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-rw-r--r--scene/2d/audio_stream_player_2d.cpp2
-rw-r--r--scene/2d/node_2d.cpp6
-rw-r--r--scene/2d/node_2d.h2
-rw-r--r--scene/2d/tile_map.cpp2
-rw-r--r--scene/3d/arvr_nodes.cpp4
-rw-r--r--scene/3d/arvr_nodes.h4
-rw-r--r--scene/3d/audio_stream_player_3d.cpp4
-rw-r--r--scene/3d/light.cpp9
-rw-r--r--scene/3d/mesh_instance.cpp6
-rw-r--r--scene/3d/mesh_instance.h1
-rw-r--r--scene/3d/path.cpp39
-rw-r--r--scene/3d/path.h4
-rw-r--r--scene/3d/voxel_light_baker.cpp8
-rw-r--r--scene/gui/gradient_edit.cpp4
-rw-r--r--scene/gui/graph_edit.cpp12
-rw-r--r--scene/gui/graph_edit.h2
-rw-r--r--scene/gui/item_list.cpp1
-rw-r--r--scene/gui/line_edit.cpp2
-rw-r--r--scene/gui/tabs.cpp81
-rw-r--r--scene/gui/tabs.h2
-rw-r--r--scene/gui/text_edit.cpp5
-rw-r--r--scene/gui/tree.cpp2
-rw-r--r--scene/main/node.cpp2
-rw-r--r--scene/main/scene_tree.cpp3
-rw-r--r--scene/main/viewport.cpp5
-rw-r--r--scene/resources/convex_polygon_shape.cpp3
-rw-r--r--scene/resources/dynamic_font.cpp4
-rw-r--r--scene/resources/packed_scene.cpp2
-rw-r--r--scene/resources/style_box.cpp28
29 files changed, 151 insertions, 98 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp
index a1ae05d971..9de72a4fcd 100644
--- a/scene/2d/audio_stream_player_2d.cpp
+++ b/scene/2d/audio_stream_player_2d.cpp
@@ -179,7 +179,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
Physics2DDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS];
- int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask);
+ int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true);
for (int i = 0; i < areas; i++) {
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index 29065a89b3..2f94c3c6f5 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -204,12 +204,6 @@ Size2 Node2D::get_scale() const {
return _scale;
}
-void Node2D::_notification(int p_what) {
-
- switch (p_what) {
- }
-}
-
Transform2D Node2D::get_transform() const {
return _mat;
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 725686cdf8..924a84fb88 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -52,8 +52,6 @@ class Node2D : public CanvasItem {
void _update_xform_values();
protected:
- void _notification(int p_what);
-
static void _bind_methods();
public:
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index a60ce47f5c..67e25ec508 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -593,7 +593,7 @@ void TileMap::update_dirty_quadrants() {
if (quadrant_order_dirty) {
- int index = -0x80000000; //always must be drawn below children
+ int index = -(int64_t)0x80000000; //always must be drawn below children
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index 4bff26a200..2dc500f7ab 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -38,14 +38,14 @@
void ARVRCamera::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- // need to find our ARVROrigin parent and let it know we're it's camera!
+ // need to find our ARVROrigin parent and let it know we're its camera!
ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
if (origin != NULL) {
origin->set_tracked_camera(this);
}
}; break;
case NOTIFICATION_EXIT_TREE: {
- // need to find our ARVROrigin parent and let it know we're no longer it's camera!
+ // need to find our ARVROrigin parent and let it know we're no longer its camera!
ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
if (origin != NULL) {
origin->clear_tracked_camera_if(this);
diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h
index 67fb658562..d6690676cc 100644
--- a/scene/3d/arvr_nodes.h
+++ b/scene/3d/arvr_nodes.h
@@ -62,7 +62,7 @@ public:
};
/*
- ARVRController is a helper node that automatically updates it's position based on tracker data.
+ ARVRController is a helper node that automatically updates its position based on tracker data.
It must be a child node of our ARVROrigin node
*/
@@ -102,7 +102,7 @@ public:
};
/*
- ARVRAnchor is a helper node that automatically updates it's position based on anchor data, it represents a real world location.
+ ARVRAnchor is a helper node that automatically updates its position based on anchor data, it represents a real world location.
It must be a child node of our ARVROrigin node
*/
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index abf022ecb3..3046cad624 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -290,7 +290,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
PhysicsDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS];
- int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask);
+ int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, false, true);
Area *area = NULL;
for (int i = 0; i < areas; i++) {
@@ -448,7 +448,7 @@ void AudioStreamPlayer3D::_notification(int p_what) {
//float dist_att_db = -20 * Math::log(dist + 0.00001); //logarithmic attenuation, like in real life
- float center_val[3] = { 0.5, 0.25, 0.16666 };
+ float center_val[3] = { 0.5f, 0.25f, 0.16666f };
AudioFrame center_frame(center_val[vol_index_max - 1], center_val[vol_index_max - 1]);
if (attenuation < 1.0) {
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index 7e1d60ab8e..11d61315ba 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -163,11 +163,6 @@ void Light::_update_visibility() {
if (!is_inside_tree())
return;
- // FIXME: Since the call to VS::instance_light_set_enabled was disabled below,
- // the whole logic became pointless so editor_ok triggers unused variable warnings.
- // Commenting out for now but this should be fixed/reimplemented so that editor_only
- // works as expected (GH-17989).
- /*
bool editor_ok = true;
#ifdef TOOLS_ENABLED
@@ -184,8 +179,8 @@ void Light::_update_visibility() {
}
#endif
- //VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible_in_tree() && editor_ok);
- */
+ VS::get_singleton()->instance_set_visible(get_instance(), is_visible_in_tree() && editor_ok);
+
_change_notify("geometry/visible");
}
diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp
index 4cbf6f2de3..cf0317cd58 100644
--- a/scene/3d/mesh_instance.cpp
+++ b/scene/3d/mesh_instance.cpp
@@ -253,6 +253,11 @@ void MeshInstance::_notification(int p_what) {
}
}
+int MeshInstance::get_surface_material_count() const {
+
+ return materials.size();
+}
+
void MeshInstance::set_surface_material(int p_surface, const Ref<Material> &p_material) {
ERR_FAIL_INDEX(p_surface, materials.size());
@@ -359,6 +364,7 @@ void MeshInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_skeleton_path", "skeleton_path"), &MeshInstance::set_skeleton_path);
ClassDB::bind_method(D_METHOD("get_skeleton_path"), &MeshInstance::get_skeleton_path);
+ ClassDB::bind_method(D_METHOD("get_surface_material_count"), &MeshInstance::get_surface_material_count);
ClassDB::bind_method(D_METHOD("set_surface_material", "surface", "material"), &MeshInstance::set_surface_material);
ClassDB::bind_method(D_METHOD("get_surface_material", "surface"), &MeshInstance::get_surface_material);
diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h
index 0dfec538f9..0b5b4b9e7b 100644
--- a/scene/3d/mesh_instance.h
+++ b/scene/3d/mesh_instance.h
@@ -76,6 +76,7 @@ public:
void set_skeleton_path(const NodePath &p_skeleton);
NodePath get_skeleton_path();
+ int get_surface_material_count() const;
void set_surface_material(int p_surface, const Ref<Material> &p_material);
Ref<Material> get_surface_material(int p_surface) const;
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index e37efa0e8a..339a434a6e 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -43,6 +43,16 @@ void Path::_curve_changed() {
if (is_inside_tree()) {
emit_signal("curve_changed");
}
+
+ // update the configuration warnings of all children of type OrientedPathFollows
+ if (is_inside_tree()) {
+ for (int i = 0; i < get_child_count(); i++) {
+ OrientedPathFollow *child = Object::cast_to<OrientedPathFollow>(get_child(i));
+ if (child) {
+ child->update_configuration_warning();
+ }
+ }
+ }
}
void Path::set_curve(const Ref<Curve3D> &p_curve) {
@@ -207,6 +217,18 @@ void PathFollow::_validate_property(PropertyInfo &property) const {
}
}
+String PathFollow::get_configuration_warning() const {
+
+ if (!is_visible_in_tree() || !is_inside_tree())
+ return String();
+
+ if (!Object::cast_to<Path>(get_parent())) {
+ return TTR("PathFollow only works when set as a child of a Path node.");
+ }
+
+ return String();
+}
+
void PathFollow::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &PathFollow::set_offset);
@@ -444,6 +466,23 @@ void OrientedPathFollow::_validate_property(PropertyInfo &property) const {
}
}
+String OrientedPathFollow::get_configuration_warning() const {
+
+ if (!is_visible_in_tree() || !is_inside_tree())
+ return String();
+
+ if (!Object::cast_to<Path>(get_parent())) {
+ return TTR("OrientedPathFollow only works when set as a child of a Path node.");
+ } else {
+ Path *path = Object::cast_to<Path>(get_parent());
+ if (path->get_curve().is_valid() && !path->get_curve()->is_up_vector_enabled()) {
+ return TTR("OrientedPathFollow requires up vectors enabled in its parent Path.");
+ }
+ }
+
+ return String();
+}
+
void OrientedPathFollow::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_offset", "offset"), &OrientedPathFollow::set_offset);
diff --git a/scene/3d/path.h b/scene/3d/path.h
index f73bf17dfe..beb37d9714 100644
--- a/scene/3d/path.h
+++ b/scene/3d/path.h
@@ -106,6 +106,8 @@ public:
void set_cubic_interpolation(bool p_enable);
bool get_cubic_interpolation() const;
+ String get_configuration_warning() const;
+
PathFollow();
};
@@ -151,6 +153,8 @@ public:
void set_cubic_interpolation(bool p_enable);
bool get_cubic_interpolation() const;
+ String get_configuration_warning() const;
+
OrientedPathFollow();
};
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index f9bd905181..0eccbbc8f9 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -261,7 +261,7 @@ static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3
void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector3 *p_normal, const Vector2 *p_uv, const MaterialCache &p_material, const AABB &p_aabb) {
if (p_level == cell_subdiv - 1) {
- //plot the face by guessing it's albedo and emission value
+ //plot the face by guessing its albedo and emission value
//find best axis to map to, for scanning values
int closest_axis = 0;
@@ -1619,7 +1619,7 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const
Vector3(-0.700629, -0.509037, 0.5),
Vector3(0.267617, -0.823639, 0.5)
};
- static const float weights[6] = { 0.25, 0.15, 0.15, 0.15, 0.15, 0.15 };
+ static const float weights[6] = { 0.25f, 0.15f, 0.15f, 0.15f, 0.15f, 0.15f };
//
cone_dirs = dirs;
cone_dir_count = 6;
@@ -1641,7 +1641,7 @@ Vector3 VoxelLightBaker::_compute_pixel_light_at_pos(const Vector3 &p_pos, const
Vector3(0.19124006749743122, 0.39355745585016605, 0.8991883926788214),
Vector3(0.19124006749743122, -0.39355745585016605, 0.8991883926788214),
};
- static const float weights[10] = { 0.08571, 0.08571, 0.08571, 0.08571, 0.08571, 0.08571, 0.08571, 0.133333, 0.133333, 0.13333 };
+ static const float weights[10] = { 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.08571f, 0.133333f, 0.133333f, 0.13333f };
cone_dirs = dirs;
cone_dir_count = 10;
cone_aperture = 0.404; // tan(angle) 45 degrees
@@ -1875,7 +1875,7 @@ Error VoxelLightBaker::make_lightmap(const Transform &p_xform, Ref<Mesh> &p_mesh
if (bake_mode == BAKE_MODE_RAY_TRACE) {
//blur
//gauss kernel, 7 step sigma 2
- static const float gauss_kernel[4] = { 0.214607, 0.189879, 0.131514, 0.071303 };
+ static const float gauss_kernel[4] = { 0.214607f, 0.189879f, 0.131514f, 0.071303f };
//horizontal pass
for (int i = 0; i < height; i++) {
for (int j = 0; j < width; j++) {
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index 934b84ec0c..c13964d196 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -236,8 +236,8 @@ void GradientEdit::_gui_input(const Ref<InputEvent> &p_event) {
//Snap to nearest point if holding shift
if (mm->get_shift()) {
- float snap_treshhold = 0.03;
- float smallest_ofs = snap_treshhold;
+ float snap_threshold = 0.03;
+ float smallest_ofs = snap_threshold;
bool found = false;
int nearest_point = 0;
for (int i = 0; i < points.size(); ++i) {
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index b4fd7484e9..b3bebc88ec 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -406,7 +406,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_color = Object::cast_to<GraphNode>(to)->get_connection_input_color(E->get().to_port);
connecting_target = false;
connecting_to = pos;
- just_disconected = true;
+ just_disconnected = true;
emit_signal("disconnection_request", E->get().from, E->get().from_port, E->get().to, E->get().to_port);
to = get_node(String(connecting_from)); //maybe it was erased
@@ -427,7 +427,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_color = gn->get_connection_output_color(j);
connecting_target = false;
connecting_to = pos;
- just_disconected = false;
+ just_disconnected = false;
return;
}
}
@@ -453,7 +453,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_color = Object::cast_to<GraphNode>(fr)->get_connection_output_color(E->get().from_port);
connecting_target = false;
connecting_to = pos;
- just_disconected = true;
+ just_disconnected = true;
emit_signal("disconnection_request", E->get().from, E->get().from_port, E->get().to, E->get().to_port);
fr = get_node(String(connecting_from)); //maybe it was erased
@@ -474,7 +474,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_color = gn->get_connection_input_color(j);
connecting_target = false;
connecting_to = pos;
- just_disconected = true;
+ just_disconnected = true;
return;
}
@@ -544,7 +544,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
}
emit_signal("connection_request", from, from_slot, to, to_slot);
- } else if (!just_disconected) {
+ } else if (!just_disconnected) {
String from = connecting_from;
int from_slot = connecting_index;
Vector2 ofs = Vector2(mb->get_position().x, mb->get_position().y);
@@ -1368,6 +1368,6 @@ GraphEdit::GraphEdit() {
zoom_hb->add_child(snap_amount);
setting_scroll_ofs = false;
- just_disconected = false;
+ just_disconnected = false;
set_clip_contents(true);
}
diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h
index 31a449eb59..71165e3dc9 100644
--- a/scene/gui/graph_edit.h
+++ b/scene/gui/graph_edit.h
@@ -94,7 +94,7 @@ private:
Vector2 connecting_to;
String connecting_target_to;
int connecting_target_index;
- bool just_disconected;
+ bool just_disconnected;
bool dragging;
bool just_selected;
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 0d5fbee9ee..494995fb85 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -1524,6 +1524,7 @@ void ItemList::_bind_methods() {
ADD_SIGNAL(MethodInfo("nothing_selected"));
GLOBAL_DEF("gui/timers/incremental_search_max_interval_msec", 2000);
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/incremental_search_max_interval_msec", PropertyInfo(Variant::INT, "gui/timers/incremental_search_max_interval_msec", PROPERTY_HINT_RANGE, "0,10000,1,or_greater")); // No negative numbers
}
ItemList::ItemList() {
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 6f344f1028..c4373876b1 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -1608,6 +1608,8 @@ LineEdit::LineEdit() {
text_changed_dirty = false;
placeholder_alpha = 0.6;
clear_button_enabled = false;
+ clear_button_status.press_attempt = false;
+ clear_button_status.pressing_inside = false;
deselect();
set_focus_mode(FOCUS_ALL);
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index c56b7d0f26..b7f8c74046 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -106,41 +106,8 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
}
}
- // test hovering to display right or close button
- int hover_now = -1;
- int hover_buttons = -1;
- for (int i = 0; i < tabs.size(); i++) {
-
- if (i < offset)
- continue;
-
- Rect2 rect = get_tab_rect(i);
- if (rect.has_point(pos)) {
- hover_now = i;
- }
- if (tabs[i].rb_rect.has_point(pos)) {
- rb_hover = i;
- cb_hover = -1;
- hover_buttons = i;
- break;
- } else if (!tabs[i].disabled && tabs[i].cb_rect.has_point(pos)) {
- cb_hover = i;
- rb_hover = -1;
- hover_buttons = i;
- break;
- }
- }
- if (hover != hover_now) {
- hover = hover_now;
- emit_signal("tab_hover", hover);
- }
-
- if (hover_buttons == -1) { // no hover
- rb_hover = hover_buttons;
- cb_hover = hover_buttons;
- }
+ _update_hover();
update();
-
return;
}
@@ -522,6 +489,48 @@ Ref<Texture> Tabs::get_tab_right_button(int p_tab) const {
return tabs[p_tab].right_button;
}
+void Tabs::_update_hover() {
+
+ if (!is_inside_tree()) {
+ return;
+ }
+
+ const Point2 &pos = get_local_mouse_position();
+ // test hovering to display right or close button
+ int hover_now = -1;
+ int hover_buttons = -1;
+ for (int i = 0; i < tabs.size(); i++) {
+
+ if (i < offset)
+ continue;
+
+ Rect2 rect = get_tab_rect(i);
+ if (rect.has_point(pos)) {
+ hover_now = i;
+ }
+ if (tabs[i].rb_rect.has_point(pos)) {
+ rb_hover = i;
+ cb_hover = -1;
+ hover_buttons = i;
+ break;
+ } else if (!tabs[i].disabled && tabs[i].cb_rect.has_point(pos)) {
+ cb_hover = i;
+ rb_hover = -1;
+ hover_buttons = i;
+ break;
+ }
+ }
+ if (hover != hover_now) {
+ hover = hover_now;
+ emit_signal("tab_hover", hover);
+ }
+
+ if (hover_buttons == -1) { // no hover
+ rb_hover = hover_buttons;
+ cb_hover = hover_buttons;
+ }
+}
+
void Tabs::_update_cache() {
Ref<StyleBox> tab_disabled = get_stylebox("tab_disabled");
Ref<StyleBox> tab_bg = get_stylebox("tab_bg");
@@ -597,6 +606,7 @@ void Tabs::add_tab(const String &p_str, const Ref<Texture> &p_icon) {
tabs.push_back(t);
_update_cache();
+ call_deferred("_update_hover");
update();
minimum_size_changed();
}
@@ -604,6 +614,7 @@ void Tabs::add_tab(const String &p_str, const Ref<Texture> &p_icon) {
void Tabs::clear_tabs() {
tabs.clear();
current = 0;
+ call_deferred("_update_hover");
update();
}
@@ -614,6 +625,7 @@ void Tabs::remove_tab(int p_idx) {
if (current >= p_idx)
current--;
_update_cache();
+ call_deferred("_update_hover");
update();
minimum_size_changed();
@@ -931,6 +943,7 @@ bool Tabs::get_select_with_rmb() const {
void Tabs::_bind_methods() {
ClassDB::bind_method(D_METHOD("_gui_input"), &Tabs::_gui_input);
+ ClassDB::bind_method(D_METHOD("_update_hover"), &Tabs::_update_hover);
ClassDB::bind_method(D_METHOD("get_tab_count"), &Tabs::get_tab_count);
ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &Tabs::set_current_tab);
ClassDB::bind_method(D_METHOD("get_current_tab"), &Tabs::get_current_tab);
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index e204f4364b..a98744b804 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -97,6 +97,8 @@ private:
int get_tab_width(int p_idx) const;
void _ensure_no_over_offset();
+
+ void _update_hover();
void _update_cache();
protected:
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 32580a5ae6..bb56eea98e 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -2331,9 +2331,9 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
// no need to indent if we are going upwards.
if (auto_indent && !(k->get_command() && k->get_shift())) {
- // indent once again if previous line will end with ':' or '{'
+ // indent once again if previous line will end with ':' or '{' and the line is not a comment
// (i.e. colon/brace precedes current cursor position)
- if (cursor.column > 0 && (text[cursor.line][cursor.column - 1] == ':' || text[cursor.line][cursor.column - 1] == '{')) {
+ if (cursor.column > 0 && (text[cursor.line][cursor.column - 1] == ':' || text[cursor.line][cursor.column - 1] == '{') && !is_line_comment(cursor.line)) {
if (indent_using_spaces) {
ins += space_indent;
} else {
@@ -6232,6 +6232,7 @@ void TextEdit::_bind_methods() {
BIND_ENUM_CONSTANT(MENU_MAX);
GLOBAL_DEF("gui/timers/text_edit_idle_detect_sec", 3);
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/text_edit_idle_detect_sec", PropertyInfo(Variant::REAL, "gui/timers/text_edit_idle_detect_sec", PROPERTY_HINT_RANGE, "0,10,0.01,or_greater")); // No negative numbers
}
TextEdit::TextEdit() {
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index effa44968d..0c11181f98 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -2934,7 +2934,7 @@ void Tree::_notification(int p_what) {
if (show_column_titles) {
- //title butons
+ //title buttons
int ofs = cache.bg->get_margin(MARGIN_LEFT);
for (int i = 0; i < columns.size(); i++) {
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index 8fd7dc1d7b..50e94e6db5 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -2192,7 +2192,7 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
if (p_copy->has_node(ptarget))
copytarget = p_copy->get_node(ptarget);
- if (copy && copytarget) {
+ if (copy && copytarget && !copy->is_connected(E->get().signal, copytarget, E->get().method)) {
copy->connect(E->get().signal, copytarget, E->get().method, E->get().binds, E->get().flags);
}
}
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index fdbe3b57f0..f7dec77ce4 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1944,6 +1944,7 @@ SceneTree::SceneTree() {
debug_navigation_color = GLOBAL_DEF("debug/shapes/navigation/geometry_color", Color(0.1, 1.0, 0.7, 0.4));
debug_navigation_disabled_color = GLOBAL_DEF("debug/shapes/navigation/disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4));
collision_debug_contacts = GLOBAL_DEF("debug/shapes/collision/max_contacts_displayed", 10000);
+ ProjectSettings::get_singleton()->set_custom_property_info("debug/shapes/collision/max_contacts_displayed", PropertyInfo(Variant::INT, "debug/shapes/collision/max_contacts_displayed", PROPERTY_HINT_RANGE, "0,20000,1")); // No negative
tree_version = 1;
physics_process_time = 1;
@@ -1977,7 +1978,9 @@ SceneTree::SceneTree() {
current_scene = NULL;
int ref_atlas_size = GLOBAL_DEF("rendering/quality/reflections/atlas_size", 2048);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/reflections/atlas_size", PropertyInfo(Variant::INT, "rendering/quality/reflections/atlas_size", PROPERTY_HINT_RANGE, "0,8192,or_greater")); //next_power_of_2 will return a 0 as min value
int ref_atlas_subdiv = GLOBAL_DEF("rendering/quality/reflections/atlas_subdiv", 8);
+ ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/reflections/atlas_subdiv", PropertyInfo(Variant::INT, "rendering/quality/reflections/atlas_subdiv", PROPERTY_HINT_RANGE, "0,32,or_greater")); //next_power_of_2 will return a 0 as min value
int msaa_mode = GLOBAL_DEF("rendering/quality/filters/msaa", 0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/filters/msaa", PropertyInfo(Variant::INT, "rendering/quality/filters/msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x"));
root->set_msaa(Viewport::MSAA(msaa_mode));
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index bb379ff4af..6bf1d12086 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -629,10 +629,8 @@ Rect2 Viewport::get_visible_rect() const {
Rect2 r;
if (size == Size2()) {
-
- r = Rect2(Point2(), Size2(OS::get_singleton()->get_window_size().width, OS::get_singleton()->get_window_size().height));
+ r = Rect2(Point2(), OS::get_singleton()->get_window_size());
} else {
-
r = Rect2(Point2(), size);
}
@@ -2945,6 +2943,7 @@ Viewport::Viewport() {
//gui.tooltip_timer->force_parent_owned();
gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.7);
+ ProjectSettings::get_singleton()->set_custom_property_info("gui/timers/tooltip_delay_sec", PropertyInfo(Variant::REAL, "gui/timers/tooltip_delay_sec", PROPERTY_HINT_RANGE, "0,5,0.01,or_greater")); // No negative numbers
gui.tooltip = NULL;
gui.tooltip_label = NULL;
diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp
index 9d47bca5ed..39488760cd 100644
--- a/scene/resources/convex_polygon_shape.cpp
+++ b/scene/resources/convex_polygon_shape.cpp
@@ -38,10 +38,9 @@ Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() {
if (points.size() > 3) {
- QuickHull qh;
Vector<Vector3> varr = Variant(points);
Geometry::MeshData md;
- Error err = qh.build(varr, md);
+ Error err = QuickHull::build(varr, md);
if (err == OK) {
Vector<Vector3> lines;
lines.resize(md.edges.size() * 2);
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 6790c35c4b..458cbf6718 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -201,10 +201,10 @@ Error DynamicFontAtSize::_load() {
if (FT_HAS_COLOR(face)) {
int best_match = 0;
- int diff = ABS(id.size - face->available_sizes[0].width);
+ int diff = ABS(id.size - ((int64_t)face->available_sizes[0].width));
scale_color_font = float(id.size) / face->available_sizes[0].width;
for (int i = 1; i < face->num_fixed_sizes; i++) {
- int ndiff = ABS(id.size - face->available_sizes[i].width);
+ int ndiff = ABS(id.size - ((int64_t)face->available_sizes[i].width));
if (ndiff < diff) {
best_match = i;
diff = ndiff;
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 086fb83af9..42ce9d10cd 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -264,7 +264,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
}
if (n.instance >= 0 || n.type != TYPE_INSTANCED || i == 0) {
- //if node was not part of instance, must set it's name, parenthood and ownership
+ //if node was not part of instance, must set its name, parenthood and ownership
if (i > 0) {
if (parent) {
parent->_add_child_nocheck(node, snames[n.name]);
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 69d85eeef3..05050a5ea2 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -565,8 +565,6 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
vert_offset = 0;
}
int adapted_corner_detail = (corner_radius[0] == 0 && corner_radius[1] == 0 && corner_radius[2] == 0 && corner_radius[3] == 0) ? 1 : corner_detail;
- int rings = (border_width[0] == 0 && border_width[1] == 0 && border_width[2] == 0 && border_width[3] == 0) ? 1 : 2;
- rings = 2;
int ring_corner_radius[4];
set_inner_corner_radius(style_rect, ring_rect, corner_radius, ring_corner_radius);
@@ -592,7 +590,7 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
//calculate the vert array
for (int corner_index = 0; corner_index < 4; corner_index++) {
for (int detail = 0; detail <= adapted_corner_detail; detail++) {
- for (int inner_outer = (2 - rings); inner_outer < 2; inner_outer++) {
+ for (int inner_outer = 0; inner_outer < 2; inner_outer++) {
float radius;
Color color;
Point2 corner_point;
@@ -613,19 +611,17 @@ inline void draw_ring(Vector<Vector2> &verts, Vector<int> &indices, Vector<Color
}
}
- if (rings == 2) {
- int vert_count = (adapted_corner_detail + 1) * 4 * rings;
- //fill the indices and the colors for the border
- for (int i = 0; i < vert_count; i++) {
- //poly 1
- indices.push_back(vert_offset + ((i + 0) % vert_count));
- indices.push_back(vert_offset + ((i + 2) % vert_count));
- indices.push_back(vert_offset + ((i + 1) % vert_count));
- //poly 2
- indices.push_back(vert_offset + ((i + 1) % vert_count));
- indices.push_back(vert_offset + ((i + 2) % vert_count));
- indices.push_back(vert_offset + ((i + 3) % vert_count));
- }
+ int vert_count = (adapted_corner_detail + 1) * 4 * 2;
+ //fill the indices and the colors for the border
+ for (int i = 0; i < vert_count; i++) {
+ //poly 1
+ indices.push_back(vert_offset + ((i + 0) % vert_count));
+ indices.push_back(vert_offset + ((i + 2) % vert_count));
+ indices.push_back(vert_offset + ((i + 1) % vert_count));
+ //poly 2
+ indices.push_back(vert_offset + ((i + 1) % vert_count));
+ indices.push_back(vert_offset + ((i + 2) % vert_count));
+ indices.push_back(vert_offset + ((i + 3) % vert_count));
}
}