diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/gui/base_button.cpp | 6 | ||||
-rw-r--r-- | scene/gui/base_button.h | 6 | ||||
-rw-r--r-- | scene/gui/color_picker.cpp | 4 | ||||
-rw-r--r-- | scene/gui/popup_menu.cpp | 24 | ||||
-rw-r--r-- | scene/gui/popup_menu.h | 24 | ||||
-rw-r--r-- | scene/gui/shortcut.cpp | 24 | ||||
-rw-r--r-- | scene/gui/shortcut.h | 6 | ||||
-rw-r--r-- | scene/gui/tabs.cpp | 9 | ||||
-rw-r--r-- | scene/gui/tabs.h | 2 | ||||
-rw-r--r-- | scene/main/scene_tree.h | 6 | ||||
-rw-r--r-- | scene/register_scene_types.cpp | 5 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.cpp | 126 | ||||
-rw-r--r-- | scene/resources/visual_shader_nodes.h | 46 |
13 files changed, 237 insertions, 51 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index aaae03df68..211082d610 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -326,12 +326,12 @@ bool BaseButton::is_keep_pressed_outside() const { return keep_pressed_outside; } -void BaseButton::set_shortcut(const Ref<ShortCut> &p_shortcut) { +void BaseButton::set_shortcut(const Ref<Shortcut> &p_shortcut) { shortcut = p_shortcut; set_process_unhandled_input(shortcut.is_valid()); } -Ref<ShortCut> BaseButton::get_shortcut() const { +Ref<Shortcut> BaseButton::get_shortcut() const { return shortcut; } @@ -414,7 +414,7 @@ void BaseButton::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "button_mask", PROPERTY_HINT_FLAGS, "Mouse Left, Mouse Right, Mouse Middle"), "set_button_mask", "get_button_mask"); ADD_PROPERTY(PropertyInfo(Variant::INT, "enabled_focus_mode", PROPERTY_HINT_ENUM, "None,Click,All"), "set_enabled_focus_mode", "get_enabled_focus_mode"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "keep_pressed_outside"), "set_keep_pressed_outside", "is_keep_pressed_outside"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "ShortCut"), "set_shortcut", "get_shortcut"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "Shortcut"), "set_shortcut", "get_shortcut"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "group", PROPERTY_HINT_RESOURCE_TYPE, "ButtonGroup"), "set_button_group", "get_button_group"); BIND_ENUM_CONSTANT(DRAW_NORMAL); diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index 12272446d5..8e71931f8b 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -50,7 +50,7 @@ private: bool shortcut_in_tooltip; bool keep_pressed_outside; FocusMode enabled_focus_mode; - Ref<ShortCut> shortcut; + Ref<Shortcut> shortcut; ActionMode action_mode; struct Status { @@ -118,8 +118,8 @@ public: void set_enabled_focus_mode(FocusMode p_mode); FocusMode get_enabled_focus_mode() const; - void set_shortcut(const Ref<ShortCut> &p_shortcut); - Ref<ShortCut> get_shortcut() const; + void set_shortcut(const Ref<Shortcut> &p_shortcut); + Ref<Shortcut> get_shortcut() const; virtual String get_tooltip(const Point2 &p_pos) const override; diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index fafbb298b7..cbe0367c7b 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -873,6 +873,7 @@ void ColorPickerButton::_color_changed(const Color &p_color) { void ColorPickerButton::_modal_closed() { emit_signal("popup_closed"); + set_pressed(false); } void ColorPickerButton::pressed() { @@ -976,9 +977,8 @@ void ColorPickerButton::_update_picker() { popup->add_child(picker); add_child(popup); picker->connect("color_changed", callable_mp(this, &ColorPickerButton::_color_changed)); - popup->connect("modal_closed", callable_mp(this, &ColorPickerButton::_modal_closed)); popup->connect("about_to_popup", callable_mp((BaseButton *)this, &BaseButton::set_pressed), varray(true)); - popup->connect("popup_hide", callable_mp((BaseButton *)this, &BaseButton::set_pressed), varray(false)); + popup->connect("popup_hide", callable_mp(this, &ColorPickerButton::_modal_closed)); picker->set_pick_color(color); picker->set_edit_alpha(edit_alpha); emit_signal("picker_created"); diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 2fdcf11ca8..bc70809ad5 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -717,7 +717,7 @@ void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int } #define ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global) \ - ERR_FAIL_COND_MSG(p_shortcut.is_null(), "Cannot add item with invalid ShortCut."); \ + ERR_FAIL_COND_MSG(p_shortcut.is_null(), "Cannot add item with invalid Shortcut."); \ _ref_shortcut(p_shortcut); \ item.text = p_shortcut->get_name(); \ item.xl_text = tr(item.text); \ @@ -725,7 +725,7 @@ void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int item.shortcut = p_shortcut; \ item.shortcut_is_global = p_global; -void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { +void PopupMenu::add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) { Item item; ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global); items.push_back(item); @@ -733,7 +733,7 @@ void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_g child_controls_changed(); } -void PopupMenu::add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { +void PopupMenu::add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) { Item item; ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global); item.icon = p_icon; @@ -742,7 +742,7 @@ void PopupMenu::add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortC child_controls_changed(); } -void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { +void PopupMenu::add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) { Item item; ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global); item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX; @@ -751,7 +751,7 @@ void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bo child_controls_changed(); } -void PopupMenu::add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { +void PopupMenu::add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) { Item item; ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global); item.icon = p_icon; @@ -761,7 +761,7 @@ void PopupMenu::add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref< child_controls_changed(); } -void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { +void PopupMenu::add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) { Item item; ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global); item.checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON; @@ -770,7 +770,7 @@ void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ child_controls_changed(); } -void PopupMenu::add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) { +void PopupMenu::add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id, bool p_global) { Item item; ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global); item.icon = p_icon; @@ -931,8 +931,8 @@ String PopupMenu::get_item_tooltip(int p_idx) const { return items[p_idx].tooltip; } -Ref<ShortCut> PopupMenu::get_item_shortcut(int p_idx) const { - ERR_FAIL_INDEX_V(p_idx, items.size(), Ref<ShortCut>()); +Ref<Shortcut> PopupMenu::get_item_shortcut(int p_idx) const { + ERR_FAIL_INDEX_V(p_idx, items.size(), Ref<Shortcut>()); return items[p_idx].shortcut; } @@ -970,7 +970,7 @@ void PopupMenu::set_item_tooltip(int p_idx, const String &p_tooltip) { control->update(); } -void PopupMenu::set_item_shortcut(int p_idx, const Ref<ShortCut> &p_shortcut, bool p_global) { +void PopupMenu::set_item_shortcut(int p_idx, const Ref<Shortcut> &p_shortcut, bool p_global) { ERR_FAIL_INDEX(p_idx, items.size()); if (items[p_idx].shortcut.is_valid()) { _unref_shortcut(items[p_idx].shortcut); @@ -1209,7 +1209,7 @@ Array PopupMenu::_get_items() const { return items; } -void PopupMenu::_ref_shortcut(Ref<ShortCut> p_sc) { +void PopupMenu::_ref_shortcut(Ref<Shortcut> p_sc) { if (!shortcut_refcount.has(p_sc)) { shortcut_refcount[p_sc] = 1; p_sc->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::update)); @@ -1218,7 +1218,7 @@ void PopupMenu::_ref_shortcut(Ref<ShortCut> p_sc) { } } -void PopupMenu::_unref_shortcut(Ref<ShortCut> p_sc) { +void PopupMenu::_unref_shortcut(Ref<Shortcut> p_sc) { ERR_FAIL_COND(!shortcut_refcount.has(p_sc)); shortcut_refcount[p_sc]--; if (shortcut_refcount[p_sc] == 0) { diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index 45a3336747..9535fd07d7 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -61,7 +61,7 @@ class PopupMenu : public Popup { int _ofs_cache; int _height_cache; int h_ofs; - Ref<ShortCut> shortcut; + Ref<Shortcut> shortcut; bool shortcut_is_global; bool shortcut_is_disabled; @@ -114,10 +114,10 @@ class PopupMenu : public Popup { Array _get_items() const; void _set_items(const Array &p_items); - Map<Ref<ShortCut>, int> shortcut_refcount; + Map<Ref<Shortcut>, int> shortcut_refcount; - void _ref_shortcut(Ref<ShortCut> p_sc); - void _unref_shortcut(Ref<ShortCut> p_sc); + void _ref_shortcut(Ref<Shortcut> p_sc); + void _unref_shortcut(Ref<Shortcut> p_sc); bool allow_search; uint64_t search_time_msec; @@ -145,12 +145,12 @@ public: void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, uint32_t p_accel = 0); - void add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); - void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); - void add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); - void add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); - void add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); - void add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_radio_check_shortcut(const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false); + void add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<Shortcut> &p_shortcut, int p_id = -1, bool p_global = false); void add_submenu_item(const String &p_label, const String &p_submenu, int p_id = -1); @@ -166,7 +166,7 @@ public: void set_item_as_checkable(int p_idx, bool p_checkable); void set_item_as_radio_checkable(int p_idx, bool p_radio_checkable); void set_item_tooltip(int p_idx, const String &p_tooltip); - void set_item_shortcut(int p_idx, const Ref<ShortCut> &p_shortcut, bool p_global = false); + void set_item_shortcut(int p_idx, const Ref<Shortcut> &p_shortcut, bool p_global = false); void set_item_h_offset(int p_idx, int p_offset); void set_item_multistate(int p_idx, int p_state); void toggle_item_multistate(int p_idx); @@ -189,7 +189,7 @@ public: bool is_item_radio_checkable(int p_idx) const; bool is_item_shortcut_disabled(int p_idx) const; String get_item_tooltip(int p_idx) const; - Ref<ShortCut> get_item_shortcut(int p_idx) const; + Ref<Shortcut> get_item_shortcut(int p_idx) const; int get_item_state(int p_idx) const; int get_current_index() const; diff --git a/scene/gui/shortcut.cpp b/scene/gui/shortcut.cpp index 9f5b9c40c2..f8c7bc44a7 100644 --- a/scene/gui/shortcut.cpp +++ b/scene/gui/shortcut.cpp @@ -32,20 +32,20 @@ #include "core/os/keyboard.h" -void ShortCut::set_shortcut(const Ref<InputEvent> &p_shortcut) { +void Shortcut::set_shortcut(const Ref<InputEvent> &p_shortcut) { shortcut = p_shortcut; emit_changed(); } -Ref<InputEvent> ShortCut::get_shortcut() const { +Ref<InputEvent> Shortcut::get_shortcut() const { return shortcut; } -bool ShortCut::is_shortcut(const Ref<InputEvent> &p_event) const { +bool Shortcut::is_shortcut(const Ref<InputEvent> &p_event) const { return shortcut.is_valid() && shortcut->shortcut_match(p_event); } -String ShortCut::get_as_text() const { +String Shortcut::get_as_text() const { if (shortcut.is_valid()) { return shortcut->as_text(); } else { @@ -53,21 +53,21 @@ String ShortCut::get_as_text() const { } } -bool ShortCut::is_valid() const { +bool Shortcut::is_valid() const { return shortcut.is_valid(); } -void ShortCut::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_shortcut", "event"), &ShortCut::set_shortcut); - ClassDB::bind_method(D_METHOD("get_shortcut"), &ShortCut::get_shortcut); +void Shortcut::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_shortcut", "event"), &Shortcut::set_shortcut); + ClassDB::bind_method(D_METHOD("get_shortcut"), &Shortcut::get_shortcut); - ClassDB::bind_method(D_METHOD("is_valid"), &ShortCut::is_valid); + ClassDB::bind_method(D_METHOD("is_valid"), &Shortcut::is_valid); - ClassDB::bind_method(D_METHOD("is_shortcut", "event"), &ShortCut::is_shortcut); - ClassDB::bind_method(D_METHOD("get_as_text"), &ShortCut::get_as_text); + ClassDB::bind_method(D_METHOD("is_shortcut", "event"), &Shortcut::is_shortcut); + ClassDB::bind_method(D_METHOD("get_as_text"), &Shortcut::get_as_text); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shortcut", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), "set_shortcut", "get_shortcut"); } -ShortCut::ShortCut() { +Shortcut::Shortcut() { } diff --git a/scene/gui/shortcut.h b/scene/gui/shortcut.h index 063d4e43dc..0d7809e5cf 100644 --- a/scene/gui/shortcut.h +++ b/scene/gui/shortcut.h @@ -34,8 +34,8 @@ #include "core/input/input_event.h" #include "core/resource.h" -class ShortCut : public Resource { - GDCLASS(ShortCut, Resource); +class Shortcut : public Resource { + GDCLASS(Shortcut, Resource); Ref<InputEvent> shortcut; @@ -50,7 +50,7 @@ public: String get_as_text() const; - ShortCut(); + Shortcut(); }; #endif // SHORTCUT_H diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index 8f71aa7cab..d47f771d1d 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -388,6 +388,7 @@ void Tabs::set_current_tab(int p_current) { } ERR_FAIL_INDEX(p_current, get_tab_count()); + previous = current; current = p_current; _change_notify("current_tab"); @@ -401,6 +402,10 @@ int Tabs::get_current_tab() const { return current; } +int Tabs::get_previous_tab() const { + return previous; +} + int Tabs::get_hovered_tab() const { return hover; } @@ -588,6 +593,7 @@ void Tabs::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) { void Tabs::clear_tabs() { tabs.clear(); current = 0; + previous = 0; call_deferred("_update_hover"); update(); } @@ -605,6 +611,7 @@ void Tabs::remove_tab(int p_idx) { if (current < 0) { current = 0; + previous = 0; } if (current >= tabs.size()) { current = tabs.size() - 1; @@ -917,6 +924,7 @@ void Tabs::_bind_methods() { ClassDB::bind_method(D_METHOD("get_tab_count"), &Tabs::get_tab_count); ClassDB::bind_method(D_METHOD("set_current_tab", "tab_idx"), &Tabs::set_current_tab); ClassDB::bind_method(D_METHOD("get_current_tab"), &Tabs::get_current_tab); + ClassDB::bind_method(D_METHOD("get_previous_tab"), &Tabs::get_previous_tab); ClassDB::bind_method(D_METHOD("set_tab_title", "tab_idx", "title"), &Tabs::set_tab_title); ClassDB::bind_method(D_METHOD("get_tab_title", "tab_idx"), &Tabs::get_tab_title); ClassDB::bind_method(D_METHOD("set_tab_icon", "tab_idx", "icon"), &Tabs::set_tab_icon); @@ -970,6 +978,7 @@ void Tabs::_bind_methods() { Tabs::Tabs() { current = 0; + previous = 0; tab_align = ALIGN_CENTER; rb_hover = -1; rb_pressing = false; diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h index 8d7f1aa37d..b94c4a37a1 100644 --- a/scene/gui/tabs.h +++ b/scene/gui/tabs.h @@ -77,6 +77,7 @@ private: bool missing_right; Vector<Tab> tabs; int current; + int previous; int _get_top_margin() const; TabAlign tab_align; int rb_hover; @@ -138,6 +139,7 @@ public: int get_tab_count() const; void set_current_tab(int p_current); int get_current_tab() const; + int get_previous_tab() const; int get_hovered_tab() const; int get_tab_offset() const; diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 0f74f2e973..e5ab4f9958 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -28,8 +28,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SCENE_MAIN_LOOP_H -#define SCENE_MAIN_LOOP_H +#ifndef SCENE_TREE_H +#define SCENE_TREE_H #include "core/io/multiplayer_api.h" #include "core/os/main_loop.h" @@ -354,4 +354,4 @@ public: VARIANT_ENUM_CAST(SceneTree::GroupCallFlags); -#endif +#endif // SCENE_TREE_H diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index af900a22db..6069d6c808 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -295,7 +295,7 @@ void register_scene_types() { OS::get_singleton()->yield(); //may take time to init - ClassDB::register_class<ShortCut>(); + ClassDB::register_class<Shortcut>(); ClassDB::register_class<Control>(); ClassDB::register_class<Button>(); ClassDB::register_class<Label>(); @@ -553,6 +553,7 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeTexture>(); ClassDB::register_virtual_class<VisualShaderNodeSample3D>(); ClassDB::register_class<VisualShaderNodeTexture2DArray>(); + ClassDB::register_class<VisualShaderNodeTexture3D>(); ClassDB::register_class<VisualShaderNodeCubemap>(); ClassDB::register_virtual_class<VisualShaderNodeUniform>(); ClassDB::register_class<VisualShaderNodeUniformRef>(); @@ -565,6 +566,7 @@ void register_scene_types() { ClassDB::register_class<VisualShaderNodeTextureUniform>(); ClassDB::register_class<VisualShaderNodeTextureUniformTriplanar>(); ClassDB::register_class<VisualShaderNodeTexture2DArrayUniform>(); + ClassDB::register_class<VisualShaderNodeTexture3DUniform>(); ClassDB::register_class<VisualShaderNodeCubemapUniform>(); ClassDB::register_class<VisualShaderNodeIf>(); ClassDB::register_class<VisualShaderNodeSwitch>(); @@ -871,6 +873,7 @@ void register_scene_types() { ClassDB::add_compatibility_class("RemoteTransform", "RemoteTransform3D"); ClassDB::add_compatibility_class("RigidBody", "RigidBody3D"); ClassDB::add_compatibility_class("Shape", "Shape3D"); + ClassDB::add_compatibility_class("ShortCut", "Shortcut"); ClassDB::add_compatibility_class("Skeleton", "Skeleton3D"); ClassDB::add_compatibility_class("SkeletonIK", "SkeletonIK3D"); ClassDB::add_compatibility_class("SliderJoint", "SliderJoint3D"); diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp index 182aeae5d4..dfc915c5b4 100644 --- a/scene/resources/visual_shader_nodes.cpp +++ b/scene/resources/visual_shader_nodes.cpp @@ -951,6 +951,64 @@ void VisualShaderNodeTexture2DArray::_bind_methods() { VisualShaderNodeTexture2DArray::VisualShaderNodeTexture2DArray() { } + +////////////// Texture3D + +String VisualShaderNodeTexture3D::get_caption() const { + return "Texture3D"; +} + +String VisualShaderNodeTexture3D::get_input_port_name(int p_port) const { + if (p_port == 2) { + return "sampler3D"; + } + return VisualShaderNodeSample3D::get_input_port_name(p_port); +} + +Vector<VisualShader::DefaultTextureParam> VisualShaderNodeTexture3D::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const { + VisualShader::DefaultTextureParam dtp; + dtp.name = make_unique_id(p_type, p_id, "tex3d"); + dtp.param = texture; + Vector<VisualShader::DefaultTextureParam> ret; + ret.push_back(dtp); + return ret; +} + +String VisualShaderNodeTexture3D::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + if (source == SOURCE_TEXTURE) { + return "uniform sampler3D " + make_unique_id(p_type, p_id, "tex3d") + ";\n"; + } + return String(); +} + +void VisualShaderNodeTexture3D::set_texture(Ref<Texture3D> p_value) { + texture = p_value; + emit_changed(); +} + +Ref<Texture3D> VisualShaderNodeTexture3D::get_texture() const { + return texture; +} + +Vector<StringName> VisualShaderNodeTexture3D::get_editable_properties() const { + Vector<StringName> props; + props.push_back("source"); + if (source == SOURCE_TEXTURE) { + props.push_back("texture"); + } + return props; +} + +void VisualShaderNodeTexture3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_texture", "value"), &VisualShaderNodeTexture3D::set_texture); + ClassDB::bind_method(D_METHOD("get_texture"), &VisualShaderNodeTexture3D::get_texture); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture3D"), "set_texture", "get_texture"); +} + +VisualShaderNodeTexture3D::VisualShaderNodeTexture3D() { +} + ////////////// Cubemap String VisualShaderNodeCubemap::get_caption() const { @@ -4397,6 +4455,74 @@ String VisualShaderNodeTexture2DArrayUniform::generate_code(Shader::Mode p_mode, VisualShaderNodeTexture2DArrayUniform::VisualShaderNodeTexture2DArrayUniform() { } +////////////// Texture3D Uniform + +String VisualShaderNodeTexture3DUniform::get_caption() const { + return "Texture3DUniform"; +} + +int VisualShaderNodeTexture3DUniform::get_output_port_count() const { + return 1; +} + +VisualShaderNodeTexture3DUniform::PortType VisualShaderNodeTexture3DUniform::get_output_port_type(int p_port) const { + return PORT_TYPE_SAMPLER; +} + +String VisualShaderNodeTexture3DUniform::get_output_port_name(int p_port) const { + return "sampler3D"; +} + +int VisualShaderNodeTexture3DUniform::get_input_port_count() const { + return 0; +} + +VisualShaderNodeTexture3DUniform::PortType VisualShaderNodeTexture3DUniform::get_input_port_type(int p_port) const { + return PORT_TYPE_SCALAR; +} + +String VisualShaderNodeTexture3DUniform::get_input_port_name(int p_port) const { + return ""; +} + +String VisualShaderNodeTexture3DUniform::get_input_port_default_hint(int p_port) const { + return ""; +} + +String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const { + String code = _get_qual_str() + "uniform sampler3D " + get_uniform_name(); + + switch (texture_type) { + case TYPE_DATA: + if (color_default == COLOR_DEFAULT_BLACK) + code += " : hint_black;\n"; + else + code += ";\n"; + break; + case TYPE_COLOR: + if (color_default == COLOR_DEFAULT_BLACK) + code += " : hint_black_albedo;\n"; + else + code += " : hint_albedo;\n"; + break; + case TYPE_NORMALMAP: + code += " : hint_normal;\n"; + break; + case TYPE_ANISO: + code += " : hint_aniso;\n"; + break; + } + + return code; +} + +String VisualShaderNodeTexture3DUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const { + return String(); +} + +VisualShaderNodeTexture3DUniform::VisualShaderNodeTexture3DUniform() { +} + ////////////// Cubemap Uniform String VisualShaderNodeCubemapUniform::get_caption() const { diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h index 245435591b..06ad42adf5 100644 --- a/scene/resources/visual_shader_nodes.h +++ b/scene/resources/visual_shader_nodes.h @@ -343,6 +343,29 @@ public: VisualShaderNodeTexture2DArray(); }; +class VisualShaderNodeTexture3D : public VisualShaderNodeSample3D { + GDCLASS(VisualShaderNodeTexture3D, VisualShaderNodeSample3D); + Ref<Texture3D> texture; + +protected: + static void _bind_methods(); + +public: + virtual String get_caption() const override; + + virtual String get_input_port_name(int p_port) const override; + + virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + + void set_texture(Ref<Texture3D> p_value); + Ref<Texture3D> get_texture() const; + + virtual Vector<StringName> get_editable_properties() const override; + + VisualShaderNodeTexture3D(); +}; + class VisualShaderNodeCubemap : public VisualShaderNode { GDCLASS(VisualShaderNodeCubemap, VisualShaderNode); Ref<Cubemap> cube_map; @@ -1855,6 +1878,29 @@ public: /////////////////////////////////////// +class VisualShaderNodeTexture3DUniform : public VisualShaderNodeTextureUniform { + GDCLASS(VisualShaderNodeTexture3DUniform, VisualShaderNodeTextureUniform); + +public: + virtual String get_caption() const override; + + virtual int get_input_port_count() const override; + virtual PortType get_input_port_type(int p_port) const override; + virtual String get_input_port_name(int p_port) const override; + + virtual int get_output_port_count() const override; + virtual PortType get_output_port_type(int p_port) const override; + virtual String get_output_port_name(int p_port) const override; + + virtual String get_input_port_default_hint(int p_port) const override; + virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override; + virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty + + VisualShaderNodeTexture3DUniform(); +}; + +/////////////////////////////////////// + class VisualShaderNodeCubemapUniform : public VisualShaderNodeTextureUniform { GDCLASS(VisualShaderNodeCubemapUniform, VisualShaderNodeTextureUniform); 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