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-rw-r--r--scene/2d/animated_sprite.cpp32
-rw-r--r--scene/2d/animated_sprite.h3
-rw-r--r--scene/2d/area_2d.cpp4
-rw-r--r--scene/2d/audio_stream_player_2d.cpp35
-rw-r--r--scene/2d/audio_stream_player_2d.h5
-rw-r--r--scene/2d/collision_object_2d.cpp7
-rw-r--r--scene/2d/collision_polygon_2d.cpp35
-rw-r--r--scene/2d/cpu_particles_2d.cpp88
-rw-r--r--scene/2d/cpu_particles_2d.h3
-rw-r--r--scene/2d/line_2d.cpp10
-rw-r--r--scene/2d/line_2d.h2
-rw-r--r--scene/2d/parallax_background.cpp2
-rw-r--r--scene/2d/path_2d.cpp3
-rw-r--r--scene/2d/physics_body_2d.cpp42
-rw-r--r--scene/2d/polygon_2d.cpp32
-rw-r--r--scene/2d/polygon_2d.h3
-rw-r--r--scene/2d/skeleton_2d.cpp3
-rw-r--r--scene/2d/sprite.cpp2
-rw-r--r--scene/2d/tile_map.cpp103
-rw-r--r--scene/2d/tile_map.h2
-rw-r--r--scene/3d/area.cpp5
-rw-r--r--scene/3d/audio_stream_player_3d.cpp55
-rw-r--r--scene/3d/audio_stream_player_3d.h5
-rw-r--r--scene/3d/camera.cpp4
-rw-r--r--scene/3d/collision_object.cpp2
-rw-r--r--scene/3d/collision_shape.cpp4
-rw-r--r--scene/3d/cpu_particles.cpp86
-rw-r--r--scene/3d/cpu_particles.h3
-rw-r--r--scene/3d/gi_probe.cpp10
-rw-r--r--scene/3d/gi_probe.h2
-rw-r--r--scene/3d/light.cpp7
-rw-r--r--scene/3d/light.h1
-rw-r--r--scene/3d/mesh_instance.cpp2
-rw-r--r--scene/3d/navigation_mesh.cpp6
-rw-r--r--scene/3d/particles.cpp2
-rw-r--r--scene/3d/path.cpp4
-rw-r--r--scene/3d/physics_body.cpp40
-rw-r--r--scene/3d/physics_body.h4
-rw-r--r--scene/3d/skeleton.cpp56
-rw-r--r--scene/3d/skeleton.h4
-rw-r--r--scene/3d/spatial.cpp2
-rw-r--r--scene/3d/voxel_light_baker.cpp34
-rw-r--r--scene/animation/animation_blend_space_2d.cpp8
-rw-r--r--scene/animation/animation_cache.cpp10
-rw-r--r--scene/animation/animation_node_state_machine.cpp6
-rw-r--r--scene/animation/animation_player.cpp15
-rw-r--r--scene/animation/animation_tree.cpp60
-rw-r--r--scene/animation/animation_tree_player.cpp30
-rw-r--r--scene/animation/tween.cpp5
-rw-r--r--scene/audio/audio_stream_player.cpp27
-rw-r--r--scene/audio/audio_stream_player.h3
-rw-r--r--scene/gui/button.cpp6
-rw-r--r--scene/gui/container.cpp13
-rw-r--r--scene/gui/container.h2
-rw-r--r--scene/gui/control.cpp91
-rw-r--r--scene/gui/control.h5
-rw-r--r--scene/gui/file_dialog.cpp3
-rw-r--r--scene/gui/graph_edit.cpp31
-rw-r--r--scene/gui/graph_node.cpp6
-rw-r--r--scene/gui/item_list.cpp10
-rw-r--r--scene/gui/line_edit.cpp14
-rw-r--r--scene/gui/popup_menu.cpp10
-rw-r--r--scene/gui/progress_bar.cpp9
-rw-r--r--scene/gui/rich_text_label.cpp35
-rw-r--r--scene/gui/rich_text_label.h2
-rw-r--r--scene/gui/scroll_container.cpp6
-rw-r--r--scene/gui/split_container.cpp41
-rw-r--r--scene/gui/text_edit.cpp131
-rw-r--r--scene/gui/text_edit.h1
-rw-r--r--scene/gui/texture_button.cpp13
-rw-r--r--scene/gui/texture_progress.cpp17
-rw-r--r--scene/gui/tree.cpp32
-rw-r--r--scene/main/canvas_layer.cpp51
-rw-r--r--scene/main/canvas_layer.h10
-rw-r--r--scene/main/node.cpp18
-rw-r--r--scene/main/node.h16
-rw-r--r--scene/main/scene_tree.cpp4
-rw-r--r--scene/main/scene_tree.h2
-rw-r--r--scene/main/viewport.cpp225
-rw-r--r--scene/main/viewport.h5
-rw-r--r--scene/resources/animation.cpp24
-rw-r--r--scene/resources/audio_stream_sample.cpp11
-rw-r--r--scene/resources/audio_stream_sample.h2
-rw-r--r--scene/resources/bit_map.cpp5
-rw-r--r--scene/resources/material.cpp27
-rw-r--r--scene/resources/mesh.cpp44
-rw-r--r--scene/resources/mesh.h1
-rw-r--r--scene/resources/mesh_library.cpp26
-rw-r--r--scene/resources/mesh_library.h3
-rw-r--r--scene/resources/packed_scene.cpp22
-rw-r--r--scene/resources/particles_material.cpp6
-rw-r--r--scene/resources/polygon_path_finder.cpp4
-rw-r--r--scene/resources/primitive_meshes.cpp10
-rw-r--r--scene/resources/resource_format_text.cpp41
-rw-r--r--scene/resources/resource_format_text.h9
-rw-r--r--scene/resources/sky.cpp19
-rw-r--r--scene/resources/sky.h2
-rw-r--r--scene/resources/style_box.cpp1
-rw-r--r--scene/resources/texture.cpp66
-rw-r--r--scene/resources/texture.h9
-rw-r--r--scene/resources/theme.cpp4
-rw-r--r--scene/resources/tile_set.cpp30
-rw-r--r--scene/resources/tile_set.h2
-rw-r--r--scene/resources/visual_shader.cpp2
-rw-r--r--scene/resources/visual_shader_nodes.cpp2
105 files changed, 1247 insertions, 852 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 28ddf6b5f8..7a50574be2 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -93,7 +93,7 @@ Rect2 AnimatedSprite::_get_rect() const {
Point2 ofs = offset;
if (centered)
- ofs -= s / 2;
+ ofs -= Size2(s) / 2;
if (s == Size2(0, 0))
s = Size2(1, 1);
@@ -276,9 +276,9 @@ void SpriteFrames::_set_animations(const Array &p_animations) {
anim.speed = d["speed"];
anim.loop = d["loop"];
Array frames = d["frames"];
- for (int i = 0; i < frames.size(); i++) {
+ for (int j = 0; j < frames.size(); j++) {
- RES res = frames[i];
+ RES res = frames[j];
anim.frames.push_back(res);
}
@@ -393,19 +393,30 @@ void AnimatedSprite::_notification(int p_what) {
timeout = _get_frame_duration();
int fc = frames->get_frame_count(animation);
- if (frame >= fc - 1) {
+ if ((!backwards && frame >= fc - 1) || (backwards && frame <= 0)) {
if (frames->get_animation_loop(animation)) {
- frame = 0;
+ if (backwards)
+ frame = fc - 1;
+ else
+ frame = 0;
+
emit_signal(SceneStringNames::get_singleton()->animation_finished);
} else {
- frame = fc - 1;
+ if (backwards)
+ frame = 0;
+ else
+ frame = fc - 1;
+
if (!is_over) {
is_over = true;
emit_signal(SceneStringNames::get_singleton()->animation_finished);
}
}
} else {
- frame++;
+ if (backwards)
+ frame--;
+ else
+ frame++;
}
update();
@@ -594,10 +605,12 @@ bool AnimatedSprite::_is_playing() const {
return playing;
}
-void AnimatedSprite::play(const StringName &p_animation) {
+void AnimatedSprite::play(const StringName &p_animation, const bool p_backwards) {
if (p_animation)
set_animation(p_animation);
+
+ backwards = p_backwards;
_set_playing(true);
}
@@ -666,7 +679,7 @@ void AnimatedSprite::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite::_set_playing);
ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite::_is_playing);
- ClassDB::bind_method(D_METHOD("play", "anim"), &AnimatedSprite::play, DEFVAL(StringName()));
+ ClassDB::bind_method(D_METHOD("play", "anim", "backwards"), &AnimatedSprite::play, DEFVAL(StringName()));
ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite::stop);
ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite::is_playing);
@@ -713,6 +726,7 @@ AnimatedSprite::AnimatedSprite() {
frame = 0;
speed_scale = 1.0f;
playing = false;
+ backwards = false;
animation = "default";
timeout = 0;
is_over = false;
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index 8753f88799..2cc372bd93 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -128,6 +128,7 @@ class AnimatedSprite : public Node2D {
Ref<SpriteFrames> frames;
bool playing;
+ bool backwards;
StringName animation;
int frame;
float speed_scale;
@@ -169,7 +170,7 @@ public:
void set_sprite_frames(const Ref<SpriteFrames> &p_frames);
Ref<SpriteFrames> get_sprite_frames() const;
- void play(const StringName &p_animation = StringName());
+ void play(const StringName &p_animation = StringName(), const bool p_backwards = false);
void stop();
bool is_playing() const;
diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp
index 63c4758a34..2a225e5797 100644
--- a/scene/2d/area_2d.cpp
+++ b/scene/2d/area_2d.cpp
@@ -426,10 +426,10 @@ bool Area2D::is_monitoring() const {
void Area2D::set_monitorable(bool p_enable) {
- if (locked || Physics2DServer::get_singleton()->is_flushing_queries()) {
+ if (locked || (is_inside_tree() && Physics2DServer::get_singleton()->is_flushing_queries())) {
ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitorable\",true/false)");
+ ERR_FAIL();
}
- ERR_FAIL_COND(locked || Physics2DServer::get_singleton()->is_flushing_queries());
if (p_enable == monitorable)
return;
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index 961d2b00ef..7b28ad2c12 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -37,7 +37,7 @@
void AudioStreamPlayer2D::_mix_audio() {
if (!stream_playback.is_valid() || !active ||
- (stream_paused && !stream_paused_fade_out)) {
+ (stream_paused && !stream_fade_out)) {
return;
}
@@ -50,7 +50,7 @@ void AudioStreamPlayer2D::_mix_audio() {
AudioFrame *buffer = mix_buffer.ptrw();
int buffer_size = mix_buffer.size();
- if (stream_paused_fade_out) {
+ if (stream_fade_out) {
// Short fadeout ramp
buffer_size = MIN(buffer_size, 128);
}
@@ -84,10 +84,10 @@ void AudioStreamPlayer2D::_mix_audio() {
}
//mix!
- AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol;
- AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol;
+ AudioFrame target_volume = stream_fade_out ? AudioFrame(0.f, 0.f) : current.vol;
+ AudioFrame vol_prev = stream_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol;
AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size);
- AudioFrame vol = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : current.vol;
+ AudioFrame vol = stream_fade_in ? AudioFrame(0.f, 0.f) : current.vol;
int cc = AudioServer::get_singleton()->get_channel_count();
@@ -139,9 +139,15 @@ void AudioStreamPlayer2D::_mix_audio() {
active = false;
}
+ if (stream_stop) {
+ active = false;
+ set_physics_process_internal(false);
+ setplay = -1;
+ }
+
output_ready = false;
- stream_paused_fade_in = false;
- stream_paused_fade_out = false;
+ stream_fade_in = false;
+ stream_fade_out = false;
}
void AudioStreamPlayer2D::_notification(int p_what) {
@@ -323,6 +329,7 @@ void AudioStreamPlayer2D::play(float p_from_pos) {
}
if (stream_playback.is_valid()) {
+ stream_stop = false;
active = true;
setplay = p_from_pos;
output_ready = false;
@@ -340,9 +347,8 @@ void AudioStreamPlayer2D::seek(float p_seconds) {
void AudioStreamPlayer2D::stop() {
if (stream_playback.is_valid()) {
- active = false;
- set_physics_process_internal(false);
- setplay = -1;
+ stream_stop = true;
+ stream_fade_out = true;
}
}
@@ -457,8 +463,8 @@ void AudioStreamPlayer2D::set_stream_paused(bool p_pause) {
if (p_pause != stream_paused) {
stream_paused = p_pause;
- stream_paused_fade_in = p_pause ? false : true;
- stream_paused_fade_out = p_pause ? true : false;
+ stream_fade_in = p_pause ? false : true;
+ stream_fade_out = p_pause ? true : false;
}
}
@@ -537,8 +543,9 @@ AudioStreamPlayer2D::AudioStreamPlayer2D() {
output_ready = false;
area_mask = 1;
stream_paused = false;
- stream_paused_fade_in = false;
- stream_paused_fade_out = false;
+ stream_fade_in = false;
+ stream_fade_out = false;
+ stream_stop = false;
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
}
diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h
index cc00b59010..caf5c6ee49 100644
--- a/scene/2d/audio_stream_player_2d.h
+++ b/scene/2d/audio_stream_player_2d.h
@@ -73,8 +73,9 @@ private:
float pitch_scale;
bool autoplay;
bool stream_paused;
- bool stream_paused_fade_in;
- bool stream_paused_fade_out;
+ bool stream_fade_in;
+ bool stream_fade_out;
+ bool stream_stop;
StringName bus;
void _mix_audio();
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index d54070df8d..f43d97eb2a 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "collision_object_2d.h"
+
#include "scene/scene_string_names.h"
#include "servers/physics_2d_server.h"
@@ -56,7 +57,7 @@ void CollisionObject2D::_notification(int p_what) {
_update_pickable();
//get space
- }
+ } break;
case NOTIFICATION_ENTER_CANVAS: {
@@ -64,7 +65,7 @@ void CollisionObject2D::_notification(int p_what) {
Physics2DServer::get_singleton()->area_attach_canvas_instance_id(rid, get_canvas_layer_instance_id());
else
Physics2DServer::get_singleton()->body_attach_canvas_instance_id(rid, get_canvas_layer_instance_id());
- }
+ } break;
case NOTIFICATION_VISIBILITY_CHANGED: {
@@ -101,7 +102,7 @@ void CollisionObject2D::_notification(int p_what) {
Physics2DServer::get_singleton()->area_attach_canvas_instance_id(rid, 0);
else
Physics2DServer::get_singleton()->body_attach_canvas_instance_id(rid, 0);
- }
+ } break;
}
}
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp
index 5edd49b3a3..ef7644fcab 100644
--- a/scene/2d/collision_polygon_2d.cpp
+++ b/scene/2d/collision_polygon_2d.cpp
@@ -78,40 +78,7 @@ void CollisionPolygon2D::_build_polygon() {
}
Vector<Vector<Vector2> > CollisionPolygon2D::_decompose_in_convex() {
-
- Vector<Vector<Vector2> > decomp;
- List<TriangulatorPoly> in_poly, out_poly;
-
- TriangulatorPoly inp;
- inp.Init(polygon.size());
- for (int i = 0; i < polygon.size(); i++) {
- inp.GetPoint(i) = polygon[i];
- }
- inp.SetOrientation(TRIANGULATOR_CCW);
- in_poly.push_back(inp);
- TriangulatorPartition tpart;
- if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed!
- ERR_PRINT("Convex decomposing failed!");
- return decomp;
- }
-
- decomp.resize(out_poly.size());
- int idx = 0;
-
- for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) {
-
- TriangulatorPoly &tp = I->get();
-
- decomp.write[idx].resize(tp.GetNumPoints());
-
- for (int i = 0; i < tp.GetNumPoints(); i++) {
-
- decomp.write[idx].write[i] = tp.GetPoint(i);
- }
-
- idx++;
- }
-
+ Vector<Vector<Vector2> > decomp = Geometry::decompose_polygon_in_convex(polygon);
return decomp;
}
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index eaed1da0ba..721b52edaa 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -37,20 +37,8 @@
void CPUParticles2D::set_emitting(bool p_emitting) {
emitting = p_emitting;
- if (!is_processing_internal()) {
+ if (emitting)
set_process_internal(true);
- if (is_inside_tree()) {
-#ifndef NO_THREADS
- update_mutex->lock();
-#endif
- VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
-
-#ifndef NO_THREADS
- update_mutex->unlock();
-#endif
- }
- }
}
void CPUParticles2D::set_amount(int p_amount) {
@@ -365,7 +353,8 @@ void CPUParticles2D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curv
} break;
case PARAM_ANIM_OFFSET: {
} break;
- default: {}
+ default: {
+ }
}
}
Ref<Curve> CPUParticles2D::get_param_curve(Parameter p_param) const {
@@ -586,7 +575,7 @@ void CPUParticles2D::_particles_process(float p_delta) {
if (restart_time >= prev_time && restart_time < time) {
restart = true;
if (fractional_delta) {
- local_delta = (time - restart_time) * lifetime;
+ local_delta = time - restart_time;
}
}
@@ -594,13 +583,13 @@ void CPUParticles2D::_particles_process(float p_delta) {
if (restart_time >= prev_time) {
restart = true;
if (fractional_delta) {
- local_delta = (lifetime - restart_time + time) * lifetime;
+ local_delta = lifetime - restart_time + time;
}
} else if (restart_time < time) {
restart = true;
if (fractional_delta) {
- local_delta = (time - restart_time) * lifetime;
+ local_delta = time - restart_time;
}
}
}
@@ -941,6 +930,26 @@ void CPUParticles2D::_update_particle_data_buffer() {
#endif
}
+void CPUParticles2D::_set_redraw(bool p_redraw) {
+ if (redraw == p_redraw)
+ return;
+ redraw = p_redraw;
+#ifndef NO_THREADS
+ update_mutex->lock();
+#endif
+ if (redraw) {
+ VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
+ VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
+ } else {
+ VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
+ VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
+ }
+#ifndef NO_THREADS
+ update_mutex->unlock();
+#endif
+ update(); // redraw to update render list
+}
+
void CPUParticles2D::_update_render_thread() {
#ifndef NO_THREADS
@@ -957,38 +966,19 @@ void CPUParticles2D::_update_render_thread() {
void CPUParticles2D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- if (is_processing_internal()) {
-
-#ifndef NO_THREADS
- update_mutex->lock();
-#endif
- VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true);
-
-#ifndef NO_THREADS
- update_mutex->unlock();
-#endif
- }
+ set_process_internal(emitting);
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- if (is_processing_internal()) {
-
-#ifndef NO_THREADS
- update_mutex->lock();
-#endif
- VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
-#ifndef NO_THREADS
- update_mutex->unlock();
-#endif
- }
+ _set_redraw(false);
}
if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) {
}
if (p_what == NOTIFICATION_DRAW) {
+ if (!redraw)
+ return; // dont add to render list
RID texrid;
if (texture.is_valid()) {
@@ -1005,26 +995,20 @@ void CPUParticles2D::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (particles.size() == 0 || !is_visible_in_tree())
+ if (particles.size() == 0 || !is_visible_in_tree()) {
+ _set_redraw(false);
return;
+ }
float delta = get_process_delta_time();
if (emitting) {
-
inactive_time = 0;
} else {
inactive_time += delta;
if (inactive_time > lifetime * 1.2) {
set_process_internal(false);
-#ifndef NO_THREADS
- update_mutex->lock();
-#endif
- VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false);
+ _set_redraw(false);
-#ifndef NO_THREADS
- update_mutex->unlock();
-#endif
//reset variables
time = 0;
inactive_time = 0;
@@ -1033,6 +1017,7 @@ void CPUParticles2D::_notification(int p_what) {
return;
}
}
+ _set_redraw(true);
if (time == 0 && pre_process_time > 0.0) {
@@ -1189,7 +1174,7 @@ void CPUParticles2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
ADD_GROUP("Time", "");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
@@ -1354,6 +1339,7 @@ CPUParticles2D::CPUParticles2D() {
inactive_time = 0;
frame_remainder = 0;
cycle = 0;
+ redraw = false;
mesh = VisualServer::get_singleton()->mesh_create();
multimesh = VisualServer::get_singleton()->multimesh_create();
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index b1adf62980..23d2586331 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -103,6 +103,7 @@ private:
float inactive_time;
float frame_remainder;
int cycle;
+ bool redraw;
RID mesh;
RID multimesh;
@@ -179,6 +180,8 @@ private:
void _update_mesh_texture();
+ void _set_redraw(bool p_redraw);
+
protected:
static void _bind_methods();
void _notification(int p_what);
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 105eb82afb..73692e0535 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -112,6 +112,14 @@ int Line2D::get_point_count() const {
return _points.size();
}
+void Line2D::clear_points() {
+ int count = _points.size();
+ if (count > 0) {
+ _points.resize(0);
+ update();
+ }
+}
+
void Line2D::add_point(Vector2 pos) {
_points.append(pos);
update();
@@ -313,6 +321,8 @@ void Line2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_point", "position"), &Line2D::add_point);
ClassDB::bind_method(D_METHOD("remove_point", "i"), &Line2D::remove_point);
+ ClassDB::bind_method(D_METHOD("clear_points"), &Line2D::clear_points);
+
ClassDB::bind_method(D_METHOD("set_width", "width"), &Line2D::set_width);
ClassDB::bind_method(D_METHOD("get_width"), &Line2D::get_width);
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h
index 5bbd38e460..32befab2d3 100644
--- a/scene/2d/line_2d.h
+++ b/scene/2d/line_2d.h
@@ -70,6 +70,8 @@ public:
int get_point_count() const;
+ void clear_points();
+
void add_point(Vector2 pos);
void remove_point(int i);
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index 96e13396c5..4ead1bbd1e 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -207,7 +207,7 @@ void ParallaxBackground::_bind_methods() {
ParallaxBackground::ParallaxBackground() {
scale = 1.0;
- set_layer(-1); //behind all by default
+ set_layer(-100); //behind all by default
base_scale = Vector2(1, 1);
ignore_camera_zoom = false;
diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp
index 271e132002..fec861ad2f 100644
--- a/scene/2d/path_2d.cpp
+++ b/scene/2d/path_2d.cpp
@@ -170,6 +170,9 @@ void PathFollow2D::_update_transform() {
return;
float path_length = c->get_baked_length();
+ if (path_length == 0) {
+ return;
+ }
float bounded_offset = offset;
if (loop)
bounded_offset = Math::fposmod(bounded_offset, path_length);
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index f4bc8ad6b9..690f1d4b4a 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -199,7 +199,7 @@ real_t StaticBody2D::get_constant_angular_velocity() const {
#ifndef DISABLE_DEPRECATED
void StaticBody2D::set_friction(real_t p_friction) {
- if (p_friction == 1.0) { // default value, don't create an override for that
+ if (p_friction == 1.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
@@ -229,7 +229,7 @@ real_t StaticBody2D::get_friction() const {
void StaticBody2D::set_bounce(real_t p_bounce) {
- if (p_bounce == 0.0) { // default value, don't create an override for that
+ if (p_bounce == 0.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
@@ -626,7 +626,7 @@ real_t RigidBody2D::get_weight() const {
#ifndef DISABLE_DEPRECATED
void RigidBody2D::set_friction(real_t p_friction) {
- if (p_friction == 1.0) { // default value, don't create an override for that
+ if (p_friction == 1.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
@@ -655,7 +655,7 @@ real_t RigidBody2D::get_friction() const {
void RigidBody2D::set_bounce(real_t p_bounce) {
- if (p_bounce == 0.0) { // default value, don't create an override for that
+ if (p_bounce == 0.0 && physics_material_override.is_null()) { // default value, don't create an override for that
return;
}
@@ -1198,6 +1198,9 @@ bool KinematicBody2D::separate_raycast_shapes(bool p_infinite_inertia, Collision
bool KinematicBody2D::move_and_collide(const Vector2 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) {
+ if (sync_to_physics) {
+ ERR_PRINT("Functions move_and_slide and move_and_collide do not work together with 'sync to physics' option. Please read the documentation.");
+ }
Transform2D gt = get_global_transform();
Physics2DServer::MotionResult result;
bool colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, margin, &result, p_exclude_raycast_shapes);
@@ -1290,7 +1293,7 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
floor_velocity = collision.collider_vel;
if (p_stop_on_slope) {
- if (Vector2() == lv_n + p_floor_direction && collision.travel.length() < 1) {
+ if ((lv_n + p_floor_direction).length() < 0.01 && collision.travel.length() < 1) {
Transform2D gt = get_global_transform();
gt.elements[2] -= collision.travel.project(p_floor_direction.tangent());
set_global_transform(gt);
@@ -1309,9 +1312,6 @@ Vector2 KinematicBody2D::move_and_slide(const Vector2 &p_linear_velocity, const
motion = motion.slide(n);
lv = lv.slide(n);
}
-
- if (p_stop_on_slope)
- break;
}
if (!found_collision) {
@@ -1338,13 +1338,27 @@ Vector2 KinematicBody2D::move_and_slide_with_snap(const Vector2 &p_linear_veloci
Transform2D gt = get_global_transform();
if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) {
- gt.elements[2] += col.travel;
- if (p_floor_direction != Vector2() && Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) {
- on_floor = true;
- on_floor_body = col.collider_rid;
- floor_velocity = col.collider_vel;
+ bool apply = true;
+ if (p_floor_direction != Vector2()) {
+ if (Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) {
+ on_floor = true;
+ on_floor_body = col.collider_rid;
+ floor_velocity = col.collider_vel;
+ if (p_stop_on_slope) {
+ // move and collide may stray the object a bit because of pre un-stucking,
+ // so only ensure that motion happens on floor direction in this case.
+ col.travel = p_floor_direction * p_floor_direction.dot(col.travel);
+ }
+
+ } else {
+ apply = false;
+ }
+ }
+
+ if (apply) {
+ gt.elements[2] += col.travel;
+ set_global_transform(gt);
}
- set_global_transform(gt);
}
return ret;
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 54b304f851..f6f1bad581 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -88,6 +88,10 @@ bool Polygon2D::_edit_is_selected_on_click(const Point2 &p_point, double p_toler
return Geometry::is_point_in_polygon(p_point - get_offset(), polygon2d);
}
+void Polygon2D::_skeleton_bone_setup_changed() {
+ update();
+}
+
void Polygon2D::_notification(int p_what) {
switch (p_what) {
@@ -102,10 +106,27 @@ void Polygon2D::_notification(int p_what) {
skeleton_node = Object::cast_to<Skeleton2D>(get_node(skeleton));
}
- if (skeleton_node)
+ ObjectID new_skeleton_id = 0;
+
+ if (skeleton_node) {
VS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), skeleton_node->get_skeleton());
- else
+ new_skeleton_id = skeleton_node->get_instance_id();
+ } else {
VS::get_singleton()->canvas_item_attach_skeleton(get_canvas_item(), RID());
+ }
+
+ if (new_skeleton_id != current_skeleton_id) {
+ Object *old_skeleton = ObjectDB::get_instance(current_skeleton_id);
+ if (old_skeleton) {
+ old_skeleton->disconnect("bone_setup_changed", this, "_skeleton_bone_setup_changed");
+ }
+
+ if (skeleton_node) {
+ skeleton_node->connect("bone_setup_changed", this, "_skeleton_bone_setup_changed");
+ }
+
+ current_skeleton_id = new_skeleton_id;
+ }
Vector<Vector2> points;
Vector<Vector2> uvs;
@@ -286,7 +307,9 @@ void Polygon2D::_notification(int p_what) {
if (invert || polygons.size() == 0) {
Vector<int> indices = Geometry::triangulate_polygon(points);
- VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
+ if (indices.size()) {
+ VS::get_singleton()->canvas_item_add_triangle_array(get_canvas_item(), indices, points, colors, uvs, bones, weights, texture.is_valid() ? texture->get_rid() : RID());
+ }
} else {
//draw individual polygons
Vector<int> total_indices;
@@ -809,6 +832,8 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_bones", "bones"), &Polygon2D::_set_bones);
ClassDB::bind_method(D_METHOD("_get_bones"), &Polygon2D::_get_bones);
+ ClassDB::bind_method(D_METHOD("_skeleton_bone_setup_changed"), &Polygon2D::_skeleton_bone_setup_changed);
+
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased");
@@ -846,4 +871,5 @@ Polygon2D::Polygon2D() {
color = Color(1, 1, 1);
rect_cache_dirty = true;
internal_vertices = 0;
+ current_skeleton_id = 0;
}
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index c1d6ebe46e..f25b3885b0 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -65,10 +65,13 @@ class Polygon2D : public Node2D {
mutable Rect2 item_rect;
NodePath skeleton;
+ ObjectID current_skeleton_id;
Array _get_bones() const;
void _set_bones(const Array &p_bones);
+ void _skeleton_bone_setup_changed();
+
protected:
void _notification(int p_what);
static void _bind_methods();
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 2a674e64e6..aa15255384 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -203,6 +203,7 @@ void Skeleton2D::_update_bone_setup() {
transform_dirty = true;
_update_transform();
+ emit_signal("bone_setup_changed");
}
void Skeleton2D::_make_transform_dirty() {
@@ -291,6 +292,8 @@ void Skeleton2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone", "idx"), &Skeleton2D::get_bone);
ClassDB::bind_method(D_METHOD("get_skeleton"), &Skeleton2D::get_skeleton);
+
+ ADD_SIGNAL(MethodInfo("bone_setup_changed"));
}
Skeleton2D::Skeleton2D() {
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index ba103a8bf0..a8c7622828 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -363,7 +363,7 @@ Rect2 Sprite::get_rect() const {
Point2 ofs = offset;
if (centered)
- ofs -= s / 2;
+ ofs -= Size2(s) / 2;
if (s == Size2(0, 0))
s = Size2(1, 1);
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 3802019358..3562011bc2 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -75,15 +75,15 @@ void TileMap::_notification(int p_what) {
Quadrant &q = E->get();
if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
+ for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- navigation->navpoly_remove(E->get().id);
+ navigation->navpoly_remove(F->get().id);
}
q.navpoly_ids.clear();
}
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- VS::get_singleton()->free(E->get().id);
+ for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
+ VS::get_singleton()->free(F->get().id);
}
q.occluder_instances.clear();
}
@@ -129,14 +129,14 @@ void TileMap::_update_quadrant_transform() {
Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
+ for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- navigation->navpoly_set_transform(E->get().id, nav_rel * E->get().xform);
+ navigation->navpoly_set_transform(F->get().id, nav_rel * F->get().xform);
}
}
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- VS::get_singleton()->canvas_light_occluder_set_transform(E->get().id, global_transform * E->get().xform);
+ for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
+ VS::get_singleton()->canvas_light_occluder_set_transform(F->get().id, global_transform * F->get().xform);
}
}
}
@@ -462,27 +462,45 @@ void TileMap::update_dirty_quadrants() {
Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id);
- for (int i = 0; i < shapes.size(); i++) {
- Ref<Shape2D> shape = shapes[i].shape;
+ for (int j = 0; j < shapes.size(); j++) {
+ Ref<Shape2D> shape = shapes[j].shape;
if (shape.is_valid()) {
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::SINGLE_TILE || (shapes[i].autotile_coord.x == c.autotile_coord_x && shapes[i].autotile_coord.y == c.autotile_coord_y)) {
+ if (tile_set->tile_get_tile_mode(c.id) == TileSet::SINGLE_TILE || (shapes[j].autotile_coord.x == c.autotile_coord_x && shapes[j].autotile_coord.y == c.autotile_coord_y)) {
Transform2D xform;
xform.set_origin(offset.floor());
- Vector2 shape_ofs = shapes[i].shape_transform.get_origin();
+ Vector2 shape_ofs = shapes[j].shape_transform.get_origin();
_fix_cell_transform(xform, c, shape_ofs + center_ofs, s);
- xform *= shapes[i].shape_transform.untranslated();
+ xform *= shapes[j].shape_transform.untranslated();
if (debug_canvas_item.is_valid()) {
vs->canvas_item_add_set_transform(debug_canvas_item, xform);
shape->draw(debug_canvas_item, debug_collision_color);
}
- ps->body_add_shape(q.body, shape->get_rid(), xform);
- ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
- ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[i].one_way_collision, shapes[i].one_way_collision_margin);
- shape_idx++;
+
+ if (shape->has_meta("decomposed")) {
+ Array _shapes = shape->get_meta("decomposed");
+ for (int k = 0; k < _shapes.size(); k++) {
+ Ref<ConvexPolygonShape2D> convex = _shapes[k];
+ if (convex.is_valid()) {
+ ps->body_add_shape(q.body, convex->get_rid(), xform);
+ ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
+ ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[j].one_way_collision, shapes[j].one_way_collision_margin);
+ shape_idx++;
+#ifdef DEBUG_ENABLED
+ } else {
+ print_error("The TileSet asigned to the TileMap " + get_name() + " has an invalid convex shape.");
+#endif
+ }
+ }
+ } else {
+ ps->body_add_shape(q.body, shape->get_rid(), xform);
+ ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
+ ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[j].one_way_collision, shapes[j].one_way_collision_margin);
+ shape_idx++;
+ }
}
}
}
@@ -531,23 +549,23 @@ void TileMap::update_dirty_quadrants() {
colors.resize(vsize);
{
PoolVector<Vector2>::Read vr = navigation_polygon_vertices.read();
- for (int i = 0; i < vsize; i++) {
- vertices.write[i] = vr[i];
- colors.write[i] = debug_navigation_color;
+ for (int j = 0; j < vsize; j++) {
+ vertices.write[j] = vr[j];
+ colors.write[j] = debug_navigation_color;
}
}
Vector<int> indices;
- for (int i = 0; i < navpoly->get_polygon_count(); i++) {
- Vector<int> polygon = navpoly->get_polygon(i);
+ for (int j = 0; j < navpoly->get_polygon_count(); j++) {
+ Vector<int> polygon = navpoly->get_polygon(j);
- for (int j = 2; j < polygon.size(); j++) {
+ for (int k = 2; k < polygon.size(); k++) {
- int kofs[3] = { 0, j - 1, j };
- for (int k = 0; k < 3; k++) {
+ int kofs[3] = { 0, k - 1, k };
+ for (int l = 0; l < 3; l++) {
- int idx = polygon[kofs[k]];
+ int idx = polygon[kofs[l]];
ERR_FAIL_INDEX(idx, vsize);
indices.push_back(idx);
}
@@ -601,9 +619,9 @@ void TileMap::update_dirty_quadrants() {
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
+ for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
- VS::get_singleton()->canvas_item_set_draw_index(E->get(), index++);
+ VS::get_singleton()->canvas_item_set_draw_index(F->get(), index++);
}
}
@@ -755,6 +773,7 @@ void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_
else
_make_quadrant_dirty(Q);
+ used_size_cache_dirty = true;
return;
}
@@ -1053,9 +1072,9 @@ void TileMap::_update_all_items_material_state() {
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
+ for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
- _update_item_material_state(E->get());
+ _update_item_material_state(F->get());
}
}
}
@@ -1373,15 +1392,17 @@ Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const {
if (!p_ignore_ofs) {
switch (half_offset) {
- case HALF_OFFSET_X: {
+ case HALF_OFFSET_X:
+ case HALF_OFFSET_NEGATIVE_X: {
if (ABS(p_y) & 1) {
- ret += get_cell_transform()[0] * 0.5;
+ ret += get_cell_transform()[0] * (half_offset == HALF_OFFSET_X ? 0.5 : -0.5);
}
} break;
- case HALF_OFFSET_Y: {
+ case HALF_OFFSET_Y:
+ case HALF_OFFSET_NEGATIVE_Y: {
if (ABS(p_x) & 1) {
- ret += get_cell_transform()[1] * 0.5;
+ ret += get_cell_transform()[1] * (half_offset == HALF_OFFSET_Y ? 0.5 : -0.5);
}
} break;
default: {}
@@ -1444,11 +1465,21 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
ret.x -= 0.5;
}
} break;
+ case HALF_OFFSET_NEGATIVE_X: {
+ if (ret.y > 0 ? int(ret.y) & 1 : (int(ret.y) - 1) & 1) {
+ ret.x += 0.5;
+ }
+ } break;
case HALF_OFFSET_Y: {
if (ret.x > 0 ? int(ret.x) & 1 : (int(ret.x) - 1) & 1) {
ret.y -= 0.5;
}
} break;
+ case HALF_OFFSET_NEGATIVE_Y: {
+ if (ret.x > 0 ? int(ret.x) & 1 : (int(ret.x) - 1) & 1) {
+ ret.y += 0.5;
+ }
+ } break;
default: {}
}
@@ -1659,7 +1690,7 @@ void TileMap::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cell_size", PROPERTY_HINT_RANGE, "1,8192,1"), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "cell_custom_transform"), "set_custom_transform", "get_custom_transform");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled"), "set_half_offset", "get_half_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled,Offset Negative X,Offset Negative Y"), "set_half_offset", "get_half_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_mode", "is_y_sort_mode_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_clip_uv"), "set_clip_uv", "get_clip_uv");
@@ -1685,6 +1716,8 @@ void TileMap::_bind_methods() {
BIND_ENUM_CONSTANT(HALF_OFFSET_X);
BIND_ENUM_CONSTANT(HALF_OFFSET_Y);
BIND_ENUM_CONSTANT(HALF_OFFSET_DISABLED);
+ BIND_ENUM_CONSTANT(HALF_OFFSET_NEGATIVE_X);
+ BIND_ENUM_CONSTANT(HALF_OFFSET_NEGATIVE_Y);
BIND_ENUM_CONSTANT(TILE_ORIGIN_TOP_LEFT);
BIND_ENUM_CONSTANT(TILE_ORIGIN_CENTER);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index e450e1e256..6a1467aa48 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -52,6 +52,8 @@ public:
HALF_OFFSET_X,
HALF_OFFSET_Y,
HALF_OFFSET_DISABLED,
+ HALF_OFFSET_NEGATIVE_X,
+ HALF_OFFSET_NEGATIVE_Y,
};
enum TileOrigin {
diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp
index 99f43b1242..13d9181082 100644
--- a/scene/3d/area.cpp
+++ b/scene/3d/area.cpp
@@ -439,10 +439,10 @@ Array Area::get_overlapping_bodies() const {
void Area::set_monitorable(bool p_enable) {
- if (locked || PhysicsServer::get_singleton()->is_flushing_queries()) {
+ if (locked || (is_inside_tree() && PhysicsServer::get_singleton()->is_flushing_queries())) {
ERR_EXPLAIN("Function blocked during in/out signal. Use set_deferred(\"monitorable\",true/false)");
+ ERR_FAIL();
}
- ERR_FAIL_COND(locked || PhysicsServer::get_singleton()->is_flushing_queries());
if (p_enable == monitorable)
return;
@@ -756,7 +756,6 @@ Area::Area() :
monitorable = false;
collision_mask = 1;
collision_layer = 1;
- set_ray_pickable(false);
set_monitoring(true);
set_monitorable(true);
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index e18bcf9035..4b3934c4ea 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -38,7 +38,7 @@
void AudioStreamPlayer3D::_mix_audio() {
if (!stream_playback.is_valid() || !active ||
- (stream_paused && !stream_paused_fade_out)) {
+ (stream_paused && !stream_fade_out)) {
return;
}
@@ -53,7 +53,7 @@ void AudioStreamPlayer3D::_mix_audio() {
AudioFrame *buffer = mix_buffer.ptrw();
int buffer_size = mix_buffer.size();
- if (stream_paused_fade_out) {
+ if (stream_fade_out) {
// Short fadeout ramp
buffer_size = MIN(buffer_size, 128);
}
@@ -109,10 +109,10 @@ void AudioStreamPlayer3D::_mix_audio() {
int buffers = AudioServer::get_singleton()->get_channel_count();
for (int k = 0; k < buffers; k++) {
- AudioFrame target_volume = stream_paused_fade_out ? AudioFrame(0.f, 0.f) : current.vol[k];
- AudioFrame vol_prev = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol[k];
+ AudioFrame target_volume = stream_fade_out ? AudioFrame(0.f, 0.f) : current.vol[k];
+ AudioFrame vol_prev = stream_fade_in ? AudioFrame(0.f, 0.f) : prev_outputs[i].vol[k];
AudioFrame vol_inc = (target_volume - vol_prev) / float(buffer_size);
- AudioFrame vol = stream_paused_fade_in ? AudioFrame(0.f, 0.f) : current.vol[k];
+ AudioFrame vol = stream_fade_in ? AudioFrame(0.f, 0.f) : current.vol[k];
if (!AudioServer::get_singleton()->thread_has_channel_mix_buffer(current.bus_index, k))
continue; //may have been deleted, will be updated on process
@@ -198,9 +198,15 @@ void AudioStreamPlayer3D::_mix_audio() {
active = false;
}
+ if (stream_stop) {
+ active = false;
+ set_physics_process_internal(false);
+ setplay = -1;
+ }
+
output_ready = false;
- stream_paused_fade_in = false;
- stream_paused_fade_out = false;
+ stream_fade_in = false;
+ stream_fade_out = false;
}
float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
@@ -416,20 +422,20 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (cc >= 3) {
// Side pair
- float sl = Math::abs(1.0 - Math::abs(-0.4 - av));
- float sr = Math::abs(1.0 - Math::abs(0.4 - av));
+ float sleft = Math::abs(1.0 - Math::abs(-0.4 - av));
+ float sright = Math::abs(1.0 - Math::abs(0.4 - av));
- output.vol[2].l = sl;
- output.vol[2].r = sr;
+ output.vol[2].l = sleft;
+ output.vol[2].r = sright;
}
if (cc >= 4) {
// Rear pair
- float rl = Math::abs(1.0 - Math::abs(-0.2 - av));
- float rr = Math::abs(1.0 - Math::abs(0.2 - av));
+ float rleft = Math::abs(1.0 - Math::abs(-0.2 - av));
+ float rright = Math::abs(1.0 - Math::abs(0.2 - av));
- output.vol[3].l = rl;
- output.vol[3].r = rr;
+ output.vol[3].l = rleft;
+ output.vol[3].r = rright;
}
}
@@ -656,6 +662,7 @@ float AudioStreamPlayer3D::get_pitch_scale() const {
void AudioStreamPlayer3D::play(float p_from_pos) {
if (stream_playback.is_valid()) {
+ stream_stop = false;
active = true;
setplay = p_from_pos;
output_ready = false;
@@ -673,9 +680,8 @@ void AudioStreamPlayer3D::seek(float p_seconds) {
void AudioStreamPlayer3D::stop() {
if (stream_playback.is_valid()) {
- active = false;
- set_physics_process_internal(false);
- setplay = -1;
+ stream_stop = true;
+ stream_fade_out = true;
}
}
@@ -854,7 +860,9 @@ void AudioStreamPlayer3D::set_doppler_tracking(DopplerTracking p_tracking) {
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
set_notify_transform(true);
velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
- velocity_tracker->reset(get_global_transform().origin);
+ if (is_inside_tree()) {
+ velocity_tracker->reset(get_global_transform().origin);
+ }
} else {
set_notify_transform(false);
}
@@ -869,8 +877,8 @@ void AudioStreamPlayer3D::set_stream_paused(bool p_pause) {
if (p_pause != stream_paused) {
stream_paused = p_pause;
- stream_paused_fade_in = stream_paused ? false : true;
- stream_paused_fade_out = stream_paused ? true : false;
+ stream_fade_in = stream_paused ? false : true;
+ stream_fade_out = stream_paused ? true : false;
}
}
@@ -1008,8 +1016,9 @@ AudioStreamPlayer3D::AudioStreamPlayer3D() {
out_of_range_mode = OUT_OF_RANGE_MIX;
doppler_tracking = DOPPLER_TRACKING_DISABLED;
stream_paused = false;
- stream_paused_fade_in = false;
- stream_paused_fade_out = false;
+ stream_fade_in = false;
+ stream_fade_out = false;
+ stream_stop = false;
velocity_tracker.instance();
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 881652da64..e467c170fb 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -109,8 +109,9 @@ private:
float pitch_scale;
bool autoplay;
bool stream_paused;
- bool stream_paused_fade_in;
- bool stream_paused_fade_out;
+ bool stream_fade_in;
+ bool stream_fade_out;
+ bool stream_stop;
StringName bus;
void _mix_audio();
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index ed9374e422..368cebeeab 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -449,7 +449,9 @@ void Camera::set_doppler_tracking(DopplerTracking p_tracking) {
doppler_tracking = p_tracking;
if (p_tracking != DOPPLER_TRACKING_DISABLED) {
velocity_tracker->set_track_physics_step(doppler_tracking == DOPPLER_TRACKING_PHYSICS_STEP);
- velocity_tracker->reset(get_global_transform().origin);
+ if (is_inside_tree()) {
+ velocity_tracker->reset(get_global_transform().origin);
+ }
}
_update_camera_mode();
}
diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp
index d8c2042c88..f542b021be 100644
--- a/scene/3d/collision_object.cpp
+++ b/scene/3d/collision_object.cpp
@@ -52,7 +52,7 @@ void CollisionObject::_notification(int p_what) {
_update_pickable();
//get space
- };
+ } break;
case NOTIFICATION_TRANSFORM_CHANGED: {
diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp
index daee291ba3..ac33e2b714 100644
--- a/scene/3d/collision_shape.cpp
+++ b/scene/3d/collision_shape.cpp
@@ -124,6 +124,10 @@ String CollisionShape::get_configuration_warning() const {
return TTR("A shape must be provided for CollisionShape to function. Please create a shape resource for it!");
}
+ if (shape->is_class("PlaneShape")) {
+ return TTR("Plane shapes don't work well and will be removed in future versions. Please don't use them.");
+ }
+
return String();
}
diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp
index 29610cb0bf..469a1e87db 100644
--- a/scene/3d/cpu_particles.cpp
+++ b/scene/3d/cpu_particles.cpp
@@ -47,20 +47,8 @@ PoolVector<Face3> CPUParticles::get_faces(uint32_t p_usage_flags) const {
void CPUParticles::set_emitting(bool p_emitting) {
emitting = p_emitting;
- if (!is_processing_internal()) {
+ if (emitting)
set_process_internal(true);
- if (is_inside_tree()) {
-#ifndef NO_THREADS
- update_mutex->lock();
-#endif
- VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
-
-#ifndef NO_THREADS
- update_mutex->unlock();
-#endif
- }
- }
}
void CPUParticles::set_amount(int p_amount) {
@@ -343,7 +331,8 @@ void CPUParticles::set_param_curve(Parameter p_param, const Ref<Curve> &p_curve)
} break;
case PARAM_ANIM_OFFSET: {
} break;
- default: {}
+ default: {
+ }
}
}
Ref<Curve> CPUParticles::get_param_curve(Parameter p_param) const {
@@ -556,7 +545,7 @@ void CPUParticles::_particles_process(float p_delta) {
if (restart_time >= prev_time && restart_time < time) {
restart = true;
if (fractional_delta) {
- local_delta = (time - restart_time) * lifetime;
+ local_delta = time - restart_time;
}
}
@@ -564,13 +553,13 @@ void CPUParticles::_particles_process(float p_delta) {
if (restart_time >= prev_time) {
restart = true;
if (fractional_delta) {
- local_delta = (1.0 - restart_time + time) * lifetime;
+ local_delta = lifetime - restart_time + time;
}
} else if (restart_time < time) {
restart = true;
if (fractional_delta) {
- local_delta = (time - restart_time) * lifetime;
+ local_delta = time - restart_time;
}
}
}
@@ -1004,6 +993,27 @@ void CPUParticles::_update_particle_data_buffer() {
#endif
}
+void CPUParticles::_set_redraw(bool p_redraw) {
+ if (redraw == p_redraw)
+ return;
+ redraw = p_redraw;
+#ifndef NO_THREADS
+ update_mutex->lock();
+#endif
+ if (redraw) {
+ VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
+ VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
+ VS::get_singleton()->multimesh_set_visible_instances(multimesh, -1);
+ } else {
+ VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
+ VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false);
+ VS::get_singleton()->multimesh_set_visible_instances(multimesh, 0);
+ }
+#ifndef NO_THREADS
+ update_mutex->unlock();
+#endif
+}
+
void CPUParticles::_update_render_thread() {
#ifndef NO_THREADS
@@ -1022,31 +1032,11 @@ void CPUParticles::_update_render_thread() {
void CPUParticles::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
- if (is_processing_internal()) {
-
-#ifndef NO_THREADS
- update_mutex->lock();
-#endif
- VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true);
-#ifndef NO_THREADS
- update_mutex->unlock();
-#endif
- }
+ set_process_internal(emitting);
}
if (p_what == NOTIFICATION_EXIT_TREE) {
- if (is_processing_internal()) {
-
-#ifndef NO_THREADS
- update_mutex->lock();
-#endif
- VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false);
-#ifndef NO_THREADS
- update_mutex->unlock();
-#endif
- }
+ _set_redraw(false);
}
if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) {
@@ -1054,26 +1044,20 @@ void CPUParticles::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
- if (particles.size() == 0 || !is_visible_in_tree())
+ if (particles.size() == 0 || !is_visible_in_tree()) {
+ _set_redraw(false);
return;
+ }
float delta = get_process_delta_time();
if (emitting) {
-
inactive_time = 0;
} else {
inactive_time += delta;
if (inactive_time > lifetime * 1.2) {
set_process_internal(false);
-#ifndef NO_THREADS
- update_mutex->lock();
-#endif
- VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread");
- VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false);
+ _set_redraw(false);
-#ifndef NO_THREADS
- update_mutex->unlock();
-#endif
//reset variables
time = 0;
inactive_time = 0;
@@ -1082,6 +1066,7 @@ void CPUParticles::_notification(int p_what) {
return;
}
}
+ _set_redraw(true);
bool processed = false;
@@ -1238,7 +1223,7 @@ void CPUParticles::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
ADD_GROUP("Time", "");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
@@ -1406,6 +1391,7 @@ CPUParticles::CPUParticles() {
inactive_time = 0;
frame_remainder = 0;
cycle = 0;
+ redraw = false;
multimesh = VisualServer::get_singleton()->multimesh_create();
set_base(multimesh);
diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h
index b50befe7be..b863a3cb3f 100644
--- a/scene/3d/cpu_particles.h
+++ b/scene/3d/cpu_particles.h
@@ -104,6 +104,7 @@ private:
float inactive_time;
float frame_remainder;
int cycle;
+ bool redraw;
RID multimesh;
@@ -178,6 +179,8 @@ private:
void _update_render_thread();
+ void _set_redraw(bool p_redraw);
+
protected:
static void _bind_methods();
void _notification(int p_what);
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 5b08ea7790..c491275f00 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -30,6 +30,8 @@
#include "gi_probe.h"
+#include "core/os/os.h"
+
#include "mesh_instance.h"
#include "voxel_light_baker.h"
@@ -490,6 +492,14 @@ PoolVector<Face3> GIProbe::get_faces(uint32_t p_usage_flags) const {
return PoolVector<Face3>();
}
+String GIProbe::get_configuration_warning() const {
+
+ if (OS::get_singleton()->get_current_video_driver() == OS::VIDEO_DRIVER_GLES2) {
+ return TTR("GIProbes are not supported by the GLES2 video driver.\nUse a BakedLightmap instead.");
+ }
+ return String();
+}
+
void GIProbe::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_probe_data", "data"), &GIProbe::set_probe_data);
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index 87664e06b8..4badabbadf 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -168,6 +168,8 @@ public:
virtual AABB get_aabb() const;
virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
+ virtual String get_configuration_warning() const;
+
GIProbe();
~GIProbe();
};
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 3b514dab8c..cf1af918f7 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -210,6 +210,13 @@ bool Light::is_editor_only() const {
return editor_only;
}
+void Light::_validate_property(PropertyInfo &property) const {
+
+ if (VisualServer::get_singleton()->is_low_end() && property.name == "shadow_contact") {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+}
+
void Light::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_editor_only", "editor_only"), &Light::set_editor_only);
diff --git a/scene/3d/light.h b/scene/3d/light.h
index 85e0ce3c24..ddd5bc6b3a 100644
--- a/scene/3d/light.h
+++ b/scene/3d/light.h
@@ -92,6 +92,7 @@ protected:
static void _bind_methods();
void _notification(int p_what);
+ virtual void _validate_property(PropertyInfo &property) const;
Light(VisualServer::LightType p_type);
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index 848889155b..89072519d5 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -96,7 +96,7 @@ void MeshInstance::_get_property_list(List<PropertyInfo> *p_list) const {
ls.sort();
for (List<String>::Element *E = ls.front(); E; E = E->next()) {
- p_list->push_back(PropertyInfo(Variant::REAL, E->get(), PROPERTY_HINT_RANGE, "0,1,0.01"));
+ p_list->push_back(PropertyInfo(Variant::REAL, E->get(), PROPERTY_HINT_RANGE, "0,1,0.00001"));
}
if (mesh.is_valid()) {
diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp
index 75301af657..93731c4023 100644
--- a/scene/3d/navigation_mesh.cpp
+++ b/scene/3d/navigation_mesh.cpp
@@ -292,11 +292,11 @@ Ref<Mesh> NavigationMesh::get_debug_mesh() {
if (ek.from < ek.to)
SWAP(ek.from, ek.to);
- Map<_EdgeKey, bool>::Element *E = edge_map.find(ek);
+ Map<_EdgeKey, bool>::Element *F = edge_map.find(ek);
- if (E) {
+ if (F) {
- E->get() = false;
+ F->get() = false;
} else {
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 78b2958400..57ab01f7be 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -354,7 +354,7 @@ void Particles::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "emitting"), "set_emitting", "is_emitting");
ADD_PROPERTY(PropertyInfo(Variant::INT, "amount", PROPERTY_HINT_EXP_RANGE, "1,1000000,1"), "set_amount", "get_amount");
ADD_GROUP("Time", "");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01"), "set_lifetime", "get_lifetime");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "lifetime", PROPERTY_HINT_EXP_RANGE, "0.01,600.0,0.01,or_greater"), "set_lifetime", "get_lifetime");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "get_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "preprocess", PROPERTY_HINT_EXP_RANGE, "0.00,600.0,0.01"), "set_pre_process_time", "get_pre_process_time");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_speed_scale", "get_speed_scale");
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index 8abfb62d70..190967d76c 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -107,6 +107,9 @@ void PathFollow::_update_transform() {
}
float bl = c->get_baked_length();
+ if (bl == 0.0) {
+ return;
+ }
float bi = c->get_bake_interval();
float o = offset;
float o_next = offset + bi;
@@ -126,7 +129,6 @@ void PathFollow::_update_transform() {
if (rotation_mode == ROTATION_ORIENTED) {
- Vector3 pos = c->interpolate_baked(o, cubic);
Vector3 forward = c->interpolate_baked(o_next, cubic) - pos;
if (forward.length_squared() < CMP_EPSILON2)
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 50abbd483a..05214ed669 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -1104,10 +1104,10 @@ void RigidBody::_reload_physics_characteristics() {
//////////////////////////////////////////////////////
//////////////////////////
-Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion, bool p_infinite_inertia, bool p_test_only) {
+Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion, bool p_infinite_inertia, bool p_exclude_raycast_shapes, bool p_test_only) {
Collision col;
- if (move_and_collide(p_motion, p_infinite_inertia, col, p_test_only)) {
+ if (move_and_collide(p_motion, p_infinite_inertia, col, p_exclude_raycast_shapes, p_test_only)) {
if (motion_cache.is_null()) {
motion_cache.instance();
motion_cache->owner = this;
@@ -1121,11 +1121,11 @@ Ref<KinematicCollision> KinematicBody::_move(const Vector3 &p_motion, bool p_inf
return Ref<KinematicCollision>();
}
-bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_test_only) {
+bool KinematicBody::move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collision, bool p_exclude_raycast_shapes, bool p_test_only) {
Transform gt = get_global_transform();
PhysicsServer::MotionResult result;
- bool colliding = PhysicsServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, &result);
+ bool colliding = PhysicsServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, p_infinite_inertia, &result, p_exclude_raycast_shapes);
if (colliding) {
r_collision.collider_metadata = result.collider_metadata;
@@ -1222,7 +1222,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
floor_velocity = collision.collider_vel;
if (p_stop_on_slope) {
- if (Vector3() == lv_n + p_floor_direction) {
+ if ((lv_n + p_floor_direction).length() < 0.01) {
Transform gt = get_global_transform();
gt.origin -= collision.travel;
set_global_transform(gt);
@@ -1243,6 +1243,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
motion = motion.slide(p_floor_direction);
lv = lv.slide(p_floor_direction);
} else {
+
Vector3 n = collision.normal;
motion = motion.slide(n);
lv = lv.slide(n);
@@ -1279,14 +1280,27 @@ Vector3 KinematicBody::move_and_slide_with_snap(const Vector3 &p_linear_velocity
Collision col;
Transform gt = get_global_transform();
- if (move_and_collide(p_snap, p_infinite_inertia, col, true)) {
- gt.origin += col.travel;
- if (p_floor_direction != Vector3() && Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) {
- on_floor = true;
- on_floor_body = col.collider_rid;
- floor_velocity = col.collider_vel;
+ if (move_and_collide(p_snap, p_infinite_inertia, col, false, true)) {
+
+ bool apply = true;
+ if (p_floor_direction != Vector3()) {
+ if (Math::acos(p_floor_direction.normalized().dot(col.normal)) < p_floor_max_angle) {
+ on_floor = true;
+ on_floor_body = col.collider_rid;
+ floor_velocity = col.collider_vel;
+ if (p_stop_on_slope) {
+ // move and collide may stray the object a bit because of pre un-stucking,
+ // so only ensure that motion happens on floor direction in this case.
+ col.travel = p_floor_direction * p_floor_direction.dot(col.travel);
+ }
+ } else {
+ apply = false; //snapped with floor direction, but did not snap to a floor, do not snap.
+ }
+ }
+ if (apply) {
+ gt.origin += col.travel;
+ set_global_transform(gt);
}
- set_global_transform(gt);
}
return ret;
@@ -1401,7 +1415,7 @@ Ref<KinematicCollision> KinematicBody::_get_slide_collision(int p_bounce) {
void KinematicBody::_bind_methods() {
- ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "test_only"), &KinematicBody::_move, DEFVAL(true), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("move_and_collide", "rel_vec", "infinite_inertia", "exclude_raycast_shapes", "test_only"), &KinematicBody::_move, DEFVAL(true), DEFVAL(true), DEFVAL(false));
ClassDB::bind_method(D_METHOD("move_and_slide", "linear_velocity", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody::move_and_slide, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
ClassDB::bind_method(D_METHOD("move_and_slide_with_snap", "linear_velocity", "snap", "floor_normal", "stop_on_slope", "max_slides", "floor_max_angle", "infinite_inertia"), &KinematicBody::move_and_slide_with_snap, DEFVAL(Vector3(0, 0, 0)), DEFVAL(false), DEFVAL(4), DEFVAL(Math::deg2rad((float)45)), DEFVAL(true));
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index 5570d0c86b..589af98062 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -310,14 +310,14 @@ private:
_FORCE_INLINE_ bool _ignores_mode(PhysicsServer::BodyMode) const;
- Ref<KinematicCollision> _move(const Vector3 &p_motion, bool p_infinite_inertia = true, bool p_test_only = false);
+ Ref<KinematicCollision> _move(const Vector3 &p_motion, bool p_infinite_inertia = true, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
Ref<KinematicCollision> _get_slide_collision(int p_bounce);
protected:
static void _bind_methods();
public:
- bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collisionz, bool p_test_only = false);
+ bool move_and_collide(const Vector3 &p_motion, bool p_infinite_inertia, Collision &r_collisionz, bool p_exclude_raycast_shapes = true, bool p_test_only = false);
bool test_move(const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia);
bool separate_raycast_shapes(bool p_infinite_inertia, Collision &r_collision);
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp
index 2acd03fb98..b7279e4d4f 100644
--- a/scene/3d/skeleton.cpp
+++ b/scene/3d/skeleton.cpp
@@ -70,9 +70,9 @@ bool Skeleton::_set(const StringName &p_path, const Variant &p_value) {
for (int i = 0; i < children.size(); i++) {
- NodePath path = children[i];
- ERR_CONTINUE(path.operator String() == "");
- Node *node = get_node(path);
+ NodePath npath = children[i];
+ ERR_CONTINUE(npath.operator String() == "");
+ Node *node = get_node(npath);
ERR_CONTINUE(!node);
bind_child_node_to_bone(which, node);
}
@@ -115,8 +115,8 @@ bool Skeleton::_get(const StringName &p_path, Variant &r_ret) const {
ERR_CONTINUE(!obj);
Node *node = Object::cast_to<Node>(obj);
ERR_CONTINUE(!node);
- NodePath path = get_path_to(node);
- children.push_back(path);
+ NodePath npath = get_path_to(node);
+ children.push_back(npath);
}
r_ret = children;
@@ -198,11 +198,7 @@ void Skeleton::_notification(int p_what) {
case NOTIFICATION_ENTER_WORLD: {
- if (dirty) {
-
- dirty = false;
- _make_dirty(); // property make it dirty
- }
+ VS::get_singleton()->skeleton_set_world_transform(skeleton, use_bones_in_world_transform, get_global_transform());
} break;
case NOTIFICATION_EXIT_WORLD: {
@@ -210,21 +206,7 @@ void Skeleton::_notification(int p_what) {
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
- if (dirty)
- break; //will be eventually updated
-
- //if moved, just update transforms
- VisualServer *vs = VisualServer::get_singleton();
- const Bone *bonesptr = bones.ptr();
- int len = bones.size();
- Transform global_transform = get_global_transform();
- Transform global_transform_inverse = global_transform.affine_inverse();
-
- for (int i = 0; i < len; i++) {
-
- const Bone &b = bonesptr[i];
- vs->skeleton_bone_set_transform(skeleton, i, global_transform * (b.transform_final * global_transform_inverse));
- }
+ VS::get_singleton()->skeleton_set_world_transform(skeleton, use_bones_in_world_transform, get_global_transform());
} break;
case NOTIFICATION_UPDATE_SKELETON: {
@@ -257,9 +239,6 @@ void Skeleton::_notification(int p_what) {
rest_global_inverse_dirty = false;
}
- Transform global_transform = get_global_transform();
- Transform global_transform_inverse = global_transform.affine_inverse();
-
for (int i = 0; i < len; i++) {
Bone &b = bonesptr[order[i]];
@@ -320,7 +299,7 @@ void Skeleton::_notification(int p_what) {
}
b.transform_final = b.pose_global * b.rest_global_inverse;
- vs->skeleton_bone_set_transform(skeleton, order[i], global_transform * (b.transform_final * global_transform_inverse));
+ vs->skeleton_bone_set_transform(skeleton, order[i], b.transform_final);
for (List<uint32_t>::Element *E = b.nodes_bound.front(); E; E = E->next()) {
@@ -594,10 +573,6 @@ void Skeleton::_make_dirty() {
if (dirty)
return;
- if (!is_inside_tree()) {
- dirty = true;
- return;
- }
MessageQueue::get_singleton()->push_notification(this, NOTIFICATION_UPDATE_SKELETON);
dirty = true;
}
@@ -771,6 +746,16 @@ void Skeleton::physical_bones_remove_collision_exception(RID p_exception) {
#endif // _3D_DISABLED
+void Skeleton::set_use_bones_in_world_transform(bool p_enable) {
+ use_bones_in_world_transform = p_enable;
+ if (is_inside_tree()) {
+ VS::get_singleton()->skeleton_set_world_transform(skeleton, use_bones_in_world_transform, get_global_transform());
+ }
+}
+bool Skeleton::is_using_bones_in_world_transform() const {
+ return use_bones_in_world_transform;
+}
+
void Skeleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_bone", "name"), &Skeleton::add_bone);
@@ -807,6 +792,9 @@ void Skeleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_bone_transform", "bone_idx"), &Skeleton::get_bone_transform);
+ ClassDB::bind_method(D_METHOD("set_use_bones_in_world_transform", "enable"), &Skeleton::set_use_bones_in_world_transform);
+ ClassDB::bind_method(D_METHOD("is_using_bones_in_world_transform"), &Skeleton::is_using_bones_in_world_transform);
+
#ifndef _3D_DISABLED
ClassDB::bind_method(D_METHOD("physical_bones_stop_simulation"), &Skeleton::physical_bones_stop_simulation);
@@ -818,6 +806,7 @@ void Skeleton::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bone_ignore_animation", "bone", "ignore"), &Skeleton::set_bone_ignore_animation);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "bones_in_world_transform"), "set_use_bones_in_world_transform", "is_using_bones_in_world_transform");
BIND_CONSTANT(NOTIFICATION_UPDATE_SKELETON);
}
@@ -828,6 +817,7 @@ Skeleton::Skeleton() {
process_order_dirty = true;
skeleton = VisualServer::get_singleton()->skeleton_create();
set_notify_transform(true);
+ use_bones_in_world_transform = false;
}
Skeleton::~Skeleton() {
diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h
index 0f463c9ea7..5f43b3c6c3 100644
--- a/scene/3d/skeleton.h
+++ b/scene/3d/skeleton.h
@@ -100,6 +100,7 @@ class Skeleton : public Spatial {
void _make_dirty();
bool dirty;
+ bool use_bones_in_world_transform;
// bind helpers
Array _get_bound_child_nodes_to_bone(int p_bone) const {
@@ -179,6 +180,9 @@ public:
void localize_rests(); // used for loaders and tools
int get_process_order(int p_idx);
+ void set_use_bones_in_world_transform(bool p_enable);
+ bool is_using_bones_in_world_transform() const;
+
#ifndef _3D_DISABLED
// Physical bone API
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index d6544c39da..83f99a2e3c 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -178,7 +178,7 @@ void Spatial::_notification(int p_what) {
get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_enter_world, NULL, 0);
}
#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint()) {
+ if (Engine::get_singleton()->is_editor_hint() && get_tree()->is_node_being_edited(this)) {
//get_scene()->call_group(SceneMainLoop::GROUP_CALL_REALTIME,SceneStringNames::get_singleton()->_spatial_editor_group,SceneStringNames::get_singleton()->_request_gizmo,this);
get_tree()->call_group_flags(0, SceneStringNames::get_singleton()->_spatial_editor_group, SceneStringNames::get_singleton()->_request_gizmo, this);
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index 30e38c8ee2..750ed97ae6 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -887,7 +887,7 @@ void VoxelLightBaker::plot_light_directional(const Vector3 &p_direction, const C
distance -= distance_adv;
}
- if (result == idx) {
+ if (result == (uint32_t)idx) {
//cell hit itself! hooray!
Vector3 normal(cells[idx].normal[0], cells[idx].normal[1], cells[idx].normal[2]);
@@ -1018,7 +1018,7 @@ void VoxelLightBaker::plot_light_omni(const Vector3 &p_pos, const Color &p_color
distance -= distance_adv;
}
- if (result == idx) {
+ if (result == (uint32_t)idx) {
//cell hit itself! hooray!
if (normal == Vector3()) {
@@ -1152,7 +1152,7 @@ void VoxelLightBaker::plot_light_spot(const Vector3 &p_pos, const Vector3 &p_axi
distance -= distance_adv;
}
- if (result == idx) {
+ if (result == (uint32_t)idx) {
//cell hit itself! hooray!
if (normal == Vector3()) {
@@ -1730,7 +1730,7 @@ Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const V
//int level_limit = max_level;
cell = 0; //start from root
- for (int i = 0; i < max_level; i++) {
+ for (int j = 0; j < max_level; j++) {
const Cell *bc = &cells[cell];
@@ -1759,14 +1759,14 @@ Vector3 VoxelLightBaker::_compute_ray_trace_at_pos(const Vector3 &p_pos, const V
}
if (unlikely(cell != CHILD_EMPTY)) {
- for (int i = 0; i < 6; i++) {
+ for (int j = 0; j < 6; j++) {
//anisotropic read light
- float amount = direction.dot(aniso_normal[i]);
+ float amount = direction.dot(aniso_normal[j]);
if (amount <= 0)
continue;
- accum.x += light[cell].accum[i][0] * amount;
- accum.y += light[cell].accum[i][1] * amount;
- accum.z += light[cell].accum[i][2] * amount;
+ accum.x += light[cell].accum[j][0] * amount;
+ accum.y += light[cell].accum[j][1] * amount;
+ accum.z += light[cell].accum[j][2] * amount;
}
accum.x += cells[cell].emission[0];
accum.y += cells[cell].emission[1];
@@ -1833,16 +1833,16 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh
}
int faces = ic ? ic / 3 : vc / 3;
- for (int i = 0; i < faces; i++) {
+ for (int j = 0; j < faces; j++) {
Vector3 vertex[3];
Vector3 normal[3];
Vector2 uv[3];
- for (int j = 0; j < 3; j++) {
- int idx = ic ? ir[i * 3 + j] : i * 3 + j;
- vertex[j] = xform.xform(vr[idx]);
- normal[j] = xform.basis.xform(nr[idx]).normalized();
- uv[j] = u2r[idx];
+ for (int k = 0; k < 3; k++) {
+ int idx = ic ? ir[j * 3 + k] : j * 3 + k;
+ vertex[k] = xform.xform(vr[idx]);
+ normal[k] = xform.basis.xform(nr[idx]).normalized();
+ uv[k] = u2r[idx];
}
_plot_triangle(uv, vertex, normal, lightmap.ptrw(), width, height);
@@ -2208,7 +2208,7 @@ PoolVector<int> VoxelLightBaker::create_gi_probe_data() {
}
{
- uint16_t alpha = CLAMP(uint32_t(bake_cells[i].alpha * 65535.0), 0, 65535);
+ uint16_t alpha = MIN(uint32_t(bake_cells[i].alpha * 65535.0), 65535);
uint16_t level = bake_cells[i].level;
w32[ofs++] = (uint32_t(level) << 16) | uint32_t(alpha);
@@ -2252,7 +2252,7 @@ void VoxelLightBaker::_debug_mesh(int p_idx, int p_level, const AABB &p_aabb, Re
uint32_t child = bake_cells[p_idx].children[i];
- if (child == CHILD_EMPTY || child >= max_original_cells)
+ if (child == CHILD_EMPTY || child >= (uint32_t)max_original_cells)
continue;
AABB aabb = p_aabb;
diff --git a/scene/animation/animation_blend_space_2d.cpp b/scene/animation/animation_blend_space_2d.cpp
index 1fe14e633b..95d4644004 100644
--- a/scene/animation/animation_blend_space_2d.cpp
+++ b/scene/animation/animation_blend_space_2d.cpp
@@ -461,9 +461,9 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
points[j],
points[(j + 1) % 3]
};
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(blend_pos, s);
- if (first || closest.distance_to(blend_pos) < best_point.distance_to(blend_pos)) {
- best_point = closest;
+ Vector2 closest2 = Geometry::get_closest_point_to_segment_2d(blend_pos, s);
+ if (first || closest2.distance_to(blend_pos) < best_point.distance_to(blend_pos)) {
+ best_point = closest2;
blend_triangle = i;
first = false;
float d = s[0].distance_to(s[1]);
@@ -472,7 +472,7 @@ float AnimationNodeBlendSpace2D::process(float p_time, bool p_seek) {
blend_weights[(j + 1) % 3] = 0.0;
blend_weights[(j + 2) % 3] = 0.0;
} else {
- float c = s[0].distance_to(closest) / d;
+ float c = s[0].distance_to(closest2) / d;
blend_weights[j] = 1.0 - c;
blend_weights[(j + 1) % 3] = c;
diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp
index 6c67af5777..feefe3ddd4 100644
--- a/scene/animation/animation_cache.cpp
+++ b/scene/animation/animation_cache.cpp
@@ -133,19 +133,19 @@ void AnimationCache::_update_cache() {
} else {
if (np.get_subname_count() > 0) {
- RES res;
+ RES res2;
Vector<StringName> leftover_subpath;
// We don't want to cache the last resource unless it is a method call
bool is_method = animation->track_get_type(i) == Animation::TYPE_METHOD;
- root->get_node_and_resource(np, res, leftover_subpath, is_method);
+ root->get_node_and_resource(np, res2, leftover_subpath, is_method);
- if (res.is_valid()) {
- path.resource = res;
+ if (res2.is_valid()) {
+ path.resource = res2;
} else {
path.node = node;
}
- path.object = res.is_valid() ? res.ptr() : (Object *)node;
+ path.object = res2.is_valid() ? res2.ptr() : (Object *)node;
path.subpath = leftover_subpath;
} else {
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 5df3da93e1..68ad71d01c 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -440,13 +440,13 @@ float AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *sm,
bool goto_next = false;
- if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_IMMEDIATE) {
- goto_next = fading_from == StringName();
- } else {
+ if (switch_mode == AnimationNodeStateMachineTransition::SWITCH_MODE_AT_END) {
goto_next = next_xfade >= (len_current - pos_current) || loops_current > 0;
if (loops_current > 0) {
next_xfade = 0;
}
+ } else {
+ goto_next = fading_from == StringName();
}
if (goto_next) { //loops should be used because fade time may be too small or zero and animation may have looped
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 992eb365ed..016db15b73 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -287,7 +287,6 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) {
// broken track (nonexistent bone)
p_anim->node_cache[i]->skeleton = NULL;
p_anim->node_cache[i]->spatial = NULL;
- printf("bone is %ls\n", String(bone_name).c_str());
ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0);
}
} else {
@@ -938,7 +937,6 @@ void AnimationPlayer::_animation_process(float p_delta) {
} else {
//stop();
playing = false;
- playback.current.pos = 0;
_set_process(false);
if (end_notify)
emit_signal(SceneStringNames::get_singleton()->animation_finished, playback.assigned);
@@ -1134,8 +1132,6 @@ void AnimationPlayer::play_backwards(const StringName &p_name, float p_custom_bl
void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float p_custom_scale, bool p_from_end) {
- //printf("animation is %ls\n", String(p_name).c_str());
- //ERR_FAIL_COND(!is_inside_scene());
StringName name = p_name;
if (String(name) == "")
@@ -1196,9 +1192,14 @@ void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float
if (c.assigned != name) { // reset
c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
- } else if (p_from_end && c.current.pos == 0) {
- // Animation reset BUT played backwards, set position to the end
- c.current.pos = c.current.from->animation->get_length();
+ } else {
+ if (p_from_end && c.current.pos == 0) {
+ // Animation reset BUT played backwards, set position to the end
+ c.current.pos = c.current.from->animation->get_length();
+ } else if (!p_from_end && c.current.pos == c.current.from->animation->get_length()) {
+ // Animation resumed but already ended, set position to the beggining
+ c.current.pos = 0;
+ }
}
c.current.speed_scale = p_custom_scale;
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index c32001dbcd..fe1b8247ff 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -883,16 +883,16 @@ void AnimationTree::_process_graph(float p_delta) {
TrackCacheTransform *t = static_cast<TrackCacheTransform *>(track);
- if (t->process_pass != process_pass) {
+ if (track->root_motion) {
- t->process_pass = process_pass;
- t->loc = Vector3();
- t->rot = Quat();
- t->rot_blend_accum = 0;
- t->scale = Vector3();
- }
+ if (t->process_pass != process_pass) {
- if (track->root_motion) {
+ t->process_pass = process_pass;
+ t->loc = Vector3();
+ t->rot = Quat();
+ t->rot_blend_accum = 0;
+ t->scale = Vector3();
+ }
float prev_time = time - delta;
if (prev_time < 0) {
@@ -946,6 +946,15 @@ void AnimationTree::_process_graph(float p_delta) {
Error err = a->transform_track_interpolate(i, time, &loc, &rot, &scale);
//ERR_CONTINUE(err!=OK); //used for testing, should be removed
+ if (t->process_pass != process_pass) {
+
+ t->process_pass = process_pass;
+ t->loc = loc;
+ t->rot = rot;
+ t->rot_blend_accum = 0;
+ t->scale = Vector3();
+ }
+
scale -= Vector3(1.0, 1.0, 1.0); //helps make it work properly with Add nodes
if (err != OK)
@@ -978,8 +987,7 @@ void AnimationTree::_process_graph(float p_delta) {
continue;
if (t->process_pass != process_pass) {
- Variant::CallError ce;
- t->value = Variant::construct(value.get_type(), NULL, 0, ce); //reset
+ t->value = value;
t->process_pass = process_pass;
}
@@ -1009,10 +1017,10 @@ void AnimationTree::_process_graph(float p_delta) {
a->method_track_get_key_indices(i, time, delta, &indices);
- for (List<int>::Element *E = indices.front(); E; E = E->next()) {
+ for (List<int>::Element *F = indices.front(); F; F = F->next()) {
- StringName method = a->method_track_get_name(i, E->get());
- Vector<Variant> params = a->method_track_get_params(i, E->get());
+ StringName method = a->method_track_get_name(i, F->get());
+ Vector<Variant> params = a->method_track_get_params(i, F->get());
int s = params.size();
@@ -1036,7 +1044,7 @@ void AnimationTree::_process_graph(float p_delta) {
float bezier = a->bezier_track_interpolate(i, time);
if (t->process_pass != process_pass) {
- t->value = 0;
+ t->value = bezier;
t->process_pass = process_pass;
}
@@ -1151,9 +1159,9 @@ void AnimationTree::_process_graph(float p_delta) {
TrackCacheAnimation *t = static_cast<TrackCacheAnimation *>(track);
- AnimationPlayer *player = Object::cast_to<AnimationPlayer>(t->object);
+ AnimationPlayer *player2 = Object::cast_to<AnimationPlayer>(t->object);
- if (!player)
+ if (!player2)
continue;
if (delta == 0 || seeked) {
@@ -1165,10 +1173,10 @@ void AnimationTree::_process_graph(float p_delta) {
float pos = a->track_get_key_time(i, idx);
StringName anim_name = a->animation_track_get_key_animation(i, idx);
- if (String(anim_name) == "[stop]" || !player->has_animation(anim_name))
+ if (String(anim_name) == "[stop]" || !player2->has_animation(anim_name))
continue;
- Ref<Animation> anim = player->get_animation(anim_name);
+ Ref<Animation> anim = player2->get_animation(anim_name);
float at_anim_pos;
@@ -1178,14 +1186,14 @@ void AnimationTree::_process_graph(float p_delta) {
at_anim_pos = MAX(anim->get_length(), time - pos); //seek to end
}
- if (player->is_playing() || seeked) {
- player->play(anim_name);
- player->seek(at_anim_pos);
+ if (player2->is_playing() || seeked) {
+ player2->play(anim_name);
+ player2->seek(at_anim_pos);
t->playing = true;
playing_caches.insert(t);
} else {
- player->set_assigned_animation(anim_name);
- player->seek(at_anim_pos, true);
+ player2->set_assigned_animation(anim_name);
+ player2->seek(at_anim_pos, true);
}
} else {
//find stuff to play
@@ -1195,15 +1203,15 @@ void AnimationTree::_process_graph(float p_delta) {
int idx = to_play.back()->get();
StringName anim_name = a->animation_track_get_key_animation(i, idx);
- if (String(anim_name) == "[stop]" || !player->has_animation(anim_name)) {
+ if (String(anim_name) == "[stop]" || !player2->has_animation(anim_name)) {
if (playing_caches.has(t)) {
playing_caches.erase(t);
- player->stop();
+ player2->stop();
t->playing = false;
}
} else {
- player->play(anim_name);
+ player2->play(anim_name);
t->playing = true;
playing_caches.insert(t);
}
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index e3a21d8b46..3420b48ae3 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -136,9 +136,9 @@ bool AnimationTreePlayer::_set(const StringName &p_name, const Variant &p_value)
else
animation_node_set_animation(id, node.get_valid("animation"));
Array filters = node.get_valid("filter");
- for (int i = 0; i < filters.size(); i++) {
+ for (int j = 0; j < filters.size(); j++) {
- animation_node_set_filter_path(id, filters[i], true);
+ animation_node_set_filter_path(id, filters[j], true);
}
} break;
case NODE_ONESHOT: {
@@ -150,9 +150,9 @@ bool AnimationTreePlayer::_set(const StringName &p_name, const Variant &p_value)
oneshot_node_set_autorestart_delay(id, node.get_valid("autorestart_delay"));
oneshot_node_set_autorestart_random_delay(id, node.get_valid("autorestart_random_delay"));
Array filters = node.get_valid("filter");
- for (int i = 0; i < filters.size(); i++) {
+ for (int j = 0; j < filters.size(); j++) {
- oneshot_node_set_filter_path(id, filters[i], true);
+ oneshot_node_set_filter_path(id, filters[j], true);
}
} break;
@@ -162,9 +162,9 @@ bool AnimationTreePlayer::_set(const StringName &p_name, const Variant &p_value)
case NODE_BLEND2: {
blend2_node_set_amount(id, node.get_valid("blend"));
Array filters = node.get_valid("filter");
- for (int i = 0; i < filters.size(); i++) {
+ for (int j = 0; j < filters.size(); j++) {
- blend2_node_set_filter_path(id, filters[i], true);
+ blend2_node_set_filter_path(id, filters[j], true);
}
} break;
case NODE_BLEND3: {
@@ -278,8 +278,8 @@ bool AnimationTreePlayer::_get(const StringName &p_name, Variant &r_ret) const {
an->filter.get_key_list(&keys);
k.resize(keys.size());
int i = 0;
- for (List<NodePath>::Element *E = keys.front(); E; E = E->next()) {
- k[i++] = E->get();
+ for (List<NodePath>::Element *F = keys.front(); F; F = F->next()) {
+ k[i++] = F->get();
}
node["filter"] = k;
} break;
@@ -297,8 +297,8 @@ bool AnimationTreePlayer::_get(const StringName &p_name, Variant &r_ret) const {
osn->filter.get_key_list(&keys);
k.resize(keys.size());
int i = 0;
- for (List<NodePath>::Element *E = keys.front(); E; E = E->next()) {
- k[i++] = E->get();
+ for (List<NodePath>::Element *F = keys.front(); F; F = F->next()) {
+ k[i++] = F->get();
}
node["filter"] = k;
@@ -315,8 +315,8 @@ bool AnimationTreePlayer::_get(const StringName &p_name, Variant &r_ret) const {
bn->filter.get_key_list(&keys);
k.resize(keys.size());
int i = 0;
- for (List<NodePath>::Element *E = keys.front(); E; E = E->next()) {
- k[i++] = E->get();
+ for (List<NodePath>::Element *F = keys.front(); F; F = F->next()) {
+ k[i++] = F->get();
}
node["filter"] = k;
@@ -874,10 +874,10 @@ void AnimationTreePlayer::_process_animation(float p_delta) {
List<int> indices;
a->method_track_get_key_indices(tr.local_track, anim_list->time, anim_list->step, &indices);
- for (List<int>::Element *E = indices.front(); E; E = E->next()) {
+ for (List<int>::Element *F = indices.front(); F; F = F->next()) {
- StringName method = a->method_track_get_name(tr.local_track, E->get());
- Vector<Variant> args = a->method_track_get_params(tr.local_track, E->get());
+ StringName method = a->method_track_get_name(tr.local_track, F->get());
+ Vector<Variant> args = a->method_track_get_params(tr.local_track, F->get());
args.resize(VARIANT_ARG_MAX);
tr.track->object->call(method, args[0], args[1], args[2], args[3], args[4]);
}
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index 6a5d7839f4..23998183b8 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -223,6 +223,7 @@ void Tween::_bind_methods() {
ADD_SIGNAL(MethodInfo("tween_started", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key")));
ADD_SIGNAL(MethodInfo("tween_step", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key"), PropertyInfo(Variant::REAL, "elapsed"), PropertyInfo(Variant::OBJECT, "value")));
ADD_SIGNAL(MethodInfo("tween_completed", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::NODE_PATH, "key")));
+ ADD_SIGNAL(MethodInfo("tween_all_completed"));
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "repeat"), "set_repeat", "is_repeat");
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_tween_process_mode", "get_tween_process_mode");
@@ -628,8 +629,10 @@ void Tween::_tween_process(float p_delta) {
}
pending_update--;
- if (all_finished)
+ if (all_finished) {
set_active(false);
+ emit_signal("tween_all_completed");
+ }
}
void Tween::set_tween_process_mode(TweenProcessMode p_mode) {
diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp
index e6864e2117..2688041d18 100644
--- a/scene/audio/audio_stream_player.cpp
+++ b/scene/audio/audio_stream_player.cpp
@@ -91,13 +91,19 @@ void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
void AudioStreamPlayer::_mix_audio() {
- if (!stream_playback.is_valid() || !active)
+ if (!stream_playback.is_valid() || !active ||
+ (stream_paused && !stream_fade)) {
return;
+ }
- if (stream_paused) {
- if (stream_paused_fade) {
- _mix_internal(true);
- stream_paused_fade = false;
+ if (stream_fade) {
+ _mix_internal(true);
+ stream_fade = false;
+
+ if (stream_stop) {
+ stream_playback->stop();
+ active = false;
+ set_process_internal(false);
}
return;
}
@@ -203,6 +209,7 @@ void AudioStreamPlayer::play(float p_from_pos) {
if (stream_playback.is_valid()) {
//mix_volume_db = volume_db; do not reset volume ramp here, can cause clicks
+ stream_stop = false;
setseek = p_from_pos;
active = true;
set_process_internal(true);
@@ -219,9 +226,8 @@ void AudioStreamPlayer::seek(float p_seconds) {
void AudioStreamPlayer::stop() {
if (stream_playback.is_valid()) {
- stream_playback->stop();
- active = false;
- set_process_internal(false);
+ stream_stop = true;
+ stream_fade = true;
}
}
@@ -295,7 +301,7 @@ void AudioStreamPlayer::set_stream_paused(bool p_pause) {
if (p_pause != stream_paused) {
stream_paused = p_pause;
- stream_paused_fade = p_pause ? true : false;
+ stream_fade = p_pause ? true : false;
}
}
@@ -385,7 +391,8 @@ AudioStreamPlayer::AudioStreamPlayer() {
setseek = -1;
active = false;
stream_paused = false;
- stream_paused_fade = false;
+ stream_fade = false;
+ stream_stop = false;
mix_target = MIX_TARGET_STEREO;
AudioServer::get_singleton()->connect("bus_layout_changed", this, "_bus_layout_changed");
diff --git a/scene/audio/audio_stream_player.h b/scene/audio/audio_stream_player.h
index 0f7713bf33..fba8ce7dd3 100644
--- a/scene/audio/audio_stream_player.h
+++ b/scene/audio/audio_stream_player.h
@@ -58,7 +58,8 @@ private:
float volume_db;
bool autoplay;
bool stream_paused;
- bool stream_paused_fade;
+ bool stream_fade;
+ bool stream_stop;
StringName bus;
MixTarget mix_target;
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index b77b57ddd4..65e9cccd05 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "button.h"
+
#include "core/translation.h"
#include "servers/visual_server.h"
@@ -102,6 +103,7 @@ void Button::_notification(int p_what) {
break;
}
+ FALLTHROUGH;
}
case DRAW_PRESSED: {
@@ -140,8 +142,8 @@ void Button::_notification(int p_what) {
if (has_focus()) {
- Ref<StyleBox> style = get_stylebox("focus");
- style->draw(ci, Rect2(Point2(), size));
+ Ref<StyleBox> style2 = get_stylebox("focus");
+ style2->draw(ci, Rect2(Point2(), size));
}
Ref<Font> font = get_font("font");
diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp
index 2579321773..7f1ca58d58 100644
--- a/scene/gui/container.cpp
+++ b/scene/gui/container.cpp
@@ -169,6 +169,19 @@ void Container::_notification(int p_what) {
}
}
+String Container::get_configuration_warning() const {
+
+ String warning = Control::get_configuration_warning();
+
+ if (get_class() == "Container" && get_script().is_null()) {
+ if (warning != String()) {
+ warning += "\n";
+ }
+ warning += TTR("Container by itself serves no purpose unless a script configures it's children placement behavior.\nIf you dont't intend to add a script, then please use a plain 'Control' node instead.");
+ }
+ return warning;
+}
+
void Container::_bind_methods() {
ClassDB::bind_method(D_METHOD("_sort_children"), &Container::_sort_children);
diff --git a/scene/gui/container.h b/scene/gui/container.h
index 0b014137f4..80d3f6ee5d 100644
--- a/scene/gui/container.h
+++ b/scene/gui/container.h
@@ -57,6 +57,8 @@ public:
void fit_child_in_rect(Control *p_child, const Rect2 &p_rect);
+ virtual String get_configuration_warning() const;
+
Container();
};
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 513befb8f3..c7cd2bb6d8 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -206,65 +206,62 @@ bool Control::_set(const StringName &p_name, const Variant &p_value) {
if (name.begins_with("custom_icons/")) {
String dname = name.get_slicec('/', 1);
+ if (data.icon_override.has(dname)) {
+ data.icon_override[dname]->disconnect("changed", this, "_override_changed");
+ }
data.icon_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- update();
} else if (name.begins_with("custom_shaders/")) {
String dname = name.get_slicec('/', 1);
+ if (data.shader_override.has(dname)) {
+ data.shader_override[dname]->disconnect("changed", this, "_override_changed");
+ }
data.shader_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- update();
} else if (name.begins_with("custom_styles/")) {
String dname = name.get_slicec('/', 1);
+ if (data.style_override.has(dname)) {
+ data.style_override[dname]->disconnect("changed", this, "_override_changed");
+ }
data.style_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- update();
} else if (name.begins_with("custom_fonts/")) {
String dname = name.get_slicec('/', 1);
if (data.font_override.has(dname)) {
- _unref_font(data.font_override[dname]);
+ data.font_override[dname]->disconnect("changed", this, "_override_changed");
}
data.font_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- update();
} else if (name.begins_with("custom_colors/")) {
String dname = name.get_slicec('/', 1);
data.color_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- update();
} else if (name.begins_with("custom_constants/")) {
String dname = name.get_slicec('/', 1);
data.constant_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- update();
} else
return false;
} else {
if (name.begins_with("custom_icons/")) {
String dname = name.get_slicec('/', 1);
- notification(NOTIFICATION_THEME_CHANGED);
add_icon_override(dname, p_value);
} else if (name.begins_with("custom_shaders/")) {
String dname = name.get_slicec('/', 1);
add_shader_override(dname, p_value);
- notification(NOTIFICATION_THEME_CHANGED);
} else if (name.begins_with("custom_styles/")) {
String dname = name.get_slicec('/', 1);
add_style_override(dname, p_value);
- notification(NOTIFICATION_THEME_CHANGED);
} else if (name.begins_with("custom_fonts/")) {
String dname = name.get_slicec('/', 1);
add_font_override(dname, p_value);
- notification(NOTIFICATION_THEME_CHANGED);
} else if (name.begins_with("custom_colors/")) {
String dname = name.get_slicec('/', 1);
add_color_override(dname, p_value);
- notification(NOTIFICATION_THEME_CHANGED);
} else if (name.begins_with("custom_constants/")) {
String dname = name.get_slicec('/', 1);
add_constant_override(dname, p_value);
- notification(NOTIFICATION_THEME_CHANGED);
} else
return false;
}
@@ -1391,7 +1388,10 @@ void Control::set_anchor(Margin p_margin, float p_anchor, bool p_keep_margin, bo
}
update();
- _change_notify("anchor");
+ _change_notify("anchor_left");
+ _change_notify("anchor_right");
+ _change_notify("anchor_top");
+ _change_notify("anchor_bottom");
}
void Control::_set_anchor(Margin p_margin, float p_anchor) {
@@ -1800,51 +1800,63 @@ Rect2 Control::get_anchorable_rect() const {
void Control::add_icon_override(const StringName &p_name, const Ref<Texture> &p_icon) {
ERR_FAIL_COND(p_icon.is_null());
+ if (data.icon_override.has(p_name)) {
+ data.icon_override[p_name]->disconnect("changed", this, "_override_changed");
+ }
data.icon_override[p_name] = p_icon;
+ if (data.icon_override[p_name].is_valid()) {
+ data.icon_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
+ }
notification(NOTIFICATION_THEME_CHANGED);
- update();
}
void Control::add_shader_override(const StringName &p_name, const Ref<Shader> &p_shader) {
ERR_FAIL_COND(p_shader.is_null());
+ if (data.shader_override.has(p_name)) {
+ data.shader_override[p_name]->disconnect("changed", this, "_override_changed");
+ }
data.shader_override[p_name] = p_shader;
+ if (data.shader_override[p_name].is_valid()) {
+ data.shader_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
+ }
notification(NOTIFICATION_THEME_CHANGED);
- update();
}
void Control::add_style_override(const StringName &p_name, const Ref<StyleBox> &p_style) {
ERR_FAIL_COND(p_style.is_null());
+ if (data.style_override.has(p_name)) {
+ data.style_override[p_name]->disconnect("changed", this, "_override_changed");
+ }
data.style_override[p_name] = p_style;
+ if (data.style_override[p_name].is_valid()) {
+ data.style_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
+ }
+
notification(NOTIFICATION_THEME_CHANGED);
- update();
}
void Control::add_font_override(const StringName &p_name, const Ref<Font> &p_font) {
ERR_FAIL_COND(p_font.is_null());
if (data.font_override.has(p_name)) {
- _unref_font(data.font_override[p_name]);
+ data.font_override[p_name]->disconnect("changed", this, "_override_changed");
}
data.font_override[p_name] = p_font;
-
- if (p_font.is_valid()) {
- _ref_font(p_font);
+ if (data.font_override[p_name].is_valid()) {
+ data.font_override[p_name]->connect("changed", this, "_override_changed", Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
}
notification(NOTIFICATION_THEME_CHANGED);
- update();
}
void Control::add_color_override(const StringName &p_name, const Color &p_color) {
data.color_override[p_name] = p_color;
notification(NOTIFICATION_THEME_CHANGED);
- update();
}
void Control::add_constant_override(const StringName &p_name, int p_constant) {
data.constant_override[p_name] = p_constant;
notification(NOTIFICATION_THEME_CHANGED);
- update();
}
void Control::set_focus_mode(FocusMode p_focus_mode) {
@@ -2143,7 +2155,6 @@ void Control::_propagate_theme_changed(CanvasItem *p_at, Control *p_owner, bool
c->data.theme_owner = p_owner;
}
c->notification(NOTIFICATION_THEME_CHANGED);
- c->update();
}
}
@@ -2550,32 +2561,10 @@ float Control::get_rotation_degrees() const {
return Math::rad2deg(get_rotation());
}
-//needed to update the control if the font changes..
-void Control::_ref_font(Ref<Font> p_sc) {
+void Control::_override_changed() {
- if (!data.font_refcount.has(p_sc)) {
- data.font_refcount[p_sc] = 1;
- p_sc->connect("changed", this, "_font_changed");
- } else {
- data.font_refcount[p_sc] += 1;
- }
-}
-
-void Control::_unref_font(Ref<Font> p_sc) {
-
- ERR_FAIL_COND(!data.font_refcount.has(p_sc));
- data.font_refcount[p_sc]--;
- if (data.font_refcount[p_sc] == 0) {
- p_sc->disconnect("changed", this, "_font_changed");
- data.font_refcount.erase(p_sc);
- }
-}
-
-void Control::_font_changed() {
-
- update();
notification(NOTIFICATION_THEME_CHANGED);
- minimum_size_changed(); //fonts affect minimum size pretty much almost always
+ minimum_size_changed(); // overrides are likely to affect minimum size
}
void Control::set_pivot_offset(const Vector2 &p_pivot) {
@@ -2735,7 +2724,7 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_scale"), &Control::get_scale);
ClassDB::bind_method(D_METHOD("get_pivot_offset"), &Control::get_pivot_offset);
ClassDB::bind_method(D_METHOD("get_custom_minimum_size"), &Control::get_custom_minimum_size);
- ClassDB::bind_method(D_METHOD("get_parent_area_size"), &Control::get_size);
+ ClassDB::bind_method(D_METHOD("get_parent_area_size"), &Control::get_parent_area_size);
ClassDB::bind_method(D_METHOD("get_global_position"), &Control::get_global_position);
ClassDB::bind_method(D_METHOD("get_rect"), &Control::get_rect);
ClassDB::bind_method(D_METHOD("get_global_rect"), &Control::get_global_rect);
@@ -2829,7 +2818,7 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("_theme_changed"), &Control::_theme_changed);
- ClassDB::bind_method(D_METHOD("_font_changed"), &Control::_font_changed);
+ ClassDB::bind_method(D_METHOD("_override_changed"), &Control::_override_changed);
BIND_VMETHOD(MethodInfo("_gui_input", PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")));
BIND_VMETHOD(MethodInfo(Variant::VECTOR2, "_get_minimum_size"));
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 0812457bd2..5e33f6ba43 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -207,7 +207,6 @@ private:
HashMap<StringName, Ref<Font> > font_override;
HashMap<StringName, Color> color_override;
HashMap<StringName, int> constant_override;
- Map<Ref<Font>, int> font_refcount;
} data;
@@ -234,9 +233,7 @@ private:
void _size_changed();
String _get_tooltip() const;
- void _ref_font(Ref<Font> p_sc);
- void _unref_font(Ref<Font> p_sc);
- void _font_changed();
+ void _override_changed();
void _update_canvas_item_transform();
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 5599c64daa..059e59ea21 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -861,7 +861,7 @@ FileDialog::FileDialog() {
HBoxContainer *hbc = memnew(HBoxContainer);
dir_up = memnew(ToolButton);
- dir_up->set_tooltip(RTR("Go to parent folder"));
+ dir_up->set_tooltip(RTR("Go to parent folder."));
hbc->add_child(dir_up);
dir_up->connect("pressed", this, "_go_up");
@@ -871,6 +871,7 @@ FileDialog::FileDialog() {
dir->set_h_size_flags(SIZE_EXPAND_FILL);
refresh = memnew(ToolButton);
+ refresh->set_tooltip(RTR("Refresh"));
refresh->connect("pressed", this, "_update_file_list");
hbc->add_child(refresh);
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 94c65b3e64..30ad81bb2e 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -221,8 +221,8 @@ void GraphEdit::_graph_node_raised(Node *p_gn) {
}
int first_not_comment = 0;
for (int i = 0; i < get_child_count(); i++) {
- GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
- if (gn && !gn->is_comment()) {
+ GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
+ if (gn2 && !gn2->is_comment()) {
first_not_comment = i;
break;
}
@@ -261,8 +261,9 @@ void GraphEdit::add_child_notify(Node *p_child) {
void GraphEdit::remove_child_notify(Node *p_child) {
Control::remove_child_notify(p_child);
-
- top_layer->call_deferred("raise"); //top layer always on top!
+ if (is_inside_tree()) {
+ top_layer->call_deferred("raise"); //top layer always on top!
+ }
GraphNode *gn = Object::cast_to<GraphNode>(p_child);
if (gn) {
gn->disconnect("offset_changed", this, "_graph_node_moved");
@@ -769,7 +770,9 @@ void GraphEdit::_top_layer_draw() {
}
if (box_selecting)
- top_layer->draw_rect(box_selecting_rect, Color(0.7, 0.7, 1.0, 0.3));
+ top_layer->draw_rect(
+ box_selecting_rect,
+ get_color("accent_color", "Editor") * Color(1, 1, 1, 0.375));
}
void GraphEdit::set_selected(Node *p_child) {
@@ -958,33 +961,33 @@ void GraphEdit::_gui_input(const Ref<InputEvent> &p_ev) {
previus_selected.clear();
for (int i = get_child_count() - 1; i >= 0; i--) {
- GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
- if (!gn || !gn->is_selected())
+ GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
+ if (!gn2 || !gn2->is_selected())
continue;
- previus_selected.push_back(gn);
+ previus_selected.push_back(gn2);
}
} else if (b->get_shift()) {
box_selection_mode_aditive = false;
previus_selected.clear();
for (int i = get_child_count() - 1; i >= 0; i--) {
- GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
- if (!gn || !gn->is_selected())
+ GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
+ if (!gn2 || !gn2->is_selected())
continue;
- previus_selected.push_back(gn);
+ previus_selected.push_back(gn2);
}
} else {
box_selection_mode_aditive = true;
previus_selected.clear();
for (int i = get_child_count() - 1; i >= 0; i--) {
- GraphNode *gn = Object::cast_to<GraphNode>(get_child(i));
- if (!gn)
+ GraphNode *gn2 = Object::cast_to<GraphNode>(get_child(i));
+ if (!gn2)
continue;
- gn->set_selected(false);
+ gn2->set_selected(false);
}
}
}
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 8c588109d6..e8692d56d2 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -164,7 +164,6 @@ void GraphNode::_resort() {
vofs += size.y;
}
- _change_notify();
update();
connpos_dirty = true;
}
@@ -409,9 +408,12 @@ Size2 GraphNode::get_minimum_size() const {
void GraphNode::set_title(const String &p_title) {
+ if (title == p_title)
+ return;
title = p_title;
- minimum_size_changed();
update();
+ _change_notify("title");
+ minimum_size_changed();
}
String GraphNode::get_title() const {
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index f34cd131e4..026374ded1 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -1114,13 +1114,13 @@ void ItemList::_notification(int p_what) {
int max_len = -1;
- Vector2 size = font->get_string_size(items[i].text);
+ Vector2 size2 = font->get_string_size(items[i].text);
if (fixed_column_width)
max_len = fixed_column_width;
else if (same_column_width)
max_len = items[i].rect_cache.size.x;
else
- max_len = size.x;
+ max_len = size2.x;
Color modulate = items[i].selected ? font_color_selected : (items[i].custom_fg != Color() ? items[i].custom_fg : font_color);
if (items[i].disabled)
@@ -1170,12 +1170,12 @@ void ItemList::_notification(int p_what) {
} else {
if (fixed_column_width > 0)
- size.x = MIN(size.x, fixed_column_width);
+ size2.x = MIN(size2.x, fixed_column_width);
if (icon_mode == ICON_MODE_TOP) {
- text_ofs.x += (items[i].rect_cache.size.width - size.x) / 2;
+ text_ofs.x += (items[i].rect_cache.size.width - size2.x) / 2;
} else {
- text_ofs.y += (items[i].rect_cache.size.height - size.y) / 2;
+ text_ofs.y += (items[i].rect_cache.size.height - size2.y) / 2;
}
text_ofs.y += font->get_ascent();
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 4a2bb3dad1..0c5dc39273 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "line_edit.h"
+
#include "core/message_queue.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
@@ -320,7 +321,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
handled = false;
break;
}
- // numlock disabled. fallthrough to key_left
+ FALLTHROUGH;
}
case KEY_LEFT: {
@@ -367,7 +368,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
handled = false;
break;
}
- // numlock disabled. fallthrough to key_right
+ FALLTHROUGH;
}
case KEY_RIGHT: {
@@ -474,7 +475,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
handled = false;
break;
}
- // numlock disabled. fallthrough to key_home
+ FALLTHROUGH;
}
case KEY_HOME: {
@@ -487,7 +488,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
handled = false;
break;
}
- // numlock disabled. fallthrough to key_end
+ FALLTHROUGH;
}
case KEY_END: {
@@ -1154,9 +1155,7 @@ void LineEdit::set_cursor_position(int p_pos) {
if (cursor_pos <= window_pos) {
/* Adjust window if cursor goes too much to the left */
- if (window_pos > 0)
- set_window_pos(window_pos - 1);
-
+ set_window_pos(MAX(0, cursor_pos - 1));
} else if (cursor_pos > window_pos) {
/* Adjust window if cursor goes too much to the right */
int window_width = get_size().width - style->get_minimum_size().width;
@@ -1225,6 +1224,7 @@ void LineEdit::append_at_cursor(String p_text) {
void LineEdit::clear_internal() {
+ deselect();
_clear_undo_stack();
cached_width = 0;
cursor_pos = 0;
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index ac94ac63ec..94c73b2e42 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -519,9 +519,9 @@ void PopupMenu::_notification(int p_what) {
if (items[i].accel || (items[i].shortcut.is_valid() && items[i].shortcut->is_valid())) {
//accelerator
- String text = _get_accel_text(i);
- item_ofs.x = size.width - style->get_margin(MARGIN_RIGHT) - font->get_string_size(text).width;
- font->draw(ci, item_ofs + Point2(0, Math::floor((h - font_h) / 2.0)), text, i == mouse_over ? font_color_hover : font_color_accel);
+ String text2 = _get_accel_text(i);
+ item_ofs.x = size.width - style->get_margin(MARGIN_RIGHT) - font->get_string_size(text2).width;
+ font->draw(ci, item_ofs + Point2(0, Math::floor((h - font_h) / 2.0)), text2, i == mouse_over ? font_color_hover : font_color_accel);
}
items.write[i]._ofs_cache = ofs.y;
@@ -594,7 +594,7 @@ void PopupMenu::add_item(const String &p_label, int p_ID, uint32_t p_accel) {
item.text = p_label;
item.xl_text = tr(p_label);
item.accel = p_accel;
- item.ID = p_ID;
+ item.ID = p_ID == -1 ? items.size() : p_ID;
items.push_back(item);
update();
minimum_size_changed();
@@ -632,7 +632,7 @@ void PopupMenu::add_check_item(const String &p_label, int p_ID, uint32_t p_accel
item.text = p_label;
item.xl_text = tr(p_label);
item.accel = p_accel;
- item.ID = p_ID;
+ item.ID = p_ID == -1 ? items.size() : p_ID;
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
items.push_back(item);
update();
diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp
index 2195ec9778..264eda4035 100644
--- a/scene/gui/progress_bar.cpp
+++ b/scene/gui/progress_bar.cpp
@@ -39,9 +39,12 @@ Size2 ProgressBar::get_minimum_size() const {
Size2 minimum_size = bg->get_minimum_size();
minimum_size.height = MAX(minimum_size.height, fg->get_minimum_size().height);
minimum_size.width = MAX(minimum_size.width, fg->get_minimum_size().width);
- //if (percent_visible) { this is needed, else the progressbar will collapse
- minimum_size.height = MAX(minimum_size.height, bg->get_minimum_size().height + font->get_height());
- //}
+ if (percent_visible) {
+ minimum_size.height = MAX(minimum_size.height, bg->get_minimum_size().height + font->get_height());
+ } else { // this is needed, else the progressbar will collapse
+ minimum_size.width = MAX(minimum_size.width, 1);
+ minimum_size.height = MAX(minimum_size.height, 1);
+ }
return minimum_size;
}
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 2e466fd582..00d6ac3b94 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -544,7 +544,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
Vector2 draw_ofs = Point2(wofs, y);
Color font_color_shadow = get_color("font_color_shadow");
bool use_outline = get_constant("shadow_as_outline");
- Point2 shadow_ofs(get_constant("shadow_offset_x"), get_constant("shadow_offset_y"));
+ Point2 shadow_ofs2(get_constant("shadow_offset_x"), get_constant("shadow_offset_y"));
if (p_mode == PROCESS_CACHE) {
@@ -568,7 +568,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
for (int i = 0; i < frame->lines.size(); i++) {
- _process_line(frame, Point2(), ly, available_width, i, PROCESS_CACHE, cfont, Color(), font_color_shadow, use_outline, shadow_ofs);
+ _process_line(frame, Point2(), ly, available_width, i, PROCESS_CACHE, cfont, Color(), font_color_shadow, use_outline, shadow_ofs2);
table->columns.write[column].min_width = MAX(table->columns[column].min_width, frame->lines[i].minimum_width);
table->columns.write[column].max_width = MAX(table->columns[column].max_width, frame->lines[i].maximum_width);
}
@@ -641,7 +641,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
for (int i = 0; i < frame->lines.size(); i++) {
int ly = 0;
- _process_line(frame, Point2(), ly, table->columns[column].width, i, PROCESS_CACHE, cfont, Color(), font_color_shadow, use_outline, shadow_ofs);
+ _process_line(frame, Point2(), ly, table->columns[column].width, i, PROCESS_CACHE, cfont, Color(), font_color_shadow, use_outline, shadow_ofs2);
frame->lines.write[i].height_cache = ly; //actual height
frame->lines.write[i].height_accum_cache = ly; //actual height
}
@@ -674,9 +674,9 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
if (visible) {
if (p_mode == PROCESS_DRAW) {
- nonblank_line_count += _process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_DRAW, cfont, ccolor, font_color_shadow, use_outline, shadow_ofs);
+ nonblank_line_count += _process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_DRAW, cfont, ccolor, font_color_shadow, use_outline, shadow_ofs2);
} else if (p_mode == PROCESS_POINTER) {
- _process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_POINTER, cfont, ccolor, font_color_shadow, use_outline, shadow_ofs, p_click_pos, r_click_item, r_click_char, r_outside);
+ _process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_POINTER, cfont, ccolor, font_color_shadow, use_outline, shadow_ofs2, p_click_pos, r_click_item, r_click_char, r_outside);
if (r_click_item && *r_click_item) {
RETURN; // exit early
}
@@ -900,21 +900,13 @@ void RichTextLabel::_find_click(ItemFrame *p_frame, const Point2i &p_click, Item
Control::CursorShape RichTextLabel::get_cursor_shape(const Point2 &p_pos) const {
- if (!underline_meta || selection.click)
+ if (selection.click)
return CURSOR_ARROW;
if (main->first_invalid_line < main->lines.size())
return CURSOR_ARROW; //invalid
- int line = 0;
- Item *item = NULL;
-
- ((RichTextLabel *)(this))->_find_click(main, p_pos, &item, &line);
-
- if (item && ((RichTextLabel *)(this))->_find_meta(item, NULL))
- return CURSOR_POINTING_HAND;
-
- return CURSOR_ARROW;
+ return get_default_cursor_shape();
}
void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
@@ -1133,18 +1125,19 @@ void RichTextLabel::_gui_input(Ref<InputEvent> p_event) {
}
Variant meta;
- if (item && !outside && _find_meta(item, &meta)) {
- if (meta_hovering != item) {
+ ItemMeta *item_meta;
+ if (item && !outside && _find_meta(item, &meta, &item_meta)) {
+ if (meta_hovering != item_meta) {
if (meta_hovering) {
emit_signal("meta_hover_ended", current_meta);
}
- meta_hovering = static_cast<ItemMeta *>(item);
+ meta_hovering = item_meta;
current_meta = meta;
emit_signal("meta_hover_started", meta);
}
} else if (meta_hovering) {
- emit_signal("meta_hover_ended", current_meta);
meta_hovering = NULL;
+ emit_signal("meta_hover_ended", current_meta);
current_meta = false;
}
}
@@ -1269,7 +1262,7 @@ bool RichTextLabel::_find_strikethrough(Item *p_item) {
return false;
}
-bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta) {
+bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item) {
Item *item = p_item;
@@ -1280,6 +1273,8 @@ bool RichTextLabel::_find_meta(Item *p_item, Variant *r_meta) {
ItemMeta *meta = static_cast<ItemMeta *>(item);
if (r_meta)
*r_meta = meta->meta;
+ if (r_item)
+ *r_item = meta;
return true;
}
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index bec2c5ac02..114c6103e2 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -285,7 +285,7 @@ private:
Color _find_color(Item *p_item, const Color &p_default_color);
bool _find_underline(Item *p_item);
bool _find_strikethrough(Item *p_item);
- bool _find_meta(Item *p_item, Variant *r_meta);
+ bool _find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item = NULL);
void _update_scroll();
void _scroll_changed(double);
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp
index 28292309b9..e50a71b0ff 100644
--- a/scene/gui/scroll_container.cpp
+++ b/scene/gui/scroll_container.cpp
@@ -368,8 +368,10 @@ void ScrollContainer::update_scrollbars() {
Ref<StyleBox> sb = get_stylebox("bg");
size -= sb->get_minimum_size();
- Size2 hmin = h_scroll->get_combined_minimum_size();
- Size2 vmin = v_scroll->get_combined_minimum_size();
+ Size2 hmin;
+ Size2 vmin;
+ if (scroll_h) hmin = h_scroll->get_combined_minimum_size();
+ if (scroll_v) vmin = v_scroll->get_combined_minimum_size();
Size2 min = child_max_size;
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index d6a93238b2..e5d1844d39 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -164,34 +164,31 @@ void SplitContainer::_notification(int p_what) {
_resort();
} break;
- case NOTIFICATION_MOUSE_ENTER: {
-
- mouse_inside = true;
- update();
- } break;
case NOTIFICATION_MOUSE_EXIT: {
mouse_inside = false;
- update();
+ if (get_constant("autohide"))
+ update();
} break;
case NOTIFICATION_DRAW: {
if (!_getch(0) || !_getch(1))
return;
- if (collapsed || (!mouse_inside && get_constant("autohide")))
+ if (collapsed || (!dragging && !mouse_inside && get_constant("autohide")))
+ return;
+
+ if (dragger_visibility != DRAGGER_VISIBLE)
return;
int sep = dragger_visibility != DRAGGER_HIDDEN_COLLAPSED ? get_constant("separation") : 0;
Ref<Texture> tex = get_icon("grabber");
Size2 size = get_size();
- if (dragger_visibility == DRAGGER_VISIBLE) {
- if (vertical)
- draw_texture(tex, Point2i((size.x - tex->get_width()) / 2, middle_sep + (sep - tex->get_height()) / 2));
- else
- draw_texture(tex, Point2i(middle_sep + (sep - tex->get_width()) / 2, (size.y - tex->get_height()) / 2));
- }
+ if (vertical)
+ draw_texture(tex, Point2i((size.x - tex->get_width()) / 2, middle_sep + (sep - tex->get_height()) / 2));
+ else
+ draw_texture(tex, Point2i(middle_sep + (sep - tex->get_width()) / 2, (size.y - tex->get_height()) / 2));
} break;
case NOTIFICATION_THEME_CHANGED: {
@@ -241,7 +238,23 @@ void SplitContainer::_gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid() && dragging) {
+ if (mm.is_valid()) {
+
+ bool mouse_inside_state = false;
+ if (vertical)
+ mouse_inside_state = mm->get_position().y > middle_sep && mm->get_position().y < middle_sep + get_constant("separation");
+ else
+ mouse_inside_state = mm->get_position().x > middle_sep && mm->get_position().x < middle_sep + get_constant("separation");
+
+ if (mouse_inside != mouse_inside_state) {
+
+ mouse_inside = mouse_inside_state;
+ if (get_constant("autohide"))
+ update();
+ }
+
+ if (!dragging)
+ return;
split_offset = drag_ofs + ((vertical ? mm->get_position().y : mm->get_position().x) - drag_from);
should_clamp_split_offset = true;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 4abde6cc0f..9acf8d40c9 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -666,7 +666,7 @@ void TextEdit::_notification(int p_what) {
bool brace_close_matching = false;
bool brace_close_mismatch = false;
- if (brace_matching_enabled) {
+ if (brace_matching_enabled && cursor.line >= 0 && cursor.line < text.size() && cursor.column >= 0) {
if (cursor.column < text[cursor.line].length()) {
//check for open
@@ -861,6 +861,9 @@ void TextEdit::_notification(int p_what) {
const String &str = wrap_rows[line_wrap_index];
int indent_px = line_wrap_index != 0 ? get_indent_level(line) * cache.font->get_char_size(' ').width : 0;
+ if (indent_px >= wrap_at) {
+ indent_px = 0;
+ }
if (line_wrap_index > 0)
last_wrap_column += wrap_rows[line_wrap_index - 1].length();
@@ -1381,8 +1384,8 @@ void TextEdit::_notification(int p_what) {
}
}
- Size2 size = Size2(max_w, sc * font->get_height() + spacing);
- Size2 minsize = size + sb->get_minimum_size();
+ Size2 size2 = Size2(max_w, sc * font->get_height() + spacing);
+ Size2 minsize = size2 + sb->get_minimum_size();
if (completion_hint_offset == -0xFFFF) {
completion_hint_offset = cursor_pos.x - offset;
@@ -1714,10 +1717,10 @@ void TextEdit::_get_mouse_pos(const Point2i &p_mouse, int &r_row, int &r_col) co
col = get_char_pos_for_line(colx, row, wrap_index);
if (is_wrap_enabled() && wrap_index < times_line_wraps(row)) {
// move back one if we are at the end of the row
- Vector<String> rows = get_wrap_rows_text(row);
+ Vector<String> rows2 = get_wrap_rows_text(row);
int row_end_col = 0;
for (int i = 0; i < wrap_index + 1; i++) {
- row_end_col += rows[i].length();
+ row_end_col += rows2[i].length();
}
if (col >= row_end_col)
col -= 1;
@@ -2202,10 +2205,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
bool had_selection = selection.active;
// stuff to do when selection is active..
- if (selection.active) {
-
- if (readonly)
- return;
+ if (!readonly && selection.active) {
bool clear = false;
bool unselect = false;
@@ -2517,7 +2517,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
scancode_handled = false;
break;
}
- // numlock disabled. fallthrough to key_left
+ FALLTHROUGH;
}
case KEY_LEFT: {
@@ -2580,7 +2580,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
scancode_handled = false;
break;
}
- // numlock disabled. fallthrough to key_right
+ FALLTHROUGH;
}
case KEY_RIGHT: {
@@ -2641,7 +2641,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
scancode_handled = false;
break;
}
- // numlock disabled. fallthrough to key_up
+ FALLTHROUGH;
}
case KEY_UP: {
@@ -2694,7 +2694,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
scancode_handled = false;
break;
}
- // numlock disabled. fallthrough to key_down
+ FALLTHROUGH;
}
case KEY_DOWN: {
@@ -2817,11 +2817,10 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
scancode_handled = false;
break;
}
- // numlock disabled. fallthrough to key_home
+ FALLTHROUGH;
}
-#ifdef APPLE_STYLE_KEYS
case KEY_HOME: {
-
+#ifdef APPLE_STYLE_KEYS
if (k->get_shift())
_pre_shift_selection();
@@ -2831,11 +2830,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
_post_shift_selection();
else if (k->get_command() || k->get_control())
deselect();
-
- } break;
#else
- case KEY_HOME: {
-
if (k->get_shift())
_pre_shift_selection();
@@ -2876,19 +2871,17 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
deselect();
_cancel_completion();
completion_hint = "";
-
- } break;
#endif
+ } break;
case KEY_KP_1: {
if (k->get_unicode() != 0) {
scancode_handled = false;
break;
}
- // numlock disabled. fallthrough to key_end
+ FALLTHROUGH;
}
-#ifdef APPLE_STYLE_KEYS
case KEY_END: {
-
+#ifdef APPLE_STYLE_KEYS
if (k->get_shift())
_pre_shift_selection();
@@ -2898,11 +2891,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
_post_shift_selection();
else if (k->get_command() || k->get_control())
deselect();
-
- } break;
#else
- case KEY_END: {
-
if (k->get_shift())
_pre_shift_selection();
@@ -2929,15 +2918,14 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
_cancel_completion();
completion_hint = "";
-
- } break;
#endif
+ } break;
case KEY_KP_9: {
if (k->get_unicode() != 0) {
scancode_handled = false;
break;
}
- // numlock disabled. fallthrough to key_pageup
+ FALLTHROUGH;
}
case KEY_PAGEUP: {
@@ -2960,7 +2948,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
scancode_handled = false;
break;
}
- // numlock disabled. fallthrough to key_pagedown
+ FALLTHROUGH;
}
case KEY_PAGEDOWN: {
@@ -3139,21 +3127,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (scancode_handled)
accept_event();
- /*
- if (!scancode_handled && !k->get_command() && !k->get_alt()) {
-
- if (k->get_unicode()>=32) {
- if (readonly)
- break;
-
- accept_event();
- } else {
-
- break;
- }
- }
-*/
if (k->get_scancode() == KEY_INSERT) {
set_insert_mode(!insert_mode);
accept_event();
@@ -3196,7 +3170,6 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
end_complex_operation();
}
accept_event();
- } else {
}
}
@@ -3375,20 +3348,20 @@ void TextEdit::_base_insert_text(int p_line, int p_char, const String &p_text, i
String preinsert_text = text[p_line].substr(0, p_char);
String postinsert_text = text[p_line].substr(p_char, text[p_line].size());
- for (int i = 0; i < substrings.size(); i++) {
+ for (int j = 0; j < substrings.size(); j++) {
//insert the substrings
- if (i == 0) {
+ if (j == 0) {
- text.set(p_line, preinsert_text + substrings[i]);
+ text.set(p_line, preinsert_text + substrings[j]);
} else {
- text.insert(p_line + i, substrings[i]);
+ text.insert(p_line + j, substrings[j]);
}
- if (i == substrings.size() - 1) {
+ if (j == substrings.size() - 1) {
- text.set(p_line + i, text[p_line + i] + postinsert_text);
+ text.set(p_line + j, text[p_line + j] + postinsert_text);
}
}
@@ -3791,6 +3764,9 @@ Vector<String> TextEdit::get_wrap_rows_text(int p_line) const {
int cur_wrap_index = 0;
int tab_offset_px = get_indent_level(p_line) * cache.font->get_char_size(' ').width;
+ if (tab_offset_px >= wrap_at) {
+ tab_offset_px = 0;
+ }
while (col < line_text.length()) {
CharType c = line_text[col];
@@ -3798,29 +3774,36 @@ Vector<String> TextEdit::get_wrap_rows_text(int p_line) const {
int indent_ofs = (cur_wrap_index != 0 ? tab_offset_px : 0);
- word_str += c;
- word_px += w;
- if (c == ' ') {
- // end of a word; add this word to the substring
+ if (indent_ofs + word_px + w > wrap_at) {
+ // not enough space to add this char; start next line
wrap_substring += word_str;
- px += word_px;
- word_str = "";
- word_px = 0;
- }
+ lines.push_back(wrap_substring);
+ cur_wrap_index++;
+ wrap_substring = "";
+ px = 0;
- if ((indent_ofs + px + word_px) > wrap_at) {
- // do not want to add this word
- if (indent_ofs + word_px > wrap_at) {
- // not enough space; add it anyway
+ word_str = "";
+ word_str += c;
+ word_px = w;
+ } else {
+ word_str += c;
+ word_px += w;
+ if (c == ' ') {
+ // end of a word; add this word to the substring
wrap_substring += word_str;
+ px += word_px;
word_str = "";
word_px = 0;
}
- lines.push_back(wrap_substring);
- // reset for next wrap
- cur_wrap_index++;
- wrap_substring = "";
- px = 0;
+
+ if (indent_ofs + px + word_px > wrap_at) {
+ // this word will be moved to the next line
+ lines.push_back(wrap_substring);
+ // reset for next wrap
+ cur_wrap_index++;
+ wrap_substring = "";
+ px = 0;
+ }
}
col++;
}
@@ -4033,6 +4016,9 @@ int TextEdit::get_char_pos_for_line(int p_px, int p_line, int p_wrap_index) cons
int line_wrap_amount = times_line_wraps(p_line);
int wrap_offset_px = get_indent_level(p_line) * cache.font->get_char_size(' ').width;
+ if (wrap_offset_px >= wrap_at) {
+ wrap_offset_px = 0;
+ }
if (p_wrap_index > line_wrap_amount)
p_wrap_index = line_wrap_amount;
if (p_wrap_index > 0)
@@ -4074,6 +4060,9 @@ int TextEdit::get_column_x_offset_for_line(int p_char, int p_line) const {
int px = get_column_x_offset(n_char, rows[wrap_index]);
int wrap_offset_px = get_indent_level(p_line) * cache.font->get_char_size(' ').width;
+ if (wrap_offset_px >= wrap_at) {
+ wrap_offset_px = 0;
+ }
if (wrap_index != 0)
px += wrap_offset_px;
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 95f1fbbee5..33f0a3f45d 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -683,6 +683,7 @@ protected:
TextEdit *text_editor;
public:
+ virtual ~SyntaxHighlighter() {}
virtual void _update_cache() = 0;
virtual Map<int, TextEdit::HighlighterInfo> _get_line_syntax_highlighting(int p_line) = 0;
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 95aab95253..795b25cce0 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -64,7 +64,9 @@ bool TextureButton::has_point(const Point2 &p_point) const {
Rect2 rect = Rect2();
Size2 mask_size = click_mask->get_size();
- if (_tile) {
+ if (_position_rect.no_area()) {
+ rect.size = mask_size;
+ } else if (_tile) {
// if the stretch mode is tile we offset the point to keep it inside the mask size
rect.size = mask_size;
if (_position_rect.has_point(point)) {
@@ -206,8 +208,8 @@ void TextureButton::_notification(int p_what) {
Size2 scaleSize(size.width / tex_size.width, size.height / tex_size.height);
float scale = scaleSize.width > scaleSize.height ? scaleSize.width : scaleSize.height;
Size2 scaledTexSize = tex_size * scale;
- Point2 ofs = ((scaledTexSize - size) / scale).abs() / 2.0f;
- _texture_region = Rect2(ofs, size / scale);
+ Point2 ofs2 = ((scaledTexSize - size) / scale).abs() / 2.0f;
+ _texture_region = Rect2(ofs2, size / scale);
} break;
}
}
@@ -216,11 +218,12 @@ void TextureButton::_notification(int p_what) {
draw_texture_rect(texdraw, _position_rect, _tile);
else
draw_texture_rect_region(texdraw, _position_rect, _texture_region);
+ } else {
+ _position_rect = Rect2();
}
if (has_focus() && focused.is_valid()) {
- Rect2 drect(Point2(), get_size());
- draw_texture_rect(focused, drect, false);
+ draw_texture_rect(focused, _position_rect, false);
};
} break;
}
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index 778d86d546..c534df5cbe 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -160,23 +160,27 @@ Point2 TextureProgress::unit_val_to_uv(float val) {
if (edge == 0) {
if (dir.x > 0)
continue;
- cp = -dir.x;
cq = -(edgeLeft - p.x);
+ dir.x *= 2.0 * cq;
+ cp = -dir.x;
} else if (edge == 1) {
if (dir.x < 0)
continue;
- cp = dir.x;
cq = (edgeRight - p.x);
+ dir.x *= 2.0 * cq;
+ cp = dir.x;
} else if (edge == 2) {
if (dir.y > 0)
continue;
- cp = -dir.y;
cq = -(edgeBottom - p.y);
+ dir.y *= 2.0 * cq;
+ cp = -dir.y;
} else if (edge == 3) {
if (dir.y < 0)
continue;
- cp = dir.y;
cq = (edgeTop - p.y);
+ dir.y *= 2.0 * cq;
+ cp = dir.y;
}
cr = cq / cp;
if (cr >= 0 && cr < t1)
@@ -247,12 +251,14 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F
middle_section_size *= MIN(1.0, (MAX(0.0, width_filled - first_section_size) / MAX(1.0, width_total - first_section_size - last_section_size)));
last_section_size = MAX(0.0, last_section_size - (width_total - width_filled));
+ first_section_size = MIN(first_section_size, width_filled);
width_texture = MIN(width_texture, first_section_size + middle_section_size + last_section_size);
switch (mode) {
case FILL_LEFT_TO_RIGHT: {
src_rect.size.x = width_texture;
dst_rect.size.x = width_filled;
+ topleft.x = first_section_size;
bottomright.x = last_section_size;
} break;
case FILL_RIGHT_TO_LEFT: {
@@ -261,11 +267,13 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F
dst_rect.position.x += width_total - width_filled;
dst_rect.size.x = width_filled;
topleft.x = last_section_size;
+ bottomright.x = first_section_size;
} break;
case FILL_TOP_TO_BOTTOM: {
src_rect.size.y = width_texture;
dst_rect.size.y = width_filled;
bottomright.y = last_section_size;
+ topleft.y = first_section_size;
} break;
case FILL_BOTTOM_TO_TOP: {
src_rect.position.y += src_rect.size.y - width_texture;
@@ -273,6 +281,7 @@ void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, F
dst_rect.position.y += width_total - width_filled;
dst_rect.size.y = width_filled;
topleft.y = last_section_size;
+ bottomright.y = first_section_size;
} break;
case FILL_BILINEAR_LEFT_AND_RIGHT: {
// TODO: Implement
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index f9c80c0477..679b752fa3 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -29,7 +29,6 @@
/*************************************************************************/
#include "tree.h"
-#include <limits.h>
#include "core/math/math_funcs.h"
#include "core/os/input.h"
@@ -43,6 +42,8 @@
#include "editor/editor_node.h"
#endif
+#include <limits.h>
+
void TreeItem::move_to_top() {
if (!parent || parent->children == this)
@@ -940,6 +941,7 @@ int Tree::compute_item_height(TreeItem *p_item) const {
int check_icon_h = cache.checked->get_height();
if (height < check_icon_h)
height = check_icon_h;
+ FALLTHROUGH;
}
case TreeItem::CELL_MODE_STRING:
case TreeItem::CELL_MODE_CUSTOM:
@@ -1071,11 +1073,11 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
int font_ascent = font->get_ascent();
int ofs = p_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin);
- int skip = 0;
+ int skip2 = 0;
for (int i = 0; i < columns.size(); i++) {
- if (skip) {
- skip--;
+ if (skip2) {
+ skip2--;
continue;
}
@@ -1102,7 +1104,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
while (i + plus < columns.size() && !p_item->cells[i + plus].editable && p_item->cells[i + plus].mode == TreeItem::CELL_MODE_STRING && p_item->cells[i + plus].text == "" && p_item->cells[i + plus].icon.is_null()) {
w += get_column_width(i + plus);
plus++;
- skip++;
+ skip2++;
}
}
@@ -1165,8 +1167,8 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
cache.selected->draw(ci, r);
}
if (text_editor->is_visible_in_tree()) {
- Vector2 ofs(0, (text_editor->get_size().height - r.size.height) / 2);
- text_editor->set_position(get_global_position() + r.position - ofs);
+ Vector2 ofs2(0, (text_editor->get_size().height - r.size.height) / 2);
+ text_editor->set_position(get_global_position() + r.position - ofs2);
}
}
@@ -1416,12 +1418,15 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
TreeItem *c = p_item->children;
+ int prev_ofs = children_pos.y - cache.offset.y + p_draw_ofs.y;
+
while (c) {
if (cache.draw_relationship_lines > 0 && (!hide_root || c->parent != root)) {
int root_ofs = children_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin);
int parent_ofs = p_pos.x + ((p_item->disable_folding || hide_folding) ? cache.hseparation : cache.item_margin);
Point2i root_pos = Point2i(root_ofs, children_pos.y + label_h / 2) - cache.offset + p_draw_ofs;
+
if (c->get_children() != NULL)
root_pos -= Point2i(cache.arrow->get_width(), 0);
@@ -1434,12 +1439,13 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (root_pos.y + line_width >= 0) {
VisualServer::get_singleton()->canvas_item_add_line(ci, root_pos, Point2i(parent_pos.x - Math::floor(line_width / 2), root_pos.y), cache.relationship_line_color, line_width);
- VisualServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y), parent_pos, cache.relationship_line_color, line_width);
+ VisualServer::get_singleton()->canvas_item_add_line(ci, Point2i(parent_pos.x, root_pos.y), Point2i(parent_pos.x, prev_ofs), cache.relationship_line_color, line_width);
}
if (htotal < 0) {
return -1;
}
+ prev_ofs = root_pos.y;
}
if (htotal >= 0) {
@@ -2698,8 +2704,8 @@ bool Tree::edit_selected() {
popup_menu->clear();
for (int i = 0; i < c.text.get_slice_count(","); i++) {
- String s = c.text.get_slicec(',', i);
- popup_menu->add_item(s.get_slicec(':', 0), s.get_slicec(':', 1).empty() ? i : s.get_slicec(':', 1).to_int());
+ String s2 = c.text.get_slicec(',', i);
+ popup_menu->add_item(s2.get_slicec(':', 0), s2.get_slicec(':', 1).empty() ? i : s2.get_slicec(':', 1).to_int());
}
popup_menu->set_size(Size2(rect.size.width, 0));
@@ -2951,14 +2957,14 @@ void Tree::_notification(int p_what) {
if (show_column_titles) {
//title buttons
- int ofs = cache.bg->get_margin(MARGIN_LEFT);
+ int ofs2 = cache.bg->get_margin(MARGIN_LEFT);
for (int i = 0; i < columns.size(); i++) {
Ref<StyleBox> sb = (cache.click_type == Cache::CLICK_TITLE && cache.click_index == i) ? cache.title_button_pressed : ((cache.hover_type == Cache::CLICK_TITLE && cache.hover_index == i) ? cache.title_button_hover : cache.title_button);
Ref<Font> f = cache.tb_font;
- Rect2 tbrect = Rect2(ofs - cache.offset.x, bg->get_margin(MARGIN_TOP), get_column_width(i), tbh);
+ Rect2 tbrect = Rect2(ofs2 - cache.offset.x, bg->get_margin(MARGIN_TOP), get_column_width(i), tbh);
sb->draw(ci, tbrect);
- ofs += tbrect.size.width;
+ ofs2 += tbrect.size.width;
//text
int clip_w = tbrect.size.width - sb->get_minimum_size().width;
f->draw_halign(ci, tbrect.position + Point2i(sb->get_offset().x, (tbrect.size.height - f->get_height()) / 2 + f->get_ascent()), HALIGN_CENTER, clip_w, columns[i].title, cache.title_button_color);
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index 2b1991ebb0..8cab1b1280 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -153,6 +153,7 @@ void CanvasLayer::_notification(int p_what) {
VisualServer::get_singleton()->viewport_attach_canvas(viewport, canvas);
VisualServer::get_singleton()->viewport_set_canvas_stacking(viewport, canvas, layer, get_position_in_parent());
VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, canvas, transform);
+ _update_follow_viewport();
} break;
case NOTIFICATION_EXIT_TREE: {
@@ -160,6 +161,7 @@ void CanvasLayer::_notification(int p_what) {
vp->_canvas_layer_remove(this);
VisualServer::get_singleton()->viewport_remove_canvas(viewport, canvas);
viewport = RID();
+ _update_follow_viewport(false);
} break;
case NOTIFICATION_MOVED_IN_PARENT: {
@@ -235,6 +237,41 @@ RID CanvasLayer::get_canvas() const {
return canvas;
}
+
+void CanvasLayer::set_follow_viewport(bool p_enable) {
+ if (follow_viewport == p_enable) {
+ return;
+ }
+
+ follow_viewport = p_enable;
+ _update_follow_viewport();
+}
+
+bool CanvasLayer::is_following_viewport() const {
+ return follow_viewport;
+}
+
+void CanvasLayer::set_follow_viewport_scale(float p_ratio) {
+ follow_viewport_scale = p_ratio;
+ _update_follow_viewport();
+}
+
+float CanvasLayer::get_follow_viewport_scale() const {
+ return follow_viewport_scale;
+}
+
+void CanvasLayer::_update_follow_viewport(bool p_force_exit) {
+
+ if (!is_inside_tree()) {
+ return;
+ }
+ if (p_force_exit || !follow_viewport) {
+ VS::get_singleton()->canvas_set_parent(canvas, RID(), 1.0);
+ } else {
+ VS::get_singleton()->canvas_set_parent(canvas, vp->get_world_2d()->get_canvas(), follow_viewport_scale);
+ }
+}
+
void CanvasLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_layer", "layer"), &CanvasLayer::set_layer);
@@ -255,18 +292,30 @@ void CanvasLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &CanvasLayer::set_scale);
ClassDB::bind_method(D_METHOD("get_scale"), &CanvasLayer::get_scale);
+ ClassDB::bind_method(D_METHOD("set_follow_viewport", "enable"), &CanvasLayer::set_follow_viewport);
+ ClassDB::bind_method(D_METHOD("is_following_viewport"), &CanvasLayer::is_following_viewport);
+
+ ClassDB::bind_method(D_METHOD("set_follow_viewport_scale", "scale"), &CanvasLayer::set_follow_viewport_scale);
+ ClassDB::bind_method(D_METHOD("get_follow_viewport_scale"), &CanvasLayer::get_follow_viewport_scale);
+
ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &CanvasLayer::set_custom_viewport);
ClassDB::bind_method(D_METHOD("get_custom_viewport"), &CanvasLayer::get_custom_viewport);
ClassDB::bind_method(D_METHOD("get_canvas"), &CanvasLayer::get_canvas);
+ ADD_GROUP("Layer", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer");
+ ADD_GROUP("Transform", "");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-1080,1080,0.1,or_lesser,or_greater", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform"), "set_transform", "get_transform");
+ ADD_GROUP("", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "custom_viewport", PROPERTY_HINT_RESOURCE_TYPE, "Viewport", 0), "set_custom_viewport", "get_custom_viewport");
+ ADD_GROUP("Follow Viewport", "follow_viewport");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "follow_viewport_enable"), "set_follow_viewport", "is_following_viewport");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "follow_viewport_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001,or_greater,or_lesser"), "set_follow_viewport_scale", "get_follow_viewport_scale");
}
CanvasLayer::CanvasLayer() {
@@ -280,6 +329,8 @@ CanvasLayer::CanvasLayer() {
custom_viewport = NULL;
custom_viewport_id = 0;
sort_index = 0;
+ follow_viewport = false;
+ follow_viewport_scale = 1.0;
}
CanvasLayer::~CanvasLayer() {
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index 5d67245102..fa2558556c 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -55,8 +55,12 @@ class CanvasLayer : public Node {
int sort_index;
+ bool follow_viewport;
+ float follow_viewport_scale;
+
void _update_xform();
void _update_locrotscale();
+ void _update_follow_viewport(bool p_force_exit = false);
protected:
void _notification(int p_what);
@@ -91,6 +95,12 @@ public:
void reset_sort_index();
int get_sort_index();
+ void set_follow_viewport(bool p_enable);
+ bool is_following_viewport() const;
+
+ void set_follow_viewport_scale(float p_ratio);
+ float get_follow_viewport_scale() const;
+
RID get_canvas() const;
CanvasLayer();
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 04d7107fa4..128168ca72 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -1313,6 +1313,10 @@ Node *Node::_get_child_by_name(const StringName &p_name) const {
Node *Node::get_node_or_null(const NodePath &p_path) const {
+ if (p_path.is_empty()) {
+ return NULL;
+ }
+
if (!data.inside_tree && p_path.is_absolute()) {
ERR_EXPLAIN("Can't use get_node() with absolute paths from outside the active scene tree.");
ERR_FAIL_V(NULL);
@@ -2830,10 +2834,22 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_DRAG_BEGIN);
BIND_CONSTANT(NOTIFICATION_DRAG_END);
BIND_CONSTANT(NOTIFICATION_PATH_CHANGED);
- BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PROCESS);
BIND_CONSTANT(NOTIFICATION_INTERNAL_PHYSICS_PROCESS);
+ BIND_CONSTANT(NOTIFICATION_WM_MOUSE_ENTER);
+ BIND_CONSTANT(NOTIFICATION_WM_MOUSE_EXIT);
+ BIND_CONSTANT(NOTIFICATION_WM_FOCUS_IN);
+ BIND_CONSTANT(NOTIFICATION_WM_FOCUS_OUT);
+ BIND_CONSTANT(NOTIFICATION_WM_QUIT_REQUEST);
+ BIND_CONSTANT(NOTIFICATION_WM_GO_BACK_REQUEST);
+ BIND_CONSTANT(NOTIFICATION_WM_UNFOCUS_REQUEST);
+ BIND_CONSTANT(NOTIFICATION_OS_MEMORY_WARNING);
+ BIND_CONSTANT(NOTIFICATION_TRANSLATION_CHANGED);
+ BIND_CONSTANT(NOTIFICATION_WM_ABOUT);
+ BIND_CONSTANT(NOTIFICATION_CRASH);
+ BIND_CONSTANT(NOTIFICATION_OS_IME_UPDATE);
+
BIND_ENUM_CONSTANT(PAUSE_MODE_INHERIT);
BIND_ENUM_CONSTANT(PAUSE_MODE_STOP);
BIND_ENUM_CONSTANT(PAUSE_MODE_PROCESS);
diff --git a/scene/main/node.h b/scene/main/node.h
index e6189389cb..b490db37c5 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -216,6 +216,7 @@ protected:
public:
enum {
+
// you can make your own, but don't use the same numbers as other notifications in other nodes
NOTIFICATION_ENTER_TREE = 10,
NOTIFICATION_EXIT_TREE = 11,
@@ -231,10 +232,23 @@ public:
NOTIFICATION_DRAG_BEGIN = 21,
NOTIFICATION_DRAG_END = 22,
NOTIFICATION_PATH_CHANGED = 23,
- NOTIFICATION_TRANSLATION_CHANGED = 24,
+ //NOTIFICATION_TRANSLATION_CHANGED = 24, moved below
NOTIFICATION_INTERNAL_PROCESS = 25,
NOTIFICATION_INTERNAL_PHYSICS_PROCESS = 26,
NOTIFICATION_POST_ENTER_TREE = 27,
+ //keep these linked to node
+ NOTIFICATION_WM_MOUSE_ENTER = MainLoop::NOTIFICATION_WM_MOUSE_ENTER,
+ NOTIFICATION_WM_MOUSE_EXIT = MainLoop::NOTIFICATION_WM_MOUSE_EXIT,
+ NOTIFICATION_WM_FOCUS_IN = MainLoop::NOTIFICATION_WM_FOCUS_IN,
+ NOTIFICATION_WM_FOCUS_OUT = MainLoop::NOTIFICATION_WM_FOCUS_OUT,
+ NOTIFICATION_WM_QUIT_REQUEST = MainLoop::NOTIFICATION_WM_QUIT_REQUEST,
+ NOTIFICATION_WM_GO_BACK_REQUEST = MainLoop::NOTIFICATION_WM_GO_BACK_REQUEST,
+ NOTIFICATION_WM_UNFOCUS_REQUEST = MainLoop::NOTIFICATION_WM_UNFOCUS_REQUEST,
+ NOTIFICATION_OS_MEMORY_WARNING = MainLoop::NOTIFICATION_OS_MEMORY_WARNING,
+ NOTIFICATION_TRANSLATION_CHANGED = MainLoop::NOTIFICATION_TRANSLATION_CHANGED,
+ NOTIFICATION_WM_ABOUT = MainLoop::NOTIFICATION_WM_ABOUT,
+ NOTIFICATION_CRASH = MainLoop::NOTIFICATION_CRASH,
+ NOTIFICATION_OS_IME_UPDATE = MainLoop::NOTIFICATION_OS_IME_UPDATE
};
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 689f18a09d..81c38cec89 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -658,13 +658,15 @@ void SceneTree::_notification(int p_notification) {
} break;
case NOTIFICATION_TRANSLATION_CHANGED: {
if (!Engine::get_singleton()->is_editor_hint()) {
- get_root()->propagate_notification(Node::NOTIFICATION_TRANSLATION_CHANGED);
+ get_root()->propagate_notification(p_notification);
}
} break;
case NOTIFICATION_WM_UNFOCUS_REQUEST: {
notify_group_flags(GROUP_CALL_REALTIME | GROUP_CALL_MULTILEVEL, "input", NOTIFICATION_WM_UNFOCUS_REQUEST);
+ get_root()->propagate_notification(p_notification);
+
} break;
case NOTIFICATION_WM_ABOUT: {
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index e15a64604d..e098b3d53c 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -287,7 +287,7 @@ protected:
public:
enum {
- NOTIFICATION_TRANSFORM_CHANGED = 29
+ NOTIFICATION_TRANSFORM_CHANGED = 2000
};
enum GroupCallFlags {
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index f7df29fd19..2524af9cfb 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -232,16 +232,16 @@ void Viewport::update_worlds() {
find_world()->_update(get_tree()->get_frame());
}
-void Viewport::_collision_object_input_event(CollisionObject *p_object, Camera *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape, bool p_discard_empty_motion) {
+void Viewport::_collision_object_input_event(CollisionObject *p_object, Camera *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape) {
Transform object_transform = p_object->get_global_transform();
Transform camera_transform = p_camera->get_global_transform();
ObjectID id = p_object->get_instance_id();
- if (p_discard_empty_motion) {
- //avoid sending the event unnecessarily if nothing really changed in the context
+ //avoid sending the fake event unnecessarily if nothing really changed in the context
+ if (object_transform == physics_last_object_transform && camera_transform == physics_last_camera_transform && physics_last_id == id) {
Ref<InputEventMouseMotion> mm = p_input_event;
- if (mm.is_valid() && object_transform == physics_last_object_transform && camera_transform == physics_last_camera_transform && physics_last_id == id) {
+ if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
return; //discarded
}
}
@@ -251,31 +251,6 @@ void Viewport::_collision_object_input_event(CollisionObject *p_object, Camera *
physics_last_id = id;
}
-void Viewport::_test_new_mouseover(ObjectID new_collider) {
-#ifndef _3D_DISABLED
- if (new_collider != physics_object_over) {
-
- if (physics_object_over) {
-
- CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_over));
- if (co) {
- co->_mouse_exit();
- }
- }
-
- if (new_collider) {
-
- CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(new_collider));
- if (co) {
- co->_mouse_enter();
- }
- }
-
- physics_object_over = new_collider;
- }
-#endif
-}
-
void Viewport::_notification(int p_what) {
switch (p_what) {
@@ -422,22 +397,22 @@ void Viewport::_notification(int p_what) {
PhysicsDirectSpaceState::RayResult result;
Physics2DDirectSpaceState *ss2d = Physics2DServer::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
- bool discard_empty_motion = false;
-
- { // if no motion event exists, create a new one. This is necessary because objects or camera may have moved.
+ if (physics_has_last_mousepos) {
+ // if no mouse event exists, create a motion one. This is necessary because objects or camera may have moved.
// while this extra event is sent, it is checked if both camera and last object and last ID did not move. If nothing changed, the event is discarded to avoid flooding with unnecessary motion events every frame
- bool has_mouse_motion = false;
+ bool has_mouse_event = false;
for (List<Ref<InputEvent> >::Element *E = physics_picking_events.front(); E; E = E->next()) {
- Ref<InputEventMouseMotion> mm = E->get();
- if (mm.is_valid()) {
- has_mouse_motion = true;
+ Ref<InputEventMouse> m = E->get();
+ if (m.is_valid()) {
+ has_mouse_event = true;
break;
}
}
- if (!has_mouse_motion && physics_has_last_mousepos) {
+ if (!has_mouse_event) {
Ref<InputEventMouseMotion> mm;
mm.instance();
+ mm->set_device(InputEvent::DEVICE_ID_INTERNAL);
mm->set_global_position(physics_last_mousepos);
mm->set_position(physics_last_mousepos);
mm->set_alt(physics_last_mouse_state.alt);
@@ -446,25 +421,24 @@ void Viewport::_notification(int p_what) {
mm->set_metakey(physics_last_mouse_state.meta);
mm->set_button_mask(physics_last_mouse_state.mouse_mask);
physics_picking_events.push_back(mm);
- discard_empty_motion = true;
}
}
- bool motion_tested = false;
-
while (physics_picking_events.size()) {
Ref<InputEvent> ev = physics_picking_events.front()->get();
physics_picking_events.pop_front();
Vector2 pos;
+ bool is_mouse = false;
Ref<InputEventMouseMotion> mm = ev;
if (mm.is_valid()) {
pos = mm->get_position();
- motion_tested = true;
+ is_mouse = true;
+
physics_has_last_mousepos = true;
physics_last_mousepos = pos;
physics_last_mouse_state.alt = mm->get_alt();
@@ -477,7 +451,12 @@ void Viewport::_notification(int p_what) {
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid()) {
+
pos = mb->get_position();
+ is_mouse = true;
+
+ physics_has_last_mousepos = true;
+ physics_last_mousepos = pos;
physics_last_mouse_state.alt = mb->get_alt();
physics_last_mouse_state.shift = mb->get_shift();
physics_last_mouse_state.control = mb->get_control();
@@ -487,6 +466,11 @@ void Viewport::_notification(int p_what) {
physics_last_mouse_state.mouse_mask |= (1 << (mb->get_button_index() - 1));
} else {
physics_last_mouse_state.mouse_mask &= ~(1 << (mb->get_button_index() - 1));
+
+ // If touch mouse raised, assume we don't know last mouse pos until new events come
+ if (mb->get_device() == InputEvent::DEVICE_ID_TOUCH_MOUSE) {
+ physics_has_last_mousepos = false;
+ }
}
}
@@ -539,40 +523,51 @@ void Viewport::_notification(int p_what) {
if (res[i].collider_id && res[i].collider) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(res[i].collider);
if (co) {
-
- Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.find(res[i].collider_id);
- if (!E) {
- E = physics_2d_mouseover.insert(res[i].collider_id, frame);
- co->_mouse_enter();
- } else {
- E->get() = frame;
+ bool send_event = true;
+ if (is_mouse) {
+ Map<ObjectID, uint64_t>::Element *F = physics_2d_mouseover.find(res[i].collider_id);
+
+ if (!F) {
+ F = physics_2d_mouseover.insert(res[i].collider_id, frame);
+ co->_mouse_enter();
+ } else {
+ F->get() = frame;
+ // It was already hovered, so don't send the event if it's faked
+ if (mm.is_valid() && mm->get_device() == InputEvent::DEVICE_ID_INTERNAL) {
+ send_event = false;
+ }
+ }
}
- co->_input_event(this, ev, res[i].shape);
+ if (send_event) {
+ co->_input_event(this, ev, res[i].shape);
+ }
}
}
}
}
- List<Map<ObjectID, uint64_t>::Element *> to_erase;
+ if (is_mouse) {
+ List<Map<ObjectID, uint64_t>::Element *> to_erase;
- for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) {
- if (E->get() != frame) {
- Object *o = ObjectDB::get_instance(E->key());
- if (o) {
+ for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) {
+ if (E->get() != frame) {
+ Object *o = ObjectDB::get_instance(E->key());
+ if (o) {
- CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
- if (co) {
- co->_mouse_exit();
+ CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
+ if (co) {
+ co->_mouse_exit();
+ }
}
+ to_erase.push_back(E);
}
- to_erase.push_back(E);
}
- }
- while (to_erase.size()) {
- physics_2d_mouseover.erase(to_erase.front()->get());
- to_erase.pop_front();
+ while (to_erase.size()) {
+ physics_2d_mouseover.erase(to_erase.front()->get());
+ to_erase.pop_front();
+ }
}
}
@@ -583,7 +578,7 @@ void Viewport::_notification(int p_what) {
CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_capture));
if (co) {
- _collision_object_input_event(co, camera, ev, Vector3(), Vector3(), 0, discard_empty_motion);
+ _collision_object_input_event(co, camera, ev, Vector3(), Vector3(), 0);
captured = true;
if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) {
physics_object_capture = 0;
@@ -601,7 +596,7 @@ void Viewport::_notification(int p_what) {
if (last_id) {
if (ObjectDB::get_instance(last_id) && last_object) {
//good, exists
- _collision_object_input_event(last_object, camera, ev, result.position, result.normal, result.shape, discard_empty_motion);
+ _collision_object_input_event(last_object, camera, ev, result.position, result.normal, result.shape);
if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
physics_object_capture = last_id;
}
@@ -624,7 +619,7 @@ void Viewport::_notification(int p_what) {
CollisionObject *co = Object::cast_to<CollisionObject>(result.collider);
if (co) {
- _collision_object_input_event(co, camera, ev, result.position, result.normal, result.shape, discard_empty_motion);
+ _collision_object_input_event(co, camera, ev, result.position, result.normal, result.shape);
last_object = co;
last_id = result.collider_id;
new_collider = last_id;
@@ -634,42 +629,41 @@ void Viewport::_notification(int p_what) {
}
}
- if (mm.is_valid()) {
- _test_new_mouseover(new_collider);
- }
- }
+ if (is_mouse && new_collider != physics_object_over) {
- last_pos = pos;
- }
- }
- }
+ if (physics_object_over) {
- if (!motion_tested && camera && physics_has_last_mousepos) {
+ CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_over));
+ if (co) {
+ co->_mouse_exit();
+ }
+ }
- //test anyway for mouseenter/exit because objects might move
- Vector3 from = camera->project_ray_origin(physics_last_mousepos);
- Vector3 dir = camera->project_ray_normal(physics_last_mousepos);
+ if (new_collider) {
- PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space());
- if (space) {
+ CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(new_collider));
+ if (co) {
+ co->_mouse_enter();
+ }
+ }
- bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true, true, true);
- ObjectID new_collider = 0;
- if (col) {
- CollisionObject *co = Object::cast_to<CollisionObject>(result.collider);
- if (co) {
- new_collider = result.collider_id;
+ physics_object_over = new_collider;
+ }
}
- }
- _test_new_mouseover(new_collider);
+ last_pos = pos;
+ }
}
#endif
}
}
} break;
+ case SceneTree::NOTIFICATION_WM_MOUSE_EXIT:
case SceneTree::NOTIFICATION_WM_FOCUS_OUT: {
+
+ _drop_physics_mouseover();
+
if (gui.mouse_focus) {
//if mouse is being pressed, send a release event
_drop_mouse_focus();
@@ -1486,7 +1480,8 @@ void Viewport::_gui_show_tooltip() {
gui.tooltip_popup->set_as_toplevel(true);
//gui.tooltip_popup->hide();
- Rect2 r(gui.tooltip_pos + Point2(10, 10), gui.tooltip_popup->get_minimum_size());
+ Point2 tooltip_offset = ProjectSettings::get_singleton()->get("display/mouse_cursor/tooltip_position_offset");
+ Rect2 r(gui.tooltip_pos + tooltip_offset, gui.tooltip_popup->get_minimum_size());
Rect2 vr = gui.tooltip_popup->get_viewport_rect();
if (r.size.x + r.position.x > vr.size.x)
r.position.x = vr.size.x - r.size.x;
@@ -1747,8 +1742,8 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
while (!gui.modal_stack.empty()) {
Control *top = gui.modal_stack.back()->get();
- Vector2 pos = top->get_global_transform_with_canvas().affine_inverse().xform(mpos);
- if (!top->has_point(pos)) {
+ Vector2 pos2 = top->get_global_transform_with_canvas().affine_inverse().xform(mpos);
+ if (!top->has_point(pos2)) {
if (top->data.modal_exclusive || top->data.modal_frame == Engine::get_singleton()->get_frames_drawn()) {
//cancel event, sorry, modal exclusive EATS UP ALL
@@ -1783,13 +1778,15 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
*/
gui.mouse_focus = _gui_find_control(pos);
- gui.mouse_focus_mask = 1 << (mb->get_button_index() - 1);
gui.last_mouse_focus = gui.mouse_focus;
if (!gui.mouse_focus) {
+ gui.mouse_focus_mask = 0;
return;
}
+ gui.mouse_focus_mask = 1 << (mb->get_button_index() - 1);
+
if (mb->get_button_index() == BUTTON_LEFT) {
gui.drag_accum = Vector2();
gui.drag_attempted = false;
@@ -2303,32 +2300,32 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (from && p_event->is_pressed()) {
Control *next = NULL;
- if (p_event->is_action("ui_focus_next")) {
+ if (p_event->is_action_pressed("ui_focus_next")) {
next = from->find_next_valid_focus();
}
- if (p_event->is_action("ui_focus_prev")) {
+ if (p_event->is_action_pressed("ui_focus_prev")) {
next = from->find_prev_valid_focus();
}
- if (!mods && p_event->is_action("ui_up")) {
+ if (!mods && p_event->is_action_pressed("ui_up")) {
next = from->_get_focus_neighbour(MARGIN_TOP);
}
- if (!mods && p_event->is_action("ui_left")) {
+ if (!mods && p_event->is_action_pressed("ui_left")) {
next = from->_get_focus_neighbour(MARGIN_LEFT);
}
- if (!mods && p_event->is_action("ui_right")) {
+ if (!mods && p_event->is_action_pressed("ui_right")) {
next = from->_get_focus_neighbour(MARGIN_RIGHT);
}
- if (!mods && p_event->is_action("ui_down")) {
+ if (!mods && p_event->is_action_pressed("ui_down")) {
next = from->_get_focus_neighbour(MARGIN_BOTTOM);
}
@@ -2568,6 +2565,31 @@ void Viewport::_drop_mouse_focus() {
}
}
+void Viewport::_drop_physics_mouseover() {
+
+ physics_has_last_mousepos = false;
+
+ while (physics_2d_mouseover.size()) {
+ Object *o = ObjectDB::get_instance(physics_2d_mouseover.front()->key());
+ if (o) {
+ CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
+ co->_mouse_exit();
+ }
+ physics_2d_mouseover.erase(physics_2d_mouseover.front());
+ }
+
+#ifndef _3D_DISABLED
+ if (physics_object_over) {
+ CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_over));
+ if (co) {
+ co->_mouse_exit();
+ }
+ }
+
+ physics_object_over = physics_object_capture = 0;
+#endif
+}
+
List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) {
gui.modal_stack.push_back(p_control);
@@ -2923,6 +2945,13 @@ bool Viewport::is_handling_input_locally() const {
return handle_input_locally;
}
+void Viewport::_validate_property(PropertyInfo &property) const {
+
+ if (VisualServer::get_singleton()->is_low_end() && property.name == "hdr") {
+ property.usage = PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL;
+ }
+}
+
void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_arvr", "use"), &Viewport::set_use_arvr);
@@ -3202,6 +3231,8 @@ Viewport::Viewport() {
gui.drag_attempted = false;
gui.canvas_sort_index = 0;
gui.roots_order_dirty = false;
+ gui.mouse_focus = NULL;
+ gui.last_mouse_focus = NULL;
msaa = MSAA_DISABLED;
hdr = true;
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 4d0a4e8c87..d67b4ac348 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -221,12 +221,11 @@ private:
} physics_last_mouse_state;
- void _collision_object_input_event(CollisionObject *p_object, Camera *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape, bool p_discard_empty_motion);
+ void _collision_object_input_event(CollisionObject *p_object, Camera *p_camera, const Ref<InputEvent> &p_input_event, const Vector3 &p_pos, const Vector3 &p_normal, int p_shape);
bool handle_input_locally;
bool local_input_handled;
- void _test_new_mouseover(ObjectID new_collider);
Map<ObjectID, uint64_t> physics_2d_mouseover;
Ref<World2D> world_2d;
@@ -384,12 +383,14 @@ private:
void _canvas_layer_remove(CanvasLayer *p_canvas_layer);
void _drop_mouse_focus();
+ void _drop_physics_mouseover();
void _update_canvas_items(Node *p_node);
protected:
void _notification(int p_what);
static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const;
public:
Listener *get_listener() const;
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index a7544cc031..f73914b186 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -269,19 +269,19 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
for (int i = 0; i < valcount; i++) {
- Dictionary d = clips[i];
- if (!d.has("start_offset"))
+ Dictionary d2 = clips[i];
+ if (!d2.has("start_offset"))
continue;
- if (!d.has("end_offset"))
+ if (!d2.has("end_offset"))
continue;
- if (!d.has("stream"))
+ if (!d2.has("stream"))
continue;
TKey<AudioKey> ak;
ak.time = rt[i];
- ak.value.start_offset = d["start_offset"];
- ak.value.end_offset = d["end_offset"];
- ak.value.stream = d["stream"];
+ ak.value.start_offset = d2["start_offset"];
+ ak.value.end_offset = d2["end_offset"];
+ ak.value.stream = d2["stream"];
ad->values.push_back(ak);
}
@@ -1836,9 +1836,14 @@ Variant Animation::value_track_interpolate(int p_track, float p_time) const {
void Animation::_value_track_get_key_indices_in_range(const ValueTrack *vt, float from_time, float to_time, List<int> *p_indices) const {
if (from_time != length && to_time == length)
- to_time = length * 1.01; //include a little more if at the end
+ to_time = length * 1.001; //include a little more if at the end
int to = _find(vt->values, to_time);
+ if (to >= 0 && from_time == to_time && vt->values[to].time == from_time) {
+ //find exact (0 delta), return if found
+ p_indices->push_back(to);
+ return;
+ }
// can't really send the events == time, will be sent in the next frame.
// if event>=len then it will probably never be requested by the anim player.
@@ -1884,7 +1889,7 @@ void Animation::value_track_get_key_indices(int p_track, float p_time, float p_d
if (from_time > to_time) {
// handle loop by splitting
- _value_track_get_key_indices_in_range(vt, length - from_time, length, p_indices);
+ _value_track_get_key_indices_in_range(vt, from_time, length, p_indices);
_value_track_get_key_indices_in_range(vt, 0, to_time, p_indices);
return;
}
@@ -2633,6 +2638,7 @@ void Animation::copy_track(int p_track, Ref<Animation> p_to_animation) {
p_to_animation->track_set_enabled(dst_track, track_is_enabled(p_track));
p_to_animation->track_set_interpolation_type(dst_track, track_get_interpolation_type(p_track));
p_to_animation->track_set_interpolation_loop_wrap(dst_track, track_get_interpolation_loop_wrap(p_track));
+ p_to_animation->value_track_set_update_mode(dst_track, value_track_get_update_mode(p_track));
for (int i = 0; i < track_get_key_count(p_track); i++) {
p_to_animation->track_insert_key(dst_track, track_get_key_time(p_track, i), track_get_key_value(p_track, i), track_get_key_transition(p_track, i));
}
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index a89cf108bc..4b3e392013 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -515,10 +515,10 @@ PoolVector<uint8_t> AudioStreamSample::get_data() const {
return pv;
}
-void AudioStreamSample::save_to_wav(String p_path) {
+Error AudioStreamSample::save_to_wav(const String &p_path) {
if (format == AudioStreamSample::FORMAT_IMA_ADPCM) {
WARN_PRINTS("Saving IMA_ADPC samples are not supported yet");
- return;
+ return ERR_UNAVAILABLE;
}
int sub_chunk_2_size = data_bytes; //Subchunk2Size = Size of data in bytes
@@ -544,8 +544,9 @@ void AudioStreamSample::save_to_wav(String p_path) {
file_path += ".wav";
}
- Error err;
- FileAccess *file = FileAccess::open(file_path, FileAccess::WRITE, &err); //Overrides existing file if present
+ FileAccessRef file = FileAccess::open(file_path, FileAccess::WRITE); //Overrides existing file if present
+
+ ERR_FAIL_COND_V(!file, ERR_FILE_CANT_WRITE);
// Create WAV Header
file->store_string("RIFF"); //ChunkID
@@ -583,6 +584,8 @@ void AudioStreamSample::save_to_wav(String p_path) {
}
file->close();
+
+ return OK;
}
Ref<AudioStreamPlayback> AudioStreamSample::instance_playback() {
diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h
index bd701ddd12..d4c5511f34 100644
--- a/scene/resources/audio_stream_sample.h
+++ b/scene/resources/audio_stream_sample.h
@@ -141,7 +141,7 @@ public:
void set_data(const PoolVector<uint8_t> &p_data);
PoolVector<uint8_t> get_data() const;
- void save_to_wav(String p_path);
+ Error save_to_wav(const String &p_path);
virtual Ref<AudioStreamPlayback> instance_playback();
virtual String get_stream_name() const;
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index 8263096c8f..55264bcdf9 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -96,7 +96,7 @@ int BitMap::get_true_bit_count() const {
const uint8_t *d = bitmask.ptr();
int c = 0;
- //fast, almot branchless version
+ //fast, almost branchless version
for (int i = 0; i < ds; i++) {
@@ -106,6 +106,7 @@ int BitMap::get_true_bit_count() const {
c += (d[i] & (1 << 4)) >> 4;
c += (d[i] & (1 << 3)) >> 3;
c += (d[i] & (1 << 2)) >> 2;
+ c += (d[i] & (1 << 1)) >> 1;
c += d[i] & 1;
}
@@ -332,7 +333,7 @@ Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start)
prevx = stepx;
prevy = stepy;
- ERR_FAIL_COND_V(count > width * height, _points);
+ ERR_FAIL_COND_V((int)count > width * height, _points);
} while (curx != startx || cury != starty);
return _points;
}
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 619af375da..536eb11a27 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -113,6 +113,9 @@ bool ShaderMaterial::_set(const StringName &p_name, const Variant &p_value) {
if (n.find("param/") == 0) { //backwards compatibility
pr = n.substr(6, n.length());
}
+ if (n.find("shader_param/") == 0) { //backwards compatibility
+ pr = n.replace_first("shader_param/", "");
+ }
}
if (pr) {
VisualServer::get_singleton()->material_set_param(_get_material(), pr, p_value);
@@ -128,6 +131,16 @@ bool ShaderMaterial::_get(const StringName &p_name, Variant &r_ret) const {
if (shader.is_valid()) {
StringName pr = shader->remap_param(p_name);
+ if (!pr) {
+ String n = p_name;
+ if (n.find("param/") == 0) { //backwards compatibility
+ pr = n.substr(6, n.length());
+ }
+ if (n.find("shader_param/") == 0) { //backwards compatibility
+ pr = n.replace_first("shader_param/", "");
+ }
+ }
+
if (pr) {
r_ret = VisualServer::get_singleton()->material_get_param(_get_material(), pr);
return true;
@@ -594,17 +607,17 @@ void SpatialMaterial::_update_shader() {
code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],CAMERA_MATRIX[1],CAMERA_MATRIX[2],WORLD_MATRIX[3]);\n";
if (flags[FLAG_BILLBOARD_KEEP_SCALE]) {
- code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz),0,0,0),vec4(0,length(WORLD_MATRIX[1].xyz),0,0),vec4(0,0,length(WORLD_MATRIX[2].xyz),0),vec4(0,0,0,1));\n";
+ code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, length(WORLD_MATRIX[1].xyz), 0.0, 0.0),vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0),vec4(0.0, 0.0, 0.0, 1.0));\n";
}
} break;
case BILLBOARD_FIXED_Y: {
- code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],WORLD_MATRIX[1],vec4(normalize(cross(CAMERA_MATRIX[0].xyz,WORLD_MATRIX[1].xyz)),0.0),WORLD_MATRIX[3]);\n";
+ code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat4(CAMERA_MATRIX[0],WORLD_MATRIX[1],vec4(normalize(cross(CAMERA_MATRIX[0].xyz,WORLD_MATRIX[1].xyz)), 0.0),WORLD_MATRIX[3]);\n";
if (flags[FLAG_BILLBOARD_KEEP_SCALE]) {
- code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz),0,0,0),vec4(0,1,0,0),vec4(0,0,length(WORLD_MATRIX[2].xyz),0),vec4(0,0,0,1));\n";
+ code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(length(WORLD_MATRIX[0].xyz), 0.0, 0.0, 0.0),vec4(0.0, 1.0, 0.0, 0.0),vec4(0.0, 0.0, length(WORLD_MATRIX[2].xyz), 0.0), vec4(0.0, 0.0, 0.0, 1.0));\n";
} else {
- code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(1,0,0,0),vec4(0,1.0/length(WORLD_MATRIX[1].xyz),0,0),vec4(0,0,1,0),vec4(0,0,0,1));\n";
+ code += "\tMODELVIEW_MATRIX = MODELVIEW_MATRIX * mat4(vec4(1.0, 0.0, 0.0, 0.0),vec4(0.0, 1.0/length(WORLD_MATRIX[1].xyz), 0.0, 0.0), vec4(0.0, 0.0, 1.0, 0.0),vec4(0.0, 0.0, 0.0 ,1.0));\n";
}
} break;
case BILLBOARD_PARTICLES: {
@@ -612,7 +625,7 @@ void SpatialMaterial::_update_shader() {
//make billboard
code += "\tmat4 mat_world = mat4(normalize(CAMERA_MATRIX[0])*length(WORLD_MATRIX[0]),normalize(CAMERA_MATRIX[1])*length(WORLD_MATRIX[0]),normalize(CAMERA_MATRIX[2])*length(WORLD_MATRIX[2]),WORLD_MATRIX[3]);\n";
//rotate by rotation
- code += "\tmat_world = mat_world * mat4( vec4(cos(INSTANCE_CUSTOM.x),-sin(INSTANCE_CUSTOM.x),0.0,0.0), vec4(sin(INSTANCE_CUSTOM.x),cos(INSTANCE_CUSTOM.x),0.0,0.0),vec4(0.0,0.0,1.0,0.0),vec4(0.0,0.0,0.0,1.0));\n";
+ code += "\tmat_world = mat_world * mat4( vec4(cos(INSTANCE_CUSTOM.x),-sin(INSTANCE_CUSTOM.x), 0.0, 0.0), vec4(sin(INSTANCE_CUSTOM.x), cos(INSTANCE_CUSTOM.x), 0.0, 0.0),vec4(0.0, 0.0, 1.0, 0.0),vec4(0.0, 0.0, 0.0, 1.0));\n";
//set modelview
code += "\tMODELVIEW_MATRIX = INV_CAMERA_MATRIX * mat_world;\n";
@@ -708,7 +721,7 @@ void SpatialMaterial::_update_shader() {
code += "\tvec2 base_uv2 = UV2;\n";
}
- if (features[FEATURE_DEPTH_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //depthmap not supported with triplanar
+ if (!VisualServer::get_singleton()->is_low_end() && features[FEATURE_DEPTH_MAPPING] && !flags[FLAG_UV1_USE_TRIPLANAR]) { //depthmap not supported with triplanar
code += "\t{\n";
code += "\t\tvec3 view_dir = normalize(normalize(-VERTEX)*mat3(TANGENT*depth_flip.x,-BINORMAL*depth_flip.y,NORMAL));\n"; // binormal is negative due to mikktspace, flip 'unflips' it ;-)
@@ -830,7 +843,7 @@ void SpatialMaterial::_update_shader() {
code += "\tALPHA = albedo.a * albedo_tex.a;\n";
}
- if (!VisualServer::get_singleton()->is_low_end() && proximity_fade_enabled) {
+ if (proximity_fade_enabled) {
code += "\tfloat depth_tex = textureLod(DEPTH_TEXTURE,SCREEN_UV,0.0).r;\n";
code += "\tvec4 world_pos = INV_PROJECTION_MATRIX * vec4(SCREEN_UV*2.0-1.0,depth_tex*2.0-1.0,1.0);\n";
code += "\tworld_pos.xyz/=world_pos.w;\n";
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 805d30245a..85018f38d7 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -84,15 +84,15 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
PoolVector<int> indices = a[ARRAY_INDEX];
PoolVector<int>::Read ir = indices.read();
- for (int i = 0; i < ic; i++) {
- int index = ir[i];
+ for (int j = 0; j < ic; j++) {
+ int index = ir[j];
facesw[widx++] = vr[index];
}
} else {
- for (int i = 0; i < vc; i++)
- facesw[widx++] = vr[i];
+ for (int j = 0; j < vc; j++)
+ facesw[widx++] = vr[j];
}
}
@@ -787,7 +787,6 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &
Surface s;
VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh, (VisualServer::PrimitiveType)p_primitive, p_arrays, p_blend_shapes, p_flags);
- surfaces.push_back(s);
/* make aABB? */ {
@@ -808,8 +807,9 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &
aabb.expand_to(vtx[i]);
}
- surfaces.write[surfaces.size() - 1].aabb = aabb;
- surfaces.write[surfaces.size() - 1].is_2d = arr.get_type() == Variant::POOL_VECTOR2_ARRAY;
+ s.aabb = aabb;
+ s.is_2d = arr.get_type() == Variant::POOL_VECTOR2_ARRAY;
+ surfaces.push_back(s);
_recompute_aabb();
}
@@ -1028,34 +1028,6 @@ AABB ArrayMesh::get_custom_aabb() const {
return custom_aabb;
}
-void ArrayMesh::center_geometry() {
-
- /*
- Vector3 ofs = aabb.pos+aabb.size*0.5;
-
- for(int i=0;i<get_surface_count();i++) {
-
- PoolVector<Vector3> geom = surface_get_array(i,ARRAY_VERTEX);
- int gc =geom.size();
- PoolVector<Vector3>::Write w = geom.write();
- surfaces[i].aabb.pos-=ofs;
-
- for(int i=0;i<gc;i++) {
-
- w[i]-=ofs;
- }
-
- w = PoolVector<Vector3>::Write();
-
- surface_set_array(i,ARRAY_VERTEX,geom);
-
- }
-
- aabb.pos-=ofs;
-
-*/
-}
-
void ArrayMesh::regen_normalmaps() {
Vector<Ref<SurfaceTool> > surfs;
@@ -1295,8 +1267,6 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape);
ClassDB::bind_method(D_METHOD("create_convex_shape"), &ArrayMesh::create_convex_shape);
ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline);
- ClassDB::bind_method(D_METHOD("center_geometry"), &ArrayMesh::center_geometry);
- ClassDB::set_method_flags(get_class_static(), _scs_create("center_geometry"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("regen_normalmaps"), &ArrayMesh::regen_normalmaps);
ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normalmaps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("lightmap_unwrap", "transform", "texel_size"), &ArrayMesh::lightmap_unwrap);
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 2d0aef8ab0..dabfc6ea60 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -223,7 +223,6 @@ public:
AABB get_aabb() const;
virtual RID get_rid() const;
- void center_geometry();
void regen_normalmaps();
Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
index c5125d576d..d40a5dee2e 100644
--- a/scene/resources/mesh_library.cpp
+++ b/scene/resources/mesh_library.cpp
@@ -56,6 +56,8 @@ bool MeshLibrary::_set(const StringName &p_name, const Variant &p_value) {
set_item_preview(idx, p_value);
else if (what == "navmesh")
set_item_navmesh(idx, p_value);
+ else if (what == "navmesh_transform")
+ set_item_navmesh_transform(idx, p_value);
else
return false;
@@ -80,6 +82,8 @@ bool MeshLibrary::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = _get_item_shapes(idx);
else if (what == "navmesh")
r_ret = get_item_navmesh(idx);
+ else if (what == "navmesh_transform")
+ r_ret = get_item_navmesh_transform(idx);
else if (what == "preview")
r_ret = get_item_preview(idx);
else
@@ -95,8 +99,10 @@ void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
String name = "item/" + itos(E->key()) + "/";
p_list->push_back(PropertyInfo(Variant::STRING, name + "name"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + "mesh_transform"));
p_list->push_back(PropertyInfo(Variant::ARRAY, name + "shapes"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"));
+ p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + "navmesh_transform"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "preview", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER));
}
}
@@ -116,6 +122,7 @@ void MeshLibrary::set_item_name(int p_item, const String &p_name) {
emit_changed();
_change_notify();
}
+
void MeshLibrary::set_item_mesh(int p_item, const Ref<Mesh> &p_mesh) {
ERR_FAIL_COND(!item_map.has(p_item));
@@ -145,6 +152,15 @@ void MeshLibrary::set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navm
_change_notify();
}
+void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_transform) {
+
+ ERR_FAIL_COND(!item_map.has(p_item));
+ item_map[p_item].navmesh_transform = p_transform;
+ notify_change_to_owners();
+ emit_changed();
+ _change_notify();
+}
+
void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) {
ERR_FAIL_COND(!item_map.has(p_item));
@@ -152,11 +168,13 @@ void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) {
emit_changed();
_change_notify();
}
+
String MeshLibrary::get_item_name(int p_item) const {
ERR_FAIL_COND_V(!item_map.has(p_item), "");
return item_map[p_item].name;
}
+
Ref<Mesh> MeshLibrary::get_item_mesh(int p_item) const {
ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Mesh>());
@@ -175,6 +193,12 @@ Ref<NavigationMesh> MeshLibrary::get_item_navmesh(int p_item) const {
return item_map[p_item].navmesh;
}
+Transform MeshLibrary::get_item_navmesh_transform(int p_item) const {
+
+ ERR_FAIL_COND_V(!item_map.has(p_item), Transform());
+ return item_map[p_item].navmesh_transform;
+}
+
Ref<Texture> MeshLibrary::get_item_preview(int p_item) const {
ERR_FAIL_COND_V(!item_map.has(p_item), Ref<Texture>());
@@ -268,11 +292,13 @@ void MeshLibrary::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_item_name", "id", "name"), &MeshLibrary::set_item_name);
ClassDB::bind_method(D_METHOD("set_item_mesh", "id", "mesh"), &MeshLibrary::set_item_mesh);
ClassDB::bind_method(D_METHOD("set_item_navmesh", "id", "navmesh"), &MeshLibrary::set_item_navmesh);
+ ClassDB::bind_method(D_METHOD("set_item_navmesh_transform", "id", "navmesh"), &MeshLibrary::set_item_navmesh_transform);
ClassDB::bind_method(D_METHOD("set_item_shapes", "id", "shapes"), &MeshLibrary::_set_item_shapes);
ClassDB::bind_method(D_METHOD("set_item_preview", "id", "texture"), &MeshLibrary::set_item_preview);
ClassDB::bind_method(D_METHOD("get_item_name", "id"), &MeshLibrary::get_item_name);
ClassDB::bind_method(D_METHOD("get_item_mesh", "id"), &MeshLibrary::get_item_mesh);
ClassDB::bind_method(D_METHOD("get_item_navmesh", "id"), &MeshLibrary::get_item_navmesh);
+ ClassDB::bind_method(D_METHOD("get_item_navmesh_transform", "id"), &MeshLibrary::get_item_navmesh_transform);
ClassDB::bind_method(D_METHOD("get_item_shapes", "id"), &MeshLibrary::_get_item_shapes);
ClassDB::bind_method(D_METHOD("get_item_preview", "id"), &MeshLibrary::get_item_preview);
ClassDB::bind_method(D_METHOD("remove_item", "id"), &MeshLibrary::remove_item);
diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h
index 849a0577eb..4ae4fc6483 100644
--- a/scene/resources/mesh_library.h
+++ b/scene/resources/mesh_library.h
@@ -52,6 +52,7 @@ public:
Ref<Mesh> mesh;
Vector<ShapeData> shapes;
Ref<Texture> preview;
+ Transform navmesh_transform;
Ref<NavigationMesh> navmesh;
};
@@ -72,11 +73,13 @@ public:
void set_item_name(int p_item, const String &p_name);
void set_item_mesh(int p_item, const Ref<Mesh> &p_mesh);
void set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh);
+ void set_item_navmesh_transform(int p_item, const Transform &p_transform);
void set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes);
void set_item_preview(int p_item, const Ref<Texture> &p_preview);
String get_item_name(int p_item) const;
Ref<Mesh> get_item_mesh(int p_item) const;
Ref<NavigationMesh> get_item_navmesh(int p_item) const;
+ Transform get_item_navmesh_transform(int p_item) const;
Vector<ShapeData> get_item_shapes(int p_item) const;
Ref<Texture> get_item_preview(int p_item) const;
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index f28a67b493..626ed9f5b4 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -92,6 +92,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
if (i > 0) {
+ ERR_EXPLAIN(vformat("Invalid scene: node %s does not specify its parent node.", snames[n.name]))
+ ERR_FAIL_COND_V(n.parent == -1, NULL)
NODE_FROM_ID(nparent, n.parent);
#ifdef DEBUG_ENABLED
if (!nparent && (n.parent & FLAG_ID_IS_PATH)) {
@@ -175,8 +177,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
node = Object::cast_to<Node>(obj);
} else {
- print_line("Class is disabled for: " + itos(n.type));
- print_line("name: " + String(snames[n.type]));
+ //print_line("Class is disabled for: " + itos(n.type));
+ //print_line("name: " + String(snames[n.type]));
}
if (node) {
@@ -236,8 +238,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
} else {
//for instances, a copy must be made
- Node *base = i == 0 ? node : ret_nodes[0];
- Ref<Resource> local_dupe = res->duplicate_for_local_scene(base, resources_local_to_scene);
+ Node *base2 = i == 0 ? node : ret_nodes[0];
+ Ref<Resource> local_dupe = res->duplicate_for_local_scene(base2, resources_local_to_scene);
resources_local_to_scene[res] = local_dupe;
res = local_dupe;
value = local_dupe;
@@ -296,8 +298,8 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
ret_nodes[i] = node;
if (node && gen_node_path_cache && ret_nodes[0]) {
- NodePath n = ret_nodes[0]->get_path_to(node);
- node_path_cache[n] = i;
+ NodePath n2 = ret_nodes[0]->get_path_to(node);
+ node_path_cache[n2] = i;
}
}
@@ -749,7 +751,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
{
Node *nl = p_node;
- bool exists = false;
+ bool exists2 = false;
while (nl) {
@@ -763,7 +765,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
if (from_node >= 0 && to_node >= 0) {
//this one has state for this node, save
if (state->is_connection(from_node, c.signal, to_node, c.method)) {
- exists = true;
+ exists2 = true;
break;
}
}
@@ -781,7 +783,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
if (from_node >= 0 && to_node >= 0) {
//this one has state for this node, save
if (state->is_connection(from_node, c.signal, to_node, c.method)) {
- exists = true;
+ exists2 = true;
break;
}
}
@@ -791,7 +793,7 @@ Error SceneState::_parse_connections(Node *p_owner, Node *p_node, Map<StringName
}
}
- if (exists) {
+ if (exists2) {
continue;
}
}
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index 59fde7787e..ef67e6ea80 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -311,8 +311,8 @@ void ParticlesMaterial::_update_shader() {
//initiate velocity spread in 3D
code += " float angle1_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad;\n";
code += " float angle2_rad = rand_from_seed_m1_p1(alt_seed) * spread_rad * (1.0 - flatness);\n";
- code += " vec3 direction_xz = vec3(sin(angle1_rad), 0, cos(angle1_rad));\n";
- code += " vec3 direction_yz = vec3(0, sin(angle2_rad), cos(angle2_rad));\n";
+ code += " vec3 direction_xz = vec3(sin(angle1_rad), 0.0, cos(angle1_rad));\n";
+ code += " vec3 direction_yz = vec3(0.0, sin(angle2_rad), cos(angle2_rad));\n";
code += " direction_yz.z = direction_yz.z / max(0.0001,sqrt(abs(direction_yz.z))); // better uniform distribution\n";
code += " vec3 direction = vec3(direction_xz.x * direction_yz.z, direction_yz.y, direction_xz.z * direction_yz.z);\n";
code += " direction = normalize(direction);\n";
@@ -347,7 +347,7 @@ void ParticlesMaterial::_update_shader() {
code += " VELOCITY.xy = rotm * VELOCITY.xy;\n";
} else {
code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xyz;\n";
- code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0, 1.0, 0.0);\n";
+ code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0.0, 1.0, 0.0);\n";
code += " vec3 tangent = normalize(cross(v0, normal));\n";
code += " vec3 bitangent = normalize(cross(tangent, normal));\n";
code += " VELOCITY = mat3(tangent, bitangent, normal) * VELOCITY;\n";
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index a45a55a258..52fc21ac11 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -441,9 +441,9 @@ void PolygonPathFinder::_set_data(const Dictionary &p_data) {
PoolVector<float> penalties = p_data["penalties"];
if (penalties.size() == pc) {
- PoolVector<float>::Read pr = penalties.read();
+ PoolVector<float>::Read pr2 = penalties.read();
for (int i = 0; i < pc; i++) {
- points.write[i].penalty = pr[i];
+ points.write[i].penalty = pr2[i];
}
}
}
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 9ef12aa4e6..db58fe7823 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -376,17 +376,17 @@ void CapsuleMesh::_create_mesh_array(Array &p_arr) const {
z = radius * cos(0.5 * Math_PI * v);
for (i = 0; i <= radial_segments; i++) {
- float u = i;
- u /= radial_segments;
+ float u2 = i;
+ u2 /= radial_segments;
- x = sin(u * (Math_PI * 2.0));
- y = -cos(u * (Math_PI * 2.0));
+ x = sin(u2 * (Math_PI * 2.0));
+ y = -cos(u2 * (Math_PI * 2.0));
Vector3 p = Vector3(x * radius * w, y * radius * w, z);
points.push_back(p + Vector3(0.0, 0.0, -0.5 * mid_height));
normals.push_back(p.normalized());
ADD_TANGENT(-y, x, 0.0, 1.0)
- uvs.push_back(Vector2(u, twothirds + ((v - 1.0) * onethird)));
+ uvs.push_back(Vector2(u2, twothirds + ((v - 1.0) * onethird)));
point++;
if (i > 0 && j > 0) {
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index e838d4a685..b6efca9acc 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -1361,7 +1361,9 @@ String ResourceFormatSaverTextInstance::_write_resource(const RES &res) {
if (internal_resources.has(res)) {
return "SubResource( " + itos(internal_resources[res]) + " )";
} else if (res->get_path().length() && res->get_path().find("::") == -1) {
-
+ if (res->get_path() == local_path) { //circular reference attempt
+ return "null";
+ }
//external resource
String path = relative_paths ? local_path.path_to_file(res->get_path()) : res->get_path();
return "Resource( \"" + path + "\" )";
@@ -1386,6 +1388,10 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant,
return;
if (!p_main && (!bundle_resources) && res->get_path().length() && res->get_path().find("::") == -1) {
+ if (res->get_path() == local_path) {
+ ERR_PRINTS("Circular reference to resource being saved found: '" + local_path + "' will be null next time it's loaded.");
+ return;
+ }
int index = external_resources.size();
external_resources[res] = index;
return;
@@ -1408,7 +1414,20 @@ void ResourceFormatSaverTextInstance::_find_resources(const Variant &p_variant,
if (pi.usage & PROPERTY_USAGE_STORAGE) {
Variant v = res->get(I->get().name);
- _find_resources(v);
+
+ if (pi.usage & PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT) {
+ RES sres = v;
+ if (sres.is_valid()) {
+ NonPersistentKey npk;
+ npk.base = res;
+ npk.property = pi.name;
+ non_persistent_map[npk] = sres;
+ resource_set.insert(sres);
+ saved_resources.push_back(sres);
+ }
+ } else {
+ _find_resources(v);
+ }
}
I = I->next();
@@ -1600,7 +1619,17 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
if (PE->get().usage & PROPERTY_USAGE_STORAGE) {
String name = PE->get().name;
- Variant value = res->get(name);
+ Variant value;
+ if (PE->get().usage & PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT) {
+ NonPersistentKey npk;
+ npk.base = res;
+ npk.property = name;
+ if (non_persistent_map.has(npk)) {
+ value = non_persistent_map[npk];
+ }
+ } else {
+ value = res->get(name);
+ }
Variant default_value = ClassDB::class_get_default_property_value(res->get_class(), name);
if (default_value.get_type() != Variant::NIL && bool(Variant::evaluate(Variant::OP_EQUAL, value, default_value))) {
@@ -1616,7 +1645,8 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
}
}
- f->store_string("\n");
+ if (E->next())
+ f->store_line(String());
}
if (packed_scene.is_valid()) {
@@ -1685,7 +1715,8 @@ Error ResourceFormatSaverTextInstance::save(const String &p_path, const RES &p_r
f->store_string(_valprop(String(state->get_node_property_name(i, j))) + " = " + vars + "\n");
}
- f->store_line(String());
+ if (i < state->get_node_count() - 1)
+ f->store_line(String());
}
for (int i = 0; i < state->get_connection_count(); i++) {
diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h
index 526f7760d2..8d78ab33b0 100644
--- a/scene/resources/resource_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -155,6 +155,15 @@ class ResourceFormatSaverTextInstance {
bool bundle_resources;
bool skip_editor;
FileAccess *f;
+
+ struct NonPersistentKey { //for resource properties generated on the fly
+ RES base;
+ StringName property;
+ bool operator<(const NonPersistentKey &p_key) const { return base == p_key.base ? property < p_key.property : base < p_key.base; }
+ };
+
+ Map<NonPersistentKey, RES> non_persistent_map;
+
Set<RES> resource_set;
List<RES> saved_resources;
Map<RES, int> external_resources;
diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp
index a473fe8b7f..f9f8ff19e4 100644
--- a/scene/resources/sky.cpp
+++ b/scene/resources/sky.cpp
@@ -156,7 +156,10 @@ Ref<Image> ProceduralSky::_generate_sky() {
Color ground_bottom_linear = ground_bottom_color.to_linear();
Color ground_horizon_linear = ground_horizon_color.to_linear();
- //Color sun_linear = sun_color.to_linear();
+ Color sun_linear;
+ sun_linear.r = sun_color.r * sun_energy;
+ sun_linear.g = sun_color.g * sun_energy;
+ sun_linear.b = sun_color.b * sun_energy;
Vector3 sun(0, 0, -1);
@@ -204,13 +207,13 @@ Ref<Image> ProceduralSky::_generate_sky() {
float sun_angle = Math::rad2deg(Math::acos(CLAMP(sun.dot(normal), -1.0, 1.0)));
if (sun_angle < sun_angle_min) {
- color = color.blend(sun_color);
+ color = color.blend(sun_linear);
} else if (sun_angle < sun_angle_max) {
float c2 = (sun_angle - sun_angle_min) / (sun_angle_max - sun_angle_min);
c2 = Math::ease(c2, sun_curve);
- color = color.blend(sun_color).linear_interpolate(color, c2);
+ color = color.blend(sun_linear).linear_interpolate(color, c2);
}
}
@@ -533,7 +536,7 @@ void ProceduralSky::_bind_methods() {
BIND_ENUM_CONSTANT(TEXTURE_SIZE_MAX);
}
-ProceduralSky::ProceduralSky() {
+ProceduralSky::ProceduralSky(bool p_desaturate) {
sky = VS::get_singleton()->sky_create();
texture = VS::get_singleton()->texture_create();
@@ -549,13 +552,19 @@ ProceduralSky::ProceduralSky() {
ground_curve = 0.02;
ground_energy = 1;
+ if (p_desaturate) {
+ sky_top_color.set_hsv(sky_top_color.get_h(),0,sky_top_color.get_v());
+ sky_horizon_color.set_hsv(sky_horizon_color.get_h(),0,sky_horizon_color.get_v());
+ ground_bottom_color.set_hsv(ground_bottom_color.get_h(),0,ground_bottom_color.get_v());
+ ground_horizon_color.set_hsv(ground_horizon_color.get_h(),0,ground_horizon_color.get_v());
+ }
sun_color = Color(1, 1, 1);
sun_latitude = 35;
sun_longitude = 0;
sun_angle_min = 1;
sun_angle_max = 100;
sun_curve = 0.05;
- sun_energy = 16;
+ sun_energy = 1;
texture_size = TEXTURE_SIZE_1024;
sky_thread = NULL;
diff --git a/scene/resources/sky.h b/scene/resources/sky.h
index 3b410396e0..7327b2a627 100644
--- a/scene/resources/sky.h
+++ b/scene/resources/sky.h
@@ -191,7 +191,7 @@ public:
virtual RID get_rid() const;
- ProceduralSky();
+ ProceduralSky(bool p_desaturate=false);
~ProceduralSky();
};
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index affe9a3e24..cdd65c7642 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -903,6 +903,7 @@ int StyleBoxLine::get_thickness() const {
void StyleBoxLine::set_vertical(bool p_vertical) {
vertical = p_vertical;
+ emit_changed();
}
bool StyleBoxLine::is_vertical() const {
return vertical;
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index b60ec9a80d..3ca2b56d08 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -157,7 +157,7 @@ bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const {
void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic,sRGB,Mirrored Repeat"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, ""));
}
@@ -178,12 +178,6 @@ void ImageTexture::_reload_hook(const RID &p_hook) {
_change_notify();
}
-bool ImageTexture::keep_images_cached = false;
-
-void ImageTexture::set_keep_images_cached(bool p_enable) {
- keep_images_cached = p_enable;
-}
-
void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags) {
flags = p_flags;
@@ -205,9 +199,7 @@ void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags
VisualServer::get_singleton()->texture_set_data(texture, p_image);
_change_notify();
- if (keep_images_cached) {
- image_cache = p_image;
- }
+ image_stored = true;
}
void ImageTexture::set_flags(uint32_t p_flags) {
@@ -255,10 +247,7 @@ void ImageTexture::set_data(const Ref<Image> &p_image) {
_change_notify();
alpha_cache.unref();
-
- if (keep_images_cached) {
- image_cache = p_image;
- }
+ image_stored = true;
}
void ImageTexture::_resource_path_changed() {
@@ -268,10 +257,10 @@ void ImageTexture::_resource_path_changed() {
Ref<Image> ImageTexture::get_data() const {
- if (image_cache.is_valid()) {
- return image_cache;
- } else {
+ if (image_stored) {
return VisualServer::get_singleton()->texture_get_data(texture);
+ } else {
+ return Ref<Image>();
}
}
@@ -437,6 +426,8 @@ ImageTexture::ImageTexture() {
texture = VisualServer::get_singleton()->texture_create();
storage = STORAGE_RAW;
lossy_storage_quality = 0.7;
+ image_stored = false;
+ format = Image::FORMAT_L8;
}
ImageTexture::~ImageTexture() {
@@ -492,7 +483,7 @@ Image::Format StreamTexture::get_format() const {
return format;
}
-Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &flags, Ref<Image> &image, int p_size_limit) {
+Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, int &flags, Ref<Image> &image, int p_size_limit) {
alpha_cache.unref();
@@ -508,8 +499,11 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
ERR_FAIL_COND_V(header[0] != 'G' || header[1] != 'D' || header[2] != 'S' || header[3] != 'T', ERR_FILE_CORRUPT);
}
- tw = f->get_32();
- th = f->get_32();
+ tw = f->get_16();
+ tw_custom = f->get_16();
+ th = f->get_16();
+ th_custom = f->get_16();
+
flags = f->get_32(); //texture flags!
uint32_t df = f->get_32(); //data format
@@ -662,16 +656,16 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
int sw = tw;
int sh = th;
- int mipmaps = Image::get_image_required_mipmaps(tw, th, format);
+ int mipmaps2 = Image::get_image_required_mipmaps(tw, th, format);
int total_size = Image::get_image_data_size(tw, th, format, true);
int idx = 0;
int ofs = 0;
- while (mipmaps > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) {
+ while (mipmaps2 > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) {
sw = MAX(sw >> 1, 1);
sh = MAX(sh >> 1, 1);
- mipmaps--;
+ mipmaps2--;
idx++;
}
@@ -698,7 +692,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
int expected = total_size - ofs;
if (bytes < expected) {
- //this is a compatibility workaround for older format, which saved less mipmaps. It is still recommended the image is reimported.
+ //this is a compatibility workaround for older format, which saved less mipmaps2. It is still recommended the image is reimported.
zeromem(w.ptr() + bytes, (expected - bytes));
} else if (bytes != expected) {
ERR_FAIL_V(ERR_FILE_CORRUPT);
@@ -716,18 +710,26 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &fla
Error StreamTexture::load(const String &p_path) {
- int lw, lh, lflags;
+ int lw, lh, lwc, lhc, lflags;
Ref<Image> image;
image.instance();
- Error err = _load_data(p_path, lw, lh, lflags, image);
+ Error err = _load_data(p_path, lw, lh, lwc, lhc, lflags, image);
if (err)
return err;
+ if (get_path() == String()) {
+ //temporarily set path if no path set for resource, helps find errors
+ VisualServer::get_singleton()->texture_set_path(texture, p_path);
+ }
VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), 0, image->get_format(), VS::TEXTURE_TYPE_2D, lflags);
VS::get_singleton()->texture_set_data(texture, image);
+ if (lwc || lhc) {
+ VS::get_singleton()->texture_set_size_override(texture, lwc, lhc, 0);
+ } else {
+ }
- w = lw;
- h = lh;
+ w = lwc ? lwc : lw;
+ h = lhc ? lhc : lh;
flags = lflags;
path_to_file = p_path;
format = image->get_format();
@@ -795,6 +797,7 @@ bool StreamTexture::is_pixel_opaque(int p_x, int p_y) const {
decom->decompress();
img = decom;
}
+
alpha_cache.instance();
alpha_cache->create_from_image_alpha(img);
}
@@ -839,6 +842,12 @@ void StreamTexture::reload_from_file() {
load(path);
}
+void StreamTexture::_validate_property(PropertyInfo &property) const {
+ if (property.name == "flags") {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
void StreamTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("load", "path"), &StreamTexture::load);
@@ -1513,6 +1522,7 @@ CubeMap::CubeMap() {
cubemap = VisualServer::get_singleton()->texture_create();
storage = STORAGE_RAW;
lossy_storage_quality = 0.7;
+ format = Image::FORMAT_BPTC_RGBA;
}
CubeMap::~CubeMap() {
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index bfea0f9300..281a33929c 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -111,7 +111,7 @@ private:
Size2 size_override;
float lossy_storage_quality;
mutable Ref<BitMap> alpha_cache;
- Ref<Image> image_cache;
+ bool image_stored;
protected:
virtual void reload_from_file();
@@ -126,11 +126,7 @@ protected:
void _set_data(Dictionary p_data);
- static bool keep_images_cached;
-
public:
- static void set_keep_images_cached(bool p_enable);
-
void create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT);
void create_from_image(const Ref<Image> &p_image, uint32_t p_flags = FLAGS_DEFAULT);
@@ -191,7 +187,7 @@ public:
};
private:
- Error _load_data(const String &p_path, int &tw, int &th, int &flags, Ref<Image> &image, int p_size_limit = 0);
+ Error _load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, int &flags, Ref<Image> &image, int p_size_limit = 0);
String path_to_file;
RID texture;
Image::Format format;
@@ -207,6 +203,7 @@ private:
protected:
static void _bind_methods();
+ void _validate_property(PropertyInfo &property) const;
public:
typedef void (*TextureFormatRequestCallback)(const Ref<StreamTexture> &);
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 8d1a24dbf8..69258bc834 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -621,8 +621,8 @@ void Theme::clear() {
void Theme::copy_default_theme() {
- Ref<Theme> default_theme = get_default();
- copy_theme(default_theme);
+ Ref<Theme> default_theme2 = get_default();
+ copy_theme(default_theme2);
}
void Theme::copy_theme(const Ref<Theme> &p_other) {
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 3c83de91fd..4ddfc0331b 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -30,6 +30,7 @@
#include "tile_set.h"
#include "core/array.h"
+#include "core/engine.h"
bool TileSet::_set(const StringName &p_name, const Variant &p_value) {
@@ -662,6 +663,7 @@ void TileSet::tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_sha
if (tile_map[p_id].shapes_data.size() <= p_shape_id)
tile_map[p_id].shapes_data.resize(p_shape_id + 1);
tile_map[p_id].shapes_data.write[p_shape_id].shape = p_shape;
+ _decompose_convex_shape(p_shape);
emit_changed();
}
@@ -844,6 +846,9 @@ void TileSet::tile_set_shapes(int p_id, const Vector<ShapeData> &p_shapes) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].shapes_data = p_shapes;
+ for (int i = 0; i < p_shapes.size(); i++) {
+ _decompose_convex_shape(p_shapes[i].shape);
+ }
emit_changed();
}
@@ -888,9 +893,10 @@ void TileSet::_tile_set_shapes(int p_id, const Array &p_shapes) {
} else if (p_shapes[i].get_type() == Variant::DICTIONARY) {
Dictionary d = p_shapes[i];
- if (d.has("shape") && d["shape"].get_type() == Variant::OBJECT)
+ if (d.has("shape") && d["shape"].get_type() == Variant::OBJECT) {
s.shape = d["shape"];
- else
+ _decompose_convex_shape(s.shape);
+ } else
continue;
if (d.has("shape_transform") && d["shape_transform"].get_type() == Variant::TRANSFORM2D)
@@ -956,6 +962,26 @@ Array TileSet::_get_tiles_ids() const {
return arr;
}
+void TileSet::_decompose_convex_shape(Ref<Shape2D> p_shape) {
+ if (Engine::get_singleton()->is_editor_hint())
+ return;
+ Ref<ConvexPolygonShape2D> convex = p_shape;
+ if (!convex.is_valid())
+ return;
+ Vector<Vector<Vector2> > decomp = Geometry::decompose_polygon_in_convex(convex->get_points());
+ if (decomp.size() > 1) {
+ Array sub_shapes;
+ for (int i = 0; i < decomp.size(); i++) {
+ Ref<ConvexPolygonShape2D> _convex = memnew(ConvexPolygonShape2D);
+ _convex->set_points(decomp[i]);
+ sub_shapes.append(_convex);
+ }
+ convex->set_meta("decomposed", sub_shapes);
+ } else {
+ convex->set_meta("decomposed", Variant());
+ }
+}
+
void TileSet::get_tile_list(List<int> *p_tiles) const {
for (Map<int, TileData>::Element *E = tile_map.front(); E; E = E->next()) {
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 4800371d3c..fac48243d0 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -35,6 +35,7 @@
#include "core/resource.h"
#include "scene/2d/light_occluder_2d.h"
#include "scene/2d/navigation_polygon.h"
+#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/shape_2d.h"
#include "scene/resources/texture.h"
@@ -134,6 +135,7 @@ protected:
void _tile_set_shapes(int p_id, const Array &p_shapes);
Array _tile_get_shapes(int p_id) const;
Array _get_tiles_ids() const;
+ void _decompose_convex_shape(Ref<Shape2D> p_shape);
static void _bind_methods();
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 692c28ed99..4e5909eb2e 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -1087,6 +1087,8 @@ const VisualShaderNodeInput::Port VisualShaderNodeInput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "attenuation", "ATTENUATION" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "albedo", "ALBEDO" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "transmission", "TRANSMISSION" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "diffuse", "DIFFUSE_LIGHT" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "specular", "SPECULAR_LIGHT" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "roughness", "ROUGHNESS" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_TRANSFORM, "world", "WORLD_MATRIX" },
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index d95e0e2da1..e47069d723 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -1136,7 +1136,7 @@ String VisualShaderNodeScalarFunc::generate_code(Shader::Mode p_mode, VisualShad
"round($)",
"ceil($)",
"fract($)",
- "min(max($,0),1)",
+ "min(max($,0.0),1.0)",
"-($)",
};