diff options
Diffstat (limited to 'scene/scene_string_names.cpp')
-rw-r--r-- | scene/scene_string_names.cpp | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index 7cf9a4fedd..7575ccd5c3 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,7 +41,7 @@ SceneStringNames::SceneStringNames() { doubledot = StaticCString::create(".."); draw = StaticCString::create("draw"); _draw = StaticCString::create("_draw"); - hide = StaticCString::create("hide"); + hidden = StaticCString::create("hidden"); visibility_changed = StaticCString::create("visibility_changed"); input_event = StaticCString::create("input_event"); shader = StaticCString::create("shader"); @@ -104,6 +104,7 @@ SceneStringNames::SceneStringNames() { _update_xform = StaticCString::create("_update_xform"); _clips_input = StaticCString::create("_clips_input"); + _structured_text_parser = StaticCString::create("_structured_text_parser"); _proxgroup_add = StaticCString::create("_proxgroup_add"); _proxgroup_remove = StaticCString::create("_proxgroup_remove"); @@ -189,10 +190,6 @@ SceneStringNames::SceneStringNames() { _default = StaticCString::create("default"); - for (int i = 0; i < MAX_MATERIALS; i++) { - mesh_materials[i] = "material/" + itos(i); - } - _window_group = StaticCString::create("_window_group"); _window_input = StaticCString::create("_window_input"); window_input = StaticCString::create("window_input"); |