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-rw-r--r--scene/scene_string_names.h38
1 files changed, 23 insertions, 15 deletions
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index c5de10a6f6..01f427ecd1 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,11 +31,10 @@
#ifndef SCENE_STRING_NAMES_H
#define SCENE_STRING_NAMES_H
-#include "core/node_path.h"
-#include "core/string_name.h"
+#include "core/string/node_path.h"
+#include "core/string/string_name.h"
class SceneStringNames {
-
friend void register_scene_types();
friend void unregister_scene_types();
@@ -59,7 +58,7 @@ public:
StringName dot;
StringName doubledot;
StringName draw;
- StringName hide;
+ StringName hidden;
StringName visibility_changed;
StringName input_event;
StringName _input_event;
@@ -85,6 +84,8 @@ public:
StringName mouse_entered;
StringName mouse_exited;
+ StringName mouse_shape_entered;
+ StringName mouse_shape_exited;
StringName focus_entered;
StringName focus_exited;
@@ -96,6 +97,9 @@ public:
StringName animation_changed;
StringName animation_started;
+ StringName pose_updated;
+ StringName bone_pose_changed;
+
StringName body_shape_entered;
StringName body_entered;
StringName body_shape_exited;
@@ -128,7 +132,7 @@ public:
StringName _update_scroll;
StringName _update_xform;
- StringName _clips_input;
+ StringName _structured_text_parser;
StringName _proxgroup_add;
StringName _proxgroup_remove;
@@ -136,10 +140,10 @@ public:
StringName grouped;
StringName ungrouped;
- StringName has_point;
- StringName get_drag_data;
- StringName can_drop_data;
- StringName drop_data;
+ StringName _has_point;
+ StringName _get_drag_data;
+ StringName _can_drop_data;
+ StringName _drop_data;
StringName screen_entered;
StringName screen_exited;
@@ -153,6 +157,7 @@ public:
StringName _spatial_editor_group;
StringName _request_gizmo;
+ StringName _clear_subgizmo_selection;
StringName offset;
StringName unit_offset;
@@ -180,8 +185,11 @@ public:
StringName _mouse_enter;
StringName _mouse_exit;
+ StringName _mouse_shape_enter;
+ StringName _mouse_shape_exit;
StringName frame_changed;
+ StringName texture_changed;
StringName playback_speed;
StringName playback_active;
@@ -210,10 +218,10 @@ public:
StringName shader_overrides_group;
StringName shader_overrides_group_active;
- enum {
- MAX_MATERIALS = 32
- };
- StringName mesh_materials[MAX_MATERIALS];
+#ifndef DISABLE_DEPRECATED
+ StringName use_in_baked_light;
+ StringName use_dynamic_gi;
+#endif
};
#endif // SCENE_STRING_NAMES_H