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-rw-r--r--scene/2d/tile_map.cpp4
-rw-r--r--scene/gui/control.cpp22
-rw-r--r--scene/gui/control.h1
-rw-r--r--scene/main/scene_main_loop.cpp1
-rw-r--r--scene/main/viewport.cpp29
-rw-r--r--scene/main/viewport.h1
6 files changed, 30 insertions, 28 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index b9e44d5053..57424d6654 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -585,8 +585,8 @@ TileMap::TileMap() {
center_x=false;
center_y=false;
- fp_adjust=0.4;
- fp_adjust=0.4;
+ fp_adjust=0.01;
+ fp_adjust=0.01;
}
TileMap::~TileMap() {
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index e0604b7cb8..4b4b4b3c73 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -645,19 +645,6 @@ void Control::_notification(int p_notification) {
}
-Size2 Control::_window_get_pos() const {
-
- if (data.viewport) {
-
- Rect2 r = data.viewport->get_visible_rect();
- return r.pos;
- } else
- return Point2();
-
- //return get_global_transform().get_origin();
-}
-
-
bool Control::clips_input() const {
return false;
@@ -956,12 +943,11 @@ void Control::_window_input_event(InputEvent p_event) {
window->key_event_accepted=false;
Point2 mpos =(get_canvas_transform()).affine_inverse().xform(Point2(p_event.mouse_button.x,p_event.mouse_button.y));
-
if (p_event.mouse_button.pressed) {
- Size2 pos = mpos - _window_get_pos();
+ Size2 pos = mpos;
if (window->mouse_focus && p_event.mouse_button.button_index!=window->mouse_focus_button) {
//do not steal mouse focus and stuff
@@ -1062,7 +1048,7 @@ void Control::_window_input_event(InputEvent p_event) {
if (window->mouse_over && window->drag_data.get_type()!=Variant::NIL && p_event.mouse_button.button_index==BUTTON_LEFT) {
- Size2 pos = mpos - _window_get_pos();
+ Size2 pos = mpos;
pos = window->focus_inv_xform.xform(pos);
window->mouse_over->drop_data(pos,window->drag_data);
window->drag_data=Variant();
@@ -1072,7 +1058,7 @@ void Control::_window_input_event(InputEvent p_event) {
break;
}
- Size2 pos = mpos - _window_get_pos();
+ Size2 pos = mpos;
p_event.mouse_button.global_x = pos.x;
p_event.mouse_button.global_y = pos.y;
pos = window->focus_inv_xform.xform(pos);
@@ -1103,7 +1089,7 @@ void Control::_window_input_event(InputEvent p_event) {
window->key_event_accepted=false;
Matrix32 localizer = (get_canvas_transform()).affine_inverse();
- Size2 pos = localizer.xform(Size2(p_event.mouse_motion.x,p_event.mouse_motion.y)) - _window_get_pos();
+ Size2 pos = localizer.xform(Size2(p_event.mouse_motion.x,p_event.mouse_motion.y));
Vector2 speed = localizer.basis_xform(Point2(p_event.mouse_motion.speed_x,p_event.mouse_motion.speed_y));
Vector2 rel = localizer.basis_xform(Point2(p_event.mouse_motion.relative_x,p_event.mouse_motion.relative_y));
diff --git a/scene/gui/control.h b/scene/gui/control.h
index dd8854f80e..f9225a1c2b 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -193,7 +193,6 @@ private:
float _get_parent_range(int p_idx) const;
float _get_range(int p_idx) const;
- Point2 _window_get_pos() const;
float _s2a(float p_val, AnchorType p_anchor,float p_range) const;
float _a2s(float p_val, AnchorType p_anchor,float p_range) const;
void _modal_stack_remove();
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp
index 5ec416fb47..492c7633c1 100644
--- a/scene/main/scene_main_loop.cpp
+++ b/scene/main/scene_main_loop.cpp
@@ -940,7 +940,6 @@ void SceneMainLoop::_update_root_rect() {
} break;
case STRETCH_MODE_VIEWPORT: {
- print_line("VP SIZE: "+viewport_size);
root->set_rect(Rect2(Point2(),viewport_size));
root->set_size_override_stretch(false);
root->set_size_override(false,Size2());
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 0e32fd006d..c13b4eb060 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -764,13 +764,30 @@ bool Viewport::get_render_target_vflip() const{
}
+Matrix32 Viewport::_get_input_pre_xform() const {
+
+ Matrix32 pre_xf;
+ if (render_target) {
+
+ ERR_FAIL_COND_V(to_screen_rect.size.x==0,pre_xf);
+ ERR_FAIL_COND_V(to_screen_rect.size.y==0,pre_xf);
+ pre_xf.scale(rect.size/to_screen_rect.size);
+ pre_xf.elements[2]=-to_screen_rect.pos;
+ } else {
+
+ pre_xf.elements[2]=-rect.pos;
+ }
+
+ return pre_xf;
+}
+
void Viewport::_make_input_local(InputEvent& ev) {
switch(ev.type) {
case InputEvent::MOUSE_BUTTON: {
- Matrix32 ai = get_final_transform().affine_inverse();
+ Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
Vector2 g = ai.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
Vector2 l = ai.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
ev.mouse_button.x=l.x;
@@ -781,7 +798,7 @@ void Viewport::_make_input_local(InputEvent& ev) {
} break;
case InputEvent::MOUSE_MOTION: {
- Matrix32 ai = get_final_transform().affine_inverse();
+ Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
Vector2 g = ai.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
Vector2 l = ai.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
Vector2 r = ai.xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
@@ -795,7 +812,7 @@ void Viewport::_make_input_local(InputEvent& ev) {
} break;
case InputEvent::SCREEN_TOUCH: {
- Matrix32 ai = get_final_transform().affine_inverse();
+ Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
Vector2 t = ai.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
ev.screen_touch.x=t.x;
ev.screen_touch.y=t.y;
@@ -803,7 +820,7 @@ void Viewport::_make_input_local(InputEvent& ev) {
} break;
case InputEvent::SCREEN_DRAG: {
- Matrix32 ai = get_final_transform().affine_inverse();
+ Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
Vector2 t = ai.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
Vector2 r = ai.xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
Vector2 s = ai.xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
@@ -821,13 +838,13 @@ void Viewport::_make_input_local(InputEvent& ev) {
void Viewport::_vp_input(const InputEvent& p_ev) {
- if (render_target)
+ if (render_target && to_screen_rect==Rect2())
return; //if render target, can't get input events
//this one handles system input, p_ev are in system coordinates
//they are converted to viewport coordinates
- InputEvent ev = p_ev;
+ InputEvent ev = p_ev;
_make_input_local(ev);
input(ev);
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 33e1f27b93..178a7517f0 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -146,6 +146,7 @@ friend class RenderTargetTexture;
void update_worlds();
+ _FORCE_INLINE_ Matrix32 _get_input_pre_xform() const;
void _vp_enter_scene();
void _vp_exit_scene();