diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/animation/skeleton_ik.cpp | 13 | ||||
-rw-r--r-- | scene/animation/skeleton_ik.h | 1 | ||||
-rw-r--r-- | scene/resources/line_shape_2d.cpp | 2 | ||||
-rw-r--r-- | scene/resources/particles_material.cpp | 9 |
4 files changed, 7 insertions, 18 deletions
diff --git a/scene/animation/skeleton_ik.cpp b/scene/animation/skeleton_ik.cpp index 46028a9ce2..518c243dd0 100644 --- a/scene/animation/skeleton_ik.cpp +++ b/scene/animation/skeleton_ik.cpp @@ -329,17 +329,6 @@ void FabrikInverseKinematic::solve(Task *p_task, real_t blending_delta, bool ove } } -void FabrikInverseKinematic::reset(Task *p_task) { - ChainItem *ci(&p_task->chain.chain_root); - while (ci) { - p_task->skeleton->set_bone_global_pose_override(ci->bone, Transform(), 0); - if (!ci->children.empty()) - ci = &ci->children.write[0]; - else - ci = NULL; - } -} - void SkeletonIK::_validate_property(PropertyInfo &property) const { if (property.name == "root_bone" || property.name == "tip_bone") { @@ -542,8 +531,6 @@ void SkeletonIK::start(bool p_one_time) { void SkeletonIK::stop() { set_process_internal(false); - if (task) - FabrikInverseKinematic::reset(task); } Transform SkeletonIK::_get_target_transform() { diff --git a/scene/animation/skeleton_ik.h b/scene/animation/skeleton_ik.h index 8fc8a58b99..9ae010dc4e 100644 --- a/scene/animation/skeleton_ik.h +++ b/scene/animation/skeleton_ik.h @@ -139,7 +139,6 @@ public: static void set_goal(Task *p_task, const Transform &p_goal); static void make_goal(Task *p_task, const Transform &p_inverse_transf, real_t blending_delta); static void solve(Task *p_task, real_t blending_delta, bool override_tip_basis, bool p_use_magnet, const Vector3 &p_magnet_position); - static void reset(Task *p_task); }; class SkeletonIK : public Node { diff --git a/scene/resources/line_shape_2d.cpp b/scene/resources/line_shape_2d.cpp index 7f39467403..84da8125ea 100644 --- a/scene/resources/line_shape_2d.cpp +++ b/scene/resources/line_shape_2d.cpp @@ -115,7 +115,7 @@ void LineShape2D::_bind_methods() { LineShape2D::LineShape2D() : Shape2D(Physics2DServer::get_singleton()->line_shape_create()) { - normal = Vector2(0, -1); + normal = Vector2(0, 1); d = 0; _update_shape(); } diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp index 412b5c259c..baeb88400e 100644 --- a/scene/resources/particles_material.cpp +++ b/scene/resources/particles_material.cpp @@ -316,14 +316,17 @@ void ParticlesMaterial::_update_shader() { if (flags[FLAG_DISABLE_Z]) { - code += " float angle1_rad = atan(direction.y, direction.x) + rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; + code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; + code += " angle1_rad += direction.x != 0.0 ? atan(direction.y, direction.x) : sign(direction.y) * (pi / 2.0);\n"; code += " vec3 rot = vec3(cos(angle1_rad), sin(angle1_rad), 0.0);\n"; code += " VELOCITY = rot * initial_linear_velocity * mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n"; } else { //initiate velocity spread in 3D - code += " float angle1_rad = atan(direction.x, direction.z) + rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; - code += " float angle2_rad = atan(direction.y, abs(direction.z)) + rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; + code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n"; + code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n"; + code += " angle1_rad += direction.z != 0.0 ? atan(direction.x, direction.z) : sign(direction.x) * (pi / 2.0);\n"; + code += " angle2_rad += direction.z != 0.0 ? atan(direction.y, abs(direction.z)) : (direction.x != 0.0 ? atan(direction.y, abs(direction.x)) : sign(direction.y) * (pi / 2.0));\n"; code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n"; code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n"; code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n"; |