diff options
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/navigation_obstacle_2d.cpp | 8 | ||||
-rw-r--r-- | scene/3d/navigation_obstacle_3d.cpp | 9 |
2 files changed, 16 insertions, 1 deletions
diff --git a/scene/2d/navigation_obstacle_2d.cpp b/scene/2d/navigation_obstacle_2d.cpp index d1e5bc11bc..252f71e69b 100644 --- a/scene/2d/navigation_obstacle_2d.cpp +++ b/scene/2d/navigation_obstacle_2d.cpp @@ -31,10 +31,13 @@ #include "navigation_obstacle_2d.h" #include "scene/2d/collision_shape_2d.h" +#include "scene/2d/physics_body_2d.h" #include "scene/resources/world_2d.h" #include "servers/navigation_server_2d.h" void NavigationObstacle2D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle2D::get_rid); + ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle2D::set_estimate_radius); ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle2D::is_radius_estimated); ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle2D::set_radius); @@ -103,6 +106,11 @@ TypedArray<String> NavigationObstacle2D::get_configuration_warnings() const { warnings.push_back(RTR("The NavigationObstacle2D only serves to provide collision avoidance to a Node2D object.")); } + if (Object::cast_to<StaticBody2D>(get_parent())) { + warnings.push_back(RTR("The NavigationObstacle2D is intended for constantly moving bodies like CharacterBody2D or RigidDynamicBody2D as it creates only an RVO avoidance radius and does not follow scene geometry exactly." + "\nNot constantly moving or complete static objects should be captured with a refreshed NavigationPolygon so agents can not only avoid them but also move along those objects outline at high detail")); + } + return warnings; } diff --git a/scene/3d/navigation_obstacle_3d.cpp b/scene/3d/navigation_obstacle_3d.cpp index 78dbecc0c5..15a0e4e437 100644 --- a/scene/3d/navigation_obstacle_3d.cpp +++ b/scene/3d/navigation_obstacle_3d.cpp @@ -35,6 +35,8 @@ #include "servers/navigation_server_3d.h" void NavigationObstacle3D::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_rid"), &NavigationObstacle3D::get_rid); + ClassDB::bind_method(D_METHOD("set_estimate_radius", "estimate_radius"), &NavigationObstacle3D::set_estimate_radius); ClassDB::bind_method(D_METHOD("is_radius_estimated"), &NavigationObstacle3D::is_radius_estimated); ClassDB::bind_method(D_METHOD("set_radius", "radius"), &NavigationObstacle3D::set_radius); @@ -107,7 +109,12 @@ TypedArray<String> NavigationObstacle3D::get_configuration_warnings() const { TypedArray<String> warnings = Node::get_configuration_warnings(); if (!Object::cast_to<Node3D>(get_parent())) { - warnings.push_back(RTR("The NavigationObstacle3D only serves to provide collision avoidance to a spatial object.")); + warnings.push_back(RTR("The NavigationObstacle3D only serves to provide collision avoidance to a Node3D inheriting parent object.")); + } + + if (Object::cast_to<StaticBody3D>(get_parent())) { + warnings.push_back(RTR("The NavigationObstacle3D is intended for constantly moving bodies like CharacterBody3D or RigidDynamicBody3D as it creates only an RVO avoidance radius and does not follow scene geometry exactly." + "\nNot constantly moving or complete static objects should be (re)baked to a NavigationMesh so agents can not only avoid them but also move along those objects outline at high detail")); } return warnings; |