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-rw-r--r--scene/3d/physics_body.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index df137f1908..362421a534 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -988,12 +988,15 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
on_floor = true;
floor_velocity = collision.collider_vel;
- /*if (collision.travel.length() < 0.01 && ABS((lv.x - floor_velocity.x)) < p_slope_stop_min_velocity) {
+ Vector3 rel_v = lv - floor_velocity;
+ Vector3 hv = rel_v - p_floor_direction * p_floor_direction.dot(rel_v);
+
+ if (collision.travel.length() < 0.05 && hv.length() < p_slope_stop_min_velocity) {
Transform gt = get_global_transform();
- gt.elements[2] -= collision.travel;
+ gt.origin -= collision.travel;
set_global_transform(gt);
return Vector3();
- }*/
+ }
} else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling
on_ceiling = true;
} else {