diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/tile_map.cpp | 4 | ||||
-rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 22 | ||||
-rw-r--r-- | scene/animation/animation_node_state_machine.h | 6 | ||||
-rw-r--r-- | scene/animation/animation_player.cpp | 7 | ||||
-rw-r--r-- | scene/animation/animation_tree.cpp | 55 | ||||
-rw-r--r-- | scene/resources/mesh.cpp | 11 | ||||
-rw-r--r-- | scene/resources/resource_format_text.cpp | 32 | ||||
-rw-r--r-- | scene/resources/tile_set.cpp | 6 | ||||
-rw-r--r-- | scene/resources/tile_set.h | 8 |
9 files changed, 99 insertions, 52 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 6d04dcdc71..9c4b0feea2 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -1090,7 +1090,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List q.occluders.clear(); // Those allow to group cell per material or z-index. - Ref<ShaderMaterial> prev_material; + Ref<Material> prev_material; int prev_z_index = 0; RID prev_canvas_item; @@ -1129,7 +1129,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile); } - Ref<ShaderMaterial> mat = tile_data->get_material(); + Ref<Material> mat = tile_data->get_material(); int z_index = tile_data->get_z_index(); // Quandrant pos. diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index 2c7d021427..8dcf538b8f 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -435,7 +435,7 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s // handles start_node: if previous state machine is pointing to a node inside the current state machine, starts the current machine from start_node to prev_local_to if (p_state_machine->start_node == current && p_state_machine->transitions[i].local_from == current) { - if (p_state_machine->prev_state_machine.is_valid()) { + if (p_state_machine->prev_state_machine != nullptr) { Ref<AnimationNodeStateMachinePlayback> prev_playback = p_state_machine->prev_state_machine->get_parameter("playback"); if (prev_playback.is_valid()) { @@ -471,9 +471,9 @@ double AnimationNodeStateMachinePlayback::process(AnimationNodeStateMachine *p_s } if (next == p_state_machine->end_node) { - Ref<AnimationNodeStateMachine> prev_state_machine = p_state_machine->prev_state_machine; + AnimationNodeStateMachine *prev_state_machine = p_state_machine->prev_state_machine; - if (prev_state_machine.is_valid()) { + if (prev_state_machine != nullptr) { Ref<AnimationNodeStateMachinePlayback> prev_playback = prev_state_machine->get_parameter("playback"); if (prev_playback.is_valid()) { @@ -655,7 +655,7 @@ void AnimationNodeStateMachine::add_node(const StringName &p_name, Ref<Animation if (anodesm.is_valid()) { anodesm->state_machine_name = p_name; - anodesm->prev_state_machine = (Ref<AnimationNodeStateMachine>)this; + anodesm->prev_state_machine = this; } emit_changed(); @@ -821,7 +821,7 @@ void AnimationNodeStateMachine::_rename_transition(const StringName &p_name, con void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const { List<StringName> nodes; for (const KeyValue<StringName, State> &E : states) { - if (E.key == end_node && !prev_state_machine.is_valid()) { + if (E.key == end_node && prev_state_machine == nullptr) { continue; } @@ -834,7 +834,7 @@ void AnimationNodeStateMachine::get_node_list(List<StringName> *r_nodes) const { } } -Ref<AnimationNodeStateMachine> AnimationNodeStateMachine::get_prev_state_machine() const { +AnimationNodeStateMachine *AnimationNodeStateMachine::get_prev_state_machine() const { return prev_state_machine; } @@ -862,10 +862,10 @@ int AnimationNodeStateMachine::find_transition(const StringName &p_from, const S return -1; } -bool AnimationNodeStateMachine::_can_connect(const StringName &p_name, Vector<Ref<AnimationNodeStateMachine>> p_parents) const { +bool AnimationNodeStateMachine::_can_connect(const StringName &p_name, Vector<AnimationNodeStateMachine *> p_parents) { if (p_parents.is_empty()) { - Ref<AnimationNodeStateMachine> prev = (Ref<AnimationNodeStateMachine>)this; - while (prev.is_valid()) { + AnimationNodeStateMachine *prev = this; + while (prev != nullptr) { p_parents.push_back(prev); prev = prev->prev_state_machine; } @@ -874,7 +874,7 @@ bool AnimationNodeStateMachine::_can_connect(const StringName &p_name, Vector<Re if (states.has(p_name)) { Ref<AnimationNodeStateMachine> anodesm = states[p_name].node; - if (anodesm.is_valid() && p_parents.find(anodesm) != -1) { + if (anodesm.is_valid() && p_parents.find(anodesm.ptr()) != -1) { return false; } @@ -889,7 +889,7 @@ bool AnimationNodeStateMachine::_can_connect(const StringName &p_name, Vector<Re } if (path[0] == "..") { - if (prev_state_machine.is_valid()) { + if (prev_state_machine != nullptr) { return prev_state_machine->_can_connect(name.replace_first("../", ""), p_parents); } } else if (states.has(path[0])) { diff --git a/scene/animation/animation_node_state_machine.h b/scene/animation/animation_node_state_machine.h index 9eeac6a183..20f2d6f858 100644 --- a/scene/animation/animation_node_state_machine.h +++ b/scene/animation/animation_node_state_machine.h @@ -166,7 +166,7 @@ private: StringName playback = "playback"; StringName state_machine_name; - Ref<AnimationNodeStateMachine> prev_state_machine; + AnimationNodeStateMachine *prev_state_machine = nullptr; bool updating_transitions = false; Vector2 graph_offset; @@ -174,7 +174,7 @@ private: void _tree_changed(); void _remove_transition(const Ref<AnimationNodeStateMachineTransition> p_transition); void _rename_transition(const StringName &p_name, const StringName &p_new_name); - bool _can_connect(const StringName &p_name, const Vector<Ref<AnimationNodeStateMachine>> p_parents = Vector<Ref<AnimationNodeStateMachine>>()) const; + bool _can_connect(const StringName &p_name, Vector<AnimationNodeStateMachine *> p_parents = Vector<AnimationNodeStateMachine *>()); StringName _get_shortest_path(const StringName &p_path) const; protected: @@ -221,7 +221,7 @@ public: bool can_edit_node(const StringName &p_name) const; - Ref<AnimationNodeStateMachine> get_prev_state_machine() const; + AnimationNodeStateMachine *get_prev_state_machine() const; void set_graph_offset(const Vector2 &p_offset); Vector2 get_graph_offset() const; diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 5d471c9e84..2afe9ac35f 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -283,6 +283,9 @@ void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim, Node *p_root_ov setup_pass++; for (int i = 0; i < a->get_track_count(); i++) { + if (!a->track_is_enabled(i)) { + continue; + } p_anim->node_cache.write[i] = nullptr; Ref<Resource> resource; Vector<StringName> leftover_path; @@ -1991,8 +1994,8 @@ Ref<AnimatedValuesBackup> AnimationPlayer::apply_reset(bool p_user_initiated) { Ref<AnimationLibrary> al; al.instantiate(); al->add_animation(SceneStringNames::get_singleton()->RESET, reset_anim); - aux_player->add_animation_library("default", al); - aux_player->set_assigned_animation("default/" + SceneStringNames::get_singleton()->RESET); + aux_player->add_animation_library("", al); + aux_player->set_assigned_animation(SceneStringNames::get_singleton()->RESET); // Forcing the use of the original root because the scene where original player belongs may be not the active one Node *root = get_node(get_root()); Ref<AnimatedValuesBackup> old_values = aux_player->backup_animated_values(root); diff --git a/scene/animation/animation_tree.cpp b/scene/animation/animation_tree.cpp index 136285c4dc..bcd49d75fa 100644 --- a/scene/animation/animation_tree.cpp +++ b/scene/animation/animation_tree.cpp @@ -276,7 +276,7 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri String new_path; AnimationNode *new_parent; - //this is the slowest part of processing, but as strings process in powers of 2, and the paths always exist, it will not result in that many allocations + // This is the slowest part of processing, but as strings process in powers of 2, and the paths always exist, it will not result in that many allocations. if (p_new_parent) { new_parent = p_new_parent; new_path = String(base_path) + String(p_subpath) + "/"; @@ -286,6 +286,9 @@ double AnimationNode::_blend_node(const StringName &p_subpath, const Vector<Stri new_path = String(parent->base_path) + String(p_subpath) + "/"; } + // If tracks for blending don't exist for one of the animations, Rest or RESET animation is blended as init animation instead. + // Then, blend weight is 0 means that the init animation blend weight is 1. + // Therefore, the blending process must be executed even if the blend weight is 0. if (!p_seek && p_optimize && !any_valid) { return p_node->_pre_process(new_path, new_parent, state, 0, p_seek, p_seek_root, p_connections); } @@ -965,6 +968,10 @@ void AnimationTree::_process_graph(double p_delta) { #endif // _3D_DISABLED for (int i = 0; i < a->get_track_count(); i++) { + if (!a->track_is_enabled(i)) { + continue; + } + NodePath path = a->track_get_path(i); ERR_CONTINUE(!track_cache.has(path)); @@ -1323,12 +1330,21 @@ void AnimationTree::_process_graph(double p_delta) { if (blend < CMP_EPSILON) { continue; //nothing to blend } - List<int> indices; - a->value_track_get_key_indices(i, time, delta, &indices, pingponged); - for (int &F : indices) { - Variant value = a->track_get_key_value(i, F); + if (seeked) { + int idx = a->track_find_key(i, time); + if (idx < 0) { + continue; + } + Variant value = a->track_get_key_value(i, idx); t->object->set_indexed(t->subpath, value); + } else { + List<int> indices; + a->value_track_get_key_indices(i, time, delta, &indices, pingponged); + for (int &F : indices) { + Variant value = a->track_get_key_value(i, F); + t->object->set_indexed(t->subpath, value); + } } } @@ -1337,20 +1353,27 @@ void AnimationTree::_process_graph(double p_delta) { if (blend < CMP_EPSILON) { continue; //nothing to blend } - if (!seeked && Math::is_zero_approx(delta)) { - continue; - } TrackCacheMethod *t = static_cast<TrackCacheMethod *>(track); - List<int> indices; - - a->method_track_get_key_indices(i, time, delta, &indices, pingponged); - - for (int &F : indices) { - StringName method = a->method_track_get_name(i, F); - Vector<Variant> params = a->method_track_get_params(i, F); + if (seeked) { + int idx = a->track_find_key(i, time); + if (idx < 0) { + continue; + } + StringName method = a->method_track_get_name(i, idx); + Vector<Variant> params = a->method_track_get_params(i, idx); if (can_call) { - _call_object(t->object, method, params, true); + _call_object(t->object, method, params, false); + } + } else { + List<int> indices; + a->method_track_get_key_indices(i, time, delta, &indices, pingponged); + for (int &F : indices) { + StringName method = a->method_track_get_name(i, F); + Vector<Variant> params = a->method_track_get_params(i, F); + if (can_call) { + _call_object(t->object, method, params, true); + } } } } break; diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index b8c83ac89e..3e7b0a2808 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -188,7 +188,10 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { Vector<Vector3> faces; faces.resize(faces_size); + Vector<int32_t> surface_indices; + surface_indices.resize(faces_size / 3); Vector3 *facesw = faces.ptrw(); + int32_t *surface_indicesw = surface_indices.ptrw(); int widx = 0; @@ -210,6 +213,8 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { Vector<Vector3> vertices = a[ARRAY_VERTEX]; const Vector3 *vr = vertices.ptr(); + int32_t from_index = widx / 3; + if (surface_get_format(i) & ARRAY_FORMAT_INDEX) { int ic = surface_get_array_index_len(i); Vector<int> indices = a[ARRAY_INDEX]; @@ -241,6 +246,12 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const { } } } + + int32_t to_index = widx / 3; + + for (int j = from_index; j < to_index; j++) { + surface_indicesw[j] = i; + } } triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh)); diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp index 0320585b5a..dba53338eb 100644 --- a/scene/resources/resource_format_text.cpp +++ b/scene/resources/resource_format_text.cpp @@ -40,6 +40,8 @@ // Version 3: new string ID for ext/subresources, breaks forward compat. #define FORMAT_VERSION 3 +#define BINARY_FORMAT_VERSION 4 + #include "core/io/dir_access.h" #include "core/version.h" @@ -66,12 +68,8 @@ Error ResourceLoaderText::_parse_sub_resource_dummy(DummyReadData *p_data, Varia String unique_id = token.value; if (!p_data->resource_map.has(unique_id)) { - Ref<DummyResource> dr; - dr.instantiate(); - dr->set_scene_unique_id(unique_id); - p_data->resource_map[unique_id] = dr; - uint32_t im_size = p_data->resource_index_map.size(); - p_data->resource_index_map.insert(dr, im_size); + r_err_str = "Found unique_id reference before mapping, sub-resources stored out of order in resource file"; + return ERR_PARSE_ERROR; } r_res = p_data->resource_map[unique_id]; @@ -1078,7 +1076,7 @@ Error ResourceLoaderText::save_as_binary(Ref<FileAccess> p_f, const String &p_pa wf->store_32(0); //64 bits file, false for now wf->store_32(VERSION_MAJOR); wf->store_32(VERSION_MINOR); - static const int save_format_version = 3; //use format version 3 for saving + static const int save_format_version = BINARY_FORMAT_VERSION; wf->store_32(save_format_version); bs_save_unicode_string(wf, is_scene ? "PackedScene" : resource_type); @@ -1176,7 +1174,7 @@ Error ResourceLoaderText::save_as_binary(Ref<FileAccess> p_f, const String &p_pa while (next_tag.name == "sub_resource" || next_tag.name == "resource") { String type; - int id = -1; + String id; bool main_res; if (next_tag.name == "sub_resource") { @@ -1197,15 +1195,26 @@ Error ResourceLoaderText::save_as_binary(Ref<FileAccess> p_f, const String &p_pa type = next_tag.fields["type"]; id = next_tag.fields["id"]; main_res = false; + + if (!dummy_read.resource_map.has(id)) { + Ref<DummyResource> dr; + dr.instantiate(); + dr->set_scene_unique_id(id); + dummy_read.resource_map[id] = dr; + uint32_t im_size = dummy_read.resource_index_map.size(); + dummy_read.resource_index_map.insert(dr, im_size); + } + } else { type = res_type; - id = 0; //used for last anyway + String uid_text = ResourceUID::get_singleton()->id_to_text(res_uid); + id = type + "_" + uid_text.replace("uid://", "").replace("<invalid>", "0"); main_res = true; } local_offsets.push_back(wf2->get_position()); - bs_save_unicode_string(wf, "local://" + itos(id)); + bs_save_unicode_string(wf, "local://" + id); local_pointers_pos.push_back(wf->get_position()); wf->store_64(0); //temp local offset @@ -1274,7 +1283,8 @@ Error ResourceLoaderText::save_as_binary(Ref<FileAccess> p_f, const String &p_pa List<PropertyInfo> props; packed_scene->get_property_list(&props); - bs_save_unicode_string(wf, "local://0"); + String id = "PackedScene_" + ResourceUID::get_singleton()->id_to_text(res_uid).replace("uid://", "").replace("<invalid>", "0"); + bs_save_unicode_string(wf, "local://" + id); local_pointers_pos.push_back(wf->get_position()); wf->store_64(0); //temp local offset diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 8976aa17d2..13b671e562 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -5058,11 +5058,11 @@ Vector2i TileData::get_texture_offset() const { return tex_offset; } -void TileData::set_material(Ref<ShaderMaterial> p_material) { +void TileData::set_material(Ref<Material> p_material) { material = p_material; emit_signal(SNAME("changed")); } -Ref<ShaderMaterial> TileData::get_material() const { +Ref<Material> TileData::get_material() const { return material; } @@ -5700,7 +5700,7 @@ void TileData::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transpose"), "set_transpose", "get_transpose"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "texture_offset", PROPERTY_HINT_NONE, "suffix:px"), "set_texture_offset", "get_texture_offset"); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "modulate"), "set_modulate", "get_modulate"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial"), "set_material", "get_material"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "material", PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial,ShaderMaterial"), "set_material", "get_material"); ADD_PROPERTY(PropertyInfo(Variant::INT, "z_index"), "set_z_index", "get_z_index"); ADD_PROPERTY(PropertyInfo(Variant::INT, "y_sort_origin"), "set_y_sort_origin", "get_y_sort_origin"); diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 181782e5af..7368d2bd87 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -164,7 +164,7 @@ private: String name; Ref<Texture2D> texture; Vector2 tex_offset; - Ref<ShaderMaterial> material; + Ref<Material> material; Rect2 region; int tile_mode = 0; Color modulate = Color(1, 1, 1); @@ -783,7 +783,7 @@ private: bool flip_v = false; bool transpose = false; Vector2i tex_offset = Vector2i(); - Ref<ShaderMaterial> material = Ref<ShaderMaterial>(); + Ref<Material> material = Ref<Material>(); Color modulate = Color(1.0, 1.0, 1.0, 1.0); int z_index = 0; int y_sort_origin = 0; @@ -864,8 +864,8 @@ public: void set_texture_offset(Vector2i p_texture_offset); Vector2i get_texture_offset() const; - void set_material(Ref<ShaderMaterial> p_material); - Ref<ShaderMaterial> get_material() const; + void set_material(Ref<Material> p_material); + Ref<Material> get_material() const; void set_modulate(Color p_modulate); Color get_modulate() const; void set_z_index(int p_z_index); |