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-rw-r--r--scene/2d/parallax_layer.cpp5
-rw-r--r--scene/3d/camera.cpp7
-rw-r--r--scene/3d/collision_shape.cpp6
-rw-r--r--scene/3d/navigation_mesh.cpp24
-rw-r--r--scene/gui/item_list.cpp1
-rw-r--r--scene/gui/line_edit.cpp4
-rw-r--r--scene/gui/option_button.cpp16
-rw-r--r--scene/gui/option_button.h6
-rw-r--r--scene/gui/popup_menu.cpp72
-rw-r--r--scene/gui/popup_menu.h36
-rw-r--r--scene/gui/tab_container.cpp6
-rw-r--r--scene/gui/tabs.cpp6
-rw-r--r--scene/gui/text_edit.cpp20
-rw-r--r--scene/resources/height_map_shape.cpp48
-rw-r--r--scene/resources/multimesh.cpp62
-rw-r--r--scene/resources/multimesh.h5
-rw-r--r--scene/resources/texture.cpp17
-rw-r--r--scene/resources/visual_shader_nodes.cpp4
18 files changed, 218 insertions, 127 deletions
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp
index baf5b5967b..9a6b63b9a3 100644
--- a/scene/2d/parallax_layer.cpp
+++ b/scene/2d/parallax_layer.cpp
@@ -105,6 +105,11 @@ void ParallaxLayer::_notification(int p_what) {
orig_scale = get_scale();
_update_mirroring();
} break;
+ case NOTIFICATION_EXIT_TREE: {
+
+ set_position(orig_offset);
+ set_scale(orig_scale);
+ } break;
}
}
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 54d7681a3a..8b91f56344 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -722,8 +722,9 @@ void ClippedCamera::set_process_mode(ProcessMode p_mode) {
if (process_mode == p_mode) {
return;
}
- set_process_internal(p_mode == CLIP_PROCESS_IDLE);
- set_physics_process_internal(p_mode == CLIP_PROCESS_PHYSICS);
+ process_mode = p_mode;
+ set_process_internal(process_mode == CLIP_PROCESS_IDLE);
+ set_physics_process_internal(process_mode == CLIP_PROCESS_PHYSICS);
}
ClippedCamera::ProcessMode ClippedCamera::get_process_mode() const {
return process_mode;
@@ -786,7 +787,7 @@ void ClippedCamera::_notification(int p_what) {
float csafe, cunsafe;
if (dspace->cast_motion(pyramid_shape, xf, cam_pos - ray_from, margin, csafe, cunsafe, exclude, collision_mask, clip_to_bodies, clip_to_areas)) {
- clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from).normalized() * csafe);
+ clip_offset = cam_pos.distance_to(ray_from + (cam_pos - ray_from) * csafe);
}
_update_camera();
diff --git a/scene/3d/collision_shape.cpp b/scene/3d/collision_shape.cpp
index 6bb2b547c7..3190e1e0b2 100644
--- a/scene/3d/collision_shape.cpp
+++ b/scene/3d/collision_shape.cpp
@@ -65,7 +65,6 @@ void CollisionShape::make_convex_from_brothers() {
}
void CollisionShape::_update_in_shape_owner(bool p_xform_only) {
-
parent->shape_owner_set_transform(owner_id, get_transform());
if (p_xform_only)
return;
@@ -228,7 +227,10 @@ void CollisionShape::_update_debug_shape() {
}
void CollisionShape::_shape_changed() {
- if (get_tree()->is_debugging_collisions_hint() && !debug_shape_dirty) {
+ // If this is a heightfield shape our center may have changed
+ _update_in_shape_owner(true);
+
+ if (is_inside_tree() && get_tree()->is_debugging_collisions_hint() && !debug_shape_dirty) {
debug_shape_dirty = true;
call_deferred("_update_debug_shape");
}
diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp
index 93731c4023..003f76664d 100644
--- a/scene/3d/navigation_mesh.cpp
+++ b/scene/3d/navigation_mesh.cpp
@@ -410,19 +410,19 @@ void NavigationMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type/sample_partition_type", PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers"), "set_sample_partition_type", "get_sample_partition_type");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/size", PROPERTY_HINT_RANGE, "0.1,1.0,0.01"), "set_cell_size", "get_cell_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/height", PROPERTY_HINT_RANGE, "0.1,1.0,0.01"), "set_cell_height", "get_cell_height");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/height", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_height", "get_agent_height");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/radius", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_radius", "get_agent_radius");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_climb", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_max_climb", "get_agent_max_climb");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/size", PROPERTY_HINT_RANGE, "0.1,1.0,0.01,or_greater"), "set_cell_size", "get_cell_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/height", PROPERTY_HINT_RANGE, "0.1,1.0,0.01,or_greater"), "set_cell_height", "get_cell_height");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/height", PROPERTY_HINT_RANGE, "0.1,5.0,0.01,or_greater"), "set_agent_height", "get_agent_height");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/radius", PROPERTY_HINT_RANGE, "0.1,5.0,0.01,or_greater"), "set_agent_radius", "get_agent_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_climb", PROPERTY_HINT_RANGE, "0.1,5.0,0.01,or_greater"), "set_agent_max_climb", "get_agent_max_climb");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_slope", PROPERTY_HINT_RANGE, "0.0,90.0,0.1"), "set_agent_max_slope", "get_agent_max_slope");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01"), "set_region_min_size", "get_region_min_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01"), "set_region_merge_size", "get_region_merge_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01"), "set_edge_max_length", "get_edge_max_length");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01"), "set_edge_max_error", "get_edge_max_error");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "polygon/verts_per_poly", PROPERTY_HINT_RANGE, "3.0,12.0,1.0"), "set_verts_per_poly", "get_verts_per_poly");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_distance", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_detail_sample_distance", "get_detail_sample_distance");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_detail_sample_max_error", "get_detail_sample_max_error");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_min_size", "get_region_min_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01,or_greater"), "set_region_merge_size", "get_region_merge_size");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01,or_greater"), "set_edge_max_length", "get_edge_max_length");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01,or_greater"), "set_edge_max_error", "get_edge_max_error");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "polygon/verts_per_poly", PROPERTY_HINT_RANGE, "3.0,12.0,1.0,or_greater"), "set_verts_per_poly", "get_verts_per_poly");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_distance", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater"), "set_detail_sample_distance", "get_detail_sample_distance");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01,or_greater"), "set_detail_sample_max_error", "get_detail_sample_max_error");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/low_hanging_obstacles"), "set_filter_low_hanging_obstacles", "get_filter_low_hanging_obstacles");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/ledge_spans"), "set_filter_ledge_spans", "get_filter_ledge_spans");
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index f5e979e9e6..026374ded1 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -369,7 +369,6 @@ void ItemList::clear() {
update();
shape_changed = true;
defer_select_single = -1;
- scroll_bar->set_value(0);
}
void ItemList::set_fixed_column_width(int p_size) {
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index d889c8d8b8..2d18a80833 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -613,9 +613,7 @@ void LineEdit::_notification(int p_what) {
#endif
case NOTIFICATION_RESIZED: {
- if (expand_to_text_length) {
- window_pos = 0; //force scroll back since it's expanding to text length
- }
+ window_pos = 0;
set_cursor_position(get_cursor_position());
} break;
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 7238543a14..694065497a 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -115,15 +115,15 @@ void OptionButton::pressed() {
popup->popup();
}
-void OptionButton::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID) {
+void OptionButton::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id) {
- popup->add_icon_radio_check_item(p_icon, p_label, p_ID);
+ popup->add_icon_radio_check_item(p_icon, p_label, p_id);
if (popup->get_item_count() == 1)
select(0);
}
-void OptionButton::add_item(const String &p_label, int p_ID) {
+void OptionButton::add_item(const String &p_label, int p_id) {
- popup->add_radio_check_item(p_label, p_ID);
+ popup->add_radio_check_item(p_label, p_id);
if (popup->get_item_count() == 1)
select(0);
}
@@ -136,9 +136,9 @@ void OptionButton::set_item_icon(int p_idx, const Ref<Texture> &p_icon) {
popup->set_item_icon(p_idx, p_icon);
}
-void OptionButton::set_item_id(int p_idx, int p_ID) {
+void OptionButton::set_item_id(int p_idx, int p_id) {
- popup->set_item_id(p_idx, p_ID);
+ popup->set_item_id(p_idx, p_id);
}
void OptionButton::set_item_metadata(int p_idx, const Variant &p_metadata) {
@@ -338,8 +338,8 @@ void OptionButton::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items");
// "selected" property must come after "items", otherwise GH-10213 occurs
ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected");
- ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "ID")));
- ADD_SIGNAL(MethodInfo("item_focused", PropertyInfo(Variant::INT, "ID")));
+ ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("item_focused", PropertyInfo(Variant::INT, "id")));
}
OptionButton::OptionButton() {
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index 63b451377a..51d5fd6947 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -59,12 +59,12 @@ protected:
static void _bind_methods();
public:
- void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1);
- void add_item(const String &p_label, int p_ID = -1);
+ void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1);
+ void add_item(const String &p_label, int p_id = -1);
void set_item_text(int p_idx, const String &p_text);
void set_item_icon(int p_idx, const Ref<Texture> &p_icon);
- void set_item_id(int p_idx, int p_ID);
+ void set_item_id(int p_idx, int p_id);
void set_item_metadata(int p_idx, const Variant &p_metadata);
void set_item_disabled(int p_idx, bool p_disabled);
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 5df18cece6..984307530d 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -355,7 +355,7 @@ void PopupMenu::_gui_input(const Ref<InputEvent> &p_event) {
}
int over = _get_mouse_over(m->get_position());
- int id = (over < 0 || items[over].separator || items[over].disabled) ? -1 : (items[over].ID >= 0 ? items[over].ID : over);
+ int id = (over < 0 || items[over].separator || items[over].disabled) ? -1 : (items[over].id >= 0 ? items[over].id : over);
if (id < 0) {
mouse_over = -1;
@@ -591,93 +591,93 @@ void PopupMenu::_notification(int p_what) {
}
}
-void PopupMenu::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) {
+void PopupMenu::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
Item item;
item.icon = p_icon;
item.text = p_label;
item.xl_text = tr(p_label);
item.accel = p_accel;
- item.ID = p_ID;
+ item.id = p_id;
items.push_back(item);
update();
minimum_size_changed();
}
-void PopupMenu::add_item(const String &p_label, int p_ID, uint32_t p_accel) {
+void PopupMenu::add_item(const String &p_label, int p_id, uint32_t p_accel) {
Item item;
item.text = p_label;
item.xl_text = tr(p_label);
item.accel = p_accel;
- item.ID = p_ID == -1 ? items.size() : p_ID;
+ item.id = p_id == -1 ? items.size() : p_id;
items.push_back(item);
update();
minimum_size_changed();
}
-void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu, int p_ID) {
+void PopupMenu::add_submenu_item(const String &p_label, const String &p_submenu, int p_id) {
Item item;
item.text = p_label;
item.xl_text = tr(p_label);
- item.ID = p_ID;
+ item.id = p_id;
item.submenu = p_submenu;
items.push_back(item);
update();
minimum_size_changed();
}
-void PopupMenu::add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) {
+void PopupMenu::add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
Item item;
item.icon = p_icon;
item.text = p_label;
item.xl_text = tr(p_label);
item.accel = p_accel;
- item.ID = p_ID;
+ item.id = p_id;
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
items.push_back(item);
update();
minimum_size_changed();
}
-void PopupMenu::add_check_item(const String &p_label, int p_ID, uint32_t p_accel) {
+void PopupMenu::add_check_item(const String &p_label, int p_id, uint32_t p_accel) {
Item item;
item.text = p_label;
item.xl_text = tr(p_label);
item.accel = p_accel;
- item.ID = p_ID == -1 ? items.size() : p_ID;
+ item.id = p_id == -1 ? items.size() : p_id;
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
items.push_back(item);
update();
minimum_size_changed();
}
-void PopupMenu::add_radio_check_item(const String &p_label, int p_ID, uint32_t p_accel) {
+void PopupMenu::add_radio_check_item(const String &p_label, int p_id, uint32_t p_accel) {
- add_check_item(p_label, p_ID, p_accel);
+ add_check_item(p_label, p_id, p_accel);
items.write[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
update();
minimum_size_changed();
}
-void PopupMenu::add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID, uint32_t p_accel) {
+void PopupMenu::add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
- add_icon_check_item(p_icon, p_label, p_ID, p_accel);
+ add_icon_check_item(p_icon, p_label, p_id, p_accel);
items.write[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
update();
minimum_size_changed();
}
-void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
+void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
ERR_FAIL_COND(p_shortcut.is_null());
_ref_shortcut(p_shortcut);
Item item;
- item.ID = p_ID;
+ item.id = p_id;
item.icon = p_icon;
item.shortcut = p_shortcut;
item.shortcut_is_global = p_global;
@@ -686,14 +686,14 @@ void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut
minimum_size_changed();
}
-void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
+void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
ERR_FAIL_COND(p_shortcut.is_null());
_ref_shortcut(p_shortcut);
Item item;
- item.ID = p_ID;
+ item.id = p_id;
item.shortcut = p_shortcut;
item.shortcut_is_global = p_global;
items.push_back(item);
@@ -701,14 +701,14 @@ void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bool p_g
minimum_size_changed();
}
-void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
+void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
ERR_FAIL_COND(p_shortcut.is_null());
_ref_shortcut(p_shortcut);
Item item;
- item.ID = p_ID;
+ item.id = p_id;
item.shortcut = p_shortcut;
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
item.icon = p_icon;
@@ -718,14 +718,14 @@ void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<Sh
minimum_size_changed();
}
-void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
+void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
ERR_FAIL_COND(p_shortcut.is_null());
_ref_shortcut(p_shortcut);
Item item;
- item.ID = p_ID;
+ item.id = p_id;
item.shortcut = p_shortcut;
item.shortcut_is_global = p_global;
item.checkable_type = Item::CHECKABLE_TYPE_CHECK_BOX;
@@ -734,21 +734,21 @@ void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bo
minimum_size_changed();
}
-void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID, bool p_global) {
+void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
- add_check_shortcut(p_shortcut, p_ID, p_global);
+ add_check_shortcut(p_shortcut, p_id, p_global);
items.write[items.size() - 1].checkable_type = Item::CHECKABLE_TYPE_RADIO_BUTTON;
update();
minimum_size_changed();
}
-void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_ID, uint32_t p_accel) {
+void PopupMenu::add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id, uint32_t p_accel) {
Item item;
item.text = p_label;
item.xl_text = tr(p_label);
item.accel = p_accel;
- item.ID = p_ID;
+ item.id = p_id;
item.max_states = p_max_states;
item.state = p_default_state;
items.push_back(item);
@@ -782,10 +782,10 @@ void PopupMenu::set_item_checked(int p_idx, bool p_checked) {
update();
minimum_size_changed();
}
-void PopupMenu::set_item_id(int p_idx, int p_ID) {
+void PopupMenu::set_item_id(int p_idx, int p_id) {
ERR_FAIL_INDEX(p_idx, items.size());
- items.write[p_idx].ID = p_ID;
+ items.write[p_idx].id = p_id;
update();
minimum_size_changed();
@@ -881,14 +881,14 @@ bool PopupMenu::is_item_checked(int p_idx) const {
int PopupMenu::get_item_id(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, items.size(), 0);
- return items[p_idx].ID;
+ return items[p_idx].id;
}
-int PopupMenu::get_item_index(int p_ID) const {
+int PopupMenu::get_item_index(int p_id) const {
for (int i = 0; i < items.size(); i++) {
- if (items[i].ID == p_ID)
+ if (items[i].id == p_id)
return i;
}
@@ -1077,7 +1077,7 @@ void PopupMenu::activate_item(int p_item) {
ERR_FAIL_INDEX(p_item, items.size());
ERR_FAIL_COND(items[p_item].separator);
- int id = items[p_item].ID >= 0 ? items[p_item].ID : p_item;
+ int id = items[p_item].id >= 0 ? items[p_item].id : p_item;
//hide all parent PopupMenus
Node *next = get_parent();
@@ -1139,7 +1139,7 @@ void PopupMenu::add_separator(const String &p_text) {
Item sep;
sep.separator = true;
- sep.ID = -1;
+ sep.id = -1;
if (p_text != String()) {
sep.text = p_text;
sep.xl_text = tr(p_text);
@@ -1415,8 +1415,8 @@ void PopupMenu::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hide_on_state_item_selection"), "set_hide_on_state_item_selection", "is_hide_on_state_item_selection");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "submenu_popup_delay"), "set_submenu_popup_delay", "get_submenu_popup_delay");
- ADD_SIGNAL(MethodInfo("id_pressed", PropertyInfo(Variant::INT, "ID")));
- ADD_SIGNAL(MethodInfo("id_focused", PropertyInfo(Variant::INT, "ID")));
+ ADD_SIGNAL(MethodInfo("id_pressed", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("id_focused", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("index_pressed", PropertyInfo(Variant::INT, "index")));
}
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index 767ff568fe..687006d58d 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -55,7 +55,7 @@ class PopupMenu : public Popup {
int state;
bool separator;
bool disabled;
- int ID;
+ int id;
Variant metadata;
String submenu;
String tooltip;
@@ -120,26 +120,26 @@ protected:
static void _bind_methods();
public:
- void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
- void add_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
- void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
- void add_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
- void add_radio_check_item(const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
- void add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_ID = -1, uint32_t p_accel = 0);
- void add_submenu_item(const String &p_label, const String &p_submenu, int p_ID = -1);
-
- void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
- void add_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
- void add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
- void add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
- void add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_ID = -1, bool p_global = false);
-
- void add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_ID = -1, uint32_t p_accel = 0);
+ void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
+ void add_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
+ void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
+ void add_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
+ void add_radio_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
+ void add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
+ void add_submenu_item(const String &p_label, const String &p_submenu, int p_id = -1);
+
+ void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
+ void add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
+ void add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
+ void add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
+ void add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
+
+ void add_multistate_item(const String &p_label, int p_max_states, int p_default_state, int p_id = -1, uint32_t p_accel = 0);
void set_item_text(int p_idx, const String &p_text);
void set_item_icon(int p_idx, const Ref<Texture> &p_icon);
void set_item_checked(int p_idx, bool p_checked);
- void set_item_id(int p_idx, int p_ID);
+ void set_item_id(int p_idx, int p_id);
void set_item_accelerator(int p_idx, uint32_t p_accel);
void set_item_metadata(int p_idx, const Variant &p_meta);
void set_item_disabled(int p_idx, bool p_disabled);
@@ -161,7 +161,7 @@ public:
Ref<Texture> get_item_icon(int p_idx) const;
bool is_item_checked(int p_idx) const;
int get_item_id(int p_idx) const;
- int get_item_index(int p_ID) const;
+ int get_item_index(int p_id) const;
uint32_t get_item_accelerator(int p_idx) const;
Variant get_item_metadata(int p_idx) const;
bool is_item_disabled(int p_idx) const;
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 27906e52c9..39c76e6646 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -146,6 +146,11 @@ void TabContainer::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+
+ minimum_size_changed();
+ update();
+ } break;
case NOTIFICATION_RESIZED: {
Vector<Control *> tabs = _get_tabs();
@@ -181,7 +186,6 @@ void TabContainer::_notification(int p_what) {
first_tab_cache--;
}
} break;
-
case NOTIFICATION_DRAW: {
RID canvas = get_canvas_item();
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index ac643c1320..36571cc878 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -222,6 +222,10 @@ void Tabs::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_TRANSLATION_CHANGED: {
+ minimum_size_changed();
+ update();
+ } break;
case NOTIFICATION_MOUSE_EXIT: {
rb_hover = -1;
cb_hover = -1;
@@ -232,7 +236,6 @@ void Tabs::_notification(int p_what) {
_update_cache();
_ensure_no_over_offset();
ensure_tab_visible(current);
-
} break;
case NOTIFICATION_DRAW: {
_update_cache();
@@ -394,7 +397,6 @@ void Tabs::_notification(int p_what) {
} else {
buttons_visible = false;
}
-
} break;
}
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index ec714dc8a3..10bd9e2a8b 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -2277,24 +2277,30 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
#ifdef APPLE_STYLE_KEYS
if (k->get_control() && !k->get_shift() && !k->get_alt() && !k->get_command()) {
- uint32_t move_cursor_key = KEY_UNKNOWN;
+ uint32_t remap_key = KEY_UNKNOWN;
switch (k->get_scancode()) {
case KEY_F: {
- move_cursor_key = KEY_RIGHT;
+ remap_key = KEY_RIGHT;
} break;
case KEY_B: {
- move_cursor_key = KEY_LEFT;
+ remap_key = KEY_LEFT;
} break;
case KEY_P: {
- move_cursor_key = KEY_UP;
+ remap_key = KEY_UP;
} break;
case KEY_N: {
- move_cursor_key = KEY_DOWN;
+ remap_key = KEY_DOWN;
+ } break;
+ case KEY_D: {
+ remap_key = KEY_DELETE;
+ } break;
+ case KEY_H: {
+ remap_key = KEY_BACKSPACE;
} break;
}
- if (move_cursor_key != KEY_UNKNOWN) {
- k->set_scancode(move_cursor_key);
+ if (remap_key != KEY_UNKNOWN) {
+ k->set_scancode(remap_key);
k->set_control(false);
}
}
diff --git a/scene/resources/height_map_shape.cpp b/scene/resources/height_map_shape.cpp
index 32e9c527ef..8cd271dab0 100644
--- a/scene/resources/height_map_shape.cpp
+++ b/scene/resources/height_map_shape.cpp
@@ -34,35 +34,43 @@
Vector<Vector3> HeightMapShape::_gen_debug_mesh_lines() {
Vector<Vector3> points;
- // This will be slow for large maps...
- // also we'll have to figure out how well bullet centers this shape...
+ if ((map_width != 0) && (map_depth != 0)) {
- Vector2 size(map_width - 1, map_depth - 1);
- Vector2 start = size * -0.5;
- int offset = 0;
+ // This will be slow for large maps...
+ // also we'll have to figure out how well bullet centers this shape...
- PoolRealArray::Read r = map_data.read();
+ Vector2 size(map_width - 1, map_depth - 1);
+ Vector2 start = size * -0.5;
- for (int d = 0; d < map_depth; d++) {
- Vector3 height(start.x, 0.0, start.y);
+ PoolRealArray::Read r = map_data.read();
- for (int w = 0; w < map_width; w++) {
- height.y = r[offset++];
+ // reserve some memory for our points..
+ points.resize(((map_width - 1) * map_depth * 2) + (map_width * (map_depth - 1) * 2));
- if (w != map_width - 1) {
- points.push_back(height);
- points.push_back(Vector3(height.x + 1.0, r[offset], height.z));
- }
+ // now set our points
+ int r_offset = 0;
+ int w_offset = 0;
+ for (int d = 0; d < map_depth; d++) {
+ Vector3 height(start.x, 0.0, start.y);
+
+ for (int w = 0; w < map_width; w++) {
+ height.y = r[r_offset++];
+
+ if (w != map_width - 1) {
+ points.write[w_offset++] = height;
+ points.write[w_offset++] = Vector3(height.x + 1.0, r[r_offset], height.z);
+ }
- if (d != map_depth - 1) {
- points.push_back(height);
- points.push_back(Vector3(height.x, r[offset + map_width - 1], height.z + 1.0));
+ if (d != map_depth - 1) {
+ points.write[w_offset++] = height;
+ points.write[w_offset++] = Vector3(height.x, r[r_offset + map_width - 1], height.z + 1.0);
+ }
+
+ height.x += 1.0;
}
- height.x += 1.0;
+ start.y += 1.0;
}
-
- start.y += 1.0;
}
return points;
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index be0b9f9ac3..5d8adc0c8d 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -32,6 +32,8 @@
#include "servers/visual_server.h"
void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) {
+ if (transform_format != TRANSFORM_3D)
+ return;
PoolVector<Vector3> xforms = p_array;
int len = xforms.size();
@@ -55,6 +57,9 @@ void MultiMesh::_set_transform_array(const PoolVector<Vector3> &p_array) {
PoolVector<Vector3> MultiMesh::_get_transform_array() const {
+ if (transform_format != TRANSFORM_3D)
+ return PoolVector<Vector3>();
+
if (instance_count == 0)
return PoolVector<Vector3>();
@@ -75,6 +80,54 @@ PoolVector<Vector3> MultiMesh::_get_transform_array() const {
return xforms;
}
+void MultiMesh::_set_transform_2d_array(const PoolVector<Vector2> &p_array) {
+
+ if (transform_format != TRANSFORM_2D)
+ return;
+
+ PoolVector<Vector2> xforms = p_array;
+ int len = xforms.size();
+ ERR_FAIL_COND((len / 3) != instance_count);
+ if (len == 0)
+ return;
+
+ PoolVector<Vector2>::Read r = xforms.read();
+
+ for (int i = 0; i < len / 3; i++) {
+
+ Transform2D t;
+ t.elements[0] = r[i * 3 + 0];
+ t.elements[1] = r[i * 3 + 1];
+ t.elements[2] = r[i * 3 + 2];
+
+ set_instance_transform_2d(i, t);
+ }
+}
+
+PoolVector<Vector2> MultiMesh::_get_transform_2d_array() const {
+
+ if (transform_format != TRANSFORM_2D)
+ return PoolVector<Vector2>();
+
+ if (instance_count == 0)
+ return PoolVector<Vector2>();
+
+ PoolVector<Vector2> xforms;
+ xforms.resize(instance_count * 3);
+
+ PoolVector<Vector2>::Write w = xforms.write();
+
+ for (int i = 0; i < instance_count; i++) {
+
+ Transform2D t = get_instance_transform_2d(i);
+ w[i * 3 + 0] = t.elements[0];
+ w[i * 3 + 1] = t.elements[1];
+ w[i * 3 + 2] = t.elements[2];
+ }
+
+ return xforms;
+}
+
void MultiMesh::_set_color_array(const PoolVector<Color> &p_array) {
PoolVector<Color> colors = p_array;
@@ -210,6 +263,11 @@ Color MultiMesh::get_instance_custom_data(int p_instance) const {
return VisualServer::get_singleton()->multimesh_instance_get_custom_data(multimesh, p_instance);
}
+void MultiMesh::set_as_bulk_array(const PoolVector<float> &p_array) {
+
+ VisualServer::get_singleton()->multimesh_set_as_bulk_array(multimesh, p_array);
+}
+
AABB MultiMesh::get_aabb() const {
return VisualServer::get_singleton()->multimesh_get_aabb(multimesh);
@@ -275,10 +333,13 @@ void MultiMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_instance_color", "instance"), &MultiMesh::get_instance_color);
ClassDB::bind_method(D_METHOD("set_instance_custom_data", "instance", "custom_data"), &MultiMesh::set_instance_custom_data);
ClassDB::bind_method(D_METHOD("get_instance_custom_data", "instance"), &MultiMesh::get_instance_custom_data);
+ ClassDB::bind_method(D_METHOD("set_as_bulk_array", "array"), &MultiMesh::set_as_bulk_array);
ClassDB::bind_method(D_METHOD("get_aabb"), &MultiMesh::get_aabb);
ClassDB::bind_method(D_METHOD("_set_transform_array"), &MultiMesh::_set_transform_array);
ClassDB::bind_method(D_METHOD("_get_transform_array"), &MultiMesh::_get_transform_array);
+ ClassDB::bind_method(D_METHOD("_set_transform_2d_array"), &MultiMesh::_set_transform_2d_array);
+ ClassDB::bind_method(D_METHOD("_get_transform_2d_array"), &MultiMesh::_get_transform_2d_array);
ClassDB::bind_method(D_METHOD("_set_color_array"), &MultiMesh::_set_color_array);
ClassDB::bind_method(D_METHOD("_get_color_array"), &MultiMesh::_get_color_array);
ClassDB::bind_method(D_METHOD("_set_custom_data_array"), &MultiMesh::_set_custom_data_array);
@@ -291,6 +352,7 @@ void MultiMesh::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_instance_count", PROPERTY_HINT_RANGE, "-1,16384,1,or_greater"), "set_visible_instance_count", "get_visible_instance_count");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "transform_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_array", "_get_transform_array");
+ ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "transform_2d_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_transform_2d_array", "_get_transform_2d_array");
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "color_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_color_array", "_get_color_array");
ADD_PROPERTY(PropertyInfo(Variant::POOL_COLOR_ARRAY, "custom_data_array", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_custom_data_array", "_get_custom_data_array");
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index 24b4beaa89..6b17e9278d 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -72,6 +72,9 @@ protected:
void _set_transform_array(const PoolVector<Vector3> &p_array);
PoolVector<Vector3> _get_transform_array() const;
+ void _set_transform_2d_array(const PoolVector<Vector2> &p_array);
+ PoolVector<Vector2> _get_transform_2d_array() const;
+
void _set_color_array(const PoolVector<Color> &p_array);
PoolVector<Color> _get_color_array() const;
@@ -108,6 +111,8 @@ public:
void set_instance_custom_data(int p_instance, const Color &p_custom_data);
Color get_instance_custom_data(int p_instance) const;
+ void set_as_bulk_array(const PoolVector<float> &p_array);
+
virtual AABB get_aabb() const;
virtual RID get_rid() const;
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index a5eb950c36..92172912c2 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -111,10 +111,12 @@ void ImageTexture::reload_from_file() {
Ref<Image> img;
img.instance();
- Error err = ImageLoader::load_image(path, img);
- ERR_FAIL_COND(err != OK);
-
- create_from_image(img, flags);
+ if (ImageLoader::load_image(path, img) == OK) {
+ create_from_image(img, flags);
+ } else {
+ Resource::reload_from_file();
+ _change_notify();
+ }
}
bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) {
@@ -638,7 +640,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_
bool mipmaps = df & FORMAT_BIT_HAS_MIPMAPS;
if (!mipmaps) {
- int size = Image::get_image_data_size(tw, th, format, 0);
+ int size = Image::get_image_data_size(tw, th, format, false);
PoolVector<uint8_t> img_data;
img_data.resize(size);
@@ -660,7 +662,6 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_
int mipmaps2 = Image::get_image_required_mipmaps(tw, th, format);
int total_size = Image::get_image_data_size(tw, th, format, true);
int idx = 0;
- int ofs = 0;
while (mipmaps2 > 1 && p_size_limit > 0 && (sw > p_size_limit || sh > p_size_limit)) {
@@ -670,9 +671,7 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_
idx++;
}
- if (idx > 0) {
- ofs = Image::get_image_data_size(tw, th, format, idx - 1);
- }
+ int ofs = Image::get_image_mipmap_offset(tw, th, format, idx);
if (total_size - ofs <= 0) {
memdelete(f);
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index d02902572c..9b8037965b 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -2350,7 +2350,7 @@ VisualShaderNodeVectorRefract::VisualShaderNodeVectorRefract() {
////////////// Scalar Interp
String VisualShaderNodeScalarInterp::get_caption() const {
- return "ScalarInterp";
+ return "Mix";
}
int VisualShaderNodeScalarInterp::get_input_port_count() const {
@@ -2392,7 +2392,7 @@ VisualShaderNodeScalarInterp::VisualShaderNodeScalarInterp() {
////////////// Vector Interp
String VisualShaderNodeVectorInterp::get_caption() const {
- return "VectorInterp";
+ return "Mix";
}
int VisualShaderNodeVectorInterp::get_input_port_count() const {