD: return 1; - case NODE_SUB: return 1; - case NODE_MUL: return 1; - case NODE_DIV: return 1; - case NODE_MOD: return 1; - case NODE_SIN: return 1; - case NODE_COS: return 1; - case NODE_TAN: return 1; - case NODE_ARCSIN: return 1; - case NODE_ARCCOS: return 1; - case NODE_ARCTAN: return 1; - case NODE_POW: return 1; - case NODE_LOG: return 1; - case NODE_MAX: return 1; - case NODE_MIN: return 1; - case NODE_COMPARE: return 2; - case NODE_TEXTURE: return 3; ///< param 0: texture - case NODE_TIME: return 1; ///< param 0: interval length - case NODE_NOISE: return 1; - case NODE_PASS: return 1; - case NODE_VEC_IN: return 1; ///< param 0: name - case NODE_VEC_OUT: return 0; ///< param 0: name - case NODE_VEC_CONSTANT: return 1; ///< param 0: value - case NODE_VEC_PARAMETER: return 1; ///< param 0: name - case NODE_VEC_ADD: return 1; - case NODE_VEC_SUB: return 1; - case NODE_VEC_MUL: return 1; - case NODE_VEC_DIV: return 1; - case NODE_VEC_MOD: return 1; - case NODE_VEC_CROSS: return 1; - case NODE_VEC_DOT: return 1; - case NODE_VEC_POW: return 1; - case NODE_VEC_NORMALIZE: return 1; - case NODE_VEC_INTERPOLATE: return 1; - case NODE_VEC_SCREEN_TO_UV: return 1; - case NODE_VEC_TRANSFORM3: return 1; - case NODE_VEC_TRANSFORM4: return 1; - case NODE_VEC_COMPARE: return 2; - case NODE_VEC_TEXTURE_2D: return 3; - case NODE_VEC_TEXTURE_CUBE: return 3; - case NODE_VEC_NOISE: return 1; - case NODE_VEC_0: return 1; - case NODE_VEC_1: return 1; - case NODE_VEC_2: return 1; - case NODE_VEC_BUILD: return 1; - case NODE_VEC_PASS: return 1; - case NODE_COLOR_CONSTANT: return 2; - case NODE_COLOR_PARAMETER: return 2; - case NODE_TEXTURE_PARAMETER: return 3; - case NODE_TEXTURE_2D_PARAMETER: return 3; - case NODE_TEXTURE_CUBE_PARAMETER: return 3; - case NODE_TRANSFORM_CONSTANT: return 1; - case NODE_TRANSFORM_PARAMETER: return 1; - case NODE_LABEL: return 0; - - default: {} +} +ShaderGraph::SlotType ShaderGraph::get_node_input_slot_type(Mode p_mode, ShaderType p_shader_type,NodeType p_type,int p_idx){ + + if (p_type==NODE_INPUT || p_type==NODE_OUTPUT) { + + const InOutParamInfo* iop = &inout_param_info[0]; + int pc=0; + while(iop->name) { + if (p_mode==iop->shader_mode && p_shader_type==iop->shader_type) { + + if (iop->dir==SLOT_OUT) { + if (pc==p_idx) + return iop->slot_type; + pc++; + } + } + iop++; + } + ERR_FAIL_V(SLOT_MAX); + } else if (p_type==NODE_VEC_TO_XFORM){ + return SLOT_TYPE_VEC; + } else if (p_type==NODE_XFORM_TO_VEC){ + return SLOT_TYPE_XFORM; + } else { + + const NodeSlotInfo*nsi=&node_slot_info[0]; + while(nsi->type!=NODE_TYPE_MAX) { + + if (nsi->type==p_type) { + for(int i=0;i<NodeSlotInfo::MAX_INS;i++) { + + if (nsi->ins[i]==SLOT_MAX) + break; + if (i==p_idx) + return nsi->ins[i]; + } + } + + nsi++; + } + + ERR_FAIL_V(SLOT_MAX); + } - ERR_FAIL_V( 0 ); - -} - -#define RET2(m_a,m_b) if (p_idx==0) return m_a; else if (p_idx==1) return m_b; else return ""; -#define RET3(m_a,m_b,m_c) if (p_idx==0) return m_a; else if (p_idx==1) return m_b; else if (p_idx==2) return m_c; else return ""; -#define RET4(m_a,m_b,m_c,m_d) if (p_idx==0) return m_a; else if (p_idx==1) return m_b; else if (p_idx==2) return m_c; else if (p_idx==3) return m_d; else return ""; - -#define RET5(m_a,m_b,m_c,m_d,m_e) if (p_idx==0) return m_a; else if (p_idx==1) return m_b; else if (p_idx==2) return m_c; else if (p_idx==3) return m_d; else if (p_idx==4) return m_e; else return ""; - -String ShaderGraph::shader_get_input_name(NodeType p_type,int p_idx) { - - switch(p_type) { - - case NODE_IN: return ""; - case NODE_OUT: return "out"; - case NODE_CONSTANT: return ""; - case NODE_PARAMETER: return ""; - case NODE_ADD: RET2("a","b"); - case NODE_SUB: RET2("a","b"); - case NODE_MUL: RET2("a","b"); - case NODE_DIV: RET2("a","b"); - case NODE_MOD: RET2("a","b"); - case NODE_SIN: return "rad"; - case NODE_COS: return "rad"; - case NODE_TAN: return "rad"; - case NODE_ARCSIN: return "in"; - case NODE_ARCCOS: return "in"; - case NODE_ARCTAN: return "in"; - case NODE_POW: RET2("in","exp"); - case NODE_LOG: return "in"; - case NODE_MAX: return "in"; - case NODE_MIN: return "in"; - case NODE_COMPARE: RET4("a","b","ret1","ret2"); - case NODE_TEXTURE: return "u"; - case NODE_TIME: return ""; - case NODE_NOISE: return ""; - case NODE_PASS: return "in"; - case NODE_VEC_IN: return ""; - case NODE_VEC_OUT: return "out"; - case NODE_VEC_CONSTANT: return ""; - case NODE_VEC_PARAMETER: return ""; - case NODE_VEC_ADD: RET2("a","b"); - case NODE_VEC_SUB: RET2("a","b"); - case NODE_VEC_MUL: RET2("a","b"); - case NODE_VEC_DIV: RET2("a","b"); - case NODE_VEC_MOD: RET2("a","b"); - case NODE_VEC_CROSS: RET2("a","b"); - case NODE_VEC_DOT: RET2("a","b"); - case NODE_VEC_POW: RET2("a","b"); - case NODE_VEC_NORMALIZE: return "vec"; - case NODE_VEC_INTERPOLATE: RET3("a","b","c"); - case NODE_VEC_SCREEN_TO_UV: return "scr"; - case NODE_VEC_TRANSFORM3: RET4("in","col0","col1","col2"); - case NODE_VEC_TRANSFORM4: RET5("in","col0","col1","col2","col3"); - case NODE_VEC_COMPARE: RET4("a","b","ret1","ret2"); - case NODE_VEC_TEXTURE_2D: return "uv"; - case NODE_VEC_TEXTURE_CUBE: return "uvw"; - case NODE_VEC_NOISE: return ""; - case NODE_VEC_0: return "vec"; - case NODE_VEC_1: return "vec"; - case NODE_VEC_2: return "vec"; - case NODE_VEC_BUILD: RET3("x/r","y/g","z/b"); - case NODE_VEC_PASS: return "in"; - case NODE_COLOR_CONSTANT: return ""; - case NODE_COLOR_PARAMETER: return ""; - case NODE_TEXTURE_PARAMETER: return "u"; - case NODE_TEXTURE_2D_PARAMETER: return "uv"; - case NODE_TEXTURE_CUBE_PARAMETER: return "uvw"; - case NODE_TRANSFORM_CONSTANT: return "in"; - case NODE_TRANSFORM_PARAMETER: return "in"; - case NODE_LABEL: return ""; - - default: {} +} +ShaderGraph::SlotType ShaderGraph::get_node_output_slot_type(Mode p_mode, ShaderType p_shader_type,NodeType p_type,int p_idx){ + + if (p_type==NODE_INPUT || p_type==NODE_OUTPUT) { + + const InOutParamInfo* iop = &inout_param_info[0]; + int pc=0; + while(iop->name) { + if (p_mode==iop->shader_mode && p_shader_type==iop->shader_type) { + + if (iop->dir==SLOT_IN) { + if (pc==p_idx) + return iop->slot_type; + pc++; + } + } + iop++; + } + ERR_FAIL_V(SLOT_MAX); + } else if (p_type==NODE_VEC_TO_XFORM){ + return SLOT_TYPE_XFORM; + } else if (p_type==NODE_XFORM_TO_VEC){ + return SLOT_TYPE_VEC; + } else { + + const NodeSlotInfo*nsi=&node_slot_info[0]; + while(nsi->type!=NODE_TYPE_MAX) { + + if (nsi->type==p_type) { + for(int i=0;i<NodeSlotInfo::MAX_OUTS;i++) { + if (nsi->outs[i]==SLOT_MAX) + break; + if (i==p_idx) + return nsi->outs[i]; + } + } + + nsi++; + } + + ERR_FAIL_V(SLOT_MAX); } +} + + - ERR_FAIL_V(""); -} -String ShaderGraph::shader_get_output_name(NodeType p_type,int p_idx) { - - switch(p_type) { - - case NODE_IN: return "in"; - case NODE_OUT: return ""; - case NODE_CONSTANT: return "out"; - case NODE_PARAMETER: return "out"; - case NODE_ADD: return "sum"; - case NODE_SUB: return "dif"; - case NODE_MUL: return "prod"; - case NODE_DIV: return "quot"; - case NODE_MOD: return "rem"; - case NODE_SIN: return "out"; - case NODE_COS: return "out"; - case NODE_TAN: return "out"; - case NODE_ARCSIN: return "rad"; - case NODE_ARCCOS: return "rad"; - case NODE_ARCTAN: return "rad"; - case NODE_POW: RET2("in","exp"); - case NODE_LOG: return "out"; - case NODE_MAX: return "out"; - case NODE_MIN: return "out"; - case NODE_COMPARE: RET2("a/b","a/b"); - case NODE_TEXTURE: RET3("rgb","a","v"); - case NODE_TIME: return "out"; - case NODE_NOISE: return "out"; - case NODE_PASS: return "out"; - case NODE_VEC_IN: return "in"; - case NODE_VEC_OUT: return ""; - case NODE_VEC_CONSTANT: return "out"; - case NODE_VEC_PARAMETER: return "out"; - case NODE_VEC_ADD: return "sum"; - case NODE_VEC_SUB: return "sub"; - case NODE_VEC_MUL: return "mul"; - case NODE_VEC_DIV: return "div"; - case NODE_VEC_MOD: return "rem"; - case NODE_VEC_CROSS: return "crs"; - case NODE_VEC_DOT: return "prod"; - case NODE_VEC_POW: return "out"; - case NODE_VEC_NORMALIZE: return "norm"; - case NODE_VEC_INTERPOLATE: return "out"; - case NODE_VEC_SCREEN_TO_UV: return "uv"; - case NODE_VEC_TRANSFORM3: return "prod"; - case NODE_VEC_TRANSFORM4: return "prod"; - case NODE_VEC_COMPARE: RET2("a/b","a/b"); - case NODE_VEC_TEXTURE_2D: RET3("rgb","a","v"); - case NODE_VEC_TEXTURE_CUBE: RET3("rgb","a","v"); - case NODE_VEC_NOISE: return "out"; - case NODE_VEC_0: return "x/r"; - case NODE_VEC_1: return "y/g"; - case NODE_VEC_2: return "z/b"; - case NODE_VEC_BUILD: return "vec"; - case NODE_VEC_PASS: return "out"; - case NODE_COLOR_CONSTANT: RET2("rgb","a"); - case NODE_COLOR_PARAMETER: RET2("rgb","a"); - case NODE_TEXTURE_PARAMETER: RET3("rgb","a","v"); - case NODE_TEXTURE_2D_PARAMETER: RET3("rgb","a","v"); - case NODE_TEXTURE_CUBE_PARAMETER: RET3("rgb","a","v"); - case NODE_TRANSFORM_CONSTANT: return "out"; - case NODE_TRANSFORM_PARAMETER: return "out"; - case NODE_LABEL: return ""; - - default: {} + + +void ShaderGraph::_update_shader() { + + + String code[3]; + + List<StringName> names; + get_default_texture_param_list(&names); + + for (List<StringName>::Element *E=names.front();E;E=E->next()) { + set_default_texture_param(E->get(),Ref<Texture>()); } - ERR_FAIL_V(""); -} -bool ShaderGraph::shader_is_input_vector(NodeType p_type,int p_input) { - - switch(p_type) { - - case NODE_IN: return false; - case NODE_OUT: return false; - case NODE_CONSTANT: return false; - case NODE_PARAMETER: return false; - case NODE_ADD: return false; - case NODE_SUB: return false; - case NODE_MUL: return false; - case NODE_DIV: return false; - case NODE_MOD: return false; - case NODE_SIN: return false; - case NODE_COS: return false; - case NODE_TAN: return false; - case NODE_ARCSIN: return false; - case NODE_ARCCOS: return false; - case NODE_ARCTAN: return false; - case NODE_POW: return false; - case NODE_LOG: return false; - case NODE_MAX: return false; - case NODE_MIN: return false; - case NODE_COMPARE: return false; - case NODE_TEXTURE: return false; - case NODE_TIME: return false; - case NODE_NOISE: return false; - case NODE_PASS: return false; - case NODE_VEC_IN: return false; - case NODE_VEC_OUT: return true; - case NODE_VEC_CONSTANT: return false; - case NODE_VEC_PARAMETER: return false; - case NODE_VEC_ADD: return true; - case NODE_VEC_SUB: return true; - case NODE_VEC_MUL: return true; - case NODE_VEC_DIV: return true; - case NODE_VEC_MOD: return true; - case NODE_VEC_CROSS: return true; - case NODE_VEC_DOT: return true; - case NODE_VEC_POW: return (p_input==0)?true:false; - case NODE_VEC_NORMALIZE: return true; - case NODE_VEC_INTERPOLATE: return (p_input<2)?true:false; - case NODE_VEC_SCREEN_TO_UV: return true; - case NODE_VEC_TRANSFORM3: return true; - case NODE_VEC_TRANSFORM4: return true; - case NODE_VEC_COMPARE: return (p_input<2)?false:true; - case NODE_VEC_TEXTURE_2D: return true; - case NODE_VEC_TEXTURE_CUBE: return true; - case NODE_VEC_NOISE: return false; - case NODE_VEC_0: return true; - case NODE_VEC_1: return true; - case NODE_VEC_2: return true; - case NODE_VEC_BUILD: return false; - case NODE_VEC_PASS: return true; - case NODE_COLOR_CONSTANT: return false; - case NODE_COLOR_PARAMETER: return false; - case NODE_TEXTURE_PARAMETER: return false; - case NODE_TEXTURE_2D_PARAMETER: return true; - case NODE_TEXTURE_CUBE_PARAMETER: return true; - case NODE_TRANSFORM_CONSTANT: return true; - case NODE_TRANSFORM_PARAMETER: return true; - case NODE_LABEL: return false; - - default: {} + + for(int i=0;i<3;i++) { + + int idx=0; + for (Map<int,Node>::Element *E=shader[i].node_map.front();E;E=E->next()) { + + E->get().sort_order=idx++; + } + //simple method for graph solving using bubblesort derived algorithm + int iters=0; + int iter_max=shader[i].node_map.size()*shader[i].node_map.size(); + + while(true) { + if (iters>iter_max) + break; + + int swaps=0; + for (Map<int,Node>::Element *E=shader[i].node_map.front();E;E=E->next()) { + + for(Map<int,SourceSlot>::Element *F=E->get().connections.front();F;F=F->next()) { + + //this is kinda slow, could be sped up + Map<int,Node>::Element *G = shader[i].node_map.find(F->get().id); + ERR_FAIL_COND(!G); + if (G->get().sort_order > E->get().sort_order) { + + SWAP(G->get().sort_order,E->get().sort_order); + swaps++; + } + } + } + + iters++; + if (swaps==0) { + iters=0; + break; + } + } + + if (iters>0) { + + shader[i].error=GRAPH_ERROR_CYCLIC; + continue; + } + + Vector<Node*> order; + order.resize(shader[i].node_map.size()); + + for (Map<int,Node>::Element *E=shader[i].node_map.front();E;E=E->next()) { + + order[E->get().sort_order]=&E->get(); + } + + //generate code for the ordered graph + bool failed=false; + + if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL) { + code[i]+="vec3 DIFFUSE_OUT=vec3(0,0,0);\n"; + code[i]+="float ALPHA_OUT=0;\n"; + } + + + Map<String,String> inputs_xlate; + Map<String,String> input_names_xlate; + Set<String> inputs_used; + + for(int j=0;j<order.size();j++) { + + Node *n=order[j]; + if (n->type==NODE_INPUT) { + + const InOutParamInfo* iop = &inout_param_info[0]; + int idx=0; + while(iop->name) { + if (get_mode()==iop->shader_mode && i==iop->shader_type && SLOT_IN==iop->dir) { + + const char *typestr[4]={"float","vec3","mat4","texture"}; + + String vname=("nd"+itos(n->id)+"sl"+itos(idx)); + inputs_xlate[vname]=String(typestr[iop->slot_type])+" "+vname+"="+iop->variable+";\n"; + input_names_xlate[vname]=iop->variable; + idx++; + } + iop++; + } + + } else if (n->type==NODE_OUTPUT) { + + + bool use_alpha=false; + const InOutParamInfo* iop = &inout_param_info[0]; + int idx=0; + while(iop->name) { + if (get_mode()==iop->shader_mode && i==iop->shader_type && SLOT_OUT==iop->dir) { + + if (n->connections.has(idx)) { + String iname=("nd"+itos(n->connections[idx].id)+"sl"+itos(n->connections[idx].slot)); + if (node_get_type(ShaderType(i),n->connections[idx].id)==NODE_INPUT) + inputs_used.insert(iname); + code[i]+=String(iop->variable)+"="+iname+String(iop->postfix)+";\n"; + if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL && String(iop->name)=="DiffuseAlpha") + use_alpha=true; + } + idx++; + } + iop++; + } + + if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL) { + + if (use_alpha) { + code[i]+="DIFFUSE_ALPHA=vec4(DIFFUSE_OUT,ALPHA_OUT);\n"; + } else { + code[i]+="DIFFUSE=DIFFUSE_OUT;\n"; + } + } + + } else { + Vector<String> inputs; + int max = get_node_input_slot_count(get_mode(),ShaderType(i),n->type); + for(int k=0;k<max;k++) { + if (!n->connections.has(k)) { + shader[i].error=GRAPH_ERROR_MISSING_CONNECTIONS; + failed=true; + break; + } + String iname="nd"+itos(n->connections[k].id)+"sl"+itos(n->connections[k].slot); + inputs.push_back(iname); + if (node_get_type(ShaderType(i),n->connections[k].id)==NODE_INPUT) { + inputs_used.insert(iname); + } + + } + + if (failed) + break; + + if (n->type==NODE_TEXTURE_INPUT || n->type==NODE_CUBEMAP_INPUT) { + + set_default_texture_param(n->param1,n->param2); + } + _add_node_code(ShaderType(i),n,inputs,code[i]); + } + + } + + if (failed) + continue; + + + for(Set<String>::Element *E=inputs_used.front();E;E=E->next()) { + + ERR_CONTINUE( !inputs_xlate.has(E->get())); + code[i]=inputs_xlate[E->get()]+code[i]; + String name=input_names_xlate[E->get()]; + + if (i==SHADER_TYPE_VERTEX && get_mode()==MODE_MATERIAL) { + if (name==("SRC_COLOR")) + code[i]="vec3 SRC_COLOR=COLOR.rgb;\n"+code[i]; + if (name==("SRC_ALPHA")) + code[i]="float SRC_ALPHA=COLOR.a;\n"+code[i]; + if (name==("SRC_UV")) + code[i]="vec3 SRC_UV=vec3(UV,0);\n"+code[i]; + if (name==("SRC_UV2")) + code[i]="float SRC_UV2=vec3(UV2,0);\n"+code[i]; + } else if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL) { + if (name==("IN_NORMAL")) + code[i]="vec3 IN_NORMAL=NORMAL;\n"+code[i]; + } + + } + + + + shader[i].error=GRAPH_OK; + + } + + bool all_ok=true; + for(int i=0;i<3;i++) { + if (shader[i].error!=GRAPH_OK) + all_ok=false; } - ERR_FAIL_V(false); -} -bool ShaderGraph::shader_is_output_vector(NodeType p_type,int p_input) { - - switch(p_type) { - - case NODE_IN: return false; - case NODE_OUT: return false ; - case NODE_CONSTANT: return false; - case NODE_PARAMETER: return false; - case NODE_ADD: return false; - case NODE_SUB: return false; - case NODE_MUL: return false; - case NODE_DIV: return false; - case NODE_MOD: return false; - case NODE_SIN: return false; - case NODE_COS: return false; - case NODE_TAN: return false; - case NODE_ARCSIN: return false; - case NODE_ARCCOS: return false; - case NODE_ARCTAN: return false; - case NODE_POW: return false; - case NODE_LOG: return false; - case NODE_MAX: return false; - case NODE_MIN: return false; - case NODE_COMPARE: return false; - case NODE_TEXTURE: return false; - case NODE_TIME: return false; - case NODE_NOISE: return false; - case NODE_PASS: return false; - case NODE_VEC_IN: return true; - case NODE_VEC_OUT: return false; - case NODE_VEC_CONSTANT: return true; - case NODE_VEC_PARAMETER: return true; - case NODE_VEC_ADD: return true; - case NODE_VEC_SUB: return true; - case NODE_VEC_MUL: return true; - case NODE_VEC_DIV: return true; - case NODE_VEC_MOD: return true; - case NODE_VEC_CROSS: return true; - case NODE_VEC_DOT: return false; - case NODE_VEC_POW: return true; - case NODE_VEC_NORMALIZE: return true; - case NODE_VEC_INTERPOLATE: return true; - case NODE_VEC_SCREEN_TO_UV: return true; - case NODE_VEC_TRANSFORM3: return true; - case NODE_VEC_TRANSFORM4: return true; - case NODE_VEC_COMPARE: return true; - case NODE_VEC_TEXTURE_2D: return (p_input==0)?true:false; - case NODE_VEC_TEXTURE_CUBE: return (p_input==0)?true:false; - case NODE_VEC_NOISE: return true; - case NODE_VEC_0: return false; - case NODE_VEC_1: return false; - case NODE_VEC_2: return false; - case NODE_VEC_BUILD: return true; - case NODE_VEC_PASS: return true; - case NODE_COLOR_CONSTANT: return (p_input==0)?true:false; - case NODE_COLOR_PARAMETER: return (p_input==0)?true:false; - case NODE_TEXTURE_PARAMETER: return (p_input==0)?true:false; - case NODE_TEXTURE_2D_PARAMETER: return (p_input==0)?true:false; - case NODE_TEXTURE_CUBE_PARAMETER: return (p_input==0)?true:false; - case NODE_TRANSFORM_CONSTANT: return true; - case NODE_TRANSFORM_PARAMETER: return true; - case NODE_LABEL: return false; - - default: {} + if (all_ok) { + set_code(code[0],code[1],code[2]); } + //do shader here - ERR_FAIL_V(""); + _pending_update_shader=false; + emit_signal(SceneStringNames::get_singleton()->updated); } -#endif -#endif +void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<String>& p_inputs,String& code) { + + + const char *typestr[4]={"float","vec3","mat4","texture"}; +#define OUTNAME(id,slot) (String(typestr[get_node_output_slot_type(get_mode(),p_type,p_node->type,slot)])+" "+("nd"+itos(id)+"sl"+itos(slot))) +#define OUTVAR(id,slot) ("nd"+itos(id)+"sl"+itos(slot)) + + switch(p_node->type) { + + case NODE_INPUT: { + + + }break; + case NODE_SCALAR_CONST: { + + double scalar = p_node->param1; + code+=OUTNAME(p_node->id,0)+"="+rtos(scalar)+";\n"; + }break; + case NODE_VEC_CONST: { + Vector3 vec = p_node->param1; + code+=OUTNAME(p_node->id,0)+"=vec3("+rtos(vec.x)+","+rtos(vec.y)+","+rtos(vec.z)+");\n"; + }break; + case NODE_RGB_CONST: { + Color col = p_node->param1; + code+=OUTNAME(p_node->id,0)+"=vec3("+rtos(col.r)+","+rtos(col.g)+","+rtos(col.b)+");\n"; + code+=OUTNAME(p_node->id,1)+"="+rtos(col.a)+";\n"; + }break; + case NODE_XFORM_CONST: { + + Transform xf = p_node->param1; + code+=OUTNAME(p_node->id,0)+"=mat4(\n"; + code+="\tvec4(vec3("+rtos(xf.basis.get_axis(0).x)+","+rtos(xf.basis.get_axis(0).y)+","+rtos(xf.basis.get_axis(0).z)+"),0),\n"; + code+="\tvec4(vec3("+rtos(xf.basis.get_axis(1).x)+","+rtos(xf.basis.get_axis(1).y)+","+rtos(xf.basis.get_axis(1).z)+"),0),\n"; + code+="\tvec4(vec3("+rtos(xf.basis.get_axis(2).x)+","+rtos(xf.basis.get_axis(2).y)+","+rtos(xf.basis.get_axis(2).z)+"),0),\n"; + code+="\tvec4(vec3("+rtos(xf.origin.x)+","+rtos(xf.origin.y)+","+rtos(xf.origin.z)+"),1)\n"; + code+=");"; + + }break; + case NODE_TIME: { + code+=OUTNAME(p_node->id,0)+"=TIME;\n"; + }break; + case NODE_SCREEN_TEX: { + code+=OUTNAME(p_node->id,0)+"=texscreen("+p_inputs[0]+");\n"; + }break; + case NODE_SCALAR_OP: { + int op = p_node->param1; + String optxt; + switch(op) { + + case SCALAR_OP_ADD: optxt = p_inputs[0]+"+"+p_inputs[1]+";"; break; + case SCALAR_OP_SUB: optxt = p_inputs[0]+"-"+p_inputs[1]+";"; break; + case SCALAR_OP_MUL: optxt = p_inputs[0]+"*"+p_inputs[1]+";"; break; + case SCALAR_OP_DIV: optxt = p_inputs[0]+"/"+p_inputs[1]+";"; break; + case SCALAR_OP_MOD: optxt = "mod("+p_inputs[0]+","+p_inputs[1]+");"; break; + case SCALAR_OP_POW: optxt = "pow("+p_inputs[0]+","+p_inputs[1]+");"; break; + case SCALAR_OP_MAX: optxt = "max("+p_inputs[0]+","+p_inputs[1]+");"; break; + case SCALAR_OP_MIN: optxt = "min("+p_inputs[0]+","+p_inputs[1]+");"; break; + case SCALAR_OP_ATAN2: optxt = "atan2("+p_inputs[0]+","+p_inputs[1]+");"; break; + + } + code+=OUTNAME(p_node->id,0)+"="+optxt+"\n";; + + }break; + case NODE_VEC_OP: { + int op = p_node->param1; + String optxt; + switch(op) { + case VEC_OP_ADD: optxt = p_inputs[0]+"+"+p_inputs[1]+";"; break; + case VEC_OP_SUB: optxt = p_inputs[0]+"-"+p_inputs[1]+";"; break; + case VEC_OP_MUL: optxt = p_inputs[0]+"*"+p_inputs[1]+";"; break; + case VEC_OP_DIV: optxt = p_inputs[0]+"/"+p_inputs[1]+";"; break; + case VEC_OP_MOD: optxt = "mod("+p_inputs[0]+","+p_inputs[1]+");"; break; + case VEC_OP_POW: optxt = "pow("+p_inputs[0]+","+p_inputs[1]+");"; break; + case VEC_OP_MAX: optxt = "max("+p_inputs[0]+","+p_inputs[1]+");"; break; + case VEC_OP_MIN: optxt = "min("+p_inputs[0]+","+p_inputs[1]+");"; break; + case VEC_OP_CROSS: optxt = "cross("+p_inputs[0]+","+p_inputs[1]+");"; break; + } + code+=OUTNAME(p_node->id,0)+"="+optxt+"\n"; + + }break; + case NODE_VEC_SCALAR_OP: { + int op = p_node->param1; + String optxt; + switch(op) { + case VEC_SCALAR_OP_MUL: optxt = p_inputs[0]+"*"+p_inputs[1]+";"; break; + case VEC_SCALAR_OP_DIV: optxt = p_inputs[0]+"/"+p_inputs[1]+";"; break; + case VEC_SCALAR_OP_POW: optxt = "pow("+p_inputs[0]+","+p_inputs[1]+");"; break; + } + code+=OUTNAME(p_node->id,0)+"="+optxt+"\n"; + + }break; + case NODE_RGB_OP: { + + int op = p_node->param1; + static const char*axisn[3]={"x","y","z"}; + switch(op) { + case RGB_OP_SCREEN: { + + code += OUTNAME(p_node->id,0)+"=vec3(1.0)-(vec3(1.0)-"+p_inputs[0]+")*(vec3(1.0)-"+p_inputs[1]+");\n"; + } break; + case RGB_OP_DIFFERENCE: { + + code += OUTNAME(p_node->id,0)+"=abs("+p_inputs[0]+"-"+p_inputs[1]+");\n"; + + } break; + case RGB_OP_DARKEN: { + + code += OUTNAME(p_node->id,0)+"=min("+p_inputs[0]+","+p_inputs[1]+");\n"; + } break; + case RGB_OP_LIGHTEN: { + + code += OUTNAME(p_node->id,0)+"=max("+p_inputs[0]+","+p_inputs[1]+");\n"; + + } break; + case RGB_OP_OVERLAY: { + + code += OUTNAME(p_node->id,0)+";\n"; + for(int i=0;i<3;i++) { + code += "{\n"; + code += "\tfloat base="+p_inputs[0]+"."+axisn[i]+";\n"; + code += "\tfloat blend="+p_inputs[1]+"."+axisn[i]+";\n"; + code += "\tif (base < 0.5) {\n"; + code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = 2.0 * base * blend;\n"; + code += "\t} else {\n"; + code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base);\n"; + code += "\t}\n"; + code += "}\n"; + } + + } break; + case RGB_OP_DODGE: { + + code += OUTNAME(p_node->id,0)+"=("+p_inputs[0]+")/(vec3(1.0)-"+p_inputs[1]+");\n"; + + } break; + case RGB_OP_BURN: { + + code += OUTNAME(p_node->id,0)+"=vec3(1.0)-(vec3(1.0)-"+p_inputs[0]+")/("+p_inputs[1]+");\n"; + } break; + case RGB_OP_SOFT_LIGHT: { + + code += OUTNAME(p_node->id,0)+";\n"; + for(int i=0;i<3;i++) { + code += "{\n"; + code += "\tfloat base="+p_inputs[0]+"."+axisn[i]+";\n"; + code += "\tfloat blend="+p_inputs[1]+"."+axisn[i]+";\n"; + code += "\tif (base < 0.5) {\n"; + code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (base * (blend+0.5));\n"; + code += "\t} else {\n"; + code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (1 - (1-base) * (1-(blend-0.5)));\n"; + code += "\t}\n"; + code += "}\n"; + } + + } break; + case RGB_OP_HARD_LIGHT: { + + code += OUTNAME(p_node->id,0)+";\n"; + for(int i=0;i<3;i++) { + code += "{\n"; + code += "\tfloat base="+p_inputs[0]+"."+axisn[i]+";\n"; + code += "\tfloat blend="+p_inputs[1]+"."+axisn[i]+";\n"; + code += "\tif (base < 0.5) {\n"; + code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (base * (2*blend));\n"; + code += "\t} else {\n"; + code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (1 - (1-base) * (1-2*(blend-0.5)));\n"; + code += "\t}\n"; + code += "}\n"; + } + + } break; + } + }break; + case NODE_XFORM_MULT: { + + code += OUTNAME(p_node->id,0)+"="+p_inputs[0]+"*"+p_inputs[1]+";\n"; + + }break; + case NODE_XFORM_VEC_MULT: { + + bool no_translation = p_node->param1; + if (no_translation) { + code += OUTNAME(p_node->id,0)+"=("+p_inputs[0]+"*vec4("+p_inputs[1]+",0)).xyz;\n"; + } else { + code += OUTNAME(p_node->id,0)+"=("+p_inputs[0]+"*vec4("+p_inputs[1]+",1)).xyz;\n"; + } + + }break; + case NODE_XFORM_VEC_INV_MULT: { + bool no_translation = p_node->param1; + if (no_translation) { + code += OUTNAME(p_node->id,0)+"=("+p_inputs[1]+"*vec4("+p_inputs[0]+",0)).xyz;\n"; + } else { + code += OUTNAME(p_node->id,0)+"=("+p_inputs[1]+"*vec4("+p_inputs[0]+",1)).xyz;\n"; + } + }break; + case NODE_SCALAR_FUNC: { + static const char*scalar_func_id[SCALAR_MAX_FUNC]={ + "sin($)", + "cos($)", + "tan($)", + "asin($)", + "acos($)", + "atan($)", + "sinh($)", + "cosh($)", + "tanh($)", + "log($)", + "exp($)", + "sqrt($)", + "abs($)", + "sign($)", + "floor($)", + "round($)", + "ceil($)", + "frac($)", + "min(max($,0),1)", + "-($)", + }; + + int func = p_node->param1; + ERR_FAIL_INDEX(func,SCALAR_MAX_FUNC); + code += OUTNAME(p_node->id,0)+"="+String(scalar_func_id[func]).replace("$",p_inputs[0])+";\n"; + + } break; + case NODE_VEC_FUNC: { + static const char*vec_func_id[VEC_MAX_FUNC]={ + "normalize($)", + "max(min($,vec3(1,1,1)),vec3(0,0,0))", + "-($)", + "1.0/($)", + "", + "", + }; + + + int func = p_node->param1; + ERR_FAIL_INDEX(func,VEC_MAX_FUNC); + if (func==VEC_FUNC_RGB2HSV) { + code += OUTNAME(p_node->id,0)+";\n"; + code+="{\n"; + code+="\tvec3 c = "+p_inputs[0]+";\n"; + code+="\tvec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n"; + code+="\tvec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n"; + code+="\tvec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n"; + code+="\tfloat d = q.x - min(q.w, q.y);\n"; + code+="\tfloat e = 1.0e-10;\n"; + code+="\t"+OUTVAR(p_node->id,0)+"=vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n"; + code+="}\n"; + } else if (func==VEC_FUNC_HSV2RGB) { + code += OUTNAME(p_node->id,0)+";\n";; + code+="{\n"; + code+="\tvec3 c = "+p_inputs[0]+";\n"; + code+="\tvec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n"; + code+="\tvec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n"; + code+="\t"+OUTVAR(p_node->id,0)+"=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n"; + code+="}\n"; + + } else { + code += OUTNAME(p_node->id,0)+"="+String(vec_func_id[func]).replace("$",p_inputs[0])+";\n"; + } + }break; + case NODE_VEC_LEN: { + + code += OUTNAME(p_node->id,0)+"=length("+p_inputs[1]+");\n"; + + }break; + case NODE_DOT_PROD: { + code += OUTNAME(p_node->id,0)+"=dot("+p_inputs[1]+","+p_inputs[0]+");\n"; + + }break; + case NODE_VEC_TO_SCALAR: { + code += OUTNAME(p_node->id,0)+"="+p_inputs[0]+".x;\n"; + code += OUTNAME(p_node->id,1)+"="+p_inputs[0]+".y;\n"; + code += OUTNAME(p_node->id,2)+"="+p_inputs[0]+".z;\n"; + + }break; + case NODE_SCALAR_TO_VEC: { + code += OUTNAME(p_node->id,0)+"=vec3("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+""+");\n"; + + }break; + case NODE_VEC_TO_XFORM: { + code += OUTNAME(p_node->id,0)+"=xform("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+","+","+p_inputs[3]+");\n"; + + }break; + case NODE_XFORM_TO_VEC: { + code += OUTNAME(p_node->id,0)+"="+p_inputs[0]+".x;\n"; + code += OUTNAME(p_node->id,1)+"="+p_inputs[0]+".y;\n"; + code += OUTNAME(p_node->id,2)+"="+p_inputs[0]+".z;\n"; + code += OUTNAME(p_node->id,3)+"="+p_inputs[0]+".o;\n"; + }break; + case NODE_SCALAR_INTERP: { + + code += OUTNAME(p_node->id,0)+"=mix("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+");\n"; + + }break; + case NODE_VEC_INTERP: { + code += OUTNAME(p_node->id,0)+"=mix("+p_inputs[0]+","+p_inputs[1]+","+p_inputs[2]+");\n"; + + }break; + case NODE_SCALAR_INPUT: { + String name = p_node->param1; + float dv=p_node->param2; + code +="uniform float "+name+"="+rtos(dv)+";\n"; + code += OUTNAME(p_node->id,0)+"="+name+";\n"; + }break; + case NODE_VEC_INPUT: { + + String name = p_node->param1; + Vector3 dv=p_node->param2; + code +="uniform float "+name+"=vec3("+rtos(dv.x)+","+rtos(dv.y)+","+rtos(dv.z)+");\n"; + code += OUTNAME(p_node->id,0)+"="+name+";\n"; + }break; + case NODE_RGB_INPUT: { + + String name = p_node->param1; + Color dv= p_node->param2; + + code +="uniform color "+name+"=vec4("+rtos(dv.r)+","+rtos(dv.g)+","+rtos(dv.g)+","+rtos(dv.a)+");\n"; + code += OUTNAME(p_node->id,0)+"="+name+".rgb;\n"; + + }break; + case NODE_XFORM_INPUT: { + + String name = p_node->param1; + Transform dv= p_node->param2; + + code +="uniform mat4 "+name+"=mat4(\n"; + code+="\tvec4(vec3("+rtos(dv.basis.get_axis(0).x)+","+rtos(dv.basis.get_axis(0).y)+","+rtos(dv.basis.get_axis(0).z)+"),0),\n"; + code+="\tvec4(vec3("+rtos(dv.basis.get_axis(1).x)+","+rtos(dv.basis.get_axis(1).y)+","+rtos(dv.basis.get_axis(1).z)+"),0),\n"; + code+="\tvec4(vec3("+rtos(dv.basis.get_axis(2).x)+","+rtos(dv.basis.get_axis(2).y)+","+rtos(dv.basis.get_axis(2).z)+"),0),\n"; + code+="\tvec4(vec3("+rtos(dv.origin.x)+","+rtos(dv.origin.y)+","+rtos(dv.origin.z)+"),1)\n"; + code+=");"; + + code += OUTNAME(p_node->id,0)+"="+name+";\n"; + + }break; + case NODE_TEXTURE_INPUT: { + String name = p_node->param1; + String rname="rt_read_tex"+itos(p_node->id); + code +="uniform texture "+name+";"; + code +="vec4 "+rname+"=tex("+name+","+p_inputs[0]+".xy);\n"; + code += OUTNAME(p_node->id,0)+"="+rname+".rgb;\n"; + code += OUTNAME(p_node->id,1)+"="+rname+".a;\n"; + + }break; + case NODE_CUBEMAP_INPUT: { + + String name = p_node->param1; + code +="uniform cubemap "+name+";"; + String rname="rt_read_tex"+itos(p_node->id); + code +="vec4 "+rname+"=texcube("+name+","+p_inputs[0]+".xy);\n"; + code += OUTNAME(p_node->id,0)+"="+rname+".rgb;\n"; + code += OUTNAME(p_node->id,1)+"="+rname+".a;\n"; + }break; + case NODE_OUTPUT: { + + + }break; + case NODE_COMMENT: { + + }break; + case NODE_TYPE_MAX: { + + } + } +} diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h index e20e010c6b..55d09b4c38 100644 --- a/scene/resources/shader_graph.h +++ b/scene/resources/shader_graph.h @@ -29,87 +29,54 @@ #ifndef SHADER_GRAPH_H #define SHADER_GRAPH_H -#if 0 + #include "map.h" #include "scene/resources/shader.h" -class ShaderGraph : public Resource { +class ShaderGraph : public Shader { - OBJ_TYPE( ShaderGraph, Resource ); + OBJ_TYPE( ShaderGraph, Shader ); RES_BASE_EXTENSION("sgp"); public: enum NodeType { - NODE_IN, ///< param 0: name - NODE_OUT, ///< param 0: name - NODE_CONSTANT, ///< param 0: value - NODE_PARAMETER, ///< param 0: name - NODE_ADD, - NODE_SUB, - NODE_MUL, - NODE_DIV, - NODE_MOD, - NODE_SIN, - NODE_COS, - NODE_TAN, - NODE_ARCSIN, - NODE_ARCCOS, - NODE_ARCTAN, - NODE_POW, - NODE_LOG, - NODE_MAX, - NODE_MIN, - NODE_COMPARE, - NODE_TEXTURE, ///< param 0: texture - NODE_TIME, ///< param 0: interval length - NODE_NOISE, - NODE_PASS, - NODE_VEC_IN, ///< param 0: name - NODE_VEC_OUT, ///< param 0: name - NODE_VEC_CONSTANT, ///< param 0: value - NODE_VEC_PARAMETER, ///< param 0: name - NODE_VEC_ADD, - NODE_VEC_SUB, - NODE_VEC_MUL, - NODE_VEC_DIV, - NODE_VEC_MOD, - NODE_VEC_CROSS, - NODE_VEC_DOT, - NODE_VEC_POW, - NODE_VEC_NORMALIZE, - NODE_VEC_INTERPOLATE, - NODE_VEC_SCREEN_TO_UV, - NODE_VEC_TRANSFORM3, - NODE_VEC_TRANSFORM4, - NODE_VEC_COMPARE, - NODE_VEC_TEXTURE_2D, - NODE_VEC_TEXTURE_CUBE, - NODE_VEC_NOISE, - NODE_VEC_0, - NODE_VEC_1, - NODE_VEC_2, - NODE_VEC_BUILD, - NODE_VEC_PASS, - NODE_COLOR_CONSTANT, - NODE_COLOR_PARAMETER, - NODE_TEXTURE_PARAMETER, - NODE_TEXTURE_2D_PARAMETER, - NODE_TEXTURE_CUBE_PARAMETER, - NODE_TRANSFORM_CONSTANT, - NODE_TRANSFORM_PARAMETER, - NODE_LABEL, + NODE_INPUT, // all inputs (shader type dependent) + NODE_SCALAR_CONST, //scalar constant + NODE_VEC_CONST, //vec3 constant + NODE_RGB_CONST, //rgb constant (shows a color picker instead) + NODE_XFORM_CONST, // 4x4 matrix constant + NODE_TIME, // time in seconds + NODE_SCREEN_TEX, // screen texture sampler (takes UV) (only usable in fragment shader) + NODE_SCALAR_OP, // scalar vs scalar op (mul, add, div, etc) + NODE_VEC_OP, // vec3 vs vec3 op (mul,ad,div,crossprod,etc) + NODE_VEC_SCALAR_OP, // vec3 vs scalar op (mul, add, div, etc) + NODE_RGB_OP, // vec3 vs vec3 rgb op (with scalar amount), like brighten, darken, burn, dodge, multiply, etc. + NODE_XFORM_MULT, // mat4 x mat4 + NODE_XFORM_VEC_MULT, // mat4 x vec3 mult (with no-translation option) + NODE_XFORM_VEC_INV_MULT, // mat4 x vec3 inverse mult (with no-translation option) + NODE_SCALAR_FUNC, // scalar function (sin, cos, etc) + NODE_VEC_FUNC, // vector function (normalize, negate, reciprocal, rgb2hsv, hsv2rgb, etc, etc) + NODE_VEC_LEN, // vec3 length + NODE_DOT_PROD, // vec3 . vec3 (dot product -> scalar output) + NODE_VEC_TO_SCALAR, // 1 vec3 input, 3 scalar outputs + NODE_SCALAR_TO_VEC, // 3 scalar input, 1 vec3 output + NODE_XFORM_TO_VEC, // 3 vec input, 1 xform output + NODE_VEC_TO_XFORM, // 3 vec input, 1 xform output + NODE_SCALAR_INTERP, // scalar interpolation (with optional curve) + NODE_VEC_INTERP, // vec3 interpolation (with optional curve) + NODE_SCALAR_INPUT, // scalar uniform (assignable in material) + NODE_VEC_INPUT, // vec3 uniform (assignable in material) + NODE_RGB_INPUT, // color uniform (assignable in material) + NODE_XFORM_INPUT, // mat4 uniform (assignable in material) + NODE_TEXTURE_INPUT, // texture input (assignable in material) + NODE_CUBEMAP_INPUT, // cubemap input (assignable in material) + NODE_OUTPUT, // output (shader type dependent) + NODE_COMMENT, // comment NODE_TYPE_MAX }; - enum ShaderType { - SHADER_VERTEX, - SHADER_FRAGMENT, - SHADER_LIGHT - }; - -private: struct Connection { @@ -119,70 +86,292 @@ private: int dst_slot; }; + enum SlotType { + + SLOT_TYPE_SCALAR, + SLOT_TYPE_VEC, + SLOT_TYPE_XFORM, + SLOT_TYPE_TEXTURE, + SLOT_MAX + }; + + enum ShaderType { + SHADER_TYPE_VERTEX, + SHADER_TYPE_FRAGMENT, + SHADER_TYPE_LIGHT, + SHADER_TYPE_MAX + }; + + enum SlotDir { + SLOT_IN, + SLOT_OUT + }; + + enum GraphError { + GRAPH_OK, + GRAPH_ERROR_CYCLIC, + GRAPH_ERROR_MISSING_CONNECTIONS + }; + +private: + + String _find_unique_name(const String& p_base); + + struct SourceSlot { + + int id; + int slot; + bool operator==(const SourceSlot& p_slot) const { + return id==p_slot.id && slot==p_slot.slot; + } + }; + struct Node { - int16_t x,y; + Vector2 pos; NodeType type; - Variant param; + Variant param1; + Variant param2; int id; mutable int order; // used for sorting - mutable bool out_valid; - mutable bool in_valid; + int sort_order; + Map<int,SourceSlot> connections; + }; struct ShaderData { Map<int,Node> node_map; - List<Connection> connections; + GraphError error; } shader[3]; - uint64_t version; -protected: -/* bool _set(const StringName& p_name, const Variant& p_value); - bool _get(const StringName& p_name,Variant &r_ret) const; - void _get_property_list( List<PropertyInfo> *p_list) const;*/ - static void _bind_methods(); + struct InOutParamInfo { + Mode shader_mode; + ShaderType shader_type; + const char *name; + const char *variable; + const char *postfix; + SlotType slot_type; + SlotDir dir; + }; + + static const InOutParamInfo inout_param_info[]; + + struct NodeSlotInfo { + + enum { MAX_INS=3, MAX_OUTS=3 }; + NodeType type; + const SlotType ins[MAX_INS]; + const SlotType outs[MAX_OUTS]; + }; - Array _get_connections_helper() const; + static const NodeSlotInfo node_slot_info[]; + + bool _pending_update_shader; + void _update_shader(); + void _request_update(); + + void _add_node_code(ShaderType p_type,Node *p_node,const Vector<String>& p_inputs,String& code); + + Array _get_node_list(ShaderType p_type) const; + Array _get_connections(ShaderType p_type) const; + + void _set_data(const Dictionary& p_data); + Dictionary _get_data() const; +protected: + + static void _bind_methods(); public: - void node_add(ShaderType p_which, NodeType p_type,int p_id); + void node_add(ShaderType p_type, NodeType p_node_type, int p_id); void node_remove(ShaderType p_which,int p_id); - void node_set_param(ShaderType p_which, int p_id, const Variant& p_value); void node_set_pos(ShaderType p_which,int p_id,const Point2& p_pos); - void node_change_type(ShaderType p_which,int p_id, NodeType p_type); Point2 node_get_pos(ShaderType p_which,int p_id) const; void get_node_list(ShaderType p_which,List<int> *p_node_list) const; NodeType node_get_type(ShaderType p_which,int p_id) const; - Variant node_get_param(ShaderType p_which,int p_id) const; - Error connect(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot); - bool is_connected(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const; - void disconnect(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot); + void scalar_const_node_set_value(ShaderType p_which,int p_id,float p_value); + float scalar_const_node_get_value(ShaderType p_which,int p_id) const; - void get_connections(ShaderType p_which,List<Connection> *p_connections) const; + void vec_const_node_set_value(ShaderType p_which,int p_id,const Vector3& p_value); + Vector3 vec_const_node_get_value(ShaderType p_which,int p_id) const; - void clear(); + void rgb_const_node_set_value(ShaderType p_which,int p_id,const Color& p_value); + Color rgb_const_node_get_value(ShaderType p_which,int p_id) const; - uint64_t get_version() const { return version; } + void xform_const_node_set_value(ShaderType p_which,int p_id,const Transform& p_value); + Transform xform_const_node_get_value(ShaderType p_which,int p_id) const; - static void get_default_input_nodes(Mode p_type,List<PropertyInfo> *p_inputs); - static void get_default_output_nodes(Mode p_type,List<PropertyInfo> *p_outputs); + void texture_node_set_filter_size(ShaderType p_which,int p_id,int p_size); + int texture_node_get_filter_size(ShaderType p_which,int p_id) const; - static PropertyInfo node_get_type_info(NodeType p_type); - static int get_input_count(NodeType p_type); - static int get_output_count(NodeType p_type); - static String get_input_name(NodeType p_type,int p_input); - static String get_output_name(NodeType p_type,int p_output); - static bool is_input_vector(NodeType p_type,int p_input); - static bool is_output_vector(NodeType p_type,int p_input); + void texture_node_set_filter_strength(ShaderType p_which,float p_id,float p_strength); + float texture_node_get_filter_strength(ShaderType p_which,float p_id) const; + enum ScalarOp { + SCALAR_OP_ADD, + SCALAR_OP_SUB, + SCALAR_OP_MUL, + SCALAR_OP_DIV, + SCALAR_OP_MOD, + SCALAR_OP_POW, + SCALAR_OP_MAX, + SCALAR_OP_MIN, + SCALAR_OP_ATAN2, + SCALAR_MAX_OP + }; + + void scalar_op_node_set_op(ShaderType p_which,float p_id,ScalarOp p_op); + ScalarOp scalar_op_node_get_op(ShaderType p_which,float p_id) const; + + enum VecOp { + VEC_OP_ADD, + VEC_OP_SUB, + VEC_OP_MUL, + VEC_OP_DIV, + VEC_OP_MOD, + VEC_OP_POW, + VEC_OP_MAX, + VEC_OP_MIN, + VEC_OP_CROSS, + VEC_MAX_OP + }; - ShaderGraph(); + void vec_op_node_set_op(ShaderType p_which,float p_id,VecOp p_op); + VecOp vec_op_node_get_op(ShaderType p_which,float p_id) const; + + enum VecScalarOp { + VEC_SCALAR_OP_MUL, + VEC_SCALAR_OP_DIV, + VEC_SCALAR_OP_POW, + VEC_SCALAR_MAX_OP + }; + + void vec_scalar_op_node_set_op(ShaderType p_which,float p_id,VecScalarOp p_op); + VecScalarOp vec_scalar_op_node_get_op(ShaderType p_which,float p_id) const; + + enum RGBOp { + RGB_OP_SCREEN, + RGB_OP_DIFFERENCE, + RGB_OP_DARKEN, + RGB_OP_LIGHTEN, + RGB_OP_OVERLAY, + RGB_OP_DODGE, + RGB_OP_BURN, + RGB_OP_SOFT_LIGHT, + RGB_OP_HARD_LIGHT, + RGB_MAX_OP + }; + + void rgb_op_node_set_op(ShaderType p_which,float p_id,RGBOp p_op); + RGBOp rgb_op_node_get_op(ShaderType p_which,float p_id) const; + + void xform_vec_mult_node_set_no_translation(ShaderType p_which,int p_id,bool p_no_translation); + bool xform_vec_mult_node_get_no_translation(ShaderType p_which,int p_id) const; + + enum ScalarFunc { + SCALAR_FUNC_SIN, + SCALAR_FUNC_COS, + SCALAR_FUNC_TAN, + SCALAR_FUNC_ASIN, + SCALAR_FUNC_ACOS, + SCALAR_FUNC_ATAN, + SCALAR_FUNC_SINH, + SCALAR_FUNC_COSH, + SCALAR_FUNC_TANH, + SCALAR_FUNC_LOG, + SCALAR_FUNC_EXP, + SCALAR_FUNC_SQRT, + SCALAR_FUNC_ABS, + SCALAR_FUNC_SIGN, + SCALAR_FUNC_FLOOR, + SCALAR_FUNC_ROUND, + SCALAR_FUNC_CEIL, + SCALAR_FUNC_FRAC, + SCALAR_FUNC_SATURATE, + SCALAR_FUNC_NEGATE, + SCALAR_MAX_FUNC + }; + + void scalar_func_node_set_function(ShaderType p_which,int p_id,ScalarFunc p_func); + ScalarFunc scalar_func_node_get_function(ShaderType p_which,int p_id) const; + + enum VecFunc { + VEC_FUNC_NORMALIZE, + VEC_FUNC_SATURATE, + VEC_FUNC_NEGATE, + VEC_FUNC_RECIPROCAL, + VEC_FUNC_RGB2HSV, + VEC_FUNC_HSV2RGB, + VEC_MAX_FUNC + }; + + void vec_func_node_set_function(ShaderType p_which,int p_id,VecFunc p_func); + VecFunc vec_func_node_get_function(ShaderType p_which,int p_id) const; + + void input_node_set_name(ShaderType p_which,int p_id,const String& p_name); + String input_node_get_name(ShaderType p_which,int p_id); + + void scalar_input_node_set_value(ShaderType p_which,int p_id,float p_value); + float scalar_input_node_get_value(ShaderType p_which,int p_id) const; + + void vec_input_node_set_value(ShaderType p_which,int p_id,const Vector3& p_value); + Vector3 vec_input_node_get_value(ShaderType p_which,int p_id) const; + + void rgb_input_node_set_value(ShaderType p_which,int p_id,const Color& p_value); + Color rgb_input_node_get_value(ShaderType p_which,int p_id) const; + + void xform_input_node_set_value(ShaderType p_which,int p_id,const Transform& p_value); + Transform xform_input_node_get_value(ShaderType p_which,int p_id) const; + + void texture_input_node_set_value(ShaderType p_which,int p_id,const Ref<Texture>& p_texture); + Ref<Texture> texture_input_node_get_value(ShaderType p_which,int p_id) const; + + void cubemap_input_node_set_value(ShaderType p_which,int p_id,const Ref<CubeMap>& p_cubemap); + Ref<CubeMap> cubemap_input_node_get_value(ShaderType p_which,int p_id) const; + + void comment_node_set_text(ShaderType p_which,int p_id,const String& p_comment); + String comment_node_get_text(ShaderType p_which,int p_id) const; + + Error connect_node(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot); + bool is_node_connected(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) const; + void disconnect_node(ShaderType p_which,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot); + + void get_node_connections(ShaderType p_which,List<Connection> *p_connections) const; + + void clear(ShaderType p_which); + + Variant node_get_state(ShaderType p_type, int p_node) const; + void node_set_state(ShaderType p_type, int p_id, const Variant& p_state); + + GraphError get_graph_error(ShaderType p_type) const; + + static int get_type_input_count(NodeType p_type); + static int get_type_output_count(NodeType p_type); + static SlotType get_type_input_type(NodeType p_type,int p_idx); + static SlotType get_type_output_type(NodeType p_type,int p_idx); + static bool is_type_valid(Mode p_mode,ShaderType p_type); + + + struct SlotInfo { + String name; + SlotType type; + SlotDir dir; + }; + + static void get_input_output_node_slot_info(Mode p_mode, ShaderType p_type, List<SlotInfo> *r_slots); + + static int get_node_input_slot_count(Mode p_mode, ShaderType p_shader_type,NodeType p_type); + static int get_node_output_slot_count(Mode p_mode, ShaderType p_shader_type,NodeType p_type); + static SlotType get_node_input_slot_type(Mode p_mode, ShaderType p_shader_type,NodeType p_type,int p_idx); + static SlotType get_node_output_slot_type(Mode p_mode, ShaderType p_shader_type,NodeType p_type,int p_idx); + + + ShaderGraph(Mode p_mode); ~ShaderGraph(); }; @@ -192,6 +381,28 @@ public: VARIANT_ENUM_CAST( ShaderGraph::NodeType ); +VARIANT_ENUM_CAST( ShaderGraph::ShaderType ); +VARIANT_ENUM_CAST( ShaderGraph::SlotType ); +VARIANT_ENUM_CAST( ShaderGraph::ScalarOp ); +VARIANT_ENUM_CAST( ShaderGraph::VecOp ); +VARIANT_ENUM_CAST( ShaderGraph::VecScalarOp ); +VARIANT_ENUM_CAST( ShaderGraph::RGBOp ); +VARIANT_ENUM_CAST( ShaderGraph::ScalarFunc ); +VARIANT_ENUM_CAST( ShaderGraph::VecFunc ); +VARIANT_ENUM_CAST( ShaderGraph::GraphError ); + + +class MaterialShaderGraph : public ShaderGraph { + + OBJ_TYPE( MaterialShaderGraph, ShaderGraph ); + RES_BASE_EXTENSION("sgp"); + +public: + + + MaterialShaderGraph() : ShaderGraph(MODE_MATERIAL) { + + } +}; -#endif #endif // SHADER_GRAPH_H diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index dd39205932..113fd8209d 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -650,8 +650,8 @@ void SurfaceTool::mikktGetTexCoord(const SMikkTSpaceContext * pContext, float fv Vector<List<Vertex>::Element*> &varr = *((Vector<List<Vertex>::Element*>*)pContext->m_pUserData); Vector2 v = varr[iFace*3+iVert]->get().uv; fvTexcOut[0]=v.x; - //fvTexcOut[1]=v.y; - fvTexcOut[1]=1.0-v.y; + fvTexcOut[1]=v.y; + //fvTexcOut[1]=1.0-v.y; } void SurfaceTool::mikktSetTSpaceBasic(const SMikkTSpaceContext * pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert){ diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index aee7ddde00..0dd6a3d5e7 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -364,12 +364,12 @@ World2D::World2D() { Physics2DServer::get_singleton()->space_set_active(space,true); Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY,GLOBAL_DEF("physics_2d/default_gravity",98)); Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY_VECTOR,GLOBAL_DEF("physics_2d/default_gravity_vector",Vector2(0,1))); - Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_DENSITY,GLOBAL_DEF("physics_2d/default_density",0.1)); + Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_LINEAR_DAMP,GLOBAL_DEF("physics_2d/default_density",0.1)); + Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_ANGULAR_DAMP,GLOBAL_DEF("physics_2d/default_density",1)); Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS,1.0); Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION,1.5); Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION,0.3); Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD,2); - Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO,20); Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,0.2); indexer = memnew( SpatialIndexer2D ); diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index 0d66257eda..af5e6d4165 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -67,6 +67,7 @@ SceneStringNames::SceneStringNames() { idle=StaticCString::create("idle"); iteration=StaticCString::create("iteration"); update=StaticCString::create("update"); + updated=StaticCString::create("updated"); _get_gizmo_geometry=StaticCString::create("_get_gizmo_geometry"); _can_gizmo_scale=StaticCString::create("_can_gizmo_scale"); diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index b0628c86b6..14e5e83b8d 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -63,6 +63,7 @@ public: StringName idle; StringName iteration; StringName update; + StringName updated; StringName line_separation; |