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-rw-r--r--scene/2d/tile_map.cpp4
-rw-r--r--scene/animation/animation_node_state_machine.cpp22
-rw-r--r--scene/animation/animation_node_state_machine.h6
-rw-r--r--scene/animation/animation_player.cpp7
-rw-r--r--scene/animation/animation_tree.cpp55
-rw-r--r--scene/resources/mesh.cpp11
-rw-r--r--scene/resources/resource_format_text.cpp32
-rw-r--r--scene/resources/tile_set.cpp6
-rw-r--r--scene/resources/tile_set.h8
9 files changed, 99 insertions, 52 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 6d04dcdc71..9c4b0feea2 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1090,7 +1090,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
q.occluders.clear();
// Those allow to group cell per material or z-index.
- Ref<ShaderMaterial> prev_material;
+ Ref<Material> prev_material;
int prev_z_index = 0;
RID prev_canvas_item;
@@ -1129,7 +1129,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
}
- Ref<ShaderMaterial> mat = tile_data->get_material();
+ Ref<Material> mat = tile_data->get_material();
int z_index = tile_data->get_z_index();
// Quandrant pos.
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index 2c7d021427..8dcf538b8f 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -435,7 +435,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
// handles start_node: if previous state machine is pointing to a node inside the current state machine, starts the current machine from start_node to prev_local_to
if (p_state_machine->start_node == current && p_state_machine->transitions[i].local_from == current) {
- if (p_state_machine->prev_state_machine.is_valid()) {
+ if (p_state_machine->prev_state_machine != nullptr) {
Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter("playback");
if (prev_playback.is_valid()) {
@@ -471,9 +471,9 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s
}
if (next == p_state_machine->end_node) {
- Ref<AnimationNodeStateMachine> prev_state_machine = p_state_machine->prev_state_machine;
+ AnimationNodeStateMachine *prev_state_machine = p_state_machine->prev_state_machine;
- if (prev_state_machine.is_valid()) {
+ if (prev_state_machine != nullptr) {
Ref<AnimationNodeStateMachinePlayback> prev_playback = prev_state_machine->get_parameter("playback");
if (prev_playback.is_valid()) {
@@ -655,7 +655,7 @@ void AnimationNodeStateMachine::add_node(const StringName &p_name, Ref<Animation
if (anodesm.is_valid()) {
anodesm->state_machine_name = p_name;
- anodesm->prev_state_machine = (Ref<AnimationNodeStateMachine>)this;
+ anodesm->prev_state_machine = this;
}
emit_changed();
@@ -821,7 +821,7 @@ void AnimationNodeStateMachine::_rename_transition(const StringName &p_name, con
void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const {
List<StringName> nodes;
for (const KeyValue<StringName, State> &E : states) {
- if (E.key == end_node && !prev_state_machine.is_valid()) {
+ if (E.key == end_node && prev_state_machine == nullptr) {
continue;
}
@@ -834,7 +834,7 @@ void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const {
}
}
-Ref<AnimationNodeStateMachine> AnimationNodeStateMachine::get_prev_state_machine() const {
+AnimationNodeStateMachine *AnimationNodeStateMachine::get_prev_state_machine() const {
return prev_state_machine;
}
@@ -862,10 +862,10 @@ int AnimationNodeStateMachine::find_transition(const StringName &p_from, const S
return -1;
}
-bool AnimationNodeStateMachine::_can_connect(const StringName &p_name, Vector<Ref<AnimationNodeStateMachine>> p_parents) const {
+bool AnimationNodeStateMachine::_can_connect(const StringName &p_name, Vector<AnimationNodeStateMachine *> p_parents) {
if (p_parents.is_empty()) {
- Ref<AnimationNodeStateMachine> prev = (Ref<AnimationNodeStateMachine>)this;
- while (prev.is_valid()) {
+ AnimationNodeStateMachine *prev = this;
+ while (prev != nullptr) {
p_parents.push_back(prev);
prev = prev->prev_state_machine;
}
@@ -874,7 +874,7 @@ bool AnimationNodeStateMachine::_can_connect(const StringName &p_name, Vector<Re
if (states.has(p_name)) {
Ref<AnimationNodeStateMachine> anodesm = states[p_name].node;
- if (anodesm.is_valid() && p_parents.find(anodesm) != -1) {
+ if (anodesm.is_valid() && p_parents.find(anodesm.ptr()) != -1) {
return false;
}
@@ -889,7 +889,7 @@ bool AnimationNodeStateMachine::_can_connect(const StringName &p_name, Vector<Re
}
if (path[0] == "..") {
- if (prev_state_machine.is_valid()) {
+ if (prev_state_machine != nullptr) {
return prev_state_machine->_can_connect(name.replace_first("../", ""), p_parents);
}
} else if (states.has(path[0])) {
diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h
index 9eeac6a183..20f2d6f858 100644
--- a/scene/animation/animation_node_state_machine.h
+++ b/scene/animation/animation_node_state_machine.h
@@ -166,7 +166,7 @@ private:
StringName playback = "playback";
StringName state_machine_name;
- Ref<AnimationNodeStateMachine> prev_state_machine;
+ AnimationNodeStateMachine *prev_state_machine = nullptr;
bool updating_transitions = false;
Vector2 graph_offset;
@@ -174,7 +174,7 @@ private:
void _tree_changed();
void _remove_transition(const Ref<AnimationNodeStateMachineTransition> p_transition);
void _rename_transition(const StringName &p_name, const StringName &p_new_name);
- bool _can_connect(const StringName &p_name, const Vector<Ref<AnimationNodeStateMachine>> p_parents = Vector<Ref<AnimationNodeStateMachine>>()) const;
+ bool _can_connect(const StringName &p_name, Vector<AnimationNodeStateMachine *> p_parents = Vector<AnimationNodeStateMachine *>());
StringName _get_shortest_path(const StringName &p_path) const;
protected:
@@ -221,7 +221,7 @@ public:
bool can_edit_node(const StringName &p_name) const;
- Ref<AnimationNodeStateMachine> get_prev_state_machine() const;
+ AnimationNodeStateMachine *get_prev_state_machine() const;
void set_graph_offset(const Vector2 &p_offset);
Vector2 get_graph_offset() const;
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 5d471c9e84..2afe9ac35f 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -283,6 +283,9 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov
setup_pass++;
for (int i = 0; i < a->get_track_count(); i++) {
+ if (!a->track_is_enabled(i)) {
+ continue;
+ }
p_anim->node_cache.write[i] = nullptr;
Ref<Resource> resource;
Vector<StringName> leftover_path;
@@ -1991,8 +1994,8 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) {
Ref<AnimationLibrary> al;
al.instantiate();
al->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim);
- aux_player->add_animation_library("default", al);
- aux_player->set_assigned_animation("default/" + SceneStringNames::get_singleton()->RESET);
+ aux_player->add_animation_library("", al);
+ aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET);
// Forcing the use of the original root because the scene where original player belongs may be not the active one
Node *root = get_node(get_root());
Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(root);
diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp
index 136285c4dc..bcd49d75fa 100644
--- a/scene/animation/animation_tree.cpp
+++ b/scene/animation/animation_tree.cpp
@@ -276,7 +276,7 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri
String new_path;
AnimationNode *new_parent;
- //this is the slowest part of processing, but as strings process in powers of 2, and the paths always exist, it will not result in that many allocations
+ // This is the slowest part of processing, but as strings process in powers of 2, and the paths always exist, it will not result in that many allocations.
if (p_new_parent) {
new_parent = p_new_parent;
new_path = String(base_path) + String(p_subpath) + "/";
@@ -286,6 +286,9 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri
new_path = String(parent->base_path) + String(p_subpath) + "/";
}
+ // If tracks for blending don't exist for one of the animations, Rest or RESET animation is blended as init animation instead.
+ // Then, blend weight is 0 means that the init animation blend weight is 1.
+ // Therefore, the blending process must be executed even if the blend weight is 0.
if (!p_seek && p_optimize && !any_valid) {
return p_node->_pre_process(new_path, new_parent, state, 0, p_seek, p_seek_root, p_connections);
}
@@ -965,6 +968,10 @@ void AnimationTree::_process_graph(double p_delta) {
#endif // _3D_DISABLED
for (int i = 0; i < a->get_track_count(); i++) {
+ if (!a->track_is_enabled(i)) {
+ continue;
+ }
+
NodePath path = a->track_get_path(i);
ERR_CONTINUE(!track_cache.has(path));
@@ -1323,12 +1330,21 @@ void AnimationTree::_process_graph(double p_delta) {
if (blend < CMP_EPSILON) {
continue; //nothing to blend
}
- List<int> indices;
- a->value_track_get_key_indices(i, time, delta, &indices, pingponged);
- for (int &F : indices) {
- Variant value = a->track_get_key_value(i, F);
+ if (seeked) {
+ int idx = a->track_find_key(i, time);
+ if (idx < 0) {
+ continue;
+ }
+ Variant value = a->track_get_key_value(i, idx);
t->object->set_indexed(t->subpath, value);
+ } else {
+ List<int> indices;
+ a->value_track_get_key_indices(i, time, delta, &indices, pingponged);
+ for (int &F : indices) {
+ Variant value = a->track_get_key_value(i, F);
+ t->object->set_indexed(t->subpath, value);
+ }
}
}
@@ -1337,20 +1353,27 @@ void AnimationTree::_process_graph(double p_delta) {
if (blend < CMP_EPSILON) {
continue; //nothing to blend
}
- if (!seeked && Math::is_zero_approx(delta)) {
- continue;
- }
TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track);
- List<int> indices;
-
- a->method_track_get_key_indices(i, time, delta, &indices, pingponged);
-
- for (int &F : indices) {
- StringName method = a->method_track_get_name(i, F);
- Vector<Variant> params = a->method_track_get_params(i, F);
+ if (seeked) {
+ int idx = a->track_find_key(i, time);
+ if (idx < 0) {
+ continue;
+ }
+ StringName method = a->method_track_get_name(i, idx);
+ Vector<Variant> params = a->method_track_get_params(i, idx);
if (can_call) {
- _call_object(t->object, method, params, true);
+ _call_object(t->object, method, params, false);
+ }
+ } else {
+ List<int> indices;
+ a->method_track_get_key_indices(i, time, delta, &indices, pingponged);
+ for (int &F : indices) {
+ StringName method = a->method_track_get_name(i, F);
+ Vector<Variant> params = a->method_track_get_params(i, F);
+ if (can_call) {
+ _call_object(t->object, method, params, true);
+ }
}
}
} break;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index b8c83ac89e..3e7b0a2808 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -188,7 +188,10 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
Vector<Vector3> faces;
faces.resize(faces_size);
+ Vector<int32_t> surface_indices;
+ surface_indices.resize(faces_size / 3);
Vector3 *facesw = faces.ptrw();
+ int32_t *surface_indicesw = surface_indices.ptrw();
int widx = 0;
@@ -210,6 +213,8 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
Vector<Vector3> vertices = a[ARRAY_VERTEX];
const Vector3 *vr = vertices.ptr();
+ int32_t from_index = widx / 3;
+
if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
int ic = surface_get_array_index_len(i);
Vector<int> indices = a[ARRAY_INDEX];
@@ -241,6 +246,12 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
}
}
}
+
+ int32_t to_index = widx / 3;
+
+ for (int j = from_index; j < to_index; j++) {
+ surface_indicesw[j] = i;
+ }
}
triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 0320585b5a..dba53338eb 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -40,6 +40,8 @@
// Version 3: new string ID for ext/subresources, breaks forward compat.
#define FORMAT_VERSION 3
+#define BINARY_FORMAT_VERSION 4
+
#include "core/io/dir_access.h"
#include "core/version.h"
@@ -66,12 +68,8 @@ Error ResourceLoaderText::_parse_sub_resource_dummy(DummyReadData *p_data, Varia
String unique_id = token.value;
if (!p_data->resource_map.has(unique_id)) {
- Ref<DummyResource> dr;
- dr.instantiate();
- dr->set_scene_unique_id(unique_id);
- p_data->resource_map[unique_id] = dr;
- uint32_t im_size = p_data->resource_index_map.size();
- p_data->resource_index_map.insert(dr, im_size);
+ r_err_str = "Found unique_id reference before mapping, sub-resources stored out of order in resource file";
+ return ERR_PARSE_ERROR;
}
r_res = p_data->resource_map[unique_id];
@@ -1078,7 +1076,7 @@ Error ResourceLoaderText::save_as_binary(Ref<FileAccess> p_f, const String &p_pa
wf->store_32(0); //64 bits file, false for now
wf->store_32(VERSION_MAJOR);
wf->store_32(VERSION_MINOR);
- static const int save_format_version = 3; //use format version 3 for saving
+ static const int save_format_version = BINARY_FORMAT_VERSION;
wf->store_32(save_format_version);
bs_save_unicode_string(wf, is_scene ? "PackedScene" : resource_type);
@@ -1176,7 +1174,7 @@ Error ResourceLoaderText::save_as_binary(Ref<FileAccess> p_f, const String &p_pa
while (next_tag.name == "sub_resource" || next_tag.name == "resource") {
String type;
- int id = -1;
+ String id;
bool main_res;
if (next_tag.name == "sub_resource") {
@@ -1197,15 +1195,26 @@ Error ResourceLoaderText::save_as_binary(Ref<FileAccess> p_f, const String &p_pa
type = next_tag.fields["type"];
id = next_tag.fields["id"];
main_res = false;
+
+ if (!dummy_read.resource_map.has(id)) {
+ Ref<DummyResource> dr;
+ dr.instantiate();
+ dr->set_scene_unique_id(id);
+ dummy_read.resource_map[id] = dr;
+ uint32_t im_size = dummy_read.resource_index_map.size();
+ dummy_read.resource_index_map.insert(dr, im_size);
+ }
+
} else {
type = res_type;
- id = 0; //used for last anyway
+ String uid_text = ResourceUID::get_singleton()->id_to_text(res_uid);
+ id = type + "_" + uid_text.replace("uid://", "").replace("<invalid>", "0");
main_res = true;
}
local_offsets.push_back(wf2->get_position());
- bs_save_unicode_string(wf, "local://" + itos(id));
+ bs_save_unicode_string(wf, "local://" + id);
local_pointers_pos.push_back(wf->get_position());
wf->store_64(0); //temp local offset
@@ -1274,7 +1283,8 @@ Error ResourceLoaderText::save_as_binary(Ref<FileAccess> p_f, const String &p_pa
List<PropertyInfo> props;
packed_scene->get_property_list(&props);
- bs_save_unicode_string(wf, "local://0");
+ String id = "PackedScene_" + ResourceUID::get_singleton()->id_to_text(res_uid).replace("uid://", "").replace("<invalid>", "0");
+ bs_save_unicode_string(wf, "local://" + id);
local_pointers_pos.push_back(wf->get_position());
wf->store_64(0); //temp local offset
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 8976aa17d2..13b671e562 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -5058,11 +5058,11 @@ Vector2i TileData::get_texture_offset() const {
return tex_offset;
}
-void TileData::set_material(Ref<ShaderMaterial> p_material) {
+void TileData::set_material(Ref<Material> p_material) {
material = p_material;
emit_signal(SNAME("changed"));
}
-Ref<ShaderMaterial> TileData::get_material() const {
+Ref<Material> TileData::get_material() const {
return material;
}
@@ -5700,7 +5700,7 @@ void TileData::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transpose"), "set_transpose", "get_transpose");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial"), "set_material", "get_material");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial,ShaderMaterial"), "set_material", "get_material");
ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index"), "set_z_index", "get_z_index");
ADD_PROPERTY(PropertyInfo(Variant::INT, "y_sort_origin"), "set_y_sort_origin", "get_y_sort_origin");
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 181782e5af..7368d2bd87 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -164,7 +164,7 @@ private:
String name;
Ref<Texture2D> texture;
Vector2 tex_offset;
- Ref<ShaderMaterial> material;
+ Ref<Material> material;
Rect2 region;
int tile_mode = 0;
Color modulate = Color(1, 1, 1);
@@ -783,7 +783,7 @@ private:
bool flip_v = false;
bool transpose = false;
Vector2i tex_offset = Vector2i();
- Ref<ShaderMaterial> material = Ref<ShaderMaterial>();
+ Ref<Material> material = Ref<Material>();
Color modulate = Color(1.0, 1.0, 1.0, 1.0);
int z_index = 0;
int y_sort_origin = 0;
@@ -864,8 +864,8 @@ public:
void set_texture_offset(Vector2i p_texture_offset);
Vector2i get_texture_offset() const;
- void set_material(Ref<ShaderMaterial> p_material);
- Ref<ShaderMaterial> get_material() const;
+ void set_material(Ref<Material> p_material);
+ Ref<Material> get_material() const;
void set_modulate(Color p_modulate);
Color get_modulate() const;
void set_z_index(int p_z_index);