diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/collision_object_2d.cpp | 4 | ||||
-rw-r--r-- | scene/2d/mesh_instance_2d.cpp | 4 | ||||
-rw-r--r-- | scene/2d/mesh_instance_2d.h | 1 | ||||
-rw-r--r-- | scene/3d/collision_object_3d.cpp | 4 | ||||
-rw-r--r-- | scene/3d/soft_dynamic_body_3d.cpp | 82 | ||||
-rw-r--r-- | scene/3d/soft_dynamic_body_3d.h | 15 | ||||
-rw-r--r-- | scene/gui/tab_bar.cpp | 5 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 9 |
8 files changed, 70 insertions, 54 deletions
diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index 6916f832d0..28facd09ce 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -454,7 +454,7 @@ void CollisionObject2D::shape_owner_clear_shapes(uint32_t p_owner) { } uint32_t CollisionObject2D::shape_find_owner(int p_shape_index) const { - ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, 0); + ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, UINT32_MAX); for (const KeyValue<uint32_t, ShapeData> &E : shapes) { for (int i = 0; i < E.value.shapes.size(); i++) { @@ -465,7 +465,7 @@ uint32_t CollisionObject2D::shape_find_owner(int p_shape_index) const { } //in theory it should be unreachable - return 0; + ERR_FAIL_V_MSG(UINT32_MAX, "Can't find owner for shape index " + itos(p_shape_index) + "."); } void CollisionObject2D::set_pickable(bool p_enabled) { diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp index 15008390b7..58bff97da9 100644 --- a/scene/2d/mesh_instance_2d.cpp +++ b/scene/2d/mesh_instance_2d.cpp @@ -96,6 +96,10 @@ Rect2 MeshInstance2D::_edit_get_rect() const { return Node2D::_edit_get_rect(); } + +bool MeshInstance2D::_edit_use_rect() const { + return mesh.is_valid(); +} #endif MeshInstance2D::MeshInstance2D() { diff --git a/scene/2d/mesh_instance_2d.h b/scene/2d/mesh_instance_2d.h index adfda4cf7f..f94d53da7d 100644 --- a/scene/2d/mesh_instance_2d.h +++ b/scene/2d/mesh_instance_2d.h @@ -48,6 +48,7 @@ protected: public: #ifdef TOOLS_ENABLED virtual Rect2 _edit_get_rect() const override; + virtual bool _edit_use_rect() const override; #endif void set_mesh(const Ref<Mesh> &p_mesh); diff --git a/scene/3d/collision_object_3d.cpp b/scene/3d/collision_object_3d.cpp index 814ed5c2a7..fd891a5e13 100644 --- a/scene/3d/collision_object_3d.cpp +++ b/scene/3d/collision_object_3d.cpp @@ -648,7 +648,7 @@ void CollisionObject3D::shape_owner_clear_shapes(uint32_t p_owner) { } uint32_t CollisionObject3D::shape_find_owner(int p_shape_index) const { - ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, 0); + ERR_FAIL_INDEX_V(p_shape_index, total_subshapes, UINT32_MAX); for (const KeyValue<uint32_t, ShapeData> &E : shapes) { for (int i = 0; i < E.value.shapes.size(); i++) { @@ -659,7 +659,7 @@ uint32_t CollisionObject3D::shape_find_owner(int p_shape_index) const { } //in theory it should be unreachable - return 0; + ERR_FAIL_V_MSG(UINT32_MAX, "Can't find owner for shape index " + itos(p_shape_index) + "."); } CollisionObject3D::CollisionObject3D(RID p_rid, bool p_area) { diff --git a/scene/3d/soft_dynamic_body_3d.cpp b/scene/3d/soft_dynamic_body_3d.cpp index 9fceb21790..43292d42f1 100644 --- a/scene/3d/soft_dynamic_body_3d.cpp +++ b/scene/3d/soft_dynamic_body_3d.cpp @@ -250,7 +250,7 @@ void SoftDynamicBody3D::_notification(int p_what) { RID space = get_world_3d()->get_space(); PhysicsServer3D::get_singleton()->soft_body_set_space(physics_rid, space); - prepare_physics_server(); + _prepare_physics_server(); } break; case NOTIFICATION_READY: { @@ -284,13 +284,13 @@ void SoftDynamicBody3D::_notification(int p_what) { case NOTIFICATION_DISABLED: { if (is_inside_tree() && (disable_mode == DISABLE_MODE_REMOVE)) { - prepare_physics_server(); + _prepare_physics_server(); } } break; case NOTIFICATION_ENABLED: { if (is_inside_tree() && (disable_mode == DISABLE_MODE_REMOVE)) { - prepare_physics_server(); + _prepare_physics_server(); } } break; @@ -378,7 +378,7 @@ void SoftDynamicBody3D::_bind_methods() { TypedArray<String> SoftDynamicBody3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); - if (get_mesh().is_null()) { + if (mesh.is_null()) { warnings.push_back(TTR("This body will be ignored until you set a mesh.")); } @@ -407,11 +407,17 @@ void SoftDynamicBody3D::_update_physics_server() { } void SoftDynamicBody3D::_draw_soft_mesh() { - if (get_mesh().is_null()) { + if (mesh.is_null()) { return; } - const RID mesh_rid = get_mesh()->get_rid(); + RID mesh_rid = mesh->get_rid(); + if (owned_mesh != mesh_rid) { + _become_mesh_owner(); + mesh_rid = mesh->get_rid(); + PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, mesh_rid); + } + if (!rendering_server_handler.is_ready(mesh_rid)) { rendering_server_handler.prepare(mesh_rid, 0); @@ -430,11 +436,11 @@ void SoftDynamicBody3D::_draw_soft_mesh() { rendering_server_handler.commit_changes(); } -void SoftDynamicBody3D::prepare_physics_server() { +void SoftDynamicBody3D::_prepare_physics_server() { #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint()) { - if (get_mesh().is_valid()) { - PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh()->get_rid()); + if (mesh.is_valid()) { + PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, mesh->get_rid()); } else { PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, RID()); } @@ -443,9 +449,13 @@ void SoftDynamicBody3D::prepare_physics_server() { } #endif - if (get_mesh().is_valid() && (is_enabled() || (disable_mode != DISABLE_MODE_REMOVE))) { - become_mesh_owner(); - PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, get_mesh()->get_rid()); + if (mesh.is_valid() && (is_enabled() || (disable_mode != DISABLE_MODE_REMOVE))) { + RID mesh_rid = mesh->get_rid(); + if (owned_mesh != mesh_rid) { + _become_mesh_owner(); + mesh_rid = mesh->get_rid(); + } + PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, mesh_rid); RS::get_singleton()->connect("frame_pre_draw", callable_mp(this, &SoftDynamicBody3D::_draw_soft_mesh)); } else { PhysicsServer3D::get_singleton()->soft_body_set_mesh(physics_rid, RID()); @@ -455,38 +465,32 @@ void SoftDynamicBody3D::prepare_physics_server() { } } -void SoftDynamicBody3D::become_mesh_owner() { - if (mesh.is_null()) { - return; - } - - if (!mesh_owner) { - mesh_owner = true; +void SoftDynamicBody3D::_become_mesh_owner() { + Vector<Ref<Material>> copy_materials; + copy_materials.append_array(surface_override_materials); - Vector<Ref<Material>> copy_materials; - copy_materials.append_array(surface_override_materials); + ERR_FAIL_COND(!mesh->get_surface_count()); - ERR_FAIL_COND(!mesh->get_surface_count()); + // Get current mesh array and create new mesh array with necessary flag for SoftDynamicBody + Array surface_arrays = mesh->surface_get_arrays(0); + Array surface_blend_arrays = mesh->surface_get_blend_shape_arrays(0); + Dictionary surface_lods = mesh->surface_get_lods(0); + uint32_t surface_format = mesh->surface_get_format(0); - // Get current mesh array and create new mesh array with necessary flag for SoftDynamicBody - Array surface_arrays = mesh->surface_get_arrays(0); - Array surface_blend_arrays = mesh->surface_get_blend_shape_arrays(0); - Dictionary surface_lods = mesh->surface_get_lods(0); - uint32_t surface_format = mesh->surface_get_format(0); + surface_format |= Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE; - surface_format |= Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE; + Ref<ArrayMesh> soft_mesh; + soft_mesh.instantiate(); + soft_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, surface_arrays, surface_blend_arrays, surface_lods, surface_format); + soft_mesh->surface_set_material(0, mesh->surface_get_material(0)); - Ref<ArrayMesh> soft_mesh; - soft_mesh.instantiate(); - soft_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, surface_arrays, surface_blend_arrays, surface_lods, surface_format); - soft_mesh->surface_set_material(0, mesh->surface_get_material(0)); + set_mesh(soft_mesh); - set_mesh(soft_mesh); - - for (int i = copy_materials.size() - 1; 0 <= i; --i) { - set_surface_override_material(i, copy_materials[i]); - } + for (int i = copy_materials.size() - 1; 0 <= i; --i) { + set_surface_override_material(i, copy_materials[i]); } + + owned_mesh = soft_mesh->get_rid(); } void SoftDynamicBody3D::set_collision_mask(uint32_t p_mask) { @@ -551,13 +555,13 @@ void SoftDynamicBody3D::set_disable_mode(DisableMode p_mode) { bool inside_tree = is_inside_tree(); if (inside_tree && (disable_mode == DISABLE_MODE_REMOVE)) { - prepare_physics_server(); + _prepare_physics_server(); } disable_mode = p_mode; if (inside_tree && (disable_mode == DISABLE_MODE_REMOVE)) { - prepare_physics_server(); + _prepare_physics_server(); } } diff --git a/scene/3d/soft_dynamic_body_3d.h b/scene/3d/soft_dynamic_body_3d.h index 5e7fbfe29e..57e116aa05 100644 --- a/scene/3d/soft_dynamic_body_3d.h +++ b/scene/3d/soft_dynamic_body_3d.h @@ -90,7 +90,7 @@ private: DisableMode disable_mode = DISABLE_MODE_REMOVE; - bool mesh_owner = false; + RID owned_mesh; uint32_t collision_mask = 1; uint32_t collision_layer = 1; NodePath parent_collision_ignore; @@ -106,6 +106,12 @@ private: void _update_pickable(); + void _update_physics_server(); + void _draw_soft_mesh(); + + void _prepare_physics_server(); + void _become_mesh_owner(); + protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; @@ -120,14 +126,7 @@ protected: TypedArray<String> get_configuration_warnings() const override; -protected: - void _update_physics_server(); - void _draw_soft_mesh(); - public: - void prepare_physics_server(); - void become_mesh_owner(); - RID get_physics_rid() const { return physics_rid; } void set_collision_mask(uint32_t p_mask); diff --git a/scene/gui/tab_bar.cpp b/scene/gui/tab_bar.cpp index 7c7e3b0547..78b58c773a 100644 --- a/scene/gui/tab_bar.cpp +++ b/scene/gui/tab_bar.cpp @@ -222,6 +222,11 @@ void TabBar::gui_input(const Ref<InputEvent> &p_event) { } } + if (max_drawn_tab <= 0) { + // Return early if there are no actual tabs to handle input for. + return; + } + int found = -1; for (int i = offset; i <= max_drawn_tab; i++) { if (tabs[i].rb_rect.has_point(pos)) { diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 0e62e6e30a..3280190250 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -2192,7 +2192,10 @@ void Viewport::_drop_physics_mouseover(bool p_paused_only) { if (physics_object_over.is_valid()) { CollisionObject3D *co = Object::cast_to<CollisionObject3D>(ObjectDB::get_instance(physics_object_over)); if (co) { - if (!(p_paused_only && co->can_process())) { + if (!co->is_inside_tree()) { + physics_object_over = ObjectID(); + physics_object_capture = ObjectID(); + } else if (!(p_paused_only && co->can_process())) { co->_mouse_exit(); physics_object_over = ObjectID(); physics_object_capture = ObjectID(); @@ -2213,7 +2216,7 @@ void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paus Object *o = ObjectDB::get_instance(E->key()); if (o) { CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o); - if (co) { + if (co && co->is_inside_tree()) { if (p_clean_all_frames && p_paused_only && co->can_process()) { continue; } @@ -2239,7 +2242,7 @@ void Viewport::_cleanup_mouseover_colliders(bool p_clean_all_frames, bool p_paus Object *o = ObjectDB::get_instance(E->key().first); if (o) { CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o); - if (co) { + if (co && co->is_inside_tree()) { if (p_clean_all_frames && p_paused_only && co->can_process()) { continue; } |