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-rw-r--r--scene/3d/occluder_instance_3d.cpp8
-rw-r--r--scene/3d/occluder_instance_3d.h6
-rw-r--r--scene/resources/rectangle_shape_2d.cpp8
-rw-r--r--scene/resources/rectangle_shape_2d.h6
-rw-r--r--scene/resources/tile_set.cpp8
-rw-r--r--scene/resources/tile_set.h6
-rw-r--r--scene/resources/visual_shader.cpp4
-rw-r--r--scene/resources/visual_shader.h6
8 files changed, 26 insertions, 26 deletions
diff --git a/scene/3d/occluder_instance_3d.cpp b/scene/3d/occluder_instance_3d.cpp
index c1c309fdbe..015cb9a21d 100644
--- a/scene/3d/occluder_instance_3d.cpp
+++ b/scene/3d/occluder_instance_3d.cpp
@@ -186,21 +186,21 @@ ArrayOccluder3D::~ArrayOccluder3D() {
/////////////////////////////////////////////////
-void QuadOccluder3D::set_size(const Vector2 &p_size) {
+void QuadOccluder3D::set_size(const Size2 &p_size) {
if (size == p_size) {
return;
}
- size = p_size.max(Vector2());
+ size = p_size.max(Size2());
_update();
}
-Vector2 QuadOccluder3D::get_size() const {
+Size2 QuadOccluder3D::get_size() const {
return size;
}
void QuadOccluder3D::_update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) {
- Vector2 _size = Vector2(size.x / 2.0f, size.y / 2.0f);
+ Size2 _size = Size2(size.x / 2.0f, size.y / 2.0f);
r_vertices = {
Vector3(-_size.x, -_size.y, 0),
diff --git a/scene/3d/occluder_instance_3d.h b/scene/3d/occluder_instance_3d.h
index 11d731b989..69a80e63fc 100644
--- a/scene/3d/occluder_instance_3d.h
+++ b/scene/3d/occluder_instance_3d.h
@@ -88,15 +88,15 @@ class QuadOccluder3D : public Occluder3D {
GDCLASS(QuadOccluder3D, Occluder3D);
private:
- Vector2 size = Vector2(1.0f, 1.0f);
+ Size2 size = Vector2(1.0f, 1.0f);
protected:
virtual void _update_arrays(PackedVector3Array &r_vertices, PackedInt32Array &r_indices) override;
static void _bind_methods();
public:
- Vector2 get_size() const;
- void set_size(const Vector2 &p_size);
+ Size2 get_size() const;
+ void set_size(const Size2 &p_size);
QuadOccluder3D();
~QuadOccluder3D();
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index a64b262cb4..6ebf96db8e 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -41,7 +41,7 @@ void RectangleShape2D::_update_shape() {
bool RectangleShape2D::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "extents") { // Compatibility with Godot 3.x.
// Convert to `size`, twice as big.
- set_size((Vector2)p_value * 2);
+ set_size((Size2)p_value * 2);
return true;
}
return false;
@@ -57,13 +57,13 @@ bool RectangleShape2D::_get(const StringName &p_name, Variant &r_property) const
}
#endif // DISABLE_DEPRECATED
-void RectangleShape2D::set_size(const Vector2 &p_size) {
+void RectangleShape2D::set_size(const Size2 &p_size) {
ERR_FAIL_COND_MSG(p_size.x < 0 || p_size.y < 0, "RectangleShape2D size cannot be negative.");
size = p_size;
_update_shape();
}
-Vector2 RectangleShape2D::get_size() const {
+Size2 RectangleShape2D::get_size() const {
return size;
}
@@ -106,6 +106,6 @@ void RectangleShape2D::_bind_methods() {
RectangleShape2D::RectangleShape2D() :
Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) {
- size = Vector2(20, 20);
+ size = Size2(20, 20);
_update_shape();
}
diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h
index fa85aef428..9cc7b999be 100644
--- a/scene/resources/rectangle_shape_2d.h
+++ b/scene/resources/rectangle_shape_2d.h
@@ -36,7 +36,7 @@
class RectangleShape2D : public Shape2D {
GDCLASS(RectangleShape2D, Shape2D);
- Vector2 size;
+ Size2 size;
void _update_shape();
protected:
@@ -47,8 +47,8 @@ protected:
#endif // DISABLE_DEPRECATED
public:
- void set_size(const Vector2 &p_size);
- Vector2 get_size() const;
+ void set_size(const Size2 &p_size);
+ Size2 get_size() const;
virtual void draw(const RID &p_to_rid, const Color &p_color) override;
virtual Rect2 get_rect() const override;
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 376b53b75c..9138a82ba8 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -118,7 +118,7 @@ void TileMapPattern::remove_cell(const Vector2i &p_coords, bool p_update_size) {
pattern.erase(p_coords);
if (p_update_size) {
- size = Vector2i();
+ size = Size2i();
for (const KeyValue<Vector2i, TileMapCell> &E : pattern) {
size = size.max(E.key + Vector2i(1, 1));
}
@@ -157,11 +157,11 @@ TypedArray<Vector2i> TileMapPattern::get_used_cells() const {
return a;
}
-Vector2i TileMapPattern::get_size() const {
+Size2i TileMapPattern::get_size() const {
return size;
}
-void TileMapPattern::set_size(const Vector2i &p_size) {
+void TileMapPattern::set_size(const Size2i &p_size) {
for (const KeyValue<Vector2i, TileMapCell> &E : pattern) {
Vector2i coords = E.key;
if (p_size.x <= coords.x || p_size.y <= coords.y) {
@@ -178,7 +178,7 @@ bool TileMapPattern::is_empty() const {
};
void TileMapPattern::clear() {
- size = Vector2i();
+ size = Size2i();
pattern.clear();
emit_changed();
};
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 4c0823cdf2..e156679711 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -117,7 +117,7 @@ union TileMapCell {
class TileMapPattern : public Resource {
GDCLASS(TileMapPattern, Resource);
- Vector2i size;
+ Size2i size;
HashMap<Vector2i, TileMapCell> pattern;
void _set_tile_data(const Vector<int> &p_data);
@@ -140,8 +140,8 @@ public:
TypedArray<Vector2i> get_used_cells() const;
- Vector2i get_size() const;
- void set_size(const Vector2i &p_size);
+ Size2i get_size() const;
+ void set_size(const Size2i &p_size);
bool is_empty() const;
void clear();
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 90f1a1bff1..0dad5d4be4 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -3855,11 +3855,11 @@ VisualShaderNodeUniform::VisualShaderNodeUniform() {
////////////// ResizeableBase
-void VisualShaderNodeResizableBase::set_size(const Vector2 &p_size) {
+void VisualShaderNodeResizableBase::set_size(const Size2 &p_size) {
size = p_size;
}
-Vector2 VisualShaderNodeResizableBase::get_size() const {
+Size2 VisualShaderNodeResizableBase::get_size() const {
return size;
}
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index 09a3917a16..d62c823791 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -612,15 +612,15 @@ class VisualShaderNodeResizableBase : public VisualShaderNode {
GDCLASS(VisualShaderNodeResizableBase, VisualShaderNode);
protected:
- Vector2 size = Size2(0, 0);
+ Size2 size = Size2(0, 0);
bool allow_v_resize = true;
protected:
static void _bind_methods();
public:
- void set_size(const Vector2 &p_size);
- Vector2 get_size() const;
+ void set_size(const Size2 &p_size);
+ Size2 get_size() const;
bool is_allow_v_resize() const;
void set_allow_v_resize(bool p_enabled);