diff options
Diffstat (limited to 'scene/theme')
-rw-r--r-- | scene/theme/SCsub | 5 | ||||
-rw-r--r-- | scene/theme/theme_db.cpp | 237 | ||||
-rw-r--r-- | scene/theme/theme_db.h | 95 | ||||
-rw-r--r-- | scene/theme/theme_owner.cpp | 410 | ||||
-rw-r--r-- | scene/theme/theme_owner.h | 75 |
5 files changed, 822 insertions, 0 deletions
diff --git a/scene/theme/SCsub b/scene/theme/SCsub new file mode 100644 index 0000000000..fc61250247 --- /dev/null +++ b/scene/theme/SCsub @@ -0,0 +1,5 @@ +#!/usr/bin/env python + +Import("env") + +env.add_source_files(env.scene_sources, "*.cpp") diff --git a/scene/theme/theme_db.cpp b/scene/theme/theme_db.cpp new file mode 100644 index 0000000000..d6e892cd93 --- /dev/null +++ b/scene/theme/theme_db.cpp @@ -0,0 +1,237 @@ +/*************************************************************************/ +/* theme_db.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "theme_db.h" + +#include "core/config/project_settings.h" +#include "core/io/resource_loader.h" +#include "scene/resources/default_theme/default_theme.h" +#include "scene/resources/font.h" +#include "scene/resources/style_box.h" +#include "scene/resources/texture.h" +#include "scene/resources/theme.h" +#include "servers/text_server.h" + +// Default engine theme creation and configuration. +void ThemeDB::initialize_theme() { + // Allow creating the default theme at a different scale to suit higher/lower base resolutions. + float default_theme_scale = GLOBAL_DEF("gui/theme/default_theme_scale", 1.0); + ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_theme_scale", PropertyInfo(Variant::FLOAT, "gui/theme/default_theme_scale", PROPERTY_HINT_RANGE, "0.5,8,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); + + String theme_path = GLOBAL_DEF_RST("gui/theme/custom", ""); + ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom", PropertyInfo(Variant::STRING, "gui/theme/custom", PROPERTY_HINT_FILE, "*.tres,*.res,*.theme", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); + + String font_path = GLOBAL_DEF_RST("gui/theme/custom_font", ""); + ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/custom_font", PropertyInfo(Variant::STRING, "gui/theme/custom_font", PROPERTY_HINT_FILE, "*.tres,*.res", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); + + TextServer::FontAntialiasing font_antialiasing = (TextServer::FontAntialiasing)(int)GLOBAL_DEF_RST("gui/theme/default_font_antialiasing", 1); + ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_antialiasing", PropertyInfo(Variant::INT, "gui/theme/default_font_antialiasing", PROPERTY_HINT_ENUM, "None,Grayscale,LCD sub-pixel", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); + + TextServer::Hinting font_hinting = (TextServer::Hinting)(int)GLOBAL_DEF_RST("gui/theme/default_font_hinting", TextServer::HINTING_LIGHT); + ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_hinting", PropertyInfo(Variant::INT, "gui/theme/default_font_hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); + + TextServer::SubpixelPositioning font_subpixel_positioning = (TextServer::SubpixelPositioning)(int)GLOBAL_DEF_RST("gui/theme/default_font_subpixel_positioning", TextServer::SUBPIXEL_POSITIONING_AUTO); + ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/default_font_subpixel_positioning", PropertyInfo(Variant::INT, "gui/theme/default_font_subpixel_positioning", PROPERTY_HINT_ENUM, "Disabled,Auto,One half of a pixel,One quarter of a pixel", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED)); + + const bool font_msdf = GLOBAL_DEF_RST("gui/theme/default_font_multichannel_signed_distance_field", false); + const bool font_generate_mipmaps = GLOBAL_DEF_RST("gui/theme/default_font_generate_mipmaps", false); + + GLOBAL_DEF_RST("gui/theme/lcd_subpixel_layout", 1); + ProjectSettings::get_singleton()->set_custom_property_info("gui/theme/lcd_subpixel_layout", PropertyInfo(Variant::INT, "gui/theme/lcd_subpixel_layout", PROPERTY_HINT_ENUM, "Disabled,Horizontal RGB,Horizontal BGR,Vertical RGB,Vertical BGR")); + ProjectSettings::get_singleton()->set_restart_if_changed("gui/theme/lcd_subpixel_layout", false); + + Ref<Font> font; + if (!font_path.is_empty()) { + font = ResourceLoader::load(font_path); + if (!font.is_valid()) { + ERR_PRINT("Error loading custom font '" + font_path + "'"); + } + } + + // Always make the default theme to avoid invalid default font/icon/style in the given theme. + if (RenderingServer::get_singleton()) { + make_default_theme(default_theme_scale, font, font_subpixel_positioning, font_hinting, font_antialiasing, font_msdf, font_generate_mipmaps); + } + + if (!theme_path.is_empty()) { + Ref<Theme> theme = ResourceLoader::load(theme_path); + if (theme.is_valid()) { + set_project_theme(theme); + if (font.is_valid()) { + set_fallback_font(font); + } + } else { + ERR_PRINT("Error loading custom theme '" + theme_path + "'"); + } + } +} + +void ThemeDB::initialize_theme_noproject() { + if (RenderingServer::get_singleton()) { + make_default_theme(1.0, Ref<Font>()); + } +} + +// Universal fallback Theme resources. + +void ThemeDB::set_default_theme(const Ref<Theme> &p_default) { + default_theme = p_default; +} + +Ref<Theme> ThemeDB::get_default_theme() { + return default_theme; +} + +void ThemeDB::set_project_theme(const Ref<Theme> &p_project_default) { + project_theme = p_project_default; +} + +Ref<Theme> ThemeDB::get_project_theme() { + return project_theme; +} + +// Universal fallback values for theme item types. + +void ThemeDB::set_fallback_base_scale(float p_base_scale) { + if (fallback_base_scale == p_base_scale) { + return; + } + + fallback_base_scale = p_base_scale; + emit_signal(SNAME("fallback_changed")); +} + +float ThemeDB::get_fallback_base_scale() { + return fallback_base_scale; +} + +void ThemeDB::set_fallback_font(const Ref<Font> &p_font) { + if (fallback_font == p_font) { + return; + } + + fallback_font = p_font; + emit_signal(SNAME("fallback_changed")); +} + +Ref<Font> ThemeDB::get_fallback_font() { + return fallback_font; +} + +void ThemeDB::set_fallback_font_size(int p_font_size) { + if (fallback_font_size == p_font_size) { + return; + } + + fallback_font_size = p_font_size; + emit_signal(SNAME("fallback_changed")); +} + +int ThemeDB::get_fallback_font_size() { + return fallback_font_size; +} + +void ThemeDB::set_fallback_icon(const Ref<Texture2D> &p_icon) { + if (fallback_icon == p_icon) { + return; + } + + fallback_icon = p_icon; + emit_signal(SNAME("fallback_changed")); +} + +Ref<Texture2D> ThemeDB::get_fallback_icon() { + return fallback_icon; +} + +void ThemeDB::set_fallback_stylebox(const Ref<StyleBox> &p_stylebox) { + if (fallback_stylebox == p_stylebox) { + return; + } + + fallback_stylebox = p_stylebox; + emit_signal(SNAME("fallback_changed")); +} + +Ref<StyleBox> ThemeDB::get_fallback_stylebox() { + return fallback_stylebox; +} + +// Object methods. +void ThemeDB::_bind_methods() { + ClassDB::bind_method(D_METHOD("get_default_theme"), &ThemeDB::get_default_theme); + ClassDB::bind_method(D_METHOD("get_project_theme"), &ThemeDB::get_project_theme); + + ClassDB::bind_method(D_METHOD("set_fallback_base_scale", "base_scale"), &ThemeDB::set_fallback_base_scale); + ClassDB::bind_method(D_METHOD("get_fallback_base_scale"), &ThemeDB::get_fallback_base_scale); + ClassDB::bind_method(D_METHOD("set_fallback_font", "font"), &ThemeDB::set_fallback_font); + ClassDB::bind_method(D_METHOD("get_fallback_font"), &ThemeDB::get_fallback_font); + ClassDB::bind_method(D_METHOD("set_fallback_font_size", "font_size"), &ThemeDB::set_fallback_font_size); + ClassDB::bind_method(D_METHOD("get_fallback_font_size"), &ThemeDB::get_fallback_font_size); + ClassDB::bind_method(D_METHOD("set_fallback_icon", "icon"), &ThemeDB::set_fallback_icon); + ClassDB::bind_method(D_METHOD("get_fallback_icon"), &ThemeDB::get_fallback_icon); + ClassDB::bind_method(D_METHOD("set_fallback_stylebox", "stylebox"), &ThemeDB::set_fallback_stylebox); + ClassDB::bind_method(D_METHOD("get_fallback_stylebox"), &ThemeDB::get_fallback_stylebox); + + ADD_GROUP("Fallback values", "fallback_"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "fallback_base_scale", PROPERTY_HINT_RANGE, "0.0,2.0,0.01,or_greater"), "set_fallback_base_scale", "get_fallback_base_scale"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_font", PROPERTY_HINT_RESOURCE_TYPE, "Font", PROPERTY_USAGE_NONE), "set_fallback_font", "get_fallback_font"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "fallback_font_size", PROPERTY_HINT_RANGE, "0,256,1,or_greater,suffix:px"), "set_fallback_font_size", "get_fallback_font_size"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NONE), "set_fallback_icon", "get_fallback_icon"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_stylebox", PROPERTY_HINT_RESOURCE_TYPE, "StyleBox", PROPERTY_USAGE_NONE), "set_fallback_stylebox", "get_fallback_stylebox"); + + ADD_SIGNAL(MethodInfo("fallback_changed")); +} + +// Memory management, reference, and initialization +ThemeDB *ThemeDB::singleton = nullptr; + +ThemeDB *ThemeDB::get_singleton() { + return singleton; +} + +ThemeDB::ThemeDB() { + singleton = this; + + // Universal default values, final fallback for every theme. + fallback_base_scale = 1.0; + fallback_font_size = 16; +} + +ThemeDB::~ThemeDB() { + default_theme.unref(); + project_theme.unref(); + + fallback_font.unref(); + fallback_icon.unref(); + fallback_stylebox.unref(); + + singleton = nullptr; +} diff --git a/scene/theme/theme_db.h b/scene/theme/theme_db.h new file mode 100644 index 0000000000..aace33d82c --- /dev/null +++ b/scene/theme/theme_db.h @@ -0,0 +1,95 @@ +/*************************************************************************/ +/* theme_db.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef THEME_DB_H +#define THEME_DB_H + +#include "core/object/class_db.h" +#include "core/object/ref_counted.h" + +class Font; +class StyleBox; +class Texture2D; +class Theme; + +class ThemeDB : public Object { + GDCLASS(ThemeDB, Object); + + static ThemeDB *singleton; + + // Universal Theme resources used when no other theme has the item. + Ref<Theme> default_theme; + Ref<Theme> project_theme; + + // Universal default values, final fallback for every theme. + float fallback_base_scale; + Ref<Font> fallback_font; + int fallback_font_size; + Ref<Texture2D> fallback_icon; + Ref<StyleBox> fallback_stylebox; + +protected: + static void _bind_methods(); + +public: + void initialize_theme(); + void initialize_theme_noproject(); + + // Universal Theme resources + + void set_default_theme(const Ref<Theme> &p_default); + Ref<Theme> get_default_theme(); + + void set_project_theme(const Ref<Theme> &p_project_default); + Ref<Theme> get_project_theme(); + + // Universal default values. + + void set_fallback_base_scale(float p_base_scale); + float get_fallback_base_scale(); + + void set_fallback_font(const Ref<Font> &p_font); + Ref<Font> get_fallback_font(); + + void set_fallback_font_size(int p_font_size); + int get_fallback_font_size(); + + void set_fallback_icon(const Ref<Texture2D> &p_icon); + Ref<Texture2D> get_fallback_icon(); + + void set_fallback_stylebox(const Ref<StyleBox> &p_stylebox); + Ref<StyleBox> get_fallback_stylebox(); + + static ThemeDB *get_singleton(); + ThemeDB(); + ~ThemeDB(); +}; + +#endif // THEME_DB_H diff --git a/scene/theme/theme_owner.cpp b/scene/theme/theme_owner.cpp new file mode 100644 index 0000000000..e89aa1b28d --- /dev/null +++ b/scene/theme/theme_owner.cpp @@ -0,0 +1,410 @@ +/*************************************************************************/ +/* theme_owner.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "theme_owner.h" + +#include "scene/gui/control.h" +#include "scene/main/window.h" +#include "scene/theme/theme_db.h" + +// Theme owner node. + +void ThemeOwner::set_owner_node(Node *p_node) { + owner_control = nullptr; + owner_window = nullptr; + + Control *c = Object::cast_to<Control>(p_node); + if (c) { + owner_control = c; + return; + } + + Window *w = Object::cast_to<Window>(p_node); + if (w) { + owner_window = w; + return; + } +} + +Node *ThemeOwner::get_owner_node() const { + if (owner_control) { + return owner_control; + } else if (owner_window) { + return owner_window; + } + return nullptr; +} + +bool ThemeOwner::has_owner_node() const { + return bool(owner_control || owner_window); +} + +// Theme propagation. + +void ThemeOwner::assign_theme_on_parented(Node *p_for_node) { + // We check if there are any themes affecting the parent. If that's the case + // its children also need to be affected. + // We don't notify here because `NOTIFICATION_THEME_CHANGED` will be handled + // a bit later by `NOTIFICATION_ENTER_TREE`. + + Node *parent = p_for_node->get_parent(); + + Control *parent_c = Object::cast_to<Control>(parent); + if (parent_c && parent_c->has_theme_owner_node()) { + propagate_theme_changed(p_for_node, parent_c->get_theme_owner_node(), false, true); + } else { + Window *parent_w = Object::cast_to<Window>(parent); + if (parent_w && parent_w->has_theme_owner_node()) { + propagate_theme_changed(p_for_node, parent_w->get_theme_owner_node(), false, true); + } + } +} + +void ThemeOwner::clear_theme_on_unparented(Node *p_for_node) { + // We check if there were any themes affecting the parent. If that's the case + // its children need were also affected and need to be updated. + // We don't notify because we're exiting the tree, and it's not important. + + Node *parent = p_for_node->get_parent(); + + Control *parent_c = Object::cast_to<Control>(parent); + if (parent_c && parent_c->has_theme_owner_node()) { + propagate_theme_changed(p_for_node, nullptr, false, true); + } else { + Window *parent_w = Object::cast_to<Window>(parent); + if (parent_w && parent_w->has_theme_owner_node()) { + propagate_theme_changed(p_for_node, nullptr, false, true); + } + } +} + +void ThemeOwner::propagate_theme_changed(Node *p_to_node, Node *p_owner_node, bool p_notify, bool p_assign) { + Control *c = Object::cast_to<Control>(p_to_node); + Window *w = c == nullptr ? Object::cast_to<Window>(p_to_node) : nullptr; + + if (!c && !w) { + // Theme inheritance chains are broken by nodes that aren't Control or Window. + return; + } + + bool assign = p_assign; + if (c) { + if (c != p_owner_node && c->get_theme().is_valid()) { + // Has a theme, so we don't want to change the theme owner, + // but we still want to propagate in case this child has theme items + // it inherits from the theme this node uses. + // See https://github.com/godotengine/godot/issues/62844. + assign = false; + } + + if (assign) { + c->set_theme_owner_node(p_owner_node); + } + + if (p_notify) { + c->notification(Control::NOTIFICATION_THEME_CHANGED); + } + } else if (w) { + if (w != p_owner_node && w->get_theme().is_valid()) { + // Same as above. + assign = false; + } + + if (assign) { + w->set_theme_owner_node(p_owner_node); + } + + if (p_notify) { + w->notification(Window::NOTIFICATION_THEME_CHANGED); + } + } + + for (int i = 0; i < p_to_node->get_child_count(); i++) { + propagate_theme_changed(p_to_node->get_child(i), p_owner_node, p_notify, assign); + } +} + +// Theme lookup. + +void ThemeOwner::get_theme_type_dependencies(const Node *p_for_node, const StringName &p_theme_type, List<StringName> *r_list) const { + const Control *for_c = Object::cast_to<Control>(p_for_node); + const Window *for_w = Object::cast_to<Window>(p_for_node); + ERR_FAIL_COND_MSG(!for_c && !for_w, "Only Control and Window nodes and derivatives can be polled for theming."); + + Ref<Theme> default_theme = ThemeDB::get_singleton()->get_default_theme(); + Ref<Theme> project_theme = ThemeDB::get_singleton()->get_project_theme(); + + StringName type_variation; + if (for_c) { + type_variation = for_c->get_theme_type_variation(); + } else if (for_w) { + type_variation = for_w->get_theme_type_variation(); + } + + if (p_theme_type == StringName() || p_theme_type == p_for_node->get_class_name() || p_theme_type == type_variation) { + if (project_theme.is_valid() && project_theme->get_type_variation_base(type_variation) != StringName()) { + project_theme->get_type_dependencies(p_for_node->get_class_name(), type_variation, r_list); + } else { + default_theme->get_type_dependencies(p_for_node->get_class_name(), type_variation, r_list); + } + } else { + default_theme->get_type_dependencies(p_theme_type, StringName(), r_list); + } +} + +Node *ThemeOwner::_get_next_owner_node(Node *p_from_node) const { + Node *parent = p_from_node->get_parent(); + + Control *parent_c = Object::cast_to<Control>(parent); + if (parent_c) { + return parent_c->get_theme_owner_node(); + } else { + Window *parent_w = Object::cast_to<Window>(parent); + if (parent_w) { + return parent_w->get_theme_owner_node(); + } + } + + return nullptr; +} + +Variant ThemeOwner::get_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) { + ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, Variant(), "At least one theme type must be specified."); + + // First, look through each control or window node in the branch, until no valid parent can be found. + // Only nodes with a theme resource attached are considered. + Node *owner_node = get_owner_node(); + + while (owner_node) { + // For each theme resource check the theme types provided and see if p_name exists with any of them. + for (const StringName &E : p_theme_types) { + Ref<Theme> owner_theme; + + Control *owner_c = Object::cast_to<Control>(owner_node); + if (owner_c) { + owner_theme = owner_c->get_theme(); + } + Window *owner_w = Object::cast_to<Window>(owner_node); + if (owner_w) { + owner_theme = owner_w->get_theme(); + } + + if (owner_theme.is_valid() && owner_theme->has_theme_item(p_data_type, p_name, E)) { + return owner_theme->get_theme_item(p_data_type, p_name, E); + } + } + + owner_node = _get_next_owner_node(owner_node); + } + + // Secondly, check the project-defined Theme resource. + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { + for (const StringName &E : p_theme_types) { + if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(p_data_type, p_name, E)) { + return ThemeDB::get_singleton()->get_project_theme()->get_theme_item(p_data_type, p_name, E); + } + } + } + + // Lastly, fall back on the items defined in the default Theme, if they exist. + for (const StringName &E : p_theme_types) { + if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(p_data_type, p_name, E)) { + return ThemeDB::get_singleton()->get_default_theme()->get_theme_item(p_data_type, p_name, E); + } + } + + // If they don't exist, use any type to return the default/empty value. + return ThemeDB::get_singleton()->get_default_theme()->get_theme_item(p_data_type, p_name, p_theme_types[0]); +} + +bool ThemeOwner::has_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) { + ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, false, "At least one theme type must be specified."); + + // First, look through each control or window node in the branch, until no valid parent can be found. + // Only nodes with a theme resource attached are considered. + Node *owner_node = get_owner_node(); + + while (owner_node) { + // For each theme resource check the theme types provided and see if p_name exists with any of them. + for (const StringName &E : p_theme_types) { + Ref<Theme> owner_theme; + + Control *owner_c = Object::cast_to<Control>(owner_node); + if (owner_c) { + owner_theme = owner_c->get_theme(); + } + Window *owner_w = Object::cast_to<Window>(owner_node); + if (owner_w) { + owner_theme = owner_w->get_theme(); + } + + if (owner_theme.is_valid() && owner_theme->has_theme_item(p_data_type, p_name, E)) { + return true; + } + } + + owner_node = _get_next_owner_node(owner_node); + } + + // Secondly, check the project-defined Theme resource. + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { + for (const StringName &E : p_theme_types) { + if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(p_data_type, p_name, E)) { + return true; + } + } + } + + // Lastly, fall back on the items defined in the default Theme, if they exist. + for (const StringName &E : p_theme_types) { + if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(p_data_type, p_name, E)) { + return true; + } + } + + return false; +} + +float ThemeOwner::get_theme_default_base_scale() { + // First, look through each control or window node in the branch, until no valid parent can be found. + // Only nodes with a theme resource attached are considered. + // For each theme resource see if their assigned theme has the default value defined and valid. + Node *owner_node = get_owner_node(); + + while (owner_node) { + Ref<Theme> owner_theme; + + Control *owner_c = Object::cast_to<Control>(owner_node); + if (owner_c) { + owner_theme = owner_c->get_theme(); + } + Window *owner_w = Object::cast_to<Window>(owner_node); + if (owner_w) { + owner_theme = owner_w->get_theme(); + } + + if (owner_theme.is_valid() && owner_theme->has_default_base_scale()) { + return owner_theme->get_default_base_scale(); + } + + owner_node = _get_next_owner_node(owner_node); + } + + // Secondly, check the project-defined Theme resource. + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { + if (ThemeDB::get_singleton()->get_project_theme()->has_default_base_scale()) { + return ThemeDB::get_singleton()->get_project_theme()->get_default_base_scale(); + } + } + + // Lastly, fall back on the default Theme. + if (ThemeDB::get_singleton()->get_default_theme()->has_default_base_scale()) { + return ThemeDB::get_singleton()->get_default_theme()->get_default_base_scale(); + } + return ThemeDB::get_singleton()->get_fallback_base_scale(); +} + +Ref<Font> ThemeOwner::get_theme_default_font() { + // First, look through each control or window node in the branch, until no valid parent can be found. + // Only nodes with a theme resource attached are considered. + // For each theme resource see if their assigned theme has the default value defined and valid. + Node *owner_node = get_owner_node(); + + while (owner_node) { + Ref<Theme> owner_theme; + + Control *owner_c = Object::cast_to<Control>(owner_node); + if (owner_c) { + owner_theme = owner_c->get_theme(); + } + Window *owner_w = Object::cast_to<Window>(owner_node); + if (owner_w) { + owner_theme = owner_w->get_theme(); + } + + if (owner_theme.is_valid() && owner_theme->has_default_font()) { + return owner_theme->get_default_font(); + } + + owner_node = _get_next_owner_node(owner_node); + } + + // Secondly, check the project-defined Theme resource. + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { + if (ThemeDB::get_singleton()->get_project_theme()->has_default_font()) { + return ThemeDB::get_singleton()->get_project_theme()->get_default_font(); + } + } + + // Lastly, fall back on the default Theme. + if (ThemeDB::get_singleton()->get_default_theme()->has_default_font()) { + return ThemeDB::get_singleton()->get_default_theme()->get_default_font(); + } + return ThemeDB::get_singleton()->get_fallback_font(); +} + +int ThemeOwner::get_theme_default_font_size() { + // First, look through each control or window node in the branch, until no valid parent can be found. + // Only nodes with a theme resource attached are considered. + // For each theme resource see if their assigned theme has the default value defined and valid. + Node *owner_node = get_owner_node(); + + while (owner_node) { + Ref<Theme> owner_theme; + + Control *owner_c = Object::cast_to<Control>(owner_node); + if (owner_c) { + owner_theme = owner_c->get_theme(); + } + Window *owner_w = Object::cast_to<Window>(owner_node); + if (owner_w) { + owner_theme = owner_w->get_theme(); + } + + if (owner_theme.is_valid() && owner_theme->has_default_font_size()) { + return owner_theme->get_default_font_size(); + } + + owner_node = _get_next_owner_node(owner_node); + } + + // Secondly, check the project-defined Theme resource. + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { + if (ThemeDB::get_singleton()->get_project_theme()->has_default_font_size()) { + return ThemeDB::get_singleton()->get_project_theme()->get_default_font_size(); + } + } + + // Lastly, fall back on the default Theme. + if (ThemeDB::get_singleton()->get_default_theme()->has_default_font_size()) { + return ThemeDB::get_singleton()->get_default_theme()->get_default_font_size(); + } + return ThemeDB::get_singleton()->get_fallback_font_size(); +} diff --git a/scene/theme/theme_owner.h b/scene/theme/theme_owner.h new file mode 100644 index 0000000000..59b72c1627 --- /dev/null +++ b/scene/theme/theme_owner.h @@ -0,0 +1,75 @@ +/*************************************************************************/ +/* theme_owner.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef THEME_OWNER_H +#define THEME_OWNER_H + +#include "core/object/object.h" +#include "scene/resources/theme.h" + +class Control; +class Node; +class Window; + +class ThemeOwner : public Object { + Control *owner_control = nullptr; + Window *owner_window = nullptr; + + Node *_get_next_owner_node(Node *p_from_node) const; + +public: + // Theme owner node. + + void set_owner_node(Node *p_node); + Node *get_owner_node() const; + bool has_owner_node() const; + + // Theme propagation. + + void assign_theme_on_parented(Node *p_for_node); + void clear_theme_on_unparented(Node *p_for_node); + void propagate_theme_changed(Node *p_to_node, Node *p_owner_node, bool p_notify, bool p_assign); + + // Theme lookup. + + void get_theme_type_dependencies(const Node *p_for_node, const StringName &p_theme_type, List<StringName> *r_list) const; + + Variant get_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types); + bool has_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types); + + float get_theme_default_base_scale(); + Ref<Font> get_theme_default_font(); + int get_theme_default_font_size(); + + ThemeOwner() {} + ~ThemeOwner() {} +}; + +#endif // THEME_OWNER_H |