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-rw-r--r--scene/2d/canvas_item.cpp1
-rw-r--r--scene/2d/collision_object_2d.cpp7
-rw-r--r--scene/2d/cpu_particles_2d.cpp2
-rw-r--r--scene/2d/line_2d.cpp101
-rw-r--r--scene/2d/line_2d.h5
-rw-r--r--scene/2d/line_builder.cpp120
-rw-r--r--scene/2d/line_builder.h1
-rw-r--r--scene/2d/navigation_2d.cpp1
-rw-r--r--scene/2d/physics_body_2d.cpp2
-rw-r--r--scene/2d/tile_map.cpp214
-rw-r--r--scene/2d/tile_map.h15
-rw-r--r--scene/3d/arvr_nodes.cpp1
-rw-r--r--scene/3d/audio_stream_player_3d.h2
-rw-r--r--scene/3d/navigation.cpp1
-rw-r--r--scene/3d/physics_body.cpp2
-rw-r--r--scene/3d/spatial.cpp2
-rw-r--r--scene/3d/visual_instance.cpp2
-rw-r--r--scene/gui/color_picker.cpp10
-rw-r--r--scene/gui/control.cpp16
-rw-r--r--scene/gui/control.h1
-rw-r--r--scene/gui/file_dialog.cpp14
-rw-r--r--scene/gui/file_dialog.h1
-rw-r--r--scene/gui/label.cpp8
-rw-r--r--scene/gui/option_button.cpp2
-rw-r--r--scene/gui/reference_rect.cpp21
-rw-r--r--scene/gui/reference_rect.h6
-rw-r--r--scene/gui/text_edit.cpp22
-rw-r--r--scene/main/http_request.cpp7
-rw-r--r--scene/main/http_request.h2
-rw-r--r--scene/main/node.cpp6
-rw-r--r--scene/main/scene_tree.cpp11
-rw-r--r--scene/main/viewport.cpp2
-rw-r--r--scene/resources/concave_polygon_shape_2d.cpp2
-rw-r--r--scene/resources/particles_material.cpp3
-rw-r--r--scene/resources/texture.cpp2
35 files changed, 456 insertions, 159 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 78e98deb93..23f6404e3e 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -1074,6 +1074,7 @@ Vector2 CanvasItem::make_canvas_position_local(const Vector2 &screen_point) cons
Ref<InputEvent> CanvasItem::make_input_local(const Ref<InputEvent> &p_event) const {
+ ERR_FAIL_COND_V(p_event.is_null(), p_event);
ERR_FAIL_COND_V(!is_inside_tree(), p_event);
return p_event->xformed_by((get_canvas_transform() * get_global_transform()).affine_inverse());
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp
index 375375285d..36c88e395a 100644
--- a/scene/2d/collision_object_2d.cpp
+++ b/scene/2d/collision_object_2d.cpp
@@ -218,12 +218,13 @@ void CollisionObject2D::shape_owner_set_transform(uint32_t p_owner, const Transf
ERR_FAIL_COND(!shapes.has(p_owner));
ShapeData &sd = shapes[p_owner];
+
sd.xform = p_transform;
for (int i = 0; i < sd.shapes.size(); i++) {
if (area) {
- Physics2DServer::get_singleton()->area_set_shape_transform(rid, sd.shapes[i].index, p_transform);
+ Physics2DServer::get_singleton()->area_set_shape_transform(rid, sd.shapes[i].index, sd.xform);
} else {
- Physics2DServer::get_singleton()->body_set_shape_transform(rid, sd.shapes[i].index, p_transform);
+ Physics2DServer::get_singleton()->body_set_shape_transform(rid, sd.shapes[i].index, sd.xform);
}
}
}
@@ -387,7 +388,7 @@ String CollisionObject2D::get_configuration_warning() const {
String warning = Node2D::get_configuration_warning();
if (shapes.empty()) {
- if (warning == String()) {
+ if (!warning.empty()) {
warning += "\n";
}
warning += TTR("This node has no shape, so it can't collide or interact with other objects.\nConsider adding a CollisionShape2D or CollisionPolygon2D as a child to define its shape.");
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index faa0a08d10..75315bfc6e 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -1410,7 +1410,7 @@ CPUParticles2D::CPUParticles2D() {
set_emission_sphere_radius(1);
set_emission_rect_extents(Vector2(1, 1));
- set_gravity(Vector2(0, 98.8));
+ set_gravity(Vector2(0, 98));
for (int i = 0; i < PARAM_MAX; i++) {
set_param_randomness(Parameter(i), 0);
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index 4488dc501c..ad405fabbb 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -44,6 +44,7 @@ Line2D::Line2D() {
_end_cap_mode = LINE_CAP_NONE;
_width = 10;
_default_color = Color(0.4, 0.5, 1);
+ _texture_mode = LINE_TEXTURE_NONE;
_sharp_limit = 2.f;
_round_precision = 8;
}
@@ -83,10 +84,10 @@ void Line2D::set_points(const PoolVector<Vector2> &p_points) {
update();
}
-void Line2D::set_width(float width) {
- if (width < 0.0)
- width = 0.0;
- _width = width;
+void Line2D::set_width(float p_width) {
+ if (p_width < 0.0)
+ p_width = 0.0;
+ _width = p_width;
update();
}
@@ -94,12 +95,32 @@ float Line2D::get_width() const {
return _width;
}
+void Line2D::set_curve(const Ref<Curve> &p_curve) {
+ // Cleanup previous connection if any
+ if (_curve.is_valid()) {
+ _curve->disconnect(CoreStringNames::get_singleton()->changed, this, "_curve_changed");
+ }
+
+ _curve = p_curve;
+
+ // Connect to the curve so the line will update when it is changed
+ if (_curve.is_valid()) {
+ _curve->connect(CoreStringNames::get_singleton()->changed, this, "_curve_changed");
+ }
+
+ update();
+}
+
+Ref<Curve> Line2D::get_curve() const {
+ return _curve;
+}
+
PoolVector<Vector2> Line2D::get_points() const {
return _points;
}
-void Line2D::set_point_position(int i, Vector2 pos) {
- _points.set(i, pos);
+void Line2D::set_point_position(int i, Vector2 p_pos) {
+ _points.set(i, p_pos);
update();
}
@@ -120,11 +141,11 @@ void Line2D::clear_points() {
}
}
-void Line2D::add_point(Vector2 pos, int atpos) {
- if (atpos < 0 || _points.size() < atpos) {
- _points.append(pos);
+void Line2D::add_point(Vector2 p_pos, int p_atpos) {
+ if (p_atpos < 0 || _points.size() < p_atpos) {
+ _points.append(p_pos);
} else {
- _points.insert(atpos, pos);
+ _points.insert(p_atpos, p_pos);
}
update();
}
@@ -134,8 +155,8 @@ void Line2D::remove_point(int i) {
update();
}
-void Line2D::set_default_color(Color color) {
- _default_color = color;
+void Line2D::set_default_color(Color p_color) {
+ _default_color = p_color;
update();
}
@@ -143,18 +164,18 @@ Color Line2D::get_default_color() const {
return _default_color;
}
-void Line2D::set_gradient(const Ref<Gradient> &gradient) {
+void Line2D::set_gradient(const Ref<Gradient> &p_gradient) {
// Cleanup previous connection if any
if (_gradient.is_valid()) {
- (**_gradient).disconnect(CoreStringNames::get_singleton()->changed, this, "_gradient_changed");
+ _gradient->disconnect(CoreStringNames::get_singleton()->changed, this, "_gradient_changed");
}
- _gradient = gradient;
+ _gradient = p_gradient;
// Connect to the gradient so the line will update when the ColorRamp is changed
if (_gradient.is_valid()) {
- (**_gradient).connect(CoreStringNames::get_singleton()->changed, this, "_gradient_changed");
+ _gradient->connect(CoreStringNames::get_singleton()->changed, this, "_gradient_changed");
}
update();
@@ -164,8 +185,8 @@ Ref<Gradient> Line2D::get_gradient() const {
return _gradient;
}
-void Line2D::set_texture(const Ref<Texture> &texture) {
- _texture = texture;
+void Line2D::set_texture(const Ref<Texture> &p_texture) {
+ _texture = p_texture;
update();
}
@@ -173,8 +194,8 @@ Ref<Texture> Line2D::get_texture() const {
return _texture;
}
-void Line2D::set_texture_mode(const LineTextureMode mode) {
- _texture_mode = mode;
+void Line2D::set_texture_mode(const LineTextureMode p_mode) {
+ _texture_mode = p_mode;
update();
}
@@ -182,8 +203,8 @@ Line2D::LineTextureMode Line2D::get_texture_mode() const {
return _texture_mode;
}
-void Line2D::set_joint_mode(LineJointMode mode) {
- _joint_mode = mode;
+void Line2D::set_joint_mode(LineJointMode p_mode) {
+ _joint_mode = p_mode;
update();
}
@@ -191,8 +212,8 @@ Line2D::LineJointMode Line2D::get_joint_mode() const {
return _joint_mode;
}
-void Line2D::set_begin_cap_mode(LineCapMode mode) {
- _begin_cap_mode = mode;
+void Line2D::set_begin_cap_mode(LineCapMode p_mode) {
+ _begin_cap_mode = p_mode;
update();
}
@@ -200,8 +221,8 @@ Line2D::LineCapMode Line2D::get_begin_cap_mode() const {
return _begin_cap_mode;
}
-void Line2D::set_end_cap_mode(LineCapMode mode) {
- _end_cap_mode = mode;
+void Line2D::set_end_cap_mode(LineCapMode p_mode) {
+ _end_cap_mode = p_mode;
update();
}
@@ -217,10 +238,10 @@ void Line2D::_notification(int p_what) {
}
}
-void Line2D::set_sharp_limit(float limit) {
- if (limit < 0.f)
- limit = 0.f;
- _sharp_limit = limit;
+void Line2D::set_sharp_limit(float p_limit) {
+ if (p_limit < 0.f)
+ p_limit = 0.f;
+ _sharp_limit = p_limit;
update();
}
@@ -228,10 +249,10 @@ float Line2D::get_sharp_limit() const {
return _sharp_limit;
}
-void Line2D::set_round_precision(int precision) {
- if (precision < 1)
- precision = 1;
- _round_precision = precision;
+void Line2D::set_round_precision(int p_precision) {
+ if (p_precision < 1)
+ p_precision = 1;
+ _round_precision = p_precision;
update();
}
@@ -267,10 +288,11 @@ void Line2D::_draw() {
lb.round_precision = _round_precision;
lb.sharp_limit = _sharp_limit;
lb.width = _width;
+ lb.curve = *_curve;
RID texture_rid;
if (_texture.is_valid()) {
- texture_rid = (**_texture).get_rid();
+ texture_rid = _texture->get_rid();
lb.tile_aspect = _texture->get_size().aspect();
}
@@ -311,6 +333,10 @@ void Line2D::_gradient_changed() {
update();
}
+void Line2D::_curve_changed() {
+ update();
+}
+
// static
void Line2D::_bind_methods() {
@@ -330,6 +356,9 @@ void Line2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_width", "width"), &Line2D::set_width);
ClassDB::bind_method(D_METHOD("get_width"), &Line2D::get_width);
+ ClassDB::bind_method(D_METHOD("set_curve", "curve"), &Line2D::set_curve);
+ ClassDB::bind_method(D_METHOD("get_curve"), &Line2D::get_curve);
+
ClassDB::bind_method(D_METHOD("set_default_color", "color"), &Line2D::set_default_color);
ClassDB::bind_method(D_METHOD("get_default_color"), &Line2D::get_default_color);
@@ -359,6 +388,7 @@ void Line2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR2_ARRAY, "points"), "set_points", "get_points");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "width"), "set_width", "get_width");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "width_curve", PROPERTY_HINT_RESOURCE_TYPE, "Curve"), "set_curve", "get_curve");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "default_color"), "set_default_color", "get_default_color");
ADD_GROUP("Fill", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
@@ -385,4 +415,5 @@ void Line2D::_bind_methods() {
BIND_ENUM_CONSTANT(LINE_TEXTURE_STRETCH);
ClassDB::bind_method(D_METHOD("_gradient_changed"), &Line2D::_gradient_changed);
+ ClassDB::bind_method(D_METHOD("_curve_changed"), &Line2D::_curve_changed);
}
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h
index 11be5055d4..14afa463ba 100644
--- a/scene/2d/line_2d.h
+++ b/scene/2d/line_2d.h
@@ -78,6 +78,9 @@ public:
void set_width(float width);
float get_width() const;
+ void set_curve(const Ref<Curve> &curve);
+ Ref<Curve> get_curve() const;
+
void set_default_color(Color color);
Color get_default_color() const;
@@ -113,6 +116,7 @@ protected:
private:
void _gradient_changed();
+ void _curve_changed();
private:
PoolVector<Vector2> _points;
@@ -120,6 +124,7 @@ private:
LineCapMode _begin_cap_mode;
LineCapMode _end_cap_mode;
float _width;
+ Ref<Curve> _curve;
Color _default_color;
Ref<Gradient> _gradient;
Ref<Texture> _texture;
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index eb09d3c9d3..9fe5fb98b6 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -95,6 +95,7 @@ static inline Vector2 interpolate(const Rect2 &r, const Vector2 &v) {
LineBuilder::LineBuilder() {
joint_mode = Line2D::LINE_JOINT_SHARP;
width = 10;
+ curve = NULL;
default_color = Color(0.4, 0.5, 1);
gradient = NULL;
sharp_limit = 2.f;
@@ -136,8 +137,8 @@ void LineBuilder::build() {
Vector2 pos1 = points[1];
Vector2 f0 = (pos1 - pos0).normalized();
Vector2 u0 = rotate90(f0);
- Vector2 pos_up0 = pos0 + u0 * hw;
- Vector2 pos_down0 = pos0 - u0 * hw;
+ Vector2 pos_up0 = pos0;
+ Vector2 pos_down0 = pos0;
Color color0;
Color color1;
@@ -145,12 +146,30 @@ void LineBuilder::build() {
float current_distance0 = 0.f;
float current_distance1 = 0.f;
float total_distance = 0.f;
+ float width_factor = 1.f;
_interpolate_color = gradient != NULL;
+ bool retrieve_curve = curve != NULL;
bool distance_required = _interpolate_color ||
+ retrieve_curve ||
texture_mode == Line2D::LINE_TEXTURE_TILE ||
texture_mode == Line2D::LINE_TEXTURE_STRETCH;
- if (distance_required)
+ if (distance_required) {
total_distance = calculate_total_distance(points);
+ //Ajust totalDistance.
+ // The line's outer length will be a little higher due to begin and end caps
+ if (begin_cap_mode == Line2D::LINE_CAP_BOX || begin_cap_mode == Line2D::LINE_CAP_ROUND) {
+ if (retrieve_curve)
+ total_distance += width * curve->interpolate_baked(0.f) * 0.5f;
+ else
+ total_distance += width * 0.5f;
+ }
+ if (end_cap_mode == Line2D::LINE_CAP_BOX || end_cap_mode == Line2D::LINE_CAP_ROUND) {
+ if (retrieve_curve)
+ total_distance += width * curve->interpolate_baked(1.f) * 0.5f;
+ else
+ total_distance += width * 0.5f;
+ }
+ }
if (_interpolate_color)
color0 = gradient->get_color(0);
else
@@ -159,22 +178,28 @@ void LineBuilder::build() {
float uvx0 = 0.f;
float uvx1 = 0.f;
+ if (retrieve_curve)
+ width_factor = curve->interpolate_baked(0.f);
+
+ pos_up0 += u0 * hw * width_factor;
+ pos_down0 -= u0 * hw * width_factor;
+
// Begin cap
if (begin_cap_mode == Line2D::LINE_CAP_BOX) {
// Push back first vertices a little bit
- pos_up0 -= f0 * hw;
- pos_down0 -= f0 * hw;
- // The line's outer length will be a little higher due to begin and end caps
- total_distance += width;
- current_distance0 += hw;
+ pos_up0 -= f0 * hw * width_factor;
+ pos_down0 -= f0 * hw * width_factor;
+
+ current_distance0 += hw * width_factor;
current_distance1 = current_distance0;
} else if (begin_cap_mode == Line2D::LINE_CAP_ROUND) {
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
- uvx0 = 0.5f / tile_aspect;
+ uvx0 = width_factor * 0.5f / tile_aspect;
+ } else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) {
+ uvx0 = width * width_factor / total_distance;
}
- new_arc(pos0, pos_up0 - pos0, -Math_PI, color0, Rect2(0.f, 0.f, fmin(uvx0 * 2, 1.f), 1.f));
- total_distance += width;
- current_distance0 += hw;
+ new_arc(pos0, pos_up0 - pos0, -Math_PI, color0, Rect2(0.f, 0.f, uvx0 * 2, 1.f));
+ current_distance0 += hw * width_factor;
current_distance1 = current_distance0;
}
@@ -206,13 +231,23 @@ void LineBuilder::build() {
const float dp = u0.dot(f1);
const Orientation orientation = (dp > 0.f ? UP : DOWN);
+ if (distance_required) {
+ current_distance1 += pos0.distance_to(pos1);
+ }
+ if (_interpolate_color) {
+ color1 = gradient->get_color_at_offset(current_distance1 / total_distance);
+ }
+ if (retrieve_curve) {
+ width_factor = curve->interpolate_baked(current_distance1 / total_distance);
+ }
+
Vector2 inner_normal0, inner_normal1;
if (orientation == UP) {
- inner_normal0 = u0 * hw;
- inner_normal1 = u1 * hw;
+ inner_normal0 = u0 * hw * width_factor;
+ inner_normal1 = u1 * hw * width_factor;
} else {
- inner_normal0 = -u0 * hw;
- inner_normal1 = -u1 * hw;
+ inner_normal0 = -u0 * hw * width_factor;
+ inner_normal1 = -u1 * hw * width_factor;
}
/*
@@ -259,7 +294,8 @@ void LineBuilder::build() {
Vector2 pos_up1, pos_down1;
if (intersection_result == SEGMENT_INTERSECT) {
// Fallback on bevel if sharp angle is too high (because it would produce very long miters)
- if (current_joint_mode == Line2D::LINE_JOINT_SHARP && corner_pos_out.distance_squared_to(pos1) / hw_sq > sharp_limit_sq) {
+ float width_factor_sq = width_factor * width_factor;
+ if (current_joint_mode == Line2D::LINE_JOINT_SHARP && corner_pos_out.distance_squared_to(pos1) / (hw_sq * width_factor_sq) > sharp_limit_sq) {
current_joint_mode = Line2D::LINE_JOINT_BEVEL;
}
if (current_joint_mode == Line2D::LINE_JOINT_SHARP) {
@@ -271,9 +307,9 @@ void LineBuilder::build() {
// Bevel or round
if (orientation == UP) {
pos_up1 = corner_pos_up;
- pos_down1 = pos1 - u0 * hw;
+ pos_down1 = pos1 - u0 * hw * width_factor;
} else {
- pos_up1 = pos1 + u0 * hw;
+ pos_up1 = pos1 + u0 * hw * width_factor;
pos_down1 = corner_pos_down;
}
}
@@ -289,12 +325,6 @@ void LineBuilder::build() {
// Add current line body quad
// Triangles are clockwise
- if (distance_required) {
- current_distance1 += pos0.distance_to(pos1);
- }
- if (_interpolate_color) {
- color1 = gradient->get_color_at_offset(current_distance1 / total_distance);
- }
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
uvx1 = current_distance1 / (width * tile_aspect);
} else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) {
@@ -315,15 +345,15 @@ void LineBuilder::build() {
} else {
if (orientation == UP) {
pos_up0 = corner_pos_up;
- pos_down0 = pos1 - u1 * hw;
+ pos_down0 = pos1 - u1 * hw * width_factor;
} else {
- pos_up0 = pos1 + u1 * hw;
+ pos_up0 = pos1 + u1 * hw * width_factor;
pos_down0 = corner_pos_down;
}
}
} else {
- pos_up0 = pos1 + u1 * hw;
- pos_down0 = pos1 - u1 * hw;
+ pos_up0 = pos1 + u1 * hw * width_factor;
+ pos_down0 = pos1 - u1 * hw * width_factor;
}
// From this point, bu0 and bd0 concern the next segment
@@ -362,26 +392,28 @@ void LineBuilder::build() {
strip_begin(pos_up0, pos_down0, color1, uvx1);
}
}
-
// Last (or only) segment
-
pos1 = points[points.size() - 1];
- Vector2 pos_up1 = pos1 + u0 * hw;
- Vector2 pos_down1 = pos1 - u0 * hw;
-
- // End cap (box)
- if (end_cap_mode == Line2D::LINE_CAP_BOX) {
- pos_up1 += f0 * hw;
- pos_down1 += f0 * hw;
- }
-
if (distance_required) {
current_distance1 += pos0.distance_to(pos1);
}
if (_interpolate_color) {
color1 = gradient->get_color(gradient->get_points_count() - 1);
}
+ if (retrieve_curve) {
+ width_factor = curve->interpolate_baked(1.f);
+ }
+
+ Vector2 pos_up1 = pos1 + u0 * hw * width_factor;
+ Vector2 pos_down1 = pos1 - u0 * hw * width_factor;
+
+ // End cap (box)
+ if (end_cap_mode == Line2D::LINE_CAP_BOX) {
+ pos_up1 += f0 * hw * width_factor;
+ pos_down1 += f0 * hw * width_factor;
+ }
+
if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
uvx1 = current_distance1 / (width * tile_aspect);
} else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) {
@@ -394,7 +426,13 @@ void LineBuilder::build() {
if (end_cap_mode == Line2D::LINE_CAP_ROUND) {
// Note: color is not used in case we don't interpolate...
Color color = _interpolate_color ? gradient->get_color(gradient->get_points_count() - 1) : Color(0, 0, 0);
- new_arc(pos1, pos_up1 - pos1, Math_PI, color, Rect2(uvx1 - 0.5f / tile_aspect, 0.f, 1.0f / tile_aspect, 1.f));
+ float dist = 0;
+ if (texture_mode == Line2D::LINE_TEXTURE_TILE) {
+ dist = width_factor / tile_aspect;
+ } else if (texture_mode == Line2D::LINE_TEXTURE_STRETCH) {
+ dist = width * width_factor / total_distance;
+ }
+ new_arc(pos1, pos_up1 - pos1, Math_PI, color, Rect2(uvx1 - 0.5f * dist, 0.f, dist, 1.f));
}
}
diff --git a/scene/2d/line_builder.h b/scene/2d/line_builder.h
index b961385e33..91b4518f9b 100644
--- a/scene/2d/line_builder.h
+++ b/scene/2d/line_builder.h
@@ -45,6 +45,7 @@ public:
Line2D::LineCapMode begin_cap_mode;
Line2D::LineCapMode end_cap_mode;
float width;
+ Curve *curve;
Color default_color;
Gradient *gradient;
Line2D::LineTextureMode texture_mode;
diff --git a/scene/2d/navigation_2d.cpp b/scene/2d/navigation_2d.cpp
index 72b5f2fb12..f644db462b 100644
--- a/scene/2d/navigation_2d.cpp
+++ b/scene/2d/navigation_2d.cpp
@@ -92,7 +92,6 @@ void Navigation2D::_navpoly_link(int p_id) {
if (!valid) {
nm.polygons.pop_back();
ERR_CONTINUE(!valid);
- continue;
}
p.center = center / plen;
diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp
index 2bd9e5e2a2..95acf13fad 100644
--- a/scene/2d/physics_body_2d.cpp
+++ b/scene/2d/physics_body_2d.cpp
@@ -1541,7 +1541,7 @@ Vector2 KinematicCollision2D::get_remainder() const {
return collision.remainder;
}
Object *KinematicCollision2D::get_local_shape() const {
- ERR_FAIL_COND_V(!owner, NULL);
+ if (!owner) return NULL;
uint32_t ownerid = owner->shape_find_owner(collision.local_shape);
return owner->shape_owner_get_owner(ownerid);
}
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index b3b6f3175d..fc53c9e4ac 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -30,9 +30,11 @@
#include "tile_map.h"
+#include "collision_object_2d.h"
#include "core/io/marshalls.h"
#include "core/method_bind_ext.gen.inc"
#include "core/os/os.h"
+#include "scene/2d/area_2d.h"
#include "servers/physics_2d_server.h"
int TileMap::_get_quadrant_size() const {
@@ -60,14 +62,21 @@ void TileMap::_notification(int p_what) {
c = Object::cast_to<Node2D>(c->get_parent());
}
+ if (use_parent) {
+ _clear_quadrants();
+ collision_parent = Object::cast_to<CollisionObject2D>(get_parent());
+ }
+
pending_update = true;
_recreate_quadrants();
update_dirty_quadrants();
RID space = get_world_2d()->get_space();
_update_quadrant_transform();
_update_quadrant_space(space);
+ update_configuration_warning();
} break;
+
case NOTIFICATION_EXIT_TREE: {
_update_quadrant_space(RID());
@@ -82,30 +91,46 @@ void TileMap::_notification(int p_what) {
q.navpoly_ids.clear();
}
+ if (collision_parent) {
+ collision_parent->remove_shape_owner(q.shape_owner_id);
+ q.shape_owner_id = -1;
+ }
+
for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
VS::get_singleton()->free(F->get().id);
}
q.occluder_instances.clear();
}
+ collision_parent = NULL;
navigation = NULL;
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
//move stuff
_update_quadrant_transform();
} break;
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+
+ if (use_parent) {
+ _recreate_quadrants();
+ }
+
+ } break;
}
}
void TileMap::_update_quadrant_space(const RID &p_space) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+ if (!use_parent) {
+ for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- Physics2DServer::get_singleton()->body_set_space(q.body, p_space);
+ Quadrant &q = E->get();
+ Physics2DServer::get_singleton()->body_set_space(q.body, p_space);
+ }
}
}
@@ -116,6 +141,10 @@ void TileMap::_update_quadrant_transform() {
Transform2D global_transform = get_global_transform();
+ Transform2D local_transform;
+ if (collision_parent)
+ local_transform = get_transform();
+
Transform2D nav_rel;
if (navigation)
nav_rel = get_relative_transform_to_parent(navigation);
@@ -125,8 +154,11 @@ void TileMap::_update_quadrant_transform() {
Quadrant &q = E->get();
Transform2D xform;
xform.set_origin(q.pos);
- xform = global_transform * xform;
- Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
+
+ if (!use_parent) {
+ xform = global_transform * xform;
+ Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
+ }
if (navigation) {
for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
@@ -225,6 +257,34 @@ void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const
xform.elements[2] += offset;
}
+void TileMap::_add_shape(int &shape_idx, const Quadrant &p_q, const Ref<Shape2D> &p_shape, const TileSet::ShapeData &p_shape_data, const Transform2D &p_xform, const Vector2 &p_metadata) {
+ Physics2DServer *ps = Physics2DServer::get_singleton();
+
+ if (!use_parent) {
+ ps->body_add_shape(p_q.body, p_shape->get_rid(), p_xform);
+ ps->body_set_shape_metadata(p_q.body, shape_idx, p_metadata);
+ ps->body_set_shape_as_one_way_collision(p_q.body, shape_idx, p_shape_data.one_way_collision, p_shape_data.one_way_collision_margin);
+
+ } else if (collision_parent) {
+ Transform2D xform = p_xform;
+ xform.set_origin(xform.get_origin() + p_q.pos);
+
+ collision_parent->shape_owner_add_shape(p_q.shape_owner_id, p_shape);
+
+ int real_index = collision_parent->shape_owner_get_shape_index(p_q.shape_owner_id, shape_idx);
+ RID rid = collision_parent->get_rid();
+
+ if (Object::cast_to<Area2D>(collision_parent) != NULL) {
+ ps->area_set_shape_transform(rid, real_index, get_transform() * xform);
+ } else {
+ ps->body_set_shape_transform(rid, real_index, get_transform() * xform);
+ ps->body_set_shape_metadata(rid, real_index, p_metadata);
+ ps->body_set_shape_as_one_way_collision(rid, real_index, p_shape_data.one_way_collision, p_shape_data.one_way_collision_margin);
+ }
+ }
+ shape_idx++;
+}
+
void TileMap::update_dirty_quadrants() {
if (!pending_update)
@@ -268,7 +328,11 @@ void TileMap::update_dirty_quadrants() {
q.canvas_items.clear();
- ps->body_clear_shapes(q.body);
+ if (!use_parent) {
+ ps->body_clear_shapes(q.body);
+ } else if (collision_parent) {
+ collision_parent->shape_owner_clear_shapes(q.shape_owner_id);
+ }
int shape_idx = 0;
if (navigation) {
@@ -427,10 +491,7 @@ void TileMap::update_dirty_quadrants() {
for (int k = 0; k < _shapes.size(); k++) {
Ref<ConvexPolygonShape2D> convex = _shapes[k];
if (convex.is_valid()) {
- ps->body_add_shape(q.body, convex->get_rid(), xform);
- ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
- ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[j].one_way_collision, shapes[j].one_way_collision_margin);
- shape_idx++;
+ _add_shape(shape_idx, q, convex, shapes[j], xform, Vector2(E->key().x, E->key().y));
#ifdef DEBUG_ENABLED
} else {
print_error("The TileSet assigned to the TileMap " + get_name() + " has an invalid convex shape.");
@@ -438,10 +499,7 @@ void TileMap::update_dirty_quadrants() {
}
}
} else {
- ps->body_add_shape(q.body, shape->get_rid(), xform);
- ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
- ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[j].one_way_collision, shapes[j].one_way_collision_margin);
- shape_idx++;
+ _add_shape(shape_idx, q, shape, shapes[j], xform, Vector2(E->key().x, E->key().y));
}
}
}
@@ -616,22 +674,29 @@ Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(cons
xform.set_origin(q.pos);
//q.canvas_item = VisualServer::get_singleton()->canvas_item_create();
- q.body = Physics2DServer::get_singleton()->body_create();
- Physics2DServer::get_singleton()->body_set_mode(q.body, use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC);
-
- Physics2DServer::get_singleton()->body_attach_object_instance_id(q.body, get_instance_id());
- Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer);
- Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
- Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, friction);
- Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, bounce);
-
- if (is_inside_tree()) {
- xform = get_global_transform() * xform;
- RID space = get_world_2d()->get_space();
- Physics2DServer::get_singleton()->body_set_space(q.body, space);
- }
+ if (!use_parent) {
+ q.body = Physics2DServer::get_singleton()->body_create();
+ Physics2DServer::get_singleton()->body_set_mode(q.body, use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC);
+
+ Physics2DServer::get_singleton()->body_attach_object_instance_id(q.body, get_instance_id());
+ Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer);
+ Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
+ Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, friction);
+ Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, bounce);
- Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
+ if (is_inside_tree()) {
+ xform = get_global_transform() * xform;
+ RID space = get_world_2d()->get_space();
+ Physics2DServer::get_singleton()->body_set_space(q.body, space);
+ }
+
+ Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
+ } else if (collision_parent) {
+ xform = get_transform() * xform;
+ q.shape_owner_id = collision_parent->create_shape_owner(this);
+ } else {
+ q.shape_owner_id = -1;
+ }
rect_cache_dirty = true;
quadrant_order_dirty = true;
@@ -641,7 +706,12 @@ Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(cons
void TileMap::_erase_quadrant(Map<PosKey, Quadrant>::Element *Q) {
Quadrant &q = Q->get();
- Physics2DServer::get_singleton()->free(q.body);
+ if (!use_parent) {
+ Physics2DServer::get_singleton()->free(q.body);
+ } else if (collision_parent) {
+ collision_parent->remove_shape_owner(q.shape_owner_id);
+ }
+
for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
VisualServer::get_singleton()->free(E->get());
@@ -1135,20 +1205,24 @@ Rect2 TileMap::_edit_get_rect() const {
void TileMap::set_collision_layer(uint32_t p_layer) {
collision_layer = p_layer;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+ if (!use_parent) {
+ for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer);
+ Quadrant &q = E->get();
+ Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer);
+ }
}
}
void TileMap::set_collision_mask(uint32_t p_mask) {
collision_mask = p_mask;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+ if (!use_parent) {
+ for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
+ Quadrant &q = E->get();
+ Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
+ }
}
}
@@ -1184,13 +1258,40 @@ void TileMap::set_collision_use_kinematic(bool p_use_kinematic) {
_recreate_quadrants();
}
+bool TileMap::get_collision_use_parent() const {
+
+ return use_parent;
+}
+
+void TileMap::set_collision_use_parent(bool p_use_parent) {
+
+ if (use_parent == p_use_parent) return;
+
+ _clear_quadrants();
+
+ use_parent = p_use_parent;
+ set_notify_local_transform(use_parent);
+
+ if (use_parent && is_inside_tree()) {
+ collision_parent = Object::cast_to<CollisionObject2D>(get_parent());
+ } else {
+ collision_parent = NULL;
+ }
+
+ _recreate_quadrants();
+ _change_notify();
+ update_configuration_warning();
+}
+
void TileMap::set_collision_friction(float p_friction) {
friction = p_friction;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+ if (!use_parent) {
+ for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, p_friction);
+ Quadrant &q = E->get();
+ Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, p_friction);
+ }
}
}
@@ -1202,10 +1303,12 @@ float TileMap::get_collision_friction() const {
void TileMap::set_collision_bounce(float p_bounce) {
bounce = p_bounce;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+ if (!use_parent) {
+ for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, p_bounce);
+ Quadrant &q = E->get();
+ Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, p_bounce);
+ }
}
}
float TileMap::get_collision_bounce() const {
@@ -1404,6 +1507,12 @@ void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(p);
}
+void TileMap::_validate_property(PropertyInfo &property) const {
+ if (use_parent && property.name != "collision_use_parent" && property.name.begins_with("collision_")) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
Vector2 TileMap::map_to_world(const Vector2 &p_pos, bool p_ignore_ofs) const {
return _map_to_world(p_pos.x, p_pos.y, p_ignore_ofs);
@@ -1552,6 +1661,20 @@ bool TileMap::get_clip_uv() const {
return clip_uv;
}
+String TileMap::get_configuration_warning() const {
+
+ String warning = Node2D::get_configuration_warning();
+
+ if (use_parent && !collision_parent) {
+ if (!warning.empty()) {
+ warning += "\n";
+ }
+ return TTR("TileMap with Use Parent on needs a parent CollisionObject2D to give shapes to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
+ }
+
+ return warning;
+}
+
void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset);
@@ -1587,6 +1710,9 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_collision_use_kinematic", "use_kinematic"), &TileMap::set_collision_use_kinematic);
ClassDB::bind_method(D_METHOD("get_collision_use_kinematic"), &TileMap::get_collision_use_kinematic);
+ ClassDB::bind_method(D_METHOD("set_collision_use_parent", "use_parent"), &TileMap::set_collision_use_parent);
+ ClassDB::bind_method(D_METHOD("get_collision_use_parent"), &TileMap::get_collision_use_parent);
+
ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &TileMap::set_collision_layer);
ClassDB::bind_method(D_METHOD("get_collision_layer"), &TileMap::get_collision_layer);
@@ -1652,6 +1778,7 @@ void TileMap::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_clip_uv"), "set_clip_uv", "get_clip_uv");
ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_parent", PROPERTY_HINT_NONE, ""), "set_collision_use_parent", "get_collision_use_parent");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_kinematic", PROPERTY_HINT_NONE, ""), "set_collision_use_kinematic", "get_collision_use_kinematic");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce");
@@ -1700,6 +1827,8 @@ TileMap::TileMap() {
bounce = 0;
mode = MODE_SQUARE;
half_offset = HALF_OFFSET_DISABLED;
+ use_parent = false;
+ collision_parent = NULL;
use_kinematic = false;
navigation = NULL;
y_sort_mode = false;
@@ -1710,6 +1839,7 @@ TileMap::TileMap() {
fp_adjust = 0.00001;
tile_origin = TILE_ORIGIN_TOP_LEFT;
set_notify_transform(true);
+ set_notify_local_transform(false);
}
TileMap::~TileMap() {
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 6a1467aa48..1caaefa213 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -37,6 +37,8 @@
#include "scene/2d/node_2d.h"
#include "scene/resources/tile_set.h"
+class CollisionObject2D;
+
class TileMap : public Node2D {
GDCLASS(TileMap, Node2D);
@@ -74,6 +76,8 @@ private:
Mode mode;
Transform2D custom_transform;
HalfOffset half_offset;
+ bool use_parent;
+ CollisionObject2D *collision_parent;
bool use_kinematic;
Navigation2D *navigation;
@@ -123,6 +127,7 @@ private:
Vector2 pos;
List<RID> canvas_items;
RID body;
+ uint32_t shape_owner_id;
SelfList<Quadrant> dirty_list;
@@ -145,6 +150,7 @@ private:
pos = q.pos;
canvas_items = q.canvas_items;
body = q.body;
+ shape_owner_id = q.shape_owner_id;
cells = q.cells;
navpoly_ids = q.navpoly_ids;
occluder_instances = q.occluder_instances;
@@ -154,6 +160,7 @@ private:
pos = q.pos;
canvas_items = q.canvas_items;
body = q.body;
+ shape_owner_id = q.shape_owner_id;
cells = q.cells;
occluder_instances = q.occluder_instances;
navpoly_ids = q.navpoly_ids;
@@ -188,6 +195,8 @@ private:
void _fix_cell_transform(Transform2D &xform, const Cell &p_cell, const Vector2 &p_offset, const Size2 &p_sc);
+ void _add_shape(int &shape_idx, const Quadrant &p_q, const Ref<Shape2D> &p_shape, const TileSet::ShapeData &p_shape_data, const Transform2D &p_xform, const Vector2 &p_metadata);
+
Map<PosKey, Quadrant>::Element *_create_quadrant(const PosKey &p_qk);
void _erase_quadrant(Map<PosKey, Quadrant>::Element *Q);
void _make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update = true);
@@ -218,6 +227,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ virtual void _validate_property(PropertyInfo &property) const;
virtual void _changed_callback(Object *p_changed, const char *p_prop);
public:
@@ -271,6 +281,9 @@ public:
void set_collision_use_kinematic(bool p_use_kinematic);
bool get_collision_use_kinematic() const;
+ void set_collision_use_parent(bool p_use_parent);
+ bool get_collision_use_parent() const;
+
void set_collision_friction(float p_friction);
float get_collision_friction() const;
@@ -314,6 +327,8 @@ public:
void set_clip_uv(bool p_enable);
bool get_clip_uv() const;
+ String get_configuration_warning() const;
+
void fix_invalid_tiles();
void clear();
diff --git a/scene/3d/arvr_nodes.cpp b/scene/3d/arvr_nodes.cpp
index 95eec41fb2..dfa8fce9be 100644
--- a/scene/3d/arvr_nodes.cpp
+++ b/scene/3d/arvr_nodes.cpp
@@ -264,6 +264,7 @@ void ARVRController::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rumble"), &ARVRController::get_rumble);
ClassDB::bind_method(D_METHOD("set_rumble", "rumble"), &ARVRController::set_rumble);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rumble", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_rumble", "get_rumble");
+ ADD_PROPERTY_DEFAULT("rumble", 0.0);
ClassDB::bind_method(D_METHOD("get_mesh"), &ARVRController::get_mesh);
diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h
index 7a652ed65f..93954e758a 100644
--- a/scene/3d/audio_stream_player_3d.h
+++ b/scene/3d/audio_stream_player_3d.h
@@ -71,7 +71,7 @@ private:
struct Output {
AudioFilterSW filter;
- AudioFilterSW::Processor filter_process[6];
+ AudioFilterSW::Processor filter_process[8];
AudioFrame vol[4];
float filter_gain;
float pitch_scale;
diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp
index 612d91c6e1..12d562c0c6 100644
--- a/scene/3d/navigation.cpp
+++ b/scene/3d/navigation.cpp
@@ -90,7 +90,6 @@ void Navigation::_navmesh_link(int p_id) {
if (!valid) {
nm.polygons.pop_back();
ERR_CONTINUE(!valid);
- continue;
}
p.center = center;
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index 3624e04434..d3aad7000d 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -1470,7 +1470,7 @@ Vector3 KinematicCollision::get_remainder() const {
return collision.remainder;
}
Object *KinematicCollision::get_local_shape() const {
- ERR_FAIL_COND_V(!owner, NULL);
+ if (!owner) return NULL;
uint32_t ownerid = owner->shape_find_owner(collision.local_shape);
return owner->shape_owner_get_owner(ownerid);
}
diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp
index efd418e3c7..1a41a31253 100644
--- a/scene/3d/spatial.cpp
+++ b/scene/3d/spatial.cpp
@@ -506,6 +506,8 @@ bool Spatial::is_set_as_toplevel() const {
Ref<World> Spatial::get_world() const {
ERR_FAIL_COND_V(!is_inside_world(), Ref<World>());
+ ERR_FAIL_COND_V(!data.viewport, Ref<World>());
+
return data.viewport->find_world();
}
diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp
index 4bb4d18071..5141c84803 100644
--- a/scene/3d/visual_instance.cpp
+++ b/scene/3d/visual_instance.cpp
@@ -60,7 +60,7 @@ void VisualInstance::_notification(int p_what) {
if (skeleton)
VisualServer::get_singleton()->instance_attach_skeleton( instance, skeleton->get_skeleton() );
*/
-
+ ERR_FAIL_COND(get_world().is_null());
VisualServer::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
_update_visibility();
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 58a0762469..b197971b61 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -173,7 +173,7 @@ void ColorPicker::_value_changed(double) {
color.set_hsv(scroll[0]->get_value() / 360.0,
scroll[1]->get_value() / 100.0,
scroll[2]->get_value() / 100.0,
- scroll[3]->get_value() / 100.0);
+ scroll[3]->get_value() / 255.0);
} else {
for (int i = 0; i < 4; i++) {
color.components[i] = scroll[i]->get_value() / (raw_mode_enabled ? 1.0 : 255.0);
@@ -209,17 +209,17 @@ void ColorPicker::_update_color(bool p_update_sliders) {
if (hsv_mode_enabled) {
for (int i = 0; i < 4; i++) {
- scroll[i]->set_step(0.1);
+ scroll[i]->set_step(1.0);
}
- scroll[0]->set_max(360);
+ scroll[0]->set_max(359);
scroll[0]->set_value(h * 360.0);
scroll[1]->set_max(100);
scroll[1]->set_value(s * 100.0);
scroll[2]->set_max(100);
scroll[2]->set_value(v * 100.0);
- scroll[3]->set_max(100);
- scroll[3]->set_value(color.components[3] * 100.0);
+ scroll[3]->set_max(255);
+ scroll[3]->set_value(color.components[3] * 255.0);
} else {
for (int i = 0; i < 4; i++) {
if (raw_mode_enabled) {
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 6e0e26312f..eccd42cb9f 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2249,6 +2249,7 @@ Ref<Theme> Control::get_theme() const {
void Control::set_tooltip(const String &p_tooltip) {
data.tooltip = p_tooltip;
+ update_configuration_warning();
}
String Control::get_tooltip(const Point2 &p_pos) const {
@@ -2540,6 +2541,7 @@ void Control::set_mouse_filter(MouseFilter p_filter) {
ERR_FAIL_INDEX(p_filter, 3);
data.mouse_filter = p_filter;
+ update_configuration_warning();
}
Control::MouseFilter Control::get_mouse_filter() const {
@@ -2703,6 +2705,20 @@ void Control::get_argument_options(const StringName &p_function, int p_idx, List
}
}
}
+
+String Control::get_configuration_warning() const {
+ String warning = CanvasItem::get_configuration_warning();
+
+ if (data.mouse_filter == MOUSE_FILTER_IGNORE && data.tooltip != "") {
+ if (warning != String()) {
+ warning += "\n";
+ }
+ warning += TTR("The Hint Tooltip won't be displayed as the control's Mouse Filter is set to \"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\".");
+ }
+
+ return warning;
+}
+
void Control::set_clip_contents(bool p_clip) {
data.clip_contents = p_clip;
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 2489a5eda4..1a59a6d2e4 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -487,6 +487,7 @@ public:
bool is_visibility_clip_disabled() const;
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
+ virtual String get_configuration_warning() const;
Control();
~Control();
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index ba4d390fc5..04fb991f78 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -381,6 +381,18 @@ void FileDialog::_tree_item_activated() {
}
}
+void FileDialog::update_file_name() {
+ int idx = filter->get_selected() - 1;
+ if ((idx == -1 && filter->get_item_count() == 2) || (filter->get_item_count() > 2 && idx >= 0 && idx < filter->get_item_count() - 2)) {
+ if (idx == -1) idx += 1;
+ String filter_str = filters[idx];
+ String file_str = file->get_text();
+ String base_name = file_str.get_basename();
+ file_str = base_name + "." + filter_str.strip_edges().to_lower();
+ file->set_text(file_str);
+ }
+}
+
void FileDialog::update_file_list() {
tree->clear();
@@ -506,6 +518,7 @@ void FileDialog::update_file_list() {
void FileDialog::_filter_selected(int) {
+ update_file_name();
update_file_list();
}
@@ -797,6 +810,7 @@ void FileDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("_select_drive"), &FileDialog::_select_drive);
ClassDB::bind_method(D_METHOD("_make_dir"), &FileDialog::_make_dir);
ClassDB::bind_method(D_METHOD("_make_dir_confirm"), &FileDialog::_make_dir_confirm);
+ ClassDB::bind_method(D_METHOD("_update_file_name"), &FileDialog::update_file_name);
ClassDB::bind_method(D_METHOD("_update_file_list"), &FileDialog::update_file_list);
ClassDB::bind_method(D_METHOD("_update_dir"), &FileDialog::update_dir);
ClassDB::bind_method(D_METHOD("_go_up"), &FileDialog::_go_up);
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index 9f7ea1a2f2..191af5fef3 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -102,6 +102,7 @@ private:
bool invalidated;
void update_dir();
+ void update_file_name();
void update_file_list();
void update_filters();
diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp
index e18387a52e..510f1b18ad 100644
--- a/scene/gui/label.cpp
+++ b/scene/gui/label.cpp
@@ -247,11 +247,11 @@ void Label::_notification(int p_what) {
n = String::char_uppercase(n);
}
- float move = font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + shadow_ofs, c, n, font_color_shadow, false);
+ float move = drawer.draw_char(ci, Point2(x_ofs_shadow, y_ofs) + shadow_ofs, c, n, font_color_shadow);
if (use_outline) {
- font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(-shadow_ofs.x, shadow_ofs.y), c, n, font_color_shadow, false);
- font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(shadow_ofs.x, -shadow_ofs.y), c, n, font_color_shadow, false);
- font->draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(-shadow_ofs.x, -shadow_ofs.y), c, n, font_color_shadow, false);
+ drawer.draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(-shadow_ofs.x, shadow_ofs.y), c, n, font_color_shadow);
+ drawer.draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(shadow_ofs.x, -shadow_ofs.y), c, n, font_color_shadow);
+ drawer.draw_char(ci, Point2(x_ofs_shadow, y_ofs) + Vector2(-shadow_ofs.x, -shadow_ofs.y), c, n, font_color_shadow);
}
x_ofs_shadow += move;
chars_total_shadow++;
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 872402e9e1..58671655dc 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -282,7 +282,7 @@ void OptionButton::_set_items(const Array &p_items) {
void OptionButton::get_translatable_strings(List<String> *p_strings) const {
- return popup->get_translatable_strings(p_strings);
+ popup->get_translatable_strings(p_strings);
}
void OptionButton::_bind_methods() {
diff --git a/scene/gui/reference_rect.cpp b/scene/gui/reference_rect.cpp
index 553e133946..052c8ccd05 100644
--- a/scene/gui/reference_rect.cpp
+++ b/scene/gui/reference_rect.cpp
@@ -38,26 +38,41 @@ void ReferenceRect::_notification(int p_what) {
if (!is_inside_tree())
return;
- if (Engine::get_singleton()->is_editor_hint())
+ if (Engine::get_singleton()->is_editor_hint() || !editor_only)
draw_rect(Rect2(Point2(), get_size()), border_color, false);
}
}
-void ReferenceRect::set_border_color(const Color &color) {
- border_color = color;
+void ReferenceRect::set_border_color(const Color &p_color) {
+ border_color = p_color;
+ update();
}
Color ReferenceRect::get_border_color() const {
return border_color;
}
+void ReferenceRect::set_editor_only(const bool &p_enabled) {
+ editor_only = p_enabled;
+ update();
+}
+
+bool ReferenceRect::get_editor_only() const {
+ return editor_only;
+}
+
void ReferenceRect::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_border_color"), &ReferenceRect::get_border_color);
ClassDB::bind_method(D_METHOD("set_border_color", "color"), &ReferenceRect::set_border_color);
+ ClassDB::bind_method(D_METHOD("get_editor_only"), &ReferenceRect::get_editor_only);
+ ClassDB::bind_method(D_METHOD("set_editor_only", "enabled"), &ReferenceRect::set_editor_only);
+
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "get_editor_only");
}
ReferenceRect::ReferenceRect() {
border_color = Color(1, 0, 0);
+ editor_only = true;
}
diff --git a/scene/gui/reference_rect.h b/scene/gui/reference_rect.h
index de3ccaeeca..7a88333cf2 100644
--- a/scene/gui/reference_rect.h
+++ b/scene/gui/reference_rect.h
@@ -37,6 +37,7 @@ class ReferenceRect : public Control {
GDCLASS(ReferenceRect, Control);
Color border_color;
+ bool editor_only;
protected:
void _notification(int p_what);
@@ -45,8 +46,11 @@ protected:
public:
ReferenceRect();
- void set_border_color(const Color &color);
+ void set_border_color(const Color &p_color);
Color get_border_color() const;
+
+ void set_editor_only(const bool &p_enabled);
+ bool get_editor_only() const;
};
#endif // REFERENCE_RECT_H
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index fdd21f525b..a6e3d644f6 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -681,6 +681,13 @@ void TextEdit::_notification(int p_what) {
}
}
+ if (line_length_guideline) {
+ int x = xmargin_beg + cache.font->get_char_size('0').width * line_length_guideline_col - cursor.x_ofs;
+ if (x > xmargin_beg && x < xmargin_end) {
+ VisualServer::get_singleton()->canvas_item_add_line(ci, Point2(x, 0), Point2(x, size.height), cache.line_length_guideline_color);
+ }
+ }
+
int brace_open_match_line = -1;
int brace_open_match_column = -1;
bool brace_open_matching = false;
@@ -1339,13 +1346,6 @@ void TextEdit::_notification(int p_what) {
}
}
- if (line_length_guideline) {
- int x = xmargin_beg + cache.font->get_char_size('0').width * line_length_guideline_col - cursor.x_ofs;
- if (x > xmargin_beg && x < xmargin_end) {
- VisualServer::get_singleton()->canvas_item_add_line(ci, Point2(x, 0), Point2(x, size.height), cache.line_length_guideline_color);
- }
- }
-
bool completion_below = false;
if (completion_active) {
// code completion box
@@ -4817,14 +4817,18 @@ void TextEdit::deselect() {
void TextEdit::select(int p_from_line, int p_from_column, int p_to_line, int p_to_column) {
- if (p_from_line >= text.size())
+ if (p_from_line < 0)
+ p_from_line = 0;
+ else if (p_from_line >= text.size())
p_from_line = text.size() - 1;
if (p_from_column >= text[p_from_line].length())
p_from_column = text[p_from_line].length();
if (p_from_column < 0)
p_from_column = 0;
- if (p_to_line >= text.size())
+ if (p_to_line < 0)
+ p_to_line = 0;
+ else if (p_to_line >= text.size())
p_to_line = text.size() - 1;
if (p_to_column >= text[p_to_line].length())
p_to_column = text[p_to_line].length();
diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp
index e65314644e..88b942ee45 100644
--- a/scene/main/http_request.cpp
+++ b/scene/main/http_request.cpp
@@ -425,7 +425,7 @@ void HTTPRequest::_notification(int p_what) {
void HTTPRequest::set_use_threads(bool p_use) {
- ERR_FAIL_COND(status != HTTPClient::STATUS_DISCONNECTED);
+ ERR_FAIL_COND(get_http_client_status() != HTTPClient::STATUS_DISCONNECTED);
use_threads = p_use;
}
@@ -436,7 +436,7 @@ bool HTTPRequest::is_using_threads() const {
void HTTPRequest::set_body_size_limit(int p_bytes) {
- ERR_FAIL_COND(status != HTTPClient::STATUS_DISCONNECTED);
+ ERR_FAIL_COND(get_http_client_status() != HTTPClient::STATUS_DISCONNECTED);
body_size_limit = p_bytes;
}
@@ -448,7 +448,7 @@ int HTTPRequest::get_body_size_limit() const {
void HTTPRequest::set_download_file(const String &p_file) {
- ERR_FAIL_COND(status != HTTPClient::STATUS_DISCONNECTED);
+ ERR_FAIL_COND(get_http_client_status() != HTTPClient::STATUS_DISCONNECTED);
download_to_file = p_file;
}
@@ -546,7 +546,6 @@ HTTPRequest::HTTPRequest() {
downloaded = 0;
body_size_limit = -1;
file = NULL;
- status = HTTPClient::STATUS_DISCONNECTED;
}
HTTPRequest::~HTTPRequest() {
diff --git a/scene/main/http_request.h b/scene/main/http_request.h
index baabda4010..2e58d579ba 100644
--- a/scene/main/http_request.h
+++ b/scene/main/http_request.h
@@ -88,8 +88,6 @@ private:
int redirections;
- HTTPClient::Status status;
-
bool _update_connection();
int max_redirects;
diff --git a/scene/main/node.cpp b/scene/main/node.cpp
index a580a7f8ac..5888760973 100644
--- a/scene/main/node.cpp
+++ b/scene/main/node.cpp
@@ -71,6 +71,8 @@ void Node::_notification(int p_notification) {
} break;
case NOTIFICATION_ENTER_TREE: {
+ ERR_FAIL_COND(!get_viewport());
+ ERR_FAIL_COND(!get_tree());
if (data.pause_mode == PAUSE_MODE_INHERIT) {
@@ -94,6 +96,8 @@ void Node::_notification(int p_notification) {
} break;
case NOTIFICATION_EXIT_TREE: {
+ ERR_FAIL_COND(!get_viewport());
+ ERR_FAIL_COND(!get_tree());
get_tree()->node_count--;
orphan_node_count++;
@@ -840,6 +844,8 @@ bool Node::is_processing_internal() const {
void Node::set_process_priority(int p_priority) {
data.process_priority = p_priority;
+ ERR_FAIL_COND(!data.tree);
+
if (is_processing())
data.tree->make_group_changed("idle_process");
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 7f0cebd492..0e7cec57a4 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -614,6 +614,7 @@ void SceneTree::finish() {
root->_set_tree(NULL);
root->_propagate_after_exit_tree();
memdelete(root); //delete root
+ root = NULL;
}
}
@@ -1889,6 +1890,7 @@ void SceneTree::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "debug_navigation_hint"), "set_debug_navigation_hint", "is_debugging_navigation_hint");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "paused"), "set_pause", "is_paused");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections");
+ ADD_PROPERTY_DEFAULT("refuse_new_network_connections", false);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_font_oversampling"), "set_use_font_oversampling", "is_using_font_oversampling");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "edited_scene_root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_edited_scene_root", "get_edited_scene_root");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "current_scene", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "set_current_scene", "get_current_scene");
@@ -1962,7 +1964,7 @@ bool SceneTree::is_using_font_oversampling() const {
SceneTree::SceneTree() {
- singleton = this;
+ if (singleton == NULL) singleton = this;
_quit = false;
accept_quit = true;
quit_on_go_back = true;
@@ -2107,4 +2109,11 @@ SceneTree::SceneTree() {
}
SceneTree::~SceneTree() {
+ if (root) {
+ root->_set_tree(NULL);
+ root->_propagate_after_exit_tree();
+ memdelete(root);
+ }
+
+ if (singleton == this) singleton = NULL;
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index dcd70a1844..8561d9aedb 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1701,6 +1701,8 @@ bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_che
void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
+ ERR_FAIL_COND(p_event.is_null())
+
//?
/*
if (!is_visible()) {
diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp
index 51dd91fff5..de853f0c30 100644
--- a/scene/resources/concave_polygon_shape_2d.cpp
+++ b/scene/resources/concave_polygon_shape_2d.cpp
@@ -104,4 +104,6 @@ void ConcavePolygonShape2D::_bind_methods() {
ConcavePolygonShape2D::ConcavePolygonShape2D() :
Shape2D(Physics2DServer::get_singleton()->concave_polygon_shape_create()) {
+ PoolVector<Vector2> empty;
+ set_segments(empty);
}
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index a80a57a09c..691d73c181 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -184,7 +184,8 @@ void ParticlesMaterial::_update_shader() {
} break;
case EMISSION_SHAPE_DIRECTED_POINTS: {
code += "uniform sampler2D emission_texture_normal : hint_black;\n";
- } //fallthrough
+ FALLTHROUGH;
+ }
case EMISSION_SHAPE_POINTS: {
code += "uniform sampler2D emission_texture_points : hint_black;\n";
code += "uniform int emission_texture_point_count;\n";
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 3a0144849a..a5e9351753 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1487,8 +1487,10 @@ uint32_t CubeMap::get_flags() const {
void CubeMap::set_side(Side p_side, const Ref<Image> &p_image) {
+ ERR_FAIL_COND(p_image.is_null());
ERR_FAIL_COND(p_image->empty());
ERR_FAIL_INDEX(p_side, 6);
+
if (!_is_valid()) {
format = p_image->get_format();
w = p_image->get_width();