diff options
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r-- | scene/scene_string_names.cpp | 29 |
1 files changed, 16 insertions, 13 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index 7cf9a4fedd..5d89d295c2 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,7 +41,7 @@ SceneStringNames::SceneStringNames() { doubledot = StaticCString::create(".."); draw = StaticCString::create("draw"); _draw = StaticCString::create("_draw"); - hide = StaticCString::create("hide"); + hidden = StaticCString::create("hidden"); visibility_changed = StaticCString::create("visibility_changed"); input_event = StaticCString::create("input_event"); shader = StaticCString::create("shader"); @@ -63,9 +63,12 @@ SceneStringNames::SceneStringNames() { animation_started = StaticCString::create("animation_started"); pose_updated = StaticCString::create("pose_updated"); + bone_pose_changed = StaticCString::create("bone_pose_changed"); mouse_entered = StaticCString::create("mouse_entered"); mouse_exited = StaticCString::create("mouse_exited"); + mouse_shape_entered = StaticCString::create("mouse_shape_entered"); + mouse_shape_exited = StaticCString::create("mouse_shape_exited"); focus_entered = StaticCString::create("focus_entered"); focus_exited = StaticCString::create("focus_exited"); @@ -103,7 +106,7 @@ SceneStringNames::SceneStringNames() { _update_scroll = StaticCString::create("_update_scroll"); _update_xform = StaticCString::create("_update_xform"); - _clips_input = StaticCString::create("_clips_input"); + _structured_text_parser = StaticCString::create("_structured_text_parser"); _proxgroup_add = StaticCString::create("_proxgroup_add"); _proxgroup_remove = StaticCString::create("_proxgroup_remove"); @@ -134,6 +137,7 @@ SceneStringNames::SceneStringNames() { _spatial_editor_group = StaticCString::create("_spatial_editor_group"); _request_gizmo = StaticCString::create("_request_gizmo"); + _clear_subgizmo_selection = StaticCString::create("_clear_subgizmo_selection"); offset = StaticCString::create("offset"); unit_offset = StaticCString::create("unit_offset"); @@ -143,7 +147,7 @@ SceneStringNames::SceneStringNames() { v_offset = StaticCString::create("v_offset"); transform_pos = StaticCString::create("position"); - transform_rot = StaticCString::create("rotation_degrees"); + transform_rot = StaticCString::create("rotation"); transform_scale = StaticCString::create("scale"); _update_remote = StaticCString::create("_update_remote"); @@ -154,13 +158,13 @@ SceneStringNames::SceneStringNames() { area_entered = StaticCString::create("area_entered"); area_exited = StaticCString::create("area_exited"); - has_point = StaticCString::create("has_point"); + _has_point = StaticCString::create("_has_point"); line_separation = StaticCString::create("line_separation"); - get_drag_data = StaticCString::create("get_drag_data"); - drop_data = StaticCString::create("drop_data"); - can_drop_data = StaticCString::create("can_drop_data"); + _get_drag_data = StaticCString::create("_get_drag_data"); + _drop_data = StaticCString::create("_drop_data"); + _can_drop_data = StaticCString::create("_can_drop_data"); _im_update = StaticCString::create("_im_update"); // Sprite3D @@ -169,11 +173,14 @@ SceneStringNames::SceneStringNames() { _mouse_enter = StaticCString::create("_mouse_enter"); _mouse_exit = StaticCString::create("_mouse_exit"); + _mouse_shape_enter = StaticCString::create("_mouse_shape_enter"); + _mouse_shape_exit = StaticCString::create("_mouse_shape_exit"); _pressed = StaticCString::create("_pressed"); _toggled = StaticCString::create("_toggled"); frame_changed = StaticCString::create("frame_changed"); + texture_changed = StaticCString::create("texture_changed"); playback_speed = StaticCString::create("playback/speed"); playback_active = StaticCString::create("playback/active"); @@ -189,10 +196,6 @@ SceneStringNames::SceneStringNames() { _default = StaticCString::create("default"); - for (int i = 0; i < MAX_MATERIALS; i++) { - mesh_materials[i] = "material/" + itos(i); - } - _window_group = StaticCString::create("_window_group"); _window_input = StaticCString::create("_window_input"); window_input = StaticCString::create("window_input"); |