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-rw-r--r--scene/resources/SCsub21
-rw-r--r--scene/resources/animation.cpp12
-rw-r--r--scene/resources/animation.h8
-rw-r--r--scene/resources/audio_stream_sample.cpp4
-rw-r--r--scene/resources/audio_stream_sample.h4
-rw-r--r--scene/resources/bit_map.cpp12
-rw-r--r--scene/resources/bit_map.h4
-rw-r--r--scene/resources/box_shape_3d.cpp30
-rw-r--r--scene/resources/box_shape_3d.h10
-rw-r--r--scene/resources/camera_effects.cpp4
-rw-r--r--scene/resources/camera_effects.h4
-rw-r--r--scene/resources/capsule_shape_2d.cpp4
-rw-r--r--scene/resources/capsule_shape_2d.h4
-rw-r--r--scene/resources/capsule_shape_3d.cpp4
-rw-r--r--scene/resources/capsule_shape_3d.h4
-rw-r--r--scene/resources/circle_shape_2d.cpp4
-rw-r--r--scene/resources/circle_shape_2d.h4
-rw-r--r--scene/resources/concave_polygon_shape_2d.cpp4
-rw-r--r--scene/resources/concave_polygon_shape_2d.h4
-rw-r--r--scene/resources/concave_polygon_shape_3d.cpp4
-rw-r--r--scene/resources/concave_polygon_shape_3d.h4
-rw-r--r--scene/resources/convex_polygon_shape_2d.cpp4
-rw-r--r--scene/resources/convex_polygon_shape_2d.h4
-rw-r--r--scene/resources/convex_polygon_shape_3d.cpp4
-rw-r--r--scene/resources/convex_polygon_shape_3d.h4
-rw-r--r--scene/resources/curve.cpp8
-rw-r--r--scene/resources/curve.h4
-rw-r--r--scene/resources/cylinder_shape_3d.cpp4
-rw-r--r--scene/resources/cylinder_shape_3d.h4
-rw-r--r--scene/resources/default_theme/default_theme.cpp127
-rw-r--r--scene/resources/default_theme/default_theme.h4
-rw-r--r--scene/resources/default_theme/icon_grid_minimap.pngbin0 -> 640 bytes
-rw-r--r--scene/resources/default_theme/theme_data.h4
-rw-r--r--scene/resources/environment.cpp92
-rw-r--r--scene/resources/environment.h35
-rw-r--r--scene/resources/font.cpp52
-rw-r--r--scene/resources/font.h8
-rw-r--r--scene/resources/gradient.cpp6
-rw-r--r--scene/resources/gradient.h6
-rw-r--r--scene/resources/height_map_shape_3d.cpp4
-rw-r--r--scene/resources/height_map_shape_3d.h4
-rw-r--r--scene/resources/line_shape_2d.cpp10
-rw-r--r--scene/resources/line_shape_2d.h4
-rw-r--r--scene/resources/material.cpp16
-rw-r--r--scene/resources/material.h4
-rw-r--r--scene/resources/mesh.cpp117
-rw-r--r--scene/resources/mesh.h24
-rw-r--r--scene/resources/mesh_data_tool.cpp6
-rw-r--r--scene/resources/mesh_data_tool.h4
-rw-r--r--scene/resources/mesh_library.cpp4
-rw-r--r--scene/resources/mesh_library.h4
-rw-r--r--scene/resources/multimesh.cpp4
-rw-r--r--scene/resources/multimesh.h4
-rw-r--r--scene/resources/navigation_mesh.cpp4
-rw-r--r--scene/resources/navigation_mesh.h4
-rw-r--r--scene/resources/packed_scene.cpp10
-rw-r--r--scene/resources/packed_scene.h4
-rw-r--r--scene/resources/particles_material.cpp4
-rw-r--r--scene/resources/particles_material.h4
-rw-r--r--scene/resources/physics_material.cpp4
-rw-r--r--scene/resources/physics_material.h4
-rw-r--r--scene/resources/polygon_path_finder.cpp4
-rw-r--r--scene/resources/polygon_path_finder.h4
-rw-r--r--scene/resources/primitive_meshes.cpp4
-rw-r--r--scene/resources/primitive_meshes.h4
-rw-r--r--scene/resources/ray_shape_2d.cpp4
-rw-r--r--scene/resources/ray_shape_2d.h4
-rw-r--r--scene/resources/ray_shape_3d.cpp4
-rw-r--r--scene/resources/ray_shape_3d.h4
-rw-r--r--scene/resources/rectangle_shape_2d.cpp28
-rw-r--r--scene/resources/rectangle_shape_2d.h10
-rw-r--r--scene/resources/resource_format_text.cpp4
-rw-r--r--scene/resources/resource_format_text.h4
-rw-r--r--scene/resources/segment_shape_2d.cpp4
-rw-r--r--scene/resources/segment_shape_2d.h4
-rw-r--r--scene/resources/shader.cpp4
-rw-r--r--scene/resources/shader.h4
-rw-r--r--scene/resources/shape_2d.cpp4
-rw-r--r--scene/resources/shape_2d.h4
-rw-r--r--scene/resources/shape_3d.cpp6
-rw-r--r--scene/resources/shape_3d.h4
-rw-r--r--scene/resources/skin.cpp4
-rw-r--r--scene/resources/skin.h4
-rw-r--r--scene/resources/sky.cpp4
-rw-r--r--scene/resources/sky.h4
-rw-r--r--scene/resources/sky_material.cpp4
-rw-r--r--scene/resources/sky_material.h4
-rw-r--r--scene/resources/sphere_shape_3d.cpp4
-rw-r--r--scene/resources/sphere_shape_3d.h4
-rw-r--r--scene/resources/style_box.cpp192
-rw-r--r--scene/resources/style_box.h36
-rw-r--r--scene/resources/surface_tool.cpp364
-rw-r--r--scene/resources/surface_tool.h32
-rw-r--r--scene/resources/syntax_highlighter.cpp6
-rw-r--r--scene/resources/syntax_highlighter.h4
-rw-r--r--scene/resources/text_file.cpp4
-rw-r--r--scene/resources/text_file.h4
-rw-r--r--scene/resources/text_line.cpp6
-rw-r--r--scene/resources/text_line.h4
-rw-r--r--scene/resources/text_paragraph.cpp229
-rw-r--r--scene/resources/text_paragraph.h22
-rw-r--r--scene/resources/texture.cpp20
-rw-r--r--scene/resources/texture.h4
-rw-r--r--scene/resources/theme.cpp116
-rw-r--r--scene/resources/theme.h18
-rw-r--r--scene/resources/tile_set.cpp4
-rw-r--r--scene/resources/tile_set.h4
-rw-r--r--scene/resources/video_stream.h4
-rw-r--r--scene/resources/visual_shader.cpp16
-rw-r--r--scene/resources/visual_shader.h4
-rw-r--r--scene/resources/visual_shader_nodes.cpp22
-rw-r--r--scene/resources/visual_shader_nodes.h10
-rw-r--r--scene/resources/world_2d.cpp14
-rw-r--r--scene/resources/world_2d.h4
-rw-r--r--scene/resources/world_3d.cpp12
-rw-r--r--scene/resources/world_3d.h4
-rw-r--r--scene/resources/world_margin_shape_3d.cpp4
-rw-r--r--scene/resources/world_margin_shape_3d.h4
118 files changed, 1262 insertions, 819 deletions
diff --git a/scene/resources/SCsub b/scene/resources/SCsub
index 3a86b22835..f4dc7a46fb 100644
--- a/scene/resources/SCsub
+++ b/scene/resources/SCsub
@@ -2,6 +2,25 @@
Import("env")
-env.add_source_files(env.scene_sources, "*.cpp")
+# Thirdparty code
+
+thirdparty_obj = []
+
+thirdparty_sources = "#thirdparty/misc/mikktspace.c"
+
+env_thirdparty = env.Clone()
+env_thirdparty.disable_warnings()
+env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources)
+env.scene_sources += thirdparty_obj
+
+# Godot source files
+
+scene_obj = []
+
+env.add_source_files(scene_obj, "*.cpp")
+env.scene_sources += scene_obj
+
+# Needed to force rebuilding the scene files when the thirdparty code is updated.
+env.Depends(scene_obj, thirdparty_obj)
SConscript("default_theme/SCsub")
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index b2aad97d3b..796fe1d106 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,8 +33,6 @@
#include "core/math/geometry_3d.h"
-#define ANIM_MIN_LENGTH 0.001
-
bool Animation::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
@@ -810,8 +808,8 @@ int Animation::transform_track_insert_key(int p_track, float p_time, const Vecto
return ret;
}
-void Animation::track_remove_key_at_position(int p_track, float p_pos) {
- int idx = track_find_key(p_track, p_pos, true);
+void Animation::track_remove_key_at_time(int p_track, float p_time) {
+ int idx = track_find_key(p_track, p_time, true);
ERR_FAIL_COND(idx < 0);
track_remove_key(p_track, idx);
}
@@ -2608,7 +2606,7 @@ void Animation::_bind_methods() {
ClassDB::bind_method(D_METHOD("transform_track_insert_key", "track_idx", "time", "location", "rotation", "scale"), &Animation::transform_track_insert_key);
ClassDB::bind_method(D_METHOD("track_insert_key", "track_idx", "time", "key", "transition"), &Animation::track_insert_key, DEFVAL(1));
ClassDB::bind_method(D_METHOD("track_remove_key", "track_idx", "key_idx"), &Animation::track_remove_key);
- ClassDB::bind_method(D_METHOD("track_remove_key_at_position", "track_idx", "position"), &Animation::track_remove_key_at_position);
+ ClassDB::bind_method(D_METHOD("track_remove_key_at_time", "track_idx", "time"), &Animation::track_remove_key_at_time);
ClassDB::bind_method(D_METHOD("track_set_key_value", "track_idx", "key", "value"), &Animation::track_set_key_value);
ClassDB::bind_method(D_METHOD("track_set_key_transition", "track_idx", "key_idx", "transition"), &Animation::track_set_key_transition);
ClassDB::bind_method(D_METHOD("track_set_key_time", "track_idx", "key_idx", "time"), &Animation::track_set_key_time);
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index c52431f5f6..fa374e6ad2 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,6 +33,8 @@
#include "core/io/resource.h"
+#define ANIM_MIN_LENGTH 0.001
+
class Animation : public Resource {
GDCLASS(Animation, Resource);
RES_BASE_EXTENSION("anim");
@@ -293,7 +295,7 @@ public:
void track_set_key_time(int p_track, int p_key_idx, float p_time);
int track_find_key(int p_track, float p_time, bool p_exact = false) const;
void track_remove_key(int p_track, int p_idx);
- void track_remove_key_at_position(int p_track, float p_pos);
+ void track_remove_key_at_time(int p_track, float p_time);
int track_get_key_count(int p_track) const;
Variant track_get_key_value(int p_track, int p_key_idx) const;
float track_get_key_time(int p_track, int p_key_idx) const;
diff --git a/scene/resources/audio_stream_sample.cpp b/scene/resources/audio_stream_sample.cpp
index 600a859894..8fdb004e65 100644
--- a/scene/resources/audio_stream_sample.cpp
+++ b/scene/resources/audio_stream_sample.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/audio_stream_sample.h b/scene/resources/audio_stream_sample.h
index d91cdef57d..ba475c0888 100644
--- a/scene/resources/audio_stream_sample.h
+++ b/scene/resources/audio_stream_sample.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/bit_map.cpp b/scene/resources/bit_map.cpp
index 10f0de8ff8..dfb7a1fdfb 100644
--- a/scene/resources/bit_map.cpp
+++ b/scene/resources/bit_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,7 +43,7 @@ void BitMap::create(const Size2 &p_size) {
}
void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshold) {
- ERR_FAIL_COND(p_image.is_null() || p_image->empty());
+ ERR_FAIL_COND(p_image.is_null() || p_image->is_empty());
Ref<Image> img = p_image->duplicate();
img->convert(Image::FORMAT_LA8);
ERR_FAIL_COND(img->get_format() != Image::FORMAT_LA8);
@@ -63,7 +63,7 @@ void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshol
}
void BitMap::set_bit_rect(const Rect2 &p_rect, bool p_value) {
- Rect2i current = Rect2i(0, 0, width, height).clip(p_rect);
+ Rect2i current = Rect2i(0, 0, width, height).intersection(p_rect);
uint8_t *data = bitmask.ptrw();
for (int i = current.position.x; i < current.position.x + current.size.x; i++) {
@@ -482,7 +482,7 @@ static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_
}
Vector<Vector<Vector2>> BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon) const {
- Rect2i r = Rect2i(0, 0, width, height).clip(p_rect);
+ Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect);
print_verbose("BitMap: Rect: " + r);
Point2i from;
@@ -522,7 +522,7 @@ void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
bool bit_value = p_pixels > 0;
p_pixels = Math::abs(p_pixels);
- Rect2i r = Rect2i(0, 0, width, height).clip(p_rect);
+ Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect);
Ref<BitMap> copy;
copy.instance();
diff --git a/scene/resources/bit_map.h b/scene/resources/bit_map.h
index 56ff72c094..7414265cee 100644
--- a/scene/resources/bit_map.h
+++ b/scene/resources/bit_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/box_shape_3d.cpp b/scene/resources/box_shape_3d.cpp
index e1c8a377c0..fadbf21e43 100644
--- a/scene/resources/box_shape_3d.cpp
+++ b/scene/resources/box_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,8 +34,8 @@
Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const {
Vector<Vector3> lines;
AABB aabb;
- aabb.position = -get_extents();
- aabb.size = aabb.position * -2;
+ aabb.position = -size / 2;
+ aabb.size = size;
for (int i = 0; i < 12; i++) {
Vector3 a, b;
@@ -48,33 +48,33 @@ Vector<Vector3> BoxShape3D::get_debug_mesh_lines() const {
}
real_t BoxShape3D::get_enclosing_radius() const {
- return extents.length();
+ return size.length() / 2;
}
void BoxShape3D::_update_shape() {
- PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), extents);
+ PhysicsServer3D::get_singleton()->shape_set_data(get_shape(), size / 2);
Shape3D::_update_shape();
}
-void BoxShape3D::set_extents(const Vector3 &p_extents) {
- extents = p_extents;
+void BoxShape3D::set_size(const Vector3 &p_size) {
+ size = p_size;
_update_shape();
notify_change_to_owners();
- _change_notify("extents");
+ _change_notify("size");
}
-Vector3 BoxShape3D::get_extents() const {
- return extents;
+Vector3 BoxShape3D::get_size() const {
+ return size;
}
void BoxShape3D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &BoxShape3D::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &BoxShape3D::get_extents);
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &BoxShape3D::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &BoxShape3D::get_size);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "extents"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "size"), "set_size", "get_size");
}
BoxShape3D::BoxShape3D() :
Shape3D(PhysicsServer3D::get_singleton()->shape_create(PhysicsServer3D::SHAPE_BOX)) {
- set_extents(Vector3(1, 1, 1));
+ set_size(Vector3(2, 2, 2));
}
diff --git a/scene/resources/box_shape_3d.h b/scene/resources/box_shape_3d.h
index fe634ce568..fce05d61ed 100644
--- a/scene/resources/box_shape_3d.h
+++ b/scene/resources/box_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,7 @@
class BoxShape3D : public Shape3D {
GDCLASS(BoxShape3D, Shape3D);
- Vector3 extents;
+ Vector3 size;
protected:
static void _bind_methods();
@@ -43,8 +43,8 @@ protected:
virtual void _update_shape() override;
public:
- void set_extents(const Vector3 &p_extents);
- Vector3 get_extents() const;
+ void set_size(const Vector3 &p_size);
+ Vector3 get_size() const;
virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
diff --git a/scene/resources/camera_effects.cpp b/scene/resources/camera_effects.cpp
index 6b6ed51ed0..695b14939f 100644
--- a/scene/resources/camera_effects.cpp
+++ b/scene/resources/camera_effects.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/camera_effects.h b/scene/resources/camera_effects.h
index 9a26f3d0b2..cf12b6d3c0 100644
--- a/scene/resources/camera_effects.h
+++ b/scene/resources/camera_effects.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp
index e519970f38..6041f4a8b0 100644
--- a/scene/resources/capsule_shape_2d.cpp
+++ b/scene/resources/capsule_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/capsule_shape_2d.h
index 1caa6c68b8..8c8c1b259b 100644
--- a/scene/resources/capsule_shape_2d.h
+++ b/scene/resources/capsule_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/capsule_shape_3d.cpp b/scene/resources/capsule_shape_3d.cpp
index 5da7f682e5..a0b454a00f 100644
--- a/scene/resources/capsule_shape_3d.cpp
+++ b/scene/resources/capsule_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/capsule_shape_3d.h b/scene/resources/capsule_shape_3d.h
index 432ca5654e..b5b8912445 100644
--- a/scene/resources/capsule_shape_3d.h
+++ b/scene/resources/capsule_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp
index dc1bf3b185..ba49587d9d 100644
--- a/scene/resources/circle_shape_2d.cpp
+++ b/scene/resources/circle_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/circle_shape_2d.h b/scene/resources/circle_shape_2d.h
index ac8757e781..a066b773ef 100644
--- a/scene/resources/circle_shape_2d.h
+++ b/scene/resources/circle_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp
index eecf8afa8f..3d6df3bb9c 100644
--- a/scene/resources/concave_polygon_shape_2d.cpp
+++ b/scene/resources/concave_polygon_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/concave_polygon_shape_2d.h b/scene/resources/concave_polygon_shape_2d.h
index df8cc9920f..98ae341e97 100644
--- a/scene/resources/concave_polygon_shape_2d.h
+++ b/scene/resources/concave_polygon_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/concave_polygon_shape_3d.cpp b/scene/resources/concave_polygon_shape_3d.cpp
index 7cbafcbc4d..358c99ad09 100644
--- a/scene/resources/concave_polygon_shape_3d.cpp
+++ b/scene/resources/concave_polygon_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/concave_polygon_shape_3d.h b/scene/resources/concave_polygon_shape_3d.h
index c17765b9ef..391459a3d7 100644
--- a/scene/resources/concave_polygon_shape_3d.h
+++ b/scene/resources/concave_polygon_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp
index 2b7531c630..656e064356 100644
--- a/scene/resources/convex_polygon_shape_2d.cpp
+++ b/scene/resources/convex_polygon_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/convex_polygon_shape_2d.h b/scene/resources/convex_polygon_shape_2d.h
index 294157bec5..1813b608bd 100644
--- a/scene/resources/convex_polygon_shape_2d.h
+++ b/scene/resources/convex_polygon_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/convex_polygon_shape_3d.cpp b/scene/resources/convex_polygon_shape_3d.cpp
index 29549e1114..770d547231 100644
--- a/scene/resources/convex_polygon_shape_3d.cpp
+++ b/scene/resources/convex_polygon_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/convex_polygon_shape_3d.h b/scene/resources/convex_polygon_shape_3d.h
index f436d2f5d4..edd127c8f4 100644
--- a/scene/resources/convex_polygon_shape_3d.h
+++ b/scene/resources/convex_polygon_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp
index de076670cf..123c77a036 100644
--- a/scene/resources/curve.cpp
+++ b/scene/resources/curve.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -602,7 +602,7 @@ void Curve2D::remove_point(int p_index) {
}
void Curve2D::clear_points() {
- if (!points.empty()) {
+ if (!points.is_empty()) {
points.clear();
baked_cache_dirty = true;
emit_signal(CoreStringNames::get_singleton()->changed);
@@ -1087,7 +1087,7 @@ void Curve3D::remove_point(int p_index) {
}
void Curve3D::clear_points() {
- if (!points.empty()) {
+ if (!points.is_empty()) {
points.clear();
baked_cache_dirty = true;
emit_signal(CoreStringNames::get_singleton()->changed);
diff --git a/scene/resources/curve.h b/scene/resources/curve.h
index 6c5f4b7057..f33f3c5abe 100644
--- a/scene/resources/curve.h
+++ b/scene/resources/curve.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/cylinder_shape_3d.cpp b/scene/resources/cylinder_shape_3d.cpp
index bb8c27a60d..3e9cdca872 100644
--- a/scene/resources/cylinder_shape_3d.cpp
+++ b/scene/resources/cylinder_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/cylinder_shape_3d.h b/scene/resources/cylinder_shape_3d.h
index e579e1f7cf..93e8345727 100644
--- a/scene/resources/cylinder_shape_3d.h
+++ b/scene/resources/cylinder_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 85cd0f9bb4..dad5622117 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -64,24 +64,35 @@ static Ref<StyleBoxTexture> make_stylebox(T p_src, float p_left, float p_top, fl
Ref<StyleBoxTexture> style(memnew(StyleBoxTexture));
style->set_texture(texture);
- style->set_margin_size(MARGIN_LEFT, p_left * scale);
- style->set_margin_size(MARGIN_RIGHT, p_right * scale);
- style->set_margin_size(MARGIN_BOTTOM, p_botton * scale);
- style->set_margin_size(MARGIN_TOP, p_top * scale);
- style->set_default_margin(MARGIN_LEFT, p_margin_left * scale);
- style->set_default_margin(MARGIN_RIGHT, p_margin_right * scale);
- style->set_default_margin(MARGIN_BOTTOM, p_margin_botton * scale);
- style->set_default_margin(MARGIN_TOP, p_margin_top * scale);
+ style->set_margin_size(SIDE_LEFT, p_left * scale);
+ style->set_margin_size(SIDE_RIGHT, p_right * scale);
+ style->set_margin_size(SIDE_BOTTOM, p_botton * scale);
+ style->set_margin_size(SIDE_TOP, p_top * scale);
+ style->set_default_margin(SIDE_LEFT, p_margin_left * scale);
+ style->set_default_margin(SIDE_RIGHT, p_margin_right * scale);
+ style->set_default_margin(SIDE_BOTTOM, p_margin_botton * scale);
+ style->set_default_margin(SIDE_TOP, p_margin_top * scale);
style->set_draw_center(p_draw_center);
return style;
}
+static Ref<StyleBoxFlat> make_flat_stylebox(Color p_color, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1) {
+ Ref<StyleBoxFlat> style(memnew(StyleBoxFlat));
+ style->set_bg_color(p_color);
+ style->set_default_margin(SIDE_LEFT, p_margin_left * scale);
+ style->set_default_margin(SIDE_RIGHT, p_margin_right * scale);
+ style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * scale);
+ style->set_default_margin(SIDE_TOP, p_margin_top * scale);
+
+ return style;
+}
+
static Ref<StyleBoxTexture> sb_expand(Ref<StyleBoxTexture> p_sbox, float p_left, float p_top, float p_right, float p_botton) {
- p_sbox->set_expand_margin_size(MARGIN_LEFT, p_left * scale);
- p_sbox->set_expand_margin_size(MARGIN_TOP, p_top * scale);
- p_sbox->set_expand_margin_size(MARGIN_RIGHT, p_right * scale);
- p_sbox->set_expand_margin_size(MARGIN_BOTTOM, p_botton * scale);
+ p_sbox->set_expand_margin_size(SIDE_LEFT, p_left * scale);
+ p_sbox->set_expand_margin_size(SIDE_TOP, p_top * scale);
+ p_sbox->set_expand_margin_size(SIDE_RIGHT, p_right * scale);
+ p_sbox->set_expand_margin_size(SIDE_BOTTOM, p_botton * scale);
return p_sbox;
}
@@ -97,13 +108,32 @@ static Ref<Texture2D> make_icon(T p_src) {
return texture;
}
+static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false, bool p_flip_x = false) {
+ if (!p_flip_y && !p_flip_x) {
+ return p_texture;
+ }
+
+ Ref<ImageTexture> texture(memnew(ImageTexture));
+ Ref<Image> img = p_texture->get_data();
+
+ if (p_flip_y) {
+ img->flip_y();
+ }
+ if (p_flip_x) {
+ img->flip_x();
+ }
+
+ texture->create_from_image(img);
+ return texture;
+}
+
static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_botton = -1) {
Ref<StyleBox> style(memnew(StyleBoxEmpty));
- style->set_default_margin(MARGIN_LEFT, p_margin_left * scale);
- style->set_default_margin(MARGIN_RIGHT, p_margin_right * scale);
- style->set_default_margin(MARGIN_BOTTOM, p_margin_botton * scale);
- style->set_default_margin(MARGIN_TOP, p_margin_top * scale);
+ style->set_default_margin(SIDE_LEFT, p_margin_left * scale);
+ style->set_default_margin(SIDE_RIGHT, p_margin_right * scale);
+ style->set_default_margin(SIDE_BOTTOM, p_margin_botton * scale);
+ style->set_default_margin(SIDE_TOP, p_margin_top * scale);
return style;
}
@@ -132,7 +162,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
Ref<StyleBoxTexture> focus = make_stylebox(focus_png, 5, 5, 5, 5);
for (int i = 0; i < 4; i++) {
- focus->set_expand_margin_size(Margin(i), 1 * scale);
+ focus->set_expand_margin_size(Side(i), 1 * scale);
}
// Button
@@ -251,15 +281,15 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// CheckBox
Ref<StyleBox> cbx_empty = memnew(StyleBoxEmpty);
- cbx_empty->set_default_margin(MARGIN_LEFT, 4 * scale);
- cbx_empty->set_default_margin(MARGIN_RIGHT, 4 * scale);
- cbx_empty->set_default_margin(MARGIN_TOP, 4 * scale);
- cbx_empty->set_default_margin(MARGIN_BOTTOM, 4 * scale);
+ cbx_empty->set_default_margin(SIDE_LEFT, 4 * scale);
+ cbx_empty->set_default_margin(SIDE_RIGHT, 4 * scale);
+ cbx_empty->set_default_margin(SIDE_TOP, 4 * scale);
+ cbx_empty->set_default_margin(SIDE_BOTTOM, 4 * scale);
Ref<StyleBox> cbx_focus = focus;
- cbx_focus->set_default_margin(MARGIN_LEFT, 4 * scale);
- cbx_focus->set_default_margin(MARGIN_RIGHT, 4 * scale);
- cbx_focus->set_default_margin(MARGIN_TOP, 4 * scale);
- cbx_focus->set_default_margin(MARGIN_BOTTOM, 4 * scale);
+ cbx_focus->set_default_margin(SIDE_LEFT, 4 * scale);
+ cbx_focus->set_default_margin(SIDE_RIGHT, 4 * scale);
+ cbx_focus->set_default_margin(SIDE_TOP, 4 * scale);
+ cbx_focus->set_default_margin(SIDE_BOTTOM, 4 * scale);
theme->set_stylebox("normal", "CheckBox", cbx_empty);
theme->set_stylebox("pressed", "CheckBox", cbx_empty);
@@ -288,10 +318,10 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
// CheckButton
Ref<StyleBox> cb_empty = memnew(StyleBoxEmpty);
- cb_empty->set_default_margin(MARGIN_LEFT, 6 * scale);
- cb_empty->set_default_margin(MARGIN_RIGHT, 6 * scale);
- cb_empty->set_default_margin(MARGIN_TOP, 4 * scale);
- cb_empty->set_default_margin(MARGIN_BOTTOM, 4 * scale);
+ cb_empty->set_default_margin(SIDE_LEFT, 6 * scale);
+ cb_empty->set_default_margin(SIDE_RIGHT, 6 * scale);
+ cb_empty->set_default_margin(SIDE_TOP, 4 * scale);
+ cb_empty->set_default_margin(SIDE_BOTTOM, 4 * scale);
theme->set_stylebox("normal", "CheckButton", cb_empty);
theme->set_stylebox("pressed", "CheckButton", cb_empty);
@@ -538,7 +568,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
Ref<StyleBoxTexture> selected = make_stylebox(selection_png, 6, 6, 6, 6);
for (int i = 0; i < 4; i++) {
- selected->set_expand_margin_size(Margin(i), 2 * scale);
+ selected->set_expand_margin_size(Side(i), 2 * scale);
}
theme->set_stylebox("panel", "PopupPanel", style_pp);
@@ -587,8 +617,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
Ref<StyleBoxTexture> graph_bpoint = make_stylebox(graph_node_breakpoint_png, 6, 24, 6, 5, 16, 24, 16, 6);
Ref<StyleBoxTexture> graph_position = make_stylebox(graph_node_position_png, 6, 24, 6, 5, 16, 24, 16, 6);
- //graphsb->set_expand_margin_size(MARGIN_LEFT,10);
- //graphsb->set_expand_margin_size(MARGIN_RIGHT,10);
+ //graphsb->set_expand_margin_size(SIDE_LEFT,10);
+ //graphsb->set_expand_margin_size(SIDE_RIGHT,10);
theme->set_stylebox("frame", "GraphNode", graphsb);
theme->set_stylebox("selectedframe", "GraphNode", graphsbselected);
theme->set_stylebox("defaultframe", "GraphNode", graphsbdefault);
@@ -683,8 +713,8 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
Ref<StyleBoxTexture> tc_sb = sb_expand(make_stylebox(tab_container_bg_png, 4, 4, 4, 4, 4, 4, 4, 4), 3, 3, 3, 3);
- tc_sb->set_expand_margin_size(MARGIN_TOP, 2 * scale);
- tc_sb->set_default_margin(MARGIN_TOP, 8 * scale);
+ tc_sb->set_expand_margin_size(SIDE_TOP, 2 * scale);
+ tc_sb->set_default_margin(SIDE_TOP, 8 * scale);
theme->set_stylebox("tab_fg", "TabContainer", sb_expand(make_stylebox(tab_current_png, 4, 4, 4, 1, 16, 4, 16, 4), 2, 2, 2, 2));
theme->set_stylebox("tab_bg", "TabContainer", sb_expand(make_stylebox(tab_behind_png, 5, 5, 5, 1, 16, 6, 16, 4), 3, 0, 3, 3));
@@ -778,7 +808,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
Ref<StyleBoxTexture> style_tt = make_stylebox(tooltip_bg_png, 4, 4, 4, 4);
for (int i = 0; i < 4; i++) {
- style_tt->set_expand_margin_size((Margin)i, 4 * scale);
+ style_tt->set_expand_margin_size((Side)i, 4 * scale);
}
theme->set_stylebox("panel", "TooltipPanel", style_tt);
@@ -803,6 +833,12 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_font("bold_italics_font", "RichTextLabel", Ref<Font>());
theme->set_font("mono_font", "RichTextLabel", Ref<Font>());
+ theme->set_font_size("normal_font_size", "RichTextLabel", -1);
+ theme->set_font_size("bold_font_size", "RichTextLabel", -1);
+ theme->set_font_size("italics_font_size", "RichTextLabel", -1);
+ theme->set_font_size("bold_italics_font_size", "RichTextLabel", -1);
+ theme->set_font_size("mono_font_size", "RichTextLabel", -1);
+
theme->set_color("default_color", "RichTextLabel", Color(1, 1, 1));
theme->set_color("font_color_selected", "RichTextLabel", font_color_selection);
theme->set_color("selection_color", "RichTextLabel", Color(0.1, 0.1, 1, 0.8));
@@ -817,6 +853,9 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("table_hseparation", "RichTextLabel", 3 * scale);
theme->set_constant("table_vseparation", "RichTextLabel", 3 * scale);
+ theme->set_color("table_odd_row_bg", "RichTextLabel", Color(0, 0, 0, 0));
+ theme->set_color("table_even_row_bg", "RichTextLabel", Color(0, 0, 0, 0));
+ theme->set_color("table_border", "RichTextLabel", Color(0, 0, 0, 0));
// Containers
theme->set_stylebox("bg", "VSplitContainer", make_stylebox(vsplit_bg_png, 1, 1, 1, 1));
@@ -845,6 +884,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_icon("reset", "GraphEdit", make_icon(icon_zoom_reset_png));
theme->set_icon("more", "GraphEdit", make_icon(icon_zoom_more_png));
theme->set_icon("snap", "GraphEdit", make_icon(icon_snap_grid_png));
+ theme->set_icon("minimap", "GraphEdit", make_icon(icon_grid_minimap_png));
theme->set_stylebox("bg", "GraphEdit", make_stylebox(tree_bg_png, 4, 4, 4, 5));
theme->set_color("grid_minor", "GraphEdit", Color(1, 1, 1, 0.05));
theme->set_color("grid_major", "GraphEdit", Color(1, 1, 1, 0.2));
@@ -858,6 +898,19 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("port_grab_distance_horizontal", "GraphEdit", 48 * scale);
theme->set_constant("port_grab_distance_vertical", "GraphEdit", 6 * scale);
+ theme->set_stylebox("bg", "GraphEditMinimap", make_flat_stylebox(Color(0.24, 0.24, 0.24), 0, 0, 0, 0));
+ Ref<StyleBoxFlat> style_minimap_camera = make_flat_stylebox(Color(0.65, 0.65, 0.65, 0.2), 0, 0, 0, 0);
+ style_minimap_camera->set_border_color(Color(0.65, 0.65, 0.65, 0.45));
+ style_minimap_camera->set_border_width_all(1);
+ theme->set_stylebox("camera", "GraphEditMinimap", style_minimap_camera);
+ Ref<StyleBoxFlat> style_minimap_node = make_flat_stylebox(Color(1, 1, 1), 0, 0, 0, 0);
+ style_minimap_node->set_corner_radius_all(2);
+ theme->set_stylebox("node", "GraphEditMinimap", style_minimap_node);
+
+ Ref<Texture2D> resizer_icon = make_icon(window_resizer_png);
+ theme->set_icon("resizer", "GraphEditMinimap", flip_icon(resizer_icon, true, true));
+ theme->set_color("resizer_color", "GraphEditMinimap", Color(1, 1, 1, 0.85));
+
// Theme
default_icon = make_icon(error_icon_png);
diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h
index 46f89a9b50..a7b2bec5a4 100644
--- a/scene/resources/default_theme/default_theme.h
+++ b/scene/resources/default_theme/default_theme.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/default_theme/icon_grid_minimap.png b/scene/resources/default_theme/icon_grid_minimap.png
new file mode 100644
index 0000000000..00a6179d5e
--- /dev/null
+++ b/scene/resources/default_theme/icon_grid_minimap.png
Binary files differ
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index 7765348f80..b905c9db69 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -166,6 +166,10 @@ static const unsigned char icon_folder_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x2e, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x6, 0x78, 0x70, 0xf4, 0xc1, 0x7f, 0x24, 0x78, 0x18, 0x53, 0xc1, 0x7f, 0x54, 0x48, 0x50, 0xc1, 0x43, 0x1b, 0xbc, 0xa, 0x50, 0xad, 0x23, 0xa4, 0xe0, 0xff, 0x70, 0x52, 0x70, 0x18, 0x97, 0xf4, 0xfd, 0x43, 0xd4, 0x88, 0x4a, 0x0, 0x5a, 0xcb, 0x18, 0xab, 0x5e, 0xd9, 0x1a, 0x53, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
+static const unsigned char icon_grid_minimap_png[] = {
+ 0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x6, 0x0, 0x0, 0x0, 0x1f, 0xf3, 0xff, 0x61, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xe, 0xc3, 0x0, 0x0, 0xe, 0xc3, 0x1, 0xc7, 0x6f, 0xa8, 0x64, 0x0, 0x0, 0x0, 0x19, 0x74, 0x45, 0x58, 0x74, 0x53, 0x6f, 0x66, 0x74, 0x77, 0x61, 0x72, 0x65, 0x0, 0x77, 0x77, 0x77, 0x2e, 0x69, 0x6e, 0x6b, 0x73, 0x63, 0x61, 0x70, 0x65, 0x2e, 0x6f, 0x72, 0x67, 0x9b, 0xee, 0x3c, 0x1a, 0x0, 0x0, 0x2, 0xd, 0x49, 0x44, 0x41, 0x54, 0x38, 0x8d, 0x75, 0x93, 0x31, 0x68, 0x14, 0x51, 0x10, 0x86, 0xbf, 0xd9, 0xd, 0xbb, 0xde, 0x76, 0x82, 0x21, 0xf8, 0xe0, 0xbc, 0x5d, 0x8b, 0x80, 0x69, 0x6c, 0xd2, 0x5a, 0x6a, 0x91, 0xc3, 0xd2, 0x46, 0x22, 0x8, 0x9, 0x89, 0x70, 0x85, 0x10, 0x41, 0xd, 0x24, 0x45, 0xb0, 0xb, 0x68, 0x11, 0x14, 0x24, 0x10, 0x22, 0x62, 0x21, 0x41, 0xe, 0x4b, 0x21, 0xa4, 0xb7, 0x49, 0x17, 0xb1, 0x8, 0xb9, 0xdd, 0xc7, 0x86, 0x33, 0x21, 0xe1, 0x3a, 0x8f, 0x64, 0x61, 0x6f, 0x2c, 0xbc, 0x3b, 0x36, 0xb9, 0xdc, 0xc0, 0x2b, 0xde, 0xcc, 0xfc, 0xf3, 0xff, 0xfc, 0xcc, 0x48, 0xa3, 0xd1, 0x78, 0x20, 0x22, 0x13, 0xbe, 0xef, 0xaf, 0xdf, 0xac, 0xd7, 0x1f, 0xe1, 0x38, 0xd3, 0xa8, 0x2a, 0xf0, 0x45, 0x6a, 0xb5, 0xcf, 0x5c, 0x11, 0xcd, 0x66, 0x33, 0x38, 0x3f, 0x3f, 0x9f, 0x13, 0x91, 0x7d, 0xb1, 0xd6, 0x6e, 0xaa, 0xea, 0xd3, 0xe0, 0xe8, 0xe8, 0xde, 0xe8, 0xee, 0xee, 0x37, 0xc0, 0xe9, 0xf6, 0x75, 0xf0, 0xfd, 0x9, 0x99, 0x9d, 0x6d, 0x15, 0x81, 0x59, 0x96, 0x3d, 0x3, 0x5e, 0x2, 0x63, 0x22, 0xf2, 0x69, 0xa4, 0x57, 0x1c, 0xdd, 0xdb, 0xfb, 0x5b, 0x0, 0x3, 0x38, 0x67, 0x41, 0x30, 0x11, 0xc7, 0xf1, 0x13, 0x0, 0x11, 0x71, 0xb2, 0x2c, 0x7b, 0xd8, 0xad, 0xad, 0x2, 0x6f, 0xb9, 0x0, 0x38, 0x3c, 0xfc, 0x5, 0x9c, 0xf6, 0xff, 0x22, 0x27, 0x27, 0xe3, 0xe3, 0x7f, 0xa, 0x3, 0x67, 0x45, 0xe4, 0xbb, 0xe7, 0x79, 0xb7, 0xc3, 0x30, 0x7c, 0xd7, 0x67, 0xe9, 0xe3, 0x67, 0x66, 0x5c, 0x60, 0x1, 0x50, 0x40, 0x51, 0x7d, 0x71, 0x6b, 0x72, 0xf2, 0x20, 0x8a, 0xa2, 0xf9, 0x28, 0x8a, 0xe6, 0x1, 0x3a, 0x9d, 0xce, 0x4f, 0x63, 0x4c, 0x3b, 0x4d, 0xd3, 0xd2, 0xc0, 0x80, 0x3c, 0xcf, 0xf, 0x92, 0xa9, 0xa9, 0x31, 0x60, 0x5, 0x58, 0x91, 0x5a, 0xed, 0xc7, 0x15, 0xfe, 0x95, 0xac, 0xb5, 0xcf, 0xf3, 0x3c, 0x3f, 0xe8, 0x25, 0x46, 0xa, 0xc5, 0xd, 0x11, 0x59, 0xb3, 0xd5, 0xea, 0x1b, 0xa0, 0x95, 0x54, 0xab, 0x5b, 0x97, 0xd1, 0x22, 0xb2, 0xa6, 0xaa, 0x6d, 0x60, 0xd, 0x58, 0xba, 0xa0, 0x20, 0xc, 0xc3, 0x65, 0xd7, 0x75, 0x23, 0xe0, 0x2e, 0xb0, 0x1, 0x5c, 0xbf, 0xf4, 0x0, 0xbe, 0xba, 0xae, 0x1b, 0x85, 0x61, 0xb8, 0x3c, 0xa0, 0x20, 0x4d, 0xd3, 0x52, 0xb9, 0x5c, 0x6e, 0xc5, 0x71, 0xbc, 0x23, 0x22, 0xd3, 0x61, 0x18, 0xde, 0x2f, 0xb2, 0x27, 0x49, 0xa2, 0xaa, 0xba, 0x53, 0x2e, 0x97, 0x5b, 0x69, 0x9a, 0x96, 0xf2, 0x3c, 0x1f, 0xf0, 0xc0, 0x5a, 0x6b, 0x5f, 0x1, 0x25, 0x86, 0x84, 0xe3, 0x38, 0x9e, 0xb5, 0x76, 0x2e, 0xcf, 0xf3, 0xfd, 0x1, 0x5, 0x22, 0xb2, 0xa1, 0xaa, 0x4b, 0x22, 0x72, 0xad, 0xcb, 0x38, 0xe0, 0x81, 0xaa, 0x7e, 0x0, 0xce, 0x44, 0xe4, 0xbd, 0xaa, 0xbe, 0xbe, 0xa0, 0xa0, 0x52, 0xa9, 0x2c, 0x7a, 0x9e, 0x17, 0x1, 0x3d, 0xe0, 0x55, 0x1e, 0x6c, 0x79, 0x9e, 0x17, 0x55, 0x2a, 0x95, 0xc5, 0x1, 0x5, 0xcd, 0x66, 0x33, 0x30, 0xc6, 0x9c, 0xc6, 0x71, 0xbc, 0x2d, 0x22, 0x8f, 0x87, 0x78, 0xb0, 0x6d, 0x8c, 0x39, 0xed, 0xae, 0x74, 0xdf, 0x83, 0x3a, 0x70, 0x9c, 0x65, 0x59, 0x23, 0x49, 0x92, 0x5, 0x11, 0x9, 0x86, 0x79, 0x20, 0x22, 0x41, 0x92, 0x24, 0xb, 0x59, 0x96, 0x35, 0x80, 0x63, 0xa0, 0x2e, 0x3d, 0xf6, 0xc2, 0x91, 0xdc, 0x0, 0x5c, 0x55, 0x5d, 0xbf, 0x4, 0x9e, 0x3, 0x72, 0xfe, 0xaf, 0xfb, 0xaa, 0xe7, 0x79, 0x1f, 0x8d, 0x31, 0x6d, 0x29, 0x36, 0xf5, 0xce, 0x14, 0xb8, 0x33, 0x44, 0xc4, 0x6f, 0xdf, 0xf7, 0xd7, 0x8d, 0x31, 0xed, 0x5e, 0xe2, 0x1f, 0xb, 0x5c, 0xe2, 0xcb, 0xd, 0x9b, 0x69, 0xcb, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
+};
+
static const unsigned char icon_parent_folder_png[] = {
0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x10, 0x0, 0x0, 0x0, 0x10, 0x8, 0x4, 0x0, 0x0, 0x0, 0xb5, 0xfa, 0x37, 0xea, 0x0, 0x0, 0x0, 0x68, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0x63, 0xa0, 0x33, 0xb8, 0x27, 0xfe, 0xe0, 0xfc, 0x83, 0x73, 0xf7, 0xc4, 0x71, 0x48, 0xdf, 0x11, 0x7b, 0x78, 0xe9, 0xc1, 0x3f, 0x20, 0xbc, 0xfe, 0x40, 0x12, 0x8f, 0x34, 0x4c, 0x9, 0xa6, 0xe1, 0x57, 0x80, 0x12, 0x17, 0x81, 0xf8, 0x2f, 0x58, 0xe1, 0x15, 0x34, 0x8b, 0x1e, 0x9c, 0x5, 0xa, 0x5e, 0xb8, 0x23, 0x6, 0x52, 0x70, 0x5b, 0x14, 0xac, 0xf0, 0xc, 0xaa, 0x82, 0x7d, 0xf, 0x8e, 0xde, 0x14, 0xf9, 0xcf, 0x8, 0x52, 0xc0, 0xc0, 0x70, 0x5b, 0xf4, 0xe1, 0xc9, 0x7, 0x47, 0xb1, 0xb8, 0x3, 0xaa, 0x0, 0xa, 0x48, 0x52, 0x80, 0xb0, 0xea, 0xc8, 0xc3, 0x83, 0xc, 0x83, 0xe, 0x0, 0x0, 0xb8, 0x27, 0x55, 0x4c, 0xbe, 0xc0, 0xd2, 0xac, 0x0, 0x0, 0x0, 0x0, 0x49, 0x45, 0x4e, 0x44, 0xae, 0x42, 0x60, 0x82
};
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 1eb78a3679..b7b5f72fcd 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -368,49 +368,58 @@ float Environment::get_ssao_intensity() const {
return ssao_intensity;
}
-void Environment::set_ssao_bias(float p_bias) {
- ssao_bias = p_bias;
+void Environment::set_ssao_power(float p_power) {
+ ssao_power = p_power;
_update_ssao();
}
-float Environment::get_ssao_bias() const {
- return ssao_bias;
+float Environment::get_ssao_power() const {
+ return ssao_power;
}
-void Environment::set_ssao_direct_light_affect(float p_direct_light_affect) {
- ssao_direct_light_affect = p_direct_light_affect;
+void Environment::set_ssao_detail(float p_detail) {
+ ssao_detail = p_detail;
_update_ssao();
}
-float Environment::get_ssao_direct_light_affect() const {
- return ssao_direct_light_affect;
+float Environment::get_ssao_detail() const {
+ return ssao_detail;
}
-void Environment::set_ssao_ao_channel_affect(float p_ao_channel_affect) {
- ssao_ao_channel_affect = p_ao_channel_affect;
+void Environment::set_ssao_horizon(float p_horizon) {
+ ssao_horizon = p_horizon;
_update_ssao();
}
-float Environment::get_ssao_ao_channel_affect() const {
- return ssao_ao_channel_affect;
+float Environment::get_ssao_horizon() const {
+ return ssao_horizon;
+}
+
+void Environment::set_ssao_sharpness(float p_sharpness) {
+ ssao_sharpness = p_sharpness;
+ _update_ssao();
}
-void Environment::set_ssao_blur(SSAOBlur p_blur) {
- ssao_blur = p_blur;
+float Environment::get_ssao_sharpness() const {
+ return ssao_sharpness;
+}
+
+void Environment::set_ssao_direct_light_affect(float p_direct_light_affect) {
+ ssao_direct_light_affect = p_direct_light_affect;
_update_ssao();
}
-Environment::SSAOBlur Environment::get_ssao_blur() const {
- return ssao_blur;
+float Environment::get_ssao_direct_light_affect() const {
+ return ssao_direct_light_affect;
}
-void Environment::set_ssao_edge_sharpness(float p_edge_sharpness) {
- ssao_edge_sharpness = p_edge_sharpness;
+void Environment::set_ssao_ao_channel_affect(float p_ao_channel_affect) {
+ ssao_ao_channel_affect = p_ao_channel_affect;
_update_ssao();
}
-float Environment::get_ssao_edge_sharpness() const {
- return ssao_edge_sharpness;
+float Environment::get_ssao_ao_channel_affect() const {
+ return ssao_ao_channel_affect;
}
void Environment::_update_ssao() {
@@ -419,11 +428,12 @@ void Environment::_update_ssao() {
ssao_enabled,
ssao_radius,
ssao_intensity,
- ssao_bias,
+ ssao_power,
+ ssao_detail,
+ ssao_horizon,
+ ssao_sharpness,
ssao_direct_light_affect,
- ssao_ao_channel_affect,
- RS::EnvironmentSSAOBlur(ssao_blur),
- ssao_edge_sharpness);
+ ssao_ao_channel_affect);
}
// SDFGI
@@ -1150,26 +1160,29 @@ void Environment::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_ssao_radius"), &Environment::get_ssao_radius);
ClassDB::bind_method(D_METHOD("set_ssao_intensity", "intensity"), &Environment::set_ssao_intensity);
ClassDB::bind_method(D_METHOD("get_ssao_intensity"), &Environment::get_ssao_intensity);
- ClassDB::bind_method(D_METHOD("set_ssao_bias", "bias"), &Environment::set_ssao_bias);
- ClassDB::bind_method(D_METHOD("get_ssao_bias"), &Environment::get_ssao_bias);
+ ClassDB::bind_method(D_METHOD("set_ssao_power", "power"), &Environment::set_ssao_power);
+ ClassDB::bind_method(D_METHOD("get_ssao_power"), &Environment::get_ssao_power);
+ ClassDB::bind_method(D_METHOD("set_ssao_detail", "detail"), &Environment::set_ssao_detail);
+ ClassDB::bind_method(D_METHOD("get_ssao_detail"), &Environment::get_ssao_detail);
+ ClassDB::bind_method(D_METHOD("set_ssao_horizon", "horizon"), &Environment::set_ssao_horizon);
+ ClassDB::bind_method(D_METHOD("get_ssao_horizon"), &Environment::get_ssao_horizon);
+ ClassDB::bind_method(D_METHOD("set_ssao_sharpness", "sharpness"), &Environment::set_ssao_sharpness);
+ ClassDB::bind_method(D_METHOD("get_ssao_sharpness"), &Environment::get_ssao_sharpness);
ClassDB::bind_method(D_METHOD("set_ssao_direct_light_affect", "amount"), &Environment::set_ssao_direct_light_affect);
ClassDB::bind_method(D_METHOD("get_ssao_direct_light_affect"), &Environment::get_ssao_direct_light_affect);
ClassDB::bind_method(D_METHOD("set_ssao_ao_channel_affect", "amount"), &Environment::set_ssao_ao_channel_affect);
ClassDB::bind_method(D_METHOD("get_ssao_ao_channel_affect"), &Environment::get_ssao_ao_channel_affect);
- ClassDB::bind_method(D_METHOD("set_ssao_blur", "mode"), &Environment::set_ssao_blur);
- ClassDB::bind_method(D_METHOD("get_ssao_blur"), &Environment::get_ssao_blur);
- ClassDB::bind_method(D_METHOD("set_ssao_edge_sharpness", "edge_sharpness"), &Environment::set_ssao_edge_sharpness);
- ClassDB::bind_method(D_METHOD("get_ssao_edge_sharpness"), &Environment::get_ssao_edge_sharpness);
ADD_GROUP("SSAO", "ssao_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ssao_enabled"), "set_ssao_enabled", "is_ssao_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_radius", PROPERTY_HINT_RANGE, "0.1,128,0.01"), "set_ssao_radius", "get_ssao_radius");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_intensity", PROPERTY_HINT_RANGE, "0.0,128,0.01"), "set_ssao_intensity", "get_ssao_intensity");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_bias", PROPERTY_HINT_RANGE, "0.001,8,0.001"), "set_ssao_bias", "get_ssao_bias");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_radius", PROPERTY_HINT_RANGE, "0.01,16,0.01,or_greater"), "set_ssao_radius", "get_ssao_radius");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_intensity", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_ssao_intensity", "get_ssao_intensity");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_power", PROPERTY_HINT_EXP_EASING), "set_ssao_power", "get_ssao_power");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_detail", PROPERTY_HINT_RANGE, "0,5,0.01"), "set_ssao_detail", "get_ssao_detail");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_horizon", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssao_horizon", "get_ssao_horizon");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_sharpness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ssao_sharpness", "get_ssao_sharpness");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_light_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_direct_light_affect", "get_ssao_direct_light_affect");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_ao_channel_affect", PROPERTY_HINT_RANGE, "0.00,1,0.01"), "set_ssao_ao_channel_affect", "get_ssao_ao_channel_affect");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "ssao_blur", PROPERTY_HINT_ENUM, "Disabled,1x1,2x2,3x3"), "set_ssao_blur", "get_ssao_blur");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "ssao_edge_sharpness", PROPERTY_HINT_RANGE, "0,32,0.01"), "set_ssao_edge_sharpness", "get_ssao_edge_sharpness");
// SDFGI
@@ -1367,11 +1380,6 @@ void Environment::_bind_methods() {
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_REPLACE);
BIND_ENUM_CONSTANT(GLOW_BLEND_MODE_MIX);
- BIND_ENUM_CONSTANT(SSAO_BLUR_DISABLED);
- BIND_ENUM_CONSTANT(SSAO_BLUR_1x1);
- BIND_ENUM_CONSTANT(SSAO_BLUR_2x2);
- BIND_ENUM_CONSTANT(SSAO_BLUR_3x3);
-
BIND_ENUM_CONSTANT(SDFGI_CASCADES_4);
BIND_ENUM_CONSTANT(SDFGI_CASCADES_6);
BIND_ENUM_CONSTANT(SDFGI_CASCADES_8);
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 106ba92bfe..1676a28b39 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -70,13 +70,6 @@ public:
TONE_MAPPER_ACES,
};
- enum SSAOBlur {
- SSAO_BLUR_DISABLED,
- SSAO_BLUR_1x1,
- SSAO_BLUR_2x2,
- SSAO_BLUR_3x3,
- };
-
enum SDFGICascades {
SDFGI_CASCADES_4,
SDFGI_CASCADES_6,
@@ -148,12 +141,13 @@ private:
// SSAO
bool ssao_enabled = false;
float ssao_radius = 1.0;
- float ssao_intensity = 1.0;
- float ssao_bias = 0.01;
+ float ssao_intensity = 2.0;
+ float ssao_power = 1.5;
+ float ssao_detail = 0.5;
+ float ssao_horizon = 0.06;
+ float ssao_sharpness = 0.98;
float ssao_direct_light_affect = 0.0;
float ssao_ao_channel_affect = 0.0;
- SSAOBlur ssao_blur = SSAO_BLUR_3x3;
- float ssao_edge_sharpness = 4.0;
void _update_ssao();
// SDFGI
@@ -295,16 +289,18 @@ public:
float get_ssao_radius() const;
void set_ssao_intensity(float p_intensity);
float get_ssao_intensity() const;
- void set_ssao_bias(float p_bias);
- float get_ssao_bias() const;
+ void set_ssao_power(float p_power);
+ float get_ssao_power() const;
+ void set_ssao_detail(float p_detail);
+ float get_ssao_detail() const;
+ void set_ssao_horizon(float p_horizon);
+ float get_ssao_horizon() const;
+ void set_ssao_sharpness(float p_sharpness);
+ float get_ssao_sharpness() const;
void set_ssao_direct_light_affect(float p_direct_light_affect);
float get_ssao_direct_light_affect() const;
void set_ssao_ao_channel_affect(float p_ao_channel_affect);
float get_ssao_ao_channel_affect() const;
- void set_ssao_blur(SSAOBlur p_blur);
- SSAOBlur get_ssao_blur() const;
- void set_ssao_edge_sharpness(float p_edge_sharpness);
- float get_ssao_edge_sharpness() const;
// SDFGI
void set_sdfgi_enabled(bool p_enabled);
@@ -414,7 +410,6 @@ VARIANT_ENUM_CAST(Environment::BGMode)
VARIANT_ENUM_CAST(Environment::AmbientSource)
VARIANT_ENUM_CAST(Environment::ReflectionSource)
VARIANT_ENUM_CAST(Environment::ToneMapper)
-VARIANT_ENUM_CAST(Environment::SSAOBlur)
VARIANT_ENUM_CAST(Environment::SDFGICascades)
VARIANT_ENUM_CAST(Environment::SDFGIYScale)
VARIANT_ENUM_CAST(Environment::GlowBlendMode)
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 7c17610df7..1c06d7b519 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,6 +53,11 @@ void FontData::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_antialiased", "antialiased"), &FontData::set_antialiased);
ClassDB::bind_method(D_METHOD("get_antialiased"), &FontData::get_antialiased);
+ ClassDB::bind_method(D_METHOD("get_variation_list"), &FontData::get_variation_list);
+
+ ClassDB::bind_method(D_METHOD("set_variation", "tag", "value"), &FontData::set_variation);
+ ClassDB::bind_method(D_METHOD("get_variation", "tag"), &FontData::get_variation);
+
ClassDB::bind_method(D_METHOD("set_hinting", "hinting"), &FontData::set_hinting);
ClassDB::bind_method(D_METHOD("get_hinting"), &FontData::get_hinting);
@@ -115,6 +120,11 @@ bool FontData::_set(const StringName &p_name, const Variant &p_value) {
set_script_support_override(scr, p_value);
return true;
}
+ if (str.begins_with("variation/")) {
+ String name = str.get_slicec('/', 1);
+ set_variation(name, p_value);
+ return true;
+ }
return false;
}
@@ -137,6 +147,12 @@ bool FontData::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = get_script_support_override(scr);
return true;
}
+ if (str.begins_with("variation/")) {
+ String name = str.get_slicec('/', 1);
+
+ r_ret = get_variation(name);
+ return true;
+ }
return false;
}
@@ -153,6 +169,12 @@ void FontData::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::BOOL, "script_support_override/" + scr_over[i], PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE));
}
p_list->push_back(PropertyInfo(Variant::NIL, "script_support_override/_new", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
+
+ Dictionary variations = get_variation_list();
+ for (const Variant *ftr = variations.next(nullptr); ftr != nullptr; ftr = variations.next(ftr)) {
+ Vector3i v = variations[*ftr];
+ p_list->push_back(PropertyInfo(Variant::FLOAT, "variation/" + TS->tag_to_name(*ftr), PROPERTY_HINT_RANGE, itos(v.x) + "," + itos(v.y), PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE));
+ }
}
RID FontData::get_rid() const {
@@ -239,6 +261,26 @@ float FontData::get_underline_thickness(int p_size) const {
return TS->font_get_underline_thickness(rid, (p_size < 0) ? base_size : p_size);
}
+Dictionary FontData::get_variation_list() const {
+ if (rid == RID()) {
+ return Dictionary();
+ }
+ return TS->font_get_variation_list(rid);
+}
+
+void FontData::set_variation(const String &p_name, double p_value) {
+ ERR_FAIL_COND(rid == RID());
+ TS->font_set_variation(rid, p_name, p_value);
+ emit_changed();
+}
+
+double FontData::get_variation(const String &p_name) const {
+ if (rid == RID()) {
+ return 0;
+ }
+ return TS->font_get_variation(rid, p_name);
+}
+
void FontData::set_antialiased(bool p_antialiased) {
ERR_FAIL_COND(rid == RID());
TS->font_set_antialiased(rid, p_antialiased);
@@ -682,7 +724,7 @@ void Font::set_spacing(int p_type, int p_value) {
// Drawing string and string sizes, cached.
Size2 Font::get_string_size(const String &p_text, int p_size) const {
- ERR_FAIL_COND_V(data.empty(), Size2());
+ ERR_FAIL_COND_V(data.is_empty(), Size2());
uint64_t hash = p_text.hash64();
hash = hash_djb2_one_64(p_size, hash);
@@ -704,7 +746,7 @@ Size2 Font::get_string_size(const String &p_text, int p_size) const {
}
Size2 Font::get_multiline_string_size(const String &p_text, float p_width, int p_size, uint8_t p_flags) const {
- ERR_FAIL_COND_V(data.empty(), Size2());
+ ERR_FAIL_COND_V(data.is_empty(), Size2());
uint64_t hash = p_text.hash64();
hash = hash_djb2_one_64(p_size, hash);
@@ -927,7 +969,7 @@ RES ResourceFormatLoaderFont::load(const String &p_path, const String &p_origina
void ResourceFormatLoaderFont::get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const {
#ifndef DISABLE_DEPRECATED
- if (p_type == "DynacmicFontData") {
+ if (p_type == "DynamicFontData") {
p_extensions->push_back("ttf");
p_extensions->push_back("otf");
p_extensions->push_back("woff");
diff --git a/scene/resources/font.h b/scene/resources/font.h
index bc82a6fabf..086226c082 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -68,6 +68,10 @@ public:
float get_descent(int p_size) const;
Dictionary get_feature_list() const;
+ Dictionary get_variation_list() const;
+
+ void set_variation(const String &p_name, double p_value);
+ double get_variation(const String &p_name) const;
float get_underline_position(int p_size) const;
float get_underline_thickness(int p_size) const;
diff --git a/scene/resources/gradient.cpp b/scene/resources/gradient.cpp
index 6b41b97e45..b87235518f 100644
--- a/scene/resources/gradient.cpp
+++ b/scene/resources/gradient.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,7 +47,7 @@ Gradient::~Gradient() {
void Gradient::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_point", "offset", "color"), &Gradient::add_point);
- ClassDB::bind_method(D_METHOD("remove_point", "offset"), &Gradient::remove_point);
+ ClassDB::bind_method(D_METHOD("remove_point", "point"), &Gradient::remove_point);
ClassDB::bind_method(D_METHOD("set_offset", "point", "offset"), &Gradient::set_offset);
ClassDB::bind_method(D_METHOD("get_offset", "point"), &Gradient::get_offset);
diff --git a/scene/resources/gradient.h b/scene/resources/gradient.h
index e839909770..344a3fd283 100644
--- a/scene/resources/gradient.h
+++ b/scene/resources/gradient.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -82,7 +82,7 @@ public:
Vector<Color> get_colors() const;
_FORCE_INLINE_ Color get_color_at_offset(float p_offset) {
- if (points.empty()) {
+ if (points.is_empty()) {
return Color(0, 0, 0, 1);
}
diff --git a/scene/resources/height_map_shape_3d.cpp b/scene/resources/height_map_shape_3d.cpp
index 2ae47bcf3c..a32cc1c4df 100644
--- a/scene/resources/height_map_shape_3d.cpp
+++ b/scene/resources/height_map_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/height_map_shape_3d.h b/scene/resources/height_map_shape_3d.h
index 9ee8b49689..eda405fc06 100644
--- a/scene/resources/height_map_shape_3d.h
+++ b/scene/resources/height_map_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/line_shape_2d.cpp b/scene/resources/line_shape_2d.cpp
index 58653c5f4a..2b08c21c34 100644
--- a/scene/resources/line_shape_2d.cpp
+++ b/scene/resources/line_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,7 +36,7 @@
bool LineShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
Vector2 point = get_distance() * get_normal();
- Vector2 l[2][2] = { { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 }, { point, point + get_normal() * 30 } };
+ Vector2 l[2][2] = { { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 }, { point, point + get_normal() * 30 } };
for (int i = 0; i < 2; i++) {
Vector2 closest = Geometry2D::get_closest_point_to_segment(p_point, l[i]);
@@ -77,7 +77,7 @@ real_t LineShape2D::get_distance() const {
void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Vector2 point = get_distance() * get_normal();
- Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 };
+ Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 };
RS::get_singleton()->canvas_item_add_line(p_to_rid, l1[0], l1[1], p_color, 3);
Vector2 l2[2] = { point, point + get_normal() * 30 };
RS::get_singleton()->canvas_item_add_line(p_to_rid, l2[0], l2[1], p_color, 3);
@@ -86,7 +86,7 @@ void LineShape2D::draw(const RID &p_to_rid, const Color &p_color) {
Rect2 LineShape2D::get_rect() const {
Vector2 point = get_distance() * get_normal();
- Vector2 l1[2] = { point - get_normal().tangent() * 100, point + get_normal().tangent() * 100 };
+ Vector2 l1[2] = { point - get_normal().orthogonal() * 100, point + get_normal().orthogonal() * 100 };
Vector2 l2[2] = { point, point + get_normal() * 30 };
Rect2 rect;
rect.position = l1[0];
diff --git a/scene/resources/line_shape_2d.h b/scene/resources/line_shape_2d.h
index 7e67a8f67c..043be1eebe 100644
--- a/scene/resources/line_shape_2d.h
+++ b/scene/resources/line_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index 6e08af23f5..a5ec9fcba5 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -969,11 +969,11 @@ void BaseMaterial3D::_update_shader() {
if (features[FEATURE_NORMAL_MAPPING]) {
if (flags[FLAG_UV1_USE_TRIPLANAR]) {
- code += "\tNORMALMAP = triplanar_texture(texture_normal,uv1_power_normal,uv1_triplanar_pos).rgb;\n";
+ code += "\tNORMAL_MAP = triplanar_texture(texture_normal,uv1_power_normal,uv1_triplanar_pos).rgb;\n";
} else {
- code += "\tNORMALMAP = texture(texture_normal,base_uv).rgb;\n";
+ code += "\tNORMAL_MAP = texture(texture_normal,base_uv).rgb;\n";
}
- code += "\tNORMALMAP_DEPTH = normal_scale;\n";
+ code += "\tNORMAL_MAP_DEPTH = normal_scale;\n";
}
if (features[FEATURE_EMISSION]) {
@@ -1000,7 +1000,7 @@ void BaseMaterial3D::_update_shader() {
if (features[FEATURE_REFRACTION]) {
if (features[FEATURE_NORMAL_MAPPING]) {
- code += "\tvec3 ref_normal = normalize( mix(NORMAL,TANGENT * NORMALMAP.x + BINORMAL * NORMALMAP.y + NORMAL * NORMALMAP.z,NORMALMAP_DEPTH) );\n";
+ code += "\tvec3 ref_normal = normalize( mix(NORMAL,TANGENT * NORMAL_MAP.x + BINORMAL * NORMAL_MAP.y + NORMAL * NORMAL_MAP.z,NORMAL_MAP_DEPTH) );\n";
} else {
code += "\tvec3 ref_normal = NORMAL;\n";
}
@@ -1198,8 +1198,8 @@ void BaseMaterial3D::_update_shader() {
break; // Internal value, skip.
}
- code += "\tvec3 detail_norm = mix(NORMALMAP,detail_norm_tex.rgb,detail_tex.a);\n";
- code += "\tNORMALMAP = mix(NORMALMAP,detail_norm,detail_mask_tex.r);\n";
+ code += "\tvec3 detail_norm = mix(NORMAL_MAP,detail_norm_tex.rgb,detail_tex.a);\n";
+ code += "\tNORMAL_MAP = mix(NORMAL_MAP,detail_norm,detail_mask_tex.r);\n";
code += "\tALBEDO.rgb = mix(ALBEDO.rgb,detail,detail_mask_tex.r);\n";
}
diff --git a/scene/resources/material.h b/scene/resources/material.h
index caf28eea18..a2183a65e4 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index c6815c8ecc..32fede1e5f 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -74,7 +74,7 @@ Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
}
Array a = surface_get_arrays(i);
- ERR_FAIL_COND_V(a.empty(), Ref<TriangleMesh>());
+ ERR_FAIL_COND_V(a.is_empty(), Ref<TriangleMesh>());
int vc = surface_get_array_len(i);
Vector<Vector3> vertices = a[ARRAY_VERTEX];
@@ -226,7 +226,7 @@ Ref<Shape3D> Mesh::create_convex_shape() const {
for (int i = 0; i < get_surface_count(); i++) {
Array a = surface_get_arrays(i);
- ERR_FAIL_COND_V(a.empty(), Ref<ConvexPolygonShape3D>());
+ ERR_FAIL_COND_V(a.is_empty(), Ref<ConvexPolygonShape3D>());
Vector<Vector3> v = a[ARRAY_VERTEX];
vertices.append_array(v);
}
@@ -266,7 +266,7 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const {
}
Array a = surface_get_arrays(i);
- ERR_FAIL_COND_V(a.empty(), Ref<ArrayMesh>());
+ ERR_FAIL_COND_V(a.is_empty(), Ref<ArrayMesh>());
if (i == 0) {
arrays = a;
@@ -533,6 +533,9 @@ void Mesh::_bind_methods() {
BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_DYNAMIC_UPDATE);
BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_8_BONE_WEIGHTS);
+
+ BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
+ BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
}
void Mesh::clear_cache() const {
@@ -734,21 +737,6 @@ static Vector<uint8_t> _fix_array_compatibility(const Vector<uint8_t> &p_src, ui
bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
String sname = p_name;
- if (p_name == "blend_shape/names") {
- Vector<String> sk = p_value;
- int sz = sk.size();
- const String *r = sk.ptr();
- for (int i = 0; i < sz; i++) {
- add_blend_shape(r[i]);
- }
- return true;
- }
-
- if (p_name == "blend_shape/mode") {
- set_blend_shape_mode(BlendShapeMode(int(p_value)));
- return true;
- }
-
if (sname.begins_with("surface_")) {
int sl = sname.find("/");
if (sl == -1) {
@@ -872,6 +860,28 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
return false;
}
+void ArrayMesh::_set_blend_shape_names(const PackedStringArray &p_names) {
+ ERR_FAIL_COND(surfaces.size() > 0);
+
+ blend_shapes.resize(p_names.size());
+ for (int i = 0; i < p_names.size(); i++) {
+ blend_shapes.write[i] = p_names[i];
+ }
+
+ if (mesh.is_valid()) {
+ RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
+ }
+}
+
+PackedStringArray ArrayMesh::_get_blend_shape_names() const {
+ PackedStringArray sarr;
+ sarr.resize(blend_shapes.size());
+ for (int i = 0; i < blend_shapes.size(); i++) {
+ sarr.write[i] = blend_shapes[i];
+ }
+ return sarr;
+}
+
Array ArrayMesh::_get_surfaces() const {
if (mesh.is_null()) {
return Array();
@@ -917,7 +927,6 @@ Array ArrayMesh::_get_surfaces() const {
if (surface.blend_shape_data.size()) {
data["blend_shapes"] = surface.blend_shape_data;
- data["blend_shapes_count"] = surface.blend_shape_count;
}
if (surfaces[i].material.is_valid()) {
@@ -942,6 +951,7 @@ void ArrayMesh::_create_if_empty() const {
if (!mesh.is_valid()) {
mesh = RS::get_singleton()->mesh_create();
RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)blend_shape_mode);
+ RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
}
}
@@ -995,9 +1005,8 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
}
}
- if (d.has("blend_shapes") && d.has("blend_shape_count")) {
+ if (d.has("blend_shapes")) {
surface.blend_shape_data = d["blend_shapes"];
- surface.blend_shape_count = d["blend_shape_count"];
}
Ref<Material> material;
@@ -1017,15 +1026,7 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
if (d.has("2d")) {
_2d = d["2d"];
}
- /*
- print_line("format: " + itos(surface.format));
- print_line("aabb: " + surface.aabb);
- print_line("array size: " + itos(surface.vertex_data.size()));
- print_line("vertex count: " + itos(surface.vertex_count));
- print_line("index size: " + itos(surface.index_data.size()));
- print_line("index count: " + itos(surface.index_count));
- print_line("primitive: " + itos(surface.primitive));
-*/
+
surface_data.push_back(surface);
surface_materials.push_back(material);
surface_names.push_back(name);
@@ -1041,7 +1042,7 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
} else {
// if mesh does not exist (first time this is loaded, most likely),
// we can create it with a single call, which is a lot more efficient and thread friendly
- mesh = RS::get_singleton()->mesh_create_from_surfaces(surface_data);
+ mesh = RS::get_singleton()->mesh_create_from_surfaces(surface_data, blend_shapes.size());
RS::get_singleton()->mesh_set_blend_shape_mode(mesh, (RS::BlendShapeMode)blend_shape_mode);
}
@@ -1053,7 +1054,6 @@ void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
s.aabb = surface_data[i].aabb;
if (i == 0) {
aabb = s.aabb;
- blend_shapes.resize(surface_data[i].blend_shape_count);
} else {
aabb.merge_with(s.aabb);
}
@@ -1077,18 +1077,7 @@ bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const {
}
String sname = p_name;
-
- if (p_name == "blend_shape/names") {
- Vector<String> sk;
- for (int i = 0; i < blend_shapes.size(); i++) {
- sk.push_back(blend_shapes[i]);
- }
- r_ret = sk;
- return true;
- } else if (p_name == "blend_shape/mode") {
- r_ret = get_blend_shape_mode();
- return true;
- } else if (sname.begins_with("surface_")) {
+ if (sname.begins_with("surface_")) {
int sl = sname.find("/");
if (sl == -1) {
return false;
@@ -1111,11 +1100,6 @@ void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const {
return;
}
- if (blend_shapes.size()) {
- p_list->push_back(PropertyInfo(Variant::PACKED_STRING_ARRAY, "blend_shape/names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::INT, "blend_shape/mode", PROPERTY_HINT_ENUM, "Normalized,Relative"));
- }
-
for (int i = 0; i < surfaces.size(); i++) {
p_list->push_back(PropertyInfo(Variant::STRING, "surface_" + itos(i + 1) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
if (surfaces[i].is_2d) {
@@ -1141,7 +1125,7 @@ void ArrayMesh::_recompute_aabb() {
#ifndef _MSC_VER
#warning need to add binding to add_surface using future MeshSurfaceData object
#endif
-void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data, uint32_t p_blend_shape_count, const Vector<AABB> &p_bone_aabbs, const Vector<RS::SurfaceData::LOD> &p_lods) {
+void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data, const Vector<AABB> &p_bone_aabbs, const Vector<RS::SurfaceData::LOD> &p_lods) {
_create_if_empty();
Surface s;
@@ -1166,7 +1150,6 @@ void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const
sd.index_count = p_index_count;
sd.index_data = p_index_array;
sd.blend_shape_data = p_blend_shape_data;
- sd.blend_shape_count = p_blend_shape_count;
sd.bone_aabbs = p_bone_aabbs;
sd.lods = p_lods;
@@ -1195,7 +1178,7 @@ void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &
print_line("primitive: " + itos(surface.primitive));
*/
- add_surface(surface.format, PrimitiveType(surface.primitive), surface.vertex_data, surface.attribute_data, surface.skin_data, surface.vertex_count, surface.index_data, surface.index_count, surface.aabb, surface.blend_shape_data, surface.blend_shape_count, surface.bone_aabbs, surface.lods);
+ add_surface(surface.format, PrimitiveType(surface.primitive), surface.vertex_data, surface.attribute_data, surface.skin_data, surface.vertex_count, surface.index_data, surface.index_count, surface.aabb, surface.blend_shape_data, surface.bone_aabbs, surface.lods);
}
Array ArrayMesh::surface_get_arrays(int p_surface) const {
@@ -1231,7 +1214,10 @@ void ArrayMesh::add_blend_shape(const StringName &p_name) {
}
blend_shapes.push_back(name);
- //RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
+
+ if (mesh.is_valid()) {
+ RS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
+ }
}
int ArrayMesh::get_blend_shape_count() const {
@@ -1247,6 +1233,10 @@ void ArrayMesh::clear_blend_shapes() {
ERR_FAIL_COND_MSG(surfaces.size(), "Can't set shape key count if surfaces are already created.");
blend_shapes.clear();
+
+ if (mesh.is_valid()) {
+ RS::get_singleton()->mesh_set_blend_shape_count(mesh, 0);
+ }
}
void ArrayMesh::set_blend_shape_mode(BlendShapeMode p_mode) {
@@ -1360,7 +1350,7 @@ AABB ArrayMesh::get_custom_aabb() const {
return custom_aabb;
}
-void ArrayMesh::regen_normalmaps() {
+void ArrayMesh::regen_normal_maps() {
if (surfaces.size() == 0) {
return;
}
@@ -1384,7 +1374,7 @@ bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_v
struct ArrayMeshLightmapSurface {
Ref<Material> material;
- Vector<SurfaceTool::Vertex> vertices;
+ LocalVector<SurfaceTool::Vertex> vertices;
Mesh::PrimitiveType primitive;
uint32_t format;
};
@@ -1425,7 +1415,7 @@ Error ArrayMesh::lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cach
Array arrays = surface_get_arrays(i);
s.material = surface_get_material(i);
- s.vertices = SurfaceTool::create_vertex_array_from_triangle_arrays(arrays);
+ SurfaceTool::create_vertex_array_from_triangle_arrays(arrays, s.vertices);
Vector<Vector3> rvertices = arrays[Mesh::ARRAY_VERTEX];
int vc = rvertices.size();
@@ -1596,8 +1586,8 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape);
ClassDB::bind_method(D_METHOD("create_convex_shape"), &ArrayMesh::create_convex_shape);
ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline);
- ClassDB::bind_method(D_METHOD("regen_normalmaps"), &ArrayMesh::regen_normalmaps);
- ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normalmaps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
+ ClassDB::bind_method(D_METHOD("regen_normal_maps"), &ArrayMesh::regen_normal_maps);
+ ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normal_maps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("lightmap_unwrap", "transform", "texel_size"), &ArrayMesh::lightmap_unwrap);
ClassDB::set_method_flags(get_class_static(), _scs_create("lightmap_unwrap"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("get_faces"), &ArrayMesh::get_faces);
@@ -1606,15 +1596,16 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ArrayMesh::set_custom_aabb);
ClassDB::bind_method(D_METHOD("get_custom_aabb"), &ArrayMesh::get_custom_aabb);
+ ClassDB::bind_method(D_METHOD("_set_blend_shape_names", "blend_shape_names"), &ArrayMesh::_set_blend_shape_names);
+ ClassDB::bind_method(D_METHOD("_get_blend_shape_names"), &ArrayMesh::_get_blend_shape_names);
+
ClassDB::bind_method(D_METHOD("_set_surfaces", "surfaces"), &ArrayMesh::_set_surfaces);
ClassDB::bind_method(D_METHOD("_get_surfaces"), &ArrayMesh::_get_surfaces);
+ ADD_PROPERTY(PropertyInfo(Variant::PACKED_STRING_ARRAY, "_blend_shape_names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_blend_shape_names", "_get_blend_shape_names");
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_surfaces", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_surfaces", "_get_surfaces");
ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_shape_mode", PROPERTY_HINT_ENUM, "Normalized,Relative"), "set_blend_shape_mode", "get_blend_shape_mode");
ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
-
- BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
- BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
}
void ArrayMesh::reload_from_file() {
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index ae2139a0cf..2f25ecd60b 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,7 +53,10 @@ public:
NO_INDEX_ARRAY = RenderingServer::NO_INDEX_ARRAY,
ARRAY_WEIGHTS_SIZE = RenderingServer::ARRAY_WEIGHTS_SIZE
};
-
+ enum BlendShapeMode {
+ BLEND_SHAPE_MODE_NORMALIZED = RS::BLEND_SHAPE_MODE_NORMALIZED,
+ BLEND_SHAPE_MODE_RELATIVE = RS::BLEND_SHAPE_MODE_RELATIVE,
+ };
enum ArrayType {
ARRAY_VERTEX = RenderingServer::ARRAY_VERTEX,
ARRAY_NORMAL = RenderingServer::ARRAY_NORMAL,
@@ -168,15 +171,12 @@ class ArrayMesh : public Mesh {
GDCLASS(ArrayMesh, Mesh);
RES_BASE_EXTENSION("mesh");
+ PackedStringArray _get_blend_shape_names() const;
+ void _set_blend_shape_names(const PackedStringArray &p_names);
+
Array _get_surfaces() const;
void _set_surfaces(const Array &p_data);
-public:
- enum BlendShapeMode {
- BLEND_SHAPE_MODE_NORMALIZED = RS::BLEND_SHAPE_MODE_NORMALIZED,
- BLEND_SHAPE_MODE_RELATIVE = RS::BLEND_SHAPE_MODE_RELATIVE,
- };
-
private:
struct Surface {
uint32_t format;
@@ -211,7 +211,7 @@ protected:
public:
void add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), const Dictionary &p_lods = Dictionary(), uint32_t p_flags = 0);
- void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data = Vector<uint8_t>(), uint32_t p_blend_shape_count = 0, const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>());
+ void add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, const Vector<uint8_t> &p_attribute_array, const Vector<uint8_t> &p_skin_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<uint8_t> &p_blend_shape_data = Vector<uint8_t>(), const Vector<AABB> &p_bone_aabbs = Vector<AABB>(), const Vector<RS::SurfaceData::LOD> &p_lods = Vector<RS::SurfaceData::LOD>());
Array surface_get_arrays(int p_surface) const override;
Array surface_get_blend_shape_arrays(int p_surface) const override;
@@ -252,7 +252,7 @@ public:
AABB get_aabb() const override;
virtual RID get_rid() const override;
- void regen_normalmaps();
+ void regen_normal_maps();
Error lightmap_unwrap(const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
Error lightmap_unwrap_cached(int *&r_cache_data, unsigned int &r_cache_size, bool &r_used_cache, const Transform &p_base_transform = Transform(), float p_texel_size = 0.05);
@@ -268,6 +268,6 @@ VARIANT_ENUM_CAST(Mesh::ArrayType);
VARIANT_ENUM_CAST(Mesh::ArrayFormat);
VARIANT_ENUM_CAST(Mesh::ArrayCustomFormat);
VARIANT_ENUM_CAST(Mesh::PrimitiveType);
-VARIANT_ENUM_CAST(ArrayMesh::BlendShapeMode);
+VARIANT_ENUM_CAST(Mesh::BlendShapeMode);
#endif
diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp
index a5c360f123..1b82aca386 100644
--- a/scene/resources/mesh_data_tool.cpp
+++ b/scene/resources/mesh_data_tool.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,7 +43,7 @@ Error MeshDataTool::create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surf
ERR_FAIL_COND_V(p_mesh->surface_get_primitive_type(p_surface) != Mesh::PRIMITIVE_TRIANGLES, ERR_INVALID_PARAMETER);
Array arrays = p_mesh->surface_get_arrays(p_surface);
- ERR_FAIL_COND_V(arrays.empty(), ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(arrays.is_empty(), ERR_INVALID_PARAMETER);
Vector<Vector3> varray = arrays[Mesh::ARRAY_VERTEX];
diff --git a/scene/resources/mesh_data_tool.h b/scene/resources/mesh_data_tool.h
index bf9f0dd25f..d8b8d85900 100644
--- a/scene/resources/mesh_data_tool.h
+++ b/scene/resources/mesh_data_tool.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
index 09b0d4b038..96d3a5750e 100644
--- a/scene/resources/mesh_library.cpp
+++ b/scene/resources/mesh_library.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h
index 0d5fb3005b..5c302fcf08 100644
--- a/scene/resources/mesh_library.h
+++ b/scene/resources/mesh_library.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp
index f71cf383e5..050e398ca4 100644
--- a/scene/resources/multimesh.cpp
+++ b/scene/resources/multimesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h
index 16f5998a04..633d754b8e 100644
--- a/scene/resources/multimesh.h
+++ b/scene/resources/multimesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index e815da5d45..43c3ef4edc 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h
index b94f4408e1..693c4184bc 100644
--- a/scene/resources/navigation_mesh.h
+++ b/scene/resources/navigation_mesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 09674f3465..794b281100 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -80,7 +80,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
Node **ret_nodes = (Node **)alloca(sizeof(Node *) * nc);
- bool gen_node_path_cache = p_edit_state != GEN_EDIT_STATE_DISABLED && node_path_cache.empty();
+ bool gen_node_path_cache = p_edit_state != GEN_EDIT_STATE_DISABLED && node_path_cache.is_empty();
Map<Ref<Resource>, Ref<Resource>> resources_local_to_scene;
@@ -603,7 +603,7 @@ Error SceneState::_parse_node(Node *p_owner, Node *p_node, int p_parent_idx, Map
// Save the right type. If this node was created by an instance
// then flag that the node should not be created but reused
- if (pack_state_stack.empty()) {
+ if (pack_state_stack.is_empty()) {
//this node is not part of an instancing process, so save the type
nd.type = _nm_get_string(p_node->get_class(), name_map);
} else {
@@ -1349,7 +1349,7 @@ NodePath SceneState::get_node_path(int p_idx, bool p_for_parent) const {
sub_path.insert(0, base_path.get_name(i));
}
- if (sub_path.empty()) {
+ if (sub_path.is_empty()) {
return NodePath(".");
}
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index fce3891507..a31dcd8d39 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index e2f96c54cb..73b7a5cfe9 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index 7e8f05b706..e699a8fb6d 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/physics_material.cpp b/scene/resources/physics_material.cpp
index 59bf8c0e13..d65b0c8927 100644
--- a/scene/resources/physics_material.cpp
+++ b/scene/resources/physics_material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h
index e9222ffa1b..dfb2d1480b 100644
--- a/scene/resources/physics_material.h
+++ b/scene/resources/physics_material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp
index df98d4cfd4..f292140d6b 100644
--- a/scene/resources/polygon_path_finder.cpp
+++ b/scene/resources/polygon_path_finder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/polygon_path_finder.h b/scene/resources/polygon_path_finder.h
index 44a97b4294..410e1dba52 100644
--- a/scene/resources/polygon_path_finder.h
+++ b/scene/resources/polygon_path_finder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp
index 06e181cb99..a6e9e7b5d2 100644
--- a/scene/resources/primitive_meshes.cpp
+++ b/scene/resources/primitive_meshes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/primitive_meshes.h b/scene/resources/primitive_meshes.h
index 02aea9c5c8..d0ca4b10e7 100644
--- a/scene/resources/primitive_meshes.h
+++ b/scene/resources/primitive_meshes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/ray_shape_2d.cpp b/scene/resources/ray_shape_2d.cpp
index 67c4f84749..98fd160810 100644
--- a/scene/resources/ray_shape_2d.cpp
+++ b/scene/resources/ray_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/ray_shape_2d.h b/scene/resources/ray_shape_2d.h
index c8202ca16c..3570b7be52 100644
--- a/scene/resources/ray_shape_2d.h
+++ b/scene/resources/ray_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/ray_shape_3d.cpp b/scene/resources/ray_shape_3d.cpp
index 1705fb0f55..a332bb575f 100644
--- a/scene/resources/ray_shape_3d.cpp
+++ b/scene/resources/ray_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/ray_shape_3d.h b/scene/resources/ray_shape_3d.h
index a1a6702564..2c27d56c63 100644
--- a/scene/resources/ray_shape_3d.h
+++ b/scene/resources/ray_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp
index 949fddf2e7..a5b909c9a7 100644
--- a/scene/resources/rectangle_shape_2d.cpp
+++ b/scene/resources/rectangle_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,40 +33,40 @@
#include "servers/physics_server_2d.h"
#include "servers/rendering_server.h"
void RectangleShape2D::_update_shape() {
- PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), extents);
+ PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), size / 2);
emit_changed();
}
-void RectangleShape2D::set_extents(const Vector2 &p_extents) {
- extents = p_extents;
+void RectangleShape2D::set_size(const Vector2 &p_size) {
+ size = p_size;
_update_shape();
}
-Vector2 RectangleShape2D::get_extents() const {
- return extents;
+Vector2 RectangleShape2D::get_size() const {
+ return size;
}
void RectangleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
- RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-extents, extents * 2.0), p_color);
+ RenderingServer::get_singleton()->canvas_item_add_rect(p_to_rid, Rect2(-size / 2, size), p_color);
}
Rect2 RectangleShape2D::get_rect() const {
- return Rect2(-extents, extents * 2.0);
+ return Rect2(-size / 2, size);
}
real_t RectangleShape2D::get_enclosing_radius() const {
- return extents.length();
+ return size.length() / 2;
}
void RectangleShape2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_extents", "extents"), &RectangleShape2D::set_extents);
- ClassDB::bind_method(D_METHOD("get_extents"), &RectangleShape2D::get_extents);
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &RectangleShape2D::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &RectangleShape2D::get_size);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "extents"), "set_extents", "get_extents");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
}
RectangleShape2D::RectangleShape2D() :
Shape2D(PhysicsServer2D::get_singleton()->rectangle_shape_create()) {
- extents = Vector2(10, 10);
+ size = Vector2(20, 20);
_update_shape();
}
diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h
index 6efa7ab9c8..8d747c86af 100644
--- a/scene/resources/rectangle_shape_2d.h
+++ b/scene/resources/rectangle_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,15 +36,15 @@
class RectangleShape2D : public Shape2D {
GDCLASS(RectangleShape2D, Shape2D);
- Vector2 extents;
+ Vector2 size;
void _update_shape();
protected:
static void _bind_methods();
public:
- void set_extents(const Vector2 &p_extents);
- Vector2 get_extents() const;
+ void set_size(const Vector2 &p_size);
+ Vector2 get_size() const;
virtual void draw(const RID &p_to_rid, const Color &p_color) override;
virtual Rect2 get_rect() const override;
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 58645dbe65..433e3392e3 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/resource_format_text.h b/scene/resources/resource_format_text.h
index ca7b0b021f..e67a13d41a 100644
--- a/scene/resources/resource_format_text.h
+++ b/scene/resources/resource_format_text.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp
index b1001203a1..35439634f8 100644
--- a/scene/resources/segment_shape_2d.cpp
+++ b/scene/resources/segment_shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h
index 31a61ea564..f218955061 100644
--- a/scene/resources/segment_shape_2d.h
+++ b/scene/resources/segment_shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 76d37eaa71..53f3dd1a4b 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 0feaa179b2..a3f9330055 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp
index 94cecc76eb..6f3897b0cd 100644
--- a/scene/resources/shape_2d.cpp
+++ b/scene/resources/shape_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h
index 495ffdd38b..f5814c42f8 100644
--- a/scene/resources/shape_2d.h
+++ b/scene/resources/shape_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/shape_3d.cpp b/scene/resources/shape_3d.cpp
index 59766f4f1f..5761a405ce 100644
--- a/scene/resources/shape_3d.cpp
+++ b/scene/resources/shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -66,7 +66,7 @@ Ref<ArrayMesh> Shape3D::get_debug_mesh() {
debug_mesh_cache = Ref<ArrayMesh>(memnew(ArrayMesh));
- if (!lines.empty()) {
+ if (!lines.is_empty()) {
//make mesh
Vector<Vector3> array;
array.resize(lines.size());
diff --git a/scene/resources/shape_3d.h b/scene/resources/shape_3d.h
index 5a9c2e3b9c..0644940fd4 100644
--- a/scene/resources/shape_3d.h
+++ b/scene/resources/shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skin.cpp b/scene/resources/skin.cpp
index e88841a531..e2df965138 100644
--- a/scene/resources/skin.cpp
+++ b/scene/resources/skin.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/skin.h b/scene/resources/skin.h
index e6ed4f1768..64fe24bbe4 100644
--- a/scene/resources/skin.h
+++ b/scene/resources/skin.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp
index 7e32516f94..8fcd92bb89 100644
--- a/scene/resources/sky.cpp
+++ b/scene/resources/sky.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/sky.h b/scene/resources/sky.h
index 526ca94317..46f645a53d 100644
--- a/scene/resources/sky.h
+++ b/scene/resources/sky.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/sky_material.cpp b/scene/resources/sky_material.cpp
index 05bb13a1e0..1cdabe4662 100644
--- a/scene/resources/sky_material.cpp
+++ b/scene/resources/sky_material.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/sky_material.h b/scene/resources/sky_material.h
index 5411994b7d..6f9dfbee4a 100644
--- a/scene/resources/sky_material.h
+++ b/scene/resources/sky_material.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/sphere_shape_3d.cpp b/scene/resources/sphere_shape_3d.cpp
index 64e0a701b7..008cb3e1d6 100644
--- a/scene/resources/sphere_shape_3d.cpp
+++ b/scene/resources/sphere_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/sphere_shape_3d.h b/scene/resources/sphere_shape_3d.h
index 5cad67aea5..eddd2a2132 100644
--- a/scene/resources/sphere_shape_3d.h
+++ b/scene/resources/sphere_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 14197c6c68..93bab1b042 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,26 +38,26 @@ bool StyleBox::test_mask(const Point2 &p_point, const Rect2 &p_rect) const {
return true;
}
-void StyleBox::set_default_margin(Margin p_margin, float p_value) {
- ERR_FAIL_INDEX((int)p_margin, 4);
+void StyleBox::set_default_margin(Side p_side, float p_value) {
+ ERR_FAIL_INDEX((int)p_side, 4);
- margin[p_margin] = p_value;
+ margin[p_side] = p_value;
emit_changed();
}
-float StyleBox::get_default_margin(Margin p_margin) const {
- ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0);
+float StyleBox::get_default_margin(Side p_side) const {
+ ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
- return margin[p_margin];
+ return margin[p_side];
}
-float StyleBox::get_margin(Margin p_margin) const {
- ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0);
+float StyleBox::get_margin(Side p_side) const {
+ ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
- if (margin[p_margin] < 0) {
- return get_style_margin(p_margin);
+ if (margin[p_side] < 0) {
+ return get_style_margin(p_side);
} else {
- return margin[p_margin];
+ return margin[p_side];
}
}
@@ -66,11 +66,11 @@ CanvasItem *StyleBox::get_current_item_drawn() const {
}
Size2 StyleBox::get_minimum_size() const {
- return Size2(get_margin(MARGIN_LEFT) + get_margin(MARGIN_RIGHT), get_margin(MARGIN_TOP) + get_margin(MARGIN_BOTTOM));
+ return Size2(get_margin(SIDE_LEFT) + get_margin(SIDE_RIGHT), get_margin(SIDE_TOP) + get_margin(SIDE_BOTTOM));
}
Point2 StyleBox::get_offset() const {
- return Point2(get_margin(MARGIN_LEFT), get_margin(MARGIN_TOP));
+ return Point2(get_margin(SIDE_LEFT), get_margin(SIDE_TOP));
}
Size2 StyleBox::get_center_size() const {
@@ -99,10 +99,10 @@ void StyleBox::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw", "canvas_item", "rect"), &StyleBox::draw);
ADD_GROUP("Content Margin", "content_margin_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_left", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", MARGIN_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_right", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", MARGIN_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_top", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", MARGIN_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_bottom", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", MARGIN_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_left", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_right", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_top", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "content_margin_bottom", PROPERTY_HINT_RANGE, "-1,2048,1"), "set_default_margin", "get_default_margin", SIDE_BOTTOM);
}
StyleBox::StyleBox() {
@@ -130,10 +130,10 @@ Ref<Texture2D> StyleBoxTexture::get_texture() const {
return texture;
}
-void StyleBoxTexture::set_margin_size(Margin p_margin, float p_size) {
- ERR_FAIL_INDEX((int)p_margin, 4);
+void StyleBoxTexture::set_margin_size(Side p_side, float p_size) {
+ ERR_FAIL_INDEX((int)p_side, 4);
- margin[p_margin] = p_size;
+ margin[p_side] = p_size;
emit_changed();
static const char *margin_prop[4] = {
"content_margin_left",
@@ -141,23 +141,23 @@ void StyleBoxTexture::set_margin_size(Margin p_margin, float p_size) {
"content_margin_right",
"content_margin_bottom",
};
- _change_notify(margin_prop[p_margin]);
+ _change_notify(margin_prop[p_side]);
}
-float StyleBoxTexture::get_margin_size(Margin p_margin) const {
- ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0);
+float StyleBoxTexture::get_margin_size(Side p_side) const {
+ ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
- return margin[p_margin];
+ return margin[p_side];
}
-float StyleBoxTexture::get_style_margin(Margin p_margin) const {
- ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0);
+float StyleBoxTexture::get_style_margin(Side p_side) const {
+ ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
- return margin[p_margin];
+ return margin[p_side];
}
Rect2 StyleBoxTexture::get_draw_rect(const Rect2 &p_rect) const {
- return p_rect.grow_individual(expand_margin[MARGIN_LEFT], expand_margin[MARGIN_TOP], expand_margin[MARGIN_RIGHT], expand_margin[MARGIN_BOTTOM]);
+ return p_rect.grow_individual(expand_margin[SIDE_LEFT], expand_margin[SIDE_TOP], expand_margin[SIDE_RIGHT], expand_margin[SIDE_BOTTOM]);
}
void StyleBoxTexture::draw(RID p_canvas_item, const Rect2 &p_rect) const {
@@ -170,12 +170,12 @@ void StyleBoxTexture::draw(RID p_canvas_item, const Rect2 &p_rect) const {
texture->get_rect_region(rect, src_rect, rect, src_rect);
- rect.position.x -= expand_margin[MARGIN_LEFT];
- rect.position.y -= expand_margin[MARGIN_TOP];
- rect.size.x += expand_margin[MARGIN_LEFT] + expand_margin[MARGIN_RIGHT];
- rect.size.y += expand_margin[MARGIN_TOP] + expand_margin[MARGIN_BOTTOM];
+ rect.position.x -= expand_margin[SIDE_LEFT];
+ rect.position.y -= expand_margin[SIDE_TOP];
+ rect.size.x += expand_margin[SIDE_LEFT] + expand_margin[SIDE_RIGHT];
+ rect.size.y += expand_margin[SIDE_TOP] + expand_margin[SIDE_BOTTOM];
- RenderingServer::get_singleton()->canvas_item_add_nine_patch(p_canvas_item, rect, src_rect, texture->get_rid(), Vector2(margin[MARGIN_LEFT], margin[MARGIN_TOP]), Vector2(margin[MARGIN_RIGHT], margin[MARGIN_BOTTOM]), RS::NinePatchAxisMode(axis_h), RS::NinePatchAxisMode(axis_v), draw_center, modulate);
+ RenderingServer::get_singleton()->canvas_item_add_nine_patch(p_canvas_item, rect, src_rect, texture->get_rid(), Vector2(margin[SIDE_LEFT], margin[SIDE_TOP]), Vector2(margin[SIDE_RIGHT], margin[SIDE_BOTTOM]), RS::NinePatchAxisMode(axis_h), RS::NinePatchAxisMode(axis_v), draw_center, modulate);
}
void StyleBoxTexture::set_draw_center(bool p_enabled) {
@@ -195,17 +195,17 @@ Size2 StyleBoxTexture::get_center_size() const {
return region_rect.size - get_minimum_size();
}
-void StyleBoxTexture::set_expand_margin_size(Margin p_expand_margin, float p_size) {
- ERR_FAIL_INDEX((int)p_expand_margin, 4);
- expand_margin[p_expand_margin] = p_size;
+void StyleBoxTexture::set_expand_margin_size(Side p_side, float p_size) {
+ ERR_FAIL_INDEX((int)p_side, 4);
+ expand_margin[p_side] = p_size;
emit_changed();
}
void StyleBoxTexture::set_expand_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom) {
- expand_margin[MARGIN_LEFT] = p_left;
- expand_margin[MARGIN_TOP] = p_top;
- expand_margin[MARGIN_RIGHT] = p_right;
- expand_margin[MARGIN_BOTTOM] = p_bottom;
+ expand_margin[SIDE_LEFT] = p_left;
+ expand_margin[SIDE_TOP] = p_top;
+ expand_margin[SIDE_RIGHT] = p_right;
+ expand_margin[SIDE_BOTTOM] = p_bottom;
emit_changed();
}
@@ -216,9 +216,9 @@ void StyleBoxTexture::set_expand_margin_size_all(float p_expand_margin_size) {
emit_changed();
}
-float StyleBoxTexture::get_expand_margin_size(Margin p_expand_margin) const {
- ERR_FAIL_INDEX_V((int)p_expand_margin, 4, 0);
- return expand_margin[p_expand_margin];
+float StyleBoxTexture::get_expand_margin_size(Side p_side) const {
+ ERR_FAIL_INDEX_V((int)p_side, 4, 0);
+ return expand_margin[p_side];
}
void StyleBoxTexture::set_region_rect(const Rect2 &p_region_rect) {
@@ -299,15 +299,15 @@ void StyleBoxTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
ADD_GROUP("Margin", "margin_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", MARGIN_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", MARGIN_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", MARGIN_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", MARGIN_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", SIDE_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", SIDE_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", SIDE_BOTTOM);
ADD_GROUP("Expand Margin", "expand_margin_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", MARGIN_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", MARGIN_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", MARGIN_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", MARGIN_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", SIDE_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", SIDE_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin_size", "get_expand_margin_size", SIDE_BOTTOM);
ADD_GROUP("Axis Stretch", "axis_stretch_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_stretch_horizontal", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_h_axis_stretch_mode", "get_h_axis_stretch_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_stretch_vertical", PROPERTY_HINT_ENUM, "Stretch,Tile,Tile Fit"), "set_v_axis_stretch_mode", "get_v_axis_stretch_mode");
@@ -367,15 +367,15 @@ int StyleBoxFlat::get_border_width_min() const {
return MIN(MIN(border_width[0], border_width[1]), MIN(border_width[2], border_width[3]));
}
-void StyleBoxFlat::set_border_width(Margin p_margin, int p_width) {
- ERR_FAIL_INDEX((int)p_margin, 4);
- border_width[p_margin] = p_width;
+void StyleBoxFlat::set_border_width(Side p_side, int p_width) {
+ ERR_FAIL_INDEX((int)p_side, 4);
+ border_width[p_side] = p_width;
emit_changed();
}
-int StyleBoxFlat::get_border_width(Margin p_margin) const {
- ERR_FAIL_INDEX_V((int)p_margin, 4, 0);
- return border_width[p_margin];
+int StyleBoxFlat::get_border_width(Side p_side) const {
+ ERR_FAIL_INDEX_V((int)p_side, 4, 0);
+ return border_width[p_side];
}
void StyleBoxFlat::set_border_blend(bool p_blend) {
@@ -415,17 +415,17 @@ int StyleBoxFlat::get_corner_radius(const Corner p_corner) const {
return corner_radius[p_corner];
}
-void StyleBoxFlat::set_expand_margin_size(Margin p_expand_margin, float p_size) {
- ERR_FAIL_INDEX((int)p_expand_margin, 4);
- expand_margin[p_expand_margin] = p_size;
+void StyleBoxFlat::set_expand_margin_size(Side p_side, float p_size) {
+ ERR_FAIL_INDEX((int)p_side, 4);
+ expand_margin[p_side] = p_size;
emit_changed();
}
void StyleBoxFlat::set_expand_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom) {
- expand_margin[MARGIN_LEFT] = p_left;
- expand_margin[MARGIN_TOP] = p_top;
- expand_margin[MARGIN_RIGHT] = p_right;
- expand_margin[MARGIN_BOTTOM] = p_bottom;
+ expand_margin[SIDE_LEFT] = p_left;
+ expand_margin[SIDE_TOP] = p_top;
+ expand_margin[SIDE_RIGHT] = p_right;
+ expand_margin[SIDE_BOTTOM] = p_bottom;
emit_changed();
}
@@ -436,9 +436,9 @@ void StyleBoxFlat::set_expand_margin_size_all(float p_expand_margin_size) {
emit_changed();
}
-float StyleBoxFlat::get_expand_margin_size(Margin p_expand_margin) const {
- ERR_FAIL_INDEX_V((int)p_expand_margin, 4, 0.0);
- return expand_margin[p_expand_margin];
+float StyleBoxFlat::get_expand_margin_size(Side p_side) const {
+ ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
+ return expand_margin[p_side];
}
void StyleBoxFlat::set_draw_center(bool p_enabled) {
@@ -633,7 +633,7 @@ inline void adapt_values(int p_index_a, int p_index_b, int *adapted_values, cons
}
Rect2 StyleBoxFlat::get_draw_rect(const Rect2 &p_rect) const {
- Rect2 draw_rect = p_rect.grow_individual(expand_margin[MARGIN_LEFT], expand_margin[MARGIN_TOP], expand_margin[MARGIN_RIGHT], expand_margin[MARGIN_BOTTOM]);
+ Rect2 draw_rect = p_rect.grow_individual(expand_margin[SIDE_LEFT], expand_margin[SIDE_TOP], expand_margin[SIDE_RIGHT], expand_margin[SIDE_BOTTOM]);
if (shadow_size > 0) {
Rect2 shadow_rect = draw_rect.grow(shadow_size);
@@ -652,7 +652,7 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
return;
}
- Rect2 style_rect = p_rect.grow_individual(expand_margin[MARGIN_LEFT], expand_margin[MARGIN_TOP], expand_margin[MARGIN_RIGHT], expand_margin[MARGIN_BOTTOM]);
+ Rect2 style_rect = p_rect.grow_individual(expand_margin[SIDE_LEFT], expand_margin[SIDE_TOP], expand_margin[SIDE_RIGHT], expand_margin[SIDE_BOTTOM]);
if (Math::is_zero_approx(style_rect.size.width) || Math::is_zero_approx(style_rect.size.height)) {
return;
}
@@ -671,23 +671,23 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
int width = MAX(style_rect.size.width, 0);
int height = MAX(style_rect.size.height, 0);
int adapted_border[4] = { INT_MAX, INT_MAX, INT_MAX, INT_MAX };
- adapt_values(MARGIN_TOP, MARGIN_BOTTOM, adapted_border, border_width, height, height, height);
- adapt_values(MARGIN_LEFT, MARGIN_RIGHT, adapted_border, border_width, width, width, width);
+ adapt_values(SIDE_TOP, SIDE_BOTTOM, adapted_border, border_width, height, height, height);
+ adapt_values(SIDE_LEFT, SIDE_RIGHT, adapted_border, border_width, width, width, width);
//adapt corners (prevent weird overlapping/glitchy drawings)
int adapted_corner[4] = { INT_MAX, INT_MAX, INT_MAX, INT_MAX };
- adapt_values(CORNER_TOP_RIGHT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, height, height - adapted_border[MARGIN_BOTTOM], height - adapted_border[MARGIN_TOP]);
- adapt_values(CORNER_TOP_LEFT, CORNER_BOTTOM_LEFT, adapted_corner, corner_radius, height, height - adapted_border[MARGIN_BOTTOM], height - adapted_border[MARGIN_TOP]);
- adapt_values(CORNER_TOP_LEFT, CORNER_TOP_RIGHT, adapted_corner, corner_radius, width, width - adapted_border[MARGIN_RIGHT], width - adapted_border[MARGIN_LEFT]);
- adapt_values(CORNER_BOTTOM_LEFT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, width, width - adapted_border[MARGIN_RIGHT], width - adapted_border[MARGIN_LEFT]);
+ adapt_values(CORNER_TOP_RIGHT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, height, height - adapted_border[SIDE_BOTTOM], height - adapted_border[SIDE_TOP]);
+ adapt_values(CORNER_TOP_LEFT, CORNER_BOTTOM_LEFT, adapted_corner, corner_radius, height, height - adapted_border[SIDE_BOTTOM], height - adapted_border[SIDE_TOP]);
+ adapt_values(CORNER_TOP_LEFT, CORNER_TOP_RIGHT, adapted_corner, corner_radius, width, width - adapted_border[SIDE_RIGHT], width - adapted_border[SIDE_LEFT]);
+ adapt_values(CORNER_BOTTOM_LEFT, CORNER_BOTTOM_RIGHT, adapted_corner, corner_radius, width, width - adapted_border[SIDE_RIGHT], width - adapted_border[SIDE_LEFT]);
- Rect2 infill_rect = style_rect.grow_individual(-adapted_border[MARGIN_LEFT], -adapted_border[MARGIN_TOP], -adapted_border[MARGIN_RIGHT], -adapted_border[MARGIN_BOTTOM]);
+ Rect2 infill_rect = style_rect.grow_individual(-adapted_border[SIDE_LEFT], -adapted_border[SIDE_TOP], -adapted_border[SIDE_RIGHT], -adapted_border[SIDE_BOTTOM]);
Rect2 border_style_rect = style_rect;
if (aa_on) {
for (int i = 0; i < 4; i++) {
if (border_width[i] > 0) {
- border_style_rect = border_style_rect.grow_margin((Margin)i, -aa_size_grow);
+ border_style_rect = border_style_rect.grow_side((Side)i, -aa_size_grow);
}
}
}
@@ -748,8 +748,8 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
}
}
- Rect2 infill_inner_rect = infill_rect.grow_individual(-aa_border_width[MARGIN_LEFT], -aa_border_width[MARGIN_TOP],
- -aa_border_width[MARGIN_RIGHT], -aa_border_width[MARGIN_BOTTOM]);
+ Rect2 infill_inner_rect = infill_rect.grow_individual(-aa_border_width[SIDE_LEFT], -aa_border_width[SIDE_TOP],
+ -aa_border_width[SIDE_RIGHT], -aa_border_width[SIDE_BOTTOM]);
if (draw_center) {
if (!blend_on && draw_border) {
@@ -759,8 +759,8 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
}
if (!blend_on || !draw_border) {
- Rect2 infill_aa_rect = infill_rect.grow_individual(aa_fill_width[MARGIN_LEFT], aa_fill_width[MARGIN_TOP],
- aa_fill_width[MARGIN_RIGHT], aa_fill_width[MARGIN_BOTTOM]);
+ Rect2 infill_aa_rect = infill_rect.grow_individual(aa_fill_width[SIDE_LEFT], aa_fill_width[SIDE_TOP],
+ aa_fill_width[SIDE_RIGHT], aa_fill_width[SIDE_BOTTOM]);
Color alpha_bg = Color(bg_color.r, bg_color.g, bg_color.b, 0);
@@ -796,9 +796,9 @@ void StyleBoxFlat::draw(RID p_canvas_item, const Rect2 &p_rect) const {
vs->canvas_item_add_triangle_array(p_canvas_item, indices, verts, colors, uvs);
}
-float StyleBoxFlat::get_style_margin(Margin p_margin) const {
- ERR_FAIL_INDEX_V((int)p_margin, 4, 0.0);
- return border_width[p_margin];
+float StyleBoxFlat::get_style_margin(Side p_side) const {
+ ERR_FAIL_INDEX_V((int)p_side, 4, 0.0);
+ return border_width[p_side];
}
void StyleBoxFlat::_bind_methods() {
@@ -854,10 +854,10 @@ void StyleBoxFlat::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "is_draw_center_enabled");
ADD_GROUP("Border Width", "border_width_");
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_left", PROPERTY_HINT_RANGE, "0,1024,1"), "set_border_width", "get_border_width", MARGIN_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_top", PROPERTY_HINT_RANGE, "0,1024,1"), "set_border_width", "get_border_width", MARGIN_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_right", PROPERTY_HINT_RANGE, "0,1024,1"), "set_border_width", "get_border_width", MARGIN_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_bottom", PROPERTY_HINT_RANGE, "0,1024,1"), "set_border_width", "get_border_width", MARGIN_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_left", PROPERTY_HINT_RANGE, "0,1024,1"), "set_border_width", "get_border_width", SIDE_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_top", PROPERTY_HINT_RANGE, "0,1024,1"), "set_border_width", "get_border_width", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_right", PROPERTY_HINT_RANGE, "0,1024,1"), "set_border_width", "get_border_width", SIDE_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::INT, "border_width_bottom", PROPERTY_HINT_RANGE, "0,1024,1"), "set_border_width", "get_border_width", SIDE_BOTTOM);
ADD_GROUP("Border", "border_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "border_color"), "set_border_color", "get_border_color");
@@ -873,10 +873,10 @@ void StyleBoxFlat::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "corner_detail", PROPERTY_HINT_RANGE, "1,20,1"), "set_corner_detail", "get_corner_detail");
ADD_GROUP("Expand Margin", "expand_margin_");
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", MARGIN_LEFT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", MARGIN_RIGHT);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", MARGIN_TOP);
- ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", MARGIN_BOTTOM);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", SIDE_LEFT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_right", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", SIDE_RIGHT);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_top", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", SIDE_TOP);
+ ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "expand_margin_bottom", PROPERTY_HINT_RANGE, "0,2048,1"), "set_expand_margin", "get_expand_margin", SIDE_BOTTOM);
ADD_GROUP("Shadow", "shadow_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "shadow_color"), "set_shadow_color", "get_shadow_color");
@@ -985,8 +985,8 @@ void StyleBoxLine::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vertical"), "set_vertical", "is_vertical");
}
-float StyleBoxLine::get_style_margin(Margin p_margin) const {
- ERR_FAIL_INDEX_V((int)p_margin, 4, thickness);
+float StyleBoxLine::get_style_margin(Side p_side) const {
+ ERR_FAIL_INDEX_V((int)p_side, 4, thickness);
return thickness;
}
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 7dd806e840..53ce72790a 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,15 +44,15 @@ class StyleBox : public Resource {
float margin[4];
protected:
- virtual float get_style_margin(Margin p_margin) const = 0;
+ virtual float get_style_margin(Side p_side) const = 0;
static void _bind_methods();
public:
virtual bool test_mask(const Point2 &p_point, const Rect2 &p_rect) const;
- void set_default_margin(Margin p_margin, float p_value);
- float get_default_margin(Margin p_margin) const;
- float get_margin(Margin p_margin) const;
+ void set_default_margin(Side p_side, float p_value);
+ float get_default_margin(Side p_side) const;
+ float get_margin(Side p_side) const;
virtual Size2 get_center_size() const;
virtual Rect2 get_draw_rect(const Rect2 &p_rect) const;
@@ -68,7 +68,7 @@ public:
class StyleBoxEmpty : public StyleBox {
GDCLASS(StyleBoxEmpty, StyleBox);
- virtual float get_style_margin(Margin p_margin) const override { return 0; }
+ virtual float get_style_margin(Side p_side) const override { return 0; }
public:
virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const override {}
@@ -96,17 +96,17 @@ private:
AxisStretchMode axis_v;
protected:
- virtual float get_style_margin(Margin p_margin) const override;
+ virtual float get_style_margin(Side p_side) const override;
static void _bind_methods();
public:
- void set_expand_margin_size(Margin p_expand_margin, float p_size);
+ void set_expand_margin_size(Side p_expand_side, float p_size);
void set_expand_margin_size_all(float p_expand_margin_size);
void set_expand_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom);
- float get_expand_margin_size(Margin p_expand_margin) const;
+ float get_expand_margin_size(Side p_expand_side) const;
- void set_margin_size(Margin p_margin, float p_size);
- float get_margin_size(Margin p_margin) const;
+ void set_margin_size(Side p_side, float p_size);
+ float get_margin_size(Side p_side) const;
void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
@@ -157,7 +157,7 @@ class StyleBoxFlat : public StyleBox {
int aa_size;
protected:
- virtual float get_style_margin(Margin p_margin) const override;
+ virtual float get_style_margin(Side p_side) const override;
static void _bind_methods();
public:
@@ -174,8 +174,8 @@ public:
void set_border_width_all(int p_size);
int get_border_width_min() const;
- void set_border_width(Margin p_margin, int p_width);
- int get_border_width(Margin p_margin) const;
+ void set_border_width(Side p_side, int p_width);
+ int get_border_width(Side p_side) const;
//blend
void set_border_blend(bool p_blend);
@@ -192,10 +192,10 @@ public:
int get_corner_detail() const;
//EXPANDS
- void set_expand_margin_size(Margin p_expand_margin, float p_size);
+ void set_expand_margin_size(Side p_expand_side, float p_size);
void set_expand_margin_size_all(float p_expand_margin_size);
void set_expand_margin_size_individual(float p_left, float p_top, float p_right, float p_bottom);
- float get_expand_margin_size(Margin p_expand_margin) const;
+ float get_expand_margin_size(Side p_expand_side) const;
//DRAW CENTER
void set_draw_center(bool p_enabled);
@@ -237,7 +237,7 @@ class StyleBoxLine : public StyleBox {
float grow_end;
protected:
- virtual float get_style_margin(Margin p_margin) const override;
+ virtual float get_style_margin(Side p_side) const override;
static void _bind_methods();
public:
diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp
index 7899627048..c1c87be42d 100644
--- a/scene/resources/surface_tool.cpp
+++ b/scene/resources/surface_tool.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,6 +33,9 @@
#define _VERTEX_SNAP 0.0001
#define EQ_VERTEX_DIST 0.00001
+SurfaceTool::OptimizeVertexCacheFunc SurfaceTool::optimize_vertex_cache_func = nullptr;
+SurfaceTool::SimplifyFunc SurfaceTool::simplify_func = nullptr;
+
bool SurfaceTool::Vertex::operator==(const Vertex &p_vertex) const {
if (vertex != p_vertex.vertex) {
return false;
@@ -80,6 +83,10 @@ bool SurfaceTool::Vertex::operator==(const Vertex &p_vertex) const {
}
}
+ if (smooth_group != p_vertex.smooth_group) {
+ return false;
+ }
+
return true;
}
@@ -94,6 +101,7 @@ uint32_t SurfaceTool::VertexHasher::hash(const Vertex &p_vtx) {
h = hash_djb2_buffer((const uint8_t *)p_vtx.bones.ptr(), p_vtx.bones.size() * sizeof(int), h);
h = hash_djb2_buffer((const uint8_t *)p_vtx.weights.ptr(), p_vtx.weights.size() * sizeof(float), h);
h = hash_djb2_buffer((const uint8_t *)&p_vtx.custom[0], sizeof(Color) * RS::ARRAY_CUSTOM_COUNT, h);
+ h = hash_djb2_one_32(p_vtx.smooth_group, h);
return h;
}
@@ -118,6 +126,8 @@ void SurfaceTool::add_vertex(const Vector3 &p_vertex) {
vtx.bones = last_bones;
vtx.tangent = last_tangent.normal;
vtx.binormal = last_normal.cross(last_tangent.normal).normalized() * last_tangent.d;
+ vtx.smooth_group = last_smooth_group;
+
for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
vtx.custom[i] = last_custom[i];
}
@@ -252,13 +262,8 @@ void SurfaceTool::set_weights(const Vector<float> &p_weights) {
last_weights = p_weights;
}
-void SurfaceTool::add_smooth_group(bool p_smooth) {
- ERR_FAIL_COND(!begun);
- if (index_array.size()) {
- smooth_groups[index_array.size()] = p_smooth;
- } else {
- smooth_groups[vertex_array.size()] = p_smooth;
- }
+void SurfaceTool::set_smooth_group(uint32_t p_group) {
+ last_smooth_group = p_group;
}
void SurfaceTool::add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<Color> &p_colors, const Vector<Vector2> &p_uv2s, const Vector<Vector3> &p_normals, const Vector<Plane> &p_tangents) {
@@ -315,9 +320,8 @@ Array SurfaceTool::commit_to_arrays() {
array.resize(varr_len);
Vector3 *w = array.ptrw();
- int idx = 0;
- for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
- const Vertex &v = E->get();
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
switch (i) {
case Mesh::ARRAY_VERTEX: {
@@ -339,9 +343,8 @@ Array SurfaceTool::commit_to_arrays() {
array.resize(varr_len);
Vector2 *w = array.ptrw();
- int idx = 0;
- for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
- const Vertex &v = E->get();
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
switch (i) {
case Mesh::ARRAY_TEX_UV: {
@@ -360,9 +363,8 @@ Array SurfaceTool::commit_to_arrays() {
array.resize(varr_len * 4);
float *w = array.ptrw();
- int idx = 0;
- for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += 4) {
- const Vertex &v = E->get();
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
w[idx + 0] = v.tangent.x;
w[idx + 1] = v.tangent.y;
@@ -381,9 +383,9 @@ Array SurfaceTool::commit_to_arrays() {
array.resize(varr_len);
Color *w = array.ptrw();
- int idx = 0;
- for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
- const Vertex &v = E->get();
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
+
w[idx] = v.color;
}
@@ -400,9 +402,9 @@ Array SurfaceTool::commit_to_arrays() {
array.resize(varr_len * 4);
uint8_t *w = array.ptrw();
- int idx = 0;
- for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
- const Vertex &v = E->get();
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
+
const Color &c = v.custom[idx];
w[idx * 4 + 0] = CLAMP(int32_t(c.r * 255.0), 0, 255);
w[idx * 4 + 1] = CLAMP(int32_t(c.g * 255.0), 0, 255);
@@ -417,9 +419,9 @@ Array SurfaceTool::commit_to_arrays() {
array.resize(varr_len * 4);
uint8_t *w = array.ptrw();
- int idx = 0;
- for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
- const Vertex &v = E->get();
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
+
const Color &c = v.custom[idx];
w[idx * 4 + 0] = uint8_t(int8_t(CLAMP(int32_t(c.r * 127.0), -128, 127)));
w[idx * 4 + 1] = uint8_t(int8_t(CLAMP(int32_t(c.g * 127.0), -128, 127)));
@@ -434,9 +436,9 @@ Array SurfaceTool::commit_to_arrays() {
array.resize(varr_len * 4);
uint16_t *w = (uint16_t *)array.ptrw();
- int idx = 0;
- for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
- const Vertex &v = E->get();
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
+
const Color &c = v.custom[idx];
w[idx * 2 + 0] = Math::make_half_float(c.r);
w[idx * 2 + 1] = Math::make_half_float(c.g);
@@ -449,9 +451,9 @@ Array SurfaceTool::commit_to_arrays() {
array.resize(varr_len * 8);
uint16_t *w = (uint16_t *)array.ptrw();
- int idx = 0;
- for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
- const Vertex &v = E->get();
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
+
const Color &c = v.custom[idx];
w[idx * 4 + 0] = Math::make_half_float(c.r);
w[idx * 4 + 1] = Math::make_half_float(c.g);
@@ -466,9 +468,9 @@ Array SurfaceTool::commit_to_arrays() {
array.resize(varr_len);
float *w = (float *)array.ptrw();
- int idx = 0;
- for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
- const Vertex &v = E->get();
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
+
const Color &c = v.custom[idx];
w[idx] = c.r;
}
@@ -480,9 +482,9 @@ Array SurfaceTool::commit_to_arrays() {
array.resize(varr_len * 2);
float *w = (float *)array.ptrw();
- int idx = 0;
- for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
- const Vertex &v = E->get();
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
+
const Color &c = v.custom[idx];
w[idx * 2 + 0] = c.r;
w[idx * 2 + 1] = c.g;
@@ -495,9 +497,9 @@ Array SurfaceTool::commit_to_arrays() {
array.resize(varr_len * 3);
float *w = (float *)array.ptrw();
- int idx = 0;
- for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
- const Vertex &v = E->get();
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
+
const Color &c = v.custom[idx];
w[idx * 3 + 0] = c.r;
w[idx * 3 + 1] = c.g;
@@ -511,9 +513,9 @@ Array SurfaceTool::commit_to_arrays() {
array.resize(varr_len * 4);
float *w = (float *)array.ptrw();
- int idx = 0;
- for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx++) {
- const Vertex &v = E->get();
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
+
const Color &c = v.custom[idx];
w[idx * 4 + 0] = c.r;
w[idx * 4 + 1] = c.g;
@@ -533,14 +535,13 @@ Array SurfaceTool::commit_to_arrays() {
array.resize(varr_len * count);
int *w = array.ptrw();
- int idx = 0;
- for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += count) {
- const Vertex &v = E->get();
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
ERR_CONTINUE(v.bones.size() != count);
for (int j = 0; j < count; j++) {
- w[idx + j] = v.bones[j];
+ w[idx * count + j] = v.bones[j];
}
}
@@ -554,13 +555,13 @@ Array SurfaceTool::commit_to_arrays() {
array.resize(varr_len * count);
float *w = array.ptrw();
- int idx = 0;
- for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next(), idx += count) {
- const Vertex &v = E->get();
+ for (uint32_t idx = 0; idx < vertex_array.size(); idx++) {
+ const Vertex &v = vertex_array[idx];
+
ERR_CONTINUE(v.weights.size() != count);
for (int j = 0; j < count; j++) {
- w[idx + j] = v.weights[j];
+ w[idx * count + j] = v.weights[j];
}
}
@@ -574,9 +575,8 @@ Array SurfaceTool::commit_to_arrays() {
array.resize(index_array.size());
int *w = array.ptrw();
- int idx = 0;
- for (List<int>::Element *E = index_array.front(); E; E = E->next(), idx++) {
- w[idx] = E->get();
+ for (uint32_t idx = 0; idx < index_array.size(); idx++) {
+ w[idx] = index_array[idx];
}
a[i] = array;
@@ -623,15 +623,16 @@ void SurfaceTool::index() {
}
HashMap<Vertex, int, VertexHasher> indices;
- List<Vertex> new_vertices;
+ LocalVector<Vertex> old_vertex_array = vertex_array;
+ vertex_array.clear();
- for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
- int *idxptr = indices.getptr(E->get());
+ for (uint32_t i = 0; i < old_vertex_array.size(); i++) {
+ int *idxptr = indices.getptr(old_vertex_array[i]);
int idx;
if (!idxptr) {
idx = indices.size();
- new_vertices.push_back(E->get());
- indices[E->get()] = idx;
+ vertex_array.push_back(old_vertex_array[i]);
+ indices[old_vertex_array[i]] = idx;
} else {
idx = *idxptr;
}
@@ -639,9 +640,6 @@ void SurfaceTool::index() {
index_array.push_back(idx);
}
- vertex_array.clear();
- vertex_array = new_vertices;
-
format |= Mesh::ARRAY_FORMAT_INDEX;
}
@@ -649,29 +647,26 @@ void SurfaceTool::deindex() {
if (index_array.size() == 0) {
return; //nothing to deindex
}
- Vector<Vertex> varr;
- varr.resize(vertex_array.size());
- int idx = 0;
- for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
- varr.write[idx++] = E->get();
- }
+
+ LocalVector<Vertex> old_vertex_array = vertex_array;
vertex_array.clear();
- for (List<int>::Element *E = index_array.front(); E; E = E->next()) {
- ERR_FAIL_INDEX(E->get(), varr.size());
- vertex_array.push_back(varr[E->get()]);
+ for (uint32_t i = 0; i < index_array.size(); i++) {
+ uint32_t index = index_array[i];
+ ERR_FAIL_COND(index >= old_vertex_array.size());
+ vertex_array.push_back(old_vertex_array[index]);
}
format &= ~Mesh::ARRAY_FORMAT_INDEX;
index_array.clear();
}
-void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index, uint32_t &lformat) {
+void SurfaceTool::_create_list(const Ref<Mesh> &p_existing, int p_surface, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat) {
Array arr = p_existing->surface_get_arrays(p_surface);
ERR_FAIL_COND(arr.size() != RS::ARRAY_MAX);
_create_list_from_arrays(arr, r_vertex, r_index, lformat);
}
-Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays, uint32_t *r_format) {
- Vector<SurfaceTool::Vertex> ret;
+void SurfaceTool::create_vertex_array_from_triangle_arrays(const Array &p_arrays, LocalVector<SurfaceTool::Vertex> &ret, uint32_t *r_format) {
+ ret.clear();
Vector<Vector3> varr = p_arrays[RS::ARRAY_VERTEX];
Vector<Vector3> narr = p_arrays[RS::ARRAY_NORMAL];
@@ -688,7 +683,7 @@ Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_array
if (r_format) {
*r_format = 0;
}
- return ret;
+ return;
}
int lformat = 0;
@@ -799,19 +794,14 @@ Vector<SurfaceTool::Vertex> SurfaceTool::create_vertex_array_from_triangle_array
if (r_format) {
*r_format = lformat;
}
-
- return ret;
}
-void SurfaceTool::_create_list_from_arrays(Array arr, List<Vertex> *r_vertex, List<int> *r_index, uint32_t &lformat) {
- Vector<Vertex> arrays = create_vertex_array_from_triangle_arrays(arr, &lformat);
- ERR_FAIL_COND(arrays.size() == 0);
-
- for (int i = 0; i < arrays.size(); i++) {
- r_vertex->push_back(arrays[i]);
- }
+void SurfaceTool::_create_list_from_arrays(Array arr, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat) {
+ create_vertex_array_from_triangle_arrays(arr, *r_vertex, &lformat);
+ ERR_FAIL_COND(r_vertex->size() == 0);
//indices
+ r_index->clear();
Vector<int> idx = arr[RS::ARRAY_INDEX];
int is = idx.size();
@@ -864,14 +854,14 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const
}
uint32_t nformat;
- List<Vertex> nvertices;
- List<int> nindices;
+ LocalVector<Vertex> nvertices;
+ LocalVector<int> nindices;
_create_list(p_existing, p_surface, &nvertices, &nindices, nformat);
format |= nformat;
int vfrom = vertex_array.size();
- for (List<Vertex>::Element *E = nvertices.front(); E; E = E->next()) {
- Vertex v = E->get();
+ for (uint32_t vi = 0; vi < nvertices.size(); vi++) {
+ Vertex v = nvertices[vi];
v.vertex = p_xform.xform(v.vertex);
if (nformat & RS::ARRAY_FORMAT_NORMAL) {
v.normal = p_xform.basis.xform(v.normal);
@@ -884,8 +874,8 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const
vertex_array.push_back(v);
}
- for (List<int>::Element *E = nindices.front(); E; E = E->next()) {
- int dst_index = E->get() + vfrom;
+ for (uint32_t i = 0; i < nindices.size(); i++) {
+ int dst_index = nindices[i] + vfrom;
index_array.push_back(dst_index);
}
if (index_array.size() % 3) {
@@ -896,18 +886,18 @@ void SurfaceTool::append_from(const Ref<Mesh> &p_existing, int p_surface, const
//mikktspace callbacks
namespace {
struct TangentGenerationContextUserData {
- Vector<List<SurfaceTool::Vertex>::Element *> vertices;
- Vector<List<int>::Element *> indices;
+ LocalVector<SurfaceTool::Vertex> *vertices;
+ LocalVector<int> *indices;
};
} // namespace
int SurfaceTool::mikktGetNumFaces(const SMikkTSpaceContext *pContext) {
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
- if (triangle_data.indices.size() > 0) {
- return triangle_data.indices.size() / 3;
+ if (triangle_data.indices->size() > 0) {
+ return triangle_data.indices->size() / 3;
} else {
- return triangle_data.vertices.size() / 3;
+ return triangle_data.vertices->size() / 3;
}
}
@@ -918,13 +908,13 @@ int SurfaceTool::mikktGetNumVerticesOfFace(const SMikkTSpaceContext *pContext, c
void SurfaceTool::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert) {
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
Vector3 v;
- if (triangle_data.indices.size() > 0) {
- int index = triangle_data.indices[iFace * 3 + iVert]->get();
- if (index < triangle_data.vertices.size()) {
- v = triangle_data.vertices[index]->get().vertex;
+ if (triangle_data.indices->size() > 0) {
+ uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert);
+ if (index < triangle_data.vertices->size()) {
+ v = triangle_data.vertices->operator[](index).vertex;
}
} else {
- v = triangle_data.vertices[iFace * 3 + iVert]->get().vertex;
+ v = triangle_data.vertices->operator[](iFace * 3 + iVert).vertex;
}
fvPosOut[0] = v.x;
@@ -935,13 +925,13 @@ void SurfaceTool::mikktGetPosition(const SMikkTSpaceContext *pContext, float fvP
void SurfaceTool::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert) {
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
Vector3 v;
- if (triangle_data.indices.size() > 0) {
- int index = triangle_data.indices[iFace * 3 + iVert]->get();
- if (index < triangle_data.vertices.size()) {
- v = triangle_data.vertices[index]->get().normal;
+ if (triangle_data.indices->size() > 0) {
+ uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert);
+ if (index < triangle_data.vertices->size()) {
+ v = triangle_data.vertices->operator[](index).normal;
}
} else {
- v = triangle_data.vertices[iFace * 3 + iVert]->get().normal;
+ v = triangle_data.vertices->operator[](iFace * 3 + iVert).normal;
}
fvNormOut[0] = v.x;
@@ -952,13 +942,13 @@ void SurfaceTool::mikktGetNormal(const SMikkTSpaceContext *pContext, float fvNor
void SurfaceTool::mikktGetTexCoord(const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert) {
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
Vector2 v;
- if (triangle_data.indices.size() > 0) {
- int index = triangle_data.indices[iFace * 3 + iVert]->get();
- if (index < triangle_data.vertices.size()) {
- v = triangle_data.vertices[index]->get().uv;
+ if (triangle_data.indices->size() > 0) {
+ uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert);
+ if (index < triangle_data.vertices->size()) {
+ v = triangle_data.vertices->operator[](index).uv;
}
} else {
- v = triangle_data.vertices[iFace * 3 + iVert]->get().uv;
+ v = triangle_data.vertices->operator[](iFace * 3 + iVert).uv;
}
fvTexcOut[0] = v.x;
@@ -969,13 +959,13 @@ void SurfaceTool::mikktSetTSpaceDefault(const SMikkTSpaceContext *pContext, cons
const tbool bIsOrientationPreserving, const int iFace, const int iVert) {
TangentGenerationContextUserData &triangle_data = *reinterpret_cast<TangentGenerationContextUserData *>(pContext->m_pUserData);
Vertex *vtx = nullptr;
- if (triangle_data.indices.size() > 0) {
- int index = triangle_data.indices[iFace * 3 + iVert]->get();
- if (index < triangle_data.vertices.size()) {
- vtx = &triangle_data.vertices[index]->get();
+ if (triangle_data.indices->size() > 0) {
+ uint32_t index = triangle_data.indices->operator[](iFace * 3 + iVert);
+ if (index < triangle_data.vertices->size()) {
+ vtx = &triangle_data.vertices->operator[](index);
}
} else {
- vtx = &triangle_data.vertices[iFace * 3 + iVert]->get();
+ vtx = &triangle_data.vertices->operator[](iFace * 3 + iVert);
}
if (vtx != nullptr) {
@@ -1001,18 +991,12 @@ void SurfaceTool::generate_tangents() {
msc.m_pInterface = &mkif;
TangentGenerationContextUserData triangle_data;
- triangle_data.vertices.resize(vertex_array.size());
- int idx = 0;
- for (List<Vertex>::Element *E = vertex_array.front(); E; E = E->next()) {
- triangle_data.vertices.write[idx++] = E;
- E->get().binormal = Vector3();
- E->get().tangent = Vector3();
- }
- triangle_data.indices.resize(index_array.size());
- idx = 0;
- for (List<int>::Element *E = index_array.front(); E; E = E->next()) {
- triangle_data.indices.write[idx++] = E;
+ triangle_data.vertices = &vertex_array;
+ for (uint32_t i = 0; i < vertex_array.size(); i++) {
+ vertex_array[i].binormal = Vector3();
+ vertex_array[i].tangent = Vector3();
}
+ triangle_data.indices = &index_array;
msc.m_pUserData = &triangle_data;
bool res = genTangSpaceDefault(&msc);
@@ -1028,66 +1012,36 @@ void SurfaceTool::generate_normals(bool p_flip) {
deindex();
- HashMap<Vertex, Vector3, VertexHasher> vertex_hash;
+ ERR_FAIL_COND((vertex_array.size() % 3) != 0);
- int count = 0;
- bool smooth = false;
- if (smooth_groups.has(0)) {
- smooth = smooth_groups[0];
- }
+ HashMap<Vertex, Vector3, VertexHasher> vertex_hash;
- List<Vertex>::Element *B = vertex_array.front();
- for (List<Vertex>::Element *E = B; E;) {
- List<Vertex>::Element *v[3];
- v[0] = E;
- v[1] = v[0]->next();
- ERR_FAIL_COND(!v[1]);
- v[2] = v[1]->next();
- ERR_FAIL_COND(!v[2]);
- E = v[2]->next();
+ for (uint32_t vi = 0; vi < vertex_array.size(); vi += 3) {
+ Vertex *v = &vertex_array[vi];
Vector3 normal;
if (!p_flip) {
- normal = Plane(v[0]->get().vertex, v[1]->get().vertex, v[2]->get().vertex).normal;
+ normal = Plane(v[0].vertex, v[1].vertex, v[2].vertex).normal;
} else {
- normal = Plane(v[2]->get().vertex, v[1]->get().vertex, v[0]->get().vertex).normal;
+ normal = Plane(v[2].vertex, v[1].vertex, v[0].vertex).normal;
}
- if (smooth) {
- for (int i = 0; i < 3; i++) {
- Vector3 *lv = vertex_hash.getptr(v[i]->get());
- if (!lv) {
- vertex_hash.set(v[i]->get(), normal);
- } else {
- (*lv) += normal;
- }
- }
- } else {
- for (int i = 0; i < 3; i++) {
- v[i]->get().normal = normal;
- }
- }
- count += 3;
-
- if (smooth_groups.has(count) || !E) {
- if (vertex_hash.size()) {
- while (B != E) {
- Vector3 *lv = vertex_hash.getptr(B->get());
- if (lv) {
- B->get().normal = lv->normalized();
- }
-
- B = B->next();
- }
-
+ for (int i = 0; i < 3; i++) {
+ Vector3 *lv = vertex_hash.getptr(v[i]);
+ if (!lv) {
+ vertex_hash.set(v[i], normal);
} else {
- B = E;
+ (*lv) += normal;
}
+ }
+ }
- vertex_hash.clear();
- if (E) {
- smooth = smooth_groups[count];
- }
+ for (uint32_t vi = 0; vi < vertex_array.size(); vi++) {
+ Vector3 *lv = vertex_hash.getptr(vertex_array[vi]);
+ if (!lv) {
+ vertex_array[vi].normal = Vector3();
+ } else {
+ vertex_array[vi].normal = lv->normalized();
}
}
@@ -1095,7 +1049,6 @@ void SurfaceTool::generate_normals(bool p_flip) {
if (was_indexed) {
index();
- smooth_groups.clear();
}
}
@@ -1111,8 +1064,8 @@ void SurfaceTool::clear() {
last_weights.clear();
index_array.clear();
vertex_array.clear();
- smooth_groups.clear();
material.unref();
+ last_smooth_group = 0;
for (int i = 0; i < RS::ARRAY_CUSTOM_COUNT; i++) {
last_custom_format[i] = CUSTOM_MAX;
}
@@ -1136,6 +1089,52 @@ SurfaceTool::CustomFormat SurfaceTool::get_custom_format(int p_index) const {
ERR_FAIL_INDEX_V(p_index, RS::ARRAY_CUSTOM_COUNT, CUSTOM_MAX);
return last_custom_format[p_index];
}
+void SurfaceTool::optimize_indices_for_cache() {
+ ERR_FAIL_COND(optimize_vertex_cache_func == nullptr);
+ ERR_FAIL_COND(index_array.size() == 0);
+
+ LocalVector old_index_array = index_array;
+ zeromem(index_array.ptr(), index_array.size() * sizeof(int));
+ optimize_vertex_cache_func((unsigned int *)index_array.ptr(), (unsigned int *)old_index_array.ptr(), old_index_array.size(), vertex_array.size());
+}
+
+float SurfaceTool::get_max_axis_length() const {
+ ERR_FAIL_COND_V(vertex_array.size() == 0, 0);
+
+ AABB aabb;
+ for (uint32_t i = 0; i < vertex_array.size(); i++) {
+ if (i == 0) {
+ aabb.position = vertex_array[i].vertex;
+ } else {
+ aabb.expand_to(vertex_array[i].vertex);
+ }
+ }
+
+ return aabb.get_longest_axis_size();
+}
+Vector<int> SurfaceTool::generate_lod(float p_threshold, int p_target_index_count) {
+ Vector<int> lod;
+
+ ERR_FAIL_COND_V(simplify_func == nullptr, lod);
+ ERR_FAIL_COND_V(vertex_array.size() == 0, lod);
+ ERR_FAIL_COND_V(index_array.size() == 0, lod);
+
+ lod.resize(index_array.size());
+ LocalVector<float> vertices; //uses floats
+ vertices.resize(vertex_array.size() * 3);
+ for (uint32_t i = 0; i < vertex_array.size(); i++) {
+ vertices[i * 3 + 0] = vertex_array[i].vertex.x;
+ vertices[i * 3 + 1] = vertex_array[i].vertex.y;
+ vertices[i * 3 + 2] = vertex_array[i].vertex.z;
+ }
+
+ float error;
+ uint32_t index_count = simplify_func((unsigned int *)lod.ptrw(), (unsigned int *)index_array.ptr(), index_array.size(), vertices.ptr(), vertex_array.size(), sizeof(float) * 3, p_target_index_count, p_threshold, &error);
+ ERR_FAIL_COND_V(index_count == 0, lod);
+ lod.resize(index_count);
+
+ return lod;
+}
void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_skin_weight_count", "count"), &SurfaceTool::set_skin_weight_count);
@@ -1155,7 +1154,7 @@ void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bones", "bones"), &SurfaceTool::set_bones);
ClassDB::bind_method(D_METHOD("set_weights", "weights"), &SurfaceTool::set_weights);
ClassDB::bind_method(D_METHOD("set_custom", "index", "custom"), &SurfaceTool::set_custom);
- ClassDB::bind_method(D_METHOD("add_smooth_group", "smooth"), &SurfaceTool::add_smooth_group);
+ ClassDB::bind_method(D_METHOD("set_smooth_group", "index"), &SurfaceTool::set_smooth_group);
ClassDB::bind_method(D_METHOD("add_triangle_fan", "vertices", "uvs", "colors", "uv2s", "normals", "tangents"), &SurfaceTool::add_triangle_fan, DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Color>()), DEFVAL(Vector<Vector2>()), DEFVAL(Vector<Vector3>()), DEFVAL(Vector<Plane>()));
@@ -1166,6 +1165,11 @@ void SurfaceTool::_bind_methods() {
ClassDB::bind_method(D_METHOD("generate_normals", "flip"), &SurfaceTool::generate_normals, DEFVAL(false));
ClassDB::bind_method(D_METHOD("generate_tangents"), &SurfaceTool::generate_tangents);
+ ClassDB::bind_method(D_METHOD("optimize_indices_for_cache"), &SurfaceTool::optimize_indices_for_cache);
+
+ ClassDB::bind_method(D_METHOD("get_max_axis_length"), &SurfaceTool::get_max_axis_length);
+ ClassDB::bind_method(D_METHOD("generate_lod", "nd_threshold", "target_index_count"), &SurfaceTool::generate_lod, DEFVAL(3));
+
ClassDB::bind_method(D_METHOD("set_material", "material"), &SurfaceTool::set_material);
ClassDB::bind_method(D_METHOD("clear"), &SurfaceTool::clear);
diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h
index 4a5c7d990c..dcb689bfc0 100644
--- a/scene/resources/surface_tool.h
+++ b/scene/resources/surface_tool.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,8 +31,8 @@
#ifndef SURFACE_TOOL_H
#define SURFACE_TOOL_H
+#include "core/templates/local_vector.h"
#include "scene/resources/mesh.h"
-
#include "thirdparty/misc/mikktspace.h"
class SurfaceTool : public Reference {
@@ -50,6 +50,7 @@ public:
Vector<int> bones;
Vector<float> weights;
Color custom[RS::ARRAY_CUSTOM_COUNT];
+ uint32_t smooth_group = 0;
bool operator==(const Vertex &p_vertex) const;
@@ -73,6 +74,11 @@ public:
SKIN_8_WEIGHTS
};
+ typedef void (*OptimizeVertexCacheFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, size_t vertex_count);
+ static OptimizeVertexCacheFunc optimize_vertex_cache_func;
+ typedef size_t (*SimplifyFunc)(unsigned int *destination, const unsigned int *indices, size_t index_count, const float *vertex_positions, size_t vertex_count, size_t vertex_positions_stride, size_t target_index_count, float target_error, float *r_error);
+ static SimplifyFunc simplify_func;
+
private:
struct VertexHasher {
static _FORCE_INLINE_ uint32_t hash(const Vertex &p_vtx);
@@ -92,9 +98,8 @@ private:
uint32_t format;
Ref<Material> material;
//arrays
- List<Vertex> vertex_array;
- List<int> index_array;
- Map<int, bool> smooth_groups;
+ LocalVector<Vertex> vertex_array;
+ LocalVector<int> index_array;
//memory
Color last_color;
@@ -104,6 +109,7 @@ private:
Vector<int> last_bones;
Vector<float> last_weights;
Plane last_tangent;
+ uint32_t last_smooth_group = 0;
SkinWeightCount skin_weights;
@@ -111,8 +117,8 @@ private:
CustomFormat last_custom_format[RS::ARRAY_CUSTOM_COUNT];
- void _create_list_from_arrays(Array arr, List<Vertex> *r_vertex, List<int> *r_index, uint32_t &lformat);
- void _create_list(const Ref<Mesh> &p_existing, int p_surface, List<Vertex> *r_vertex, List<int> *r_index, uint32_t &lformat);
+ void _create_list_from_arrays(Array arr, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat);
+ void _create_list(const Ref<Mesh> &p_existing, int p_surface, LocalVector<Vertex> *r_vertex, LocalVector<int> *r_index, uint32_t &lformat);
//mikktspace callbacks
static int mikktGetNumFaces(const SMikkTSpaceContext *pContext);
@@ -143,10 +149,10 @@ public:
void set_custom(int p_index, const Color &p_custom);
void set_bones(const Vector<int> &p_bones);
void set_weights(const Vector<float> &p_weights);
+ void set_smooth_group(uint32_t p_group);
void add_vertex(const Vector3 &p_vertex);
- void add_smooth_group(bool p_smooth);
void add_triangle_fan(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs = Vector<Vector2>(), const Vector<Color> &p_colors = Vector<Color>(), const Vector<Vector2> &p_uv2s = Vector<Vector2>(), const Vector<Vector3> &p_normals = Vector<Vector3>(), const Vector<Plane> &p_tangents = Vector<Plane>());
void add_index(int p_index);
@@ -156,14 +162,18 @@ public:
void generate_normals(bool p_flip = false);
void generate_tangents();
+ void optimize_indices_for_cache();
+ float get_max_axis_length() const;
+ Vector<int> generate_lod(float p_threshold, int p_target_index_count = 3);
+
void set_material(const Ref<Material> &p_material);
void clear();
- List<Vertex> &get_vertex_array() { return vertex_array; }
+ LocalVector<Vertex> &get_vertex_array() { return vertex_array; }
void create_from_triangle_arrays(const Array &p_arrays);
- static Vector<Vertex> create_vertex_array_from_triangle_arrays(const Array &p_arrays, uint32_t *r_format = nullptr);
+ static void create_vertex_array_from_triangle_arrays(const Array &p_arrays, LocalVector<Vertex> &ret, uint32_t *r_format = nullptr);
Array commit_to_arrays();
void create_from(const Ref<Mesh> &p_existing, int p_surface);
void create_from_blend_shape(const Ref<Mesh> &p_existing, int p_surface, const String &p_blend_shape_name);
diff --git a/scene/resources/syntax_highlighter.cpp b/scene/resources/syntax_highlighter.cpp
index e3e4373fa9..f3f881a774 100644
--- a/scene/resources/syntax_highlighter.cpp
+++ b/scene/resources/syntax_highlighter.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -552,7 +552,7 @@ Dictionary CodeHighlighter::get_color_regions() const {
Dictionary r_color_regions;
for (int i = 0; i < color_regions.size(); i++) {
ColorRegion region = color_regions[i];
- r_color_regions[region.start_key + (region.end_key.empty() ? "" : " " + region.end_key)] = region.color;
+ r_color_regions[region.start_key + (region.end_key.is_empty() ? "" : " " + region.end_key)] = region.color;
}
return r_color_regions;
}
diff --git a/scene/resources/syntax_highlighter.h b/scene/resources/syntax_highlighter.h
index 62865920d3..c9db8e31a2 100644
--- a/scene/resources/syntax_highlighter.h
+++ b/scene/resources/syntax_highlighter.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/text_file.cpp b/scene/resources/text_file.cpp
index e3bd5ce0ae..cf07003720 100644
--- a/scene/resources/text_file.cpp
+++ b/scene/resources/text_file.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/text_file.h b/scene/resources/text_file.h
index fa812b1e67..005075a218 100644
--- a/scene/resources/text_file.h
+++ b/scene/resources/text_file.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp
index cc9b6758b6..ed69c093cf 100644
--- a/scene/resources/text_line.cpp
+++ b/scene/resources/text_line.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -97,7 +97,7 @@ void TextLine::_bind_methods() {
void TextLine::_shape() {
if (dirty) {
- if (!tab_stops.empty()) {
+ if (!tab_stops.is_empty()) {
TS->shaped_text_tab_align(rid, tab_stops);
}
if (align == HALIGN_FILL) {
diff --git a/scene/resources/text_line.h b/scene/resources/text_line.h
index 6ed3558bd9..3e0a74a84b 100644
--- a/scene/resources/text_line.h
+++ b/scene/resources/text_line.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/text_paragraph.cpp b/scene/resources/text_paragraph.cpp
index fd6dd071eb..94957df510 100644
--- a/scene/resources/text_paragraph.cpp
+++ b/scene/resources/text_paragraph.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -55,6 +55,9 @@ void TextParagraph::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_bidi_override", "override"), &TextParagraph::_set_bidi_override);
+ ClassDB::bind_method(D_METHOD("set_dropcap", "text", "fonts", "size", "dropcap_margins", "opentype_features", "language"), &TextParagraph::set_dropcap, DEFVAL(Rect2()), DEFVAL(Dictionary()), DEFVAL(""));
+ ClassDB::bind_method(D_METHOD("clear_dropcap"), &TextParagraph::clear_dropcap);
+
ClassDB::bind_method(D_METHOD("add_string", "text", "fonts", "size", "opentype_features", "language"), &TextParagraph::add_string, DEFVAL(Dictionary()), DEFVAL(""));
ClassDB::bind_method(D_METHOD("add_object", "key", "size", "inline_align", "length"), &TextParagraph::add_object, DEFVAL(VALIGN_CENTER), DEFVAL(1));
ClassDB::bind_method(D_METHOD("resize_object", "key", "size", "inline_align"), &TextParagraph::resize_object, DEFVAL(VALIGN_CENTER));
@@ -81,6 +84,7 @@ void TextParagraph::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_rid"), &TextParagraph::get_rid);
ClassDB::bind_method(D_METHOD("get_line_rid", "line"), &TextParagraph::get_line_rid);
+ ClassDB::bind_method(D_METHOD("get_dropcap_rid"), &TextParagraph::get_dropcap_rid);
ClassDB::bind_method(D_METHOD("get_line_count"), &TextParagraph::get_line_count);
@@ -94,12 +98,18 @@ void TextParagraph::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_line_underline_position", "line"), &TextParagraph::get_line_underline_position);
ClassDB::bind_method(D_METHOD("get_line_underline_thickness", "line"), &TextParagraph::get_line_underline_thickness);
- ClassDB::bind_method(D_METHOD("draw", "canvas", "pos", "color"), &TextParagraph::draw, DEFVAL(Color(1, 1, 1)));
- ClassDB::bind_method(D_METHOD("draw_outline", "canvas", "outline_size", "color"), &TextParagraph::draw_outline, DEFVAL(1), DEFVAL(Color(1, 1, 1)));
+ ClassDB::bind_method(D_METHOD("get_dropcap_size"), &TextParagraph::get_dropcap_size);
+ ClassDB::bind_method(D_METHOD("get_dropcap_lines"), &TextParagraph::get_dropcap_lines);
+
+ ClassDB::bind_method(D_METHOD("draw", "canvas", "pos", "color", "dc_color"), &TextParagraph::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(Color(1, 1, 1)));
+ ClassDB::bind_method(D_METHOD("draw_outline", "canvas", "pos", "outline_size", "color", "dc_color"), &TextParagraph::draw_outline, DEFVAL(1), DEFVAL(Color(1, 1, 1)), DEFVAL(Color(1, 1, 1)));
ClassDB::bind_method(D_METHOD("draw_line", "canvas", "pos", "line", "color"), &TextParagraph::draw_line, DEFVAL(Color(1, 1, 1)));
ClassDB::bind_method(D_METHOD("draw_line_outline", "canvas", "pos", "line", "outline_size", "color"), &TextParagraph::draw_line_outline, DEFVAL(1), DEFVAL(Color(1, 1, 1)));
+ ClassDB::bind_method(D_METHOD("draw_dropcap", "canvas", "pos", "color"), &TextParagraph::draw_dropcap, DEFVAL(Color(1, 1, 1)));
+ ClassDB::bind_method(D_METHOD("draw_dropcap_outline", "canvas", "pos", "outline_size", "color"), &TextParagraph::draw_dropcap_outline, DEFVAL(1), DEFVAL(Color(1, 1, 1)));
+
ClassDB::bind_method(D_METHOD("hit_test", "coords"), &TextParagraph::hit_test);
}
@@ -110,14 +120,50 @@ void TextParagraph::_shape_lines() {
}
lines.clear();
- if (!tab_stops.empty()) {
+ if (!tab_stops.is_empty()) {
TS->shaped_text_tab_align(rid, tab_stops);
}
- Vector<Vector2i> line_breaks = TS->shaped_text_get_line_breaks(rid, width, 0, flags);
+ float h_offset = 0.f;
+ float v_offset = 0.f;
+ int start = 0;
+ dropcap_lines = 0;
+
+ if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) {
+ h_offset = TS->shaped_text_get_size(dropcap_rid).x + dropcap_margins.size.x + dropcap_margins.position.x;
+ v_offset = TS->shaped_text_get_size(dropcap_rid).y + dropcap_margins.size.y + dropcap_margins.position.y;
+ } else {
+ h_offset = TS->shaped_text_get_size(dropcap_rid).y + dropcap_margins.size.y + dropcap_margins.position.y;
+ v_offset = TS->shaped_text_get_size(dropcap_rid).x + dropcap_margins.size.x + dropcap_margins.position.x;
+ }
+
+ if (h_offset > 0) {
+ // Dropcap, flow around.
+ Vector<Vector2i> line_breaks = TS->shaped_text_get_line_breaks(rid, width - h_offset, 0, flags);
+ for (int i = 0; i < line_breaks.size(); i++) {
+ RID line = TS->shaped_text_substr(rid, line_breaks[i].x, line_breaks[i].y - line_breaks[i].x);
+ float h = (TS->shaped_text_get_orientation(line) == TextServer::ORIENTATION_HORIZONTAL) ? TS->shaped_text_get_size(line).y : TS->shaped_text_get_size(line).x;
+ if (v_offset < h) {
+ TS->free(line);
+ break;
+ }
+ if (!tab_stops.is_empty()) {
+ TS->shaped_text_tab_align(line, tab_stops);
+ }
+ if (align == HALIGN_FILL && (line_breaks.size() == 1 || i < line_breaks.size() - 1)) {
+ TS->shaped_text_fit_to_width(line, width - h_offset, flags);
+ }
+ dropcap_lines++;
+ v_offset -= h;
+ start = line_breaks[i].y;
+ lines.push_back(line);
+ }
+ }
+ // Use fixed for the rest of lines.
+ Vector<Vector2i> line_breaks = TS->shaped_text_get_line_breaks(rid, width, start, flags);
for (int i = 0; i < line_breaks.size(); i++) {
RID line = TS->shaped_text_substr(rid, line_breaks[i].x, line_breaks[i].y - line_breaks[i].x);
- if (!tab_stops.empty()) {
+ if (!tab_stops.is_empty()) {
TS->shaped_text_tab_align(line, tab_stops);
}
if (align == HALIGN_FILL && (line_breaks.size() == 1 || i < line_breaks.size() - 1)) {
@@ -139,6 +185,10 @@ RID TextParagraph::get_line_rid(int p_line) const {
return lines[p_line];
}
+RID TextParagraph::get_dropcap_rid() const {
+ return dropcap_rid;
+}
+
void TextParagraph::clear() {
spacing_top = 0;
spacing_bottom = 0;
@@ -147,10 +197,12 @@ void TextParagraph::clear() {
}
lines.clear();
TS->shaped_text_clear(rid);
+ TS->shaped_text_clear(dropcap_rid);
}
void TextParagraph::set_preserve_invalid(bool p_enabled) {
TS->shaped_text_set_preserve_invalid(rid, p_enabled);
+ TS->shaped_text_set_preserve_invalid(dropcap_rid, p_enabled);
dirty_lines = true;
}
@@ -160,6 +212,7 @@ bool TextParagraph::get_preserve_invalid() const {
void TextParagraph::set_preserve_control(bool p_enabled) {
TS->shaped_text_set_preserve_control(rid, p_enabled);
+ TS->shaped_text_set_preserve_control(dropcap_rid, p_enabled);
dirty_lines = true;
}
@@ -169,6 +222,7 @@ bool TextParagraph::get_preserve_control() const {
void TextParagraph::set_direction(TextServer::Direction p_direction) {
TS->shaped_text_set_direction(rid, p_direction);
+ TS->shaped_text_set_direction(dropcap_rid, p_direction);
dirty_lines = true;
}
@@ -179,6 +233,7 @@ TextServer::Direction TextParagraph::get_direction() const {
void TextParagraph::set_orientation(TextServer::Orientation p_orientation) {
TS->shaped_text_set_orientation(rid, p_orientation);
+ TS->shaped_text_set_orientation(dropcap_rid, p_orientation);
dirty_lines = true;
}
@@ -187,6 +242,20 @@ TextServer::Orientation TextParagraph::get_orientation() const {
return TS->shaped_text_get_orientation(rid);
}
+bool TextParagraph::set_dropcap(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Rect2 &p_dropcap_margins, const Dictionary &p_opentype_features, const String &p_language) {
+ TS->shaped_text_clear(dropcap_rid);
+ dropcap_margins = p_dropcap_margins;
+ bool res = TS->shaped_text_add_string(dropcap_rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language);
+ dirty_lines = true;
+ return res;
+}
+
+void TextParagraph::clear_dropcap() {
+ dropcap_margins = Rect2();
+ TS->shaped_text_clear(dropcap_rid);
+ dirty_lines = true;
+}
+
bool TextParagraph::add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features, const String &p_language) {
bool res = TS->shaped_text_add_string(rid, p_text, p_fonts->get_rids(), p_size, p_opentype_features, p_language);
spacing_top = p_fonts->get_spacing(Font::SPACING_TOP);
@@ -359,16 +428,57 @@ float TextParagraph::get_line_underline_thickness(int p_line) const {
return TS->shaped_text_get_underline_thickness(lines[p_line]);
}
-void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color) const {
+Size2 TextParagraph::get_dropcap_size() const {
+ return TS->shaped_text_get_size(dropcap_rid) + dropcap_margins.size + dropcap_margins.position;
+}
+
+int TextParagraph::get_dropcap_lines() const {
+ return dropcap_lines;
+}
+
+void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color, const Color &p_dc_color) const {
const_cast<TextParagraph *>(this)->_shape_lines();
Vector2 ofs = p_pos;
+ float h_offset = 0.f;
+ if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) {
+ h_offset = TS->shaped_text_get_size(dropcap_rid).x + dropcap_margins.size.x + dropcap_margins.position.x;
+ } else {
+ h_offset = TS->shaped_text_get_size(dropcap_rid).y + dropcap_margins.size.y + dropcap_margins.position.y;
+ }
+
+ if (h_offset > 0) {
+ // Draw dropcap.
+ Vector2 dc_off = ofs;
+ if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) {
+ if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) {
+ dc_off.x += width - h_offset;
+ } else {
+ dc_off.y += width - h_offset;
+ }
+ }
+ TS->shaped_text_draw(dropcap_rid, p_canvas, dc_off + Vector2(0, TS->shaped_text_get_ascent(dropcap_rid) + dropcap_margins.size.y + dropcap_margins.position.y / 2), -1, -1, p_dc_color);
+ }
+
for (int i = 0; i < lines.size(); i++) {
+ float l_width = width;
if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x = p_pos.x;
ofs.y += TS->shaped_text_get_ascent(lines[i]) + spacing_top;
+ if (i <= dropcap_lines) {
+ if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) {
+ ofs.x -= h_offset;
+ }
+ l_width -= h_offset;
+ }
} else {
ofs.y = p_pos.y;
ofs.x += TS->shaped_text_get_ascent(lines[i]) + spacing_top;
+ if (i <= dropcap_lines) {
+ if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) {
+ ofs.x -= h_offset;
+ }
+ l_width -= h_offset;
+ }
}
float length = TS->shaped_text_get_width(lines[i]);
if (width > 0) {
@@ -378,16 +488,16 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo
break;
case HALIGN_CENTER: {
if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) {
- ofs.x += Math::floor((width - length) / 2.0);
+ ofs.x += Math::floor((l_width - length) / 2.0);
} else {
- ofs.y += Math::floor((width - length) / 2.0);
+ ofs.y += Math::floor((l_width - length) / 2.0);
}
} break;
case HALIGN_RIGHT: {
if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) {
- ofs.x += width - length;
+ ofs.x += l_width - length;
} else {
- ofs.y += width - length;
+ ofs.y += l_width - length;
}
} break;
}
@@ -398,7 +508,7 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo
} else {
clip_l = MAX(0, p_pos.y - ofs.y);
}
- TS->shaped_text_draw(lines[i], p_canvas, ofs, clip_l, clip_l + width, p_color);
+ TS->shaped_text_draw(lines[i], p_canvas, ofs, clip_l, clip_l + l_width, p_color);
if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x = p_pos.x;
ofs.y += TS->shaped_text_get_descent(lines[i]) + spacing_bottom;
@@ -409,16 +519,50 @@ void TextParagraph::draw(RID p_canvas, const Vector2 &p_pos, const Color &p_colo
}
}
-void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size, const Color &p_color) const {
+void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size, const Color &p_color, const Color &p_dc_color) const {
const_cast<TextParagraph *>(this)->_shape_lines();
Vector2 ofs = p_pos;
+
+ float h_offset = 0.f;
+ if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) {
+ h_offset = TS->shaped_text_get_size(dropcap_rid).x + dropcap_margins.size.x + dropcap_margins.position.x;
+ } else {
+ h_offset = TS->shaped_text_get_size(dropcap_rid).y + dropcap_margins.size.y + dropcap_margins.position.y;
+ }
+
+ if (h_offset > 0) {
+ // Draw dropcap.
+ Vector2 dc_off = ofs;
+ if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) {
+ if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) {
+ dc_off.x += width - h_offset;
+ } else {
+ dc_off.y += width - h_offset;
+ }
+ }
+ TS->shaped_text_draw_outline(dropcap_rid, p_canvas, dc_off + Vector2(dropcap_margins.position.x, TS->shaped_text_get_ascent(dropcap_rid) + dropcap_margins.position.y), -1, -1, p_outline_size, p_dc_color);
+ }
+
for (int i = 0; i < lines.size(); i++) {
+ float l_width = width;
if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x = p_pos.x;
ofs.y += TS->shaped_text_get_ascent(lines[i]) + spacing_top;
+ if (i <= dropcap_lines) {
+ if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) {
+ ofs.x -= h_offset;
+ }
+ l_width -= h_offset;
+ }
} else {
ofs.y = p_pos.y;
ofs.x += TS->shaped_text_get_ascent(lines[i]) + spacing_top;
+ if (i <= dropcap_lines) {
+ if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_LTR) {
+ ofs.x -= h_offset;
+ }
+ l_width -= h_offset;
+ }
}
float length = TS->shaped_text_get_width(lines[i]);
if (width > 0) {
@@ -428,16 +572,16 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli
break;
case HALIGN_CENTER: {
if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) {
- ofs.x += Math::floor((width - length) / 2.0);
+ ofs.x += Math::floor((l_width - length) / 2.0);
} else {
- ofs.y += Math::floor((width - length) / 2.0);
+ ofs.y += Math::floor((l_width - length) / 2.0);
}
} break;
case HALIGN_RIGHT: {
if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) {
- ofs.x += width - length;
+ ofs.x += l_width - length;
} else {
- ofs.y += width - length;
+ ofs.y += l_width - length;
}
} break;
}
@@ -448,7 +592,7 @@ void TextParagraph::draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outli
} else {
clip_l = MAX(0, p_pos.y - ofs.y);
}
- TS->shaped_text_draw_outline(lines[i], p_canvas, ofs, clip_l, clip_l + width, p_outline_size, p_color);
+ TS->shaped_text_draw_outline(lines[i], p_canvas, ofs, clip_l, clip_l + l_width, p_outline_size, p_color);
if (TS->shaped_text_get_orientation(lines[i]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.x = p_pos.x;
ofs.y += TS->shaped_text_get_descent(lines[i]) + spacing_bottom;
@@ -485,11 +629,56 @@ int TextParagraph::hit_test(const Point2 &p_coords) const {
return TS->shaped_text_get_range(rid).y;
}
+void TextParagraph::draw_dropcap(RID p_canvas, const Vector2 &p_pos, const Color &p_color) const {
+ Vector2 ofs = p_pos;
+ float h_offset = 0.f;
+ if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) {
+ h_offset = TS->shaped_text_get_size(dropcap_rid).x + dropcap_margins.size.x + dropcap_margins.position.x;
+ } else {
+ h_offset = TS->shaped_text_get_size(dropcap_rid).y + dropcap_margins.size.y + dropcap_margins.position.y;
+ }
+
+ if (h_offset > 0) {
+ // Draw dropcap.
+ if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) {
+ if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) {
+ ofs.x += width - h_offset;
+ } else {
+ ofs.y += width - h_offset;
+ }
+ }
+ TS->shaped_text_draw(dropcap_rid, p_canvas, ofs + Vector2(dropcap_margins.position.x, TS->shaped_text_get_ascent(dropcap_rid) + dropcap_margins.position.y), -1, -1, p_color);
+ }
+}
+
+void TextParagraph::draw_dropcap_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size, const Color &p_color) const {
+ Vector2 ofs = p_pos;
+ float h_offset = 0.f;
+ if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) {
+ h_offset = TS->shaped_text_get_size(dropcap_rid).x + dropcap_margins.size.x + dropcap_margins.position.x;
+ } else {
+ h_offset = TS->shaped_text_get_size(dropcap_rid).y + dropcap_margins.size.y + dropcap_margins.position.y;
+ }
+
+ if (h_offset > 0) {
+ // Draw dropcap.
+ if (TS->shaped_text_get_direction(dropcap_rid) == TextServer::DIRECTION_RTL) {
+ if (TS->shaped_text_get_orientation(dropcap_rid) == TextServer::ORIENTATION_HORIZONTAL) {
+ ofs.x += width - h_offset;
+ } else {
+ ofs.y += width - h_offset;
+ }
+ }
+ TS->shaped_text_draw_outline(dropcap_rid, p_canvas, ofs + Vector2(dropcap_margins.position.x, TS->shaped_text_get_ascent(dropcap_rid) + dropcap_margins.position.y), -1, -1, p_outline_size, p_color);
+ }
+}
+
void TextParagraph::draw_line(RID p_canvas, const Vector2 &p_pos, int p_line, const Color &p_color) const {
const_cast<TextParagraph *>(this)->_shape_lines();
ERR_FAIL_COND(p_line < 0 || p_line >= lines.size());
Vector2 ofs = p_pos;
+
if (TS->shaped_text_get_orientation(lines[p_line]) == TextServer::ORIENTATION_HORIZONTAL) {
ofs.y += TS->shaped_text_get_ascent(lines[p_line]) + spacing_top;
} else {
@@ -521,6 +710,7 @@ TextParagraph::TextParagraph(const String &p_text, const Ref<Font> &p_fonts, int
TextParagraph::TextParagraph() {
rid = TS->create_shaped_text();
+ dropcap_rid = TS->create_shaped_text();
}
TextParagraph::~TextParagraph() {
@@ -529,4 +719,5 @@ TextParagraph::~TextParagraph() {
}
lines.clear();
TS->free(rid);
+ TS->free(dropcap_rid);
}
diff --git a/scene/resources/text_paragraph.h b/scene/resources/text_paragraph.h
index f7f49e9058..e58c157b01 100644
--- a/scene/resources/text_paragraph.h
+++ b/scene/resources/text_paragraph.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,6 +39,10 @@
class TextParagraph : public Reference {
GDCLASS(TextParagraph, Reference);
+ RID dropcap_rid;
+ int dropcap_lines = 0;
+ Rect2 dropcap_margins;
+
RID rid;
Vector<RID> lines;
int spacing_top = 0;
@@ -60,6 +64,7 @@ protected:
public:
RID get_rid() const;
RID get_line_rid(int p_line) const;
+ RID get_dropcap_rid() const;
void clear();
@@ -77,6 +82,9 @@ public:
void set_bidi_override(const Vector<Vector2i> &p_override);
+ bool set_dropcap(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Rect2 &p_dropcap_margins = Rect2(), const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "");
+ void clear_dropcap();
+
bool add_string(const String &p_text, const Ref<Font> &p_fonts, int p_size, const Dictionary &p_opentype_features = Dictionary(), const String &p_language = "");
bool add_object(Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER, int p_length = 1);
bool resize_object(Variant p_key, const Size2 &p_size, VAlign p_inline_align = VALIGN_CENTER);
@@ -108,12 +116,18 @@ public:
float get_line_underline_position(int p_line) const;
float get_line_underline_thickness(int p_line) const;
- void draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color = Color(1, 1, 1)) const;
- void draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const;
+ Size2 get_dropcap_size() const;
+ int get_dropcap_lines() const;
+
+ void draw(RID p_canvas, const Vector2 &p_pos, const Color &p_color = Color(1, 1, 1), const Color &p_dc_color = Color(1, 1, 1)) const;
+ void draw_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1), const Color &p_dc_color = Color(1, 1, 1)) const;
void draw_line(RID p_canvas, const Vector2 &p_pos, int p_line, const Color &p_color = Color(1, 1, 1)) const;
void draw_line_outline(RID p_canvas, const Vector2 &p_pos, int p_line, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const;
+ void draw_dropcap(RID p_canvas, const Vector2 &p_pos, const Color &p_color = Color(1, 1, 1)) const;
+ void draw_dropcap_outline(RID p_canvas, const Vector2 &p_pos, int p_outline_size = 1, const Color &p_color = Color(1, 1, 1)) const;
+
int hit_test(const Point2 &p_coords) const;
void _set_bidi_override(const Array &p_override);
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 1507537cd0..342a97fd85 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -371,8 +371,8 @@ Ref<Image> StreamTexture2D::load_image_from_file(FileAccess *f, int p_size_limit
img = Image::lossy_unpacker(pv);
}
- if (img.is_null() || img->empty()) {
- ERR_FAIL_COND_V(img.is_null() || img->empty(), Ref<Image>());
+ if (img.is_null() || img->is_empty()) {
+ ERR_FAIL_COND_V(img.is_null() || img->is_empty(), Ref<Image>());
}
if (first) {
@@ -548,7 +548,7 @@ Error StreamTexture2D::_load_data(const String &p_path, int &tw, int &th, int &t
memdelete(f);
- if (image.is_null() || image->empty()) {
+ if (image.is_null() || image->is_empty()) {
return ERR_CANT_OPEN;
}
@@ -924,7 +924,7 @@ Error StreamTexture3D::_load_data(const String &p_path, Vector<Ref<Image>> &r_da
for (int i = 0; i < (r_depth + mipmaps); i++) {
Ref<Image> image = StreamTexture2D::load_image_from_file(f, 0);
- ERR_FAIL_COND_V(image.is_null() || image->empty(), ERR_CANT_OPEN);
+ ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN);
if (i == 0) {
r_format = image->get_format();
r_width = image->get_width();
@@ -1253,7 +1253,7 @@ bool AtlasTexture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect,
Vector2 scale = p_rect.size / src.size;
src.position += (rc.position - margin.position);
- Rect2 src_c = rc.clip(src);
+ Rect2 src_c = rc.intersection(src);
if (src_c.size == Size2()) {
return false;
}
@@ -1575,7 +1575,7 @@ void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, cons
if (!p_src_rect.intersects(rect)) {
continue;
}
- Rect2 local = p_src_rect.clip(rect);
+ Rect2 local = p_src_rect.intersection(rect);
Rect2 target = local;
target.size *= scale;
target.position = p_rect.position + (p_src_rect.position + rect.position) * scale;
@@ -2223,7 +2223,7 @@ Error ImageTextureLayered::create_from_images(Vector<Ref<Image>> p_images) {
"Cubemap array layers must be a multiple of 6");
}
- ERR_FAIL_COND_V(p_images[0].is_null() || p_images[0]->empty(), ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(p_images[0].is_null() || p_images[0]->is_empty(), ERR_INVALID_PARAMETER);
Image::Format new_format = p_images[0]->get_format();
int new_width = p_images[0]->get_width();
@@ -2361,7 +2361,7 @@ Error StreamTextureLayered::_load_data(const String &p_path, Vector<Ref<Image>>
for (uint32_t i = 0; i < layer_count; i++) {
Ref<Image> image = StreamTexture2D::load_image_from_file(f, p_size_limit);
- ERR_FAIL_COND_V(image.is_null() || image->empty(), ERR_CANT_OPEN);
+ ERR_FAIL_COND_V(image.is_null() || image->is_empty(), ERR_CANT_OPEN);
images.write[i] = image;
}
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index a8d8b785fa..3bbce050f7 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 6a752d32e7..5279f59d77 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -51,6 +51,21 @@ Vector<String> Theme::_get_icon_list(const String &p_node_type) const {
return ilret;
}
+Vector<String> Theme::_get_icon_type_list() const {
+ Vector<String> ilret;
+ List<StringName> il;
+
+ get_icon_type_list(&il);
+ ilret.resize(il.size());
+
+ int i = 0;
+ String *w = ilret.ptrw();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
+ }
+ return ilret;
+}
+
Vector<String> Theme::_get_stylebox_list(const String &p_node_type) const {
Vector<String> ilret;
List<StringName> il;
@@ -66,11 +81,11 @@ Vector<String> Theme::_get_stylebox_list(const String &p_node_type) const {
return ilret;
}
-Vector<String> Theme::_get_stylebox_types() const {
+Vector<String> Theme::_get_stylebox_type_list() const {
Vector<String> ilret;
List<StringName> il;
- get_stylebox_types(&il);
+ get_stylebox_type_list(&il);
ilret.resize(il.size());
int i = 0;
@@ -96,6 +111,21 @@ Vector<String> Theme::_get_font_list(const String &p_node_type) const {
return ilret;
}
+Vector<String> Theme::_get_font_type_list() const {
+ Vector<String> ilret;
+ List<StringName> il;
+
+ get_font_type_list(&il);
+ ilret.resize(il.size());
+
+ int i = 0;
+ String *w = ilret.ptrw();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
+ }
+ return ilret;
+}
+
Vector<String> Theme::_get_font_size_list(const String &p_node_type) const {
Vector<String> ilret;
List<StringName> il;
@@ -126,6 +156,21 @@ Vector<String> Theme::_get_color_list(const String &p_node_type) const {
return ilret;
}
+Vector<String> Theme::_get_color_type_list() const {
+ Vector<String> ilret;
+ List<StringName> il;
+
+ get_color_type_list(&il);
+ ilret.resize(il.size());
+
+ int i = 0;
+ String *w = ilret.ptrw();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
+ }
+ return ilret;
+}
+
Vector<String> Theme::_get_constant_list(const String &p_node_type) const {
Vector<String> ilret;
List<StringName> il;
@@ -141,7 +186,22 @@ Vector<String> Theme::_get_constant_list(const String &p_node_type) const {
return ilret;
}
-Vector<String> Theme::_get_type_list(const String &p_node_type) const {
+Vector<String> Theme::_get_constant_type_list() const {
+ Vector<String> ilret;
+ List<StringName> il;
+
+ get_constant_type_list(&il);
+ ilret.resize(il.size());
+
+ int i = 0;
+ String *w = ilret.ptrw();
+ for (List<StringName>::Element *E = il.front(); E; E = E->next(), i++) {
+ w[i] = E->get();
+ }
+ return ilret;
+}
+
+Vector<String> Theme::_get_type_list() const {
Vector<String> ilret;
List<StringName> il;
@@ -421,6 +481,15 @@ void Theme::get_icon_list(StringName p_node_type, List<StringName> *p_list) cons
}
}
+void Theme::get_icon_type_list(List<StringName> *p_list) const {
+ ERR_FAIL_NULL(p_list);
+
+ const StringName *key = nullptr;
+ while ((key = icon_map.next(key))) {
+ p_list->push_back(*key);
+ }
+}
+
void Theme::set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style) {
//ERR_FAIL_COND(p_style.is_null());
@@ -482,7 +551,7 @@ void Theme::get_stylebox_list(StringName p_node_type, List<StringName> *p_list)
}
}
-void Theme::get_stylebox_types(List<StringName> *p_list) const {
+void Theme::get_stylebox_type_list(List<StringName> *p_list) const {
ERR_FAIL_NULL(p_list);
const StringName *key = nullptr;
@@ -553,6 +622,15 @@ void Theme::get_font_list(StringName p_node_type, List<StringName> *p_list) cons
}
}
+void Theme::get_font_type_list(List<StringName> *p_list) const {
+ ERR_FAIL_NULL(p_list);
+
+ const StringName *key = nullptr;
+ while ((key = font_map.next(key))) {
+ p_list->push_back(*key);
+ }
+}
+
void Theme::set_font_size(const StringName &p_name, const StringName &p_node_type, int p_font_size) {
bool new_value = !font_size_map.has(p_node_type) || !font_size_map[p_node_type].has(p_name);
@@ -647,6 +725,15 @@ void Theme::get_color_list(StringName p_node_type, List<StringName> *p_list) con
}
}
+void Theme::get_color_type_list(List<StringName> *p_list) const {
+ ERR_FAIL_NULL(p_list);
+
+ const StringName *key = nullptr;
+ while ((key = color_map.next(key))) {
+ p_list->push_back(*key);
+ }
+}
+
void Theme::set_constant(const StringName &p_name, const StringName &p_node_type, int p_constant) {
bool new_value = !constant_map.has(p_node_type) || !constant_map[p_node_type].has(p_name);
constant_map[p_node_type][p_name] = p_constant;
@@ -692,6 +779,15 @@ void Theme::get_constant_list(StringName p_node_type, List<StringName> *p_list)
}
}
+void Theme::get_constant_type_list(List<StringName> *p_list) const {
+ ERR_FAIL_NULL(p_list);
+
+ const StringName *key = nullptr;
+ while ((key = constant_map.next(key))) {
+ p_list->push_back(*key);
+ }
+}
+
void Theme::clear() {
//these need disconnecting
{
@@ -840,19 +936,21 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_icon", "name", "node_type"), &Theme::has_icon);
ClassDB::bind_method(D_METHOD("clear_icon", "name", "node_type"), &Theme::clear_icon);
ClassDB::bind_method(D_METHOD("get_icon_list", "node_type"), &Theme::_get_icon_list);
+ ClassDB::bind_method(D_METHOD("get_icon_type_list"), &Theme::_get_icon_type_list);
ClassDB::bind_method(D_METHOD("set_stylebox", "name", "node_type", "texture"), &Theme::set_stylebox);
ClassDB::bind_method(D_METHOD("get_stylebox", "name", "node_type"), &Theme::get_stylebox);
ClassDB::bind_method(D_METHOD("has_stylebox", "name", "node_type"), &Theme::has_stylebox);
ClassDB::bind_method(D_METHOD("clear_stylebox", "name", "node_type"), &Theme::clear_stylebox);
ClassDB::bind_method(D_METHOD("get_stylebox_list", "node_type"), &Theme::_get_stylebox_list);
- ClassDB::bind_method(D_METHOD("get_stylebox_types"), &Theme::_get_stylebox_types);
+ ClassDB::bind_method(D_METHOD("get_stylebox_type_list"), &Theme::_get_stylebox_type_list);
ClassDB::bind_method(D_METHOD("set_font", "name", "node_type", "font"), &Theme::set_font);
ClassDB::bind_method(D_METHOD("get_font", "name", "node_type"), &Theme::get_font);
ClassDB::bind_method(D_METHOD("has_font", "name", "node_type"), &Theme::has_font);
ClassDB::bind_method(D_METHOD("clear_font", "name", "node_type"), &Theme::clear_font);
ClassDB::bind_method(D_METHOD("get_font_list", "node_type"), &Theme::_get_font_list);
+ ClassDB::bind_method(D_METHOD("get_font_type_list"), &Theme::_get_font_type_list);
ClassDB::bind_method(D_METHOD("set_font_size", "name", "node_type", "font_size"), &Theme::set_font_size);
ClassDB::bind_method(D_METHOD("get_font_size", "name", "node_type"), &Theme::get_font_size);
@@ -865,12 +963,14 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_color", "name", "node_type"), &Theme::has_color);
ClassDB::bind_method(D_METHOD("clear_color", "name", "node_type"), &Theme::clear_color);
ClassDB::bind_method(D_METHOD("get_color_list", "node_type"), &Theme::_get_color_list);
+ ClassDB::bind_method(D_METHOD("get_color_type_list"), &Theme::_get_color_type_list);
ClassDB::bind_method(D_METHOD("set_constant", "name", "node_type", "constant"), &Theme::set_constant);
ClassDB::bind_method(D_METHOD("get_constant", "name", "node_type"), &Theme::get_constant);
ClassDB::bind_method(D_METHOD("has_constant", "name", "node_type"), &Theme::has_constant);
ClassDB::bind_method(D_METHOD("clear_constant", "name", "node_type"), &Theme::clear_constant);
ClassDB::bind_method(D_METHOD("get_constant_list", "node_type"), &Theme::_get_constant_list);
+ ClassDB::bind_method(D_METHOD("get_constant_type_list"), &Theme::_get_constant_type_list);
ClassDB::bind_method(D_METHOD("clear"), &Theme::clear);
@@ -880,7 +980,7 @@ void Theme::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_default_font_size", "font_size"), &Theme::set_default_theme_font_size);
ClassDB::bind_method(D_METHOD("get_default_font_size"), &Theme::get_default_theme_font_size);
- ClassDB::bind_method(D_METHOD("get_type_list", "node_type"), &Theme::_get_type_list);
+ ClassDB::bind_method(D_METHOD("get_type_list"), &Theme::_get_type_list);
ClassDB::bind_method("copy_default_theme", &Theme::copy_default_theme);
ClassDB::bind_method(D_METHOD("copy_theme", "other"), &Theme::copy_theme);
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index 6ac47e8931..c802ba2536 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -51,13 +51,17 @@ class Theme : public Resource {
HashMap<StringName, HashMap<StringName, int>> constant_map;
Vector<String> _get_icon_list(const String &p_node_type) const;
+ Vector<String> _get_icon_type_list() const;
Vector<String> _get_stylebox_list(const String &p_node_type) const;
- Vector<String> _get_stylebox_types() const;
+ Vector<String> _get_stylebox_type_list() const;
Vector<String> _get_font_list(const String &p_node_type) const;
+ Vector<String> _get_font_type_list() const;
Vector<String> _get_font_size_list(const String &p_node_type) const;
Vector<String> _get_color_list(const String &p_node_type) const;
+ Vector<String> _get_color_type_list() const;
Vector<String> _get_constant_list(const String &p_node_type) const;
- Vector<String> _get_type_list(const String &p_node_type) const;
+ Vector<String> _get_constant_type_list() const;
+ Vector<String> _get_type_list() const;
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -99,19 +103,21 @@ public:
bool has_icon(const StringName &p_name, const StringName &p_node_type) const;
void clear_icon(const StringName &p_name, const StringName &p_node_type);
void get_icon_list(StringName p_node_type, List<StringName> *p_list) const;
+ void get_icon_type_list(List<StringName> *p_list) const;
void set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style);
Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_node_type) const;
bool has_stylebox(const StringName &p_name, const StringName &p_node_type) const;
void clear_stylebox(const StringName &p_name, const StringName &p_node_type);
void get_stylebox_list(StringName p_node_type, List<StringName> *p_list) const;
- void get_stylebox_types(List<StringName> *p_list) const;
+ void get_stylebox_type_list(List<StringName> *p_list) const;
void set_font(const StringName &p_name, const StringName &p_node_type, const Ref<Font> &p_font);
Ref<Font> get_font(const StringName &p_name, const StringName &p_node_type) const;
bool has_font(const StringName &p_name, const StringName &p_node_type) const;
void clear_font(const StringName &p_name, const StringName &p_node_type);
void get_font_list(StringName p_node_type, List<StringName> *p_list) const;
+ void get_font_type_list(List<StringName> *p_list) const;
void set_font_size(const StringName &p_name, const StringName &p_node_type, int p_font_size);
int get_font_size(const StringName &p_name, const StringName &p_node_type) const;
@@ -124,12 +130,14 @@ public:
bool has_color(const StringName &p_name, const StringName &p_node_type) const;
void clear_color(const StringName &p_name, const StringName &p_node_type);
void get_color_list(StringName p_node_type, List<StringName> *p_list) const;
+ void get_color_type_list(List<StringName> *p_list) const;
void set_constant(const StringName &p_name, const StringName &p_node_type, int p_constant);
int get_constant(const StringName &p_name, const StringName &p_node_type) const;
bool has_constant(const StringName &p_name, const StringName &p_node_type) const;
void clear_constant(const StringName &p_name, const StringName &p_node_type);
void get_constant_list(StringName p_node_type, List<StringName> *p_list) const;
+ void get_constant_type_list(List<StringName> *p_list) const;
void get_type_list(List<StringName> *p_list) const;
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 4581763e9c..ae536a2928 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index 79f1b4aa95..210520350f 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h
index 379ba53a34..f960f85521 100644
--- a/scene/resources/video_stream.h
+++ b/scene/resources/video_stream.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp
index 34129e35da..2e2077d811 100644
--- a/scene/resources/visual_shader.cpp
+++ b/scene/resources/visual_shader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -2359,8 +2359,8 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "ao", "AO" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normalmap", "NORMALMAP" },
- { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normalmap_depth", "NORMALMAP_DEPTH" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal_map", "NORMAL_MAP" },
+ { Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normal_map_depth", "NORMAL_MAP_DEPTH" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "rim", "RIM" },
{ Shader::MODE_SPATIAL, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "rim_tint", "RIM_TINT" },
@@ -2386,8 +2386,8 @@ const VisualShaderNodeOutput::Port VisualShaderNodeOutput::ports[] = {
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "color", "COLOR.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "alpha", "COLOR.a" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal", "NORMAL" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normalmap", "NORMALMAP" },
- { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normalmap_depth", "NORMALMAP_DEPTH" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_VECTOR, "normal_map", "NORMAL_MAP" },
+ { Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_FRAGMENT, VisualShaderNode::PORT_TYPE_SCALAR, "normal_map_depth", "NORMAL_MAP_DEPTH" },
// Canvas Item, Light
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_VECTOR, "light", "LIGHT.rgb" },
{ Shader::MODE_CANVAS_ITEM, VisualShader::TYPE_LIGHT, VisualShaderNode::PORT_TYPE_SCALAR, "light_alpha", "LIGHT.a" },
@@ -3124,7 +3124,7 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad
_expression = _expression.replace("\n", "\n\t\t");
static Vector<String> pre_symbols;
- if (pre_symbols.empty()) {
+ if (pre_symbols.is_empty()) {
pre_symbols.push_back("\t");
pre_symbols.push_back(",");
pre_symbols.push_back(";");
@@ -3144,7 +3144,7 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad
}
static Vector<String> post_symbols;
- if (post_symbols.empty()) {
+ if (post_symbols.is_empty()) {
post_symbols.push_back("\t");
post_symbols.push_back("\n");
post_symbols.push_back(",");
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index a38c2886e2..3c59a922fc 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index a3358ea8c7..7629f435a5 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -480,7 +480,7 @@ String VisualShaderNodeTexture::generate_global(Shader::Mode p_mode, VisualShade
case TYPE_COLOR:
u += " : hint_albedo";
break;
- case TYPE_NORMALMAP:
+ case TYPE_NORMAL_MAP:
u += " : hint_normal";
break;
}
@@ -780,7 +780,7 @@ void VisualShaderNodeTexture::_bind_methods() {
BIND_ENUM_CONSTANT(SOURCE_PORT);
BIND_ENUM_CONSTANT(TYPE_DATA);
BIND_ENUM_CONSTANT(TYPE_COLOR);
- BIND_ENUM_CONSTANT(TYPE_NORMALMAP);
+ BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP);
}
VisualShaderNodeTexture::VisualShaderNodeTexture() {
@@ -1181,7 +1181,7 @@ String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShade
case TYPE_COLOR:
u += " : hint_albedo";
break;
- case TYPE_NORMALMAP:
+ case TYPE_NORMAL_MAP:
u += " : hint_normal";
break;
}
@@ -1310,7 +1310,7 @@ void VisualShaderNodeCubemap::_bind_methods() {
BIND_ENUM_CONSTANT(TYPE_DATA);
BIND_ENUM_CONSTANT(TYPE_COLOR);
- BIND_ENUM_CONSTANT(TYPE_NORMALMAP);
+ BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP);
}
VisualShaderNodeCubemap::VisualShaderNodeCubemap() {
@@ -4350,7 +4350,7 @@ String VisualShaderNodeTextureUniform::generate_global(Shader::Mode p_mode, Visu
code += " : hint_albedo;\n";
}
break;
- case TYPE_NORMALMAP:
+ case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
break;
case TYPE_ANISO:
@@ -4431,7 +4431,7 @@ void VisualShaderNodeTextureUniform::_bind_methods() {
BIND_ENUM_CONSTANT(TYPE_DATA);
BIND_ENUM_CONSTANT(TYPE_COLOR);
- BIND_ENUM_CONSTANT(TYPE_NORMALMAP);
+ BIND_ENUM_CONSTANT(TYPE_NORMAL_MAP);
BIND_ENUM_CONSTANT(TYPE_ANISO);
BIND_ENUM_CONSTANT(COLOR_DEFAULT_WHITE);
@@ -4608,7 +4608,7 @@ String VisualShaderNodeTexture2DArrayUniform::generate_global(Shader::Mode p_mod
else
code += " : hint_albedo;\n";
break;
- case TYPE_NORMALMAP:
+ case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
break;
case TYPE_ANISO:
@@ -4676,7 +4676,7 @@ String VisualShaderNodeTexture3DUniform::generate_global(Shader::Mode p_mode, Vi
else
code += " : hint_albedo;\n";
break;
- case TYPE_NORMALMAP:
+ case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
break;
case TYPE_ANISO:
@@ -4746,7 +4746,7 @@ String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, Visu
code += " : hint_albedo;\n";
}
break;
- case TYPE_NORMALMAP:
+ case TYPE_NORMAL_MAP:
code += " : hint_normal;\n";
break;
case TYPE_ANISO:
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 4b39c76388..35ecaaacb5 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -236,7 +236,7 @@ public:
enum TextureType {
TYPE_DATA,
TYPE_COLOR,
- TYPE_NORMALMAP,
+ TYPE_NORMAL_MAP,
};
private:
@@ -412,7 +412,7 @@ public:
enum TextureType {
TYPE_DATA,
TYPE_COLOR,
- TYPE_NORMALMAP
+ TYPE_NORMAL_MAP
};
private:
@@ -1834,7 +1834,7 @@ public:
enum TextureType {
TYPE_DATA,
TYPE_COLOR,
- TYPE_NORMALMAP,
+ TYPE_NORMAL_MAP,
TYPE_ANISO,
};
diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp
index 41d3fe20be..cadbd93fed 100644
--- a/scene/resources/world_2d.cpp
+++ b/scene/resources/world_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -111,7 +111,7 @@ struct SpatialIndexer2D {
ERR_CONTINUE(!E);
if (E->get().notifiers[p_notifier].dec() == 0) {
E->get().notifiers.erase(p_notifier);
- if (E->get().notifiers.empty()) {
+ if (E->get().notifiers.is_empty()) {
cells.erase(E);
}
}
@@ -156,7 +156,7 @@ struct SpatialIndexer2D {
}
}
- while (!removed.empty()) {
+ while (!removed.is_empty()) {
p_notifier->_exit_viewport(removed.front()->get());
removed.pop_front();
}
@@ -189,7 +189,7 @@ struct SpatialIndexer2D {
removed.push_back(E->key());
}
- while (!removed.empty()) {
+ while (!removed.is_empty()) {
removed.front()->get()->_exit_viewport(p_viewport);
removed.pop_front();
}
@@ -271,12 +271,12 @@ struct SpatialIndexer2D {
}
}
- while (!added.empty()) {
+ while (!added.is_empty()) {
added.front()->get()->_enter_viewport(E->key());
added.pop_front();
}
- while (!removed.empty()) {
+ while (!removed.is_empty()) {
E->get().notifiers.erase(removed.front()->get());
removed.front()->get()->_exit_viewport(E->key());
removed.pop_front();
diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h
index 11614f9aa4..ae13367421 100644
--- a/scene/resources/world_2d.h
+++ b/scene/resources/world_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/world_3d.cpp b/scene/resources/world_3d.cpp
index b8fb3825ce..9c0317454b 100644
--- a/scene/resources/world_3d.cpp
+++ b/scene/resources/world_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -97,7 +97,7 @@ struct SpatialIndexer {
}
}
- while (!removed.empty()) {
+ while (!removed.is_empty()) {
p_notifier->_exit_camera(removed.front()->get());
removed.pop_front();
}
@@ -125,7 +125,7 @@ struct SpatialIndexer {
removed.push_back(E->key());
}
- while (!removed.empty()) {
+ while (!removed.is_empty()) {
removed.front()->get()->_exit_camera(p_camera);
removed.pop_front();
}
@@ -175,12 +175,12 @@ struct SpatialIndexer {
}
}
- while (!added.empty()) {
+ while (!added.is_empty()) {
added.front()->get()->_enter_camera(E->key());
added.pop_front();
}
- while (!removed.empty()) {
+ while (!removed.is_empty()) {
E->get().notifiers.erase(removed.front()->get());
removed.front()->get()->_exit_camera(E->key());
removed.pop_front();
diff --git a/scene/resources/world_3d.h b/scene/resources/world_3d.h
index 93e9c72e59..3d6c33997e 100644
--- a/scene/resources/world_3d.h
+++ b/scene/resources/world_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/world_margin_shape_3d.cpp b/scene/resources/world_margin_shape_3d.cpp
index 0936fcc657..79cbb3bbe0 100644
--- a/scene/resources/world_margin_shape_3d.cpp
+++ b/scene/resources/world_margin_shape_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/scene/resources/world_margin_shape_3d.h b/scene/resources/world_margin_shape_3d.h
index 8099592d80..00417c4408 100644
--- a/scene/resources/world_margin_shape_3d.h
+++ b/scene/resources/world_margin_shape_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */