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-rw-r--r--scene/2d/camera_2d.cpp2
-rw-r--r--scene/2d/canvas_item.cpp2
-rw-r--r--scene/2d/canvas_item.h2
-rw-r--r--scene/2d/joints_2d.cpp107
-rw-r--r--scene/2d/joints_2d.h13
-rw-r--r--scene/2d/navigation_polygon.cpp4
-rw-r--r--scene/2d/node_2d.cpp46
-rw-r--r--scene/2d/node_2d.h12
-rw-r--r--scene/2d/parallax_background.cpp2
-rw-r--r--scene/2d/physics_body_2d.cpp7
-rw-r--r--scene/2d/polygon_2d.cpp10
-rw-r--r--scene/2d/polygon_2d.h6
-rw-r--r--scene/2d/ray_cast_2d.cpp36
-rw-r--r--scene/2d/ray_cast_2d.h9
-rw-r--r--scene/2d/tile_map.cpp27
-rw-r--r--scene/2d/tile_map.h4
-rw-r--r--scene/2d/visibility_notifier_2d.cpp4
-rw-r--r--scene/3d/SCsub3
-rw-r--r--scene/3d/arvr_nodes.cpp33
-rw-r--r--scene/3d/arvr_nodes.h3
-rw-r--r--scene/3d/audio_stream_player_3d.cpp2
-rw-r--r--scene/3d/camera.cpp2
-rw-r--r--scene/3d/gi_probe.cpp22
-rw-r--r--scene/3d/gi_probe.h8
-rw-r--r--scene/3d/light.cpp16
-rw-r--r--scene/3d/particles.cpp336
-rw-r--r--scene/3d/particles.h2
-rw-r--r--scene/3d/path.cpp52
-rw-r--r--scene/3d/path.h5
-rw-r--r--scene/3d/physics_body.cpp20
-rw-r--r--scene/3d/physics_joint.cpp31
-rw-r--r--scene/3d/ray_cast.cpp36
-rw-r--r--scene/3d/ray_cast.h9
-rw-r--r--scene/3d/spatial.cpp32
-rw-r--r--scene/3d/spatial.h8
-rw-r--r--scene/3d/visibility_notifier.cpp2
-rw-r--r--scene/animation/animation_player.cpp11
-rw-r--r--scene/animation/animation_tree_player.cpp2
-rw-r--r--scene/animation/tween.cpp2
-rw-r--r--scene/audio/audio_player.cpp50
-rw-r--r--scene/audio/audio_player.h1
-rw-r--r--scene/gui/check_button.cpp23
-rw-r--r--scene/gui/check_button.h1
-rw-r--r--scene/gui/control.cpp28
-rw-r--r--scene/gui/control.h8
-rw-r--r--scene/gui/file_dialog.cpp28
-rw-r--r--scene/gui/item_list.cpp10
-rw-r--r--scene/gui/line_edit.cpp125
-rw-r--r--scene/gui/line_edit.h17
-rw-r--r--scene/gui/nine_patch_rect.cpp (renamed from scene/gui/patch_9_rect.cpp)4
-rw-r--r--scene/gui/nine_patch_rect.h (renamed from scene/gui/patch_9_rect.h)8
-rw-r--r--scene/gui/rich_text_label.cpp24
-rw-r--r--scene/gui/rich_text_label.h4
-rw-r--r--scene/gui/slider.cpp6
-rw-r--r--scene/gui/tab_container.cpp16
-rw-r--r--scene/gui/tabs.cpp2
-rw-r--r--scene/gui/text_edit.cpp283
-rw-r--r--scene/gui/text_edit.h19
-rw-r--r--scene/gui/tree.cpp39
-rw-r--r--scene/gui/tree.h1
-rw-r--r--scene/gui/viewport_container.cpp35
-rw-r--r--scene/gui/viewport_container.h4
-rw-r--r--scene/main/canvas_layer.cpp28
-rw-r--r--scene/main/canvas_layer.h8
-rw-r--r--scene/main/http_request.cpp1
-rwxr-xr-xscene/main/node.cpp19
-rw-r--r--scene/main/node.h1
-rw-r--r--scene/main/scene_tree.cpp9
-rw-r--r--scene/main/scene_tree.h6
-rwxr-xr-xscene/main/timer.cpp2
-rw-r--r--scene/main/viewport.cpp11
-rw-r--r--scene/register_scene_types.cpp12
-rw-r--r--scene/resources/animation.cpp17
-rw-r--r--scene/resources/audio_stream_sample.cpp32
-rw-r--r--scene/resources/capsule_shape_2d.cpp2
-rw-r--r--scene/resources/circle_shape_2d.cpp2
-rw-r--r--scene/resources/concave_polygon_shape_2d.cpp2
-rw-r--r--scene/resources/convex_polygon_shape_2d.cpp2
-rw-r--r--scene/resources/dynamic_font.cpp2
-rw-r--r--scene/resources/dynamic_font_stb.cpp5
-rw-r--r--scene/resources/environment.cpp76
-rw-r--r--scene/resources/environment.h29
-rw-r--r--scene/resources/material.cpp11
-rw-r--r--scene/resources/material.h2
-rw-r--r--scene/resources/mesh.cpp13
-rw-r--r--scene/resources/mesh.h2
-rw-r--r--scene/resources/rectangle_shape_2d.cpp2
-rw-r--r--scene/resources/segment_shape_2d.cpp4
-rw-r--r--scene/resources/shape_line_2d.cpp2
-rw-r--r--scene/resources/style_box.cpp2
-rw-r--r--scene/resources/texture.cpp30
-rw-r--r--scene/resources/texture.h4
-rw-r--r--scene/resources/video_stream.h2
-rw-r--r--scene/scene_string_names.cpp2
94 files changed, 1271 insertions, 737 deletions
diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp
index 4fcd6893b8..d65a3bfe80 100644
--- a/scene/2d/camera_2d.cpp
+++ b/scene/2d/camera_2d.cpp
@@ -735,8 +735,8 @@ void Camera2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_limits"), "set_limit_drawing_enabled", "is_limit_drawing_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_draw_drag_margin"), "set_margin_drawing_enabled", "is_margin_drawing_enabled");
- BIND_ENUM_CONSTANT(ANCHOR_MODE_DRAG_CENTER);
BIND_ENUM_CONSTANT(ANCHOR_MODE_FIXED_TOP_LEFT);
+ BIND_ENUM_CONSTANT(ANCHOR_MODE_DRAG_CENTER);
}
Camera2D::Camera2D() {
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index d9bb6576d9..b41ba7f590 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -1045,11 +1045,11 @@ void CanvasItem::_bind_methods() {
BIND_ENUM_CONSTANT(BLEND_MODE_MUL);
BIND_ENUM_CONSTANT(BLEND_MODE_PREMULT_ALPHA);
+ BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED);
BIND_CONSTANT(NOTIFICATION_DRAW);
BIND_CONSTANT(NOTIFICATION_VISIBILITY_CHANGED);
BIND_CONSTANT(NOTIFICATION_ENTER_CANVAS);
BIND_CONSTANT(NOTIFICATION_EXIT_CANVAS);
- BIND_CONSTANT(NOTIFICATION_TRANSFORM_CHANGED);
}
Transform2D CanvasItem::get_canvas_transform() const {
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 1afbd150a2..cb8ee761e6 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -248,7 +248,7 @@ public:
void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color);
void draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture> &p_normal_map = Ref<Texture>());
void draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>());
- void draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true);
+ void draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = false);
void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect);
void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture = Ref<Texture>(), float p_width = 1, const Ref<Texture> &p_normal_map = Ref<Texture>());
void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false);
diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp
index 69bad1623f..b98cdcc365 100644
--- a/scene/2d/joints_2d.cpp
+++ b/scene/2d/joints_2d.cpp
@@ -33,19 +33,49 @@
#include "physics_body_2d.h"
#include "servers/physics_2d_server.h"
-void Joint2D::_update_joint() {
-
- if (!is_inside_tree())
- return;
+void Joint2D::_update_joint(bool p_only_free) {
if (joint.is_valid()) {
+ if (ba.is_valid() && bb.is_valid())
+ Physics2DServer::get_singleton()->body_remove_collision_exception(ba, bb);
+
Physics2DServer::get_singleton()->free(joint);
+ joint = RID();
+ ba = RID();
+ bb = RID();
}
- joint = RID();
+ if (p_only_free || !is_inside_tree())
+ return;
+
+ Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)NULL;
+ Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL;
+
+ if (!node_a || !node_b)
+ return;
+
+ PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a);
+ PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b);
+
+ if (!body_a || !body_b)
+ return;
+
+ if (!body_a) {
+ SWAP(body_a, body_b);
+ }
+
+ joint = _configure_joint(body_a, body_b);
+
+ if (!joint.is_valid())
+ return;
- joint = _configure_joint();
Physics2DServer::get_singleton()->get_singleton()->joint_set_param(joint, Physics2DServer::JOINT_PARAM_BIAS, bias);
+
+ ba = body_a->get_rid();
+ bb = body_b->get_rid();
+
+ if (exclude_from_collision)
+ Physics2DServer::get_singleton()->body_add_collision_exception(body_a->get_rid(), body_b->get_rid());
}
void Joint2D::set_node_a(const NodePath &p_node_a) {
@@ -83,9 +113,7 @@ void Joint2D::_notification(int p_what) {
} break;
case NOTIFICATION_EXIT_TREE: {
if (joint.is_valid()) {
-
- Physics2DServer::get_singleton()->free(joint);
- joint = RID();
+ _update_joint(true);
}
} break;
}
@@ -164,29 +192,8 @@ void PinJoint2D::_notification(int p_what) {
}
}
-RID PinJoint2D::_configure_joint() {
-
- Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)NULL;
- Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL;
-
- if (!node_a && !node_b)
- return RID();
+RID PinJoint2D::_configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b) {
- PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a);
- PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b);
-
- if (!body_a && !body_b)
- return RID();
-
- if (!body_a) {
- SWAP(body_a, body_b);
- } else if (body_b) {
- //add a collision exception between both
- if (get_exclude_nodes_from_collision())
- Physics2DServer::get_singleton()->body_add_collision_exception(body_a->get_rid(), body_b->get_rid());
- else
- Physics2DServer::get_singleton()->body_remove_collision_exception(body_a->get_rid(), body_b->get_rid());
- }
RID pj = Physics2DServer::get_singleton()->pin_joint_create(get_global_transform().get_origin(), body_a->get_rid(), body_b ? body_b->get_rid() : RID());
Physics2DServer::get_singleton()->pin_joint_set_param(pj, Physics2DServer::PIN_JOINT_SOFTNESS, softness);
return pj;
@@ -241,24 +248,7 @@ void GrooveJoint2D::_notification(int p_what) {
}
}
-RID GrooveJoint2D::_configure_joint() {
-
- Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)NULL;
- Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL;
-
- if (!node_a || !node_b)
- return RID();
-
- PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a);
- PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b);
-
- if (!body_a || !body_b)
- return RID();
-
- if (get_exclude_nodes_from_collision())
- Physics2DServer::get_singleton()->body_add_collision_exception(body_a->get_rid(), body_b->get_rid());
- else
- Physics2DServer::get_singleton()->body_remove_collision_exception(body_a->get_rid(), body_b->get_rid());
+RID GrooveJoint2D::_configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b) {
Transform2D gt = get_global_transform();
Vector2 groove_A1 = gt.get_origin();
@@ -330,24 +320,7 @@ void DampedSpringJoint2D::_notification(int p_what) {
}
}
-RID DampedSpringJoint2D::_configure_joint() {
-
- Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)NULL;
- Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL;
-
- if (!node_a || !node_b)
- return RID();
-
- PhysicsBody2D *body_a = Object::cast_to<PhysicsBody2D>(node_a);
- PhysicsBody2D *body_b = Object::cast_to<PhysicsBody2D>(node_b);
-
- if (!body_a || !body_b)
- return RID();
-
- if (get_exclude_nodes_from_collision())
- Physics2DServer::get_singleton()->body_add_collision_exception(body_a->get_rid(), body_b->get_rid());
- else
- Physics2DServer::get_singleton()->body_remove_collision_exception(body_a->get_rid(), body_b->get_rid());
+RID DampedSpringJoint2D::_configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b) {
Transform2D gt = get_global_transform();
Vector2 anchor_A = gt.get_origin();
diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h
index 685299abc6..a6292be51c 100644
--- a/scene/2d/joints_2d.h
+++ b/scene/2d/joints_2d.h
@@ -32,11 +32,14 @@
#include "node_2d.h"
+class PhysicsBody2D;
+
class Joint2D : public Node2D {
GDCLASS(Joint2D, Node2D);
RID joint;
+ RID ba, bb;
NodePath a;
NodePath b;
@@ -45,10 +48,10 @@ class Joint2D : public Node2D {
bool exclude_from_collision;
protected:
- void _update_joint();
+ void _update_joint(bool p_only_free = false);
void _notification(int p_what);
- virtual RID _configure_joint() = 0;
+ virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b) = 0;
static void _bind_methods();
@@ -77,7 +80,7 @@ class PinJoint2D : public Joint2D {
protected:
void _notification(int p_what);
- virtual RID _configure_joint();
+ virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b);
static void _bind_methods();
public:
@@ -96,7 +99,7 @@ class GrooveJoint2D : public Joint2D {
protected:
void _notification(int p_what);
- virtual RID _configure_joint();
+ virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b);
static void _bind_methods();
public:
@@ -120,7 +123,7 @@ class DampedSpringJoint2D : public Joint2D {
protected:
void _notification(int p_what);
- virtual RID _configure_joint();
+ virtual RID _configure_joint(PhysicsBody2D *body_a, PhysicsBody2D *body_b);
static void _bind_methods();
public:
diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp
index 352ec3b300..c53241e985 100644
--- a/scene/2d/navigation_polygon.cpp
+++ b/scene/2d/navigation_polygon.cpp
@@ -329,7 +329,7 @@ void NavigationPolygonInstance::_notification(int p_what) {
break;
}
- c = Object::cast_to<Node2D>(get_parent());
+ c = Object::cast_to<Node2D>(c->get_parent());
}
} break;
@@ -452,7 +452,7 @@ String NavigationPolygonInstance::get_configuration_warning() const {
return String();
}
- c = Object::cast_to<Node2D>(get_parent());
+ c = Object::cast_to<Node2D>(c->get_parent());
}
return TTR("NavigationPolygonInstance must be a child or grandchild to a Navigation2D node. It only provides navigation data.");
diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp
index e62b59dd4d..c562a4652d 100644
--- a/scene/2d/node_2d.cpp
+++ b/scene/2d/node_2d.cpp
@@ -65,7 +65,7 @@ void Node2D::edit_set_state(const Variant &p_state) {
_scale = state[2];
_update_transform();
_change_notify("rotation");
- _change_notify("rotation_deg");
+ _change_notify("rotation_degrees");
_change_notify("scale");
_change_notify("position");
}
@@ -106,7 +106,7 @@ void Node2D::edit_rotate(float p_rot) {
angle += p_rot;
_update_transform();
_change_notify("rotation");
- _change_notify("rotation_deg");
+ _change_notify("rotation_degrees");
}
void Node2D::_update_xform_values() {
@@ -147,22 +147,14 @@ void Node2D::set_rotation(float p_radians) {
angle = p_radians;
_update_transform();
_change_notify("rotation");
- _change_notify("rotation_deg");
+ _change_notify("rotation_degrees");
}
-void Node2D::set_rotation_in_degrees(float p_degrees) {
+void Node2D::set_rotation_degrees(float p_degrees) {
set_rotation(Math::deg2rad(p_degrees));
}
-// Kept for compatibility after rename to set_rotd.
-// Could be removed after a couple releases.
-void Node2D::_set_rotd(float p_degrees) {
-
- WARN_PRINT("Deprecated method Node2D._set_rotd(): This method was renamed to set_rotd. Please adapt your code accordingly, as the old method will be obsoleted.");
- set_rotation_in_degrees(p_degrees);
-}
-
void Node2D::set_scale(const Size2 &p_scale) {
if (_xform_dirty)
@@ -182,23 +174,19 @@ Point2 Node2D::get_position() const {
((Node2D *)this)->_update_xform_values();
return pos;
}
+
float Node2D::get_rotation() const {
if (_xform_dirty)
((Node2D *)this)->_update_xform_values();
return angle;
}
-float Node2D::get_rotation_in_degrees() const {
+
+float Node2D::get_rotation_degrees() const {
return Math::rad2deg(get_rotation());
}
-// Kept for compatibility after rename to get_rotd.
-// Could be removed after a couple releases.
-float Node2D::_get_rotd() const {
- WARN_PRINT("Deprecated method Node2D._get_rotd(): This method was renamed to get_rotd. Please adapt your code accordingly, as the old method will be obsoleted.");
- return get_rotation_in_degrees();
-}
Size2 Node2D::get_scale() const {
if (_xform_dirty)
((Node2D *)this)->_update_xform_values();
@@ -299,12 +287,12 @@ void Node2D::set_global_rotation(float p_radians) {
}
}
-float Node2D::get_global_rotation_in_degrees() const {
+float Node2D::get_global_rotation_degrees() const {
return Math::rad2deg(get_global_rotation());
}
-void Node2D::set_global_rotation_in_degrees(float p_degrees) {
+void Node2D::set_global_rotation_degrees(float p_degrees) {
set_global_rotation(Math::deg2rad(p_degrees));
}
@@ -410,18 +398,14 @@ Point2 Node2D::to_global(Point2 p_local) const {
void Node2D::_bind_methods() {
- // TODO: Obsolete those two methods (old name) properly (GH-4397)
- ClassDB::bind_method(D_METHOD("_get_rotd"), &Node2D::_get_rotd);
- ClassDB::bind_method(D_METHOD("_set_rotd", "degrees"), &Node2D::_set_rotd);
-
ClassDB::bind_method(D_METHOD("set_position", "position"), &Node2D::set_position);
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Node2D::set_rotation);
- ClassDB::bind_method(D_METHOD("set_rotation_in_degrees", "degrees"), &Node2D::set_rotation_in_degrees);
+ ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Node2D::set_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Node2D::set_scale);
ClassDB::bind_method(D_METHOD("get_position"), &Node2D::get_position);
ClassDB::bind_method(D_METHOD("get_rotation"), &Node2D::get_rotation);
- ClassDB::bind_method(D_METHOD("get_rotation_in_degrees"), &Node2D::get_rotation_in_degrees);
+ ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Node2D::get_rotation_degrees);
ClassDB::bind_method(D_METHOD("get_scale"), &Node2D::get_scale);
ClassDB::bind_method(D_METHOD("rotate", "radians"), &Node2D::rotate);
@@ -435,8 +419,8 @@ void Node2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_global_position"), &Node2D::get_global_position);
ClassDB::bind_method(D_METHOD("set_global_rotation", "radians"), &Node2D::set_global_rotation);
ClassDB::bind_method(D_METHOD("get_global_rotation"), &Node2D::get_global_rotation);
- ClassDB::bind_method(D_METHOD("set_global_rotation_in_degrees", "degrees"), &Node2D::set_global_rotation_in_degrees);
- ClassDB::bind_method(D_METHOD("get_global_rotation_in_degrees"), &Node2D::get_global_rotation_in_degrees);
+ ClassDB::bind_method(D_METHOD("set_global_rotation_degrees", "degrees"), &Node2D::set_global_rotation_degrees);
+ ClassDB::bind_method(D_METHOD("get_global_rotation_degrees"), &Node2D::get_global_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_global_scale", "scale"), &Node2D::set_global_scale);
ClassDB::bind_method(D_METHOD("get_global_scale"), &Node2D::get_global_scale);
@@ -462,13 +446,13 @@ void Node2D::_bind_methods() {
ADD_GROUP("Transform", "");
ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "set_rotation", "get_rotation");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "rotation_deg", PROPERTY_HINT_RANGE, "-1440,1440,0.1", PROPERTY_USAGE_EDITOR), "set_rotation_in_degrees", "get_rotation_in_degrees");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "rotation_degrees", PROPERTY_HINT_RANGE, "-1440,1440,0.1", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "transform", PROPERTY_HINT_NONE, "", 0), "set_transform", "get_transform");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_position", PROPERTY_HINT_NONE, "", 0), "set_global_position", "get_global_position");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_rotation", PROPERTY_HINT_NONE, "", 0), "set_global_rotation", "get_global_rotation");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_rotation_deg", PROPERTY_HINT_NONE, "", 0), "set_global_rotation_in_degrees", "get_global_rotation_in_degrees");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_rotation_degrees", PROPERTY_HINT_NONE, "", 0), "set_global_rotation_degrees", "get_global_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "global_scale", PROPERTY_HINT_NONE, "", 0), "set_global_scale", "get_global_scale");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h
index 19aafc81ff..eca1e96c82 100644
--- a/scene/2d/node_2d.h
+++ b/scene/2d/node_2d.h
@@ -48,10 +48,6 @@ class Node2D : public CanvasItem {
void _update_transform();
- // Deprecated, should be removed in a future version.
- void _set_rotd(float p_degrees);
- float _get_rotd() const;
-
void _update_xform_values();
protected:
@@ -70,7 +66,7 @@ public:
void set_position(const Point2 &p_pos);
void set_rotation(float p_radians);
- void set_rotation_in_degrees(float p_degrees);
+ void set_rotation_degrees(float p_degrees);
void set_scale(const Size2 &p_scale);
void rotate(float p_radians);
@@ -82,12 +78,12 @@ public:
Point2 get_position() const;
float get_rotation() const;
- float get_rotation_in_degrees() const;
+ float get_rotation_degrees() const;
Size2 get_scale() const;
Point2 get_global_position() const;
float get_global_rotation() const;
- float get_global_rotation_in_degrees() const;
+ float get_global_rotation_degrees() const;
Size2 get_global_scale() const;
virtual Rect2 get_item_rect() const;
@@ -95,7 +91,7 @@ public:
void set_global_transform(const Transform2D &p_transform);
void set_global_position(const Point2 &p_pos);
void set_global_rotation(float p_radians);
- void set_global_rotation_in_degrees(float p_degrees);
+ void set_global_rotation_degrees(float p_degrees);
void set_global_scale(const Size2 &p_scale);
void set_z(int p_z);
diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp
index 0ddcb7b51b..a13ce6278e 100644
--- a/scene/2d/parallax_background.cpp
+++ b/scene/2d/parallax_background.cpp
@@ -49,8 +49,8 @@ void ParallaxBackground::_notification(int p_what) {
void ParallaxBackground::_camera_moved(const Transform2D &p_transform) {
- set_scroll_offset(p_transform.get_origin());
set_scroll_scale(p_transform.get_scale().dot(Vector2(0.5, 0.5)));
+ set_scroll_offset(p_transform.get_origin() / p_transform.get_scale());
}
void ParallaxBackground::set_scroll_scale(float p_scale) {
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index d3b37ae903..1287a800e3 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -133,8 +133,9 @@ bool PhysicsBody2D::get_collision_layer_bit(int p_bit) const {
}
PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode)
- : CollisionObject2D(Physics2DServer::get_singleton()->body_create(p_mode), false) {
+ : CollisionObject2D(Physics2DServer::get_singleton()->body_create(), false) {
+ Physics2DServer::get_singleton()->body_set_mode(get_rid(), p_mode);
collision_layer = 1;
collision_mask = 1;
set_pickable(false);
@@ -910,10 +911,10 @@ void RigidBody2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
- BIND_ENUM_CONSTANT(MODE_STATIC);
- BIND_ENUM_CONSTANT(MODE_KINEMATIC);
BIND_ENUM_CONSTANT(MODE_RIGID);
+ BIND_ENUM_CONSTANT(MODE_STATIC);
BIND_ENUM_CONSTANT(MODE_CHARACTER);
+ BIND_ENUM_CONSTANT(MODE_KINEMATIC);
BIND_ENUM_CONSTANT(CCD_MODE_DISABLED);
BIND_ENUM_CONSTANT(CCD_MODE_CAST_RAY);
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index 197c74352e..b5b5445684 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -264,11 +264,11 @@ float Polygon2D::get_texture_rotation() const {
return tex_rot;
}
-void Polygon2D::_set_texture_rotationd(float p_rot) {
+void Polygon2D::set_texture_rotation_degrees(float p_rot) {
set_texture_rotation(Math::deg2rad(p_rot));
}
-float Polygon2D::_get_texture_rotationd() const {
+float Polygon2D::get_texture_rotation_degrees() const {
return Math::rad2deg(get_texture_rotation());
}
@@ -348,8 +348,8 @@ void Polygon2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_texture_rotation", "texture_rotation"), &Polygon2D::set_texture_rotation);
ClassDB::bind_method(D_METHOD("get_texture_rotation"), &Polygon2D::get_texture_rotation);
- ClassDB::bind_method(D_METHOD("_set_texture_rotationd", "texture_rotation"), &Polygon2D::_set_texture_rotationd);
- ClassDB::bind_method(D_METHOD("_get_texture_rotationd"), &Polygon2D::_get_texture_rotationd);
+ ClassDB::bind_method(D_METHOD("set_texture_rotation_degrees", "texture_rotation"), &Polygon2D::set_texture_rotation_degrees);
+ ClassDB::bind_method(D_METHOD("get_texture_rotation_degrees"), &Polygon2D::get_texture_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_texture_scale", "texture_scale"), &Polygon2D::set_texture_scale);
ClassDB::bind_method(D_METHOD("get_texture_scale"), &Polygon2D::get_texture_scale);
@@ -377,7 +377,7 @@ void Polygon2D::_bind_methods() {
ADD_GROUP("Texture", "texture_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation", PROPERTY_HINT_RANGE, "-1440,1440,0.1"), "_set_texture_rotationd", "_get_texture_rotationd");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation", PROPERTY_HINT_RANGE, "-1440,1440,0.1"), "set_texture_rotation_degrees", "get_texture_rotation_degrees");
ADD_GROUP("Invert", "invert_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "invert_enable"), "set_invert", "get_invert");
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index 20c3324a50..0c2c049c18 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -53,9 +53,6 @@ class Polygon2D : public Node2D {
mutable bool rect_cache_dirty;
mutable Rect2 item_rect;
- void _set_texture_rotationd(float p_rot);
- float _get_texture_rotationd() const;
-
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -82,6 +79,9 @@ public:
void set_texture_rotation(float p_rot);
float get_texture_rotation() const;
+ void set_texture_rotation_degrees(float p_rot);
+ float get_texture_rotation_degrees() const;
+
void set_texture_scale(const Size2 &p_scale);
Size2 get_texture_scale() const;
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp
index b272da46f8..ff23b3183b 100644
--- a/scene/2d/ray_cast_2d.cpp
+++ b/scene/2d/ray_cast_2d.cpp
@@ -46,14 +46,14 @@ Vector2 RayCast2D::get_cast_to() const {
return cast_to;
}
-void RayCast2D::set_collision_layer(uint32_t p_layer) {
+void RayCast2D::set_collision_mask(uint32_t p_mask) {
- collision_layer = p_layer;
+ collision_mask = p_mask;
}
-uint32_t RayCast2D::get_collision_layer() const {
+uint32_t RayCast2D::get_collision_mask() const {
- return collision_layer;
+ return collision_mask;
}
void RayCast2D::set_type_mask(uint32_t p_mask) {
@@ -61,6 +61,21 @@ void RayCast2D::set_type_mask(uint32_t p_mask) {
type_mask = p_mask;
}
+void RayCast2D::set_collision_mask_bit(int p_bit, bool p_value) {
+
+ uint32_t mask = get_collision_mask();
+ if (p_value)
+ mask |= 1 << p_bit;
+ else
+ mask &= ~(1 << p_bit);
+ set_collision_mask(mask);
+}
+
+bool RayCast2D::get_collision_mask_bit(int p_bit) const {
+
+ return get_collision_mask() & (1 << p_bit);
+}
+
uint32_t RayCast2D::get_type_mask() const {
return type_mask;
@@ -203,7 +218,7 @@ void RayCast2D::_update_raycast_state() {
Physics2DDirectSpaceState::RayResult rr;
- if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_layer, type_mask)) {
+ if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, type_mask)) {
collided = true;
against = rr.collider_id;
@@ -276,8 +291,11 @@ void RayCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear_exceptions"), &RayCast2D::clear_exceptions);
- ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &RayCast2D::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &RayCast2D::get_collision_layer);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &RayCast2D::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &RayCast2D::get_collision_mask);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &RayCast2D::set_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &RayCast2D::get_collision_mask_bit);
ClassDB::bind_method(D_METHOD("set_type_mask", "mask"), &RayCast2D::set_type_mask);
ClassDB::bind_method(D_METHOD("get_type_mask"), &RayCast2D::get_type_mask);
@@ -288,7 +306,7 @@ void RayCast2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cast_to"), "set_cast_to", "get_cast_to");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_PROPERTY(PropertyInfo(Variant::INT, "type_mask", PROPERTY_HINT_FLAGS, "Static,Kinematic,Rigid,Character,Area"), "set_type_mask", "get_type_mask");
}
@@ -298,7 +316,7 @@ RayCast2D::RayCast2D() {
against = 0;
collided = false;
against_shape = 0;
- collision_layer = 1;
+ collision_mask = 1;
type_mask = Physics2DDirectSpaceState::TYPE_MASK_COLLISION;
cast_to = Vector2(0, 50);
exclude_parent_body = true;
diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h
index 338de814d2..c13ddfdc58 100644
--- a/scene/2d/ray_cast_2d.h
+++ b/scene/2d/ray_cast_2d.h
@@ -43,7 +43,7 @@ class RayCast2D : public Node2D {
Vector2 collision_point;
Vector2 collision_normal;
Set<RID> exclude;
- uint32_t collision_layer;
+ uint32_t collision_mask;
uint32_t type_mask;
bool exclude_parent_body;
@@ -61,8 +61,11 @@ public:
void set_cast_to(const Vector2 &p_point);
Vector2 get_cast_to() const;
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_collision_mask_bit(int p_bit, bool p_value);
+ bool get_collision_mask_bit(int p_bit) const;
void set_type_mask(uint32_t p_mask);
uint32_t get_type_mask() const;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 4286d88ab1..5fb9e3f527 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -448,13 +448,12 @@ void TileMap::_update_dirty_quadrants() {
if (r == Rect2()) {
tex->draw_rect(canvas_item, rect, false, modulate, c.transpose, normal_map);
} else {
- tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map);
+ tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map, clip_uv);
}
Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id);
for (int i = 0; i < shapes.size(); i++) {
-
Ref<Shape2D> shape = shapes[i].shape;
if (shape.is_valid()) {
Transform2D xform;
@@ -587,7 +586,9 @@ Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(cons
xform.set_origin(q.pos);
//q.canvas_item = VisualServer::get_singleton()->canvas_item_create();
- q.body = Physics2DServer::get_singleton()->body_create(use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC);
+ q.body = Physics2DServer::get_singleton()->body_create();
+ Physics2DServer::get_singleton()->body_set_mode(q.body, use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC);
+
Physics2DServer::get_singleton()->body_attach_object_instance_id(q.body, get_instance_id());
Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer);
Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
@@ -1234,6 +1235,21 @@ void TileMap::set_light_mask(int p_light_mask) {
}
}
+void TileMap::set_clip_uv(bool p_enable) {
+
+ if (clip_uv == p_enable)
+ return;
+
+ _clear_quadrants();
+ clip_uv = p_enable;
+ _recreate_quadrants();
+}
+
+bool TileMap::get_clip_uv() const {
+
+ return clip_uv;
+}
+
void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset);
@@ -1266,6 +1282,9 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_center_y", "enable"), &TileMap::set_center_y);
ClassDB::bind_method(D_METHOD("get_center_y"), &TileMap::get_center_y);
+ ClassDB::bind_method(D_METHOD("set_clip_uv", "enable"), &TileMap::set_clip_uv);
+ ClassDB::bind_method(D_METHOD("get_clip_uv"), &TileMap::get_clip_uv);
+
ClassDB::bind_method(D_METHOD("set_y_sort_mode", "enable"), &TileMap::set_y_sort_mode);
ClassDB::bind_method(D_METHOD("is_y_sort_mode_enabled"), &TileMap::is_y_sort_mode_enabled);
@@ -1327,6 +1346,7 @@ void TileMap::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled"), "set_half_offset", "get_half_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_mode", "is_y_sort_mode_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_clip_uv"), "set_clip_uv", "get_clip_uv");
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_kinematic", PROPERTY_HINT_NONE, ""), "set_collision_use_kinematic", "get_collision_use_kinematic");
@@ -1377,6 +1397,7 @@ TileMap::TileMap() {
navigation = NULL;
y_sort_mode = false;
occluder_light_mask = 1;
+ clip_uv = false;
fp_adjust = 0.00001;
tile_origin = TILE_ORIGIN_TOP_LEFT;
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index c9d14e09d1..706b87cec3 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -161,6 +161,7 @@ private:
bool used_size_cache_dirty;
bool quadrant_order_dirty;
bool y_sort_mode;
+ bool clip_uv;
float fp_adjust;
float friction;
float bounce;
@@ -285,6 +286,9 @@ public:
virtual void set_use_parent_material(bool p_use_parent_material);
+ void set_clip_uv(bool p_enable);
+ bool get_clip_uv() const;
+
void clear();
TileMap();
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp
index ca7b6aa0e4..b0fd57baf5 100644
--- a/scene/2d/visibility_notifier_2d.cpp
+++ b/scene/2d/visibility_notifier_2d.cpp
@@ -341,12 +341,12 @@ void VisibilityEnabler2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PROCESS);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "physics_process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PHYSICS_PROCESS);
- BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
+ BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
BIND_ENUM_CONSTANT(ENABLER_PAUSE_PARTICLES);
- BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATED_SPRITES);
BIND_ENUM_CONSTANT(ENABLER_PARENT_PROCESS);
BIND_ENUM_CONSTANT(ENABLER_PARENT_PHYSICS_PROCESS);
+ BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATED_SPRITES);
BIND_ENUM_CONSTANT(ENABLER_MAX);
}
diff --git a/scene/3d/SCsub b/scene/3d/SCsub
index 72739b527e..4008f4f196 100644
--- a/scene/3d/SCsub
+++ b/scene/3d/SCsub
@@ -7,6 +7,9 @@ if env['disable_3d']:
env.scene_sources.append("3d/spatial.cpp")
env.scene_sources.append("3d/skeleton.cpp")
+ env.scene_sources.append("3d/particles.cpp")
+ env.scene_sources.append("3d/visual_instance.cpp")
+ env.scene_sources.append("3d/scenario_fx.cpp")
else:
env.add_source_files(env.scene_sources, "*.cpp")
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index c6b6c02129..e1e0b9b1ce 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -204,7 +204,7 @@ void ARVRController::_notification(int p_what) {
int mask = 1;
// check button states
for (int i = 0; i < 16; i++) {
- bool was_pressed = (button_states && mask) == mask;
+ bool was_pressed = (button_states & mask) == mask;
bool is_pressed = Input::get_singleton()->is_joy_button_pressed(joy_id, i);
if (!was_pressed && is_pressed) {
@@ -231,7 +231,7 @@ void ARVRController::_notification(int p_what) {
void ARVRController::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_controller_id", "controller_id"), &ARVRController::set_controller_id);
ClassDB::bind_method(D_METHOD("get_controller_id"), &ARVRController::get_controller_id);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_id"), "set_controller_id", "get_controller_id");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "controller_id", PROPERTY_HINT_RANGE, "1,32,1"), "set_controller_id", "get_controller_id");
ClassDB::bind_method(D_METHOD("get_controller_name"), &ARVRController::get_controller_name);
// passthroughs to information about our related joystick
@@ -242,6 +242,10 @@ void ARVRController::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_is_active"), &ARVRController::get_is_active);
ClassDB::bind_method(D_METHOD("get_hand"), &ARVRController::get_hand);
+ ClassDB::bind_method(D_METHOD("get_rumble"), &ARVRController::get_rumble);
+ ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &ARVRController::set_rumble);
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "rumble", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_rumble", "get_rumble");
+
ADD_SIGNAL(MethodInfo("button_pressed", PropertyInfo(Variant::INT, "button")));
ADD_SIGNAL(MethodInfo("button_release", PropertyInfo(Variant::INT, "button")));
};
@@ -299,6 +303,30 @@ float ARVRController::get_joystick_axis(int p_axis) const {
return Input::get_singleton()->get_joy_axis(joy_id, p_axis);
};
+real_t ARVRController::get_rumble() const {
+ // get our ARVRServer
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL_V(arvr_server, 0.0);
+
+ ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, controller_id);
+ if (tracker == NULL) {
+ return 0.0;
+ };
+
+ return tracker->get_rumble();
+};
+
+void ARVRController::set_rumble(real_t p_rumble) {
+ // get our ARVRServer
+ ARVRServer *arvr_server = ARVRServer::get_singleton();
+ ERR_FAIL_NULL(arvr_server);
+
+ ARVRPositionalTracker *tracker = arvr_server->find_by_type_and_id(ARVRServer::TRACKER_CONTROLLER, controller_id);
+ if (tracker != NULL) {
+ tracker->set_rumble(p_rumble);
+ };
+};
+
bool ARVRController::get_is_active() const {
return is_active;
};
@@ -336,6 +364,7 @@ String ARVRController::get_configuration_warning() const {
ARVRController::ARVRController() {
controller_id = 0;
is_active = true;
+ button_states = 0;
};
ARVRController::~ARVRController(){
diff --git a/scene/3d/arvr_nodes.h b/scene/3d/arvr_nodes.h
index e0ccfab58b..6e940351f2 100644
--- a/scene/3d/arvr_nodes.h
+++ b/scene/3d/arvr_nodes.h
@@ -89,6 +89,9 @@ public:
int is_button_pressed(int p_button) const;
float get_joystick_axis(int p_axis) const;
+ real_t get_rumble() const;
+ void set_rumble(real_t p_rumble);
+
bool get_is_active() const;
ARVRPositionalTracker::TrackerHand get_hand() const;
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index 3c92814c87..ad1a15f363 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -869,7 +869,7 @@ void AudioStreamPlayer3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation_filter_cutoff_hz", PROPERTY_HINT_RANGE, "50,50000,1"), "set_attenuation_filter_cutoff_hz", "get_attenuation_filter_cutoff_hz");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "attenuation_filter_db", PROPERTY_HINT_RANGE, "-80,0,0.1"), "set_attenuation_filter_db", "get_attenuation_filter_db");
ADD_GROUP("Doppler", "doppler_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Fixed"), "set_doppler_tracking", "get_doppler_tracking");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "doppler_tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"), "set_doppler_tracking", "get_doppler_tracking");
BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_DISTANCE);
BIND_ENUM_CONSTANT(ATTENUATION_INVERSE_SQUARE_DISTANCE);
diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp
index 7baf9a9deb..8c7d0c23c3 100644
--- a/scene/3d/camera.cpp
+++ b/scene/3d/camera.cpp
@@ -175,7 +175,7 @@ void Camera::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"));
p_list->push_back(PropertyInfo(Variant::REAL, "h_offset"));
p_list->push_back(PropertyInfo(Variant::REAL, "v_offset"));
- p_list->push_back(PropertyInfo(Variant::INT, "doppler/tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Fixed"));
+ p_list->push_back(PropertyInfo(Variant::INT, "doppler/tracking", PROPERTY_HINT_ENUM, "Disabled,Idle,Physics"));
}
void Camera::_update_camera() {
diff --git a/scene/3d/gi_probe.cpp b/scene/3d/gi_probe.cpp
index 9d55a82824..c0ca358717 100644
--- a/scene/3d/gi_probe.cpp
+++ b/scene/3d/gi_probe.cpp
@@ -1134,6 +1134,10 @@ void GIProbe::_find_meshes(Node *p_at_node, Baker *p_baker) {
}
}
+GIProbe::BakeBeginFunc GIProbe::bake_begin_function = NULL;
+GIProbe::BakeStepFunc GIProbe::bake_step_function = NULL;
+GIProbe::BakeEndFunc GIProbe::bake_end_function = NULL;
+
void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
Baker baker;
@@ -1177,14 +1181,25 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
_find_meshes(p_from_node ? p_from_node : get_parent(), &baker);
+ if (bake_begin_function) {
+ bake_begin_function(baker.mesh_list.size() + 1);
+ }
+
int pmc = 0;
for (List<Baker::PlotMesh>::Element *E = baker.mesh_list.front(); E; E = E->next()) {
- print_line("plotting mesh " + itos(pmc++) + "/" + itos(baker.mesh_list.size()));
+ if (bake_step_function) {
+ bake_step_function(pmc, RTR("Plotting Meshes") + " " + itos(pmc) + "/" + itos(baker.mesh_list.size()));
+ }
+
+ pmc++;
_plot_mesh(E->get().local_xform, E->get().mesh, &baker, E->get().instance_materials, E->get().override_material);
}
+ if (bake_step_function) {
+ bake_step_function(pmc++, RTR("Finishing Plot"));
+ }
_fixup_plot(0, 0, 0, 0, 0, &baker);
@@ -1282,6 +1297,10 @@ void GIProbe::bake(Node *p_from_node, bool p_create_visual_debug) {
set_probe_data(probe_data);
}
+
+ if (bake_end_function) {
+ bake_end_function();
+ }
}
void GIProbe::_debug_mesh(int p_idx, int p_level, const Rect3 &p_aabb, Ref<MultiMesh> &p_multimesh, int &idx, Baker *p_baker) {
@@ -1478,6 +1497,7 @@ void GIProbe::_bind_methods() {
BIND_ENUM_CONSTANT(SUBDIV_64);
BIND_ENUM_CONSTANT(SUBDIV_128);
BIND_ENUM_CONSTANT(SUBDIV_256);
+ BIND_ENUM_CONSTANT(SUBDIV_512);
BIND_ENUM_CONSTANT(SUBDIV_MAX);
}
diff --git a/scene/3d/gi_probe.h b/scene/3d/gi_probe.h
index 5a06984a47..50d0c33d4f 100644
--- a/scene/3d/gi_probe.h
+++ b/scene/3d/gi_probe.h
@@ -95,6 +95,10 @@ public:
};
+ typedef void (*BakeBeginFunc)(int);
+ typedef void (*BakeStepFunc)(int, const String &);
+ typedef void (*BakeEndFunc)();
+
private:
//stuff used for bake
struct Baker {
@@ -190,6 +194,10 @@ protected:
static void _bind_methods();
public:
+ static BakeBeginFunc bake_begin_function;
+ static BakeStepFunc bake_step_function;
+ static BakeEndFunc bake_end_function;
+
void set_probe_data(const Ref<GIProbeData> &p_data);
Ref<GIProbeData> get_probe_data() const;
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp
index b7cd9bd2dc..389d87cd90 100644
--- a/scene/3d/light.cpp
+++ b/scene/3d/light.cpp
@@ -248,14 +248,20 @@ void Light::_bind_methods() {
BIND_ENUM_CONSTANT(PARAM_SHADOW_SPLIT_3_OFFSET);
BIND_ENUM_CONSTANT(PARAM_SHADOW_NORMAL_BIAS);
BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS);
-
+ BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS_SPLIT_SCALE);
BIND_ENUM_CONSTANT(PARAM_MAX);
}
Light::Light(VisualServer::LightType p_type) {
type = p_type;
- light = VisualServer::get_singleton()->light_create(p_type);
+ switch (p_type) {
+ case VS::LIGHT_DIRECTIONAL: light = VisualServer::get_singleton()->directional_light_create(); break;
+ case VS::LIGHT_OMNI: light = VisualServer::get_singleton()->omni_light_create(); break;
+ case VS::LIGHT_SPOT: light = VisualServer::get_singleton()->spot_light_create(); break;
+ default: {};
+ }
+
VS::get_singleton()->instance_set_base(get_instance(), light);
reverse_cull = false;
@@ -369,12 +375,6 @@ DirectionalLight::DirectionalLight()
set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE);
blend_splits = false;
-
-#ifdef TOOLS_ENABLED
- if (Engine::get_singleton()->is_editor_hint())
- // Create light with a default natural "sun" orientation in editor, instead of looking horizontally on X
- set_rotation_in_degrees(Vector3(-50, 25, 30));
-#endif
}
void OmniLight::set_shadow_mode(ShadowMode p_mode) {
diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp
index 73749cacb3..6ac6e52367 100644
--- a/scene/3d/particles.cpp
+++ b/scene/3d/particles.cpp
@@ -585,298 +585,294 @@ void ParticlesMaterial::_update_shader() {
//need a random function
code += "\n\n";
code += "float rand_from_seed(inout uint seed) {\n";
- code += " int k;\n";
- code += " int s = int(seed);\n";
- code += " if (s == 0)\n";
+ code += " int k;\n";
+ code += " int s = int(seed);\n";
+ code += " if (s == 0)\n";
code += " s = 305420679;\n";
- code += " k = s / 127773;\n";
- code += " s = 16807 * (s - k * 127773) - 2836 * k;\n";
- code += " if (s < 0)\n";
- code += " s += 2147483647;\n";
- code += " seed = uint(s);\n";
- code += " return float(seed % uint(65536))/65535.0;\n";
+ code += " k = s / 127773;\n";
+ code += " s = 16807 * (s - k * 127773) - 2836 * k;\n";
+ code += " if (s < 0)\n";
+ code += " s += 2147483647;\n";
+ code += " seed = uint(s);\n";
+ code += " return float(seed % uint(65536))/65535.0;\n";
code += "}\n";
+ code += "\n";
+
//improve seed quality
code += "uint hash(uint x) {\n";
- code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n";
- code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n";
- code += " x = (x >> uint(16)) ^ x;\n";
- code += " return x;\n";
+ code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n";
+ code += " x = ((x >> uint(16)) ^ x) * uint(73244475);\n";
+ code += " x = (x >> uint(16)) ^ x;\n";
+ code += " return x;\n";
code += "}\n";
- code += "void vertex() {\n\n";
code += "\n";
- code += " uint base_number=NUMBER/uint(trail_divisor);\n";
- code += " uint alt_seed=hash(base_number+uint(1)+RANDOM_SEED);\n";
- code += " float angle_rand=rand_from_seed(alt_seed);\n";
- code += " float scale_rand=rand_from_seed(alt_seed);\n";
- code += " float hue_rot_rand=rand_from_seed(alt_seed);\n";
- code += " float anim_offset_rand=rand_from_seed(alt_seed);\n";
- code += "\n";
- code += "\n";
- code += "\n";
+ code += "void vertex() {\n";
+ code += " uint base_number = NUMBER/uint(trail_divisor);\n";
+ code += " uint alt_seed = hash(base_number+uint(1)+RANDOM_SEED);\n";
+ code += " float angle_rand = rand_from_seed(alt_seed);\n";
+ code += " float scale_rand = rand_from_seed(alt_seed);\n";
+ code += " float hue_rot_rand = rand_from_seed(alt_seed);\n";
+ code += " float anim_offset_rand = rand_from_seed(alt_seed);\n";
code += "\n";
+
if (emission_shape >= EMISSION_SHAPE_POINTS) {
- code += " int point = min(emission_texture_point_count-1,int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n";
- code += " ivec2 emission_tex_size = textureSize( emission_texture_points, 0 );\n";
- code += " ivec2 emission_tex_ofs = ivec2( point % emission_tex_size.x, point / emission_tex_size.x );\n";
+ code += " int point = min(emission_texture_point_count-1,int(rand_from_seed(alt_seed) * float(emission_texture_point_count)));\n";
+ code += " ivec2 emission_tex_size = textureSize( emission_texture_points, 0 );\n";
+ code += " ivec2 emission_tex_ofs = ivec2( point % emission_tex_size.x, point / emission_tex_size.x );\n";
}
- code += " if (RESTART) {\n";
+ code += " if (RESTART) {\n";
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid())
- code += " float tex_linear_velocity = textureLod(linear_velocity_texture,vec2(0.0,0.0),0.0).r;\n";
+ code += " float tex_linear_velocity = textureLod(linear_velocity_texture,vec2(0.0,0.0),0.0).r;\n";
else
- code += " float tex_linear_velocity = 0.0;\n";
+ code += " float tex_linear_velocity = 0.0;\n";
if (tex_parameters[PARAM_ANGLE].is_valid())
- code += " float tex_angle = textureLod(angle_texture,vec2(0.0,0.0),0.0).r;\n";
+ code += " float tex_angle = textureLod(angle_texture,vec2(0.0,0.0),0.0).r;\n";
else
- code += " float tex_angle = 0.0;\n";
+ code += " float tex_angle = 0.0;\n";
if (tex_parameters[PARAM_ANIM_OFFSET].is_valid())
- code += " float tex_anim_offset = textureLod(anim_offset_texture,vec2(0.0,0.0),0.0).r;\n";
+ code += " float tex_anim_offset = textureLod(anim_offset_texture,vec2(0.0,0.0),0.0).r;\n";
else
- code += " float tex_anim_offset = 0.0;\n";
+ code += " float tex_anim_offset = 0.0;\n";
if (flags[FLAG_DISABLE_Z]) {
- code += " float angle1 = (rand_from_seed(alt_seed)*2.0-1.0)*spread/180.0*3.1416;\n";
- code += " vec3 rot=vec3( cos(angle1), sin(angle1),0.0 );\n";
- code += " VELOCITY=(rot*initial_linear_velocity+rot*initial_linear_velocity_random*rand_from_seed(alt_seed));\n";
+ code += " float angle1 = (rand_from_seed(alt_seed)*2.0-1.0)*spread/180.0*3.1416;\n";
+ code += " vec3 rot = vec3( cos(angle1), sin(angle1),0.0 );\n";
+ code += " VELOCITY = rot*initial_linear_velocity*mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
} else {
//initiate velocity spread in 3D
- code += " float angle1 = rand_from_seed(alt_seed)*spread*3.1416;\n";
- code += " float angle2 = rand_from_seed(alt_seed)*20.0*3.1416; // make it more random like\n";
- code += " vec3 rot_xz=vec3( sin(angle1), 0.0, cos(angle1) );\n";
- code += " vec3 rot = vec3( cos(angle2)*rot_xz.x,sin(angle2)*rot_xz.x, rot_xz.z);\n";
- code += " VELOCITY=(rot*initial_linear_velocity+rot*initial_linear_velocity_random*rand_from_seed(alt_seed));\n";
+ code += " float angle1 = rand_from_seed(alt_seed)*spread*3.1416;\n";
+ code += " float angle2 = rand_from_seed(alt_seed)*20.0*3.1416; // make it more random like\n";
+ code += " vec3 rot_xz = vec3( sin(angle1), 0.0, cos(angle1) );\n";
+ code += " vec3 rot = vec3( cos(angle2)*rot_xz.x,sin(angle2)*rot_xz.x, rot_xz.z);\n";
+ code += " VELOCITY = rot*initial_linear_velocity*mix(1.0, rand_from_seed(alt_seed), initial_linear_velocity_random);\n";
}
- code += " float base_angle=(initial_angle+tex_angle)*mix(1.0,angle_rand,initial_angle_random);\n";
- code += " CUSTOM.x=base_angle*3.1416/180.0;\n"; //angle
- code += " CUSTOM.y=0.0;\n"; //phase
- code += " CUSTOM.z=(anim_offset+tex_anim_offset)*mix(1.0,anim_offset_rand,anim_offset_random);\n"; //animation offset (0-1)
+ code += " float base_angle = (initial_angle+tex_angle)*mix(1.0,angle_rand,initial_angle_random);\n";
+ code += " CUSTOM.x = base_angle*3.1416/180.0;\n"; //angle
+ code += " CUSTOM.y = 0.0;\n"; //phase
+ code += " CUSTOM.z = (anim_offset+tex_anim_offset)*mix(1.0,anim_offset_rand,anim_offset_random);\n"; //animation offset (0-1)
switch (emission_shape) {
case EMISSION_SHAPE_POINT: {
//do none
} break;
case EMISSION_SHAPE_SPHERE: {
- code += " TRANSFORM[3].xyz = normalize(vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0-1.0, rand_from_seed(alt_seed) * 2.0-1.0 ))*emission_sphere_radius;\n";
+ code += " TRANSFORM[3].xyz = normalize(vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0-1.0, rand_from_seed(alt_seed) * 2.0-1.0 ))*emission_sphere_radius;\n";
} break;
case EMISSION_SHAPE_BOX: {
- code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0-1.0, rand_from_seed(alt_seed) * 2.0-1.0)*emission_box_extents;\n";
+ code += " TRANSFORM[3].xyz = vec3(rand_from_seed(alt_seed) * 2.0 - 1.0, rand_from_seed(alt_seed) * 2.0-1.0, rand_from_seed(alt_seed) * 2.0-1.0)*emission_box_extents;\n";
} break;
case EMISSION_SHAPE_POINTS:
case EMISSION_SHAPE_DIRECTED_POINTS: {
- code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs,0).xyz;\n";
+ code += " TRANSFORM[3].xyz = texelFetch(emission_texture_points, emission_tex_ofs,0).xyz;\n";
if (emission_shape == EMISSION_SHAPE_DIRECTED_POINTS) {
if (flags[FLAG_DISABLE_Z]) {
- code += " mat2 rotm;";
- code += " rotm[0]=texelFetch(emission_texture_normal, emission_tex_ofs,0).xy;\n";
- code += " rotm[1]=rotm[0].yx * vec2(1.0,-1.0);\n";
- code += " VELOCITY.xy = rotm * VELOCITY.xy;\n";
+ code += " mat2 rotm;";
+ code += " rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs,0).xy;\n";
+ code += " rotm[1] = rotm[0].yx * vec2(1.0,-1.0);\n";
+ code += " VELOCITY.xy = rotm * VELOCITY.xy;\n";
} else {
- code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs,0).xyz;\n";
- code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0, 1.0, 0.0);\n";
- code += " vec3 tangent = normalize(cross(v0, normal));\n";
- code += " vec3 bitangent = normalize(cross(tangent, normal));\n";
- code += " VELOCITY = mat3(tangent,bitangent,normal) * VELOCITY;\n";
+ code += " vec3 normal = texelFetch(emission_texture_normal, emission_tex_ofs,0).xyz;\n";
+ code += " vec3 v0 = abs(normal.z) < 0.999 ? vec3(0.0, 0.0, 1.0) : vec3(0, 1.0, 0.0);\n";
+ code += " vec3 tangent = normalize(cross(v0, normal));\n";
+ code += " vec3 bitangent = normalize(cross(tangent, normal));\n";
+ code += " VELOCITY = mat3(tangent,bitangent,normal) * VELOCITY;\n";
}
}
} break;
}
- code += " VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY,0.0)).xyz;\n";
- code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
+ code += " VELOCITY = (EMISSION_TRANSFORM * vec4(VELOCITY,0.0)).xyz;\n";
+ code += " TRANSFORM = EMISSION_TRANSFORM * TRANSFORM;\n";
if (flags[FLAG_DISABLE_Z]) {
- code += " VELOCITY.z=0.0;\n";
- code += " TRANSFORM[3].z=0.0;\n";
+ code += " VELOCITY.z = 0.0;\n";
+ code += " TRANSFORM[3].z = 0.0;\n";
}
- code += " } else {\n";
+ code += " } else {\n";
- code += " CUSTOM.y+=DELTA/LIFETIME;\n";
+ code += " CUSTOM.y += DELTA/LIFETIME;\n";
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid())
- code += " float tex_linear_velocity = textureLod(linear_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
+ code += " float tex_linear_velocity = textureLod(linear_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
else
- code += " float tex_linear_velocity = 0.0;\n";
+ code += " float tex_linear_velocity = 0.0;\n";
if (tex_parameters[PARAM_ORBIT_VELOCITY].is_valid())
- code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
+ code += " float tex_orbit_velocity = textureLod(orbit_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
else
- code += " float tex_orbit_velocity = 0.0;\n";
+ code += " float tex_orbit_velocity = 0.0;\n";
if (tex_parameters[PARAM_ANGULAR_VELOCITY].is_valid())
- code += " float tex_angular_velocity = textureLod(angular_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
+ code += " float tex_angular_velocity = textureLod(angular_velocity_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
else
- code += " float tex_angular_velocity = 0.0;\n";
+ code += " float tex_angular_velocity = 0.0;\n";
if (tex_parameters[PARAM_LINEAR_ACCEL].is_valid())
- code += " float tex_linear_accel = textureLod(linear_accel_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
+ code += " float tex_linear_accel = textureLod(linear_accel_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
else
- code += " float tex_linear_accel = 0.0;\n";
+ code += " float tex_linear_accel = 0.0;\n";
if (tex_parameters[PARAM_RADIAL_ACCEL].is_valid())
- code += " float tex_radial_accel = textureLod(radial_accel_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
+ code += " float tex_radial_accel = textureLod(radial_accel_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
else
- code += " float tex_radial_accel = 0.0;\n";
+ code += " float tex_radial_accel = 0.0;\n";
if (tex_parameters[PARAM_TANGENTIAL_ACCEL].is_valid())
- code += " float tex_tangent_accel = textureLod(tangent_accel_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
+ code += " float tex_tangent_accel = textureLod(tangent_accel_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
else
- code += " float tex_tangent_accel = 0.0;\n";
+ code += " float tex_tangent_accel = 0.0;\n";
if (tex_parameters[PARAM_DAMPING].is_valid())
- code += " float tex_damping = textureLod(damping_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
+ code += " float tex_damping = textureLod(damping_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
else
- code += " float tex_damping = 0.0;\n";
+ code += " float tex_damping = 0.0;\n";
if (tex_parameters[PARAM_ANGLE].is_valid())
- code += " float tex_angle = textureLod(angle_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
+ code += " float tex_angle = textureLod(angle_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
else
- code += " float tex_angle = 0.0;\n";
+ code += " float tex_angle = 0.0;\n";
if (tex_parameters[PARAM_ANIM_SPEED].is_valid())
- code += " float tex_anim_speed = textureLod(anim_speed_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
+ code += " float tex_anim_speed = textureLod(anim_speed_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
else
- code += " float tex_anim_speed = 0.0;\n";
+ code += " float tex_anim_speed = 0.0;\n";
if (tex_parameters[PARAM_ANIM_OFFSET].is_valid())
- code += " float tex_anim_offset = textureLod(anim_offset_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
+ code += " float tex_anim_offset = textureLod(anim_offset_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
else
- code += " float tex_anim_offset = 0.0;\n";
+ code += " float tex_anim_offset = 0.0;\n";
- code += " vec3 force = gravity; \n";
- code += " vec3 pos = TRANSFORM[3].xyz; \n";
+ code += " vec3 force = gravity; \n";
+ code += " vec3 pos = TRANSFORM[3].xyz; \n";
if (flags[FLAG_DISABLE_Z]) {
- code += " pos.z=0.0; \n";
+ code += " pos.z = 0.0; \n";
}
- code += " //apply linear acceleration\n";
- code += " force+= length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel+tex_linear_accel)*mix(1.0,rand_from_seed(alt_seed),linear_accel_random) : vec3(0.0);\n";
- code += " //apply radial acceleration\n";
- code += " vec3 org = vec3(0.0);\n";
- code += " // if (!p_system->local_coordinates)\n";
- code += " //org=p_transform.origin;\n";
- code += " vec3 diff = pos-org;\n";
- code += " force+=length(diff) > 0.0 ? normalize(diff) * (radial_accel+tex_radial_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random) : vec3(0.0);\n";
- code += " //apply tangential acceleration;\n";
+ code += " //apply linear acceleration\n";
+ code += " force += length(VELOCITY) > 0.0 ? normalize(VELOCITY) * (linear_accel+tex_linear_accel)*mix(1.0,rand_from_seed(alt_seed),linear_accel_random) : vec3(0.0);\n";
+ code += " //apply radial acceleration\n";
+ code += " vec3 org = vec3(0.0);\n";
+ code += " vec3 diff = pos-org;\n";
+ code += " force += length(diff) > 0.0 ? normalize(diff) * (radial_accel+tex_radial_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random) : vec3(0.0);\n";
+ code += " //apply tangential acceleration;\n";
if (flags[FLAG_DISABLE_Z]) {
- code += " force+=length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0,1.0)),0.0) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random)) : vec3(0.0);\n";
+ code += " force += length(diff.yx) > 0.0 ? vec3(normalize(diff.yx * vec2(-1.0,1.0)),0.0) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),tangent_accel_random)) : vec3(0.0);\n";
} else {
- code += " vec3 crossDiff = cross(normalize(diff),normalize(gravity));\n";
- code += " force+=length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),radial_accel_random)) : vec3(0.0);\n";
+ code += " vec3 crossDiff = cross(normalize(diff),normalize(gravity));\n";
+ code += " force += length(crossDiff) > 0.0 ? normalize(crossDiff) * ((tangent_accel+tex_tangent_accel)*mix(1.0,rand_from_seed(alt_seed),tangent_accel_random)) : vec3(0.0);\n";
}
- code += " //apply attractor forces\n";
- code += " VELOCITY+=force * DELTA;\n";
+ code += " //apply attractor forces\n";
+ code += " VELOCITY += force * DELTA;\n";
if (tex_parameters[PARAM_INITIAL_LINEAR_VELOCITY].is_valid()) {
- code += " VELOCITY=normalize(VELOCITY)*tex_linear_velocity;\n";
+ code += " VELOCITY = normalize(VELOCITY)*tex_linear_velocity;\n";
}
- code += " if (damping+tex_damping>0.0) {\n";
- code += " \n";
- code += " float v = length(VELOCITY);\n";
- code += " float damp = (damping+tex_damping)*mix(1.0,rand_from_seed(alt_seed),damping_random);\n";
- code += " v -= damp * DELTA;\n";
- code += " if (v<0.0) {\n";
- code += " VELOCITY=vec3(0.0);\n";
- code += " } else {\n";
- code += " VELOCITY=normalize(VELOCITY) * v;\n";
- code += " }\n";
- code += " }\n";
- code += " float base_angle=(initial_angle+tex_angle)*mix(1.0,angle_rand,initial_angle_random);\n";
- code += " base_angle+=CUSTOM.y*LIFETIME*(angular_velocity+tex_angular_velocity)*mix(1.0,rand_from_seed(alt_seed)*2.0-1.0,angular_velocity_random);\n";
- code += " CUSTOM.x=base_angle*3.1416/180.0;\n"; //angle
- code += " CUSTOM.z=(anim_offset+tex_anim_offset)*mix(1.0,anim_offset_rand,anim_offset_random)+CUSTOM.y*(anim_speed+tex_anim_speed)*mix(1.0,rand_from_seed(alt_seed),anim_speed_random);\n"; //angle
+ code += " if (damping + tex_damping > 0.0) {\n";
+ code += " \n";
+ code += " float v = length(VELOCITY);\n";
+ code += " float damp = (damping+tex_damping)*mix(1.0,rand_from_seed(alt_seed),damping_random);\n";
+ code += " v -= damp * DELTA;\n";
+ code += " if (v < 0.0) {\n";
+ code += " VELOCITY = vec3(0.0);\n";
+ code += " } else {\n";
+ code += " VELOCITY = normalize(VELOCITY) * v;\n";
+ code += " }\n";
+ code += " }\n";
+ code += " float base_angle = (initial_angle+tex_angle)*mix(1.0,angle_rand,initial_angle_random);\n";
+ code += " base_angle += CUSTOM.y*LIFETIME*(angular_velocity+tex_angular_velocity)*mix(1.0,rand_from_seed(alt_seed)*2.0-1.0,angular_velocity_random);\n";
+ code += " CUSTOM.x = base_angle*3.1416/180.0;\n"; //angle
+ code += " CUSTOM.z = (anim_offset+tex_anim_offset)*mix(1.0,anim_offset_rand,anim_offset_random)+CUSTOM.y*(anim_speed+tex_anim_speed)*mix(1.0,rand_from_seed(alt_seed),anim_speed_random);\n"; //angle
if (flags[FLAG_ANIM_LOOP]) {
- code += " CUSTOM.z=mod(CUSTOM.z,1.0);\n"; //loop
+ code += " CUSTOM.z = mod(CUSTOM.z,1.0);\n"; //loop
} else {
- code += " CUSTOM.z=clamp(CUSTOM.z,0.0,1.0);\n"; //0 to 1 only
+ code += " CUSTOM.z = clamp(CUSTOM.z,0.0,1.0);\n"; //0 to 1 only
}
- code += " }\n";
+ code += " }\n";
//apply color
//apply hue rotation
if (tex_parameters[PARAM_SCALE].is_valid())
- code += " float tex_scale = textureLod(scale_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
+ code += " float tex_scale = textureLod(scale_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
else
- code += " float tex_scale = 1.0;\n";
+ code += " float tex_scale = 1.0;\n";
if (tex_parameters[PARAM_HUE_VARIATION].is_valid())
- code += " float tex_hue_variation = textureLod(hue_variation_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
+ code += " float tex_hue_variation = textureLod(hue_variation_texture,vec2(CUSTOM.y,0.0),0.0).r;\n";
else
- code += " float tex_hue_variation = 0.0;\n";
-
- code += " float hue_rot_angle = (hue_variation+tex_hue_variation)*3.1416*2.0*mix(1.0,hue_rot_rand*2.0-1.0,hue_variation_random);\n";
- code += " float hue_rot_c = cos(hue_rot_angle);\n";
- code += " float hue_rot_s = sin(hue_rot_angle);\n";
- code += " mat4 hue_rot_mat = mat4( vec4(0.299, 0.587, 0.114, 0.0),\n";
- code += " vec4(0.299, 0.587, 0.114, 0.0),\n";
- code += " vec4(0.299, 0.587, 0.114, 0.0),\n";
- code += " vec4(0.000, 0.000, 0.000, 1.0)) +\n";
- code += " \n";
- code += " mat4( vec4(0.701, -0.587, -0.114, 0.0),\n";
- code += " vec4(-0.299, 0.413, -0.114, 0.0),\n";
- code += " vec4(-0.300, -0.588, 0.886, 0.0),\n";
- code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_c +\n";
- code += "\n";
- code += " mat4( vec4(0.168, 0.330, -0.497, 0.0),\n";
- code += " vec4(-0.328, 0.035, 0.292, 0.0),\n";
- code += " vec4(1.250, -1.050, -0.203, 0.0),\n";
- code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n";
+ code += " float tex_hue_variation = 0.0;\n";
+
+ code += " float hue_rot_angle = (hue_variation+tex_hue_variation)*3.1416*2.0*mix(1.0,hue_rot_rand*2.0-1.0,hue_variation_random);\n";
+ code += " float hue_rot_c = cos(hue_rot_angle);\n";
+ code += " float hue_rot_s = sin(hue_rot_angle);\n";
+ code += " mat4 hue_rot_mat = mat4( vec4(0.299, 0.587, 0.114, 0.0),\n";
+ code += " vec4(0.299, 0.587, 0.114, 0.0),\n";
+ code += " vec4(0.299, 0.587, 0.114, 0.0),\n";
+ code += " vec4(0.000, 0.000, 0.000, 1.0)) +\n";
+ code += " mat4( vec4(0.701, -0.587, -0.114, 0.0),\n";
+ code += " vec4(-0.299, 0.413, -0.114, 0.0),\n";
+ code += " vec4(-0.300, -0.588, 0.886, 0.0),\n";
+ code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_c +\n";
+ code += " mat4( vec4(0.168, 0.330, -0.497, 0.0),\n";
+ code += " vec4(-0.328, 0.035, 0.292, 0.0),\n";
+ code += " vec4(1.250, -1.050, -0.203, 0.0),\n";
+ code += " vec4(0.000, 0.000, 0.000, 0.0)) * hue_rot_s;\n";
if (color_ramp.is_valid()) {
- code += " COLOR = textureLod(color_ramp,vec2(CUSTOM.y,0.0),0.0) * hue_rot_mat;\n";
+ code += " COLOR = textureLod(color_ramp,vec2(CUSTOM.y,0.0),0.0) * hue_rot_mat;\n";
} else {
- code += " COLOR = color_value * hue_rot_mat;\n";
+ code += " COLOR = color_value * hue_rot_mat;\n";
}
if (emission_color_texture.is_valid() && emission_shape >= EMISSION_SHAPE_POINTS) {
- code += " COLOR*= texelFetch(emission_texture_color,emission_tex_ofs,0);\n";
+ code += " COLOR*= texelFetch(emission_texture_color,emission_tex_ofs,0);\n";
}
if (trail_color_modifier.is_valid()) {
- code += "if (trail_divisor>1) { COLOR*=textureLod(trail_color_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0); }\n";
+ code += " if (trail_divisor > 1) { COLOR *= textureLod(trail_color_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0); }\n";
}
code += "\n";
if (flags[FLAG_DISABLE_Z]) {
- code += " TRANSFORM[0]=vec4(cos(CUSTOM.x),-sin(CUSTOM.x),0.0,0.0);\n";
- code += " TRANSFORM[1]=vec4(sin(CUSTOM.x),cos(CUSTOM.x),0.0,0.0);\n";
- code += " TRANSFORM[2]=vec4(0.0,0.0,1.0,0.0);\n";
+ code += " TRANSFORM[0] = vec4(cos(CUSTOM.x),-sin(CUSTOM.x),0.0,0.0);\n";
+ code += " TRANSFORM[1] = vec4(sin(CUSTOM.x),cos(CUSTOM.x),0.0,0.0);\n";
+ code += " TRANSFORM[2] = vec4(0.0,0.0,1.0,0.0);\n";
} else {
//orient particle Y towards velocity
if (flags[FLAG_ALIGN_Y_TO_VELOCITY]) {
- code += " if (length(VELOCITY)>0.0) {TRANSFORM[1].xyz=normalize(VELOCITY);} else {TRANSFORM[1].xyz=normalize(TRANSFORM[1].xyz);}\n";
- code += " if (TRANSFORM[1].xyz==normalize(TRANSFORM[0].xyz)) {\n";
- code += "\tTRANSFORM[0].xyz=normalize(cross(normalize(TRANSFORM[1].xyz),normalize(TRANSFORM[2].xyz)));\n";
- code += "\tTRANSFORM[2].xyz=normalize(cross(normalize(TRANSFORM[0].xyz),normalize(TRANSFORM[1].xyz)));\n";
- code += " } else {\n";
- code += "\tTRANSFORM[2].xyz=normalize(cross(normalize(TRANSFORM[0].xyz),normalize(TRANSFORM[1].xyz)));\n";
- code += "\tTRANSFORM[0].xyz=normalize(cross(normalize(TRANSFORM[1].xyz),normalize(TRANSFORM[2].xyz)));\n";
- code += " }\n";
+ code += " if (length(VELOCITY) > 0.0) { TRANSFORM[1].xyz = normalize(VELOCITY); } else { TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz); }\n";
+ code += " if (TRANSFORM[1].xyz == normalize(TRANSFORM[0].xyz)) {\n";
+ code += " TRANSFORM[0].xyz = normalize(cross(normalize(TRANSFORM[1].xyz),normalize(TRANSFORM[2].xyz)));\n";
+ code += " TRANSFORM[2].xyz = normalize(cross(normalize(TRANSFORM[0].xyz),normalize(TRANSFORM[1].xyz)));\n";
+ code += " } else {\n";
+ code += " TRANSFORM[2].xyz = normalize(cross(normalize(TRANSFORM[0].xyz),normalize(TRANSFORM[1].xyz)));\n";
+ code += " TRANSFORM[0].xyz = normalize(cross(normalize(TRANSFORM[1].xyz),normalize(TRANSFORM[2].xyz)));\n";
+ code += " }\n";
} else {
- code += "\tTRANSFORM[0].xyz=normalize(TRANSFORM[0].xyz);\n";
- code += "\tTRANSFORM[1].xyz=normalize(TRANSFORM[1].xyz);\n";
- code += "\tTRANSFORM[2].xyz=normalize(TRANSFORM[2].xyz);\n";
+ code += " TRANSFORM[0].xyz = normalize(TRANSFORM[0].xyz);\n";
+ code += " TRANSFORM[1].xyz = normalize(TRANSFORM[1].xyz);\n";
+ code += " TRANSFORM[2].xyz = normalize(TRANSFORM[2].xyz);\n";
}
//turn particle by rotation in Y
if (flags[FLAG_ROTATE_Y]) {
- code += "\tTRANSFORM = TRANSFORM * mat4( vec4(cos(CUSTOM.x),0.0,-sin(CUSTOM.x),0.0), vec4(0.0,1.0,0.0,0.0),vec4(sin(CUSTOM.x),0.0,cos(CUSTOM.x),0.0),vec4(0.0,0.0,0.0,1.0));\n";
+ code += " TRANSFORM = TRANSFORM * mat4( vec4(cos(CUSTOM.x),0.0,-sin(CUSTOM.x),0.0), vec4(0.0,1.0,0.0,0.0),vec4(sin(CUSTOM.x),0.0,cos(CUSTOM.x),0.0),vec4(0.0,0.0,0.0,1.0));\n";
}
}
//scale by scale
- code += " float base_scale=mix(scale*tex_scale,1.0,scale_random*scale_rand);\n";
+ code += " float base_scale = mix(scale*tex_scale,1.0,scale_random*scale_rand);\n";
if (trail_size_modifier.is_valid()) {
- code += "if (trail_divisor>1) { base_scale*=textureLod(trail_size_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0).r; } \n";
+ code += " if (trail_divisor > 1) { base_scale *= textureLod(trail_size_modifier,vec2(float(int(NUMBER)%trail_divisor)/float(trail_divisor-1),0.0),0.0).r; } \n";
}
- code += " TRANSFORM[0].xyz*=base_scale;\n";
- code += " TRANSFORM[1].xyz*=base_scale;\n";
- code += " TRANSFORM[2].xyz*=base_scale;\n";
+ code += " TRANSFORM[0].xyz *= base_scale;\n";
+ code += " TRANSFORM[1].xyz *= base_scale;\n";
+ code += " TRANSFORM[2].xyz *= base_scale;\n";
if (flags[FLAG_DISABLE_Z]) {
- code += " VELOCITY.z=0.0;\n";
- code += " TRANSFORM[3].z=0.0;\n";
+ code += " VELOCITY.z = 0.0;\n";
+ code += " TRANSFORM[3].z = 0.0;\n";
}
code += "}\n";
code += "\n";
@@ -1325,6 +1321,12 @@ Vector3 ParticlesMaterial::get_gravity() const {
return gravity;
}
+RID ParticlesMaterial::get_shader_rid() const {
+
+ ERR_FAIL_COND_V(!shader_map.has(current_key), RID());
+ return shader_map[current_key].shader;
+}
+
void ParticlesMaterial::_validate_property(PropertyInfo &property) const {
if (property.name == "color" && color_ramp.is_valid()) {
diff --git a/scene/3d/particles.h b/scene/3d/particles.h
index 2c109d6ec8..e3109f470f 100644
--- a/scene/3d/particles.h
+++ b/scene/3d/particles.h
@@ -388,6 +388,8 @@ public:
static void finish_shaders();
static void flush_changes();
+ RID get_shader_rid() const;
+
ParticlesMaterial();
~ParticlesMaterial();
};
diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp
index 60245fe6ce..65f20210e1 100644
--- a/scene/3d/path.cpp
+++ b/scene/3d/path.cpp
@@ -85,9 +85,15 @@ void PathFollow::_update_transform() {
if (!c.is_valid())
return;
+ if (delta_offset == 0) {
+ return;
+ }
+
float o = offset;
- if (loop)
+
+ if (loop) {
o = Math::fposmod(o, c->get_baked_length());
+ }
Vector3 pos = c->interpolate_baked(o, cubic);
Transform t = get_transform();
@@ -101,14 +107,14 @@ void PathFollow::_update_transform() {
// see C. Dougan, The Parallel Transport Frame, Game Programming Gems 2 for example
// for a discussion about why not Frenet frame.
- Vector3 t_prev = pos - c->interpolate_baked(o - lookahead, cubic);
- Vector3 t_cur = c->interpolate_baked(o + lookahead, cubic) - pos;
+ Vector3 t_prev = (pos - c->interpolate_baked(o - delta_offset, cubic)).normalized();
+ Vector3 t_cur = (c->interpolate_baked(o + delta_offset, cubic) - pos).normalized();
Vector3 axis = t_prev.cross(t_cur);
- float dot = t_prev.normalized().dot(t_cur.normalized());
+ float dot = t_prev.dot(t_cur);
float angle = Math::acos(CLAMP(dot, -1, 1));
- if (axis.length() > CMP_EPSILON && angle > CMP_EPSILON) {
+ if (likely(Math::abs(angle) > CMP_EPSILON)) {
if (rotation_mode == ROTATION_Y) {
// assuming we're referring to global Y-axis. is this correct?
axis.x = 0;
@@ -116,27 +122,31 @@ void PathFollow::_update_transform() {
} else if (rotation_mode == ROTATION_XY) {
axis.z = 0;
} else if (rotation_mode == ROTATION_XYZ) {
- // all components are OK
+ // all components are allowed
}
- t.rotate_basis(axis.normalized(), angle);
+ if (likely(axis.length() > CMP_EPSILON)) {
+ t.rotate_basis(axis.normalized(), angle);
+ }
}
// do the additional tilting
float tilt_angle = c->interpolate_baked_tilt(o);
- Vector3 tilt_axis = t_cur; // is this correct??
+ Vector3 tilt_axis = t_cur; // not sure what tilt is supposed to do, is this correct??
- if (tilt_axis.length() > CMP_EPSILON && tilt_angle > CMP_EPSILON) {
+ if (likely(Math::abs(tilt_angle) > CMP_EPSILON)) {
if (rotation_mode == ROTATION_Y) {
tilt_axis.x = 0;
tilt_axis.z = 0;
} else if (rotation_mode == ROTATION_XY) {
tilt_axis.z = 0;
} else if (rotation_mode == ROTATION_XYZ) {
- // all components are OK
+ // all components are allowed
}
- t.rotate_basis(tilt_axis.normalized(), tilt_angle);
+ if (likely(tilt_axis.length() > CMP_EPSILON)) {
+ t.rotate_basis(tilt_axis.normalized(), tilt_angle);
+ }
}
t.translate(pos_offset);
@@ -195,8 +205,6 @@ bool PathFollow::_set(const StringName &p_name, const Variant &p_value) {
set_cubic_interpolation(p_value);
} else if (String(p_name) == "loop") {
set_loop(p_value);
- } else if (String(p_name) == "lookahead") {
- set_lookahead(p_value);
} else
return false;
@@ -219,8 +227,6 @@ bool PathFollow::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = cubic;
} else if (String(p_name) == "loop") {
r_ret = loop;
- } else if (String(p_name) == "lookahead") {
- r_ret = lookahead;
} else
return false;
@@ -238,7 +244,6 @@ void PathFollow::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::INT, "rotation_mode", PROPERTY_HINT_ENUM, "None,Y,XY,XYZ"));
p_list->push_back(PropertyInfo(Variant::BOOL, "cubic_interp"));
p_list->push_back(PropertyInfo(Variant::BOOL, "loop"));
- p_list->push_back(PropertyInfo(Variant::REAL, "lookahead", PROPERTY_HINT_RANGE, "0.001,1024.0,0.001"));
}
void PathFollow::_bind_methods() {
@@ -271,8 +276,9 @@ void PathFollow::_bind_methods() {
}
void PathFollow::set_offset(float p_offset) {
-
+ delta_offset = p_offset - offset;
offset = p_offset;
+
if (path)
_update_transform();
_change_notify("offset");
@@ -322,16 +328,6 @@ float PathFollow::get_unit_offset() const {
return 0;
}
-void PathFollow::set_lookahead(float p_lookahead) {
-
- lookahead = p_lookahead;
-}
-
-float PathFollow::get_lookahead() const {
-
- return lookahead;
-}
-
void PathFollow::set_rotation_mode(RotationMode p_rotation_mode) {
rotation_mode = p_rotation_mode;
@@ -356,11 +352,11 @@ bool PathFollow::has_loop() const {
PathFollow::PathFollow() {
offset = 0;
+ delta_offset = 0;
h_offset = 0;
v_offset = 0;
path = NULL;
rotation_mode = ROTATION_XYZ;
cubic = true;
loop = true;
- lookahead = 0.1;
}
diff --git a/scene/3d/path.h b/scene/3d/path.h
index 0f9a169f72..52760e0c75 100644
--- a/scene/3d/path.h
+++ b/scene/3d/path.h
@@ -67,10 +67,10 @@ public:
private:
Path *path;
+ real_t delta_offset; // change in offset since last _update_transform
real_t offset;
real_t h_offset;
real_t v_offset;
- real_t lookahead;
bool cubic;
bool loop;
RotationMode rotation_mode;
@@ -98,9 +98,6 @@ public:
void set_unit_offset(float p_unit_offset);
float get_unit_offset() const;
- void set_lookahead(float p_lookahead);
- float get_lookahead() const;
-
void set_loop(bool p_loop);
bool has_loop() const;
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index d7fdf94d40..4e06b272e2 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -870,10 +870,10 @@ void RigidBody::_bind_methods() {
ADD_SIGNAL(MethodInfo("body_exited", PropertyInfo(Variant::OBJECT, "body")));
ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
- BIND_ENUM_CONSTANT(MODE_STATIC);
- BIND_ENUM_CONSTANT(MODE_KINEMATIC);
BIND_ENUM_CONSTANT(MODE_RIGID);
+ BIND_ENUM_CONSTANT(MODE_STATIC);
BIND_ENUM_CONSTANT(MODE_CHARACTER);
+ BIND_ENUM_CONSTANT(MODE_KINEMATIC);
BIND_ENUM_CONSTANT(AXIS_LOCK_DISABLED);
BIND_ENUM_CONSTANT(AXIS_LOCK_X);
@@ -938,7 +938,7 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli
Transform gt = get_global_transform();
PhysicsServer::MotionResult result;
- bool colliding = PhysicsServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, margin, &result);
+ bool colliding = PhysicsServer::get_singleton()->body_test_motion(get_rid(), gt, p_motion, &result);
if (colliding) {
r_collision.collider_metadata = result.collider_metadata;
@@ -988,12 +988,15 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
on_floor = true;
floor_velocity = collision.collider_vel;
- /*if (collision.travel.length() < 0.01 && ABS((lv.x - floor_velocity.x)) < p_slope_stop_min_velocity) {
+ Vector3 rel_v = lv - floor_velocity;
+ Vector3 hv = rel_v - p_floor_direction * p_floor_direction.dot(rel_v);
+
+ if (collision.travel.length() < 0.05 && hv.length() < p_slope_stop_min_velocity) {
Transform gt = get_global_transform();
- gt.elements[2] -= collision.travel;
+ gt.origin -= collision.travel;
set_global_transform(gt);
- return Vector3();
- }*/
+ return floor_velocity - p_floor_direction * p_floor_direction.dot(floor_velocity);
+ }
} else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling
on_ceiling = true;
} else {
@@ -1041,12 +1044,13 @@ bool KinematicBody::test_move(const Transform &p_from, const Vector3 &p_motion)
ERR_FAIL_COND_V(!is_inside_tree(), false);
- return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion, margin);
+ return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion);
}
void KinematicBody::set_safe_margin(float p_margin) {
margin = p_margin;
+ PhysicsServer::get_singleton()->body_set_kinematic_safe_margin(get_rid(), margin);
}
float KinematicBody::get_safe_margin() const {
diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp
index aa127ab79f..1d779d31fe 100644
--- a/scene/3d/physics_joint.cpp
+++ b/scene/3d/physics_joint.cpp
@@ -32,13 +32,8 @@
void Joint::_update_joint(bool p_only_free) {
if (joint.is_valid()) {
- if (ba.is_valid() && bb.is_valid()) {
-
- if (exclude_from_collision)
- PhysicsServer::get_singleton()->body_add_collision_exception(ba, bb);
- else
- PhysicsServer::get_singleton()->body_remove_collision_exception(ba, bb);
- }
+ if (ba.is_valid() && bb.is_valid())
+ PhysicsServer::get_singleton()->body_remove_collision_exception(ba, bb);
PhysicsServer::get_singleton()->free(joint);
joint = RID();
@@ -52,33 +47,31 @@ void Joint::_update_joint(bool p_only_free) {
Node *node_a = has_node(get_node_a()) ? get_node(get_node_a()) : (Node *)NULL;
Node *node_b = has_node(get_node_b()) ? get_node(get_node_b()) : (Node *)NULL;
- if (!node_a && !node_b)
+ if (!node_a || !node_b)
return;
PhysicsBody *body_a = Object::cast_to<PhysicsBody>(node_a);
PhysicsBody *body_b = Object::cast_to<PhysicsBody>(node_b);
- if (!body_a && !body_b)
+ if (!body_a || !body_b)
return;
if (!body_a) {
SWAP(body_a, body_b);
- } else if (body_b) {
- //add a collision exception between both
- PhysicsServer::get_singleton()->body_add_collision_exception(body_a->get_rid(), body_b->get_rid());
}
joint = _configure_joint(body_a, body_b);
- if (joint.is_valid())
- PhysicsServer::get_singleton()->joint_set_solver_priority(joint, solver_priority);
+ if (!joint.is_valid())
+ return;
+
+ PhysicsServer::get_singleton()->joint_set_solver_priority(joint, solver_priority);
- if (body_b && joint.is_valid()) {
+ ba = body_a->get_rid();
+ bb = body_b->get_rid();
- ba = body_a->get_rid();
- bb = body_b->get_rid();
+ if (exclude_from_collision)
PhysicsServer::get_singleton()->body_add_collision_exception(body_a->get_rid(), body_b->get_rid());
- }
}
void Joint::set_node_a(const NodePath &p_node_a) {
@@ -129,8 +122,6 @@ void Joint::_notification(int p_what) {
case NOTIFICATION_EXIT_TREE: {
if (joint.is_valid()) {
_update_joint(true);
- //PhysicsServer::get_singleton()->free(joint);
- joint = RID();
}
} break;
}
diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp
index df6764ee1a..9f61cc64ea 100644
--- a/scene/3d/ray_cast.cpp
+++ b/scene/3d/ray_cast.cpp
@@ -48,14 +48,14 @@ Vector3 RayCast::get_cast_to() const {
return cast_to;
}
-void RayCast::set_collision_layer(uint32_t p_layer) {
+void RayCast::set_collision_mask(uint32_t p_mask) {
- collision_layer = p_layer;
+ collision_mask = p_mask;
}
-uint32_t RayCast::get_collision_layer() const {
+uint32_t RayCast::get_collision_mask() const {
- return collision_layer;
+ return collision_mask;
}
void RayCast::set_type_mask(uint32_t p_mask) {
@@ -63,6 +63,21 @@ void RayCast::set_type_mask(uint32_t p_mask) {
type_mask = p_mask;
}
+void RayCast::set_collision_mask_bit(int p_bit, bool p_value) {
+
+ uint32_t mask = get_collision_mask();
+ if (p_value)
+ mask |= 1 << p_bit;
+ else
+ mask &= ~(1 << p_bit);
+ set_collision_mask(mask);
+}
+
+bool RayCast::get_collision_mask_bit(int p_bit) const {
+
+ return get_collision_mask() & (1 << p_bit);
+}
+
uint32_t RayCast::get_type_mask() const {
return type_mask;
@@ -172,7 +187,7 @@ void RayCast::_update_raycast_state() {
PhysicsDirectSpaceState::RayResult rr;
- if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_layer, type_mask)) {
+ if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, type_mask)) {
collided = true;
against = rr.collider_id;
@@ -245,15 +260,18 @@ void RayCast::_bind_methods() {
ClassDB::bind_method(D_METHOD("clear_exceptions"), &RayCast::clear_exceptions);
- ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &RayCast::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &RayCast::get_collision_layer);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &RayCast::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &RayCast::get_collision_mask);
+
+ ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &RayCast::set_collision_mask_bit);
+ ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &RayCast::get_collision_mask_bit);
ClassDB::bind_method(D_METHOD("set_type_mask", "mask"), &RayCast::set_type_mask);
ClassDB::bind_method(D_METHOD("get_type_mask"), &RayCast::get_type_mask);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cast_to"), "set_cast_to", "get_cast_to");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
ADD_PROPERTY(PropertyInfo(Variant::INT, "type_mask", PROPERTY_HINT_FLAGS, "Static,Kinematic,Rigid,Character,Area"), "set_type_mask", "get_type_mask");
}
@@ -325,7 +343,7 @@ RayCast::RayCast() {
against = 0;
collided = false;
against_shape = 0;
- collision_layer = 1;
+ collision_mask = 1;
type_mask = PhysicsDirectSpaceState::TYPE_MASK_COLLISION;
cast_to = Vector3(0, -1, 0);
debug_shape = NULL;
diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h
index fd566cd343..cac1596264 100644
--- a/scene/3d/ray_cast.h
+++ b/scene/3d/ray_cast.h
@@ -47,7 +47,7 @@ class RayCast : public Spatial {
Set<RID> exclude;
- uint32_t collision_layer;
+ uint32_t collision_mask;
uint32_t type_mask;
Node *debug_shape;
@@ -69,8 +69,11 @@ public:
void set_cast_to(const Vector3 &p_point);
Vector3 get_cast_to() const;
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
+ void set_collision_mask(uint32_t p_mask);
+ uint32_t get_collision_mask() const;
+
+ void set_collision_mask_bit(int p_bit, bool p_value);
+ bool get_collision_mask_bit(int p_bit) const;
void set_type_mask(uint32_t p_mask);
uint32_t get_type_mask() const;
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index 0dfd80ca90..588aa2881a 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -233,7 +233,7 @@ void Spatial::set_transform(const Transform &p_transform) {
data.dirty |= DIRTY_VECTORS;
_change_notify("translation");
_change_notify("rotation");
- _change_notify("rotation_deg");
+ _change_notify("rotation_degrees");
_change_notify("scale");
_propagate_transform_changed(this);
if (data.notify_local_transform) {
@@ -327,17 +327,11 @@ void Spatial::set_rotation(const Vector3 &p_euler_rad) {
}
}
-void Spatial::set_rotation_in_degrees(const Vector3 &p_euler_deg) {
+void Spatial::set_rotation_degrees(const Vector3 &p_euler_deg) {
set_rotation(p_euler_deg * Math_PI / 180.0);
}
-void Spatial::_set_rotation_deg(const Vector3 &p_euler_deg) {
-
- WARN_PRINT("Deprecated method Spatial._set_rotation_deg(): This method was renamed to set_rotation_deg. Please adapt your code accordingly, as the old method will be obsoleted.");
- set_rotation_in_degrees(p_euler_deg);
-}
-
void Spatial::set_scale(const Vector3 &p_scale) {
if (data.dirty & DIRTY_VECTORS) {
@@ -370,19 +364,11 @@ Vector3 Spatial::get_rotation() const {
return data.rotation;
}
-Vector3 Spatial::get_rotation_in_degrees() const {
+Vector3 Spatial::get_rotation_degrees() const {
return get_rotation() * 180.0 / Math_PI;
}
-// Kept for compatibility after rename to set_rotd.
-// Could be removed after a couple releases.
-Vector3 Spatial::_get_rotation_deg() const {
-
- WARN_PRINT("Deprecated method Spatial._get_rotation_deg(): This method was renamed to get_rotation_deg. Please adapt your code accordingly, as the old method will be obsoleted.");
- return get_rotation_in_degrees();
-}
-
Vector3 Spatial::get_scale() const {
if (data.dirty & DIRTY_VECTORS) {
@@ -691,10 +677,10 @@ void Spatial::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_transform"), &Spatial::get_transform);
ClassDB::bind_method(D_METHOD("set_translation", "translation"), &Spatial::set_translation);
ClassDB::bind_method(D_METHOD("get_translation"), &Spatial::get_translation);
- ClassDB::bind_method(D_METHOD("set_rotation", "rotation_rad"), &Spatial::set_rotation);
+ ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Spatial::set_rotation);
ClassDB::bind_method(D_METHOD("get_rotation"), &Spatial::get_rotation);
- ClassDB::bind_method(D_METHOD("set_rotation_deg", "rotation_deg"), &Spatial::set_rotation_in_degrees);
- ClassDB::bind_method(D_METHOD("get_rotation_deg"), &Spatial::get_rotation_in_degrees);
+ ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Spatial::set_rotation_degrees);
+ ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Spatial::get_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Spatial::set_scale);
ClassDB::bind_method(D_METHOD("get_scale"), &Spatial::get_scale);
ClassDB::bind_method(D_METHOD("set_global_transform", "global"), &Spatial::set_global_transform);
@@ -705,10 +691,6 @@ void Spatial::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_set_as_toplevel"), &Spatial::is_set_as_toplevel);
ClassDB::bind_method(D_METHOD("get_world"), &Spatial::get_world);
- // TODO: Obsolete those two methods (old name) properly (GH-4397)
- ClassDB::bind_method(D_METHOD("_set_rotation_deg", "rotation_deg"), &Spatial::_set_rotation_deg);
- ClassDB::bind_method(D_METHOD("_get_rotation_deg"), &Spatial::_get_rotation_deg);
-
#ifdef TOOLS_ENABLED
ClassDB::bind_method(D_METHOD("_update_gizmo"), &Spatial::_update_gizmo);
#endif
@@ -764,7 +746,7 @@ void Spatial::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::TRANSFORM, "transform", PROPERTY_HINT_NONE, ""), "set_transform", "get_transform");
ADD_PROPERTYNZ(PropertyInfo(Variant::TRANSFORM, "global_transform", PROPERTY_HINT_NONE, "", 0), "set_global_transform", "get_global_transform");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "translation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_translation", "get_translation");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_deg", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_deg", "get_rotation_deg");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation_degrees", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "rotation", PROPERTY_HINT_NONE, "", 0), "set_rotation", "get_rotation");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "scale", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_scale", "get_scale");
ADD_GROUP("Visibility", "");
diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h
index b912d1f906..8f53b4a066 100644
--- a/scene/3d/spatial.h
+++ b/scene/3d/spatial.h
@@ -106,10 +106,6 @@ class Spatial : public Node {
void _notify_dirty();
void _propagate_transform_changed(Spatial *p_origin);
- // Deprecated, should be removed in a future version.
- void _set_rotation_deg(const Vector3 &p_euler_deg);
- Vector3 _get_rotation_deg() const;
-
void _propagate_visibility_changed();
protected:
@@ -136,12 +132,12 @@ public:
void set_translation(const Vector3 &p_translation);
void set_rotation(const Vector3 &p_euler_rad);
- void set_rotation_in_degrees(const Vector3 &p_euler_deg);
+ void set_rotation_degrees(const Vector3 &p_euler_deg);
void set_scale(const Vector3 &p_scale);
Vector3 get_translation() const;
Vector3 get_rotation() const;
- Vector3 get_rotation_in_degrees() const;
+ Vector3 get_rotation_degrees() const;
Vector3 get_scale() const;
void set_transform(const Transform &p_transform);
diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp
index d3203bacec..e60b32a92a 100644
--- a/scene/3d/visibility_notifier.cpp
+++ b/scene/3d/visibility_notifier.cpp
@@ -252,8 +252,8 @@ void VisibilityEnabler::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animations"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATIONS);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "freeze_bodies"), "set_enabler", "is_enabler_enabled", ENABLER_FREEZE_BODIES);
- BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
+ BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
BIND_ENUM_CONSTANT(ENABLER_MAX);
}
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp
index 05963acf56..80b7748078 100644
--- a/scene/animation/animation_player.cpp
+++ b/scene/animation/animation_player.cpp
@@ -202,7 +202,6 @@ void AnimationPlayer::_notification(int p_what) {
if (!Engine::get_singleton()->is_editor_hint() && animation_set.has(autoplay)) {
play(autoplay);
- set_autoplay(""); //this line is the fix for autoplay issues with animatio
_animation_process(0);
}
} break;
@@ -405,6 +404,10 @@ void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float
if (a->value_track_get_update_mode(i) == Animation::UPDATE_CONTINUOUS || (p_delta == 0 && a->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek
Variant value = a->value_track_interpolate(i, p_time);
+
+ if (value == Variant())
+ continue;
+
//thanks to trigger mode, this should be solved now..
/*
if (p_delta==0 && value.get_type()==Variant::STRING)
@@ -529,12 +532,12 @@ void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, f
if (&cd == &playback.current) {
- if (!backwards && cd.pos < len && next_pos == len /*&& playback.blend.empty()*/) {
+ if (!backwards && cd.pos <= len && next_pos == len /*&& playback.blend.empty()*/) {
//playback finished
end_notify = true;
}
- if (backwards && cd.pos > 0 && next_pos == 0 /*&& playback.blend.empty()*/) {
+ if (backwards && cd.pos >= 0 && next_pos == 0 /*&& playback.blend.empty()*/) {
//playback finished
end_notify = true;
}
@@ -1254,7 +1257,7 @@ void AnimationPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("advance", "delta"), &AnimationPlayer::advance);
ADD_GROUP("Playback Options", "playback_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_animation_process_mode", "get_animation_process_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback_default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), "set_default_blend_time", "get_default_blend_time");
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_node"), "set_root", "get_root");
diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp
index d564671bcf..ad5329c94b 100644
--- a/scene/animation/animation_tree_player.cpp
+++ b/scene/animation/animation_tree_player.cpp
@@ -1796,7 +1796,7 @@ void AnimationTreePlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("recompute_caches"), &AnimationTreePlayer::recompute_caches);
ADD_GROUP("Playback", "playback_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_animation_process_mode", "get_animation_process_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_animation_process_mode", "get_animation_process_mode");
BIND_ENUM_CONSTANT(NODE_OUTPUT);
BIND_ENUM_CONSTANT(NODE_ANIMATION);
diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp
index fb327191b9..e0508cf147 100644
--- a/scene/animation/tween.cpp
+++ b/scene/animation/tween.cpp
@@ -222,7 +222,7 @@ void Tween::_bind_methods() {
ADD_SIGNAL(MethodInfo("tween_step", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::STRING, "key"), PropertyInfo(Variant::REAL, "elapsed"), PropertyInfo(Variant::OBJECT, "value")));
ADD_SIGNAL(MethodInfo("tween_completed", PropertyInfo(Variant::OBJECT, "object"), PropertyInfo(Variant::STRING, "key")));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_tween_process_mode", "get_tween_process_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "playback_process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_tween_process_mode", "get_tween_process_mode");
BIND_ENUM_CONSTANT(TWEEN_PROCESS_PHYSICS);
BIND_ENUM_CONSTANT(TWEEN_PROCESS_IDLE);
diff --git a/scene/audio/audio_player.cpp b/scene/audio/audio_player.cpp
index 058b162e83..08b01c6a4c 100644
--- a/scene/audio/audio_player.cpp
+++ b/scene/audio/audio_player.cpp
@@ -31,20 +31,7 @@
#include "engine.h"
-void AudioStreamPlayer::_mix_audio() {
-
- if (!stream_playback.is_valid()) {
- return;
- }
-
- if (!active) {
- return;
- }
-
- if (setseek >= 0.0) {
- stream_playback->start(setseek);
- setseek = -1.0; //reset seek
- }
+void AudioStreamPlayer::_mix_internal(bool p_fadeout) {
int bus_index = AudioServer::get_singleton()->thread_find_bus_index(bus);
@@ -52,19 +39,24 @@ void AudioStreamPlayer::_mix_audio() {
AudioFrame *buffer = mix_buffer.ptr();
int buffer_size = mix_buffer.size();
+ if (p_fadeout) {
+ buffer_size = MIN(buffer_size, 16); //short fadeout ramp
+ }
+
//mix
stream_playback->mix(buffer, 1.0, buffer_size);
//multiply volume interpolating to avoid clicks if this changes
+ float target_volume = p_fadeout ? -80.0 : volume_db;
float vol = Math::db2linear(mix_volume_db);
- float vol_inc = (Math::db2linear(volume_db) - vol) / float(buffer_size);
+ float vol_inc = (Math::db2linear(target_volume) - vol) / float(buffer_size);
for (int i = 0; i < buffer_size; i++) {
buffer[i] *= vol;
vol += vol_inc;
}
//set volume for next mix
- mix_volume_db = volume_db;
+ mix_volume_db = target_volume;
AudioFrame *targets[4] = { NULL, NULL, NULL, NULL };
@@ -95,6 +87,30 @@ void AudioStreamPlayer::_mix_audio() {
}
}
+void AudioStreamPlayer::_mix_audio() {
+
+ if (!stream_playback.is_valid()) {
+ return;
+ }
+
+ if (!active) {
+ return;
+ }
+
+ if (setseek >= 0.0) {
+ if (stream_playback->is_playing()) {
+
+ //fade out to avoid pops
+ _mix_internal(true);
+ }
+ stream_playback->start(setseek);
+ setseek = -1.0; //reset seek
+ mix_volume_db = volume_db; //reset ramp
+ }
+
+ _mix_internal(false);
+}
+
void AudioStreamPlayer::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
@@ -163,7 +179,7 @@ float AudioStreamPlayer::get_volume_db() const {
void AudioStreamPlayer::play(float p_from_pos) {
if (stream_playback.is_valid()) {
- mix_volume_db = volume_db; //reset volume ramp
+ //mix_volume_db = volume_db; do not reset volume ramp here, can cause clicks
setseek = p_from_pos;
active = true;
set_process_internal(true);
diff --git a/scene/audio/audio_player.h b/scene/audio/audio_player.h
index 4bfc44730d..6e9d623433 100644
--- a/scene/audio/audio_player.h
+++ b/scene/audio/audio_player.h
@@ -59,6 +59,7 @@ private:
MixTarget mix_target;
+ void _mix_internal(bool p_fadeout);
void _mix_audio();
static void _mix_audios(void *self) { reinterpret_cast<AudioStreamPlayer *>(self)->_mix_audio(); }
diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp
index e68159e27f..77fdedd5e5 100644
--- a/scene/gui/check_button.cpp
+++ b/scene/gui/check_button.cpp
@@ -32,6 +32,23 @@
#include "print_string.h"
#include "servers/visual_server.h"
+Size2 CheckButton::get_minimum_size() const {
+
+ Size2 minsize = Button::get_minimum_size();
+
+ Ref<Texture> on = Control::get_icon("on");
+ Ref<Texture> off = Control::get_icon("off");
+ Size2 tex_size = Size2(0, 0);
+ if (!on.is_null())
+ tex_size = Size2(on->get_width(), on->get_height());
+ if (!off.is_null())
+ tex_size = Size2(MAX(tex_size.width, off->get_width()), MAX(tex_size.height, off->get_height()));
+ minsize += Size2(tex_size.width + get_constant("hseparation"), 0);
+ minsize.height = MAX(minsize.height, tex_size.height);
+
+ return get_stylebox("normal")->get_minimum_size() + minsize;
+}
+
void CheckButton::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
@@ -41,9 +58,11 @@ void CheckButton::_notification(int p_what) {
Ref<Texture> on = Control::get_icon("on");
Ref<Texture> off = Control::get_icon("off");
+ Ref<StyleBox> sb = get_stylebox("normal");
+ Size2 sb_ofs = Size2(sb->get_margin(MARGIN_RIGHT), sb->get_margin(MARGIN_TOP));
Vector2 ofs;
- ofs.x = get_size().width - on->get_width();
- ofs.y = int((get_size().height - on->get_height()) / 2);
+ ofs.x = get_minimum_size().width - (on->get_width() + sb_ofs.width);
+ ofs.y = sb_ofs.height;
if (is_pressed())
on->draw(ci, ofs);
diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h
index af3b80fe04..eb68943fe7 100644
--- a/scene/gui/check_button.h
+++ b/scene/gui/check_button.h
@@ -39,6 +39,7 @@ class CheckButton : public Button {
GDCLASS(CheckButton, Button);
protected:
+ virtual Size2 get_minimum_size() const;
void _notification(int p_what);
public:
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 91c5263bf5..e73ada9f31 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2416,24 +2416,14 @@ float Control::get_rotation() const {
return data.rotation;
}
-void Control::set_rotation_deg(float p_degrees) {
+void Control::set_rotation_degrees(float p_degrees) {
set_rotation(Math::deg2rad(p_degrees));
}
-float Control::get_rotation_deg() const {
+float Control::get_rotation_degrees() const {
return Math::rad2deg(get_rotation());
}
-// Kept for compatibility after rename to {s,g}et_rotation_deg.
-// Could be removed after a couple releases.
-void Control::_set_rotation_deg(float p_degrees) {
- WARN_PRINT("Deprecated method Control._set_rotation_deg(): This method was renamed to set_rotation_deg. Please adapt your code accordingly, as the old method will be obsoleted.");
- set_rotation_deg(p_degrees);
-}
-float Control::_get_rotation_deg() const {
- WARN_PRINT("Deprecated method Control._get_rotation_deg(): This method was renamed to get_rotation_deg. Please adapt your code accordingly, as the old method will be obsoleted.");
- return get_rotation_deg();
-}
//needed to update the control if the font changes..
void Control::_ref_font(Ref<Font> p_sc) {
@@ -2606,9 +2596,7 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_custom_minimum_size", "size"), &Control::set_custom_minimum_size);
ClassDB::bind_method(D_METHOD("set_global_position", "position"), &Control::set_global_position);
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &Control::set_rotation);
- ClassDB::bind_method(D_METHOD("set_rotation_deg", "degrees"), &Control::set_rotation_deg);
- // TODO: Obsolete this method (old name) properly (GH-4397)
- ClassDB::bind_method(D_METHOD("_set_rotation_deg", "degrees"), &Control::_set_rotation_deg);
+ ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &Control::set_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &Control::set_scale);
ClassDB::bind_method(D_METHOD("set_pivot_offset", "pivot_offset"), &Control::set_pivot_offset);
ClassDB::bind_method(D_METHOD("get_margin", "margin"), &Control::get_margin);
@@ -2617,9 +2605,7 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_position"), &Control::get_position);
ClassDB::bind_method(D_METHOD("get_size"), &Control::get_size);
ClassDB::bind_method(D_METHOD("get_rotation"), &Control::get_rotation);
- ClassDB::bind_method(D_METHOD("get_rotation_deg"), &Control::get_rotation_deg);
- // TODO: Obsolete this method (old name) properly (GH-4397)
- ClassDB::bind_method(D_METHOD("_get_rotation_deg"), &Control::_get_rotation_deg);
+ ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &Control::get_rotation_degrees);
ClassDB::bind_method(D_METHOD("get_scale"), &Control::get_scale);
ClassDB::bind_method(D_METHOD("get_pivot_offset"), &Control::get_pivot_offset);
ClassDB::bind_method(D_METHOD("get_custom_minimum_size"), &Control::get_custom_minimum_size);
@@ -2738,7 +2724,7 @@ void Control::_bind_methods() {
ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "rect_position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_position", "get_position");
ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "rect_size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_size", "get_size");
ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "rect_min_size"), "set_custom_minimum_size", "get_custom_minimum_size");
- ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "rect_rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.01"), "set_rotation_deg", "get_rotation_deg");
+ ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "rect_rotation", PROPERTY_HINT_RANGE, "-1080,1080,0.01"), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2, "rect_scale"), "set_scale", "get_scale");
ADD_PROPERTYNO(PropertyInfo(Variant::VECTOR2, "rect_pivot_offset"), "set_pivot_offset", "get_pivot_offset");
ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "rect_clip_content"), "set_clip_contents", "is_clipping_contents");
@@ -2811,12 +2797,12 @@ void Control::_bind_methods() {
BIND_ENUM_CONSTANT(PRESET_WIDE);
BIND_ENUM_CONSTANT(PRESET_MODE_MINSIZE);
- BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_HEIGHT);
BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_WIDTH);
+ BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_HEIGHT);
BIND_ENUM_CONSTANT(PRESET_MODE_KEEP_SIZE);
- BIND_ENUM_CONSTANT(SIZE_EXPAND);
BIND_ENUM_CONSTANT(SIZE_FILL);
+ BIND_ENUM_CONSTANT(SIZE_EXPAND);
BIND_ENUM_CONSTANT(SIZE_EXPAND_FILL);
BIND_ENUM_CONSTANT(SIZE_SHRINK_CENTER);
BIND_ENUM_CONSTANT(SIZE_SHRINK_END);
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 5b146b4454..4d0e3934ad 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -226,10 +226,6 @@ private:
void _size_changed();
String _get_tooltip() const;
- // Deprecated, should be removed in a future version.
- void _set_rotation_deg(float p_degrees);
- float _get_rotation_deg() const;
-
void _ref_font(Ref<Font> p_sc);
void _unref_font(Ref<Font> p_sc);
void _font_changed();
@@ -332,9 +328,9 @@ public:
Rect2 get_window_rect() const; ///< use with care, as it blocks waiting for the visual server
void set_rotation(float p_radians);
- void set_rotation_deg(float p_degrees);
+ void set_rotation_degrees(float p_degrees);
float get_rotation() const;
- float get_rotation_deg() const;
+ float get_rotation_degrees() const;
void set_h_grow_direction(GrowDirection p_direction);
GrowDirection get_h_grow_direction() const;
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index d8ff048dfb..6ade4fcc38 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -759,38 +759,42 @@ FileDialog::FileDialog() {
mode = MODE_SAVE_FILE;
set_title(RTR("Save a File"));
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ hbc->add_child(memnew(Label(RTR("Path:"))));
dir = memnew(LineEdit);
- HBoxContainer *pathhb = memnew(HBoxContainer);
- pathhb->add_child(dir);
+ hbc->add_child(dir);
dir->set_h_size_flags(SIZE_EXPAND_FILL);
refresh = memnew(ToolButton);
refresh->connect("pressed", this, "_update_file_list");
- pathhb->add_child(refresh);
+ hbc->add_child(refresh);
drives = memnew(OptionButton);
- pathhb->add_child(drives);
+ hbc->add_child(drives);
drives->connect("item_selected", this, "_select_drive");
makedir = memnew(Button);
makedir->set_text(RTR("Create Folder"));
makedir->connect("pressed", this, "_make_dir");
- pathhb->add_child(makedir);
-
- vbc->add_margin_child(RTR("Path:"), pathhb);
+ hbc->add_child(makedir);
+ vbc->add_child(hbc);
tree = memnew(Tree);
tree->set_hide_root(true);
vbc->add_margin_child(RTR("Directories & Files:"), tree, true);
+ hbc = memnew(HBoxContainer);
+ hbc->add_child(memnew(Label(RTR("File:"))));
file = memnew(LineEdit);
- //add_child(file);
- vbc->add_margin_child(RTR("File:"), file);
-
+ file->set_stretch_ratio(4);
+ file->set_h_size_flags(SIZE_EXPAND_FILL);
+ hbc->add_child(file);
filter = memnew(OptionButton);
- //add_child(filter);
- vbc->add_margin_child(RTR("Filter:"), filter);
+ filter->set_stretch_ratio(3);
+ filter->set_h_size_flags(SIZE_EXPAND_FILL);
filter->set_clip_text(true); //too many extensions overflow it
+ hbc->add_child(filter);
+ vbc->add_child(hbc);
dir_access = DirAccess::create(DirAccess::ACCESS_RESOURCES);
access = ACCESS_RESOURCES;
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index a034c7224f..e9e9dcc859 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -489,7 +489,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
if (mb->get_button_index() == BUTTON_RIGHT) {
- emit_signal("item_rmb_selected", i, pos);
+ emit_signal("item_rmb_selected", i, get_local_mouse_position());
}
} else {
@@ -500,7 +500,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
if (items[i].selected && mb->get_button_index() == BUTTON_RIGHT) {
- emit_signal("item_rmb_selected", i, pos);
+ emit_signal("item_rmb_selected", i, get_local_mouse_position());
} else {
bool selected = !items[i].selected;
@@ -515,7 +515,7 @@ void ItemList::_gui_input(const Ref<InputEvent> &p_event) {
if (mb->get_button_index() == BUTTON_RIGHT) {
- emit_signal("item_rmb_selected", i, pos);
+ emit_signal("item_rmb_selected", i, get_local_mouse_position());
} else if (/*select_mode==SELECT_SINGLE &&*/ mb->is_doubleclick()) {
emit_signal("item_activated", i);
@@ -754,7 +754,7 @@ void ItemList::_notification(int p_what) {
int width = size.width - bg->get_minimum_size().width;
if (scroll_bar->is_visible()) {
- width -= mw + bg->get_margin(MARGIN_RIGHT);
+ width -= mw;
}
draw_style_box(bg, Rect2(Point2(), size));
@@ -1107,7 +1107,7 @@ void ItemList::_notification(int p_what) {
}
for (int i = 0; i < separators.size(); i++) {
- draw_line(Vector2(bg->get_margin(MARGIN_LEFT), base_ofs.y + separators[i]), Vector2(size.width - bg->get_margin(MARGIN_RIGHT), base_ofs.y + separators[i]), guide_color);
+ draw_line(Vector2(bg->get_margin(MARGIN_LEFT), base_ofs.y + separators[i]), Vector2(width, base_ofs.y + separators[i]), guide_color);
}
}
}
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index ed8eff436c..5d3e5ec0e8 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -48,7 +48,7 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
if (b.is_valid()) {
- if (b->is_pressed() && b->get_button_index() == BUTTON_RIGHT) {
+ if (b->is_pressed() && b->get_button_index() == BUTTON_RIGHT && context_menu_enabled) {
menu->set_position(get_global_transform().xform(get_local_mouse_position()));
menu->set_size(Vector2(1, 1));
menu->popup();
@@ -161,13 +161,14 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
} break;
- case (KEY_Z): { // Simple One level undo
-
+ case (KEY_Z): { // undo / redo
if (editable) {
-
- undo();
+ if (k->get_shift()) {
+ redo();
+ } else {
+ undo();
+ }
}
-
} break;
case (KEY_U): { // Delete from start to cursor
@@ -175,7 +176,6 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
if (editable) {
selection_clear();
- undo_text = text;
text = text.substr(cursor_pos, text.length() - cursor_pos);
Ref<Font> font = get_font("font");
@@ -205,7 +205,6 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
if (editable) {
selection_clear();
- undo_text = text;
text = text.substr(0, cursor_pos);
_text_changed();
}
@@ -245,7 +244,6 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
break;
if (selection.enabled) {
- undo_text = text;
selection_delete();
break;
}
@@ -276,7 +274,6 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
set_cursor_position(cc);
} else {
- undo_text = text;
delete_char();
}
@@ -382,7 +379,6 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
}
if (selection.enabled) {
- undo_text = text;
selection_delete();
break;
}
@@ -417,7 +413,6 @@ void LineEdit::_gui_input(Ref<InputEvent> p_event) {
delete_text(cursor_pos, cc);
} else {
- undo_text = text;
set_cursor_position(cursor_pos + 1);
delete_char();
}
@@ -778,7 +773,6 @@ void LineEdit::copy_text() {
void LineEdit::cut_text() {
if (selection.enabled) {
- undo_text = text;
OS::get_singleton()->set_clipboard(text.substr(selection.begin, selection.end - selection.begin));
selection_delete();
}
@@ -798,23 +792,33 @@ void LineEdit::paste_text() {
}
void LineEdit::undo() {
-
- int old_cursor_pos = cursor_pos;
- text = undo_text;
-
- Ref<Font> font = get_font("font");
-
- cached_width = 0;
- for (int i = 0; i < text.length(); i++)
- cached_width += font->get_char_size(text[i]).width;
-
- if (old_cursor_pos > text.length()) {
- set_cursor_position(text.length());
- } else {
- set_cursor_position(old_cursor_pos);
+ if (undo_stack_pos == NULL) {
+ if (undo_stack.size() <= 1) {
+ return;
+ }
+ undo_stack_pos = undo_stack.back();
+ } else if (undo_stack_pos == undo_stack.front()) {
+ return;
}
+ undo_stack_pos = undo_stack_pos->prev();
+ TextOperation op = undo_stack_pos->get();
+ text = op.text;
+ set_cursor_position(op.cursor_pos);
+ _emit_text_change();
+}
- _text_changed();
+void LineEdit::redo() {
+ if (undo_stack_pos == NULL) {
+ return;
+ }
+ if (undo_stack_pos == undo_stack.back()) {
+ return;
+ }
+ undo_stack_pos = undo_stack_pos->next();
+ TextOperation op = undo_stack_pos->get();
+ text = op.text;
+ set_cursor_position(op.cursor_pos);
+ _emit_text_change();
}
void LineEdit::shift_selection_check_pre(bool p_shift) {
@@ -947,8 +951,6 @@ void LineEdit::delete_char() {
void LineEdit::delete_text(int p_from_column, int p_to_column) {
- undo_text = text;
-
if (text.size() > 0) {
Ref<Font> font = get_font("font");
if (font != NULL) {
@@ -1036,9 +1038,11 @@ void LineEdit::set_cursor_position(int p_pos) {
Ref<StyleBox> style = get_stylebox("normal");
Ref<Font> font = get_font("font");
- if (cursor_pos < window_pos) {
+ if (cursor_pos <= window_pos) {
/* Adjust window if cursor goes too much to the left */
- set_window_pos(cursor_pos);
+ if (window_pos > 0)
+ set_window_pos(window_pos - 1);
+
} else if (cursor_pos > window_pos) {
/* Adjust window if cursor goes too much to the right */
int window_width = get_size().width - style->get_minimum_size().width;
@@ -1086,8 +1090,6 @@ void LineEdit::append_at_cursor(String p_text) {
if ((max_length <= 0) || (text.length() + p_text.length() <= max_length)) {
- undo_text = text;
-
Ref<Font> font = get_font("font");
if (font != NULL) {
for (int i = 0; i < p_text.length(); i++)
@@ -1105,6 +1107,7 @@ void LineEdit::append_at_cursor(String p_text) {
void LineEdit::clear_internal() {
+ _clear_undo_stack();
cached_width = 0;
cursor_pos = 0;
window_pos = 0;
@@ -1275,9 +1278,22 @@ void LineEdit::menu_option(int p_option) {
undo();
}
} break;
+ case MENU_REDO: {
+ if (editable) {
+ redo();
+ }
+ }
}
}
+void LineEdit::set_context_menu_enabled(bool p_enable) {
+ context_menu_enabled = p_enable;
+}
+
+bool LineEdit::is_context_menu_enabled() {
+ return context_menu_enabled;
+}
+
PopupMenu *LineEdit::get_menu() const {
return menu;
}
@@ -1312,10 +1328,43 @@ void LineEdit::_text_changed() {
if (expand_to_text_length)
minimum_size_changed();
+ _emit_text_change();
+ _clear_redo();
+}
+
+void LineEdit::_emit_text_change() {
emit_signal("text_changed", text);
_change_notify("text");
}
+void LineEdit::_clear_redo() {
+ _create_undo_state();
+ if (undo_stack_pos == NULL) {
+ return;
+ }
+
+ undo_stack_pos = undo_stack_pos->next();
+ while (undo_stack_pos) {
+ List<TextOperation>::Element *elem = undo_stack_pos;
+ undo_stack_pos = undo_stack_pos->next();
+ undo_stack.erase(elem);
+ }
+ _create_undo_state();
+}
+
+void LineEdit::_clear_undo_stack() {
+ undo_stack.clear();
+ undo_stack_pos = NULL;
+ _create_undo_state();
+}
+
+void LineEdit::_create_undo_state() {
+ TextOperation op;
+ op.text = text;
+ op.cursor_pos = cursor_pos;
+ undo_stack.push_back(op);
+}
+
void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("_toggle_draw_caret"), &LineEdit::_toggle_draw_caret);
@@ -1354,6 +1403,8 @@ void LineEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("select", "from", "to"), &LineEdit::select, DEFVAL(0), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("menu_option", "option"), &LineEdit::menu_option);
ClassDB::bind_method(D_METHOD("get_menu"), &LineEdit::get_menu);
+ ClassDB::bind_method(D_METHOD("set_context_menu_enabled", "enable"), &LineEdit::set_context_menu_enabled);
+ ClassDB::bind_method(D_METHOD("is_context_menu_enabled"), &LineEdit::is_context_menu_enabled);
ADD_SIGNAL(MethodInfo("text_changed", PropertyInfo(Variant::STRING, "text")));
ADD_SIGNAL(MethodInfo("text_entered", PropertyInfo(Variant::STRING, "text")));
@@ -1369,6 +1420,7 @@ void LineEdit::_bind_methods() {
BIND_ENUM_CONSTANT(MENU_CLEAR);
BIND_ENUM_CONSTANT(MENU_SELECT_ALL);
BIND_ENUM_CONSTANT(MENU_UNDO);
+ BIND_ENUM_CONSTANT(MENU_REDO);
BIND_ENUM_CONSTANT(MENU_MAX);
ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "text"), "set_text", "get_text");
@@ -1384,10 +1436,13 @@ void LineEdit::_bind_methods() {
ADD_GROUP("Caret", "caret_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "caret_blink"), "cursor_set_blink_enabled", "cursor_get_blink_enabled");
ADD_PROPERTYNZ(PropertyInfo(Variant::REAL, "caret_blink_speed", PROPERTY_HINT_RANGE, "0.1,10,0.1"), "cursor_set_blink_speed", "cursor_get_blink_speed");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled");
}
LineEdit::LineEdit() {
+ undo_stack_pos = NULL;
+ _create_undo_state();
align = ALIGN_LEFT;
cached_width = 0;
cursor_pos = 0;
@@ -1411,6 +1466,7 @@ LineEdit::LineEdit() {
caret_blink_timer->connect("timeout", this, "_toggle_draw_caret");
cursor_set_blink_enabled(false);
+ context_menu_enabled = true;
menu = memnew(PopupMenu);
add_child(menu);
menu->add_item(TTR("Cut"), MENU_CUT, KEY_MASK_CMD | KEY_X);
@@ -1421,6 +1477,7 @@ LineEdit::LineEdit() {
menu->add_item(TTR("Clear"), MENU_CLEAR);
menu->add_separator();
menu->add_item(TTR("Undo"), MENU_UNDO, KEY_MASK_CMD | KEY_Z);
+ menu->add_item(TTR("Redo"), MENU_REDO, KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_Z);
menu->connect("id_pressed", this, "menu_option");
expand_to_text_length = false;
}
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 661f9b60b9..c3a299c2f5 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -56,6 +56,7 @@ public:
MENU_CLEAR,
MENU_SELECT_ALL,
MENU_UNDO,
+ MENU_REDO,
MENU_MAX
};
@@ -73,6 +74,7 @@ private:
String ime_text;
Point2 ime_selection;
+ bool context_menu_enabled;
PopupMenu *menu;
int cursor_pos;
@@ -92,10 +94,22 @@ private:
bool drag_attempt;
} selection;
+ struct TextOperation {
+ int cursor_pos;
+ String text;
+ };
+ List<TextOperation> undo_stack;
+ List<TextOperation>::Element *undo_stack_pos;
+
+ void _clear_undo_stack();
+ void _clear_redo();
+ void _create_undo_state();
+
Timer *caret_blink_timer;
static void _ime_text_callback(void *p_self, String p_text, Point2 p_selection);
void _text_changed();
+ void _emit_text_change();
bool expand_to_text_length;
bool caret_blink_enabled;
@@ -137,6 +151,8 @@ public:
virtual void drop_data(const Point2 &p_point, const Variant &p_data);
void menu_option(int p_option);
+ void set_context_menu_enabled(bool p_enable);
+ bool is_context_menu_enabled();
PopupMenu *get_menu() const;
void select_all();
@@ -166,6 +182,7 @@ public:
void cut_text();
void paste_text();
void undo();
+ void redo();
void set_editable(bool p_editable);
bool is_editable() const;
diff --git a/scene/gui/patch_9_rect.cpp b/scene/gui/nine_patch_rect.cpp
index 92c34dd3f9..c02d80bba8 100644
--- a/scene/gui/patch_9_rect.cpp
+++ b/scene/gui/nine_patch_rect.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* patch_9_rect.cpp */
+/* nine_patch_rect.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -27,7 +27,7 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "patch_9_rect.h"
+#include "nine_patch_rect.h"
#include "servers/visual_server.h"
diff --git a/scene/gui/patch_9_rect.h b/scene/gui/nine_patch_rect.h
index 808b7a1f5d..809daf9db3 100644
--- a/scene/gui/patch_9_rect.h
+++ b/scene/gui/nine_patch_rect.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* patch_9_rect.h */
+/* nine_patch_rect.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -27,8 +27,8 @@
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef PATCH_9_FRAME_H
-#define PATCH_9_FRAME_H
+#ifndef NINE_PATCH_RECT_H
+#define NINE_PATCH_RECT_H
#include "scene/gui/control.h"
/**
@@ -81,4 +81,4 @@ public:
};
VARIANT_ENUM_CAST(NinePatchRect::AxisStretchMode)
-#endif // PATCH_9_FRAME_H
+#endif // NINE_PATCH_RECT_H
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index c2ce2a633e..798acb9d52 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -354,7 +354,7 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
cw = font->get_char_size(c[i], c[i + 1]).x;
draw_rect(Rect2(p_ofs.x + pofs, p_ofs.y + y, cw, lh), selection_bg);
if (visible)
- font->draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - (fh - ascent)), c[i], c[i + 1], selection_fg);
+ font->draw_char(ci, p_ofs + Point2(align_ofs + pofs, y + lh - (fh - ascent)), c[i], c[i + 1], override_selected_font_color ? selection_fg : color);
} else {
if (visible)
@@ -526,6 +526,9 @@ int RichTextLabel::_process_line(ItemFrame *p_frame, const Vector2 &p_ofs, int &
nonblank_line_count += _process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_DRAW, cfont, ccolor);
} else if (p_mode == PROCESS_POINTER) {
_process_line(frame, p_ofs + offset + draw_ofs + Vector2(0, yofs), ly, table->columns[column].width, i, PROCESS_POINTER, cfont, ccolor, p_click_pos, r_click_item, r_click_char, r_outside);
+ if (r_click_item && *r_click_item) {
+ RETURN; // exit early
+ }
}
}
@@ -1195,8 +1198,9 @@ void RichTextLabel::add_newline() {
return;
ItemNewline *item = memnew(ItemNewline);
item->line = current_frame->lines.size();
- current_frame->lines.resize(current_frame->lines.size() + 1);
_add_item(item, false);
+ current_frame->lines.resize(current_frame->lines.size() + 1);
+ _invalidate_current_line(current_frame);
}
bool RichTextLabel::remove_line(const int p_line) {
@@ -1376,6 +1380,16 @@ bool RichTextLabel::is_meta_underlined() const {
return underline_meta;
}
+void RichTextLabel::set_override_selected_font_color(bool p_override_selected_font_color) {
+
+ override_selected_font_color = p_override_selected_font_color;
+}
+
+bool RichTextLabel::is_overriding_selected_font_color() const {
+
+ return override_selected_font_color;
+}
+
void RichTextLabel::set_offset(int p_pixel) {
vscroll->set_value(p_pixel);
@@ -1906,6 +1920,9 @@ void RichTextLabel::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_meta_underline", "enable"), &RichTextLabel::set_meta_underline);
ClassDB::bind_method(D_METHOD("is_meta_underlined"), &RichTextLabel::is_meta_underlined);
+ ClassDB::bind_method(D_METHOD("set_override_selected_font_color", "override"), &RichTextLabel::set_override_selected_font_color);
+ ClassDB::bind_method(D_METHOD("is_overriding_selected_font_color"), &RichTextLabel::is_overriding_selected_font_color);
+
ClassDB::bind_method(D_METHOD("set_scroll_active", "active"), &RichTextLabel::set_scroll_active);
ClassDB::bind_method(D_METHOD("is_scroll_active"), &RichTextLabel::is_scroll_active);
@@ -1948,6 +1965,7 @@ void RichTextLabel::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "visible_characters", PROPERTY_HINT_RANGE, "-1,128000,1"), "set_visible_characters", "get_visible_characters");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "percent_visible", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_percent_visible", "get_percent_visible");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color");
ADD_SIGNAL(MethodInfo("meta_clicked", PropertyInfo(Variant::NIL, "meta", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NIL_IS_VARIANT)));
@@ -1970,6 +1988,7 @@ void RichTextLabel::_bind_methods() {
BIND_ENUM_CONSTANT(ITEM_ALIGN);
BIND_ENUM_CONSTANT(ITEM_INDENT);
BIND_ENUM_CONSTANT(ITEM_LIST);
+ BIND_ENUM_CONSTANT(ITEM_TABLE);
BIND_ENUM_CONSTANT(ITEM_META);
}
@@ -2003,6 +2022,7 @@ RichTextLabel::RichTextLabel() {
tab_size = 4;
default_align = ALIGN_LEFT;
underline_meta = true;
+ override_selected_font_color = false;
scroll_visible = false;
scroll_follow = false;
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 24c1e5eb59..f9e37b1094 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -221,6 +221,7 @@ private:
int tab_size;
bool underline_meta;
+ bool override_selected_font_color;
Align default_align;
@@ -313,6 +314,9 @@ public:
void set_meta_underline(bool p_underline);
bool is_meta_underlined() const;
+ void set_override_selected_font_color(bool p_override_selected_font_color);
+ bool is_overriding_selected_font_color() const;
+
void set_scroll_active(bool p_active);
bool is_scroll_active() const;
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 116e0ac354..e88742a3e3 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -157,6 +157,12 @@ void Slider::_notification(int p_what) {
mouse_inside = false;
update();
} break;
+ case NOTIFICATION_VISIBILITY_CHANGED: // fallthrough
+ case NOTIFICATION_EXIT_TREE: {
+
+ mouse_inside = false;
+ grab.active = false;
+ } break;
case NOTIFICATION_DRAW: {
RID ci = get_canvas_item();
Size2i size = get_size();
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index 6e50614e8f..581034ddee 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -90,19 +90,28 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) {
return;
}
+ // Do not activate tabs when tabs is empty
+ if (get_tab_count() == 0)
+ return;
+
Vector<Control *> tabs = _get_tabs();
// Handle navigation buttons.
if (buttons_visible_cache) {
+ int popup_ofs = 0;
+ if (popup) {
+ popup_ofs = menu->get_width();
+ }
+
Ref<Texture> increment = get_icon("increment");
Ref<Texture> decrement = get_icon("decrement");
- if (pos.x > size.width - increment->get_width()) {
+ if (pos.x > size.width - increment->get_width() - popup_ofs) {
if (last_tab_cache < tabs.size() - 1) {
first_tab_cache += 1;
update();
}
return;
- } else if (pos.x > size.width - increment->get_width() - decrement->get_width()) {
+ } else if (pos.x > size.width - increment->get_width() - decrement->get_width() - popup_ofs) {
if (first_tab_cache > 0) {
first_tab_cache -= 1;
update();
@@ -293,6 +302,8 @@ void TabContainer::_notification(int p_what) {
}
int TabContainer::_get_tab_width(int p_index) const {
+
+ ERR_FAIL_INDEX_V(p_index, get_tab_count(), 0);
Control *control = Object::cast_to<Control>(_get_tabs()[p_index]);
if (!control || control->is_set_as_toplevel())
return 0;
@@ -664,6 +675,7 @@ void TabContainer::_bind_methods() {
TabContainer::TabContainer() {
first_tab_cache = 0;
+ last_tab_cache = 0;
buttons_visible_cache = false;
tabs_ofs_cache = 0;
current = 0;
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index 085f6de6b8..49823e18fc 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -820,9 +820,9 @@ void Tabs::_bind_methods() {
BIND_ENUM_CONSTANT(ALIGN_RIGHT);
BIND_ENUM_CONSTANT(ALIGN_MAX);
+ BIND_ENUM_CONSTANT(CLOSE_BUTTON_SHOW_NEVER);
BIND_ENUM_CONSTANT(CLOSE_BUTTON_SHOW_ACTIVE_ONLY);
BIND_ENUM_CONSTANT(CLOSE_BUTTON_SHOW_ALWAYS);
- BIND_ENUM_CONSTANT(CLOSE_BUTTON_SHOW_NEVER);
BIND_ENUM_CONSTANT(CLOSE_BUTTON_MAX);
}
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 33c29547be..02b203b5e3 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -376,24 +376,116 @@ void TextEdit::_update_scrollbars() {
void TextEdit::_click_selection_held() {
if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_LEFT) && selection.selecting_mode != Selection::MODE_NONE) {
+ switch (selection.selecting_mode) {
+ case Selection::MODE_POINTER: {
+ _update_selection_mode_pointer();
+ } break;
+ case Selection::MODE_WORD: {
+ _update_selection_mode_word();
+ } break;
+ case Selection::MODE_LINE: {
+ _update_selection_mode_line();
+ } break;
+ default: {
+ break;
+ }
+ }
+ } else {
+ click_select_held->stop();
+ }
+}
- Point2 mp = Input::get_singleton()->get_mouse_position() - get_global_position();
+void TextEdit::_update_selection_mode_pointer() {
+ Point2 mp = Input::get_singleton()->get_mouse_position() - get_global_position();
- int row, col;
- _get_mouse_pos(Point2i(mp.x, mp.y), row, col);
+ int row, col;
+ _get_mouse_pos(Point2i(mp.x, mp.y), row, col);
- select(selection.selecting_line, selection.selecting_column, row, col);
+ select(selection.selecting_line, selection.selecting_column, row, col);
- cursor_set_line(row);
- cursor_set_column(col);
- update();
+ cursor_set_line(row);
+ cursor_set_column(col);
+ update();
+
+ click_select_held->start();
+}
- click_select_held->start();
+void TextEdit::_update_selection_mode_word() {
+ Point2 mp = Input::get_singleton()->get_mouse_position() - get_global_position();
+ int row, col;
+ _get_mouse_pos(Point2i(mp.x, mp.y), row, col);
+
+ String line = text[row];
+ int beg = CLAMP(col, 0, line.length());
+ // if its the first selection and on whitespace make sure we grab the word instead..
+ if (!selection.active) {
+ while (beg > 0 && line[beg] <= 32) {
+ beg--;
+ }
+ }
+ int end = beg;
+ bool symbol = beg < line.length() && _is_symbol(line[beg]);
+
+ // get the word end and begin points
+ while (beg > 0 && line[beg - 1] > 32 && (symbol == _is_symbol(line[beg - 1]))) {
+ beg--;
+ }
+ while (end < line.length() && line[end + 1] > 32 && (symbol == _is_symbol(line[end + 1]))) {
+ end++;
+ }
+ if (end < line.length()) {
+ end += 1;
+ }
+
+ // inital selection
+ if (!selection.active) {
+ select(row, beg, row, end);
+ selection.selecting_column = beg;
+ selection.selected_word_beg = beg;
+ selection.selected_word_end = end;
+ selection.selected_word_origin = beg;
+ cursor_set_column(selection.to_column);
} else {
+ if ((col <= selection.selected_word_origin && row == selection.selecting_line) || row < selection.selecting_line) {
+ selection.selecting_column = selection.selected_word_end;
+ select(row, beg, selection.selecting_line, selection.selected_word_end);
+ cursor_set_column(selection.from_column);
+ } else {
+ selection.selecting_column = selection.selected_word_beg;
+ select(selection.selecting_line, selection.selected_word_beg, row, end);
+ cursor_set_column(selection.to_column);
+ }
+ }
+ cursor_set_line(row);
- click_select_held->stop();
+ update();
+ click_select_held->start();
+}
+
+void TextEdit::_update_selection_mode_line() {
+ Point2 mp = Input::get_singleton()->get_mouse_position() - get_global_position();
+
+ int row, col;
+ _get_mouse_pos(Point2i(mp.x, mp.y), row, col);
+
+ col = 0;
+ if (row < selection.selecting_line) {
+ // cursor is above us
+ cursor_set_line(row - 1);
+ selection.selecting_column = text[selection.selecting_line].length();
+ } else {
+ // cursor is below us
+ cursor_set_line(row + 1);
+ selection.selecting_column = 0;
+ col = text[row].length();
}
+ cursor_set_column(0);
+
+ select(selection.selecting_line, selection.selecting_column, row, col);
+ update();
+
+ click_select_held->start();
}
void TextEdit::_notification(int p_what) {
@@ -732,8 +824,17 @@ void TextEdit::_notification(int p_what) {
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y, xmargin_end - xmargin_beg, get_row_height()), cache.mark_color);
}
- if (line == cursor.line) {
- VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, xmargin_end, get_row_height()), cache.current_line_color);
+ if (str.length() == 0) {
+ // draw line background if empty as we won't loop at at all
+ if (line == cursor.line && highlight_current_line) {
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, xmargin_end, get_row_height()), cache.current_line_color);
+ }
+
+ // give visual indication of empty selected line
+ if (selection.active && line >= selection.from_line && line <= selection.to_line) {
+ int char_w = cache.font->get_char_size(' ').width;
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(xmargin_beg, ofs_y, char_w, get_row_height()), cache.selection_color);
+ }
}
if (text.is_breakpoint(line) && !draw_breakpoint_gutter) {
@@ -764,6 +865,7 @@ void TextEdit::_notification(int p_what) {
cache.font->draw(ci, Point2(cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width, ofs_y + cache.font->get_ascent()), fc, cache.line_number_color);
}
+ //loop through charcters in one line
for (int j = 0; j < str.length(); j++) {
//look for keyword
@@ -952,10 +1054,25 @@ void TextEdit::_notification(int p_what) {
}
}
+ //current line highlighting
bool in_selection = (selection.active && line >= selection.from_line && line <= selection.to_line && (line > selection.from_line || j >= selection.from_column) && (line < selection.to_line || j < selection.to_column));
+ if (line == cursor.line && highlight_current_line) {
+ // if its the first char draw behind line numbers
+ if (j == 0) {
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(0, ofs_y, (char_ofs + char_margin), get_row_height()), cache.current_line_color);
+ }
+ // if its the last char draw to end of the line
+ if (j == str.length() - 1) {
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(char_ofs + char_margin + char_w, ofs_y, xmargin_end - (char_ofs + char_margin + char_w), get_row_height()), cache.current_line_color);
+ }
+ // actual text
+ if (!in_selection) {
+ VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(char_w, get_row_height())), cache.current_line_color);
+ }
+ }
+
if (in_selection) {
- //inside selection!
VisualServer::get_singleton()->canvas_item_add_rect(ci, Rect2(Point2i(char_ofs + char_margin, ofs_y), Size2i(char_w, get_row_height())), cache.selection_color);
}
@@ -998,7 +1115,7 @@ void TextEdit::_notification(int p_what) {
if (brace_open_mismatch)
color = cache.brace_mismatch_color;
- cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), '_', str[j + 1], in_selection ? cache.font_selected_color : color);
+ cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color);
}
if (
@@ -1007,7 +1124,7 @@ void TextEdit::_notification(int p_what) {
if (brace_close_mismatch)
color = cache.brace_mismatch_color;
- cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), '_', str[j + 1], in_selection ? cache.font_selected_color : color);
+ cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), '_', str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color);
}
}
@@ -1066,15 +1183,15 @@ void TextEdit::_notification(int p_what) {
}
if (str[j] >= 32) {
- int w = cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), str[j], str[j + 1], in_selection ? cache.font_selected_color : color);
+ int w = cache.font->draw_char(ci, Point2i(char_ofs + char_margin, ofs_y + ascent), str[j], str[j + 1], in_selection && override_selected_font_color ? cache.font_selected_color : color);
if (underlined) {
- draw_rect(Rect2(char_ofs + char_margin, ofs_y + ascent + 2, w, 1), in_selection ? cache.font_selected_color : color);
+ draw_rect(Rect2(char_ofs + char_margin, ofs_y + ascent + 2, w, 1), in_selection && override_selected_font_color ? cache.font_selected_color : color);
}
}
else if (draw_tabs && str[j] == '\t') {
int yofs = (get_row_height() - cache.tab_icon->get_height()) / 2;
- cache.tab_icon->draw(ci, Point2(char_ofs + char_margin, ofs_y + yofs), in_selection ? cache.font_selected_color : color);
+ cache.tab_icon->draw(ci, Point2(char_ofs + char_margin, ofs_y + yofs), in_selection && override_selected_font_color ? cache.font_selected_color : color);
}
char_ofs += char_w;
@@ -1734,36 +1851,15 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (!mb->is_doubleclick() && (OS::get_singleton()->get_ticks_msec() - last_dblclk) < 600 && cursor.line == prev_line) {
//tripleclick select line
- select(cursor.line, 0, cursor.line, text[cursor.line].length());
- selection.selecting_column = 0;
+ selection.selecting_mode = Selection::MODE_LINE;
+ _update_selection_mode_line();
last_dblclk = 0;
} else if (mb->is_doubleclick() && text[cursor.line].length()) {
//doubleclick select world
- String s = text[cursor.line];
- int beg = CLAMP(cursor.column, 0, s.length());
- int end = beg;
-
- if (s[beg] > 32 || beg == s.length()) {
-
- bool symbol = beg < s.length() && _is_symbol(s[beg]); //not sure if right but most editors behave like this
-
- while (beg > 0 && s[beg - 1] > 32 && (symbol == _is_symbol(s[beg - 1]))) {
- beg--;
- }
- while (end < s.length() && s[end + 1] > 32 && (symbol == _is_symbol(s[end + 1]))) {
- end++;
- }
-
- if (end < s.length())
- end += 1;
-
- select(cursor.line, beg, cursor.line, end);
-
- selection.selecting_column = beg;
- }
-
+ selection.selecting_mode = Selection::MODE_WORD;
+ _update_selection_mode_word();
last_dblclk = OS::get_singleton()->get_ticks_msec();
}
@@ -1808,21 +1904,21 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
if (mm->get_button_mask() & BUTTON_MASK_LEFT && get_viewport()->gui_get_drag_data() == Variant()) { //ignore if dragging
+ _reset_caret_blink_timer();
- if (selection.selecting_mode != Selection::MODE_NONE) {
-
- _reset_caret_blink_timer();
-
- int row, col;
- _get_mouse_pos(mm->get_position(), row, col);
-
- select(selection.selecting_line, selection.selecting_column, row, col);
-
- cursor_set_line(row);
- cursor_set_column(col);
- update();
-
- click_select_held->start();
+ switch (selection.selecting_mode) {
+ case Selection::MODE_POINTER: {
+ _update_selection_mode_pointer();
+ } break;
+ case Selection::MODE_WORD: {
+ _update_selection_mode_word();
+ } break;
+ case Selection::MODE_LINE: {
+ _update_selection_mode_line();
+ } break;
+ default: {
+ break;
+ }
}
}
}
@@ -2163,7 +2259,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
}
-
+ begin_complex_operation();
bool first_line = false;
if (k->get_command()) {
if (k->get_shift()) {
@@ -2179,8 +2275,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
}
}
- _insert_text_at_cursor(ins);
- _push_current_op();
+ insert_text_at_cursor(ins);
if (first_line) {
cursor_set_line(0);
@@ -2188,7 +2283,7 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
cursor_set_line(cursor.line - 1);
cursor_set_column(text[cursor.line].length());
}
-
+ end_complex_operation();
} break;
case KEY_ESCAPE: {
if (completion_hint != "") {
@@ -2823,19 +2918,19 @@ void TextEdit::_gui_input(const Ref<InputEvent> &p_gui_input) {
if (scancode_handled)
accept_event();
/*
- if (!scancode_handled && !k->get_command() && !k->get_alt()) {
+ if (!scancode_handled && !k->get_command() && !k->get_alt()) {
if (k->get_unicode()>=32) {
- if (readonly)
+ if (readonly)
break;
- accept_event();
+ accept_event();
} else {
- break;
+ break;
+ }
}
- }
*/
if (k->get_scancode() == KEY_INSERT) {
set_insert_mode(!insert_mode);
@@ -3227,11 +3322,11 @@ void TextEdit::adjust_viewport_to_cursor() {
update();
/*
- get_range()->set_max(text.size());
+ get_range()->set_max(text.size());
- get_range()->set_page(get_visible_rows());
+ get_range()->set_page(get_visible_rows());
- get_range()->set((int)cursor.line_ofs);
+ get_range()->set((int)cursor.line_ofs);
*/
}
@@ -3573,6 +3668,11 @@ void TextEdit::set_readonly(bool p_readonly) {
readonly = p_readonly;
}
+bool TextEdit::is_readonly() const {
+
+ return readonly;
+}
+
void TextEdit::set_wrap(bool p_wrap) {
wrap = p_wrap;
@@ -4256,6 +4356,13 @@ bool TextEdit::is_drawing_tabs() const {
return draw_tabs;
}
+void TextEdit::set_override_selected_font_color(bool p_override_selected_font_color) {
+ override_selected_font_color = p_override_selected_font_color;
+}
+bool TextEdit::is_overriding_selected_font_color() const {
+ return override_selected_font_color;
+}
+
void TextEdit::set_insert_mode(bool p_enabled) {
insert_mode = p_enabled;
update();
@@ -4457,7 +4564,13 @@ void TextEdit::_update_completion_candidates() {
completion_index = 0;
completion_base = s;
Vector<float> sim_cache;
+ bool single_quote = s.begins_with("'");
+
for (int i = 0; i < completion_strings.size(); i++) {
+ if (single_quote && completion_strings[i].is_quoted()) {
+ completion_strings[i] = completion_strings[i].unquote().quote("'");
+ }
+
if (s == completion_strings[i]) {
// A perfect match, stop completion
_cancel_completion();
@@ -4700,6 +4813,15 @@ int TextEdit::get_breakpoint_gutter_width() const {
return cache.breakpoint_gutter_width;
}
+void TextEdit::set_highlight_current_line(bool p_enabled) {
+ highlight_current_line = p_enabled;
+ update();
+}
+
+bool TextEdit::is_highlight_current_line_enabled() const {
+ return highlight_current_line;
+}
+
bool TextEdit::is_text_field() const {
return true;
@@ -4749,6 +4871,10 @@ void TextEdit::set_context_menu_enabled(bool p_enable) {
context_menu_enabled = p_enable;
}
+bool TextEdit::is_context_menu_enabled() {
+ return context_menu_enabled;
+}
+
PopupMenu *TextEdit::get_menu() const {
return menu;
}
@@ -4769,8 +4895,8 @@ void TextEdit::_bind_methods() {
BIND_ENUM_CONSTANT(SEARCH_BACKWARDS);
/*
- ClassDB::bind_method(D_METHOD("delete_char"),&TextEdit::delete_char);
- ClassDB::bind_method(D_METHOD("delete_line"),&TextEdit::delete_line);
+ ClassDB::bind_method(D_METHOD("delete_char"),&TextEdit::delete_char);
+ ClassDB::bind_method(D_METHOD("delete_line"),&TextEdit::delete_line);
*/
ClassDB::bind_method(D_METHOD("set_text", "text"), &TextEdit::set_text);
@@ -4793,8 +4919,12 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("cursor_is_block_mode"), &TextEdit::cursor_is_block_mode);
ClassDB::bind_method(D_METHOD("set_readonly", "enable"), &TextEdit::set_readonly);
+ ClassDB::bind_method(D_METHOD("is_readonly"), &TextEdit::is_readonly);
+
ClassDB::bind_method(D_METHOD("set_wrap", "enable"), &TextEdit::set_wrap);
ClassDB::bind_method(D_METHOD("set_max_chars", "amount"), &TextEdit::set_max_chars);
+ ClassDB::bind_method(D_METHOD("set_context_menu_enabled", "enable"), &TextEdit::set_context_menu_enabled);
+ ClassDB::bind_method(D_METHOD("is_context_menu_enabled"), &TextEdit::is_context_menu_enabled);
ClassDB::bind_method(D_METHOD("cut"), &TextEdit::cut);
ClassDB::bind_method(D_METHOD("copy"), &TextEdit::copy);
@@ -4821,9 +4951,15 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_highlight_all_occurrences", "enable"), &TextEdit::set_highlight_all_occurrences);
ClassDB::bind_method(D_METHOD("is_highlight_all_occurrences_enabled"), &TextEdit::is_highlight_all_occurrences_enabled);
+ ClassDB::bind_method(D_METHOD("set_override_selected_font_color", "override"), &TextEdit::set_override_selected_font_color);
+ ClassDB::bind_method(D_METHOD("is_overriding_selected_font_color"), &TextEdit::is_overriding_selected_font_color);
+
ClassDB::bind_method(D_METHOD("set_syntax_coloring", "enable"), &TextEdit::set_syntax_coloring);
ClassDB::bind_method(D_METHOD("is_syntax_coloring_enabled"), &TextEdit::is_syntax_coloring_enabled);
+ ClassDB::bind_method(D_METHOD("set_highlight_current_line", "enabled"), &TextEdit::set_highlight_current_line);
+ ClassDB::bind_method(D_METHOD("is_highlight_current_line_enabled"), &TextEdit::is_highlight_current_line_enabled);
+
ClassDB::bind_method(D_METHOD("set_smooth_scroll_enable", "enable"), &TextEdit::set_smooth_scroll_enabled);
ClassDB::bind_method(D_METHOD("is_smooth_scroll_enabled"), &TextEdit::is_smooth_scroll_enabled);
ClassDB::bind_method(D_METHOD("set_v_scroll_speed", "speed"), &TextEdit::set_v_scroll_speed);
@@ -4835,9 +4971,14 @@ void TextEdit::_bind_methods() {
ClassDB::bind_method(D_METHOD("menu_option", "option"), &TextEdit::menu_option);
ClassDB::bind_method(D_METHOD("get_menu"), &TextEdit::get_menu);
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_MULTILINE_TEXT), "set_text", "get_text");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "readonly"), "set_readonly", "is_readonly");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_current_line"), "set_highlight_current_line", "is_highlight_current_line_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "syntax_highlighting"), "set_syntax_coloring", "is_syntax_coloring_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "show_line_numbers"), "set_show_line_numbers", "is_show_line_numbers_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "highlight_all_occurrences"), "set_highlight_all_occurrences", "is_highlight_all_occurrences_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "override_selected_font_color"), "set_override_selected_font_color", "is_overriding_selected_font_color");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "context_menu_enabled"), "set_context_menu_enabled", "is_context_menu_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smooth_scrolling"), "set_smooth_scroll_enable", "is_smooth_scroll_enabled");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "v_scroll_speed"), "set_v_scroll_speed", "get_v_scroll_speed");
@@ -4868,6 +5009,7 @@ TextEdit::TextEdit() {
readonly = false;
setting_row = false;
draw_tabs = false;
+ override_selected_font_color = false;
draw_caret = true;
max_chars = 0;
clear();
@@ -4954,6 +5096,7 @@ TextEdit::TextEdit() {
auto_brace_completion_enabled = false;
brace_matching_enabled = false;
highlight_all_occurrences = false;
+ highlight_current_line = false;
indent_using_spaces = false;
space_indent = " ";
auto_indent = false;
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index 7e61c4e8b1..b90571e0ab 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -51,11 +51,14 @@ class TextEdit : public Control {
MODE_NONE,
MODE_SHIFT,
- MODE_POINTER
+ MODE_POINTER,
+ MODE_WORD,
+ MODE_LINE
};
Mode selecting_mode;
int selecting_line, selecting_column;
+ int selected_word_beg, selected_word_end, selected_word_origin;
bool selecting_text;
bool active;
@@ -238,6 +241,7 @@ class TextEdit : public Control {
bool setting_row;
bool wrap;
bool draw_tabs;
+ bool override_selected_font_color;
bool cursor_changed_dirty;
bool text_changed_dirty;
bool undo_enabled;
@@ -252,6 +256,7 @@ class TextEdit : public Control {
bool scroll_past_end_of_file_enabled;
bool auto_brace_completion_enabled;
bool brace_matching_enabled;
+ bool highlight_current_line;
bool auto_indent;
bool cut_copy_line;
bool insert_mode;
@@ -303,6 +308,10 @@ class TextEdit : public Control {
void _v_scroll_input();
void _click_selection_held();
+ void _update_selection_mode_pointer();
+ void _update_selection_mode_word();
+ void _update_selection_mode_line();
+
void _pre_shift_selection();
void _post_shift_selection();
@@ -439,6 +448,7 @@ public:
bool cursor_is_block_mode() const;
void set_readonly(bool p_readonly);
+ bool is_readonly() const;
void set_max_chars(int p_max_chars);
void set_wrap(bool p_wrap);
@@ -482,6 +492,8 @@ public:
void set_indent_size(const int p_size);
void set_draw_tabs(bool p_draw);
bool is_drawing_tabs() const;
+ void set_override_selected_font_color(bool p_override_selected_font_color);
+ bool is_overriding_selected_font_color() const;
void set_insert_mode(bool p_enabled);
bool is_insert_mode() const;
@@ -511,6 +523,9 @@ public:
void set_show_line_numbers(bool p_show);
bool is_show_line_numbers_enabled() const;
+ void set_highlight_current_line(bool p_enabled);
+ bool is_highlight_current_line_enabled() const;
+
void set_line_numbers_zero_padded(bool p_zero_padded);
void set_show_line_length_guideline(bool p_show);
@@ -533,6 +548,8 @@ public:
bool is_selecting_identifiers_on_hover_enabled() const;
void set_context_menu_enabled(bool p_enable);
+ bool is_context_menu_enabled();
+
PopupMenu *get_menu() const;
String get_text_for_completion();
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 178a1c272b..f2e5919b5f 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -47,18 +47,21 @@ void TreeItem::move_to_top() {
}
void TreeItem::move_to_bottom() {
-
if (!parent || !next)
return;
- while (next) {
+ TreeItem *prev = get_prev();
+ TreeItem *last = next;
+ while (last->next)
+ last = last->next;
- if (parent->childs == this)
- parent->childs = next;
- TreeItem *n = next;
- next = n->next;
- n->next = this;
+ if (prev) {
+ prev->next = next;
+ } else {
+ parent->childs = next;
}
+ last->next = this;
+ next = NULL;
}
Size2 TreeItem::Cell::get_icon_size() const {
@@ -1123,7 +1126,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (p_item->cells[i].selected && select_mode != SELECT_ROW) {
- Rect2i r(item_rect.position, item_rect.size);
+ Rect2i r(cell_rect.position, cell_rect.size);
if (p_item->cells[i].text.size() > 0) {
float icon_width = p_item->cells[i].get_icon_size().width;
r.position.x += icon_width;
@@ -3329,6 +3332,26 @@ Point2 Tree::get_scroll() const {
return ofs;
}
+void Tree::scroll_to_item(TreeItem *p_item) {
+
+ if (!is_visible_in_tree()) {
+
+ // hack to work around crash in get_item_rect() if Tree is not in tree.
+ return;
+ }
+
+ // make sure the scrollbar min and max are up to date with latest changes.
+ update_scrollbars();
+
+ const Rect2 r = get_item_rect(p_item);
+
+ if (r.position.y < v_scroll->get_value()) {
+ v_scroll->set_value(r.position.y);
+ } else if (r.position.y + r.size.y + 2 * cache.vseparation > v_scroll->get_value() + get_size().y) {
+ v_scroll->set_value(r.position.y + r.size.y + 2 * cache.vseparation - get_size().y);
+ }
+}
+
TreeItem *Tree::_search_item_text(TreeItem *p_at, const String &p_find, int *r_col, bool p_selectable, bool p_backwards) {
while (p_at) {
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 2ee91a8b73..64d6016942 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -570,6 +570,7 @@ public:
TreeItem *search_item_text(const String &p_find, int *r_col = NULL, bool p_selectable = false);
Point2 get_scroll() const;
+ void scroll_to_item(TreeItem *p_item);
void set_cursor_can_exit_tree(bool p_enable);
bool can_cursor_exit_tree() const;
diff --git a/scene/gui/viewport_container.cpp b/scene/gui/viewport_container.cpp
index c321b873fd..9244d8de2f 100644
--- a/scene/gui/viewport_container.cpp
+++ b/scene/gui/viewport_container.cpp
@@ -62,6 +62,34 @@ bool ViewportContainer::is_stretch_enabled() const {
return stretch;
}
+void ViewportContainer::set_stretch_shrink(int p_shrink) {
+
+ ERR_FAIL_COND(p_shrink < 1);
+ if (shrink == p_shrink)
+ return;
+
+ shrink = p_shrink;
+
+ if (!stretch)
+ return;
+
+ for (int i = 0; i < get_child_count(); i++) {
+
+ Viewport *c = Object::cast_to<Viewport>(get_child(i));
+ if (!c)
+ continue;
+
+ c->set_size(get_size() / shrink);
+ }
+
+ update();
+}
+
+int ViewportContainer::get_stretch_shrink() const {
+
+ return shrink;
+}
+
void ViewportContainer::_notification(int p_what) {
if (p_what == NOTIFICATION_RESIZED) {
@@ -75,7 +103,7 @@ void ViewportContainer::_notification(int p_what) {
if (!c)
continue;
- c->set_size(get_size());
+ c->set_size(get_size() / shrink);
}
}
@@ -115,10 +143,15 @@ void ViewportContainer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stretch", "enable"), &ViewportContainer::set_stretch);
ClassDB::bind_method(D_METHOD("is_stretch_enabled"), &ViewportContainer::is_stretch_enabled);
+ ClassDB::bind_method(D_METHOD("set_stretch_shrink", "amount"), &ViewportContainer::set_stretch_shrink);
+ ClassDB::bind_method(D_METHOD("get_stretch_shrink"), &ViewportContainer::get_stretch_shrink);
+
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stretch"), "set_stretch", "is_stretch_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_shrink"), "set_stretch_shrink", "get_stretch_shrink");
}
ViewportContainer::ViewportContainer() {
stretch = false;
+ shrink = 1;
}
diff --git a/scene/gui/viewport_container.h b/scene/gui/viewport_container.h
index 630523b5fb..ebf5869ed9 100644
--- a/scene/gui/viewport_container.h
+++ b/scene/gui/viewport_container.h
@@ -37,6 +37,7 @@ class ViewportContainer : public Container {
GDCLASS(ViewportContainer, Container);
bool stretch;
+ int shrink;
protected:
void _notification(int p_what);
@@ -46,6 +47,9 @@ public:
void set_stretch(bool p_enable);
bool is_stretch_enabled() const;
+ void set_stretch_shrink(int p_shrink);
+ int get_stretch_shrink() const;
+
virtual Size2 get_minimum_size() const;
ViewportContainer();
diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp
index ce8714e574..5a3814ef35 100644
--- a/scene/main/canvas_layer.cpp
+++ b/scene/main/canvas_layer.cpp
@@ -105,30 +105,16 @@ real_t CanvasLayer::get_rotation() const {
return rot;
}
-void CanvasLayer::set_rotationd(real_t p_degrees) {
+void CanvasLayer::set_rotation_degrees(real_t p_degrees) {
set_rotation(Math::deg2rad(p_degrees));
}
-real_t CanvasLayer::get_rotationd() const {
+real_t CanvasLayer::get_rotation_degrees() const {
return Math::rad2deg(get_rotation());
}
-// Kept for compatibility after rename to {s,g}et_rotationd.
-// Could be removed after a couple releases.
-void CanvasLayer::_set_rotationd(real_t p_degrees) {
-
- WARN_PRINT("Deprecated method CanvasLayer._set_rotationd(): This method was renamed to set_rotationd. Please adapt your code accordingly, as the old method will be obsoleted.");
- set_rotationd(p_degrees);
-}
-
-real_t CanvasLayer::_get_rotationd() const {
-
- WARN_PRINT("Deprecated method CanvasLayer._get_rotationd(): This method was renamed to get_rotationd. Please adapt your code accordingly, as the old method will be obsoleted.");
- return get_rotationd();
-}
-
void CanvasLayer::set_scale(const Vector2 &p_scale) {
if (locrotscale_dirty)
@@ -252,12 +238,8 @@ void CanvasLayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rotation", "radians"), &CanvasLayer::set_rotation);
ClassDB::bind_method(D_METHOD("get_rotation"), &CanvasLayer::get_rotation);
- ClassDB::bind_method(D_METHOD("set_rotationd", "degrees"), &CanvasLayer::set_rotationd);
- ClassDB::bind_method(D_METHOD("get_rotationd"), &CanvasLayer::get_rotationd);
-
- // TODO: Obsolete those two methods (old name) properly (GH-4397)
- ClassDB::bind_method(D_METHOD("_set_rotationd", "degrees"), &CanvasLayer::_set_rotationd);
- ClassDB::bind_method(D_METHOD("_get_rotationd"), &CanvasLayer::_get_rotationd);
+ ClassDB::bind_method(D_METHOD("set_rotation_degrees", "degrees"), &CanvasLayer::set_rotation_degrees);
+ ClassDB::bind_method(D_METHOD("get_rotation_degrees"), &CanvasLayer::get_rotation_degrees);
ClassDB::bind_method(D_METHOD("set_scale", "scale"), &CanvasLayer::set_scale);
ClassDB::bind_method(D_METHOD("get_scale"), &CanvasLayer::get_scale);
@@ -271,7 +253,7 @@ void CanvasLayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "layer", PROPERTY_HINT_RANGE, "-128,128,1"), "set_layer", "get_layer");
//ADD_PROPERTY( PropertyInfo(Variant::MATRIX32,"transform",PROPERTY_HINT_RANGE),"set_transform","get_transform") ;
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation"), "set_rotationd", "get_rotationd");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "rotation"), "set_rotation_degrees", "get_rotation_degrees");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "scale"), "set_scale", "get_scale");
}
diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h
index fbee87f487..db2c8e1273 100644
--- a/scene/main/canvas_layer.h
+++ b/scene/main/canvas_layer.h
@@ -54,10 +54,6 @@ class CanvasLayer : public Node {
int sort_index;
- // Deprecated, should be removed in a future version.
- void _set_rotationd(real_t p_degrees);
- real_t _get_rotationd() const;
-
void _update_xform();
void _update_locrotscale();
@@ -78,8 +74,8 @@ public:
void set_rotation(real_t p_radians);
real_t get_rotation() const;
- void set_rotationd(real_t p_degrees);
- real_t get_rotationd() const;
+ void set_rotation_degrees(real_t p_degrees);
+ real_t get_rotation_degrees() const;
void set_scale(const Size2 &p_scale);
Size2 get_scale() const;
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index 1e1e4f2d5f..672e893f1b 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -579,6 +579,7 @@ HTTPRequest::HTTPRequest() {
client.instance();
use_threads = false;
thread_done = false;
+ downloaded = 0;
body_size_limit = -1;
file = NULL;
status = HTTPClient::STATUS_DISCONNECTED;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index c2a31b4a8b..1889c09d9e 100755
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -212,6 +212,8 @@ void Node::_propagate_enter_tree() {
emit_signal(SceneStringNames::get_singleton()->tree_entered);
+ data.tree->node_added(this);
+
data.blocked++;
//block while adding children
@@ -2065,7 +2067,7 @@ int Node::get_position_in_parent() const {
return data.pos;
}
-Node *Node::_duplicate(int p_flags) const {
+Node *Node::duplicate(int p_flags) const {
Node *node = NULL;
@@ -2168,17 +2170,6 @@ Node *Node::_duplicate(int p_flags) const {
return node;
}
-Node *Node::duplicate(int p_flags) const {
-
- Node *dupe = _duplicate(p_flags);
-
- if (dupe && (p_flags & DUPLICATE_SIGNALS)) {
- _duplicate_signals(this, dupe);
- }
-
- return dupe;
-}
-
void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const {
if (get_owner() != get_parent()->get_owner())
@@ -2801,12 +2792,12 @@ void Node::_bind_methods() {
BIND_CONSTANT(NOTIFICATION_EXIT_TREE);
BIND_CONSTANT(NOTIFICATION_MOVED_IN_PARENT);
BIND_CONSTANT(NOTIFICATION_READY);
+ BIND_CONSTANT(NOTIFICATION_PAUSED);
+ BIND_CONSTANT(NOTIFICATION_UNPAUSED);
BIND_CONSTANT(NOTIFICATION_PHYSICS_PROCESS);
BIND_CONSTANT(NOTIFICATION_PROCESS);
BIND_CONSTANT(NOTIFICATION_PARENTED);
BIND_CONSTANT(NOTIFICATION_UNPARENTED);
- BIND_CONSTANT(NOTIFICATION_PAUSED);
- BIND_CONSTANT(NOTIFICATION_UNPAUSED);
BIND_CONSTANT(NOTIFICATION_INSTANCED);
BIND_CONSTANT(NOTIFICATION_DRAG_BEGIN);
BIND_CONSTANT(NOTIFICATION_DRAG_END);
diff --git a/scene/main/node.h b/scene/main/node.h
index c43e96063f..e8901f7b6e 100644
--- a/scene/main/node.h
+++ b/scene/main/node.h
@@ -169,7 +169,6 @@ private:
void _duplicate_signals(const Node *p_original, Node *p_copy) const;
void _duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p_reown_map) const;
- Node *_duplicate(int p_flags) const;
Array _get_children() const;
Array _get_groups() const;
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 7a28e2a6f8..d4be683a2b 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -85,6 +85,11 @@ void SceneTree::tree_changed() {
emit_signal(tree_changed_name);
}
+void SceneTree::node_added(Node *p_node) {
+
+ emit_signal(node_added_name, p_node);
+}
+
void SceneTree::node_removed(Node *p_node) {
if (current_scene == p_node) {
@@ -1172,7 +1177,7 @@ void SceneTree::_update_root_rect() {
}
}
-void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, int p_shrink) {
+void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, real_t p_shrink) {
stretch_mode = p_mode;
stretch_aspect = p_aspect;
@@ -2189,6 +2194,7 @@ void SceneTree::_bind_methods() {
ClassDB::bind_method(D_METHOD("_server_disconnected"), &SceneTree::_server_disconnected);
ADD_SIGNAL(MethodInfo("tree_changed"));
+ ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node")));
ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node")));
ADD_SIGNAL(MethodInfo("screen_resized"));
ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node")));
@@ -2260,6 +2266,7 @@ SceneTree::SceneTree() {
root = NULL;
current_frame = 0;
tree_changed_name = "tree_changed";
+ node_added_name = "node_added";
node_removed_name = "node_removed";
ugc_locked = false;
call_lock = 0;
diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h
index f3e689adab..bc3efdc42f 100644
--- a/scene/main/scene_tree.h
+++ b/scene/main/scene_tree.h
@@ -124,6 +124,7 @@ private:
bool input_handled;
Size2 last_screen_size;
StringName tree_changed_name;
+ StringName node_added_name;
StringName node_removed_name;
int64_t current_frame;
@@ -147,7 +148,7 @@ private:
StretchMode stretch_mode;
StretchAspect stretch_aspect;
Size2i stretch_min;
- int stretch_shrink;
+ real_t stretch_shrink;
void _update_root_rect();
@@ -233,6 +234,7 @@ private:
void _rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount);
void tree_changed();
+ void node_added(Node *p_node);
void node_removed(Node *p_node);
Group *add_to_group(const StringName &p_group, Node *p_node);
@@ -415,7 +417,7 @@ public:
void get_nodes_in_group(const StringName &p_group, List<Node *> *p_list);
bool has_group(const StringName &p_identifier) const;
- void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, int p_shrink = 1);
+ void set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize, real_t p_shrink = 1);
//void change_scene(const String& p_path);
//Node *get_loaded_scene();
diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp
index 23854b5f59..e0c6f93f25 100755
--- a/scene/main/timer.cpp
+++ b/scene/main/timer.cpp
@@ -199,7 +199,7 @@ void Timer::_bind_methods() {
ADD_SIGNAL(MethodInfo("timeout"));
- ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), "set_timer_process_mode", "get_timer_process_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "process_mode", PROPERTY_HINT_ENUM, "Physics,Idle"), "set_timer_process_mode", "get_timer_process_mode");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "wait_time", PROPERTY_HINT_EXP_RANGE, "0.01,4096,0.01"), "set_wait_time", "get_wait_time");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "one_shot"), "set_one_shot", "is_one_shot");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autostart"), "set_autostart", "has_autostart");
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 37a393b55b..0a02f471c1 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -2371,8 +2371,13 @@ void Viewport::input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(!is_inside_tree());
- get_tree()->_call_input_pause(input_group, "_input", p_event); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
- _gui_input_event(p_event);
+ if (!get_tree()->is_input_handled()) {
+ get_tree()->_call_input_pause(input_group, "_input", p_event); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
+ }
+
+ if (!get_tree()->is_input_handled()) {
+ _gui_input_event(p_event);
+ }
//get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check
}
@@ -2711,7 +2716,7 @@ void Viewport::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
ADD_GROUP("Render Target", "render_target_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_target_v_flip"), "set_vflip", "get_vflip");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,NextFrame"), "set_clear_mode", "get_clear_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,Next Frame"), "set_clear_mode", "get_clear_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,When Visible,Always"), "set_update_mode", "get_update_mode");
ADD_GROUP("Audio Listener", "audio_listener_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_2d"), "set_as_audio_listener_2d", "is_audio_listener_2d");
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 75268aad1f..c99bc3c9ef 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -83,10 +83,10 @@
#include "scene/gui/link_button.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/menu_button.h"
+#include "scene/gui/nine_patch_rect.h"
#include "scene/gui/option_button.h"
#include "scene/gui/panel.h"
#include "scene/gui/panel_container.h"
-#include "scene/gui/patch_9_rect.h"
#include "scene/gui/popup_menu.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/reference_rect.h"
@@ -152,6 +152,10 @@
#include "scene/resources/world_2d.h"
#include "scene/scene_string_names.h"
+#include "scene/3d/particles.h"
+#include "scene/3d/scenario_fx.h"
+#include "scene/3d/spatial.h"
+
#ifndef _3D_DISABLED
#include "scene/3d/area.h"
#include "scene/3d/arvr_nodes.h"
@@ -169,7 +173,6 @@
#include "scene/3d/multimesh_instance.h"
#include "scene/3d/navigation.h"
#include "scene/3d/navigation_mesh.h"
-#include "scene/3d/particles.h"
#include "scene/3d/path.h"
#include "scene/3d/physics_body.h"
#include "scene/3d/physics_joint.h"
@@ -180,9 +183,7 @@
#include "scene/3d/reflection_probe.h"
#include "scene/3d/remote_transform.h"
#include "scene/3d/room_instance.h"
-#include "scene/3d/scenario_fx.h"
#include "scene/3d/skeleton.h"
-#include "scene/3d/spatial.h"
#include "scene/3d/sprite_3d.h"
#include "scene/3d/vehicle_body.h"
#include "scene/3d/visibility_notifier.h"
@@ -541,6 +542,7 @@ void register_scene_types() {
ClassDB::register_class<StyleBoxEmpty>();
ClassDB::register_class<StyleBoxTexture>();
ClassDB::register_class<StyleBoxFlat>();
+ ClassDB::register_class<StyleBoxLine>();
ClassDB::register_class<Theme>();
ClassDB::register_class<PolygonPathFinder>();
@@ -551,7 +553,9 @@ void register_scene_types() {
ClassDB::register_class<AudioStreamPlayer>();
ClassDB::register_class<AudioStreamPlayer2D>();
+#ifndef _3D_DISABLED
ClassDB::register_class<AudioStreamPlayer3D>();
+#endif
ClassDB::register_virtual_class<VideoStream>();
ClassDB::register_class<AudioStreamSample>();
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 8dcc8d4e14..21e4a85cd1 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -1171,9 +1171,7 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol
ERR_FAIL_COND_V(idx == -2, T());
- if (p_ok)
- *p_ok = true;
-
+ bool result = true;
int next = 0;
float c = 0;
// prepare for all cases of interpolation
@@ -1243,10 +1241,19 @@ T Animation::_interpolate(const Vector<TKey<T> > &p_keys, float p_time, Interpol
} else if (idx < 0) {
- idx = next = 0;
+ // only allow extending first key to anim start if looping
+ if (loop)
+ idx = next = 0;
+ else
+ result = false;
}
}
+ if (p_ok)
+ *p_ok = result;
+ if (!result)
+ return T();
+
float tr = p_keys[idx].transition;
if (tr == 0 || idx == next) {
@@ -1298,7 +1305,7 @@ Error Animation::transform_track_interpolate(int p_track, float p_time, Vector3
TransformKey tk = _interpolate(tt->transforms, p_time, tt->interpolation, tt->loop_wrap, &ok);
- if (!ok) // ??
+ if (!ok)
return ERR_UNAVAILABLE;
if (r_loc)
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index fdc3b79db6..f81f460521 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -31,17 +31,23 @@
void AudioStreamPlaybackSample::start(float p_from_pos) {
- for (int i = 0; i < 2; i++) {
- ima_adpcm[i].step_index = 0;
- ima_adpcm[i].predictor = 0;
- ima_adpcm[i].loop_step_index = 0;
- ima_adpcm[i].loop_predictor = 0;
- ima_adpcm[i].last_nibble = -1;
- ima_adpcm[i].loop_pos = 0x7FFFFFFF;
- ima_adpcm[i].window_ofs = 0;
+ if (base->format == AudioStreamSample::FORMAT_IMA_ADPCM) {
+ //no seeking in IMA_ADPCM
+ for (int i = 0; i < 2; i++) {
+ ima_adpcm[i].step_index = 0;
+ ima_adpcm[i].predictor = 0;
+ ima_adpcm[i].loop_step_index = 0;
+ ima_adpcm[i].loop_predictor = 0;
+ ima_adpcm[i].last_nibble = -1;
+ ima_adpcm[i].loop_pos = 0x7FFFFFFF;
+ ima_adpcm[i].window_ofs = 0;
+ }
+
+ offset = 0;
+ } else {
+ seek(p_from_pos);
}
- seek(p_from_pos);
sign = 1;
active = true;
}
@@ -373,6 +379,14 @@ void AudioStreamPlaybackSample::mix(AudioFrame *p_buffer, float p_rate_scale, in
dst_buff += target;
}
+
+ if (todo) {
+ //bit was missing from mix
+ int todo_ofs = p_frames - todo;
+ for (int i = todo_ofs; i < p_frames; i++) {
+ p_buffer[i] = AudioFrame(0, 0);
+ }
+ }
}
float AudioStreamPlaybackSample::get_length() const {
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index 56a09bc3bf..912150b939 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -98,7 +98,7 @@ void CapsuleShape2D::_bind_methods() {
}
CapsuleShape2D::CapsuleShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CAPSULE)) {
+ : Shape2D(Physics2DServer::get_singleton()->capsule_shape_create()) {
radius = 10;
height = 20;
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index ecfc98ea60..287bde4bfb 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -77,7 +77,7 @@ void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
}
CircleShape2D::CircleShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CIRCLE)) {
+ : Shape2D(Physics2DServer::get_singleton()->circle_shape_create()) {
radius = 10;
_update_shape();
diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp
index 7f4abf7ae0..bb91e33ec2 100644
--- a/scene/resources/concave_polygon_shape_2d.cpp
+++ b/scene/resources/concave_polygon_shape_2d.cpp
@@ -85,5 +85,5 @@ void ConcavePolygonShape2D::_bind_methods() {
}
ConcavePolygonShape2D::ConcavePolygonShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CONCAVE_POLYGON)) {
+ : Shape2D(Physics2DServer::get_singleton()->concave_polygon_shape_create()) {
}
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index 7588909d90..a76b6a7cf4 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -87,7 +87,7 @@ Rect2 ConvexPolygonShape2D::get_rect() const {
}
ConvexPolygonShape2D::ConvexPolygonShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_CONVEX_POLYGON)) {
+ : Shape2D(Physics2DServer::get_singleton()->convex_polygon_shape_create()) {
int pcount = 3;
for (int i = 0; i < pcount; i++)
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 1ee76a4216..48c6add586 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -571,7 +571,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
wr[ofs + 0] = 255; //grayscale as 1
wr[ofs + 1] = slot->bitmap.buffer[i * slot->bitmap.pitch + j];
break;
- // TODO: FT_PIXEL_MODE_LCD, FT_PIXEL_MODE_BGRA
+ // TODO: FT_PIXEL_MODE_LCD, FT_PIXEL_MODE_BGRA
default:
ERR_EXPLAIN("Font uses unsupported pixel format: " + itos(slot->bitmap.pixel_mode));
ERR_FAIL();
diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp
index 91263fb125..4aa47cb664 100644
--- a/scene/resources/dynamic_font_stb.cpp
+++ b/scene/resources/dynamic_font_stb.cpp
@@ -333,8 +333,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
//blit to image and texture
{
-
- Image img(tex.texture_size, tex.texture_size, 0, Image::FORMAT_LA8, tex.imgdata);
+ Ref<Image> img = memnew(Image(tex.texture_size, tex.texture_size, 0, Image::FORMAT_LA8, tex.imgdata));
if (tex.texture.is_null()) {
tex.texture.instance();
@@ -518,7 +517,7 @@ bool ResourceFormatLoaderDynamicFont::handles_type(const String &p_type) const {
String ResourceFormatLoaderDynamicFont::get_resource_type(const String &p_path) const {
- String el = p_path.extension().to_lower();
+ String el = p_path.get_extension().to_lower();
if (el == "ttf")
return "DynamicFontData";
return "";
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 4c6fa7c8a1..fe59450f2e 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -377,7 +377,7 @@ bool Environment::is_ssr_rough() const {
void Environment::set_ssao_enabled(bool p_enable) {
ssao_enabled = p_enable;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, ssao_blur);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
_change_notify();
}
@@ -389,7 +389,7 @@ bool Environment::is_ssao_enabled() const {
void Environment::set_ssao_radius(float p_radius) {
ssao_radius = p_radius;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, ssao_blur);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_radius() const {
@@ -399,7 +399,7 @@ float Environment::get_ssao_radius() const {
void Environment::set_ssao_intensity(float p_intensity) {
ssao_intensity = p_intensity;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, ssao_blur);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_intensity() const {
@@ -410,7 +410,7 @@ float Environment::get_ssao_intensity() const {
void Environment::set_ssao_radius2(float p_radius) {
ssao_radius2 = p_radius;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, ssao_blur);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_radius2() const {
@@ -420,7 +420,7 @@ float Environment::get_ssao_radius2() const {
void Environment::set_ssao_intensity2(float p_intensity) {
ssao_intensity2 = p_intensity;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, ssao_blur);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_intensity2() const {
@@ -430,7 +430,7 @@ float Environment::get_ssao_intensity2() const {
void Environment::set_ssao_bias(float p_bias) {
ssao_bias = p_bias;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, ssao_blur);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_bias() const {
@@ -440,7 +440,7 @@ float Environment::get_ssao_bias() const {
void Environment::set_ssao_direct_light_affect(float p_direct_light_affect) {
ssao_direct_light_affect = p_direct_light_affect;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, ssao_blur);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
float Environment::get_ssao_direct_light_affect() const {
@@ -450,7 +450,7 @@ float Environment::get_ssao_direct_light_affect() const {
void Environment::set_ssao_color(const Color &p_color) {
ssao_color = p_color;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, ssao_blur);
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
Color Environment::get_ssao_color() const {
@@ -458,16 +458,38 @@ Color Environment::get_ssao_color() const {
return ssao_color;
}
-void Environment::set_ssao_blur(bool p_enable) {
+void Environment::set_ssao_blur(SSAOBlur p_blur) {
- ssao_blur = p_enable;
- VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, ssao_blur);
+ ssao_blur = p_blur;
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
}
-bool Environment::is_ssao_blur_enabled() const {
+Environment::SSAOBlur Environment::get_ssao_blur() const {
return ssao_blur;
}
+void Environment::set_ssao_quality(SSAOQuality p_quality) {
+
+ ssao_quality = p_quality;
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+}
+
+Environment::SSAOQuality Environment::get_ssao_quality() const {
+
+ return ssao_quality;
+}
+
+void Environment::set_ssao_edge_sharpness(float p_edge_sharpness) {
+
+ ssao_edge_sharpness = p_edge_sharpness;
+ VS::get_singleton()->environment_set_ssao(environment, ssao_enabled, ssao_radius, ssao_intensity, ssao_radius2, ssao_intensity2, ssao_bias, ssao_direct_light_affect, ssao_color, VS::EnvironmentSSAOQuality(ssao_quality), VS::EnvironmentSSAOBlur(ssao_blur), ssao_edge_sharpness);
+}
+
+float Environment::get_ssao_edge_sharpness() const {
+
+ return ssao_edge_sharpness;
+}
+
void Environment::set_glow_enabled(bool p_enabled) {
glow_enabled = p_enabled;
@@ -988,8 +1010,14 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_ssao_color", "color"), &Environment::set_ssao_color);
ClassDB::bind_method(D_METHOD("get_ssao_color"), &Environment::get_ssao_color);
- ClassDB::bind_method(D_METHOD("set_ssao_blur", "enabled"), &Environment::set_ssao_blur);
- ClassDB::bind_method(D_METHOD("is_ssao_blur_enabled"), &Environment::is_ssao_blur_enabled);
+ ClassDB::bind_method(D_METHOD("set_ssao_blur", "mode"), &Environment::set_ssao_blur);
+ ClassDB::bind_method(D_METHOD("get_ssao_blur"), &Environment::get_ssao_blur);
+
+ ClassDB::bind_method(D_METHOD("set_ssao_quality", "quality"), &Environment::set_ssao_quality);
+ ClassDB::bind_method(D_METHOD("get_ssao_quality"), &Environment::get_ssao_quality);
+
+ ClassDB::bind_method(D_METHOD("set_ssao_edge_sharpness", "edge_sharpness"), &Environment::set_ssao_edge_sharpness);
+ ClassDB::bind_method(D_METHOD("get_ssao_edge_sharpness"), &Environment::get_ssao_edge_sharpness);
ADD_GROUP("SSAO", "ssao_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssao_enabled"), "set_ssao_enabled", "is_ssao_enabled");
@@ -1000,7 +1028,9 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_bias", PROPERTY_HINT_RANGE, "0.001,8,0.001"), "set_ssao_bias", "get_ssao_bias");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_light_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_direct_light_affect", "get_ssao_direct_light_affect");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "ssao_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_ssao_color", "get_ssao_color");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssao_blur"), "set_ssao_blur", "is_ssao_blur_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), "set_ssao_quality", "get_ssao_quality");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_blur", PROPERTY_HINT_ENUM, "Disabled,1x1,2x2,3x3"), "set_ssao_blur", "get_ssao_blur");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "ssao_edge_sharpness", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_ssao_edge_sharpness", "get_ssao_edge_sharpness");
ClassDB::bind_method(D_METHOD("set_dof_blur_far_enabled", "enabled"), &Environment::set_dof_blur_far_enabled);
ClassDB::bind_method(D_METHOD("is_dof_blur_far_enabled"), &Environment::is_dof_blur_far_enabled);
@@ -1134,6 +1164,15 @@ void Environment::_bind_methods() {
BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_LOW);
BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_MEDIUM);
BIND_ENUM_CONSTANT(DOF_BLUR_QUALITY_HIGH);
+
+ BIND_ENUM_CONSTANT(SSAO_BLUR_DISABLED);
+ BIND_ENUM_CONSTANT(SSAO_BLUR_1x1);
+ BIND_ENUM_CONSTANT(SSAO_BLUR_2x2);
+ BIND_ENUM_CONSTANT(SSAO_BLUR_3x3);
+
+ BIND_ENUM_CONSTANT(SSAO_QUALITY_LOW);
+ BIND_ENUM_CONSTANT(SSAO_QUALITY_MEDIUM);
+ BIND_ENUM_CONSTANT(SSAO_QUALITY_HIGH);
}
Environment::Environment() {
@@ -1145,7 +1184,8 @@ Environment::Environment() {
bg_energy = 1.0;
bg_canvas_max_layer = 0;
ambient_energy = 1.0;
- ambient_sky_contribution = 1.0;
+ //ambient_sky_contribution = 1.0;
+ set_ambient_light_sky_contribution(1.0);
tone_mapper = TONE_MAPPER_LINEAR;
tonemap_exposure = 1.0;
@@ -1179,7 +1219,9 @@ Environment::Environment() {
ssao_intensity2 = 1;
ssao_bias = 0.01;
ssao_direct_light_affect = false;
- ssao_blur = true;
+ ssao_blur = SSAO_BLUR_3x3;
+ set_ssao_edge_sharpness(4);
+ set_ssao_quality(SSAO_QUALITY_LOW);
glow_enabled = false;
glow_levels = (1 << 2) | (1 << 4);
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 5909846074..418949a6ad 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -71,6 +71,19 @@ public:
DOF_BLUR_QUALITY_HIGH,
};
+ enum SSAOBlur {
+ SSAO_BLUR_DISABLED,
+ SSAO_BLUR_1x1,
+ SSAO_BLUR_2x2,
+ SSAO_BLUR_3x3
+ };
+
+ enum SSAOQuality {
+ SSAO_QUALITY_LOW,
+ SSAO_QUALITY_MEDIUM,
+ SSAO_QUALITY_HIGH
+ };
+
private:
RID environment;
@@ -114,7 +127,9 @@ private:
float ssao_bias;
float ssao_direct_light_affect;
Color ssao_color;
- bool ssao_blur;
+ SSAOBlur ssao_blur;
+ float ssao_edge_sharpness;
+ SSAOQuality ssao_quality;
bool glow_enabled;
int glow_levels;
@@ -261,8 +276,14 @@ public:
void set_ssao_color(const Color &p_color);
Color get_ssao_color() const;
- void set_ssao_blur(bool p_enable);
- bool is_ssao_blur_enabled() const;
+ void set_ssao_blur(SSAOBlur p_blur);
+ SSAOBlur get_ssao_blur() const;
+
+ void set_ssao_quality(SSAOQuality p_quality);
+ SSAOQuality get_ssao_quality() const;
+
+ void set_ssao_edge_sharpness(float p_edge_sharpness);
+ float get_ssao_edge_sharpness() const;
void set_glow_enabled(bool p_enabled);
bool is_glow_enabled() const;
@@ -370,5 +391,7 @@ VARIANT_ENUM_CAST(Environment::BGMode)
VARIANT_ENUM_CAST(Environment::ToneMapper)
VARIANT_ENUM_CAST(Environment::GlowBlendMode)
VARIANT_ENUM_CAST(Environment::DOFBlurQuality)
+VARIANT_ENUM_CAST(Environment::SSAOQuality)
+VARIANT_ENUM_CAST(Environment::SSAOBlur)
#endif // ENVIRONMENT_H
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 2936df7a51..12434b39fa 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -1242,6 +1242,15 @@ Ref<Texture> SpatialMaterial::get_texture(TextureParam p_param) const {
return textures[p_param];
}
+Ref<Texture> SpatialMaterial::get_texture_by_name(StringName p_name) const {
+ for (int i = 0; i < (int)SpatialMaterial::TEXTURE_MAX; i++) {
+ TextureParam param = TextureParam(i);
+ if (p_name == shader_names->texture_names[param])
+ return textures[param];
+ }
+ return Ref<Texture>();
+}
+
void SpatialMaterial::_validate_feature(const String &text, Feature feature, PropertyInfo &property) const {
if (property.name.begins_with(text) && property.name != text + "_enabled" && !features[feature]) {
property.usage = 0;
@@ -1269,7 +1278,7 @@ void SpatialMaterial::_validate_property(PropertyInfo &property) const {
property.usage = 0;
}
- if (property.name == "proximity_fade_distacne" && !proximity_fade_enabled) {
+ if (property.name == "proximity_fade_distance" && !proximity_fade_enabled) {
property.usage = 0;
}
diff --git a/scene/resources/material.h b/scene/resources/material.h
index c0e007ac5f..2425f1a174 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -510,6 +510,8 @@ public:
void set_texture(TextureParam p_param, const Ref<Texture> &p_texture);
Ref<Texture> get_texture(TextureParam p_param) const;
+ // Used only for shader material conversion
+ Ref<Texture> get_texture_by_name(StringName p_name) const;
void set_feature(Feature p_feature, bool p_enabled);
bool get_feature(Feature p_feature) const;
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index db5d87d703..26f5deae1d 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -574,7 +574,6 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(!d.has("format"), false);
uint32_t format = d["format"];
- ERR_FAIL_COND_V(!d.has("primitive"), false);
uint32_t primitive = d["primitive"];
ERR_FAIL_COND_V(!d.has("vertex_count"), false);
@@ -598,8 +597,8 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
Rect3 aabb = d["aabb"];
Vector<Rect3> bone_aabb;
- if (d.has("bone_aabb")) {
- Array baabb = d["bone_aabb"];
+ if (d.has("skeleton_aabb")) {
+ Array baabb = d["skeleton_aabb"];
bone_aabb.resize(baabb.size());
for (int i = 0; i < baabb.size(); i++) {
@@ -1090,6 +1089,14 @@ void ArrayMesh::_bind_methods() {
BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
}
+void ArrayMesh::reload_from_file() {
+ for (int i = 0; i < get_surface_count(); i++) {
+ surface_remove(i);
+ }
+ Resource::reload_from_file();
+ String path = get_path();
+}
+
ArrayMesh::ArrayMesh() {
mesh = VisualServer::get_singleton()->mesh_create();
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index f4edb258b6..b11adf50b9 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -213,6 +213,8 @@ public:
void center_geometry();
void regen_normalmaps();
+ virtual void reload_from_file();
+
ArrayMesh();
~ArrayMesh();
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index 507dbce861..69dbb76744 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -67,7 +67,7 @@ void RectangleShape2D::_bind_methods() {
}
RectangleShape2D::RectangleShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_RECTANGLE)) {
+ : Shape2D(Physics2DServer::get_singleton()->rectangle_shape_create()) {
extents = Vector2(10, 10);
_update_shape();
diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp
index 1171db5c02..7c7ec0d112 100644
--- a/scene/resources/segment_shape_2d.cpp
+++ b/scene/resources/segment_shape_2d.cpp
@@ -87,7 +87,7 @@ void SegmentShape2D::_bind_methods() {
}
SegmentShape2D::SegmentShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_SEGMENT)) {
+ : Shape2D(Physics2DServer::get_singleton()->segment_shape_create()) {
a = Vector2();
b = Vector2(0, 10);
@@ -146,7 +146,7 @@ real_t RayShape2D::get_length() const {
}
RayShape2D::RayShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_RAY)) {
+ : Shape2D(Physics2DServer::get_singleton()->ray_shape_create()) {
length = 20;
_update_shape();
diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/shape_line_2d.cpp
index 4dcc5ac981..d046ce876c 100644
--- a/scene/resources/shape_line_2d.cpp
+++ b/scene/resources/shape_line_2d.cpp
@@ -96,7 +96,7 @@ void LineShape2D::_bind_methods() {
}
LineShape2D::LineShape2D()
- : Shape2D(Physics2DServer::get_singleton()->shape_create(Physics2DServer::SHAPE_LINE)) {
+ : Shape2D(Physics2DServer::get_singleton()->line_shape_create()) {
normal = Vector2(0, -1);
d = 0;
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index b8a0a7864e..f4a9abc1ea 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -765,7 +765,7 @@ void StyleBoxFlat::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_border_blend", "blend"), &StyleBoxFlat::set_border_blend);
ClassDB::bind_method(D_METHOD("get_border_blend"), &StyleBoxFlat::get_border_blend);
- ClassDB::bind_method(D_METHOD("set_corner_radius_individual", "radius_top_left", "radius_top_right", "radius_botton_right", "radius_bottom_left"), &StyleBoxFlat::set_corner_radius_individual);
+ ClassDB::bind_method(D_METHOD("set_corner_radius_individual", "radius_top_left", "radius_top_right", "radius_bottom_right", "radius_bottom_left"), &StyleBoxFlat::set_corner_radius_individual);
ClassDB::bind_method(D_METHOD("set_corner_radius_all", "radius"), &StyleBoxFlat::set_corner_radius_all);
ClassDB::bind_method(D_METHOD("set_corner_radius", "corner", "radius"), &StyleBoxFlat::set_corner_radius);
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index c202fad1a4..162edd0d1c 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -78,11 +78,11 @@ void Texture::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_MIPMAPS);
BIND_ENUM_CONSTANT(FLAG_REPEAT);
BIND_ENUM_CONSTANT(FLAG_FILTER);
- BIND_ENUM_CONSTANT(FLAG_VIDEO_SURFACE);
BIND_ENUM_CONSTANT(FLAGS_DEFAULT);
BIND_ENUM_CONSTANT(FLAG_ANISOTROPIC_FILTER);
BIND_ENUM_CONSTANT(FLAG_CONVERT_TO_LINEAR);
BIND_ENUM_CONSTANT(FLAG_MIRRORED_REPEAT);
+ BIND_ENUM_CONSTANT(FLAG_VIDEO_SURFACE);
}
Texture::Texture() {
@@ -866,6 +866,18 @@ Rect2 AtlasTexture::get_margin() const {
return margin;
}
+void AtlasTexture::set_filter_clip(const bool p_enable) {
+
+ filter_clip = p_enable;
+ emit_changed();
+ _change_notify("filter_clip");
+}
+
+bool AtlasTexture::has_filter_clip() const {
+
+ return filter_clip;
+}
+
void AtlasTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_atlas", "atlas"), &AtlasTexture::set_atlas);
@@ -877,9 +889,13 @@ void AtlasTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_margin", "margin"), &AtlasTexture::set_margin);
ClassDB::bind_method(D_METHOD("get_margin"), &AtlasTexture::get_margin);
+ ClassDB::bind_method(D_METHOD("set_filter_clip", "enable"), &AtlasTexture::set_filter_clip);
+ ClassDB::bind_method(D_METHOD("has_filter_clip"), &AtlasTexture::has_filter_clip);
+
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_atlas", "get_atlas");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region"), "set_region", "get_region");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "margin"), "set_margin", "get_margin");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_clip"), "set_filter_clip", "has_filter_clip");
}
void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
@@ -898,7 +914,7 @@ void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_m
}
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid);
+ VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, filter_clip);
}
void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
@@ -920,7 +936,7 @@ void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile
Rect2 dr(p_rect.position + margin.position * scale, rc.size * scale);
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid);
+ VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, filter_clip);
}
void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
@@ -951,7 +967,7 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
Rect2 dr(p_rect.position + ofs * scale, src_c.size * scale);
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
- VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose, normal_rid, p_clip_uv);
+ VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), src_c, p_modulate, p_transpose, normal_rid, filter_clip);
}
bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
@@ -987,6 +1003,7 @@ bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect,
}
AtlasTexture::AtlasTexture() {
+ filter_clip = false;
}
//////////////////////////////////////////
@@ -1324,10 +1341,8 @@ void CubeMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_width"), &CubeMap::get_width);
ClassDB::bind_method(D_METHOD("get_height"), &CubeMap::get_height);
- //ClassDB::bind_method(D_METHOD("get_rid"),&CubeMap::get_rid);
ClassDB::bind_method(D_METHOD("set_flags", "flags"), &CubeMap::set_flags);
ClassDB::bind_method(D_METHOD("get_flags"), &CubeMap::get_flags);
-
ClassDB::bind_method(D_METHOD("set_side", "side", "image"), &CubeMap::set_side);
ClassDB::bind_method(D_METHOD("get_side", "side"), &CubeMap::get_side);
ClassDB::bind_method(D_METHOD("set_storage", "mode"), &CubeMap::set_storage);
@@ -1335,6 +1350,9 @@ void CubeMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_lossy_storage_quality", "quality"), &CubeMap::set_lossy_storage_quality);
ClassDB::bind_method(D_METHOD("get_lossy_storage_quality"), &CubeMap::get_lossy_storage_quality);
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "storage_mode", PROPERTY_HINT_ENUM, "Raw,Lossy Compressed,Lossless Compressed"), "set_storage", "get_storage");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "lossy_storage_quality"), "set_lossy_storage_quality", "get_lossy_storage_quality");
+
BIND_ENUM_CONSTANT(STORAGE_RAW);
BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSY);
BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSLESS);
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index 207436e4a7..ee54156647 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -237,6 +237,7 @@ protected:
Ref<Texture> atlas;
Rect2 region;
Rect2 margin;
+ bool filter_clip;
static void _bind_methods();
@@ -259,6 +260,9 @@ public:
void set_margin(const Rect2 &p_margin);
Rect2 get_margin() const;
+ void set_filter_clip(const bool p_enable);
+ bool has_filter_clip() const;
+
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h
index 0e430331d1..fbe52909e7 100644
--- a/scene/resources/video_stream.h
+++ b/scene/resources/video_stream.h
@@ -60,7 +60,7 @@ public:
virtual void set_audio_track(int p_idx) = 0;
- //virtual int mix(int16_t* p_bufer,int p_frames)=0;
+ //virtual int mix(int16_t* p_buffer,int p_frames)=0;
virtual Ref<Texture> get_texture() = 0;
virtual void update(float p_delta) = 0;
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index d9770ec3f3..52b8e35d5e 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -143,7 +143,7 @@ SceneStringNames::SceneStringNames() {
v_offset = StaticCString::create("v_offset");
transform_pos = StaticCString::create("position");
- transform_rot = StaticCString::create("rotation_deg");
+ transform_rot = StaticCString::create("rotation_degrees");
transform_scale = StaticCString::create("scale");
_update_remote = StaticCString::create("_update_remote");