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-rw-r--r--scene/scene_string_names.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp
index 7cf9a4fedd..b283749ffa 100644
--- a/scene/scene_string_names.cpp
+++ b/scene/scene_string_names.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,7 +41,7 @@ SceneStringNames::SceneStringNames() {
doubledot = StaticCString::create("..");
draw = StaticCString::create("draw");
_draw = StaticCString::create("_draw");
- hide = StaticCString::create("hide");
+ hidden = StaticCString::create("hidden");
visibility_changed = StaticCString::create("visibility_changed");
input_event = StaticCString::create("input_event");
shader = StaticCString::create("shader");
@@ -63,9 +63,12 @@ SceneStringNames::SceneStringNames() {
animation_started = StaticCString::create("animation_started");
pose_updated = StaticCString::create("pose_updated");
+ bone_pose_changed = StaticCString::create("bone_pose_changed");
mouse_entered = StaticCString::create("mouse_entered");
mouse_exited = StaticCString::create("mouse_exited");
+ mouse_shape_entered = StaticCString::create("mouse_shape_entered");
+ mouse_shape_exited = StaticCString::create("mouse_shape_exited");
focus_entered = StaticCString::create("focus_entered");
focus_exited = StaticCString::create("focus_exited");
@@ -88,9 +91,6 @@ SceneStringNames::SceneStringNames() {
update = StaticCString::create("update");
updated = StaticCString::create("updated");
- _get_gizmo_geometry = StaticCString::create("_get_gizmo_geometry");
- _can_gizmo_scale = StaticCString::create("_can_gizmo_scale");
-
_physics_process = StaticCString::create("_physics_process");
_process = StaticCString::create("_process");
@@ -103,7 +103,7 @@ SceneStringNames::SceneStringNames() {
_update_scroll = StaticCString::create("_update_scroll");
_update_xform = StaticCString::create("_update_xform");
- _clips_input = StaticCString::create("_clips_input");
+ _structured_text_parser = StaticCString::create("_structured_text_parser");
_proxgroup_add = StaticCString::create("_proxgroup_add");
_proxgroup_remove = StaticCString::create("_proxgroup_remove");
@@ -134,6 +134,7 @@ SceneStringNames::SceneStringNames() {
_spatial_editor_group = StaticCString::create("_spatial_editor_group");
_request_gizmo = StaticCString::create("_request_gizmo");
+ _clear_subgizmo_selection = StaticCString::create("_clear_subgizmo_selection");
offset = StaticCString::create("offset");
unit_offset = StaticCString::create("unit_offset");
@@ -143,7 +144,7 @@ SceneStringNames::SceneStringNames() {
v_offset = StaticCString::create("v_offset");
transform_pos = StaticCString::create("position");
- transform_rot = StaticCString::create("rotation_degrees");
+ transform_rot = StaticCString::create("rotation");
transform_scale = StaticCString::create("scale");
_update_remote = StaticCString::create("_update_remote");
@@ -154,13 +155,13 @@ SceneStringNames::SceneStringNames() {
area_entered = StaticCString::create("area_entered");
area_exited = StaticCString::create("area_exited");
- has_point = StaticCString::create("has_point");
+ _has_point = StaticCString::create("_has_point");
line_separation = StaticCString::create("line_separation");
- get_drag_data = StaticCString::create("get_drag_data");
- drop_data = StaticCString::create("drop_data");
- can_drop_data = StaticCString::create("can_drop_data");
+ _get_drag_data = StaticCString::create("_get_drag_data");
+ _drop_data = StaticCString::create("_drop_data");
+ _can_drop_data = StaticCString::create("_can_drop_data");
_im_update = StaticCString::create("_im_update"); // Sprite3D
@@ -169,11 +170,14 @@ SceneStringNames::SceneStringNames() {
_mouse_enter = StaticCString::create("_mouse_enter");
_mouse_exit = StaticCString::create("_mouse_exit");
+ _mouse_shape_enter = StaticCString::create("_mouse_shape_enter");
+ _mouse_shape_exit = StaticCString::create("_mouse_shape_exit");
_pressed = StaticCString::create("_pressed");
_toggled = StaticCString::create("_toggled");
frame_changed = StaticCString::create("frame_changed");
+ texture_changed = StaticCString::create("texture_changed");
playback_speed = StaticCString::create("playback/speed");
playback_active = StaticCString::create("playback/active");
@@ -189,10 +193,6 @@ SceneStringNames::SceneStringNames() {
_default = StaticCString::create("default");
- for (int i = 0; i < MAX_MATERIALS; i++) {
- mesh_materials[i] = "material/" + itos(i);
- }
-
_window_group = StaticCString::create("_window_group");
_window_input = StaticCString::create("_window_input");
window_input = StaticCString::create("window_input");