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-rw-r--r--scene/gui/gradient_edit.cpp100
-rw-r--r--scene/gui/gradient_edit.h7
-rw-r--r--scene/gui/label.cpp10
-rw-r--r--scene/gui/line_edit.cpp18
-rw-r--r--scene/gui/line_edit.h4
-rw-r--r--scene/gui/rich_text_label.cpp29
-rw-r--r--scene/gui/rich_text_label.h2
-rw-r--r--scene/resources/default_theme/default_theme.cpp2
-rw-r--r--scene/resources/font.cpp60
-rw-r--r--scene/resources/font.h9
-rw-r--r--scene/resources/gradient.cpp30
-rw-r--r--scene/resources/gradient.h57
-rw-r--r--scene/resources/text_paragraph.cpp14
-rw-r--r--scene/resources/text_paragraph.h3
14 files changed, 258 insertions, 87 deletions
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index 5d024d3be7..e5b23d8006 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -39,6 +39,10 @@ GradientEdit::GradientEdit() {
picker = memnew(ColorPicker);
popup->add_child(picker);
+ gradient_cache.instantiate();
+ preview_texture.instantiate();
+
+ preview_texture->set_width(1024);
add_child(popup, false, INTERNAL_MODE_FRONT);
}
@@ -47,7 +51,7 @@ int GradientEdit::_get_point_from_pos(int x) {
int total_w = get_size().width - get_size().height - draw_spacing;
float min_distance = 1e20;
for (int i = 0; i < points.size(); i++) {
- //Check if we clicked at point
+ // Check if we clicked at point.
float distance = ABS(x - points[i].offset * total_w);
float min = (draw_point_width / 2 * 1.7); //make it easier to grab
if (distance <= min && distance < min_distance) {
@@ -94,14 +98,14 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseButton> mb = p_event;
- //Show color picker on double click.
+ // Show color picker on double click.
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_double_click() && mb->is_pressed()) {
grabbed = _get_point_from_pos(mb->get_position().x);
_show_color_picker();
accept_event();
}
- //Delete point on right click
+ // Delete point on right click.
if (mb.is_valid() && mb->get_button_index() == 2 && mb->is_pressed()) {
grabbed = _get_point_from_pos(mb->get_position().x);
if (grabbed != -1) {
@@ -114,20 +118,20 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
- //Hold alt key to duplicate selected color
+ // Hold alt key to duplicate selected color.
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed() && mb->is_alt_pressed()) {
int x = mb->get_position().x;
grabbed = _get_point_from_pos(x);
if (grabbed != -1) {
int total_w = get_size().width - get_size().height - draw_spacing;
- Gradient::Point newPoint = points[grabbed];
- newPoint.offset = CLAMP(x / float(total_w), 0, 1);
+ Gradient::Point new_point = points[grabbed];
+ new_point.offset = CLAMP(x / float(total_w), 0, 1);
- points.push_back(newPoint);
+ points.push_back(new_point);
points.sort();
for (int i = 0; i < points.size(); ++i) {
- if (points[i].offset == newPoint.offset) {
+ if (points[i].offset == new_point.offset) {
grabbed = i;
break;
}
@@ -138,7 +142,7 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
}
}
- //select
+ // Select.
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
update();
int x = mb->get_position().x;
@@ -158,16 +162,16 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
return;
}
- //insert
- Gradient::Point newPoint;
- newPoint.offset = CLAMP(x / float(total_w), 0, 1);
+ // Insert point.
+ Gradient::Point new_point;
+ new_point.offset = CLAMP(x / float(total_w), 0, 1);
Gradient::Point prev;
Gradient::Point next;
int pos = -1;
for (int i = 0; i < points.size(); i++) {
- if (points[i].offset < newPoint.offset) {
+ if (points[i].offset < new_point.offset) {
pos = i;
}
}
@@ -191,12 +195,12 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
prev = points[pos];
}
- newPoint.color = prev.color.lerp(next.color, (newPoint.offset - prev.offset) / (next.offset - prev.offset));
+ new_point.color = prev.color.lerp(next.color, (new_point.offset - prev.offset) / (next.offset - prev.offset));
- points.push_back(newPoint);
+ points.push_back(new_point);
points.sort();
for (int i = 0; i < points.size(); i++) {
- if (points[i].offset == newPoint.offset) {
+ if (points[i].offset == new_point.offset) {
grabbed = i;
break;
}
@@ -223,7 +227,7 @@ void GradientEdit::gui_input(const Ref<InputEvent> &p_event) {
float newofs = CLAMP(x / float(total_w), 0, 1);
// Snap to "round" coordinates if holding Ctrl.
- // Be more precise if holding Shift as well
+ // Be more precise if holding Shift as well.
if (mm->is_ctrl_pressed()) {
newofs = Math::snapped(newofs, mm->is_shift_pressed() ? 0.025 : 0.1);
} else if (mm->is_shift_pressed()) {
@@ -299,57 +303,22 @@ void GradientEdit::_notification(int p_what) {
int h = get_size().y;
if (w == 0 || h == 0) {
- return; //Safety check. We have division by 'h'. And in any case there is nothing to draw with such size
+ return; // Safety check. We have division by 'h'. And in any case there is nothing to draw with such size.
}
int total_w = get_size().width - get_size().height - draw_spacing;
- //Draw checker pattern for ramp
+ // Draw checker pattern for ramp.
draw_texture_rect(get_theme_icon(SNAME("GuiMiniCheckerboard"), SNAME("EditorIcons")), Rect2(0, 0, total_w, h), true);
- //Draw color ramp
- Gradient::Point prev;
- prev.offset = 0;
- if (points.size() == 0) {
- prev.color = Color(0, 0, 0); //Draw black rectangle if we have no points
- } else {
- prev.color = points[0].color; //Extend color of first point to the beginning.
- }
+ // Draw color ramp.
- for (int i = -1; i < points.size(); i++) {
- Gradient::Point next;
- //If there is no next point
- if (i + 1 == points.size()) {
- if (points.size() == 0) {
- next.color = Color(0, 0, 0); //Draw black rectangle if we have no points
- } else {
- next.color = points[i].color; //Extend color of last point to the end.
- }
- next.offset = 1;
- } else {
- next = points[i + 1];
- }
+ gradient_cache->set_points(points);
+ gradient_cache->set_interpolation_mode(interpolation_mode);
+ preview_texture->set_gradient(gradient_cache);
+ draw_texture_rect(preview_texture, Rect2(0, 0, total_w, h));
- if (prev.offset == next.offset) {
- prev = next;
- continue;
- }
-
- Vector<Vector2> points;
- Vector<Color> colors;
- points.push_back(Vector2(prev.offset * total_w, h));
- points.push_back(Vector2(prev.offset * total_w, 0));
- points.push_back(Vector2(next.offset * total_w, 0));
- points.push_back(Vector2(next.offset * total_w, h));
- colors.push_back(prev.color);
- colors.push_back(prev.color);
- colors.push_back(next.color);
- colors.push_back(next.color);
- draw_primitive(points, colors, Vector<Point2>());
- prev = next;
- }
-
- //Draw point markers
+ // Draw point markers.
for (int i = 0; i < points.size(); i++) {
Color col = points[i].color.inverted();
col.a = 0.9;
@@ -383,7 +352,7 @@ void GradientEdit::_notification(int p_what) {
draw_line(Vector2(total_w + draw_spacing, h), Vector2(total_w + draw_spacing + h, 0), Color(1, 1, 1, 0.6));
}
- //Draw borders around color ramp if in focus
+ // Draw borders around color ramp if in focus.
if (has_focus()) {
draw_line(Vector2(-1, -1), Vector2(total_w + 1, -1), Color(1, 1, 1, 0.6));
draw_line(Vector2(total_w + 1, -1), Vector2(total_w + 1, h + 1), Color(1, 1, 1, 0.6));
@@ -448,12 +417,21 @@ void GradientEdit::set_points(Vector<Gradient::Point> &p_points) {
}
points.clear();
points = p_points;
+ points.sort();
}
Vector<Gradient::Point> &GradientEdit::get_points() {
return points;
}
+void GradientEdit::set_interpolation_mode(Gradient::InterpolationMode p_interp_mode) {
+ interpolation_mode = p_interp_mode;
+}
+
+Gradient::InterpolationMode GradientEdit::get_interpolation_mode() {
+ return interpolation_mode;
+}
+
void GradientEdit::_bind_methods() {
ADD_SIGNAL(MethodInfo("ramp_changed"));
}
diff --git a/scene/gui/gradient_edit.h b/scene/gui/gradient_edit.h
index f3a39daaf6..66b60d87c7 100644
--- a/scene/gui/gradient_edit.h
+++ b/scene/gui/gradient_edit.h
@@ -45,6 +45,10 @@ class GradientEdit : public Control {
bool grabbing = false;
int grabbed = -1;
Vector<Gradient::Point> points;
+ Gradient::InterpolationMode interpolation_mode = Gradient::GRADIENT_INTERPOLATE_LINEAR;
+
+ Ref<Gradient> gradient_cache;
+ Ref<GradientTexture1D> preview_texture;
// Make sure to use the scaled value below.
const int BASE_SPACING = 3;
@@ -69,6 +73,9 @@ public:
Vector<Color> get_colors() const;
void set_points(Vector<Gradient::Point> &p_points);
Vector<Gradient::Point> &get_points();
+ void set_interpolation_mode(Gradient::InterpolationMode p_interp_mode);
+ Gradient::InterpolationMode get_interpolation_mode();
+
virtual Size2 get_minimum_size() const override;
GradientEdit();
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index b8cb618171..50908f6a77 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -243,11 +243,9 @@ inline void draw_glyph_outline(const Glyph &p_gl, const RID &p_canvas, const Col
if (p_gl.font_rid != RID()) {
if (p_font_shadow_color.a > 0) {
TS->font_draw_glyph(p_gl.font_rid, p_canvas, p_gl.font_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off) + shadow_ofs, p_gl.index, p_font_shadow_color);
- if (p_shadow_outline_size > 0) {
- TS->font_draw_glyph_outline(p_gl.font_rid, p_canvas, p_gl.font_size, p_shadow_outline_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off) + Vector2(-shadow_ofs.x, shadow_ofs.y), p_gl.index, p_font_shadow_color);
- TS->font_draw_glyph_outline(p_gl.font_rid, p_canvas, p_gl.font_size, p_shadow_outline_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off) + Vector2(shadow_ofs.x, -shadow_ofs.y), p_gl.index, p_font_shadow_color);
- TS->font_draw_glyph_outline(p_gl.font_rid, p_canvas, p_gl.font_size, p_shadow_outline_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off) + Vector2(-shadow_ofs.x, -shadow_ofs.y), p_gl.index, p_font_shadow_color);
- }
+ }
+ if (p_font_shadow_color.a > 0 && p_shadow_outline_size > 0) {
+ TS->font_draw_glyph_outline(p_gl.font_rid, p_canvas, p_gl.font_size, p_shadow_outline_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off) + shadow_ofs, p_gl.index, p_font_shadow_color);
}
if (p_font_outline_color.a != 0.0 && p_outline_size > 0) {
TS->font_draw_glyph_outline(p_gl.font_rid, p_canvas, p_gl.font_size, p_outline_size, p_ofs + Vector2(p_gl.x_off, p_gl.y_off), p_gl.index, p_font_outline_color);
@@ -397,7 +395,7 @@ void Label::_notification(int p_what) {
int ellipsis_gl_size = TS->shaped_text_get_ellipsis_glyph_count(lines_rid[i]);
// Draw outline. Note: Do not merge this into the single loop with the main text, to prevent overlaps.
- if (font_shadow_color.a > 0 || (font_outline_color.a != 0.0 && outline_size > 0)) {
+ if ((outline_size > 0 && font_outline_color.a != 0) || (font_shadow_color.a != 0)) {
Vector2 offset = ofs;
// Draw RTL ellipsis string when necessary.
if (rtl && ellipsis_pos >= 0) {
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 0b85b4d3d2..15fd22ced5 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -664,7 +664,9 @@ void LineEdit::_notification(int p_what) {
}
Ref<Font> font = get_theme_font(SNAME("font"));
- style->draw(ci, Rect2(Point2(), size));
+ if (!flat) {
+ style->draw(ci, Rect2(Point2(), size));
+ }
if (has_focus()) {
get_theme_stylebox(SNAME("focus"))->draw(ci, Rect2(Point2(), size));
@@ -1966,6 +1968,17 @@ Ref<Texture2D> LineEdit::get_right_icon() {
return right_icon;
}
+void LineEdit::set_flat(bool p_enabled) {
+ if (flat != p_enabled) {
+ flat = p_enabled;
+ update();
+ }
+}
+
+bool LineEdit::is_flat() const {
+ return flat;
+}
+
void LineEdit::_text_changed() {
_emit_text_change();
_clear_redo();
@@ -2214,6 +2227,8 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_deselect_on_focus_loss_enabled"), &LineEdit::is_deselect_on_focus_loss_enabled);
ClassDB::bind_method(D_METHOD("set_right_icon", "icon"), &LineEdit::set_right_icon);
ClassDB::bind_method(D_METHOD("get_right_icon"), &LineEdit::get_right_icon);
+ ClassDB::bind_method(D_METHOD("set_flat", "enabled"), &LineEdit::set_flat);
+ ClassDB::bind_method(D_METHOD("is_flat"), &LineEdit::is_flat);
ADD_SIGNAL(MethodInfo("text_changed", PropertyInfo(Variant::STRING, "new_text")));
ADD_SIGNAL(MethodInfo("text_change_rejected", PropertyInfo(Variant::STRING, "rejected_substring")));
@@ -2269,6 +2284,7 @@ void LineEdit::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "selecting_enabled"), "set_selecting_enabled", "is_selecting_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "deselect_on_focus_loss_enabled"), "set_deselect_on_focus_loss_enabled", "is_deselect_on_focus_loss_enabled");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "right_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_right_icon", "get_right_icon");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flat"), "set_flat", "is_flat");
ADD_PROPERTY(PropertyInfo(Variant::INT, "text_direction", PROPERTY_HINT_ENUM, "Auto,Left-to-Right,Right-to-Left,Inherited"), "set_text_direction", "get_text_direction");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "language"), "set_language", "get_language");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_control_chars"), "set_draw_control_chars", "get_draw_control_chars");
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 3364e02e01..2ec7f08865 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -130,6 +130,7 @@ private:
bool middle_mouse_paste_enabled = true;
Ref<Texture2D> right_icon;
+ bool flat = false;
struct Selection {
int begin = 0;
@@ -332,6 +333,9 @@ public:
void set_right_icon(const Ref<Texture2D> &p_icon);
Ref<Texture2D> get_right_icon();
+ void set_flat(bool p_enabled);
+ bool is_flat() const;
+
virtual bool is_text_field() const override;
void show_virtual_keyboard();
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index f1efbbda98..308880ef18 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -621,7 +621,7 @@ void RichTextLabel::_shape_line(ItemFrame *p_frame, int p_line, const Ref<Font>
}
}
-int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, bool p_shadow_as_outline, const Point2 &p_shadow_ofs) {
+int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, int p_shadow_outline_size, const Point2 &p_shadow_ofs) {
Vector2 off;
ERR_FAIL_COND_V(p_frame == nullptr, 0);
@@ -804,7 +804,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
}
for (int j = 0; j < frame->lines.size(); j++) {
- _draw_line(frame, j, p_ofs + rect.position + off + Vector2(0, frame->lines[j].offset.y), rect.size.x, p_base_color, p_outline_size, p_outline_color, p_font_shadow_color, p_shadow_as_outline, p_shadow_ofs);
+ _draw_line(frame, j, p_ofs + rect.position + off + Vector2(0, frame->lines[j].offset.y), rect.size.x, p_base_color, p_outline_size, p_outline_color, p_font_shadow_color, p_shadow_outline_size, p_shadow_ofs);
}
idx++;
}
@@ -824,7 +824,8 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
Item *it = _get_item_at_pos(it_from, it_to, glyphs[i].start);
int size = _find_outline_size(it, p_outline_size);
Color font_color = _find_outline_color(it, p_outline_color);
- if (size <= 0) {
+ Color font_shadow_color = p_font_shadow_color;
+ if ((size <= 0 || font_color.a == 0) && (font_shadow_color.a == 0)) {
gloff.x += glyphs[i].advance;
continue;
}
@@ -871,9 +872,10 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
faded_visibility = faded_visibility < 0.0f ? 0.0f : faded_visibility;
}
font_color.a = faded_visibility;
+ font_shadow_color.a = faded_visibility;
}
- bool visible = (font_color.a != 0);
+ bool visible = (font_color.a != 0) || (font_shadow_color.a != 0);
for (int j = 0; j < fx_stack.size(); j++) {
ItemFX *item_fx = fx_stack[j];
@@ -942,18 +944,19 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
}
}
- Point2 shadow_ofs(get_theme_constant(SNAME("shadow_offset_x")), get_theme_constant(SNAME("shadow_offset_y")));
-
// Draw glyph outlines.
for (int j = 0; j < glyphs[i].repeat; j++) {
if (visible) {
if (frid != RID()) {
- if (p_shadow_as_outline) {
- TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, size, p_ofs + fx_offset + gloff + Vector2(-shadow_ofs.x, shadow_ofs.y), gl, p_font_shadow_color);
- TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, size, p_ofs + fx_offset + gloff + Vector2(shadow_ofs.x, -shadow_ofs.y), gl, p_font_shadow_color);
- TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, size, p_ofs + fx_offset + gloff + Vector2(-shadow_ofs.x, -shadow_ofs.y), gl, p_font_shadow_color);
+ if (font_shadow_color.a > 0) {
+ TS->font_draw_glyph(frid, ci, glyphs[i].font_size, p_ofs + fx_offset + gloff + p_shadow_ofs, gl, font_shadow_color);
+ }
+ if (font_shadow_color.a > 0 && p_shadow_outline_size > 0) {
+ TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, p_shadow_outline_size, p_ofs + fx_offset + gloff + p_shadow_ofs, gl, font_shadow_color);
+ }
+ if (font_color.a != 0.0 && size > 0) {
+ TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, size, p_ofs + fx_offset + gloff, gl, font_color);
}
- TS->font_draw_glyph_outline(frid, ci, glyphs[i].font_size, size, p_ofs + fx_offset + gloff, gl, font_color);
}
}
gloff.x += glyphs[i].advance;
@@ -1470,7 +1473,7 @@ void RichTextLabel::_notification(int p_what) {
Color outline_color = get_theme_color(SNAME("font_outline_color"));
int outline_size = get_theme_constant(SNAME("outline_size"));
Color font_shadow_color = get_theme_color(SNAME("font_shadow_color"));
- bool use_outline = get_theme_constant(SNAME("shadow_as_outline"));
+ int shadow_outline_size = get_theme_constant(SNAME("shadow_outline_size"));
Point2 shadow_ofs(get_theme_constant(SNAME("shadow_offset_x")), get_theme_constant(SNAME("shadow_offset_y")));
visible_paragraph_count = 0;
@@ -1480,7 +1483,7 @@ void RichTextLabel::_notification(int p_what) {
Point2 ofs = text_rect.get_position() + Vector2(0, main->lines[from_line].offset.y - vofs);
while (ofs.y < size.height && from_line < main->lines.size()) {
visible_paragraph_count++;
- visible_line_count += _draw_line(main, from_line, ofs, text_rect.size.x, base_color, outline_size, outline_color, font_shadow_color, use_outline, shadow_ofs);
+ visible_line_count += _draw_line(main, from_line, ofs, text_rect.size.x, base_color, outline_size, outline_color, font_shadow_color, shadow_outline_size, shadow_ofs);
ofs.y += main->lines[from_line].text_buf->get_size().y + get_theme_constant(SNAME("line_separation"));
from_line++;
}
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index f3c4c11cc8..5b58f14d96 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -412,7 +412,7 @@ private:
void _shape_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width, int *r_char_offset);
void _resize_line(ItemFrame *p_frame, int p_line, const Ref<Font> &p_base_font, int p_base_font_size, int p_width);
- int _draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, bool p_shadow_as_outline, const Point2 &shadow_ofs);
+ int _draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Color &p_base_color, int p_outline_size, const Color &p_outline_color, const Color &p_font_shadow_color, int p_shadow_outline_size, const Point2 &p_shadow_ofs);
float _find_click_in_line(ItemFrame *p_frame, int p_line, const Vector2 &p_ofs, int p_width, const Point2i &p_click, ItemFrame **r_click_frame = nullptr, int *r_click_line = nullptr, Item **r_click_item = nullptr, int *r_click_char = nullptr);
String _roman(int p_num, bool p_capitalize) const;
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index f21a070133..a1d76ef352 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -940,7 +940,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("shadow_offset_x", "RichTextLabel", 1 * scale);
theme->set_constant("shadow_offset_y", "RichTextLabel", 1 * scale);
- theme->set_constant("shadow_as_outline", "RichTextLabel", 0 * scale);
+ theme->set_constant("shadow_outline_size", "RichTextLabel", 1 * scale);
theme->set_constant("line_separation", "RichTextLabel", 0 * scale);
theme->set_constant("table_hseparation", "RichTextLabel", 3 * scale);
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 819ae95715..d9de47afc7 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -70,6 +70,15 @@ void FontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &FontData::set_antialiased);
ClassDB::bind_method(D_METHOD("is_antialiased"), &FontData::is_antialiased);
+ ClassDB::bind_method(D_METHOD("set_font_name", "name"), &FontData::set_font_name);
+ ClassDB::bind_method(D_METHOD("get_font_name"), &FontData::get_font_name);
+
+ ClassDB::bind_method(D_METHOD("set_font_style_name", "name"), &FontData::set_font_style_name);
+ ClassDB::bind_method(D_METHOD("get_font_style_name"), &FontData::get_font_style_name);
+
+ ClassDB::bind_method(D_METHOD("set_font_style", "style"), &FontData::set_font_style);
+ ClassDB::bind_method(D_METHOD("get_font_style"), &FontData::get_font_style);
+
ClassDB::bind_method(D_METHOD("set_multichannel_signed_distance_field", "msdf"), &FontData::set_multichannel_signed_distance_field);
ClassDB::bind_method(D_METHOD("is_multichannel_signed_distance_field"), &FontData::is_multichannel_signed_distance_field);
@@ -190,6 +199,15 @@ bool FontData::_set(const StringName &p_name, const Variant &p_value) {
} else if (tokens[0] == "antialiased") {
set_antialiased(p_value);
return true;
+ } else if (tokens[0] == "font_name") {
+ set_font_name(p_value);
+ return true;
+ } else if (tokens[0] == "style_name") {
+ set_font_style_name(p_value);
+ return true;
+ } else if (tokens[0] == "font_style") {
+ set_font_style(p_value);
+ return true;
} else if (tokens[0] == "multichannel_signed_distance_field") {
set_multichannel_signed_distance_field(p_value);
return true;
@@ -295,6 +313,15 @@ bool FontData::_get(const StringName &p_name, Variant &r_ret) const {
} else if (tokens[0] == "antialiased") {
r_ret = is_antialiased();
return true;
+ } else if (tokens[0] == "font_name") {
+ r_ret = get_font_name();
+ return true;
+ } else if (tokens[0] == "style_name") {
+ r_ret = get_font_style_name();
+ return true;
+ } else if (tokens[0] == "font_style") {
+ r_ret = get_font_style();
+ return true;
} else if (tokens[0] == "multichannel_signed_distance_field") {
r_ret = is_multichannel_signed_distance_field();
return true;
@@ -394,6 +421,9 @@ bool FontData::_get(const StringName &p_name, Variant &r_ret) const {
void FontData::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ p_list->push_back(PropertyInfo(Variant::STRING, "font_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ p_list->push_back(PropertyInfo(Variant::STRING, "style_name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
+ p_list->push_back(PropertyInfo(Variant::INT, "font_style", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
p_list->push_back(PropertyInfo(Variant::BOOL, "antialiased", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
p_list->push_back(PropertyInfo(Variant::BOOL, "multichannel_signed_distance_field", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
p_list->push_back(PropertyInfo(Variant::INT, "msdf_pixel_range", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
@@ -510,6 +540,36 @@ PackedByteArray FontData::get_data() const {
return data;
}
+void FontData::set_font_name(const String &p_name) {
+ _ensure_rid(0);
+ TS->font_set_name(cache[0], p_name);
+}
+
+String FontData::get_font_name() const {
+ _ensure_rid(0);
+ return TS->font_get_name(cache[0]);
+}
+
+void FontData::set_font_style_name(const String &p_name) {
+ _ensure_rid(0);
+ TS->font_set_style_name(cache[0], p_name);
+}
+
+String FontData::get_font_style_name() const {
+ _ensure_rid(0);
+ return TS->font_get_style_name(cache[0]);
+}
+
+void FontData::set_font_style(uint32_t p_style) {
+ _ensure_rid(0);
+ TS->font_set_style(cache[0], p_style);
+}
+
+uint32_t FontData::get_font_style() const {
+ _ensure_rid(0);
+ return TS->font_get_style(cache[0]);
+}
+
void FontData::set_antialiased(bool p_antialiased) {
if (antialiased != p_antialiased) {
antialiased = p_antialiased;
diff --git a/scene/resources/font.h b/scene/resources/font.h
index e1f1f6d742..4d9ee72c84 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -79,6 +79,15 @@ public:
virtual PackedByteArray get_data() const;
// Common properties.
+ virtual void set_font_name(const String &p_name);
+ virtual String get_font_name() const;
+
+ virtual void set_font_style_name(const String &p_name);
+ virtual String get_font_style_name() const;
+
+ virtual void set_font_style(uint32_t p_style);
+ virtual uint32_t get_font_style() const;
+
virtual void set_antialiased(bool p_antialiased);
virtual bool is_antialiased() const;
diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp
index 7b9b942142..4559b4ce0a 100644
--- a/scene/resources/gradient.cpp
+++ b/scene/resources/gradient.cpp
@@ -51,6 +51,8 @@ void Gradient::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_offset", "point", "offset"), &Gradient::set_offset);
ClassDB::bind_method(D_METHOD("get_offset", "point"), &Gradient::get_offset);
+ ClassDB::bind_method(D_METHOD("reverse"), &Gradient::reverse);
+
ClassDB::bind_method(D_METHOD("set_color", "point", "color"), &Gradient::set_color);
ClassDB::bind_method(D_METHOD("get_color", "point"), &Gradient::get_color);
@@ -64,8 +66,18 @@ void Gradient::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_colors", "colors"), &Gradient::set_colors);
ClassDB::bind_method(D_METHOD("get_colors"), &Gradient::get_colors);
+ ClassDB::bind_method(D_METHOD("set_interpolation_mode", "interpolation_mode"), &Gradient::set_interpolation_mode);
+ ClassDB::bind_method(D_METHOD("get_interpolation_mode"), &Gradient::get_interpolation_mode);
+
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "interpolation_mode", PROPERTY_HINT_ENUM, "Linear,Constant,Cubic"), "set_interpolation_mode", "get_interpolation_mode");
+
+ ADD_GROUP("Raw data", "");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_FLOAT32_ARRAY, "offsets"), "set_offsets", "get_offsets");
ADD_PROPERTY(PropertyInfo(Variant::PACKED_COLOR_ARRAY, "colors"), "set_colors", "get_colors");
+
+ BIND_ENUM_CONSTANT(GRADIENT_INTERPOLATE_LINEAR);
+ BIND_ENUM_CONSTANT(GRADIENT_INTERPOLATE_CONSTANT);
+ BIND_ENUM_CONSTANT(GRADIENT_INTERPOLATE_CUBIC);
}
Vector<float> Gradient::get_offsets() const {
@@ -86,6 +98,15 @@ Vector<Color> Gradient::get_colors() const {
return colors;
}
+void Gradient::set_interpolation_mode(Gradient::InterpolationMode p_interp_mode) {
+ interpolation_mode = p_interp_mode;
+ emit_signal(CoreStringNames::get_singleton()->changed);
+}
+
+Gradient::InterpolationMode Gradient::get_interpolation_mode() {
+ return interpolation_mode;
+}
+
void Gradient::set_offsets(const Vector<float> &p_offsets) {
points.resize(p_offsets.size());
for (int i = 0; i < points.size(); i++) {
@@ -127,6 +148,15 @@ void Gradient::remove_point(int p_index) {
emit_signal(CoreStringNames::get_singleton()->changed);
}
+void Gradient::reverse() {
+ for (int i = 0; i < points.size(); i++) {
+ points.write[i].offset = 1.0 - points[i].offset;
+ }
+
+ _update_sorting();
+ emit_signal(CoreStringNames::get_singleton()->changed);
+}
+
void Gradient::set_points(Vector<Gradient::Point> &p_points) {
points = p_points;
is_sorted = false;
diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h
index cf5b179c45..eb438d0bba 100644
--- a/scene/resources/gradient.h
+++ b/scene/resources/gradient.h
@@ -38,6 +38,12 @@ class Gradient : public Resource {
OBJ_SAVE_TYPE(Gradient);
public:
+ enum InterpolationMode {
+ GRADIENT_INTERPOLATE_LINEAR,
+ GRADIENT_INTERPOLATE_CONSTANT,
+ GRADIENT_INTERPOLATE_CUBIC,
+ };
+
struct Point {
float offset = 0.0;
Color color;
@@ -49,6 +55,8 @@ public:
private:
Vector<Point> points;
bool is_sorted = true;
+ InterpolationMode interpolation_mode = GRADIENT_INTERPOLATE_LINEAR;
+
_FORCE_INLINE_ void _update_sorting() {
if (!is_sorted) {
points.sort();
@@ -65,9 +73,9 @@ public:
void add_point(float p_offset, const Color &p_color);
void remove_point(int p_index);
-
void set_points(Vector<Point> &p_points);
Vector<Point> &get_points();
+ void reverse();
void set_offset(int pos, const float offset);
float get_offset(int pos);
@@ -81,6 +89,13 @@ public:
void set_colors(const Vector<Color> &p_colors);
Vector<Color> get_colors() const;
+ void set_interpolation_mode(InterpolationMode p_interp_mode);
+ InterpolationMode get_interpolation_mode();
+
+ _FORCE_INLINE_ float cubic_interpolate(float p0, float p1, float p2, float p3, float x) {
+ return p1 + 0.5 * x * (p2 - p0 + x * (2.0 * p0 - 5.0 * p1 + 4.0 * p2 - p3 + x * (3.0 * (p1 - p2) + p3 - p0)));
+ }
+
_FORCE_INLINE_ Color get_color_at_offset(float p_offset) {
if (points.is_empty()) {
return Color(0, 0, 0, 1);
@@ -88,7 +103,7 @@ public:
_update_sorting();
- //binary search
+ // Binary search.
int low = 0;
int high = points.size() - 1;
int middle = 0;
@@ -111,7 +126,7 @@ public:
}
}
- //return interpolated value
+ // Return interpolated value.
if (points[middle].offset > p_offset) {
middle--;
}
@@ -125,10 +140,44 @@ public:
}
const Point &pointFirst = points[first];
const Point &pointSecond = points[second];
- return pointFirst.color.lerp(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset));
+
+ switch (interpolation_mode) {
+ case GRADIENT_INTERPOLATE_LINEAR: {
+ return pointFirst.color.lerp(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset));
+ } break;
+ case GRADIENT_INTERPOLATE_CONSTANT: {
+ return pointFirst.color;
+ } break;
+ case GRADIENT_INTERPOLATE_CUBIC: {
+ int p0 = first - 1;
+ int p3 = second + 1;
+ if (p3 >= points.size()) {
+ p3 = second;
+ }
+ if (p0 < 0) {
+ p0 = first;
+ }
+ const Point &pointP0 = points[p0];
+ const Point &pointP3 = points[p3];
+
+ float x = (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset);
+ float r = cubic_interpolate(pointP0.color.r, pointFirst.color.r, pointSecond.color.r, pointP3.color.r, x);
+ float g = cubic_interpolate(pointP0.color.g, pointFirst.color.g, pointSecond.color.g, pointP3.color.g, x);
+ float b = cubic_interpolate(pointP0.color.b, pointFirst.color.b, pointSecond.color.b, pointP3.color.b, x);
+ float a = cubic_interpolate(pointP0.color.a, pointFirst.color.a, pointSecond.color.a, pointP3.color.a, x);
+
+ return Color(r, g, b, a);
+ } break;
+ default: {
+ // Fallback to linear interpolation.
+ return pointFirst.color.lerp(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset));
+ }
+ }
}
int get_points_count() const;
};
+VARIANT_ENUM_CAST(Gradient::InterpolationMode);
+
#endif // GRADIENT_H
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index fae1de94d3..1b7fc64267 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -38,6 +38,11 @@ void TextParagraph::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "direction", PROPERTY_HINT_ENUM, "Auto,Light-to-right,Right-to-left"), "set_direction", "get_direction");
+ ClassDB::bind_method(D_METHOD("set_custom_punctuation", "custom_punctuation"), &TextParagraph::set_custom_punctuation);
+ ClassDB::bind_method(D_METHOD("get_custom_punctuation"), &TextParagraph::get_custom_punctuation);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "custom_punctuation"), "set_custom_punctuation", "get_custom_punctuation");
+
ClassDB::bind_method(D_METHOD("set_orientation", "orientation"), &TextParagraph::set_orientation);
ClassDB::bind_method(D_METHOD("get_orientation"), &TextParagraph::get_orientation);
@@ -304,6 +309,15 @@ TextServer::Direction TextParagraph::get_direction() const {
return TS->shaped_text_get_direction(rid);
}
+void TextParagraph::set_custom_punctuation(const String &p_punct) {
+ TS->shaped_text_set_custom_punctuation(rid, p_punct);
+ lines_dirty = true;
+}
+
+String TextParagraph::get_custom_punctuation() const {
+ return TS->shaped_text_get_custom_punctuation(rid);
+}
+
void TextParagraph::set_orientation(TextServer::Orientation p_orientation) {
TS->shaped_text_set_orientation(rid, p_orientation);
TS->shaped_text_set_orientation(dropcap_rid, p_orientation);
diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h
index 701c9a17cd..4c4af43d14 100644
--- a/scene/resources/text_paragraph.h
+++ b/scene/resources/text_paragraph.h
@@ -96,6 +96,9 @@ public:
void set_bidi_override(const Array &p_override);
+ void set_custom_punctuation(const String &p_punct);
+ String get_custom_punctuation() const;
+
bool set_dropcap(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Rect2 &p_dropcap_margins = Rect2(), const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "");
void clear_dropcap();