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+/*************************************************************************/
+/* theme_db.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef THEME_DB_H
+#define THEME_DB_H
+
+#include "core/object/class_db.h"
+#include "core/object/ref_counted.h"
+
+class Font;
+class StyleBox;
+class Texture2D;
+class Theme;
+
+class ThemeDB : public Object {
+ GDCLASS(ThemeDB, Object);
+
+ static ThemeDB *singleton;
+
+ // Universal Theme resources used when no other theme has the item.
+ Ref<Theme> default_theme;
+ Ref<Theme> project_theme;
+
+ // Universal default values, final fallback for every theme.
+ float fallback_base_scale;
+ Ref<Font> fallback_font;
+ int fallback_font_size;
+ Ref<Texture2D> fallback_icon;
+ Ref<StyleBox> fallback_stylebox;
+
+protected:
+ static void _bind_methods();
+
+public:
+ void initialize_theme();
+ void initialize_theme_noproject();
+
+ // Universal Theme resources
+
+ void set_default_theme(const Ref<Theme> &p_default);
+ Ref<Theme> get_default_theme();
+
+ void set_project_theme(const Ref<Theme> &p_project_default);
+ Ref<Theme> get_project_theme();
+
+ // Universal default values.
+
+ void set_fallback_base_scale(float p_base_scale);
+ float get_fallback_base_scale();
+
+ void set_fallback_font(const Ref<Font> &p_font);
+ Ref<Font> get_fallback_font();
+
+ void set_fallback_font_size(int p_font_size);
+ int get_fallback_font_size();
+
+ void set_fallback_icon(const Ref<Texture2D> &p_icon);
+ Ref<Texture2D> get_fallback_icon();
+
+ void set_fallback_stylebox(const Ref<StyleBox> &p_stylebox);
+ Ref<StyleBox> get_fallback_stylebox();
+
+ static ThemeDB *get_singleton();
+ ThemeDB();
+ ~ThemeDB();
+};
+
+#endif // THEME_DB_H